xdimxd123412

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Oct 10th, 2022
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  1. --GUI
  2. local NetlessServerAdmin = Instance.new("ScreenGui")
  3. local MainFrame = Instance.new("Frame")
  4. local Title = Instance.new("TextLabel")
  5. local Outline = Instance.new("Frame")
  6. local InfoButton = Instance.new("TextButton")
  7. local Reanimation = Instance.new("TextButton")
  8. local Credits = Instance.new("TextButton")
  9. local EverythingFrame = Instance.new("ScrollingFrame")
  10. local ReanimationFrame = Instance.new("Frame")
  11. local PermanentReanimation = Instance.new("TextButton")
  12. local BotReanimation = Instance.new("TextButton")
  13. local ReanimInfo = Instance.new("TextLabel")
  14. local InfoFrame = Instance.new("Frame")
  15. local Info = Instance.new("TextLabel")
  16. local CreditsFrame = Instance.new("Frame")
  17. local CreditsText = Instance.new("TextLabel")
  18. local CopiedLink = Instance.new("TextLabel")
  19. local Discord = Instance.new("TextButton")
  20.  
  21. NetlessServerAdmin.Name = "NetlessServerAdmin"
  22. NetlessServerAdmin.Parent = game.CoreGui
  23. NetlessServerAdmin.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  24.  
  25. MainFrame.Name = "MainFrame"
  26. MainFrame.Parent = NetlessServerAdmin
  27. MainFrame.Active = true
  28. MainFrame.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
  29. MainFrame.Position = UDim2.new(0.0645398498, 0, 0.427597612, 0)
  30. MainFrame.Selectable = true
  31. MainFrame.Size = UDim2.new(0, 319, 0, 238)
  32. MainFrame.Draggable = true
  33.  
  34. Title.Name = "Title"
  35. Title.Parent = MainFrame
  36. Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  37. Title.BackgroundTransparency = 1.000
  38. Title.Size = UDim2.new(0, 318, 0, 19)
  39. Title.Font = Enum.Font.Code
  40. Title.Text = "FE Server Admin"
  41. Title.TextColor3 = Color3.fromRGB(0, 0, 0)
  42. Title.TextScaled = true
  43. Title.TextSize = 14.000
  44. Title.TextWrapped = true
  45.  
  46. Outline.Name = "Outline"
  47. Outline.Parent = MainFrame
  48. Outline.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
  49. Outline.BorderColor3 = Color3.fromRGB(0, 255, 0)
  50. Outline.BorderSizePixel = 3
  51. Outline.Position = UDim2.new(0.335000008, 0, 0.104999997, 0)
  52. Outline.Size = UDim2.new(0, 101, 0, 28)
  53.  
  54. InfoButton.Name = "InfoButton"
  55. InfoButton.Parent = MainFrame
  56. InfoButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  57. InfoButton.BackgroundTransparency = 1.000
  58. InfoButton.Position = UDim2.new(0.752060294, 0, 0.105042018, 0)
  59. InfoButton.Size = UDim2.new(0, 79, 0, 28)
  60. InfoButton.Font = Enum.Font.SourceSans
  61. InfoButton.Text = "Info"
  62. InfoButton.TextColor3 = Color3.fromRGB(0, 0, 0)
  63. InfoButton.TextSize = 20.000
  64. InfoButton.TextWrapped = true
  65.  
  66. Reanimation.Name = "Reanimation"
  67. Reanimation.Parent = MainFrame
  68. Reanimation.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  69. Reanimation.BackgroundTransparency = 1.000
  70. Reanimation.Position = UDim2.new(0.317328781, 0, 0.105042025, 0)
  71. Reanimation.Size = UDim2.new(0, 115, 0, 28)
  72. Reanimation.Font = Enum.Font.SourceSans
  73. Reanimation.Text = "Reanimation"
  74. Reanimation.TextColor3 = Color3.fromRGB(0, 0, 0)
  75. Reanimation.TextSize = 20.000
  76. Reanimation.TextWrapped = true
  77.  
  78. Credits.Name = "Credits"
  79. Credits.Parent = MainFrame
  80. Credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  81. Credits.BackgroundTransparency = 1.000
  82. Credits.Position = UDim2.new(-0.000290811062, 0, 0.105042018, 0)
  83. Credits.Size = UDim2.new(0, 79, 0, 28)
  84. Credits.Font = Enum.Font.SourceSans
  85. Credits.Text = "Credits"
  86. Credits.TextColor3 = Color3.fromRGB(0, 0, 0)
  87. Credits.TextSize = 20.000
  88. Credits.TextWrapped = true
  89.  
  90. EverythingFrame.Name = "EverythingFrame"
  91. EverythingFrame.Parent = MainFrame
  92. EverythingFrame.Active = true
  93. EverythingFrame.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
  94. EverythingFrame.Position = UDim2.new(0, 0, 0.275999993, 0)
  95. EverythingFrame.Size = UDim2.new(0, 319, 0, 172)
  96. EverythingFrame.CanvasSize = UDim2.new(3, 0, 0, 0)
  97. EverythingFrame.CanvasPosition = Vector2.new(319, 0)
  98. EverythingFrame.ScrollingEnabled = false
  99. EverythingFrame.ScrollBarImageTransparency = 1
  100.  
  101. ReanimationFrame.Name = "ReanimationFrame"
  102. ReanimationFrame.Parent = EverythingFrame
  103. ReanimationFrame.Active = true
  104. ReanimationFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  105. ReanimationFrame.Position = UDim2.new(0.333000004, 0, 0, 0)
  106. ReanimationFrame.Selectable = true
  107. ReanimationFrame.Size = UDim2.new(0, 319, 0, 159)
  108.  
  109. PermanentReanimation.Name = "PermanentReanimation"
  110. PermanentReanimation.Parent = ReanimationFrame
  111. PermanentReanimation.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
  112. PermanentReanimation.Position = UDim2.new(0.0478076488, 0, 0.01581534, 0)
  113. PermanentReanimation.Size = UDim2.new(0, 289, 0, 29)
  114. PermanentReanimation.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  115. PermanentReanimation.Font = Enum.Font.SourceSans
  116. PermanentReanimation.Text = "Permanent"
  117. PermanentReanimation.TextColor3 = Color3.fromRGB(0, 0, 0)
  118. PermanentReanimation.TextSize = 20.000
  119. PermanentReanimation.TextWrapped = true
  120. PermanentReanimation.TextXAlignment = Enum.TextXAlignment.Left
  121.  
  122. BotReanimation.Name = "BotReanimation"
  123. BotReanimation.Parent = ReanimationFrame
  124. BotReanimation.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
  125. BotReanimation.Position = UDim2.new(0.0477184951, 0, 0.232129261, 0)
  126. BotReanimation.Size = UDim2.new(0, 289, 0, 29)
  127. BotReanimation.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  128. BotReanimation.Font = Enum.Font.SourceSans
  129. BotReanimation.Text = "Bot"
  130. BotReanimation.TextColor3 = Color3.fromRGB(0, 0, 0)
  131. BotReanimation.TextSize = 20.000
  132. BotReanimation.TextWrapped = true
  133. BotReanimation.TextXAlignment = Enum.TextXAlignment.Left
  134.  
  135. ReanimInfo.Name = "ReanimInfo"
  136. ReanimInfo.Parent = ReanimationFrame
  137. ReanimInfo.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  138. ReanimInfo.BackgroundTransparency = 1.000
  139. ReanimInfo.Position = UDim2.new(0.0130000096, 0, 0.411194909, 0)
  140. ReanimInfo.Size = UDim2.new(0, 311, 0, 91)
  141. ReanimInfo.Font = Enum.Font.SourceSans
  142. ReanimInfo.Text = [[I accendentally changed the link of this script and I didn't notice until months later. But I changed it back. If anything like this happens again, I have a discord server that you can access any of my scripts in the credits tab.
  143. OneReverseCard - 7/26/22]]
  144. --Have Fun :)
  145. --
  146. ReanimInfo.TextColor3 = Color3.fromRGB(255, 255, 255)
  147. ReanimInfo.TextScaled = true
  148. ReanimInfo.TextSize = 20.000
  149. ReanimInfo.TextWrapped = true
  150.  
  151. InfoFrame.Name = "InfoFrame"
  152. InfoFrame.Parent = EverythingFrame
  153. InfoFrame.Active = true
  154. InfoFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  155. InfoFrame.Position = UDim2.new(0.666999996, 0, 0, 0)
  156. InfoFrame.Selectable = true
  157. InfoFrame.Size = UDim2.new(0, 319, 0, 159)
  158.  
  159. Info.Name = "Info"
  160. Info.Parent = InfoFrame
  161. Info.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  162. Info.BackgroundTransparency = 1.000
  163. Info.Position = UDim2.new(0.0130000003, 0, 0.0199999996, 0)
  164. Info.Size = UDim2.new(0, 311, 0, 155)
  165. Info.Font = Enum.Font.SourceSans
  166. Info.Text = [[- Since there's no hat fling, each reanimation is going to put you into perma death.
  167. - You can use Stylish Aviators (as the glasses) with this script (but it's not required).
  168. - The GUI now won't be destroyed when you die before reanimating.]]
  169. Info.TextColor3 = Color3.fromRGB(255, 255, 255)
  170. Info.TextSize = 20.000
  171. Info.TextWrapped = true
  172. Info.TextXAlignment = Enum.TextXAlignment.Left
  173. Info.TextYAlignment = Enum.TextYAlignment.Top
  174.  
  175. CreditsFrame.Name = "CreditsFrame"
  176. CreditsFrame.Parent = EverythingFrame
  177. CreditsFrame.Active = true
  178. CreditsFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  179. CreditsFrame.Selectable = true
  180. CreditsFrame.Size = UDim2.new(0, 319, 0, 159)
  181.  
  182. CreditsText.Name = "CreditsText"
  183. CreditsText.Parent = CreditsFrame
  184. CreditsText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  185. CreditsText.BackgroundTransparency = 1.000
  186. CreditsText.Position = UDim2.new(0.00940438919, 0, 0.0151445884, 0)
  187. CreditsText.Size = UDim2.new(0, 308, 0, 87)
  188. CreditsText.Font = Enum.Font.SourceSans
  189. CreditsText.Text = [[- Orignal Script By SHACKLUSTER (Unsure)
  190. - Converted To SS By SpaceAviator (Unsure)
  191. - Converted To FE By ONEReverseCard#5311 With Help From ShownApe#1111]]
  192. CreditsText.TextColor3 = Color3.fromRGB(255, 255, 255)
  193. CreditsText.TextScaled = true
  194. CreditsText.TextSize = 20.000
  195. CreditsText.TextWrapped = true
  196. CreditsText.TextXAlignment = Enum.TextXAlignment.Left
  197. CreditsText.TextYAlignment = Enum.TextYAlignment.Top
  198.  
  199. CopiedLink.Name = "CopiedLink"
  200. CopiedLink.Parent = CreditsFrame
  201. CopiedLink.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  202. CopiedLink.BackgroundTransparency = 1.000
  203. CopiedLink.Position = UDim2.new(0.184952974, 0, 0.746668756, 0)
  204. CopiedLink.Size = UDim2.new(0, 200, 0, 35)
  205. CopiedLink.Font = Enum.Font.SourceSans
  206. CopiedLink.Text = "Copied Discord Server Link"
  207. CopiedLink.TextColor3 = Color3.fromRGB(255, 255, 255)
  208. CopiedLink.TextScaled = true
  209. CopiedLink.TextSize = 14.000
  210. CopiedLink.TextWrapped = true
  211.  
  212. Discord.Name = "Discord"
  213. Discord.Parent = CreditsFrame
  214. Discord.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
  215. Discord.Position = UDim2.new(0.0414489023, 0, 0.766720414, 0)
  216. Discord.Size = UDim2.new(0, 289, 0, 29)
  217. Discord.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  218. Discord.Font = Enum.Font.SourceSans
  219. Discord.Text = "Discord Server"
  220. Discord.TextColor3 = Color3.fromRGB(0, 0, 0)
  221. Discord.TextSize = 20.000
  222. Discord.TextWrapped = true
  223. Discord.TextXAlignment = Enum.TextXAlignment.Left
  224.  
  225. --Varibles
  226. local permaDeath = false
  227. local bot = false
  228. local pressingShift = false
  229. local reanimated = false
  230. local botHats = {}
  231.  
  232. --Resetting GUI Value
  233. if not game.CoreGui:FindFirstChild("ResetGUIValue") then
  234. local resetGUIValue = Instance.new("BoolValue", game.CoreGui)
  235. resetGUIValue.Name = "ResetGUIValue"
  236. end
  237.  
  238. --Server Admin
  239. local function ServerAdmin()
  240. --Variables
  241. local player = game:GetService("Players").LocalPlayer
  242. local character = player.Character
  243. local hrp = character.HumanoidRootPart
  244. local torso = nil
  245. local reanimFolder = character.FakeCharacter
  246. local reanimation = reanimFolder.Reanimation
  247. local cTorso = reanimation.Torso
  248. local cHRP = reanimation.HumanoidRootPart
  249. --Reanimated
  250. reanimated = true
  251.  
  252. if permaDeath == true and character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  253. torso = character.Torso
  254. end
  255.  
  256. --Flinging
  257. local flinging = false
  258. local getChild = nil
  259.  
  260. local function GetCHILD(CHILD)
  261. getChild = CHILD
  262. end
  263.  
  264. --Netless--
  265. --Variables
  266. local glasses = nil
  267. local GWeld = nil
  268. local glasesPosition = nil
  269. local CFrame0 = nil
  270. local CFrame1 = nil
  271. local glassesReady = false
  272. local glassesList = "VarietyShades02", "e"
  273.  
  274. --Glasses
  275. for i,v in pairs(character:GetChildren()) do
  276. if v.Name == glassesList then
  277. glasses = reanimation:FindFirstChild(v.Name)
  278. end
  279. end
  280.  
