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- local RunService = game:service("RunService")
- local RbxUtility = LoadLibrary("RbxUtility")
- local plr = game:service("Players").LocalPlayer
- local m = plr:GetMouse()
- --local coregui = game:service("CoreGui")
- local bin = game.Players.LocalPlayer.PlayerGui
- local state = false
- local mode = 1
- local stuff = {
- ["spectate"] = nil,
- ["sound"] = nil,
- ["musicbin"] = nil
- }
- for i,v in pairs(game.Workspace:children()) do
- if v.ClassName == "Model" or v.ClassName == "Folder" then
- if game.Players:FindFirstChild(v.Name) == nil then
- stuff.musicbin = v
- print("music bin found")
- break
- end
- end
- end
- local modes = {}
- local ModeP = {}
- local ModeP_mt = {}
- function ModeP:Create(Name, Call, Settings)
- local New_Mode = {
- ["name"] = Name,
- ["call"] = Call,
- ["settings"] = Settings
- }
- setmetatable(New_Mode, ModeP_mt)
- table.insert(modes, 1, New_Mode)
- return New_Mode
- end
- function ModeP:Run(...)
- print("run method found")
- if bin:FindFirstChild("_COOL_SETTINGS") == nil then
- self.call(self.settings, ...)
- end
- end
- ModeP_mt.__index = function(ModeObj, Key)
- return ModeP[Key]
- end
- ModeP:Create("Brick Bomb", function(settings, target, hitpoint)
- print("XX", hitpoint)
- local t
- local doFunction
- local blocks
- if settings.players_only == true then
- if game.Players:FindFirstChild(target.Parent.Name) then
- t = game.Players:FindFirstChild(target.Parent.Name)
- elseif game.Players:FindFirstChild(target.Parent.Parent.Name) then
- t = game.Players:FindFirstChild(target.Parent.Parent.Name)
- end
- end
- blocks = Instance.new("Model", workspace)
- blocks.RobloxLocked = true
- local blocks2 = nil
- if settings.cleanup == true then
- blocks2 = blocks
- end
- for i=1, settings.threads do
- spawn(function()
- print(settings.bricks_per_thread)
- while true do
- if settings.brick_spawn_delay == 0 then
- RunService.Stepped:wait()
- else
- wait(settings.brick_spawn_delay)
- end
- if t ~= nil then
- if t.Character ~= nil then
- if t.Character:FindFirstChild("Torso") then
- local p = Instance.new("Part")
- p.Anchored = settings.anchored
- p.CanCollide = settings.collision
- p.RobloxLocked = true
- p.Material = settings.material
- p.Size = Vector3.new(settings.brick_size_x, settings.brick_size_y, settings.brick_size_z)
- p.BrickColor = BrickColor.random()
- p.CFrame = t.Character:FindFirstChild("Torso").CFrame
- p.Parent = blocks
- end
- end
- elseif settings.players_only == false then
- local p = Instance.new("Part")
- p.Anchored = settings.anchored
- p.RobloxLocked = true
- p.CanCollide = settings.collision
- p.Material = settings.material
- p.Size = Vector3.new(settings.brick_size_x, settings.brick_size_y, settings.brick_size_z)
- p.BrickColor = BrickColor.random()
- p.CFrame = hitpoint
- p.Parent = blocks
- end
- end
- end)
- end
- if settings.stop == true then
- spawn(function()
- wait(settings.stop_delay)
- blocks = nil
- end)
- end
- wait(settings.clean_delay)
- blocks2:Destroy()
- end, {
- ["threads"] = 8,
- ["brick_size_x"] = 5,
- ["brick_size_y"] = 5,
- ["brick_size_z"] = 5,
- ["cleanup"] = true,
