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FE banisher script

Feb 16th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("this script needs to be server-sided dummy; so use h/ not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. Player = game:GetService("Players").LocalPlayer
  145. PlayerGui = Player.PlayerGui
  146. Cam = workspace.CurrentCamera
  147. Backpack = Player.Backpack
  148. Character = Player.Character
  149. Humanoid = Character.Humanoid
  150. Mouse = Player:GetMouse()
  151. RootPart = Character["HumanoidRootPart"]
  152. Torso = Character["Torso"]
  153. Head = Character["Head"]
  154. RightArm = Character["Right Arm"]
  155. LeftArm = Character["Left Arm"]
  156. RightLeg = Character["Right Leg"]
  157. LeftLeg = Character["Left Leg"]
  158. RootJoint = RootPart["RootJoint"]
  159. Neck = Torso["Neck"]
  160. RightShoulder = Torso["Right Shoulder"]
  161. LeftShoulder = Torso["Left Shoulder"]
  162. RightHip = Torso["Right Hip"]
  163. LeftHip = Torso["Left Hip"]
  164. local TIME = 0
  165. local sick = Instance.new("Sound",Torso)
  166. sick.Parent = Torso
  167. sick.Playing = true
  168. sick.Looped = true
  169. sick.Volume = 5
  170. sick.Pitch = 1
  171. sick.TimePosition = 0
  172. sick.SoundId = "rbxassetid://157460916"
  173.  
  174. IT = Instance.new
  175. CF = CFrame.new
  176. VT = Vector3.new
  177. RAD = math.rad
  178. C3 = Color3.new
  179. UD2 = UDim2.new
  180. BRICKC = BrickColor.new
  181. ANGLES = CFrame.Angles
  182. EULER = CFrame.fromEulerAnglesXYZ
  183. COS = math.cos
  184. ACOS = math.acos
  185. SIN = math.sin
  186. ASIN = math.asin
  187. ABS = math.abs
  188. MRANDOM = math.random
  189. FLOOR = math.floor
  190.  
  191. --//=================================\\
  192. --|| USEFUL VALUES
  193. --\\=================================//
  194.  
  195. Animation_Speed = 3
  196. local FORCERESET = false
  197. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  198. local SIZE = 1
  199. local Speed = 16
  200. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  201. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  202. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  203. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  204. local DAMAGEMULTIPLIER = 1
  205. local ANIM = "Idle"
  206. local ATTACK = false
  207. local EQUIPPED = false
  208. local HOLD = false
  209. local COMBO = 1
  210. local Rooted = false
  211. local SINE = 0
  212. local KEYHOLD = false
  213. local CHANGE = 2 / Animation_Speed
  214. local WALKINGANIM = false
  215. local VALUE1 = false
  216. local VALUE2 = false
  217. local ROBLOXIDLEANIMATION = IT("Animation")
  218. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  219. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  220. --ROBLOXIDLEANIMATION.Parent = Humanoid
  221. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  222. WEAPONGUI.Name = "BanishV3Gui"
  223. local Weapon = IT("Folder", Character)
  224. Weapon.Name = "Weapon"
  225. local Weapon2 = IT("Folder", Character)
  226. Weapon2.Name = "Weapon2"
  227. local DeadEye = IT("Folder", Character)
  228. DeadEye.Name = "DeadEye"
  229. local HM = IT("Folder", Character)
  230. HM.Name = "HM"
  231. local Pan = IT("Folder", Character)
  232. Pan.Name = "Pan"
  233. local Pan2 = IT("Folder", Character)
  234. Pan2.Name = "Pan2"
  235. local FaceGradient = IT("Folder", Character)
  236. FaceGradient.Name = "FaceGradient"
  237. local black = IT("Folder", Character)
  238. black.Name = "black"
  239. local Heads = IT("Folder", Character)
  240. Heads.Name = "Heads"
  241. local Effects = IT("Folder", Character)
  242. Effects.Name = "Effects"
  243. local ANIMATOR = Humanoid.Animator
  244. local ANIMATE = Character:FindFirstChild("Animate")
  245. local UNANCHOR = true
  246. local CLOCKLOOP = 0
  247. local CLOCKTARGET = nil
  248. local CLOCKSPEED = 1
  249. script.Parent = WEAPONGUI
  250. local HITFLOOR = nil
  251. local INTRO = false
  252. local INSTANT = false
  253. local LEFTWINGS = {}
  254. local RIGHTWINGS = {}
  255. local BODY = {}
  256. local TOBANISH = {}
  257. script.Parent = PlayerGui
  258. local MODE = "GoodCop"
  259.  
  260. --//=================================\\
  261. --\\=================================//
  262.  
  263. local plr = Player
  264. local char = plr.Character
  265. local hum = char.Humanoid
  266.  
  267. -------------------------------------------------------
  268. --Start Good Stuff--
  269. -------------------------------------------------------
  270. cam = game.Workspace.CurrentCamera
  271. CF = CFrame.new
  272. angles = CFrame.Angles
  273. attack = false
  274. Euler = CFrame.fromEulerAnglesXYZ
  275. Rad = math.rad
  276. IT = Instance.new
  277. BrickC = BrickColor.new
  278. Cos = math.cos
  279. Acos = math.acos
  280. Sin = math.sin
  281. Asin = math.asin
  282. Abs = math.abs
  283. Mrandom = math.random
  284. Floor = math.floor
  285.  
  286. --//=================================\\
  287. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  288. --\\=================================//
  289.  
  290. ArtificialHB = Instance.new("BindableEvent", script)
  291. ArtificialHB.Name = "ArtificialHB"
  292.  
  293. script:WaitForChild("ArtificialHB")
  294.  
  295. frame = Frame_Speed
  296. tf = 0
  297. allowframeloss = false
  298. tossremainder = false
  299. lastframe = tick()
  300. script.ArtificialHB:Fire()
  301.  
  302. game:GetService("RunService").Heartbeat:connect(function(s, p)
  303. tf = tf + s
  304. if tf >= frame then
  305. if allowframeloss then
  306. script.ArtificialHB:Fire()
  307. lastframe = tick()
  308. else
  309. for i = 1, math.floor(tf / frame) do
  310. script.ArtificialHB:Fire()
  311. end
  312. lastframe = tick()
  313. end
  314. if tossremainder then
  315. tf = 0
  316. else
  317. tf = tf - frame * math.floor(tf / frame)
  318. end
  319. end
  320. end)
  321.  
  322. --//=================================\\
  323. --\\=================================//
  324.  
  325. --//=================================\\
  326. --|| CUSTOMIZATION
  327. --\\=================================//
  328.  
  329. local function weldBetween(a, b)
  330. local weldd = Instance.new("ManualWeld")
  331. weldd.Part0 = a
  332. weldd.Part1 = b
  333. weldd.C0 = CFrame.new()
  334. weldd.C1 = b.CFrame:inverse() * a.CFrame
  335. weldd.Parent = a
  336. return weldd
  337. end
  338.  
  339. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  340. local acs = Instance.new("Part")
  341. acs.CanCollide = false
  342. acs.Anchored = false
  343. acs.Size = Vector3.new(0,0,0)
  344. acs.CFrame = attachmentpart.CFrame
  345. acs.Parent = Character
  346. acs.BrickColor = color
  347. local meshs = Instance.new("SpecialMesh")
  348. meshs.MeshId = mesh
  349. meshs.TextureId = texture
  350. meshs.Parent = acs
  351. meshs.Scale = scale
  352. meshs.Offset = offset
  353. weldBetween(attachmentpart,acs)
  354. end
  355.  
  356. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  357. if TYPE == "Gem" then
  358. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  359. acs.Anchored = false
  360. acs.CanCollide = false
  361. acs.CFrame = PART.CFrame
  362. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  363. weldBetween(PART,acs)
  364. elseif TYPE == "Skull" then
  365. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  366. acs.Anchored = false
  367. acs.CanCollide = false
  368. acs.CFrame = PART.CFrame
  369. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  370. weldBetween(PART,acs)
  371. elseif TYPE == "Eye" then
  372. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  373. acs.Anchored = false
  374. acs.CanCollide = false
  375. acs.CFrame = PART.CFrame
  376. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  377. weldBetween(PART,acs)
  378. end
  379. end
  380.  
  381.  
  382. Class_Name = "Sin Unleashed"
  383. Weapon_Name = "Add-ons"
  384.  
  385. Custom_Colors = {
  386. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  387. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  388.  
  389. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  390. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  391. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  392. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  393. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  394.  
  395. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  396. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  397. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  398. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  399. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  400. }
  401.  
  402.  
  403. Player_Size = 1 --Size of the player.
  404. Animation_Speed = 2
  405. Animation_Speed2 = 1
  406. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  407.  
  408. local Speed = 28
  409. Humanoid.JumpPower = 80
  410. local Effects2 = {}
  411.  
  412. --//=================================\\
  413. --|| END OF CUSTOMIZATION
  414. --\\=================================//
  415.  
  416. --//=================================\\
  417. --|| SOME FUNCTIONS
  418. --\\=================================//
  419.  
  420. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  421. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  422. end
  423.  
  424. function PositiveAngle(NUMBER)
  425. if NUMBER >= 0 then
  426. NUMBER = 0
  427. end
  428. return NUMBER
  429. end
  430.  
  431. function NegativeAngle(NUMBER)
  432. if NUMBER <= 0 then
  433. NUMBER = 0
  434. end
  435. return NUMBER
  436. end
  437.  
  438. function Swait(NUMBER)
  439. if NUMBER == 0 or NUMBER == nil then
  440. ArtificialHB.Event:wait()
  441. else
  442. for i = 1, NUMBER do
  443. ArtificialHB.Event:wait()
  444. end
  445. end
  446. end
  447.  
  448. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  449. local NEWMESH = IT(MESH)
  450. if MESH == "SpecialMesh" then
  451. NEWMESH.MeshType = MESHTYPE
  452. if MESHID ~= "nil" and MESHID ~= "" then
  453. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  454. end
  455. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  456. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  457. end
  458. end
  459. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  460. NEWMESH.Scale = SCALE
  461. NEWMESH.Parent = PARENT
  462. return NEWMESH
  463. end
  464.  
  465. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  466. local NEWPART = IT("Part")
  467. NEWPART.formFactor = FORMFACTOR
  468. NEWPART.Reflectance = REFLECTANCE
  469. NEWPART.Transparency = TRANSPARENCY
  470. NEWPART.CanCollide = false
  471. NEWPART.Locked = true
  472. NEWPART.Anchored = true
  473. if ANCHOR == false then
  474. NEWPART.Anchored = false
  475. end
  476. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  477. NEWPART.Name = NAME
  478. NEWPART.Size = SIZE
  479. NEWPART.Position = Torso.Position
  480. NEWPART.Material = MATERIAL
  481. NEWPART:BreakJoints()
  482. NEWPART.Parent = PARENT
  483. return NEWPART
  484. end
  485.  
  486. local function weldBetween(a, b)
  487. local weldd = Instance.new("ManualWeld")
  488. weldd.Part0 = a
  489. weldd.Part1 = b
  490. weldd.C0 = CFrame.new()
  491. weldd.C1 = b.CFrame:inverse() * a.CFrame
  492. weldd.Parent = a
  493. return weldd
  494. end
  495.  
  496.  
  497. function QuaternionFromCFrame(cf)
  498. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  499. local trace = m00 + m11 + m22
  500. if trace > 0 then
  501. local s = math.sqrt(1 + trace)
  502. local recip = 0.5 / s
  503. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  504. else
  505. local i = 0
  506. if m11 > m00 then
  507. i = 1
  508. end
  509. if m22 > (i == 0 and m00 or m11) then
  510. i = 2
  511. end
  512. if i == 0 then
  513. local s = math.sqrt(m00 - m11 - m22 + 1)
  514. local recip = 0.5 / s
  515. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  516. elseif i == 1 then
  517. local s = math.sqrt(m11 - m22 - m00 + 1)
  518. local recip = 0.5 / s
  519. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  520. elseif i == 2 then
  521. local s = math.sqrt(m22 - m00 - m11 + 1)
  522. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  523. end
  524. end
  525. end
  526.  
  527. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  528. local xs, ys, zs = x + x, y + y, z + z
  529. local wx, wy, wz = w * xs, w * ys, w * zs
  530. local xx = x * xs
  531. local xy = x * ys
  532. local xz = x * zs
  533. local yy = y * ys
  534. local yz = y * zs
  535. local zz = z * zs
  536. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  537. end
  538.  
  539. function QuaternionSlerp(a, b, t)
  540. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  541. local startInterp, finishInterp;
  542. if cosTheta >= 0.0001 then
  543. if (1 - cosTheta) > 0.0001 then
  544. local theta = ACOS(cosTheta)
  545. local invSinTheta = 1 / SIN(theta)
  546. startInterp = SIN((1 - t) * theta) * invSinTheta
  547. finishInterp = SIN(t * theta) * invSinTheta
  548. else
  549. startInterp = 1 - t
  550. finishInterp = t
  551. end
  552. else
  553. if (1 + cosTheta) > 0.0001 then
  554. local theta = ACOS(-cosTheta)
  555. local invSinTheta = 1 / SIN(theta)
  556. startInterp = SIN((t - 1) * theta) * invSinTheta
  557. finishInterp = SIN(t * theta) * invSinTheta
  558. else
  559. startInterp = t - 1
  560. finishInterp = t
  561. end
  562. end
  563. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  564. end
  565.  
  566. function Clerp(a, b, t)
  567. local qa = {QuaternionFromCFrame(a)}
  568. local qb = {QuaternionFromCFrame(b)}
  569. local ax, ay, az = a.x, a.y, a.z
  570. local bx, by, bz = b.x, b.y, b.z
  571. local _t = 1 - t
  572. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  573. end
  574.  
  575. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  576. local frame = IT("Frame")
  577. frame.BackgroundTransparency = TRANSPARENCY
  578. frame.BorderSizePixel = BORDERSIZEPIXEL
  579. frame.Position = POSITION
  580. frame.Size = SIZE
  581. frame.BackgroundColor3 = COLOR
  582. frame.BorderColor3 = BORDERCOLOR
  583. frame.Name = NAME
  584. frame.Parent = PARENT
  585. return frame
  586. end
  587.  
  588. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  589. local label = IT("TextLabel")
  590. label.BackgroundTransparency = 1
  591. label.Size = UD2(1, 0, 1, 0)
  592. label.Position = UD2(0, 0, 0, 0)
  593. label.TextColor3 = TEXTCOLOR
  594. label.TextStrokeTransparency = STROKETRANSPARENCY
  595. label.TextTransparency = TRANSPARENCY
  596. label.FontSize = TEXTFONTSIZE
  597. label.Font = TEXTFONT
  598. label.BorderSizePixel = BORDERSIZEPIXEL
  599. label.TextScaled = false
  600. label.Text = TEXT
  601. label.Name = NAME
  602. label.Parent = PARENT
  603. return label
  604. end
  605.  
  606. function NoOutlines(PART)
  607. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  608. end
  609.  
  610. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  611. local NEWWELD = IT(TYPE)
  612. NEWWELD.Part0 = PART0
  613. NEWWELD.Part1 = PART1
  614. NEWWELD.C0 = C0
  615. NEWWELD.C1 = C1
  616. NEWWELD.Parent = PARENT
  617. return NEWWELD
  618. end
  619.  
  620. local S = IT("Sound")
  621. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  622. local NEWSOUND = nil
  623. coroutine.resume(coroutine.create(function()
  624. NEWSOUND = S:Clone()
  625. NEWSOUND.Parent = PARENT
  626. NEWSOUND.Volume = VOLUME
  627. NEWSOUND.Pitch = PITCH
  628. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=392401222"
  629. NEWSOUND:play()
  630. if DOESLOOP == true then
  631. NEWSOUND.Looped = true
  632. else
  633. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  634. NEWSOUND:remove()
  635. end
  636. end))
  637. return NEWSOUND
  638. end
  639.  
  640. function CFrameFromTopBack(at, top, back)
  641. local right = top:Cross(back)
  642. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  643. end
  644.  
  645. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  646. function WACKYEFFECT(Table)
  647. local TYPE = (Table.EffectType or "Sphere")
  648. local SIZE = (Table.Size or VT(1,1,1))
  649. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  650. local TRANSPARENCY = (Table.Transparency or 0)
  651. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  652. local CFRAME = (Table.CFrame or Torso.CFrame)
  653. local MOVEDIRECTION = (Table.MoveToPos or nil)
  654. local ROTATION1 = (Table.RotationX or 0)
  655. local ROTATION2 = (Table.RotationY or 0)
  656. local ROTATION3 = (Table.RotationZ or 0)
  657. local MATERIAL = (Table.Material or "Neon")
  658. local COLOR = (Table.Color or C3(1,1,1))
  659. local TIME = (Table.Time or 45)
  660. local SOUNDID = (Table.SoundID or nil)
  661. local SOUNDPITCH = (Table.SoundPitch or nil)
  662. local SOUNDVOLUME = (Table.SoundVolume or nil)
  663. coroutine.resume(coroutine.create(function()
  664. local PLAYSSOUND = false
  665. local SOUND = nil
  666. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  667. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  668. PLAYSSOUND = true
  669. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  670. end
  671. EFFECT.Color = COLOR
  672. local MSH = nil
  673. if TYPE == "Sphere" then
  674. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  675. elseif TYPE == "Block" then
  676. MSH = IT("BlockMesh",EFFECT)
  677. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  678. elseif TYPE == "Wave" then
  679. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  680. elseif TYPE == "Ring" then
  681. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  682. elseif TYPE == "Slash" then
  683. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  684. elseif TYPE == "Round Slash" then
  685. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  686. elseif TYPE == "Swirl" then
  687. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  688. elseif TYPE == "Skull" then
  689. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  690. elseif TYPE == "Crystal" then
  691. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  692. end
  693. if MSH ~= nil then
  694. local MOVESPEED = nil
  695. if MOVEDIRECTION ~= nil then
  696. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  697. end
  698. local GROWTH = SIZE - ENDSIZE
  699. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  700. if TYPE == "Block" then
  701. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  702. else
  703. EFFECT.CFrame = CFRAME
  704. end
  705. for LOOP = 1, TIME+1 do
  706. Swait()
  707. MSH.Scale = MSH.Scale - GROWTH/TIME
  708. if TYPE == "Wave" then
  709. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  710. end
  711. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  712. if TYPE == "Block" then
  713. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  714. else
  715. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  716. end
  717. if MOVEDIRECTION ~= nil then
  718. local ORI = EFFECT.Orientation
  719. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  720. EFFECT.Orientation = ORI
  721. end
  722. end
  723. if PLAYSSOUND == false then
  724. EFFECT:remove()
  725. else
  726. SOUND.Stopped:Connect(function()
  727. EFFECT:remove()
  728. end)
  729. end
  730. else
  731. if PLAYSSOUND == false then
  732. EFFECT:remove()
  733. else
  734. repeat Swait() until SOUND.Playing == false
  735. EFFECT:remove()
  736. end
  737. end
  738. end))
  739. end
  740. for _, c in pairs(Character:GetChildren()) do
  741. if c.ClassName == "Part" then
  742. table.insert(BODY,{c,Character})
  743. for _, q in pairs(c:GetChildren()) do
  744. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  745. table.insert(BODY,{q,c})
  746. end
  747. end
  748. end
  749. end
  750.  
  751. function refit()
  752. Character.Parent = workspace
  753. for e = 1, #BODY do
  754. if BODY[e] ~= nil then
  755. local STUFF = BODY[e]
  756. local PART = STUFF[1]
  757. local PARENT = STUFF[2]
  758. PART.Parent = PARENT
  759. end
  760. end
  761. end
  762.  
  763. function MakeForm(PART,TYPE)
  764. if TYPE == "Cyl" then
  765. local MSH = IT("CylinderMesh",PART)
  766. elseif TYPE == "Ball" then
  767. local MSH = IT("SpecialMesh",PART)
  768. MSH.MeshType = "Sphere"
  769. elseif TYPE == "Wedge" then
  770. local MSH = IT("SpecialMesh",PART)
  771. MSH.MeshType = "Wedge"
  772. end
  773. end
  774.  
  775. function SpawnTrail(FROM,TO,BIG)
  776. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  777. MakeForm(TRAIL,"Cyl")
  778. local DIST = (FROM - TO).Magnitude
  779. if BIG == true then
  780. TRAIL.Size = VT(0.5,DIST,0.5)
  781. else
  782. TRAIL.Size = VT(0.25,DIST,0.25)
  783. end
  784. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  785. coroutine.resume(coroutine.create(function()
  786. for i = 1, 5 do
  787. Swait()
  788. TRAIL.Transparency = TRAIL.Transparency + 0.1
  789. end
  790. TRAIL:remove()
  791. end))
  792. end
  793.  
  794. Debris = game:GetService("Debris")
  795.  
  796. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  797. local DIRECTION = CF(StartPos,EndPos).lookVector
  798. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  799. end
  800.  
  801. function turnto(position)
  802. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  803. end
  804. local asd = Instance.new("ParticleEmitter")
  805. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  806. asd.LightEmission = .1
  807. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  808. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  809. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  810. asd.Transparency = bbb
  811. asd.Size = aaa
  812. asd.ZOffset = .9
  813. asd.Acceleration = Vector3.new(0, -15, 0)
  814. asd.LockedToPart = false
  815. asd.EmissionDirection = "Back"
  816. asd.Lifetime = NumberRange.new(1, 2)
  817. asd.Rotation = NumberRange.new(-100, 100)
  818. asd.RotSpeed = NumberRange.new(-100, 100)
  819. asd.Speed = NumberRange.new(10)
  820. asd.Enabled = false
  821. asd.VelocitySpread = 999
  822.  
  823. function getbloody(victim,amount)
  824. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  825. PART.CFrame = victim.CFrame
  826. local HITPLAYERSOUNDS = {"356551938","264486467"}
  827. Debris:AddItem(PART,5)
  828. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  829. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  830. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  831. local prtcl = asd:Clone()
  832. prtcl.Parent = PART
  833. prtcl:Emit(amount*10)
  834. end
  835.  
  836. local Particle = IT("ParticleEmitter",nil)
  837. Particle.Enabled = false
  838. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  839. Particle.LightEmission = 0.5
  840. Particle.Rate = 150
  841. Particle.ZOffset = 1
  842. Particle.Rotation = NumberRange.new(-180, 180)
  843. Particle.RotSpeed = NumberRange.new(-180, 180)
  844. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  845. Particle.Color = ColorSequence.new(C3(0,0,0),C3(0.4,0,0))
  846.  
