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MarcAndrew

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Mar 26th, 2018
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  1. -------Radioactive party boi by goodguyaiden-------
  2. local p = game.Players.LocalPlayer
  3. local char = p.Character
  4. local mouse = p:GetMouse()
  5. local larm = char["Left Arm"]
  6. local rarm = char["Right Arm"]
  7. local lleg = char["Left Leg"]
  8. local rleg = char["Right Leg"]
  9. local hed = char.Head
  10. local torso = char.Torso
  11. local hum = char.Humanoid
  12. local cam = game.Workspace.CurrentCamera
  13. local root = char.HumanoidRootPart
  14. local deb = false
  15. local shot = 0
  16. local l = game:GetService("Lighting")
  17. local rs = game:GetService("RunService").RenderStepped
  18. local stanceToggle = "Normal"
  19. local rad = math.rad
  20. local GroundShake = false
  21. local GroundShake2 = false
  22. math.randomseed(os.time())
  23. hum.WalkSpeed = 5
  24. char.Health:Destroy()
  25. hum.MaxHealth = math.huge
  26. wait(0.1)
  27. hum.Health = math.huge
  28. hum.MaxHealth = math.huge
  29. wait(0.1)
  30. hum.Health = math.huge
  31. ----------------------------------------------------
  32. Debounces = {
  33. on = false;
  34. ks = false;
  35. CanAttack = true;
  36. CanJoke = true;
  37. NoIdl = false;
  38. Slashing = false;
  39. Slashed = false;
  40. Grabbing = false;
  41. Grabbed = false;
  42. }
  43. local Touche = {char.Name, }
  44. ----------------------------------------------------
  45. function lerp(a, b, t) -- Linear interpolation
  46. return a + (b - a)*t
  47. end
  48.  
  49. function slerp(a, b, t) --Spherical interpolation
  50. dot = a:Dot(b)
  51. if dot > 0.99999 or dot < -0.99999 then
  52. return t <= 0.5 and a or b
  53. else
  54. r = math.acos(dot)
  55. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  56. end
  57. end
  58.  
  59. function matrixInterpolate(a, b, t)
  60. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  61. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  62. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  63. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  64. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  65. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  66. local t = v1:Dot(v2)
  67. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  68. return CFrame.new()
  69. end
  70. return CFrame.new(
  71. v0.x, v0.y, v0.z,
  72. v1.x, v1.y, v1.z,
  73. v2.x, v2.y, v2.z,
  74. v3.x, v3.y, v3.z)
  75. end
  76. ----------------------------------------------------
  77. function genWeld(a,b)
  78. local w = Instance.new("Weld",a)
  79. w.Part0 = a
  80. w.Part1 = b
  81. return w
  82. end
  83. function weld(a, b)
  84. local weld = Instance.new("Weld")
  85. weld.Name = "W"
  86. weld.Part0 = a
  87. weld.Part1 = b
  88. weld.C0 = a.CFrame:inverse() * b.CFrame
  89. weld.Parent = a
  90. return weld;
  91. end
  92. ----------------------------------------------------
  93. function Lerp(c1,c2,al)
  94. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  95. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  96. for i,v in pairs(com1) do
  97. com1[i] = v+(com2[i]-v)*al
  98. end
  99. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  100. end
  101. ----------------------------------------------------
  102. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  103. local wld = Instance.new("Weld", wp1)
  104. wld.Part0 = wp0
  105. wld.Part1 = wp1
  106. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  107. end
  108. ----------------------------------------------------
  109. for i,v in pairs(char:children()) do
  110. if v:IsA("Hat") then
  111. v:Destroy()
  112. end
  113. end
  114. for i,v in pairs(hed:children()) do
  115. if v:IsA("Sound") then
  116. v:Destroy()
  117. end
  118. end
  119. ----------------------------------------------------
  120. function HasntTouched(plrname)
  121. local ret = true
  122. for _, v in pairs(Touche) do
  123. if v == plrname then
  124. ret = false
  125. end
  126. end
  127. return ret
  128. end
  129. ----------------------------------------------------
  130. larm.Size = larm.Size * 3
  131. rarm.Size = rarm.Size * 3
  132. lleg.Size = lleg.Size * 3
  133. rleg.Size = rleg.Size * 3
  134. torso.Size = torso.Size * 3
  135. hed.Size = hed.Size * 3
  136. root.Size = root.Size * 3
  137. ----------------------------------------------------
  138. newWeld(torso, larm, -1.5, 0.5, 0)
  139. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  140. newWeld(torso, rarm, 1.5, 0.5, 0)
  141. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  142. newWeld(torso, hed, 0, 1.5, 0)
  143. newWeld(torso, lleg, -0.5, -1, 0)
  144. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  145. newWeld(torso, rleg, 0.5, -1, 0)
  146. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  147. newWeld(root, torso, 0, -1, 0)
  148. torso.Weld.C1 = CFrame.new(0, -1, 0)
  149. ----------------------------------------------------
  150. z = Instance.new("Sound", char)
  151. z.SoundId = "rbxassetid://1494747651"--1494747651
  152. z.Looped = true
  153. z.Pitch = 1
  154. z.Volume = 5
  155. wait(.01)
  156. z:Play()
  157. ----------------------------------------------------
  158.  
  159.  
  160. p:ClearCharacterAppearance()
  161. wait(0.1)
  162. p.Character.Head.BrickColor = BrickColor.new("Really black")
  163. p.Character.Torso.BrickColor = BrickColor.new("Really black")
  164. p.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
  165. p.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
  166. p.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
  167. p.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
  168.  
  169.  
  170. p.Character.Head.Material = "Ice"
  171. p.Character.Torso.Material = "Ice"
  172. p.Character["Right Arm"].Material = "Ice"
  173. p.Character["Right Leg"].Material = "Ice"
  174. p.Character["Left Leg"].Material = "Ice"
  175. p.Character["Left Arm"].Material = "Ice"
  176.  
  177.  
  178.  
  179.  
  180.  
  181. local m = Instance.new("Model")
  182. m.Name = "JackoAxe"
  183. p1 = Instance.new("Part", m)
  184. p1.BrickColor = BrickColor.new("Royal purple")
  185. p1.Material = "Neon"
  186. p1.FormFactor = Enum.FormFactor.Custom
  187. p1.Size = Vector3.new(1, 0.600000024, 1.5)
  188. p1.CFrame = CFrame.new(67.4994888, 12.1560526, 73.0205841, 0.999972522, -3.59117985e-005, -8.00192356e-006, -1.39250187e-005, 0.358383715, -0.933530986, 5.28097153e-005, 0.933500648, 0.358406395)
  189. p1.CanCollide = false
  190. p1.Locked = true
  191. p1.Elasticity = 0
  192. p1.BottomSurface = Enum.SurfaceType.Smooth
  193. p1.TopSurface = Enum.SurfaceType.Smooth
  194. b1 = Instance.new("SpecialMesh", p1)
  195. b1.MeshType = Enum.MeshType.Wedge
  196. b1.Name = "Mesh"
  197. b1.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  198. p2 = Instance.new("Part", m)
  199. p2.BrickColor = BrickColor.new("Really black")
  200. p2.FormFactor = Enum.FormFactor.Custom
  201. p2.Size = Vector3.new(1, 2.9000001, 1)
  202. p2.CFrame = CFrame.new(67.4995728, 11.7633543, 74.2129135, -1.30959779e-005, 2.79811252e-006, 0.999972522, 0.961226642, 0.275612593, -7.50799518e-006, -0.275637805, 0.96119839, 1.01176247e-005)
  203. p2.CanCollide = false
  204. p2.Locked = true
  205. p2.Elasticity = 0
  206. p2.BottomSurface = Enum.SurfaceType.Smooth
  207. p2.TopSurface = Enum.SurfaceType.Smooth
  208. b2 = Instance.new("BlockMesh", p2)
  209. b2.Name = "Mesh"
  210. b2.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  211. p3 = Instance.new("Part", m)
  212. p3.BrickColor = BrickColor.new("Royal purple")
  213. p3.Material = "Neon"
  214. p3.FormFactor = Enum.FormFactor.Custom
  215. p3.Size = Vector3.new(1, 1.20000005, 2.0999999)
  216. p3.CFrame = CFrame.new(67.4994965, 12.6401453, 73.9670334, 0.999972522, -3.52207899e-005, -8.10639358e-006, -1.61500211e-005, 0.309035271, -0.951007903, 5.24176576e-005, 0.950978875, 0.309059501)
  217. p3.CanCollide = false
  218. p3.Locked = true
  219. p3.Elasticity = 0
  220. p3.BottomSurface = Enum.SurfaceType.Smooth
  221. p3.TopSurface = Enum.SurfaceType.Smooth
  222. b3 = Instance.new("SpecialMesh", p3)
  223. b3.MeshType = Enum.MeshType.Wedge
  224. b3.Name = "Mesh"
  225. b3.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  226. p4 = Instance.new("Part", m)
  227. p4.BrickColor = BrickColor.new("Royal purple")
  228. p4.Material = "Neon"
  229. p4.FormFactor = Enum.FormFactor.Custom
  230. p4.Size = Vector3.new(1, 1.43999994, 2.05000019)
  231. p4.CFrame = CFrame.new(67.4995575, 11.8683414, 76.1565704, 0.999972522, -2.5085672e-005, -1.53700166e-005, -4.86194367e-005, -0.800831437, -0.598821938, 1.9131101e-005, 0.598835468, -0.800796151)
  232. p4.CanCollide = false
  233. p4.Locked = true
  234. p4.Elasticity = 0
  235. p4.BottomSurface = Enum.SurfaceType.Smooth
  236. p4.TopSurface = Enum.SurfaceType.Smooth
  237. b4 = Instance.new("SpecialMesh", p4)
  238. b4.MeshType = Enum.MeshType.Wedge
  239. b4.Name = "Mesh"
  240. b4.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  241. p5 = Instance.new("Part", m)
  242. p5.BrickColor = BrickColor.new("Royal purple")
  243. p5.Material = "Neon"
  244. p5.FormFactor = Enum.FormFactor.Custom
  245. p5.Size = Vector3.new(1, 1.20000005, 3.20000005)
  246. p5.CFrame = CFrame.new(67.4995193, 13.241991, 74.8357468, 0.999972522, -3.59118021e-005, -8.00191992e-006, -1.39250224e-005, 0.358383656, -0.933530807, 5.2809708e-005, 0.933500469, 0.358406246)
  247. p5.CanCollide = false
  248. p5.Locked = true
  249. p5.Elasticity = 0
  250. p5.BottomSurface = Enum.SurfaceType.Smooth
  251. p5.TopSurface = Enum.SurfaceType.Smooth
  252. b5 = Instance.new("SpecialMesh", p5)
  253. b5.MeshType = Enum.MeshType.Wedge
  254. b5.Name = "Mesh"
  255. b5.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  256. p6 = Instance.new("Part", m)
  257. p6.Name = "Handle"
  258. p6.BrickColor = BrickColor.new("Really black")
  259. p6.FormFactor = Enum.FormFactor.Custom
  260. p6.Size = Vector3.new(1.5999999, 13.6000004, 1)
  261. p6.CFrame = CFrame.new(67.5017471, 11.2780685, 66.1421967, -1.18190947e-005, 6.28741009e-006, 0.999972522, 0.99995929, -1.39772892e-005, -7.50630716e-006, -1.79708004e-005, 0.999939024, 1.01296728e-005)
  262. p6.CanCollide = false
  263. p6.Locked = true
  264. p6.Elasticity = 0
  265. p6.BottomSurface = Enum.SurfaceType.Smooth
  266. p6.TopSurface = Enum.SurfaceType.Smooth
  267. b6 = Instance.new("BlockMesh", p6)
  268. b6.Name = "Mesh"
  269. b6.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  270. p7 = Instance.new("Part", m)
  271. p7.BrickColor = BrickColor.new("Royal purple")
  272. p7.Material = "Neon"
  273. p7.FormFactor = Enum.FormFactor.Custom
  274. p7.Size = Vector3.new(1, 1.00999999, 1.05000019)
  275. p7.CFrame = CFrame.new(67.5174179, 10.5228004, 76.3114471, 0.999972522, -2.76626724e-005, -6.72184569e-006, -4.7347472e-005, -0.91489929, -0.403581172, 2.14323372e-005, 0.403602213, -0.914867818)
  276. p7.CanCollide = false
  277. p7.Locked = true
  278. p7.Elasticity = 0
  279. p7.BottomSurface = Enum.SurfaceType.Smooth
  280. p7.TopSurface = Enum.SurfaceType.Smooth
  281. b7 = Instance.new("SpecialMesh", p7)
  282. b7.MeshType = Enum.MeshType.Wedge
  283. b7.Name = "Mesh"
  284. b7.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  285. p8 = Instance.new("Part", m)
  286. p8.BrickColor = BrickColor.new("Royal purple")
  287. p8.Material = "Neon"
  288. p8.FormFactor = Enum.FormFactor.Custom
  289. p8.Size = Vector3.new(1, 1.00999999, 1.05000019)
  290. p8.CFrame = CFrame.new(67.5074387, 8.51285458, 76.8714371, 0.999972522, -2.76626724e-005, -6.72184387e-006, -4.73474684e-005, -0.91489917, -0.403581113, 2.14323354e-005, 0.403602153, -0.914867699)
  291. p8.CanCollide = false
  292. p8.Locked = true
  293. p8.Elasticity = 0
  294. p8.BottomSurface = Enum.SurfaceType.Smooth
  295. p8.TopSurface = Enum.SurfaceType.Smooth
  296. b8 = Instance.new("SpecialMesh", p8)
  297. b8.MeshType = Enum.MeshType.Wedge
  298. b8.Name = "Mesh"
  299. b8.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  300. p9 = Instance.new("Part", m)
  301. p9.BrickColor = BrickColor.new("Really black")
  302. p9.FormFactor = Enum.FormFactor.Custom
  303. p9.Size = Vector3.new(1, 1.07999957, 1)
  304. p9.CFrame = CFrame.new(67.5095749, 7.1092, 74.5051422, -2.60536999e-005, -5.21559741e-006, 0.999972522, 0.35323599, -0.935490847, -1.50012565e-005, 0.935460567, 0.353258699, 4.2632455e-005)
  305. p9.CanCollide = false
  306. p9.Locked = true
  307. p9.Elasticity = 0
  308. p9.BottomSurface = Enum.SurfaceType.Smooth
  309. p9.TopSurface = Enum.SurfaceType.Smooth
  310. b9 = Instance.new("BlockMesh", p9)
  311. b9.Name = "Mesh"
  312. b9.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  313. p10 = Instance.new("Part", m)
  314. p10.BrickColor = BrickColor.new("Really black")
  315. p10.FormFactor = Enum.FormFactor.Custom
  316. p10.Size = Vector3.new(1, 1.41999948, 1)
  317. p10.CFrame = CFrame.new(67.489624, 8.67401791, 72.7929764, -9.47785156e-006, -9.42233055e-006, 0.999972522, 0.292371064, 0.956263304, -7.54374832e-006, -0.956253231, 0.292334616, 1.01081387e-005)
  318. p10.CanCollide = false
  319. p10.Locked = true
  320. p10.Elasticity = 0
  321. p10.BottomSurface = Enum.SurfaceType.Smooth
  322. p10.TopSurface = Enum.SurfaceType.Smooth
  323. b10 = Instance.new("BlockMesh", p10)
  324. b10.Name = "Mesh"
  325. b10.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  326. p11 = Instance.new("Part", m)