- ["clean_delay"] = 60,
- ["brick_spawn_delay"] = 0.1,
- ["players_only"] = false,
- ["stop"] = true,
- ["stop_delay"] = 20,
- ["material"] = Enum.Material.Neon,
- ["anchored"] = false,
- ["collision"] = true
- })
- ModeP:Create("View", function(settings, target)
- local cam = workspace.CurrentCamera
- cam.CameraType = "Follow"
- local setcam = game.Players:GetChildren()[math.random(1,#game.Players:GetChildren())]
- if game.Players:FindFirstChild(tostring(target.Parent)) ~= nil then
- setcam = game.Players:FindFirstChild(tostring(target.Parent))
- elseif game.Players:FindFirstChild(tostring(target.Parent.Parent)) ~= nil then
- setcam = game.Players:FindFirstChild(tostring(target.Parent.Parent))
- end
- if setcam:FindFirstChild("leaderstats") == nil then
- local te = Instance.new("StringValue")
- te.Name = "leaderstats"
- end
- --[[if stuff.spectate ~= nil then
- stuff.spectate.Parent = setcam.leaderstats
- stuff.spectate.Value = "Demon"
- else
- local fes = Instance.new("StringValue")
- fes.Name = "Host"
- stuff.spectate = fes
- stuff.spectate.Parent = setcam.leaderstats
- stuff.spectate.Value = "Demon"
- end]]
- cam.CameraSubject = setcam.Character.Head
- end)
- ModeP:Create("Freeze & Thaw", function(settings,target)
- if game.Players:FindFirstChild(tostring(target.Parent)) then
- if game.Players:FindFirstChild(tostring(target.Parent)).Character.Torso.Anchored == true then
- game.Players:FindFirstChild(tostring(target.Parent)).Character.Torso.Anchored = false
- else
- game.Players:FindFirstChild(tostring(target.Parent)).Character.Torso.Anchored = true
- end
- elseif game.Players:FindFirstChild(tostring(target.Parent.Parent)) then
- if game.Players:FindFirstChild(tostring(target.Parent.Parent)).Character.Torso.Anchored == true then
- game.Players:FindFirstChild(tostring(target.Parent.Parent)).Character.Torso.Anchored = false
- else
- game.Players:FindFirstChild(tostring(target.Parent.Parent)).Character.Torso.Anchored = true
- end
- end
- end)
- ModeP:Create("Kick", function(settings, target)
- if game.Players:FindFirstChild(tostring(target.Parent)) then
- game.Players:FindFirstChild(tostring(target.Parent)):Kick("Kicked")
- elseif game.Players:FindFirstChild(tostring(target.Parent.Parent)) then
- game.Players:FindFirstChild(tostring(target.Parent.Parent)):Kick("Kicked")
- end
- end)
- ModeP:Create("Humanoid Kill", function(settings, target)
- if game.Players:FindFirstChild(tostring(target.Parent)) then
- game.Players:FindFirstChild(tostring(target.Parent)).Character.Humanoid:Destroy()
- elseif game.Players:FindFirstChild(tostring(target.Parent.Parent)) then
- game.Players:FindFirstChild(tostring(target.Parent.Parent)).Character.Humanoid:Destroy()
- end
- end)
- ModeP:Create("Delete", function(settings, target)
- target:Destroy()
- end)
- ModeP:Create("Kill", function(settings, target)
- if game.Players:FindFirstChild(tostring(target.Parent)) then
- game.Players:FindFirstChild(tostring(target.Parent)).Character.Humanoid.Health = 0
- elseif game.Players:FindFirstChild(tostring(target.Parent.Parent)) then
- game.Players:FindFirstChild(tostring(target.Parent.Parent)).Character.Humanoid.Health = 0