  847. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  848. function ParticleEmitter(Table)
  849. local PRTCL = Particle:Clone()
  850. local Speed = Table.Speed or 5
  851. local Drag = Table.Drag or 0
  852. local Size1 = Table.Size1 or 1
  853. local Size2 = Table.Size2 or 5
  854. local Lifetime1 = Table.Lifetime1 or 1
  855. local Lifetime2 = Table.Lifetime2 or 1.5
  856. local Parent = Table.Parent or Torso
  857. local Emit = Table.Emit or 100
  858. local Offset = Table.Offset or 360
  859. local Acel = Table.Acel or VT(0,0,0)
  860. local Enabled = Table.Enabled or false
  861. PRTCL.Parent = Parent
  862. PRTCL.Size = NumberSequence.new(Size1,Size2)
  863. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  864. PRTCL.Speed = NumberRange.new(Speed)
  865. PRTCL.VelocitySpread = Offset
  866. PRTCL.Drag = Drag
  867. PRTCL.Acceleration = Acel
  868. if Enabled == false then
  869. PRTCL:Emit(Emit)
  870. Debris:AddItem(PRTCL,Lifetime2)
  871. else
  872. PRTCL.Enabled = true
  873. end
  874. return PRTCL
  875. end
  876.  
  877. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  878. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  879. end
  880.  
  881. function PositiveAngle(NUMBER)
  882. if NUMBER >= 0 then
  883. NUMBER = 0
  884. end
  885. return NUMBER
  886. end
  887.  
  888. function NegativeAngle(NUMBER)
  889. if NUMBER <= 0 then
  890. NUMBER = 0
  891. end
  892. return NUMBER
  893. end
  894.  
  895. function Swait(NUMBER)
  896. if NUMBER == 0 or NUMBER == nil then
  897. ArtificialHB.Event:wait()
  898. else
  899. for i = 1, NUMBER do
  900. ArtificialHB.Event:wait()
  901. end
  902. end
  903. end
  904.  
  905. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  906. local NEWMESH = IT(MESH)
  907. if MESH == "SpecialMesh" then
  908. NEWMESH.MeshType = MESHTYPE
  909. if MESHID ~= "nil" and MESHID ~= "" then
  910. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  911. end
  912. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  913. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  914. end
  915. end
  916. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  917. NEWMESH.Scale = SCALE
  918. NEWMESH.Parent = PARENT
  919. return NEWMESH
  920. end
  921.  
  922. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  923. local NEWPART = IT("Part")
  924. NEWPART.formFactor = FORMFACTOR
  925. NEWPART.Reflectance = REFLECTANCE
  926. NEWPART.Transparency = TRANSPARENCY
  927. NEWPART.CanCollide = false
  928. NEWPART.Locked = true
  929. NEWPART.Anchored = true
  930. if ANCHOR == false then
  931. NEWPART.Anchored = false
  932. end
  933. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  934. NEWPART.Name = NAME
  935. NEWPART.Size = SIZE
  936. NEWPART.Position = Torso.Position
  937. NEWPART.Material = MATERIAL
  938. NEWPART:BreakJoints()
  939. NEWPART.Parent = PARENT
  940. return NEWPART
  941. end
  942.  
  943. local function weldBetween(a, b)
  944. local weldd = Instance.new("ManualWeld")
  945. weldd.Part0 = a
  946. weldd.Part1 = b
  947. weldd.C0 = CFrame.new()
  948. weldd.C1 = b.CFrame:inverse() * a.CFrame
  949. weldd.Parent = a
  950. return weldd
  951. end
  952.  
  953.  
  954. function QuaternionFromCFrame(cf)
  955. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  956. local trace = m00 + m11 + m22
  957. if trace > 0 then
  958. local s = math.sqrt(1 + trace)
  959. local recip = 0.5 / s
  960. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  961. else
  962. local i = 0
  963. if m11 > m00 then
  964. i = 1
  965. end
  966. if m22 > (i == 0 and m00 or m11) then
  967. i = 2
  968. end
  969. if i == 0 then
  970. local s = math.sqrt(m00 - m11 - m22 + 1)
  971. local recip = 0.5 / s
  972. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  973. elseif i == 1 then
  974. local s = math.sqrt(m11 - m22 - m00 + 1)
  975. local recip = 0.5 / s
  976. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  977. elseif i == 2 then
  978. local s = math.sqrt(m22 - m00 - m11 + 1)
  979. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  980. end
  981. end
  982. end
  983.  
  984. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  985. local xs, ys, zs = x + x, y + y, z + z
  986. local wx, wy, wz = w * xs, w * ys, w * zs
  987. local xx = x * xs
  988. local xy = x * ys
  989. local xz = x * zs
  990. local yy = y * ys
  991. local yz = y * zs
  992. local zz = z * zs
  993. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  994. end
  995.  
  996. function QuaternionSlerp(a, b, t)
  997. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  998. local startInterp, finishInterp;
  999. if cosTheta >= 0.0001 then
  1000. if (1 - cosTheta) > 0.0001 then
  1001. local theta = ACOS(cosTheta)
  1002. local invSinTheta = 1 / SIN(theta)
  1003. startInterp = SIN((1 - t) * theta) * invSinTheta
  1004. finishInterp = SIN(t * theta) * invSinTheta
  1005. else
  1006. startInterp = 1 - t
  1007. finishInterp = t
  1008. end
  1009. else
  1010. if (1 + cosTheta) > 0.0001 then
  1011. local theta = ACOS(-cosTheta)
  1012. local invSinTheta = 1 / SIN(theta)
  1013. startInterp = SIN((t - 1) * theta) * invSinTheta
  1014. finishInterp = SIN(t * theta) * invSinTheta
  1015. else
  1016. startInterp = t - 1
  1017. finishInterp = t
  1018. end
  1019. end
  1020. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1021. end
  1022.  
  1023. function Clerp(a, b, t)
  1024. local qa = {QuaternionFromCFrame(a)}
  1025. local qb = {QuaternionFromCFrame(b)}
  1026. local ax, ay, az = a.x, a.y, a.z
  1027. local bx, by, bz = b.x, b.y, b.z
  1028. local _t = 1 - t
  1029. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1030. end
  1031.  
  1032. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1033. local frame = IT("Frame")
  1034. frame.BackgroundTransparency = TRANSPARENCY
  1035. frame.BorderSizePixel = BORDERSIZEPIXEL
  1036. frame.Position = POSITION
  1037. frame.Size = SIZE
  1038. frame.BackgroundColor3 = COLOR
  1039. frame.BorderColor3 = BORDERCOLOR
  1040. frame.Name = NAME
  1041. frame.Parent = PARENT
  1042. return frame
  1043. end
  1044.  
  1045. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1046. local label = IT("TextLabel")
  1047. label.BackgroundTransparency = 1
  1048. label.Size = UD2(1, 0, 1, 0)
  1049. label.Position = UD2(0, 0, 0, 0)
  1050. label.TextColor3 = TEXTCOLOR
  1051. label.TextStrokeTransparency = STROKETRANSPARENCY
  1052. label.TextTransparency = TRANSPARENCY
  1053. label.FontSize = TEXTFONTSIZE
  1054. label.Font = TEXTFONT
  1055. label.BorderSizePixel = BORDERSIZEPIXEL
  1056. label.TextScaled = false
  1057. label.Text = TEXT
  1058. label.Name = NAME
  1059. label.Parent = PARENT
  1060. return label
  1061. end
  1062.  
  1063. function NoOutlines(PART)
  1064. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1065. end
  1066.  
  1067. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1068. local NEWWELD = IT(TYPE)
  1069. NEWWELD.Part0 = PART0
  1070. NEWWELD.Part1 = PART1
  1071. NEWWELD.C0 = C0
  1072. NEWWELD.C1 = C1
  1073. NEWWELD.Parent = PARENT
  1074. return NEWWELD
  1075. end
  1076.  
  1077. local S = IT("Sound")
  1078. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1079. local NEWSOUND = nil
  1080. coroutine.resume(coroutine.create(function()
  1081. NEWSOUND = S:Clone()
  1082. NEWSOUND.Parent = PARENT
  1083. NEWSOUND.Volume = VOLUME
  1084. NEWSOUND.Pitch = PITCH
  1085. NEWSOUND.SoundId = "rbxassetid://"..ID
  1086. NEWSOUND:play()
  1087. if DOESLOOP == true then
  1088. NEWSOUND.Looped = true
  1089. else
  1090. repeat wait(1) until NEWSOUND.Playing == false
  1091. NEWSOUND:remove()
  1092. end
  1093. end))
  1094. return NEWSOUND
  1095. end
  1096.  
  1097. function CFrameFromTopBack(at, top, back)
  1098. local right = top:Cross(back)
  1099. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1100. end
  1101.  
  1102. function R_RANDOM(CFRAME,DIST)
  1103. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  1104. end
  1105.  
  1106. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1107. function WACKYEFFECT(Table)
  1108. local TYPE = (Table.EffectType or "Sphere")
  1109. local SIZE = (Table.Size or VT(1,1,1))
  1110. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1111. local TRANSPARENCY = (Table.Transparency or 0)
  1112. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1113. local CFRAME = (Table.CFrame or Torso.CFrame)
  1114. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1115. local ROTATION1 = (Table.RotationX or 0)
  1116. local ROTATION2 = (Table.RotationY or 0)
  1117. local ROTATION3 = (Table.RotationZ or 0)
  1118. local MATERIAL = (Table.Material or "Neon")
  1119. local COLOR = (Table.Color or C3(1,1,1))
  1120. local TIME = (Table.Time or 45)
  1121. local SOUNDID = (Table.SoundID or nil)
  1122. local SOUNDPITCH = (Table.SoundPitch or nil)
  1123. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1124. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  1125. local BOOMERANG = (Table.Boomerang or 0)
  1126. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  1127. coroutine.resume(coroutine.create(function()
  1128. local PLAYSSOUND = false
  1129. local SOUND = nil
  1130. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1131. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1132. PLAYSSOUND = true
  1133. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1134. end
  1135. EFFECT.Color = COLOR
  1136. local MSH = nil
  1137. if TYPE == "Sphere" then
  1138. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1139. elseif TYPE == "Block" or TYPE == "Box" then
  1140. MSH = IT("BlockMesh",EFFECT)
  1141. MSH.Scale = SIZE
  1142. elseif TYPE == "Wave" then
  1143. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1144. elseif TYPE == "Ring" then
  1145. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1146. elseif TYPE == "Slash" then
  1147. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1148. elseif TYPE == "Round Slash" then
  1149. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1150. elseif TYPE == "Swirl" then
  1151. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  1152. elseif TYPE == "Skull" then
  1153. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1154. elseif TYPE == "Crystal" then
  1155. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1156. end
  1157. if MSH ~= nil then
  1158. local BOOMR1 = 1+BOOMERANG/50
  1159. local BOOMR2 = 1+SIZEBOOMERANG/50
  1160. local MOVESPEED = nil
  1161. if MOVEDIRECTION ~= nil then
  1162. if USEBOOMERANGMATH == true then
  1163. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  1164. else
  1165. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  1166. end
  1167. end
  1168. local GROWTH = nil
  1169. if USEBOOMERANGMATH == true then
  1170. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  1171. else
  1172. GROWTH = (SIZE - ENDSIZE)
  1173. end
  1174. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1175. if TYPE == "Block" then
  1176. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1177. else
  1178. EFFECT.CFrame = CFRAME
  1179. end
  1180. if USEBOOMERANGMATH == true then
  1181. for LOOP = 1, TIME+1 do
  1182. Swait()
  1183. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  1184. if TYPE == "Wave" then
  1185. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  1186. end
  1187. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1188. if TYPE == "Block" then
  1189. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1190. else
  1191. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1192. end
  1193. if MOVEDIRECTION ~= nil then
  1194. local ORI = EFFECT.Orientation
  1195. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  1196. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  1197. end
  1198. end
  1199. else
  1200. for LOOP = 1, TIME+1 do
  1201. Swait()
  1202. MSH.Scale = MSH.Scale - GROWTH/TIME
  1203. if TYPE == "Wave" then
  1204. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  1205. end
  1206. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1207. if TYPE == "Block" then
  1208. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1209. else
  1210. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1211. end
  1212. if MOVEDIRECTION ~= nil then
  1213. local ORI = EFFECT.Orientation
  1214. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1215. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  1216. end
  1217. end
  1218. end
  1219. EFFECT.Transparency = 1
  1220. if PLAYSSOUND == false then
  1221. EFFECT:remove()
  1222. else
  1223. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1224. EFFECT:remove()
  1225. end
  1226. else
  1227. if PLAYSSOUND == false then
  1228. EFFECT:remove()
  1229. else
  1230. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1231. EFFECT:remove()
  1232. end
  1233. end
  1234. end))
  1235. end
  1236.  
  1237. function MakeForm(PART,TYPE)
  1238. if TYPE == "Cyl" then
  1239. local MSH = IT("CylinderMesh",PART)
  1240. elseif TYPE == "Ball" then
  1241. local MSH = IT("SpecialMesh",PART)
  1242. MSH.MeshType = "Sphere"
  1243. elseif TYPE == "Wedge" then
  1244. local MSH = IT("SpecialMesh",PART)
  1245. MSH.MeshType = "Wedge"
  1246. end
  1247. end
  1248.  
  1249. Debris = game:GetService("Debris")
  1250.  
  1251. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1252. local DIRECTION = CF(StartPos,EndPos).lookVector
  1253. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1254. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  1255. end
  1256.  
  1257. local DECAL = IT("Decal")
  1258. function MagicRing()
  1259. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true)
  1260. local MESH = IT("BlockMesh",RING)
  1261. local BOTTOMTEXTURE = DECAL:Clone()
  1262. BOTTOMTEXTURE.Parent = RING
  1263. BOTTOMTEXTURE.Face = "Bottom"
  1264. BOTTOMTEXTURE.Name = "BottomTexture"
  1265. local TOPTEXTURE = DECAL:Clone()
  1266. TOPTEXTURE.Parent = RING
  1267. TOPTEXTURE.Face = "Top"
  1268. TOPTEXTURE.Name = "TopTexture"
  1269. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  1270. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  1271. BOTTOMTEXTURE.Color3 = C3(0,0,0)
  1272. TOPTEXTURE.Color3 = C3(0,0,0)
  1273. return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE
  1274. end
  1275.  
  1276. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  1277. coroutine.resume(coroutine.create(function()
  1278. local FADE = IT("Model",Effects)
  1279. if PARENT ~= nil then
  1280. FADE.Parent = PARENT
  1281. end
  1282. FADE.Name = "FadingEffect"
  1283. for _, c in pairs(Character:GetChildren()) do
  1284. if c.ClassName == "Part" then
  1285. c.CanCollide = false
  1286. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
  1287. FADER.CFrame = c.CFrame
  1288. FADER.Color = COLOR
  1289. if FADER.Name == "Head" then
  1290. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  1291. elseif FADER.Name == "HumanoidRootPart" then
  1292. FADE.PrimaryPart = FADER
  1293. FADER.Transparency = 1
  1294. end
  1295. end
  1296. end
  1297. local TRANS = 0.25/TIMER
  1298. local DIST = nil
  1299. if MOVEDIRECTION ~= nil then
  1300. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  1301. end
  1302. for i = 1, TIMER do
  1303. Swait()
  1304. for _, c in pairs(FADE:GetChildren()) do
  1305. if c.ClassName == "Part" then
  1306. c.Transparency = c.Transparency + TRANS
  1307. end
  1308. end
  1309. if MOVEDIRECTION ~= nil then
  1310. local ORI = FADE.PrimaryPart.Orientation
  1311. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  1312. end
  1313. end
  1314. FADE:remove()
  1315. end))
  1316. end
  1317.  
  1318. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1319. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1320. end
  1321.  
  1322. function PositiveAngle(NUMBER)
  1323. if NUMBER >= 0 then
  1324. NUMBER = 0
  1325. end
  1326. return NUMBER
  1327. end
  1328.  
  1329. function NegativeAngle(NUMBER)
  1330. if NUMBER <= 0 then
  1331. NUMBER = 0
  1332. end
  1333. return NUMBER
  1334. end
  1335.  
  1336. function Swait(NUMBER)
  1337. if NUMBER == 0 or NUMBER == nil then
  1338. ArtificialHB.Event:wait()
  1339. else
  1340. for i = 1, NUMBER do
  1341. ArtificialHB.Event:wait()
  1342. end
  1343. end
  1344. end
  1345.  
  1346. function QuaternionFromCFrame(cf)
  1347. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1348. local trace = m00 + m11 + m22
  1349. if trace > 0 then
  1350. local s = math.sqrt(1 + trace)
  1351. local recip = 0.5 / s
  1352. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1353. else
  1354. local i = 0
  1355. if m11 > m00 then
  1356. i = 1
  1357. end
  1358. if m22 > (i == 0 and m00 or m11) then
  1359. i = 2
  1360. end
  1361. if i == 0 then
  1362. local s = math.sqrt(m00 - m11 - m22 + 1)
  1363. local recip = 0.5 / s
  1364. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1365. elseif i == 1 then
  1366. local s = math.sqrt(m11 - m22 - m00 + 1)
  1367. local recip = 0.5 / s
  1368. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1369. elseif i == 2 then
  1370. local s = math.sqrt(m22 - m00 - m11 + 1)
  1371. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1372. end
  1373. end
  1374. end
  1375.  
  1376. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1377. local xs, ys, zs = x + x, y + y, z + z
  1378. local wx, wy, wz = w * xs, w * ys, w * zs
  1379. local xx = x * xs
  1380. local xy = x * ys
  1381. local xz = x * zs
  1382. local yy = y * ys
  1383. local yz = y * zs
  1384. local zz = z * zs
  1385. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1386. end
  1387.  
  1388. function QuaternionSlerp(a, b, t)
  1389. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1390. local startInterp, finishInterp;
  1391. if cosTheta >= 0.0001 then
  1392. if (1 - cosTheta) > 0.0001 then
  1393. local theta = ACOS(cosTheta)
  1394. local invSinTheta = 1 / SIN(theta)
  1395. startInterp = SIN((1 - t) * theta) * invSinTheta
  1396. finishInterp = SIN(t * theta) * invSinTheta
  1397. else
  1398. startInterp = 1 - t
  1399. finishInterp = t
  1400. end
  1401. else
  1402. if (1 + cosTheta) > 0.0001 then
  1403. local theta = ACOS(-cosTheta)
  1404. local invSinTheta = 1 / SIN(theta)
  1405. startInterp = SIN((t - 1) * theta) * invSinTheta
  1406. finishInterp = SIN(t * theta) * invSinTheta
  1407. else
  1408. startInterp = t - 1
  1409. finishInterp = t
  1410. end
  1411. end
  1412. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1413. end
  1414.  
  1415. function Clerp(a, b, t)
  1416. local qa = {QuaternionFromCFrame(a)}
  1417. local qb = {QuaternionFromCFrame(b)}
  1418. local ax, ay, az = a.x, a.y, a.z
  1419. local bx, by, bz = b.x, b.y, b.z
  1420. local _t = 1 - t
  1421. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1422. end
  1423.  
  1424. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1425. local frame = IT("Frame")
  1426. frame.BackgroundTransparency = TRANSPARENCY
  1427. frame.BorderSizePixel = BORDERSIZEPIXEL
  1428. frame.Position = POSITION
  1429. frame.Size = SIZE
  1430. frame.BackgroundColor3 = COLOR
  1431. frame.BorderColor3 = BORDERCOLOR
  1432. frame.Name = NAME
  1433. frame.Parent = PARENT
  1434. return frame
  1435. end
  1436.  
  1437. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1438. local label = IT("TextLabel")
  1439. label.BackgroundTransparency = 1
  1440. label.Size = UD2(1, 0, 1, 0)
  1441. label.Position = UD2(0, 0, 0, 0)
  1442. label.TextColor3 = TEXTCOLOR
  1443. label.TextStrokeTransparency = STROKETRANSPARENCY
  1444. label.TextTransparency = TRANSPARENCY
  1445. label.FontSize = TEXTFONTSIZE
  1446. label.Font = TEXTFONT
  1447. label.BorderSizePixel = BORDERSIZEPIXEL
  1448. label.TextScaled = false
  1449. label.Text = TEXT
  1450. label.Name = NAME
  1451. label.Parent = PARENT
  1452. return label
  1453. end
  1454.  
  1455. function NoOutlines(PART)
  1456. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1457. end
  1458.  
  1459.  
  1460. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1461. local NEWWELD = IT(TYPE)
  1462. NEWWELD.Part0 = PART0
  1463. NEWWELD.Part1 = PART1
  1464. NEWWELD.C0 = C0
  1465. NEWWELD.C1 = C1
  1466. NEWWELD.Parent = PARENT
  1467. return NEWWELD
  1468. end
  1469.  
  1470. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1471. local NEWSOUND = nil
  1472. coroutine.resume(coroutine.create(function()
  1473. NEWSOUND = IT("Sound", PARENT)
  1474. NEWSOUND.Volume = VOLUME
  1475. NEWSOUND.Pitch = PITCH
  1476. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1477. Swait()
  1478. NEWSOUND:play()
  1479. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  1480. end))
  1481. return NEWSOUND
  1482. end
  1483.  
  1484. function CFrameFromTopBack(at, top, back)
  1485. local right = top:Cross(back)
  1486. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1487. end
  1488.  
  1489. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1490. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1491. local mesh = IT("SpecialMesh",wave)
  1492. mesh.MeshType = "FileMesh"
  1493. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1494. mesh.Scale = SIZE
  1495. mesh.Offset = VT(0,0,-SIZE.X/8)
  1496. wave.CFrame = CFRAME
  1497. coroutine.resume(coroutine.create(function(PART)
  1498. for i = 1, WAIT do
  1499. Swait()
  1500. mesh.Scale = mesh.Scale + GROW
  1501. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1502. if DOESROT == true then
  1503. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1504. end
  1505. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1506. if wave.Transparency > 0.99 then
  1507. wave:remove()
  1508. end
  1509. end
  1510. end))
  1511. end
  1512.  
  1513. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1514. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1515. local mesh = IT("SpecialMesh",wave)
  1516. mesh.MeshType = "FileMesh"
  1517. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1518. mesh.Scale = SIZE
  1519. --mesh.Offset = VT(0,0,-SIZE.X/8)
  1520. wave.CFrame = CFRAME
  1521. coroutine.resume(coroutine.create(function(PART)
  1522. for i = 1, WAIT do
  1523. Swait()
  1524. mesh.Scale = mesh.Scale + GROW
  1525. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1526. if DOESROT == true then
  1527. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1528. end
  1529. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1530. if wave.Transparency > 0.99 then
  1531. wave:remove()
  1532. end
  1533. end
  1534. end))
  1535. end
  1536.  
