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it unlocks many cool features!
- local weaponSystem = require(game:service'ReplicatedStorage'.WeaponsSystem.Libraries.BaseWeapon)
- local oldGetConfigValue = weaponSystem.getConfigValue;
- function weaponSystem.getConfigValue(self, ...)
- local arguments = {...}
- if arguments[1] == 'ShotCooldown' then
- return 0.001 -- Very fast firing
- end
- return oldGetConfigValue(self, unpack(arguments))
- end
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