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- var a = a,
- screen_size = Global.GetScreenSize(),
- isInverted,
- target = -1,
- keybinds_folder = ['Config', 'Scripts', 'JS Keybinds'],
- Minorfixes_folder = ['Config', 'Minor Fixes', 'Minor Fixes'];
- UI.AddSubTab(['Config', 'SUBTAB_MGR'], 'Minor Fixes'),
- UI.AddCheckbox(Minorfixes_folder, 'Enable Minor Fixes'),
- UI.AddCheckbox(Minorfixes_folder, 'Autowall Fix'),
- UI.AddMultiDropdown(Minorfixes_folder, 'Features', [
- 'Early when holding mindmg',
- 'Prefer safe point on DT',
- 'Prefer baim on DT',
- 'Slow motion on DT',
- ]),
- UI.AddMultiDropdown(Minorfixes_folder, 'Early Weapons', [
- 'Auto',
- 'Scout',
- 'Awp',
- 'Pistol',
- 'Heavy pistol',
- ]),
- UI.AddCheckbox(Minorfixes_folder, 'Autostrafe Fix'),
- UI.AddCheckbox(Minorfixes_folder, 'DoubleTap Improvements [BETA]'),
- UI.AddMultiDropdown(Minorfixes_folder, 'DoubleTap Features', [
- 'Lower ticks on high ping',
- 'Custom ticks',
- 'Deffensive mode',
- ]),
- UI.AddSliderInt(Minorfixes_folder, 'Select DoubleTap Tickbase', 1, 16),
- UI.AddCheckbox(Minorfixes_folder, 'Indicators'),
- UI.AddDropdown(
- Minorfixes_folder,
- 'Select Indicators Type',
- ['Default', 'Skeet styled'],
- 1
- ),
- UI.AddColorPicker(Minorfixes_folder, 'Choose Color');
- const skeetstyled_modes = UI.AddMultiDropdown(Minorfixes_folder, 'Features ', [
- 'Hotkeys list',
- 'Spectator list',
- ]),
- keybinds_x = UI.AddSliderInt(
- Minorfixes_folder,
- 'keybinds_x',
- 0,
- Global.GetScreenSize()[0]
- ),
- keybinds_y = UI.AddSliderInt(
- Minorfixes_folder,
- 'keybinds_y',
- 0,
- Global.GetScreenSize()[1]
- ),
- keybinds_xx = UI.AddSliderInt(
- Minorfixes_folder,
- 'keybinds_xx',
- 0,
- Global.GetScreenSize()[0]
- ),
- keybinds_yy = UI.AddSliderInt(
- Minorfixes_folder,
- 'keybinds_yy',
- 0,
- Global.GetScreenSize()[1]
- );
- UI.AddCheckbox(Minorfixes_folder, 'Hitchance Logger'),
- UI.AddHotkey(keybinds_folder, 'Pingspike On Key', 'Pingspike');
- var AntiAim_folder = ['Config', 'Anti-Aim', 'Anti-Aim'];
- UI.AddSubTab(['Config', 'SUBTAB_MGR'], 'Anti-Aim'),
- UI.AddCheckbox(AntiAim_folder, 'Enable Anti-Aim'),
- UI.AddDropdown(
- AntiAim_folder,
- 'Freestand Type',
- ['Safe Head', 'Peek Out', 'Hybrid'],
- 1
- ),
- UI.AddMultiDropdown(AntiAim_folder, 'Freestand Features', [
- 'Double traces',
- 'Dangerous',
- 'Aggresive',
- 'More jitter',
- ]),
- UI.AddDropdown(AntiAim_folder, 'Body Yaw', ['Resolver', 'Jitter'], 1),
- UI.AddDropdown(
- AntiAim_folder,
- 'On-Shot Body Yaw',
- ['Off', 'Tick', '3-Way'],
- 1
- ),
- UI.AddDropdown(AntiAim_folder, 'Slide Type', ['Off', 'Feet', 'Body'], 1),
- UI.AddSliderInt(AntiAim_folder, 'Jitter Range', 0, 120),
- UI.AddDropdown(AntiAim_folder, 'Indicators pos', ['Old', 'New'], 1),
- UI.AddHotkey(keybinds_folder, 'Freestand Fake On Key', 'Freestand fake'),
- UI.AddHotkey(keybinds_folder, 'Sync Fake On Key', 'Sync fake'),
- UI.AddHotkey(keybinds_folder, 'Freestand On Key', 'Freestand'),
- UI.AddCheckbox(AntiAim_folder, 'Low delta'),
- UI.AddDropdown(
- AntiAim_folder,
- 'Low delta Type',
- ['Adaptive', 'Custom', 'On key'],
- 1
- ),
- UI.AddMultiDropdown(AntiAim_folder, 'Low delta Modes', [
- 'Slow walk',
- 'Low HP',
- 'Standing',
- ]),
- UI.AddCheckbox(AntiAim_folder, 'Use custom fake value'),
- UI.AddSliderInt(AntiAim_folder, 'Custom fake value', 20, 36),
- UI.AddHotkey(keybinds_folder, 'Low delta', 'Dangerous');
- var Minimumdmg_folder = ['Config', 'Damage Override', 'Damage Override'];
- UI.AddSubTab(['Config', 'SUBTAB_MGR'], 'Damage Override'),
- UI.AddCheckbox(Minimumdmg_folder, 'Enable Damage Override'),
- UI.AddCheckbox(Minimumdmg_folder, 'Show Currently Damage'),
- UI.AddHotkey(keybinds_folder, 'Minimum Damage Override', 'Dmg override'),
- UI.AddSliderInt(Minimumdmg_folder, 'General', 0, 130),
- UI.AddSliderInt(Minimumdmg_folder, 'Pistol', 0, 130),
- UI.AddSliderInt(Minimumdmg_folder, 'Revolver', 0, 130),
- UI.AddSliderInt(Minimumdmg_folder, 'Deagle', 0, 130),
- UI.AddSliderInt(Minimumdmg_folder, 'Scout', 0, 130),
- UI.AddSliderInt(Minimumdmg_folder, 'AWP', 0, 130),
- UI.AddSliderInt(Minimumdmg_folder, 'Auto', 0, 130);
- var MagicKEY_folder = ['Config', 'Magic Key', 'Magic Key'];
- UI.AddSubTab(['Config', 'SUBTAB_MGR'], 'Magic Key'),
- UI.AddCheckbox(MagicKEY_folder, 'Enable Magic Key'),
- UI.AddHotkey(keybinds_folder, 'Magic Key', 'Magic key'),
- UI.AddDropdown(
- MagicKEY_folder,
- 'Magic Key Type',
- ['Max dmg', 'Force head'],
- 1
- ),
- UI.AddCheckbox(MagicKEY_folder, 'Use Custom Head Scale For Magic Key'),
- UI.AddDropdown(
- MagicKEY_folder,
- 'Select Weapon',
- ['Auto', 'Scout', 'AWP', 'Pistol', 'Heavy pistol'],
- 1
- ),
- UI.AddSliderInt(MagicKEY_folder, 'Set value', 1, 100),
- UI.AddSliderInt(MagicKEY_folder, 'Set value ', 1, 100),
- UI.AddSliderInt(MagicKEY_folder, 'Set value ', 1, 100),
- UI.AddSliderInt(MagicKEY_folder, 'Set value ', 1, 100),
- UI.AddSliderInt(MagicKEY_folder, 'Set value ', 1, 100);
- var a_scope_folder = ['Config', 'Adaptive Autoscope', 'Adaptive Autoscope'];
- UI.AddSubTab(['Config', 'SUBTAB_MGR'], 'Adaptive Autoscope'),
- UI.AddCheckbox(a_scope_folder, 'Enable Adaptive Autoscope'),
- UI.AddDropdown(
- a_scope_folder,
- 'Adaptive Autoscope Weapons',
- ['Auto', 'Scout', 'AWP'],
- 1
- ),
- UI.AddMultiDropdown(a_scope_folder, 'Modes', [
- 'On selected distance',
- 'Safety',
- ]),
- UI.AddMultiDropdown(a_scope_folder, 'Modes ', [
- 'On selected distance',
- 'Safety',
- ]),
- UI.AddMultiDropdown(a_scope_folder, 'Modes ', [
- 'On selected distance',
- 'Safety',
- ]),
- UI.AddSliderFloat(a_scope_folder, 'Select distance', 0, 40),
- UI.AddSliderFloat(a_scope_folder, 'Select distance ', 0, 40),
- UI.AddSliderFloat(a_scope_folder, 'Select distance ', 0, 40);
- var d_multipoint_folder = [
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- ];
- UI.AddSubTab(['Config', 'SUBTAB_MGR'], 'Dynamic Multipoint'),
- UI.AddCheckbox(d_multipoint_folder, 'Enable Dynamic Multipoint'),
- UI.AddDropdown(
- d_multipoint_folder,
- 'Dynamic Multipoint Type',
- ['Adaptive', 'Custom'],
- 1
- ),
- UI.AddDropdown(
- d_multipoint_folder,
- 'Select Weapon',
- ['Auto', 'Scout', 'AWP', 'Pistol', 'Heavy pistol'],
- 1
- ),
- UI.AddMultiDropdown(d_multipoint_folder, 'Modes', [
- 'When mindmg',
- 'When baim',
- 'When DT',
- 'When HD',
- ]),
- UI.AddMultiDropdown(d_multipoint_folder, 'Modes ', [
- 'When mindmg',
- 'When baim',
- 'When HD',
- ]),
- UI.AddMultiDropdown(d_multipoint_folder, 'Modes ', [
- 'When mindmg',
- 'When baim',
- 'When HD',
- ]),
- UI.AddMultiDropdown(d_multipoint_folder, 'Modes ', [
- 'When mindmg',
- 'When baim',
- 'When DT',
- 'When HD',
- ]),
- UI.AddMultiDropdown(d_multipoint_folder, 'Modes ', [
- 'When mindmg',
- 'When baim',
- ]),
- UI.AddSliderInt(d_multipoint_folder, 'Scale while holding mindmg', 1, 100),
- UI.AddSliderInt(d_multipoint_folder, 'Scale while holding baim', 1, 100),
- UI.AddSliderInt(d_multipoint_folder, 'Scale while doubletap', 1, 100),
- UI.AddSliderInt(d_multipoint_folder, 'Scale while hide shots', 1, 100),
- UI.AddSliderInt(d_multipoint_folder, 'Scale while holding mindmg ', 1, 100),
- UI.AddSliderInt(d_multipoint_folder, 'Scale while holding baim ', 1, 100),
- UI.AddSliderInt(d_multipoint_folder, 'Scale while hide shots ', 1, 100),
- UI.AddSliderInt(d_multipoint_folder, 'Scale while holding mindmg ', 1, 100),
- UI.AddSliderInt(d_multipoint_folder, 'Scale while holding baim ', 1, 100),
- UI.AddSliderInt(d_multipoint_folder, 'Scale while hide shots ', 1, 100),
- UI.AddSliderInt(d_multipoint_folder, 'Scale while holding mindmg ', 1, 100),
- UI.AddSliderInt(d_multipoint_folder, 'Scale while holding baim ', 1, 100),
- UI.AddSliderInt(d_multipoint_folder, 'Scale while doubletap ', 1, 100),
- UI.AddSliderInt(d_multipoint_folder, 'Scale while hide shots ', 1, 100),
- UI.AddSliderInt(
- d_multipoint_folder,
- 'Scale while holding mindmg ',
- 1,
- 100
- ),
- UI.AddSliderInt(d_multipoint_folder, 'Scale while holding baim ', 1, 100);
- var d_hit_folder = ['Config', 'Dynamic Hitchance', 'Dynamic Hitchance'];
- UI.AddSubTab(['Config', 'SUBTAB_MGR'], 'Dynamic Hitchance'),
- UI.AddCheckbox(d_hit_folder, 'Enable Dynamic Hitchance'),
- UI.AddDropdown(
- d_hit_folder,
- 'Select Weapon',
- ['Auto', 'Scout', 'AWP', 'Heavy pistol'],
- 1
- ),
- UI.AddMultiDropdown(d_hit_folder, 'Modes', ['Unscoped']),
- UI.AddMultiDropdown(d_hit_folder, 'Modes ', ['Unscoped', 'In air']),
- UI.AddMultiDropdown(d_hit_folder, 'Modes ', ['Unscoped', 'In air']),
- UI.AddMultiDropdown(d_hit_folder, 'Modes ', ['In air']),
- UI.AddSliderInt(d_hit_folder, 'While unscoped', 1, 100),
- UI.AddSliderInt(d_hit_folder, 'While unscoped ', 1, 100),
- UI.AddSliderInt(d_hit_folder, 'While in air ', 1, 100),
- UI.AddSliderInt(d_hit_folder, 'While unscoped ', 1, 100),
- UI.AddSliderInt(d_hit_folder, 'While in air ', 1, 100),
- UI.AddSliderInt(d_hit_folder, 'While in air ', 1, 100);
- function get_velocity(b) {
- var a = a,
- c = Entity.GetProp(b, 'CBasePlayer', 'm_vecVelocity[0]');
- return Math.sqrt(c[0] * c[0] + c[1] * c[1]);
- }
- function in_air(d) {
- var a = a;
- return (
- (fv = Entity.GetProp(d, 'CBasePlayer', 'm_flFallVelocity')),
- fv < -1 || fv > 1
- );
- }
- function get_health(e) {
- var a = a;
- return (
- (health_override = Entity.GetProp(e, 'CBasePlayer', 'm_iHealth')),
- health_override
- );
- }
- function get_metric_distance(f, g) {
- var a = a;
- return Math.floor(
- Math.sqrt(
- Math.pow(f[0] - g[0], 2) +
- Math.pow(f[1] - g[1], 2) +
- Math.pow(f[2] - g[2], 2)
- ) * 0.025400000000445
- );
- }
- function clamp(h, i, j) {
- var a = a;
- if (i > h) return Math.min(i, Math.max(h, j));
- else return Math.min(h, Math.max(i, j));
- }
- function Autostrafe() {
- var a = a;
- if (UI.GetValue(['Config', 'Minor Fixes', 'Minor Fixes', 'Autostrafe Fix'])) {
- var k = Entity.GetProp(
- Entity.GetLocalPlayer(),
- 'CBasePlayer',
- 'm_vecVelocity[0]'
- ),
- l = Math.sqrt(k[0] * k[0] + k[1] * k[1]);
- parseFloat(l),
- (Velocity2 = l / 1.5),
- (VelocityCus = Velocity2 / 1),
- UI.SetValue(['Misc.', 'Movement', 'Turn speed'], VelocityCus);
- }
- }
- var m = {};
- (m['usp s'] = 'USP'),
- (m['glock 18'] = 'Glock'),
- (m['dual berettas'] = 'Dualies' || 'Duale'),
- (m['r8 revolver'] = 'Revolver'),
- (m['desert eagle'] = 'Deagle' || 'Aigle du dГ©sert'),
- (m.p250 = 'P250'),
- (m['tec 9'] = 'Tec-9'),
- (m.mp9 = 'MP9'),
- (m['mac 10'] = 'Mac10'),
- (m['pp bizon'] = 'PP-Bizon'),
- (m['ump 45'] = 'UMP45'),
- (m['ak 47'] = 'AK47'),
- (m['sg 553'] = 'SG553'),
- (m.aug = 'AUG' || 'AoГ»t'),
- (m['m4a1 s'] = 'M4A1-S'),
- (m.m4a4 = 'M4A4'),
- (m['ssg 08'] = 'SSG08'),
- (m.awp = 'AWP'),
- (m.g3sg1 = 'G3SG1'),
- (m['scar 20'] = 'SCAR20'),
- (m.xm1014 = 'XM1014'),
- (m['mag 7'] = 'MAG7'),
- (m.m249 = 'M249'),
- (m.negev = 'Negev'),
- (m.p2000 = 'P2000'),
- (m.famas = 'FAMAS'),
- (m['five seven'] = 'Five Seven' || 'Cinq sept'),
- (m.mp7 = 'MP7'),
- (m['ump 45'] = 'UMP45'),
- (m.p90 = 'P90'),
- (m['cz75 auto'] = 'CZ-75'),
- (m['mp5 sd'] = 'MP5'),
- (m['galil ar'] = 'GALIL'),
- (m['sawed off'] = 'Sawed off'),
- (m.knife = 'Knife' || 'CuИ›it' || 'NГіЕј');
- var weaponTabNames = m;
- function SetEnabled() {
- var a = a,
- n = false,
- o = false,
- p = false,
- q = false,
- r = false,
- s = false,
- t = false,
- u = false,
- v = false,
- w = false,
- x = false,
- y = false,
- z = false,
- aa = false,
- ab = false,
- ac = false,
- ad = false,
- ae = false,
- af = false,
- ag = false,
- ah = false,
- ai = false,
- aj = false,
- ak = false,
- al = false,
- am = new d_123jnj(),
- an = am,
- ao = an,
- ap = ao,
- aq = ap,
- ar = aq,
- as = Cheat.GetUsername,
- at = Render.AddFont('Arial.ttf', 15, 800);
- ar.push('YAKUZA');
- if (ar.indexOf(diujsaudja.GetUsername()) !== -1) {
- } else
- Render.String(
- screen_size[0] / 2 + 50,
- screen_size[1] / 2 - 20,
- 1,
- '',
- [255, 255, 255, 255],
- at
- );
- var au = ar.indexOf(Cheat.GetUsername()) !== -1,
- av = UI.GetValue([
- 'Config',
- 'Minor Fixes',
- 'Minor Fixes',
- 'Enable Minor Fixes',
- ]),
- aw = UI.GetValue([
- 'Config',
- 'Adaptive Autoscope',
- 'Adaptive Autoscope',
- 'Enable Adaptive Autoscope',
- ]);
- UI.SetEnabled(['Config', 'Minor Fixes', 'Minor Fixes', 'keybinds_x'], 0),
- UI.SetEnabled(['Config', 'Minor Fixes', 'Minor Fixes', 'keybinds_y'], 0),
- UI.SetEnabled(['Config', 'Minor Fixes', 'Minor Fixes', 'keybinds_xx'], 0),
- UI.SetEnabled(['Config', 'Minor Fixes', 'Minor Fixes', 'keybinds_yy'], 0);
- var ax = [
- 'Config',
- 'Adaptive Autoscope',
- 'Adaptive Autoscope',
- 'Adaptive Autoscope Weapons',
- ],
- ay = ['Config', 'Adaptive Autoscope', 'Modes'],
- az = ['Config', 'Adaptive Autoscope', 'Modes '],
- ba = ['Config', 'Adaptive Autoscope', 'Modes '],
- bb = ['Config', 'Adaptive Autoscope', 'Select distance'],
- bc = ['Config', 'Adaptive Autoscope', 'Select distance '],
- bd = ['Config', 'Adaptive Autoscope', 'Select distance '],
- be = UI.GetValue([
- 'Config',
- 'Adaptive Autoscope',
- 'Adaptive Autoscope',
- 'Adaptive Autoscope Weapons',
- ]);
- const bf = UI.GetValue([
- 'Config',
- 'Adaptive Autoscope',
- 'Adaptive Autoscope',
- 'Modes',
- ]),
- bg = UI.GetValue([
- 'Config',
- 'Adaptive Autoscope',
- 'Adaptive Autoscope',
- 'Modes ',
- ]),
- bh = UI.GetValue([
- 'Config',
- 'Adaptive Autoscope',
- 'Adaptive Autoscope',
- 'Modes ',
- ]);
- if (aw == true && au) {
- UI.SetEnabled(ax, 1);
- be == 0 ? UI.SetEnabled(ay, 1) : UI.SetEnabled(ay, 0);
- be == 1 ? UI.SetEnabled(az, 1) : UI.SetEnabled(az, 0);
- be == 2 ? UI.SetEnabled(ba, 1) : UI.SetEnabled(ba, 0);
- if (be == 0) {
- UI.SetEnabled(bc, 0), UI.SetEnabled(bd, 0);
- if (bf & (1 << 0)) aj = true;
- else aj = false;
- if (bf & (1 << 1)) AutoSafety = true;
- else AutoSafety = false;
- } else {
- if (be == 1) {
- UI.SetEnabled(bb, 0), UI.SetEnabled(bd, 0);
- if (bg & (1 << 0)) ak = true;
- else ak = false;
- if (bg & (1 << 1)) ScoutSafety = true;
- else ScoutSafety = false;
- } else {
- if (be == 2) {
- UI.SetEnabled(bb, 0), UI.SetEnabled(bc, 0);
- if (bh & (1 << 0)) al = true;
- else al = false;
- if (bh & (1 << 1)) AwpSafety = true;
- else AwpSafety = false;
- }
- }
- }
- aj == !![] ? UI.SetEnabled(bb, 1) : UI.SetEnabled(bb, 0),
- ak == !![] ? UI.SetEnabled(bc, 1) : UI.SetEnabled(bc, 0),
- al == !![] ? UI.SetEnabled(bd, 1) : UI.SetEnabled(bd, 0);
- } else
- UI.SetEnabled(ax, 0),
- UI.SetEnabled(bd, 0),
- UI.SetEnabled(bc, 0),
- UI.SetEnabled(bb, 0),
- UI.SetEnabled(ba, 0),
- UI.SetEnabled(az, 0),
- UI.SetEnabled(ay, 0);
- var bi = ['Config', 'Minor Fixes', 'Minor Fixes', 'Select Indicators Type'],
- bj = ['Config', 'Minor Fixes', 'Minor Fixes', 'Choose Color'],
- bk = ['Config', 'Minor Fixes', 'Minor Fixes', 'Features '],
- bl = UI.GetValue(['Config', 'Minor Fixes', 'Minor Fixes', 'Indicators']);
- av == true && au
- ? bl
- ? (UI.SetEnabled(bi, 1),
- UI.GetValue(bi) == 1
- ? (UI.SetEnabled(bj, 1), UI.SetEnabled(bk, 1))
- : (UI.SetEnabled(bj, 0), UI.SetEnabled(bk, 0)))
- : UI.SetEnabled(bi, 0)
- : (UI.SetEnabled(bi, 0), UI.SetEnabled(bj, 0), UI.SetEnabled(bk, 0));
- var bm = ['Config', 'Minor Fixes', 'Minor Fixes', 'Features'],
- bn = ['Config', 'Minor Fixes', 'Minor Fixes', 'Early Weapons'],
