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Nov 4th, 2012
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  1. // Sorceress config file
  2.  
  3. /* Brief instructions:
  4.  * Notepad++ is HIGHLY recommended to use for editing these files. Visit http://notepad-plus-plus.org/
  5.  * To comment out something, put // in front of that line
  6.  * !!!Never comment out something you're not sure about, set it to false or disable as noted in description if you don't want to use it.
  7.  * true and false are case sensitive. Good: Config.SomeVar = true; Bad: Config.SomeVar = True;
  8.  */
  9.  
  10. function LoadConfig() {
  11.     /* Sequence config
  12.      * Set to true if you want to run it, set to false if not.
  13.      * If you want to change the order of the scripts, just change the order of their lines by using cut and paste.
  14.      */
  15.      
  16.     // User addon script. Read the description in libs/bots/UserAddon.js
  17.     Scripts.UserAddon = false; // !!!YOU MUST SET THIS TO FALSE IF YOU WANT TO RUN BOSS/AREA SCRIPTS!!!
  18.  
  19.     // Battle orders script - Use this for 2+ characters (for example BO barb + sorc)
  20.     Scripts.BattleOrders = false;
  21.         Config.BattleOrders.Mode = 0; // 0 = give BO, 1 = get BO
  22.         Config.BattleOrders.Wait = false; // Idle until the player that received BO leaves.
  23.  
  24.     // Team MF system
  25.     Config.MFLeader = false; // Set to true if you have one or more MFHelpers. Opens TP and gives commands when doing normal MF runs.
  26.  
  27.     // Boss/area scripts
  28.  
  29.     // *** act 1 ***
  30.     Scripts.Corpsefire = false;
  31.         Config.Corpsefire.ClearDen = false;
  32.     Scripts.Mausoleum = false;
  33.         Config.Mausoleum.KillBloodRaven = false;
  34.         Config.Mausoleum.ClearCrypt = false;
  35.     Scripts.Rakanishu = false;
  36.         Config.Rakanishu.KillGriswold = true;
  37.     Scripts.UndergroundPassage = false;
  38.     Scripts.Coldcrow = false;
  39.     Scripts.Tristram = false;
  40.         Config.Tristram.PortalLeech = false; // Set to true to open a portal for leechers.
  41.     Scripts.Pit = false;
  42.         Config.Pit.ClearPit1 = true;
  43.     Scripts.Treehead = false;
  44.     Scripts.Smith = false;
  45.     Scripts.BoneAsh = false;
  46.     Scripts.Countess = false;
  47.         Config.Countess.KillGhosts = false;
  48.     Scripts.Andariel = false;
  49.     Scripts.Cows = false;
  50.  
  51.     // *** act 2 ***
  52.     Scripts.Radament = false;
  53.     Scripts.AncientTunnels = false;
  54.     Scripts.Summoner = false;
  55.         Config.Summoner.FireEye = false; // Kill Fire Eye
  56.     Scripts.Tombs = false;
  57.     Scripts.Duriel = false;
  58.  
  59.     // *** act 3 ***
  60.     Scripts.Stormtree = false;
  61.     Scripts.KurastChests = false;
  62.         Config.KurastChests.LowerKurast = true;
  63.         Config.KurastChests.Bazaar = false;
  64.         Config.KurastChests.Sewers1 = false;
  65.         Config.KurastChests.Sewers2 = false;
  66.     Scripts.KurastTemples = false;
  67.     Scripts.Icehawk = false;
  68.     Scripts.Endugu = false;
  69.     Scripts.Travincal = false;
  70.         Config.Travincal.PortalLeech = false; // Set to true to open a portal for leechers.
  71.     Scripts.Mephisto = false;
  72.         Config.Mephisto.MoatTrick = false;
  73.         Config.Mephisto.KillCouncil = false;
  74.         Config.Mephisto.TakeRedPortal = true;
  75.  
