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XERT ff2

Mar 9th, 2025
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  1. -- Football Fusion 2 Educational Script
  2. -- This is a conceptual script for educational purposes only
  3. -- Not intended for actual use in-game
  4.  
  5. local FF2Script = {}
  6. FF2Script.Enabled = false
  7. FF2Script.GUI = {
  8.     Color = Color3.fromRGB(128, 0, 255), -- Purple color
  9.     Transparency = 0.2,
  10.     Visible = true
  11. }
  12.  
  13. -- Configuration settings
  14. local Config = {
  15.     QBAimbot = {
  16.         Enabled = false,
  17.         Prediction = 0.5,
  18.         TeamCheck = true,
  19.         VisibilityCheck = true,
  20.         MaxDistance = 100,
  21.         FieldOfView = 120,
  22.         SmoothAim = true,
  23.         SmoothValue = 0.5
  24.     },
  25.     MagScript = {
  26.         Enabled = false,
  27.         Range = 10,
  28.         Strength = 0.8,
  29.         AutoCatch = true,
  30.         PredictBallTrajectory = true
  31.     },
  32.     DeFollow = {
  33.         Enabled = false,
  34.         Distance = 5,
  35.         AutoDodge = true
  36.     },
  37.     Movement = {
  38.         JumpPower = 50,
  39.         JumpMultiplier = 1.0,
  40.         SpeedMultiplier = 1.0
  41.     },
  42.     AntiDefense = {
  43.         AntiBlock = false,
  44.         AntiJam = false,
  45.         DetectionRange = 10,
  46.         AutoAvoid = true
  47.     },
  48.     AutoFieldGoal = {
  49.         Enabled = false,
  50.         PowerAdjustment = true,
  51.         WindCompensation = true,
  52.         AutoAngle = true
  53.     }
  54. }
  55.  
  56. -- Function to create the GUI
  57. function FF2Script:CreateGUI()
  58.     local ScreenGui = Instance.new("ScreenGui")
  59.     local MainFrame = Instance.new("Frame")
  60.     local Title = Instance.new("TextLabel")
  61.     local TabsFrame = Instance.new("Frame")
  62.    
  63.     -- Set up main frame
  64.     MainFrame.Size = UDim2.new(0, 400, 0, 300)
  65.     MainFrame.Position = UDim2.new(0.5, -200, 0.5, -150)
  66.     MainFrame.BackgroundColor3 = self.GUI.Color
  67.     MainFrame.BackgroundTransparency = self.GUI.Transparency
  68.     MainFrame.BorderSizePixel = 2
  69.     MainFrame.BorderColor3 = Color3.fromRGB(255, 255, 255)
  70.    
  71.     -- Set up title
  72.     Title.Size = UDim2.new(1, 0, 0, 30)
  73.     Title.Text = "Football Fusion 2 Educational Script"
  74.     Title.TextColor3 = Color3.fromRGB(255, 255, 255)
  75.     Title.BackgroundTransparency = 0.7
  76.     Title.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
  77.     Title.Font = Enum.Font.SourceSansBold
  78.     Title.TextSize = 18
  79.    
  80.     -- Create tabs for different features
  81.     self:CreateFeatureTabs(TabsFrame)
  82.    
  83.     -- Return the constructed GUI components
  84.     return {
  85.         ScreenGui = ScreenGui,
  86.         MainFrame = MainFrame,
  87.         Title = Title,
  88.         TabsFrame = TabsFrame
  89.     }
  90. end
  91.  
  92. -- Function to create feature tabs
  93. function FF2Script:CreateFeatureTabs(parentFrame)
  94.     local tabs = {
  95.         {name = "QB Aimbot", config = Config.QBAimbot},
  96.         {name = "Mag Scripts", config = Config.MagScript},
  97.         {name = "DE Follow", config = Config.DeFollow},
  98.         {name = "Movement", config = Config.Movement},
  99.         {name = "Anti Defense", config = Config.AntiDefense},
  100.         {name = "Auto Field Goal", config = Config.AutoFieldGoal}
  101.     }
  102.    
  103.     for i, tab in ipairs(tabs) do
  104.         self:CreateTabWithSettings(parentFrame, tab.name, tab.config, i)
  105.     end
  106. end
  107.  
  108. -- Function to create individual tab with settings
  109. function FF2Script:CreateTabWithSettings(parentFrame, tabName, config, index)
  110.     -- Tab creation code would go here
  111.     -- This would create sliders, toggles, etc. for each setting
  112.     print("Creating tab for: " .. tabName)
  113. end
  114.  