  1537. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1538. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1539. local mesh = IT("SpecialMesh",wave)
  1540. mesh.MeshType = "FileMesh"
  1541. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1542. mesh.Scale = SIZE
  1543. wave.CFrame = CFRAME
  1544. coroutine.resume(coroutine.create(function(PART)
  1545. for i = 1, WAIT do
  1546. Swait()
  1547. mesh.Scale = mesh.Scale + GROW
  1548. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1549. if DOESROT == true then
  1550. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1551. end
  1552. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1553. if wave.Transparency > 0.99 then
  1554. wave:remove()
  1555. end
  1556. end
  1557. end))
  1558. end
  1559.  
  1560.  
  1561. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  1562. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1563. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1564. wave.CFrame = CFRAME
  1565. coroutine.resume(coroutine.create(function(PART)
  1566. for i = 1, WAIT do
  1567. Swait()
  1568. mesh.Scale = mesh.Scale * GROW
  1569. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1570. if wave.Transparency > 0.99 then
  1571. wave:remove()
  1572. end
  1573. end
  1574. end))
  1575. end
  1576.  
  1577. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1578. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1579. local mesh = IT("SpecialMesh",wave)
  1580. mesh.MeshType = "Sphere"
  1581. mesh.Scale = SIZE
  1582. mesh.Offset = VT(0,0,0)
  1583. wave.CFrame = CFRAME
  1584. coroutine.resume(coroutine.create(function(PART)
  1585. for i = 1, WAIT do
  1586. Swait()
  1587. mesh.Scale = mesh.Scale + GROW
  1588. wave.Transparency = wave.Transparency + (1/WAIT)
  1589. if wave.Transparency > 0.99 then
  1590. wave:remove()
  1591. end
  1592. end
  1593. end))
  1594. end
  1595.  
  1596. function MakeForm(PART,TYPE)
  1597. if TYPE == "Cyl" then
  1598. local MSH = IT("CylinderMesh",PART)
  1599. elseif TYPE == "Ball" then
  1600. local MSH = IT("SpecialMesh",PART)
  1601. MSH.MeshType = "Sphere"
  1602. elseif TYPE == "Wedge" then
  1603. local MSH = IT("SpecialMesh",PART)
  1604. MSH.MeshType = "Wedge"
  1605. end
  1606. end
  1607.  
  1608. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1609. if FLOOR ~= nil then
  1610. coroutine.resume(coroutine.create(function()
  1611. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1612. PART.CFrame = CF(POSITION)
  1613. for i = 1, 45 do
  1614. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1615. RingPiece.Material = FLOOR.Material
  1616. RingPiece.Color = FLOOR.Color
  1617. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1618. Debris:AddItem(RingPiece,SWAIT/100)
  1619. end
  1620. PART:remove()
  1621. end))
  1622. end
  1623. end
  1624.  
  1625. function CheckTableForString(Table, String)
  1626. for i, v in pairs(Table) do
  1627. if string.find(string.lower(String), string.lower(v)) then
  1628. return true
  1629. end
  1630. end
  1631. return false
  1632. end
  1633.  
  1634. function CheckIntangible(Hit)
  1635. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1636. if Hit and Hit.Parent then
  1637. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1638. return true
  1639. end
  1640. end
  1641. return false
  1642. end
  1643.  
  1644. Debris = game:GetService("Debris")
  1645.  
  1646. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1647. local Direction = CFrame.new(StartPos, Vec).lookVector
  1648. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1649. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1650. if RayHit and CheckIntangible(RayHit) then
  1651. if DelayIfHit then
  1652. wait()
  1653. end
  1654. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1655. end
  1656. return RayHit, RayPos, RayNormal
  1657. end
  1658.  
  1659. function turnto(position)
  1660. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1661. end
  1662.  
  1663. function CameraEnshaking(Length, Intensity)
  1664. coroutine.resume(coroutine.create(function()
  1665. local intensity = 1 * Intensity
  1666. local rotM = 0.01 * Intensity
  1667. for i = 0, Length, 0.1 do
  1668. Swait()
  1669. intensity = intensity - 0.05 * Intensity / Length
  1670. rotM = rotM - 5.0E-4 * Intensity / Length
  1671. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1672. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1673. end
  1674. hum.CameraOffset = Vector3.new(0, 0, 0)
  1675. end))
  1676. end
  1677.  
  1678.  
  1679. --//=================================\\
  1680. --|| WEAPON CREATION
  1681. --\\=================================//
  1682.  
  1683.  
  1684.  
  1685. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  1686. local TORSO = Torso
  1687. local HUM = Humanoid
  1688. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1689. coroutine.wrap(function()
  1690. VT = Vector3.new
  1691. MRANDOM = math.random
  1692. local A = TIME
  1693. local B = INTENSITY
  1694. local C = true
  1695. local HUMANOID = Humanoid
  1696. local TIMER = A or 35
  1697. local SHAKE = B or 5
  1698. local FADE = C or true
  1699. if HUMANOID then
  1700. local FADER = SHAKE / TIMER
  1701. for i = 1, TIMER do
  1702. wait()
  1703. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  1704. end
  1705. HUMANOID.CameraOffset = VT(0, 0, 0)
  1706. end
  1707.  
  1708. end)()
  1709. end
  1710. end
  1711.  
  1712.  
  1713. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1714. function WACKYEFFECT(Table)
  1715. local TYPE = (Table.EffectType or "Sphere")
  1716. local SIZE = (Table.Size or VT(1,1,1))
  1717. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1718. local TRANSPARENCY = (Table.Transparency or 0)
  1719. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1720. local CFRAME = (Table.CFrame or Torso.CFrame)
  1721. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1722. local ROTATION1 = (Table.RotationX or 0)
  1723. local ROTATION2 = (Table.RotationY or 0)
  1724. local ROTATION3 = (Table.RotationZ or 0)
  1725. local MATERIAL = (Table.Material or "Neon")
  1726. local COLOR = (Table.Color or C3(1,1,1))
  1727. local TIME = (Table.Time or 45)
  1728. local SOUNDID = (Table.SoundID or nil)
  1729. local SOUNDPITCH = (Table.SoundPitch or nil)
  1730. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1731. coroutine.resume(coroutine.create(function()
  1732. local PLAYSSOUND = false
  1733. local SOUND = nil
  1734. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
  1735. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1736. PLAYSSOUND = true
  1737. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1738. end
  1739. EFFECT.Color = COLOR
  1740. local MSH = nil
  1741. if TYPE == "Sphere" then
  1742. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1743. elseif TYPE == "Block" then
  1744. MSH = IT("BlockMesh",EFFECT)
  1745. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1746. elseif TYPE == "Wave" then
  1747. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1748. elseif TYPE == "Ring" then
  1749. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1750. elseif TYPE == "Slash" then
  1751. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1752. elseif TYPE == "Round Slash" then
  1753. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1754. elseif TYPE == "Swirl" then
  1755. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1756. elseif TYPE == "Skull" then
  1757. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1758. elseif TYPE == "Crystal" then
  1759. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1760. end
  1761. if MSH ~= nil then
  1762. local MOVESPEED = nil
  1763. if MOVEDIRECTION ~= nil then
  1764. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1765. end
  1766. local GROWTH = SIZE - ENDSIZE
  1767. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1768. if TYPE == "Block" then
  1769. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1770. else
  1771. EFFECT.CFrame = CFRAME
  1772. end
  1773. for LOOP = 1, TIME+1 do
  1774. Swait()
  1775. MSH.Scale = MSH.Scale - GROWTH/TIME
  1776. if TYPE == "Wave" then
  1777. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1778. end
  1779. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1780. if TYPE == "Block" then
  1781. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1782. else
  1783. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1784. end
  1785. if MOVEDIRECTION ~= nil then
  1786. local ORI = EFFECT.Orientation
  1787. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1788. EFFECT.Orientation = ORI
  1789. end
  1790. end
  1791. if PLAYSSOUND == false then
  1792. EFFECT:remove()
  1793. else
  1794. SOUND.Stopped:Connect(function()
  1795. EFFECT:remove()
  1796. end)
  1797. end
  1798. else
  1799. if PLAYSSOUND == false then
  1800. EFFECT:remove()
  1801. else
  1802. repeat Swait() until SOUND.Playing == false
  1803. EFFECT:remove()
  1804. end
  1805. end
  1806. end))
  1807. end
  1808.  
  1809.  
  1810. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1811. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1812. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1813. wave.CFrame = CFRAME
  1814. coroutine.resume(coroutine.create(function(PART)
  1815. for i = 1, WAIT do
  1816. Swait()
  1817. mesh.Scale = mesh.Scale + GROW
  1818. if DOESROT == true then
  1819. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1820. end
  1821. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1822. if wave.Transparency > 0.99 then
  1823. wave:remove()
  1824. end
  1825. end
  1826. end))
  1827. end
  1828. --EYE-
  1829.  
  1830. for i = 1, 35 do
  1831. local FACE = CreatePart(3, FaceGradient, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1832. FACE.Color = C3(0,0,0)
  1833. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1834. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1835. end
  1836. --EYE1-
  1837. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1838. MakeForm(Eye,"Ball")
  1839. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1840. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1841. MakeForm(Eye,"Ball")
  1842. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1843. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1844. MakeForm(Eye,"Ball")
  1845. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1846. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1847. MakeForm(Eye,"Ball")
  1848. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1849. --EYE2-
  1850. local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  1851. MakeForm(Eye,"Ball")
  1852. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1853. local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  1854. MakeForm(Eye,"Ball")
  1855. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1856. local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  1857. MakeForm(Eye,"Ball")
  1858. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1859. local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  1860. MakeForm(Eye,"Ball")
  1861. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1862.  
  1863. --SS--
  1864.  
  1865.  
  1866.  
  1867. --EXE--
  1868. local EXE = Instance.new("Shirt")
  1869. EXE.ShirtTemplate = "rbxassetid://338740550"
  1870. EXE.Parent = Character
  1871. EXE.Name = "Cloth"
  1872. local LOL = Instance.new("Pants")
  1873. LOL.PantsTemplate = "rbxassetid://338750779"
  1874. LOL.Parent = Character
  1875. LOL.Name = "Cloth"
  1876.  
  1877. --DeadEye--
  1878.  
  1879. local Handle = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  1880. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1881. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  1882. MakeForm(Part,"Wedge")
  1883. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1884. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  1885. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1886. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1887. MakeForm(Part,"Cyl")
  1888. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1889. for i = 1, 8 do
  1890. local Piece = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1891. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1892. end
  1893. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1894. MakeForm(Part,"Wedge")
  1895. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1896. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  1897. MakeForm(Part,"Cyl")
  1898. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1899. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1900. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1901. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  1902. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1903. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  1904. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1905. local RightBarrel = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  1906. MakeForm(RightBarrel,"Cyl")
  1907. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1908. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  1909. MakeForm(Part,"Wedge")
  1910. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1911. local RightHole = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1912. MakeForm(RightHole,"Cyl")
  1913. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1914.  
  1915.  
  1916. --Heads--
  1917.  
  1918. local PRT = CreatePart(3, Heads, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1919. PRT.Color = C3(0,0,0)
  1920. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1921. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1922.  
  1923. local Hair = CreatePart(3, Heads, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  1924. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1925. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1926. local Hair = CreatePart(3, Heads, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  1927. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1928. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1929.  
  1930. --HM--
  1931.  
  1932. local LASTPART = Head
  1933. for i = 1, 20 do
  1934. local MATH = (1-(i/25))
  1935. if LASTPART == Head then
  1936. local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1937. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1938. LASTPART = Horn
  1939. Horn.Color = C3((i*3-3)/255,0,0)
  1940. else
  1941. local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1942. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1943. LASTPART = Horn
  1944. Horn.Color = C3((i*3-3)/255,0,0)
  1945. end
  1946. end
  1947. local LASTPART = Head
  1948. for i = 1, 20 do
  1949. local MATH = (1-(i/25))
  1950. if LASTPART == Head then
  1951. local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1952. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1953. LASTPART = Horn
  1954. Horn.Color = C3((i*3-3)/255,0,0)
  1955. else
  1956. local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1957. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1958. LASTPART = Horn
  1959. Horn.Color = C3((i*3-3)/255,0,0)
  1960. end
  1961. end
  1962.  
  1963. --Black--
  1964.  
  1965. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1966. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1967. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1968. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1969.  
  1970. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1971. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1972. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1973. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1974. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1975. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1976. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1977. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1978.  
  1979. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1980. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1981. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1982. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1983. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1984. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1985. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1986. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1987. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1988. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1989.  
  1990. --banblack--
  1991.  
  1992.  
  1993. --Ban--
  1994.  
  1995. local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1996. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1997. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1998. MakeForm(Part,"Wedge")
  1999. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  2000. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  2001. MakeForm(Part,"Wedge")
  2002. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  2003. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  2004. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2005. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  2006. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2007. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  2008. MakeForm(Part,"Cyl")
  2009. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2010. for i = 1, 8 do
  2011. local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  2012. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  2013. end
  2014. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  2015. MakeForm(Part,"Cyl")
  2016. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2017. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  2018. MakeForm(Part,"Ball")
  2019. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2020. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  2021. MakeForm(Part,"Wedge")
  2022. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  2023. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  2024. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2025. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  2026. MakeForm(Part,"Cyl")
  2027. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2028. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  2029. MakeForm(Part,"Cyl")
  2030. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2031. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  2032. MakeForm(Part,"Cyl")
  2033. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2034. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false)
  2035. MakeForm(Part,"Wedge")
  2036. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0))
  2037. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  2038. MakeForm(Part,"Cyl")
  2039. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2040. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false)
  2041. MakeForm(Part,"Wedge")
  2042. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  2043. local LASTPART = Handle
  2044. for i = 1, 10 do
  2045. if LASTPART == Handle then
  2046. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  2047. LASTPART = Part
  2048. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2049. else
  2050. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  2051. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  2052. LASTPART = Part
  2053. end
  2054. end
  2055.  
  2056. local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false)
  2057. MakeForm(Barrel,"Cyl")
  2058. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2059. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  2060. MakeForm(Part,"Cyl")
  2061. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  2062. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  2063. MakeForm(Part,"Wedge")
  2064. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  2065. local Hole = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  2066. MakeForm(Hole,"Cyl")
  2067. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2.5, 0), CF(0, 0, 0))
  2068. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  2069. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  2070. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  2071. local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  2072. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  2073. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  2074. coroutine.resume(coroutine.create(function()
  2075. while wait() do
  2076. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  2077. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  2078. end
  2079. end))
  2080.  
  2081. --Pan1--
  2082. local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  2083. CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2084. local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  2085. CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  2086. MakeForm(PRT,"Cyl")
  2087. local PRT = CreatePart(3, Pan, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  2088. CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  2089. MakeForm(PRT,"Cyl")
  2090. PRT.Color = C3(159/255, 111/255, 183/255)
  2091. local RING = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  2092. CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  2093. MakeForm(RING,"Cyl")
  2094. RING.Color = C3(0,0,0)
  2095. for i = 1, 12 do
  2096. local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  2097. PRT.Color = C3(0,0,0)
  2098. local MSH = IT("BlockMesh",PRT)
  2099. MSH.Scale = VT(0.6,1,1)
  2100. CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  2101. end
  2102. local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  2103. PRT.Color = C3(0,0,0)
  2104. local MSH = IT("BlockMesh",PRT)
  2105. MSH.Scale = VT(0.4,1,1)
  2106. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  2107. local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  2108. PRT.Color = C3(0,0,0)
  2109. local MSH = IT("BlockMesh",PRT)
  2110. MSH.Scale = VT(0.4,1,1)
  2111. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  2112. coroutine.resume(coroutine.create(function()
  2113. while true do
  2114. Swait()
  2115. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  2116. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  2117. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  2118. if CLOCKLOOP <= -150 then
  2119. if MODE == "black" then
  2120. CLOCKLOOP = 0
  2121. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 1})
  2122. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2123. ApplyAoE3(HITPOS,10,15,45,75,false)
  2124. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2125. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2126. if CLOCKTARGET ~= nil then
  2127. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  2128. if CLOCKTARGET.Torso ~= nil then
  2129. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  2130. end
  2131. if CLOCKTARGET.Health == 0 then
  2132. CLOCKTARGET = nil
  2133. end
  2134. end
  2135. end
  2136. end
  2137. end
  2138. end))
  2139. --Pan2--
  2140. coroutine.resume(coroutine.create(function()
  2141. while true do
  2142. Swait()
  2143. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  2144. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  2145. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  2146. if CLOCKLOOP <= -20 then
  2147. if MODE == "Killbot" then
  2148. CLOCKLOOP = 0
  2149. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 0.2})
  2150. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2151. ApplyAoE3(HITPOS,10,15,45,75,false)
  2152. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2153. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2154. if CLOCKTARGET ~= nil then
  2155. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  2156. if CLOCKTARGET.Torso ~= nil then
  2157. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  2158. end
  2159. if CLOCKTARGET.Health == 0 then
  2160. CLOCKTARGET = nil
  2161. end
  2162. end
  2163. end
  2164. end
  2165. end
  2166. end))
  2167.  
  2168.  
  2169. for _, c in pairs(Weapon:GetDescendants()) do
  2170. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2171. c.Material = "Glass"
  2172. c.Color = C3(0,0,0)
  2173. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2174. c.Color = C3(1,0,0)
  2175. c.Material = "Neon"
  2176. end
  2177. end
  2178.  
  2179. for _, c in pairs(Weapon2:GetDescendants()) do
  2180. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2181. c.Material = "Glass"
  2182. c.Color = C3(0,0,0)
  2183. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2184. c.Color = C3(0,0,0)
  2185. c.Material = "Neon"
  2186. end
  2187. end
  2188.  
  2189. for _, c in pairs(DeadEye:GetDescendants()) do
  2190. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2191. c.Material = "Neon"
  2192. c.Color = C3(0,0,0)
  2193. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2194. c.Color = C3(1,0,0)
  2195. c.Material = "Neon"
  2196. end
  2197. end
  2198.  
  2199. for _, c in pairs(HM:GetDescendants()) do
  2200. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2201. c.Material = "Neon"
  2202. c.Color = C3(0,0,0)
  2203. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2204. c.Color = C3(1,0,0)
  2205. c.Material = "Neon"
  2206. end
  2207. end
  2208.  
  2209. for _, c in pairs(Heads:GetDescendants()) do
  2210. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2211. c.Material = "Neon"
  2212. c.Color = C3(0,0,0)
  2213. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2214. c.Color = C3(1,0,0)
  2215. c.Material = "Neon"
  2216. end
  2217. end
  2218.  
  2219. for _, c in pairs(Pan:GetDescendants()) do
  2220. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2221. c.Material = "Neon"
  2222. c.Color = C3(0,0,0)
  2223. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2224. c.Color = C3(1,0,0)
  2225. c.Material = "Neon"
  2226. end
  2227. end
  2228.  
  2229. Weapon.Parent = Character
  2230. for _, c in pairs(Weapon:GetChildren()) do
  2231. if c.ClassName == "Part" then
  2232. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2233. end
  2234. end
  2235.  
  2236.  
  2237. for _, c in pairs(Weapon:GetChildren()) do
  2238. if c.ClassName == "Part" then
  2239. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2240. end
  2241. end
  2242.  
  2243. Weapon.Parent = Character
  2244. Weapon2.Parent = nil
  2245. DeadEye.Parent = nil
  2246. black.Parent = nil
  2247.  
  2248. function ParticleEmitter(Table)
  2249. local PRTCL = Particle:Clone()
  2250. local Speed = Table.Speed or 5
  2251. local Drag = Table.Drag or 0
  2252. local Size1 = Table.Size1 or 1
  2253. local Size2 = Table.Size2 or 5
  2254. local Lifetime1 = Table.Lifetime1 or 1
  2255. local Lifetime2 = Table.Lifetime2 or 1.5
  2256. local Parent = Table.Parent or Torso
  2257. local Emit = Table.Emit or 100
  2258. local Offset = Table.Offset or 360
  2259. local Acel = Table.Acel or VT(0,0,0)
  2260. local Enabled = Table.Enabled or false
  2261. PRTCL.Parent = Parent
  2262. PRTCL.Size = NumberSequence.new(Size1,Size2)
  2263. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  2264. PRTCL.Speed = NumberRange.new(Speed)
  2265. PRTCL.VelocitySpread = Offset
  2266. PRTCL.Drag = Drag
  2267. PRTCL.Acceleration = Acel
  2268. if Enabled == false then
  2269. PRTCL:Emit(Emit)
  2270. Debris:AddItem(PRTCL,Lifetime2)
  2271. else
  2272. PRTCL.Enabled = true
  2273. end
  2274. return PRTCL
  2275. end
  2276.  
  2277. Weapon.Parent = Character
  2278. for _, c in pairs(Weapon:GetChildren()) do
  2279. if c.ClassName == "Part" then
  2280. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2281. end
  2282. end
  2283.  
  2284. local SKILLTEXTCOLOR = C3(0,0,0)
  2285. local SKILLFONT = "SciFi"
  2286. local SKILLTEXTSIZE = 7
  2287.  
  2288. Humanoid.Died:connect(function()
  2289. ATTACK = true
  2290. end)
  2291.  
  2292.  
  2293. function printbye(Name)
  2294. local MESSAGES = {"NameClan Jail, "}
  2295. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  2296. end
  2297.  
  2298. workspace.ChildAdded:connect(function(instance)
  2299. for BANISH = 1, #TOBANISH do
  2300. if TOBANISH[BANISH] ~= nil then
  2301. if instance.Name == TOBANISH[BANISH] then
  2302. coroutine.resume(coroutine.create(function()
  2303. printbye(instance.Name)
  2304. instance:ClearAllChildren()
  2305. Debris:AddItem(instance,0.0005)
  2306. end))
  2307. end
  2308. end
  2309. end
  2310. end)
  2311.  
  2312. --//=================================\\
  2313. --|| DAMAGE FUNCTIONS
  2314. --\\=================================//
  2315.  