  327. p11.BrickColor = BrickColor.new("Really black")
  328. p11.FormFactor = Enum.FormFactor.Custom
  329. p11.Size = Vector3.new(1, 1.50999951, 1)
  330. p11.CFrame = CFrame.new(67.509552, 7.11887455, 70.3475952, -1.87569385e-005, 1.80455972e-005, 0.999972522, -0.36222899, -0.932047009, -9.30004444e-006, 0.932039678, -0.362191886, 4.04359016e-005)
  331. p11.CanCollide = false
  332. p11.Locked = true
  333. p11.Elasticity = 0
  334. p11.BottomSurface = Enum.SurfaceType.Smooth
  335. p11.TopSurface = Enum.SurfaceType.Smooth
  336. b11 = Instance.new("BlockMesh", p11)
  337. b11.Name = "Mesh"
  338. b11.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  339. p12 = Instance.new("Part", m)
  340. p12.Name = "BladeCenter"
  341. p12.BrickColor = BrickColor.new("Dark stone grey")
  342. p12.Material = Enum.Material.Concrete
  343. p12.FormFactor = Enum.FormFactor.Symmetric
  344. p12.Size = Vector3.new(1, 2, 2)
  345. p12.CFrame = CFrame.new(67.4995346, 6.83217764, 72.2514038, -0.999972522, 2.42275873e-005, 0.000103325896, -8.39982677e-005, 4.44650614e-005, -0.999960959, -4.06451727e-005, -0.999940753, -1.25430051e-005)
  346. p12.CanCollide = false
  347. p12.Locked = true
  348. p12.BottomSurface = Enum.SurfaceType.Smooth
  349. p12.TopSurface = Enum.SurfaceType.Smooth
  350. b12 = Instance.new("SpecialMesh", p12)
  351. b12.MeshType = Enum.MeshType.Brick
  352. b12.Name = "Mesh"
  353. b12.Scale = Vector3.new(0.499999911, 1, 0.699999928)
  354. p13 = Instance.new("Part", m)
  355. p13.BrickColor = BrickColor.new("Really black")
  356. p13.FormFactor = Enum.FormFactor.Custom
  357. p13.Size = Vector3.new(2.91000009, 4.3300004, 1)
  358. p13.CFrame = CFrame.new(67.5096359, 9.31026554, 73.9751816, 7.60371313e-006, 1.0943455e-005, 0.999972522, -0.119072244, -0.99284631, -7.55448127e-006, 0.992830038, -0.119038157, 1.01703836e-005)
  359. p13.CanCollide = false
  360. p13.Locked = true
  361. p13.Elasticity = 0
  362. p13.BottomSurface = Enum.SurfaceType.Smooth
  363. p13.TopSurface = Enum.SurfaceType.Smooth
  364. b13 = Instance.new("BlockMesh", p13)
  365. b13.Name = "Mesh"
  366. b13.Scale = Vector3.new(1, 1, 0.400000006)
  367. p14 = Instance.new("Part", m)
  368. p14.BrickColor = BrickColor.new("Really black")
  369. p14.FormFactor = Enum.FormFactor.Custom
  370. p14.Size = Vector3.new(2.5, 2.17999935, 1)
  371. p14.CFrame = CFrame.new(67.4896011, 10.1621294, 72.6420059, -1.55498967e-007, -1.33476442e-005, 0.999972522, -0.462319613, 0.886669755, -7.56198779e-006, -0.886637092, -0.462338567, 1.01078904e-005)
  372. p14.CanCollide = false
  373. p14.Locked = true
  374. p14.Elasticity = 0
  375. p14.BottomSurface = Enum.SurfaceType.Smooth
  376. p14.TopSurface = Enum.SurfaceType.Smooth
  377. b14 = Instance.new("BlockMesh", p14)
  378. b14.Name = "Mesh"
  379. b14.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  380. p15 = Instance.new("Part", m)
  381. p15.BrickColor = BrickColor.new("Really black")
  382. p15.FormFactor = Enum.FormFactor.Custom
  383. p15.Size = Vector3.new(1.16999996, 4.2699995, 1)
  384. p15.CFrame = CFrame.new(67.5095901, 9.35303593, 70.6884613, -1.24399676e-005, -4.94209144e-006, 0.999972522, 0.645082474, 0.764063478, -7.52419282e-006, -0.764068604, 0.645045042, 1.0099785e-005)
  385. p15.CanCollide = false
  386. p15.Locked = true
  387. p15.Elasticity = 0
  388. p15.BottomSurface = Enum.SurfaceType.Smooth
  389. p15.TopSurface = Enum.SurfaceType.Smooth
  390. b15 = Instance.new("BlockMesh", p15)
  391. b15.Name = "Mesh"
  392. b15.Scale = Vector3.new(1, 1, 0.400000006)
  393. p16 = Instance.new("Part", m)
  394. p16.BrickColor = BrickColor.new("Really black")
  395. p16.FormFactor = Enum.FormFactor.Custom
  396. p16.Size = Vector3.new(1.68999994, 4.76000023, 1)
  397. p16.CFrame = CFrame.new(67.4996033, 9.63990211, 75.3800278, 2.98175655e-006, 1.30014914e-005, 0.999972522, 0.258795738, -0.965893507, -7.53869244e-006, 0.965865672, 0.258821338, 1.01718706e-005)
  398. p16.CanCollide = false
  399. p16.Locked = true
  400. p16.Elasticity = 0
  401. p16.BottomSurface = Enum.SurfaceType.Smooth
  402. p16.TopSurface = Enum.SurfaceType.Smooth
  403. b16 = Instance.new("BlockMesh", p16)
  404. b16.Name = "Mesh"
  405. b16.Scale = Vector3.new(1, 1, 0.400000006)
  406. p17 = Instance.new("Part", m)
  407. p17.BrickColor = BrickColor.new("Really black")
  408. p17.FormFactor = Enum.FormFactor.Custom
  409. p17.Size = Vector3.new(1.78999996, 4.21999979, 1)
  410. p17.CFrame = CFrame.new(67.499588, 9.28996372, 69.8789978, -9.50601952e-006, -9.41252802e-006, 0.999972522, 0.293352425, 0.955965877, -7.53842551e-006, -0.955955863, 0.293315947, 1.00904235e-005)
  411. p17.CanCollide = false
  412. p17.Locked = true
  413. p17.Elasticity = 0
  414. p17.BottomSurface = Enum.SurfaceType.Smooth
  415. p17.TopSurface = Enum.SurfaceType.Smooth
  416. b17 = Instance.new("BlockMesh", p17)
  417. b17.Name = "Mesh"
  418. b17.Scale = Vector3.new(1, 1, 0.400000006)
  419. p18 = Instance.new("WedgePart", m)
  420. p18.BrickColor = BrickColor.new("Dark stone grey")
  421. p18.Name = "BladePart1"
  422. p18.Material = Enum.Material.Concrete
  423. p18.Name = "Wedge"
  424. p18.FormFactor = Enum.FormFactor.Symmetric
  425. p18.Size = Vector3.new(1, 4, 2)
  426. p18.CFrame = CFrame.new(67.499321, 6.83199787, 69.4816895, 0.999972522, -3.68033288e-005, -4.22928351e-005, 2.29664256e-005, -1.65102574e-005, 0.999963701, -2.03872096e-005, -0.999943435, -4.84290831e-005)
  427. p18.CanCollide = false
  428. p18.Locked = true
  429. p18.BottomSurface = Enum.SurfaceType.Smooth
  430. p18.TopSurface = Enum.SurfaceType.Smooth
  431. b18 = Instance.new("SpecialMesh", p18)
  432. b18.MeshType = Enum.MeshType.Wedge
  433. b18.Name = "Mesh"
  434. b18.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  435. p19 = Instance.new("WedgePart", m)
  436. p19.BrickColor = BrickColor.new("Dark stone grey")
  437. p19.Name = "BladePart2"
  438. p19.Material = Enum.Material.Concrete
  439. p19.Name = "Wedge"
  440. p19.FormFactor = Enum.FormFactor.Symmetric
  441. p19.Size = Vector3.new(1, 4, 2)
  442. p19.CFrame = CFrame.new(67.4994736, 6.83213568, 75.0314102, -0.999972522, 3.68059118e-005, -0.000103325001, -8.40002976e-005, -4.4521752e-005, 0.999963701, 2.03864402e-005, 0.999943435, 1.26029336e-005)
  443. p19.CanCollide = false
  444. p19.Locked = true
  445. p19.BottomSurface = Enum.SurfaceType.Smooth
  446. p19.TopSurface = Enum.SurfaceType.Smooth
  447. b19 = Instance.new("SpecialMesh", p19)
  448. b19.MeshType = Enum.MeshType.Wedge
  449. b19.Name = "Mesh"
  450. b19.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  451. p20 = Instance.new("Part", m)
  452. p20.BrickColor = BrickColor.new("Really black")
  453. p20.FormFactor = Enum.FormFactor.Custom
  454. p20.Size = Vector3.new(2.53000021, 2.39999938, 1)
  455. p20.CFrame = CFrame.new(67.4996414, 7.91898966, 71.4148178, -1.09432585e-005, 7.6432425e-006, 0.999972522, 0.992849231, -0.119072601, -7.55000656e-006, 0.119038492, 0.992832959, 1.01311334e-005)
  456. p20.CanCollide = false
  457. p20.Locked = true
  458. p20.Elasticity = 0
  459. p20.BottomSurface = Enum.SurfaceType.Smooth
  460. p20.TopSurface = Enum.SurfaceType.Smooth
  461. b20 = Instance.new("BlockMesh", p20)
  462. b20.Name = "Mesh"
  463. b20.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  464. p21 = Instance.new("Part", m)
  465. p21.BrickColor = BrickColor.new("Royal purple")
  466. p21.Material = "Neon"
  467. p21.FormFactor = Enum.FormFactor.Custom
  468. p21.Size = Vector3.new(1, 1.43999994, 1.59000015)
  469. p21.CFrame = CFrame.new(67.509613, 9.57073689, 76.6228256, 0.999972522, -2.50856156e-005, -1.53699839e-005, -4.86196222e-005, -0.800835371, -0.598824739, 1.91311228e-005, 0.59883821, -0.800800025)
  470. p21.CanCollide = false
  471. p21.Locked = true
  472. p21.Elasticity = 0
  473. p21.BottomSurface = Enum.SurfaceType.Smooth
  474. p21.TopSurface = Enum.SurfaceType.Smooth
  475. b21 = Instance.new("SpecialMesh", p21)
  476. b21.MeshType = Enum.MeshType.Wedge
  477. b21.Name = "Mesh"
  478. b21.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  479. w1 = Instance.new("Weld", p1)
  480. w1.Name = "Part_Weld"
  481. w1.Part0 = p1
  482. w1.C0 = CFrame.new(-67.5030899, -72.5280457, -14.8209743, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  483. w1.Part1 = p2
  484. w1.C1 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  485. w2 = Instance.new("Weld", p2)
  486. w2.Name = "Part_Weld"
  487. w2.Part0 = p2
  488. w2.C0 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  489. w2.Part1 = p3
  490. w2.C1 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  491. w3 = Instance.new("Weld", p3)
  492. w3.Name = "Part_Weld"
  493. w3.Part0 = p3
  494. w3.C0 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  495. w3.Part1 = p4
  496. w3.C1 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  497. w4 = Instance.new("Weld", p4)
  498. w4.Name = "Part_Weld"
  499. w4.Part0 = p4
  500. w4.C0 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  501. w4.Part1 = p5
  502. w4.C1 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  503. w5 = Instance.new("Weld", p5)
  504. w5.Name = "Part_Weld"
  505. w5.Part0 = p5
  506. w5.C0 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  507. w5.Part1 = p6
  508. w5.C1 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  509. w6 = Instance.new("Weld", p6)
  510. w6.Name = "Part_Weld"
  511. w6.Part0 = p6
  512. w6.C0 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  513. w6.Part1 = p7
  514. w6.C1 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  515. w7 = Instance.new("Weld", p7)
  516. w7.Name = "Part_Weld"
  517. w7.Part0 = p7
  518. w7.C0 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  519. w7.Part1 = p8
  520. w7.C1 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  521. w8 = Instance.new("Weld", p8)
  522. w8.Name = "Part_Weld"
  523. w8.Part0 = p8
  524. w8.C0 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  525. w8.Part1 = p9
  526. w8.C1 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  527. w9 = Instance.new("Weld", p9)
  528. w9.Name = "Part_Weld"
  529. w9.Part0 = p9
  530. w9.C0 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  531. w9.Part1 = p10
  532. w9.C1 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  533. w10 = Instance.new("Weld", p10)
  534. w10.Name = "Part_Weld"
  535. w10.Part0 = p10
  536. w10.C0 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  537. w10.Part1 = p11
  538. w10.C1 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  539. w11 = Instance.new("Weld", p11)
  540. w11.Name = "Part_Weld"
  541. w11.Part0 = p11
  542. w11.C0 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  543. w11.Part1 = p12
  544. w11.C1 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  545. w12 = Instance.new("Weld", p12)
  546. w12.Name = "Part_Weld"
  547. w12.Part0 = p12
  548. w12.C0 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  549. w12.Part1 = p13
  550. w12.C1 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  551. w13 = Instance.new("Weld", p13)
  552. w13.Name = "Part_Weld"
  553. w13.Part0 = p13
  554. w13.C0 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  555. w13.Part1 = p14
  556. w13.C1 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  557. w14 = Instance.new("Weld", p14)
  558. w14.Name = "Part_Weld"
  559. w14.Part0 = p14
  560. w14.C0 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  561. w14.Part1 = p15
  562. w14.C1 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  563. w15 = Instance.new("Weld", p15)
  564. w15.Name = "Part_Weld"
  565. w15.Part0 = p15
  566. w15.C0 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  567. w15.Part1 = p16
  568. w15.C1 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  569. w16 = Instance.new("Weld", p16)
  570. w16.Name = "Part_Weld"
  571. w16.Part0 = p16
  572. w16.C0 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  573. w16.Part1 = p17
  574. w16.C1 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  575. w17 = Instance.new("Weld", p17)
  576. w17.Name = "Wedge_Weld"
  577. w17.Part0 = p17
  578. w17.C0 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  579. w17.Part1 = p18
  580. w17.C1 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  581. w18 = Instance.new("Weld", p18)
  582. w18.Name = "Wedge_Weld"
  583. w18.Part0 = p18
  584. w18.C0 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  585. w18.Part1 = p19
  586. w18.C1 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  587. w19 = Instance.new("Weld", p19)
  588. w19.Name = "Part_Weld"
  589. w19.Part0 = p19
  590. w19.C0 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  591. w19.Part1 = p20
  592. w19.C1 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  593. w20 = Instance.new("Weld", p20)
  594. w20.Name = "Part_Weld"
  595. w20.Part0 = p20
  596. w20.C0 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  597. w20.Part1 = p21
  598. w20.C1 = CFrame.new(-67.5104218, -38.2193756, 67.100563, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  599. m.Parent = char
  600. m:MakeJoints()
  601. ----------------------------------------------------
  602. local cor = Instance.new("Part", char.JackoAxe)
  603. cor.Name = "Thingy"
  604. cor.Locked = true
  605. cor.BottomSurface = 0
  606. cor.CanCollide = false
  607. cor.Size = Vector3.new(1, 13, 1)
  608. cor.Transparency = 1
  609. cor.TopSurface = 0
  610. corw = Instance.new("Weld", cor)
  611. corw.Part0 = rarm
  612. corw.Part1 = cor
  613. corw.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  614. corw.C1 = CFrame.new(0, 0, 0)