  76.     // *** act 4 ***
  77.     Scripts.OuterSteppes = false;
  78.     Scripts.Izual = false;
  79.     Scripts.Hephasto = false;
  80.     Scripts.Vizier = false; // Intended for classic sorc, kills Vizier only.
  81.     Scripts.FastDiablo = false;
  82.     Scripts.Diablo = false;
  83.         Config.Diablo.RandomPrecast = true; // Use random WP to precast. Anti PK measure.
  84.         Config.Diablo.Entrance = true; // Start from entrance
  85.         Config.Diablo.SealWarning = "Leave the seals alone!";
  86.         Config.Diablo.EntranceTP = "Entrance TP up";
  87.         Config.Diablo.StarTP = "Star TP up";
  88.  
  89.     // *** act 5 ***
  90.     Scripts.Pindleskin = false;
  91.         Config.Pindleskin.KillNihlathak = true;
  92.         Config.Pindleskin.ViperQuit = false; // End script if Tomb Vipers are found.
  93.     Scripts.Nihlathak = false;
  94.         Config.Nihlathak.ViperQuit = false; // End script if Tomb Vipers are found.
  95.     Scripts.Eldritch = false;
  96.         Config.Eldritch.OpenChest = true;
  97.         Config.Eldritch.KillShenk = true;
  98.         Config.Eldritch.KillDacFarren = true;
  99.     Scripts.Eyeback = false;
  100.     Scripts.ThreshSocket = false;
  101.     Scripts.Abaddon = false;
  102.     Scripts.Frozenstein = false;
  103.         Config.Frozenstein.ClearFrozenRiver = true;
  104.     Scripts.Bonesaw = false;
  105.     Scripts.Snapchip = false;
  106.         Config.Snapchip.ClearIcyCellar = true;
  107.     Scripts.Baal = false;
  108.         Config.Baal.HotTPMsg = "Hot TP!";
  109.         Config.Baal.SafeTPMsg = "TP safe!";
  110.         Config.Baal.BaalMsg = "Baal";
  111.         Config.Baal.DollQuit = false; // End script if Dolls (Undead Soul Killers) are found.
  112.         Config.Baal.KillBaal = true; // Kill Baal. Leaves game after wave 5 if false.
  113.         Config.Baal.RandomPrecast = true; // Use random WP to precast. Anti PK measure.
  114.  
  115.     /* ### leeching section ###
  116.     * Unless stated otherwise, leader's character name isn't needed on order to run.
  117.     * Don't use more scripts of the same type! (Run AutoBaal OR BaalHelper, not both)
  118.     */
  119.  
  120.     Scripts.TristramLeech = false; // Enters Tristram, attempts to stay close to the leader and will try and help kill.
  121.         Config.TristramLeech.Leader = ""; // Leader's ingame name.
  122.     Scripts.TravincalLeech = false; // Enters portal at back of Travincal.
  123.         Config.TravincalLeech.Leader = ""; // Leader's ingame name.
  124.         Config.TravincalLeech.Helper = true; // If set to true the character will teleport to the stairs and help attack.
  125.     Scripts.MFHelper = false; // Run the same MF run as the MFLeader. Leader must have Config.MFLeader = true
  126.     Scripts.Wakka = false; // Walking chaos leecher with auto leader assignment, stays at safe distance from the leeader
  127.     Scripts.DiabloHelper = false; // Chaos helper, kills monsters and doesn't open seals on its own.
  128.         Config.DiabloHelper.Entrance = true; // Start from entrance
  129.         Config.DiabloHelper.SkipTP = true; // Don't wait for a TP. If a TP exists it will use it. Great Anti-PK measure.
