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Ninja_Camper

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Mar 16th, 2018
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  1. -- [[[
  2. --000000[[====================================================================================\\
  3. --000000[[ deivis97 edit
  4. --000000[[====================================================================================//
  5. -- [[[
  6.  
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local sick = nil
  30. if sick == nil then
  31. sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://964498496"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 5
  36. sick:Play()
  37. end
  38. Taunts = {907330619,907332856,907329893}
  39. ALONE = 907328147
  40. script.Parent = workspace
  41. HASDIED = false
  42.  
  43. shirt = Instance.new("Shirt", Character)
  44. shirt.Name = "Shirt"
  45. pants = Instance.new("Pants", Character)
  46. pants.Name = "Pants"
  47. Character.Shirt.ShirtTemplate = "rbxassetid://274326531"
  48. Character.Pants.PantsTemplate = "rbxassetid://128946129"
  49.  
  50. IT = Instance.new
  51. CF = CFrame.new
  52. VT = Vector3.new
  53. RAD = math.rad
  54. C3 = Color3.new
  55. UD2 = UDim2.new
  56. BRICKC = BrickColor.new
  57. ANGLES = CFrame.Angles
  58. EULER = CFrame.fromEulerAnglesXYZ
  59. COS = math.cos
  60. ACOS = math.acos
  61. SIN = math.sin
  62. ASIN = math.asin
  63. ABS = math.abs
  64. MRANDOM = math.random
  65. FLOOR = math.floor
  66.  
  67. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  68. local NEWMESH = IT(MESH)
  69. if MESH == "SpecialMesh" then
  70. NEWMESH.MeshType = MESHTYPE
  71. if MESHID ~= "nil" and MESHID ~= "" then
  72. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  73. end
  74. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  75. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  76. end
  77. end
  78. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  79. NEWMESH.Scale = SCALE
  80. NEWMESH.Parent = PARENT
  81. return NEWMESH
  82. end
  83.  
  84. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  85. local NEWPART = IT("Part")
  86. NEWPART.formFactor = FORMFACTOR
  87. NEWPART.Reflectance = REFLECTANCE
  88. NEWPART.Transparency = TRANSPARENCY
  89. NEWPART.CanCollide = false
  90. NEWPART.Locked = true
  91. NEWPART.Anchored = true
  92. if ANCHOR == false then
  93. NEWPART.Anchored = false
  94. end
  95. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  96. NEWPART.Name = NAME
  97. NEWPART.Size = SIZE
  98. NEWPART.Position = Torso.Position
  99. NEWPART.Material = MATERIAL
  100. NEWPART:BreakJoints()
  101. NEWPART.Parent = PARENT
  102. return NEWPART
  103. end
  104.  
  105. --//=================================\\
  106. --|| CUSTOMIZATION
  107. --\\=================================//
  108.  
  109. Player_Size = 1 --Size of the player.
  110. Animation_Speed = 3
  111. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  112.  
  113. local Speed = 16
  114. local Effects2 = {}
  115.  
  116. --//=================================\\
  117. --|| END OF CUSTOMIZATION
  118. --\\=================================//
  119.  
  120. local function weldBetween(a, b)
  121. local weldd = Instance.new("ManualWeld")
  122. weldd.Part0 = a
  123. weldd.Part1 = b
  124. weldd.C0 = CFrame.new()
  125. weldd.C1 = b.CFrame:inverse() * a.CFrame
  126. weldd.Parent = a
  127. return weldd
  128. end
  129.  
  130. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  131. local acs = Instance.new("Part")
  132. acs.CanCollide = false
  133. acs.Anchored = false
  134. acs.Size = Vector3.new(0,0,0)
  135. acs.CFrame = attachmentpart.CFrame
  136. acs.Parent = Character
  137. acs.BrickColor = color
  138. local meshs = Instance.new("SpecialMesh")
  139. meshs.MeshId = mesh
  140. meshs.TextureId = texture
  141. meshs.Parent = acs
  142. meshs.Scale = scale
  143. meshs.Offset = offset
  144. weldBetween(attachmentpart,acs)
  145. end
  146.  
  147. --//=================================\\
  148. --|| USEFUL VALUES
  149. --\\=================================//
  150.  
  151. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  152. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  153. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  154. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  155. local CHANGEDEFENSE = 0
  156. local CHANGEDAMAGE = 0
  157. local CHANGEMOVEMENT = 0
  158. local ANIM = "Idle"
  159. local ATTACK = false
  160. local EQUIPPED = false
  161. local HOLD = false
  162. local COMBO = 1
  163. local Rooted = false
  164. local SINE = 0
  165. local KEYHOLD = false
  166. local CHANGE = 2 / Animation_Speed
  167. local WALKINGANIM = false
  168. local WALK = 0
  169. local VALUE1 = false
  170. local VALUE2 = false
  171. local ROBLOXIDLEANIMATION = IT("Animation")
  172. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  173. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  174. --ROBLOXIDLEANIMATION.Parent = Humanoid
  175. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  176. WEAPONGUI.Name = "Weapon GUI"
  177. local Weapon = IT("Model")
  178. Weapon.Name = "Adds"
  179. local Tail = IT("Model",Weapon)
  180. Tail.Name = "Tail"
  181. local Minions = IT("Model",Character)
  182. Minions.Name = "MinionFolder"
  183. local Effects = IT("Folder", Weapon)
  184. Effects.Name = "Effects"
  185. local ANIMATOR = Humanoid.Animator
  186. local ANIMATE = Character.Animate
  187. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  188. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  189. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  190. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  191. local UNANCHOR = true
  192.  
  193. local SKILLTEXTCOLOR = C3(1,1,1)
  194.  
  195. --//=================================\\
  196. --\\=================================//
  197.  
  198.  
  199. --//=================================\\
  200. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  201. --\\=================================//
  202.  
  203. ArtificialHB = Instance.new("BindableEvent", script)
  204. ArtificialHB.Name = "ArtificialHB"
  205.  
  206. script:WaitForChild("ArtificialHB")
  207.  
  208. frame = Frame_Speed
  209. tf = 0
  210. allowframeloss = false
  211. tossremainder = false
  212. lastframe = tick()
  213. script.ArtificialHB:Fire()
  214.  
  215. game:GetService("RunService").Heartbeat:connect(function(s, p)
  216. tf = tf + s
  217. if tf >= frame then
  218. if allowframeloss then
  219. script.ArtificialHB:Fire()
  220. lastframe = tick()
  221. else
  222. for i = 1, math.floor(tf / frame) do
  223. script.ArtificialHB:Fire()
  224. end
  225. lastframe = tick()
  226. end
  227. if tossremainder then
  228. tf = 0
  229. else
  230. tf = tf - frame * math.floor(tf / frame)
  231. end
  232. end
  233. end)
  234.  
  235. --//=================================\\
  236. --\\=================================//
  237.  
  238.  
  239.  
  240.  
  241.  
  242. --//=================================\\
  243. --|| SOME FUNCTIONS
  244. --\\=================================//
  245.  
  246. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  247. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  248. end
  249.  
  250. function PositiveAngle(NUMBER)
  251. if NUMBER >= 0 then
  252. NUMBER = 0
  253. end
  254. return NUMBER
  255. end
  256.  
  257. function NegativeAngle(NUMBER)
  258. if NUMBER <= 0 then
  259. NUMBER = 0
  260. end
  261. return NUMBER
  262. end
  263.  
  264. function Swait(NUMBER)
  265. if NUMBER == 0 or NUMBER == nil then
  266. ArtificialHB.Event:wait()
  267. else
  268. for i = 1, NUMBER do
  269. ArtificialHB.Event:wait()
  270. end
  271. end
  272. end
  273.  
  274. function QuaternionFromCFrame(cf)
  275. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  276. local trace = m00 + m11 + m22
  277. if trace > 0 then
  278. local s = math.sqrt(1 + trace)
  279. local recip = 0.5 / s
  280. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  281. else
  282. local i = 0
  283. if m11 > m00 then
  284. i = 1
  285. end
  286. if m22 > (i == 0 and m00 or m11) then
  287. i = 2
  288. end
  289. if i == 0 then
  290. local s = math.sqrt(m00 - m11 - m22 + 1)
  291. local recip = 0.5 / s
  292. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  293. elseif i == 1 then
  294. local s = math.sqrt(m11 - m22 - m00 + 1)
  295. local recip = 0.5 / s
  296. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  297. elseif i == 2 then
  298. local s = math.sqrt(m22 - m00 - m11 + 1)
  299. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  300. end
  301. end
  302. end
  303.  