  615. weld1 = Instance.new("Weld", char.JackoAxe)
  616. weld1.Part0 = cor
  617. weld1.Part1 = p6
  618. weld1.C0 = CFrame.new(0, 0, 0)
  619. ----------------------------------------------------
  620. hitb = Instance.new("Part", char.JackoAxe)
  621. hitb.Name = "Thingy2"
  622. hitb.Locked = true
  623. hitb.BottomSurface = 0
  624. hitb.CanCollide = false
  625. hitb.Size = Vector3.new(0, 8, 6)
  626. hitb.Transparency = 1
  627. hitb.TopSurface = 0
  628. weld2 = Instance.new("Weld", char.JackoAxe)
  629. weld2.Part0 = hitb
  630. weld2.Part1 = p12
  631. weld2.C0 = CFrame.new(0, .6, 1)
  632. -----------------------------------
  633. local m = Instance.new("Model")
  634. m.Name = "JackoAxe2"
  635. p1 = Instance.new("Part", m)
  636. p1.BrickColor = BrickColor.new("Royal purple")
  637. p1.Material = "Neon"
  638. p1.FormFactor = Enum.FormFactor.Custom
  639. p1.Size = Vector3.new(1, 0.600000024, 1.5)
  640. p1.CFrame = CFrame.new(67.4994888, 12.1560526, 73.0205841, 0.999972522, -3.59117985e-005, -8.00192356e-006, -1.39250187e-005, 0.358383715, -0.933530986, 5.28097153e-005, 0.933500648, 0.358406395)
  641. p1.CanCollide = false
  642. p1.Locked = true
  643. p1.Elasticity = 0
  644. p1.BottomSurface = Enum.SurfaceType.Smooth
  645. p1.TopSurface = Enum.SurfaceType.Smooth
  646. b1 = Instance.new("SpecialMesh", p1)
  647. b1.MeshType = Enum.MeshType.Wedge
  648. b1.Name = "Mesh"
  649. b1.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  650. p2 = Instance.new("Part", m)
  651. p2.BrickColor = BrickColor.new("Really black")
  652. p2.FormFactor = Enum.FormFactor.Custom
  653. p2.Size = Vector3.new(1, 2.9000001, 1)
  654. p2.CFrame = CFrame.new(67.4995728, 11.7633543, 74.2129135, -1.30959779e-005, 2.79811252e-006, 0.999972522, 0.961226642, 0.275612593, -7.50799518e-006, -0.275637805, 0.96119839, 1.01176247e-005)
  655. p2.CanCollide = false
  656. p2.Locked = true
  657. p2.Elasticity = 0
  658. p2.BottomSurface = Enum.SurfaceType.Smooth
  659. p2.TopSurface = Enum.SurfaceType.Smooth
  660. b2 = Instance.new("BlockMesh", p2)
  661. b2.Name = "Mesh"
  662. b2.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  663. p3 = Instance.new("Part", m)
  664. p3.BrickColor = BrickColor.new("Royal purple")
  665. p3.Material = "Neon"
  666. p3.FormFactor = Enum.FormFactor.Custom
  667. p3.Size = Vector3.new(1, 1.20000005, 2.0999999)
  668. p3.CFrame = CFrame.new(67.4994965, 12.6401453, 73.9670334, 0.999972522, -3.52207899e-005, -8.10639358e-006, -1.61500211e-005, 0.309035271, -0.951007903, 5.24176576e-005, 0.950978875, 0.309059501)
  669. p3.CanCollide = false
  670. p3.Locked = true
  671. p3.Elasticity = 0
  672. p3.BottomSurface = Enum.SurfaceType.Smooth
  673. p3.TopSurface = Enum.SurfaceType.Smooth
  674. b3 = Instance.new("SpecialMesh", p3)
  675. b3.MeshType = Enum.MeshType.Wedge
  676. b3.Name = "Mesh"
  677. b3.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  678. p4 = Instance.new("Part", m)
  679. p4.BrickColor = BrickColor.new("Royal purple")
  680. p4.Material = "Neon"
  681. p4.FormFactor = Enum.FormFactor.Custom
  682. p4.Size = Vector3.new(1, 1.43999994, 2.05000019)
  683. p4.CFrame = CFrame.new(67.4995575, 11.8683414, 76.1565704, 0.999972522, -2.5085672e-005, -1.53700166e-005, -4.86194367e-005, -0.800831437, -0.598821938, 1.9131101e-005, 0.598835468, -0.800796151)
  684. p4.CanCollide = false
  685. p4.Locked = true
  686. p4.Elasticity = 0
  687. p4.BottomSurface = Enum.SurfaceType.Smooth
  688. p4.TopSurface = Enum.SurfaceType.Smooth
  689. b4 = Instance.new("SpecialMesh", p4)
  690. b4.MeshType = Enum.MeshType.Wedge
  691. b4.Name = "Mesh"
  692. b4.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  693. p5 = Instance.new("Part", m)
  694. p5.BrickColor = BrickColor.new("Royal purple")
  695. p5.Material = "Neon"
  696. p5.FormFactor = Enum.FormFactor.Custom
  697. p5.Size = Vector3.new(1, 1.20000005, 3.20000005)
  698. p5.CFrame = CFrame.new(67.4995193, 13.241991, 74.8357468, 0.999972522, -3.59118021e-005, -8.00191992e-006, -1.39250224e-005, 0.358383656, -0.933530807, 5.2809708e-005, 0.933500469, 0.358406246)
  699. p5.CanCollide = false
  700. p5.Locked = true
  701. p5.Elasticity = 0
  702. p5.BottomSurface = Enum.SurfaceType.Smooth
  703. p5.TopSurface = Enum.SurfaceType.Smooth
  704. b5 = Instance.new("SpecialMesh", p5)
  705. b5.MeshType = Enum.MeshType.Wedge
  706. b5.Name = "Mesh"
  707. b5.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  708. p6 = Instance.new("Part", m)
  709. p6.Name = "Handle"
  710. p6.BrickColor = BrickColor.new("Really black")
  711. p6.FormFactor = Enum.FormFactor.Custom
  712. p6.Size = Vector3.new(1.5999999, 13.6000004, 1)
  713. p6.CFrame = CFrame.new(67.5017471, 11.2780685, 66.1421967, -1.18190947e-005, 6.28741009e-006, 0.999972522, 0.99995929, -1.39772892e-005, -7.50630716e-006, -1.79708004e-005, 0.999939024, 1.01296728e-005)
  714. p6.CanCollide = false
  715. p6.Locked = true
  716. p6.Elasticity = 0
  717. p6.BottomSurface = Enum.SurfaceType.Smooth
  718. p6.TopSurface = Enum.SurfaceType.Smooth
  719. b6 = Instance.new("BlockMesh", p6)
  720. b6.Name = "Mesh"
  721. b6.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  722. p7 = Instance.new("Part", m)
  723. p7.BrickColor = BrickColor.new("Royal purple")
  724. p7.Material = "Neon"
  725. p7.FormFactor = Enum.FormFactor.Custom
  726. p7.Size = Vector3.new(1, 1.00999999, 1.05000019)
  727. p7.CFrame = CFrame.new(67.5174179, 10.5228004, 76.3114471, 0.999972522, -2.76626724e-005, -6.72184569e-006, -4.7347472e-005, -0.91489929, -0.403581172, 2.14323372e-005, 0.403602213, -0.914867818)
  728. p7.CanCollide = false
  729. p7.Locked = true
  730. p7.Elasticity = 0
  731. p7.BottomSurface = Enum.SurfaceType.Smooth
  732. p7.TopSurface = Enum.SurfaceType.Smooth
  733. b7 = Instance.new("SpecialMesh", p7)
  734. b7.MeshType = Enum.MeshType.Wedge
  735. b7.Name = "Mesh"
  736. b7.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  737. p8 = Instance.new("Part", m)
  738. p8.BrickColor = BrickColor.new("Royal purple")
  739. p8.Material = "Neon"
  740. p8.FormFactor = Enum.FormFactor.Custom
  741. p8.Size = Vector3.new(1, 1.00999999, 1.05000019)
  742. p8.CFrame = CFrame.new(67.5074387, 8.51285458, 76.8714371, 0.999972522, -2.76626724e-005, -6.72184387e-006, -4.73474684e-005, -0.91489917, -0.403581113, 2.14323354e-005, 0.403602153, -0.914867699)
  743. p8.CanCollide = false
  744. p8.Locked = true
  745. p8.Elasticity = 0
  746. p8.BottomSurface = Enum.SurfaceType.Smooth
  747. p8.TopSurface = Enum.SurfaceType.Smooth
  748. b8 = Instance.new("SpecialMesh", p8)
  749. b8.MeshType = Enum.MeshType.Wedge
  750. b8.Name = "Mesh"
  751. b8.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  752. p9 = Instance.new("Part", m)
  753. p9.BrickColor = BrickColor.new("Really black")
  754. p9.FormFactor = Enum.FormFactor.Custom
  755. p9.Size = Vector3.new(1, 1.07999957, 1)
  756. p9.CFrame = CFrame.new(67.5095749, 7.1092, 74.5051422, -2.60536999e-005, -5.21559741e-006, 0.999972522, 0.35323599, -0.935490847, -1.50012565e-005, 0.935460567, 0.353258699, 4.2632455e-005)
  757. p9.CanCollide = false
  758. p9.Locked = true
  759. p9.Elasticity = 0
  760. p9.BottomSurface = Enum.SurfaceType.Smooth
  761. p9.TopSurface = Enum.SurfaceType.Smooth
  762. b9 = Instance.new("BlockMesh", p9)
  763. b9.Name = "Mesh"
  764. b9.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  765. p10 = Instance.new("Part", m)
  766. p10.BrickColor = BrickColor.new("Really black")
  767. p10.FormFactor = Enum.FormFactor.Custom
  768. p10.Size = Vector3.new(1, 1.41999948, 1)
  769. p10.CFrame = CFrame.new(67.489624, 8.67401791, 72.7929764, -9.47785156e-006, -9.42233055e-006, 0.999972522, 0.292371064, 0.956263304, -7.54374832e-006, -0.956253231, 0.292334616, 1.01081387e-005)
  770. p10.CanCollide = false
  771. p10.Locked = true
  772. p10.Elasticity = 0
  773. p10.BottomSurface = Enum.SurfaceType.Smooth
  774. p10.TopSurface = Enum.SurfaceType.Smooth
  775. b10 = Instance.new("BlockMesh", p10)
  776. b10.Name = "Mesh"
  777. b10.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  778. p11 = Instance.new("Part", m)
  779. p11.BrickColor = BrickColor.new("Really black")
  780. p11.FormFactor = Enum.FormFactor.Custom
  781. p11.Size = Vector3.new(1, 1.50999951, 1)
  782. p11.CFrame = CFrame.new(67.509552, 7.11887455, 70.3475952, -1.87569385e-005, 1.80455972e-005, 0.999972522, -0.36222899, -0.932047009, -9.30004444e-006, 0.932039678, -0.362191886, 4.04359016e-005)
  783. p11.CanCollide = false
  784. p11.Locked = true
  785. p11.Elasticity = 0
  786. p11.BottomSurface = Enum.SurfaceType.Smooth
  787. p11.TopSurface = Enum.SurfaceType.Smooth
  788. b11 = Instance.new("BlockMesh", p11)
  789. b11.Name = "Mesh"
  790. b11.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  791. p12 = Instance.new("Part", m)
  792. p12.Name = "BladeCenter"
  793. p12.BrickColor = BrickColor.new("Dark stone grey")
  794. p12.Material = Enum.Material.Concrete
  795. p12.FormFactor = Enum.FormFactor.Symmetric
  796. p12.Size = Vector3.new(1, 2, 2)
  797. p12.CFrame = CFrame.new(67.4995346, 6.83217764, 72.2514038, -0.999972522, 2.42275873e-005, 0.000103325896, -8.39982677e-005, 4.44650614e-005, -0.999960959, -4.06451727e-005, -0.999940753, -1.25430051e-005)
  798. p12.CanCollide = false
  799. p12.Locked = true
  800. p12.BottomSurface = Enum.SurfaceType.Smooth
  801. p12.TopSurface = Enum.SurfaceType.Smooth
  802. b12 = Instance.new("SpecialMesh", p12)
  803. b12.MeshType = Enum.MeshType.Brick
  804. b12.Name = "Mesh"
  805. b12.Scale = Vector3.new(0.499999911, 1, 0.699999928)
  806. p13 = Instance.new("Part", m)
  807. p13.BrickColor = BrickColor.new("Really black")
  808. p13.FormFactor = Enum.FormFactor.Custom
  809. p13.Size = Vector3.new(2.91000009, 4.3300004, 1)
  810. p13.CFrame = CFrame.new(67.5096359, 9.31026554, 73.9751816, 7.60371313e-006, 1.0943455e-005, 0.999972522, -0.119072244, -0.99284631, -7.55448127e-006, 0.992830038, -0.119038157, 1.01703836e-005)
  811. p13.CanCollide = false
  812. p13.Locked = true
  813. p13.Elasticity = 0
  814. p13.BottomSurface = Enum.SurfaceType.Smooth
  815. p13.TopSurface = Enum.SurfaceType.Smooth
  816. b13 = Instance.new("BlockMesh", p13)
  817. b13.Name = "Mesh"
  818. b13.Scale = Vector3.new(1, 1, 0.400000006)
  819. p14 = Instance.new("Part", m)
  820. p14.BrickColor = BrickColor.new("Really black")
  821. p14.FormFactor = Enum.FormFactor.Custom
  822. p14.Size = Vector3.new(2.5, 2.17999935, 1)
  823. p14.CFrame = CFrame.new(67.4896011, 10.1621294, 72.6420059, -1.55498967e-007, -1.33476442e-005, 0.999972522, -0.462319613, 0.886669755, -7.56198779e-006, -0.886637092, -0.462338567, 1.01078904e-005)
  824. p14.CanCollide = false
  825. p14.Locked = true
  826. p14.Elasticity = 0
  827. p14.BottomSurface = Enum.SurfaceType.Smooth
  828. p14.TopSurface = Enum.SurfaceType.Smooth
  829. b14 = Instance.new("BlockMesh", p14)
  830. b14.Name = "Mesh"
  831. b14.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  832. p15 = Instance.new("Part", m)
  833. p15.BrickColor = BrickColor.new("Really black")
  834. p15.FormFactor = Enum.FormFactor.Custom
  835. p15.Size = Vector3.new(1.16999996, 4.2699995, 1)
  836. p15.CFrame = CFrame.new(67.5095901, 9.35303593, 70.6884613, -1.24399676e-005, -4.94209144e-006, 0.999972522, 0.645082474, 0.764063478, -7.52419282e-006, -0.764068604, 0.645045042, 1.0099785e-005)
  837. p15.CanCollide = false
  838. p15.Locked = true
  839. p15.Elasticity = 0
  840. p15.BottomSurface = Enum.SurfaceType.Smooth
  841. p15.TopSurface = Enum.SurfaceType.Smooth
  842. b15 = Instance.new("BlockMesh", p15)
  843. b15.Name = "Mesh"
  844. b15.Scale = Vector3.new(1, 1, 0.400000006)
  845. p16 = Instance.new("Part", m)
  846. p16.BrickColor = BrickColor.new("Really black")
  847. p16.FormFactor = Enum.FormFactor.Custom
  848. p16.Size = Vector3.new(1.68999994, 4.76000023, 1)
  849. p16.CFrame = CFrame.new(67.4996033, 9.63990211, 75.3800278, 2.98175655e-006, 1.30014914e-005, 0.999972522, 0.258795738, -0.965893507, -7.53869244e-006, 0.965865672, 0.258821338, 1.01718706e-005)
  850. p16.CanCollide = false
  851. p16.Locked = true
  852. p16.Elasticity = 0
  853. p16.BottomSurface = Enum.SurfaceType.Smooth
  854. p16.TopSurface = Enum.SurfaceType.Smooth
  855. b16 = Instance.new("BlockMesh", p16)
  856. b16.Name = "Mesh"
  857. b16.Scale = Vector3.new(1, 1, 0.400000006)
  858. p17 = Instance.new("Part", m)
  859. p17.BrickColor = BrickColor.new("Really black")
  860. p17.FormFactor = Enum.FormFactor.Custom
  861. p17.Size = Vector3.new(1.78999996, 4.21999979, 1)
  862. p17.CFrame = CFrame.new(67.499588, 9.28996372, 69.8789978, -9.50601952e-006, -9.41252802e-006, 0.999972522, 0.293352425, 0.955965877, -7.53842551e-006, -0.955955863, 0.293315947, 1.00904235e-005)
  863. p17.CanCollide = false
  864. p17.Locked = true
  865. p17.Elasticity = 0
  866. p17.BottomSurface = Enum.SurfaceType.Smooth
  867. p17.TopSurface = Enum.SurfaceType.Smooth
  868. b17 = Instance.new("BlockMesh", p17)
  869. b17.Name = "Mesh"
  870. b17.Scale = Vector3.new(1, 1, 0.400000006)
  871. p18 = Instance.new("WedgePart", m)
  872. p18.BrickColor = BrickColor.new("Dark stone grey")
  873. p18.Name = "BladePart1"
  874. p18.Material = Enum.Material.Concrete
  875. p18.Name = "Wedge"
  876. p18.FormFactor = Enum.FormFactor.Symmetric
  877. p18.Size = Vector3.new(1, 4, 2)
  878. p18.CFrame = CFrame.new(67.499321, 6.83199787, 69.4816895, 0.999972522, -3.68033288e-005, -4.22928351e-005, 2.29664256e-005, -1.65102574e-005, 0.999963701, -2.03872096e-005, -0.999943435, -4.84290831e-005)
  879. p18.CanCollide = false
  880. p18.Locked = true