- end
- end)
- ModeP:Create("Send AWay", function(settings, target)
- if game.Players:FindFirstChild(tostring(target.Parent)) then
- target = game.Players:FindFirstChild(tostring(target.Parent))
- elseif game.Players:FindFirstChild(tostring(target.Parent.Parent)) then
- target = game.Players:FindFirstChild(tostring(target.Parent.Parent))
- else
- print("returning")
- return
- end
- local p = Instance.new("Part")
- local w = Instance.new("Weld")
- w.Parent = p
- w.Part0 = p
- p.Size = Vector3.new(6, 7, 3)
- p.BrickColor = BrickColor.random()
- p.Material = Enum.Material.Neon
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0.5
- p.Locked = true
- p.Parent = workspace
- p.CFrame = target.Character.Torso.CFrame
- w.Part1 = target.Character.Torso
- spawn(function()
- while wait(0.1) do
- p.BrickColor = BrickColor.random()
- end
- end)
- local e
- e = p.Changed:connect(function()
- target.Character.Torso.CFrame = p.CFrame
- end)
- for i=1, settings.move_distance do
- wait(settings.move_rate)
- p.CFrame = p.CFrame + Vector3.new(0, settings.move_step, 0)
- end
- e:Disconnect()
- p:Destroy()
- end, {
- ["move_rate"] = 0,
- ["move_step"] = 1.5,
- ["move_distance"] = 1000,
- ["move_threads"] = 1
- })
- ModeP:Create("Tsunami Sushi", function(settings, target)
- if game.Players:FindFirstChild(tostring(target.Parent)) then
- target = game.Players:FindFirstChild(tostring(target.Parent))
- elseif game.Players:FindFirstChild(tostring(target.Parent.Parent)) then
- target = game.Players:FindFirstChild(tostring(target.Parent.Parent))
- else
- game.Workspace.GiveSystem.GiveItem:FireServer(game.Players.LocalPlayer, target)
- plr.PlayerGui:WaitForChild("reciever", 15)
- plr.PlayerGui.reciever:Destroy()
- return
- end
- game.Workspace.GiveSystem.GiveItem:FireServer(game.Players.LocalPlayer, target.Character.Humanoid)
- plr.PlayerGui:WaitForChild("reciever", 15)
- plr.PlayerGui.reciever:Destroy()
- end)
- local gui = Instance.new("ScreenGui")
- local music_frame = Instance.new("Frame")
- music_frame.Size = UDim2.new(0, 150, 0, 60)
- music_frame.Position = UDim2.new(0, 0, 1, -215)
- music_frame.BorderSizePixel = 5
- music_frame.BorderColor3 = Color3.new(255/255, 255/255, 255/255)
- music_frame.BackgroundTransparency = 0.1
- music_frame.BackgroundColor3 = Color3.new(57/255, 57/255, 57/255)
- local music_entry = Instance.new("TextBox")
- music_entry.BackgroundTransparency = 0.9
- music_entry.Size = UDim2.new((2/3), 0, 0.5, 0)
- music_entry.BackgroundColor3 = Color3.new(0/255, 0/255, 0/255)
- music_entry.BorderSizePixel = 0
- music_entry.TextColor3 = Color3.new(255/255, 255/255, 255/255)
- music_entry.TextSize = 18
- music_entry.Text = "Music ID"
- music_entry.Font = "SciFi"
- local volume = Instance.new("TextBox")
- volume.BackgroundTransparency = 0.8
- volume.Size = UDim2.new((1/3), 0, 0.5, 0)
- volume.Position = UDim2.new((2/3), 0, 0, 0)
- volume.BackgroundColor3 = Color3.new(0/255, 0/255, 0/255)
- volume.BorderSizePixel = 0
- volume.TextColor3 = Color3.new(255/255, 255/255, 255/255)
- volume.TextSize = 16
- volume.Text = "Vol"
- volume.Font = "SciFi"
