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- UnityIAP I Purchase history response: 0
- I Continuation token: null
- I Querying owned items' purchase history, item type: inapp
- I Package name: com.rmg.idle.evil.party.clicker
- I Calling getPurchaseHistory with continuation token: null
- I Purchase history response: 0
- I Continuation token: null
- I onQueryInventoryFinished: true
- I Inventory refresh successful. (response: 0:OK)
- I invoking callback
- Unity D Unavailable product party_guard_loc0_slot1 -party_guard_loc0_slot1
- D UnityEngine.Purchasing.Extension.UnityUtil:Update()
- W Unavailable product party_guard_loc0_slot1 -party_guard_loc0_slot1
- W UnityEngine.Purchasing.PurchasingManager:CheckForInitialization()
- W UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1)
- W UnityEngine.Purchasing.JSONStore:OnProductsRetrieved(String)
- W System.Action:Invoke()
- W UnityEngine.Purchasing.Extension.UnityUtil:Update()
- W (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D Unavailable product halloween_offer_1 -halloween_offer_1
- D UnityEngine.Purchasing.Extension.UnityUtil:Update()
- W Unavailable product halloween_offer_1 -halloween_offer_1
- W UnityEngine.Purchasing.PurchasingManager:CheckForInitialization()
- W UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1)
- W UnityEngine.Purchasing.JSONStore:OnProductsRetrieved(String)
- W System.Action:Invoke()
- W UnityEngine.Purchasing.Extension.UnityUtil:Update()
- W (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D Unavailable product halloween_offer_2 -halloween_offer_2
- D UnityEngine.Purchasing.Extension.UnityUtil:Update()
- W Unavailable product halloween_offer_2 -halloween_offer_2
- W UnityEngine.Purchasing.PurchasingManager:CheckForInitialization()
- W UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1)
- W UnityEngine.Purchasing.JSONStore:OnProductsRetrieved(String)
- W System.Action:Invoke()
- W UnityEngine.Purchasing.Extension.UnityUtil:Update()
- W (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D Unavailable product christmas_offer_1 -christmas_offer_1
- D UnityEngine.Purchasing.Extension.UnityUtil:Update()
- W Unavailable product christmas_offer_1 -christmas_offer_1
- W UnityEngine.Purchasing.PurchasingManager:CheckForInitialization()
- W UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1)
- W UnityEngine.Purchasing.JSONStore:OnProductsRetrieved(String)
- W System.Action:Invoke()
- W UnityEngine.Purchasing.Extension.UnityUtil:Update()
- W (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D Unavailable product christmas_offer_2 -christmas_offer_2
- D UnityEngine.Purchasing.Extension.UnityUtil:Update()
- W Unavailable product christmas_offer_2 -christmas_offer_2
- W UnityEngine.Purchasing.PurchasingManager:CheckForInitialization()
- W UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1)
- W UnityEngine.Purchasing.JSONStore:OnProductsRetrieved(String)
- W System.Action:Invoke()
- W UnityEngine.Purchasing.Extension.UnityUtil:Update()
- W (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D Unavailable product valentine_offer_1 -valentine_offer_1
- D UnityEngine.Purchasing.Extension.UnityUtil:Update()
- W Unavailable product valentine_offer_1 -valentine_offer_1
- W UnityEngine.Purchasing.PurchasingManager:CheckForInitialization()
- W UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1)
- W UnityEngine.Purchasing.JSONStore:OnProductsRetrieved(String)
- W System.Action:Invoke()
- W UnityEngine.Purchasing.Extension.UnityUtil:Update()
- W (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D Unavailable product valentine_offer_2 -valentine_offer_2
- D UnityEngine.Purchasing.Extension.UnityUtil:Update()
- W Unavailable product valentine_offer_2 -valentine_offer_2
- W UnityEngine.Purchasing.PurchasingManager:CheckForInitialization()
- W UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1)
- W UnityEngine.Purchasing.JSONStore:OnProductsRetrieved(String)
- W System.Action:Invoke()
- W UnityEngine.Purchasing.Extension.UnityUtil:Update()
- W (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D Unavailable product christmas_tree_offer -christmas_tree_offer
- D UnityEngine.Purchasing.Extension.UnityUtil:Update()
- W Unavailable product christmas_tree_offer -christmas_tree_offer
- W UnityEngine.Purchasing.PurchasingManager:CheckForInitialization()
- W UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1)
- W UnityEngine.Purchasing.JSONStore:OnProductsRetrieved(String)
- W System.Action:Invoke()
- W UnityEngine.Purchasing.Extension.UnityUtil:Update()
- W (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D Unity Payment was initialized!