  2316. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  2317. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2318. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  2319. local BODYGYRO = IT("BodyGyro", STATPART)
  2320. local BODYPOSITION = IT("BodyPosition", STATPART)
  2321. BODYPOSITION.P = 2000
  2322. BODYPOSITION.D = 100
  2323. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  2324. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  2325. game:GetService("Debris"):AddItem(STATPART ,5)
  2326. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2327. BILLBOARDGUI.Adornee = STATPART
  2328. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2329. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2330. BILLBOARDGUI.AlwaysOnTop = false
  2331. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2332. TEXTLABEL.BackgroundTransparency = 1
  2333. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2334. TEXTLABEL.Text = TEXT
  2335. TEXTLABEL.Font = "SciFi"
  2336. TEXTLABEL.FontSize="Size42"
  2337. TEXTLABEL.TextColor3 = COLOR
  2338. TEXTLABEL.TextStrokeTransparency = 1
  2339. TEXTLABEL.TextScaled = true
  2340. TEXTLABEL.TextWrapped = true
  2341. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2342. if LABELTYPE == "Normal" then
  2343. for i = 1, 30 do
  2344. Swait()
  2345. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  2346. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  2347. end
  2348. elseif LABELTYPE == "Debuff" then
  2349. for i = 1, 30 do
  2350. Swait()
  2351. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  2352. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  2353. end
  2354. elseif LABELTYPE == "Shock" then
  2355. local ORIGIN = STATPART.Position
  2356. for i = 1, 30 do
  2357. Swait()
  2358. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  2359. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  2360. end
  2361. end
  2362. THEPART.Parent = nil
  2363. end),STATPART, BODYPOSITION, TEXTLABEL)
  2364. end
  2365. --//=================================\\
  2366. --|| DAMAGING
  2367. --\\=================================//
  2368. --Pan--
  2369.  
  2370. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2371. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2372. defence.Name = ("HitBy"..Player.Name)
  2373. game:GetService("Debris"):AddItem(defence, 0.001)
  2374. Damage = Damage * DAMAGEMULTIPLIER
  2375. if Humanoid.Health ~= 0 then
  2376. local CritChance = MRANDOM(1,100)
  2377. if Damage > Humanoid.Health then
  2378. Damage = math.ceil(Humanoid.Health)
  2379. if Damage == 0 then
  2380. Damage = 0.1
  2381. end
  2382. end
  2383. Humanoid.Health = Humanoid.Health - Damage
  2384. end
  2385. end
  2386.  
  2387. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2388. local CHILDREN = workspace:GetDescendants()
  2389. for index, CHILD in pairs(CHILDREN) do
  2390. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2391. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2392. if HUM then
  2393. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2394. if TORSO then
  2395. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2396. if INSTAKILL == true then
  2397. CHILD:BreakJoints()
  2398. else
  2399. local DMG = MRANDOM(MINDMG,MAXDMG)
  2400. ApplyDamage(HUM,DMG,TORSO)
  2401. end
  2402. if FLING > 0 then
  2403. for _, c in pairs(CHILD:GetChildren()) do
  2404. if c:IsA("BasePart") then
  2405. local bv = Instance.new("BodyVelocity")
  2406. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2407. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2408. bv.Parent = c
  2409. Debris:AddItem(bv,0.05)
  2410. end
  2411. end
  2412. end
  2413. end
  2414. end
  2415. end
  2416. end
  2417. end
  2418. end
  2419.  
  2420. ----
  2421.  
  2422. function KillChildren(v)
  2423. v:BreakJoints()
  2424. for _, c in pairs(v:GetChildren()) do
  2425. if c:IsA("BasePart") then
  2426. if c.Transparency < 1 then
  2427. if c:FindFirstChildOfClass("Decal") then
  2428. c:FindFirstChildOfClass("Decal"):remove()
  2429. end
  2430. particles(c)
  2431. c.PE.Enabled = true
  2432. c.Parent = Effects
  2433. c.CanCollide = false
  2434. c.Material = "Neon"
  2435. c.Color = C3(1,0,0)
  2436. c.Transparency = 1
  2437. local grav = Instance.new("BodyPosition",c)
  2438. grav.P = 20000
  2439. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2440. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2441. grav.Name = "GravityForce"
  2442. coroutine.resume(coroutine.create(function()
  2443. for i = 1, 20 do
  2444. Swait()
  2445. c.Transparency = c.Transparency + 1/20
  2446. end
  2447. c.PE.Enabled = false
  2448. Debris:AddItem(c,2)
  2449. end))
  2450. end
  2451. end
  2452. end
  2453. end
  2454.  
  2455. function ApplyAoE(POSITION,RANGE)
  2456. local CHILDREN = workspace:GetDescendants()
  2457. for index, CHILD in pairs(CHILDREN) do
  2458. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2459. local LISTED = false
  2460. for LIST = 1, #WHITELIST do
  2461. if WHITELIST[LIST] ~= nil then
  2462. if CHILD.Name == WHITELIST[LIST] then
  2463. LISTED = true
  2464. end
  2465. end
  2466. end
  2467. if LISTED == false then
  2468. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2469. if HUM then
  2470. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2471. if TORSO then
  2472. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2473. KillChildren(CHILD)
  2474. end
  2475. end
  2476. end
  2477. end
  2478. end
  2479. end
  2480. end
  2481.  
  2482. function killnearest(position,range,maxstrength,direction)
  2483. for i,v in ipairs(workspace:GetChildren()) do
  2484. local body = v:GetChildren()
  2485. for part = 1, #body do
  2486. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2487. if(body[part].Position - position).Magnitude < range then
  2488. if v.ClassName == "Model" then
  2489. --v:BreakJoints()
  2490. end
  2491. local POS = position
  2492. coroutine.resume(coroutine.create(function()
  2493. body[part].Anchored = true
  2494. body[part].Parent = Effects
  2495. body[part].CanCollide = true
  2496. local SIZE = body[part].Size
  2497. body[part].Material = "Neon"
  2498. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  2499. for i = 1, 75 do
  2500. Swait()
  2501. body[part].Transparency = 10
  2502. body[part].Color = C3(1,0,0)
  2503. body[part].Size = VT(0,0,0)
  2504. body[part].TextureID = ""
  2505. body[part].remove()
  2506. end
  2507. coroutine.resume(coroutine.create(function()
  2508.  
  2509. end))
  2510. body[part].Anchored = false
  2511. body[part].Velocity = direction.lookVector*maxstrength
  2512. end))
  2513. end
  2514. end
  2515. end
  2516. if v.ClassName == "Part" then
  2517. if v.Anchored == false and (v.Position - position).Magnitude < range then
  2518. local POS = position
  2519. coroutine.resume(coroutine.create(function()
  2520. v.Anchored = true
  2521. v.Parent = Effects
  2522. local SIZE = v.Size
  2523. v.Material = "Neon"
  2524. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  2525. v.Anchored = false
  2526. v.Velocity = direction.lookVector*maxstrength
  2527. end))
  2528. end
  2529. end
  2530. end
  2531. end
  2532.  
  2533. --//=================================\\
  2534. --|| TRANSFORMATIONS
  2535. --\\=================================//
  2536.  
  2537. function Switch()
  2538. ATTACK = true
  2539. Rooted = true
  2540. if MODE == "GoodCop" then
  2541. for i=0, 0.3, 0.1 / Animation_Speed do
  2542. Swait()
  2543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2549. end
  2550. for i=0, 1, 0.1 / Animation_Speed do
  2551. Swait()
  2552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2558. end
  2559. CreateSound(363808674, Torso, 6, 1, false)
  2560. for i=0, 0.6, 0.1 / Animation_Speed do
  2561. Swait()
  2562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2568. end
  2569. CreateSound(363808674, Torso, 6, 1, false)
  2570. for i=0, 0.6, 0.1 / Animation_Speed do
  2571. Swait()
  2572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2576. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2578. end
  2579. CreateSound(363808674, Torso, 6, 1, false)
  2580. for i=0, 0.6, 0.1 / Animation_Speed do
  2581. Swait()
  2582. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2586. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2588. end
  2589. CreateSound(363808674, Torso, 6, 1, false)
  2590. for i=0, 0.6, 0.1 / Animation_Speed do
  2591. Swait()
  2592. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2593. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2594. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2595. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2596. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2598. end
  2599. MODE = "Killbot"
  2600. sick.SoundId = "rbxassetid://1812212957"
  2601. Weapon.Parent = nil
  2602. Weapon2.Parent = nil
  2603. elseif MODE == "Killbot" then
  2604. for i=0, 1, 0.1 / Animation_Speed do
  2605. Swait()
  2606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2610. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2612. end
  2613. CameraEnshaking(1,45)
  2614. CreateSound(363808674, Torso, 6, 1, false)
  2615. for i=0, 0.5, 0.1 / Animation_Speed do
  2616. Swait()
  2617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2621. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2623. end
  2624. CameraEnshaking(1,45)
  2625. CreateSound(363808674, Torso, 6, 1, false)
  2626. for i=0, 0.5, 0.1 / Animation_Speed do
  2627. Swait()
  2628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2632. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2634. end
  2635. MODE = "GoodCop"
  2636. sick.SoundId = "rbxassetid://157460916"
  2637. sick.TimePosition = 9
  2638. Weapon.Parent = Character
  2639. Weapon2.Parent = nil
  2640. end
  2641. ATTACK = false
  2642. Rooted = false
  2643. end
  2644.  
  2645. function Switch2()
  2646. ATTACK = true
  2647. Rooted = true
  2648. if MODE == "GoodCop" then
  2649. for i=0, 0.3, 0.1 / Animation_Speed do
  2650. Swait()
  2651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2657. end
  2658. for i=0, 1, 0.1 / Animation_Speed do
  2659. Swait()
  2660. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2664. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2666. end
  2667. CreateSound(363808674, Torso, 6, 1, false)
  2668. for i=0, 0.6, 0.1 / Animation_Speed do
  2669. Swait()
  2670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2676. end
  2677. CreateSound(363808674, Torso, 6, 1, false)
  2678. for i=0, 0.6, 0.1 / Animation_Speed do
  2679. Swait()
  2680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2686. end
  2687. CreateSound(363808674, Torso, 6, 1, false)
  2688. for i=0, 0.6, 0.1 / Animation_Speed do
  2689. Swait()
  2690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2696. end
  2697. CreateSound(363808674, Torso, 6, 1, false)
  2698. for i=0, 0.6, 0.1 / Animation_Speed do
  2699. Swait()
  2700. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2701. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2702. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2703. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2704. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2705. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2706. end
  2707. MODE = "DeadEye"
  2708. sick.SoundId = "rbxassetid://1667853651"
  2709. sick.TimePosition = 0
  2710. Weapon.Parent = nil
  2711. Weapon2.Parent = nil
  2712. DeadEye.Parent = Character
  2713. elseif MODE == "DeadEye" then
  2714. for i=0, 1, 0.1 / Animation_Speed do
  2715. Swait()
  2716. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2719. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2720. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2722. end
  2723. CameraEnshaking(1,45)
  2724. CreateSound(363808674, Torso, 6, 1, false)
  2725. for i=0, 0.5, 0.1 / Animation_Speed do
  2726. Swait()
  2727. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2728. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2731. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2732. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2733. end
  2734. CameraEnshaking(1,45)
  2735. CreateSound(363808674, Torso, 6, 1, false)
  2736. for i=0, 0.5, 0.1 / Animation_Speed do
  2737. Swait()
  2738. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2739. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2741. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2742. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2744. end
  2745. MODE = "GoodCop"
  2746. sick.SoundId = "rbxassetid://157460916"
  2747. sick.TimePosition = 9
  2748. Weapon.Parent = Character
  2749. Weapon2.Parent = nil
  2750. DeadEye.Parent = nil
  2751. end
  2752. ATTACK = false
  2753. Rooted = false
  2754. end
  2755.  
  2756. function Switch3()
  2757. ATTACK = true
  2758. Rooted = true
  2759. if MODE == "GoodCop" then
  2760. for i=0, 0.3, 0.1 / Animation_Speed do
  2761. Swait()
  2762. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2768. end
  2769. for i=0, 1, 0.1 / Animation_Speed do
  2770. Swait()
  2771. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2777. end
  2778. CreateSound(363808674, Torso, 6, 1, false)
  2779. for i=0, 0.6, 0.1 / Animation_Speed do
  2780. Swait()
  2781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2787. end
  2788. CreateSound(363808674, Torso, 6, 1, false)
  2789. for i=0, 0.6, 0.1 / Animation_Speed do
  2790. Swait()
  2791. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2795. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2797. end
  2798. CreateSound(363808674, Torso, 6, 1, false)
  2799. for i=0, 0.6, 0.1 / Animation_Speed do
  2800. Swait()
  2801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2807. end
  2808. CreateSound(363808674, Torso, 6, 1, false)
  2809. for i=0, 0.6, 0.1 / Animation_Speed do
  2810. Swait()
  2811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2817. end
  2818. MODE = "black"
  2819. sick.SoundId = "rbxassetid://2435379712"
  2820. Weapon.Parent = nil
  2821. Weapon2.Parent = nil
  2822. DeadEye.Parent = nil
  2823. black.Parent = Character
  2824. elseif MODE == "black" then
  2825. for i=0, 1, 0.1 / Animation_Speed do
  2826. Swait()
  2827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2831. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2833. end
  2834. CameraEnshaking(1,45)
  2835. CreateSound(363808674, Torso, 6, 1, false)
  2836. for i=0, 0.5, 0.1 / Animation_Speed do
  2837. Swait()
  2838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2842. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2844. end
  2845. CameraEnshaking(1,45)
  2846. CreateSound(363808674, Torso, 6, 1, false)
  2847. for i=0, 0.5, 0.1 / Animation_Speed do
  2848. Swait()
  2849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2853. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2855. end
  2856. MODE = "GoodCop"
  2857. sick.SoundId = "rbxassetid://157460916"
  2858. sick.TimePosition = 9
  2859. Weapon.Parent = Character
  2860. Weapon2.Parent = nil
  2861. DeadEye.Parent = nil
  2862. black.Parent = nil
  2863. end
  2864. ATTACK = false
  2865. Rooted = false
  2866. end
  2867.  
  2868.  
  2869. --//=================================\\
  2870. --|| ATTACK FUNCTIONS AND STUFF
  2871. --\\=================================//
  2872.  
  2873. local TOBANISH = {}
  2874.  
  2875. function Intro()
  2876. ATTACK = true
  2877. Rooted = true
  2878. coroutine.resume(coroutine.create(function()
  2879. wait(7)
  2880.  
  2881. Swait(30)
  2882. Weapon.Parent = Character
  2883. Swait(30)
  2884. Weapon.Parent = nil
  2885. Weapon2.Parent = Character
  2886. Swait(30)
  2887. Weapon2.Parent = nil
  2888. DeadEye.Parent = Character
  2889. Swait(30)
  2890. DeadEye.Parent = nil
  2891. Weapon.Parent = Character
  2892. end))
  2893. repeat
  2894. Swait()
  2895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2897. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2899. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2901. until sick.TimePosition > 14
  2902. repeat
  2903. Swait()
  2904. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -1 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  2905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 1 * SIZE, 1 * SIZE) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  2907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  2908. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.3 * SIZE, -1 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  2909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -0.3 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  2910. until sick.TimePosition > 16
  2911. repeat
  2912. Swait()
  2913. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -1 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  2914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2917. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.3 * SIZE, -1 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -0.3 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2919. until sick.TimePosition > 20.7
  2920. TRANSFORMED = true
  2921. ATTACK = false
  2922. Rooted = false
  2923. end
  2924.  
  2925. function InsaneCameraText()
  2926. local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.13, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "SNAP!!")
  2927. local FACEME = {"PLZZZZ","MAX-LOCAL DANG","HAHAHA","BY NAMECLAN??!","IWANNAEATTOMYUM","AM I PRETTY?","YA HAHAH","PANDORA EDIT??!!","I CAN'T DO IT ANYMORE","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS"}
  2928. local INSANITYGUIS = {}
  2929. for e = 1, 28 do
  2930. for i = 1, 22 do
  2931. local MURDERFRAME = FRAME:Clone()
  2932. MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0)
  2933. MURDERFRAME.Parent = WEAPONGUI
  2934. table.insert(INSANITYGUIS,MURDERFRAME)
  2935. end
  2936. end
  2937. coroutine.resume(coroutine.create(function()
  2938. while true do
  2939. wait()
  2940. coroutine.resume(coroutine.create(function()
  2941. local COLOR = C3(MRANDOM(100,255)/255,0,0)
  2942. local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)]
  2943. local SHOW = ""
  2944. for i = 1,string.len(APPEARTEXT),1 do
  2945. local STRING = string.sub(APPEARTEXT,i,i)
  2946. if MRANDOM(1,2) == 1 then
  2947. SHOW = SHOW..string.lower(STRING)
  2948. else
  2949. SHOW = SHOW..STRING
  2950. end
  2951. end
  2952. local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)]
  2953. local TEXT = CreateLabel(PARENT, SHOW, COLOR, 7, SKILLFONT, 1, 2, 1, "THISISYOURFAULTH")
  2954. for i = 1, 15 do
  2955. Swait()
  2956. TEXT.Rotation = MRANDOM(-15,15)
  2957. TEXT.TextTransparency = TEXT.TextTransparency - 1/15
  2958. end
  2959. for i = 1, 15 do
  2960. Swait()
  2961. TEXT.Rotation = MRANDOM(-15,15)
  2962. TEXT.TextTransparency = TEXT.TextTransparency + 1/15
  2963. end
  2964. TEXT:Remove()
  2965. end))
  2966. end
  2967. end))
  2968. FRAME:remove()
  2969. end
  2970.  
  2971.  
  2972. function swait(num)
  2973. if num == 0 or num == nil then
  2974. ArtificialHB.Event:wait()
  2975. else
  2976. for i = 0, num do
  2977. ArtificialHB.Event:wait()
  2978. end
  2979. end
  2980. end
  2981.  
  2982. function chatfunc(text)
  2983. local chat = coroutine.wrap(function()
  2984. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2985. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2986. end
  2987. local Bill = Instance.new("BillboardGui",Character)
  2988. Bill.Size = UDim2.new(0,100,0,40)
  2989. Bill.StudsOffset = Vector3.new(0,3,0)
  2990. Bill.Adornee = Character.Head
  2991. Bill.Name = "TalkingBillBoard"
  2992. local Hehe = Instance.new("TextLabel",Bill)
  2993. Hehe.BackgroundTransparency = 1
  2994. Hehe.BorderSizePixel = 0
  2995. Hehe.Text = ""
  2996. Hehe.Font = "Fantasy"
  2997. Hehe.TextSize = 40
  2998. Hehe.TextStrokeTransparency = 0
  2999. Hehe.Size = UDim2.new(1,0,0.5,0)
  3000. coroutine.resume(coroutine.create(function()
  3001. while Hehe ~= nil do
  3002. swait()
  3003. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  3004. Hehe.Rotation = math.random(-5,5)
  3005. Hehe.TextColor3 = Color3.new(50,15,15)
  3006. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  3007. end
  3008. end))
  3009. for i = 1,string.len(text),1 do
  3010. swait()
  3011. Hehe.Text = string.sub(text,1,i)
  3012. end
  3013. swait(90)--Re[math.random(1, 93)]
  3014. for i = 0, 1, .025 do
  3015. swait()
  3016. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  3017. Hehe.TextStrokeTransparency = i
  3018. Hehe.TextTransparency = i
  3019. end
  3020. Bill:Destroy()
  3021. end)
  3022. chat()
  3023. end
  3024.  
  3025. function onChatted(msg)
  3026. chatfunc(msg)
  3027. end
  3028.  
  3029. Player.Chatted:connect(onChatted)
  3030.  
  3031. function printbye(Name)
  3032. local MESSAGES = {"BE GONE FROM HERE AND DONT RETURN, "}
  3033. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  3034. end
  3035.  
  3036. workspace.ChildAdded:connect(function(instance)
  3037. for BANISH = 1, #TOBANISH do
  3038. if TOBANISH[BANISH] ~= nil then
  3039. if instance.Name == TOBANISH[BANISH] then
  3040. coroutine.resume(coroutine.create(function()
  3041. printbye(instance.Name)
  3042. instance:ClearAllChildren()
  3043. Debris:AddItem(instance,0.0005)
  3044. end))
  3045. end
  3046. end
  3047. end
  3048. end)
  3049.  
  3050. function Banish(Foe)
  3051. if Foe then
  3052. coroutine.resume(coroutine.create(function()
  3053. --if game.Players:FindFirstChild(Foe.Name) then
  3054. table.insert(TOBANISH,Foe.Name)
  3055. printbye(Foe.Name)
  3056. --end
  3057. Foe.Archivable = true
  3058. local CLONE = Foe:Clone()
  3059. Foe:Destroy()
  3060. CLONE.Parent = Effects
  3061. CLONE:BreakJoints()
  3062. local MATERIALS = {"Glass","Neon"}
  3063. for _, c in pairs(CLONE:GetDescendants()) do
  3064. if c:IsA("BasePart") then
  3065. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  3066. CreateSound(340722848, c, 10, 1, false)
  3067. end
  3068. c.Anchored = true
  3069. c.Transparency = c.Transparency + 0.2
  3070. c.Material = MATERIALS[MRANDOM(1,2)]
  3071. c.Color = C3(0,255,0)
  3072. if c.ClassName == "MeshPart" then
  3073. c.TextureID = ""
  3074. end
  3075. if c:FindFirstChildOfClass("SpecialMesh") then
  3076. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3077. end
  3078. if c:FindFirstChildOfClass("Decal") then
  3079. c:FindFirstChildOfClass("Decal"):remove()
  3080. end
  3081. c.Name = "Banished"
  3082. c.CanCollide = false
  3083. else
  3084. c:remove()
  3085. end
  3086. end
  3087. local A = false
  3088. for i = 1, 35 do
  3089. if A == false then
  3090. A = true
  3091. elseif A == true then
  3092. A = false
  3093. end
  3094. for _, c in pairs(CLONE:GetDescendants()) do
  3095. if c:IsA("BasePart") then
  3096. c.Anchored = true
  3097. c.Material = MATERIALS[MRANDOM(1,2)]
  3098. c.Transparency = c.Transparency + 0.8/35
  3099. if A == false then
  3100. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  3101. elseif A == true then
  3102. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  3103. end
  3104. end
  3105. end
  3106. Swait()
  3107. end
  3108. CLONE:remove()
  3109. end))
  3110. end
  3111. end
  3112.  
  3113. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  3114. local DIRECTION = CF(StartPos,EndPos).lookVector
  3115. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  3116. end
  3117.  
  3118. function SpawnTrail(FROM,TO,BIG)
  3119. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0))
  3120. MakeForm(TRAIL,"Cyl")
  3121. local DIST = (FROM - TO).Magnitude
  3122. if BIG == true then
  3123. TRAIL.Size = VT(0.15,DIST,0.15)
  3124. else
  3125. TRAIL.Size = VT(0.45,DIST,0.45)
  3126. end
  3127. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  3128. coroutine.resume(coroutine.create(function()
  3129. for i = 1, 5 do
  3130. Swait()
  3131. TRAIL.Transparency = TRAIL.Transparency + 0.1
  3132. end
  3133. TRAIL:remove()
  3134. end))
  3135. end
  3136.  