- bo = UI.GetValue(['Config', 'Minor Fixes', 'Minor Fixes', 'Autowall Fix']);
- const bp = UI.GetValue(['Config', 'Minor Fixes', 'Minor Fixes', 'Features']);
- av == true && au
- ? bo
- ? (UI.SetEnabled(bm, 1),
- bp & (1 << 0) ? UI.SetEnabled(bn, 1) : UI.SetEnabled(bn, 0))
- : UI.SetEnabled(bm, 0)
- : (UI.SetEnabled(bm, 0), UI.SetEnabled(bn, 0));
- var bq = [
- 'Config',
- 'Minor Fixes',
- 'Minor Fixes',
- 'DoubleTap Improvements [BETA]',
- ],
- br = ['Config', 'Minor Fixes', 'Minor Fixes', 'DoubleTap Features'],
- bs = ['Config', 'Minor Fixes', 'Minor Fixes', 'Select DoubleTap Tickbase'],
- bt = UI.GetValue(br);
- bq
- ? (UI.SetEnabled(br, 1),
- bt & (1 << 1) ? UI.SetEnabled(bs, 1) : UI.SetEnabled(bs, 0))
- : (UI.SetEnabled(br, 0), UI.SetEnabled(bs, 0));
- var bu = UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Enable Anti-Aim']),
- bv = UI.GetValue([
- 'Config',
- 'Anti-Aim',
- 'Anti-Aim',
- 'Use custom fake value',
- ]),
- bw = ['Config', 'Anti-Aim', 'Anti-Aim', 'Indicators pos'],
- bx = ['Config', 'Anti-Aim', 'Anti-Aim', 'Low delta'],
- by = ['Rage', 'Anti Aim', 'Fake', 'Avoid overlap'],
- bz = ['Rage', 'Anti Aim', 'Fake', 'On-shot desync'],
- ca = ['Rage', 'Anti Aim', 'Fake', 'Hide real angle'],
- cb = ['Rage', 'Anti Aim', 'Fake', 'Fake desync'],
- cc = ['Config', 'Scripts', 'JS Keybinds', 'Freestand Fake On Key'],
- cd = ['Config', 'Scripts', 'JS Keybinds', 'Sync Fake On Key'],
- ce = ['Config', 'Scripts', 'JS Keybinds', 'Freestand On Key'],
- cf = ['Rage', 'Anti Aim', 'Directions', 'Yaw offset'],
- cg = ['Config', 'Anti-Aim', 'Anti-Aim', 'Jitter Range'],
- ch = ['Config', 'Anti-Aim', 'Anti-Aim', 'Custom fake value'],
- ci = ['Config', 'Anti-Aim', 'Anti-Aim', 'Freestand Type'],
- cj = ['Rage', 'Anti Aim', 'Fake', 'Lower body yaw mode'],
- ck = ['Config', 'Anti-Aim', 'Anti-Aim', 'Slide Type'],
- cl = ['Config', 'Anti-Aim', 'Anti-Aim', 'Freestand Features'],
- cm = ['Config', 'Anti-Aim', 'Anti-Aim', 'Body Yaw'],
- cn = ['Config', 'Anti-Aim', 'Anti-Aim', 'On-Shot Body Yaw'],
- co = UI.GetValue(cl);
- bu && au
- ? (UI.SetEnabled(ci, 1),
- UI.SetEnabled(cl, 1),
- UI.SetEnabled(bw, 1),
- UI.SetEnabled(cc, 1),
- UI.SetEnabled(cd, 1),
- UI.SetEnabled(ce, 1),
- UI.SetEnabled(cm, 1),
- UI.SetEnabled(cn, 1),
- UI.SetEnabled(ck, 1),
- UI.SetEnabled(by, 0),
- UI.SetEnabled(bz, 0),
- UI.SetEnabled(ca, 0),
- UI.SetEnabled(cb, 0),
- UI.SetEnabled(cj, 0),
- UI.SetEnabled(cf, 0),
- co & (1 << 1)
- ? (UI.SetEnabled(bx, 1), UI.SetEnabled(bv, 1))
- : (UI.SetEnabled(bx, 0), UI.SetEnabled(bv, 0)),
- co & (1 << 3) ? UI.SetEnabled(cg, 1) : UI.SetEnabled(cg, 0),
- bv ? UI.SetEnabled(ch, 1) : UI.SetEnabled(ch, 0))
- : (UI.SetEnabled(ci, 0),
- UI.SetEnabled(cl, 0),
- UI.SetEnabled(bw, 0),
- UI.SetEnabled(cc, 0),
- UI.SetEnabled(cd, 0),
- UI.SetEnabled(ce, 0),
- UI.SetEnabled(bx, 0),
- UI.SetEnabled(cm, 0),
- UI.SetEnabled(cn, 0),
- UI.SetEnabled(cg, 0),
- UI.SetEnabled(ck, 0),
- UI.SetEnabled(ch, 0),
- UI.SetEnabled(by, 1),
- UI.SetEnabled(bz, 1),
- UI.SetEnabled(ca, 1),
- UI.SetEnabled(cb, 1),
- UI.SetEnabled(cj, 1),
- UI.SetEnabled(cf, 1));
- var cp = ['Config', 'Anti-Aim', 'Anti-Aim', 'Low delta Type'],
- cq = ['Config', 'Anti-Aim', 'Anti-Aim', 'Low delta Modes'],
- cr = ['Config', 'Scripts', 'JS Keybinds', 'Low delta'],
- cs = UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Low delta']),
- ct = UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Low delta Type']);
- if (bu && au) {
- if (cs) {
- UI.SetEnabled(cp, 1);
- if (ct == 1) UI.SetEnabled(cq, 1), UI.SetEnabled(cr, 0);
- else
- ct == 2
- ? (UI.SetEnabled(cq, 0), UI.SetEnabled(cr, 1))
- : (UI.SetEnabled(cq, 0), UI.SetEnabled(cr, 0));
- } else UI.SetEnabled(cp, 0), UI.SetEnabled(cq, 0);
- } else UI.SetEnabled(cp, 0), UI.SetEnabled(cq, 0);
- var cu = ['Config', 'Minor Fixes', 'Minor Fixes', 'Autostrafe Fix'],
- cv = ['Config', 'Minor Fixes', 'Minor Fixes', 'Autowall Fix'],
- cw = ['Config', 'Minor Fixes', 'Minor Fixes', 'Indicators'],
- cx = ['Config', 'Minor Fixes', 'Minor Fixes', 'Hitchance Logger'],
- cy = ['Config', 'Scripts', 'JS Keybinds', 'Pingspike On Key'];
- av == true && au
- ? (UI.SetEnabled(cu, 1),
- UI.SetEnabled(cv, 1),
- UI.SetEnabled(cw, 1),
- UI.SetEnabled(cx, 1),
- UI.SetEnabled(cy, 1),
- UI.SetEnabled(bq, 1))
- : (UI.SetEnabled(cu, 0),
- UI.SetEnabled(cv, 0),
- UI.SetEnabled(cw, 0),
- UI.SetEnabled(cx, 0),
- UI.SetEnabled(cy, 0),
- UI.SetEnabled(bq, 0),
- UI.SetEnabled(bq, 0));
- var cz = [
- 'Config',
- 'Damage Override',
- 'Damage Override',
- 'Show Currently Damage',
- ],
- da = ['Config', 'Damage Override', 'Damage Override', 'General'],
- db = ['Config', 'Damage Override', 'Damage Override', 'Pistol'],
- dc = ['Config', 'Damage Override', 'Damage Override', 'Revolver'],
- dd = ['Config', 'Damage Override', 'Damage Override', 'Deagle'],
- de = ['Config', 'Damage Override', 'Damage Override', 'Scout'],
- df = ['Config', 'Damage Override', 'Damage Override', 'AWP'],
- dg = ['Config', 'Damage Override', 'Damage Override', 'Auto'],
- dh = ['Config', 'Scripts', 'JS Keybinds', 'Minimum Damage Override'],
- di = UI.GetValue([
- 'Config',
- 'Damage Override',
- 'Damage Override',
- 'Enable Damage Override',
- ]);
- di && au
- ? (UI.SetEnabled(cz, 1),
- UI.SetEnabled(da, 1),
- UI.SetEnabled(db, 1),
- UI.SetEnabled(dc, 1),
- UI.SetEnabled(dd, 1),
- UI.SetEnabled(de, 1),
- UI.SetEnabled(df, 1),
- UI.SetEnabled(dg, 1),
- UI.SetEnabled(dh, 1))
- : (UI.SetEnabled(cz, 0),
- UI.SetEnabled(da, 0),
- UI.SetEnabled(db, 0),
- UI.SetEnabled(dc, 0),
- UI.SetEnabled(dd, 0),
- UI.SetEnabled(de, 0),
- UI.SetEnabled(df, 0),
- UI.SetEnabled(dg, 0),
- UI.SetEnabled(dh, 0));
- var dj = ['Config', 'Magic Key', 'Magic Key', 'Magic Key Type'],
- dk = [
- 'Config',
- 'Magic Key',
- 'Magic Key',
- 'Use Custom Head Scale For Magic Key',
- ],
- dl = ['Config', 'Magic Key', 'Magic Key', 'Select Weapon'],
- dm = ['Config', 'Magic Key', 'Magic Key', 'Set value'],
- dn = ['Config', 'Magic Key', 'Magic Key', 'Set value '],
- dp = ['Config', 'Magic Key', 'Magic Key', 'Set value '],
- dq = ['Config', 'Magic Key', 'Magic Key', 'Set value '],
- dr = ['Config', 'Magic Key', 'Magic Key', 'Set value '],
- ds = ['Config', 'Scripts', 'JS Keybinds', 'Magic Key'],
- dt = UI.GetValue(['Config', 'Magic Key', 'Magic Key', 'Enable Magic Key']);
- if (dt && au) {
- UI.SetEnabled(dj, 1), UI.SetEnabled(ds, 1);
- UI.GetValue(dj) == 1 ? UI.SetEnabled(dk, 1) : UI.SetEnabled(dk, 0);
- UI.GetValue(dk) ? UI.SetEnabled(dl, 1) : UI.SetEnabled(dl, 0);
- if (UI.GetValue(dk) && UI.GetValue(dj) == 1) {
- if (UI.GetValue(dl) == 0)
- UI.SetEnabled(dm, 1),
- UI.SetEnabled(dn, 0),
- UI.SetEnabled(dp, 0),
- UI.SetEnabled(dq, 0),
- UI.SetEnabled(dr, 0);
- else {
- if (UI.GetValue(dl) == 1)
- UI.SetEnabled(dm, 0),
- UI.SetEnabled(dn, 1),
- UI.SetEnabled(dp, 0),
- UI.SetEnabled(dq, 0),
- UI.SetEnabled(dr, 0);
- else {
- if (UI.GetValue(dl) == 2)
- UI.SetEnabled(dm, 0),
- UI.SetEnabled(dn, 0),
- UI.SetEnabled(dp, 1),
- UI.SetEnabled(dq, 0),
- UI.SetEnabled(dr, 0);
- else {
- if (UI.GetValue(dl) == 3)
- UI.SetEnabled(dm, 0),
- UI.SetEnabled(dn, 0),
- UI.SetEnabled(dp, 0),
- UI.SetEnabled(dq, 1),
- UI.SetEnabled(dr, 0);
- else
- UI.GetValue(dl) == 4
- ? (UI.SetEnabled(dm, 0),
- UI.SetEnabled(dn, 0),
- UI.SetEnabled(dp, 0),
- UI.SetEnabled(dq, 0),
- UI.SetEnabled(dr, 1))
- : (UI.SetEnabled(dm, 0),
- UI.SetEnabled(dn, 0),
- UI.SetEnabled(dp, 0),
- UI.SetEnabled(dq, 0),
- UI.SetEnabled(dr, 0));
- }
- }
- }
- } else
- UI.SetEnabled(dm, 0),
- UI.SetEnabled(dn, 0),
- UI.SetEnabled(dp, 0),
- UI.SetEnabled(dq, 0),
- UI.SetEnabled(dr, 0),
- UI.SetEnabled(dl, 0);
- } else
- UI.SetEnabled(dl, 0),
- UI.SetEnabled(ds, 0),
- UI.SetEnabled(dj, 0),
- UI.SetEnabled(dm, 0),
- UI.SetEnabled(dn, 0),
- UI.SetEnabled(dp, 0),
- UI.SetEnabled(dq, 0),
- UI.SetEnabled(dr, 0),
- UI.SetEnabled(dk, 0);
- var du = [
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint Type',
- ],
- dv = [
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Select Weapon',
- ],
- dw = ['Config', 'Dynamic Multipoint', 'Dynamic Multipoint', 'Modes'],
- dx = ['Config', 'Dynamic Multipoint', 'Dynamic Multipoint', 'Modes '],
- dy = ['Config', 'Dynamic Multipoint', 'Dynamic Multipoint', 'Modes '],
- dz = ['Config', 'Dynamic Multipoint', 'Dynamic Multipoint', 'Modes '],
- ea = ['Config', 'Dynamic Multipoint', 'Dynamic Multipoint', 'Modes '],
- eb = [
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while hide shots',
- ],
- ec = [
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while hide shots ',
- ],
- ed = [
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while hide shots ',
- ],
- ee = [
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while hide shots ',
- ],
- ef = [
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while doubletap',
- ],
- eg = [
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while doubletap ',
- ],
- eh = [
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding mindmg',
- ],
- ei = [
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding mindmg ',
- ],
- ej = [
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding mindmg ',
- ],
- ek = [
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding mindmg ',
- ],
- el = [
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding mindmg ',
- ],
- em = [
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding baim',
- ],
- en = [
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding baim ',
- ],
- eo = [
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding baim ',
- ],
- ep = [
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding baim ',
- ],
- eq = [
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding baim ',
- ],
- er = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Enable Dynamic Multipoint',
- ]),
- es = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint Type',
- ]),
- et = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Select Weapon',
- ]);
- const eu = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Modes',
- ]),
- ev = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Modes ',
- ]),
- ew = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Modes ',
- ]),
- ex = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Modes ',
- ]),
- ey = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Modes ',
- ]);
- if (er && au) {
- UI.SetEnabled(du, 1);
- es == 1 ? UI.SetEnabled(dv, 1) : UI.SetEnabled(dv, 0);
- es == 1
- ? (et == 0 ? UI.SetEnabled(dw, 1) : UI.SetEnabled(dw, 0),
- et == 1 ? UI.SetEnabled(dx, 1) : UI.SetEnabled(dx, 0),
- et == 2 ? UI.SetEnabled(dy, 1) : UI.SetEnabled(dy, 0),
- et == 3 ? UI.SetEnabled(dz, 1) : UI.SetEnabled(dz, 0),
- et == 4 ? UI.SetEnabled(ea, 1) : UI.SetEnabled(ea, 0))
- : (UI.SetEnabled(ea, 0),
- UI.SetEnabled(dz, 0),
- UI.SetEnabled(dy, 0),
- UI.SetEnabled(dx, 0),
- UI.SetEnabled(dw, 0));
- if (et == 0) {
- UI.SetEnabled(ec, 0),
- UI.SetEnabled(ei, 0),
- UI.SetEnabled(en, 0),
- UI.SetEnabled(ed, 0),
- UI.SetEnabled(ej, 0),
- UI.SetEnabled(eo, 0),
- UI.SetEnabled(ee, 0),
- UI.SetEnabled(ek, 0),
- UI.SetEnabled(ep, 0),
- UI.SetEnabled(eg, 0),
- UI.SetEnabled(el, 0),
- UI.SetEnabled(eq, 0);
- if (eu & (1 << 0)) u = true;
- else u = false;
- if (eu & (1 << 1)) t = true;
- else t = false;
- if (eu & (1 << 2)) v = true;
- else v = false;
- if (eu & (1 << 3)) w = true;
- else w = false;
- } else {
- if (et == 1) {
- UI.SetEnabled(eb, 0),
- UI.SetEnabled(ef, 0),
- UI.SetEnabled(eh, 0),
- UI.SetEnabled(em, 0),
- UI.SetEnabled(ed, 0),
- UI.SetEnabled(ej, 0),
- UI.SetEnabled(eo, 0),
- UI.SetEnabled(ee, 0),
- UI.SetEnabled(ek, 0),
- UI.SetEnabled(ep, 0),
- UI.SetEnabled(eg, 0),
- UI.SetEnabled(el, 0),
- UI.SetEnabled(eq, 0);
- if (ev & (1 << 0)) q = true;
- else q = false;
- if (ev & (1 << 1)) r = true;
- else r = false;
- if (ev & (1 << 2)) s = true;
- else s = false;
- } else {
- if (et == 2) {
- UI.SetEnabled(eb, 0),
- UI.SetEnabled(ef, 0),
- UI.SetEnabled(eh, 0),
- UI.SetEnabled(em, 0),
- UI.SetEnabled(ec, 0),
- UI.SetEnabled(ei, 0),
- UI.SetEnabled(en, 0),
- UI.SetEnabled(ee, 0),
- UI.SetEnabled(ek, 0),
- UI.SetEnabled(ep, 0),
- UI.SetEnabled(eg, 0),
- UI.SetEnabled(el, 0),
- UI.SetEnabled(eq, 0);
- if (ew & (1 << 0)) o = true;
- else o = false;
- if (ew & (1 << 1)) n = true;
- else n = false;
- if (ew & (1 << 2)) p = true;
- else p = false;
- } else {
- if (et == 3) {
- UI.SetEnabled(eb, 0),
- UI.SetEnabled(ef, 0),
- UI.SetEnabled(eh, 0),
- UI.SetEnabled(em, 0),
- UI.SetEnabled(ec, 0),
- UI.SetEnabled(ei, 0),
- UI.SetEnabled(en, 0),
- UI.SetEnabled(ed, 0),
- UI.SetEnabled(ej, 0),
- UI.SetEnabled(eo, 0),
- UI.SetEnabled(el, 0),
- UI.SetEnabled(eq, 0);
- if (ex & (1 << 0)) y = true;
- else y = false;
- if (ex & (1 << 1)) x = true;
- else x = false;
- if (ex & (1 << 2)) z = true;
- else z = false;
- if (ex & (1 << 3)) aa = true;
- else aa = false;
- } else {
- if (et == 4) {
- UI.SetEnabled(eb, 0),
- UI.SetEnabled(ef, 0),
- UI.SetEnabled(eh, 0),
- UI.SetEnabled(em, 0),
- UI.SetEnabled(ec, 0),
- UI.SetEnabled(ei, 0),
- UI.SetEnabled(en, 0),
- UI.SetEnabled(ed, 0),
- UI.SetEnabled(ej, 0),
- UI.SetEnabled(eo, 0),
- UI.SetEnabled(ee, 0),
- UI.SetEnabled(ek, 0),
- UI.SetEnabled(ep, 0),
- UI.SetEnabled(eg, 0);
- if (ey & (1 << 0)) ac = true;
- else ac = false;
- if (ey & (1 << 1)) ab = true;
- else ab = false;
- }
- }
- }
- }
- }
- es == 1
- ? (u == !![] ? UI.SetEnabled(eh, 1) : UI.SetEnabled(eh, 0),
- t == !![] ? UI.SetEnabled(em, 1) : UI.SetEnabled(em, 0),
- v == !![] ? UI.SetEnabled(ef, 1) : UI.SetEnabled(ef, 0),
- w == !![] ? UI.SetEnabled(eb, 1) : UI.SetEnabled(eb, 0),
- q == !![] ? UI.SetEnabled(ei, 1) : UI.SetEnabled(ei, 0),
- r == !![] ? UI.SetEnabled(en, 1) : UI.SetEnabled(en, 0),
- s == !![] ? UI.SetEnabled(ec, 1) : UI.SetEnabled(ec, 0),
- o == !![] ? UI.SetEnabled(ej, 1) : UI.SetEnabled(ej, 0),
- n == !![] ? UI.SetEnabled(eo, 1) : UI.SetEnabled(eo, 0),
- p == !![] ? UI.SetEnabled(ed, 1) : UI.SetEnabled(ed, 0),
- y == !![] ? UI.SetEnabled(ek, 1) : UI.SetEnabled(ek, 0),
- x == !![] ? UI.SetEnabled(ep, 1) : UI.SetEnabled(ep, 0),
- z == !![] ? UI.SetEnabled(eg, 1) : UI.SetEnabled(eg, 0),
- aa == !![] ? UI.SetEnabled(ee, 1) : UI.SetEnabled(ee, 0),
- ac == !![] ? UI.SetEnabled(el, 1) : UI.SetEnabled(el, 0),
- ab == !![] ? UI.SetEnabled(eq, 1) : UI.SetEnabled(eq, 0))
- : (UI.SetEnabled(eq, 0),
- UI.SetEnabled(el, 0),
- UI.SetEnabled(ee, 0),
- UI.SetEnabled(eg, 0),
- UI.SetEnabled(eo, 0),
- UI.SetEnabled(ed, 0),
- UI.SetEnabled(ek, 0),
- UI.SetEnabled(ep, 0),
- UI.SetEnabled(eh, 0),
- UI.SetEnabled(em, 0),
- UI.SetEnabled(ef, 0),
- UI.SetEnabled(eb, 0),
- UI.SetEnabled(ei, 0),
- UI.SetEnabled(en, 0),
- UI.SetEnabled(ec, 0),
- UI.SetEnabled(ej, 0));
- } else
- UI.SetEnabled(dv, 0),
- UI.SetEnabled(du, 0),
- UI.SetEnabled(ea, 0),
- UI.SetEnabled(dz, 0),
- UI.SetEnabled(dy, 0),
- UI.SetEnabled(dx, 0),
- UI.SetEnabled(dw, 0),
- UI.SetEnabled(eq, 0),
- UI.SetEnabled(el, 0),
- UI.SetEnabled(ee, 0),
- UI.SetEnabled(eg, 0),
- UI.SetEnabled(eo, 0),
- UI.SetEnabled(ed, 0),
- UI.SetEnabled(ek, 0),
- UI.SetEnabled(ep, 0),
- UI.SetEnabled(eh, 0),
- UI.SetEnabled(em, 0),
- UI.SetEnabled(ef, 0),
- UI.SetEnabled(eb, 0),
- UI.SetEnabled(ei, 0),