- D UnityPayment:OnInitialized(IStoreController, IExtensionProvider)
- D UnityEngine.Purchasing.Extension.UnityUtil:Update()
- I Unity Payment was initialized!
- I UnityPayment:OnInitialized(IStoreController, IExtensionProvider)
- I UnityEngine.Purchasing.PurchasingManager:CheckForInitialization()
- I UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1)
- I UnityEngine.Purchasing.JSONStore:OnProductsRetrieved(String)
- I System.Action:Invoke()
- I UnityEngine.Purchasing.Extension.UnityUtil:Update()
- I (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D UnityIAP: Promo interface is available for 7 items
- D UnityEngine.Purchasing.Extension.UnityUtil:Update()
- I UnityIAP: Promo interface is available for 7 items
- I UnityEngine.Purchasing.Promo:ProvideProductsToAds(HashSet`1)
- I System.Action:Invoke()
- I UnityEngine.Purchasing.Extension.UnityUtil:Update()
- I (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AppLovinSdk W [AppLovinSdk] Current SDK version (9.11.1) is outdated. Please integrate the latest version of the AppLovin SDK (9.11.4). Doing so will improve your CPMs and ensure you have access to t
- he latest revenue earning features.
- UnityIAP I invoking callback
- Unity D [AppLovin MAX] Invoking event: System.Action`1[System.String]. Param: 50a33e34b7cbae02
- D MaxSdkCallbacks:InvokeEvent(Action`1, T)
- D MaxSdkCallbacks:ForwardEvent(String)
- I [AppLovin MAX] Invoking event: System.Action`1[System.String]. Param: 50a33e34b7cbae02
- I MaxSdkCallbacks:InvokeEvent(Action`1, T)
- I MaxSdkCallbacks:ForwardEvent(String)
- I (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D Video rewarded loaded
- D MaxAds:OnRewardedAdLoaded(String)
- D System.Action`1:Invoke(T)
- D MaxSdkCallbacks:ForwardEvent(String)
- I Video rewarded loaded
- I MaxAds:OnRewardedAdLoaded(String)
- I System.Action`1:Invoke(T)
- I MaxSdkCallbacks:ForwardEvent(String)
- I (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D AdsManager Video Loaded
- D [AnalyticsManager] RewardedAd adsState: Loaded, loadTime: 7, errorCode: 0
- D AnalyticsManager:SendEventRewardedAd(AdsState, VideoType, Int32, Int32, String)
- D AdsManager:OnAdsCallback(Object, AdsCallbackEventArgs)
- D System.Action`1:Invoke(T)
- D MaxSdkCallbacks:ForwardEvent(String)
- I [AnalyticsManager] RewardedAd adsState: Loaded, loadTime: 7, errorCode: 0
- I AnalyticsManager:SendEventRewardedAd(AdsState, VideoType, Int32, Int32, String)
- I AdsManager:OnAdsCallback(Object, AdsCallbackEventArgs)
- I System.EventHandler`1:Invoke(Object, TEventArgs)
- I System.Action`1:Invoke(T)
- I MaxSdkCallbacks:ForwardEvent(String)
- I (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DynamitePackage D Instantiating com.google.android.gms.ads.ChimeraAdManagerCreatorImpl
- Ads I Use RequestConfiguration.Builder().setTestDeviceIds(Arrays.asList("3FEDEAFE4205F9E3E90251836A69B737") to get test ads on this device.
- DynamiteModule I Considering local module com.google.android.gms.ads.dynamite:0 and remote module com.google.android.gms.ads.dynamite:21200
- I Selected remote version of com.google.android.gms.ads.dynamite, version >= 21200
- l.party.clicke I The ClassLoaderContext is a special shared library.
- AudioManager I In isSpeakerphoneOn(), calling application: com.rmg.idle.evil.party.clicker
- D get_do_mute_music = false
- D getStreamVolume packageName=com.rmg.idle.evil.party.clicker, index=0, streamType=3
- D getStreamVolume packageName=com.rmg.idle.evil.party.clicker, index=0, streamType=2
- UnityIAP I invoking callback
- Choreographer I Skipped 3 frames! The application may be doing too much work on its main thread.
- Parcel E Reading a NULL string not supported here.
- E Reading a NULL string not supported here.
- E Reading a NULL string not supported here.