  3137. local asd = Instance.new("ParticleEmitter")
  3138. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  3139. asd.LightEmission = .1
  3140. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  3141. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  3142. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  3143. asd.Transparency = bbb
  3144. asd.Size = aaa
  3145. asd.ZOffset = .9
  3146. asd.Acceleration = Vector3.new(0, -15, 0)
  3147. asd.LockedToPart = false
  3148. asd.EmissionDirection = "Back"
  3149. asd.Lifetime = NumberRange.new(1, 2)
  3150. asd.Rotation = NumberRange.new(-100, 100)
  3151. asd.RotSpeed = NumberRange.new(-100, 100)
  3152. asd.Speed = NumberRange.new(10)
  3153. asd.Enabled = false
  3154. asd.VelocitySpread = 999
  3155.  
  3156. function getbloody(victim,amount)
  3157. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really black", "Blood", victim.Size)
  3158. PART.CFrame = victim.CFrame
  3159. local HITPLAYERSOUNDS = {"356551938","264486467"}
  3160. Debris:AddItem(PART,5)
  3161. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3162. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3163. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3164. local prtcl = asd:Clone()
  3165. prtcl.Parent = PART
  3166. prtcl:Emit(amount*10)
  3167. end
  3168.  
  3169. function Kill2(Char)
  3170. local NewCharacter = IT("Model",Effects)
  3171. NewCharacter.Name = "Ow im ded ;-;"
  3172. for _, c in pairs(Char:GetDescendants()) do
  3173. if c:IsA("BasePart") and c.Transparency == 0 then
  3174. if c.Parent == Char then
  3175. getbloody(c,5)
  3176. end
  3177. local SIZE = c.Size
  3178. c:BreakJoints()
  3179. c.Material = "Neon"
  3180. c.Color = C3(1,0,0)
  3181. c.CanCollide = true
  3182. c.Transparency = 0.3
  3183. if c:FindFirstChildOfClass("SpecialMesh") then
  3184. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3185. end
  3186. if c.Name == "Head" then
  3187. c:ClearAllChildren()
  3188. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  3189. end
  3190. if c.ClassName == "MeshPart" then
  3191. c.TextureID = ""
  3192. end
  3193. if c:FindFirstChildOfClass("BodyPosition") then
  3194. c:FindFirstChildOfClass("BodyPosition"):remove()
  3195. end
  3196. if c:FindFirstChildOfClass("ParticleEmitter") then
  3197. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3198. end
  3199. c.Parent = NewCharacter
  3200. c.Name = "DeadPart"
  3201. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  3202. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  3203.  
  3204. end
  3205. end
  3206. Char:remove()
  3207. Debris:AddItem(NewCharacter,5)
  3208. end
  3209.  
  3210. function BulletDetection(FROM,TO,BRUTAL)
  3211. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  3212. coroutine.resume(coroutine.create(function()
  3213. if AIMHIT ~= nil then
  3214. if AIMHIT.Parent ~= Character then
  3215. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3216. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  3217. if BRUTAL == true then
  3218. Kill2(AIMHIT.Parent)
  3219. else
  3220. getbloody(AIMHIT,15)
  3221. AIMHIT.Parent:BreakJoints()
  3222. if AIMHIT.Name == "Head" then
  3223. AIMHIT.Name = "HEADSHOT"
  3224. AIMHIT:remove()
  3225. end
  3226. end
  3227. else
  3228. if BRUTAL == true then
  3229. Kill2(AIMHIT.Parent.Parent)
  3230. else
  3231. Banish(AIMHIT.Parent.Parent)
  3232. end
  3233. end
  3234. end
  3235. end
  3236. end
  3237. end))
  3238. SpawnTrail(FROM,AIMPOS)
  3239. return AIMHIT,AIMPOS,NORMAL
  3240. end
  3241.  
  3242. function BulletDetection2(FROM,TO,BRUTAL)
  3243. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  3244. coroutine.resume(coroutine.create(function()
  3245. if AIMHIT ~= nil then
  3246. if AIMHIT.Parent ~= Character then
  3247. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3248. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  3249. if BRUTAL == true then
  3250. Banish(AIMHIT.Parent)
  3251. else
  3252. getbloody(AIMHIT,15)
  3253. AIMHIT.Parent:BreakJoints()
  3254. if AIMHIT.Name == "Head" then
  3255. AIMHIT.Name = "HEADSHOT"
  3256. AIMHIT:remove()
  3257. end
  3258. end
  3259. else
  3260. if BRUTAL == true then
  3261. Banish(AIMHIT.Parent.Parent)
  3262. else
  3263. Kill2(AIMHIT.Parent.Parent)
  3264. end
  3265. end
  3266. end
  3267. end
  3268. end
  3269. end))
  3270. SpawnTrail(FROM,AIMPOS)
  3271. return AIMHIT,AIMPOS,NORMAL
  3272. end
  3273.  
  3274. function ApplyAoE2(POSITION,RANGE,ISBANISH)
  3275. local CHILDREN = workspace:GetDescendants()
  3276. for index, CHILD in pairs(CHILDREN) do
  3277. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3278. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3279. if HUM then
  3280. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3281. if TORSO then
  3282. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3283. if ISBANISH == true then
  3284. Banish(CHILD)
  3285. else
  3286. if ISBANISH == "Gravity" then
  3287. HUM.PlatformStand = true
  3288. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  3289. local grav = Instance.new("BodyPosition",TORSO)
  3290. grav.D = 15
  3291. grav.P = 20000
  3292. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3293. grav.position = TORSO.Position
  3294. grav.Name = "V3BanishForce"..Player.Name
  3295. else
  3296. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  3297. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  3298. end
  3299. else
  3300. HUM.PlatformStand = false
  3301. end
  3302. end
  3303. elseif ISBANISH == "Gravity" then
  3304. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  3305. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  3306. HUM.PlatformStand = false
  3307. end
  3308. end
  3309. end
  3310. end
  3311. end
  3312. end
  3313. end
  3314.  
  3315. function CORRUPTEDBURNINGBULLETS()
  3316. ATTACK = true
  3317. Rooted = false
  3318. repeat
  3319. local GYRO = IT("BodyGyro",RootPart)
  3320. GYRO.D = 175
  3321. GYRO.P = 20000
  3322. GYRO.MaxTorque = VT(0,40000,0)
  3323. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3324. if COMBO == 1 then
  3325. COMBO = 2
  3326. for i=0, 0, 0.1 / Animation_Speed do
  3327. Swait()
  3328. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  3331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3333. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3335. end
  3336. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3337. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3338. CreateSound(275326592, LeftHole, 7, 1, false)
  3339. BulletDetection2(LeftHole.Position,Mouse.Hit.p,true)
  3340. for i=0, 0, 0.1 / Animation_Speed do
  3341. Swait()
  3342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  3344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3346. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3348. end
  3349. elseif COMBO == 2 then
  3350. COMBO = 1
  3351. for i=0, 0.1, 0.1 / Animation_Speed do
  3352. Swait()
  3353. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3354. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  3355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3358. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3360. end
  3361. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3362. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3363. CreateSound(275326592, RightHole, 7, 1, false)
  3364. BulletDetection2(RightHole.Position,Mouse.Hit.p,true)
  3365. for i=0, 0.1, 0.1 / Animation_Speed do
  3366. Swait()
  3367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  3368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3373. end
  3374. end
  3375. GYRO:remove()
  3376. until KEYHOLD == false
  3377. ATTACK = false
  3378. Rooted = false
  3379. end
  3380.  
  3381. function CORRUPTEDLETHALBULLETS()
  3382. ATTACK = true
  3383. Rooted = false
  3384. repeat
  3385. local GYRO = IT("BodyGyro",RootPart)
  3386. GYRO.D = 175
  3387. GYRO.P = 20000
  3388. GYRO.MaxTorque = VT(0,40000,0)
  3389. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3390. if COMBO == 1 then
  3391. COMBO = 2
  3392. for i=0, 0, 0.1 / Animation_Speed do
  3393. Swait()
  3394. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  3397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3401. end
  3402. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3403. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3404. CreateSound(1590205662, LeftHole, 7, 1, false)
  3405. BulletDetection(LeftHole.Position,Mouse.Hit.p,true)
  3406. for i=0, 0, 0.1 / Animation_Speed do
  3407. Swait()
  3408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  3410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3414. end
  3415. elseif COMBO == 2 then
  3416. COMBO = 1
  3417. for i=0, 0.1, 0.1 / Animation_Speed do
  3418. Swait()
  3419. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3420. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  3421. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3422. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3423. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3424. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3425. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3426. end
  3427. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3428. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3429. CreateSound(1590205662, RightHole, 7, 1, false)
  3430. BulletDetection(RightHole.Position,Mouse.Hit.p,true)
  3431. for i=0, 0.1, 0.1 / Animation_Speed do
  3432. Swait()
  3433. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  3434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3439. end
  3440. end
  3441. GYRO:remove()
  3442. until KEYHOLD == false
  3443. ATTACK = false
  3444. Rooted = false
  3445. end
  3446.  
  3447. function CORRUPTEDLETHALBULLETS2()
  3448. ATTACK = true
  3449. Rooted = false
  3450. repeat
  3451. local GYRO = IT("BodyGyro",RootPart)
  3452. GYRO.D = 175
  3453. GYRO.P = 20000
  3454. GYRO.MaxTorque = VT(0,40000,0)
  3455. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3456. for i=0, 0.5, 0.5 / Animation_Speed do
  3457. Swait()
  3458. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3459. turnto(Mouse.Hit.p)
  3460. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3466. end
  3467. for i=0, 0.3, 5 / Animation_Speed do
  3468. Swait()
  3469. turnto(Mouse.Hit.p)
  3470. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3471. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3472. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3473. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3474. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3475. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3476. end
  3477. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3478. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3479. CreateSound(1590205662, RightArm, 7, 1, false)
  3480. BulletDetection(RightHole.Position,Mouse.Hit.p,true)
  3481. for i=0, 0.4, 5 / Animation_Speed do
  3482. Swait()
  3483. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3484. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  3485. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3486. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3487. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3489. end
  3490. GYRO:remove()
  3491. until KEYHOLD == false
  3492. ATTACK = false
  3493. Rooted = false
  3494. end
  3495.  
  3496.  
  3497. function Corrupted_Burn()
  3498. ATTACK = true
  3499. Rooted = true
  3500. for i=0, 1, 0.1 / Animation_Speed do
  3501. Swait()
  3502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3508. end
  3509. coroutine.resume(coroutine.create(function()
  3510. local POS = Mouse.Hit.p
  3511. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  3512. MakeForm(RAY,"Cyl")
  3513. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Hot pink", "Strike", VT(0,0,0))
  3514. MakeForm(SPHERE,"Ball")
  3515. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  3516. MakeForm(SHIELD,"Ball")
  3517. SHIELD.CFrame = CF(POS)
  3518. RAY.CFrame = CF(POS)
  3519. SPHERE.CFrame = CF(POS)
  3520. CreateSound(440145570, SPHERE, 10, 0.8, false)
  3521. CreateSound(415700134, SPHERE, 10, 0.8, false)
  3522. for i = 1, 200 do
  3523. Swait()
  3524. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3525. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  3526. SPHERE.Size = SPHERE.Size + VT(5,5,5)
  3527. SHIELD.Size = SPHERE.Size + VT(10,10,10)
  3528. ApplyAoE2(SPHERE.Position,SPHERE.Size.X/5,true)
  3529. end
  3530. for i = 1, 45 do
  3531. Swait()
  3532. RAY.Transparency = RAY.Transparency + 1/45
  3533. SPHERE.Transparency = RAY.Transparency
  3534. SHIELD.Transparency = SPHERE.Transparency + 1/45
  3535. end
  3536. RAY:remove()
  3537. SHIELD:remove()
  3538. SPHERE:remove()
  3539. end))
  3540. for i=0, 1, 0.1 / Animation_Speed do
  3541. Swait()
  3542. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3546. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3548. end
  3549. ATTACK = false
  3550. Rooted = false
  3551. end
  3552.  
  3553. local Weapon = IT("Model")
  3554. Weapon.Name = "Adds"
  3555.  
  3556. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0,0,0),false)
  3557. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3558.  
  3559. function MagicSpheres(SIZE,WAIT,CFRAME,COLOR,GROW)
  3560. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  3561. local mesh = IT("SpecialMesh",wave)
  3562. mesh.MeshType = "Sphere"
  3563. mesh.Scale = SIZE
  3564. mesh.Offset = VT(0,0,0)
  3565. wave.CFrame = CFRAME
  3566. coroutine.resume(coroutine.create(function(PART)
  3567. for i = 1, WAIT do
  3568. Swait()
  3569. mesh.Scale = mesh.Scale + GROW
  3570. wave.Transparency = wave.Transparency + (1/WAIT)
  3571. if wave.Transparency > 0.99 then
  3572. wave:remove()
  3573. end
  3574. end
  3575. end))
  3576. end
  3577.  
  3578. function Warp()
  3579. ATTACK = true
  3580. Rooted = true
  3581. UNANCHOR = false
  3582. RootPart.Anchored = true
  3583. MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Really red",VT(2,2,2))
  3584. MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Royal Purple",VT(2,2,2))
  3585. for i=0, 0.5, 0.1 / Animation_Speed do
  3586. Swait()
  3587. WACKYEFFECT({
  3588. Time = 5,
  3589. EffectType = "Round Slash",
  3590. Size = VT(0, 0, 0),
  3591. Size2 = VT(0.01, 0, 0.01),
  3592. Transparency = 0.5,
  3593. Transparency2 = 1,
  3594. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3595. MoveToPos = nil,
  3596. RotationX = MRANDOM(-50, 50) / 10,
  3597. RotationY = MRANDOM(-50, 50) / 10,
  3598. RotationZ = MRANDOM(-50, 50) / 10,
  3599. Material = "Neon",
  3600. Color = C3(1, 0, 0),
  3601. SoundID = nil,
  3602. SoundPitch = nil,
  3603. SoundVolume = nil
  3604. })
  3605. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5))
  3606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3612. end
  3613. for i = 1, 10 do
  3614. Swait()
  3615. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5))
  3616. end
  3617. for i=0, 1, 0.1 / Animation_Speed do
  3618. Swait()
  3619. WACKYEFFECT({
  3620. Time = 5,
  3621. EffectType = "Round Slash",
  3622. Size = VT(0, 0, 0),
  3623. Size2 = VT(0.01, 0, 0.01),
  3624. Transparency = 0.5,
  3625. Transparency2 = 1,
  3626. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3627. MoveToPos = nil,
  3628. RotationX = MRANDOM(-50, 50) / 10,
  3629. RotationY = MRANDOM(-50, 50) / 10,
  3630. RotationZ = MRANDOM(-50, 50) / 10,
  3631. Material = "Neon",
  3632. Color = C3(1, 0, 0),
  3633. SoundID = nil,
  3634. SoundPitch = nil,
  3635. SoundVolume = nil
  3636. })
  3637. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Crimson",VT(0.5,0,0.5))
  3638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3644. end
  3645. local ORIGIN = RootPart.Position
  3646. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  3647. for i=0, 1, 0.1 / Animation_Speed do
  3648. Swait()
  3649. WACKYEFFECT({
  3650. Time = 5,
  3651. EffectType = "Round Slash",
  3652. Size = VT(0, 0, 0),
  3653. Size2 = VT(0.01, 0, 0.01),
  3654. Transparency = 0.5,
  3655. Transparency2 = 1,
  3656. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3657. MoveToPos = nil,
  3658. RotationX = MRANDOM(-50, 50) / 10,
  3659. RotationY = MRANDOM(-50, 50) / 10,
  3660. RotationZ = MRANDOM(-50, 50) / 10,
  3661. Material = "Neon",
  3662. Color = C3(1, 0, 0),
  3663. SoundID = nil,
  3664. SoundPitch = nil,
  3665. SoundVolume = nil
  3666. })
  3667. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5))
  3668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3674. end
  3675. UNANCHOR = true
  3676. RootPart.Anchored = false
  3677. for i = 1, 10 do
  3678. Swait()
  3679. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Hot pink",VT(0.5,0,0.5))
  3680. end
  3681. ATTACK = false
  3682. Rooted = false
  3683. end
  3684.  
  3685. function Neckless()
  3686. local TARGET = Mouse.Target
  3687. if TARGET ~= nil then
  3688. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  3689. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  3690. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  3691. if ROOT and HUM.Health > 0 then
  3692. local FOE = Mouse.Target.Parent
  3693. local HEAD = FOE:FindFirstChild("Head")
  3694. if HEAD then
  3695. ATTACK = true
  3696. Rooted = false
  3697. CharacterFade(C3(0,0,0),150)
  3698. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  3699. for _, c in pairs(FOE:GetChildren()) do
  3700. if c.ClassName == "Part" then
  3701. c.Anchored = true
  3702. end
  3703. end
  3704. CreateSound(235097614, Torso, 2, 3, false)
  3705. for i=0, 0.5, 0.1 / Animation_Speed do
  3706. Swait()
  3707. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3711. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3713. end
  3714. if ROOT.Name == "HumanoidRootPart" then
  3715. ROOT:remove()
  3716. end
  3717. FOE:BreakJoints()
  3718. ApplyDamage(HUM,0,true)
  3719. CreateSound(363808674, HEAD, 5, 1, false)
  3720. ROOT.Anchored = false
  3721. for i=0, 0.5, 0.1 / Animation_Speed do
  3722. Swait()
  3723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.65, -1.5) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3729. end
  3730. for _, c in pairs(FOE:GetChildren()) do
  3731. if c.ClassName == "Part" then
  3732. c.Anchored = false
  3733. end
  3734. end
  3735. ATTACK = false
  3736. Rooted = false
  3737. end
  3738. end
  3739. end
  3740. end
  3741. end
  3742. function BraveSpeed()
  3743. CreateSound(235097614, Torso, 0.2, 3, false)
  3744. for i = 1, 7 do
  3745. CharacterFade(C3(0,0,0),25+(i*10))
  3746. RootPart.CFrame = RootPart.CFrame*CF(0,0,-4)
  3747. end
  3748. end
  3749. function Slashed()
  3750. local TARGET = Mouse.Target
  3751. if TARGET ~= nil then
  3752. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  3753. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  3754. local ROOT = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  3755. if ROOT and HUM.Health > 0 then
  3756. local FOE = Mouse.Target.Parent
  3757. ATTACK = true
  3758. coroutine.resume(coroutine.create(function()
  3759. repeat
  3760. Swait()
  3761. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.05, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3762. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  3763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.1) * ANGLES(RAD(50), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3764. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3766. until ATTACK == false
  3767. end))
  3768. for i=0, 0.2, 0.1 / Animation_Speed do
  3769. Swait()
  3770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3771. end
  3772. for i=0, 1.2, 0.1 / Animation_Speed do
  3773. Swait()
  3774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3775. end
  3776. CreateSound(971125740, LeftArm, 5, 1, false)
  3777. for i=0, 0.1, 0.1 / Animation_Speed do
  3778. Swait()
  3779. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(1,2,1), Size2 = VT(1,2,1), Transparency = 0.2, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3781. end
  3782. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(-15), RAD(0), RAD(15))
  3783. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = ROOT.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
  3784. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
  3785. coroutine.resume(coroutine.create(function()
  3786. for i = 1, 5 do
  3787. Chunks(ROOT)
  3788. end
  3789. local FAKEROOT1 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false)
  3790. FAKEROOT1.CanCollide = true
  3791. local FAKEROOT2 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false)
  3792. FAKEROOT2.CanCollide = true
  3793. FAKEROOT1.CFrame = ROOT.CFrame*CF(0,ROOT.Size.Y/4,0)
  3794. FAKEROOT2.CFrame = ROOT.CFrame*CF(0,-ROOT.Size.Y/4,0)
  3795. ROOT:Remove()
  3796. ApplyDamage(HUM,0,true)
  3797. end))
  3798. for i=0, 0.4, 0.1 / Animation_Speed do
  3799. Swait()
  3800. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3801. end
  3802. ATTACK = false
  3803. end
  3804. end
  3805. end
  3806. end
  3807. function Dirtface()
  3808. local TARGET = Mouse.Target
  3809. if TARGET ~= nil then
  3810. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  3811. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  3812. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  3813. if ROOT and HUM.Health > 0 then
  3814. local FOE = Mouse.Target.Parent
  3815. local HEAD = FOE:FindFirstChild("Head")
  3816. local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE)
  3817. if HEAD and HITFLOOR then
  3818. ATTACK = true
  3819. Rooted = true
  3820. CharacterFade(C3(0,0,0),150)
  3821. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  3822. ROOT.Anchored = true
  3823. CreateSound(235097614, Torso, 2, 3, false)
  3824. for i=0, 0.4, 0.1 / Animation_Speed do
  3825. Swait()
  3826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  3828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3830. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3832. end
  3833. for i=0, 0.1, 0.1 / Animation_Speed do
  3834. Swait()
  3835. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  3836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3841. end
  3842. ROOT.Anchored = false
  3843. UNANCHOR = false
  3844. local DEAD = false
  3845. local CFRAME = RootPart.CFrame
  3846. CreateSound(260411131, Torso, 2, 3, false)
  3847. coroutine.resume(coroutine.create(function()
  3848. repeat
  3849. Swait()
  3850. RootPart.CFrame = CFRAME
  3851. HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  3852. HEAD.Velocity = VT(0,0,0)
  3853. HUM.PlatformStand = true
  3854. until DEAD == true
  3855. end))
  3856. for i=0, 0.2, 0.1 / Animation_Speed do
  3857. Swait()
  3858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  3859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  3861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3864. end
  3865. for i=0, 1, 0.1 / Animation_Speed do
  3866. Swait()
  3867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  3869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3873. end
  3874. local ERUPT = function()
  3875. local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE)
  3876. if HITFLOOR then
  3877. for i = 1, 5 do
  3878. CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85))
  3879. end
  3880. Chunks(HEAD)
  3881. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(15,0,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
  3882. end
  3883. end
  3884. local ATE = false
  3885. local DEPTH = 1
  3886. coroutine.resume(coroutine.create(function()
  3887. repeat
  3888. Swait()
  3889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  3890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed)
  3891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3895. until ATE == true
  3896. end))
  3897. wait()
  3898. ERUPT()
  3899. wait(2)
  3900. ERUPT()
  3901. DEPTH = 2
  3902. wait(2)
  3903. ERUPT()
  3904. DEPTH = 2.5
  3905. wait(3)
  3906. ERUPT()
  3907. ERUPT()
  3908. HEAD:remove()
  3909. DEAD = true
  3910. ApplyDamage(HUM,0,true)
  3911. wait(0.2)
  3912. ATE = true
  3913. UNANCHOR = true
  3914. ATTACK = false
  3915. Rooted = false
  3916. end
  3917. end
  3918. end
  3919. end
  3920. end
  3921.  