  304. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  305. local xs, ys, zs = x + x, y + y, z + z
  306. local wx, wy, wz = w * xs, w * ys, w * zs
  307. local xx = x * xs
  308. local xy = x * ys
  309. local xz = x * zs
  310. local yy = y * ys
  311. local yz = y * zs
  312. local zz = z * zs
  313. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  314. end
  315.  
  316. function QuaternionSlerp(a, b, t)
  317. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  318. local startInterp, finishInterp;
  319. if cosTheta >= 0.0001 then
  320. if (1 - cosTheta) > 0.0001 then
  321. local theta = ACOS(cosTheta)
  322. local invSinTheta = 1 / SIN(theta)
  323. startInterp = SIN((1 - t) * theta) * invSinTheta
  324. finishInterp = SIN(t * theta) * invSinTheta
  325. else
  326. startInterp = 1 - t
  327. finishInterp = t
  328. end
  329. else
  330. if (1 + cosTheta) > 0.0001 then
  331. local theta = ACOS(-cosTheta)
  332. local invSinTheta = 1 / SIN(theta)
  333. startInterp = SIN((t - 1) * theta) * invSinTheta
  334. finishInterp = SIN(t * theta) * invSinTheta
  335. else
  336. startInterp = t - 1
  337. finishInterp = t
  338. end
  339. end
  340. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  341. end
  342.  
  343. function Clerp(a, b, t)
  344. local qa = {QuaternionFromCFrame(a)}
  345. local qb = {QuaternionFromCFrame(b)}
  346. local ax, ay, az = a.x, a.y, a.z
  347. local bx, by, bz = b.x, b.y, b.z
  348. local _t = 1 - t
  349. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  350. end
  351.  
  352. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  353. local frame = IT("Frame")
  354. frame.BackgroundTransparency = TRANSPARENCY
  355. frame.BorderSizePixel = BORDERSIZEPIXEL
  356. frame.Position = POSITION
  357. frame.Size = SIZE
  358. frame.BackgroundColor3 = COLOR
  359. frame.BorderColor3 = BORDERCOLOR
  360. frame.Name = NAME
  361. frame.Parent = PARENT
  362. return frame
  363. end
  364.  
  365. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  366. local label = IT("TextLabel")
  367. label.BackgroundTransparency = 1
  368. label.Size = UD2(1, 0, 1, 0)
  369. label.Position = UD2(0, 0, 0, 0)
  370. label.TextColor3 = TEXTCOLOR
  371. label.TextStrokeTransparency = STROKETRANSPARENCY
  372. label.TextTransparency = TRANSPARENCY
  373. label.FontSize = TEXTFONTSIZE
  374. label.Font = TEXTFONT
  375. label.BorderSizePixel = BORDERSIZEPIXEL
  376. label.TextScaled = false
  377. label.Text = TEXT
  378. label.Name = NAME
  379. label.Parent = PARENT
  380. return label
  381. end
  382.  
  383. function NoOutlines(PART)
  384. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  385. end
  386.  
  387.  
  388. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  389. local NEWWELD = IT(TYPE)
  390. NEWWELD.Part0 = PART0
  391. NEWWELD.Part1 = PART1
  392. NEWWELD.C0 = C0
  393. NEWWELD.C1 = C1
  394. NEWWELD.Parent = PARENT
  395. return NEWWELD
  396. end
  397.  
  398. function CreateSound(ID, PARENT, VOLUME, PITCH)
  399. local NEWSOUND = nil
  400. coroutine.resume(coroutine.create(function()
  401. NEWSOUND = IT("Sound", PARENT)
  402. NEWSOUND.Volume = VOLUME
  403. NEWSOUND.Pitch = PITCH
  404. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  405. Swait()
  406. NEWSOUND:play()
  407. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  408. end))
  409. return NEWSOUND
  410. end
  411.  
  412. function CFrameFromTopBack(at, top, back)
  413. local right = top:Cross(back)
  414. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  415. end
  416.  
  417. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  418. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Crimson"), "Effect", VT(0,0,0))
  419. local mesh = IT("SpecialMesh",wave)
  420. mesh.MeshType = "FileMesh"
  421. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  422. mesh.Scale = SIZE
  423. mesh.Offset = VT(0,0,-SIZE.X/8)
  424. wave.CFrame = CFRAME
  425. coroutine.resume(coroutine.create(function(PART)
  426. for i = 1, WAIT do
  427. Swait()
  428. mesh.Scale = mesh.Scale + GROW
  429. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  430. if DOESROT == true then
  431. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  432. end
  433. wave.Transparency = wave.Transparency + (0.5/WAIT)
  434. if wave.Transparency > 0.99 then
  435. wave:remove()
  436. end
  437. end
  438. end))
  439. end
  440.  
  441. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  442. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Crimson"), "Effect", VT(0,0,0))
  443. local mesh = IT("SpecialMesh",wave)
  444. mesh.MeshType = "FileMesh"
  445. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  446. mesh.Scale = SIZE
  447. mesh.Offset = VT(0,0,-SIZE.X/8)
  448. wave.CFrame = CFRAME
  449. coroutine.resume(coroutine.create(function(PART)
  450. for i = 1, WAIT do
  451. Swait()
  452. mesh.Scale = mesh.Scale + GROW
  453. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  454. if DOESROT == true then
  455. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  456. end
  457. wave.Transparency = wave.Transparency + (0.5/WAIT)
  458. if wave.Transparency > 0.99 then
  459. wave:remove()
  460. end
  461. end
  462. end))
  463. end
  464. function weld(a, b, acf)
  465. local w = Instance.new("Weld", a)
  466. w.Part0 = a
  467. w.Part1 = b
  468. w.C0 = acf
  469. end
  470. local leye = Instance.new("Part", Character)
  471. leye.CanCollide = false
  472. leye.BrickColor = BrickColor.new("Really red")
  473. leye.Material = "Neon"
  474. leye.Size = Vector3.new(.25,.35,.15)
  475. leye.Transparency = 1
  476. weld(leye, Character.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0))
  477. local m = Instance.new("SpecialMesh", leye)
  478. m.MeshType = "Sphere"
  479. m.Scale = Vector3.new(0.9,0.9,0.9)
  480. leye.Locked = true
  481. leye.Name = "le"
  482. local Aura = Instance.new('ParticleEmitter')
  483. Aura.Name = "Aura"
  484. Aura.Texture = "rbxassetid://56562006"
  485. Aura.Parent = leye
  486. Aura.LightEmission = 1
  487. Aura.Transparency = NumberSequence.new(1,0.2,1)
  488. Aura.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  489. Aura.Size = NumberSequence.new(0.2,0.2,0.1)
  490. Aura.LockedToPart = false
  491. Aura.Lifetime = NumberRange.new(1.2)
  492. Aura.Rate = 100
  493. Aura.Speed = NumberRange.new(0.9)
  494. Aura.EmissionDirection = "Top"
  495. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  496. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Crimson"), "Effect", VT(0,0,0))
  497. local mesh = IT("SpecialMesh",wave)
  498. mesh.MeshType = "FileMesh"
  499. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  500. mesh.Scale = SIZE
  501. mesh.Offset = VT(0,0,-SIZE.X/8)
  502. wave.CFrame = CFRAME
  503. coroutine.resume(coroutine.create(function(PART)
  504. for i = 1, WAIT do
  505. Swait()
  506. mesh.Scale = mesh.Scale + GROW
  507. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  508. if DOESROT == true then
  509. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  510. end
  511. wave.Transparency = wave.Transparency + (0.5/WAIT)
  512. if wave.Transparency > 0.99 then
  513. wave:remove()
  514. end
  515. end
  516. end))
  517. end
  518.  
  519. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  520. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Crimson"), "Effect", VT(0,0,0))
  521. local mesh = IT("SpecialMesh",wave)
  522. mesh.MeshType = "FileMesh"
  523. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  524. mesh.Scale = SIZE
  525. mesh.Offset = VT(0,0,-SIZE.X/8)
  526. wave.CFrame = CFRAME
  527. coroutine.resume(coroutine.create(function(PART)
  528. for i = 1, WAIT do
  529. Swait()
  530. mesh.Scale = mesh.Scale + GROW
  531. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  532. if DOESROT == true then
  533. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  534. end
  535. wave.Transparency = wave.Transparency + (0.5/WAIT)
  536. if wave.Transparency > 0.99 then
  537. wave:remove()
  538. end
  539. end
  540. end))
  541. end
  542.  