  281. if character:FindFirstChild("VarietyShades02") then
  282. CFrame0 = CFrame.new(0, 0, 0)
  283. CFrame1 = CFrame.new(0, 0, 0)
  284. GWeld = glasses.Handle:FindFirstChildWhichIsA("Weld")
  285. end
  286.  
  287. --Flinging (Hats)
  288. for i,v in pairs(character:GetChildren()) do
  289.  
  290. end
  291.  
  292. local bodyAngularVelocity = Instance.new("BodyAngularVelocity", hrp)
  293. bodyAngularVelocity.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
  294. bodyAngularVelocity.P = 1000000000000000000000000000
  295. bodyAngularVelocity.AngularVelocity = Vector3.new(10000, 10000, 10000)
  296.  
  297. local function Positioning()
  298. --Positioning BodyParts
  299. for i,v in pairs(character:GetChildren()) do
  300. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  301. v.CFrame = reanimation:FindFirstChild(v.Name).CFrame
  302. end
  303. end
  304.  
  305. --Flinging
  306. if flinging == true then
  307. if character.Humanoid.RigType == Enum.HumanoidRigType.R15 and bodyAngularVelocity.AngularVelocity == Vector3.new(0, 0, 0) then
  308. bodyAngularVelocity.AngularVelocity = Vector3.new(10000, 10000, 10000)
  309. end
  310.  
  311. if getChild:FindFirstChild("Torso") then
  312. hrp.Position = getChild.Torso.Position
  313. end
  314.  
  315. if getChild:FindFirstChild("UpperTorso") then
  316. hrp.Position = getChild.UpperTorso.Position
  317. end
  318. else
  319. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  320. hrp.Position = Vector3.new(reanimation.Torso.Position.X, -50, reanimation.Torso.Position.Z)
  321. else
  322. hrp.Position = reanimation.Torso.Position
  323. if bodyAngularVelocity.AngularVelocity == Vector3.new(10000, 10000, 10000) then
  324. bodyAngularVelocity.AngularVelocity = Vector3.new(0, 0, 0)
  325. end
  326. end
  327. end
  328.  
  329. --R15
  330. if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  331. --Head
  332. character.Head.CFrame = reanimation.Head.CFrame
  333.  
  334. --Torso
  335. character.UpperTorso.CFrame = reanimation.Torso.CFrame * CFrame.new(0, 0.185, 0)
  336. character.LowerTorso.CFrame = reanimation.Torso.CFrame * CFrame.new(0, -0.8, 0)
  337.  
  338. --HumanoidRootPart
  339. --character.HumanoidRootPart.CFrame = cHRP.CFrame
  340.  
  341. --Left Arm
  342. character.LeftUpperArm.CFrame = reanimation["Left Arm"].CFrame * CFrame.new(0, 0.4, 0)
  343. character.LeftLowerArm.CFrame = reanimation["Left Arm"].CFrame * CFrame.new(0, -0.19, 0)
  344. character.LeftHand.CFrame = reanimation["Left Arm"].CFrame * CFrame.new(0, -0.84, 0)
  345.  
  346. --Right Arm
  347. character.RightUpperArm.CFrame = reanimation["Right Arm"].CFrame * CFrame.new(0, 0.4, 0)
  348. character.RightLowerArm.CFrame = reanimation["Right Arm"].CFrame * CFrame.new(0, -0.19, 0)
  349. character.RightHand.CFrame = reanimation["Right Arm"].CFrame * CFrame.new(0, -0.84, 0)
  350.  
  351. --Left Leg
  352. character.LeftUpperLeg.CFrame = reanimation["Left Leg"].CFrame * CFrame.new(0, 0.55, 0)
  353. character.LeftLowerLeg.CFrame = reanimation["Left Leg"].CFrame * CFrame.new(0, -0.19, 0)
  354. character.LeftFoot.CFrame = reanimation["Left Leg"].CFrame * CFrame.new(0, -0.85, 0)
  355.  
  356. --Right Leg
  357. character.RightUpperLeg.CFrame = reanimation["Right Leg"].CFrame * CFrame.new(0, 0.55, 0)
  358. character.RightLowerLeg.CFrame = reanimation["Right Leg"].CFrame * CFrame.new(0, -0.19, 0)
  359. character.RightFoot.CFrame = reanimation["Right Leg"].CFrame * CFrame.new(0, -0.85, 0)
  360. end
  361.  
  362. --Positioning The Hats
  363. for i,v in pairs(character:GetChildren()) do
  364. if v:IsA("Accessory") and not v.Name ~= glasses then
  365. if bot == false then
  366. v.Handle.CFrame = reanimation:FindFirstChild(v.Name).Handle.CFrame
  367. else
  368. --Arms and Legs
  369. if v.Name ~= "Head" and reanimation:FindFirstChild(v.Name) and v.Name ~= glasses.Name then
  370. v.Handle.CFrame = reanimation:FindFirstChild(v.Name).CFrame * CFrame.Angles(1.5708, 0, 0)
  371. end
  372.  
  373. --Head
  374. if v.Name == "Head" then
  375. --Medi Hood
  376. if v.Handle:FindFirstChildWhichIsA("SpecialMesh").MeshId == "rbxassetid://617474228" then
  377. v.Handle.CFrame = reanimation:FindFirstChild(v.Name).CFrame * CFrame.new(0, -0.025, 0.23)
  378. end
  379.  
  380. --Shadowed Head
  381. if v.Handle:FindFirstChildWhichIsA("SpecialMesh").MeshId == "rbxassetid://4904532191" then
  382. v.Handle.CFrame = reanimation:FindFirstChild(v.Name).CFrame
  383. end
  384. end
  385.  
  386. --Left Half Of The Torso
  387. if v.Name == "Torso1" then
  388. v.Handle.CFrame = reanimation.Torso.CFrame * CFrame.new(-0.5, 0, 0) * CFrame.Angles(1.5708, 0, 0)
  389. end
  390.  
  391. --Right Half Of The Torso
  392. if v.Name == "Torso2" then
  393. v.Handle.CFrame = reanimation.Torso.CFrame * CFrame.new(0.5, 0, 0) * CFrame.Angles(1.5708, 0, 0)
  394. end
  395. end
  396. end
  397. end
  398.  
  399. --Positioning The Glasses
  400. if glasses ~= nil then
  401. for i,v in pairs(character:GetChildren()) do
  402. if v.Name == glasses.Name and v:IsA("Accessory") then
  403. if glassesReady == false then
  404. v.Handle.CFrame = CFrame.new(0, -50, 0)
  405. else
  406. v.Handle.CFrame = glasses.Handle.CFrame
  407. end
  408. end
  409. end
  410. end
  411.  
  412. game:GetService("RunService").Heartbeat:wait()
  413. end
  414.  
  415. --//====================================================\\--
  416. --|| CREATED BY SHACKLUSTER
  417. --\\====================================================//--
  418.  
  419. --wait(0.2)
  420.  
  421. Player = game:GetService("Players").LocalPlayer
  422. PlayerGui = Player.PlayerGui
  423. Mouse = Player:GetMouse()
  424. Cam = workspace.CurrentCamera
  425. Backpack = Player.Backpack
  426. Character = Player.Character.FakeCharacter.Reanimation
  427. Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
  428. RootPart = Character["HumanoidRootPart"]
  429. Torso = Character["Torso"]
  430. Head = Character["Head"]
  431. RightArm = Character["Right Arm"]
  432. LeftArm = Character["Left Arm"]
  433. RightLeg = Character["Right Leg"]
  434. LeftLeg = Character["Left Leg"]
  435. RootJoint = RootPart["RootJoint"]
  436. Neck = Torso["Neck"]
  437. RightShoulder = Torso["Right Shoulder"]
  438. LeftShoulder = Torso["Left Shoulder"]
  439. RightHip = Torso["Right Hip"]
  440. LeftHip = Torso["Left Hip"]
  441.  
  442. local hrp = Player.Character.HumanoidRootPart
  443. hrp.Transparency = 0
  444.  
  445. IT = Instance.new
  446. CF = CFrame.new
  447. VT = Vector3.new
  448. RAD = math.rad
  449. C3 = Color3.new
  450. UD2 = UDim2.new
  451. BRICKC = BrickColor.new
  452. ANGLES = CFrame.Angles
  453. EULER = CFrame.fromEulerAnglesXYZ
  454. COS = math.cos
  455. ACOS = math.acos
  456. SIN = math.sin
  457. ASIN = math.asin
  458. ABS = math.abs
  459. MRANDOM = math.random
  460. FLOOR = math.floor
  461.  
  462. --//=================================\\
  463. --|| USEFUL VALUES
  464. --\\=================================//
  465.  
  466. Animation_Speed = 3
  467. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  468. local Speed = 16
  469. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  470. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  471. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  472. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  473. local DAMAGEMULTIPLIER = 1
  474. local ANIM = "Idle"
  475. local ATTACK = false
  476. local EQUIPPED = false
  477. local HOLD = false
  478. local COMBO = 1
  479. local Rooted = false
  480. local SINE = 0
  481. local KEYHOLD = false
  482. local CHANGE = 2 / Animation_Speed
  483. local WALKINGANIM = false
  484. local VALUE1 = false
  485. local VALUE2 = false
  486. local ROBLOXIDLEANIMATION = IT("Animation")
  487. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  488. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  489. --ROBLOXIDLEANIMATION.Parent = Humanoid
  490. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  491. WEAPONGUI.Name = "Weapon GUI"
  492. local Effects = IT("Folder", Player.Character)
  493. Effects.Name = "Effects"
  494. --print("e")
  495. --local ANIMATOR = Humanoid.Animator
  496. --local ANIMATE = Character.Animate
  497. local UNANCHOR = true
  498. local SC = false
  499.  
  500. --//=================================\\
  501. --\\=================================//
  502.  
  503.  
  504. --//=================================\\
  505. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  506. --\\=================================//
  507.  
  508. ArtificialHB = Instance.new("BindableEvent", script)
  509. ArtificialHB.Name = "ArtificialHB"
  510.  
  511. script:WaitForChild("ArtificialHB")
  512.  
  513. frame = Frame_Speed
  514. tf = 0
  515. allowframeloss = false
  516. tossremainder = false
  517. lastframe = tick()
  518. script.ArtificialHB:Fire()
  519.  
  520. game:GetService("RunService").Heartbeat:connect(function(s, p)
  521. tf = tf + s
  522. if tf >= frame then
  523. if allowframeloss then
  524. ArtificialHB:Fire()
  525. lastframe = tick()
  526. else
  527. for i = 1, math.floor(tf / frame) do
  528. ArtificialHB:Fire()
  529. end
  530. lastframe = tick()
  531. end
  532. if tossremainder then
  533. tf = 0
  534. else
  535. tf = tf - frame * math.floor(tf / frame)
  536. end
  537. end
  538. end)
  539.  
  540. --//=================================\\
  541. --\\=================================//
  542.  
  543. --//=================================\\
  544. --|| SOME FUNCTIONS
  545. --\\=================================//
  546.  
  547. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  548. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  549. end
  550.  
  551. function PositiveAngle(NUMBER)
  552. if NUMBER >= 0 then
  553. NUMBER = 0
  554. end
  555. return NUMBER
  556. end
  557.  
  558. function NegativeAngle(NUMBER)
  559. if NUMBER <= 0 then
  560. NUMBER = 0
  561. end
  562. return NUMBER
  563. end
  564.  
  565. function Swait(NUMBER)
  566. if NUMBER == 0 or NUMBER == nil then
  567. ArtificialHB.Event:wait()
  568. else
  569. for i = 1, NUMBER do
  570. ArtificialHB.Event:wait()
  571. end
  572. end
  573. end
  574.  
  575. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  576. local NEWMESH = IT(MESH)
  577. if MESH == "SpecialMesh" then
  578. NEWMESH.MeshType = MESHTYPE
  579. if MESHID ~= "nil" and MESHID ~= "" then
  580. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  581. end
  582. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  583. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  584. end
  585. end
  586. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  587. NEWMESH.Scale = SCALE
  588. NEWMESH.Parent = PARENT
  589. return NEWMESH
  590. end
  591.  
  592. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  593. local NEWPART = IT("Part")
  594. NEWPART.formFactor = FORMFACTOR
  595. NEWPART.Reflectance = REFLECTANCE
  596. NEWPART.Transparency = TRANSPARENCY
  597. NEWPART.CanCollide = false
  598. NEWPART.Locked = true
  599. NEWPART.Anchored = true
  600. if ANCHOR == false then
  601. NEWPART.Anchored = false
  602. end
  603. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  604. NEWPART.Name = NAME
  605. NEWPART.Size = SIZE
  606. NEWPART.Position = Torso.Position
  607. NEWPART.Material = MATERIAL
  608. NEWPART:BreakJoints()
  609. NEWPART.Parent = PARENT
  610. return NEWPART
  611. end
  612.  
  613. local function weldBetween(a, b)
  614. local weldd = Instance.new("ManualWeld")
  615. weldd.Part0 = a
  616. weldd.Part1 = b
  617. weldd.C0 = CFrame.new()
  618. weldd.C1 = b.CFrame:inverse() * a.CFrame
  619. weldd.Parent = a
  620. return weldd
  621. end
  622.  
  623.  
  624. function QuaternionFromCFrame(cf)
  625. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  626. local trace = m00 + m11 + m22
  627. if trace > 0 then
  628. local s = math.sqrt(1 + trace)
  629. local recip = 0.5 / s
  630. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  631. else
  632. local i = 0
  633. if m11 > m00 then
  634. i = 1
  635. end
  636. if m22 > (i == 0 and m00 or m11) then
  637. i = 2
  638. end
  639. if i == 0 then
  640. local s = math.sqrt(m00 - m11 - m22 + 1)
  641. local recip = 0.5 / s
  642. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  643. elseif i == 1 then
  644. local s = math.sqrt(m11 - m22 - m00 + 1)
  645. local recip = 0.5 / s
  646. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  647. elseif i == 2 then
  648. local s = math.sqrt(m22 - m00 - m11 + 1)
  649. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  650. end
  651. end
  652. end
  653.  
