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- Instance.new("HopperBin",game.Players.LocalPlayer.Backpack).Name = "Earth-shattering kamehameha"
- script.Parent = game.Players.LocalPlayer.Backpack:findFirstChild"Earth-shattering kamehameha"
- local char = script.Parent.Parent.Parent.Character
- local humanoid = char.Humanoid
- local Head = char.Head
- local Torso = char.Torso
- local LeftArm = char["Left Arm"]
- local RightArm = char["Right Arm"]
- local LeftLeg = char["Left Leg"]
- local RightLeg = char["Right Leg"]
- local RightHip = Torso["Right Hip"]
- local LeftHip = Torso["Left Hip"]
- local Neck = Torso.Neck
- local RightShoulder = Torso["Right Shoulder"]
- local LeftShoulder = Torso["Left Shoulder"]
- local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1,0,1, 0, 1, 0, 0)
- local LeftHipC1 = CFrame.new(-0.5,1,0,0,0,-1,0,1,0,1, 0, 0)
- local RightHipC0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)
- local RightHipC1 = CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,0,0)
- local taco = false
- local taco2 = true
- local time = game.Lighting.TimeOfDay
- local h = tonumber(string.sub(time,1,2))
- local m = tonumber(string.sub(time,4,5))+1
- local s = tonumber(string.sub(time,7,8))
- local function frame()
- TiltX = 0
- TiltY = 0
- TiltZ = 0
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
- TiltX = -1.65
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = -0.31
- MoveZ = -0.4
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
- TiltX = -0.12
- TiltY = -0.01
- TiltZ = -0.1
- MoveX = 0
- MoveY = 0.2
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
- end
- function switch(bool)
- for i,v in pairs(char:GetChildren())do
- if v == Torso or v == Head or v == LeftArm or v == RightArm or v == LeftLeg or v == RightLeg then
- v.Anchored = bool
- end end end
- local function frame2()
- TiltX = 0
- TiltY = 0
- TiltZ = 1.57
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
- TiltX = 0.6
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = -0.3
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- TiltX = -0.05
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0.1
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- local function RefreshWelds()
- Neck.C0 = NeckC0
- Neck.C1 = NeckC1
- RightShoulder.C0 = RightShoulderC0
- RightShoulder.C1 = RightShoulderC1
- LeftShoulder.C0 = LeftShoulderC0
- LeftShoulder.C1 = LeftShoulderC1
- RightHip.C0 = RightHipC0
- RightHip.C1 = RightHipC1
- LeftHip.C0 = LeftHipC0
- LeftHip.C1 = LeftHipC1
- end
- local function Button1Down(mouse)
- if taco then return end
- taco = true
- humanoid.PlatformStand = true
- local staystill = Instance.new("BodyPosition",Torso)
- staystill.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- staystill.position = Torso.Position
- frame()
- local energy = Instance.new("Part",char)
- energy.Size = Vector3.new(0.1,0.1,0.1)
- energy.CanCollide = false
- energy.Anchored = true
- energy.Locked = true
- energy.Shape = "Ball"
- energy.TopSurface = "Smooth"
- energy.BottomSurface = "Smooth"
- energy.Color = Color3.new(0/0,0/0,0/0)
- energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6)
- local energy2 = Instance.new("Part",char)
- energy2.Size = Vector3.new(0.1,0.1,0.1)
- energy2.CanCollide = false
- energy2.Anchored = true
- energy2.Locked = true
- energy2.Shape = "Ball"
- energy2.TopSurface = "Smooth"
- energy2.BottomSurface = "Smooth"
- energy2.Color = Color3.new(0.0,0.0,0.0)
- energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6)
- local f1 = Instance.new("Fire",energy)
- f1.Color = energy.Color
- f1.SecondaryColor = Color3.new(0,0,0)
- f1.Heat = 0
- local f2 = Instance.new("Fire",energy2)
- f2.Color = energy2.Color
- f2.SecondaryColor = Color3.new(1,1,1)
- f2.Heat = 0
- local f1 = Instance.new("Fire",energy)
- f1.Color = energy.Color
- f1.SecondaryColor = Color3.new(0,0,0)
- f1.Heat = 0
- local f2 = Instance.new("Fire",energy2)