  130.         Config.DiabloHelper.RandomPrecast = true; // Use random WP to precast. Anti PK measure.
  131.     Scripts.AutoBaal = false; // Baal leecher with auto leader assignment
  132.         Config.AutoBaal.FindShrine = false; // Find shrine when hot tp message is sent. You can change messages in AutoBaal.js
  133.     Scripts.BaalHelper = false;
  134.         Config.BaalHelper.KillNihlathak = false; // Kill Nihlathak before going to Throne
  135.         Config.BaalHelper.FastChaos = false; // Kill Diablo before going to Throne
  136.         Config.BaalHelper.DollQuit = false;  // End script if Dolls (Undead Soul Killers) are found.
  137.         Config.BaalHelper.KillBaal = true; // Kill Baal. If set to false, you must configure Config.QuitList or the bot will wait indefinitely.
  138.         Config.BaalHelper.RandomPrecast = true; // Use random WP to precast. Anti PK measure.
  139.         Config.BaalHelper.SkipTP = true; // Don't wait for a TP, go to WSK3 and wait for someone to go to throne. Anti PK measure.
  140.         Config.BaalHelper.WaitForSafeTP = true; // Only works when SkipTP is false.
  141.         Config.BaalHelper.Leader = ""; // Leaders name. Only needs to be configured for use of WaitForSafeTP
  142.     Scripts.LowGold = 10; // Pick up gold for followers and sell whites
  143.     Scripts.Follower = true; // Script that follows a manually played leader around like a merc. For a list of commands, see Follower.js
  144.         Config.Follower.Leader = "foreverReset"; // Leader's ingame name. This only applies to Follower script
  145.  
  146.     Config.QuitList = ["foreverReset"]; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"];
  147.  
  148.     // *** special scripts ***
  149.     Scripts.WPGetter = false; // Get missing waypoints
  150.     Scripts.OrgTorch = false;
  151.         Config.OrgTorch.WaitForKeys = true; // Enable Torch System to get keys from other profiles. See libs/TorchSystem.js for more info
  152.         Config.OrgTorch.WaitTimeout = 15; // Time in minutes to wait for keys before moving on
  153.         Config.OrgTorch.UseSalvation = true; // Use Salvation aura on Mephisto (if possible)
  154.         Config.OrgTorch.GetFade = false; // Get fade by standing in a fire. You MUST have Last Wish or Treachery on your character being worn.
  155.     Scripts.Rusher = false; // Rush bot alpha version (no questing yet, only rushing), for a list of commands, see Rusher.js
  156.     Scripts.CrushTele = false; // classic rush teleporter. go to area of interest and press "-" numpad key
  157.     Scripts.Questing = false; // solves missing quests (skill/stat+shenk)
  158.     Scripts.Gamble = false; // Gambling system, other characters will mule gold into your game so you can gamble infinitely. See Gambling.js
  159.     Scripts.GhostBusters = false; // Kill ghosts in most areas that contain them
  160.     Scripts.Enchant = false;
  161.         Config.Enchant.Triggers = ["chant", "cows", "wps"]; // Chat commands for enchant, cow level and waypoint giving
  162.         Config.Enchant.GameLength = 20; // Game length in minutes
  163.     Scripts.IPHunter = false;
  164.         Config.IPHunter.IPList = []; // List of IPs to look for. example: [165, 201, 64]
  165.         Config.IPHunter.GameLength = 3; // Number of minutes to stay in game if ip wasn't found
  166.     Scripts.ShopBot = false; // Fast waypoint-based shopbot, alpha version
  167.         Config.ShopBot.ShopNPC = "Anya"; // Only Anya for now
  168.         // Scan only selected classids for maximum speed. See libs/config/templates/ShopBot.txt
  169.         Config.ShopBot.ScanIDs = [187, 188, 194, 195, 326, 327, 338, 373, 397, 443, 449];
  170.  
  171.     // Town settings
  172.     Config.HealHP = 50; // Go to a healer if under designated percent of life.
  173.     Config.HealMP = 0; // Go to a healer if under designated percent of mana.
  174.     Config.HealPoison = false; // Go to a healer if poisoned
  175.     Config.HealCurse = false; // Go to a healer if cursed
  176.     Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic.