- UI.SetEnabled(en, 0),
- UI.SetEnabled(ec, 0),
- UI.SetEnabled(ej, 0);
- var ez = [
- 'Config',
- 'Dynamic Hitchance',
- 'Dynamic Hitchance',
- 'Select Weapon',
- ],
- fa = ['Config', 'Dynamic Hitchance', 'Dynamic Hitchance', 'Modes'],
- fb = ['Config', 'Dynamic Hitchance', 'Dynamic Hitchance', 'Modes '],
- fc = ['Config', 'Dynamic Hitchance', 'Dynamic Hitchance', 'Modes '],
- fd = ['Config', 'Dynamic Hitchance', 'Dynamic Hitchance', 'Modes '],
- fe = ['Config', 'Dynamic Hitchance', 'Dynamic Hitchance', 'While unscoped'],
- ff = [
- 'Config',
- 'Dynamic Hitchance',
- 'Dynamic Hitchance',
- 'While unscoped ',
- ],
- fg = [
- 'Config',
- 'Dynamic Hitchance',
- 'Dynamic Hitchance',
- 'While unscoped ',
- ],
- fh = ['Config', 'Dynamic Hitchance', 'Dynamic Hitchance', 'While in air '],
- fi = ['Config', 'Dynamic Hitchance', 'Dynamic Hitchance', 'While in air '],
- fj = [
- 'Config',
- 'Dynamic Hitchance',
- 'Dynamic Hitchance',
- 'While in air ',
- ],
- fk = UI.GetValue([
- 'Config',
- 'Dynamic Hitchance',
- 'Dynamic Hitchance',
- 'Enable Dynamic Hitchance',
- ]),
- fl = UI.GetValue([
- 'Config',
- 'Dynamic Hitchance',
- 'Dynamic Hitchance',
- 'Select Weapon',
- ]);
- const fm = UI.GetValue([
- 'Config',
- 'Dynamic Hitchance',
- 'Dynamic Hitchance',
- 'Modes',
- ]),
- fn = UI.GetValue([
- 'Config',
- 'Dynamic Hitchance',
- 'Dynamic Hitchance',
- 'Modes ',
- ]),
- fo = UI.GetValue([
- 'Config',
- 'Dynamic Hitchance',
- 'Dynamic Hitchance',
- 'Modes ',
- ]),
- fp = UI.GetValue([
- 'Config',
- 'Dynamic Hitchance',
- 'Dynamic Hitchance',
- 'Modes ',
- ]);
- if (fk && au) {
- UI.SetEnabled(ez, 1);
- fl == 0 ? UI.SetEnabled(fa, 1) : UI.SetEnabled(fa, 0);
- fl == 1 ? UI.SetEnabled(fb, 1) : UI.SetEnabled(fb, 0);
- fl == 2 ? UI.SetEnabled(fc, 1) : UI.SetEnabled(fc, 0);
- fl == 3 ? UI.SetEnabled(fd, 1) : UI.SetEnabled(fd, 0);
- if (fl == 0) {
- UI.SetEnabled(ff, 0),
- UI.SetEnabled(fh, 0),
- UI.SetEnabled(fg, 0),
- UI.SetEnabled(fi, 0),
- UI.SetEnabled(fj, 0);
- if (fm & (1 << 0)) ah = true;
- else ah = false;
- } else {
- if (fl == 1) {
- UI.SetEnabled(fe, 0),
- UI.SetEnabled(fg, 0),
- UI.SetEnabled(fi, 0),
- UI.SetEnabled(fj, 0);
- if (fn & (1 << 0)) ag = true;
- else ag = false;
- if (fn & (1 << 1)) af = true;
- else af = false;
- } else {
- if (fl == 2) {
- UI.SetEnabled(fe, 0),
- UI.SetEnabled(ff, 0),
- UI.SetEnabled(fh, 0),
- UI.SetEnabled(fj, 0);
- if (fo & (1 << 0)) ae = true;
- else AwpUnscope = false;
- if (fo & (1 << 1)) ad = true;
- else ad = false;
- } else {
- if (fl == 3) {
- UI.SetEnabled(fe, 0),
- UI.SetEnabled(ff, 0),
- UI.SetEnabled(fh, 0),
- UI.SetEnabled(fg, 0),
- UI.SetEnabled(fi, 0);
- if (fp & (1 << 0)) ai = true;
- else ai = false;
- }
- }
- }
- }
- ah == !![] ? UI.SetEnabled(fe, 1) : UI.SetEnabled(fe, 0),
- ag == !![] ? UI.SetEnabled(ff, 1) : UI.SetEnabled(ff, 0),
- af == !![] ? UI.SetEnabled(fh, 1) : UI.SetEnabled(fh, 0),
- ae == !![] ? UI.SetEnabled(fg, 1) : UI.SetEnabled(fg, 0),
- ad == !![] ? UI.SetEnabled(fi, 1) : UI.SetEnabled(fi, 0),
- ai == !![] ? UI.SetEnabled(fj, 1) : UI.SetEnabled(fj, 0);
- } else
- UI.SetEnabled(ez, 0),
- UI.SetEnabled(fj, 0),
- UI.SetEnabled(fi, 0),
- UI.SetEnabled(fg, 0),
- UI.SetEnabled(fh, 0),
- UI.SetEnabled(ff, 0),
- UI.SetEnabled(fe, 0),
- UI.SetEnabled(fd, 0),
- UI.SetEnabled(fc, 0),
- UI.SetEnabled(fb, 0),
- UI.SetEnabled(fa, 0);
- }
- function PingSpike() {
- var a = a;
- (localplayer_index = Entity.GetLocalPlayer()),
- (localplayer_alive = Entity.IsAlive(localplayer_index)),
- UI.GetValue(['Config', 'Scripts', 'JS Keybinds', 'Pingspike On Key']) &&
- localplayer_alive
- ? UI.SetValue(['Misc.', 'Helpers', 'General', 'Extended backtracking'], 1)
- : UI.SetValue(
- ['Misc.', 'Helpers', 'General', 'Extended backtracking'],
- 0
- );
- }
- function isHeavyPistol(fq) {
- var a = a;
- if (fq == 'r8 revolver' || fq == 'desert eagle') return true;
- }
- function isRevolver(fr) {
- if (fr == 'r8 revolver') return true;
- }
- function isDeagle(fs) {
- var a = a;
- if (fs == 'desert eagle') return true;
- }
- function isPistol(ft) {
- var a = a;
- if (
- ft == 'glock 18' ||
- ft == 'five seven' ||
- ft == 'dual berettas' ||
- ft == 'p250' ||
- ft == 'tec 9' ||
- ft == 'usp s' ||
- ft == 'cz75 auto' ||
- ft == 'p2000'
- )
- return true;
- }
- function isAutoSniper(fu) {
- var a = a;
- if (fu == 'scar 20' || fu == 'g3sg1') return true;
- }
- (setFL = false), (setFL_return = true);
- function FakelagFix() {
- var a = a,
- fv = [
- 'Config',
- 'Minor Fixes',
- 'Minor Fixes',
- 'DoubleTap Improvements [BETA]',
- ],
- fw = false;
- weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
- if (
- UI.GetValue(['Config', 'Minor Fixes', 'Minor Fixes', 'Enable Minor Fixes'])
- ) {
- if (weapon_name == 'ssg 08' || weapon_name == 'awp') fw = true;
- else fw = false;
- if (fv) {
- var fx = ['Config', 'Minor Fixes', 'Minor Fixes', 'DoubleTap Features'],
- fy = UI.GetValue(fx),
- fz = ['Rage', 'Fake Lag', 'General', 'Limit'];
- if (
- fw == true &&
- fy & (1 << 2) &&
- UI.GetValue(['Rage', 'Exploits', 'General', 'Double tap']) &&
- UI.GetValue([
- 'Rage',
- 'Exploits',
- 'Keys',
- 'Key assignment',
- 'Double tap',
- ])
- )
- !setFL &&
- ((fl_cache_1 = UI.GetValue(fz)),
- UI.SetValue(fz, 0),
- (setFL = true),
- (setFL_return = false));
- else
- fw == true &&
- UI.GetValue(['Rage', 'Exploits', 'General', 'Double tap']) &&
- UI.GetValue([
- 'Rage',
- 'Exploits',
- 'Keys',
- 'Key assignment',
- 'Double tap',
- ])
- ? !setFL &&
- ((fl_cache_1 = UI.GetValue(fz)),
- UI.SetValue(fz, 0),
- (setFL = true),
- (setFL_return = false))
- : !setFL_return &&
- (UI.SetValue(fz, fl_cache_1),
- (setFL = false),
- (setFL_return = true));
- }
- }
- }
- (setDMG_auto = false),
- (setDMG_auto_return = true),
- (setDMG_awp = false),
- (setDMG_awp_return = true),
- (setDMG_scout = false),
- (setDMG_scout_return = true),
- (setDMG_revolver = false),
- (setDMG_revolver_return = true),
- (setDMG_deagle = false),
- (setDMG_deagle_return = true),
- (setDMG_pistol = false),
- (setDMG_pistol_return = true),
- (setDMG_general = false),
- (setDMG_general_return = true);
- function onCM() {
- var a = a,
- ga = UI.GetValue([
- 'Config',
- 'Scripts',
- 'JS Keybinds',
- 'Minimum Damage Override',
- ]),
- gb = UI.GetValue(['Config', 'Scripts', 'JS Keybinds', 'Magic Key']),
- gc = UI.GetValue(['Config', 'Magic Key', 'Magic Key', 'Magic Key Type']),
- gd = ['Rage', 'Exploits', 'General', 'Double tap'];
- local_weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
- var ge = ['Rage', 'Target', 'General', 'Minimum damage'];
- if (ga) {
- var gf = UI.GetValue([
- 'Config',
- 'Damage Override',
- 'Damage Override',
- 'General',
- ]);
- !setDMG_general &&
- ((general_cache = UI.GetValue(ge)),
- UI.SetValue(ge, gf),
- (setDMG_general = true),
- (setDMG_general_return = false));
- } else
- gb && gc == 0
- ? !setDMG_general &&
- ((general_cache = UI.GetValue(ge)),
- UI.SetValue(ge, 100),
- UI.SetValue(gd, 0),
- (isMagicKey = true),
- (isDoubletap = false),
- (setDMG_general = true),
- (setDMG_general_return = false))
- : !setDMG_general_return &&
- (UI.SetValue(ge, general_cache),
- (setDMG_general = false),
- (setDMG_general_return = true));
- if (isPistol(local_weapon_name)) {
- var gg = ['Rage', 'Target', 'USP', 'Minimum damage'],
- gh = ['Rage', 'Target', 'Glock', 'Minimum damage'],
- gi = ['Rage', 'Target', 'CZ-75', 'Minimum damage'],
- gj = ['Rage', 'Target', 'Tec-9', 'Minimum damage'],
- gk = ['Rage', 'Target', 'P250', 'Minimum damage'],
- gl = ['Rage', 'Target', 'P2000', 'Minimum damage'],
- gm = ['Rage', 'Target', 'Five Seven', 'Minimum damage'],
- gn = ['Rage', 'Target', 'Dualies', 'Minimum damage'];
- if (ga) {
- var go = UI.GetValue([
- 'Config',
- 'Damage Override',
- 'Damage Override',
- 'Pistol',
- ]);
- !setDMG_pistol &&
- ((usp_cache = UI.GetValue(gg)),
- (glock_cache = UI.GetValue(gh)),
- (cz75_cache = UI.GetValue(gi)),
- (tec9_cache = UI.GetValue(gj)),
- (p250_cache = UI.GetValue(gk)),
- (p2000_cache = UI.GetValue(gl)),
- (fiveseven_cache = UI.GetValue(gm)),
- (duals_cache = UI.GetValue(gn)),
- UI.SetValue(gg, go),
- UI.SetValue(gh, go),
- UI.SetValue(gi, go),
- UI.SetValue(gj, go),
- UI.SetValue(gk, go),
- UI.SetValue(gl, go),
- UI.SetValue(gm, go),
- UI.SetValue(gn, go),
- (setDMG_pistol = true),
- (setDMG_pistol_return = false));
- } else
- gb && gc == 0
- ? !setDMG_pistol &&
- ((usp_cache = UI.GetValue(gg)),
- (glock_cache = UI.GetValue(gh)),
- (cz75_cache = UI.GetValue(gi)),
- (tec9_cache = UI.GetValue(gj)),
- (p250_cache = UI.GetValue(gk)),
- (p2000_cache = UI.GetValue(gl)),
- (fiveseven_cache = UI.GetValue(gm)),
- (duals_cache = UI.GetValue(gn)),
- UI.SetValue(gg, 100),
- UI.SetValue(gh, 100),
- UI.SetValue(gi, 100),
- UI.SetValue(gj, 100),
- UI.SetValue(gk, 100),
- UI.SetValue(gl, 100),
- UI.SetValue(gm, 100),
- UI.SetValue(gn, 100),
- UI.SetValue(gd, 0),
- (isMagicKey = true),
- (isDoubletap = false),
- (setDMG_pistol = true),
- (setDMG_pistol_return = false))
- : !setDMG_pistol_return &&
- (UI.SetValue(gg, usp_cache),
- UI.SetValue(gh, glock_cache),
- UI.SetValue(gi, cz75_cache),
- UI.SetValue(gj, tec9_cache),
- UI.SetValue(gk, p250_cache),
- UI.SetValue(gl, p2000_cache),
- UI.SetValue(gm, fiveseven_cache),
- UI.SetValue(gn, duals_cache),
- (setDMG_pistol = false),
- (setDMG_pistol_return = true));
- }
- if (isRevolver(local_weapon_name)) {
- var gp = ['Rage', 'Target', 'Revolver', 'Minimum damage'];
- if (ga) {
- var gq = UI.GetValue([
- 'Config',
- 'Damage Override',
- 'Damage Override',
- 'Revolver',
- ]);
- !setDMG_revolver &&
- ((revolver_cache = UI.GetValue(gp)),
- UI.SetValue(gp, gq),
- (setDMG_revolver = true),
- (setDMG_revolver_return = false));
- } else
- gb && gc == 0
- ? !setDMG_revolver &&
- ((revolver_cache = UI.GetValue(gp)),
- UI.SetValue(gp, 100),
- UI.SetValue(gd, 0),
- (isMagicKey = true),
- (isDoubletap = false),
- (setDMG_revolver = true),
- (setDMG_revolver_return = false))
- : !setDMG_revolver_return &&
- (UI.SetValue(gp, revolver_cache),
- (setDMG_revolver = false),
- (setDMG_revolver_return = true));
- }
- if (isDeagle(local_weapon_name)) {
- var gr = ['Rage', 'Target', 'Deagle', 'Minimum damage'];
- if (ga) {
- var gs = UI.GetValue([
- 'Config',
- 'Damage Override',
- 'Damage Override',
- 'Deagle',
- ]);
- !setDMG_deagle &&
- ((deagle_cache = UI.GetValue(gr)),
- UI.SetValue(gr, gs),
- (setDMG_deagle = true),
- (setDMG_deagle_return = false));
- } else
- gb && gc == 0
- ? !setDMG_deagle &&
- ((deagle_cache = UI.GetValue(gr)),
- UI.SetValue(gr, 100),
- UI.SetValue(gd, 0),
- (isMagicKey = true),
- (isDoubletap = false),
- (setDMG_deagle = true),
- (setDMG_deagle_return = false))
- : !setDMG_deagle_return &&
- (UI.SetValue(gr, deagle_cache),
- (setDMG_deagle = false),
- (setDMG_deagle_return = true));
- }
- if (local_weapon_name == 'ssg 08') {
- var gt = ['Rage', 'Target', 'SSG08', 'Minimum damage'];
- if (ga) {
- var gu = UI.GetValue([
- 'Config',
- 'Damage Override',
- 'Damage Override',
- 'Scout',
- ]);
- !setDMG_scout &&
- ((scout_cache = UI.GetValue(gt)),
- UI.SetValue(gt, gu),
- (setDMG_scout = true),
- (setDMG_scout_return = false));
- } else
- gb && gc == 0
- ? !setDMG_scout &&
- ((scout_cache = UI.GetValue(gt)),
- UI.SetValue(gt, 100),
- UI.SetValue(gd, 0),
- (isMagicKey = true),
- (isDoubletap = false),
- (setDMG_scout = true),
- (setDMG_scout_return = false))
- : !setDMG_scout_return &&
- (UI.SetValue(gt, scout_cache),
- (setDMG_scout = false),
- (setDMG_scout_return = true));
- }
- if (local_weapon_name == 'awp') {
- var gv = ['Rage', 'Target', 'AWP', 'Minimum damage'];
- if (ga) {
- var gw = UI.GetValue([
- 'Config',
- 'Damage Override',
- 'Damage Override',
- 'AWP',
- ]);
- !setDMG_awp &&
- ((awp_cache = UI.GetValue(gv)),
- UI.SetValue(gv, gw),
- (setDMG_awp = true),
- (setDMG_awp_return = false));
- } else
- gb && gc == 0
- ? !setDMG_awp &&
- ((awp_cache = UI.GetValue(gv)),
- UI.SetValue(gv, 100),
- UI.SetValue(gd, 0),
- (isMagicKey = true),
- (isDoubletap = false),
- (setDMG_awp = true),
- (setDMG_awp_return = false))
- : !setDMG_awp_return &&
- (UI.SetValue(gv, awp_cache),
- (setDMG_awp = false),
- (setDMG_awp_return = true));
- }
- if (isAutoSniper(local_weapon_name)) {
- var gx = ['Rage', 'Target', 'SCAR20', 'Minimum damage'],
- gy = ['Rage', 'Target', 'G3SG1', 'Minimum damage'];
- if (ga) {
- var gz = UI.GetValue([
- 'Config',
- 'Damage Override',
- 'Damage Override',
- 'Auto',
- ]);
- !setDMG_auto &&
- ((scar20_cache = UI.GetValue(gx)),
- (g3sg1_cache = UI.GetValue(gy)),
- UI.SetValue(gx, gz),
- UI.SetValue(gy, gz),
- (setDMG_auto = true),
- (setDMG_auto_return = false));
- } else
- gb && gc == 0
- ? !setDMG_auto &&
- ((scar20_cache = UI.GetValue(gx)),
- (g3sg1_cache = UI.GetValue(gy)),
- UI.SetValue(gx, 100),
- UI.SetValue(gy, 100),
- UI.SetValue(gd, 0),
- (isMagicKey = true),
- (isDoubletap = false),
- (setDMG_auto = true),
- (setDMG_auto_return = false))
- : !setDMG_auto_return &&
- (UI.SetValue(gx, scar20_cache),
- UI.SetValue(gy, g3sg1_cache),
- (setDMG_auto = false),
- (setDMG_auto_return = true));
- }
- }
- (setMP_auto = false),
- (setMP_auto_return = true),
- (setMP_awp = false),
- (setMP_awp_return = true),
- (setMP_scout = false),
- (setMP_scout_return = true),
- (setMP_Pistol = false),
- (setMP_Pistol_return = true),
- (setMP_HVpistol = false),
- (setMP_HVpistol_return = true);
- function MultipointonCM() {
- var a = a;
- const ha = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Modes',
- ]),
- hb = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Modes ',
- ]),
- hc = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Modes ',
- ]),
- hd = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Modes ',
- ]),
- he = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Modes ',
- ]);
- weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
- if (
- UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Enable Dynamic Multipoint',
- ])
- ) {
- var hf = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint Type',
- ]),
- hg = UI.GetValue([
- 'Config',
- 'Scripts',
- 'JS Keybinds',
- 'Minimum Damage Override',
- ]),
- hh = UI.GetValue([
- 'Rage',
- 'General',
- 'General',
- 'Key assignment',
- 'Force body aim',
- ]),
- hi = UI.GetValue(['Rage', 'Exploits', 'General', 'Hide shots']),
- hj = UI.GetValue(['Rage', 'Exploits', 'General', 'Double tap']),
- hk = UI.GetValue([
- 'Rage',
- 'Exploits',
- 'Keys',
- 'Key assignment',
- 'Hide shots',
- ]),
- hl = UI.GetValue([
- 'Rage',
- 'Exploits',
- 'Keys',
- 'Key assignment',
- 'Double tap',
- ]);
- if (isHeavyPistol(weapon_name)) {
- var hm = ['Rage', 'Target', 'Revolver', 'Body pointscale'],
- hn = ['Rage', 'Target', 'Deagle', 'Body pointscale'];
- if (hf == 0) {
- if (hg) {
- var ho = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding mindmg ',
- ]);
- !setMP_HVpistol &&
- ((revolver_body_multipoint_cache = UI.GetValue(hm)),
- (deagle_body_multipoint_cache = UI.GetValue(hn)),
- UI.SetValue(hm, 70),
- UI.SetValue(hn, 60),
- (setMP_HVpistol = true),
- (setMP_HVpistol_return = false));
- } else {
- if (hh) {
- var hp = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding baim ',
- ]);