  881. p18.BottomSurface = Enum.SurfaceType.Smooth
  882. p18.TopSurface = Enum.SurfaceType.Smooth
  883. b18 = Instance.new("SpecialMesh", p18)
  884. b18.MeshType = Enum.MeshType.Wedge
  885. b18.Name = "Mesh"
  886. b18.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  887. p19 = Instance.new("WedgePart", m)
  888. p19.BrickColor = BrickColor.new("Dark stone grey")
  889. p19.Name = "BladePart2"
  890. p19.Material = Enum.Material.Concrete
  891. p19.Name = "Wedge"
  892. p19.FormFactor = Enum.FormFactor.Symmetric
  893. p19.Size = Vector3.new(1, 4, 2)
  894. p19.CFrame = CFrame.new(67.4994736, 6.83213568, 75.0314102, -0.999972522, 3.68059118e-005, -0.000103325001, -8.40002976e-005, -4.4521752e-005, 0.999963701, 2.03864402e-005, 0.999943435, 1.26029336e-005)
  895. p19.CanCollide = false
  896. p19.Locked = true
  897. p19.BottomSurface = Enum.SurfaceType.Smooth
  898. p19.TopSurface = Enum.SurfaceType.Smooth
  899. b19 = Instance.new("SpecialMesh", p19)
  900. b19.MeshType = Enum.MeshType.Wedge
  901. b19.Name = "Mesh"
  902. b19.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  903. p20 = Instance.new("Part", m)
  904. p20.BrickColor = BrickColor.new("Really black")
  905. p20.FormFactor = Enum.FormFactor.Custom
  906. p20.Size = Vector3.new(2.53000021, 2.39999938, 1)
  907. p20.CFrame = CFrame.new(67.4996414, 7.91898966, 71.4148178, -1.09432585e-005, 7.6432425e-006, 0.999972522, 0.992849231, -0.119072601, -7.55000656e-006, 0.119038492, 0.992832959, 1.01311334e-005)
  908. p20.CanCollide = false
  909. p20.Locked = true
  910. p20.Elasticity = 0
  911. p20.BottomSurface = Enum.SurfaceType.Smooth
  912. p20.TopSurface = Enum.SurfaceType.Smooth
  913. b20 = Instance.new("BlockMesh", p20)
  914. b20.Name = "Mesh"
  915. b20.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  916. p21 = Instance.new("Part", m)
  917. p21.BrickColor = BrickColor.new("Royal purple")
  918. p21.Material = "Neon"
  919. p21.FormFactor = Enum.FormFactor.Custom
  920. p21.Size = Vector3.new(1, 1.43999994, 1.59000015)
  921. p21.CFrame = CFrame.new(67.509613, 9.57073689, 76.6228256, 0.999972522, -2.50856156e-005, -1.53699839e-005, -4.86196222e-005, -0.800835371, -0.598824739, 1.91311228e-005, 0.59883821, -0.800800025)
  922. p21.CanCollide = false
  923. p21.Locked = true
  924. p21.Elasticity = 0
  925. p21.BottomSurface = Enum.SurfaceType.Smooth
  926. p21.TopSurface = Enum.SurfaceType.Smooth
  927. b21 = Instance.new("SpecialMesh", p21)
  928. b21.MeshType = Enum.MeshType.Wedge
  929. b21.Name = "Mesh"
  930. b21.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  931. w1 = Instance.new("Weld", p1)
  932. w1.Name = "Part_Weld"
  933. w1.Part0 = p1
  934. w1.C0 = CFrame.new(-67.5030899, -72.5280457, -14.8209743, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  935. w1.Part1 = p2
  936. w1.C1 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  937. w2 = Instance.new("Weld", p2)
  938. w2.Name = "Part_Weld"
  939. w2.Part0 = p2
  940. w2.C0 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  941. w2.Part1 = p3
  942. w2.C1 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  943. w3 = Instance.new("Weld", p3)
  944. w3.Name = "Part_Weld"
  945. w3.Part0 = p3
  946. w3.C0 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  947. w3.Part1 = p4
  948. w3.C1 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  949. w4 = Instance.new("Weld", p4)
  950. w4.Name = "Part_Weld"
  951. w4.Part0 = p4
  952. w4.C0 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  953. w4.Part1 = p5
  954. w4.C1 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  955. w5 = Instance.new("Weld", p5)
  956. w5.Name = "Part_Weld"
  957. w5.Part0 = p5
  958. w5.C0 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  959. w5.Part1 = p6
  960. w5.C1 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  961. w6 = Instance.new("Weld", p6)
  962. w6.Name = "Part_Weld"
  963. w6.Part0 = p6
  964. w6.C0 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  965. w6.Part1 = p7
  966. w6.C1 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  967. w7 = Instance.new("Weld", p7)
  968. w7.Name = "Part_Weld"
  969. w7.Part0 = p7
  970. w7.C0 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  971. w7.Part1 = p8
  972. w7.C1 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  973. w8 = Instance.new("Weld", p8)
  974. w8.Name = "Part_Weld"
  975. w8.Part0 = p8
  976. w8.C0 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  977. w8.Part1 = p9
  978. w8.C1 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  979. w9 = Instance.new("Weld", p9)
  980. w9.Name = "Part_Weld"
  981. w9.Part0 = p9
  982. w9.C0 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  983. w9.Part1 = p10
  984. w9.C1 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  985. w10 = Instance.new("Weld", p10)
  986. w10.Name = "Part_Weld"
  987. w10.Part0 = p10
  988. w10.C0 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  989. w10.Part1 = p11
  990. w10.C1 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  991. w11 = Instance.new("Weld", p11)
  992. w11.Name = "Part_Weld"
  993. w11.Part0 = p11
  994. w11.C0 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  995. w11.Part1 = p12
  996. w11.C1 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  997. w12 = Instance.new("Weld", p12)
  998. w12.Name = "Part_Weld"
  999. w12.Part0 = p12
  1000. w12.C0 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  1001. w12.Part1 = p13
  1002. w12.C1 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  1003. w13 = Instance.new("Weld", p13)
  1004. w13.Name = "Part_Weld"
  1005. w13.Part0 = p13
  1006. w13.C0 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  1007. w13.Part1 = p14
  1008. w13.C1 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  1009. w14 = Instance.new("Weld", p14)
  1010. w14.Name = "Part_Weld"
  1011. w14.Part0 = p14
  1012. w14.C0 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  1013. w14.Part1 = p15
  1014. w14.C1 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  1015. w15 = Instance.new("Weld", p15)
  1016. w15.Name = "Part_Weld"
  1017. w15.Part0 = p15
  1018. w15.C0 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  1019. w15.Part1 = p16
  1020. w15.C1 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  1021. w16 = Instance.new("Weld", p16)
  1022. w16.Name = "Part_Weld"
  1023. w16.Part0 = p16
  1024. w16.C0 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  1025. w16.Part1 = p17
  1026. w16.C1 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  1027. w17 = Instance.new("Weld", p17)
  1028. w17.Name = "Wedge_Weld"
  1029. w17.Part0 = p17
  1030. w17.C0 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  1031. w17.Part1 = p18
  1032. w17.C1 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  1033. w18 = Instance.new("Weld", p18)
  1034. w18.Name = "Wedge_Weld"
  1035. w18.Part0 = p18
  1036. w18.C0 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  1037. w18.Part1 = p19
  1038. w18.C1 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  1039. w19 = Instance.new("Weld", p19)
  1040. w19.Name = "Part_Weld"
  1041. w19.Part0 = p19
  1042. w19.C0 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  1043. w19.Part1 = p20
  1044. w19.C1 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  1045. w20 = Instance.new("Weld", p20)
  1046. w20.Name = "Part_Weld"
  1047. w20.Part0 = p20
  1048. w20.C0 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  1049. w20.Part1 = p21
  1050. w20.C1 = CFrame.new(-67.5104218, -38.2193756, 67.100563, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  1051. m.Parent = char
  1052. m:MakeJoints()
  1053. ----------------------------------------------------
  1054. local cor2 = Instance.new("Part", char.JackoAxe2)
  1055. cor2.Name = "Thingy"
  1056. cor2.Locked = true
  1057. cor2.BottomSurface = 0
  1058. cor2.CanCollide = false
  1059. cor2.Size = Vector3.new(1, 13, 1)
  1060. cor2.Transparency = 1
  1061. cor2.TopSurface = 0
  1062. corw2 = Instance.new("Weld", cor2)
  1063. corw2.Part0 = larm
  1064. corw2.Part1 = cor2
  1065. corw2.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1066. corw2.C1 = CFrame.new(0, 0, 0)
  1067. weld1 = Instance.new("Weld", char.JackoAxe2)
  1068. weld1.Part0 = cor2
  1069. weld1.Part1 = p6
  1070. weld1.C0 = CFrame.new(0, 0, 0)
  1071. ----------------------------------------------------
  1072. hitb = Instance.new("Part", char.JackoAxe2)
  1073. hitb.Name = "Thingy2"
  1074. hitb.Locked = true
  1075. hitb.BottomSurface = 0
  1076. hitb.CanCollide = false
  1077. hitb.Size = Vector3.new(0, 8, 6)
  1078. hitb.Transparency = 1
  1079. hitb.TopSurface = 0
  1080. weld2 = Instance.new("Weld", char.JackoAxe2)
  1081. weld2.Part0 = hitb
  1082. weld2.Part1 = p12
  1083. weld2.C0 = CFrame.new(0, .6, 1)
  1084.  
  1085.  
  1086. larm1 = Instance.new("Part",char)
  1087. larm1.Transparency = 0.5
  1088. larm1.BrickColor = BrickColor.new("Black")
  1089. larm1.Size = Vector3.new(2.1,4.1,2.1)
  1090. larm1.Position = Vector3.new(999,999,999)
  1091. larm1.Material = "SmoothPlastic"
  1092. larmhold = Instance.new("Weld",char)
  1093. larmhold.Part0 = larm
  1094. larmhold.Part1 = larm1
  1095. larmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1096. rarm1 = Instance.new("Part",char)
  1097. rarm1.Transparency = 0.5
  1098. rarm1.BrickColor = BrickColor.new("Black")
  1099. rarm1.Size = Vector3.new(2.1,4.1,2.1)
  1100. rarm1.Position = Vector3.new(999,999,999)
  1101. rarm1.Material = "SmoothPlastic"
  1102. rarmhold = Instance.new("Weld",char)
  1103. rarmhold.Part0 = rarm
  1104. rarmhold.Part1 = rarm1
  1105. rarmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1106. torso1 = Instance.new("Part",char)
  1107. torso1.Transparency = 0.5
  1108. torso1.BrickColor = BrickColor.new("Black")
  1109. torso1.Size = Vector3.new(4.1,4.1,2.1)
  1110. torso1.Position = Vector3.new(999,999,999)
  1111. torso1.Material = "SmoothPlastic"
  1112. torsohold = Instance.new("Weld",char)
  1113. torsohold.Part0 = torso
  1114. torsohold.Part1 = torso1
  1115. torsohold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1116. lleg1 = Instance.new("Part",char)
  1117. lleg1.Transparency = 0.5
  1118. lleg1.BrickColor = BrickColor.new("Black")
  1119. lleg1.Size = Vector3.new(2.1,4.1,2.1)
  1120. lleg1.Position = Vector3.new(999,999,999)
  1121. lleg1.Material = "SmoothPlastic"
  1122. lleghold = Instance.new("Weld",char)
  1123. lleghold.Part0 = lleg
  1124. lleghold.Part1 = lleg1
  1125. lleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1126. rleg1 = Instance.new("Part",char)
  1127. rleg1.Transparency = 0.5
  1128. rleg1.BrickColor = BrickColor.new("Black")
  1129. rleg1.Size = Vector3.new(2.1,4.1,2.1)
  1130. rleg1.Position = Vector3.new(999,999,999)
  1131. rleg1.Material = "SmoothPlastic"
  1132. rleghold = Instance.new("Weld",char)
  1133. rleghold.Part0 = rleg
  1134. rleghold.Part1 = rleg1
  1135. rleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1136. rhed1 = Instance.new("Part",char)
  1137. rhed1.Transparency = 0.5
  1138. rhed1.BrickColor = BrickColor.new("Black")
  1139. rhed1.Size = Vector3.new(4.3,2.6,2.6)
  1140. rhed1.Position = Vector3.new(999,999,999)
  1141. rhed1.Material = "SmoothPlastic"
  1142. rhedhold = Instance.new("Weld",char)
  1143. rhedhold.Part0 = hed
  1144. rhedhold.Part1 = rhed1
  1145. rhedhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1146. rhedmesh1 = Instance.new("SpecialMesh",rhed1)
  1147. rhedmesh1.MeshType = "Head"
  1148. rhedmesh1.Scale = Vector3.new(1,1,1)
  1149.  
  1150.  
  1151.  
  1152.  
  1153. function BurningEff(part)
  1154. local eff1 = Instance.new("ParticleEmitter",part)
  1155. eff1.Size = NumberSequence.new(.1)
  1156. eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1157. eff1.LightEmission = 1
  1158. eff1.Lifetime = NumberRange.new(1)
  1159. eff1.Speed = NumberRange.new(0)
  1160. eff1.Rate = 100
  1161. eff1.Texture = "rbxassetid://341277531"
  1162. eff1.Acceleration = Vector3.new(0,10,0)
  1163. eff1.Color = ColorSequence.new(Color3.new(0,255,0))
  1164. local eff2 = Instance.new("ParticleEmitter",part)
  1165. eff2.Size = NumberSequence.new(.1)
  1166. eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1167. eff2.LightEmission = 1
  1168. eff2.Lifetime = NumberRange.new(1)
  1169. eff2.Speed = NumberRange.new(0)
  1170. eff2.Rate = 100
  1171. eff2.Texture = "rbxassetid://347504259"
  1172. eff2.Acceleration = Vector3.new(0,10,0)
  1173. eff2.Color = ColorSequence.new(Color3.new(0,255,0))
  1174. local eff3 = Instance.new("ParticleEmitter",part)
  1175. eff3.Size = NumberSequence.new(1)
  1176. eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  1177. eff3.LightEmission = 1
  1178. eff3.Lifetime = NumberRange.new(1)
  1179. eff3.Speed = NumberRange.new(0)
  1180. eff3.Rate = 100
  1181. eff3.Texture = "rbxassetid://341277531"
  1182. eff3.Acceleration = Vector3.new(0,10,0)
  1183. eff3.Color = ColorSequence.new(Color3.new(0,255,0))
  1184. end
  1185.  
  1186. Face = 'rbxassetid://45008714'
  1187. local face=hed:FindFirstChild'face'
  1188. face.Texture = Face
  1189.  
  1190. face=Instance.new("Decal",hed)
  1191. face.Face="Front"
  1192. face.Texture="rbxassetid://45008714"
  1193.  
  1194. BurningEff(hed)
  1195. BurningEff(rarm)
  1196. BurningEff(larm)
  1197. BurningEff(torso)
  1198.  
  1199. LightOnBody = Instance.new("PointLight", hed)
  1200. LightOnBody.Brightness = 0.8
  1201. LightOnBody.Range = 20
  1202. LightOnBody.Color = Color3.new(0, 255, 0)
  1203.  
  1204.  
  1205. CV="Really black"
  1206.  