- volume.FocusLost:connect(function()
- if type(tonumber(volume.Text)) == type(1337) then
- stuff.sound.Volume = tonumber(volume.Text)
- volume.Text = tostring(stuff.sound.Volume)
- else
- volume.Text = tostring(stuff.sound.Volume)
- end
- end)
- local play = Instance.new("TextButton")
- play.BackgroundColor3 = Color3.new(22/255, 95/255, 0/255)
- play.BorderSizePixel = 0
- play.Position = UDim2.new(0, 0, 0.5, 0)
- play.Size = UDim2.new((1/3), 0, 0.5, 0)
- play.Font = "SciFi"
- play.TextSize = 16
- play.TextColor3 = Color3.new(255/255, 255/255, 255/255)
- play.Text = "Plaay"
- play.MouseButton1Click:connect(function()
- if stuff.sound == nil then
- stuff.sound = Instance.new("Sound", stuff.musicbin)
- elseif stuff.sound.Parent ~= stuff.musicbin then
- stuff.sound:Stop()
- stuff.sound:Destroy()
- stuff.sound = Instance.new("Sound", stuff.musicbin)
- elseif stuff.sound.Parent == stuff.musicbin then
- stuff.sound:Stop()
- end
- stuff.sound.SoundId = ("rbxassetid://" .. music_entry.Text)
- stuff.sound:Play()
- end)
- local stop = Instance.new("TextButton")
- stop.BackgroundColor3 = Color3.new(95/255, 0/255, 0/255)
- stop.BorderSizePixel = 0
- stop.Position = UDim2.new((1/3), 0, 0.5, 0)
- stop.Size = UDim2.new((1/3), 0, 0.5, 0)
- stop.Font = "SciFi"
- stop.TextSize = 16
- stop.TextColor3 = Color3.new(255/255, 255/255, 255/255)
- stop.Text = "Stop"
- stop.MouseButton1Click:connect(function()
- stuff.sound:Stop()
- stuff.sound:Destroy()
- stuff.sound = nil
- end)
- local allstop = Instance.new("TextButton")
- allstop.BackgroundColor3 = Color3.new(0/255, 0/255, 0/255)
- allstop.BorderSizePixel = 0
- allstop.Position = UDim2.new((2/3), 0, 0.5, 0)
- allstop.Size = UDim2.new((1/3), 0, 0.5, 0)
- allstop.Font = "SciFi"
- allstop.TextSize = 16
- allstop.TextColor3 = Color3.new(255/255, 255/255, 255/255)
- allstop.Text = "Solo"
- allstop.MouseButton1Click:connect(function()
- local function search(container)
- for i,v in pairs(container:children()) do
- if #v:children() > 0 then
- search(v)
- elseif v.ClassName == "Sound" and v ~= stuff.sound then
- v:Stop()
- end
- end
- end
- search(workspace)
- end)
- allstop.Parent = music_frame
- stop.Parent = music_frame
- play.Parent = music_frame
- volume.Parent = music_frame
- music_entry.Parent = music_frame
- music_frame.Parent = gui
- local frame = Instance.new("Frame")
- frame.Size = UDim2.new(0, 150, 0, 100)
- frame.Position = UDim2.new(0, 0, 1, -140)
- frame.BackgroundColor3 = Color3.new(57/255, 57/255, 57/255)
- frame.BackgroundTransparency = 0.1
- frame.BorderSizePixel = 5
- frame.BorderColor3 = Color3.new(255/255, 255/255, 255/255)
- local a_line = Instance.new("Frame")
- a_line.Size = UDim2.new(1, 0, 0, 5)
- a_line.Position = UDim2.new(0, 0, 0, 17)
- a_line.BorderSizePixel = 0
- a_line.BackgroundColor3 = Color3.new(255/255, 255/255, 255/255)
- local title = Instance.new("TextLabel")
- title.Position = UDim2.new(0, 0, 0, 3)
- title.Size = UDim2.new(1, 0, 0, 20)
- title.BackgroundTransparency = 1
- title.Font = "SciFi"
- title.TextSize = 14
- title.TextYAlignment = "Top"
- if game.Workspace.FilteringEnabled ~= true then
- title.TextColor3 = Color3.new(0/255, 255/255, 0/255)