  654. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  655. local xs, ys, zs = x + x, y + y, z + z
  656. local wx, wy, wz = w * xs, w * ys, w * zs
  657. local xx = x * xs
  658. local xy = x * ys
  659. local xz = x * zs
  660. local yy = y * ys
  661. local yz = y * zs
  662. local zz = z * zs
  663. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  664. end
  665.  
  666. function QuaternionSlerp(a, b, t)
  667. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  668. local startInterp, finishInterp;
  669. if cosTheta >= 0.0001 then
  670. if (1 - cosTheta) > 0.0001 then
  671. local theta = ACOS(cosTheta)
  672. local invSinTheta = 1 / SIN(theta)
  673. startInterp = SIN((1 - t) * theta) * invSinTheta
  674. finishInterp = SIN(t * theta) * invSinTheta
  675. else
  676. startInterp = 1 - t
  677. finishInterp = t
  678. end
  679. else
  680. if (1 + cosTheta) > 0.0001 then
  681. local theta = ACOS(-cosTheta)
  682. local invSinTheta = 1 / SIN(theta)
  683. startInterp = SIN((t - 1) * theta) * invSinTheta
  684. finishInterp = SIN(t * theta) * invSinTheta
  685. else
  686. startInterp = t - 1
  687. finishInterp = t
  688. end
  689. end
  690. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  691. end
  692.  
  693. function Clerp(a, b, t)
  694. local qa = {QuaternionFromCFrame(a)}
  695. local qb = {QuaternionFromCFrame(b)}
  696. local ax, ay, az = a.x, a.y, a.z
  697. local bx, by, bz = b.x, b.y, b.z
  698. local _t = 1 - t
  699. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  700. end
  701.  
  702. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  703. local frame = IT("Frame")
  704. frame.BackgroundTransparency = TRANSPARENCY
  705. frame.BorderSizePixel = BORDERSIZEPIXEL
  706. frame.Position = POSITION
  707. frame.Size = SIZE
  708. frame.BackgroundColor3 = COLOR
  709. frame.BorderColor3 = BORDERCOLOR
  710. frame.Name = NAME
  711. frame.Parent = PARENT
  712. return frame
  713. end
  714.  
  715. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  716. local label = IT("TextLabel")
  717. label.BackgroundTransparency = 1
  718. label.Size = UD2(1, 0, 1, 0)
  719. label.Position = UD2(0, 0, 0, 0)
  720. label.TextColor3 = TEXTCOLOR
  721. label.TextStrokeTransparency = STROKETRANSPARENCY
  722. label.TextTransparency = TRANSPARENCY
  723. label.FontSize = TEXTFONTSIZE
  724. label.Font = TEXTFONT
  725. label.BorderSizePixel = BORDERSIZEPIXEL
  726. label.TextScaled = false
  727. label.Text = TEXT
  728. label.Name = NAME
  729. label.Parent = PARENT
  730. return label
  731. end
  732.  
  733. function NoOutlines(PART)
  734. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  735. end
  736.  
  737. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  738. local NEWWELD = IT(TYPE)
  739. NEWWELD.Part0 = PART0
  740. NEWWELD.Part1 = PART1
  741. NEWWELD.C0 = C0
  742. NEWWELD.C1 = C1
  743. NEWWELD.Parent = PARENT
  744. return NEWWELD
  745. end
  746.  
  747. local S = IT("Sound")
  748. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  749. local NEWSOUND = nil
  750. coroutine.resume(coroutine.create(function()
  751. NEWSOUND = S:Clone()
  752. NEWSOUND.Parent = PARENT
  753. NEWSOUND.Volume = VOLUME
  754. NEWSOUND.Pitch = PITCH
  755. NEWSOUND.SoundId = "rbxassetid://"..ID
  756. NEWSOUND:play()
  757. if DOESLOOP == true then
  758. NEWSOUND.Looped = true
  759. else
  760. repeat wait(1) until NEWSOUND.Playing == false
  761. NEWSOUND:remove()
  762. end
  763. end))
  764. return NEWSOUND
  765. end
  766.  
  767. function CFrameFromTopBack(at, top, back)
  768. local right = top:Cross(back)
  769. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  770. end
  771.  
  772. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  773. function WACKYEFFECT(Table)
  774. local TYPE = (Table.EffectType or "Sphere")
  775. local SIZE = (Table.Size or VT(1,1,1))
  776. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  777. local TRANSPARENCY = (Table.Transparency or 0)
  778. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  779. local CFRAME = (Table.CFrame or Torso.CFrame)
  780. local MOVEDIRECTION = (Table.MoveToPos or nil)
  781. local ROTATION1 = (Table.RotationX or 0)
  782. local ROTATION2 = (Table.RotationY or 0)
  783. local ROTATION3 = (Table.RotationZ or 0)
  784. local MATERIAL = (Table.Material or "Neon")
  785. local COLOR = (Table.Color or C3(1,1,1))
  786. local TIME = (Table.Time or 45)
  787. local SOUNDID = (Table.SoundID or nil)
  788. local SOUNDPITCH = (Table.SoundPitch or nil)
  789. local SOUNDVOLUME = (Table.SoundVolume or nil)
  790. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  791. local BOOMERANG = (Table.Boomerang or 0)
  792. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  793. coroutine.resume(coroutine.create(function()
  794. local PLAYSSOUND = false
  795. local SOUND = nil
  796. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  797. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  798. PLAYSSOUND = true
  799. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  800. end
  801. EFFECT.Color = COLOR
  802. local MSH = nil
  803. if TYPE == "Sphere" then
  804. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  805. elseif TYPE == "Block" or TYPE == "Box" then
  806. MSH = IT("BlockMesh",EFFECT)
  807. MSH.Scale = SIZE
  808. elseif TYPE == "Wave" then
  809. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  810. elseif TYPE == "Ring" then
  811. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  812. elseif TYPE == "Slash" then
  813. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  814. elseif TYPE == "Round Slash" then
  815. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  816. elseif TYPE == "Swirl" then
  817. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  818. elseif TYPE == "Skull" then
  819. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  820. elseif TYPE == "Crystal" then
  821. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  822. end
  823. if MSH ~= nil then
  824. local BOOMR1 = 1+BOOMERANG/50
  825. local BOOMR2 = 1+SIZEBOOMERANG/50
  826. local MOVESPEED = nil
  827. if MOVEDIRECTION ~= nil then
  828. if USEBOOMERANGMATH == true then
  829. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  830. else
  831. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  832. end
  833. end
  834. local GROWTH = nil
  835. if USEBOOMERANGMATH == true then
  836. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  837. else
  838. GROWTH = (SIZE - ENDSIZE)
  839. end
  840. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  841. if TYPE == "Block" then
  842. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  843. else
  844. EFFECT.CFrame = CFRAME
  845. end
  846. if USEBOOMERANGMATH == true then
  847. for LOOP = 1, TIME+1 do
  848. Swait()
  849. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  850. if TYPE == "Wave" then
  851. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  852. end
  853. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  854. if TYPE == "Block" then
  855. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  856. else
  857. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  858. end
  859. if MOVEDIRECTION ~= nil then
  860. local ORI = EFFECT.Orientation
  861. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  862. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  863. end
  864. end
  865. else
  866. for LOOP = 1, TIME+1 do
  867. Swait()
  868. MSH.Scale = MSH.Scale - GROWTH/TIME
  869. if TYPE == "Wave" then
  870. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  871. end
  872. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  873. if TYPE == "Block" then
  874. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  875. else
  876. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  877. end
  878. if MOVEDIRECTION ~= nil then
  879. local ORI = EFFECT.Orientation
  880. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  881. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  882. end
  883. end
  884. end
  885. EFFECT.Transparency = 1
  886. if PLAYSSOUND == false then
  887. EFFECT:remove()
  888. else
  889. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  890. EFFECT:remove()
  891. end
  892. else
  893. if PLAYSSOUND == false then
  894. EFFECT:remove()
  895. else
  896. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  897. EFFECT:remove()
  898. end
  899. end
  900. end))
  901. end
  902.  
  903. function MakeForm(PART,TYPE)
  904. if TYPE == "Cyl" then
  905. local MSH = IT("CylinderMesh",PART)
  906. elseif TYPE == "Ball" then
  907. local MSH = IT("SpecialMesh",PART)
  908. MSH.MeshType = "Sphere"
  909. elseif TYPE == "Wedge" then
  910. local MSH = IT("SpecialMesh",PART)
  911. MSH.MeshType = "Wedge"
  912. end
  913. end
  914.  
  915. Debris = game:GetService("Debris")
  916.  
  917. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  918. local DIRECTION = CF(StartPos,EndPos).lookVector
  919. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  920. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  921. end
  922.  
  923. --Debree({Delay = 1.5,Variant = "",Location = Torso.Position,Color = C3(1,1,1),Size = 1,Distance = 1,Material = "Slate",Scatter = 1,Amount = 1,DebreeCount = 1})
  924. function Debree(Table)
  925. local KindOf = (Table.Variant or "Ring")
  926. local Position = (Table.Location or Torso.Position)
  927. local Coloration = (Table.Color or C3(1,1,1))
  928. local Texture = (Table.Material or "Slate")
  929. local Fling = (Table.Scatter or 1)
  930. local Number = (Table.Amount or 1)
  931. local Rocks = (Table.DebreeCount or 1)
  932. local Range = (Table.Distance or 1)
  933. local Scale = (Table.Size or 1)
  934. local Timer = (Table.Delay or 1.5)
  935. coroutine.resume(coroutine.create(function()
  936. local ScaleVector = VT(Scale,Scale,Scale)
  937. local Boulders = {}
  938. Position = CF(Position)
  939. if KindOf == "Ring" or KindOf == "Both" then
  940. for RockValue = 1, Number do
  941. local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale/4),math.ceil(Scale/4)),Range)
  942. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
  943. BOULDER.CanCollide = true
  944. BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  945. BOULDER.Color = Coloration
  946. table.insert(Boulders,BOULDER)
  947. end
  948. end
  949. if KindOf == "Loose" or KindOf == "Both" then
  950. for RockValue = 1, Rocks do
  951. local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale-(Scale/2)),math.ceil(Scale-(Scale/2))),0.7)
  952. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, false)
  953. BOULDER.CanCollide = true
  954. BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  955. BOULDER.Velocity = CF(BOULDER.Position-VT(0,4,0),BOULDER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,5,0).p).lookVector*MRANDOM(Fling-(Fling/1.5),Fling+(Fling/1.5))
  956. BOULDER.Color = Coloration
  957. table.insert(Boulders,BOULDER)
  958. end
  959. end
  960. if KindOf == "Random" then
  961. for RockValue = 1, Number do
  962. local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale/4),math.ceil(Scale/4)),MRANDOM(0,Range))
  963. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
  964. BOULDER.CanCollide = true
  965. BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  966. BOULDER.Color = Coloration
  967. table.insert(Boulders,BOULDER)
  968. end
  969. end
  970. wait(Timer)
  971. for E = 1, 45 do
  972. Swait()
  973. for A = 1, #Boulders do
  974. Boulders[A].Transparency = Boulders[A].Transparency + 1/45
  975. end
  976. end
  977. for A = 1, #Boulders do
  978. Boulders[A]:Destroy()
  979. end
  980. end))
  981. end
  982.  
  983. --//=================================\\
  984. --|| MUSIC AND COLORS
  985. --\\=================================//
  986.  
  987. local BASECOLOR = C3(0,0,0)
  988. local BMUSIC = IT("Sound",RootPart)
  989. local VOLUME = 1
  990. local PITCH = 1
  991. local SONGID = 1442022177
  992. local PLAYING = false
  993. local INTRO = false
  994. local SCREENS = {}
  995. local SCREENWELDS = {}
  996. local GUISTEXT = {}
  997.  
  998. --//=================================\\
  999. --|| DAMAGING
  1000. --\\=================================//
  1001.  
  1002. function ApplyDamage(Humanoid,Damage)
  1003. if Damage > 0 then
  1004. Damage = Damage * DAMAGEMULTIPLIER
  1005. if Humanoid.Health < 2000 then
  1006. if Humanoid.Health - Damage > 0 then
  1007. Humanoid.Health = Humanoid.Health - Damage
  1008. else
  1009. Humanoid.Parent:BreakJoints()
  1010. end
  1011. else
  1012. Humanoid.Parent:BreakJoints()
  1013. end
  1014. end
  1015. end
  1016.  
  1017. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1018. for index, CHILD in pairs(workspace:GetDescendants()) do
  1019. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Name ~= Player.Name and CHILD.Name ~= "" then
  1020. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1021. if HUM then
  1022. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1023. if TORSO then
  1024. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1025. if INSTAKILL == true then
  1026. --CHILD:BreakJoints()
  1027. else
  1028. --local DMG = MRANDOM(MINDMG,MAXDMG)
  1029. --ApplyDamage(HUM,DMG)
  1030. end
  1031. if FLING > 0 then
  1032. flinging = true
  1033. GetCHILD(CHILD)
  1034. --print("a")
  1035. ---bodyPosition.Position = CHILD.Torso.Position
  1036. end
  1037. end
  1038. end
  1039. end
  1040. end
  1041. end
  1042. end
  1043.  
  1044. --//=================================\\
  1045. --|| ATTACK FUNCTIONS AND STUFF
  1046. --\\=================================//
  1047.  
