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- if game.PlaceId == 155615604 then
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Prison Life", "Sentinel")
- -- MAIN
- local Main = Window:NewTab("Main")
- local MainSection = Main:NewSection("Main")
- MainSection:NewDropdown("Give Gun", "Gives the localplayer a gun", {"M9", "Remington 870", "AK-47"}, function(v)
- local A_1 = game:GetService("Workspace")["Prison_ITEMS"].giver[v].ITEMPICKUP
- local Event = game:GetService("Workspace").Remote.ItemHandler
- Event:InvokeServer(A_1)
- end)
- MainSection:NewDropdown("Gun Mod", "Makes the gun op", {"M9", "Remington 870", "AK-47"}, function(v)
- local module = nil
- if game:GetService("Players").LocalPlayer.Backpack:FindFirstChild(v) then
- module = require(game:GetService("Players").LocalPlayer.Backpack[v].GunStates)
- elseif game:GetService("Players").LocalPlayer.Character:FindFirstChild(v) then
- module = require(game:GetService("Players").LocalPlayer.Character[v].GunStates)
- end
- if module ~= nil then
- module["MaxAmmo"] = math.huge
- module["CurrentAmmo"] = math.huge
- module["StoredAmmo"] = math.huge
- module["FireRate"] = 0.000001
- module["Spread"] = 0
- module["Range"] = math.huge
- module["Bullets"] = 10
- module["ReloadTime"] = 0.000001
- module["AutoFire"] = true
- end
- end)
- -- PLAYER
- local Player = Window:NewTab("Player")
- local PlayerSection = Player:NewSection("Player")
- PlayerSection:NewSlider("Walkspeed", "Changes the walkspeed", 250, 16, function(v)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v
- end)
- PlayerSection:NewSlider("Jumppower", "Changes the jumppower", 250, 50, function(v)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = v
- end)
- elseif game.PlaceId == 3956818381 then
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Ninja Legends", "Sentinel")
- -- MAIN
- local Main = Window:NewTab("Main")
- local MainSection = Main:NewSection("Main")
- MainSection:NewToggle("Auto Swing", "Make your player autoswing", function(v)
- getgenv().autoswing = v
- while true do
- if not getgenv().autoswing then return end
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:FindFirstChild("ninjitsuGain") then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- break
- end
- end
- local A_1 = "swingKatana"
- local Event = game:GetService("Players").LocalPlayer.ninjaEvent
- Event:FireServer(A_1)
- wait(0.1)
- end
- end)
- MainSection:NewToggle("Auto Sell", "Makes your player autosell", function(v)
- getgenv().autosell = v
- while true do
- if getgenv().autoswing == false then return end
- game:GetService("Workspace").sellAreaCircles["sellAreaCircle16"].circleInner.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(0.1)
- game:GetService("Workspace").sellAreaCircles["sellAreaCircle16"].circleInner.CFrame = CFrame.new(0,0,0)
- wait(0.1)
- end
- end)
- MainSection:NewButton("Unlock all islands", "Unlocks all islands", function()
- local oldcframe = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- for _,v in pairs(game:GetService("Workspace").islandUnlockParts:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait(0.1)
- end
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldcframe
- end)
- MainSection:NewToggle("Auto buy all swords", "Auto buys all swords", function(v)
- getgenv().buyswords = v
- while true do
- if not getgenv().buyswords then return end
- local A_1 = "buyAllSwords"
- local A_2 = "Inner Peace Island"
- local Event = game:GetService("Players").LocalPlayer.ninjaEvent
- Event:FireServer(A_1, A_2)
- wait(0.5)
- end
- end)
- MainSection:NewToggle("Auto buy all belts", "Auto buys all belts", function(v)
- getgenv().buybelts = v
- while true do
- if not getgenv().buybelts then return end
- local A_1 = "buyAllBelts"
- local A_2 = "Inner Peace Island"
- local Event = game:GetService("Players").LocalPlayer.ninjaEvent
- Event:FireServer(A_1, A_2)
- wait(0.5)
- end
- end)