  177.     Config.MercWatch = false; // Instant merc revive during battle.
  178.  
  179.     // Potion settings
  180.     Config.UseHP = 75; // Drink a healing potion if life is under designated percent.
  181.     Config.UseRejuvHP = 40;  // Drink a rejuvenation potion if life is under designated percent.
  182.     Config.UseMP = 10; // Drink a mana potion if mana is under designated percent.
  183.     Config.UseRejuvMP = 0; // Drink a rejuvenation potion if mana is under designated percent.
  184.     Config.UseMercHP = 75; // Give a healing potion to your merc if his/her life is under designated percent.
  185.     Config.UseMercRejuv = 0; // Give a rejuvenation potion to your merc if his/her life is under designated percent.
  186.     Config.RejuvBuffer = 0; // Number of rejuvenation potions to keep in inventory.
  187.  
  188.     // Chicken settings
  189.     Config.LifeChicken = 0; // Exit game if life is less or equal to designated percent.
  190.     Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent.
  191.     Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent.
  192.     Config.TownHP = 0; // Go to town if life is under designated percent.
  193.     Config.TownMP = 0; // Go to town if mana is under designated percent.
  194.  
  195.     /* Inventory lock configuration. !!!READ CAREFULLY!!!
  196.      * 0 = item is locked and won't be moved. If item occupies more than one slot, ALL of those slots must be set to 0 to lock it in place.
  197.      * Put 0s where your torch, annihilus and everything else you want to KEEP is.
  198.      * 1 = item is unlocked and will be dropped, stashed or sold.
  199.      * If you don't change the default values, the bot won't stash items.
  200.      */
  201.     Config.Inventory[0] = [1,1,1,1,1,1,1,1,1,0];
  202.     Config.Inventory[1] = [1,1,1,1,1,1,1,1,1,0];
  203.     Config.Inventory[2] = [1,1,1,1,1,1,1,1,1,0];
  204.     Config.Inventory[3] = [1,1,1,1,1,1,1,1,1,0];
  205.  
  206.     Config.StashGold = 100; // Minimum amount of gold to stash.
  207.  
  208.     /* Potion types for belt columns from left to right.
  209.      * Rejuvenation potions must always be rightmost.
  210.      * Supported potions - Healing ("hp"), Mana ("mp") and Rejuvenation ("rv")
  211.      */
  212.     Config.BeltColumn[0] = "hp";
  213.     Config.BeltColumn[1] = "hp";
  214.     Config.BeltColumn[2] = "mp";
  215.     Config.BeltColumn[3] = "mp";
  216.  
  217.     /* Minimum amount of potions. If we have less, go to vendor to purchase more.
  218.      * Set rejuvenation columns to 0, because they can't be bought.
  219.      */
  220.     Config.MinColumn[0] = 3;
  221.     Config.MinColumn[1] = 3;
  222.     Config.MinColumn[2] = 0;
  223.     Config.MinColumn[3] = 0;
  224.  
  225.     // Pickit config
  226.     Config.PickitFiles.push("Reset.nip"); // Pickit filenames in /pickit/ folder
  227.     Config.PickRange = 40; // Pick radius
  228.     Config.FastPick = true; // Check and pick items between attacks
  229.  
  230.     // Item identification settings
  231.     Config.CainID.Enable = false; // Identify items at Cain
  232.     Config.CainID.MinGold = 2500000; // Minimum gold (stash + character) to have in order to use Cain.
  233.     Config.CainID.MinUnids = 3; // Minimum number of unid items in order to use Cain.
  234.     Config.FieldID = false; // Identify items in the field instead of going to town.
  235.  
  236.     // Gambling config
  237.     Config.Gamble = true;
  238.     Config.GambleGoldStart = 1000000;
  239.     Config.GambleGoldStop = 500000;
  240.    
