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- local otherstuff = "0.4, 0.2, 0.4"
- local head = "1.2, 0.6, 0.8"
- local me = game.Players.LocalPlayer.Character
- local baby = Instance.new("Part")
- local mesh = Instance.new("SpecialMesh")
- mesh.Name = "BabyHead"
- mesh.MeshType = "Head"
- baby.Size = Vector3.new(head)
- baby.BrickColor = BrickColor.new("Pastel brown")
- baby.CFrame = me.Torso.CFrame
- baby.Anchored = false
- mesh.Parent = baby
- local otherstuff = Instance.new("Part")
- otherstuff.BrickColor = BrickColor.new("Lily white")
- otherstuff.CFrame = me.Torso
- otherstuff.Parent = game.Workspace
- local otherstuff2 = Instance.new("Part")
- otherstuff2.BrickColor = BrickColor.new("Lily white")
- otherstuff2.CFrame = me.Torso
- otherstuff.Parent = game.Workspace
- local otherstuff3 = Instance.new("Part")
- otherstuff3.BrickColor = BrickColor.new("Lily white")
- otherstuff3.CFrame = me.Torso
- otherstuff.Parent = game.Workspace
- local otherstuff4 = Instance.new("Part")
- otherstuff4.BrickColor = BrickColor.new("Lily white")
- otherstuff4.CFrame = me.Torso
- otherstuff.Parent = game.Workspace
- baby.Parent = game.Workspace
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