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billwa

yeah

Oct 31st, 2017
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  1. I will be making the collection players subscribe to sometime tomorrow. I just had a lot of hi to do first.
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  4. NEW THINGS IMPLEMENTED ON ALL MAPS:
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  6. *VERY IMPORTANT THING TO ADDRESS REGARDING NIGNOGS WITH CONTROLLERS*: I added a XBOX 360 controller layout with the original Call of Duty friendly buttons working and stuff. Very few controls have changed except there is no grenade button, the use key is Y, and crouch has been switched to the down pad thing, you know)
  7. - Removed broken packs (Will direct you on what needs to be removed)
  8. - Removed NPC weapons from the random box and the error model weapons
  9. - Added the a white zombie named (Whitey) that has boosted health and a unique model. It spawns on like round 15, or something like that.
  10. - Added 2 new types of magic that can drop: x4 Points (Like x2 points but its x4 points), and a defabricator pickup that kicks undead ass; you get less than 30 seconds with it because it is considered the most powerful gun in the game, unless you want to count in the nukes.
  11. - Nukes now have a 1% chance to spawn in the random box instead of a 10% chance
  12. - Added many new types of player models (This includes Iraqi Insurgent player models, Halo Master chief player models that include all the original colors from the first halo, the Blue Covenant elite from Halo, Sergant Johnson, and USNC Grunts)
  13. - Added Nuke Town as a playable map
  14. - Removed the Old TFA NMRIH sweps and replaced them with the better ones
  15. - Removed the broken 9K38 Igla from the random box because it wouldnt fire missiles.
  16. - Cleaned up my computer so now we have more than 100 GB of free space on the hosting computer (Not sure if we are going to get a better connection, but I'm confident we will. If we don't, oh well, wright state sucks.
  17. - The server can now be started faster because, I removed some of the useless addons that I had.
  18. - Added every Wunder Weapon that was featured in Call Of Duty Nazi Zombies (This includes the wunder weapons from any call of duty game that was released that had a nazi zombies game mode, not just the ones from World at War.)
  19. - Added more halo weapons.
  20. - I added some Call Of Duty black ops 2 guns and Halo 5 weapons.
  21. - Added some Red Orchestra 2 Russian weapons (All Mosin Variants, the ptrs, and stick mag PPSH)
  22. - Added the Red Orchestra German MP40 and MP40 With dual mag
  23. - Added SMOD sweps
  24. - Added Hand Held M2 Browning
  25. - Added a nice Arisaka type 38
  26. - Added future weapons that are very cool
  27. - Added some MW3 weapons
  28. - Added the Call of Duty Remington new model army
  29. - Included the Raygun MKII
  30. - Replaced the old paranoia pack with a better pack that includes all of its weapons in finished form
  31. - Added some more assault weapons
  32.  
  33. VEGAS MAP (LOWER YOUR GRAPHIC SETTINGS A LITTLE WHEN PLAYING THIS MAP. I'VE MADE SOME CHANGES SO IT PROBABLY WONT LAG AS BAD.):
  34. - Changed price of P450 to 220 instead of 450. (Honestly, it sucks)
  35. - Replaced M16'S on wall with AR15 type rifles.
  36. - Increased price of DOOM 3 SMG to 950 instead of 650 because its good
  37. - Blocked off a crate area where players could hide without getting hit by zombies
  38. - Fixed the stair area where zombies would always get stuck as players progressed in the map
  39. - Blocked off areas in the bathroom where players could break the game and camp forever because the zombies couldnt reach them
  40. ****NEW****: Slot machines can be found and players can use them for 50 points. You may win the lottery, you may not. But in the end, you may just go poor.
  41. - Added another barricade to the beggining area where you need to purchase the gates to get into the casino
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  43. Demo. Map:
  44. - Changed camera on the wall to a wunderwaffe that has a asking price of 8000.
  45. - Changed blundergat on the wall to a L85A2 costing 1750
  46. - Finally added an invisible wall to the barricade near the stairs that always screwed players over.
  47. - Removed the TNT on the map because, it wouldn't let the player throw it.
  48. - There was a 2 special spawns too close to eachother so i moved them apart
  49. - Removed the glitch where a player could jump into the zombie creation area at the initial spawn point
  50. - Players can buy convenant carbine in the electric room for 1800 points
  51. - Players can buy a mosin nagant at spawn for 800 points
  52. - The henry rifle players can purchase at spawn has been removed because the Mosin took its place.
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  54. Nuke Town Map:
  55. - Its new, hi.
  56. - Players can do cool things I guess.
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  59. Future plans:
  60. - Implement a banking system that allows players to stash points (Maximum of 7500)
  61. - Implement an item trading system
  62. - Add Gobblegum
  63. - Add a nuke ending to nuke town.
  64. - More perks, weapons, bla bla...
  65. - More special Pack-A-Punched weapon names so it adds variety
  66. - More Zombies
  67. - Develop a list of guns that don't work with speed cola (Most do, some don't. I will fix this problem later)
  68. -
  69. - More more
  70. - hi
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