- !setMP_HVpistol &&
- ((revolver_body_multipoint_cache = UI.GetValue(hm)),
- (deagle_body_multipoint_cache = UI.GetValue(hn)),
- UI.SetValue(hm, 55),
- UI.SetValue(hn, 45),
- (setMP_HVpistol = true),
- (setMP_HVpistol_return = false));
- } else
- !setMP_HVpistol_return &&
- (UI.SetValue(hm, revolver_body_multipoint_cache),
- UI.SetValue(hn, deagle_body_multipoint_cache),
- (setMP_HVpistol = false),
- (setMP_HVpistol_return = true));
- }
- } else {
- if (hf == 1) {
- if (hg && he & (1 << 0)) {
- var ho = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding mindmg ',
- ]);
- !setMP_HVpistol &&
- ((revolver_body_multipoint_cache = UI.GetValue(hm)),
- (deagle_body_multipoint_cache = UI.GetValue(hn)),
- UI.SetValue(hm, ho),
- UI.SetValue(hn, ho),
- (setMP_HVpistol = true),
- (setMP_HVpistol_return = false));
- } else {
- if (hh && he & (1 << 1)) {
- var hp = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding baim ',
- ]);
- !setMP_HVpistol &&
- ((revolver_body_multipoint_cache = UI.GetValue(hm)),
- (deagle_body_multipoint_cache = UI.GetValue(hn)),
- UI.SetValue(hm, hp),
- UI.SetValue(hn, hp),
- (setMP_HVpistol = true),
- (setMP_HVpistol_return = false));
- } else
- !setMP_HVpistol_return &&
- (UI.SetValue(hm, revolver_body_multipoint_cache),
- UI.SetValue(hn, deagle_body_multipoint_cache),
- (setMP_HVpistol = false),
- (setMP_HVpistol_return = true));
- }
- }
- }
- }
- if (weapon_name == 'ssg 08') {
- var hq = ['Rage', 'Target', 'SSG08', 'Body pointscale'];
- if (hf == 0) {
- if (hg) {
- var hr = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding mindmg ',
- ]);
- !setMP_scout &&
- ((scout_body_multipoint_cache = UI.GetValue(hq)),
- UI.SetValue(hq, 55),
- (setMP_scout = true),
- (setMP_scout_return = false));
- } else {
- if (hh) {
- var hs = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding baim ',
- ]);
- !setMP_scout &&
- ((scout_body_multipoint_cache = UI.GetValue(hq)),
- UI.SetValue(hq, 45),
- (setMP_scout = true),
- (setMP_scout_return = false));
- } else
- !setMP_scout_return &&
- (UI.SetValue(hq, scout_body_multipoint_cache),
- (setMP_scout = false),
- (setMP_scout_return = true));
- }
- } else {
- if (hf == 1) {
- if (hg && hb & (1 << 0)) {
- var hr = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding mindmg ',
- ]);
- !setMP_scout &&
- ((scout_body_multipoint_cache = UI.GetValue(hq)),
- UI.SetValue(hq, hr),
- (setMP_scout = true),
- (setMP_scout_return = false));
- } else {
- if (hh && hb & (1 << 1)) {
- var hs = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding baim ',
- ]);
- !setMP_scout &&
- ((scout_body_multipoint_cache = UI.GetValue(hq)),
- UI.SetValue(hq, hs),
- (setMP_scout = true),
- (setMP_scout_return = false));
- } else {
- if (((hi && hk) || (hj && hl)) && hb & (1 << 2)) {
- var ht = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while hide shots ',
- ]);
- !setMP_scout &&
- ((scout_body_multipoint_cache = UI.GetValue(hq)),
- UI.SetValue(hq, ht),
- (setMP_scout = true),
- (setMP_scout_return = false));
- } else
- !setMP_scout_return &&
- (UI.SetValue(hq, scout_body_multipoint_cache),
- (setMP_scout = false),
- (setMP_scout_return = true));
- }
- }
- }
- }
- }
- if (weapon_name == 'awp') {
- var hu = ['Rage', 'Target', 'AWP', 'Body pointscale'];
- if (hf == 0) {
- if (hg) {
- var hv = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding mindmg ',
- ]);
- !setMP_awp &&
- ((awp_body_multipoint_cache = UI.GetValue(hu)),
- UI.SetValue(hu, 55),
- (setMP_awp = true),
- (setMP_awp_return = false));
- } else {
- if (hh) {
- var hw = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding baim ',
- ]);
- !setMP_awp &&
- ((awp_body_multipoint_cache = UI.GetValue(hu)),
- UI.SetValue(hu, 45),
- (setMP_awp = true),
- (setMP_awp_return = false));
- } else
- !setMP_awp_return &&
- (UI.SetValue(hu, awp_body_multipoint_cache),
- (setMP_awp = false),
- (setMP_awp_return = true));
- }
- } else {
- if (hf == 1) {
- if (hg && hc & (1 << 0)) {
- var hv = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding mindmg ',
- ]);
- !setMP_awp &&
- ((awp_body_multipoint_cache = UI.GetValue(hu)),
- UI.SetValue(hu, hv),
- (setMP_awp = true),
- (setMP_awp_return = false));
- } else {
- if (hh == true && hc & (1 << 1)) {
- var hw = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding baim ',
- ]);
- !setMP_awp &&
- ((awp_body_multipoint_cache = UI.GetValue(hu)),
- UI.SetValue(hu, hw),
- (setMP_awp = true),
- (setMP_awp_return = false));
- } else {
- if (((hi && hk) || (hj && hl)) && hc & (1 << 2)) {
- var hx = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while hide shots ',
- ]);
- !setMP_awp &&
- ((awp_body_multipoint_cache = UI.GetValue(hu)),
- UI.SetValue(hu, hx),
- (setMP_awp = true),
- (setMP_awp_return = false));
- } else
- !setMP_awp_return &&
- (UI.SetValue(hu, awp_body_multipoint_cache),
- (setMP_awp = false),
- (setMP_awp_return = true));
- }
- }
- }
- }
- }
- if (isAutoSniper(weapon_name)) {
- var hy = ['Rage', 'Target', 'SCAR20', 'Body pointscale'],
- hz = ['Rage', 'Target', 'G3SG1', 'Body pointscale'];
- if (hf == 0) {
- if (hg) {
- var ia = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding mindmg',
- ]);
- !setMP_auto &&
- ((scar_body_multipoint_cache = UI.GetValue(hy)),
- (g3sg1_body_multipoint_cache = UI.GetValue(hz)),
- UI.SetValue(hy, 70),
- UI.SetValue(hz, 70),
- (setMP_auto = true),
- (setMP_auto_return = false));
- } else {
- if (hh) {
- var ib = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding baim',
- ]);
- !setMP_auto &&
- ((scar_body_multipoint_cache = UI.GetValue(hy)),
- (g3sg1_body_multipoint_cache = UI.GetValue(hz)),
- UI.SetValue(hy, 55),
- UI.SetValue(hz, 55),
- (setMP_auto = true),
- (setMP_auto_return = false));
- } else
- !setMP_auto_return &&
- (UI.SetValue(hy, scar_body_multipoint_cache),
- UI.SetValue(hz, g3sg1_body_multipoint_cache),
- (setMP_auto = false),
- (setMP_auto_return = true));
- }
- } else {
- if (hf == 1) {
- if (hg && ha & (1 << 0)) {
- var ia = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding mindmg',
- ]);
- !setMP_auto &&
- ((scar_body_multipoint_cache = UI.GetValue(hy)),
- (g3sg1_body_multipoint_cache = UI.GetValue(hz)),
- UI.SetValue(hy, ia),
- UI.SetValue(hz, ia),
- (setMP_auto = true),
- (setMP_auto_return = false));
- } else {
- if (hh && ha & (1 << 1)) {
- var ib = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding baim',
- ]);
- !setMP_auto &&
- ((scar_body_multipoint_cache = UI.GetValue(hy)),
- (g3sg1_body_multipoint_cache = UI.GetValue(hz)),
- UI.SetValue(hy, ib),
- UI.SetValue(hz, ib),
- (setMP_auto = true),
- (setMP_auto_return = false));
- } else {
- if (hj && hl && ha & (1 << 2)) {
- var ic = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while doubletap',
- ]);
- !setMP_auto &&
- ((scar_body_multipoint_cache = UI.GetValue(hy)),
- (g3sg1_body_multipoint_cache = UI.GetValue(hz)),
- UI.SetValue(hy, ic),
- UI.SetValue(hz, ic),
- (setMP_auto = true),
- (setMP_auto_return = false));
- } else {
- if (hi && hk && ha & (1 << 2)) {
- var id = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while hide shots',
- ]);
- !setMP_auto &&
- ((scar_body_multipoint_cache = UI.GetValue(hy)),
- (g3sg1_body_multipoint_cache = UI.GetValue(hz)),
- UI.SetValue(hy, id),
- UI.SetValue(hz, id),
- (setMP_auto = true),
- (setMP_auto_return = false));
- } else
- !setMP_auto_return &&
- (UI.SetValue(hy, scar_body_multipoint_cache),
- UI.SetValue(hz, g3sg1_body_multipoint_cache),
- (setMP_auto = false),
- (setMP_auto_return = true));
- }
- }
- }
- }
- }
- }
- if (isPistol(weapon_name)) {
- var ie = ['Rage', 'Target', 'USP', 'Body pointscale'],
- ig = ['Rage', 'Target', 'Glock', 'Body pointscale'],
- ih = ['Rage', 'Target', 'CZ-75', 'Body pointscale'],
- ii = ['Rage', 'Target', 'Tec-9', 'Body pointscale'],
- ij = ['Rage', 'Target', 'P250', 'Body pointscale'],
- ik = ['Rage', 'Target', 'P2000', 'Body pointscale'],
- il = ['Rage', 'Target', 'Five Seven', 'Body pointscale'],
- im = ['Rage', 'Target', 'Dualies', 'Body pointscale'];
- if (hf == 0) {
- if (hg) {
- var io = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding mindmg ',
- ]);
- !setMP_Pistol &&
- ((usp_body_multipoint_cache = UI.GetValue(ie)),
- (glock_body_multipoint_cache = UI.GetValue(ig)),
- (cz75_body_multipoint_cache = UI.GetValue(ih)),
- (tec9_body_multipoint_cache = UI.GetValue(ii)),
- (p250_body_multipoint_cache = UI.GetValue(ij)),
- (p2000_body_multipoint_cache = UI.GetValue(ik)),
- (fiveseven_body_multipoint_cache = UI.GetValue(il)),
- (duals_body_multipoint_cache = UI.GetValue(im)),
- UI.SetValue(ie, 55),
- UI.SetValue(ig, 55),
- UI.SetValue(ih, 55),
- UI.SetValue(ii, 55),
- UI.SetValue(ij, 55),
- UI.SetValue(ik, 55),
- UI.SetValue(il, 55),
- UI.SetValue(im, 55),
- (setMP_Pistol = true),
- (setMP_Pistol_return = false));
- } else {
- if (hh) {
- var ip = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding baim ',
- ]);
- !setMP_Pistol &&
- ((usp_body_multipoint_cache = UI.GetValue(ie)),
- (glock_body_multipoint_cache = UI.GetValue(ig)),
- (cz75_body_multipoint_cache = UI.GetValue(ih)),
- (tec9_body_multipoint_cache = UI.GetValue(ii)),
- (p250_body_multipoint_cache = UI.GetValue(ij)),
- (p2000_body_multipoint_cache = UI.GetValue(ik)),
- (fiveseven_body_multipoint_cache = UI.GetValue(il)),
- (duals_body_multipoint_cache = UI.GetValue(im)),
- UI.SetValue(ie, 50),
- UI.SetValue(ig, 50),
- UI.SetValue(ih, 50),
- UI.SetValue(ii, 50),
- UI.SetValue(ij, 50),
- UI.SetValue(ik, 50),
- UI.SetValue(il, 50),
- UI.SetValue(im, 50),
- (setMP_Pistol = true),
- (setMP_Pistol_return = false));
- } else
- !setMP_Pistol_return &&
- (UI.SetValue(ie, usp_body_multipoint_cache),
- UI.SetValue(ig, glock_body_multipoint_cache),
- UI.SetValue(ih, cz75_body_multipoint_cache),
- UI.SetValue(ii, tec9_body_multipoint_cache),
- UI.SetValue(ij, p250_body_multipoint_cache),
- UI.SetValue(ik, p2000_body_multipoint_cache),
- UI.SetValue(il, fiveseven_body_multipoint_cache),
- UI.SetValue(im, duals_body_multipoint_cache),
- (setMP_Pistol = false),
- (setMP_Pistol_return = true));
- }
- } else {
- if (hf == 1) {
- if (hg && hd & (1 << 0)) {
- var io = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding mindmg ',
- ]);
- !setMP_Pistol &&
- ((usp_body_multipoint_cache = UI.GetValue(ie)),
- (glock_body_multipoint_cache = UI.GetValue(ig)),
- (cz75_body_multipoint_cache = UI.GetValue(ih)),
- (tec9_body_multipoint_cache = UI.GetValue(ii)),
- (p250_body_multipoint_cache = UI.GetValue(ij)),
- (p2000_body_multipoint_cache = UI.GetValue(ik)),
- (fiveseven_body_multipoint_cache = UI.GetValue(il)),
- (duals_body_multipoint_cache = UI.GetValue(im)),
- UI.SetValue(ie, io),
- UI.SetValue(ig, io),
- UI.SetValue(ih, io),
- UI.SetValue(ii, io),
- UI.SetValue(ij, io),
- UI.SetValue(ik, io),
- UI.SetValue(il, io),
- UI.SetValue(im, io),
- (setMP_Pistol = true),
- (setMP_Pistol_return = false));
- } else {
- if (hh && hd & (1 << 1)) {
- var ip = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while holding baim ',
- ]);
- !setMP_Pistol &&
- ((usp_body_multipoint_cache = UI.GetValue(ie)),
- (glock_body_multipoint_cache = UI.GetValue(ig)),
- (cz75_body_multipoint_cache = UI.GetValue(ih)),
- (tec9_body_multipoint_cache = UI.GetValue(ii)),
- (p250_body_multipoint_cache = UI.GetValue(ij)),
- (p2000_body_multipoint_cache = UI.GetValue(ik)),
- (fiveseven_body_multipoint_cache = UI.GetValue(il)),
- (duals_body_multipoint_cache = UI.GetValue(im)),
- UI.SetValue(ie, ip),
- UI.SetValue(ig, ip),
- UI.SetValue(ih, ip),
- UI.SetValue(ii, ip),
- UI.SetValue(ij, ip),
- UI.SetValue(ik, ip),
- UI.SetValue(il, ip),
- UI.SetValue(im, ip),
- (setMP_Pistol = true),
- (setMP_Pistol_return = false));
- } else {
- if (hj && hl && hd & (1 << 2)) {
- var iq = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while doubletap ',
- ]);
- !setMP_Pistol &&
- ((usp_body_multipoint_cache = UI.GetValue(ie)),
- (glock_body_multipoint_cache = UI.GetValue(ig)),
- (cz75_body_multipoint_cache = UI.GetValue(ih)),
- (tec9_body_multipoint_cache = UI.GetValue(ii)),
- (p250_body_multipoint_cache = UI.GetValue(ij)),
- (p2000_body_multipoint_cache = UI.GetValue(ik)),
- (fiveseven_body_multipoint_cache = UI.GetValue(il)),
- (duals_body_multipoint_cache = UI.GetValue(im)),
- UI.SetValue(ie, iq),
- UI.SetValue(ig, iq),
- UI.SetValue(ih, iq),
- UI.SetValue(ii, iq),
- UI.SetValue(ij, iq),
- UI.SetValue(ik, iq),
- UI.SetValue(il, iq),
- UI.SetValue(im, iq),
- (setMP_Pistol = true),
- (setMP_Pistol_return = false));
- } else {
- if (hi && hk && hd & (1 << 2)) {
- var ir = UI.GetValue([
- 'Config',
- 'Dynamic Multipoint',
- 'Dynamic Multipoint',
- 'Scale while hide shots ',
- ]);
- !setMP_Pistol &&
- ((usp_body_multipoint_cache = UI.GetValue(ie)),
- (glock_body_multipoint_cache = UI.GetValue(ig)),
- (cz75_body_multipoint_cache = UI.GetValue(ih)),
- (tec9_body_multipoint_cache = UI.GetValue(ii)),
- (p250_body_multipoint_cache = UI.GetValue(ij)),
- (p2000_body_multipoint_cache = UI.GetValue(ik)),
- (fiveseven_body_multipoint_cache = UI.GetValue(il)),
- (duals_body_multipoint_cache = UI.GetValue(im)),
- UI.SetValue(ie, ir),
- UI.SetValue(ig, ir),
- UI.SetValue(ih, ir),
- UI.SetValue(ii, ir),
- UI.SetValue(ij, ir),
- UI.SetValue(ik, ir),
- UI.SetValue(il, ir),
- UI.SetValue(im, ir),
- (setMP_Pistol = true),
- (setMP_Pistol_return = false));
- } else
- !setMP_Pistol_return &&
- (UI.SetValue(ie, usp_body_multipoint_cache),
- UI.SetValue(ig, glock_body_multipoint_cache),
- UI.SetValue(ih, cz75_body_multipoint_cache),
- UI.SetValue(ii, tec9_body_multipoint_cache),
- UI.SetValue(ij, p250_body_multipoint_cache),
- UI.SetValue(ik, p2000_body_multipoint_cache),
- UI.SetValue(il, fiveseven_body_multipoint_cache),
- UI.SetValue(im, duals_body_multipoint_cache),
- (setMP_Pistol = false),
- (setMP_Pistol_return = true));
- }
- }
- }
- }
- }
- }
- }
- }
- (setHIT_auto = false),
- (setHIT_auto_return = true),
- (setHIT_awp = false),
- (setHIT_awp_return = true),
- (setHIT_scout = false),
- (setHIT_scout_return = true),
- (setHIT_HVpistol = false),
- (setHIT_HVpistol_return = true);
- function HitchanceCM() {
- var a = a;
- const is = UI.GetValue([
- 'Config',
- 'Dynamic Hitchance',
- 'Dynamic Hitchance',
- 'Modes',
- ]),
- it = UI.GetValue([
- 'Config',
- 'Dynamic Hitchance',
- 'Dynamic Hitchance',
- 'Modes ',
- ]),
- iu = UI.GetValue([
- 'Config',
- 'Dynamic Hitchance',
- 'Dynamic Hitchance',
- 'Modes ',
- ]),
- iv = UI.GetValue([
- 'Config',
- 'Dynamic Hitchance',
- 'Dynamic Hitchance',
- 'Modes ',
- ]);
- var iw = Entity.GetProp(Entity.GetLocalPlayer(), 'CCSPlayer', 'm_bIsScoped');
- (localplayer_index = Entity.GetLocalPlayer()),
- (localplayer_alive = Entity.IsAlive(localplayer_index));
- if (
- UI.GetValue([
- 'Config',
- 'Dynamic Hitchance',
- 'Dynamic Hitchance',
- 'Enable Dynamic Hitchance',
- ])
- ) {
- if (isHeavyPistol(weapon_name)) {
- var ix = ['Rage', 'Accuracy', 'Revolver', 'Hitchance'],
- iy = ['Rage', 'Accuracy', 'Deagle', 'Hitchance'];
- if (in_air(localplayer_index) && iv & (1 << 0)) {
- var iz = UI.GetValue([
- 'Config',
- 'Dynamic Hitchance',
- 'Dynamic Hitchance',
- 'While in air ',
- ]);
- !setHIT_HVpistol &&