  1048. local GLASSESWLD = nil
  1049. function IntroThing()
  1050. ATTACK = true
  1051. Rooted = true
  1052. RootJoint.C0 = CF(0,250,0)
  1053. CONNECT = Mouse.KeyDown:connect(function(NEWKEY)
  1054. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
  1055. if HITFLOOR then
  1056. CONNECT:Disconnect()
  1057. local SOUND = CreateSound(606241996, Effects, 5, 1)
  1058. coroutine.resume(coroutine.create(function()
  1059. repeat Swait() SOUND.Parent = Effects until SOUND.Playing == false
  1060. PLAYING = true
  1061. end))
  1062. for i=0, 0.4, 0.1 / Animation_Speed do
  1063. Swait()
  1064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. end
  1071. for i = 1, 3 do
  1072. WACKYEFFECT({EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(i*12,5,i*12), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0.1, RotationY = 1, RotationZ = -0.1, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1073. end
  1074. Debree({Delay = 4,Variant = "Ring",Location = HITPOS,Color = HITFLOOR.Color,Size = 3,Distance = 15,Material = HITFLOOR.Material,Scatter = 1,Amount = 30,DebreeCount = 8})
  1075. for i=0, 0.85, 0.1 / Animation_Speed do
  1076. Swait()
  1077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. end
  1084. for i=0, 1, 0.1 / Animation_Speed do
  1085. Swait()
  1086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-50 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. end
  1093. for i=0, 1, 0.1 / Animation_Speed do
  1094. Swait()
  1095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.7) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. end
  1102. local GLASSES = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Pearl"), "Glasses", VT(0,0,0), false)
  1103.  
  1104. if glasses ~= nil then
  1105. GWeld.Part1 = GLASSES
  1106. GWeld.C0 = CFrame0
  1107. GWeld.C1 = CFrame1
  1108. glassesReady = true
  1109. end
  1110.  
  1111. CreateMesh("SpecialMesh", GLASSES, "FileMesh", "1577360", "1577349", VT(1, 1.3, 1), VT(0,0,0))
  1112. local HELDWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, GLASSES, CF(0,-1.4,0) * ANGLES(RAD(90), RAD(0), RAD(180)), CF(0,0,0))
  1113. CreateSound(147722227, GLASSES, 2, 1.3, false)
  1114. for i=0, 0.25, 0.1 / Animation_Speed do
  1115. Swait()
  1116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -0.1) * ANGLES(RAD(30), RAD(-5), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1120. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122. end
  1123. for i=0, 0.3, 0.1 / Animation_Speed do
  1124. Swait()
  1125. HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(-35)), 0.1)
  1126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.2, -0.8) * ANGLES(RAD(160), RAD(-5), RAD(-46)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1130. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. end
  1133. HELDWELD.Part0 = Head
  1134. HELDWELD.Parent = Head
  1135. HELDWELD.C0 = CF(0,0.1,-0.15)
  1136. HELDWELD.C1 = CF(0,0,0)
  1137. for i = 1, 3 do
  1138. for i=0, 0.4, 0.1 / Animation_Speed do
  1139. Swait()
  1140. HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(-5)), 0.25)
  1141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.2, -0.3) * ANGLES(RAD(160), RAD(-5), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. end
  1148. for i=0, 0.4, 0.1 / Animation_Speed do
  1149. Swait()
  1150. HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(5)), 0.25)
  1151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(-5), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.2, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. end
  1158. end
  1159. for i = 1, 4 do
  1160. Swait()
  1161. local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really red"), "SCREEN", VT(2.5,0.8,0)*2, false)
  1162. local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(0),RAD((360/6)*i),RAD(0)) * CF(0,0,3+(i/1.5)), CF(0,0,0))
  1163. table.insert(SCREENS,SCREEN)
  1164. table.insert(SCREENWELDS,SCREENWELD)
  1165. local GUI = IT("SurfaceGui",SCREEN)
  1166. for i = 1, 5 do
  1167. local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, ((1/5)*i)-1/5, 0), UD2(1, 0, 1/5, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  1168. local TEXT = CreateLabel(SCREENFRAME, "[BOOTING UP...]", C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  1169. TEXT.TextXAlignment = "Left"
  1170. TEXT.TextWrapped = true
  1171. table.insert(GUISTEXT,TEXT)
  1172. end
  1173. end
  1174. for i=0, 1, 0.1 / Animation_Speed do
  1175. Swait()
  1176. HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.4)
  1177. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15, -0.25) * ANGLES(RAD(160), RAD(-5), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.15, -0.25) * ANGLES(RAD(160), RAD(5), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1181. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. end
  1184. for i=0, 0.1, 0.1 / Animation_Speed do
  1185. Swait()
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. end
  1193. GLASSESWLD = HELDWELD
  1194. ATTACK = false
  1195. Rooted = false
  1196. end
  1197. end)
  1198. end
  1199. function Screening(Text,FinishesMoveEnd,WaitTillFinished)
  1200. if reanimated == true then
  1201. local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really red"), "SCREEN", VT(2.5,0.8,0)*1.5, false)
  1202. local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(-12),RAD(180),RAD(0)) * CF(0,0,1.5), CF(0,0,0))
  1203. local GUI = IT("SurfaceGui",SCREEN)
  1204. local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  1205. local TEXT = CreateLabel(SCREENFRAME, Text, C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  1206. TEXT.TextScaled = true
  1207. coroutine.resume(coroutine.create(function()
  1208. coroutine.resume(coroutine.create(function()
  1209. for i = 1, 5 do
  1210. Swait()
  1211. SCREEN.Transparency = SCREEN.Transparency - 0.1/5
  1212. end
  1213. end))
  1214. if WaitTillFinished == false then
  1215. for i=0, 1.7, 0.1 / Animation_Speed do
  1216. Swait()
  1217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(45), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. end
  1224. elseif WaitTillFinished == true then
  1225. repeat
  1226. Swait()
  1227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(45), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1231. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. until ATTACK == false
  1234. end
  1235. coroutine.resume(coroutine.create(function()
  1236. SCREENWELD:Remove()
  1237. SCREEN.Anchored = true
  1238. for i = 1, 5 do
  1239. Swait()
  1240. SCREEN.Transparency = SCREEN.Transparency + 0.1/5
  1241. end
  1242. SCREEN:Remove()
  1243. end))
  1244. if FinishesMoveEnd == true then
  1245. ATTACK = false
  1246. Rooted = false
  1247. end
  1248. end))
  1249. return SCREEN,TEXT
  1250. end
  1251. end
  1252. local Fling = function()
  1253. if reanimated == true then
  1254. ATTACK = true
  1255. Rooted = false
  1256. Screening(";Fling",true,false)
  1257. wait(0.25)
  1258. RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  1259. CreateSound(138204323, RightArm, 2, 1.3, false)
  1260. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
  1261. if HITFLOOR then
  1262. Debree({Delay = 4,Variant = "Ring",Location = HITPOS,Color = HITFLOOR.Color,Size = 4,Distance = 75,Material = HITFLOOR.Material,Scatter = 1,Amount = MRANDOM(75,85),DebreeCount = 8})
  1263. end
  1264. ApplyAoE(RootPart.Position-VT(0,4,0),75,5,12,550,false)
  1265. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 610359590, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5})
  1266.  
  1267. wait(1)
  1268. flinging = false
  1269. --bodyPosition.Position = Vector3.new(Player.Character.Torso.Position.X, -10, Player.Character.Torso.Position.Z)
  1270. end
  1271. end
  1272. local TpTo = function()
  1273. if reanimated == true then
  1274. ATTACK = true
  1275. Rooted = true
  1276.  
  1277. teleporting = true
  1278.  
  1279. local SCR, TEXT = Screening("",false,true)
  1280. for i = 1, 35 do
  1281. Swait()
  1282. local TPSPOT = "TPTO: ["..math.ceil(Mouse.Hit.p.X).."."..math.ceil(Mouse.Hit.p.Y+3.15).."."..math.ceil(Mouse.Hit.p.Z).."]"
  1283. TEXT.Text = TPSPOT
  1284. end
  1285. RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  1286. CreateSound(138204323, RightArm, 2, 1.3, false)
  1287. CreateSound(1127492102, Torso, 2, 1, false)
  1288. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3.15,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1289. reanimation:FindFirstChildWhichIsA("Humanoid").WalkToPoint = RootPart.CFrame.Position
  1290. ATTACK = false
  1291. Rooted = false
  1292. end
  1293. end
  1294. local Hurl = function()
  1295. if reanimated == true then
  1296. ATTACK = true
  1297. Rooted = false
  1298. local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really red"), "SCREEN", VT(2.5,0.8,0)*1.5, false)
  1299. local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(-12),RAD(180),RAD(0)) * CF(0,0,1.5), CF(0,0,0))
  1300. local GUI = IT("SurfaceGui",SCREEN)
  1301. local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  1302. local TEXT = CreateLabel(SCREENFRAME, "[COLLECTING DEBREE]", C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  1303. local ROCKS = {}
  1304. coroutine.resume(coroutine.create(function()
  1305. for i = 1, 5 do
  1306. Swait()
  1307. SCREEN.Transparency = SCREEN.Transparency - 0.1/5
  1308. end
  1309. end))
  1310. for i = 1, 12 do
  1311. local SPOT = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,MRANDOM(4,15))
  1312. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
  1313. if HITFLOOR then
  1314. coroutine.resume(coroutine.create(function()
  1315. local BOULDER = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, BRICKC("Really red"), "Debree", VT(1,1,1)*(MRANDOM(5,25)/10), true)
  1316. BOULDER.Color = HITFLOOR.Color
  1317. BOULDER.CFrame = CF(HITPOS-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1318. local CFRAME = SPOT*CF(0,MRANDOM(7,12),0)
  1319. table.insert(ROCKS,BOULDER)
  1320. for i = 1, 35 do
  1321. Swait()
  1322. BOULDER.CFrame = Clerp(BOULDER.CFrame,CFRAME,0.1)
  1323. end
  1324. end))
  1325. end
  1326. end
  1327. for i=0, 1.7, 0.1 / Animation_Speed do
  1328. Swait()
  1329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.75 + 0.1 * COS(SINE / 12), -0.1) * ANGLES(RAD(145), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1333. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. end
  1336. if #ROCKS > 0 then
  1337. TEXT.Text = "[HURLING DEBREE]"
  1338. local GYRO = IT("BodyGyro",RootPart)
  1339. GYRO.D = 2
  1340. GYRO.P = 20000
  1341. GYRO.MaxTorque = VT(0,4000000,0)
  1342. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1343. coroutine.resume(coroutine.create(function()
  1344. repeat
  1345. Swait()
  1346. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1347. until ATTACK == false
  1348. GYRO:Remove()
  1349. end))
  1350. local THROWING = true
  1351. coroutine.resume(coroutine.create(function()
  1352. repeat
  1353. Swait()
  1354. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(25)), 1 / Animation_Speed)
  1355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(90), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1358. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. until THROWING == false
  1361. end))
  1362. for E = 1, #ROCKS do
  1363. wait(0.05)
  1364. local ROCK = ROCKS[E]
  1365. coroutine.resume(coroutine.create(function()
  1366. ROCK.CFrame = CF(ROCK.Position,Mouse.Hit.p)
  1367. CreateSound(147722227, ROCK, 2, 1.3, false)
  1368. local KILL = false
  1369. for i = 1, 70 do
  1370. Swait()
  1371. for i = 1, 4 do
  1372. ROCK.CFrame = ROCK.CFrame * CF(0,0,-ROCK.Size.Z/2)
  1373. local HIT,POS,NORMAL = Raycast(ROCK.Position,ROCK.CFrame.lookVector,ROCK.Size.Z/1.5,Character)
  1374. if HIT then
  1375. KILL = true
  1376. CreateSound(174580476, ROCK, 2, 1.6, false)
  1377. ApplyAoE(ROCK.Position,6*ROCK.Size.Z,25,35,12,false)
  1378. for E = 1, 2 do
  1379. for i = 1, 4 do
  1380. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = (VT(E,0,E)/15)*ROCK.Size.Z, Transparency = 0.8, Transparency2 = 1, CFrame = CF(ROCK.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1381. end
  1382. end
  1383. Debree({Delay = 0.8,Variant = "Loose",Location = ROCK.Position,Color = ROCK.Color,Size = ROCK.Size.Z/3,Distance = 75,Material = ROCK.Material,Scatter = 35,Amount = MRANDOM(75,85),DebreeCount = 8})
  1384. break
  1385. else
  1386. WACKYEFFECT({Time = 6, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(3,1,3)*ROCK.Size.Z, Transparency = 0.97, Transparency2 = 1, CFrame = ROCK.CFrame*CF(0,0,-ROCK.Size.Z/2) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = MRANDOM(-1,1), RotationY = MRANDOM(-1,1), RotationZ = MRANDOM(-1,1), Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1387. end
  1388. end
  1389. if KILL == true then
  1390. break
  1391. end
  1392. end
  1393. ROCK.Transparency = 1
  1394. Debris:AddItem(ROCK,5)
  1395. end))
  1396. wait(0.05)
  1397. end
  1398. THROWING = false
  1399. end
  1400. coroutine.resume(coroutine.create(function()
  1401. SCREENWELD:Remove()
  1402. SCREEN.Anchored = true
  1403. for i = 1, 5 do
  1404. Swait()
  1405. SCREEN.Transparency = SCREEN.Transparency + 0.1/5
  1406. end
  1407. SCREEN:Remove()
  1408. end))
  1409. ATTACK = false
  1410. Rooted = false
  1411.  
