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yoinkydoodlewastaken

nosfe

Jun 13th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end--==Made by LuisPambid==--
  86.  
  87.  
  88. local player=owner
  89. local char=player.Character
  90. repeat wait() until player and char
  91. local torso=char.Torso
  92. local head=char.Head
  93. local human=char.Humanoid
  94. local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
  95. local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
  96. local c=function(f) coroutine.resume(coroutine.create(f)) end
  97. local p=function(f) pcall(f) end
  98. local add = {
  99. Part=function(par, a, c, col, t, s, cf, ms)
  100. local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
  101. local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end)
  102. return p
  103. end,
  104. Wedge=function(par, a, c, col, t, s, cf, ms)
  105. local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
  106. local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end)
  107. return p
  108. end,
  109. Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos)
  110. local g=Instance.new(ins, par) pcall(function() g.BorderColor=BridckColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end)
  111. return g
  112. end,
  113. Weld=function(par, p1, cf)
  114. local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
  115. return w
  116. end,
  117. Mesh=function(ins, par, s, of, t)
  118. local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshType=t end)
  119. return m
  120. end,
  121. Sound=function(parent, id, volume, pitch)
  122. local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end)
  123. return s
  124. end,
  125. }
  126. local scriptname="Spy" --Name here
  127. pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char["Objects"]:remove() player.PlayerGui[scriptname]:remove() end)
  128. local model=Instance.new("Model", char) model.Name="Objects"
  129. local modelB=Instance.new("Model", char) modelB.Name=scriptname
  130. local gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname
  131. local bin=Instance.new("HopperBin", player.Backpack) bin.Name=scriptname
  132. local skincolor="Really black"
  133. local body={}
  134. local animate={}
  135. local obj={}
  136. function createParts()
  137. --==PARTS==--
  138. body.Torso=add.Part(model, false, false, skincolor, 1, Vector3.new(2, 2, 1), nil)
  139. body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
  140. body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
  141. --==WELDS==--
  142. body.TorsoW=add.Weld(body.Torso, torso, nil)
  143. body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0))
  144. body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0))
  145. --==MESHES==--
  146. add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0))
  147. add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0))
  148. torso["Left Hip"].Part0=body.Torso
  149. torso["Right Hip"].Part0=body.Torso
  150. ---------------------------------------------------------------------------------------
  151. animate={
  152. ["Torso"]=function(cf) body.Torso.Transparency=0 torso.Transparency=1
  153. body.TorsoW.C1=cf
  154. end;
  155. ["ArmLeft"]=function(cf)
  156. body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf
  157. end;
  158. ["ArmRight"]=function(cf)
  159. body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf
  160. end;
  161. ["LegLeft"]=function(cf)
  162. body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf
  163. end;
  164. ["LegRight"]=function(cf)
  165. body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf
  166. end;
  167. }
  168. --==Objects==--
  169. obj.HandleBack=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.2, 1, .2), nil)
  170. obj.HandleBackW=add.Weld(obj.HandleBack, body.ArmRight, CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, 0))
  171. obj.EdgeBot=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.2, .2, .2), nil)
  172. obj.EdgeBotM=add.Mesh("CylinderMesh", obj.EdgeBot, Vector3.new(1, 1, 1), nil, nil)
  173. obj.EdgeBotW=add.Weld(obj.EdgeBot, obj.HandleBack, CFrame.new(0, -.5, 0)*CFrame.Angles(math.rad(90), 0, math.rad(90)))
  174. obj.EdgeTopR=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.2, .2, .2), nil)
  175. obj.EdgeTopRM=add.Mesh("CylinderMesh", obj.EdgeTopR, Vector3.new(1, 1, 1), nil, nil)
  176. obj.EdgeTopRW=add.Weld(obj.EdgeTopR, obj.HandleBack, CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(90), 0, math.rad(90)))
  177.  