  241.     // Check libs/NTItemAlias.dbl file for other item classids
  242.     Config.GambleItems.push(520); // Amulet
  243.     Config.GambleItems.push(522); // Ring
  244.     Config.GambleItems.push(418); // Circlet
  245.     Config.GambleItems.push(419); // Coronet
  246.    
  247.     // Cubing config. All recipes are available in Templates/Cubing.txt
  248.     Config.Cubing = false; // Set to true to enable cubing.
  249.    
  250.     Config.Recipes.push([Recipe.Token]); // token of absolution
  251.    
  252.    
  253.     Config.Recipes.push([Recipe.Rune, 610]); // el -> eld
  254.     Config.Recipes.push([Recipe.Rune, 611]); // eld -> tir
  255.     Config.Recipes.push([Recipe.Rune, 612]); // tir -> nef
  256.     Config.Recipes.push([Recipe.Rune, 613]); // nef -> eth
  257.     Config.Recipes.push([Recipe.Rune, 614]); // eth -> ith
  258.     Config.Recipes.push([Recipe.Rune, 615]); // ith -> tal
  259.     Config.Recipes.push([Recipe.Rune, 616]); // tal -> ral
  260.     Config.Recipes.push([Recipe.Rune, 617]); // ral -> ort
  261.     Config.Recipes.push([Recipe.Rune, 618]); // ort -> thul
  262.     Config.Recipes.push([Recipe.Rune, 619]); // thul -> amn
  263.     Config.Recipes.push([Recipe.Rune, 620]); // amn -> sol
  264.     Config.Recipes.push([Recipe.Rune, 621]); // sol -> shael
  265.     Config.Recipes.push([Recipe.Rune, 622]); // shael -> dol
  266.     Config.Recipes.push([Recipe.Rune, 623]); // dol -> hel
  267.     Config.Recipes.push([Recipe.Rune, 624]); // hel -> io
  268.     Config.Recipes.push([Recipe.Rune, 625]); // io -> lum
  269.     Config.Recipes.push([Recipe.Rune, 626]); // lum -> ko
  270.     Config.Recipes.push([Recipe.Rune, 627]); // ko -> fal
  271.     Config.Recipes.push([Recipe.Rune, 628]); // fal -> lem
  272.     Config.Recipes.push([Recipe.Rune, 629]); // lem -> pul
  273.     Config.Recipes.push([Recipe.Rune, 630]); // pul -> um
  274.     Config.Recipes.push([Recipe.Rune, 631]); // um -> mal
  275.     Config.Recipes.push([Recipe.Rune, 632]); // mal -> ist
  276.     Config.Recipes.push([Recipe.Rune, 633]); // ist -> gul
  277.     Config.Recipes.push([Recipe.Rune, 634]); // gul -> vex
  278.     Config.Recipes.push([Recipe.Rune, 635]); // vex -> ohm
  279.     Config.Recipes.push([Recipe.Rune, 636]); // ohm -> Lo
  280.     Config.Recipes.push([Recipe.Rune, 637]); // Lo -> Sur
  281.     Config.Recipes.push([Recipe.Rune, 638]); // Sur -> Ber
  282.     Config.Recipes.push([Recipe.Rune, 639]); // Ber -> Jah
  283.     Config.Recipes.push([Recipe.Rune, 640]); // Jah -> Cham
  284.     Config.Recipes.push([Recipe.Rune, 641]); // Cham -> Zod
  285.  
  286.     Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet
  287.     Config.Recipes.push([Recipe.Caster.Ring]); // Craft Caster Amulet
  288.  
  289.     Config.Recipes.push([Recipe.Reroll.Rare, 421]); // Reroll rare Diadem
  290.  
  291.     // Base item must be in the pickit, rest is auto-picked
  292.     Config.Recipes.push([Recipe.Socket.Weapon, 58]); // Socket Voulge
  293.     Config.Recipes.push([Recipe.Socket.Weapon, 59]); // Socket Scythe
  294.     Config.Recipes.push([Recipe.Socket.Weapon, 60]); // Socket Poleaxe
  295.    