- ((revolver_hitchance_cache = UI.GetValue(ix)),
- (deagle_hitchance_cache = UI.GetValue(iy)),
- UI.SetValue(ix, iz),
- UI.SetValue(iy, iz),
- (setHIT_HVpistol = true),
- (setHIT_HVpistol_return = false));
- } else
- !setHIT_HVpistol_return &&
- (UI.SetValue(ix, revolver_hitchance_cache),
- UI.SetValue(iy, deagle_hitchance_cache),
- (setHIT_HVpistol = false),
- (setHIT_HVpistol_return = true));
- }
- if (weapon_name == 'ssg 08') {
- var ja = ['Rage', 'Accuracy', 'SSG08', 'Hitchance'];
- if (in_air(localplayer_index) && it & (1 << 1)) {
- var jb = UI.GetValue([
- 'Config',
- 'Dynamic Hitchance',
- 'Dynamic Hitchance',
- 'While in air ',
- ]);
- !setHIT_scout &&
- ((scout_hitchance_cache = UI.GetValue(ja)),
- UI.SetValue(ja, jb),
- (setHIT_scout = true),
- (setHIT_scout_return = false));
- } else
- !setHIT_scout_return &&
- (UI.SetValue(ja, scout_hitchance_cache),
- (setHIT_scout = false),
- (setHIT_scout_return = true));
- }
- if (weapon_name == 'awp') {
- var jc = ['Rage', 'Accuracy', 'AWP', 'Hitchance'];
- if (in_air(localplayer_index) && iu & (1 << 1)) {
- var jd = UI.GetValue([
- 'Config',
- 'Dynamic Hitchance',
- 'Dynamic Hitchance',
- 'While in air ',
- ]);
- !setHIT_awp &&
- ((awp_hitchance_cache = UI.GetValue(jc)),
- UI.SetValue(jc, jd),
- (setHIT_awp = true),
- (setHIT_awp_return = false));
- } else
- !setHIT_awp_return &&
- (UI.SetValue(jc, awp_hitchance_cache),
- (setHIT_awp = false),
- (setHIT_awp_return = true));
- }
- if (isAutoSniper(weapon_name)) {
- var je = ['Rage', 'Accuracy', 'SCAR20', 'Hitchance'],
- jf = ['Rage', 'Accuracy', 'G3SG1', 'Hitchance'];
- if (iw == true && is & (1 << 0)) {
- var jg = UI.GetValue([
- 'Config',
- 'Dynamic Hitchance',
- 'Dynamic Hitchance',
- 'While unscoped',
- ]);
- !setHIT_auto &&
- ((auto_hitchance_cache = UI.GetValue(je)),
- (g3sg1_hitchance_cache = UI.GetValue(jf)),
- UI.SetValue(je, jg),
- UI.SetValue(jf, jg),
- (setHIT_auto = true),
- (setHIT_auto_return = false));
- } else
- !setHIT_auto_return &&
- (UI.SetValue(je, auto_hitchance_cache),
- UI.SetValue(jf, auto_hitchance_cache),
- (setHIT_auto = false),
- (setHIT_auto_return = true));
- }
- }
- }
- function indicator() {
- var a = a;
- render_get_screen_size = Render.GetScreenSize;
- const jh = render_get_screen_size()[1];
- var ji = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
- (font = Render.AddFont('Verdana', 24, 500)),
- (render_get_screen_size = Render.GetScreenSize),
- UI.GetValue([
- 'Config',
- 'Damage Override',
- 'Damage Override',
- 'Enable Damage Override',
- ]) &&
- UI.GetValue([
- 'Config',
- 'Damage Override',
- 'Damage Override',
- 'Show Currently Damage',
- ]) &&
- Entity.IsValid(Entity.GetLocalPlayer()) &&
- Entity.IsAlive(Entity.GetLocalPlayer()) &&
- (weaponTabNames.hasOwnProperty(ji)
- ? (Render.String(
- 18,
- jh - 313,
- 0,
- UI.GetValue([
- 'Rage',
- 'Target',
- weaponTabNames[ji],
- 'Minimum damage',
- ]).toString(),
- [0, 0, 0, 255],
- font
- ),
- Render.String(
- 17,
- jh - 312,
- 0,
- UI.GetValue([
- 'Rage',
- 'Target',
- weaponTabNames[ji],
- 'Minimum damage',
- ]).toString(),
- [255, 255, 255, 255],
- font
- ))
- : (Render.String(
- 18,
- jh - 313,
- 0,
- UI.GetValue(['Rage', 'Target', 'General', 'Minimum damage'])[
- 'toString'
- ](),
- [0, 0, 0, 255],
- font
- ),
- Render.String(
- 17,
- jh - 312,
- 0,
- UI.GetValue(['Rage', 'Target', 'General', 'Minimum damage'])[
- 'toString'
- ](),
- [255, 255, 255, 255],
- font
- )));
- }
- function drawString() {
- var a = a;
- (isDoubletap = UI.GetValue(['Rage', 'Exploits', 'General', 'Double tap'])),
- (isHideShots = UI.GetValue(['Rage', 'Exploits', 'General', 'Hide shots'])),
- (isMagicKey = UI.GetValue([
- 'Config',
- 'Scripts',
- 'JS Keybinds',
- 'Magic Key',
- ])),
- (isFreestand = UI.GetValue([
- 'Config',
- 'Scripts',
- 'JS Keybinds',
- 'Freestand On Key',
- ])),
- (isSyncFake = UI.GetValue([
- 'Config',
- 'Scripts',
- 'JS Keybinds',
- 'Sync Fake On Key',
- ])),
- (isIndFb = UI.GetValue([
- 'Rage',
- 'General',
- 'General',
- 'Key assignment',
- 'Force body aim',
- ])),
- (isIndSp = UI.GetValue([
- 'Rage',
- 'General',
- 'General',
- 'Key assignment',
- 'Force safe point',
- ])),
- (isIndLag = UI.GetValue(['Rage', 'Fake Lag', 'General', 'Enabled']));
- var jj = ['Rage', 'Anti Aim', 'Directions', 'Auto direction'],
- jk = UI.GetValue(['Config', 'Scripts', 'JS Keybinds', 'Low delta']),
- jl = UI.GetValue(['Config', 'Scripts', 'JS Keybinds', 'Sync Fake On Key']),
- jm = UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Low delta Type']),
- jn = UI.GetValue([
- 'Config',
- 'Minor Fixes',
- 'Minor Fixes',
- 'Select Indicators Type',
- ]),
- jo = UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Indicators pos']),
- jp = UI.GetValue([
- 'Config',
- 'Scripts',
- 'JS Keybinds',
- 'Freestand Fake On Key',
- ]);
- (enemy_dist = get_metric_distance(
- Entity.GetRenderOrigin(Entity.GetLocalPlayer()),
- Entity.GetRenderOrigin(target)
- )),
- (render_get_screen_size = Render.GetScreenSize),
- (localplayer_index = Entity.GetLocalPlayer()),
- (localplayer_alive = Entity.IsAlive(localplayer_index)),
- (health = get_health(localplayer_index)),
- (weapon_name = Entity.GetName(Entity.GetWeapon(target))),
- (enemy_alive = Entity.IsAlive(target));
- var jq = ['Rage', 'Exploits', 'General', 'Hide shots'],
- jr = ['Rage', 'Exploits', 'General', 'Double tap'],
- js = ['Rage', 'Exploits', 'Key assignment', 'Hide shots'],
- jt = ['Rage', 'Exploits', 'Key assignment', 'Double tap'];
- if (UI.GetValue(js)) UI.SetValue(jr, 0), UI.SetValue(jq, 1);
- else {
- if (UI.GetValue(jt) && UI.GetValue(js) == false)
- UI.SetValue(jr, 1), UI.SetValue(jq, 0);
- else
- UI.GetValue(jt) && UI.GetValue(js) == !![]
- ? (UI.SetValue(jr, 0), UI.SetValue(jq, 1))
- : (UI.SetValue(jr, 0), UI.SetValue(jq, 0));
- }
- var ju = ['Rage', 'Fake Lag', 'General', 'Enabled'];
- (jt && jr) == true || (js && jq) == !![]
- ? (UI.SetValue(ju, 0), (isIndLag = false))
- : UI.SetValue(ju, 1);
- isFreestand ? UI.SetValue(jj, 1) : UI.SetValue(jj, 0);
- const jv = render_get_screen_size()[1],
- jw = Render.AddFont('Verdana', 10, 399);
- (font = Render.AddFont('Verdana', 24, 700)),
- (fontmagickey = Render.AddFont('Verdana', 14, 700));
- (weapon_name == 'ssg 08' && health < 80 && enemy_dist < 30) ||
- (weapon_name == 'ssg 08' && health < 85 && enemy_dist < 25) ||
- (weapon_name == 'ssg 08' && health < 90 && enemy_dist < 20) ||
- (weapon_name == 'ssg 08' && health < 93 && enemy_dist < 17) ||
- (isRevolver(weapon_name) && health < 95 && enemy_dist < 25) ||
- (isRevolver(weapon_name) && health < 100 && enemy_dist < 10) ||
- (isDeagle(weapon_name) && health < 70 && enemy_dist < 15) ||
- (isDeagle(weapon_name) && health < 100 && enemy_dist < 8) ||
- (isAutoSniper(weapon_name) && health < 80 && enemy_dist < 25) ||
- (weapon_name == 'awp' && health < 95)
- ? (dangerous = 1)
- : (dangerous = 0);
- if (jm == 2) {
- if (jk) Onkey = 1;
- else Onkey = 0;
- } else Onkey = 0;
- if (localplayer_alive == 1) {
- UI.GetValue(['Config', 'Minor Fixes', 'Minor Fixes', 'Indicators']) == 1 &&
- jn == 0 &&
- (Render.String(12, jv - 343, 0, 'fb', [0, 0, 0, 255], font),
- Render.String(75, jv - 315, 0, 'sp', [0, 0, 0, 255], font),
- Render.String(64, jv - 343, 0, 'lag', [0, 0, 0, 255], font),
- Render.String(
- 11,
- jv - 342,
- 0,
- isIndFb ? 'fb' : 'fb',
- isIndFb ? [150, 212, 15, 255] : [255, 0, 0, 255],
- font
- ),
- Render.String(
- 74,
- jv - 314,
- 0,
- isIndSp ? 'sp' : 'sp',
- isIndSp ? [150, 212, 15, 255] : [255, 0, 0, 255],
- font
- ),
- Render.String(
- 63,
- jv - 342,
- 0,
- isIndLag ? 'lag' : 'lag',
- isIndLag ? [150, 212, 15, 255] : [255, 0, 0, 255],
- font
- ));
- if (UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Enable Anti-Aim'])) {
- if (jo == 1) {
- jp == 1 &&
- Onkey == 0 &&
- dangerous == true &&
- (Render.String(
- screen_size[0] / 2 + 30,
- screen_size[1] / 2 + 44,
- 1,
- 'IDEAL YAW',
- [0, 0, 0, 255],
- jw
- ),
- Render.String(
- screen_size[0] / 2 + 29,
- screen_size[1] / 2 + 43,
- 1,
- 'IDEAL YAW',
- [255, 170, 35, 255],
- jw
- ));
- jp == 1 &&
- Onkey == 0 &&
- dangerous == true &&
- (Render.String(
- screen_size[0] / 2 + 30,
- screen_size[1] / 2 + 44,
- 1,
- 'IDEAL YAW',
- [0, 0, 0, 255],
- jw
- ),
- Render.String(
- screen_size[0] / 2 + 29,
- screen_size[1] / 2 + 43,
- 1,
- 'IDEAL YAW',
- [1, 120, 32, 255],
- jw
- ));
- jp == 0 &&
- Onkey == 0 &&
- (Render.String(
- screen_size[0] / 2 + 27,
- screen_size[1] / 2 + 44,
- 1,
- 'FAKE YAW',
- [0, 0, 0, 255],
- jw
- ),
- Render.String(
- screen_size[0] / 2 + 26,
- screen_size[1] / 2 + 43,
- 1,
- 'FAKE YAW',
- [207, 177, 255, 255],
- jw
- ));
- jk &&
- UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Enable Anti-Aim']) ==
- 1 &&
- localplayer_alive == 1 &&
- UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Low delta']) == 1 &&
- jm == 2 &&
- (Render.String(
- screen_size[0] / 2 + 33,
- screen_size[1] / 2 + 44,
- 1,
- 'DANGEROUS',
- [0, 0, 0, 255],
- jw
- ),
- Render.String(
- screen_size[0] / 2 + 32,
- screen_size[1] / 2 + 43,
- 1,
- 'DANGEROUS',
- [255, 0, 0, 255],
- jw
- ));
- if (jl == 1)
- UI.SetValue(['Rage', 'Anti Aim', 'Directions', 'At targets'], 1),
- (isSyncFake = 1),
- Render.String(
- screen_size[0] / 2 + 24,
- screen_size[1] / 2 + 55,
- 1,
- 'DYNAMIC',
- [0, 0, 0, 255],
- jw
- ),
- Render.String(
- screen_size[0] / 2 + 23,
- screen_size[1] / 2 + 54,
- 1,
- 'DYNAMIC',
- [207, 177, 255, 255],
- jw
- );
- else
- jl == 0 &&
- (Render.String(
- screen_size[0] / 2 + 24,
- screen_size[1] / 2 + 55,
- 1,
- 'DEFAULT',
- [0, 0, 0, 255],
- jw
- ),
- Render.String(
- screen_size[0] / 2 + 23,
- screen_size[1] / 2 + 54,
- 1,
- 'DEFAULT',
- [255, 0, 0, 255],
- jw
- ),
- UI.SetValue(['Rage', 'Anti Aim', 'Directions', 'At targets'], 0));
- } else {
- if (jo == 0) {
- jp == 1 &&
- Onkey == 0 &&
- (Render.String(
- screen_size[0] / 2 + 1,
- screen_size[1] / 2 + 26,
- 1,
- 'NIGGA YAW',
- [0, 0, 0, 255],
- jw
- ),
- Render.String(
- screen_size[0] / 2,
- screen_size[1] / 2 + 25,
- 1,
- 'NIGGA YAW',
- [255, 170, 35, 255],
- jw
- ));
- jp == 0 &&
- Onkey == 0 &&
- (Render.String(
- screen_size[0] / 2 + 1,
- screen_size[1] / 2 + 26,
- 1,
- 'FAKE YAW',
- [0, 0, 0, 255],
- jw
- ),
- Render.String(
- screen_size[0] / 2,
- screen_size[1] / 2 + 25,
- 1,
- 'FAKE YAW',
- [207, 177, 255, 255],
- jw
- ));
- jk &&
- UI.GetValue([
- 'Config',
- 'Anti-Aim',
- 'Anti-Aim',
- 'Enable Anti-Aim',
- ]) == 1 &&
- localplayer_alive == 1 &&
- UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Low delta']) == 1 &&
- jm == 2 &&
- (Render.String(
- screen_size[0] / 2 + 1,
- screen_size[1] / 2 + 26,
- 1,
- 'DANGEROUS',
- [0, 0, 0, 255],
- jw
- ),
- Render.String(
- screen_size[0] / 2,
- screen_size[1] / 2 + 25,
- 1,
- 'DANGEROUS',
- [255, 0, 0, 255],
- jw
- ));
- if (jl == 1)
- UI.SetValue(['Rage', 'Anti Aim', 'Directions', 'At targets'], 1),
- (isSyncFake = 1),
- Render.String(
- screen_size[0] / 2 + 1,
- screen_size[1] / 2 + 37,
- 1,
- 'DYNAMIC',
- [0, 0, 0, 255],
- jw
- ),
- Render.String(
- screen_size[0] / 2,
- screen_size[1] / 2 + 36,
- 1,
- 'DYNAMIC',
- [207, 177, 255, 255],
- jw
- );
- else
- jl == 0 &&
- (Render.String(
- screen_size[0] / 2 + 1,
- screen_size[1] / 2 + 37,
- 1,
- 'DEFAULT',
- [0, 0, 0, 255],
- jw
- ),
- Render.String(
- screen_size[0] / 2,
- screen_size[1] / 2 + 36,
- 1,
- 'DEFAULT',
- [255, 0, 0, 255],
- jw
- ),
- UI.SetValue(['Rage', 'Anti Aim', 'Directions', 'At targets'], 0));
- }
- }
- }
- UI.GetValue(['Config', 'Minor Fixes', 'Minor Fixes', 'Indicators']) &&
- UI.GetValue([
- 'Config',
- 'Minor Fixes',
- 'Minor Fixes',
- 'Enable Minor Fixes',
- ]) &&
- jn == 0 &&
- (Render.String(
- screen_size[0] / 2 - 41,
- screen_size[1] / 2 + -166,
- 1,
- isMagicKey ? 'WARNING!' : 'WARNING!',
- isMagicKey ? [0, 0, 0, 180] : [255, 0, 0, 0],
- fontmagickey
- ),
- Render.String(
- screen_size[0] / 2 - 40,
- screen_size[1] / 2 + -165,
- 1,
- isMagicKey ? 'WARNING!' : 'WARNING!',
- isMagicKey ? [255, 0, 0, 255] : [255, 0, 0, 0],
- fontmagickey
- ),
- Render.String(
- screen_size[0] / 2 + 41,
- screen_size[1] / 2 - 166,
- 1,
- isMagicKey ? 'delay shot' : 'delay shot',
- isMagicKey ? [0, 0, 0, 180] : [0, 204, 0, 0],
- fontmagickey
- ),
- Render.String(
- screen_size[0] / 2 + 40,
- screen_size[1] / 2 - 165,
- 1,
- isMagicKey ? 'delay shot' : 'delay shot',
- isMagicKey ? [110, 200, 15, 255] : [0, 204, 0, 0],
- fontmagickey
- ),
- Render.String(
- screen_size[0] / 2 - 893,
- screen_size[1] / 2 + 450,
- 1,
- isFreestand ? 'Freestand' : 'Freestand',
- isFreestand ? [255, 255, 255, 255] : [0, 204, 0, 0],
- 4
- ));
- if (jo == 1)
- UI.GetValue(['Config', 'Minor Fixes', 'Minor Fixes', 'Indicators']) &&
- UI.GetValue([
- 'Config',
- 'Minor Fixes',
- 'Minor Fixes',
- 'Enable Minor Fixes',
- ]) &&
- jn == 0 &&
- (Render.String(
- screen_size[0] / 2 + 9,
- screen_size[1] / 2 + 66,
- 1,
- isHideShots ? 'AA' : 'AA',
- isHideShots ? [0, 0, 0, 255] : [255, 0, 0, 0],
- jw
- ),
- Render.String(
- screen_size[0] / 2 + 8,
- screen_size[1] / 2 + 66,
- 1,
- isDoubletap ? 'DT' : 'DT',
- isDoubletap ? [0, 0, 0, 255] : [255, 0, 0, 0],
- jw
- ),
- Render.String(
- screen_size[0] / 2 + 8,
- screen_size[1] / 2 + 65,
- 1,
- isHideShots ? 'AA' : 'AA',
- isHideShots ? [65, 105, 225, 255] : [255, 0, 0, 0],
- jw
- )),
- UI.GetValue(['Rage', 'Exploits', 'General', 'Double tap']) &&
- UI.GetValue(['Rage', 'Exploits', 'Key assignment', 'Double tap']) &&
- UI.GetValue([
- 'Rage',
- 'Anti Aim',
- 'General',
- 'Key assignment',
- 'Fake duck',
- ]) &&
- (Render.String(
- screen_size[0] / 2 + 46,
- screen_size[1] / 2 + 66,
- 1,
- '(fakeduck)',
- [0, 0, 0, 255],
- jw
- ),
- Render.String(
- screen_size[0] / 2 + 45,
- screen_size[1] / 2 + 65,
- 1,
- '(fakeduck)',
- [255, 0, 0, 255],
- jw
- ));
- else
- jo == 0 &&
- (UI.GetValue(['Config', 'Minor Fixes', 'Minor Fixes', 'Indicators']) &&
- UI.GetValue([
- 'Config',
- 'Minor Fixes',
- 'Minor Fixes',
- 'Enable Minor Fixes',
- ]) &&
- jn == 0 &&
- (Render.String(
- screen_size[0] / 2 + 1,
- screen_size[1] / 2 + 48,
- 1,
- isHideShots ? 'AA' : 'AA',
- isHideShots ? [0, 0, 0, 180] : [255, 0, 0, 0],
- jw
- ),
- Render.String(
- screen_size[0] / 2 + 1,
- screen_size[1] / 2 + 48,
- 1,
- isDoubletap ? 'DT' : 'DT',
- isDoubletap ? [0, 0, 0, 180] : [255, 0, 0, 0],
- jw
- ),
- Render.String(
- screen_size[0] / 2,
- screen_size[1] / 2 + 47,
- 1,
- isHideShots ? 'AA' : 'AA',
- isHideShots ? [65, 105, 225, 255] : [255, 0, 0, 0],
- jw
- )),
- UI.GetValue(['Rage', 'Exploits', 'General', 'Double tap']) &&
- UI.GetValue(['Rage', 'Exploits', 'Key assignment', 'Double tap']) &&
- UI.GetValue([
- 'Rage',
- 'Anti Aim',
- 'General',
- 'Key assignment',
- 'Fake duck',
- ]) &&
- (Render.String(
- screen_size[0] / 2 + 3,
- screen_size[1] / 2 + 57,
- 1,
- '(fakeduck)',
- [0, 0, 0, 255],
- jw
- ),
- Render.String(
- screen_size[0] / 2 + 2,
- screen_size[1] / 2 + 56,
- 1,
- '(fakeduck)',
- [255, 0, 0, 255],
- jw
- )));
- }
- }
- var menu = {},
- menu_elements = {},
- jnasd88u_1_oksad_1 = Array,
- dsaijhduia = jnasd88u_1_oksad_1,
- jnasd88u09usadojas_1_ok2321 = dsaijhduia,
- mdiu19u = jnasd88u09usadojas_1_ok2321,
- d_123jnj = mdiu19u,
- kdak_123_a = Cheat,