  3922.  
  3923. function ApplyAoE5(POSITION, RANGE, MINDMG, MAXDMG, FLING, EBANISH)
  3924. local CHILDREN = workspace:GetDescendants()
  3925. for index, CHILD in pairs(CHILDREN) do
  3926. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3927. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3928. if HUM then
  3929. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3930. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  3931. if EBANISH == true then
  3932. Banish(CHILD)
  3933. else
  3934. local DMG = MRANDOM(MINDMG, MAXDMG)
  3935. ApplyDamage(HUM, DMG, TORSO)
  3936. end
  3937. if FLING > 0 then
  3938. for _, c in pairs(CHILD:GetChildren()) do
  3939. if c:IsA("BasePart") then
  3940. local bv = Instance.new("BodyVelocity")
  3941. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3942. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  3943. bv.Parent = c
  3944. Debris:AddItem(bv, 0.05)
  3945. end
  3946. end
  3947. end
  3948. end
  3949. end
  3950. end
  3951. end
  3952. end
  3953.  
  3954. local A = IT("Attachment",RightBarrel)
  3955. A.Position = VT(0,-2.5,0)
  3956. local B = IT("Attachment",RightBarrel)
  3957. B.Position = VT(0,2.5,0)
  3958. local Trail = IT("Trail",RightBarrel)
  3959. Trail.Attachment0 = A
  3960. Trail.Attachment1 = B
  3961. Trail.Lifetime = 0.2
  3962. Trail.Color = ColorSequence.new(BRICKC"Crimson".Color)
  3963. Trail.Transparency = NumberSequence.new(0, 1)
  3964. Trail.Enabled = false
  3965.  
  3966. function Execute()
  3967. ATTACK = true
  3968. Rooted = false
  3969. local Part = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Part", VT(0,1,4),false)
  3970. Part.Color = C3(0,0,0)
  3971. MakeForm(Part,"Wedge")
  3972. Part.CanCollide = true
  3973. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  3974. for i=0, 1, 0.1 / Animation_Speed do
  3975. Swait()
  3976. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  3978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3980. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3982. end
  3983. Trail.Enabled = true
  3984. CreateSound(541909867, RightBarrel, 7, 1, false)
  3985. local TOCH = Part.Touched:Connect(function(hit)
  3986. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3987. Banish(hit.Parent)
  3988. end
  3989. end)
  3990. for i=0, 0.35, 0.1 / Animation_Speed do
  3991. Swait()
  3992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  3993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3998. end
  3999. TOCH:disconnect()
  4000. Trail.Enabled = false
  4001. for i=0, 0.35, 0.1 / Animation_Speed do
  4002. Swait()
  4003. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  4004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  4005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4009. end
  4010. Part:remove()
  4011. ATTACK = false
  4012. Rooted = false
  4013. end
  4014.  
  4015. local DECAL = IT("Decal")
  4016. function MakeRing()
  4017. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  4018. local MSH = IT("BlockMesh", RING)
  4019. local TOP = DECAL:Clone()
  4020. local BOTTOM = DECAL:Clone()
  4021. TOP.Parent = RING
  4022. BOTTOM.Parent = RING
  4023. TOP.Face = "Top"
  4024. BOTTOM.Face = "Bottom"
  4025. TOP.Texture = "http://www.roblox.com/asset/?id=647661410"
  4026. BOTTOM.Texture = "http://www.roblox.com/asset/?id=647661410"
  4027. local function REMOVE()
  4028. coroutine.resume(coroutine.create(function()
  4029. local SIZE = MSH.Scale.X
  4030. for i = 1, 35 do
  4031. Swait()
  4032. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  4033. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  4034. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  4035. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  4036. end
  4037. RING:remove()
  4038. end))
  4039. end
  4040. return RING, MSH, REMOVE
  4041. end
  4042.  
  4043. function ApplyAoE(POSITION,RANGE,ISBANISH)
  4044. local CHILDREN = workspace:GetDescendants()
  4045. for index, CHILD in pairs(CHILDREN) do
  4046. if CHILD.ClassName == "Model" and CHILD ~= Character then
  4047. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  4048. if HUM then
  4049. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  4050. if TORSO then
  4051. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  4052. if ISBANISH == true then
  4053. Banish(CHILD)
  4054. else
  4055. if ISBANISH == "Gravity" then
  4056. HUM.PlatformStand = true
  4057. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  4058. local grav = Instance.new("BodyPosition",TORSO)
  4059. grav.D = 15
  4060. grav.P = 20000
  4061. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4062. grav.position = TORSO.Position
  4063. grav.Name = "V3BanishForce"..Player.Name
  4064. else
  4065. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  4066. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  4067. end
  4068. else
  4069. HUM.PlatformStand = false
  4070. end
  4071. end
  4072. elseif ISBANISH == "Gravity" then
  4073. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  4074. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  4075. HUM.PlatformStand = false
  4076. end
  4077. end
  4078. end
  4079. end
  4080. end
  4081. end
  4082. end
  4083.  
  4084. function Smite()
  4085. local RING, MESH, DELET = MakeRing()
  4086. local POS = Mouse.Hit.p
  4087. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  4088. for i = 1, 45 do
  4089. Swait()
  4090. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  4091. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  4092. end
  4093. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  4094. if HITFLOOR then
  4095. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really black"), "Beam", VT(0, 0, 0), true)
  4096. MakeForm(BEAM, "Cyl")
  4097. local DIST = (RING.Position - HITPOS).Magnitude
  4098. BEAM.Size = VT(0, DIST, 0)
  4099. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  4100. for i = 1, 5 do
  4101. WACKYEFFECT({
  4102. EffectType = "Wave",
  4103. Size = VT(25, 0, 25),
  4104. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  4105. Transparency = 0,
  4106. Transparency2 = 1,
  4107. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  4108. MoveToPos = nil,
  4109. RotationX = 0,
  4110. RotationY = 3,
  4111. RotationZ = 0,
  4112. Material = "Neon",
  4113. Color = C3(1, 0, 0),
  4114. SoundID = nil,
  4115. SoundPitch = nil,
  4116. SoundVolume = nil
  4117. })
  4118. WACKYEFFECT({
  4119. EffectType = "Round Slash",
  4120. Size = VT(3, 0, 3) / 13,
  4121. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  4122. Transparency = 0,
  4123. Transparency2 = 1,
  4124. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  4125. MoveToPos = nil,
  4126. RotationX = 0,
  4127. RotationY = 0,
  4128. RotationZ = 0,
  4129. Material = "Neon",
  4130. Color = C3(1, 0, 1),
  4131. SoundID = nil,
  4132. SoundPitch = nil,
  4133. SoundVolume = nil
  4134. })
  4135. WACKYEFFECT({
  4136. Time = 35,
  4137. EffectType = "Sphere",
  4138. Size = VT(22, 22, 22),
  4139. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  4140. Transparency = 0,
  4141. Transparency2 = 1,
  4142. CFrame = CF(HITPOS),
  4143. MoveToPos = nil,
  4144. RotationX = 0,
  4145. RotationY = 0,
  4146. RotationZ = 0,
  4147. Material = "Neon",
  4148. Color = C3(0, .7, 0),
  4149. SoundID = 459523898,
  4150. SoundPitch = MRANDOM(9, 12) / 10,
  4151. SoundVolume = 10
  4152. })
  4153. end
  4154. ApplyAoE(HITPOS, 50, true)
  4155. for i = 1, 25 do
  4156. Swait()
  4157. BEAM.Size = BEAM.Size + VT(0.15, 0, 0.15)
  4158. BEAM.Transparency = BEAM.Transparency + 0.04
  4159. end
  4160. BEAM:remove()
  4161. end
  4162. wait(0.2)
  4163. DELET()
  4164. end
  4165.  
  4166. function CorruptedBurningBeam()
  4167. ATTACK = true
  4168. Rooted = false
  4169. chatfunc("Why Dont You Just Leave My Sights Already")
  4170. local GYRO = IT("BodyGyro", RootPart)
  4171. GYRO.D = 20
  4172. GYRO.P = 4000
  4173. GYRO.MaxTorque = VT(0, 40000, 0)
  4174. local RING, MESH, DELET = MakeRing()
  4175. local POS = RootPart.Position + VT(0, 25, 0)
  4176. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  4177. CreateSound(459523787, RING, 8, 1, false)
  4178. local BLASTS = {468991944, 468991990}
  4179. coroutine.resume(coroutine.create(function()
  4180. local E = 0
  4181. repeat
  4182. E = E + 5
  4183. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  4184. Swait()
  4185. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  4186. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  4187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  4188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4192. until ATTACK == false
  4193. GYRO:remove()
  4194. DELET()
  4195. end))
  4196. for i = 1, 50 do
  4197. Swait()
  4198. MESH.Scale = MESH.Scale + VT(22, 0, 22)
  4199. end
  4200. for i = 1, 25 do
  4201. Swait()
  4202. WACKYEFFECT({
  4203. Time = 15,
  4204. EffectType = "Sphere",
  4205. Size = VT(4, 4, 4),
  4206. Size2 = VT(0, 0, 0),
  4207. Transparency = 1,
  4208. Transparency2 = 0,
  4209. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  4210. MoveToPos = RING.Position,
  4211. RotationX = 0,
  4212. RotationY = 0,
  4213. RotationZ = 0,
  4214. Material = "Neon",
  4215. Color = C3(1, 0, 0),
  4216. SoundID = nil,
  4217. SoundPitch = nil,
  4218. SoundVolume = nil
  4219. })
  4220. end
  4221. local LOOP = 0
  4222. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Dark indigo"), "Beam", VT(0, 0, 0), true)
  4223. MakeForm(BEAM, "Cyl")
  4224. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  4225. repeat
  4226. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  4227. if DISTANCE < 2000 then
  4228. BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  4229. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  4230. ApplyAoE(Mouse.Hit.p, 35, true)
  4231. WACKYEFFECT({
  4232. Time = 35,
  4233. EffectType = "Sphere",
  4234. Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  4235. Size2 = VT(5, 75, 5),
  4236. Transparency = 0,
  4237. Transparency2 = 1,
  4238. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  4239. MoveToPos = nil,
  4240. RotationX = 0,
  4241. RotationY = 0,
  4242. RotationZ = 0,
  4243. Material = "Neon",
  4244. Color = C3(0, 0, 0),
  4245. SoundID = nil,
  4246. SoundPitch = MRANDOM(9, 12) / 10,
  4247. SoundVolume = 10
  4248. })
  4249. Swait()
  4250. LOOP = LOOP + 1
  4251. end
  4252. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  4253. coroutine.resume(coroutine.create(function()
  4254. for i = 1, 15 do
  4255. Swait()
  4256. BEAM.Size = BEAM.Size - VT(0.8, 0, 0.8)
  4257. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  4258. end
  4259. BEAM:remove()
  4260. end))
  4261. ATTACK = false
  4262. Rooted = false
  4263. end
  4264.  
  4265. function PlanetaryDevastation()
  4266. ATTACK = true
  4267. Rooted = true
  4268. chatfunc("Burn In My Special Hell")
  4269. local SIZE = 1
  4270. local GYRO = IT("BodyGyro", RootPart)
  4271. GYRO.D = 20
  4272. GYRO.P = 4000
  4273. GYRO.MaxTorque = VT(0, 40000, 0)
  4274. local RING, MESH, DELET = MakeRing()
  4275. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  4276. RING.CFrame = CF(HITPOS)
  4277. for i = 0, 0.6, 0.1 / Animation_Speed do
  4278. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  4279. Swait()
  4280. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  4281. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  4282. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  4285. end
  4286. local BLASTS = {468991944, 468991990}
  4287. coroutine.resume(coroutine.create(function()
  4288. local CFRAME = RootPart.CFrame
  4289. for i = 1, 100 do
  4290. CFRAME = CFRAME * CF(0, 0, -35)
  4291. do
  4292. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  4293. if HITFLOOR then
  4294. Swait()
  4295. do
  4296. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  4297. coroutine.resume(coroutine.create(function()
  4298. local RING, MESH, DELET = MakeRing()
  4299. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  4300. for i = 1, 25 do
  4301. Swait()
  4302. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  4303. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  4304. end
  4305. ApplyAoE(RING.Position, 65, true)
  4306. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  4307. WACKYEFFECT({
  4308. Time = 25,
  4309. EffectType = "Sphere",
  4310. Size = VT(22, 22, 22),
  4311. Size2 = VT(85, 85, 85),
  4312. Transparency = 0,
  4313. Transparency2 = 1,
  4314. CFrame = CF(RING.Position),
  4315. MoveToPos = nil,
  4316. RotationX = 0,
  4317. RotationY = 0,
  4318. RotationZ = 0,
  4319. Material = "Neon",
  4320. Color = C3(1, 0, 0),
  4321. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  4322. SoundPitch = MRANDOM(9, 12) / 10,
  4323. SoundVolume = 10
  4324. })
  4325. for e = 1, 3 do
  4326. WACKYEFFECT({
  4327. EffectType = "Wave",
  4328. Size = VT(25, 0, 25),
  4329. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  4330. Transparency = 0,
  4331. Transparency2 = 1,
  4332. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  4333. MoveToPos = nil,
  4334. RotationX = 0,
  4335. RotationY = 3,
  4336. RotationZ = 0,
  4337. Material = "Neon",
  4338. Color = C3(1, 0, 1),
  4339. SoundID = nil,
  4340. SoundPitch = nil,
  4341. SoundVolume = nil
  4342. })
  4343. WACKYEFFECT({
  4344. Time = 35,
  4345. EffectType = "Sphere",
  4346. Size = VT(22, 45, 22),
  4347. Size2 = VT(25, 45 + e * 75, 25),
  4348. Transparency = 0,
  4349. Transparency2 = 1,
  4350. CFrame = CF(RING.Position) * TURN,
  4351. MoveToPos = nil,
  4352. RotationX = 0,
  4353. RotationY = 0,
  4354. RotationZ = 0,
  4355. Material = "Neon",
  4356. Color = C3(0, .5, 0),
  4357. SoundID = nil,
  4358. SoundPitch = MRANDOM(9, 12) / 10,
  4359. SoundVolume = 10
  4360. })
  4361. end
  4362. wait(0.3)
  4363. DELET()
  4364. end))
  4365. end
  4366. end
  4367. end
  4368. end
  4369. end))
  4370. Rooted = false
  4371. DELET()
  4372. GYRO:remove()
  4373. ATTACK = false
  4374. Rooted = false
  4375. end
  4376.  
  4377. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  4378. if FLOOR ~= nil then
  4379. for i = 1, AMOUNT do
  4380. do
  4381. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  4382. DEBREE.Material = FLOOR.Material
  4383. DEBREE.Color = FLOOR.Color
  4384. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  4385. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  4386. coroutine.resume(coroutine.create(function()
  4387. Swait(15)
  4388. DEBREE.Parent = workspace
  4389. DEBREE.CanCollide = true
  4390. Debris:AddItem(DEBREE, SWAIT)
  4391. end))
  4392. end
  4393. end
  4394. end
  4395. end
  4396.  
  4397. function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  4398. if FLOOR ~= nil then
  4399. for i = 1, AMOUNT do
  4400. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false)
  4401. DEBREE.Material = FLOOR.Material
  4402. DEBREE.Color = FLOOR.Color
  4403. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  4404. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  4405. coroutine.resume(coroutine.create(function()
  4406. Swait(15)
  4407. DEBREE.Parent = workspace
  4408. DEBREE.CanCollide = true
  4409. Debris:AddItem(DEBREE,SWAIT)
  4410. end))
  4411. end
  4412. end
  4413. end
  4414.  
  4415. function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  4416. if FLOOR ~= nil then
  4417. coroutine.resume(coroutine.create(function()
  4418. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Lime green", "DebreeCenter", VT(0,0,0))
  4419. PART.CFrame = CF(POSITION)
  4420. for i = 1, 45 do
  4421. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE)
  4422. RingPiece.Material = FLOOR.Material
  4423. RingPiece.Color = FLOOR.Color
  4424. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  4425. Debris:AddItem(RingPiece,SWAIT)
  4426. end
  4427. PART:remove()
  4428. end))
  4429. end
  4430. end
  4431.  
  4432. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  4433. if FLOOR ~= nil then
  4434. coroutine.resume(coroutine.create(function()
  4435. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  4436. PART.CFrame = CF(POSITION)
  4437. for i = 1, 45 do
  4438. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  4439. RingPiece.Material = FLOOR.Material
  4440. RingPiece.Color = FLOOR.Color
  4441. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  4442. Debris:AddItem(RingPiece, SWAIT)
  4443. end
  4444. PART:remove()
  4445. end))
  4446. end
  4447. end
  4448.  
  4449. function BIGSMASH()
  4450. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 10, 0), Mouse.Hit.p - VT(0, 10, 0)).lookVector, 25, Character)
  4451. chatfunc("Die.")
  4452. if HITFLOOR then
  4453. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  4454. CreateSound("1295446488", Torso, 5, 1)
  4455. for i = 1, 5 do
  4456. WACKYEFFECT({
  4457. Time = MRANDOM(15, 35),
  4458. EffectType = "Round Slash",
  4459. Size = VT(0, 0, 0),
  4460. Size2 = VT(0.3, 0, 0.3),
  4461. Transparency = 0.5,
  4462. Transparency2 = 1,
  4463. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  4464. MoveToPos = nil,
  4465. RotationX = MRANDOM(-50, 50) / 10,
  4466. RotationY = MRANDOM(-50, 50) / 10,
  4467. RotationZ = MRANDOM(-50, 50) / 10,
  4468. Material = "Neon",
  4469. Color = C3(1, 1, 1),
  4470. SoundID = nil,
  4471. SoundPitch = nil,
  4472. SoundVolume = nil
  4473. })
  4474. end
  4475. ATTACK = true
  4476. Rooted = true
  4477. UNANCHOR = false
  4478. RootPart.Anchored = true
  4479. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  4480. for i = 1, 5 do
  4481. WACKYEFFECT({
  4482. Time = MRANDOM(15, 35),
  4483. EffectType = "Round Slash",
  4484. Size = VT(0, 0, 0),
  4485. Size2 = VT(0.3, 0, 0.3),
  4486. Transparency = 0.5,
  4487. Transparency2 = 1,
  4488. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  4489. MoveToPos = nil,
  4490. RotationX = MRANDOM(-50, 50) / 10,
  4491. RotationY = MRANDOM(-50, 50) / 10,
  4492. RotationZ = MRANDOM(-50, 50) / 10,
  4493. Material = "Neon",
  4494. Color = C3(1, 1, 1),
  4495. SoundID = nil,
  4496. SoundPitch = nil,
  4497. SoundVolume = nil
  4498. })
  4499. end
  4500. for i = 0, 0.2, 0.1 / Animation_Speed do
  4501. Swait()
  4502. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  4503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  4508. end
  4509. for i = 0, 1, 0.1 / Animation_Speed do
  4510. Swait()
  4511. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  4512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  4513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  4514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  4515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  4516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  4517. end
  4518. for i = 1, 10 do
  4519. Swait()
  4520. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  4521. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  4522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  4523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  4524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  4525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  4526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  4527. end
  4528. for i = 0, 0.2, 0.1 / Animation_Speed do
  4529. Swait()
  4530. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  4531. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  4532. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  4533. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  4534. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  4535. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  4536. end
  4537. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  4538. if HITFLOOR then
  4539. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  4540. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  4541. for index, CHILD in pairs(CHILDREN) do
  4542. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  4543. for i = 1, 5 do
  4544. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  4545. CHILD:remove()
  4546. end
  4547. end
  4548. end
  4549. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  4550. SOUNDPART.CFrame = CF(HITPOS)
  4551. Debris:AddItem(SOUNDPART, 5)
  4552. CreateSound("130972023", SOUNDPART, 6, 3)
  4553. CreateSound("182765513", SOUNDPART, 6, 1)
  4554. WACKYEFFECT({
  4555. EffectType = "Ring",
  4556. Size = VT(0, 0, 0),
  4557. Size2 = VT(1, 1, 0),
  4558. Transparency = 0.7,
  4559. Transparency2 = 1,
  4560. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  4561. MoveToPos = nil,
  4562. RotationX = 0,
  4563. RotationY = 0,
  4564. RotationZ = 0,
  4565. Material = "Neon",
  4566. Color = C3(1, 1, 1),
  4567. SoundID = nil,
  4568. SoundPitch = nil,
  4569. SoundVolume = nil
  4570. })
  4571. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  4572. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  4573. for index, CHILD in pairs(CHILDREN) do
  4574. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  4575. for i = 1, 5 do
  4576. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  4577. CHILD:remove()
  4578. end
  4579. end
  4580. end
  4581. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  4582. SOUNDPART.CFrame = CF(HITPOS)
  4583. Debris:AddItem(SOUNDPART, 5)
  4584. CreateSound("130972023", SOUNDPART, 6, 3)
  4585. CreateSound("182765513", SOUNDPART, 6, 1)
  4586. WACKYEFFECT({
  4587. EffectType = "Ring",
  4588. Size = VT(0, 0, 0),
  4589. Size2 = VT(1, 1, 0),
  4590. Transparency = 0.7,
  4591. Transparency2 = 1,
  4592. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  4593. MoveToPos = nil,
  4594. RotationX = 0,
  4595. RotationY = 0,
  4596. RotationZ = 0,
  4597. Material = "Neon",
  4598. Color = C3(1, 1, 1),
  4599. SoundID = nil,
  4600. SoundPitch = nil,
  4601. SoundVolume = nil
  4602. })
  4603. elseif HITFLOOR.Anchored == false then
  4604. if HITFLOOR.Parent ~= workspace then
  4605. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  4606. for index, CHILD in pairs(CHILDREN) do
  4607. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  4608. for i = 1, 5 do
  4609. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  4610. end
  4611. CHILD:remove()
  4612. end
  4613. end
  4614. else
  4615. for i = 1, 5 do
  4616. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  4617. end
  4618. HITFLOOR:remove()
  4619. end
  4620. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  4621. SOUNDPART.CFrame = CF(HITPOS)
  4622. Debris:AddItem(SOUNDPART, 5)
  4623. CreateSound("130972023", SOUNDPART, 10, 3)
  4624. CreateSound("178452217", SOUNDPART, 6, 1)
  4625. WACKYEFFECT({
  4626. EffectType = "Ring",
  4627. Size = VT(0, 0, 0),
  4628. Size2 = VT(1, 1, 0),
  4629. Transparency = 0.7,
  4630. Transparency2 = 1,
  4631. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  4632. MoveToPos = nil,
  4633. RotationX = 0,
  4634. RotationY = 0,
  4635. RotationZ = 0,
  4636. Material = "Neon",
  4637. Color = C3(1, 1, 1),
  4638. SoundID = nil,
  4639. SoundPitch = nil,
  4640. SoundVolume = nil
  4641. })
  4642. else
  4643. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  4644. SOUNDPART.CFrame = CF(HITPOS)
  4645. Debris:AddItem(SOUNDPART, 5)
  4646. CreateSound("130972023", SOUNDPART, 10, 1)
  4647. CreateSound("130972023", SOUNDPART, 6, 0.7)
  4648. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  4649. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  4650. ApplyAoE5(HITPOS, 15, 45, 75, 75, true)
  4651. ApplyAoE5(HITPOS, 25, 25, 35, 35, true)
  4652. for i = 1, 5 do
  4653. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  4654. end
  4655. for i = 1, 5 do
  4656. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  4657. end
  4658. end
  4659. end
  4660. for i = 0, 1.2, 0.1 / Animation_Speed do
  4661. Swait()
  4662. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  4663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  4664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  4665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  4666. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  4667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  4668. end
  4669. ATTACK = false
  4670. Rooted = false
  4671. UNANCHOR = true
  4672. RootPart.Anchored = false
  4673. end
  4674. end
  4675.  