  1412. wait(1)
  1413. flinging = false
  1414. --bodyPosition.Position = Vector3.new(Player.Character.Torso.Position.X, -10, Player.Character.Torso.Position.Z)
  1415. end
  1416. end
  1417. local Kill = function()
  1418. if reanimated == true then
  1419. local TARGET = Mouse.Target
  1420. if TARGET ~= nil then
  1421. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1422. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1423. local ROOT = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") --HUM.Parent:FindFirstChild("HumanoidRootPart") or
  1424. if ROOT then -- and HUM.Health > 0
  1425. local FOE = ROOT.Parent
  1426. ATTACK = true
  1427. Rooted = false
  1428. Screening(";Kill",true,false)
  1429. wait(0.25)
  1430. RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  1431. CreateSound(138204323, RightArm, 2, 1.3, false)
  1432. for index, CHILD in pairs(FOE:GetChildren()) do
  1433. if CHILD:IsA("BasePart") then
  1434. if CHILD.Name == "Head" then
  1435. WACKYEFFECT({Time = MRANDOM(10,30), EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z), Size2 = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 50})
  1436. elseif CHILD.Name ~= "HumanoidRootPart" then
  1437. WACKYEFFECT({Time = MRANDOM(10,30), EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*2, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35})
  1438. end
  1439. end
  1440. end
  1441. --bodyPosition.Position = ROOT.Position --FOE:BreakJoints()
  1442. flinging = true
  1443. GetCHILD(ROOT.Parent)
  1444. wait(1)
  1445. flinging = false
  1446. --bodyPosition.Position = Vector3.new(Player.Character.Torso.Position.X, -10, Player.Character.Torso.Position.Z)
  1447. end
  1448. end
  1449. end
  1450. end
  1451. end
  1452. local ATTAC = function()
  1453. if reanimated == true then
  1454. ATTACK = true
  1455. Rooted = false
  1456. for i=0, 1, 0.1 / Animation_Speed do
  1457. Swait()
  1458. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1462. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464. end
  1465. ATTACK = false
  1466. Rooted = false
  1467. end
  1468. end
  1469. local LITTLEIDLE = false
  1470. function UniqueIdleAnimation()
  1471. if reanimated == true then
  1472. coroutine.resume(coroutine.create(function()
  1473. for i=0, 0.1, 0.1 / Animation_Speed do
  1474. Swait()
  1475. if ATTACK == true or ANIM ~= "Idle" then
  1476. break
  1477. end
  1478. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1479. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(80), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1485. end
  1486. for i=0, 0.4, 0.1 / Animation_Speed do
  1487. Swait()
  1488. if ATTACK == true or ANIM ~= "Idle" then
  1489. break
  1490. end
  1491. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1492. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1498. end
  1499. for i=0, 1.3, 0.1 / Animation_Speed do
  1500. Swait()
  1501. if ATTACK == true or ANIM ~= "Idle" then
  1502. break
  1503. end
  1504. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(5)), 0.2 / Animation_Speed)
  1505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1509. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1511. end
  1512. for i=0, 0.3, 0.1 / Animation_Speed do
  1513. Swait()
  1514. if ATTACK == true or ANIM ~= "Idle" then
  1515. break
  1516. end
  1517. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 1 / Animation_Speed)
  1518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.05, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. end
  1525. for i=0, 0.1, 0.1 / Animation_Speed do
  1526. Swait()
  1527. if ATTACK == true or ANIM ~= "Idle" then
  1528. break
  1529. end
  1530. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(80), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. end
  1538. LITTLEIDLE = false
  1539. end))
  1540. end
  1541. end
  1542.  
  1543. --//=================================\\
  1544. --|| GUIS AND KEYS
  1545. --\\=================================//
  1546.  
  1547. local COLOR = C3(1,1,1)
  1548. local SKILLFONT = "Legacy"
  1549. local SIZE = 2.5
  1550. local MOUSE = 2097542191
  1551. local MELEE = 2097543015
  1552. local BODY = 2097543382
  1553. local PROJECTILE = 2097544084
  1554. local AOE = 2097544884
  1555. local ULTIMATE = 2097545381
  1556.  
  1557. local ATTACKS = {{"Switch ScreenBehaviour","m"},{";Fling","z",AOE,Fling},{";TpTo","x",BODY,TpTo},{";Hurl","c",PROJECTILE,Hurl},{";Kill","v",MOUSE,Kill}}
  1558. local GUIS = {}
  1559.  
  1560. for i = 1, #ATTACKS do
  1561. local SKILLFRAME = CreateFrame(WEAPONGUI, 0.8, 2, UD2(1-(0.3*(SIZE/5)), 0, 1-((0.08*(SIZE/5))*i), 0), UD2(0.3*(SIZE/5), 0, 0.06*(SIZE/4), 0), C3(0,0,0), COLOR, "Skill Frame")
  1562. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i][1].."]", COLOR, SIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1563. SKILLTEXT.TextXAlignment = "Right"
  1564. local BUTTONDISPLAY = CreateLabel(SKILLFRAME, "["..string.upper(ATTACKS[i][2]).."]", COLOR, SIZE-1, SKILLFONT, 0, 2, 0, "Skill text")
  1565. BUTTONDISPLAY.TextXAlignment = "Left"
  1566. if ATTACKS[i][3] then
  1567. local IMAGETODISPLAY = IT("ImageLabel",SKILLFRAME)
  1568. IMAGETODISPLAY.Image = "rbxassetid://"..ATTACKS[i][3]
  1569. IMAGETODISPLAY.Size = UD2(0.2,0,1,0)
  1570. IMAGETODISPLAY.Position = UD2(0.065,0,0,0)
  1571. IMAGETODISPLAY.BackgroundTransparency = 1
  1572. IMAGETODISPLAY.ZIndex = 0
  1573. end
  1574. table.insert(GUIS,SKILLTEXT)
  1575. end
  1576.  
  1577. Mouse.Button1Down:connect(function(NEWKEY)
  1578.  
  1579. end)
  1580. Mouse.Button1Up:connect(function(NEWKEY)
  1581.  
  1582. end)
  1583. Mouse.KeyDown:connect(function(NEWKEY)
  1584. KEYHOLD = true
  1585. if NEWKEY == "m" then
  1586. if SC == false then
  1587. SC = true
  1588. else
  1589. SC = false
  1590. end
  1591. end
  1592. if ATTACK == false then
  1593. for E = 1, #ATTACKS do
  1594. if ATTACKS[E][4] ~= nil then
  1595. if NEWKEY == ATTACKS[E][2] then
  1596. ATTACKS[E][4]()
  1597. end
  1598. end
  1599. end
  1600. end
  1601. end)
  1602. Mouse.KeyUp:connect(function(NEWKEY)
  1603. KEYHOLD = false
  1604. end)
  1605.  
  1606. --//=================================\\
  1607. --\\=================================//
  1608.  
  1609. function unanchor()
  1610. for _, c in pairs(Character:GetChildren()) do
  1611. if c:IsA("BasePart") and c ~= RootPart then
  1612. c.Anchored = false
  1613. end
  1614. end
  1615. if UNANCHOR == true then
  1616. RootPart.Anchored = false
  1617. else
  1618. RootPart.Anchored = true
  1619. end
  1620. end
  1621.  
  1622. --//=================================\\
  1623. --|| WRAP THE WHOLE SCRIPT UP
  1624. --\\=================================//
  1625.  
  1626. Humanoid.Changed:connect(function(Jump)
  1627. if Jump == "Jump" and (Disable_Jump == true) then
  1628. Humanoid.Jump = false
  1629. end
  1630. end)
  1631.  
  1632. local MOVINGSCREENS = false
  1633. local TIMESTAMP = 0
  1634. game:GetService('RunService').Stepped:Connect(function()
  1635. if reanimated == true then
  1636. Swait()
  1637. --script.Parent = WEAPONGUI
  1638. --ANIMATE.Parent = nil
  1639. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1640. v:Stop();
  1641. end
  1642. SINE = SINE + CHANGE
  1643. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1644. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1645. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
  1646. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1647. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1648. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1649. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1650. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1651. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1652. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1653. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1654. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1655. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1656. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1657. end
  1658. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then --
  1659. ANIM = "Jump"
  1660. if ATTACK == false then
  1661. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. end
  1668. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then --
  1669. ANIM = "Fall"
  1670. if ATTACK == false then
  1671. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1675. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677. end
  1678. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1679. ANIM = "Idle"
  1680. if ATTACK == false then
  1681. if MRANDOM(1,650) == 1 and LITTLEIDLE == false then
  1682. LITTLEIDLE = true
  1683. UniqueIdleAnimation()
  1684. end
  1685. if LITTLEIDLE == false then
  1686. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(3 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1690. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. end
  1693. end
  1694. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1695. ANIM = "Walk"
  1696. if ATTACK == false then
  1697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1701. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1703. end
  1704. end
  1705. unanchor()
  1706. Humanoid.MaxHealth = 1e3
  1707. Humanoid.Health = 1e3
  1708. if Rooted == false then
  1709. Disable_Jump = false
  1710. Humanoid.WalkSpeed = Speed
  1711. elseif Rooted == true then
  1712. Disable_Jump = true
  1713. Humanoid.WalkSpeed = 0
  1714. end
  1715. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1716. BMUSIC.Looped = true
  1717. BMUSIC.Pitch = PITCH
  1718. BMUSIC.Volume = VOLUME
  1719. BMUSIC.Playing = PLAYING
  1720. BMUSIC.EmitterSize = 50
  1721. if BMUSIC.Parent ~= RootPart then
  1722. print("Fixing music")
  1723. BMUSIC = IT("Sound",RootPart)
  1724. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1725. BMUSIC.Looped = true
  1726. BMUSIC.Pitch = PITCH
  1727. BMUSIC.Volume = VOLUME
  1728. BMUSIC.Playing = true
  1729. BMUSIC.EmitterSize = 50
  1730. BMUSIC.TimePosition = TIMESTAMP
  1731. FIXING = true
  1732. else
  1733. if FIXING == false then
  1734. TIMESTAMP = BMUSIC.TimePosition
  1735. else
  1736. FIXING = false
  1737. end
  1738. end
  1739. if Head:FindFirstChild("face") then
  1740. Head.face.Texture = "rbxassetid://62682458"
  1741. end
  1742. Humanoid.Name = "ADMIN"
  1743. if INTRO == false and ATTACK == false then
  1744. INTRO = true
  1745. coroutine.resume(coroutine.create(function()
  1746. IntroThing()
  1747. end))
  1748. end
  1749. if #SCREENS > 0 then
  1750. for E = 1, #SCREENS do
  1751. SCREENS[E].Transparency = MRANDOM(90,99)/100
  1752. end
  1753. end
  1754. if #SCREENWELDS > 0 then
  1755. if SC == true then
  1756. if MRANDOM(1,75) == 1 and MOVINGSCREENS == false then
  1757. MOVINGSCREENS = true
  1758. coroutine.resume(coroutine.create(function()
  1759. wait(1)
  1760. MOVINGSCREENS = false
  1761. end))
  1762. for E = 1, #SCREENWELDS do
  1763. coroutine.resume(coroutine.create(function()
  1764. local MATH1 = MRANDOM(-25,25)/10+1
  1765. local MATH2 = MRANDOM(-45,45)
  1766. for i = 1, 55 do
  1767. Swait()
  1768. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,MATH1,0) * ANGLES(RAD(0), RAD(MATH2+180), RAD(0)) * CF(0,0,3+(E/1.5)),0.1)
  1769. end
  1770. end))
  1771. end
  1772. end
  1773. elseif SC == false then
  1774. for E = 1, #SCREENWELDS do
  1775. if E == 1 then
  1776. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,-1 + 0.05 * COS(SINE / 12),0) * ANGLES(RAD(0), RAD(-40+180), RAD(0)) * CF(0,0,3.4),0.1)
  1777. elseif E == 2 then
  1778. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,-1 + 0.05 * SIN(SINE / 12),0) * ANGLES(RAD(0), RAD(40+180), RAD(0)) * CF(0,0,3.4),0.1)
  1779. elseif E == 3 then
  1780. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,1.3 + 0.05 * SIN(SINE / 12),0) * ANGLES(RAD(0), RAD(-38+180), RAD(0)) * CF(0,0,3.4),0.1)
  1781. elseif E == 4 then
  1782. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,1.3 + 0.05 * COS(SINE / 12),0) * ANGLES(RAD(0), RAD(38+180), RAD(0)) * CF(0,0,3.4),0.1)
  1783. end
  1784. end
  1785. end
  1786. end
  1787. local SECONDS = math.floor(workspace.DistributedGameTime)
  1788. local MINUTES = math.floor(workspace.DistributedGameTime/60)
  1789. local HOURS = math.floor(workspace.DistributedGameTime/60/60)
  1790. local SECONDS = SECONDS - (MINUTES * 60)
  1791. local MINUTES = MINUTES - (HOURS * 60)
  1792. if #GUISTEXT > 0 then
  1793. for E = 1, #GUISTEXT do
  1794. local TXT = GUISTEXT[E]
  1795. if E == 1 then
  1796. TXT.Text = "SERVER STATS;"
  1797. elseif E == 2 then
  1798. TXT.Text = "SERVER TIME = ["..SECONDS..":"..MINUTES..":"..HOURS.."]"
  1799. elseif E == 3 then
  1800. TXT.Text = "WORKSPACE GRAVITY = ["..workspace.Gravity.."]"
  1801. elseif E == 4 then
  1802. TXT.Text = "SERVER JOBID = ["..game.JobId.."]"
  1803. elseif E == 5 then
  1804. TXT.Text = "SERVER VERSION = ["..game.PlaceVersion.."]"
  1805. end
  1806. end
  1807. end
  1808. local SPACEJECTS = {}
  1809. for index, CHILD in pairs(workspace:GetChildren()) do
  1810. table.insert(SPACEJECTS,CHILD)
  1811. end
  1812. table.insert(SPACEJECTS,game.Lighting)
  1813. table.insert(SPACEJECTS,game.Workspace)
  1814. local MALWARE = {"BlurEffect","BloomEffect","Fire","ParticleEmitter","Smoke"}
  1815. if #GUISTEXT > 0 then
  1816. if MRANDOM(1,125) == 1 then
  1817. for E = 1, #GUISTEXT do
  1818. local TXT = GUISTEXT[E]
  1819. local TEXT = ""
  1820. local DOINGS = {"MONITORING","CHECKING"}
  1821. local OLDTEXT = string.sub(TXT.Text,3)
  1822. if E > 5 then
  1823. if E <= 15 then
  1824. if MRANDOM(1,3) == 1 then
  1825. repeat
  1826. local MONITORME = SPACEJECTS[MRANDOM(1,#SPACEJECTS)]
