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- --Instructions: Change "SIRCLEGG360" To Your name on ROBLOX (CAPS SENSITIVE!)
- --Copy and Paste this into a new script
- --This script is not local: You use "create/___"
- --This script turns your player into nyan cat and leaves a rainbow trail
- ----------------------------------------------------------------------------------------------------
- Rainbow = {"Bright red", "Neon orange", "Bright yellow", "Lime green", "Deep blue", "Bright violet"}
- me = game.Players.sirclegg360
- function Part(P, Anch, Coll, Tran, Ref, Col, Size, Name)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Transparency = Tran
- p.Reflectance = Ref
- p.CanCollide = Coll
- p.Anchored = Anch
- p.BrickColor = BrickColor.new(Col)
- p.formFactor = "Custom"
- p.Size = Size
- if Name then p.Name = Name end
- p.Parent = P
- p.Locked = true
- p:BreakJoints()
- return p
- end
- V3 = Vector3.new
- CN = CFrame.new
- CA = CFrame.Angles
- MR = math.rad
- MRA = math.random
- function Weld(P0, P1, CF1, CF2, Name)
- local w = Instance.new("Motor6D")
- w.Part0 = P0
- w.Part1 = P1
- w.C0 = CF1
- w.C1 = CF2
- if Name then w.Name = Name end
- w.Parent = P0
- return w
- end
- function MakeNyan(Player, S)
- local Naim = "Nyan "..Player.Name:sub(1,5)
- if S >= 5 then Naim = "Giant Nyan "..Player.Name:sub(1,5) end
- local Model = Instance.new("Model")
- Model.Name = Naim
- local Torso = Part(Model, false, false, 0, 0, "Brick yellow", V3(0.5*S, 1.5*S, 2*S), "Torso")
- local Head = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.8*S, 1.2*S), "Head")
- Instance.new("BlockMesh",Head)
- local Neck = Weld(Torso, Head, CN(0, -0.35*S, -0.9*S), CN(), "Neck")
- local Tart = Part(Model, false, false, 0, 0, "Pink", V3(0.5*S+0.05, 1.2*S, 1.7*S), "Torso")
- Instance.new("BlockMesh",Tart)
- Weld(Torso, Tart, CN(), CN())
- local RFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Arm")
- Instance.new("SpecialMesh",RFL).MeshType = "Sphere"
- local LFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Arm")
- Instance.new("SpecialMesh",LFL).MeshType = "Sphere"
- local RBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Leg")
- Instance.new("SpecialMesh",RBL).MeshType = "Sphere"
- local LBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Leg")
- Instance.new("SpecialMesh",LBL).MeshType = "Sphere"
- local RSH = Weld(Torso, RFL, CN(), CN(-0.1*S, 0.8*S, 0.8*S), "Right Shoulder")
- local LSH = Weld(Torso, LFL, CN(), CN(0.1*S, 0.8*S, 0.6*S), "Left Shoulder")
- local RH = Weld(Torso, RBL, CN(), CN(-0.1*S, 0.8*S, -0.8*S), "Right Hip")
- local LH = Weld(Torso, LBL, CN(), CN(0.1*S, 0.8*S, -1*S), "Left Hip")
- local Mouth = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.6*S))
- Weld(Head, Mouth, CN(0, -0.25*S, -0.1), CN())
- Instance.new("BlockMesh",Mouth).Scale = V3(1, 0.6, 0.8)
- for i = -0.25, 0.25, 0.25 do
- local Mouth2 = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.2*S))
- Weld(Mouth, Mouth2, CN(0, 0.1*S, i*S), CN())
- Instance.new("BlockMesh",Mouth2).Scale = V3(1, 0.6, 0.6)
- end
- local Nose = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.2*S))
- Weld(Head, Nose, CN(0, 0.05*S, -0.1*S), CN())
- Instance.new("BlockMesh",Nose).Scale = V3(1, 0.6, 0.6)
- for i = -0.3, 0.31, 0.6 do
- local Eye = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.3*S))
- Weld(Head, Eye, CN(0, 0.15*S, (i-0.1)*S), CN())
- local Eye2 = Part(Model, false, false, 0, 0, "Institutional white", V3(0.6*S+0.1, 0.2*S, 0.2*S))