  543. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  544. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Crimson"), "Effect", VT(0,0,0))
  545. local mesh = IT("SpecialMesh",wave)
  546. mesh.MeshType = "FileMesh"
  547. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  548. mesh.Scale = SIZE
  549. wave.CFrame = CFRAME
  550. coroutine.resume(coroutine.create(function(PART)
  551. for i = 1, WAIT do
  552. Swait()
  553. mesh.Scale = mesh.Scale + GROW
  554. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  555. if DOESROT == true then
  556. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  557. end
  558. wave.Transparency = wave.Transparency + (0.5/WAIT)
  559. if wave.Transparency > 0.99 then
  560. wave:remove()
  561. end
  562. end
  563. end))
  564. end
  565.  
  566. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  567. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Crimson"), "Effect", VT(0,0,0))
  568. local mesh = IT("SpecialMesh",wave)
  569. mesh.MeshType = "FileMesh"
  570. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  571. mesh.Scale = SIZE
  572. wave.CFrame = CFRAME
  573. coroutine.resume(coroutine.create(function(PART)
  574. for i = 1, WAIT do
  575. Swait()
  576. mesh.Scale = mesh.Scale + GROW
  577. if DOESROT == true then
  578. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  579. end
  580. wave.Transparency = wave.Transparency + (0.5/WAIT)
  581. if wave.Transparency > 0.99 then
  582. wave:remove()
  583. end
  584. end
  585. end))
  586. end
  587.  
  588. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  589. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Crimson"), "Effect", VT(0,0,0))
  590. local mesh = IT("SpecialMesh",wave)
  591. mesh.MeshType = "FileMesh"
  592. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  593. mesh.Scale = SIZE
  594. mesh.Offset = VT(0,0,0)
  595. wave.CFrame = CFRAME
  596. coroutine.resume(coroutine.create(function(PART)
  597. for i = 1, WAIT do
  598. Swait()
  599. mesh.Scale = mesh.Scale + GROW
  600. if DOESROT == true then
  601. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  602. end
  603. wave.Transparency = wave.Transparency + (0.5/WAIT)
  604. if wave.Transparency > 0.99 then
  605. wave:remove()
  606. end
  607. end
  608. end))
  609. end
  610.  
  611. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  612. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Crimson"), "Effect", VT(1,1,1), true)
  613. local mesh = IT("SpecialMesh",wave)
  614. mesh.MeshType = "Sphere"
  615. mesh.Scale = SIZE
  616. mesh.Offset = VT(0,0,0)
  617. wave.CFrame = CFRAME
  618. coroutine.resume(coroutine.create(function(PART)
  619. for i = 1, WAIT do
  620. Swait()
  621. mesh.Scale = mesh.Scale + GROW
  622. wave.Transparency = wave.Transparency + (1/WAIT)
  623. if wave.Transparency > 0.99 then
  624. wave:remove()
  625. end
  626. end
  627. end))
  628. end
  629.  
  630. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  631. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Crimson"), "Effect", VT(SIZE,SIZE,SIZE), true)
  632. local mesh = IT("BlockMesh",wave)
  633. wave.CFrame = CFRAME
  634. coroutine.resume(coroutine.create(function(PART)
  635. for i = 1, WAIT do
  636. Swait()
  637. mesh.Scale = mesh.Scale + GROW
  638. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  639. wave.Transparency = wave.Transparency + (1/WAIT)
  640. if wave.Transparency > 0.99 then
  641. wave:remove()
  642. end
  643. end
  644. end))
  645. end
  646.  
  647. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  648. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Crimson"), "Effect", VT(1,1,1), true)
  649. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  650. wave.CFrame = CFRAME
  651. coroutine.resume(coroutine.create(function(PART)
  652. for i = 1, WAIT do
  653. Swait()
  654. mesh.Scale = mesh.Scale * GROW
  655. wave.Transparency = wave.Transparency + (0.5/WAIT)
  656. if wave.Transparency > 0.99 then
  657. wave:remove()
  658. end
  659. end
  660. end))
  661. end
  662.  
  663. function MakeForm(PART,TYPE)
  664. if TYPE == "Cyl" then
  665. local MSH = IT("CylinderMesh",PART)
  666. elseif TYPE == "Ball" then
  667. local MSH = IT("SpecialMesh",PART)
  668. MSH.MeshType = "Sphere"
  669. elseif TYPE == "Wedge" then
  670. local MSH = IT("SpecialMesh",PART)
  671. MSH.MeshType = "Wedge"
  672. end
  673. end
  674.  
  675. function CheckTableForString(Table, String)
  676. for i, v in pairs(Table) do
  677. if string.find(string.lower(String), string.lower(v)) then
  678. return true
  679. end
  680. end
  681. return false
  682. end
  683.  
  684. function CheckIntangible(Hit)
  685. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  686. if Hit and Hit.Parent then
  687. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  688. return true
  689. end
  690. end
  691. return false
  692. end
  693.  
  694. Debris = game:GetService("Debris")
  695.  
  696. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  697. local Direction = CFrame.new(StartPos, Vec).lookVector
  698. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  699. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  700. if RayHit and CheckIntangible(RayHit) then
  701. if DelayIfHit then
  702. wait()
  703. end
  704. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  705. end
  706. return RayHit, RayPos, RayNormal
  707. end
  708.  
  709. function turnto(position)
  710. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  711. end
  712.  
  713. --//=================================\\
  714. --|| WEAPON CREATION
  715. --\\=================================//
  716.  
  717. local Claw1 = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Claw", VT(0,0,0),false)
  718. CreateWeldOrSnapOrMotor("Weld", Claw1, RightArm, Claw1, CF(0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0))
  719. CreateMesh("SpecialMesh", Claw1, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
  720.  
  721. local Claw2 = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Claw", VT(0,0,0),false)
  722. CreateWeldOrSnapOrMotor("Weld", Claw2, LeftArm, Claw2, CF(-0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0))
  723. CreateMesh("SpecialMesh", Claw2, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
  724.  
  725. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false)
  726. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  727. MakeForm(part,"Ball")
  728. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.),false)
  729. local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  730. MakeForm(Eye,"Ball")
  731. Eye.Color = C3(0,0,0)
  732. createaccessory(Head,"http://www.roblox.com/asset/?id=76056263","",Vector3.new(1,1,1),Vector3.new(0,0.18,0.2),BRICKC("Pearl"))
  733. local LASTPART = Torso
  734. for b = 1, 17 do
  735. local TAIL1 = CreatePart(3, Tail, "SmoothPlastic", 0, 0, "Insitutional white", "TailPart", VT(0.5,0.5,0.5)*(b/5),false)
  736. TAIL1.Color = C3(1,0,0)
  737. local weld = nil
  738. local WAG = -1*(b/15)
  739. if LASTPART == Torso then
  740. weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  741. local FRAME = IT("CFrameValue",TAIL1)
  742. FRAME.Name = "Frame"
  743. FRAME.Value = CF(0, 0.5, -0.2)
  744. else
  745. weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0, -1*(b/15)) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  746. local FRAME = IT("CFrameValue",TAIL1)
  747. FRAME.Name = "Frame"
  748. FRAME.Value = CF(0, 0, WAG)
  749. end
  750. local FRAME = IT("NumberValue",TAIL1)
  751. FRAME.Name = "Time"
  752. FRAME.Value = b
  753. LASTPART = TAIL1
  754. end
  755.  
  756. Weapon.Parent = Character
  757.  
  758. Humanoid.HealthChanged:connect(function()
  759. if Humanoid.Health == 0 then
  760. Humanoid.MaxHealth = "inf"
  761. Humanoid.Health = "inf"
  762. end
  763. end)
  764.  