  1827. if MRANDOM(1,2) == 1 then
  1828. TEXT = DOINGS[MRANDOM(1,#DOINGS)].."; ["..MONITORME.Name.."]..."
  1829. for Z = 1, #MALWARE do
  1830. if MONITORME:FindFirstChildOfClass(MALWARE[Z]) then
  1831. TEXT = "!FOUND MALICIOUS CONTENT IN ["..MONITORME.Name.."]; FOUND: ["..MALWARE[Z].."]"
  1832. if TEXT ~= OLDTEXT then
  1833. CreateSound(136075117, TXT.Parent.Parent, 0.6, MRANDOM(8,12)/10)
  1834. end
  1835. TXT.TextColor3 = C3(1,0,0)
  1836. break
  1837. else
  1838. TXT.TextColor3 = C3(1,1,1)
  1839. end
  1840. end
  1841. break
  1842. end
  1843. if MRANDOM(1,6) == 1 and TXT.TextColor3 == C3(1,1,1) then
  1844. local ES = {"SUCCES.","!FAILURE!"}
  1845. TEXT = "TESTING FILE #"..MRANDOM(100,999).." ["..ES[MRANDOM(1,#ES)].."]"
  1846. end
  1847. until TEXT ~= ""
  1848. local DESIREDTEXT = ">>"..TEXT
  1849. TXT.Text = DESIREDTEXT
  1850. end
  1851. elseif E > 15 then
  1852. local N = E-15
  1853. local POP = 0
  1854. repeat
  1855. for index, CHILD in pairs(game:GetService("Players"):GetChildren()) do
  1856. POP = POP + 1
  1857. if POP == N then
  1858. TEXT = "MONITORING USER; ".."["..CHILD.Name.."]..."
  1859. break
  1860. else
  1861. TEXT = "NOP"
  1862. end
  1863. end
  1864. until TEXT ~= ""
  1865. if TEXT ~= "NOP" then
  1866. local DESIREDTEXT = ">>"..TEXT
  1867. TXT.Text = DESIREDTEXT
  1868. else
  1869. TXT.Text = ""
  1870. end
  1871. end
  1872. end
  1873. end
  1874. end
  1875. end
  1876. end
  1877. end)
  1878.  
  1879. --//=================================\\
  1880. --\\=================================//
  1881.  
  1882. while reanimated == true do
  1883. Positioning()
  1884. end
  1885.  
  1886.  
  1887.  
  1888. --//====================================================\\--
  1889. --|| END OF SCRIPT
  1890. --\\====================================================//--
  1891. end
  1892.  
  1893.  
  1894. --Functions--
  1895. --Information
  1896. local function Information(title, description, scaled)
  1897. -- Instances:
  1898.  
  1899. local Information = Instance.new("Frame")
  1900. local DescriptionFrame = Instance.new("Frame")
  1901. local Description = Instance.new("TextLabel")
  1902. local Title = Instance.new("TextLabel")
  1903.  
  1904. --Properties:
  1905.  
  1906. Information.Name = "Information"
  1907. Information.Parent = MainFrame
  1908. Information.Active = true
  1909. Information.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
  1910. Information.Position = UDim2.new(1.02117348, 0, -0.000556112325, 0)
  1911. Information.Selectable = true
  1912. Information.Size = UDim2.new(0, 240, 0, 238)
  1913.  
  1914. DescriptionFrame.Name = "DescriptionFrame"
  1915. DescriptionFrame.Parent = Information
  1916. DescriptionFrame.Active = true
  1917. DescriptionFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  1918. DescriptionFrame.Position = UDim2.new(0, 0, 0.276556075, 0)
  1919. DescriptionFrame.Selectable = true
  1920. DescriptionFrame.Size = UDim2.new(0, 240, 0, 159)
  1921.  
  1922. Description.Name = "Description"
  1923. Description.Parent = DescriptionFrame
  1924. Description.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  1925. Description.BackgroundTransparency = 1.000
  1926. Description.Position = UDim2.new(0.0170000009, 0, 0.016, 0)
  1927. Description.Size = UDim2.new(0, 233, 0, 154)
  1928. Description.Font = Enum.Font.SourceSans
  1929. Description.Text = description
  1930. Description.TextColor3 = Color3.fromRGB(255, 255, 255)
  1931. Description.TextScaled = scaled
  1932. Description.TextSize = 20.000
  1933. Description.TextWrapped = true
  1934. Description.TextXAlignment = Enum.TextXAlignment.Left
  1935. Description.TextYAlignment = Enum.TextYAlignment.Top
  1936.  
  1937. Title.Name = "Title"
  1938. Title.Parent = Information
  1939. Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  1940. Title.BackgroundTransparency = 1.000
  1941. Title.Position = UDim2.new(0, 0, 0.0350000001, 0)
  1942. Title.Size = UDim2.new(0, 240, 0, 41)
  1943. Title.Font = Enum.Font.SourceSans
  1944. Title.Text = title
  1945. Title.TextColor3 = Color3.fromRGB(0, 0, 0)
  1946. Title.TextScaled = true
  1947. Title.TextSize = 14.000
  1948. Title.TextWrapped = true
  1949. end
  1950.  
  1951. --Resetting
  1952. local function ResetGUI()
  1953. --Value
  1954. game.CoreGui:FindFirstChild("ResetGUIValue").Value = true
  1955.  
  1956. --GUI
  1957. local Resetting = Instance.new("ScreenGui")
  1958. local MFReset = Instance.new("Frame")
  1959. local TextFrame = Instance.new("Frame")
  1960. local ResetText = Instance.new("TextLabel")
  1961.  
  1962. Resetting.Name = "Resetting"
  1963. Resetting.Parent = game.CoreGui
  1964. Resetting.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  1965.  
  1966. MFReset.Name = "MFReset"
  1967. MFReset.Parent = Resetting
  1968. MFReset.Active = true
  1969. MFReset.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
  1970. MFReset.Position = UDim2.new(-0.25, 0, 0.00999999978, 0)
  1971. MFReset.Selectable = true
  1972. MFReset.Size = UDim2.new(0, 271, 0, 91)
  1973.  
  1974. TextFrame.Name = "TextFrame"
  1975. TextFrame.Parent = MFReset
  1976. TextFrame.Active = true
  1977. TextFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  1978. TextFrame.BorderSizePixel = 0
  1979. TextFrame.Position = UDim2.new(0, 0, 0.127000004, 0)
  1980. TextFrame.Selectable = true
  1981. TextFrame.Size = UDim2.new(0, 271, 0, 68)
  1982.  
  1983. ResetText.Name = "ResetText"
  1984. ResetText.Parent = TextFrame
  1985. ResetText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  1986. ResetText.BackgroundTransparency = 1.000
  1987. ResetText.Position = UDim2.new(0.0544351302, 0, 0.178778589, 0)
  1988. ResetText.Size = UDim2.new(0, 241, 0, 45)
  1989. ResetText.Font = Enum.Font.SourceSans
  1990. ResetText.Text = "Press Shift + R to reset."
  1991. ResetText.TextColor3 = Color3.fromRGB(255, 255, 255)
  1992. ResetText.TextScaled = true
  1993. ResetText.TextSize = 20.000
  1994. ResetText.TextWrapped = true
  1995.  
  1996. --Variables
  1997. local player = game:GetService("Players").LocalPlayer
  1998. local character = player.Character
  1999. local model = character:FindFirstChild("FakeCharacter").Reanimation
  2000. local reanimation = model
  2001.  
  2002. --Movement
  2003. --Permanent Death
  2004. MFReset:TweenPosition(UDim2.new(0.408, 0, 0.01, 0), "Out", "Quad", 1, false)
  2005. game.Players.LocalPlayer.Character = model
  2006. wait(2.5)
  2007. game.Players.LocalPlayer.Character = character
  2008. wait(1.5)
  2009. MFReset:TweenPosition(UDim2.new(1.25, 0, 0.01, 0), "In", "Quad", 1, false)
  2010. wait(1.5)
  2011. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2012. character:BreakJoints()
  2013. end
  2014. character.Humanoid.AutoRotate = false
  2015. reanimation.Humanoid.WalkSpeed = 16
  2016. reanimation.Humanoid.JumpPower = 50
  2017. character.Humanoid.WalkSpeed = 16
  2018. character.Humanoid.JumpPower = 50
  2019. if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  2020. character.Humanoid.BreakJointsOnDeath = false
  2021. for i,v in pairs(character:GetDescendants()) do
  2022. if v:IsA("Motor6D") and v.Parent.Parent.Name ~= "Reanimation" then
  2023. v:Destroy()
  2024. end
  2025.  
  2026. if v.Name == "Handle" and v.Parent.Parent.Name ~= "Reanimation" then
  2027. v:FindFirstChildWhichIsA("Weld"):Destroy()
  2028. end
  2029. end
  2030. end
  2031. Resetting:Destroy()
  2032. end
  2033. -------------
  2034.  
  2035. --Reanimation Functions--
  2036. local function R6FakeCharacter()----------------------------------------------------------------------
  2037. --Variables
  2038. local player = game:GetService("Players").LocalPlayer
  2039. local character = player.Character
  2040. local hrp = character.HumanoidRootPart
  2041. local torso = character.Torso
  2042. local glassesList = "VarietyShades02", "e"
  2043.  
  2044. for i,v in pairs(character:GetChildren()) do
  2045. if v:IsA("LocalScript") then
  2046. v:Destroy()
  2047. end
  2048. end
  2049.  
  2050. local camera = workspace.CurrentCamera
  2051.  
  2052. local reanimFolder = Instance.new("Folder", character)
  2053. reanimFolder.Name = "FakeCharacter"
  2054.  
  2055. local model = Instance.new("Model", reanimFolder)
  2056. model.Name = "Reanimation"
  2057. --local humanoidClone = Instance.new("Humanoid", model)
  2058.  
  2059. --Making Fake Character
  2060. for i,v in pairs(character:GetChildren()) do
  2061. if v:IsA("Part") or v:IsA("BodyColors") or v.Name == "Humanoid" then --v.Name ~= --and not v:
  2062. local clone = v:Clone()
  2063. clone.Parent = model
  2064. if clone:FindFirstChildWhichIsA("Decal") then
  2065. clone:FindFirstChildWhichIsA("Decal"):Destroy()
  2066. end
  2067. if clone:FindFirstChildWhichIsA("Sound") then
  2068. clone:FindFirstChildWhichIsA("Sound"):Destroy()
  2069. end
  2070. end
  2071. end
  2072.  
  2073. --Fixing Joints For The Fake Character
  2074. local reanimation = reanimFolder.Reanimation
  2075. local cTorso = reanimation.Torso
  2076. local cHRP = reanimation.HumanoidRootPart
  2077.  
  2078. cTorso["Right Shoulder"].Part0 = cTorso
  2079. cTorso["Right Shoulder"].Part1 = reanimation["Right Arm"]
  2080.  
  2081. cTorso["Left Shoulder"].Part0 = cTorso
  2082. cTorso["Left Shoulder"].Part1 = reanimation["Left Arm"]
  2083.  
  2084. cTorso["Right Hip"].Part0 = cTorso
  2085. cTorso["Right Hip"].Part1 = reanimation["Right Leg"]
  2086.  
  2087. cTorso["Left Hip"].Part0 = cTorso
  2088. cTorso["Left Hip"].Part1 = reanimation["Left Leg"]
  2089.  
  2090. cTorso.Neck.Part0 = cTorso
  2091. cTorso.Neck.Part1 = reanimation.Head
  2092.  
  2093. reanimation.Humanoid.DisplayDistanceType = "None"
  2094. reanimation.Humanoid.Health = 0
  2095.  
  2096. cHRP.RootJoint.Part0 = cHRP
  2097. cHRP.RootJoint.Part1 = cTorso
  2098.  
  2099. reanimation.PrimaryPart = character.Head
  2100.  
  2101. --character.Torso.Anchored = true
  2102. reanimation.Humanoid.WalkSpeed = 0
  2103. reanimation.Humanoid.JumpPower = 0
  2104. character.Humanoid.WalkSpeed = 0
  2105. character.Humanoid.JumpPower = 0
  2106.  
  2107. --Transparency
  2108. for i,v in pairs(reanimation:GetChildren()) do
  2109. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  2110. v.Transparency = 1
  2111. end
  2112. end
  2113.  
  2114. --Cloning Hats (For Netless)
  2115. if bot == false then
  2116. for i,v in pairs(character:GetChildren()) do
  2117. if v:IsA("Accessory") then
  2118. local clone = v:Clone()
  2119. local weld = v.Handle:FindFirstChildWhichIsA("Weld")
  2120. local weldPart1 = weld.Part1
  2121. local newWeld = Instance.new("Weld", clone.Handle)
  2122. local CFrame0 = v.Handle.AccessoryWeld.C0
  2123. local CFrame1 = v.Handle.AccessoryWeld.C1
  2124.  
  2125. clone.Parent = reanimation
  2126. newWeld.Name = "AccessoryWeld"
  2127. newWeld.C0 = CFrame0
  2128. newWeld.C1 = CFrame1
  2129. newWeld.Part0 = clone.Handle
  2130. newWeld.Part1 = reanimation:FindFirstChild(weldPart1.Name)
  2131. clone.Handle.Transparency = 1
  2132. end
  2133. end
  2134. elseif character:FindFirstChild(glassesList) then
  2135. local g = character:FindFirstChild(glassesList)
  2136. local clone = g:Clone()
  2137. local weld = g.Handle:FindFirstChildWhichIsA("Weld")
  2138. local weldPart1 = weld.Part1
  2139. local newWeld = Instance.new("Weld", clone.Handle)
  2140. local CFrame0 = g.Handle.AccessoryWeld.C0
  2141. local CFrame1 = g.Handle.AccessoryWeld.C1
  2142.  