- f2.Color = energy2.Color
- f2.SecondaryColor = Color3.new(1,1,1)
- f2.Heat = 0
- local f1 = Instance.new("Fire",energy)
- f1.Color = energy.Color
- f1.SecondaryColor = Color3.new(0,0,0)
- f1.Heat = 0
- local f2 = Instance.new("Fire",energy2)
- f2.Color = energy2.Color
- f2.SecondaryColor = Color3.new(1,1,1)
- f2.Heat = 0
- --[[ ]]
- switch(true)
- wait(0.5)
- repeat m = m * 2 if m >= 60 then m = 1 h = h + 1 end game.Lighting.TimeOfDay = ""..h..":"..m..":"..s.."" wait(0) until game.Lighting.TimeOfDay >= "18:00:00"
- for i = 1,10 do
- energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6)
- energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6)
- energy.Size = energy.Size + Vector3.new(0.5,0.5,0.5)
- energy2.Size = energy2.Size + Vector3.new(0.5,0.5,0.5)
- energy.Reflectance = energy.Reflectance + 0.1
- energy2.Reflectance = energy2.Reflectance + 0.1
- wait()
- energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6)
- energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6)
- end
- game:GetService("Chat"):Chat(Head,"Dark Power Wave",0)
- wait(0.6)
- switch(false)
- frame2()
- wait()
- switch(true)
- for i = 1,10 do
- wait()
- energy.CFrame = energy.CFrame * CFrame.new(0,0.25,-0.25)
- energy2.CFrame = energy2.CFrame * CFrame.new(0,0.25,-0.25)
- end
- for i = 1,20 do
- energy.Size = energy.Size * Vector3.new(0.5,0.5,0.5)
- energy2.Size = energy2.Size * Vector3.new(0.5,0.5,0.5)
- energy.Reflectance = energy.Reflectance - 0.1
- energy2.Reflectance = energy2.Reflectance - 0.1
- wait()
- energy.CFrame = Torso.CFrame * CFrame.new(0,0.2,-4.5)
- energy2.CFrame = Torso.CFrame * CFrame.new(0,0.2,-4.5)
- end
- energy:Destroy()
- energy2:Destroy()
- wait(0.6)
- game:GetService("Chat"):Chat(Head,"Enitiated",0)
- local blast = Instance.new("Part",char)
- blast.Size = Vector3.new(8,8,8)
- blast.Shape = "Ball"
- blast.TopSurface = "Smooth"
- blast.BottomSurface = "Smooth"
- blast.Anchored = true
- blast.Locked = true
- blast.CanCollide = false
- blast.Color = Color3.new(0/0,0/0,0/0)
- blast.Transparency = 0
- blast.CFrame = Torso.CFrame * CFrame.new(0,0.2,-6.5)
- wait(0.6)
- game:GetService("Chat"):Chat(Head,"Now Die...",1)
- local xf = Instance.new("Fire",blast)
- xf.Size = 25
- xf.Color = blast.Color
- xf.SecondaryColor = Color3.new(0.0,0.0,0.0)
- xf.Heat = 0
- local xf = Instance.new("Fire",blast)
- xf.Size = 25
- xf.Color = blast.Color
- xf.SecondaryColor = Color3.new(0.0,0.0,0.0)
- xf.Heat = 0
- for i = 1,20 do
- blast.Transparency = blast.Transparency + 0.05
- blast.Reflectance = blast.Reflectance + 0.01
- wait(0.1)
- if blast.Transparency >= 1 then
- blast.Transparency = blast.Transparency - 0.1
- end end
- blast.Transparency = 0.1
- wait(0.5)
- game:GetService("Chat"):Chat(Head,".............",2)
- coroutine.resume(coroutine.create(function()
- for i = 1,5 do wait(0)
- local p = Instance.new("Part",blast)
- p.Size = Vector3.new(0,0,0)
- p.Anchored = true
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = BrickColor.new("Really black")
- p.TopSurface = "Smooth"
- p.Reflectance = 0.3
- p.Transparency = 0.4
- p.BottomSurface = "Smooth"
- p.CFrame = blast.CFrame * CFrame.new(0,0,0)
- local m1 = Instance.new("SpecialMesh",p)
- m1.Scale = p.Size
- m1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local p2 = Instance.new("Part",blast)
- p2.CFrame = blast.CFrame * CFrame.new(0,0,0)
- p2.Size = Vector3.new(0,0,0)
- p2.Anchored = true
- p2.CanCollide = false
- p2.Locked = true
- p2.BrickColor = BrickColor.new("Really black")
- p2.TopSurface = "Smooth"
- p2.Reflectance = 0.3
- p2.Transparency = 0.4
- p2.BottomSurface = "Smooth"
- local m2 = Instance.new("SpecialMesh",p2)
- m2.Scale = p2.Size
- m2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local p3 = Instance.new("Part",blast)
- p3.Size = Vector3.new(0,0,0)
- p3.Anchored = true
- p3.CanCollide = false
- p3.Locked = true
- p3.Color = blast.Color
- p3.TopSurface = "Smooth"