  4676. function calamity()
  4677. ATTACK = true
  4678. Rooted = true
  4679. local GYRO = IT("BodyGyro", RootPart)
  4680. GYRO.D = 15
  4681. GYRO.P = 2000
  4682. GYRO.MaxTorque = VT(0, 4000000, 0)
  4683. CreateSound("341301115", Head, 5, 1.1)
  4684. CreateSound("93724183", Head, 6, 1)
  4685. for i = 1, 200 do
  4686. Swait()
  4687. WACKYEFFECT({
  4688. Time = MRANDOM(5, 15),
  4689. EffectType = "Round Slash",
  4690. Size = VT(0, 0, 0),
  4691. Size2 = VT(0.12, 0, 0.12),
  4692. Transparency = 0.5,
  4693. Transparency2 = 1,
  4694. CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  4695. MoveToPos = nil,
  4696. RotationX = MRANDOM(-50, 50) / 50,
  4697. RotationY = MRANDOM(-50, 50) / 10,
  4698. RotationZ = MRANDOM(-50, 50) / 50,
  4699. Material = "Neon",
  4700. Color = C3(0, 0, 0),
  4701. SoundID = nil,
  4702. SoundPitch = nil,
  4703. SoundVolume = nil
  4704. })
  4705. WACKYEFFECT({
  4706. Time = MRANDOM(5, 15),
  4707. EffectType = "Round Slash",
  4708. Size = VT(0, 0, 0),
  4709. Size2 = VT(0.1, 0, 0.1),
  4710. Transparency = 0.5,
  4711. Transparency2 = 1,
  4712. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
  4713. MoveToPos = nil,
  4714. RotationX = MRANDOM(-50, 50) / 50,
  4715. RotationY = MRANDOM(-50, 50) / 10,
  4716. RotationZ = MRANDOM(-50, 50) / 50,
  4717. Material = "Neon",
  4718. Color = C3(.2, 0, 0),
  4719. SoundID = nil,
  4720. SoundPitch = nil,
  4721. SoundVolume = nil
  4722. })
  4723. WACKYEFFECT({
  4724. Time = MRANDOM(5, 15),
  4725. EffectType = "Round Slash",
  4726. Size = VT(0, 0, 0),
  4727. Size2 = VT(0.16, 0, 0.16),
  4728. Transparency = 0.5,
  4729. Transparency2 = 1,
  4730. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
  4731. MoveToPos = nil,
  4732. RotationX = MRANDOM(-50, 50) / 50,
  4733. RotationY = MRANDOM(-50, 50) / 10,
  4734. RotationZ = MRANDOM(-50, 50) / 50,
  4735. Material = "Neon",
  4736. Color = C3(.3, 0, 0),
  4737. SoundID = nil,
  4738. SoundPitch = nil,
  4739. SoundVolume = nil
  4740. })
  4741. WACKYEFFECT({
  4742. Time = 5,
  4743. EffectType = "Sphere",
  4744. Size = VT(i, i, i) / 150,
  4745. Size2 = VT(0, 0, 0),
  4746. Transparency = 0.5,
  4747. Transparency2 = 1,
  4748. CFrame = Head.CFrame * CF(0, -0.25, -1),
  4749. MoveToPos = nil,
  4750. RotationX = 0,
  4751. RotationY = 0,
  4752. RotationZ = 0,
  4753. Material = "Neon",
  4754. Color = C3(.4, 0, 0),
  4755. SoundID = nil,
  4756. SoundPitch = nil,
  4757. SoundVolume = nil
  4758. })
  4759. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4760. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  4761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  4762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  4763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  4764. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  4765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  4766. end
  4767. GYRO:remove()
  4768. for i = 0, 0.3, 0.1 / Animation_Speed do
  4769. Swait()
  4770. WACKYEFFECT({
  4771. Time = 25,
  4772. EffectType = "Sphere",
  4773. Size = VT(200, 200, 200) / 150,
  4774. Size2 = VT(0, 0, 0),
  4775. Transparency = 0.5,
  4776. Transparency2 = 1,
  4777. CFrame = Head.CFrame * CF(0, -0.25, -1),
  4778. MoveToPos = nil,
  4779. RotationX = 0,
  4780. RotationY = 0,
  4781. RotationZ = 0,
  4782. Material = "Neon",
  4783. Color = C3(.5, 0, .5),
  4784. SoundID = nil,
  4785. SoundPitch = nil,
  4786. SoundVolume = nil
  4787. })
  4788. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4792. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4794. end
  4795. coroutine.resume(coroutine.create(function()
  4796. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Dark Orange", "DOOM", VT(1, 1, 1))
  4797. MakeForm(FIREBALL, "Ball")
  4798. local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
  4799. FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
  4800. for i = 1, 500 do
  4801. Swait()
  4802. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  4803. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
  4804. if HITFLOOR ~= nil then
  4805. break
  4806. end
  4807. end
  4808. CreateSound(325132788, Effects, 8, 1, false)
  4809. for i = 1, 120 do
  4810. Swait()
  4811. WACKYEFFECT({
  4812. Time = 85,
  4813. EffectType = "Sphere",
  4814. Size = FIREBALL.Size,
  4815. Size2 = VT(0, 9000, 0),
  4816. Transparency = 0.5,
  4817. Transparency2 = 1,
  4818. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  4819. MoveToPos = nil,
  4820. RotationX = MRANDOM(-50, 50) / 10,
  4821. RotationY = MRANDOM(-50, 50) / 10,
  4822. RotationZ = MRANDOM(-50, 50) / 10,
  4823. Material = "Neon",
  4824. Color = C3(.6, 0, .6),
  4825. SoundID = nil,
  4826. SoundPitch = nil,
  4827. SoundVolume = nil
  4828. })
  4829. FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120
  4830. end
  4831. Swait(5)
  4832. ApplyAoE5(FIREBALL.Position, 435, 65, 65, 600, true)
  4833. for i = 1, 10 do
  4834. WACKYEFFECT({
  4835. Time = 85 + 5 * i,
  4836. EffectType = "Slash",
  4837. Size = VT(9, 0, 9),
  4838. Size2 = VT(32, 0, 32),
  4839. Transparency = 0.5,
  4840. Transparency2 = 1,
  4841. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  4842. MoveToPos = nil,
  4843. RotationX = MRANDOM(-50, 50) / 50,
  4844. RotationY = MRANDOM(-50, 50) / 10,
  4845. RotationZ = MRANDOM(-50, 50) / 50,
  4846. Material = "Neon",
  4847. Color = C3(0, 0, 0),
  4848. SoundID = nil,
  4849. SoundPitch = nil,
  4850. SoundVolume = nil
  4851. })
  4852. WACKYEFFECT({
  4853. Time = 185 + 5 * i,
  4854. EffectType = "Swirl",
  4855. Size = VT(25, 25, 25),
  4856. Size2 = VT(900, 900, 900) + VT(35, 35, 35) * i,
  4857. Transparency = 0.5,
  4858. Transparency2 = 1,
  4859. CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  4860. MoveToPos = nil,
  4861. RotationX = MRANDOM(-50, 50) / 50,
  4862. RotationY = MRANDOM(-50, 50) / 10,
  4863. RotationZ = MRANDOM(-50, 50) / 50,
  4864. Material = "Neon",
  4865. Color = C3(1, 0.5, 0.5),
  4866. SoundID = nil,
  4867. SoundPitch = nil,
  4868. SoundVolume = nil
  4869. })
  4870. WACKYEFFECT({
  4871. Time = 285 + 5 * i,
  4872. EffectType = "Round Slash",
  4873. Size = VT(6, 0, 6),
  4874. Size2 = VT(22, 0, 22),
  4875. Transparency = 0.5,
  4876. Transparency2 = 1,
  4877. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  4878. MoveToPos = nil,
  4879. RotationX = MRANDOM(-50, 50) / 50,
  4880. RotationY = MRANDOM(-50, 50) / 10,
  4881. RotationZ = MRANDOM(-50, 50) / 50,
  4882. Material = "Neon",
  4883. Color = C3(1, 1, 0),
  4884. SoundID = nil,
  4885. SoundPitch = nil,
  4886. SoundVolume = nil
  4887. })
  4888. WACKYEFFECT({
  4889. Time = 285 + 5 * i,
  4890. EffectType = "Sphere",
  4891. Size = VT(850, 850, 850),
  4892. Size2 = VT(1050, 1050, 1050) + VT(35, 35, 35) * i,
  4893. Transparency = 0.5,
  4894. Transparency2 = 1,
  4895. CFrame = FIREBALL.CFrame,
  4896. MoveToPos = nil,
  4897. RotationX = 0,
  4898. RotationY = 0,
  4899. RotationZ = 0,
  4900. Material = "Neon",
  4901. Color = C3(0, 1, 1),
  4902. SoundID = nil,
  4903. SoundPitch = 0,
  4904. SoundVolume = 0
  4905. })
  4906. end
  4907. wait(1)
  4908. WACKYEFFECT({
  4909. Time = 75,
  4910. EffectType = "Sphere",
  4911. Size = VT(550, 550, 550),
  4912. Size2 = VT(6500, 6500, 6500),
  4913. Transparency = 0.8,
  4914. Transparency2 = 1,
  4915. CFrame = FIREBALL.CFrame,
  4916. MoveToPos = nil,
  4917. RotationX = 0,
  4918. RotationY = 0,
  4919. RotationZ = 0,
  4920. Material = "Neon",
  4921. Color = C3(1, 1, 1),
  4922. SoundID = nil,
  4923. SoundPitch = 0,
  4924. SoundVolume = 0
  4925. })
  4926. for i = 1, 15 do
  4927. Swait()
  4928. ApplyAoE5(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, true)
  4929. WACKYEFFECT({
  4930. Time = 85,
  4931. EffectType = "Sphere",
  4932. Size = VT(95, 95, 95),
  4933. Size2 = VT(0, 6500, 0),
  4934. Transparency = 0.5,
  4935. Transparency2 = 1,
  4936. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  4937. MoveToPos = nil,
  4938. RotationX = MRANDOM(-50, 50) / 10,
  4939. RotationY = MRANDOM(-50, 50) / 10,
  4940. RotationZ = MRANDOM(-50, 50) / 10,
  4941. Material = "Neon",
  4942. Color = C3(0, 0, 0),
  4943. SoundID = nil,
  4944. SoundPitch = nil,
  4945. SoundVolume = nil
  4946. })
  4947. end
  4948. FIREBALL:remove()
  4949. end))
  4950. WACKYEFFECT({
  4951. Time = 25,
  4952. EffectType = "Ring",
  4953. Size = VT(0, 0, 0),
  4954. Size2 = VT(9.75, 9.75, 0),
  4955. Transparency = 0.7,
  4956. Transparency2 = 1,
  4957. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  4958. MoveToPos = nil,
  4959. RotationX = 0,
  4960. RotationY = 0,
  4961. RotationZ = 0,
  4962. Material = "Neon",
  4963. Color = C3(1, 0, 0),
  4964. SoundID = nil,
  4965. SoundPitch = nil,
  4966. SoundVolume = nil
  4967. })
  4968. WACKYEFFECT({
  4969. Time = 50,
  4970. EffectType = "Ring",
  4971. Size = VT(0, 0, 0),
  4972. Size2 = VT(35, 35, 0),
  4973. Transparency = 0.7,
  4974. Transparency2 = 1,
  4975. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  4976. MoveToPos = nil,
  4977. RotationX = 0,
  4978. RotationY = 0,
  4979. RotationZ = 0,
  4980. Material = "Neon",
  4981. Color = C3(.4, .1, 0),
  4982. SoundID = nil,
  4983. SoundPitch = nil,
  4984. SoundVolume = nil
  4985. })
  4986. for i = 0, 0.3, 0.1 / Animation_Speed do
  4987. Swait()
  4988. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4994. end
  4995. ATTACK = false
  4996. Rooted = false
  4997. end
  4998.  
  4999. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  5000. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  5001. local mesh = IT("SpecialMesh",wave)
  5002. mesh.MeshType = "Sphere"
  5003. mesh.Scale = SIZE
  5004. mesh.Offset = VT(0,0,0)
  5005. wave.CFrame = CFRAME
  5006. coroutine.resume(coroutine.create(function(PART)
  5007. for i = 1, WAIT do
  5008. Swait()
  5009. mesh.Scale = mesh.Scale + GROW
  5010. wave.Transparency = wave.Transparency + (1/WAIT)
  5011. if wave.Transparency > 0.99 then
  5012. wave:remove()
  5013. end
  5014. end
  5015. end))
  5016. end
  5017.  
  5018. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  5019. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  5020. local mesh = IT("SpecialMesh",wave)
  5021. mesh.MeshType = "FileMesh"
  5022. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  5023. mesh.Scale = SIZE
  5024. mesh.Offset = VT(0,0,0)
  5025. wave.CFrame = CFRAME
  5026. coroutine.resume(coroutine.create(function(PART)
  5027. for i = 1, WAIT do
  5028. Swait()
  5029. mesh.Scale = mesh.Scale + GROW
  5030. if DOESROT == true then
  5031. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  5032. end
  5033. wave.Transparency = wave.Transparency + (0.5/WAIT)
  5034. if wave.Transparency > 0.99 then
  5035. wave:remove()
  5036. end
  5037. end
  5038. end))
  5039. end
  5040.  
  5041.  
  5042. function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH)
  5043. local CHILDREN = workspace:GetDescendants()
  5044. for index, CHILD in pairs(CHILDREN) do
  5045. if CHILD.ClassName == "Model" and CHILD ~= Character then
  5046. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  5047. if HUM then
  5048. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  5049. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  5050. if IZBANISH == true then
  5051. Banish(CHILD)
  5052. else
  5053. local DMG = MRANDOM(MINDMG, MAXDMG)
  5054. ApplyDamage(HUM, DMG, TORSO)
  5055. end
  5056. if FLING > 0 then
  5057. for _, c in pairs(CHILD:GetChildren()) do
  5058. if c:IsA("BasePart") then
  5059. local bv = Instance.new("BodyVelocity")
  5060. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  5061. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  5062. bv.Parent = c
  5063. Debris:AddItem(bv, 0.05)
  5064. end
  5065. end
  5066. end
  5067. end
  5068. end
  5069. end
  5070. end
  5071. end
  5072.  
  5073. function ApplyAoE6(POSITION, RANGE, MINDMG, MAXDMG, FLING, KILLD)
  5074. local CHILDREN = workspace:GetDescendants()
  5075. for index, CHILD in pairs(CHILDREN) do
  5076. if CHILD.ClassName == "Model" and CHILD ~= Character then
  5077. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  5078. if HUM then
  5079. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  5080. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  5081. if KILLD == true then
  5082. Kill2(CHILD)
  5083. else
  5084. local DMG = MRANDOM(MINDMG, MAXDMG)
  5085. ApplyDamage(HUM, DMG, TORSO)
  5086. end
  5087. if FLING > 0 then
  5088. for _, c in pairs(CHILD:GetChildren()) do
  5089. if c:IsA("BasePart") then
  5090. local bv = Instance.new("BodyVelocity")
  5091. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  5092. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  5093. bv.Parent = c
  5094. Debris:AddItem(bv, 0.05)
  5095. end
  5096. end
  5097. end
  5098. end
  5099. end
  5100. end
  5101. end
  5102. end
  5103.  
  5104. function Complete_Control()
  5105. ATTACK = true
  5106. Rooted = true
  5107. chatfunc("Do Not Try To Get Evade This.")
  5108. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100))
  5109. CreateSound("1137548130", Effects, 10, 1)
  5110. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  5111. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  5112. ATTACK = false
  5113. Rooted = false
  5114. end
  5115.  
  5116. function TomYumTaunt()
  5117. ATTACK = true
  5118. Rooted = true
  5119. for i=0, 1, 0.1 / Animation_Speed do
  5120. Swait()
  5121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5125. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5127. end
  5128. CameraEnshaking(1,45)
  5129. CreateSound(363808674, Torso, 6, 1, false)
  5130. for i=0, 0.5, 0.1 / Animation_Speed do
  5131. Swait()
  5132. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  5134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5136. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5138. end
  5139. CameraEnshaking(1,45)
  5140. CreateSound(363808674, Torso, 6, 1, false)
  5141. for i=0, 0.5, 0.1 / Animation_Speed do
  5142. Swait()
  5143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  5145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5147. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5149. end
  5150. ATTACK = false
  5151. Rooted = false
  5152. end
  5153.  
  5154. function Bullet()
  5155. ATTACK = true
  5156. Rooted = false
  5157. Weapon2.Parent = Character
  5158. for i=0, 0.4, 0.1 / Animation_Speed do
  5159. Swait()
  5160. turnto(Mouse.Hit.p)
  5161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  5162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5165. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5167. end
  5168. repeat
  5169. for i=0, 0.2, 0.1 / Animation_Speed do
  5170. Swait()
  5171. turnto(Mouse.Hit.p)
  5172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed)
  5173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(-10), RAD(0), RAD(-32)), 0.5 / Animation_Speed)
  5174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5176. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5177. end
  5178. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  5179. SpawnTrail(Hole.Position,POS)
  5180. ApplyAoE3(POS,1,3,100,20,false)
  5181. if HIT ~= nil then
  5182. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  5183. end
  5184. end
  5185. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5186. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  5187. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  5188. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  5189. for i=0, 0.3, 0.1 / Animation_Speed do
  5190. Swait()
  5191. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed)
  5192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(5), RAD(0), RAD(-32)), 0.25 / Animation_Speed)
  5193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(15), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5196. end
  5197. until KEYHOLD == false
  5198. Weapon2.Parent = nil
  5199. ATTACK = false
  5200. Rooted = false
  5201. end
  5202.  
  5203. function Bullet2()
  5204. ATTACK = true
  5205. Rooted = false
  5206. Weapon2.Parent = Character
  5207. repeat
  5208. local GYRO = IT("BodyGyro",RootPart)
  5209. GYRO.D = 175
  5210. GYRO.P = 20000
  5211. GYRO.MaxTorque = VT(0,40000,0)
  5212. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  5213. for i=0, 0.5, 0.5 / Animation_Speed do
  5214. Swait()
  5215. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  5216. turnto(Mouse.Hit.p)
  5217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  5218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  5219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5223. end
  5224. for i=0, 0.3, 5 / Animation_Speed do
  5225. Swait()
  5226. turnto(Mouse.Hit.p)
  5227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  5228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  5229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5231. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5233. end
  5234. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5235. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  5236. BulletDetection(Hole.Position,Mouse.Hit.p,true)
  5237. for i=0, 0.4, 5 / Animation_Speed do
  5238. Swait()
  5239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  5240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  5241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5245. end
  5246. GYRO:remove()
  5247. until KEYHOLD == false
  5248. Weapon2.Parent = nil
  5249. ATTACK = false
  5250. Rooted = false
  5251. end
  5252.  
  5253. function AttackTemplate()
  5254. ATTACK = true
  5255. Rooted = false
  5256. for i=0, 1, 0.1 / Animation_Speed do
  5257. Swait()
  5258. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  5259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  5260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  5261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  5262. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5264. end
  5265. ATTACK = false
  5266. Rooted = false
  5267. end
  5268.  
  5269. function GoldenPunch()
  5270. ATTACK = true
  5271. Rooted = false
  5272. local SPEED = Speed
  5273. Speed = 8
  5274. for i=0, 4, 1 / Animation_Speed do
  5275. Swait()
  5276. turnto(Mouse.Hit.p)
  5277. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-1/15,-1/15,-1/15))
  5278. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
  5279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  5280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  5281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  5282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5283. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5285. end
  5286. for i=0, 0.15, 1 / Animation_Speed do
  5287. Swait()
  5288. turnto(Mouse.Hit.p)
  5289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  5290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  5291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5293. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5295. end
  5296. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really black", "Punch", VT(50,50,50),false)
  5297. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  5298. PART.Shape = "Ball"
  5299. local bv = Instance.new("BodyVelocity")
  5300. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  5301. bv.velocity = RootPart.CFrame.lookVector*600
  5302. bv.Parent = PART
  5303. bv.Name = "PROJECTILEVELOCITY"
  5304. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2.5,0.2,2.5))
  5305. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(3,0.2,3))
  5306. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2,0.6,2))
  5307. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(2.2,0.6,2.2))
  5308. CreateSound("824687369", Effects, 10, MRANDOM(10, 12) / 10)
  5309. CreateSound("159882598", Effects, 10, MRANDOM(10, 10) / 10)
  5310. coroutine.resume(coroutine.create(function()
  5311. for i = 1, 10 do
  5312. Swait()
  5313. PART.Transparency = PART.Transparency + 0.2/10
  5314. PART.Size = PART.Size + VT(5,5,5)
  5315. ApplyAoE3(PART.Position,35,10,99999,99999,false)
  5316. end
  5317. PART:Destroy()
  5318. end))
  5319. for i=0, 1, 0.1 / Animation_Speed do
  5320. Swait()
  5321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  5322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  5323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  5324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  5325. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  5326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  5327. end
  5328. Speed = SPEED
  5329. ATTACK = false
  5330. Rooted = false
  5331. end
  5332.  
