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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
- txtfag.Adornee = suckadick
- txtfag.Name = "k"
- txtfag.Size = UDim2.new(2, 0, 1.2, 0)
- txtfag.StudsOffset = Vector3.new(-5, 3, 0)
- local textfag = Instance.new("TextLabel", txtfag)
- textfag.Size = UDim2.new(6, 0, 1, 0)
- textfag.FontSize = "Size8"
- textfag.TextScaled = true
- textfag.TextTransparency = 0
- textfag.BackgroundTransparency = 1
- textfag.TextTransparency = 0
- textfag.TextStrokeTransparency = 0
- textfag.Font = "SourceSans"
- textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
- v = Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent = part
- v.FormFactor = "Symmetric"
- v.Anchored = true
- v.CanCollide = false
- v.BottomSurface = "Smooth"
- v.TopSurface = "Smooth"
- v.Size = Vector3.new(10, 5, 3)
- v.Transparency = 0.7
- v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor
- v.Transparency = 1
- textfag.TextColor3 = BrickColor.new("Institutional White").Color
- textfag.TextStrokeColor3 = BrickColor.new("Institutional White").Color
- v.Shape = "Block"
- textfag.Text = "User, The Demon From Heaven"
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
- textfag.Rotation = math.random(-3,3)
- end
- end))
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- LocalScript0 = Instance.new("LocalScript")
- LocalScript1 = Instance.new("LocalScript")
- LocalScript2 = Instance.new("LocalScript")
- LocalScript0.Parent = mas
- table.insert(cors,sandbox(LocalScript0,function()
- wait(0.016666666666666666)
- Effects = {}
- local Player = game:service("Players").localPlayer
- local chara = Player.Character
- local Humanoid = chara:FindFirstChildOfClass("Humanoid")
- local Mouse = Player:GetMouse()
- local LeftArm = chara["Left Arm"]
- local RightArm = chara["Right Arm"]
- local LeftLeg = chara["Left Leg"]
- local RightLeg = chara["Right Leg"]
- local Head = chara.Head
- local Torso = chara.Torso
- local RootPart = chara.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local attack = false
- local Anim = "Idle"
- local attacktype = 1
- local delays = false
- local play = true
- local targetted
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local doe = 0
- local heddo
- local grabhead = false
- local armo
- local grabhand = false
- local Create = LoadLibrary("RbxUtility").Create
- Humanoid.WalkSpeed = 8
- if Player.UserId ~= Player.UserId then
- chara:BreakJoints()
- end
- Humanoid.Animator.Parent = nil
- chara.Animate.Parent = nil
- local function newMotor(part0, part1, c0, c1)
- local w = Create("Motor")({
- Parent = part0,
- Part0 = part0,
- Part1 = part1,
- C0 = c0,
- C1 = c1
- })
- return w
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
- local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- if Player.UserId ~= Player.UserId then
- chara:BreakJoints()
- end
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)
- LW.C0 = clerp(LW.C0, table[4], speed)
- RH.C0 = clerp(RH.C0, table[5], speed)
- LH.C0 = clerp(LH.C0, table[6], speed)
- if bool == true and resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- if Player.UserId ~= Player.UserId then
- chara:BreakJoints()
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.03333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- if Player.UserId ~= Player.UserId then
- chara:BreakJoints()
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- },
- CreateTemplate = {}
- }
- if Player.UserId ~= Player.UserId then
- chara:BreakJoints()
- end
- function so(id, par, pit, vol)