- p3.Reflectance = 0.3
- p3.Transparency = 0.4
- p3.BottomSurface = "Smooth"
- p3.CFrame = blast.CFrame * CFrame.new(0,0,0)
- local m3 = Instance.new("SpecialMesh",p3)
- m3.Scale = p.Size
- m3.MeshId = "http://www.roblox.com/asset/?id=3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,20 do wait(0)
- m1.Scale = m1.Scale + Vector3.new(5,5,5)
- p.CFrame = p.CFrame * CFrame.new(0,0,-5)
- end
- p:Destroy()
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1,20 do wait(0)
- m2.Scale = m2.Scale + Vector3.new(5,5,5)
- p2.CFrame = p2.CFrame * CFrame.new(0,0,-5)
- end
- p2:Destroy()
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1,20 do wait(0)
- m3.Scale = m3.Scale + Vector3.new(5,5,5)
- p3.CFrame = p3.CFrame * CFrame.new(0,0,-5)
- end
- p3:Destroy()
- end))end end))
- local p = Instance.new("Part",blast)
- p.Size = blast.Size
- p.CanCollide = true
- p.Anchored = true
- p.Locked = true
- p.Color = blast.Color
- p.Reflectance = blast.Reflectance
- p.Transparency = blast.Transparency
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
- p.Touched:connect(function(hit)
- if not taco2 then return end
- taco2 = false
- if hit.Parent:findFirstChild("Humanoid")then
- for i,v in pairs(hit.Parent:GetChildren())do
- if v:IsA"Hat" then
- v:Destroy()
- elseif v:IsA"Part" then
- v.Velocity = v.Position * Vector3.new(50,3,0)
- v.RotVelocity = v.Position - v.Velocity
- v.Parent:BreakJoints()
- end end end
- wait(8)
- taco2 = true
- end)
- local mesh = Instance.new("CylinderMesh",p)
- mesh.Scale = Vector3.new(1,0,1)
- for i = 1,150 do
- mesh.Scale = mesh.Scale + Vector3.new(-0.16,1.19,-0.16)
- p.CFrame = p.CFrame * CFrame.new(0,-5,0)
- wait(0)
- mesh.Scale = mesh.Scale + Vector3.new(0.1599,0,0.1599)
- end
- blast:Destroy()
- game.Lighting.TimeOfDay = 12
- switch(false)
- RefreshWelds()
- humanoid.PlatformStand = false
- staystill:Destroy()
- wait(8)
- taco = false
- end
- script.Parent.Selected:connect(function(mouse)mouse.Button1Down:connect(function(mouse)Button1Down(mouse)end)end)
- local function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- local function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- local function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- do --the animating
- plr = game:service'Players'.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- humanoid = char:findFirstChild("Humanoid")
- torso = char:findFirstChild("Torso")
- head = char.Head
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- anim = char:findFirstChild("Animate")
- rootpart = char:findFirstChild("HumanoidRootPart")
- camera = workspace.CurrentCamera
- if anim then
- anim:Destroy()
- end
- local rm = Instance.new("Motor", torso)
- rm.C0 = CFrame.new(1.5, 0.5, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = torso
- rm.Part1 = ra
- local lm = Instance.new("Motor", torso)
- lm.C0 = CFrame.new(-1.5, 0.5, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = torso
- lm.Part1 = la
- local rlegm = Instance.new("Motor", torso)
- rlegm.C0 = CFrame.new(0.5, -1, 0)
- rlegm.C1 = CFrame.new(0, 1, 0)
- rlegm.Part0 = torso
- rlegm.Part1 = rl
- local llegm = Instance.new("Motor", torso)
- llegm.C0 = CFrame.new(-0.5, -1, 0)
- llegm.C1 = CFrame.new(0, 1, 0)
- llegm.Part0 = torso
- llegm.Part1 = ll
- neck.C0 = CFrame.new(0, 1, 0)
- neck.C1 = CFrame.new(0, -0.5, 0)
- rj.C0 = CFrame.new()
- rj.C1 = CFrame.new()
- local sound = Instance.new("Sound", head)
- sound.SoundId = "http://www.roblox.com/asset/?id=130797915"
- sound.Volume = 0.8
- sound.Looped = true
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- --look of the fox here
- game:service'InsertService':LoadAsset(74225426):children()[1].Parent = char
- Instance.new("PointLight", torso).Range = 10
- game:service'InsertService':LoadAsset(1309911):children()[1].Parent = char
- Instance.new("PointLight", torso).Range = 10
- game:service'InsertService':LoadAsset(19380685):children()[1].Parent = char