- Ads I Ad failed to load : 3
- DynamitePackage D Instantiating com.google.android.gms.ads.ChimeraAdManagerCreatorImpl
- Ads I Use RequestConfiguration.Builder().setTestDeviceIds(Arrays.asList("3FEDEAFE4205F9E3E90251836A69B737") to get test ads on this device.
- AudioManager I In isSpeakerphoneOn(), calling application: com.rmg.idle.evil.party.clicker
- D get_do_mute_music = false
- D getStreamVolume packageName=com.rmg.idle.evil.party.clicker, index=0, streamType=3
- D getStreamVolume packageName=com.rmg.idle.evil.party.clicker, index=0, streamType=2
- Ads W Not retrying to fetch app settings
- Parcel E Reading a NULL string not supported here.
- E Reading a NULL string not supported here.
- Ads I Ad failed to load : 3
- DynamitePackage D Instantiating com.google.android.gms.ads.ChimeraAdManagerCreatorImpl
- Ads I Use RequestConfiguration.Builder().setTestDeviceIds(Arrays.asList("3FEDEAFE4205F9E3E90251836A69B737") to get test ads on this device.
- AudioManager I In isSpeakerphoneOn(), calling application: com.rmg.idle.evil.party.clicker
- D get_do_mute_music = false
- D getStreamVolume packageName=com.rmg.idle.evil.party.clicker, index=0, streamType=3
- D getStreamVolume packageName=com.rmg.idle.evil.party.clicker, index=0, streamType=2
- Ads W Not retrying to fetch app settings
- Parcel E Reading a NULL string not supported here.
- Ads I Ad failed to load : 3
- Unity D UpgradeManager try buy inapp
- D [WindowsController] Show: WaitWindow
- D WindowsController:Show(Type)
- D WindowsController:Show()
- D UnityPayment:BuyInAppLot(String)
- D UnityEngine.Events.UnityEvent:Invoke()
- D UIButton:OnPointerClick(PointerEventData)
- D UnityEngine.EventSystems.StandaloneInputModule:Process()
- I [WindowsController] Show: WaitWindow
- I WindowsController:Show(Type)
- I WindowsController:Show()
- I UnityPayment:BuyInAppLot(String)
- I UnityEngine.Events.UnityAction:Invoke()
- I UnityEngine.Events.UnityEvent:Invoke()
- I UIButton:OnPointerClick(PointerEventData)
- I UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- I UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- I UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- I UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- I UnityEngine.EventSystems.StandaloneInputModule:Process()
- I (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D [SavesController] Store save, version: 1352, userId: ZGGK4SnfB2gT1RwTj5LQWMrwFB33, upload: False
- D Saves.SavesController:StoreSave(SaveData)
- D Saves.SavesController:CollectAndStoreSave()
- D WindowsController:Show(Type)
- D WindowsController:Show()
- D UnityPayment:BuyInAppLot(String)
- D UnityEngine.Events.UnityEvent:Invoke()
- D UIButton:OnPointerClick(PointerEventData)
- D UnityEngine.EventSystems.StandaloneInputModule:Process()
- I [SavesController] Store save, version: 1352, userId: ZGGK4SnfB2gT1RwTj5LQWMrwFB33, upload: False
- I Saves.SavesController:StoreSave(SaveData)
- I Saves.SavesController:CollectAndStoreSave()
- I WindowsController:Show(Type)
- I WindowsController:Show()
- I UnityPayment:BuyInAppLot(String)
- I UnityEngine.Events.UnityAction:Invoke()
- I UnityEngine.Events.UnityEvent:Invoke()
- I UIButton:OnPointerClick(PointerEventData)
- I UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- I UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- I UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- I UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- I UnityEngine.EventSystems.StandaloneInputModule:Process()
- I (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D Purchasing product asychronously: 'partyprodgems100'
- D UnityPayment:BuyInAppLot(String)
- D UnityEngine.Events.UnityEvent:Invoke()
- D UIButton:OnPointerClick(PointerEventData)
- D UnityEngine.EventSystems.StandaloneInputModule:Process()
- I Purchasing product asychronously: 'partyprodgems100'
- I UnityPayment:BuyInAppLot(String)
- I UnityEngine.Events.UnityAction:Invoke()
- I UnityEngine.Events.UnityEvent:Invoke()
- I UIButton:OnPointerClick(PointerEventData)
- I UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- I UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- I UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- I UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- I UnityEngine.EventSystems.StandaloneInputModule:Process()