  296.     Config.Recipes.push([Recipe.Socket.Weapon, 151]); // Socket Bill
  297.     Config.Recipes.push([Recipe.Socket.Weapon, 152]); // Socket Battle Scythe
  298.     Config.Recipes.push([Recipe.Socket.Weapon, 153]); // Socket Partizan
  299.    
  300.     Config.Recipes.push([Recipe.Socket.Weapon, 254]); // Socket Colossus Voulge
  301.     Config.Recipes.push([Recipe.Socket.Weapon, 255]); // Socket Thresher
  302.     Config.Recipes.push([Recipe.Socket.Weapon, 256]); // Socket Cryptic Axe
  303.    
  304.     Config.Recipes.push([Recipe.Socket.Armor, 429]); // Socket Dusk Shroud
  305.     Config.Recipes.push([Recipe.Socket.Armor, 430]); // Socket Wrymhide
  306.     Config.Recipes.push([Recipe.Socket.Armor, 431]); // Socket Scarab Husk
  307.     Config.Recipes.push([Recipe.Socket.Armor, 432]); // Socket Wire Fleece
  308.     Config.Recipes.push([Recipe.Socket.Armor, 433]); // Socket Diamond Mail
  309.     Config.Recipes.push([Recipe.Socket.Armor, 434]); // Socket Loricated Mail
  310.     Config.Recipes.push([Recipe.Socket.Armor, 435]); // Socket Boneweave
  311.     Config.Recipes.push([Recipe.Socket.Armor, 436]); // Socket Great Hauberk
  312.     Config.Recipes.push([Recipe.Socket.Armor, 437]); // Socket Balrog Skin
  313.     Config.Recipes.push([Recipe.Socket.Armor, 438]); // Socket Hellforce Plate
  314.     Config.Recipes.push([Recipe.Socket.Armor, 439]); // Socket Kraken Shell
  315.     Config.Recipes.push([Recipe.Socket.Armor, 440]); // Socket Lacquered Plate
  316.     Config.Recipes.push([Recipe.Socket.Armor, 441]); // Socket Shadow Plate
  317.     Config.Recipes.push([Recipe.Socket.Armor, 442]); // Socket Sacred Armor
  318.     Config.Recipes.push([Recipe.Socket.Armor, 443]); // Socket Archon Plate
  319.    
  320.     Config.Recipes.push([Recipe.Socket.Shield, 408]); // Socket Targe
  321.     Config.Recipes.push([Recipe.Socket.Shield, 409]); // Socket Rondache
  322.     Config.Recipes.push([Recipe.Socket.Shield, 410]); // Socket Herladic Sheild
  323.     Config.Recipes.push([Recipe.Socket.Shield, 411]); // Socket Aerin Shield
  324.     Config.Recipes.push([Recipe.Socket.Shield, 412]); // Socket Crown Shield
  325.    
  326.     Config.Recipes.push([Recipe.Socket.Shield, 478]); // Socket Akaran Targe
  327.     Config.Recipes.push([Recipe.Socket.Shield, 479]); // Socket Akaran Rondache
  328.     Config.Recipes.push([Recipe.Socket.Shield, 480]); // Socket Protector Shield
  329.     Config.Recipes.push([Recipe.Socket.Shield, 481]); // Socket Gilded Shield
  330.     Config.Recipes.push([Recipe.Socket.Shield, 482]); // Socket Royal Shield
  331.    
  332.     Config.Recipes.push([Recipe.Socket.Shield, 498]); // Socket Sacred Targe
  333.     Config.Recipes.push([Recipe.Socket.Shield, 499]); // Socket Sacred Rondace
  334.     Config.Recipes.push([Recipe.Socket.Shield, 500]); // Socket Kurast Shield
  335.     Config.Recipes.push([Recipe.Socket.Shield, 501]); // Socket Zakarum Shield
  336.     Config.Recipes.push([Recipe.Socket.Shield, 502]); // Socket Vortex Shield
  337.    