  178. obj.Blade=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .8, .2), nil)
  179. obj.BladeM=add.Mesh("BlockMesh", obj.Blade, Vector3.new(.5, 1, 1), nil, nil)
  180. obj.BladeW=add.Weld(obj.Blade, obj.EdgeTopR, CFrame.new(-.1, 0, -.4)*CFrame.Angles(-math.rad(90), math.rad(90), 0))
  181. obj.Point=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .4, .2), nil)
  182. obj.PointM=add.Mesh("SpecialMesh", obj.Point, Vector3.new(.5, 1, .5), nil, "Wedge")
  183. obj.PointW=add.Weld(obj.Point, obj.Blade, CFrame.new(0, .6, .05)*CFrame.Angles(0, math.rad(180), 0))
  184. obj.Point2=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .4, .2), nil)
  185. obj.Point2M=add.Mesh("SpecialMesh", obj.Point2, Vector3.new(.5, 1, .5), nil, "Wedge")
  186. obj.Point2W=add.Weld(obj.Point2, obj.Blade, CFrame.new(0, .6, -.05))
  187.  
  188. obj.Joints=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .25, .2), nil)
  189. obj.JointsM=add.Mesh("CylinderMesh", obj.Joints, Vector3.new(.5, 1, .5), nil, nil)
  190. obj.JointsW=add.Weld(obj.Joints, obj.EdgeBot, nil)
  191. obj.Joints=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .25, .2), nil)
  192. obj.JointsM=add.Mesh("CylinderMesh", obj.Joints, Vector3.new(.5, 1, .5), nil, nil)
  193. obj.JointsW=add.Weld(obj.Joints, obj.EdgeTopR, nil)
  194.  
  195. obj.EdgeTopR2=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.2, .2, .2), nil)
  196. obj.EdgeTopR2M=add.Mesh("CylinderMesh", obj.EdgeTopR2, Vector3.new(1, 1, 1), nil, nil)
  197. obj.EdgeTopR2W=add.Weld(obj.EdgeTopR2, obj.Blade, CFrame.new(0, -.4, -.1)*CFrame.Angles(math.rad(90), 0, math.rad(90)))
  198. obj.HandleFor=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.2, 1, .2), nil)
  199. obj.HandleForW=add.Weld(obj.HandleFor, obj.EdgeTopR2, CFrame.new(0, 0, .5)*CFrame.Angles(-math.rad(90), -math.rad(90), 0))
  200. obj.EdgeBot=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.2, .2, .2), nil)
  201. obj.EdgeBotM=add.Mesh("CylinderMesh", obj.EdgeBot, Vector3.new(1, 1, 1), nil, nil)
  202. obj.EdgeBotW=add.Weld(obj.EdgeBot, obj.HandleFor, CFrame.new(0, -.5, 0)*CFrame.Angles(math.rad(90), 0, math.rad(90)))
  203. obj.Joints=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .25, .2), nil)
  204. obj.JointsM=add.Mesh("CylinderMesh", obj.Joints, Vector3.new(.5, 1, .5), nil, nil)
  205. obj.JointsW=add.Weld(obj.Joints, obj.EdgeBot, nil)
  206. obj.Joints=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .25, .2), nil)
  207. obj.JointsM=add.Mesh("CylinderMesh", obj.Joints, Vector3.new(.5, 1, .5), nil, nil)
  208. obj.JointsW=add.Weld(obj.Joints, obj.EdgeTopR2, nil)
  209. end
  210. function removeParts()
  211. p(function()
  212. if torso then
  213. torso["Left Hip"].Part0=torso
  214. torso["Right Hip"].Part0=torso
  215. end
  216. for i, v in pairs(model:children()) do v:remove() end for i, v in pairs(modelB:children()) do v:remove() end for i, v in pairs(char:children()) do v.Transparency=0 end
  217. end)
  218. end
  219. --Variables--
  220. local trailDeb=false
  221. local using=false
  222. local combo=1
  223. local onStab=false
  224. local keyDeb=false
  225. local switch=false
  226. local switch2=false
  227. local keyDeb2=false
  228. local hitDeb=false
  229. local dmg=math.random(5, 10)
  230. local speed=20
  231. local pitch=.8
  232. local Slash=add.Sound(torso, "rbxasset://sounds//swordslash.wav", 2, pitch)
  233. local Hit=add.Sound(torso, "http://www.roblox.com/asset/?id=30715280", 2, 2)
  234. local Abscond=add.Sound(torso, "http://www.roblox.com/asset/?id=2767090", 2, 2)
  235. local Equip=add.Sound(torso, "http://www.roblox.com/asset/?id=13510737", 2, 2)
  236. local attackLabel=add.Gui("TextLabel", gui, "Gold", "Gold", "Gold", "Size18", "Invisible(Q)", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150))
  237. local attackLabel2=add.Gui("TextLabel", attackLabel, "Gold", "Gold", "Gold", "Size18", "Disguise(E)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
  238.  