  1207. local txt = Instance.new("BillboardGui", char)
  1208. txt.Adornee = hed
  1209. txt.Name = "_status"
  1210. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1211. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1212. local text = Instance.new("TextLabel", txt)
  1213. text.Size = UDim2.new(10, 0, 7, 0)
  1214. text.FontSize = "Size24"
  1215. text.TextScaled = true
  1216. text.TextTransparency = 0
  1217. text.BackgroundTransparency = 1
  1218. text.TextTransparency = 0
  1219. text.TextStrokeTransparency = 0
  1220. text.Font = "Antique"
  1221. text.TextStrokeColor3 = Color3.new(0,0,0)
  1222.  
  1223. v=Instance.new("Part")
  1224. v.Name = "ColorBrick"
  1225. v.Parent=p.Character
  1226. v.FormFactor="Symmetric"
  1227. v.Anchored=true
  1228. v.CanCollide=false
  1229. v.BottomSurface="Smooth"
  1230. v.TopSurface="Smooth"
  1231. v.Size=Vector3.new(10,5,3)
  1232. v.Transparency=1
  1233. v.CFrame=char.Torso.CFrame
  1234. v.BrickColor=BrickColor.new(CV)
  1235. v.Transparency=1
  1236. text.TextColor3 = Color3.new(0,0,0)
  1237. v.Shape="Block"
  1238. text.Text = "Critical Mass"
  1239.  
  1240.  
  1241.  
  1242.  
  1243. if GroundShake == true then
  1244. for i,v in pairs(workspace:GetChildren()) do
  1245. if v:IsA("Part") then
  1246. if v.Size.x > 150 then
  1247. v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-1,1)),rad(math.random(-1,1)),rad(math.random(-1,1)))
  1248. end
  1249. end
  1250. end
  1251.  
  1252.  
  1253.  
  1254.  
  1255. end
  1256. if GroundShake2 == true then
  1257.  
  1258. for i,v in pairs(workspace:GetChildren()) do
  1259. if v:IsA("Part") then
  1260. if v.Size.x > 150 then
  1261. v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-2,2)),rad(math.random(-2,2)),rad(math.random(-2,2)))
  1262. end
  1263. end
  1264. end
  1265.  
  1266. end
  1267.  
  1268.  
  1269.  
  1270. local num = 0
  1271.  
  1272.  
  1273.  
  1274. GroundWave2 = function()
  1275. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1276. Colors = {"White", "White"}
  1277. local wave3 = Instance.new("Part", char)
  1278. wave3.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1279. wave3.Anchored = true
  1280. wave3.Name = "Wave"
  1281. wave3.CanCollide = false
  1282. wave3.Locked = true
  1283. wave3.Size = Vector3.new(1, 1, 1)
  1284. wave3.TopSurface = "Smooth"
  1285. wave3.BottomSurface = "Smooth"
  1286. wave3.Transparency = 0.35
  1287. wave3.CFrame = HandCF
  1288. wm1 = Instance.new("SpecialMesh", wave3)
  1289. wm1.MeshId = "rbxassetid://3270017"
  1290. coroutine.wrap(function()
  1291. for i = 1, 30, 1 do
  1292. wm1.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1293. wave3.Size = wm1.Scale
  1294. wave3.CFrame = HandCF
  1295. wave3.Transparency = i/30
  1296. wait()
  1297. end
  1298. wait()
  1299. wave3:Destroy()
  1300. end)()
  1301. end
  1302. GroundWave3 = function()
  1303. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1304. Colors = {"White", "White"}
  1305. local wave2 = Instance.new("Part", char)
  1306. wave2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1307. wave2.Anchored = true
  1308. wave2.Name = "Wave"
  1309. wave2.CanCollide = false
  1310. wave2.Locked = true
  1311. wave2.Size = Vector3.new(1, 1, 1)
  1312. wave2.TopSurface = "Smooth"
  1313. wave2.BottomSurface = "Smooth"
  1314. wave2.Transparency = 0.35
  1315. wave2.CFrame = HandCF
  1316. wm2 = Instance.new("SpecialMesh", wave2)
  1317. wm2.MeshId = "rbxassetid://3270017"
  1318. coroutine.wrap(function()
  1319. for i = 1, 30, 1 do
  1320. wm2.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1321. wave2.Size = wm2.Scale
  1322. wave2.CFrame = HandCF
  1323. wave2.Transparency = i/30
  1324. wait()
  1325. end
  1326. wait()
  1327. wave2:Destroy()
  1328. end)()
  1329. end
  1330. GroundWave4 = function()
  1331. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1332. Colors = {"White", "White"}
  1333. local wave1 = Instance.new("Part", char)
  1334. wave1.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1335. wave1.Anchored = true
  1336. wave1.Name = "Wave"
  1337. wave1.CanCollide = false
  1338. wave1.Locked = true
  1339. wave1.Size = Vector3.new(1, 1, 1)
  1340. wave1.TopSurface = "Smooth"
  1341. wave1.BottomSurface = "Smooth"
  1342. wave1.Transparency = 0.35
  1343. wave1.CFrame = HandCF
  1344. wm3 = Instance.new("SpecialMesh", wave1)
  1345. wm3.MeshId = "rbxassetid://3270017"
  1346. coroutine.wrap(function()
  1347. for i = 1, 30, 1 do
  1348. wm3.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1349. wave1.Size = wm3.Scale
  1350. wave1.CFrame = HandCF
  1351. wave1.Transparency = i/30
  1352. wait()
  1353. end
  1354. wait()
  1355. wave1:Destroy()
  1356. end)()
  1357. end
  1358. --------------------------------------------------------------------------
  1359. --transform
  1360. GroundWave5 = function()
  1361. local HandCF = root.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1362.  
  1363. Colors = {"Lime green", "Lime green"}
  1364.  
  1365.  
  1366. local wave11 = Instance.new("Part", char)
  1367. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1368. wave11.Anchored = true
  1369. wave11.Name = "Wave"
  1370. wave11.CanCollide = false
  1371. wave11.Locked = true
  1372. wave11.Size = Vector3.new(1, 1, 1)
  1373. wave11.TopSurface = "Smooth"
  1374. wave11.BottomSurface = "Smooth"
  1375. wave11.Transparency = 0.35
  1376. wave11.CFrame = HandCF
  1377. wm31 = Instance.new("SpecialMesh", wave11)
  1378. wm31.MeshId = "rbxassetid://3270017"
  1379. coroutine.wrap(function()
  1380. for i = 1, 30, 1 do
  1381. wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1382. wave11.Size = wm31.Scale
  1383. wave11.CFrame = HandCF
  1384. wave11.Transparency = i/30
  1385. wait()
  1386. end
  1387. wait()
  1388. wave11:Destroy()
  1389. end)()
  1390. end
  1391. GroundWave6 = function()
  1392. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1393.  
  1394. Colors = {"Lime green", "Lime green"}
  1395.  
  1396. local wave111 = Instance.new("Part", char)
  1397. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1398. wave111.Anchored = true
  1399. wave111.Name = "Wave"
  1400. wave111.CanCollide = false
  1401. wave111.Locked = true
  1402. wave111.Size = Vector3.new(1, 1, 1)
  1403. wave111.TopSurface = "Smooth"
  1404. wave111.BottomSurface = "Smooth"
  1405. wave111.Transparency = 0.35
  1406. wave111.CFrame = HandCF
  1407. wm311 = Instance.new("SpecialMesh", wave111)
  1408. wm311.MeshId = "rbxassetid://3270017"
  1409. coroutine.wrap(function()
  1410. for i = 1, 30, 1 do
  1411. wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1412. wave111.Size = wm311.Scale
  1413. wave111.CFrame = HandCF
  1414. wave111.Transparency = i/30
  1415. wait()
  1416. end
  1417. wait()
  1418. wave111:Destroy()
  1419. end)()
  1420. end
  1421. GroundWave7 = function()
  1422. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1423.  
  1424. Colors = {"Lime green", "Lime green"}
  1425. local wave1111 = Instance.new("Part", char)
  1426. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1427. wave1111.Anchored = true
  1428. wave1111.Name = "Wave"
  1429. wave1111.CanCollide = false
  1430. wave1111.Locked = true
  1431. wave1111.Size = Vector3.new(1, 1, 1)
  1432. wave1111.TopSurface = "Smooth"
  1433. wave1111.BottomSurface = "Smooth"
  1434. wave1111.Transparency = 0.35
  1435. wave1111.CFrame = HandCF
  1436. wm3111 = Instance.new("SpecialMesh", wave1111)
  1437. wm3111.MeshId = "rbxassetid://3270017"
  1438. coroutine.wrap(function()
  1439. for i = 1, 30, 1 do
  1440. wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1441. wave1111.Size = wm3111.Scale
  1442. wave1111.CFrame = HandCF
  1443. wave1111.Transparency = i/30
  1444. wait()
  1445. end
  1446. wait()
  1447. wave1111:Destroy()
  1448. end)()
  1449. end
  1450. GroundWave8 = function()
  1451. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1452.  
  1453. Colors = {"Lime green", "Lime green"}
  1454. local wave11111 = Instance.new("Part", char)
  1455. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1456. wave11111.Anchored = true
  1457. wave11111.Name = "Wave"
  1458. wave11111.CanCollide = false
  1459. wave11111.Locked = true
  1460. wave11111.Size = Vector3.new(1, 1, 1)
  1461. wave11111.TopSurface = "Smooth"
  1462. wave11111.BottomSurface = "Smooth"
  1463. wave11111.Transparency = 0.35
  1464. wave11111.CFrame = HandCF
  1465. wm31111 = Instance.new("SpecialMesh", wave11111)
  1466. wm31111.MeshId = "rbxassetid://3270017"
  1467. coroutine.wrap(function()
  1468. for i = 1, 30, 1 do
  1469. wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1470. wave11111.Size = wm31111.Scale
  1471. wave11111.CFrame = HandCF
  1472. wave11111.Transparency = i/30
  1473. wait()
  1474. end
  1475. wait()
  1476. wave11111:Destroy()
  1477. end)()
  1478. end
  1479. GroundWave9 = function()
  1480. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1481.  
  1482. Colors = {"Lime green", "Lime green"}
  1483. local wave111111 = Instance.new("Part", char)
  1484. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1485. wave111111.Anchored = true
  1486. wave111111.Name = "Wave"
  1487. wave111111.CanCollide = false
  1488. wave111111.Locked = true
  1489. wave111111.Size = Vector3.new(1, 1, 1)
  1490. wave111111.TopSurface = "Smooth"
  1491. wave111111.BottomSurface = "Smooth"
  1492. wave111111.Transparency = 0.35
  1493. wave111111.CFrame = HandCF
  1494. wm311111 = Instance.new("SpecialMesh", wave111111)
  1495. wm311111.MeshId = "rbxassetid://3270017"
  1496. coroutine.wrap(function()
  1497. for i = 1, 30, 1 do
  1498. wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1499. wave111111.Size = wm311111.Scale
  1500. wave111111.CFrame = HandCF
  1501. wave111111.Transparency = i/30
  1502. wait()
  1503. end
  1504. wait()
  1505. wave111111:Destroy()
  1506. end)()
  1507. end
  1508. GroundWave10 = function()
  1509. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1510.  
  1511. Colors = {"Lime green", "Lime green"}
  1512. local wave1111111 = Instance.new("Part", char)
  1513. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1514. wave1111111.Anchored = true
  1515. wave1111111.Name = "Wave"
  1516. wave1111111.CanCollide = false
  1517. wave1111111.Locked = true
  1518. wave1111111.Size = Vector3.new(1, 1, 1)
  1519. wave1111111.TopSurface = "Smooth"
  1520. wave1111111.BottomSurface = "Smooth"
  1521. wave1111111.Transparency = 0.35
  1522. wave1111111.CFrame = HandCF
  1523. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  1524. wm3111111.MeshId = "rbxassetid://3270017"
  1525. coroutine.wrap(function()
  1526. for i = 1, 30, 1 do
  1527. wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1528. wave1111111.Size = wm3111111.Scale
  1529. wave1111111.CFrame = HandCF
  1530. wave1111111.Transparency = i/30
  1531. wait()
  1532. end
  1533. wait()
  1534. wave1111111:Destroy()
  1535. end)()
  1536. end
  1537.  
  1538.  
  1539. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1540.  
  1541. function nooutline(part)
  1542. part.TopSurface, part.BottomSurface, part.RightSurface, part.LeftSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1543. end
  1544.  
  1545. function debris(cfremz, thepart, amt)
  1546. for j = 1, amt do
  1547. do
  1548. local pr = Instance.new("Part")
  1549. nooutline(pr)
  1550. pr.Name = "debrisobeb"
  1551. pr.Anchored = true
  1552. pr.BrickColor = thepart.BrickColor
  1553. pr.CanCollide = true
  1554. pr.Material = thepart.Material
  1555. pr.Transparency = thepart.Transparency
  1556. pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
  1557. pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  1558. pr.Parent = workspace
  1559. game.Debris:AddItem(pr, 25)
  1560. delay(15, function()
  1561. if pr then
  1562. pr.CanCollide = false
  1563. pr.Anchored = false
  1564. end
  1565. end)
  1566. end
  1567. end
  1568. for c = 1, amt do
  1569. do
  1570. local pr2 = Instance.new("Part")
  1571. nooutline(pr2)
  1572. pr2.Name = "moredebr"
  1573. pr2.Anchored = false
  1574. pr2.BrickColor = thepart.BrickColor
  1575. pr2.CanCollide = false
  1576. pr2.Material = thepart.Material
  1577. pr2.Transparency = thepart.Transparency
  1578. pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18))
  1579. pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  1580. pr2.Parent = workspace
  1581. pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75))
  1582. pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35))
  1583. game.Debris:AddItem(pr2, 45)
  1584. delay(2, function()
  1585. pr2.CanCollide = true
  1586. wait(10)
  1587. if pr2 then
  1588. pr2.CanCollide = false
  1589. end
  1590. end)
  1591. end
  1592. end
  1593. end
  1594.  
  1595.  
  1596. function weld5(part0, part1, c0, c1)
  1597. weeld=Instance.new("Weld", part0)
  1598. weeld.Part0=part0
  1599. weeld.Part1=part1
  1600. weeld.C0=c0
  1601. weeld.C1=c1
  1602. return weeld
  1603. end
  1604.  
  1605.  
  1606. par,loc=workspace:FindPartOnRay(Ray.new(root.Position,(root.Position-(root.Position-Vector3.new(0,2,0))).unit*-500),root)
  1607.  
  1608.  
  1609. local acos = math.acos
  1610. local sqrt = math.sqrt
  1611. local Vec3 = Vector3.new
  1612. local fromAxisAngle = CFrame.fromAxisAngle
  1613.  
  1614. local function toAxisAngle(CFr)
  1615. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  1616. local Angle = math.acos((R00+R11+R22-1)/2)
  1617. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1618. A = A == 0 and 0.00001 or A
  1619. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1620. B = B == 0 and 0.00001 or B
  1621. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1622. C = C == 0 and 0.00001 or C
  1623. local x = (R21-R12)/sqrt(A)
  1624. local y = (R02-R20)/sqrt(B)
  1625. local z = (R10-R01)/sqrt(C)
  1626. return Vec3(x,y,z),Angle
  1627. end
  1628.  
  1629. function ApplyTrig(Num,Func)
  1630. local Min,Max = Func(0),Func(1)
  1631. local i = Func(Num)
  1632. return (i-Min)/(Max-Min)
  1633. end
  1634.  
  1635. function LerpCFrame(CFrame1,CFrame2,Num)
  1636. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  1637. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  1638. end
  1639.  
