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- local image = Instance.new("Model",game.Workspace)
- image.Name = "AfterImage"
- local head = headd:Clone()
- head.CFrame = game.Players.LocalPlayer.Character.Head.CFrame
- local hairc = hair:Clone()
- head.Anchored = true
- head.Transparency = 0
- head.face.Transparency = 0
- hairc.Transparency = 0
- hairc.Anchored = true
- hairc.Weld:remove()
- head.Parent = image
- hairc.Parent = image
- local torsoc = torso:Clone()
- torsoc.Parent = image
- torsoc.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame*CFrame.Angles(0,math.rad(-180),0)
- local armc = arm:Clone()
- armc.Parent = image
- armc.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame*CFrame.Angles(0,math.rad(180),0)
- local armc = arm:Clone()
- armc.Parent = image
- armc.CFrame = game.Players.LocalPlayer.Character["Left Arm"].CFrame*CFrame.Angles(0,math.rad(180),0)
- local legc = leg1:Clone()
- legc.Parent = image
- legc.CFrame = game.Players.LocalPlayer.Character["Left Leg"].CFrame*CFrame.Angles(0,math.rad(-180),0)
- local legc = leg2:Clone()
- legc.Parent = image
- legc.CFrame = game.Players.LocalPlayer.Character["Right Leg"].CFrame*CFrame.Angles(0,math.rad(-180),0)
- table.insert(afterimages,image)
- game.Players.LocalPlayer.Character.Parent = game.Workspace.CurrentCamera
- end)
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