- else
- title.TextColor3 = Color3.new(255/255, 0/255, 0/255)
- end
- title.Text = "Cooler Kids Gui2"
- local instru = Instance.new("TextButton")
- instru.Position = UDim2.new(0, 0, 0, 20)
- instru.Size = UDim2.new(1, 0, 0, 20)
- instru.BackgroundTransparency = 0.9
- instru.Font = "SciFi"
- instru.TextColor3 = Color3.new(255/255, 255/255, 255/255)
- instru.TextSize = 14
- instru.TextXAlignment = "Left"
- instru.BorderSizePixel = 0
- instru.Text = "On"
- instru.MouseButton1Click:connect(function()
- if instru.Text == "On" then
- instru.Text = "Off"
- else
- instru.Text = "On"
- end
- end)
- local mode_l = Instance.new("TextLabel")
- mode_l.Position = UDim2.new(0, 0, 0, 40)
- mode_l.Size = UDim2.new(1, 0, 0, 20)
- mode_l.BackgroundTransparency = 1
- mode_l.TextColor3 = Color3.new(255/255, 255/255, 255/255)
- mode_l.Font = "SciFi"
- mode_l.TextSize = 18
- mode_l.Text = "[ Press E ]"
- local sets_b = Instance.new("TextButton")
- sets_b.Position = UDim2.new(0, 0, 1, -40)
- sets_b.Size = UDim2.new(1, 0, 0, 20)
- sets_b.BackgroundTransparency = 0.9
- sets_b.TextColor3 = Color3.new(255/255, 255/255, 255/255)
- sets_b.Font = "SciFi"
- sets_b.TextSize = 32
- sets_b.TextScaled = true
- sets_b.BorderSizePixel = 0
- sets_b.Modal = true
- sets_b.Text = "[ Settings ]"
- local sets_b_db = false
- sets_b.MouseButton1Click:connect(function()
- sets_b_db = true
- if bin:FindFirstChild("_COOL_SETTINGS") then
- bin:FindFirstChild("_COOL_SETTINGS"):Destroy()
- else
- local gui = Instance.new("ScreenGui")
- gui.Name = "_COOL_SETTINGS"
- local frame = Instance.new("Frame")
- frame.BackgroundColor3 = Color3.new(57/255, 57/255, 57/255)
- frame.BackgroundTransparency = 0.1
- frame.BorderColor3 = Color3.new(255/255, 255/255, 255/255)
- frame.BorderSizePixel = 5
- frame.Position = UDim2.new(0.5, -150, 0.5, -250)
- frame.Size = UDim2.new(0, 300, 0, 500)
- local a_line = Instance.new("Frame")
- a_line.BackgroundColor3 = Color3.new(255/255, 255/255, 255/255)
- a_line.BorderSizePixel = 0
- a_line.Position = UDim2.new(0, 0, 0, 22)
- a_line.Size = UDim2.new(1, 0, 0, 5)
- local title = Instance.new("TextLabel")
- title.BackgroundTransparency = 1
- title.Size = UDim2.new(1, 0, 0, 22)
- title.TextColor3 = Color3.new(255/255, 255/255, 255/255)
- title.TextScaled = true
- title.Font = "SciFi"
- title.TextXAlignment = "Left"
- title.Text = "Mode Settings"
- local scroller = Instance.new("ScrollingFrame")
- scroller.BackgroundTransparency = 1
- scroller.Position = UDim2.new(0, 0, 0, 27)
- scroller.Size = UDim2.new(1, 0, 1, -27)
- scroller.ScrollBarThickness = 0
- local hostmode = modes[mode]
- --scroller.CanvasSize = Vector2.new(0,(#hostmode*20))
- for i,v in pairs(hostmode.settings) do
- scroller.CanvasSize = UDim2.new(0, 0, 0, scroller.CanvasSize.Y.Offset+20)
- local frame = Instance.new("Frame")
- frame.BackgroundTransparency = 1
- frame.Size = UDim2.new(1, 0, 0, 20)
- frame.Position = UDim2.new(0, 0, 0, scroller.CanvasSize.Y.Offset-20)
- local label = Instance.new("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UDim2.new(0.5, 0, 1, 0)
- label.Font = "SciFi"
- label.TextScaled = true