- endif game.PlaceId == 155615604 then
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Prison Life", "Sentinel")
- -- MAIN
- local Main = Window:NewTab("Main")
- local MainSection = Main:NewSection("Main")
- MainSection:NewDropdown("Give Gun", "Gives the localplayer a gun", {"M9", "Remington 870", "AK-47"}, function(v)
- local A_1 = game:GetService("Workspace")["Prison_ITEMS"].giver[v].ITEMPICKUP
- local Event = game:GetService("Workspace").Remote.ItemHandler
- Event:InvokeServer(A_1)
- end)
- MainSection:NewDropdown("Gun Mod", "Makes the gun op", {"M9", "Remington 870", "AK-47"}, function(v)
- local module = nil
- if game:GetService("Players").LocalPlayer.Backpack:FindFirstChild(v) then
- module = require(game:GetService("Players").LocalPlayer.Backpack[v].GunStates)
- elseif game:GetService("Players").LocalPlayer.Character:FindFirstChild(v) then
- module = require(game:GetService("Players").LocalPlayer.Character[v].GunStates)
- end
- if module ~= nil then
- module["MaxAmmo"] = math.huge
- module["CurrentAmmo"] = math.huge
- module["StoredAmmo"] = math.huge
- module["FireRate"] = 0.000001
- module["Spread"] = 0
- module["Range"] = math.huge
- module["Bullets"] = 10
- module["ReloadTime"] = 0.000001
- module["AutoFire"] = true
- end
- end)
- -- PLAYER
- local Player = Window:NewTab("Player")
- local PlayerSection = Player:NewSection("Player")
- PlayerSection:NewSlider("Walkspeed", "Changes the walkspeed", 250, 16, function(v)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v
- end)
- PlayerSection:NewSlider("Jumppower", "Changes the jumppower", 250, 50, function(v)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = v
- end)
- elseif game.PlaceId == 3956818381 then
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Ninja Legends", "Sentinel")
- -- MAIN
- local Main = Window:NewTab("Main")
- local MainSection = Main:NewSection("Main")
- MainSection:NewToggle("Auto Swing", "Make your player autoswing", function(v)
- getgenv().autoswing = v
- while true do
- if not getgenv().autoswing then return end
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:FindFirstChild("ninjitsuGain") then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- break
- end
- end
- local A_1 = "swingKatana"
- local Event = game:GetService("Players").LocalPlayer.ninjaEvent
- Event:FireServer(A_1)
- wait(0.1)
- end
- end)
- MainSection:NewToggle("Auto Sell", "Makes your player autosell", function(v)
- getgenv().autosell = v
- while true do
- if getgenv().autoswing == false then return end
- game:GetService("Workspace").sellAreaCircles["sellAreaCircle16"].circleInner.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(0.1)
- game:GetService("Workspace").sellAreaCircles["sellAreaCircle16"].circleInner.CFrame = CFrame.new(0,0,0)
- wait(0.1)
- end
- end)
- MainSection:NewButton("Unlock all islands", "Unlocks all islands", function()
- local oldcframe = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- for _,v in pairs(game:GetService("Workspace").islandUnlockParts:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait(0.1)
- end
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldcframe
- end)
- MainSection:NewToggle("Auto buy all swords", "Auto buys all swords", function(v)
- getgenv().buyswords = v
- while true do
- if not getgenv().buyswords then return end
- local A_1 = "buyAllSwords"
- local A_2 = "Inner Peace Island"
- local Event = game:GetService("Players").LocalPlayer.ninjaEvent
- Event:FireServer(A_1, A_2)
- wait(0.5)
- end
- end)
- MainSection:NewToggle("Auto buy all belts", "Auto buys all belts", function(v)
- getgenv().buybelts = v
- while true do
- if not getgenv().buybelts then return end
- local A_1 = "buyAllBelts"
- local A_2 = "Inner Peace Island"
- local Event = game:GetService("Players").LocalPlayer.ninjaEvent
- Event:FireServer(A_1, A_2)
- wait(0.5)
- end
- end)
- end
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