  2143. clone.Parent = reanimation
  2144. newWeld.Name = "AccessoryWeld"
  2145. newWeld.C0 = CFrame0
  2146. newWeld.C1 = CFrame1
  2147. newWeld.Part0 = clone.Handle
  2148. newWeld.Part1 = reanimation:FindFirstChild(weldPart1.Name)
  2149. clone.Handle.Transparency = 1
  2150. end
  2151. end----------------------------------------------------------------------
  2152.  
  2153. local function R15FakeCharacter()
  2154. --Variables
  2155. local player = game:GetService("Players").LocalPlayer
  2156. local character = player.Character
  2157. local hrp = character.HumanoidRootPart
  2158. --local torso = character.Torso
  2159.  
  2160. for i,v in pairs(character:GetChildren()) do
  2161. if v:IsA("LocalScript") then
  2162. v:Destroy()
  2163. end
  2164. end
  2165.  
  2166. local camera = workspace.CurrentCamera
  2167.  
  2168. local reanimFolder = Instance.new("Folder", character)
  2169. reanimFolder.Name = "FakeCharacter"
  2170.  
  2171. local model = Instance.new("Model", reanimFolder)
  2172. model.Name = "Reanimation"
  2173.  
  2174. local userInputService = game:GetService("UserInputService")
  2175. local movingW, movingA, movingS, movingD, jumping = false
  2176.  
  2177. --Body Parts--
  2178. --Head
  2179. local cHead = Instance.new("Part", model)
  2180. cHead.Size = Vector3.new(2, 1, 1)
  2181. cHead.Name = "Head"
  2182. --cHead.Transparency = 0.5
  2183.  
  2184. --Torso
  2185. local cTorso = Instance.new("Part", model)
  2186. cTorso.Size = Vector3.new(2, 2, 1)
  2187. cTorso.Name = "Torso"
  2188. --cTorso.Transparency = 0.5
  2189.  
  2190. --Left Arm
  2191. local cLArm = Instance.new("Part", model)
  2192. cLArm.Size = Vector3.new(1, 2, 1)
  2193. cLArm.Name = "Left Arm"
  2194. --cLArm.Transparency = 0.5
  2195.  
  2196. --Right Arm
  2197. local cRArm = Instance.new("Part", model)
  2198. cRArm.Size = Vector3.new(1, 2, 1)
  2199. cRArm.Name = "Right Arm"
  2200. --cRArm.Transparency = 0.5
  2201.  
  2202. --Left Leg
  2203. local cLLeg = Instance.new("Part", model)
  2204. cLLeg.Size = Vector3.new(1, 2, 1)
  2205. cLLeg.Name = "Left Leg"
  2206. --cLLeg.Transparency = 0.5
  2207.  
  2208. --Right Leg
  2209. local cRLeg = Instance.new("Part", model)
  2210. cRLeg.Size = Vector3.new(1, 2, 1)
  2211. cRLeg.Name = "Right Leg"
  2212. --cRLeg.Transparency = 0.5
  2213.  
  2214. --HumanoidRootPart
  2215. local cHRP = Instance.new("Part", model)
  2216. cHRP.Size = Vector3.new(2, 2, 1)
  2217. cHRP.Name = "HumanoidRootPart"
  2218. cHRP.Transparency = 1
  2219. cHRP.CanCollide = false
  2220.  
  2221. --Transparency
  2222. for i,v in pairs(model:GetChildren()) do
  2223. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  2224. v.Transparency = 1--0.5
  2225. end
  2226. end
  2227.  
  2228. --Joints--
  2229. --Right Shoulder
  2230. local rShoulder = Instance.new("Motor6D", cTorso)
  2231. rShoulder.Part0 = cTorso
  2232. rShoulder.Part1 = cRArm
  2233. rShoulder.Name = "Right Shoulder"
  2234. rShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  2235. rShoulder.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  2236.  
  2237. --Left Shoulder
  2238. local lShoulder = Instance.new("Motor6D", cTorso)
  2239. lShoulder.Part0 = cTorso
  2240. lShoulder.Part1 = cLArm
  2241. lShoulder.Name = "Left Shoulder"
  2242. lShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2243. lShoulder.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2244.  
  2245. --Right Hip
  2246. local rHip = Instance.new("Motor6D", cTorso)
  2247. rHip.Part0 = cTorso
  2248. rHip.Part1 = cRLeg
  2249. rHip.Name = "Right Hip"
  2250. rHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  2251. rHip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  2252.  
  2253. --Left Hip
  2254. local lHip = Instance.new("Motor6D", cTorso)
  2255. lHip.Part0 = cTorso
  2256. lHip.Part1 = cLLeg
  2257. lHip.Name = "Left Hip"
  2258. lHip.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2259. lHip.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2260.  
  2261. --Neck
  2262. local neck = Instance.new("Motor6D", cTorso)
  2263. neck.Part0 = cTorso
  2264. neck.Part1 = cHead
  2265. neck.Name = "Neck"
  2266. neck.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2267. neck.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2268.  
  2269. --RootJoint
  2270. local rootJoint = Instance.new("Motor6D", cHRP)
  2271. rootJoint.Part0 = cHRP
  2272. rootJoint.Part1 = cTorso
  2273. rootJoint.Name = "RootJoint"
  2274. rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2275. rootJoint.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2276.  
  2277. --Humanoid--
  2278. local cHumanoid = Instance.new("Humanoid", model)
  2279. cHumanoid.DisplayDistanceType = "None"
  2280.  
  2281. --Head Mesh--
  2282. local headMesh = Instance.new("SpecialMesh", cHead)
  2283. headMesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2284.  
  2285. local reanimation = model
  2286.  
  2287. --Cloning Hats (For Netless)
  2288. if permaDeath == true then
  2289. for i,v in pairs(character:GetChildren()) do
  2290. if v:IsA("Accessory") then
  2291. local clone = v:Clone()
  2292. local weld = v.Handle:FindFirstChildWhichIsA("Weld")
  2293. local weldPart1 = weld.Part1
  2294. local newWeld = Instance.new("Weld", clone.Handle)
  2295. local CFrame0 = v.Handle.AccessoryWeld.C0
  2296. local CFrame1 = v.Handle.AccessoryWeld.C1
  2297.  
  2298. clone.Handle:FindFirstChild("AccessoryWeld"):Destroy()
  2299. clone.Parent = reanimation
  2300. newWeld.Name = "AccessoryWeld"
  2301. newWeld.C0 = CFrame0
  2302. newWeld.C1 = CFrame1
  2303. newWeld.Part0 = clone.Handle
  2304. newWeld.Part1 = character:FindFirstChild(weldPart1.Name)
  2305. clone.Handle.Transparency = 1
  2306. end
  2307. end
  2308. end
  2309.  
  2310. cHRP.CFrame = hrp.CFrame
  2311. end
  2312.  
  2313. local function ReanimationMovement()----------------------------------------------------------------------
  2314. --Variables
  2315. local player = game:GetService("Players").LocalPlayer
  2316. local character = player.Character
  2317. local reanimation = character:WaitForChild("FakeCharacter").Reanimation
  2318. local camera = workspace.CurrentCamera
  2319.  
  2320. local userInputService = game:GetService("UserInputService")
  2321. local movingW, movingA, movingS, movingD, jumping = false
  2322.  
  2323. userInputService.InputBegan:Connect(function(key, chatting)
  2324. if reanimated == true then
  2325. --Activate Jumping
  2326. if key.KeyCode == Enum.KeyCode.Space and not chatting then
  2327. jumping = true
  2328. end
  2329.  
  2330. --Activate Movement
  2331. if key.KeyCode == Enum.KeyCode.W and not chatting then
  2332. movingW = true
  2333. end
  2334.  
  2335. if key.KeyCode == Enum.KeyCode.A and not chatting then
  2336. movingA = true
  2337. end
  2338.  
  2339. if key.KeyCode == Enum.KeyCode.S and not chatting then
  2340. movingS = true
  2341. end
  2342.  
  2343. if key.KeyCode == Enum.KeyCode.D and not chatting then
  2344. movingD = true
  2345. end
  2346.  
  2347. --Resetting
  2348. if key.KeyCode == Enum.KeyCode.LeftShift and not chatting then
  2349. pressingShift = true
  2350. end
  2351.  
  2352. if key.KeyCode == Enum.KeyCode.R and not chatting and pressingShift == true then
  2353. player.Character = reanimation
  2354. reanimation:BreakJoints()
  2355. reanimated = false
  2356. if player.PlayerGui:FindFirstChild("Weapon GUI") then
  2357. player.PlayerGui:FindFirstChild("Weapon GUI"):Destroy()
  2358. end
  2359. if bot == false and character.Humanoid.RigType ~= Enum.HumanoidRigType.R15 then
  2360. if character:FindFirstChild("Head") then
  2361. camera.CameraSubject = character.Head
  2362. end
  2363. end
  2364. end
  2365. end
  2366. end)
  2367.  
  2368. userInputService.InputEnded:Connect(function(key, chatting)
  2369. if reanimated == true then
  2370. --Deactivate Jumping
  2371. if key.KeyCode == Enum.KeyCode.Space and not chatting then
  2372. jumping = false
  2373. end
  2374.  
  2375. --Deactivate Movement
  2376. if key.KeyCode == Enum.KeyCode.W and not chatting then
  2377. movingW = false
  2378. end
  2379.  
  2380. if key.KeyCode == Enum.KeyCode.A and not chatting then
  2381. movingA = false
  2382. end
  2383.  
  2384. if key.KeyCode == Enum.KeyCode.S and not chatting then
  2385. movingS = false
  2386. end
  2387.  
  2388. if key.KeyCode == Enum.KeyCode.D and not chatting then
  2389. movingD = false
  2390. end
  2391.  
  2392. --Resetting
  2393. if key.KeyCode == Enum.KeyCode.LeftShift and not chatting then
  2394. pressingShift = false
  2395. end
  2396. end
  2397. end)
  2398.  
  2399.  
  2400. game:GetService('RunService').Stepped:Connect(function()
  2401. if reanimated == true then
  2402. --Movement
  2403. if movingW == true or movingA == true or movingS == true or movingD == true then
  2404. reanimation:FindFirstChildWhichIsA("Humanoid").WalkToPoint = character:FindFirstChildWhichIsA("Humanoid").MoveDirection * 10000
  2405. else
  2406. reanimation:FindFirstChildWhichIsA("Humanoid").WalkToPoint = reanimation.Torso.Position
  2407. end
  2408.  
  2409. --Jumping
  2410. if jumping == true then
  2411. reanimation:FindFirstChildWhichIsA("Humanoid").Jump = true
  2412. end
  2413.  
  2414. --Resetting
  2415. if not character:FindFirstChild("Humanoid") then
  2416. player.Character = nil
  2417. reanimated = false
  2418. end
  2419. end
  2420. end)
  2421. end----------------------------------------------------------------------
  2422.  
  2423. local function Loops()----------------------------------------------------------------------
  2424. --Variables
  2425. local player = game:GetService("Players").LocalPlayer
  2426. local character = player.Character
  2427.  
  2428. game:GetService('RunService').Stepped:Connect(function()
  2429. if reanimated == true then
  2430. --Character Collision
  2431. for i,v in pairs(character:GetChildren()) do
  2432. if v:IsA("Part") or v:IsA("MeshPart") then -- -- and v.Name ~= "HumanoidRootPart"
  2433. v.CanCollide = false
  2434. end
  2435. end
  2436. end
  2437. end)
  2438.  
  2439. game:GetService("RunService").Heartbeat:Connect(function()
  2440. if reanimated == true then
  2441. --Netless Velocity
  2442. --Flinging
  2443. for i,v in pairs(character:GetChildren()) do
  2444. --Body Parts
  2445. if (v:IsA("Part") or v:IsA("MeshPart")) and bot == false then
  2446. v.Velocity = Vector3.new(-17.7, 0, -17.7)
  2447. end
  2448.  
  2449. if v:IsA("Part") and v.Name == "HumanoidRootPart" then
  2450. v.Velocity = Vector3.new(20, 0, 20)
  2451. end
  2452.  
  2453. --Hats
  2454. if v:IsA("Accessory") then
  2455. if bot == false then
  2456. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2457. v.Handle.Velocity = Vector3.new(20, 0, 20)
  2458. else
  2459. v.Handle.Velocity = Vector3.new(40, 0, 40)
  2460. end
  2461. else
  2462. if v.Name == botHats[1] or v.Name == botHats[2] or v.Name == botHats[3] or v.Name == botHats[4] or v.Name == botHats[7] or v.Name == botHats[8] then
  2463. v.Handle.Velocity = Vector3.new(50, 0, 50)
  2464. end
  2465.  
  2466. if v.Name == botHats[5] or v.Name == botHats[6] then
  2467. v.Handle.Velocity = Vector3.new(75, 0, 75)
  2468. end
  2469. end
  2470. end
  2471. end
  2472. end
  2473. end)
  2474. end----------------------------------------------------------------------
  2475.  
  2476. local function PermaDeath()----------------------------------------------------------------------
  2477. --Destroying The GUI
  2478. NetlessServerAdmin:Destroy()
  2479.  
  2480. --Variables
  2481. local player = game:GetService("Players").LocalPlayer
  2482. local character = player.Character
  2483. local hrp = character.HumanoidRootPart
  2484. local camera = workspace.CurrentCamera
  2485.  
  2486. permaDeath = true
  2487.  
  2488. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2489. R6FakeCharacter()
  2490. else
  2491. R15FakeCharacter()
  2492. end
  2493.  
  2494. local reanimation = character:WaitForChild("FakeCharacter").Reanimation
  2495.  