  115. -- QB Aimbot functionality
  116. function FF2Script:RunQBAimbot()
  117.     if not Config.QBAimbot.Enabled then return end
  118.    
  119.     -- In a real implementation, this would:
  120.     -- 1. Find nearby receivers
  121.     -- 2. Calculate trajectory and prediction
  122.     -- 3. Adjust the player's aim towards the target
  123.    
  124.     print("QB Aimbot running with prediction value: " .. Config.QBAimbot.Prediction)
  125. end
  126.  
  127. -- Mag script functionality
  128. function FF2Script:RunMagScript()
  129.     if not Config.MagScript.Enabled then return end
  130.    
  131.     -- In a real implementation, this would:
  132.     -- 1. Detect when the ball is thrown
  133.     -- 2. Calculate if ball is within range
  134.     -- 3. Apply "magnetic" effect to pull ball toward player
  135.    
  136.     print("Mag script running with range: " .. Config.MagScript.Range)
  137. end
  138.  
  139. -- DE Follow avoidance
  140. function FF2Script:RunDeFollow()
  141.     if not Config.DeFollow.Enabled then return end
  142.    
  143.     -- In a real implementation, this would:
  144.     -- 1. Detect defensive players following the user
  145.     -- 2. Perform evasive maneuvers
  146.    
  147.     print("DE Follow avoidance running with distance threshold: " .. Config.DeFollow.Distance)
  148. end
  149.  
  150. -- Jump power modification
  151. function FF2Script:ApplyJumpPower()
  152.     -- In a real implementation, this would modify the player's jump power
  153.     print("Jump power set to: " .. Config.Movement.JumpPower)
  154. end
  155.  
  156. -- Anti-block/jam functionality
  157. function FF2Script:RunAntiDefense()
  158.     if not Config.AntiDefense.AntiBlock and not Config.AntiDefense.AntiJam then return end
  159.    
  160.     -- In a real implementation, this would:
  161.     -- 1. Detect blocking/jamming attempts
  162.     -- 2. Apply countermeasures
  163.    
  164.     print("Anti-defense running with detection range: " .. Config.AntiDefense.DetectionRange)
  165. end
  166.  
  167. -- Auto field goal functionality
  168. function FF2Script:RunAutoFieldGoal()
  169.     if not Config.AutoFieldGoal.Enabled then return end
  170.    
  171.     -- In a real implementation, this would:
  172.     -- 1. Detect when player is in field goal position
  173.     -- 2. Calculate optimal power and angle
  174.     -- 3. Execute kick automatically
  175.    
  176.     print("Auto field goal running with wind compensation: " .. tostring(Config.AutoFieldGoal.WindCompensation))
  177. end
  178.  
  179. -- Main loop function
  180. function FF2Script:MainLoop()
  181.     while self.Enabled do
  182.         self:RunQBAimbot()
  183.         self:RunMagScript()
  184.         self:RunDeFollow()
  185.         self:ApplyJumpPower()
  186.         self:RunAntiDefense()
  187.         self:RunAutoFieldGoal()
  188.        
  189.         -- Wait to prevent excessive CPU usage
  190.         wait(0.1)
  191.     end
  192. end
  193.  
  194. -- Function to toggle the script on/off
  195. function FF2Script:Toggle()
  196.     self.Enabled = not self.Enabled
  197.     if self.Enabled then
  198.         print("Football Fusion 2 Educational Script enabled")
  199.         self:MainLoop()
  200.     else
  201.         print("Football Fusion 2 Educational Script disabled")
  202.     end
  203. end
  204.  
  205. -- Function to update a specific configuration
  206. function FF2Script:UpdateConfig(category, setting, value)
  207.     if Config[category] and Config[category][setting] ~= nil then
  208.         Config[category][setting] = value
  209.         print("Updated " .. category .. "." .. setting .. " to: " .. tostring(value))
  210.     else
  211.         print("Invalid configuration path: " .. category .. "." .. setting)
  212.     end
  213. end
  214.  
  215. -- Initialize the script
  216. function FF2Script:Initialize()
  217.     print("Initializing Football Fusion 2 Educational Script")
  218.     self:CreateGUI()
  219.    
  220.     -- Add keybind for toggling
  221.     -- In a real implementation, this would set up actual keybinds
  222.     print("Press F7 to toggle the script (conceptual instruction)")
  223. end
  224.  
  225. return FF2Script
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