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- script: _G.Speed = 1000000
- local mt = getrawmetatable(game)
- local old = mt.__namecall
- setreadonly(mt, false)
- mt.__namecall = function(self, ...)
- if getnamecallmethod() == 'Kick' then
- return wait(9e9)
- end
- return old(self, ...)
- end
- local oldd = mt.__index
- mt.__index = function(self, property)
- if property == 'WalkSpeed' then
- return 16
- end
- return oldd(self, property)
- end
- setreadonly(mt, true)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = _G.Speed
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