  2496. --Permanent Death
  2497. if game.CoreGui.ResetGUIValue.Value == false then
  2498. ResetGUI()
  2499. else
  2500. game.Players.LocalPlayer.Character = reanimation
  2501. wait(2.5)
  2502. game.Players.LocalPlayer.Character = character
  2503. wait(3)
  2504. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2505. character:BreakJoints()
  2506. end
  2507. character.Humanoid.AutoRotate = false
  2508. reanimation.Humanoid.WalkSpeed = 16
  2509. reanimation.Humanoid.JumpPower = 50
  2510. --hrp.Transparency = 0.5
  2511. character.Humanoid.WalkSpeed = 16
  2512. character.Humanoid.JumpPower = 50
  2513. if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  2514. character.Humanoid.BreakJointsOnDeath = false
  2515. for i,v in pairs(character:GetDescendants()) do
  2516. if v:IsA("Motor6D") and v.Parent.Parent.Name ~= "Reanimation" then
  2517. v:Destroy()
  2518. end
  2519.  
  2520. if v.Name == "Handle" and v.Parent.Parent.Name ~= "Reanimation" then
  2521. v:FindFirstChildWhichIsA("Weld"):Destroy()
  2522. end
  2523. end
  2524. end
  2525. end
  2526.  
  2527. ReanimationMovement()
  2528.  
  2529. Loops()
  2530.  
  2531. camera.CameraSubject = reanimation:FindFirstChildWhichIsA("Humanoid")
  2532. --character.Torso.Anchored = false
  2533.  
  2534. ServerAdmin()
  2535. end----------------------------------------------------------------------
  2536.  
  2537. local function Bot()----------------------------------------------------------------------
  2538. --Variables
  2539. local player = game:GetService("Players").LocalPlayer
  2540. local character = player.Character
  2541. local hrp = character.HumanoidRootPart
  2542. local camera = workspace.CurrentCamera
  2543.  
  2544. local glassesList = "VarietyShades02", "e"
  2545.  
  2546. if character:FindFirstChild("Robloxclassicred") and (character:FindFirstChild("MediHood") or character:FindFirstChild("MeshPartAccessory")) and character:FindFirstChild("Hat1") and character:FindFirstChild("Pal Hair") and character:FindFirstChild("Kate Hair") and character:FindFirstChild("Pink Hair") and character:FindFirstChild("LavanderHair") then
  2547. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2548. --Destroying The GUI
  2549. NetlessServerAdmin:Destroy()
  2550.  
  2551. bot = true
  2552.  
  2553. R6FakeCharacter()
  2554.  
  2555. local reanimation = character.FakeCharacter.Reanimation
  2556.  
  2557. --Attachments and Alignments (Hat Character) [Function]
  2558. local function HatAlignment(ACCESSORY)
  2559. local name = ACCESSORY.Name
  2560. if ACCESSORY.Handle:FindFirstChildWhichIsA("SpecialMesh") and ACCESSORY.Name ~= "Head" and (name == botHats[1] or name == botHats[4] or name == botHats[5] or name == botHats[6] or name == botHats[7] or name == botHats[8]) then
  2561. ACCESSORY.Handle:FindFirstChildWhichIsA("SpecialMesh"):Destroy()
  2562. end
  2563. if ACCESSORY.Handle:FindFirstChildWhichIsA("Weld") then
  2564. ACCESSORY.Handle:FindFirstChildWhichIsA("Weld"):Destroy()
  2565. end
  2566. if ACCESSORY.Handle:FindFirstChildWhichIsA("Attachment") then
  2567. ACCESSORY.Handle:FindFirstChildWhichIsA("Attachment"):Destroy()
  2568. end
  2569. end
  2570.  
  2571. --Permanent Death
  2572. if game.CoreGui.ResetGUIValue.Value == false then
  2573. ResetGUI()
  2574. else
  2575. game.Players.LocalPlayer.Character = reanimation
  2576. wait(2.5)
  2577. game.Players.LocalPlayer.Character = character
  2578. wait(3)
  2579. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2580. character:BreakJoints()
  2581. end
  2582. character.Humanoid.AutoRotate = false
  2583. reanimation.Humanoid.WalkSpeed = 16
  2584. reanimation.Humanoid.JumpPower = 50
  2585. character.Humanoid.WalkSpeed = 16
  2586. character.Humanoid.JumpPower = 50
  2587. if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  2588. character.Humanoid.BreakJointsOnDeath = false
  2589. for i,v in pairs(character:GetDescendants()) do
  2590. if v:IsA("Motor6D") and v.Parent.Parent.Name ~= "Reanimation" then
  2591. v:Destroy()
  2592. end
  2593.  
  2594. if v.Name == "Handle" and v.Parent.Parent.Name ~= "Reanimation" then
  2595. v:FindFirstChildWhichIsA("Weld"):Destroy()
  2596. end
  2597. end
  2598. end
  2599. end
  2600.  
  2601. --Attachments and Alignments (Hat Character)
  2602. for i,v in pairs(character:GetChildren()) do
  2603. if v:IsA("Accessory") then
  2604. if v.Name == "Robloxclassicred" then
  2605. v.Name = "Left Arm"
  2606. botHats[1] = v.Name
  2607. end
  2608.  
  2609. if v.Name == "MediHood" then
  2610. v.Name = "Head"
  2611. botHats[2] = v.Name
  2612. end
  2613.  
  2614. if v.Name == "MeshPartAccessory" and v.Handle:FindFirstChildWhichIsA("SpecialMesh").MeshId == "rbxassetid://4904532191" then
  2615. v.Name = "Head"
  2616. botHats[3] = v.Name
  2617. end
  2618.  
  2619. if v.Name == "Hat1" then
  2620. v.Name = "Right Arm"
  2621. botHats[4] = v.Name
  2622. end
  2623.  
  2624. if v.Name == "Pal Hair" then
  2625. v.Name = "Left Leg"
  2626. botHats[5] = v.Name
  2627. end
  2628.  
  2629. if v.Name == "Kate Hair" then
  2630. v.Name = "Right Leg"
  2631. botHats[6] = v.Name
  2632. end
  2633.  
  2634. if v.Name == "Pink Hair" then
  2635. v.Name = "Torso1"
  2636. botHats[7] = v.Name
  2637. end
  2638.  
  2639. if v.Name == "LavanderHair" then
  2640. v.Name = "Torso2"
  2641. botHats[8] = v.Name
  2642. end
  2643.  
  2644. HatAlignment(v)
  2645. end
  2646. end
  2647.  
  2648. for i,v in pairs(character:GetChildren()) do
  2649. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  2650. v:Destroy()
  2651. end
  2652. end
  2653.  
  2654. ReanimationMovement()
  2655.  
  2656. Loops()
  2657.  
  2658. --Changing Character
  2659. character.Humanoid.AutoRotate = false
  2660.  
  2661. camera.CameraSubject = reanimation:FindFirstChildWhichIsA("Humanoid")
  2662.  
  2663. ServerAdmin()
  2664. end
  2665. end
  2666. end----------------------------------------------------------------------
  2667. -------------------------
  2668.  
  2669. --Tweening and Canvase Position--
  2670. local switching = false
  2671. local currentTab = "Reanimation"
  2672.  
  2673. local copiedLink = false
  2674.  
  2675. --Credits
  2676. Credits.MouseButton1Click:Connect(function()
  2677. if switching == false then
  2678. switching = true
  2679. Outline:TweenSizeAndPosition(
  2680. UDim2.new(0, 65, 0, 28), -- End Size
  2681. UDim2.new(0.022, 0, 0.105, 0), --End Position
  2682. "In",
  2683. "Sine",
  2684. 0.5,
  2685. false
  2686. )
  2687.  
  2688. local frame = EverythingFrame
  2689. local scrollSpeed = 0
  2690. local add = 0
  2691.  
  2692. if currentTab == "Reanimation" then
  2693. scrollSpeed = 3
  2694. add = 3
  2695. end
  2696.  
  2697. if currentTab == "Info" then
  2698. scrollSpeed = 5
  2699. add = 5
  2700. end
  2701.  
  2702. while true do
  2703. frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X - scrollSpeed, 0)
  2704.  
  2705. if frame.CanvasPosition.X > 159.5 then
  2706. scrollSpeed = scrollSpeed + add
  2707. end
  2708.  
  2709. if frame.CanvasPosition.X <= 0 then
  2710. currentTab = "Credits"
  2711. switching = false
  2712. break
  2713. end
  2714. wait()
  2715. end
  2716. end
  2717. end)
  2718.  
  2719. --Info
  2720. InfoButton.MouseButton1Click:Connect(function()
  2721. if switching == false then
  2722. switching = true
  2723. Outline:TweenSizeAndPosition(
  2724. UDim2.new(0, 47, 0, 28), -- End Size
  2725. UDim2.new(0.803, 0, 0.105, 0), --End Position
  2726. "In",
  2727. "Sine",
  2728. 0.5,
  2729. false
  2730. )
  2731.  
  2732. local frame = EverythingFrame
  2733. local scrollSpeed = 0
  2734. local add = 0
  2735.  
  2736. if currentTab == "Reanimation" then
  2737. scrollSpeed = 3
  2738. add = 3
  2739. end
  2740.  
  2741. if currentTab == "Credits" then
  2742. scrollSpeed = 5
  2743. add = 5
  2744. end
  2745.  
  2746. while true do
  2747. frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X + scrollSpeed, 0)
  2748.  
  2749. if frame.CanvasPosition.X < 478.5 then
  2750. scrollSpeed = scrollSpeed + add
  2751. end
  2752.  
  2753. if frame.CanvasPosition.X >= 638 then
  2754. currentTab = "Info"
  2755. switching = false
  2756. break
  2757. end
  2758. wait()
  2759. end
  2760. end
  2761. end)
  2762.  
  2763. --Reanimation
  2764. Reanimation.MouseButton1Click:Connect(function()
  2765. if switching == false then
  2766. switching = true
  2767. Outline:TweenSizeAndPosition(
  2768. UDim2.new(0, 101, 0, 28), --End Size
  2769. UDim2.new(0.335, 0, 0.105, 0), --End Position
  2770. "In",
  2771. "Sine",
  2772. 0.5,
  2773. false
  2774. )
  2775.  
  2776. local frame = EverythingFrame
  2777. local scrollSpeed = 3
  2778.  
  2779. while true do
  2780. if currentTab == "Credits" then
  2781. frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X + scrollSpeed, 0)
  2782.  
  2783. if frame.CanvasPosition.X < 159.5 then
  2784. scrollSpeed = scrollSpeed + 3
  2785. end
  2786.  
  2787. if frame.CanvasPosition.X >= 319 then
  2788. frame.CanvasPosition = Vector2.new(319, 0)
  2789. currentTab = "Reanimation"
  2790. switching = false
  2791. break
  2792. end
  2793. end
  2794.  
  2795. if currentTab == "Info" then
  2796. frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X - scrollSpeed, 0)
  2797.  
  2798. if frame.CanvasPosition.X > 478.5 then
  2799. scrollSpeed = scrollSpeed + 3
  2800. end
  2801.  
  2802. if frame.CanvasPosition.X <= 319 then
  2803. frame.CanvasPosition = Vector2.new(319, 0)
  2804. currentTab = "Reanimation"
  2805. switching = false
  2806. break
  2807. end
  2808. end
  2809. wait()
  2810. end
  2811. end
  2812. end)
  2813. ---------------------------------
  2814.  
  2815. --Copying Discord Server Link--
  2816. Discord.MouseButton1Click:Connect(function()
  2817. if copiedLink == false then
  2818. copiedLink = true
  2819. setclipboard("https://discord.gg/Hbq3TgAJbB")
  2820. CopiedLink:TweenPosition(
  2821. UDim2.new(0.185, 0, 0.545, 0), --End Position
  2822. "Out",
  2823. "Back",
  2824. 0.25,
  2825. true
  2826. )
  2827. wait(3)
  2828. CopiedLink:TweenPosition(
  2829. UDim2.new(0.185, 0, 0.747, 0), --End Position
  2830. "Out",
  2831. "Back",
  2832. 0.25,
  2833. true
  2834. )
  2835. wait(0.25)
  2836. copiedLink = false
  2837. end
  2838. end)
  2839. -------------------------------
  2840.  
  2841. --Info For Reanimations--
  2842. --Bot
  2843. BotReanimation.MouseMoved:Connect(function()
  2844. if not MainFrame:FindFirstChild("Information") then
  2845. Information("Bot", [[- Same thing as perma death, but uses hats instead of your body parts.
  2846. - Hats Needed: (Medieval Hood of Mystery or Shadowed Head or both), Red Roblox Cap, ROBLOX Girl - Hair, Chestnut Bun, Lavender Updo, Pal Hair, and Brown Hair.]], true)
  2847. end
  2848. end)
  2849.  
  2850. BotReanimation.MouseLeave:Connect(function()
  2851. if MainFrame:FindFirstChild("Information") then
  2852. MainFrame.Information:Destroy()
  2853. end
  2854. end)
  2855.  
  2856. --Perma Death
  2857. PermanentReanimation.MouseMoved:Connect(function()
  2858. if not MainFrame:FindFirstChild("Information") then
  2859. Information("Perma Death", "This is a reanimation where you die permanently and teleport your body parts repeatedly to a 'fake character' that does all the animations.", false)
  2860. end
  2861. end)
  2862.  
  2863. PermanentReanimation.MouseLeave:Connect(function()
  2864. if MainFrame:FindFirstChild("Information") then
  2865. MainFrame.Information:Destroy()
  2866. end
  2867. end)
  2868. -------------------------
  2869.  
  2870. --Reanimating--
  2871. PermanentReanimation.MouseButton1Click:Connect(function()
  2872. if permaDeath == false and bot == false then
  2873. PermaDeath()
  2874. end
  2875. end)
  2876.  
  2877. BotReanimation.MouseButton1Click:Connect(function()
  2878. if permaDeath == false and bot == false then
  2879. Bot()
  2880. end
  2881. end)
  2882. ---------------
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