  239. function lightningGen(startPos, endPos)
  240. local magnitude=(startPos-endPos).magnitude
  241. local distance=(startPos+endPos)/2
  242. local pattern=add.Part(workspace, true, false, "Gold", 1, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPos))
  243. local startPosProx=startPos
  244. for i=1, 9 do
  245. local startPosProx2=startPosProx
  246. local random=Vector3.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
  247. local findSize=pattern.Size.z/10
  248. local findOffSet=pattern.CFrame.lookVector*-1
  249. local compute=i*findSize*findOffSet
  250. local newStartPos=startPos
  251. local newEndPos=CFrame.new(random+compute+newStartPos).p
  252. local magnitude=(startPosProx2-newEndPos).magnitude
  253. local distance=(startPosProx2+newEndPos)/2
  254. local lightning=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPosProx2))
  255. c(function()
  256. for i=0, 1, .1 do wait()
  257. lightning.Transparency=i
  258. end
  259. lightning:remove()
  260. end)
  261. startPosProx=newEndPos
  262. end
  263. pattern:remove()
  264. end
  265. function computePos(pos, pos2)
  266. local pos3=Vector3.new(pos2.x, pos.y, pos2.z)
  267. torso.CFrame=CFrame.new(pos, pos3)
  268. return pos3
  269. end
  270. function nearTorso(pos, dis)
  271. local temp
  272. local distance=dis
  273. for i, v in pairs(workspace:children()) do
  274. if v:isA("Model") then
  275. temp=v:findFirstChild("Torso")
  276. local humanoid=v:findFirstChild("Humanoid")
  277. if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then
  278. distance=(temp.CFrame.p-pos).magnitude
  279. return temp
  280. end
  281. end
  282. end
  283. end
  284. function trail(pos, cf, col)
  285. c(function()
  286. local old=(pos.CFrame*cf).p
  287. while trailDeb==true do
  288. wait()
  289. local new=(pos.CFrame*cf).p
  290. local mag=(old-new).magnitude
  291. local dis=(old+new)/2
  292. local trail=add.Part(workspace, true, false, col, 0, Vector3.new(.2, mag, .2), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Trail"
  293. local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(.5, 1, .5), nil, nil)
  294. old=new
  295. c(function()
  296. for i=1, 0, -.1 do
  297. wait()
  298. tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i)
  299. end
  300. trail:remove()
  301. end)
  302. c(function()
  303. for i=0, 1, .1 do
  304. wait()
  305. trail.Transparency=i
  306. end
  307. end)
  308. end
  309. end)
  310. end
  311.  
  312. function running()
  313. animate.ArmLeft(CFrame.Angles(-math.rad(45), 0, -math.rad(15)))
  314. animate.ArmRight(CFrame.Angles(math.rad(45), 0, math.rad(15)))
  315. obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, 0)
  316. end
  317.  