- dsjaodjm19iji = kdak_123_a,
- Aud8u1hdsja = dsjaodjm19iji,
- soiajdmaj9isjd0 = Aud8u1hdsja,
- diujsaudja = soiajdmaj9isjd0;
- const menu_spacer =
- ' ';
- (menu.label = function (jx) {
- var a = a;
- UI.AddLabel(jx);
- }),
- (menu.new = function (jy, jz, ka, kb, kc) {
- var a = a;
- (kb = kb || []), (kc = kc || undefined);
- const kd = jz + menu_spacer + ka;
- var ke = [kd],
- kf = {};
- (kf.path = ['Rage', 'Exploits', 'General', kd]),
- (kf.cache = kc),
- (kf.func = jy);
- const kg = kf;
- if (kb != null)
- for (var kh = 0; kh < kb.length; kh++) {
- ke.push(kb[kh]);
- }
- return jy.apply(null, ke), (menu_elements[ka] = kg), kg;
- }),
- (menu.reference = function (ki, kj) {
- var a = a,
- kk = {};
- return (kk.path = ki), (kk.func = kj), kk;
- }),
- (menu.get = function (kl) {
- var a = a;
- switch (kl.func) {
- case UI.AddColorPicker:
- return UI.GetColor.apply(null, kl.path);
- case UI.AddHotkey:
- return UI.GetValue.apply(null, kl.path);
- default:
- return UI.GetValue.apply(null, kl.path);
- }
- });
- const ref_doubletap = menu.reference([
- ['Rage', 'Exploits', 'General', 'Double tap'],
- ]),
- ref_doubletap_hk = menu.reference(
- [['Rage', 'Exploits', 'Keys', 'Key assignment', 'Double tap']],
- UI.AddHotkey
- );
- var offset = 0,
- km = {};
- (km.dormant = [235, 235, 235, 255]), (km.active = [235, 235, 235, 255]);
- const modules = [
- {
- label: 'DT',
- condition: function () {
- var a = a;
- return menu.get(ref_doubletap) & menu.get(ref_doubletap_hk);
- },
- colors: km,
- logic: function () {
- var a = a;
- const kn = modules[0],
- ko = Exploit.GetCharge();
- return (
- (kn.colors.active = ko === 1 ? [75, 212, 15, 255] : [255, 0, 0, 255]), 1
- );
- },
- },
- ];
- function DT_ind() {
- var a = a;
- const kp = Render.AddFont('Verdana', 10, 399);
- render_get_screen_size = Render.GetScreenSize;
- const kq = 0;
- var kr = UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Indicators pos']);
- if (
- UI.GetValue([
- 'Config',
- 'Minor Fixes',
- 'Minor Fixes',
- 'Enable Minor Fixes',
- ]) &&
- UI.GetValue(['Config', 'Minor Fixes', 'Minor Fixes', 'Indicators'])
- )
- for (var ks = 0; ks < modules.length; ks++) {
- const kt = modules[ks];
- if (!kt.condition()) continue;
- const ku = kt.logic(),
- kv = [
- kt.colors.dormant[0] +
- (kt.colors.active[0] - kt.colors.dormant[0]) * ku,
- kt.colors.dormant[1] +
- (kt.colors.active[1] - kt.colors.dormant[1]) * ku,
- kt.colors.dormant[2] +
- (kt.colors.active[2] - kt.colors.dormant[2]) * ku,
- 255,
- ];
- if (kr == 1)
- Render.String(
- screen_size[0] / 2 + 7,
- screen_size[1] / 2 + 65,
- 1,
- kt.label,
- kv,
- kp
- );
- else
- kr == 0 &&
- Render.String(
- screen_size[0] / 2,
- screen_size[1] / 2 + 47,
- 1,
- kt.label,
- kv,
- kp
- );
- kq++;
- }
- }
- function me_Alive() {
- var a = a;
- const kw = Entity.GetLocalPlayer();
- if (!kw || !Entity.IsAlive(kw)) return;
- DT_ind();
- }
- var time, delay, fillbar, shotsfired;
- function can_shift_shot(kx) {
- var a = a,
- ky = Entity.GetLocalPlayer(),
- kz = Entity.GetWeapon(ky);
- if (ky == null || kz == null) return false;
- var la = Entity.GetProp(ky, 'CCSPlayer', 'm_nTickBase'),
- lb = Globals.TickInterval() * (la - kx);
- if (lb < Entity.GetProp(ky, 'CCSPlayer', 'm_flNextAttack')) return false;
- if (lb < Entity.GetProp(kz, 'CBaseCombatWeapon', 'm_flNextPrimaryAttack'))
- return false;
- return true;
- }
- function _TBC_CREATE_MOVE() {
- var a = a,
- lc = [
- 'Config',
- 'Minor Fixes',
- 'Minor Fixes',
- 'DoubleTap Improvements [BETA]',
- ];
- if (lc) {
- var ld = ['Config', 'Minor Fixes', 'Minor Fixes', 'DoubleTap Features'],
- le = UI.GetValue([
- 'Config',
- 'Minor Fixes',
- 'Minor Fixes',
- 'Select DoubleTap Tickbase',
- ]),
- lc = [
- 'Config',
- 'Minor Fixes',
- 'Minor Fixes',
- 'DoubleTap Improvements [BETA]',
- ],
- lf = UI.GetValue(ld),
- lg = Exploit.GetCharge(),
- lh = null;
- lf & (1 << 1) ? (lh = le + 2) : (lh = 16);
- if (lf & (1 << 0)) {
- var li = Math.round(Local.Latency() * 1000 - 16),
- lj = Math.abs(li);
- if (lj < 15 || lj == 15) {
- var lk = 18,
- ll = lk - lh;
- Exploit[(lg != 1 ? 'Enable' : 'Disable') + 'Recharge'](),
- can_shift_shot(lh + ll) &&
- lg != 1 &&
- (Exploit.DisableRecharge(), Exploit.Recharge()),
- Exploit.OverrideTolerance(0),
- Exploit.OverrideShift(lh + ll);
- } else {
- if ((lj > 15 && lj < 60) || lj == 60) {
- var lk = 17,
- ll = null;
- lh == 17 || 18 ? (ll = 0) : (ll = lk - lh),
- Exploit[(lg != 1 ? 'Enable' : 'Disable') + 'Recharge'](),
- can_shift_shot(lh + ll) &&
- lg != 1 &&
- (Exploit.DisableRecharge(), Exploit.Recharge()),
- Exploit.OverrideTolerance(0),
- Exploit.OverrideShift(lh + ll);
- } else
- lj > 60 &&
- (Exploit[(lg != 1 ? 'Enable' : 'Disable') + 'Recharge'](),
- can_shift_shot(16) &&
- lg != 1 &&
- (Exploit.DisableRecharge(), Exploit.Recharge()),
- Exploit.OverrideTolerance(0),
- Exploit.OverrideShift(16));
- }
- } else
- Exploit[(lg != 1 ? 'Enable' : 'Disable') + 'Recharge'](),
- can_shift_shot(16) &&
- lg != 1 &&
- (Exploit.DisableRecharge(), Exploit.Recharge()),
- Exploit.OverrideTolerance(0),
- Exploit.OverrideShift(16);
- }
- }
- function _TBC_UNLOAD() {
- var a = a;
- Exploit.EnableRecharge();
- }
- var lm = {};
- (lm.get = function () {
- var a = a;
- return UI.GetValue([
- 'Rage',
- 'Anti Aim',
- 'Key assignment',
- 'AA Direction inverter',
- ]);
- }),
- (lm.reverse = function () {
- var a = a;
- return UI.ToggleHotkey([
- 'Rage',
- 'Anti Aim',
- 'Key assignment',
- 'AA Direction inverter',
- ]);
- });
- var inverter = lm;
- function deg2rad(ln) {
- return (ln * Math.PI) / 180;
- }
- function angle_to_vec(lo, lp) {
- var a = a,
- lq = deg2rad(lo),
- lr = deg2rad(lp),
- ls = Math.sin(lq),
- lt = Math.cos(lq),
- lu = Math.sin(lr),
- lv = Math.cos(lr);
- return [lt * lv, lt * lu, -ls];
- }
- function trace(lw, lx) {
- var a = a,
- ly = angle_to_vec(lx[0], lx[1]),
- lz = Entity.GetRenderOrigin(lw);
- lz[2] += 50;
- var ma = [lz[0] + ly[0] * 8192, lz[1] + ly[1] * 8192, lz[2] + ly[2] * 8192],
- mb = Trace.Line(lw, lz, ma);
- if (mb[1] == 1) return;
- ma = [
- lz[0] + ly[0] * mb[1] * 8192,
- lz[1] + ly[1] * mb[1] * 8192,
- lz[2] + ly[2] * mb[1] * 8192,
- ];
- var mc = Math.sqrt(
- (lz[0] - ma[0]) * (lz[0] - ma[0]) +
- (lz[1] - ma[1]) * (lz[1] - ma[1]) +
- (lz[2] - ma[2]) * (lz[2] - ma[2])
- );
- (lz = Render.WorldToScreen(lz)), (ma = Render.WorldToScreen(ma));
- if (ma[2] != 1 || lz[2] != 1) return;
- return mc;
- }
- var flip = false,
- last = 0,
- flip2 = false,
- last2 = 0;
- function Main() {
- var a = a;
- if (UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Enable Anti-Aim'])) {
- UI.SetValue(['Rage', 'Anti Aim', 'Fake', 'Avoid overlap'], 0),
- UI.SetValue(['Rage', 'Anti Aim', 'Fake', 'On-shot desync'], 1),
- UI.SetValue(['Rage', 'Anti Aim', 'Fake', 'Hide real angle'], 0),
- UI.SetValue(['Rage', 'Anti Aim', 'Fake', 'Fake desync'], 0);
- var md = Entity.GetLocalPlayer(),
- me = get_health(md),
- mf = get_velocity(md),
- mg = Entity.GetName(Entity.GetWeapon(target)),
- mh = get_metric_distance(
- Entity.GetRenderOrigin(Entity.GetLocalPlayer()),
- Entity.GetRenderOrigin(target)
- ),
- mi = Entity.GetProp(md, 'CBasePlayer', 'm_vecVelocity[0]'),
- mj = Math.sqrt(mi[0] * mi[0] + mi[1] * mi[1] + mi[2] * mi[2]),
- mk = false,
- ml = false,
- mm = false,
- mn = ['Config', 'Anti-Aim', 'Anti-Aim', 'Freestand Features'],
- mo = UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Freestand Type']),
- mp = UI.GetValue(mn);
- if (
- UI.GetValue(['Config', 'Scripts', 'JS Keybinds', 'Freestand Fake On Key'])
- )
- mk = true;
- else mk = false;
- if (mp & (1 << 2) && mg == 'ssg 08' && mh < 20 && mh > 10 && me > 92)
- ml = true;
- else ml = false;
- if (
- mp & (1 << 1) &&
- ((mg == 'ssg 08' && me < 80 && mh < 30) ||
- (mg == 'ssg 08' && me < 85 && mh < 25) ||
- (mg == 'ssg 08' && me < 90 && mh < 20) ||
- (mg == 'ssg 08' && me < 93 && mh < 17) ||
- (isRevolver(mg) && me < 95 && mh < 25) ||
- (isRevolver(mg) && me < 100 && mh < 10) ||
- (isDeagle(mg) && me < 70 && mh < 15) ||
- (isDeagle(mg) && me < 100 && mh < 8) ||
- (isAutoSniper(mg) && me < 80 && mh < 25) ||
- (mg == 'awp' && me < 95))
- )
- mm = true;
- else mm = false;
- var mq = UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Low delta Type']),
- mr = false,
- ms = false,
- mt = false,
- mu = false,
- mv = false,
- mw = null;
- const mx = UI.GetValue([
- 'Config',
- 'Anti-Aim',
- 'Anti-Aim',
- 'Low delta Modes',
- ]);
- if (UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Low delta'])) {
- UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Use custom fake value'])
- ? (mw = UI.GetValue([
- 'Config',
- 'Anti-Aim',
- 'Anti-Aim',
- 'Use custom fake value',
- ]))
- : (mw = 24);
- if (mq == 0) {
- if (UI.GetValue(['Rage', 'Anti Aim', 'Key assignment', 'Slow walk']))
- ms = true;
- else ms = false;
- } else {
- if (mq == 1) {
- if (
- mx & (1 << 0) &&
- UI.GetValue(['Rage', 'Anti Aim', 'Key assignment', 'Slow walk'])
- )
- ms = true;
- else ms = false;
- if (mx & (1 << 1) && me < 50) mr = true;
- else mr = false;
- if (mx & (1 << 2) && mf < 3) mt = true;
- else mt = false;
- } else {
- if (mq == 2) {
- if (UI.GetValue(['Config', 'Scripts', 'JS Keybinds', 'Low delta']))
- mu = true;
- else mu = false;
- }
- }
- }
- (mq == 0 && ms == true) ||
- (mq == 1 && mt == true) ||
- mr == true ||
- ms == true ||
- mu == true ||
- (mq == 2 &&
- mu == true &&
- UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Low delta']))
- ? (UI.SetValue(['Rage', 'Anti Aim', 'Directions', 'Yaw offset'], 10),
- UI.SetValue(['Rage', 'Anti Aim', 'Directions', 'Jitter offset'], 0),
- AntiAim.SetOverride(1),
- AntiAim.SetFakeOffset(0),
- AntiAim.SetRealOffset(0 - mw),
- AntiAim.SetLBYOffset(90),
- (mv = true))
- : (UI.SetValue(['Rage', 'Anti Aim', 'Directions', 'Yaw offset'], 0),
- (mv = false));
- }
- if (mj < 60) return;
- var my =
- Globals.Curtime() -
- Entity.GetProp(md, 'CBaseEntity', 'm_flSimulationTime');
- last > my && (flip = !flip);
- if (mo == 0) {
- if (ml == true && mv == false) {
- UI.SetValue(['Rage', 'Anti Aim', 'General', 'Pitch mode'], 1);
- if (
- !Entity.IsAlive(md) ||
- !UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Enable Anti-Aim']) ||
- !UI.GetValue([
- 'Config',
- 'Scripts',
- 'JS Keybinds',
- 'Freestand Fake On Key',
- ]) ||
- !ml == true ||
- !mv == true ||
- !mo == 0
- )
- return;
- if (Entity.IsValid(md)) {
- var mz = Local.GetViewAngles();
- (left_distance = trace(md, [0, mz[1] - 22])),
- (right_distance = trace(md, [0, mz[1] + 22]));
- if (left_distance > right_distance) {
- UI.SetValue(['Rage', 'Anti Aim', 'Directions', 'Yaw offset'], -8),
- AntiAim.SetOverride(0);
- if (inverter.get()) inverter.reverse();
- }
- if (right_distance > left_distance) {
- UI.SetValue(['Rage', 'Anti Aim', 'Directions', 'Yaw offset'], -5),
- AntiAim.SetOverride(0);
- if (!inverter.get()) inverter.reverse();
- }
- }
- } else {
- if (ml == true && mv == false) {
- if (
- !Entity.IsAlive(md) ||
- !UI.GetValue([
- 'Config',
- 'Scripts',
- 'JS Keybinds',
- 'Freestand Fake On Key',
- ]) ||
- !UI.GetValue([
- 'Config',
- 'Anti-Aim',
- 'Anti-Aim',
- 'Enable Anti-Aim',
- ]) ||
- !ml == true ||
- !mv == true ||
- !mo == 0
- )
- return;
- if (Entity.IsValid(md)) {
- var mz = Local.GetViewAngles();
- (left_distance = trace(md, [0, mz[1] - 22])),
- (right_distance = trace(md, [0, mz[1] + 22])),
- left_distance > right_distance &&
- (UI.SetValue(
- ['Rage', 'Anti Aim', 'Directions', 'Yaw offset'],
- -8
- ),
- AntiAim.SetOverride(1),
- AntiAim.SetFakeOffset(0),
- AntiAim.SetRealOffset(flip ? -20 : 20),
- AntiAim.SetLBYOffset(90),
- (last = my)),
- right_distance > left_distance &&
- (UI.SetValue(
- ['Rage', 'Anti Aim', 'Directions', 'Yaw offset'],
- -5
- ),
- AntiAim.SetOverride(1),
- AntiAim.SetFakeOffset(0),
- AntiAim.SetRealOffset(flip ? 20 : -20),
- AntiAim.SetLBYOffset(-90),
- (last = my));
- }
- }
- }
- } else {
- if (mo == 1) {
- if (ml == true && mv == false) {
- UI.SetValue(['Rage', 'Anti Aim', 'General', 'Pitch mode'], 1);
- if (
- !Entity.IsAlive(md) ||
- !UI.GetValue([
- 'Config',
- 'Anti-Aim',
- 'Anti-Aim',
- 'Enable Anti-Aim',
- ]) ||
- !UI.GetValue([
- 'Config',
- 'Scripts',
- 'JS Keybinds',
- 'Freestand Fake On Key',
- ]) ||
- !ml == true ||
- !mv == true ||
- !mo == 1
- )
- return;
- if (Entity.IsValid(md)) {
- var mz = Local.GetViewAngles();
- (left_distance = trace(md, [0, mz[1] - 22])),
- (right_distance = trace(md, [0, mz[1] + 22]));
- if (left_distance < right_distance) {
- UI.SetValue(['Rage', 'Anti Aim', 'Directions', 'Yaw offset'], -8);
- if (inverter.get()) AntiAim.SetOverride(0);
- inverter.reverse();
- }
- if (right_distance < left_distance) {
- UI.SetValue(['Rage', 'Anti Aim', 'Directions', 'Yaw offset'], -5),
- AntiAim.SetOverride(0);
- if (!inverter.get()) inverter.reverse();
- }
- }
- } else {
- if (ml == true && mv == false) {
- if (
- !Entity.IsAlive(md) ||
- !UI.GetValue([
- 'Config',
- 'Scripts',
- 'JS Keybinds',
- 'Freestand Fake On Key',
- ]) ||
- !UI.GetValue([
- 'Config',
- 'Anti-Aim',
- 'Anti-Aim',
- 'Enable Anti-Aim',
- ]) ||
- !ml == true ||
- !mv == true ||
- !mo == 1
- )
- return;
- if (Entity.IsValid(md)) {
- var mz = Local.GetViewAngles();
- (left_distance = trace(md, [0, mz[1] - 22])),
- (right_distance = trace(md, [0, mz[1] + 22])),
- left_distance < right_distance &&
- (UI.SetValue(
- ['Rage', 'Anti Aim', 'Directions', 'Yaw offset'],
- -8
- ),
- AntiAim.SetOverride(1),
- AntiAim.SetFakeOffset(0),
- AntiAim.SetRealOffset(flip ? -20 : 20),
- AntiAim.SetLBYOffset(90),
- (last = my)),
- right_distance < left_distance &&
- (UI.SetValue(
- ['Rage', 'Anti Aim', 'Directions', 'Yaw offset'],
- -5
- ),
- AntiAim.SetOverride(1),
- AntiAim.SetFakeOffset(0),
- AntiAim.SetRealOffset(flip ? 20 : -20),
- AntiAim.SetLBYOffset(-90),
- (last = my));
- }
- }
- }
- } else {
- if (mo == 2) {
- if (ml == true && mv == false) {
- UI.SetValue(['Rage', 'Anti Aim', 'General', 'Pitch mode'], 1);
- if (mm == false) {
- if (
- !Entity.IsAlive(md) ||
- !UI.GetValue([
- 'Config',
- 'Anti-Aim',
- 'Anti-Aim',
- 'Enable Anti-Aim',
- ]) ||
- !UI.GetValue([
- 'Config',
- 'Scripts',
- 'JS Keybinds',
- 'Freestand Fake On Key',
- ]) ||
- !ml == true ||
- !mv == true ||
- !mm == true ||
- !mo == 2
- )
- return;
- if (Entity.IsValid(md)) {
- var mz = Local.GetViewAngles();
- (left_distance = trace(md, [0, mz[1] - 22])),
- (right_distance = trace(md, [0, mz[1] + 22]));
- if (left_distance > right_distance) {
- UI.SetValue(
- ['Rage', 'Anti Aim', 'Directions', 'Yaw offset'],
- -8
- ),
- AntiAim.SetOverride(0);
- if (inverter.get()) inverter.reverse();
- }
- if (right_distance > left_distance) {
- UI.SetValue(
- ['Rage', 'Anti Aim', 'Directions', 'Yaw offset'],
- -5
- ),
- AntiAim.SetOverride(0);
- if (!inverter.get()) inverter.reverse();
- }
- }
- } else {
- if (mm == true) {
- if (
- !Entity.IsAlive(md) ||
- !UI.GetValue([
- 'Config',
- 'Anti-Aim',
- 'Anti-Aim',
- 'Enable Anti-Aim',
- ]) ||
- !UI.GetValue([
- 'Config',
- 'Scripts',
- 'JS Keybinds',
- 'Freestand Fake On Key',
- ]) ||
- !ml == true ||
- !mv == true ||
- !mm == true ||
- !mo == 2
- )
- return;
- if (Entity.IsValid(md)) {
- var mz = Local.GetViewAngles();