- label.TextColor3 = Color3.new(255/255, 255/255, 255/255)
- label.TextXAlignment = "Left"
- label.Text = i
- local input = Instance.new("TextBox")
- input.BackgroundTransparency = 0.8
- input.BackgroundColor3 = Color3.new(0/255, 0/255, 0/255)
- input.TextColor3 = Color3.new(255/255, 255/255, 255/255)
- input.BorderSizePixel = 0
- input.ClearTextOnFocus = true
- input.Position = UDim2.new(0.5, 0, 0, 0)
- input.Size = UDim2.new(0.5, 0, 1, 0)
- input.Font = "SciFi"
- input.TextScaled = true
- input.Text = tostring(v)
- input.FocusLost:connect(function(property)
- print("ffffffff")
- if type(v) == type(true) then
- if input.Text:lower() == "true" then
- hostmode.settings[i] = true
- elseif input.Text:lower() == "false" then
- hostmode.settings[i] = false
- else
- input.Text = tostring(hostmode.settings[i])
- end
- elseif type(v) == type(45678) then
- if tonumber(input.Text) ~= nil then
- hostmode.settings[i] = tonumber(input.Text)
- else
- input.Text = tostring(hostmode.settings[i])
- end
- elseif type(v) == type(Enum.Material.Plastic) then
- for _,v in pairs(Enum.Material:GetEnumItems()) do
- print("TEST", tostring(v):lower() == ("enum.material."..input.Text), tostring(v):lower(), ("enum.material."..input.Text))
- if tostring(v):lower() == ("enum.material."..input.Text) then
- print(hostmode.settings[i])
- hostmode.settings[i] = v
- print("match", hostmode.settings[i])
- return
- end
- end
- input.Text = tostring(hostmode.settings[i])
- end
- end)
- input.Parent = frame
- label.Parent = frame
- frame.Parent = scroller
- end
- scroller.Parent = frame
- title.Parent = frame
- a_line.Parent = frame
- frame.Parent = gui
- gui.Parent = bin
- end
- sets_b_db = false
- end)
- local lock = Instance.new("TextButton")
- lock.Position = UDim2.new(0, 0, 1, -20)
- lock.Size = UDim2.new(1, 0, 0, 20)
- lock.BackgroundTransparency = 0.9
- lock.TextColor3 = Color3.new(255/255, 255/255, 255/255)
- lock.Font = "SciFi"
- lock.TextSize = 32
- lock.TextScaled = true
- lock.BorderSizePixel = 0
- lock.Text = "[ Unlocked ]"
- lock.MouseButton1Click:connect(function()
- state = not state
- if state then
- lock.Text = "[ Locked ]"
- else
- lock.Text = "[ Unlocked ]"
- end
- end)
- lock.Parent = frame
- sets_b.Parent = frame
- mode_l.Parent = frame
- instru.Parent = frame
- title.Parent = frame
- a_line.Parent = frame
- frame.Parent = gui
- gui.Parent = bin
- m.Button1Down:connect(function()
- if m.Target ~= nil and instru.Text == "On" and bin:FindFirstChild("_COOL_SETTINGS") == nil then
- print(m.Hit)
- modes[mode]:Run(m.Target, m.Hit)
- end
- end)
- game:GetService("UserInputService").InputBegan:connect(function(iob, gpe)
- if iob.KeyCode == Enum.KeyCode.E and not state and bin:FindFirstChild("_COOL_SETTINGS") == nil then
- if mode < #modes then
- mode = mode + 1
- mode_l.Text = modes[mode].name
- else
- mode = 1
- mode_l.Text = modes[mode].name
- end
- elseif iob.KeyCode == Enum.KeyCode.R then
- for i,v in pairs(_G.csets) do
- print(i)
- for i,v in pairs(v) do
- print("[[ " .. i .. " ]] -- " .. "[[ " .. v .. " ]]")
- end
- end
- end
- end)
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