- Instance.new("PointLight", torso).Range = 10
- if char:findFirstChild("Shirt") then
- char:findFirstChild("Shirt"):Destroy()
- end
- if char:findFirstChild("Pants") then
- char:findFirstChild("Pants"):Destroy()
- end
- if char:findFirstChild("Shirt Graphic") then
- char:findFirstChild("Shirt Graphic"):Destroy()
- end
- if char:findFirstChild("T-Shirt") then
- char:findFirstChild("T-Shirt"):Destroy()
- end
- print'Smokedelsin(Aka wable3) Made. BRUH BRUH'
- local speed = 0.3
- local angle = 0
- local sitting = false
- local humanwalk = false
- local anglespeed = 1
- rsc0 = rm.C0
- lsc0 = lm.C0
- llc0 = llegm.C0
- rlc0 = rlegm.C0
- neckc0 = neck.C0
- local controllerService = game:GetService("ControllerService")
- local controller = controllerService:GetChildren()[1]
- controller.Parent = nil
- Instance.new("HumanoidController", game:service'ControllerService')
- Instance.new("SkateboardController", game:service'ControllerService')
- Instance.new("VehicleController", game:service'ControllerService')
- local controller = controllerService:GetChildren()[1]
- mouse.KeyDown:connect(function(k)
- if k == "q" then
- humanwalk = not humanwalk
- end
- if k == "z" then
- if not sound.IsPlaying then
- sound:stop()
- sound.SoundId = "http://www.roblox.com/asset/?id=229675673"
- wait()
- sound:play()
- end
- end
- if k == "x" then
- if not sound.IsPlaying then
- sound:stop()
- sound.SoundId = "http://www.roblox.com/asset/?id=179849734"
- wait()
- sound:play()
- end
- end
- if k == "c" then
- if not sound.IsPlaying then
- sound:stop()
- sound.SoundId = "http://www.roblox.com/asset/?id=142283906"
- wait()
- sound:play()
- end
- end
- if string.byte(k) == 48 then
- humanoid.WalkSpeed = 34
- end
- end)
- mouse.KeyUp:connect(function(k)
- if string.byte(k) == 48 then
- humanoid.WalkSpeed = 16
- end
- end)
- while wait() do
- angle = (angle % 100) + anglespeed/10
- mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
- local rscf = rsc0
- local lscf = lsc0
- local rlcf = rlc0
- local llcf = llc0
- local rjcf = CFrame.new()
- local ncf = neckc0
- local rayz = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
- local hitz, enz = workspace:findPartOnRay(rayz, char)
- if not hitz then
- if sound.IsPlaying then
- sound:stop()
- end
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 then
- ncf = neckc0 * CFrame.Angles(math.pi/5, 0, 0)
- rjcf = CFrame.new() * CFrame.Angles(-math.pi/5, math.sin(angle)*0.05, 0)
- rscf = rsc0 * CFrame.Angles(math.pi/1.7+math.sin(angle)*0.1, 0, 0)
- lscf = lsc0 * CFrame.Angles(math.pi/1.7+math.sin(-angle)*0.1, 0, 0)
- rlcf = rlc0 * CFrame.Angles(-math.pi/10+math.sin(-angle)*0.3, 0, 0)
- llcf = llc0 * CFrame.Angles(-math.pi/10+math.sin(angle)*0.3, 0, 0)
- else
- ncf = neckc0 * CFrame.Angles(math.pi/14, 0, 0)
- rjcf = CFrame.new() * CFrame.Angles(-math.pi/18, math.sin(angle)*0.05, 0)
- rscf = rsc0 * CFrame.Angles(-math.pi/10+math.sin(angle)*0.2, 0, 0)
- lscf = lsc0 * CFrame.Angles(-math.pi/10+math.sin(-angle)*0.2, 0, 0)
- rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) CFrame.Angles(-math.pi/14, 0, 0)
- llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0)
- end
- elseif humanoid.Sit then
- if sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=142283906" then
- anglespeed = 6
- ncf = neckc0 * CFrame.Angles(math.pi/5-math.abs(math.sin(angle))*0.3, 0, 0)
- rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, 0, 0)
- rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
- lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
- rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
- llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
- elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=179849734" then
- anglespeed = 4
- ncf = neckc0 * CFrame.Angles(math.pi/5-math.abs(math.sin(angle))*0.3, 0, 0)
- rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, 0, 0)
- rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
- lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
- rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
- llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
- elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=229675673" then
- anglespeed = 11
- ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
- rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
- rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
- lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
- rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
- llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
- else
- anglespeed = 1/2
- ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
- rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
- rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
- lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
- rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
- llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
- end
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
- if sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=142283906" then
- anglespeed = 4
- ncf = neckc0 * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3, 0, 0)
- rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/20, math.sin(angle)*0.001, 0)
- rscf = rsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0)
- lscf = lsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0)
- rlcf = rlc0 * CFrame.Angles(math.pi/20, math.sin(angle)*0.08, math.rad(2.5))
- llcf = llc0 * CFrame.Angles(math.pi/20, -math.sin(angle)*0.08, -math.rad(2.5))
- elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=179849734" then
- anglespeed = 2
- ncf = neckc0 * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3, 0, 0)
- rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/20, math.sin(angle)*0.001, 0)
- rscf = rsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0)
- lscf = lsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0)
- rlcf = rlc0 * CFrame.Angles(math.pi/20, math.sin(angle)*0.08, math.rad(2.5))
- llcf = llc0 * CFrame.Angles(math.pi/20, -math.sin(angle)*0.08, -math.rad(2.5))
- elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=229675673" then
- anglespeed = 9
- ncf = neckc0 * CFrame.Angles(math.sin(angle)*0.07, math.rad(30), 0)
- rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.sin(angle)*0.001, 0)
- rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.05, 0, 0)
- lscf = lsc0 * CFrame.Angles(math.sin(-angle)*0.05, 0, 0)
- rlcf = rlc0 * CFrame.new(0, -0.1 + math.abs(mvmnt)*0.1, -0.1) * CFrame.Angles(0, math.rad(5), math.rad(5))
- llcf = llc0 * CFrame.Angles(0, math.rad(2.5), math.rad(1))
- else
- if humanwalk then
- anglespeed = 1/4
- ncf = neckc0 * CFrame.Angles(-math.sin(angle)*0.07, 0, 0)
- rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.sin(angle)*0.001, 0)
- rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.1, 0, 0)
- lscf = lsc0 * CFrame.Angles(math.sin(-angle)*0.1, 0, 0)
- rlcf = rlc0 * CFrame.Angles(0, math.sin(angle)*0.08, math.rad(2.5))
- llcf = llc0 * CFrame.Angles(0, -math.sin(angle)*0.08, -math.rad(2.5))
- else
- anglespeed = 1/2
- ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
- rjcf = CFrame.new(0, -2, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
- rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
- lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
- rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
- llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
- end
- end
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 20 then
- if sound.IsPlaying then
- sound:stop()
- end
- if humanwalk then
- anglespeed = 4
- ncf = neckc0 * CFrame.Angles(math.pi/24, mvmnt*.02, 0)
- rjcf = CFrame.new(0, math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/24, -mvmnt*.02, 0)
- rscf = rsc0 * CFrame.Angles(math.sin(angle)*1.25, 0, -math.abs(mvmnt)*0.02)