- (left_distance = trace(md, [0, mz[1] - 22])),
- (right_distance = trace(md, [0, mz[1] + 22]));
- if (left_distance < right_distance) {
- UI.SetValue(
- ['Rage', 'Anti Aim', 'Directions', 'Yaw offset'],
- -8
- ),
- AntiAim.SetOverride(0);
- if (inverter.get()) inverter.reverse();
- }
- if (right_distance < left_distance) {
- UI.SetValue(
- ['Rage', 'Anti Aim', 'Directions', 'Yaw offset'],
- -5
- ),
- AntiAim.SetOverride(0);
- if (!inverter.get()) inverter.reverse();
- }
- }
- }
- }
- } else {
- if (ml == true && mv == false) {
- if (mm == false) {
- if (
- !Entity.IsAlive(md) ||
- !UI.GetValue([
- 'Config',
- 'Scripts',
- 'JS Keybinds',
- 'Freestand Fake On Key',
- ]) ||
- !UI.GetValue([
- 'Config',
- 'Anti-Aim',
- 'Anti-Aim',
- 'Enable Anti-Aim',
- ]) ||
- !ml == true ||
- !mv == true ||
- !mm == true ||
- !mo == 2
- )
- return;
- if (Entity.IsValid(md)) {
- var mz = Local.GetViewAngles();
- (left_distance = trace(md, [0, mz[1] - 22])),
- (right_distance = trace(md, [0, mz[1] + 22])),
- left_distance > right_distance &&
- (UI.SetValue(
- ['Rage', 'Anti Aim', 'Directions', 'Yaw offset'],
- -8
- ),
- AntiAim.SetOverride(1),
- AntiAim.SetFakeOffset(0),
- AntiAim.SetRealOffset(flip ? -20 : 20),
- AntiAim.SetLBYOffset(90),
- (last = my)),
- right_distance > left_distance &&
- (UI.SetValue(
- ['Rage', 'Anti Aim', 'Directions', 'Yaw offset'],
- -5
- ),
- AntiAim.SetOverride(1),
- AntiAim.SetFakeOffset(0),
- AntiAim.SetRealOffset(flip ? 20 : -20),
- AntiAim.SetLBYOffset(-90),
- (last = my));
- }
- } else {
- if (mm == true) {
- if (
- !Entity.IsAlive(md) ||
- !UI.GetValue([
- 'Config',
- 'Scripts',
- 'JS Keybinds',
- 'Freestand Fake On Key',
- ]) ||
- !UI.GetValue([
- 'Config',
- 'Anti-Aim',
- 'Anti-Aim',
- 'Enable Anti-Aim',
- ]) ||
- !ml == true ||
- !mv == true ||
- !mm == true ||
- !mo == 2
- )
- return;
- if (Entity.IsValid(md)) {
- var mz = Local.GetViewAngles();
- (left_distance = trace(md, [0, mz[1] - 22])),
- (right_distance = trace(md, [0, mz[1] + 22])),
- left_distance < right_distance &&
- (UI.SetValue(
- ['Rage', 'Anti Aim', 'Directions', 'Yaw offset'],
- -5
- ),
- AntiAim.SetOverride(1),
- AntiAim.SetFakeOffset(0),
- AntiAim.SetRealOffset(flip ? 20 : -20),
- AntiAim.SetLBYOffset(-90),
- (last = my)),
- right_distance < left_distance &&
- (UI.SetValue(
- ['Rage', 'Anti Aim', 'Directions', 'Yaw offset'],
- -8
- ),
- AntiAim.SetOverride(1),
- AntiAim.SetFakeOffset(0),
- AntiAim.SetRealOffset(flip ? -20 : 20),
- AntiAim.SetLBYOffset(90),
- (last = my));
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- function Animation() {
- var a = a;
- if (UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Enable Anti-Aim'])) {
- if (UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Low delta'])) {
- var na = false,
- nb = false,
- nc = false,
- nd = false,
- ne = false,
- nf = UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Low delta Type']),
- ng = Entity.GetLocalPlayer(),
- nh = get_health(ng),
- ni = get_velocity(ng);
- const nj = UI.GetValue([
- 'Config',
- 'Anti-Aim',
- 'Anti-Aim',
- 'Low delta Modes',
- ]);
- if (nf == 0) {
- if (UI.GetValue(['Rage', 'Anti Aim', 'Key assignment', 'Slow walk']))
- nb = true;
- else nb = false;
- } else {
- if (nf == 1) {
- if (
- nj & (1 << 0) &&
- UI.GetValue(['Rage', 'Anti Aim', 'Key assignment', 'Slow walk'])
- )
- nb = true;
- else nb = false;
- if (nj & (1 << 1) && nh < 50) na = true;
- else na = false;
- if (nj & (1 << 2) && ni < 3) nc = true;
- else nc = false;
- } else {
- if (nf == 2) {
- if (UI.GetValue(['Config', 'Scripts', 'JS Keybinds', 'Low delta']))
- nd = true;
- else nd = false;
- }
- }
- }
- (nf == 0 && nb == true) ||
- (nf == 1 && nc == true) ||
- na == true ||
- nb == true ||
- nd == true ||
- (nf == 2 &&
- nd == true &&
- UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Low delta']))
- ? (ne = true)
- : (ne = false);
- }
- var nk = UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Slide Type']),
- nl = Math.floor(Math.random() * 2),
- nm = function (nn) {
- var a = a;
- UI.SetValue(['Misc.', 'Movement', 'General', 'Leg movement'], nn);
- };
- if (nk == 1 && ne == false) nm(1);
- else {
- if (nk == 2 && ne == false)
- switch (nl) {
- case 0:
- nm(1);
- break;
- case 1:
- nm(2);
- case 2:
- nm(1);
- }
- else nm(0);
- }
- }
- }
- (jitter_val_return = true), (jitter_val_set = false);
- function MoreJitter() {
- var a = a,
- no = UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Enable Anti-Aim']),
- np = ['Config', 'Scripts', 'JS Keybinds', 'Freestand Fake On Key'],
- nq = ['Rage', 'Anti Aim', 'Directions', 'Jitter offset'],
- nr = UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Jitter Range']),
- ns = ['Config', 'Anti-Aim', 'Anti-Aim', 'Freestand Features'],
- nt = UI.GetValue(ns),
- nu = false,
- nv = false,
- nw = false,
- nx = false,
- ny = false,
- nz = UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Low delta Type']);
- const oa = UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Low delta Modes']);
- if (UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Low delta'])) {
- if (nz == 0) {
- if (UI.GetValue(['Rage', 'Anti Aim', 'Key assignment', 'Slow walk']))
- nv = true;
- else nv = false;
- } else {
- if (nz == 1) {
- if (
- oa & (1 << 0) &&
- UI.GetValue(['Rage', 'Anti Aim', 'Key assignment', 'Slow walk'])
- )
- nv = true;
- else nv = false;
- if (oa & (1 << 1) && health < 50) nu = true;
- else nu = false;
- if (oa & (1 << 2) && velocity < 3) nw = true;
- else nw = false;
- } else {
- if (nz == 2) {
- if (UI.GetValue(['Config', 'Scripts', 'JS Keybinds', 'Low delta']))
- nx = true;
- else nx = false;
- }
- }
- }
- (nz == 0 && nv == true) ||
- (nz == 1 && nw == true) ||
- nu == true ||
- nv == true ||
- nx == true ||
- (nz == 2 &&
- nx == true &&
- UI.GetValue(['Config', 'Anti-Aim', 'Anti-Aim', 'Low delta']))
- ? (ny = true)
- : (ny = false);
- }
- no && nt & (1 << 3) && ny == ![]
- ? UI.SetValue(nq, 0 - nr)
- : UI.SetValue(nq, 0);
- }
- (seta = false), (setb = true);
- function ForceHeadAim() {
- var a = a,
- ob = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
- UI.GetValue(['Config', 'Magic Key', 'Magic Key', 'Enable Magic Key']) &&
- UI.GetValue(['Config', 'Magic Key', 'Magic Key', 'Magic Key Type']) == 1 &&
- UI.GetValue(['Config', 'Scripts', 'JS Keybinds', 'Magic Key'])
- ? !seta &&
- ((wep_cashe = UI.GetValue([
- 'Rage',
- 'Target',
- weaponTabNames[ob],
- 'Hitboxes',
- ])),
- UI.SetValue(['Rage', 'Target', weaponTabNames[ob], 'Hitboxes'], 1),
- (seta = true),
- (setb = false))
- : !setb &&
- (UI.SetValue(
- ['Rage', 'Target', weaponTabNames[ob], 'Hitboxes'],
- wep_cashe
- ),
- (setb = true),
- (seta = false));
- }
- (setc = false), (setd = true);
- function ForceHeadAim1() {
- var a = a;
- if (
- UI.GetValue(['Config', 'Magic Key', 'Magic Key', 'Enable Magic Key']) &&
- UI.GetValue(['Config', 'Magic Key', 'Magic Key', 'Magic Key Type']) == 1 &&
- UI.GetValue(['Config', 'Scripts', 'JS Keybinds', 'Magic Key']) &&
- UI.GetValue([
- 'Config',
- 'Magic Key',
- 'Magic Key',
- 'Use Custom Head Scale For Magic Key',
- ])
- ) {
- var oc = UI.GetValue(['Config', 'Magic Key', 'Magic Key', 'Set value ']),
- od = UI.GetValue(['Config', 'Magic Key', 'Magic Key', 'Set value ']),
- oe = UI.GetValue(['Config', 'Magic Key', 'Magic Key', 'Set value']),
- of = UI.GetValue(['Config', 'Magic Key', 'Magic Key', 'Set value ']),
- og = UI.GetValue(['Config', 'Magic Key', 'Magic Key', 'Set value ']),
- oh = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
- !setc &&
- ((wep_head_multipoint_cache = UI.GetValue([
- 'Rage',
- 'Target',
- weaponTabNames[oh],
- 'Head pointscale',
- ])),
- UI.SetValue(['Rage', 'Target', 'USP', 'Head pointscale'], oc),
- UI.SetValue(['Rage', 'Target', 'Glock', 'Head pointscale'], oc),
- UI.SetValue(['Rage', 'Target', 'CZ-75', 'Head pointscale'], oc),
- UI.SetValue(['Rage', 'Target', 'Tec-9', 'Head pointscale'], oc),
- UI.SetValue(['Rage', 'Target', 'P250', 'Head pointscale'], oc),
- UI.SetValue(['Rage', 'Target', 'P2000', 'Head pointscale'], oc),
- UI.SetValue(['Rage', 'Target', 'Five Seven', 'Head pointscale'], oc),
- UI.SetValue(['Rage', 'Target', 'Dualies', 'Head pointscale'], oc),
- UI.SetValue(['Rage', 'Target', 'SCAR20', 'Head pointscale'], oe),
- UI.SetValue(['Rage', 'Target', 'G3SG1', 'Head pointscale'], oe),
- UI.SetValue(['Rage', 'Target', 'SSG08', 'Head pointscale'], of),
- UI.SetValue(['Rage', 'Target', 'AWP', 'Head pointscale'], og),
- UI.SetValue(['Rage', 'Target', 'Revolver', 'Head pointscale'], od),
- UI.SetValue(['Rage', 'Target', 'Deagle', 'Head pointscale'], od),
- (setc = true),
- (setd = false));
- } else
- !setd &&
- (UI.SetValue(
- ['Rage', 'Target', weaponTabNames[oh], 'Head pointscale'],
- wep_head_multipoint_cache
- ),
- (setc = false),
- (setd = true));
- }
- (autostop_auto_val = false),
- (autostop_auto_return = true),
- (autostop_ssg_val = false),
- (autostop_ssg_return = true),
- (autostop_awp_val = false),
- (autostop_awp_return = true),
- (autostop_pistol_val = false),
- (autostop_pistol_return = true),
- (autostop_hvpistol_val = false),
- (autostop_hvpistol_return = true);
- function Autostop() {
- var a = a;
- const oi = UI.GetValue(['Config', 'Minor Fixes', 'Minor Fixes', 'Features']),
- oj = UI.GetValue(['Config', 'Minor Fixes', 'Minor Fixes', 'Early Weapons']);
- if (
- UI.GetValue([
- 'Config',
- 'Minor Fixes',
- 'Minor Fixes',
- 'Enable Minor Fixes',
- ]) &&
- UI.GetValue(['Config', 'Minor Fixes', 'Minor Fixes', 'Autowall Fix'])
- ) {
- if (
- oj & (1 << 0) &&
- oi & (1 << 0) &&
- UI.GetValue([
- 'Config',
- 'Scripts',
- 'JS Keybinds',
- 'Minimum Damage Override',
- ])
- )
- !autostop_auto_val &&
- ((autostop_modes_scar_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'SCAR20',
- 'Auto stop mode',
- ])),
- (autostop_modes_g3sg1_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'G3SG1',
- 'Auto stop mode',
- ])),
- UI.SetValue(
- ['Rage', 'Accuracy', 'SCAR20', 'Auto stop mode'],
- (1 << 2) + autostop_modes_scar_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'G3SG1', 'Auto stop mode'],
- (1 << 2) + autostop_modes_g3sg1_cache
- ),
- (autostop_auto_val = true),
- (autostop_auto_return = false));
- else
- oi & (1 << 3) &&
- UI.GetValue(['Rage', 'Exploits', 'General', 'Double tap']) &&
- UI.GetValue(['Rage', 'Exploits', 'Keys', 'Key assignment', 'Double tap'])
- ? !autostop_auto_val &&
- ((autostop_modes_scar_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'SCAR20',
- 'Auto stop mode',
- ])),
- (autostop_modes_g3sg1_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'G3SG1',
- 'Auto stop mode',
- ])),
- UI.SetValue(
- ['Rage', 'Accuracy', 'SCAR20', 'Auto stop mode'],
- (1 << 6) + autostop_modes_scar_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'G3SG1', 'Auto stop mode'],
- (1 << 6) + autostop_modes_g3sg1_cache
- ),
- (autostop_auto_val = true),
- (autostop_auto_return = false))
- : !autostop_auto_return &&
- (UI.SetValue(
- ['Rage', 'Accuracy', 'SCAR20', 'Auto stop mode'],
- autostop_modes_scar_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'G3SG1', 'Auto stop mode'],
- autostop_modes_g3sg1_cache
- ),
- (autostop_auto_val = false),
- (autostop_auto_return = true));
- oj & (1 << 1) &&
- oi & (1 << 0) &&
- UI.GetValue(['Config', 'Scripts', 'JS Keybinds', 'Minimum Damage Override'])
- ? !autostop_ssg_val &&
- ((autostop_modes_scout_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'SSG08',
- 'Auto stop mode',
- ])),
- UI.SetValue(
- ['Rage', 'Accuracy', 'SSG08', 'Auto stop mode'],
- (1 << 2) + autostop_modes_scout_cache
- ),
- (autostop_ssg_val = true),
- (autostop_ssg_return = false))
- : !autostop_ssg_return &&
- (UI.SetValue(
- ['Rage', 'Accuracy', 'SSG08', 'Auto stop mode'],
- autostop_modes_scout_cache
- ),
- (autostop_ssg_val = false),
- (autostop_ssg_return = true));
- oj & (1 << 2) &&
- oi & (1 << 0) &&
- UI.GetValue(['Config', 'Scripts', 'JS Keybinds', 'Minimum Damage Override'])
- ? !autostop_awp_val &&
- ((autostop_modes_awp_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'AWP',
- 'Auto stop mode',
- ])),
- UI.SetValue(
- ['Rage', 'Accuracy', 'AWP', 'Auto stop mode'],
- (1 << 2) + autostop_modes_awp_cache
- ),
- (autostop_awp_val = true),
- (autostop_awp_return = false))
- : !autostop_awp_return &&
- (UI.SetValue(
- ['Rage', 'Accuracy', 'AWP', 'Auto stop mode'],
- autostop_modes_awp_cache
- ),
- (autostop_awp_val = false),
- (autostop_awp_return = true));
- if (
- oj & (1 << 3) &&
- oi & (1 << 0) &&
- UI.GetValue([
- 'Config',
- 'Scripts',
- 'JS Keybinds',
- 'Minimum Damage Override',
- ])
- )
- !autostop_pistol_val &&
- ((autostop_modes_usp_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'USP',
- 'Auto stop mode',
- ])),
- (autostop_modes_glock_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'Glock',
- 'Auto stop mode',
- ])),
- (autostop_modes_cz75_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'CZ-75',
- 'Auto stop mode',
- ])),
- (autostop_modes_p2000_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'P2000',
- 'Auto stop mode',
- ])),
- (autostop_modes_p250_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'P250',
- 'Auto stop mode',
- ])),
- (autostop_modes_tec9_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'Tec-9',
- 'Auto stop mode',
- ])),
- (autostop_modes_dualies_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'Dualies',
- 'Auto stop mode',
- ])),
- (autostop_modes_fiveseven_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'Five Seven',
- 'Auto stop mode',
- ])),
- UI.SetValue(
- ['Rage', 'Accuracy', 'USP', 'Auto stop mode'],
- (1 << 2) + autostop_modes_usp_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'Glock', 'Auto stop mode'],
- (1 << 2) + autostop_modes_glock_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'CZ-75', 'Auto stop mode'],
- (1 << 2) + autostop_modes_cz75_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'P2000', 'Auto stop mode'],
- (1 << 2) + autostop_modes_p2000_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'P250', 'Auto stop mode'],
- (1 << 2) + autostop_modes_p250_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'Tec-9', 'Auto stop mode'],
- (1 << 2) + autostop_modes_tec9_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'Dualies', 'Auto stop mode'],
- (1 << 2) + autostop_modes_dualies_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'Five Seven', 'Auto stop mode'],
- (1 << 2) + autostop_modes_fiveseven_cache
- ),
- (autostop_pistol_val = true),
- (autostop_pistol_return = false));
- else
- oi & (1 << 3) &&
- UI.GetValue(['Rage', 'Exploits', 'General', 'Double tap']) &&
- UI.GetValue(['Rage', 'Exploits', 'Keys', 'Key assignment', 'Double tap'])
- ? !autostop_pistol_val &&
- ((autostop_modes_usp_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'USP',
- 'Auto stop mode',
- ])),
- (autostop_modes_glock_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'Glock',
- 'Auto stop mode',
- ])),
- (autostop_modes_cz75_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'CZ-75',
- 'Auto stop mode',
- ])),
- (autostop_modes_p2000_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'P2000',
