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- on walk on beacon:
- player is in "brainffa"
- if {ks.%player%} >= 5:
- loop all players in "brainffa":
- send "&eAnnonce &6> &e:&e %player% &6remporte la manche !" to loop-player
- clear loop-player
- teleport loop-player to {leave.brainffa}
- make loop-player execute command "/brainffa leave"
- make loop-player execute command "/paperbrainffa"
- clear {ks.%loop-player%}
- stop
- else:
- send "&cTu n'as pas fait 5 kills"
- on death:
- clear {ks.%victim%}
- add 1 to {ks.%attacker%}
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