  765. Humanoid.Died:connect(function()
  766. ATTACK = true
  767. HASDIED = true
  768. Character.Parent = nil
  769. local corpse = Character
  770. local CFRAME = RootPart.CFrame
  771. Character = nil
  772. repeat Swait() until Player.Character ~= corpse
  773. Character = Player.Character
  774. repeat Swait() until Character:FindFirstChild("HumanoidRootPart")
  775. PlayerGui = Player.PlayerGui
  776. Cam = workspace.CurrentCamera
  777. Backpack = Player.Backpack
  778. RootPart = Character["HumanoidRootPart"]
  779. Torso = Character["Torso"]
  780. Head = Character["Head"]
  781. RightArm = Character["Right Arm"]
  782. LeftArm = Character["Left Arm"]
  783. RightLeg = Character["Right Leg"]
  784. LeftLeg = Character["Left Leg"]
  785. RootJoint = RootPart["RootJoint"]
  786. Neck = Torso["Neck"]
  787. RightShoulder = Torso["Right Shoulder"]
  788. LeftShoulder = Torso["Left Shoulder"]
  789. RightHip = Torso["Right Hip"]
  790. LeftHip = Torso["Left Hip"]
  791. Humanoid = Character.Humanoid
  792. RootPart.CFrame = CFRAME
  793. sick:remove()
  794. WEAPONGUI = IT("ScreenGui", PlayerGui)
  795. WEAPONGUI.Name = "Weapon GUI"
  796. Weapon = IT("Model",Character)
  797. Weapon.Name = "Adds"
  798. Minions = IT("Model",Character)
  799. Minions.Name = "MinionFolder"
  800. Effects = IT("Folder", Weapon)
  801. Effects.Name = "Effects"
  802. Tail = IT("Model",Weapon)
  803. Tail.Name = "Tail"
  804. wait()
  805. Claw1 = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Claw", VT(0,0,0),false)
  806. CreateWeldOrSnapOrMotor("Weld", Claw1, RightArm, Claw1, CF(0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0))
  807. CreateMesh("SpecialMesh", Claw1, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
  808. Claw2 = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Claw", VT(0,0,0),false)
  809. CreateWeldOrSnapOrMotor("Weld", Claw2, LeftArm, Claw2, CF(-0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0))
  810. CreateMesh("SpecialMesh", Claw2, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
  811. createaccessory(Head,"http://www.roblox.com/asset/?id=76056263","",Vector3.new(1,1,1),Vector3.new(0,0.18,0.2),BRICKC("Pearl"))
  812. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false)
  813. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  814. MakeForm(part,"Ball")
  815. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.),false)
  816. PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  817. MakeForm(Eye,"Ball")
  818. Eye.Color = C3(0,0,0)
  819. local LASTPART = Torso
  820. for b = 1, 17 do
  821. local TAIL1 = CreatePart(3, Tail, "SmoothPlastic", 0, 0, "Insitutional white", "TailPart", VT(0.5,0.5,0.5)*(b/5),false)
  822. TAIL1.Color = C3(0,0,0)
  823. local weld = nil
  824. local WAG = -1*(b/15)
  825. if LASTPART == Torso then
  826. weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  827. local FRAME = IT("CFrameValue",TAIL1)
  828. FRAME.Name = "Frame"
  829. FRAME.Value = CF(0, 0.5, -0.2)
  830. else
  831. weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0, -1*(b/15)) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  832. local FRAME = IT("CFrameValue",TAIL1)
  833. FRAME.Name = "Frame"
  834. FRAME.Value = CF(0, 0, WAG)
  835. end
  836. local FRAME = IT("NumberValue",TAIL1)
  837. FRAME.Name = "Time"
  838. FRAME.Value = b
  839. LASTPART = TAIL1
  840. end
  841. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  842. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  843. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  844. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.02, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  845. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  846. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  847.  
  848. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q-F-G] Claw strikes", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1")
  849. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] False Denial", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  850. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V-C] Denial Possession", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  851. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Defy the world", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5")
  852. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] Sprint", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5")
  853. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[K] Bulk dash", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 6")
  854. HASDIED = false
  855. ATTACK = false
  856. end)
  857.  
  858. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  859. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  860. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  861. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.02, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  862. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  863. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  864.  
  865. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q-F-G] Claw strikes", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1")
  866. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] False Denial", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  867. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V-C] Denial Possession", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  868. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Defy the world", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5")
  869. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] Sprint", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5")
  870. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[K] Bulk dash", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 6")
  871.  
  872. --//=================================\\
  873. --|| DAMAGE FUNCTIONS
  874. --\\=================================//
  875.  
  876. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  877. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  878. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  879. local BODYGYRO = IT("BodyGyro", STATPART)
  880. local BODYPOSITION = IT("BodyPosition", STATPART)
  881. BODYPOSITION.P = 2000
  882. BODYPOSITION.D = 100
  883. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  884. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  885. game:GetService("Debris"):AddItem(STATPART ,5)
  886. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  887. BILLBOARDGUI.Adornee = STATPART
  888. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  889. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  890. BILLBOARDGUI.AlwaysOnTop = false
  891. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  892. TEXTLABEL.BackgroundTransparency = 1
  893. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  894. TEXTLABEL.Text = TEXT
  895. TEXTLABEL.Font = "SciFi"
  896. TEXTLABEL.FontSize="Size42"
  897. TEXTLABEL.TextColor3 = COLOR
  898. TEXTLABEL.TextStrokeTransparency = 1
  899. TEXTLABEL.TextScaled = true
  900. TEXTLABEL.TextWrapped = true
  901. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  902. if LABELTYPE == "Normal" then
  903. for i = 1, 30 do
  904. Swait()
  905. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  906. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  907. end
  908. elseif LABELTYPE == "Debuff" then
  909. for i = 1, 30 do
  910. Swait()
  911. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  912. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  913. end
  914. elseif LABELTYPE == "Shock" then
  915. local ORIGIN = STATPART.Position
  916. for i = 1, 30 do
  917. Swait()
  918. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  919. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  920. end
  921. end
  922. THEPART.Parent = nil
  923. end),STATPART, BODYPOSITION, TEXTLABEL)
  924. end
  925.  
  926. --//=================================\\
  927. --|| DAMAGING
  928. --\\=================================//
  929.  
  930. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  931. local dmg = math.random(min,max)
  932. for i,v in ipairs(workspace:GetChildren()) do
  933. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  934. local body = v:GetChildren()
  935. for part = 1, #body do
  936. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  937. if(body[part].Position - position).Magnitude < radius then
  938. if v.ClassName == "Model" then
  939. if v:FindFirstChild("Humanoid") then
  940. if v.Humanoid.Health ~= 0 then
  941. if CanBeDodgedByJumping == true then
  942. if body[part].Position.Y < position.Y+5 then
  943. if math.random(1,100) < critrate+1 then
  944. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  945. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  946. else
  947. v.Humanoid.Health = v.Humanoid.Health - dmg
  948. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  949. end
  950. local defence = Instance.new("BoolValue",v)
  951. defence.Name = ("HitBy"..Player.Name)
  952. game:GetService("Debris"):AddItem(defence, 0.01)
  953. end
  954. else
  955. if beserk == true then
  956. v.Humanoid.Health = 0
  957. end
  958. if math.random(1,100) < critrate+1 then
  959. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  960. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  961. else
  962. v.Humanoid.Health = v.Humanoid.Health - dmg
  963. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  964. end
  965. local defence = Instance.new("BoolValue",v)
  966. defence.Name = ("HitBy"..Player.Name)
  967. game:GetService("Debris"):AddItem(defence, 0.01)
  968. end
  969. end
  970. end
  971. end
  972. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  973. end
  974. end
  975. end
  976. if v.ClassName == "Part" then
  977. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  978. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  979. end
  980. end
  981. end
  982. end
  983. end
  984.  
  985. function Sink(position,radius)
  986. for i,v in ipairs(workspace:GetChildren()) do
  987. if v:FindFirstChild("Hit2By"..Player.Name) == nil then
  988. local body = v:GetChildren()
  989. for part = 1, #body do
  990. if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  991. if(body[part].Position - position).Magnitude < radius then
  992. if v.ClassName == "Model" then
  993. if v:FindFirstChild("Humanoid") then
  994. local defence = Instance.new("BoolValue",v)
  995. defence.Name = ("Hit2By"..Player.Name)
  996. if v.Humanoid.Health ~= 0 then
  997. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  998. if TORS ~= nil then
  999. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v)
  1000. coroutine.resume(coroutine.create(function()
  1001. if HITFLOOR2 ~= nil then
  1002. TORS.Anchored = true
  1003. table.insert(Effects2,{v})
  1004. repeat
  1005. Swait()
  1006. TORS.CFrame = TORS.CFrame * CF(0,-1,0)
  1007. until TORS.Position.Y<position.Y-4
  1008. v:remove()
  1009. end
  1010. end))
  1011. end
  1012. end
  1013. end
  1014. end
  1015. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1016. end
  1017. end
  1018. end
  1019. end
  1020. end
  1021. end
  1022.  
  1023. --//=================================\\
  1024. --|| ATTACK FUNCTIONS AND STUFF
  1025. --\\=================================//
  1026.  
  1027. local asd = Instance.new("ParticleEmitter")
  1028. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1029. asd.LightEmission = .1
  1030. asd.Size = NumberSequence.new(0.2)
  1031. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1032. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1033. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1034. asd.Transparency = bbb
  1035. asd.Size = aaa
  1036. asd.ZOffset = .9
  1037. asd.Acceleration = Vector3.new(0, -5, 0)
  1038. asd.LockedToPart = false
  1039. asd.EmissionDirection = "Back"
  1040. asd.Lifetime = NumberRange.new(1, 2)
  1041. asd.Rotation = NumberRange.new(-100, 100)
  1042. asd.RotSpeed = NumberRange.new(-100, 100)
  1043. asd.Speed = NumberRange.new(2)
  1044. asd.Enabled = false
  1045. asd.VelocitySpread = 10000
  1046.  