- Weld(Eye, Eye2, CN(0, 0.04*S, 0.04*S), CN())
- Instance.new("BlockMesh",Eye).Scale = V3(1, 0.6, 0.6)
- Instance.new("BlockMesh",Eye2).Scale = V3(1, 0.4, 0.4)
- end
- for i = -0.4, 0.5, 0.9 do
- local Cheek = Part(Model, false, false, 0, 0, "Medium red", V3(0.6*S+0.05, 0.2*S, 0.2*S))
- Instance.new("BlockMesh",Cheek).Scale = V3(1, 0.8, 0.8)
- Weld(Head, Cheek, CN(0, -0.05*S, (i-0.1)*S), CN())
- end
- for i = -80, -140, -20 do
- local tail = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.25*S, 0.3*S))
- Weld(Torso, tail, CN(0, 0.2*S, 1.15*S) * CA(MR(i), 0, 0), CN(0, 0, 0.5*S))
- Instance.new("BlockMesh",tail)
- end
- for i = 0, 180, 180 do
- local ear = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.4*S, 0.5*S))
- Instance.new("SpecialMesh",ear).MeshType = "Wedge"
- Weld(Head, ear, CN(0, 0.45*S, 0) * CA(0, MR(i), 0), CN(0, 0, -0.32*S) * CA(MR(15), 0, 0))
- end
- local Hum = Instance.new("Humanoid")
- Hum.Name = "Humanoid"
- Hum.MaxHealth = 100
- Hum.Health = 100
- Hum.WalkSpeed = 11+(5*S)
- Hum.Parent = Model
- Model.Parent = workspace
- Model:MakeJoints()
- Model:MoveTo(V3(0, 2*S, 0))
- Player.Character = Model
- local lastP = (Torso.CFrame * CN(0, 0, 0.9*S)).p
- local function runn()
- for i = 0.5, 1, 0.5 do
- RSH.C0 = CN(0, -(0.2*S)*i, 0)
- LSH.C0 = CN(0, -(0.2*S)*i, 0)
- RH.C0 = CN(0, -(0.2*S)*i, 0)
- LH.C0 = CN(0, -(0.2*S)*i, 0)
- wait()
- end
- for i = 0.5, 1, 0.5 do
- RSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
- LSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
- RH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
- LH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
- wait()
- end
- for i = 0.5, 1, 0.5 do
- RSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
- LSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
- RH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
- LH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
- wait()
- end
- for i = 0.5, 1, 0.5 do
- RSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
- LSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
- RH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
- LH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
- wait()
- end
- end
- local poss = "Standing"
- coroutine.resume(coroutine.create(function()
- while Player.Character == Model do
- wait(0.1)
- if poss == "Running" then
- runn()
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while Player.Character == Model do
- wait(0.1)
- local speed = Torso.Velocity.magnitude
- local posnow = (Torso.CFrame * CN(0, 0, 0.9*S)).p
- coroutine.resume(coroutine.create(function()
- if speed > 2 then
- poss = "Running"
- local ps = {}
- for i,v in pairs(Rainbow) do
- local a = (#Rainbow-i)
- a = ((a-(a/2))/2.5)*S
- local pp = Part(Model, true, false, 0, 0, v, V3(0.2, 0.2, 0.2), "Rainbow")
- local dist = (posnow - lastP).magnitude
- Instance.new("BlockMesh",pp).Scale = V3(1, ((1.4*S)/#Rainbow)*5, dist*5)
- pp.CFrame = CN(lastP, posnow) * CN(0, a, -dist/2)
- table.insert(ps, pp)
- end
- coroutine.resume(coroutine.create(function()
- wait(10)
- for i = 0, 1, 0.2 do
- wait()
- for _,v in pairs(ps) do
- v.Transparency = i
- end
- end
- for _,v in pairs(ps) do
- v:remove()
- end
- end))
- else poss = "Standing" end
- end))
- lastP = posnow
- end
- end))
- end
- --for i,v in pairs(game.Players:GetPlayers()) do
- -- MakeNyan(v, MRA(10,120)/10)
- --end
- MakeNyan(me, 1)
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