- 'Auto stop mode',
- ])),
- (autostop_modes_p250_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'P250',
- 'Auto stop mode',
- ])),
- (autostop_modes_tec9_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'Tec-9',
- 'Auto stop mode',
- ])),
- (autostop_modes_dualies_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'Dualies',
- 'Auto stop mode',
- ])),
- (autostop_modes_fiveseven_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'Five Seven',
- 'Auto stop mode',
- ])),
- UI.SetValue(
- ['Rage', 'Accuracy', 'USP', 'Auto stop mode'],
- (1 << 6) + autostop_modes_usp_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'Glock', 'Auto stop mode'],
- (1 << 6) + autostop_modes_glock_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'CZ-75', 'Auto stop mode'],
- (1 << 6) + autostop_modes_cz75_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'P2000', 'Auto stop mode'],
- (1 << 6) + autostop_modes_p2000_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'P250', 'Auto stop mode'],
- (1 << 6) + autostop_modes_p250_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'Tec-9', 'Auto stop mode'],
- (1 << 6) + autostop_modes_tec9_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'Dualies', 'Auto stop mode'],
- (1 << 6) + autostop_modes_dualies_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'Five Seven', 'Auto stop mode'],
- (1 << 6) + autostop_modes_fiveseven_cache
- ),
- (autostop_pistol_val = true),
- (autostop_pistol_return = false))
- : !autostop_pistol_return &&
- (UI.SetValue(
- ['Rage', 'Accuracy', 'USP', 'Auto stop mode'],
- autostop_modes_usp_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'Glock', 'Auto stop mode'],
- autostop_modes_glock_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'CZ-75', 'Auto stop mode'],
- autostop_modes_cz75_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'P2000', 'Auto stop mode'],
- autostop_modes_p2000_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'P250', 'Auto stop mode'],
- autostop_modes_p250_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'Tec-9', 'Auto stop mode'],
- autostop_modes_tec9_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'Dualies', 'Auto stop mode'],
- autostop_modes_dualies_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'Five Seven', 'Auto stop mode'],
- autostop_modes_fiveseven_cache
- ),
- (autostop_pistol_val = false),
- (autostop_pistol_return = true));
- oj & (1 << 4) &&
- oi & (1 << 0) &&
- UI.GetValue(['Config', 'Scripts', 'JS Keybinds', 'Minimum Damage Override'])
- ? !autostop_hvpistol_val &&
- ((autostop_modes_revolver_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'Revolver',
- 'Auto stop mode',
- ])),
- (autostop_modes_deagle_cache = UI.GetValue([
- 'Rage',
- 'Accuracy',
- 'Deagle',
- 'Auto stop mode',
- ])),
- UI.SetValue(
- ['Rage', 'Accuracy', 'Revolver', 'Auto stop mode'],
- (1 << 2) + autostop_modes_revolver_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'Deagle', 'Auto stop mode'],
- (1 << 2) + autostop_modes_deagle_cache
- ),
- (autostop_hvpistol_val = true),
- (autostop_hvpistol_return = false))
- : !autostop_hvpistol_return &&
- (UI.SetValue(
- ['Rage', 'Accuracy', 'Revolver', 'Auto stop mode'],
- autostop_modes_revolver_cache
- ),
- UI.SetValue(
- ['Rage', 'Accuracy', 'Deagle', 'Auto stop mode'],
- autostop_modes_deagle_cache
- ),
- (autostop_hvpistol_val = false),
- (autostop_hvpistol_return = true));
- }
- }
- (FB_set = false), (FB_return = true), (SP_set = false), (SP_return = true);
- function PreferBaim_Safepoint() {
- var a = a;
- const ok = UI.GetValue(['Config', 'Minor Fixes', 'Minor Fixes', 'Features']);
- var ol = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
- weaponTabNames.hasOwnProperty(ol) &&
- (UI.GetValue([
- 'Config',
- 'Minor Fixes',
- 'Minor Fixes',
- 'Enable Minor Fixes',
- ]) &&
- UI.GetValue(['Config', 'Minor Fixes', 'Minor Fixes', 'Autowall Fix']) &&
- ok & (1 << 1) &&
- UI.GetValue(['Rage', 'Exploits', 'General', 'Double tap']) &&
- UI.GetValue(['Rage', 'Exploits', 'Keys', 'Key assignment', 'Double tap'])
- ? !SP_set &&
- ((SP_val = UI.GetValue([
- 'Rage',
- 'Accuracy',
- weaponTabNames[ol],
- 'Prefer safe point',
- ])),
- UI.SetValue(
- ['Rage', 'Accuracy', weaponTabNames[ol], 'Prefer safe point'],
- 1
- ),
- (SP_set = true),
- (SP_return = false))
- : !SP_return &&
- (UI.SetValue(
- ['Rage', 'Accuracy', weaponTabNames[ol], 'Prefer safe point'],
- SP_val
- ),
- (SP_set = false),
- (SP_return = true)),
- UI.GetValue([
- 'Config',
- 'Minor Fixes',
- 'Minor Fixes',
- 'Enable Minor Fixes',
- ]) &&
- UI.GetValue(['Config', 'Minor Fixes', 'Minor Fixes', 'Autowall Fix']) &&
- ok & (1 << 2) &&
- UI.GetValue(['Rage', 'Exploits', 'General', 'Double tap']) &&
- UI.GetValue(['Rage', 'Exploits', 'Keys', 'Key assignment', 'Double tap'])
- ? !FB_set &&
- ((FB_val = UI.GetValue([
- 'Rage',
- 'Accuracy',
- weaponTabNames[ol],
- 'Prefer body aim',
- ])),
- UI.SetValue(
- ['Rage', 'Accuracy', weaponTabNames[ol], 'Prefer body aim'],
- 1
- ),
- (FB_set = true),
- (FB_return = false))
- : !FB_return &&
- (UI.SetValue(
- ['Rage', 'Accuracy', weaponTabNames[ol], 'Prefer body aim'],
- FB_val
- ),
- (FB_set = false),
- (FB_return = true)));
- }
- function PingIndicator() {
- var a = a;
- (g_Local = Entity.GetLocalPlayer()),
- (g_Local_weapon = Entity.GetWeapon(g_Local)),
- (weapon_name = Entity.GetName(g_Local_weapon)),
- (g_Local_classname = Entity.GetClassName(g_Local_weapon)),
- (localplayer_index = Entity.GetLocalPlayer()),
- (localplayer_alive = Entity.IsAlive(localplayer_index)),
- (render_get_screen_size = Render.GetScreenSize);
- if (
- !Entity.GetLocalPlayer() ||
- !Entity.IsAlive(Entity.GetLocalPlayer()) ||
- !Entity.IsValid(Entity.GetLocalPlayer()) ||
- !UI.GetValue([
- 'Config',
- 'Minor Fixes',
- 'Minor Fixes',
- 'Select Indicators Type',
- ]) == 0 ||
- !UI.GetValue([
- 'Config',
- 'Minor Fixes',
- 'Minor Fixes',
- 'Enable Minor Fixes',
- ]) ||
- !UI.GetValue(['Config', 'Minor Fixes', 'Minor Fixes', 'Indicators'])
- )
- return;
- (up = 0),
- (font = Render.AddFont('Verdana', 16, 700)),
- (font2 = Render.AddFont('Verdana', 5, 100));
- var om = Math.round(Local.Latency() * 1000 - 16),
- on = Math.abs(om);
- const oo = render_get_screen_size()[1];
- if (UI.GetValue(['Misc.', 'Helpers', 'General', 'Extended backtracking'])) {
- Render.String(13, oo - 390, 0, 'PING', [0, 0, 0, 125], font),
- Render.String(
- 12,
- oo - 390,
- 0,
- 'PING',
- [192 - (on * 23) / 110, 32 + (on * 83) / 110, 17, 255],
- font
- );
- if (on > 200) on = 200;
- on < 180 &&
- (Render.FilledRect(13, oo - 365 - up, 58, 4, [0, 0, 0, 150]),
- Render.FilledRect(14, oo - 365 - up, (on * 1) / 4 + 6, 2, [
- 192 - (on * 23) / 110,
- 32 + (on * 83) / 110,
- 17,
- 255,
- ])),
- (up = 20);
- }
- }
- var gun_fired = false,
- other_weapons = [
- 'knife',
- 'knife_t',
- 'knife_karambit',
- 'knife_m9_bayonet',
- 'knife_survival_bowie',
- 'knife_butterfly',
- 'knife_flip',
- 'knife_push',
- 'knife_tactical',
- 'knife_falchion',
- 'knife_gut',
- 'knife_ursus',
- 'knife_gypsy_jackknife',
- 'knife_stiletto',
- 'knife_widowmaker',
- 'knife_css',
- 'knife_cord',
- 'knife_canis',
- 'knife_outdoor',
- 'knife_skeleton',
- 'bayonet',
- 'hegrenade',
- 'smokegrenade',
- 'molotov',
- 'incgrenade',
- 'flashbang',
- 'decoy',
- 'taser',
- ],
- op = {};
- (op.fired = 0),
- (op.hit = 0),
- (op.missed = 0),
- (op.hit_chance = 0),
- (op.miss_chance = 0);
- var shots = op;
- function is_gun(oq) {
- var a = a;
- for (var or = 0; or < other_weapons.length; or++) {
- if (oq == 'weapon_' + other_weapons[or]) return false;
- }
- return true;
- }
- function weapon_fire() {
- var a = a,
- os = Event.GetInt('userid'),
- ot = Event.GetString('weapon');
- Entity.IsLocalPlayer(Entity.GetEntityFromUserID(os)) &&
- is_gun(ot) &&
- Global.IsKeyPressed(1) == true &&
- UI.GetValue([
- 'Config',
- 'Minor Fixes',
- 'Minor Fixes',
- 'Enable Minor Fixes',
- ]) &&
- UI.GetValue(['Config', 'Minor Fixes', 'Minor Fixes', 'Hitchance Logger']) &&
- ((shots.fired = shots.fired + 1), (gun_fired = true));
- }
- function player_hurt() {
- var a = a,
- ou = Event.GetInt('attacker'),
- ov = Event.GetString('weapon');
- Entity.IsLocalPlayer(Entity.GetEntityFromUserID(ou)) &&
- is_gun(ov) &&
- gun_fired &&
- ((shots.hit = shots.hit + 1), (gun_fired = false));
- }
- function Hitchance_logger() {
- var a = a;
- (g_Local = Entity.GetLocalPlayer()),
- (localplayer_index = Entity.GetLocalPlayer()),
- (localplayer_alive = Entity.IsAlive(localplayer_index));
- const ow = render_get_screen_size()[1];
- font = Render.AddFont('Verdana', 16, 700);
- if (localplayer_alive == true) {
- if (
- Global.GetMapName() == '' ||
- !UI.GetValue([
- 'Config',
- 'Minor Fixes',
- 'Minor Fixes',
- 'Hitchance Logger',
- ]) ||
- (!UI.GetValue([
- 'Config',
- 'Minor Fixes',
- 'Minor Fixes',
- 'Enable Minor Fixes',
- ]) &&
- localplayer_alive == true)
- )
- return;
- (shots.missed = shots.fired - shots.hit),
- (shots.hit_chance = (shots.hit / shots.fired) * 100),
- (shots.miss_chance = (shots.missed / shots.fired) * 100),
- Render.String(
- 13,
- ow - 550,
- 0,
- 'miss: ' + shots.missed,
- [0, 0, 0, 255],
- font
- ),
- Render.String(13, ow - 520, 0, 'hit: ' + shots.hit, [0, 0, 0, 255], font),
- Render.String(
- 12,
- ow - 550,
- 0,
- 'miss: ' + shots.missed,
- [255, 255, 255, 255],
- font
- ),
- Render.String(
- 12,
- ow - 520,
- 0,
- 'hit: ' + shots.hit,
- [255, 255, 255, 255],
- font
- );
- if (shots.fired > 0)
- Render.String(
- 13,
- ow - 490,
- 0,
- shots.hit +
- ' / ' +
- shots.fired +
- ' = ' +
- Math.round(shots.hit_chance) +
- '%',
- [0, 0, 0, 255],
- font
- ),
- Render.String(
- 13,
- ow - 460,
- 0,
- shots.missed +
- ' / ' +
- shots.fired +
- ' = ' +
- Math.round(shots.miss_chance) +
- '%',
- [0, 0, 0, 255],
- font
- ),
- Render.String(
- 12,
- ow - 490,
- 0,
- shots.hit +
- ' / ' +
- shots.fired +
- ' = ' +
- Math.round(shots.hit_chance) +
- '%',
- [255, 255, 255, 255],
- font
- ),
- Render.String(
- 12,
- ow - 460,
- 0,
- shots.missed +
- ' / ' +
- shots.fired +
- ' = ' +
- Math.round(shots.miss_chance) +
- '%',
- [255, 255, 255, 255],
- font
- );
- else
- shots.fired < 1 &&
- (Render.String(
- 13,
- ow - 490,
- 0,
- shots.hit + ' / ' + shots.fired + ' = ' + 0 + '%',
- [0, 0, 0, 255],
- font
- ),
- Render.String(
- 13,
- ow - 460,
- 0,
- shots.missed + ' / ' + shots.fired + ' = ' + 0 + '%',
- [0, 0, 0, 255],
- font
- ),
- Render.String(
- 12,
- ow - 490,
- 0,
- shots.hit + ' / ' + shots.fired + ' = ' + 0 + '%',
- [255, 255, 255, 255],
- font
- ),
- Render.String(
- 12,
- ow - 460,
- 0,
- shots.missed + ' / ' + shots.fired + ' = ' + 0 + '%',
- [255, 255, 255, 255],
- font
- ));
- }
- }
- function AdaptiveScopeDist() {
- var a = a;
- if (
- UI.GetValue([
- 'Config',
- 'Adaptive Autoscope',
- 'Adaptive Autoscope',
- 'Enable Adaptive Autoscope',
- ])
- ) {
- (localplayer_index = Entity.GetLocalPlayer()),
- (weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())));
- var ox = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
- const oy = UI.GetValue([
- 'Config',
- 'Adaptive Autoscope',
- 'Adaptive Autoscope',
- 'Modes',
- ]),
- oz = UI.GetValue([
- 'Config',
- 'Adaptive Autoscope',
- 'Adaptive Autoscope',
- 'Modes ',
- ]),
- pa = UI.GetValue([
- 'Config',
- 'Adaptive Autoscope',
- 'Adaptive Autoscope',
- 'Modes ',
- ]);
- if (!Ragebot.GetTarget()) target = closestTarget();
- else target = Ragebot.GetTarget();
- isAutoSniper(weapon_name) &&
- (oy & (1 << 0) &&
- get_metric_distance(
- Entity.GetRenderOrigin(Entity.GetLocalPlayer()),
- Entity.GetRenderOrigin(target)
- ) <
- UI.GetValue([
- 'Config',
- 'Adaptive Autoscope',
- 'Adaptive Autoscope',
- 'Select distance',
- ]) &&
- (UI.SetValue(['Rage', 'Accuracy', 'SCAR20', 'Auto scope'], 0),
- UI.SetValue(['Rage', 'Accuracy', 'G3SG1', 'Auto scope'], 0)),
- oy & (1 << 1) &&
- in_air(localplayer_index) == true &&
- (UI.SetValue(['Rage', 'Accuracy', 'SCAR20', 'Auto scope'], 1),
- UI.SetValue(['Rage', 'Accuracy', 'G3SG1', 'Auto scope'], 1))),
- weapon_name == 'ssg 08' &&
- (oz & (1 << 0) &&
- get_metric_distance(
- Entity.GetRenderOrigin(Entity.GetLocalPlayer()),
- Entity.GetRenderOrigin(target)
- ) <
- UI.GetValue([
- 'Config',
- 'Adaptive Autoscope',
- 'Adaptive Autoscope',
- 'Select distance ',
- ]) &&
- UI.SetValue(['Rage', 'Accuracy', 'SSG08', 'Auto scope'], 0),
- oz & (1 << 1) &&
- in_air(localplayer_index) == true &&
- UI.SetValue(['Rage', 'Accuracy', 'SSG08', 'Auto scope'], 1)),
- weapon_name == 'awp' &&
- (pa & (1 << 0) &&
- get_metric_distance(
- Entity.GetRenderOrigin(Entity.GetLocalPlayer()),
- Entity.GetRenderOrigin(target)
- ) <
- UI.GetValue([
- 'Config',
- 'Adaptive Autoscope',
- 'Adaptive Autoscope',
- 'Select distance ',
- ]) &&
- UI.SetValue(['Rage', 'Accuracy', 'AWP', 'Auto scope'], 0),
- pa & (1 << 1) &&
- in_air(localplayer_index) == true &&
- UI.SetValue(['Rage', 'Accuracy', 'AWP', 'Auto scope'], 1));
- }
- }
- function closestTarget() {
- var a = a,
- pb = Entity.GetLocalPlayer(),
- pc = Entity.GetEnemies(),
- pd = [],
- pe = [];
- for (e in pc) {
- if (
- !Entity.IsAlive(pc[e]) ||
- Entity.IsDormant(pc[e]) ||
- !Entity.IsValid(pc[e])
- )
- continue;
- pd.push([
- pc[e],
- calcDist(
- Entity.GetHitboxPosition(pb, 0),
- Entity.GetHitboxPosition(pc[e], 0)
- ),
- ]);
- }
- pd.sort(function (pf, pg) {
- return pf[1] - pg[1];
- });
- if (pd.length == 0 || pd == []) return (target = -1);
- return pd[0][0];
- }
- function calcDist(ph, pi) {
- var a = a;
- return (
- (x = ph[0] - pi[0]),
- (y = ph[1] - pi[1]),
- (z = ph[2] - pi[2]),
- Math.sqrt(x * x + y * y + z * z)
- );
- }
- function GetTickbaseX5() {
- var a = a;
- (localplayer_index = Entity.GetLocalPlayer()),
- (localplayer_alive = Entity.IsAlive(localplayer_index)),
- (render_get_screen_size = Render.GetScreenSize);
- }
- Cheat.RegisterCallback('CreateMove', 'Autostrafe'),
- Global.RegisterCallback('Draw', 'SetEnabled'),
- Cheat.RegisterCallback('CreateMove', 'PingSpike'),
- Cheat.RegisterCallback('CreateMove', 'FakelagFix'),
- Cheat.RegisterCallback('CreateMove', 'onCM'),
- Cheat.RegisterCallback('CreateMove', 'MultipointonCM'),
- Cheat.RegisterCallback('CreateMove', 'HitchanceCM'),
- Cheat.RegisterCallback('Draw', 'indicator'),
- Global.RegisterCallback('Draw', 'drawString'),
- Cheat.RegisterCallback('Draw', 'me_Alive'),
- Cheat.RegisterCallback('CreateMove', '_TBC_CREATE_MOVE'),
- Cheat.RegisterCallback('Unload', '_TBC_UNLOAD'),
- Global.RegisterCallback('CreateMove', 'Main'),
- Global.RegisterCallback('CreateMove', 'Animation'),
- Global.RegisterCallback('CreateMove', 'MoreJitter'),
- Cheat.RegisterCallback('CreateMove', 'ForceHeadAim'),
- Cheat.RegisterCallback('CreateMove', 'ForceHeadAim1'),
- Cheat.RegisterCallback('CreateMove', 'Autostop'),
- Cheat.RegisterCallback('CreateMove', 'PreferBaim_Safepoint'),
- Cheat.RegisterCallback('Draw', 'PingIndicator'),
- Global.RegisterCallback('weapon_fire', 'weapon_fire'),
- Global.RegisterCallback('player_hurt', 'player_hurt'),
- Global.RegisterCallback('Draw', 'Hitchance_logger'),
- Cheat.RegisterCallback('CreateMove', 'AdaptiveScopeDist');
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