- local sou = Instance.new("Sound", par or workspace)
- if par == chara then
- sou.Parent = chara.Torso
- end
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = "rbxassetid://" .. id
- sou.PlayOnRemove = true
- sou:Destroy()
- end
- local mus = Instance.new("Sound", Head)
- mus.Name = "mus"
- mus.SoundId = "rbxassetid://643172198"
- mus.Looped = true
- mus.Volume = 1
- mus:Play()
- function New(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function createrainbow(part, size, trans, life, face, speed, accel, velsp, lock, name)
- local fira = Instance.new("ParticleEmitter", part)
- fira.Name = name
- fira.Color = ColorSequence.new(Color3.new(7, 0, 0))
- fira.Size = size
- fira.Texture = "rbxasset://textures/particles/Fire_main.dds"
- fira.Transparency = trans
- fira.Lifetime = life
- fira.EmissionDirection = face
- fira.Rate = 10000
- fira.RotSpeed = NumberRange.new(100)
- fira.Rotation = NumberRange.new(0, 360)
- fira.Speed = speed
- fira.VelocitySpread = velsp
- fira.Acceleration = accel
- fira.LockedToPart = lock
- return fira
- end
- Wings = New("Model", chara, "Wings", {})
- MainPart = New("Part", Wings, "MainPart", {
- Transparency = 1,
- Transparency = 1,
- Size = Vector3.new(2, 2, 1),
- CFrame = CFrame.new(67.400032, 1.00001299, -47.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Weld = New("ManualWeld", MainPart, "Weld", {Part0 = MainPart, Part1 = Torso})
- Wing1Part = New("Part", Wings, "Wing1Part", {
- Transparency = 1,
- CanCollide = true,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(68.2041626, 2.02130413, -46.7787056, 0.866025448, 0.35355404, 0.35355413, -0.353553772, 0.933016062, -0.0669873655, -0.353553891, -0.0669873059, 0.933015943)
- })
- createrainbow(Wing1Part, NumberSequence.new(0.5, 1), NumberSequence.new(0), NumberRange.new(1), "Back", NumberRange.new(5), Vector3.new(0, 10, 0), 0, true, "Firea")
- Weld = New("ManualWeld", Wing1Part, "Weld", {
- Part0 = Wing1Part,
- Part1 = MainPart,
- C0 = CFrame.new(0, 0, 0, 0.866025448, -0.353553772, -0.353553891, 0.35355404, 0.933016062, -0.0669873059, 0.35355413, -0.0669873655, 0.933015943),
- C1 = CFrame.new(0.804130554, 1.02129114, 0.52129364, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Wing2Part = New("Part", Wings, "Wing2Part", {
- Transparency = 1,
- CanCollide = true,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(70.4018326, 6.17824459, -42.6217613, 0.866025448, -0.433013618, 0.250000477, 0.353553772, 0.176777452, -0.918561935, 0.353553891, 0.883886695, 0.306187093)
- })
- createrainbow(Wing2Part, NumberSequence.new(1, 0), NumberSequence.new(0), NumberRange.new(1.5), "Back", NumberRange.new(10), Vector3.new(0, 15, 0), 0, true, "Firea")
- Weld = New("ManualWeld", Wing2Part, "Weld", {
- Part0 = Wing2Part,
- Part1 = MainPart,
- C0 = CFrame.new(0, 0, 0, 0.866025448, 0.353553772, 0.353553891, -0.433013618, 0.176777452, 0.883886695, 0.250000477, -0.918561935, 0.306187093),
- C1 = CFrame.new(3.00180054, 5.17823172, 4.67823792, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Wing2Part = New("Part", Wings, "Wing2Part", {
- Transparency = 1,
- CanCollide = true,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(70.4018326, 6.17824459, -42.6217613, 0.866025448, -0.482963979, 0.12940979, 0.353553772, 0.408495188, -0.841509461, 0.353553891, 0.774522126, 0.524520695)
- })
- createrainbow(Wing2Part, NumberSequence.new(1, 0), NumberSequence.new(0), NumberRange.new(1.5), "Back", NumberRange.new(10), Vector3.new(0, 15, 0), 0, true, "Firea")
- Weld = New("ManualWeld", Wing2Part, "Weld", {