  1047. function getbloody(victim,amount)
  1048. local prtcl = asd:Clone()
  1049. prtcl.Parent = victim
  1050. prtcl:Emit(amount)
  1051. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], victim, 10, (math.random(8,12)/10))
  1052. end
  1053.  
  1054. function Strike1()
  1055. ATTACK = true
  1056. Rooted = false
  1057. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1058. for i=0, 0.1, 0.1 / Animation_Speed do
  1059. Swait()
  1060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(45), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1066. end
  1067. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,35,55,5,0,1,1.5,false)
  1068. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1069. Slice(1,5,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Crimson",1.01)
  1070. Slice(1,5,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Crimson",1.01)
  1071. for i=0, 0.3, 0.1 / Animation_Speed do
  1072. Swait()
  1073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(45), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1077. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1079. end
  1080. ATTACK = false
  1081. Rooted = false
  1082. end
  1083.  
  1084. function Strike2()
  1085. ATTACK = true
  1086. Rooted = true
  1087. for i=1, 50 do
  1088. Swait()
  1089. VALUE1 = true
  1090. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1091. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, (5-(3-i/50))) * ANGLES(RAD(0), RAD(65), RAD(i*50)), 2 / Animation_Speed)
  1092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1097. AoEDamage(RightArm.CFrame*CF(0,-1,0).p,5,5,25,5,0,1,1.5,false)
  1098. AoEDamage(LeftArm.CFrame*CF(0,-1,0).p,5,5,25,5,0,1,1.5,false)
  1099. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1100. Slice(1,5,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Crimson",1.01)
  1101. Slice(1,5,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Crimson",1.01)
  1102. end
  1103. ATTACK = false
  1104. Rooted = false
  1105. end
  1106.  
  1107. function Strike3()
  1108. ATTACK = true
  1109. Rooted = false
  1110. for i = 1, 15 do
  1111. for i = 1, 2 do
  1112. Swait()
  1113. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-45,-35))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed)
  1117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * LEFTSHOULDERC0, 2.8 / Animation_Speed)
  1118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed)
  1119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed)
  1120. end
  1121. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false)
  1122. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1123. Slice(1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Crimson",1.01)
  1124. for i = 1, 2 do
  1125. Swait()
  1126. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1127. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed)
  1130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(35,45))) * LEFTSHOULDERC0, 2.8 / Animation_Speed)
  1131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed)
  1132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed)
  1133. end
  1134. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false)
  1135. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1136. Slice(1,15,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Crimson",1.01)
  1137. end
  1138. if KEYHOLD == true then
  1139. repeat
  1140. for i = 1, 2 do
  1141. Swait()
  1142. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-45,-35))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed)
  1146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * LEFTSHOULDERC0, 2.8 / Animation_Speed)
  1147. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed)
  1148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed)
  1149. end
  1150. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false)
  1151. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1152. Slice(1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Crimson",1.01)
  1153. for i = 1, 2 do
  1154. Swait()
  1155. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1156. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed)
  1159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(35,45))) * LEFTSHOULDERC0, 2.8 / Animation_Speed)
  1160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed)
  1161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed)
  1162. end
  1163. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false)
  1164. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1165. Slice(1,15,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Crimson",1.01)
  1166. until KEYHOLD == false
  1167. end
  1168. ATTACK = false
  1169. Rooted = false
  1170. end
  1171.  
  1172. function FalseDenial()
  1173. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1174. local HITBODY = Mouse.Target.Parent
  1175. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1176. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1177. if TORS ~= nil and HUMAN ~= nil then
  1178. ATTACK = true
  1179. Rooted = true
  1180. RootPart.CFrame = TORS.CFrame * CF(-1,0,8)
  1181. TORS.Anchored = true
  1182. CreateSound(ALONE, Head, 10, 1)
  1183. for i=0, 1, 0.1 / Animation_Speed do
  1184. Swait()
  1185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  1190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1191. end
  1192. local HandlePart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "", "Handle", VT(0, 0, 0),false)
  1193. HandlePart.Color = C3(1,1,1)
  1194. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "1261372747", VT(1,1,1), VT(0, 3.1, 0))
  1195. HandlePart.CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(180), RAD(90), RAD(0))
  1196. local WELD = weldBetween(RightArm,HandlePart)
  1197. Rooted = true
  1198. CreateSound("289315275", HandlePart, 10, 1.5)
  1199. for i=1, 50 do
  1200. Swait()
  1201. MagicSphere(VT(0.2,0.2,i/5),35,CF(HandlePart.CFrame*CF(0,6,0)*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HandlePart.CFrame*CF(0,6,0).p),C3(1,1,1),VT(0.001,0.001,0),0.5)
  1202. HandlePart.Transparency = HandlePart.Transparency - (0.01)
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1209. end
  1210. for i=0, 1, 0.1 / Animation_Speed do
  1211. Swait()
  1212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  1214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(105), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  1217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1218. end
  1219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed)
  1220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 3 / Animation_Speed)
  1221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.7) * ANGLES(RAD(110), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1223. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 3 / Animation_Speed)
  1224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 3 / Animation_Speed)
  1225. Swait()
  1226. WELD:remove()
  1227. HandlePart.CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(180), RAD(90), RAD(0))
  1228. HandlePart.Anchored = true
  1229. local HEART = CreatePart(3, HITBODY, "Pebble", 0, 0, "Really red", "Heart", VT(1,1,1))
  1230. MakeForm(HEART,"Ball")
  1231. HEART.CFrame = HandlePart.CFrame*CF(0,6,0)
  1232. getbloody(HEART,2)
  1233. Swait(15)
  1234. CreateSound("289315275", HEART, 10, 3)
  1235. for i = 1, 25 do
  1236. Swait()
  1237. MagicSphere(VT(0.2,0.2,i/5),35,CF(HandlePart.CFrame*CF(0,6.5,0)*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HandlePart.CFrame*CF(0,6,0).p),C3(1,1,1),VT(0.001,0.001,0),0.5)
  1238. end
  1239. CreateSound("264486467", HEART, 10, 1)
  1240. getbloody(HEART,25)
  1241. HEART.Transparency = 1
  1242. HITBODY:BreakJoints()
  1243. TORS.Anchored = false
  1244. ATTACK = false
  1245. Rooted = false
  1246. coroutine.resume(coroutine.create(function()
  1247. Swait(15)
  1248. CreateSound("2248511", HandlePart, 10, 1)
  1249. for i = 1, 50 do
  1250. Swait()
  1251. HandlePart.Transparency = HandlePart.Transparency + (0.01)
  1252. end
  1253. HandlePart:remove()
  1254. end))
  1255. end
  1256. end
  1257. end
  1258.  
  1259. function findNearestTorso(pos)
  1260. local list = game.Workspace:children()
  1261. local torso = nil
  1262. local dist = 1000
  1263. local temp = nil
  1264. local human = nil
  1265. local temp2 = nil
  1266. for x = 1, #list do
  1267. temp2 = list[x]
  1268. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= pos.Parent) then
  1269. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1270. human = temp2:findFirstChildOfClass("Humanoid")
  1271. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1272. if (temp.Position - pos.Position).magnitude < dist then
  1273. torso = temp
  1274. dist = (temp.Position - pos.Position).magnitude
  1275. end
  1276. end
  1277. end
  1278. end
  1279. return torso,dist
  1280. end
  1281.  