  1640. function Crater(Torso,Radius)
  1641. Spawn(function()
  1642. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  1643. local Ignore = {}
  1644. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1645. if v.Character ~= nil then
  1646. Ignore[#Ignore+1] = v.Character
  1647. end
  1648. end
  1649. local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  1650. if Hit == nil then return end
  1651. local Parts = {}
  1652. for i = 1,360,10 do
  1653. local P = Instance.new("Part",Torso.Parent)
  1654. P.Anchored = true
  1655. P.FormFactor = "Custom"
  1656. P.BrickColor = Hit.BrickColor
  1657. P.Material = Hit.Material
  1658. P.TopSurface = "Smooth"
  1659. P.BottomSurface = "Smooth"
  1660. P.CanCollide = false
  1661. P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
  1662. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  1663. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  1664. if math.random(0,5) == 0 then -- rubble
  1665. local P = Instance.new("Part",Torso.Parent)
  1666. P.Anchored = true
  1667. P.FormFactor = "Custom"
  1668. P.BrickColor = Hit.BrickColor
  1669. P.Material = Hit.Material
  1670. P.TopSurface = "Smooth"
  1671. P.CanCollide = false
  1672. P.BottomSurface = "Smooth"
  1673. P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
  1674. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  1675. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  1676. end
  1677. end
  1678. for i = 0,1,0.05 do
  1679. for i2,v in pairs(Parts) do
  1680. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  1681. end
  1682. wait(0.02)
  1683. end
  1684. for i,v in pairs(Parts) do
  1685. if v[1].Size.X > 2.1 then
  1686. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  1687. end
  1688. v[1].Anchored = false
  1689. end
  1690. for i = 0,1,0.05 do
  1691. for i2,v in pairs(Parts) do
  1692. v[1].Transparency = i
  1693. if i == 1 then
  1694. v[1]:Destroy()
  1695. elseif i >= 0.25 then
  1696. v[1].CanCollide = false
  1697. end
  1698. end
  1699. wait(0.02)
  1700. end
  1701. Parts = nil
  1702. end)
  1703. end
  1704.  
  1705.  
  1706.  
  1707.  
  1708.  
  1709. function FindNearestTorso(Position,Distance,SinglePlayer)
  1710. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1711. local List = {}
  1712. for i,v in pairs(workspace:GetChildren())do
  1713. if v:IsA("Model")then
  1714. if v:findFirstChild("Torso")then
  1715. if v ~= char then
  1716. if(v.Torso.Position -Position).magnitude <= Distance then
  1717. table.insert(List,v)
  1718. end
  1719. end
  1720. end
  1721. end
  1722. end
  1723. return List
  1724. end
  1725.  
  1726.  
  1727.  
  1728. function FindNearestHead(Position,Distance,SinglePlayer)
  1729. if SinglePlayer then return(SinglePlayer.Head.CFrame.p -Position).magnitude < Distance end
  1730. local List = {}
  1731. for i,v in pairs(workspace:GetChildren())do
  1732. if v:IsA("Model")then
  1733. if v:findFirstChild("Head")then
  1734. if v ~= char then
  1735. if(v.Head.Position -Position).magnitude <= Distance then
  1736. table.insert(List,v)
  1737. end
  1738. end
  1739. end
  1740. end
  1741. end
  1742. return List
  1743. end
  1744.  
  1745.  
  1746.  
  1747. function FindNearestRightArm(Position,Distance,SinglePlayer)
  1748. if SinglePlayer then return(SinglePlayer.RightArm.CFrame.p -Position).magnitude < Distance end
  1749. local List = {}
  1750. for i,v in pairs(workspace:GetChildren())do
  1751. if v:IsA("Model")then
  1752. if v:findFirstChild("Right Arm")then
  1753. if v ~= char then
  1754. if(v.RightArm.Position -Position).magnitude <= Distance then
  1755. table.insert(List,v)
  1756. end
  1757. end
  1758. end
  1759. end
  1760. end
  1761. return List
  1762. end
  1763.  
  1764.  
  1765. function FindNearestLeftArm(Position,Distance,SinglePlayer)
  1766. if SinglePlayer then return(SinglePlayer.LeftArm.CFrame.p -Position).magnitude < Distance end
  1767. local List = {}
  1768. for i,v in pairs(workspace:GetChildren())do
  1769. if v:IsA("Model")then
  1770. if v:findFirstChild("Left Arm")then
  1771. if v ~= char then
  1772. if(v.LeftArm.Position -Position).magnitude <= Distance then
  1773. table.insert(List,v)
  1774. end
  1775. end
  1776. end
  1777. end
  1778. end
  1779. return List
  1780. end
  1781.  
  1782.  
  1783.  
  1784. function FindNearestRightLeg(Position,Distance,SinglePlayer)
  1785. if SinglePlayer then return(SinglePlayer.RightLeg.CFrame.p -Position).magnitude < Distance end
  1786. local List = {}
  1787. for i,v in pairs(workspace:GetChildren())do
  1788. if v:IsA("Model")then
  1789. if v:findFirstChild("Right Leg")then
  1790. if v ~= char then
  1791. if(v.RightLeg.Position -Position).magnitude <= Distance then
  1792. table.insert(List,v)
  1793. end
  1794. end
  1795. end
  1796. end
  1797. end
  1798. return List
  1799. end
  1800.  
  1801.  
  1802. function FindNearestLeftLeg(Position,Distance,SinglePlayer)
  1803. if SinglePlayer then return(SinglePlayer.LeftLeg.CFrame.p -Position).magnitude < Distance end
  1804. local List = {}
  1805. for i,v in pairs(workspace:GetChildren())do
  1806. if v:IsA("Model")then
  1807. if v:findFirstChild("Left Leg")then
  1808. if v ~= char then
  1809. if(v.LeftLeg.Position -Position).magnitude <= Distance then
  1810. table.insert(List,v)
  1811. end
  1812. end
  1813. end
  1814. end
  1815. end
  1816. return List
  1817. end
  1818.  
  1819.  
  1820.  
  1821.  
  1822.  
  1823.  
  1824. mouse.KeyDown:connect(function(key)--------------------------------------------Roar
  1825. if key == "q" then
  1826. hum.WalkSpeed = 0
  1827. if Debounces.CanAttack == true then
  1828. Debounces.CanAttack = false
  1829. Debounces.NoIdl = true
  1830. Debounces.on = true
  1831. for i = 1, 30 do
  1832. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-34)), 0.2)
  1833. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(34)), 0.2)
  1834. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.2)
  1835. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2)
  1836. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1837. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1838. if Debounces.on == false then break end
  1839. rs:wait(6)
  1840. end
  1841. v = Instance.new("Sound")
  1842. v.SoundId = "rbxassetid://862467390"
  1843. v.Parent = char
  1844. v.Looped = false
  1845. v.Pitch = .94
  1846. v.Volume = 50
  1847. wait(.01)
  1848. v:Play()
  1849.  
  1850.  
  1851. local Shockwave = function()
  1852. local rng1 = Instance.new("Part", char)
  1853. rng1.Anchored = true
  1854. rng1.BrickColor = BrickColor.new("Lime green")
  1855. rng1.CanCollide = false
  1856. rng1.FormFactor = 3
  1857. rng1.Name = "Ring"
  1858. rng1.Size = Vector3.new(1, 1, 1)
  1859. rng1.Transparency = 0.35
  1860. rng1.TopSurface = 0
  1861. rng1.BottomSurface = 0
  1862. local rngm1 = Instance.new("SpecialMesh", rng1)
  1863. rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1864. rngm1.Scale = Vector3.new(10, 10, 1)
  1865. rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  1866. local Wave = Instance.new("Part", game.Workspace--[[?]])
  1867. Wave.Name = "Shockwave"
  1868. Wave.BrickColor = BrickColor.new("Lime green")
  1869. Wave.Size = Vector3.new(1, 1, 1)
  1870. Wave.Shape = "Ball"
  1871. Wave.CanCollide = false
  1872. Wave.Anchored = true
  1873. Wave.TopSurface = 0
  1874. Wave.BottomSurface = 0
  1875. Wave.Touched:connect(function(hit)
  1876. if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
  1877. local Occlude = true
  1878. local NotOccludes = {
  1879. char.Name;
  1880. "Wings";
  1881. "Scythe";
  1882. "Thingy";
  1883. "Thingy2"; -- put all of the names in a table pls
  1884. }
  1885. for i,v in pairs(NotOccludes) do
  1886. if hit.Parent.Name == v then
  1887. Occlude = false
  1888. end
  1889. end
  1890. --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
  1891. if Occlude then
  1892. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
  1893. hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
  1894. end
  1895. end
  1896. end)
  1897.  
  1898. Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
  1899.  
  1900. coroutine.wrap(function()
  1901. for i = 1, 20, 0.2 do
  1902. rngm1.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
  1903. rng1.Transparency = i/20
  1904. rng1.CFrame = Wave.CFrame
  1905. wait()
  1906. end
  1907. wait()
  1908. rng1:Destroy()
  1909. end)()
  1910.  
  1911. Delay(0, function()
  1912.  
  1913.  
  1914. for i = 1, 50, 1 do
  1915. Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
  1916. Wave.CFrame = char.Torso.CFrame
  1917. local t = i / 50
  1918. Wave.Transparency = t
  1919. wait()
  1920. end
  1921.  
  1922. Wave:Destroy()
  1923. end)
  1924. Delay(0, function()
  1925. while wait() do
  1926. if Wave ~= nil then
  1927. Wave.CFrame = char.Torso.CFrame
  1928. else
  1929. break
  1930. end
  1931. end
  1932. end)
  1933. end
  1934.  
  1935.  
  1936. new = Instance.new
  1937.  
  1938. v3 = Vector3.new
  1939.  
  1940.  
  1941. a21e = new("Part",char)
  1942. a21e.Name = "Beam"..num
  1943. a21e.Locked = true
  1944. a21e.Size = v3(1,1,1)
  1945. a21e.CanCollide = false
  1946. a21e.Position = v3(999,999,999)
  1947. a21e.BrickColor = BrickColor.new("Lime green")
  1948. a21e.Material = "Neon"
  1949. a21e.Transparency = 0
  1950. aa21e = new("SpecialMesh",a21e)
  1951. a21e.Anchored = true
  1952. a21e.Position = root.Position
  1953. aa21e.MeshType = "Sphere"
  1954. aa21e.Scale = v3(1,1,1)
  1955.  
  1956.  
  1957. coroutine.resume(coroutine.create(function()
  1958. BurningEff(FindNearestTorso(root.CFrame.p,35))
  1959. BurningEff(FindNearestHead(root.CFrame.p,35))
  1960. BurningEff(FindNearestRightArm(root.CFrame.p,35))
  1961. BurningEff(FindNearestLeftArm(root.CFrame.p,35))
  1962. BurningEff(FindNearestRightLeg(root.CFrame.p,35))
  1963. BurningEff(FindNearestLeftLeg(root.CFrame.p,35))
  1964.  
  1965. end))
  1966.  
  1967. for i,v in pairs(FindNearestTorso(root.CFrame.p,25))do
  1968. if v:FindFirstChild('Humanoid') then
  1969. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1970. v.Humanoid.PlatformStand = true
  1971. v:FindFirstChild("Torso").Velocity = torso.CFrame.lookVector * 200
  1972. BurningEff(v:FindFirstChild('Torso'))
  1973.  
  1974. end
  1975. end
  1976.  
  1977.  
  1978. coroutine.resume(coroutine.create(function()
  1979.  
  1980. for i,v in pairs(workspace:children()) do
  1981. charr = v:FindFirstChild('Character')
  1982. for i = 1, 40 do
  1983. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1984. wait()
  1985. end
  1986.  
  1987. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1988. end
  1989. end))
  1990.  
  1991.  
  1992.  
  1993.  
  1994. coroutine.resume(coroutine.create(function()
  1995. for i = 1, 40 do
  1996. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1997. wait()
  1998. end
  1999. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2000. end))
  2001.  
  2002. coroutine.resume(coroutine.create(function()
  2003. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  2004. if par then
  2005. local cfremz = CFrame.new(loc)
  2006. debris(cfremz, par, 50)
  2007. end
  2008. end))
  2009.  
  2010.  
  2011. Crater(root,155)
  2012. GroundWave5()
  2013. GroundWave6()
  2014. GroundWave7()
  2015. GroundWave8()
  2016. GroundWave9()
  2017. GroundWave10()
  2018.  
  2019. coroutine.resume(coroutine.create(function()
  2020. for i = 1,25 do
  2021. wait()
  2022. aa21e.Scale = aa21e.Scale + v3(5,5,5)
  2023. a21e.Transparency = a21e.Transparency + 0.04
  2024. end
  2025. end))
  2026.  
  2027.  
  2028.  
  2029.  
  2030. for i = 1, 30 do
  2031. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.3)
  2032. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  2033. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(28)), 0.3)
  2034. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-28)), 0.3)
  2035. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  2036. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3.2, .3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2037. if Debounces.on == false then break end
  2038. rs:wait()
  2039. end
  2040. wait(4.4)
  2041. Debounces.NoIdl = false
  2042. hum.WalkSpeed = 5
  2043. Debounces.on = false
  2044. wait()
  2045. if Debounces.CanAttack == false then
  2046. Debounces.CanAttack = true
  2047. v:Destroy()
  2048. end
  2049. end
  2050. end
  2051. end)
  2052.  
  2053.  
  2054.  
  2055.  
  2056.  
  2057.  
  2058.  
  2059. ----------------------------------------------------
  2060. function weld5(part0, part1, c0, c1)
  2061. weeld=Instance.new("Weld", part0)
  2062. weeld.Part0=part0
  2063. weeld.Part1=part1
  2064. weeld.C0=c0
  2065. weeld.C1=c1
  2066. return weeld
  2067. end
  2068.  
  2069.  
  2070.  
  2071.  
  2072.  
  2073. Grab = false
  2074. mouse.KeyDown:connect(function(key)-----------------------------------------Grab
  2075. if key == "z" then
  2076. Debounces.on = true
  2077. Debounces.NoIdl = true
  2078. if Grab == false then
  2079. gp = nil
  2080. con1=larm.Touched:connect(function(hit) -- this is grab
  2081. ht = hit.Parent
  2082. hum1=ht:FindFirstChild('Humanoid')
  2083. if hum1 ~= nil then
  2084. hum1.PlatformStand=true
  2085. gp = ht
  2086. Grab = true
  2087. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-3.3,0),CFrame.new(0,0,0))
  2088. asd.Parent = larm
  2089. asd.Name = "asd"
  2090. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
  2091. elseif hum1 == nil then
  2092. con1:disconnect()
  2093. wait() return
  2094. end
  2095. end)
  2096.  
  2097.  
  2098. for i = 1, 18 do
  2099. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(36)), 0.2)
  2100. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.65,.9,-.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  2101. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  2102. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.8, 0) * CFrame.Angles(math.rad(-60), math.rad(0), 0), 0.2)
  2103. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  2104. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  2105. if Debounces.on == false then break end
  2106. wait()
  2107. end
  2108. con1:disconnect()
  2109. Debounces.on = false
  2110. Debounces.NoIdl = false
  2111. wait(0.1)
  2112. ht:FindFirstChild("Torso").CanCollide = true
  2113. ht:FindFirstChild("RightArm").CanCollide = true
  2114. ht:FindFirstChild("LeftArm").CanCollide = true
  2115. ht:FindFirstChild("RightLeg").CanCollide = true
  2116. ht:FindFirstChild("LeftLeg").CanCollide = true
  2117. ht:FindFirstChild("Head").CanCollide = true elseif Grab == true then
  2118. Grab = false
  2119. for i = 1, 20 do
  2120. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.2)
  2121. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-20)), 0.1)
  2122. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  2123. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  2124. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  2125. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  2126. if Debounces.on == false then end
  2127. wait()
  2128. end
  2129. if gp ~= nil then
  2130. for i,v in pairs(larm:GetChildren()) do
  2131. if v.Name == "asd" and v:IsA("Weld") then
  2132. v:Remove()
  2133. end
  2134. end
  2135. bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
  2136. bv.maxForce = Vector3.new(400000, 400000, 400000)
  2137. bv.P = 125000000000000
  2138. bv.velocity = char.Head.CFrame.lookVector * 1000
  2139. for i = 1, 12 do
  2140. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.75)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(20)), 0.5)
  2141. if Debounces.on == false then end
  2142. wait()
  2143. end
  2144. ht=nil
  2145. Spawn(function()
  2146. wait(0.5)
  2147. bv:Destroy()
  2148. end)
  2149. Debounces.on = false
  2150. Debounces.NoIdl = false
  2151. elseif ht == nil then wait()
  2152. Grab = false
  2153. Debounces.on = false
  2154. Debounces.NoIdl = false
  2155. end
  2156. end
  2157. end
  2158. end)
  2159.  