  338.     Config.Recipes.push([Recipe.Socket.Shield, 447]); // Socket Monarch
  339.    
  340.     Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, 337]); // Upgrade Magefists to Exceptional
  341.     Config.Recipes.push([Recipe.Unique.Armor.ToElite, 383]); // Upgrade Magefists to Elite
  342.  
  343.     /* Runeword config. All recipes are available in Templates/Runewords.txt
  344.      * !!!NOTE!!! enhanced damage and enhanced defense on runewords are broken in the core right now
  345.      * Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them
  346.      */
  347.     Config.MakeRunewords = true; // Set to true to enable runeword making/rerolling
  348.    
  349.     Config.Runewords.push([Runeword.Insight, 58]); // Insight Voulge
  350.     Config.Runewords.push([Runeword.Insight, 59]); // Insight Scythe
  351.     Config.Runewords.push([Runeword.Insight, 60]); // Insight Poleaxe
  352.    
  353.     Config.Runewords.push([Runeword.Insight, 151]); // Insight Bill
  354.     Config.Runewords.push([Runeword.Insight, 152]); // Insight Battle Scythe
  355.     Config.Runewords.push([Runeword.Insight, 153]); // Insight Partizan
  356.    
  357.     Config.Runewords.push([Runeword.Insight, 254]); // Insight Colossus Voulge
  358.     Config.Runewords.push([Runeword.Insight, 255]); // Insight Thresher
  359.     Config.Runewords.push([Runeword.Insight, 256]); // Insight Cryptic Axe
  360.  
  361.     Config.KeepRunewords.push("[type] == polearm # [meditationaura] == 17"); // Insight with Level 17 Aura
  362.  
  363.     Config.Runewords.push([Runeword.Spirit, 447]); // Spirit Monarch
  364.    
  365.     Config.Runewords.push([Runeword.Spirit, 408]); // Spirit Targe
  366.     Config.Runewords.push([Runeword.Spirit, 409]); // Spirit Rondache
  367.     Config.Runewords.push([Runeword.Spirit, 410]); // Spirit Herladic Sheild
  368.     Config.Runewords.push([Runeword.Spirit, 411]); // Spirit Aerin Shield
  369.     Config.Runewords.push([Runeword.Spirit, 412]); // Spirit Crown Shield
  370.    
  371.     Config.Runewords.push([Runeword.Spirit, 478]); // Spirit Akaran Targe
  372.     Config.Runewords.push([Runeword.Spirit, 479]); // Spirit Akaran Rondache
  373.     Config.Runewords.push([Runeword.Spirit, 480]); // Spirit Protector Shield
  374.     Config.Runewords.push([Runeword.Spirit, 481]); // Spirit Gilded Shield
  375.     Config.Runewords.push([Runeword.Spirit, 482]); // Spirit Royal Shield
  376.    
  377.     Config.Runewords.push([Runeword.Spirit, 498]); // Spirit Sacred Targe
  378.     Config.Runewords.push([Runeword.Spirit, 499]); // Spirit Sacred Rondace
  379.     Config.Runewords.push([Runeword.Spirit, 500]); // Spirit Kurast Shield
  380.     Config.Runewords.push([Runeword.Spirit, 501]); // Spirit Zakarum Shield
  381.     Config.Runewords.push([Runeword.Spirit, 502]); // Spirit Vortex Shield
  382.  
  383.     Config.Runewords.push([Runeword.Spirit, 21]); // Spirit Flail
  384.     Config.Runewords.push([Runeword.Spirit, 29]); // Spirit Crystal Sword
  385.    
  386.     Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] == 35"); // Spirit with 35% Faster Cast Rate
  387.    