  1282. function CreateBody()
  1283. local zombie = IT("Model",Effects)
  1284. zombie.Name = "Possessed"
  1285. local tors = IT("Part",zombie)
  1286. tors.Name = "Torso"
  1287. tors.Size = Torso.Size
  1288. tors.CFrame = RootPart.CFrame * CF(math.random(-5,5),0,-5)
  1289. tors.Color = C3(0,0.5,0.5)
  1290. local heed = IT("Part",zombie)
  1291. heed.Size = Head.Size
  1292. heed.CFrame = tors.CFrame * CF(0,1.5,0)
  1293. heed.Name = "Head"
  1294. heed.Color = C3(255/255, 230/255, 194/255)
  1295. local face = IT("Decal",heed)
  1296. face.Texture = "http://www.roblox.com/asset/?id=149118644"
  1297. weldBetween(tors,heed)
  1298. local headmesh = IT("SpecialMesh",heed)
  1299. headmesh.Scale = VT(1.25,1.25,1.25)
  1300. local limb = IT("Part",zombie)
  1301. limb.Size = VT(1,2,1)
  1302. limb.Name = "Left Arm"
  1303. limb.CFrame = tors.CFrame * CF(-1.5,0,0)
  1304. limb.Color = C3(255/255, 230/255, 194/255)
  1305. weldBetween(tors,limb)
  1306. local limb = IT("Part",zombie)
  1307. limb.Size = VT(1,2,1)
  1308. limb.Name = "Right Arm"
  1309. limb.CFrame = tors.CFrame * CF(1.5,0,0)
  1310. limb.Color = C3(255/255, 230/255, 194/255)
  1311. weldBetween(tors,limb)
  1312. local limb = IT("Part",zombie)
  1313. limb.Size = VT(1,2,1)
  1314. limb.Name = "Right Leg"
  1315. limb.CFrame = tors.CFrame * CF(0.5,-2,0)
  1316. limb.Color = C3(0,0.5,0.5)
  1317. weldBetween(tors,limb)
  1318. local limb = IT("Part",zombie)
  1319. limb.Size = VT(1,2,1)
  1320. limb.Name = "Left Leg"
  1321. limb.CFrame = tors.CFrame * CF(-0.5,-2,0)
  1322. limb.Color = C3(0,0.5,0.5)
  1323. weldBetween(tors,limb)
  1324. local hooman = IT("Humanoid",zombie)
  1325. return zombie
  1326. end
  1327.  
  1328. function DenialPossession()
  1329. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1330. local HITBODY = Mouse.Target.Parent
  1331. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1332. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1333. if TORS ~= nil and HUMAN ~= nil then
  1334. ATTACK = true
  1335. Rooted = true
  1336. TORS.Anchored = true
  1337. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  1338. for i=0, 1, 0.1 / Animation_Speed do
  1339. Swait()
  1340. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.2, -0.8) * ANGLES(RAD(125), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1.2, -0.8) * ANGLES(RAD(125), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1344. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  1345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1346. end
  1347. CreateSound("289315275", TORS, 10, 3)
  1348. for i = 1, 25 do
  1349. if HITBODY:FindFirstChild("Head") then
  1350. Swait()
  1351. MagicSphere(VT(0.2,0.2,i/5),35,CF(HITBODY.Head.CFrame*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HITBODY.Head.Position),C3(1,1,1),VT(0.001,0.001,0),0.5)
  1352. if HITBODY.Head:FindFirstChildOfClass("Decal") then
  1353. HITBODY.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=186465390"
  1354. end
  1355. end
  1356. end
  1357. local CLONE = HITBODY:Clone()
  1358. if CLONE ~= nil then
  1359. CLONE.Parent = Minions
  1360. CLONE:FindFirstChildOfClass("Humanoid").DisplayDistanceType = "None"
  1361. TORS = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
  1362. TORS.Anchored = false
  1363. if CLONE.Head:FindFirstChildOfClass("Decal") then
  1364. CLONE.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=16904401"
  1365. end
  1366. coroutine.resume(coroutine.create(function()
  1367. while wait() do
  1368. local MAN = CLONE:FindFirstChildOfClass("Humanoid")
  1369. if MAN.Health ~= 0 then
  1370. local target,dist = findNearestTorso(TORS)
  1371. if target ~= nil then
  1372. MAN:MoveTo(target.Position)
  1373. if dist < 7 then
  1374. if MRANDOM(1,5) == 1 then
  1375. AoEDamage(TORS.Position,4,5,25,5,0,1,1.5,false)
  1376. end
  1377. end
  1378. end
  1379. else
  1380. CLONE.Parent = workspace
  1381. Debris:AddItem(CLONE,5)
  1382. end
  1383. end
  1384. end))
  1385. HITBODY:BreakJoints()
  1386. HITBODY.Parent = nil
  1387. else
  1388. local CLONE = CreateBody()
  1389. CLONE.Torso.CFrame = TORS.CFrame
  1390. CLONE.Parent = Minions
  1391. CLONE:FindFirstChildOfClass("Humanoid").DisplayDistanceType = "None"
  1392. TORS = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
  1393. TORS.Anchored = false
  1394. if CLONE.Head:FindFirstChildOfClass("Decal") then
  1395. CLONE.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=16904401"
  1396. end
  1397. for _, c in pairs(HITBODY:GetChildren()) do
  1398. if c.ClassName ~= "Part" and c.ClassName ~= "MeshPart" then
  1399. c.Parent = CLONE
  1400. end
  1401. end
  1402. coroutine.resume(coroutine.create(function()
  1403. while wait() do
  1404. local MAN = CLONE:FindFirstChildOfClass("Humanoid")
  1405. if MAN.Health ~= 0 then
  1406. local target,dist = findNearestTorso(TORS)
  1407. if target ~= nil then
  1408. MAN:MoveTo(target.Position)
  1409. if dist < 7 then
  1410. if MRANDOM(1,5) == 1 then
  1411. AoEDamage(TORS.Position,4,5,25,5,0,1,1.5,false)
  1412. end
  1413. end
  1414. end
  1415. else
  1416. CLONE.Parent = workspace
  1417. Debris:AddItem(CLONE,5)
  1418. end
  1419. end
  1420. end))
  1421. HITBODY:BreakJoints()
  1422. HITBODY.Parent = nil
  1423. end
  1424. ATTACK = false
  1425. Rooted = false
  1426. end
  1427. end
  1428. end
  1429.  
  1430. function ForbiddenGate()
  1431. ATTACK = true
  1432. Rooted = true
  1433. CreateSound(ALONE, Head, 10, 1)
  1434. for i=0, 2, 0.1 / Animation_Speed do
  1435. Swait()
  1436. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1440. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1442. end
  1443. CreateSound("1075001850", RootPart, 10, 3)
  1444. UNANCHOR = false
  1445. RootPart.Anchored = true
  1446. local GATE = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Heart", VT(1,0.2,1))
  1447. MakeForm(GATE,"Cyl")
  1448. GATE.Color = C3(0,0,0)
  1449. GATE.CFrame = CF(RootPart.Position)*CF(0,-3,0)
  1450. for i=1, 250 do
  1451. Swait()
  1452. UNANCHOR = false
  1453. GATE.Size = GATE.Size + VT(1,0,1)
  1454. --AURA.Size = GATE.Size + VT(0.1,0.1,0.1)
  1455. RootPart.Anchored = true
  1456. Sink(GATE.Position,GATE.Size.Z/2.2)
  1457. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -20) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.005 / Animation_Speed)
  1458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1461. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1463. end
  1464. repeat Swait() until #Effects2 == 0
  1465. for i=1, 25 do
  1466. Swait()
  1467. GATE.Size = GATE.Size - VT(10,0,10)
  1468. --AURA.Size = GATE.Size + VT(0.1,0.1,0.1)
  1469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1473. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1475. end
  1476. GATE:remove()
  1477. RootPart.Anchored = false
  1478. UNANCHOR = true
  1479. ATTACK = false
  1480. Rooted = false
  1481. end
  1482.  