  2160.  
  2161.  
  2162.  
  2163. mouse.KeyDown:connect(function(key)
  2164. if key == "c" then
  2165. if Debounces.CanAttack == true then
  2166. Debounces.CanAttack = false
  2167. Debounces.NoIdl = true
  2168. Debounces.on = true
  2169.  
  2170.  
  2171.  
  2172.  
  2173. GroundWaves5 = function()
  2174. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2175.  
  2176. Colors = {"Lime green", "Lime green"}
  2177.  
  2178.  
  2179. local wave11 = Instance.new("Part", char)
  2180. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2181. wave11.Anchored = true
  2182. wave11.Name = "Wave"
  2183. wave11.CanCollide = false
  2184. wave11.Locked = true
  2185. wave11.Size = Vector3.new(1, 1, 1)
  2186. wave11.TopSurface = "Smooth"
  2187. wave11.BottomSurface = "Smooth"
  2188. wave11.Transparency = 0.35
  2189. wave11.CFrame = HandCF
  2190. wm31 = Instance.new("SpecialMesh", wave11)
  2191. wm31.MeshId = "rbxassetid://3270017"
  2192. coroutine.wrap(function()
  2193. for i = 1, 30, 1 do
  2194. wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2195. wave11.Size = wm31.Scale
  2196. wave11.CFrame = HandCF
  2197. wave11.Transparency = i/30
  2198. wait()
  2199. end
  2200. wait()
  2201. wave11:Destroy()
  2202. end)()
  2203. end
  2204. GroundWaves6 = function()
  2205. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2206.  
  2207. Colors = {"Lime green", "Lime green"}
  2208.  
  2209. local wave111 = Instance.new("Part", char)
  2210. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2211. wave111.Anchored = true
  2212. wave111.Name = "Wave"
  2213. wave111.CanCollide = false
  2214. wave111.Locked = true
  2215. wave111.Size = Vector3.new(1, 1, 1)
  2216. wave111.TopSurface = "Smooth"
  2217. wave111.BottomSurface = "Smooth"
  2218. wave111.Transparency = 0.35
  2219. wave111.CFrame = HandCF
  2220. wm311 = Instance.new("SpecialMesh", wave111)
  2221. wm311.MeshId = "rbxassetid://3270017"
  2222. coroutine.wrap(function()
  2223. for i = 1, 30, 1 do
  2224. wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2225. wave111.Size = wm311.Scale
  2226. wave111.CFrame = HandCF
  2227. wave111.Transparency = i/30
  2228. wait()
  2229. end
  2230. wait()
  2231. wave111:Destroy()
  2232. end)()
  2233. end
  2234. GroundWaves7 = function()
  2235. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2236.  
  2237. Colors = {"Lime green", "Lime green"}
  2238. local wave1111 = Instance.new("Part", char)
  2239. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2240. wave1111.Anchored = true
  2241. wave1111.Name = "Wave"
  2242. wave1111.CanCollide = false
  2243. wave1111.Locked = true
  2244. wave1111.Size = Vector3.new(1, 1, 1)
  2245. wave1111.TopSurface = "Smooth"
  2246. wave1111.BottomSurface = "Smooth"
  2247. wave1111.Transparency = 0.35
  2248. wave1111.CFrame = HandCF
  2249. wm3111 = Instance.new("SpecialMesh", wave1111)
  2250. wm3111.MeshId = "rbxassetid://3270017"
  2251. coroutine.wrap(function()
  2252. for i = 1, 30, 1 do
  2253. wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2254. wave1111.Size = wm3111.Scale
  2255. wave1111.CFrame = HandCF
  2256. wave1111.Transparency = i/30
  2257. wait()
  2258. end
  2259. wait()
  2260. wave1111:Destroy()
  2261. end)()
  2262. end
  2263. GroundWaves8 = function()
  2264. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2265.  
  2266. Colors = {"Lime green", "Lime green"}
  2267. local wave11111 = Instance.new("Part", char)
  2268. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2269. wave11111.Anchored = true
  2270. wave11111.Name = "Wave"
  2271. wave11111.CanCollide = false
  2272. wave11111.Locked = true
  2273. wave11111.Size = Vector3.new(1, 1, 1)
  2274. wave11111.TopSurface = "Smooth"
  2275. wave11111.BottomSurface = "Smooth"
  2276. wave11111.Transparency = 0.35
  2277. wave11111.CFrame = HandCF
  2278. wm31111 = Instance.new("SpecialMesh", wave11111)
  2279. wm31111.MeshId = "rbxassetid://3270017"
  2280. coroutine.wrap(function()
  2281. for i = 1, 30, 1 do
  2282. wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2283. wave11111.Size = wm31111.Scale
  2284. wave11111.CFrame = HandCF
  2285. wave11111.Transparency = i/30
  2286. wait()
  2287. end
  2288. wait()
  2289. wave11111:Destroy()
  2290. end)()
  2291. end
  2292. GroundWaves9 = function()
  2293. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2294.  
  2295. Colors = {"Lime green", "Lime green"}
  2296. local wave111111 = Instance.new("Part", char)
  2297. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2298. wave111111.Anchored = true
  2299. wave111111.Name = "Wave"
  2300. wave111111.CanCollide = false
  2301. wave111111.Locked = true
  2302. wave111111.Size = Vector3.new(1, 1, 1)
  2303. wave111111.TopSurface = "Smooth"
  2304. wave111111.BottomSurface = "Smooth"
  2305. wave111111.Transparency = 0.35
  2306. wave111111.CFrame = HandCF
  2307. wm311111 = Instance.new("SpecialMesh", wave111111)
  2308. wm311111.MeshId = "rbxassetid://3270017"
  2309. coroutine.wrap(function()
  2310. for i = 1, 30, 1 do
  2311. wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2312. wave111111.Size = wm311111.Scale
  2313. wave111111.CFrame = HandCF
  2314. wave111111.Transparency = i/30
  2315. wait()
  2316. end
  2317. wait()
  2318. wave111111:Destroy()
  2319. end)()
  2320. end
  2321. GroundWaves10 = function()
  2322. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2323.  
  2324. Colors = {"Lime green", "Lime green"}
  2325. local wave1111111 = Instance.new("Part", char)
  2326. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2327. wave1111111.Anchored = true
  2328. wave1111111.Name = "Wave"
  2329. wave1111111.CanCollide = false
  2330. wave1111111.Locked = true
  2331. wave1111111.Size = Vector3.new(1, 1, 1)
  2332. wave1111111.TopSurface = "Smooth"
  2333. wave1111111.BottomSurface = "Smooth"
  2334. wave1111111.Transparency = 0.35
  2335. wave1111111.CFrame = HandCF
  2336. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  2337. wm3111111.MeshId = "rbxassetid://3270017"
  2338. coroutine.wrap(function()
  2339. for i = 1, 30, 1 do
  2340. wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2341. wave1111111.Size = wm3111111.Scale
  2342. wave1111111.CFrame = HandCF
  2343. wave1111111.Transparency = i/30
  2344. wait()
  2345. end
  2346. wait()
  2347. wave1111111:Destroy()
  2348. end)()
  2349. end
  2350.  
  2351.  
  2352.  
  2353. for i = 1, 40 do
  2354. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2355. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2356. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2357. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2358. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2359. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2360. if Debounces.on == false then break end
  2361. wait()
  2362. end
  2363.  
  2364.  
  2365.  
  2366.  
  2367. coroutine.resume(coroutine.create(function()
  2368. for i=1, 5 do
  2369. p=Instance.new("Part")
  2370. p.FrontSurface=par.TopSurface
  2371. p.Material=par.Material
  2372. p.BottomSurface=0
  2373. p.Anchored=true p.CanCollide=false
  2374. p.BrickColor=par.BrickColor
  2375. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  2376. p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  2377. p.Parent=char
  2378. game:GetService("Debris"):AddItem(p,2+i*.1)
  2379. if math.random(1,5)==5 then
  2380. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2381. end
  2382. end
  2383. for i=1, 5 do
  2384. for i=1, 1 do
  2385. p=Instance.new("Part")
  2386. p.TopSurface=par.TopSurface
  2387. p.BottomSurface=par.BottomSurface
  2388. p.Material=par.Material
  2389. p.BottomSurface=0
  2390. p.Anchored=false p.CanCollide=true
  2391. p.BrickColor=par.BrickColor
  2392. p.formFactor="Custom"
  2393. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  2394. p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  2395. p.Parent=char
  2396. game:GetService("Debris"):AddItem(p,3+i*.1)
  2397. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  2398. p.RotVelocity=p.Velocity
  2399. if math.random(1,5)==5 then
  2400. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2401. end
  2402. end
  2403. end
  2404. end))
  2405.  
  2406.  
  2407.  
  2408.  
  2409. coroutine.resume(coroutine.create(function()
  2410. wait(0.2)
  2411. for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
  2412. if v:FindFirstChild('Humanoid') then
  2413. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2414. v.Humanoid.PlatformStand = true
  2415. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  2416. end
  2417. end
  2418.  
  2419. GroundWaves5()
  2420. GroundWaves6()
  2421. GroundWaves7()
  2422. GroundWaves8()
  2423. GroundWaves9()
  2424. GroundWaves10()
  2425. end))
  2426. for i = 1, 20 do
  2427. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.6)
  2428. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.6)
  2429. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2430. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2431. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2432. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2433. if Debounces.on == false then break end
  2434. wait()
  2435. end
  2436.  
  2437.  
  2438.  
  2439.  
  2440. if Debounces.CanAttack == false then
  2441. Debounces.CanAttack = true
  2442. Debounces.on = false
  2443. Debounces.NoIdl = false
  2444.  
  2445. end
  2446. end
  2447. end
  2448. end)
  2449.  
  2450.  
  2451. function newRay(start,face,range,wat)
  2452. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  2453. hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  2454. return rey,hit,pos
  2455. end
  2456.  
  2457.  
  2458.  
  2459. fat = Instance.new("BindableEvent",script)
  2460. fat.Name = "Heartbeat"
  2461.  
  2462. script:WaitForChild("Heartbeat")
  2463.  
  2464. frame = 1/30
  2465. tf = 0
  2466. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  2467. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  2468. lastframe = tick()
  2469. script.Heartbeat:Fire() --ayy lmao
  2470.  
  2471. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  2472. tf = tf + s
  2473. if tf >= frame then
  2474. if allowframeloss then
  2475. script.Heartbeat:Fire()
  2476. lastframe=tick()
  2477. else
  2478. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  2479. for i=1, math.floor(tf/frame) do
  2480. script.Heartbeat:Fire()
  2481. end
  2482. lastframe=tick()
  2483. end
  2484. if tossremainder then
  2485. tf = 0
  2486. else
  2487. tf = tf - frame * math.floor(tf/frame)
  2488. end
  2489. end
  2490. end)
  2491.  
  2492. function Swait(NUMBER)
  2493. if NUMBER == 0 or NUMBER == nil then
  2494. fat.Event:wait()
  2495. else
  2496. for i = 1, NUMBER do
  2497. fat.Event:wait()
  2498. end
  2499. end
  2500. end
  2501.  
  2502. function Landing2()
  2503. local rng = Instance.new("Part", char)
  2504. rng.Anchored = true
  2505. rng.BrickColor = BrickColor.new("Lime green")
  2506. rng.CanCollide = false
  2507. rng.FormFactor = 3
  2508. rng.Name = "Ring"
  2509. rng.Size = Vector3.new(1, 1, 1)
  2510. rng.Transparency = 0
  2511. rng.TopSurface = 0
  2512. rng.BottomSurface = 0
  2513. rng.Position = root.Position
  2514. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2515. local rngm = Instance.new("SpecialMesh", rng)
  2516. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2517. local rng2 = rng:Clone()
  2518. rng2.Parent = char
  2519. local rng2m = rng2.Mesh
  2520. local rng3 = rng:Clone()
  2521. rng3.Parent = char
  2522. local rng3m = rng3.Mesh
  2523. local rng4 = rng:Clone()
  2524. rng4.Parent = char
  2525. local rng4m = rng4.Mesh
  2526. local rng5 = rng:Clone()
  2527. rng5.Parent = char
  2528. local rng5m = rng5.Mesh
  2529. for i,v in pairs(FindNearestTorso(torso.CFrame.p,905))do
  2530. if v:FindFirstChild('Humanoid') then
  2531. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2532. v.Humanoid.PlatformStand = true
  2533. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  2534. end
  2535. end
  2536. --MagicBlock(BrickColor.new("Lime green"),root.CFrame,15,15,15,5,5,5,0.015)
  2537. -- CFuncs["Sound"].Create("rbxassetid://187137517", rng, 10, 1)
  2538. --CFuncs["Sound"].Create("rbxassetid://597291504", rng, 5, 0.85)
  2539. ---CFuncs["Sound"].Create("rbxassetid://144699494", rng, 10, 1)
  2540. wait()
  2541. local scaler = 10
  2542. local scaler2 = 10
  2543. for i = 0,10,0.1 do
  2544. Swait()
  2545. rng.Transparency = rng.Transparency + 0.01
  2546. rng2.Transparency = rng2.Transparency + 0.01
  2547. rng3.Transparency = rng3.Transparency + 0.01
  2548. rng4.Transparency = rng4.Transparency + 0.01
  2549. rng5.Transparency = rng5.Transparency + 0.01
  2550. scaler = scaler - 0.125
  2551. scaler2 = scaler2 - 0.1
  2552. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 4)
  2553. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 3)
  2554. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 2)
  2555. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 1)
  2556. rng5.Size = rng5m.Scale
  2557. rng5.CFrame = rng.CFrame
  2558. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2, scaler2/2, 5)
  2559. end
  2560. end
  2561. function Landing()
  2562. Grabee = torso
  2563. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  2564. if par then
  2565. local cfremz = CFrame.new(loc)
  2566. debris(cfremz, par, 50)
  2567. end
  2568. for i=1, 50 do
  2569. p=Instance.new("Part")
  2570. p.FrontSurface=par.TopSurface
  2571. p.Material=par.Material
  2572. p.BottomSurface=0
  2573. p.Anchored=true p.CanCollide=false
  2574. p.BrickColor=par.BrickColor
  2575. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  2576. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  2577. p.Parent=char
  2578. game:GetService("Debris"):AddItem(p,2+i*.1)
  2579. if math.random(1,5)==5 then
  2580. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2581. end
  2582. end
  2583. for i=1, 50 do
  2584. for i=1, 1 do
  2585. p=Instance.new("Part")
  2586. p.TopSurface=par.TopSurface
  2587. p.BottomSurface=par.BottomSurface
  2588. p.Material=par.Material
  2589. p.BottomSurface=0
  2590. p.Anchored=false p.CanCollide=true
  2591. p.BrickColor=par.BrickColor
  2592. p.formFactor="Custom"
  2593. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  2594. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  2595. p.Parent=char
  2596. game:GetService("Debris"):AddItem(p,3+i*.1)
  2597. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  2598. p.RotVelocity=p.Velocity
  2599. if math.random(1,5)==5 then
  2600. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2601. end
  2602. end
  2603. Swait(.025)
  2604. end
  2605. end
  2606.  
  2607.  
  2608.  
  2609.  
  2610.  
  2611.  
  2612.  
  2613.  
  2614.  
  2615.  
  2616. mouse.KeyDown:connect(function(key)
  2617. if key == "m" then
  2618. hum.WalkSpeed = 0
  2619. if Debounces.CanAttack == true then
  2620. Debounces.CanAttack = false
  2621. Debounces.on = true
  2622. Debounces.NoIdl = true
  2623.  
  2624. for i = 1, 20 do
  2625. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
  2626. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
  2627. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
  2628. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3.2, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
  2629. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -1.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
  2630. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.6, -2, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
  2631. if Debounces.on == false then break end
  2632. wait()
  2633.  