- I (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- UnityIAP I isUnityVrEnabled = false
- I onPurchaseProduct: partyprodgems100
- I ITEM TYPE:inapp
- Unity D purchase({0}): partyprodgems100
- D UnityEngine.Events.UnityEvent:Invoke()
- D UIButton:OnPointerClick(PointerEventData)
- D UnityEngine.EventSystems.StandaloneInputModule:Process()
- I purchase({0}): partyprodgems100
- I UnityEngine.Events.UnityAction:Invoke()
- I UnityEngine.Events.UnityEvent:Invoke()
- I UIButton:OnPointerClick(PointerEventData)
- I UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- I UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- I UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- I UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- I UnityEngine.EventSystems.StandaloneInputModule:Process()
- I (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D OnApplicationPause True
- D ProfileManager Save Game Exit Time
- D [SavesController] Store save, version: 1353, userId: ZGGK4SnfB2gT1RwTj5LQWMrwFB33, upload: False
- D Saves.SavesController:StoreSave(SaveData)
- D Saves.SavesController:CollectAndStoreSave()
- D GameControllerN:OnApplicationPause(Boolean)
- I [SavesController] Store save, version: 1353, userId: ZGGK4SnfB2gT1RwTj5LQWMrwFB33, upload: False
- I Saves.SavesController:StoreSave(SaveData)
- I Saves.SavesController:CollectAndStoreSave()
- I GameControllerN:OnApplicationPause(Boolean)
- I (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D PlayerBase::stop() from IPlayer
- AudioTrack D stop() output 13 stream 3 session 521 state 0
- D stop() called with 3512640 frames delivered
- Choreographer I Skipped 2 frames! The application may be doing too much work on its main thread.
- ActivityThread W handleWindowVisibility: no activity for token android.os.BinderProxy@4c77ab1
- UnityIAP I Creating purchase activity
- I oldSkuMetadata is null
- I invoking callback
- I Constructing buy intent for partyprodgems100, item type: inapp
- I Launching buy intent for partyprodgems100. Request code: 999
- Choreographer I Skipped 1 frames! The application may be doing too much work on its main thread.
- OpenGLRenderer I Initialized EGL, version 1.4
- D Swap behavior 2
- I processName com.rmg.idle.evil.party.clicker
- I Need change to liner: 0x0
- Parcel E Reading a NULL string not supported here.
- Choreographer I Skipped 1 frames! The application may be doing too much work on its main thread.
- I Skipped 1 frames! The application may be doing too much work on its main thread.
- I Skipped 1 frames! The application may be doing too much work on its main thread.
- I Skipped 2 frames! The application may be doing too much work on its main thread.
- I Skipped 2 frames! The application may be doing too much work on its main thread.
- UnityIAP I onActivityResult
- I Purchase data: null
- I Data signature: null
- I Purchase canceled - Response: 4:Item unavailable
- I onIabPurchaseFinished: false
- I 4:Item unavailable (response: 4:Item unavailable)
- I Purchase response code:4
- Choreographer I Skipped 2 frames! The application may be doing too much work on its main thread.
- AudioTrack D start() output 13 stream 3 session 521 state 1
- voice_scence_discern D add name:sample_rate, value:48000
- V add name:sample_rate value:48000 list:0x7cc12bd2a0
- D add name:channels, value:2
- V add name:channels value:2 list:0x7cc12bd2a0
- D get scence process pid:10817, name:com.rmg.idle.evil.party.clicker
- V this process not in init apk. apk_list:0x7ce6fc3980
- MediaRouter V onRestoreRoute() : route=RouteInfo{ name=Телефон, description=null, status=null, category=RouteCategory{ name=Система types=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO groupable=false
- }, supportedTypes=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO , presentationDisplay=null }
- V Selecting route: RouteInfo{ name=Телефон, description=null, status=null, category=RouteCategory{ name=Система types=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO groupable=false }, suppo
- rtedTypes=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO , presentationDisplay=null }
- Parcel E Reading a NULL string not supported here.