  318. function hit(h)
  319. if using==true then
  320. if switch==false then
  321. if onStab==false and h.Parent:findFirstChild("Humanoid") and h.Parent~=char and hitDeb==false then hitDeb=true print("ErrorUnNamed") Hit:play()
  322. local hHuman=h.Parent:findFirstChild("Humanoid")
  323. hHuman.Health=hHuman.Health-dmg
  324. local fakeM=Instance.new("Model", workspace) fakeM.Name=-dmg
  325. local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
  326. local effect=add.Part(fakeM, false, false, "Gold", 0, Vector3.new(1, 1, 1), h.CFrame) effect.Name="Head"
  327. local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
  328. local bp=Instance.new("BodyPosition", effect) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
  329. game.Debris:addItem(fakeM, 2)
  330. wait(1)
  331. hitDeb=false
  332. end
  333. if onStab==true and h.Parent~=char and h.Parent:findFirstChild("Humanoid") and hitDeb==false then hitDeb=true print("Error") Hit:play()
  334. h.Parent:breakJoints()
  335. local fakeM=Instance.new("Model", workspace) fakeM.Name="Tr1st4bb3d"
  336. local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
  337. local effect=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) effect.Name="Head"
  338. local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
  339. local bp=Instance.new("BodyPosition", effect) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
  340. game.Debris:addItem(fakeM, 2)
  341. wait(1)
  342. hitDeb=false
  343. end
  344. end
  345. end
  346. end
  347.  
  348. function findStab()
  349. while using==false do wait()
  350. --pcall(function()
  351. local nTorso=nearTorso(torso.CFrame.p, 3)
  352. if nTorso then
  353. local offSet=nTorso.CFrame:toObjectSpace(torso.CFrame)
  354. if offSet.z>0 then
  355. onStab=true
  356. animate.ArmRight(CFrame.Angles(math.rad(135), 0, 0))
  357. obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(math.rad(90), 0, 0)
  358. else
  359. onStab=false
  360. running()
  361. end
  362. else
  363. onStab=false
  364. running()
  365. end
  366. --end)
  367. end
  368. end
  369.  
  370. function attack() combo=combo+1
  371. if using==false then using=true for i, v in pairs(modelB:children()) do v.Touched:connect(hit) end
  372. if combo==1 and onStab==false then Slash:play()
  373. --[[trailDeb=true
  374. trail(obj.Blade, CFrame.new(0, 1, 0), "Gold")]]
  375. for i=0, 1, .2 do wait()
  376. animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0))
  377. animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, 0))
  378. obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(45)*i)
  379. end
  380. for i=1, 0, -.2 do wait()
  381. animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0))
  382. animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, 0))
  383. obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(45)*i)
  384. end
  385. if combo>1 and onStab==false then combo=2 Slash:play()
  386. for i=0, 1, .2 do wait()
  387. animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0))
  388. animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i))
  389. obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90+(90*i)), 0, 0)
  390. end
  391. for i=1, 0, -.2 do wait()
  392. animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0))
  393. animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i))
  394. obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90+(90*i)), 0, 0)
  395. end
  396. end
  397. end
  398. if onStab==true then
  399. for i=0, 1, .2 do wait()
  400. animate.ArmRight(CFrame.Angles(math.rad(135-(45*i)), 0, 0))
  401. obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(math.rad(90), 0, 0)
  402. end
  403. onStab=false
  404. end
  405. using=false
  406. --trailDeb=false
  407. combo=0
  408. body.Torso.Transparency=1 torso.Transparency=0
  409. running()
  410. findStab()
  411. end
  412. end
  413.  