  2634. end
  2635. wait(1)
  2636. local rng = Instance.new("Part", char)
  2637. rng.Anchored = true
  2638. rng.BrickColor = BrickColor.new("Lime green")
  2639. rng.CanCollide = false
  2640. rng.FormFactor = 3
  2641. rng.Name = "Ring"
  2642. rng.Size = Vector3.new(1, 1, 1)
  2643. rng.Transparency = 0.35
  2644. rng.TopSurface = 0
  2645. rng.BottomSurface = 0
  2646. rng.Position = torso.Position - Vector3.new(0,2,0)
  2647. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2648. local rngm = Instance.new("SpecialMesh", rng)
  2649. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2650. rngm.Scale = Vector3.new(1, 1, 2)
  2651. l = Instance.new("Sound",char)
  2652. l.SoundId = "http://www.roblox.com/asset/?id=169445602"
  2653. l.Looped = false
  2654. l.Pitch = .7
  2655. l.Volume = 1
  2656. l:Play()
  2657. coroutine.wrap(function()
  2658. for i = 1, 60, 2 do
  2659. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2660. rng.Transparency = i/60
  2661. wait()
  2662. end
  2663. wait()
  2664. rng:Destroy()
  2665. end)()
  2666. hum.WalkSpeed = 50
  2667. BV = Instance.new("BodyVelocity", torso)
  2668. BV.maxForce = Vector3.new(0,100000,0)
  2669. BV.P = 100000
  2670. BV.velocity = Vector3.new(0,999999,0)
  2671. for i = 1, 145 do
  2672. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
  2673. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
  2674. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
  2675. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
  2676. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
  2677. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, 0, -2) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
  2678. if Debounces.on == false then break end
  2679. wait()
  2680. end
  2681. l:Destroy()
  2682. BV:Destroy()
  2683. coroutine.resume(coroutine.create(function()
  2684. wait(0.01)
  2685. l = Instance.new("Sound",char)
  2686. l.SoundId = "http://www.roblox.com/asset/?id=849891594"
  2687. l.Looped = false
  2688. l.Pitch = 1
  2689. l.Volume = 80
  2690. l:Play()
  2691. end))
  2692. for i = 1, 60 do
  2693. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4)
  2694. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)), 0.4)
  2695. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4)
  2696. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4)
  2697. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  2698. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  2699. if Debounces.on == false then break end
  2700. wait()
  2701. end
  2702. if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
  2703. for i = 1, 30 do
  2704. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(-10)), 0.6)
  2705. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), 0.6)
  2706. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.6)
  2707. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(-90), math.rad(0), 0), 0.6)
  2708. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
  2709. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
  2710. if Debounces.on == false then break end
  2711. wait()
  2712. end
  2713. end
  2714. Debounces.on = false
  2715. Debounces.NoIdl = false
  2716. local ry,ht,ps=nil,nil,nil
  2717. while ht==nil do
  2718. ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
  2719. wait()
  2720. end
  2721.  
  2722.  
  2723. coroutine.resume(coroutine.create(function()
  2724.  
  2725. for i,v in pairs(workspace:children()) do
  2726. charr = v:FindFirstChild('Character')
  2727. for i = 1, 15 do
  2728. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2729. wait()
  2730. end
  2731.  
  2732. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2733. end
  2734. end))
  2735.  
  2736.  
  2737.  
  2738.  
  2739. coroutine.resume(coroutine.create(function()
  2740. for i = 1, 15 do
  2741. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2742. wait()
  2743. end
  2744. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2745. end))
  2746.  
  2747.  
  2748. coroutine.resume(coroutine.create(function()
  2749. Landing2()
  2750. end))
  2751. Landing()
  2752. game:GetService("Debris"):AddItem(rng, 1)
  2753. game:GetService("Debris"):AddItem(rng2, 1)
  2754. game:GetService("Debris"):AddItem(rng3, 1)
  2755. game:GetService("Debris"):AddItem(rng4, 1)
  2756. game:GetService("Debris"):AddItem(rng5, 1)
  2757. hum.WalkSpeed = 5
  2758. if Debounces.CanAttack == false then
  2759. Debounces.CanAttack = true
  2760. end
  2761. end
  2762. end
  2763. end)
  2764.  
  2765.  
  2766.  
  2767. ptez = {0.7, 0.8, 0.9, 1}
  2768.  
  2769. function GroundPound()
  2770. local rng = Instance.new("Part", char)
  2771. rng.Anchored = true
  2772. rng.BrickColor = BrickColor.new("Lime green")
  2773. rng.CanCollide = false
  2774. rng.FormFactor = 3
  2775. rng.Name = "Ring"
  2776. rng.Size = Vector3.new(1, 1, 1)
  2777. rng.Transparency = 0.35
  2778. rng.TopSurface = 0
  2779. rng.BottomSurface = 0
  2780. rng.Position = larm.Position - Vector3.new(0,4,0)
  2781. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2782. local rngm = Instance.new("SpecialMesh", rng)
  2783. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2784. rngm.Scale = Vector3.new(1, 1, 2)
  2785. coroutine.resume(coroutine.create(function()
  2786. t = Instance.new("Sound",char)
  2787. t.SoundId = "http://www.roblox.com/asset/?id=142070127"
  2788. t.Pitch = ptez[math.random(1,#ptez)]
  2789. t.Volume = 1
  2790. wait(.1)
  2791. t:Play()
  2792. end))
  2793. coroutine.wrap(function()
  2794. for i = 1, 60, 2 do
  2795. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2796. rng.Transparency = i/60
  2797. wait()
  2798. end
  2799. wait()
  2800. rng:Destroy()
  2801. end)()
  2802.  
  2803. end
  2804.  
  2805.  
  2806. function GroundPound2()
  2807. local rng = Instance.new("Part", char)
  2808. rng.Anchored = true
  2809. rng.BrickColor = BrickColor.new("Lime green")
  2810. rng.CanCollide = false
  2811. rng.FormFactor = 3
  2812. rng.Name = "Ring"
  2813. rng.Size = Vector3.new(1, 1, 1)
  2814. rng.Transparency = 0.35
  2815. rng.TopSurface = 0
  2816. rng.BottomSurface = 0
  2817. rng.Position = rarm.Position - Vector3.new(0,4,0)
  2818. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2819. local rngm = Instance.new("SpecialMesh", rng)
  2820. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2821. rngm.Scale = Vector3.new(1, 1, 2)
  2822. coroutine.resume(coroutine.create(function()
  2823. t = Instance.new("Sound",char)
  2824. t.SoundId = "http://www.roblox.com/asset/?id=142070127"
  2825. t.Pitch = ptez[math.random(1,#ptez)]
  2826. t.Volume = 1
  2827. wait(.1)
  2828. t:Play()
  2829. end))
  2830. coroutine.wrap(function()
  2831. for i = 1, 60, 2 do
  2832. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2833. rng.Transparency = i/60
  2834. wait()
  2835. end
  2836. wait()
  2837. rng:Destroy()
  2838. end)()
  2839. end
  2840.  
  2841.  
  2842.  
  2843.  
  2844. mouse.KeyDown:connect(function(key)
  2845. if key == "h" then
  2846. if Debounces.CanAttack == true then
  2847. Debounces.CanAttack = false
  2848. Debounces.NoIdl = true
  2849. Debounces.on = true
  2850.  
  2851.  
  2852.  
  2853.  
  2854. coroutine.resume(coroutine.create(function()
  2855.  
  2856. for i,v in pairs(workspace:children()) do
  2857. charr = v:FindFirstChild('Character')
  2858. for i = 1, 48 do
  2859. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2860. wait()
  2861. end
  2862.  
  2863. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2864. end
  2865. end))
  2866.  
  2867.  
  2868.  
  2869.  
  2870. coroutine.resume(coroutine.create(function()
  2871. for i = 1, 78 do
  2872. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2873. wait()
  2874. end
  2875. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2876. end))
  2877.  
  2878.  
  2879. coroutine.resume(coroutine.create(function()
  2880. wait(0.1)
  2881. for i = 1,78 do
  2882. for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
  2883. if v:FindFirstChild('Humanoid') then
  2884. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2885. v.Humanoid.PlatformStand = true
  2886. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  2887. end
  2888. end
  2889. end
  2890. end))
  2891.  
  2892. GroundPound()
  2893. for i = 1, 5 do
  2894. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2895. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2896. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2897. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2898. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2899. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2900. if Debounces.on == false then break end
  2901. wait()
  2902. end
  2903. GroundPound2()
  2904. for i = 1, 5 do
  2905. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2906. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2907. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2908. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2909. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2910. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2911. if Debounces.on == false then break end
  2912. wait()
  2913. end
  2914. GroundPound()
  2915. for i = 1, 5 do
  2916. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2917. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2918. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2919. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2920. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2921. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2922. if Debounces.on == false then break end
  2923. wait()
  2924. end
  2925. GroundPound2()
  2926. for i = 1, 5 do
  2927. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2928. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2929. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2930. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2931. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2932. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2933. if Debounces.on == false then break end
  2934. wait()
  2935. end
  2936. GroundPound()
  2937. for i = 1, 5 do
  2938. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2939. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2940. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2941. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2942. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2943. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2944. if Debounces.on == false then break end
  2945. wait()
  2946. end
  2947. GroundPound2()
  2948. for i = 1, 5 do
  2949. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2950. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2951. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2952. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2953. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2954. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2955. if Debounces.on == false then break end
  2956. wait()
  2957. end
  2958. GroundPound()
  2959. for i = 1, 5 do
  2960. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2961. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2962. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2963. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2964. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2965. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2966. if Debounces.on == false then break end
  2967. wait()
  2968. end
  2969. GroundPound2()
  2970. for i = 1, 5 do
  2971. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2972. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2973. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2974. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2975. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2976. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2977. if Debounces.on == false then break end
  2978. wait()
  2979. end
  2980. GroundPound()
  2981. for i = 1, 5 do
  2982. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2983. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2984. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2985. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2986. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2987. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2988. if Debounces.on == false then break end
  2989. wait()
  2990. end
  2991. GroundPound2()
  2992. for i = 1, 5 do
  2993. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2994. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2995. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2996. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2997. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2998. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2999. if Debounces.on == false then break end
  3000. wait()
  3001. end
  3002. GroundPound()
  3003. for i = 1, 5 do
  3004. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3005. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3006. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3007. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3008. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3009. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3010. if Debounces.on == false then break end
  3011. wait()
  3012. end
  3013. GroundPound2()
  3014. for i = 1, 5 do
  3015. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3016. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3017. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3018. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3019. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3020. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3021. if Debounces.on == false then break end
  3022. wait()
  3023. end
  3024. GroundPound()
  3025. for i = 1, 5 do
  3026. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3027. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3028. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3029. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3030. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3031. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3032. if Debounces.on == false then break end
  3033. wait()
  3034. end
  3035. GroundPound2()
  3036. for i = 1, 5 do
  3037. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3038. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3039. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3040. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3041. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3042. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3043. if Debounces.on == false then break end
  3044. wait()
  3045. end
  3046. GroundPound()
  3047. for i = 1, 5 do
  3048. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3049. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3050. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3051. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3052. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3053. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3054. if Debounces.on == false then break end
  3055. wait()
  3056. end
  3057. GroundPound2()
  3058. for i = 1, 5 do
  3059. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3060. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3061. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3062. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3063. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3064. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3065. if Debounces.on == false then break end
  3066. wait()
  3067. end
  3068.  
  3069.  
  3070.  
  3071. if Debounces.CanAttack == false then
  3072. Debounces.CanAttack = true
  3073. Debounces.on = false
  3074. Debounces.NoIdl = false
  3075.  
  3076. end
  3077. end
  3078. end
  3079. end)
  3080.  
  3081.  
  3082.  
  3083.  
  3084. local animpose = "Idle"
  3085. local lastanimpose = "Idle"
  3086. local sine = 0
  3087. local change = 1
  3088. local val = 0
  3089. local ffing = false
  3090. ----------------------------------------------------
  3091. x = Instance.new("Sound", char)
  3092. x.SoundId = "http://www.roblox.com/asset/?id=187922823"
  3093. x.Looped = true
  3094. x.Volume = 30
  3095. x.Pitch = 1
  3096. local footsteps = false
  3097. -------------------------------
  3098. game:GetService("RunService").RenderStepped:connect(function()
  3099. if char.Humanoid.Jump == true then
  3100. jump = true
  3101. else
  3102. jump = false
  3103. end
  3104. char.Humanoid.FreeFalling:connect(function(f)
  3105. if f then
  3106. ffing = true
  3107. else
  3108. ffing = false
  3109. end
  3110. end)
  3111. sine = sine + change
  3112. if jumpn == true then
  3113. animpose = "Jumping"
  3114. elseif ffing == true then
  3115. animpose = "Freefalling"
  3116. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  3117. animpose = "Idle"
  3118. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  3119. animpose = "Walking"
  3120. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  3121. animpose = "Running"
  3122. end
  3123. if animpose ~= lastanimpose then
  3124. sine = 0
  3125. if Debounces.NoIdl == false then
  3126. if animpose == "Idle" then
  3127. for i = 1, 2 do
  3128. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  3129. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  3130. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  3131. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  3132. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  3133. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  3134. end
  3135. elseif animpose == "Walking" then
  3136. for i = 1, 2 do
  3137. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.2)
  3138. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2)
  3139. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2)
  3140. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2)
  3141. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  3142. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  3143. end
  3144. elseif animpose == "Running" then
  3145. for i = 1, 2 do
  3146. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-0), math.rad(-40), math.rad(0)), 0.2)
  3147. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2)
  3148. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  3149. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  3150. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  3151. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  3152. end
  3153. wait()
  3154. end
  3155. else
  3156. end
  3157. end
  3158. lastanimpose = animpose
  3159. if Debounces.NoIdl == false then
  3160. if animpose == "Idle" then
  3161. if stanceToggle == "Normal" then
  3162. change = 0.5
  3163. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(88+2*math.cos(sine/14)),math.rad(50),math.rad(0)), 0.2)
  3164. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(-30),math.rad(-40-2*math.cos(sine/14))), 0.2)
  3165. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2)
  3166. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2)
  3167. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  3168. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  3169. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3170. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3171. elseif stanceToggle == "Sitting" then
  3172. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2)
  3173. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2)
  3174. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2)
  3175. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
  3176. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2)
  3177. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2)
  3178. end
  3179. elseif animpose == "Walking" then
  3180. if stanceToggle == "Normal" then
  3181. change = 1
  3182. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/-4, math.rad(1) + -math.sin(sine/14)/2, math.rad(30)), 0.1)
  3183. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/4, math.rad(1) + -math.sin(sine/14)/2, math.rad(-30)), 0.1)
  3184. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/7)), math.rad(0), math.rad(0)),0.2)
  3185. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/7)), 0, math.rad(0)), 0.2)
  3186. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.3*math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .1)
  3187. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .1)
  3188. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3189. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3190. end
  3191. elseif animpose == "Running" then
  3192. change = 1
  3193. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10-20*math.cos(sine/4)/2), math.rad(-40+10*math.cos(sine/4)/2), math.rad(50-10*math.cos(sine/4)/2)), 0.2)
  3194. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .5)*CFrame.Angles(math.rad(10+20*math.cos(sine/4)/2), math.rad(40-10*math.cos(sine/4)/2), math.rad(-50+10*math.cos(sine/4)/2)), 0.2)
  3195. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  3196. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  3197. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  3198. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  3199. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3200. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3201. end
  3202. end
  3203. if animpose == "Walking" then
  3204. if footsteps == false then
  3205. x:Play()
  3206. footsteps = true
  3207. end
  3208. x.Pitch = 0.9
  3209. elseif animpose == "Idle" then
  3210. x:Stop()
  3211. footsteps = false
  3212. elseif animpose == "Running" then
  3213. x.Pitch = 1.2
  3214. if footsteps == false then
  3215. x:Play()
  3216. footsteps = true
  3217. end
  3218. end
  3219. end)
  3220.  
  3221.  
  3222. -------Radioactive party boi by goodguyaiden-------
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