  1483. function MorphantDash()
  1484. ATTACK = true
  1485. Rooted = true
  1486. local CRAWL = true
  1487. for i=0, 1, 0.1 / Animation_Speed do
  1488. Swait()
  1489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(135), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(135), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1493. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(45)), 0.5 / Animation_Speed)
  1494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-45)), 0.5 / Animation_Speed)
  1495. end
  1496. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false)
  1497. local Aura = Instance.new('ParticleEmitter')
  1498. Aura.Name = "Aura"
  1499. Aura.Texture = "rbxassetid://56562006"
  1500. Aura.Parent = Eye
  1501. Aura.LightEmission = 1
  1502. Aura.Transparency = NumberSequence.new(1,0.2,1)
  1503. Aura.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  1504. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  1505. Aura.LockedToPart = true
  1506. Aura.Lifetime = NumberRange.new(1)
  1507. Aura.Rate = 100
  1508. Aura.Speed = NumberRange.new(0.3)
  1509. Aura.EmissionDirection = "Top"
  1510. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  1511. MakeForm(part,"Ball")
  1512. UNANCHOR = false
  1513. RootPart.Anchored = true
  1514. local NEWTORS = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Body", Torso.Size,false)
  1515. MakeForm(NEWTORS,"Ball")
  1516. NEWTORS.Color = C3(0,0,0)
  1517. NEWTORS.CFrame = Torso.CFrame
  1518. weldBetween(Torso,NEWTORS)
  1519. for i = 1, 15 do
  1520. Swait()
  1521. NEWTORS.Size = NEWTORS.Size * 1.2
  1522. weldBetween(Torso,NEWTORS)
  1523. end
  1524. for i = 1, 15 do
  1525. Swait()
  1526. weld.C0 = Clerp(weld.C0, CF(0.15,0.28,-14.15) * ANGLES(RAD(15), RAD(0), RAD(25)), 2 / Animation_Speed)
  1527. end
  1528. local boop = false
  1529. local OFFSET = 8
  1530. for i = 1, 3 do
  1531. local LimbPart1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(10,1,1),false)
  1532. local Aura = Instance.new('ParticleEmitter')
  1533. Aura.Name = "Aura"
  1534. Aura.Texture = "rbxassetid://56562006"
  1535. Aura.Parent = LimbPart1
  1536. Aura.LightEmission = 1
  1537. Aura.Transparency = NumberSequence.new(1,0.2,1)
  1538. Aura.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  1539. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  1540. Aura.LockedToPart = true
  1541. Aura.Lifetime = NumberRange.new(1)
  1542. Aura.Rate = 100
  1543. Aura.Speed = NumberRange.new(0.3)
  1544. Aura.EmissionDirection = "Top"
  1545. local weld1 = CreateWeldOrSnapOrMotor("Weld", LimbPart1, Torso, LimbPart1, CF(15,OFFSET,2) * ANGLES(RAD(0), RAD(-45), RAD(OFFSET)), CF(0, 0, 0))
  1546. local LimbPart2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(12,1,1),false)
  1547. local weld2 = CreateWeldOrSnapOrMotor("Weld", LimbPart2, LimbPart1, LimbPart2, CF(5,0,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(-5, 0, 0))
  1548. local LimbPart3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(1,2,2),false)
  1549. local weld3 = CreateWeldOrSnapOrMotor("Weld", LimbPart3, LimbPart2, LimbPart3, CF(6,0,0) * ANGLES(RAD(0), RAD(45), RAD(0)), CF(0, 0, 0))
  1550. local ECH = OFFSET
  1551. OFFSET = OFFSET - 8
  1552. if boop == false then
  1553. boop = true
  1554. elseif boop == true then
  1555. boop = false
  1556. end
  1557. coroutine.resume(coroutine.create(function()
  1558. local twist = boop
  1559. while wait() do
  1560. if CRAWL == false then
  1561. LimbPart1:remove()
  1562. LimbPart2:remove()
  1563. LimbPart3:remove()
  1564. break
  1565. end
  1566. for i = 1, 3 do
  1567. wait()
  1568. if twist == false then
  1569. weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-85), RAD(ECH*2 + 25)), 1 / Animation_Speed)
  1570. elseif twist == true then
  1571. weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-25), RAD(ECH*2 -25)), 1 / Animation_Speed)
  1572. end
  1573. if CRAWL == false then
  1574. LimbPart1:remove()
  1575. LimbPart2:remove()
  1576. LimbPart3:remove()
  1577. break
  1578. end
  1579. end
  1580. for i = 1, 3 do
  1581. wait()
  1582. if twist == true then
  1583. weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-85), RAD(ECH*2 + 25)), 1 / Animation_Speed)
  1584. elseif twist == false then
  1585. weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-25), RAD(ECH*2 -25)), 1 / Animation_Speed)
  1586. end
  1587. if CRAWL == false then
  1588. LimbPart1:remove()
  1589. LimbPart2:remove()
  1590. LimbPart3:remove()
  1591. break
  1592. end
  1593. end
  1594. end
  1595. end))
  1596. end
  1597. OFFSET = 8
  1598. for i = 1, 3 do
  1599. local LimbPart1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(10,1,1),false)
  1600. local Aura = Instance.new('ParticleEmitter')
  1601. Aura.Name = "Aura"
  1602. Aura.Texture = "rbxassetid://56562006"
  1603. Aura.Parent = LimbPart1
  1604. Aura.LightEmission = 1
  1605. Aura.Transparency = NumberSequence.new(1,0.2,1)
  1606. Aura.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  1607. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  1608. Aura.LockedToPart = true
  1609. Aura.Lifetime = NumberRange.new(1)
  1610. Aura.Rate = 100
  1611. Aura.Speed = NumberRange.new(0.3)
  1612. Aura.EmissionDirection = "Top"
  1613. local weld1 = CreateWeldOrSnapOrMotor("Weld", LimbPart1, Torso, LimbPart1, CF(-15,-OFFSET,2) * ANGLES(RAD(0), RAD(45), RAD(OFFSET)), CF(0, 0, 0))
  1614. local LimbPart2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(12,1,1),false)
  1615. local weld2 = CreateWeldOrSnapOrMotor("Weld", LimbPart2, LimbPart1, LimbPart2, CF(-5,0,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(-5, 0, 0))
  1616. local LimbPart3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(1,2,2),false)
  1617. local weld3 = CreateWeldOrSnapOrMotor("Weld", LimbPart3, LimbPart2, LimbPart3, CF(6,0,0) * ANGLES(RAD(0), RAD(-45), RAD(0)), CF(0, 0, 0))
  1618. local ECH = OFFSET
  1619. OFFSET = OFFSET - 8
  1620. if boop == false then
  1621. boop = true
  1622. elseif boop == true then
  1623. boop = false
  1624. end
  1625. coroutine.resume(coroutine.create(function()
  1626. local twist = boop
  1627. while wait() do
  1628. if CRAWL == false then
  1629. LimbPart1:remove()
  1630. LimbPart2:remove()
  1631. LimbPart3:remove()
  1632. break
  1633. end
  1634. for i = 1, 3 do
  1635. wait()
  1636. if twist == false then
  1637. weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(85), RAD(ECH*2 + 25)), 1 / Animation_Speed)
  1638. elseif twist == true then
  1639. weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(25), RAD(ECH*2 -25)), 1 / Animation_Speed)
  1640. end
  1641. if CRAWL == false then
  1642. LimbPart1:remove()
  1643. LimbPart2:remove()
  1644. LimbPart3:remove()
  1645. break
  1646. end
  1647. end
  1648. for i = 1, 3 do
  1649. wait()
  1650. if twist == true then
  1651. weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(85), RAD(ECH*2 + 25)), 1 / Animation_Speed)
  1652. elseif twist == false then
  1653. weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(25), RAD(ECH*2 -25)), 1 / Animation_Speed)
  1654. end
  1655. if CRAWL == false then
  1656. LimbPart1:remove()
  1657. LimbPart2:remove()
  1658. LimbPart3:remove()
  1659. break
  1660. end
  1661. end
  1662. end
  1663. end))
  1664. end
  1665. CreateSound("131060194", Head, 10, 1)
  1666. for i = 1, 350 do
  1667. Swait()
  1668. turnto(Mouse.Hit.p)
  1669. RootPart.CFrame = RootPart.CFrame * CF(0,0,-5)
  1670. AoEDamage(Torso.Position,15,35,55,5,0,1,1.5,false)
  1671. end
  1672. CRAWL = false
  1673. Swait(5)
  1674. for i = 1, 50 do
  1675. Swait()
  1676. NEWTORS.Size = NEWTORS.Size * 0.9
  1677. weldBetween(Torso,NEWTORS)
  1678. weld.C0 = Clerp(weld.C0, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1679. end
  1680. part:remove()
  1681. UNANCHOR = true
  1682. RootPart.Anchored = false
  1683. NEWTORS:remove()
  1684. ATTACK = false
  1685. Rooted = false
  1686. end
  1687.  
  1688. --//=================================\\
  1689. --|| ASSIGN THINGS TO KEYS
  1690. --\\=================================//
  1691.  
  1692. function MouseDown(Mouse)
  1693. if ATTACK == false then
  1694. end
  1695. end
  1696.  
  1697. function MouseUp(Mouse)
  1698. HOLD = false
  1699. end
  1700.  
  1701. function KeyDown(Key)
  1702. KEYHOLD = true
  1703. if Key == "q" and ATTACK == false then
  1704. Strike1()
  1705. end
  1706.  
  1707. if Key == "f" and ATTACK == false then
  1708. Strike2()
  1709. end
  1710.  
  1711. if Key == "g" and ATTACK == false then
  1712. Strike3()
  1713. end
  1714.  
  1715. if Key == "b" and ATTACK == false then
  1716. FalseDenial()
  1717. end
  1718.  
  1719. if Key == "v" and ATTACK == false then
  1720. DenialPossession()
  1721. end
  1722.  