  388.     Config.Runewords.push([Runeword.HeartoftheOak, 21]); // Heart of the Oak Flail
  389.     Config.Runewords.push([Runeword.CallToArms, 21]); // Call to Arms Flail
  390.     Config.Runewords.push([Runeword.CallToArms, 29]); // Call to Arms Crystal Sword
  391.    
  392.     Config.KeepRunewords.push("[type] == mace # [fcr] == 40 || [ias] == 40"); // Heart of the Oak and Call to Arms Flail(s)
  393.     Config.KeepRunewords.push("[type] == weapon # [ias] == 40"); // Call to Arms Crystal Sword
  394.    
  395.     // General config
  396.     Config.PublicMode = 2; // 1 = invite, 2 = accept, 0 = disable
  397.     Config.LastMessage = ""; // Message to say at the end of the run.
  398.     Config.ShitList = true; // Blacklist hostile players so they don't get invited to party.
  399.     Config.MinGameTime = 0; // Min game time in seconds. Bot will TP to town and stay in game if the run is completed before.
  400.     Config.MaxGameTime = 0; // Maximum game time in seconds. Quit game when limit is reached.
  401.     Config.TeleSwitch = false; // Switch to slot II when teleporting more than 1 node.
  402.     Config.OpenChests = true; // Open chests. Controls key buying.
  403.     Config.MiniShopBot = true; // Scan items in NPC shops.
  404.     Config.TownCheck = true; // Go to town if out of potions
  405.     Config.LogExperience = true; // Print experience statistics in the manager.
  406.  
  407.     // Fastmod config
  408.     Config.FCR = 0; // 0 - disable, 1 to 255 - set value of faster cast rate
  409.     Config.FHR = 255; // 0 - disable, 1 to 255 - set value of faster hit recovery
  410.     Config.FBR = 255; // 0 - disable, 1 to 255 - set value of faster block recovery
  411.     Config.IAS = 255; // 0 - disable, 1 to 255 - set value of increased attack speed
  412.     Config.PacketCasting = 2; // 0 = disable, 1 = packet teleport, 2 = full packet casting.
  413.  
  414.     // Anti-hostile config
  415.     Config.AntiHostile = true; // Enable anti-hostile
  416.     Config.HostileAction = 2; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile
  417.  
  418.     // DClone config
  419.     Config.StopOnDClone = true; // Go to town and idle as soon as Diablo walks the Earth
  420.     Config.SoJWaitTime = 5; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled
  421.  
  422.     // Monster skip config
  423.     // Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic".
  424.     // You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison"
  425.     Config.SkipImmune = [];
  426.     // Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots".
  427.     // You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted"
  428.     Config.SkipEnchant = [];
  429.     // Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it.
  430.     Config.SkipAura = [];
  431.  
  432.     /* Attack config
  433.      * To disable an attack, set it to -1
  434.      * Skills MUST be POSITIVE numbers. For reference see http://pastebin.com/baShRwWM
  435.      */
  436.     Config.AttackSkill[0] = -1; // Preattack skill.
  437.     Config.AttackSkill[1] = 47; // Primary skill to bosses.
  438.     Config.AttackSkill[2] = 0; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
  439.     Config.AttackSkill[3] = 47; // Primary skill to others.
  440.     Config.AttackSkill[4] = 0; // Primary untimed skill to others. Keep at -1 if Config.AttackSkill[3] is untimed skill.
  441.     Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
  442.     Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
  443.  
  444.     Config.Dodge = false; // Move away from monsters that get too close. Don't use with short-ranged attacks like Nova.
  445.     Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing
  446.     Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all
  447.     Config.TeleStomp = false; // Use merc to attack bosses if they're immune to attacks, but not to physical damage
  448.  
  449.     // Class specific config
  450.     Config.CastStatic = 60; // Cast static until the target is at designated life percent. 100 = disabled.
  451.     Config.StaticList = []; // List of monster NAMES to static. Example: Config.StaticList = ["Andariel", "Diablo", "Baal"];
  452. }
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