  414. bin.Selected:connect(function(mouse) createParts()
  415. human.WalkSpeed=speed
  416. running()
  417. using=true
  418. Equip:play()
  419. for i=1, 0, -.1 do wait()
  420. obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), math.rad(180)*i, 0)
  421. obj.EdgeTopRW.C1=CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(90)+math.rad(180)*i, 0, math.rad(90))
  422. obj.EdgeTopR2W.C1=CFrame.new(0, -.4, -.1)*CFrame.Angles(math.rad(90)+math.rad(180)*i, 0, math.rad(90))
  423. end
  424. using=false
  425. mouse.Button1Down:connect(attack)
  426. mouse.KeyDown:connect(function(key)
  427. local key=key:lower()
  428. --INVISBLE--
  429. if key=="q" and keyDeb==false and switch==false and using==false then keyDeb=true switch=true using=true
  430. attackLabel.Text="Visible(Q)" print("1") Abscond:play()
  431. pcall(function() char.Sound.Disabled=true end)
  432. for i, v in pairs(char:children()) do
  433. c(function()
  434. for i=0, 1, .2 do wait()
  435. pcall(function()
  436. c(function() if v.Head~=nil then head.Transparency=1 end end)
  437. v.Transparency=i
  438. end)
  439. pcall(function() v.Handle.Transparency=i end)
  440. pcall(function() v.face.Transparency=i end)
  441. pcall(function() v.roblox.Transparency=i end)
  442. pcall(function() v.Head.Transparency=i end)
  443. end
  444. end)
  445. end
  446. for i, v in pairs(modelB:children()) do
  447. c(function()
  448. for i=0, 1, .2 do wait()
  449. pcall(function()
  450. v.Transparency=i
  451. end)
  452. pcall(function() v.Handle.Transparency=i end)
  453. pcall(function() v.face.Transparency=i end)
  454. end
  455. end)
  456. end
  457. wait(.5)
  458. local fakeModel=Instance.new("Model", workspace.CurrentCamera) fakeModel.Name="Spy"
  459. local fakeHumanoid=Instance.new("Humanoid", fakeModel) fakeHumanoid.Health=0 fakeHumanoid.MaxHealth=0
  460. local fakeHead=add.Part(fakeModel, false, false, "Really black", 0, Vector3.new(1, 1, 1), nil) fakeHead.Name="Head"
  461. local fakeHeadM=add.Mesh("SpecialMesh", fakeHead, Vector3.new(1, 1.5, 1), nil, "File")
  462. fakeHeadM.MeshId="http://www.roblox.com/Asset/?id=9756362"
  463. local fakeHeadW=add.Weld(fakeHead, torso, CFrame.new(0, 1.5, 0))
  464. modelB.Parent=workspace.CurrentCamera
  465. for i, v in pairs(modelB:children()) do
  466. c(function()
  467. for i=0, 1, .2 do wait()
  468. pcall(function()
  469. v.Transparency=.5
  470. end)
  471. pcall(function() v.Handle.Transparency=.5 end)
  472. pcall(function() v.face.Transparency=.5 end)
  473. end
  474. end)
  475. end
  476. keyDeb=false
  477. elseif key=="q" and keyDeb==false and switch==true and using==true then keyDeb=true switch=false using=false
  478. attackLabel.Text="Invisible(Q)" print("2") Abscond:play()
  479. pcall(function() char.Sound.Disabled=false end)
  480. modelB.Parent=char
  481. for i, v in pairs(char:children()) do
  482. c(function()
  483. for i=1, 0, -.2 do wait()
  484. pcall(function()
  485. c(function() if v.Head~=nil then head.Transparency=1 end end)
  486. v.Transparency=i
  487. end)
  488. pcall(function() v.Handle.Transparency=i end)
  489. pcall(function() v.face.Transparency=i end)
  490. pcall(function() v.roblox.Transparency=i end)
  491. pcall(function() v.Head.Transparency=i end)
  492. end
  493. end)
  494. end
  495. for i, v in pairs(modelB:children()) do
  496. c(function()
  497. for i=1, 0, -.2 do wait()
  498. pcall(function()
  499. v.Transparency=i
  500. end)
  501. pcall(function() v.Handle.Transparency=i end)
  502. pcall(function() v.face.Transparency=i end)
  503. end
  504. end)
  505. end