  1723. if Key == "c" and ATTACK == false then
  1724. Minions:ClearAllChildren()
  1725. end
  1726.  
  1727. if Key == "k" and ATTACK == false then
  1728. MorphantDash()
  1729. end
  1730.  
  1731. if Key == "x" and ATTACK == false then
  1732. ForbiddenGate()
  1733. end
  1734.  
  1735. if Key == "p" and ATTACK == false then
  1736. if Speed == 16 then
  1737. Speed = 60
  1738. elseif Speed == 60 then
  1739. Speed = 16
  1740. end
  1741. end
  1742.  
  1743. if Key == "t" and ATTACK == false then
  1744. CreateSound(Taunts[MRANDOM(1, #Taunts)], Head, 10, 1)
  1745. end
  1746. end
  1747.  
  1748. function KeyUp(Key)
  1749. KEYHOLD = false
  1750. end
  1751.  
  1752. Mouse.Button1Down:connect(function(NEWKEY)
  1753. MouseDown(NEWKEY)
  1754. end)
  1755. Mouse.Button1Up:connect(function(NEWKEY)
  1756. MouseUp(NEWKEY)
  1757. end)
  1758. Mouse.KeyDown:connect(function(NEWKEY)
  1759. KeyDown(NEWKEY)
  1760. end)
  1761. Mouse.KeyUp:connect(function(NEWKEY)
  1762. KeyUp(NEWKEY)
  1763. end)
  1764.  
  1765. --//=================================\\
  1766. --\\=================================//
  1767.  
  1768.  
  1769. function unanchor()
  1770. if UNANCHOR == true then
  1771. g = Character:GetChildren()
  1772. for i = 1, #g do
  1773. if g[i].ClassName == "Part" then
  1774. g[i].Anchored = false
  1775. end
  1776. end
  1777. end
  1778. end
  1779.  
  1780.  
  1781. --//=================================\\
  1782. --|| WRAP THE WHOLE SCRIPT UP
  1783. --\\=================================//
  1784.  
  1785. Humanoid.Changed:connect(function(Jump)
  1786. if Jump == "Jump" and (Disable_Jump == true) then
  1787. Humanoid.Jump = false
  1788. end
  1789. end)
  1790.  
  1791. local WAG = 20
  1792.  
  1793. coroutine.resume(coroutine.create(function()
  1794. while wait() do
  1795. for i = 1, 50 do
  1796. Swait()
  1797. WAG = WAG - 0.8
  1798. end
  1799. for i = 1, 50 do
  1800. Swait()
  1801. WAG = WAG + 0.8
  1802. end
  1803. end
  1804. end))
  1805.  
  1806. local LOOP = 0
  1807.  
  1808. while true do
  1809. Swait()
  1810. if HASDIED == false then
  1811. ANIMATE.Parent = nil
  1812. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1813. IDLEANIMATION:Play()
  1814. SINE = SINE + CHANGE
  1815. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1816. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1817. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1818. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1819. local WALKSPEEDVALUE = 6
  1820. if ATTACK == true then
  1821. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1822. end
  1823. if ANIM ~= "Jump" and ANIM ~= "Fall" and VALUE1 == false then
  1824. for _, c in pairs(Tail:GetChildren()) do
  1825. if c.ClassName == "Part" then
  1826. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1827. c.Color = C3(0,0,0)
  1828. local WELD = c:FindFirstChild("Weld")
  1829. if WELD ~= nil then
  1830. coroutine.resume(coroutine.create(function()
  1831. local EGG = WAG
  1832. wait(c.Time.Value/25)
  1833. if VALUE1 == false then
  1834. WELD.C0 = Clerp(WELD.C0,c.Frame.Value * ANGLES(RAD(1.5), RAD(EGG), RAD(0)), 0.05 / Animation_Speed)
  1835. end
  1836. end))
  1837. end
  1838. end
  1839. end
  1840. else
  1841. for _, c in pairs(Tail:GetChildren()) do
  1842. if c.ClassName == "Part" then
  1843. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1844. c.Color = C3(0,0,0)
  1845. local WELD = c:FindFirstChild("Weld")
  1846. if WELD ~= nil then
  1847. WELD.C0 = Clerp(WELD.C0,c.Frame.Value * ANGLES(RAD(8.5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1848. end
  1849. end
  1850. end
  1851. end
  1852. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1853. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1854. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * 1 / Animation_Speed)
  1855. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1856. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1857. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1858. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1859. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1860. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1861. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1862. end
  1863. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1864. if ANIM ~= "Jump" then
  1865. LOOP = 0
  1866. end
  1867. ANIM = "Jump"
  1868. if ATTACK == false then
  1869. LOOP = LOOP + 1
  1870. VALUE1 = false
  1871. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(LOOP*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1875. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1877. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1878. --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1879. end
  1880. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1881. ANIM = "Fall"
  1882. if ATTACK == false then
  1883. VALUE1 = false
  1884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(105), RAD(0), RAD(42)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(105), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.5 / Animation_Speed)
  1889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1890. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1891. --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1892. end
  1893. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1894. ANIM = "Idle"
  1895. if ATTACK == false then
  1896. VALUE1 = false
  1897. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2 / Animation_Speed)
  1903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2 / Animation_Speed)
  1904. end
  1905. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1906. ANIM = "Walk"
  1907. WALK = WALK + 1 / Animation_Speed
  1908. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1909. WALK = 0
  1910. if WALKINGANIM == true then
  1911. WALKINGANIM = false
  1912. elseif WALKINGANIM == false then
  1913. WALKINGANIM = true
  1914. end
  1915. end
  1916. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1917. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1918. if ATTACK == false then
  1919. if Speed < 30 then
  1920. VALUE1 = false
  1921. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 2 / Animation_Speed)
  1923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1925. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 2 / Animation_Speed)
  1927. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3 - 0.005 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1928. --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3 - 0.025 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1929. elseif Speed >= 30 then
  1930. VALUE1 = true
  1931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 2 / Animation_Speed)
  1933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1935. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 2 / Animation_Speed)
  1937. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3 - 0.005 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1938. --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3 - 0.025 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1939. end
  1940. end
  1941. end
  1942. unanchor()
  1943. Humanoid.MaxHealth = "inf"
  1944. Humanoid.Health = "inf"
  1945. Humanoid.JumpPower = 150
  1946. if Rooted == false then
  1947. Disable_Jump = false
  1948. if ANIM == "Jump" or ANIM == "Fall" then
  1949. Humanoid.WalkSpeed = Speed*5
  1950. else
  1951. Humanoid.WalkSpeed = Speed
  1952. end
  1953. elseif Rooted == true then
  1954. Disable_Jump = true
  1955. Humanoid.WalkSpeed = 0
  1956. end
  1957. q = Character:GetChildren()
  1958. for u = 1, #q do
  1959. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1960. q[u]:remove()
  1961. elseif q[u].ClassName == "CharacterMesh" then
  1962. q[u]:remove()
  1963. elseif q[u].ClassName == "ShirtGraphic" then
  1964. q[u]:remove()
  1965. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1966. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1967. if q[u]:FindFirstChildOfClass("Hat")then
  1968. q[u]:FindFirstChildOfClass("Hat"):remove()
  1969. end
  1970. end
  1971. end
  1972. if Head:FindFirstChild("face") then
  1973. Head.face:remove()
  1974. end
  1975. local MATHS = {"0","1"}
  1976. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1977. Humanoid.PlatformStand = false
  1978. if sick ~= nil then
  1979. sick.Parent = Character
  1980. end
  1981. else
  1982. if sick ~= nil then
  1983. sick.Parent = workspace
  1984. end
  1985. end
  1986. script.Parent = workspace
  1987. if Character ~= nil then
  1988. Character.Parent = workspace
  1989. end
  1990. for _, c in pairs(Weapon:GetChildren()) do
  1991. if c.ClassName == "Part" then
  1992. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1993. end
  1994. end
  1995. Humanoid.DisplayDistanceType = "None"
  1996. if #Effects2>0 then
  1997. for e=1,#Effects2 do
  1998. if Effects2[e]~=nil then
  1999. local Thing=Effects2[e]
  2000. if Thing~=nil then
  2001. local Part=Thing[1]
  2002. if Part.Parent == nil then
  2003. table.remove(Effects2,e)
  2004. end
  2005. end
  2006. end
  2007. end
  2008. end
  2009. end
  2010.  
  2011. --//=================================\\
  2012. --\\=================================//
  2013.  
  2014.  
  2015.  
  2016.  
  2017.  
  2018. --//====================================================\\--
  2019. --|| END OF SCRIPT
  2020. --\\====================================================//--
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