- Unity D OnApplicationPause False
- D [SavesController] Store save, version: 1354, userId: ZGGK4SnfB2gT1RwTj5LQWMrwFB33, upload: False
- D Saves.SavesController:StoreSave(SaveData)
- D Saves.SavesController:CollectAndStoreSave()
- D GameControllerN:OnApplicationPause(Boolean)
- I [SavesController] Store save, version: 1354, userId: ZGGK4SnfB2gT1RwTj5LQWMrwFB33, upload: False
- I Saves.SavesController:StoreSave(SaveData)
- I Saves.SavesController:CollectAndStoreSave()
- I GameControllerN:OnApplicationPause(Boolean)
- I (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D onPurchaseFailedEvent({0}): partyprodgems100
- D UnityEngine.Purchasing.Extension.UnityUtil:Update()
- I onPurchaseFailedEvent({0}): partyprodgems100
- I UnityEngine.Purchasing.PurchasingManager:OnPurchaseFailed(PurchaseFailureDescription)
- I UnityEngine.Purchasing.JSONStore:OnPurchaseFailed(PurchaseFailureDescription, String)
- I System.Action:Invoke()
- I UnityEngine.Purchasing.Extension.UnityUtil:Update()
- I (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D [WindowsController] Hide: WaitWindow
- D WindowsController:Hide(Type)
- D UnityPayment:OnPurchaseFailed(Product, PurchaseFailureReason)
- D UnityEngine.Purchasing.Extension.UnityUtil:Update()
- I [WindowsController] Hide: WaitWindow
- I WindowsController:Hide(Type)
- I UnityPayment:OnPurchaseFailed(Product, PurchaseFailureReason)
- I UnityEngine.Purchasing.JSONStore:OnPurchaseFailed(PurchaseFailureDescription, String)
- I System.Action:Invoke()
- I UnityEngine.Purchasing.Extension.UnityUtil:Update()
- I (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D TryToShowInterstitial() count: 0, canShow: False
- D AdsManager:TryToShowInterstitial()
- D UnityPayment:OnPurchaseFailed(Product, PurchaseFailureReason)
- D UnityEngine.Purchasing.Extension.UnityUtil:Update()
- I TryToShowInterstitial() count: 0, canShow: False
- I AdsManager:TryToShowInterstitial()
- I UnityPayment:OnPurchaseFailed(Product, PurchaseFailureReason)
- I UnityEngine.Purchasing.JSONStore:OnPurchaseFailed(PurchaseFailureDescription, String)
- I System.Action:Invoke()
- I UnityEngine.Purchasing.Extension.UnityUtil:Update()
- I (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D OnPurchaseFailed: FAIL. Product: 'partyprodgems100', PurchaseFailureReason: Unknown
- D UnityPayment:OnPurchaseFailed(Product, PurchaseFailureReason)
- D UnityEngine.Purchasing.Extension.UnityUtil:Update()
- I OnPurchaseFailed: FAIL. Product: 'partyprodgems100', PurchaseFailureReason: Unknown
- I UnityPayment:OnPurchaseFailed(Product, PurchaseFailureReason)
- I UnityEngine.Purchasing.JSONStore:OnPurchaseFailed(PurchaseFailureDescription, String)
- I System.Action:Invoke()
- I UnityEngine.Purchasing.Extension.UnityUtil:Update()
- I (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D [WindowsController] Show: Windows.NoAdWindow
- D WindowsController:Show(Type)
- D WindowsController:Show()
- D UnityPayment:OnPurchaseFailed(Product, PurchaseFailureReason)
- D UnityEngine.Purchasing.Extension.UnityUtil:Update()
- I [WindowsController] Show: Windows.NoAdWindow
- I WindowsController:Show(Type)
- I WindowsController:Show()
- I UnityPayment:OnPurchaseFailed(Product, PurchaseFailureReason)
- I UnityEngine.Purchasing.JSONStore:OnPurchaseFailed(PurchaseFailureDescription, String)
- I System.Action:Invoke()
- I UnityEngine.Purchasing.Extension.UnityUtil:Update()
- I (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D [SavesController] Store save, version: 1355, userId: ZGGK4SnfB2gT1RwTj5LQWMrwFB33, upload: False
- D Saves.SavesController:StoreSave(SaveData)
- D Saves.SavesController:CollectAndStoreSave()
- D WindowsController:Show(Type)
- D WindowsController:Show()
- D UnityPayment:OnPurchaseFailed(Product, PurchaseFailureReason)
- D UnityEngine.Purchasing.Extension.UnityUtil:Update()
- I [SavesController] Store save, version: 1355, userId: ZGGK4SnfB2gT1RwTj5LQWMrwFB33, upload: False
- I Saves.SavesController:StoreSave(SaveData)
- I Saves.SavesController:CollectAndStoreSave()
- I WindowsController:Show(Type)
- I WindowsController:Show()
- I UnityPayment:OnPurchaseFailed(Product, PurchaseFailureReason)
- I UnityEngine.Purchasing.JSONStore:OnPurchaseFailed(PurchaseFailureDescription, String)
- I System.Action:Invoke()
- I UnityEngine.Purchasing.Extension.UnityUtil:Update()
- I (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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