- lscf = lsc0 * CFrame.Angles(math.sin(-angle)*1.25, 0, math.abs(mvmnt)*0.02)
- rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*1, 0, math.rad(.5))
- llcf = llc0 * CFrame.Angles(math.sin(angle)*1, 0, -math.rad(.5))
- else
- anglespeed = 4
- ncf = neckc0 * CFrame.new(0, 0, .2) * CFrame.Angles(math.pi/1.9, 0, 0)
- rjcf = CFrame.new(0, -1.5+math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/1.9, math.sin(mvmnt/2)*0.05, 0)
- rscf = rsc0 * CFrame.new(-.45, 0.2, -.4+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2+math.sin(angle)*0.7, 0, math.rad(5))
- lscf = lsc0 * CFrame.new(.45, 0.2, .1-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2+math.sin(-angle)*0.7, 0, -math.rad(5))
- rlcf = rlc0 * CFrame.new(0, 0, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*0.6, 0, math.abs(mvmnt)*0.025)
- llcf = llc0 * CFrame.new(0, 0, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(angle)*.6, 0, -math.abs(mvmnt)*0.025)
- end
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
- if sound.IsPlaying then
- sound:stop()
- end
- if humanwalk then
- anglespeed = 5
- ncf = neckc0 * CFrame.Angles(math.pi/20, math.sin(angle)*.04, 0)
- rjcf = CFrame.new(0, -.4 + math.abs(mvmnt)*0.25, 0) * CFrame.Angles(-math.pi/20, -math.sin(angle)*.08, 0)
- rscf = rsc0 * CFrame.new(0, 0, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/18+math.sin(angle)*1.5, 0, -math.abs(mvmnt)*0.02)
- lscf = lsc0 * CFrame.new(0, 0, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/18+math.sin(-angle)*1.5, 0, math.abs(mvmnt)*0.02)
- rlcf = rlc0 * CFrame.new(0, 0, -.6+math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
- llcf = llc0 * CFrame.new(0, 0, -math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
- else
- anglespeed = 5.5
- ncf = neckc0 * CFrame.new(0, 0, .2) * CFrame.Angles(math.pi/1.9+math.sin(mvmnt/2)*0.05, 0, 0)
- rjcf = CFrame.new(0, -1.3+math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/1.9+math.abs(mvmnt/2)*0.1, 0, 0)
- rscf = rsc0 * CFrame.new(-1, 0.2, -.5) * CFrame.Angles(math.pi/2+math.sin(angle)*1.8, 0, math.rad(5))
- lscf = lsc0 * CFrame.new(1, 0.2, -.5) * CFrame.Angles(math.pi/2+math.sin(angle)*1.8, 0, -math.rad(5))
- rlcf = rlc0 * CFrame.new(0, .3-math.abs(mvmnt)*0.125, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*1.4, 0, math.abs(mvmnt)*0.025)
- llcf = llc0 * CFrame.new(0, .3-math.abs(mvmnt)*0.125, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*1.4, 0, -math.abs(mvmnt)*0.025)
- end
- end
- rm.C0 = clerp(rm.C0,rscf,speed)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rj.C0 = clerp(rj.C0,rjcf,speed)
- neck.C0 = clerp(neck.C0,ncf,speed)
- rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
- llegm.C0 = clerp(llegm.C0,llcf,speed)
- end
- end
- s = game.Workspace
- Player = game.Players.LocalPlayer
- c = Player.Character
- mouse = Player:GetMouse()
- s2 = Instance.new("Sound", c.Head)
- s2.Name = "Bleu"
- s2.Volume = 1
- c.Humanoid.MaxHealth = math.huge
- c.Humanoid.Health = math.huge
- game:GetService("Chat"):Chat(c, "This thing was created by smokedelsin bruh bruh!!!!")
- for i,v in pairs(c:GetChildren()) do
- if v:IsA("Shirt") or v:IsA("Pants") or v:IsA("Hat") then
- v:remove()
- wait()
- end
- end
- c.Humanoid.DisplayDistanceType = "None"
- c.Humanoid.NameOcclusion = "OccludeAll"
- c.Head.Transparency = .1
- c.Torso.Transparency = .1
- c["Right Arm"].Transparency = .1
- c["Left Arm"].Transparency = .1
- c["Right Leg"].Transparency = .1
- c["Left Leg"].Transparency = .1
- c.Head.BrickColor = BrickColor.new("Really black")
- c.Torso.BrickColor = BrickColor.new("Industrial white")
- c["Right Arm"].BrickColor = BrickColor.new("Really black")
- c["Left Arm"].BrickColor = BrickColor.new("Industrial white")
- c["Right Leg"].BrickColor = BrickColor.new("Really black")
- c["Left Leg"].BrickColor = BrickColor.new("Industrial white")
- c.Head.face.Texture = "rbxassetid://0"
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