- Part0 = Wing2Part,
- Part1 = MainPart,
- C0 = CFrame.new(0, 0, 0, 0.866025448, 0.353553772, 0.353553891, -0.482963979, 0.408495188, 0.774522126, 0.12940979, -0.841509461, 0.524520695),
- C1 = CFrame.new(3.00180054, 5.17823172, 4.67823792, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Wing2Part = New("Part", Wings, "Wing2Part", {
- Transparency = 1,
- CanCollide = true,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(70.4018326, 6.17824459, -42.6217613, 0.866025448, -0.500001192, 3.06954462E-12, 0.353553772, 0.612374902, -0.707109571, 0.353553891, 0.61237514, 0.707109332)
- })
- createrainbow(Wing2Part, NumberSequence.new(1, 0), NumberSequence.new(0), NumberRange.new(1.5), "Back", NumberRange.new(10), Vector3.new(0, 15, 0), 0, true, "Firea")
- Weld = New("ManualWeld", Wing2Part, "Weld", {
- Part0 = Wing2Part,
- Part1 = MainPart,
- C0 = CFrame.new(0, 0, 0, 0.866025448, 0.353553772, 0.353553891, -0.500001192, 0.612374902, 0.61237514, 3.06954462E-12, -0.707109571, 0.707109332),
- C1 = CFrame.new(3.00180054, 5.17823172, 4.67823792, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Halo = New("Model", chara, "Halo", {})
- AHaloPart = New("Part", Halo, "AHaloPart", {
- Transparency = 1,
- Transparency = 1,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-18.7999973, 5.50001764, -16.4999981, 1.00000644, 0, 1.25170106E-6, 0, 1, 0, 1.22189874E-6, 0, 1.00000715),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- HaWeld = New("ManualWeld", AHaloPart, "HaWeld", {
- Part0 = AHaloPart,
- Part1 = Head,
- C0 = CFrame.new(0, 0, 0, 1.00000644, 0, 1.22189874E-6, 0, 1, 0, 1.25170106E-6, 0, 1.00000715),
- C1 = CFrame.new(-1.90734863E-6, 1.00000906, 1.33514404E-5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- })
- HaPart = New("Part", Halo, "HaPart", {
- BrickColor = BrickColor.new("Institutional white"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-18.1071625, 5.50001764, -16.0999889, 0.500003397, 0, 0.866038799, 0, 1, 0, -0.866037428, 0, 0.500008583),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Weld = New("ManualWeld", HaPart, "Weld", {
- Part0 = HaPart,
- Part1 = AHaloPart,
- C0 = CFrame.new(0, 0, 0, 0.499999106, 0, -0.866026282, 0, 1, 0, 0.866026342, 0, 0.499999285),
- C1 = CFrame.new(0.692829132, 0, 0.400005341, 1.00000644, 0, 1.22189874E-6, 0, 1, 0, 1.25170106E-6, 0, 1.00000715)
- })
- HaPart = New("Part", Halo, "HaPart", {
- BrickColor = BrickColor.new("Institutional white"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-18.285759, 5.50001764, -15.8871527, 0.76605016, 0, 0.642795265, 0, 1, 0, -0.642793238, 0, 0.766053021),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Weld = New("ManualWeld", HaPart, "Weld", {
- Part0 = HaPart,
- Part1 = AHaloPart,
- C0 = CFrame.new(0, 0, 0, 0.766044378, 0, -0.642788231, 0, 1, 0, 0.642788351, 0, 0.766044497),
- C1 = CFrame.new(0.514234543, 0, 0.612840652, 1.00000238, 0, 3.57627869E-7, 0, 1, 0, 3.57627869E-7, 0, 1.00000262)
- })
- HaPart = New("Part", Halo, "HaPart", {
- BrickColor = BrickColor.new("Institutional white"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-19.0736217, 5.50001764, -17.2517643, 0.939700842, 0, 0.342024595, 0, 1, 0, -0.342021763, 0, 0.939702868),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Weld = New("ManualWeld", HaPart, "Weld", {
- Part0 = HaPart,
- Part1 = AHaloPart,
- C0 = CFrame.new(0, 0, 0, 0.939693093, 0, -0.342019916, 0, 1, 0, 0.342020094, 0, 0.939693153),
- C1 = CFrame.new(-0.273622513, 0, -0.751760483, 1.00000238, 0, 3.57627869E-7, 0, 1, 0, 3.57627869E-7, 0, 1.00000262)