  5333. function GoldenGrasp()
  5334. ATTACK = true
  5335. Rooted = false
  5336. local HASGRABBED = false
  5337. local WELD = nil
  5338. local TORS = nil
  5339. local hitting = FIST.Touched:connect(function(hit)
  5340. if hit.Parent:FindFirstChild("Humanoid") then
  5341. if hit.Parent.Humanoid.Health ~= 0 then
  5342. UNANCHOR = false
  5343. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  5344. TORS.Anchored = true
  5345. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  5346. WELD = weldBetween(RightArm,TORS)
  5347. HASGRABBED = true
  5348. Rooted = true
  5349. end
  5350. end
  5351. end)
  5352. for i=0, 1, 0.1 / Animation_Speed do
  5353. Swait()
  5354. if HASGRABBED == true then
  5355. break
  5356. end
  5357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  5358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  5359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5363. end
  5364. hitting:disconnect()
  5365. if HASGRABBED == true then
  5366. TORS.Anchored = false
  5367. RootPart.Anchored = true
  5368. for i=0, 2, 0.1 / Animation_Speed do
  5369. Swait()
  5370. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  5373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  5374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  5375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5376. end
  5377. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  5378. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  5379. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  5380. SOUNDPART.CFrame = RootPart.CFrame
  5381. Debris:AddItem(SOUNDPART,5)
  5382. CreateSound("1295446488", SOUNDPART, 2, 1)
  5383. for i = 1, 15 do
  5384. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  5385. end
  5386. for i=0, 2, 0.1 / Animation_Speed do
  5387. Swait()
  5388. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  5391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  5392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  5393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  5394. end
  5395. for i=0, 0.25, 0.1 / Animation_Speed do
  5396. Swait()
  5397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  5398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  5399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  5400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  5401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5403. end
  5404. if HITFLOOR ~= nil then
  5405. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  5406. end
  5407. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  5408. WELD:remove()
  5409. for i = 1, 25 do
  5410. Swait()
  5411. killnearest(RootPart.Position,45,100,Torso.CFrame)
  5412. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  5413. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really black",VT(1,0.4,1))
  5414. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really black",VT(2.3,0.3,2.3))
  5415. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  5416. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Really black", 1 + MRANDOM(1,30)/15)
  5417. end
  5418. end
  5419. UNANCHOR = true
  5420. ATTACK = false
  5421. Rooted = false
  5422. end
  5423.  
  5424. function Mach20()
  5425. local ORIGIN = RootPart.Position
  5426. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  5427. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  5428. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  5429. SOUNDPART.CFrame = RootPart.CFrame
  5430. Debris:AddItem(SOUNDPART,5)
  5431. CreateSound("1295446488", SOUNDPART, 2, 1)
  5432. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  5433. Swait()
  5434. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  5435. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  5436. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  5437. SOUNDPART.CFrame = RootPart.CFrame
  5438. Debris:AddItem(SOUNDPART,5)
  5439. CreateSound("1295446488", SOUNDPART, 2, 1)
  5440. if MRANDOM(1,8) == 1 then
  5441. ATTACK = true
  5442. Rooted = true
  5443. local FRUITSTABLE = {
  5444. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  5445. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  5446. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  5447. }
  5448. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  5449. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  5450. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  5451. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  5452. weldBetween(RightArm,FRUITMODEL)
  5453. for i=0, 4, 0.1 / Animation_Speed do
  5454. Swait()
  5455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5461. end
  5462. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  5463. FRUITMODEL:remove()
  5464. for i = 1, 15 do
  5465. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  5466. end
  5467. for i=0, 0.5, 0.1 / Animation_Speed do
  5468. Swait()
  5469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5475. end
  5476. ATTACK = false
  5477. Rooted = false
  5478. end
  5479. end
  5480.  
  5481. function ImplosionCollision()
  5482. ATTACK = true
  5483. Rooted = true
  5484. CreateSound("1548599511", Character, 10, 1)
  5485. for i=0, 8, 0.1 / Animation_Speed do
  5486. Swait()
  5487. turnto(Mouse.Hit.p)
  5488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  5489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  5490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  5491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5492. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5494. end
  5495.  
  5496. CreateSound("1548599962", Character, 10, 1)
  5497. for i=0, 0.15, 0.1 / Animation_Speed do
  5498. Swait()
  5499. turnto(Mouse.Hit.p)
  5500. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  5501. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  5502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5504. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5506. end
  5507. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.04,-0.04,-0.04))
  5508. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  5509. coroutine.resume(coroutine.create(function()
  5510. Swait(100)
  5511. for i = 1, 5 do
  5512. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  5513. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i))
  5514. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i))
  5515. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4*i,0.6,4*i))
  5516. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5.2*i,0.6,5.2*i))
  5517. end
  5518. ApplyAoE3(RootPart.Position,99999,99999,99999,99999,false)
  5519. for i = 1, 5 do
  5520. CreateSound("824687369", Effects, 10, MRANDOM(5, 8) / 2)
  5521. CreateSound("824687369", Effects, 10, MRANDOM(5, 8) / 3)
  5522. end
  5523. coroutine.resume(coroutine.create(function()
  5524. for i = 1, 50 do
  5525. Swait()
  5526. for i = 1, 1 do
  5527. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  5528. end
  5529. for i = 1, 2 do
  5530. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really black", 1 + MRANDOM(1,30)/3)
  5531. end
  5532. end
  5533. end))
  5534. end))
  5535. for i=0, 4, 0.1 / Animation_Speed do
  5536. Swait()
  5537. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  5538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  5539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  5540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  5541. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  5542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  5543. end
  5544. ATTACK = false
  5545. Rooted = false
  5546. end
  5547.  
  5548. --SS--
  5549.  
  5550. function VoidedTaunt()
  5551. ATTACK = true
  5552. Rooted = true
  5553. local LAUGHS = {834001699,834001752,834001797,834001828}
  5554. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false)
  5555. coroutine.resume(coroutine.create(function()
  5556. for i=0, 3, 0.1 / Animation_Speed do
  5557. Swait()
  5558. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(0), RAD(180), RAD(0)), 0.2 / Animation_Speed)
  5559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0), RAD(0 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed)
  5560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(20 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  5561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(-20 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  5562. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed)
  5563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5564. end
  5565. ATTACK = false
  5566. Rooted = false
  5567. end))
  5568. end
  5569.  
  5570. function MagicMissiles()
  5571. ATTACK = true
  5572. Rooted = true
  5573. local SELECTING = true
  5574. local SPOTS = {}
  5575. coroutine.resume(coroutine.create(function()
  5576. local LOOP = 0
  5577. repeat
  5578. LOOP = LOOP + 1
  5579. Swait()
  5580. if LOOP >= 10 then
  5581. LOOP = 0
  5582. for i = 1, #SPOTS do
  5583. if SPOTS[i] ~= nil then
  5584. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  5585. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  5586. end
  5587. end
  5588. end
  5589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  5590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5593. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5595. until SELECTING == false
  5596. Rooted = false
  5597. repeat
  5598. LOOP = LOOP + 1
  5599. Swait()
  5600. if LOOP >= 10 then
  5601. LOOP = 0
  5602. for i = 1, #SPOTS do
  5603. if SPOTS[i] ~= nil then
  5604. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  5605. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  5606. end
  5607. end
  5608. end
  5609. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  5610. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  5611. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5612. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5613. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5614. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5615. until ATTACK == false
  5616. end))
  5617. repeat
  5618. repeat Swait() until HOLD == true
  5619. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  5620. if DIST > 99999 then
  5621. DIST = 99999
  5622. end
  5623. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  5624. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  5625. if HITFLOOR ~= nil then
  5626. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  5627. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  5628. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  5629. end
  5630. repeat Swait() until HOLD == false
  5631. until #SPOTS == 1
  5632. SELECTING = false
  5633. for i = 1, #SPOTS do
  5634. if SPOTS[i] ~= nil then
  5635. local POS = SPOTS[i]
  5636. coroutine.resume(coroutine.create(function()
  5637. local MISSILE = IT("Model",Effects)
  5638. MISSILE.Name = "Missile"
  5639. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,2,2))
  5640. MakeForm(BASEPART,"Cyl")
  5641. MISSILE.PrimaryPart = BASEPART
  5642. BASEPART.CFrame = POS*CF(0,-30*3,0)
  5643. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,4,2))
  5644. MakeForm(HEAD,"Ball")
  5645. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  5646. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2.5,0.1,2.5))
  5647. MakeForm(TAIL,"Cyl")
  5648. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  5649. for i = 1, 10 do
  5650. Swait()
  5651. for _, c in pairs(MISSILE:GetChildren()) do
  5652. if c.ClassName == "Part" then
  5653. c.Transparency = c.Transparency - 1/10
  5654. end
  5655. end
  5656. end
  5657. for i = 1, 15*1.5 do
  5658. Swait()
  5659. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  5660. end
  5661. ApplyAoE3(BASEPART.CFrame.p,20,35,45,75,false)
  5662. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  5663. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 100})
  5664. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  5665. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  5666. MISSILE:remove()
  5667. end))
  5668. end
  5669. end
  5670. wait(0.6)
  5671. ATTACK = false
  5672. Rooted = false
  5673. end
  5674.  
  5675. local Cooldown1 = false
  5676.  
  5677. function BulletRoller()
  5678. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  5679. if HITFLOOR then
  5680. ATTACK = true
  5681. Rooted = true
  5682. local bv = Instance.new("BodyVelocity")
  5683. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  5684. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175
  5685. bv.Parent = RootPart
  5686. local GYRO = IT("BodyGyro",RootPart)
  5687. GYRO.D = 2
  5688. GYRO.P = 20000
  5689. GYRO.MaxTorque = VT(0,4000000,0)
  5690. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  5691. CreateSound(145486992,Torso,10,0.85,false)
  5692. for i=0, 0.05, 0.1 / Animation_Speed do
  5693. Swait()
  5694. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  5695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  5696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5698. if ANIM == "Fall" or ANIM == "Jump" then
  5699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5701. else
  5702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  5703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  5704. end
  5705. end
  5706. bv:Remove()
  5707. local E = 360/15
  5708. for i = 1, 15 do
  5709. Swait()
  5710. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  5711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  5712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5714. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5716. end
  5717. Cooldown1 = true
  5718. local LANDED = nil
  5719. local POS = nil
  5720. coroutine.resume(coroutine.create(function()
  5721. repeat
  5722. Swait()
  5723. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  5724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  5725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5729. until LANDED ~= nil
  5730. end))
  5731. repeat
  5732. Swait()
  5733. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  5734. if HITFLOOR then
  5735. LANDED = HITFLOOR
  5736. POS = HITPOS
  5737. end
  5738. until LANDED ~= nil
  5739. GYRO:remove()
  5740. Swait(4)
  5741. for i=0, 0.5, 0.1 / Animation_Speed do
  5742. Swait()
  5743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  5744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  5748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  5749. end
  5750. local AMMO = 0
  5751. repeat
  5752. AMMO = AMMO + 1
  5753. for i=0, 0.1, 0.05 / Animation_Speed do
  5754. Swait()
  5755. turnto(Mouse.Hit.p)
  5756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  5757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  5761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  5762. end
  5763. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5764. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5765. CreateSound(1590205662, RightArm, 7, 1, false)
  5766. BulletDetection(RightHole.Position,Mouse.Hit.p,true)
  5767. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  5768. for i=0, 0.075, 0.05 / Animation_Speed do
  5769. Swait()
  5770. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  5771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5774. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  5775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  5776. end
  5777. until AMMO == 9
  5778. ATTACK = false
  5779. Rooted = false
  5780. wait(0.3)
  5781. Cooldown1 = false
  5782. end
  5783. end
  5784.  
  5785. function banra()
  5786. ATTACK = true
  5787. Rooted = false
  5788. for i=0, 0.4, 5 / Animation_Speed do
  5789. Swait()
  5790. turnto(Mouse.Hit.p)
  5791. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  5792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  5793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5795. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5797. end
  5798. repeat
  5799. for i=0, 0.2, 5 / Animation_Speed do
  5800. Swait()
  5801. turnto(Mouse.Hit.p)
  5802. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  5803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  5804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5808. end
  5809. local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character)
  5810. SpawnTrail(RightArm.Position,POS)
  5811. if HIT ~= nil then
  5812. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  5813. Banish(HIT.Parent)
  5814. end
  5815. end
  5816. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 1, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5817. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 1, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 100000})
  5818. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  5819. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  5820. for i=0, 0.3, 5 / Animation_Speed do
  5821. Swait()
  5822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  5823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  5824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5828. end
  5829. until KEYHOLD == false
  5830. ATTACK = false
  5831. Rooted = false
  5832. end
  5833.  
  5834. function Punch()
  5835. ATTACK = true
  5836. Rooted = false
  5837. for i=0, 0.2, 0.1 / Animation_Speed do
  5838. Swait()
  5839. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  5844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  5845. end
  5846. VALUE1 = true
  5847. if COMBO == 1 then
  5848. COMBO = 2
  5849. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  5850. ApplyAoE3(LeftArm.Position,3,5,30,15,false)
  5851. for i=0, 0.3, 0.1 / Animation_Speed do
  5852. Swait()
  5853. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  5854. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed)
  5855. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 2 / Animation_Speed)
  5856. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5857. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5858. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5859. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5860. end
  5861. elseif COMBO == 2 then
  5862. COMBO = 1
  5863. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  5864. ApplyAoE3(RightArm.Position,3,5,30,15,false)
  5865. for i=0, 0.3, 0.1 / Animation_Speed do
  5866. Swait()
  5867. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  5868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  5869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 2 / Animation_Speed)
  5870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5874. end
  5875. end
  5876. VALUE1 = false
  5877. ATTACK = false
  5878. Rooted = false
  5879. end
  5880.  
  5881. function Kick()
  5882. ATTACK = true
  5883. Rooted = false
  5884. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  5885. ApplyAoE3(RightLeg.Position,3,5,30,15,false)
  5886. for i=0, 0.5, 0.1 / Animation_Speed do
  5887. Swait()
  5888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  5889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed)
  5890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  5893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5894. end
  5895. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  5896. ApplyAoE3(LeftLeg.Position,3,5,30,15,false)
  5897. for i=0, 0.5, 0.1 / Animation_Speed do
  5898. Swait()
  5899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed)
  5900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  5901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  5905. end
  5906. ATTACK = false
  5907. Rooted = false
  5908. end
  5909. --//=================================\\
  5910. --|| ASSIGN THINGS TO KEYS
  5911. --\\=================================//
  5912.  
  5913. function MouseDown(Mouse)
  5914. HOLD = true
  5915. if ATTACK == false then
  5916. end
  5917. end
  5918.  
  5919. function MouseUp(Mouse)
  5920. HOLD = false
  5921. end
  5922.  
  5923. function KeyDown(Key)
  5924. KEYHOLD = true
  5925. if Key == "z" and ATTACK == false then
  5926. if MODE == "Killbot" then
  5927. Bullet()
  5928. elseif MODE == "GoodCop" then
  5929. GoldenPunch()
  5930. elseif MODE == "DeadEye" then
  5931. CORRUPTEDLETHALBULLETS2()
  5932. elseif MODE == "black" then
  5933. MagicMissiles()
  5934. end
  5935. end
  5936.  
  5937. if Key == "x" and ATTACK == false then
  5938. if MODE == "black" then
  5939. calamity()
  5940. elseif MODE == "GoodCop" then
  5941. ImplosionCollision()
  5942. elseif MODE == "Killbot" then
  5943. Bullet2()
  5944. elseif MODE == "DeadEye" then
  5945. BulletRoller()
  5946. end
  5947. end
  5948.  
  5949. if Key == "c" and ATTACK == false then
  5950. if MODE == "black" then
  5951. Corrupted_Burn()
  5952. elseif MODE == "GoodCop" then
  5953. Mach20()
  5954. end
  5955. end
  5956.  
  5957. if Key == "v" and ATTACK == false then
  5958. if MODE == "GoodCopt" then
  5959.  
  5960. elseif MODE == "black" then
  5961. PlanetaryDevastation()
  5962. end
  5963. end
  5964.  
  5965. if Key == "t" and ATTACK == false then
  5966. if MODE == "Killbot" then
  5967.  
  5968. elseif MODE == "GoodCop" then
  5969. TomYumTaunt()
  5970. elseif MODE == "DeadEye" then
  5971.  
  5972. elseif MODE == "black" then
  5973. VoidedTaunt()
  5974. end
  5975. end
  5976.  
  5977. if Key == "q" and ATTACK == false then
  5978. Punch()
  5979. end
  5980.  
  5981. if Key == "e" and ATTACK == false then
  5982. Kick()
  5983. end
  5984.  
  5985. if Key == "f" and ATTACK == false then
  5986. banra()
  5987. end
  5988.  
  5989. if Key == "p" and ATTACK == false then
  5990. Switch()
  5991. end
  5992.  
  5993. if Key == "u" and ATTACK == false then
  5994. Switch2()
  5995. end
  5996.  
  5997. if Key == "y" and ATTACK == false then
  5998. Switch3()
  5999. end
  6000.  
  6001. end
  6002.  
  6003. function KeyUp(Key)
  6004. KEYHOLD = false
  6005. end
  6006.  
  6007. Mouse.Button1Down:connect(function(NEWKEY)
  6008. MouseDown(NEWKEY)
  6009. end)
  6010. Mouse.Button1Up:connect(function(NEWKEY)
  6011. MouseUp(NEWKEY)
  6012. end)
  6013. Mouse.KeyDown:connect(function(NEWKEY)
  6014. KeyDown(NEWKEY)
  6015. end)
  6016. Mouse.KeyUp:connect(function(NEWKEY)
  6017. KeyUp(NEWKEY)
  6018. end)
  6019.  
  6020. --//=================================\\
  6021. --\\=================================//
  6022.  
  6023.  
  6024. function unanchor()
  6025. if UNANCHOR == true then
  6026. g = Character:GetChildren()
  6027. for i = 1, #g do
  6028. if g[i].ClassName == "Part" then
  6029. g[i].Anchored = false
  6030. end
  6031. end
  6032. end
  6033. end
  6034.  
  6035.  
  6036. --//=================================\\
  6037. --|| WRAP THE WHOLE SCRIPT UP
  6038. --\\=================================//
  6039.  
  6040. Humanoid.Changed:connect(function(Jump)
  6041. if Jump == "Jump" and (Disable_Jump == true) then
  6042. Humanoid.Jump = false
  6043. end
  6044. end)
  6045.  
  6046. while true do
  6047. Swait()
  6048. script.Parent = WEAPONGUI
  6049. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  6050. v:Stop();
  6051. end
  6052. ANIMATE.Parent = nil
  6053. SINE = SINE + CHANGE*1.5
  6054. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  6055. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  6056. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  6057. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  6058. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6059. HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6060. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  6061. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  6062. if MODE == "GoodCop" then
  6063. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6064. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6065. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6066. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6067. elseif MODE == "Killbot" then
  6068. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6069. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6070. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6071. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6072. elseif MODE == "DeadEye" then
  6073. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6074. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6075. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6076. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6077. end
  6078. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  6079. if MODE == "GoodCop" then
  6080. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6081. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6082. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6083. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6084. elseif MODE == "Killbot" then
  6085. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6086. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6087. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6088. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6089. elseif MODE == "DeadEye" then
  6090. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6091. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6092. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6093. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6094.  
  6095. end
  6096. end
  6097. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  6098. ANIM = "Jump"
  6099. if ATTACK == false then
  6100. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  6103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  6104. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  6105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6106. end
  6107. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  6108. ANIM = "Fall"
  6109. if ATTACK == false then
  6110. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  6113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  6114. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  6116. end
  6117. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  6118. ANIM = "Idle"
  6119. if ATTACK == false then
  6120. if MODE == "GoodCop" then
  6121. Speed = 20
  6122. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  6124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6128. elseif MODE == "Killbot" then
  6129. Speed = 10
  6130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  6131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  6132. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  6133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  6134. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  6135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  6136. elseif MODE == "DeadEye" then
  6137. Speed = 12
  6138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  6139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6142. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6144. if MRANDOM(1,20) == 1 then
  6145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1)
  6146. end
  6147. elseif MODE == "black" then
  6148. Speed = 16
  6149. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  6150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed)
  6151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  6152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  6153. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6155. end
  6156. end
  6157. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  6158. ANIM = "Walk"
  6159. if ATTACK == false then
  6160. if MODE == "GoodCop" then
  6161. Speed = 30
  6162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  6163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6166. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  6167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  6168. elseif MODE == "Killbot" then
  6169. Speed = 10
  6170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  6171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  6172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6174. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  6175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  6176. elseif MODE == "DeadEye" then
  6177. Speed = 12
  6178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  6179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  6180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6182. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  6183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  6184. if MRANDOM(1,15) == 1 then
  6185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1)
  6186. end
  6187. elseif MODE == "black" then
  6188. Speed = 16
  6189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  6190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  6191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.6*SIZE, -0.35*SIZE) * ANGLES(RAD(175), RAD(0 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-35 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6193. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6195. end
  6196. end
  6197. end
  6198. unanchor()
  6199. Humanoid.MaxHealth = "inf"
  6200. Humanoid.Health = "inf"
  6201. if Rooted == false then
  6202. Disable_Jump = false
  6203. Humanoid.WalkSpeed = Speed
  6204. elseif Rooted == true then
  6205. Disable_Jump = true
  6206. Humanoid.WalkSpeed = 0
  6207. end
  6208. local MATHS = {"a","o","m","F","e","t","t","y"}
  6209. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  6210. if Character:FindFirstChildOfClass("Accessory") then
  6211. Character:FindFirstChildOfClass("Accessory"):remove()
  6212. elseif Character:FindFirstChildOfClass("Hat") then
  6213. Character:FindFirstChildOfClass("Hat"):remove()
  6214. end
  6215. if Head:FindFirstChild("face") then
  6216. Head.face.Texture = "rbxassetid://403870689"
  6217. end
  6218. for _, c in pairs(Character:GetChildren()) do
  6219. if c.ClassName == "Part" and c.Name ~= "Eye" then
  6220. c.Color = C3(21,71,109)
  6221. c.Material = "Neon"
  6222. if c:FindFirstChildOfClass("ParticleEmitter") then
  6223. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  6224. end
  6225. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  6226. c:remove()
  6227. end
  6228. end
  6229. end
  6230.  
  6231. --//=================================\\
  6232. --\\=================================//
  6233.  
  6234.  
  6235.  
  6236.  
  6237.  
  6238. --//====================================================\\--
  6239. --|| END OF SCRIPT
  6240. --\\====================================================//--
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