  506. for i, v in pairs(workspace.CurrentCamera:children()) do pcall(function() v:remove() end) end
  507. wait(.5)
  508. keyDeb=false
  509. findStab()
  510. end
  511. --DISGUISE MENU--
  512. local xSpace=0
  513. if key=="e" and keyDeb2==false and switch2==false then keyDeb2=true switch2=true
  514. attackLabel2.Text="Menu:"
  515. for i, v in pairs(game.Players:children()) do
  516. if v~=player then xSpace=xSpace+1
  517. local playersLabel=add.Gui("TextButton", attackLabel2, "Gold", "Gold", "Gold", "Size18", v.Name, 0, UDim2.new(1, 0, 1, 0), UDim2.new(xSpace, 0, 0, 0))
  518. playersLabel.MouseButton1Click:connect(function() Abscond:play()
  519. pcall(function()
  520. for i, v in pairs(char:children()) do
  521. pcall(function() v.face:remove() end)
  522. pcall(function() v.roblox:remove() end)
  523. pcall(function() v.Head:remove() end)
  524. if v:IsA("BodyColors") then v:remove() end
  525. if v:IsA("Hat") then v:remove() end
  526. if v:IsA("ShirtGraphic") then v:remove() end
  527. if v:IsA("Pants") then v:remove() end
  528. if v:IsA("Shirt") then v:remove() end
  529. if v:IsA("CharacterMesh") then v:remove() end
  530. if v:IsA("BodyColors") then v:remove() end
  531. end
  532. for i, v in pairs(game.Players[playersLabel.Text].Character:children()) do
  533. pcall(function() local cloned=v.face:clone() cloned.Parent=head if switch==true then pcall(function() cloned.Transparency=1 end) end end)
  534. pcall(function() v.roblox:clone().Parent=torso end)
  535. if v:IsA("BodyColors") then v:clone().Parent=char end
  536. if v:IsA("Hat") then local cloned=v:clone() cloned.Parent=char if switch==true then pcall(function() cloned.Handle.Transparency=1 end) end end
  537. if v:IsA("ShirtGraphic") then v:clone().Parent=char end
  538. if v:IsA("Pants") then v:clone().Parent=char end
  539. if v:IsA("Shirt") then v:clone().Parent=char end
  540. if v:IsA("CharacterMesh") then v:clone().Parent=char end
  541. if v:IsA("BodyColors") then v:clone().Parent=char end
  542. end
  543. head.Transparency=1
  544. local fakeModel=Instance.new("Model", char) fakeModel.Name=playersLabel.Text
  545. local fakeHumanoid=Instance.new("Humanoid", fakeModel) fakeHumanoid.Health=125 fakeHumanoid.MaxHealth=125
  546. local fakeHead=add.Part(fakeModel, false, false, game.Players[playersLabel.Text].Character.Head.Color, 0, Vector3.new(1, 1, 1), nil) fakeHead.Name="Head"
  547. if switch==true then fakeHead.Transparency=1 end
  548. local fakeHeadM=add.Mesh("SpecialMesh", fakeHead, Vector3.new(1.25, 1.25, 1.25), nil, "Head")
  549. local fakeHeadW=add.Weld(fakeHead, torso, CFrame.new(0, 1.5, 0))
  550. end)
  551. end)
  552. end
  553. end
  554. keyDeb2=false
  555. elseif key=="e" and keyDeb2==false and switch2==true then keyDeb2=true switch2=false
  556. attackLabel2.Text="Disguise(E)"
  557. for i, v in pairs(attackLabel2:children()) do
  558. pcall(function()v:remove()end)
  559. end
  560. keyDeb2=false
  561. end
  562. end)
  563. findStab()
  564. end)
  565. bin.Deselected:connect(function()
  566. Equip:play()
  567. for i=0, 1, .1 do wait()
  568. obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), math.rad(180)*i, 0)
  569. obj.EdgeTopRW.C1=CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(90)+math.rad(180)*i, 0, math.rad(90))
  570. obj.EdgeTopR2W.C1=CFrame.new(0, -.4, -.1)*CFrame.Angles(math.rad(90)+math.rad(180)*i, 0, math.rad(90))
  571. end
  572. switch2=false using=false for i, v in pairs(attackLabel2:children()) do pcall(function()v:remove()end) end removeParts()
  573. end)
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