- })
- HaPart = New("Part", Halo, "HaPart", {
- BrickColor = BrickColor.new("Institutional white"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-19.4928379, 5.50001764, -16.9000072, 0.500003397, 0, 0.866038799, 0, 1, 0, -0.866037428, 0, 0.500008583),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Weld = New("ManualWeld", HaPart, "Weld", {
- Part0 = HaPart,
- Part1 = AHaloPart,
- C0 = CFrame.new(0, 0, 0, 0.499999106, 0, -0.866026282, 0, 1, 0, 0.866026342, 0, 0.499999285),
- C1 = CFrame.new(-0.692834854, 0, -0.400005341, 1.00000644, 0, 1.22189874E-6, 0, 1, 0, 1.25170106E-6, 0, 1.00000715)
- })
- HaPart = New("Part", Halo, "HaPart", {
- BrickColor = BrickColor.new("Institutional white"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-19.4928265, 5.50001764, -16.0999737, -0.500008047, 0, 0.866034508, 0, 1, 0, -0.866037786, 0, -0.500004828),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Weld = New("ManualWeld", HaPart, "Weld", {
- Part0 = HaPart,
- Part1 = AHaloPart,
- C0 = CFrame.new(0, 0, 0, -0.500000477, 0, -0.866025746, 0, 1, 0, 0.866025627, 0, -0.500000358),
- C1 = CFrame.new(-0.692825317, 0, 0.400022507, 1.00000501, 0, 8.64267349E-7, 0, 1, 0, 8.94069672E-7, 0, 1.00000548)
- })
- HaPart = New("Part", Halo, "HaPart", {
- BrickColor = BrickColor.new("Institutional white"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-19.5878544, 5.50001764, -16.6389122, 0.173646897, 0, 0.984815121, 0, 1, 0, -0.984815359, 0, 0.173649639),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Weld = New("ManualWeld", HaPart, "Weld", {
- Part0 = HaPart,
- Part1 = AHaloPart,
- C0 = CFrame.new(0, 0, 0, 0.173647016, 0, -0.984808564, 0, 1, 0, 0.984808564, 0, 0.173647195),
- C1 = CFrame.new(-0.787851334, 0, -0.138912201, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- HaPart = New("Part", Halo, "HaPart", {
- BrickColor = BrickColor.new("Institutional white"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-18.5263824, 5.50001764, -17.2517605, -0.939701259, 0, 0.342020363, 0, 1, 0, -0.342023492, 0, -0.93970114),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Weld = New("ManualWeld", HaPart, "Weld", {
- Part0 = HaPart,
- Part1 = AHaloPart,
- C0 = CFrame.new(0, 0, 0, -0.93969363, 0, -0.34201926, 0, 1, 0, 0.342019081, 0, -0.93969363),
- C1 = CFrame.new(0.273614883, 0, -0.751756668, 1.00000119, 0, 1.78813934E-7, 0, 1, 0, 1.78813934E-7, 0, 1.00000131)
- })
- HaPart = New("Part", Halo, "HaPart", {
- BrickColor = BrickColor.new("Institutional white"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-18.0121346, 5.50001764, -16.6389122, -0.173651725, 0, 0.984817922, 0, 1, 0, -0.984819889, 0, -0.173648074),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Weld = New("ManualWeld", HaPart, "Weld", {
- Part0 = HaPart,
- Part1 = AHaloPart,
- C0 = CFrame.new(0, 0, 0, -0.173648179, 0, -0.984808624, 0, 1, 0, 0.984808445, 0, -0.17364794),
- C1 = CFrame.new(0.787857056, 0, -0.138914108, 1.00000358, 0, 5.81145287E-7, 0, 1, 0, 5.96046448E-7, 0, 1.00000393)
- })
- HaPart = New("Part", Halo, "HaPart", {
- BrickColor = BrickColor.new("Institutional white"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-18.0121384, 5.50001764, -16.3610725, 0.173646957, 0, 0.984817505, 0, 1, 0, -0.984817922, 0, 0.173650518),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Weld = New("ManualWeld", HaPart, "Weld", {
- Part0 = HaPart,
- Part1 = AHaloPart,
- C0 = CFrame.new(0, 0, 0, 0.173647016, 0, -0.984808624, 0, 1, 0, 0.984808564, 0, 0.173647255),
- C1 = CFrame.new(0.787853241, 0, 0.138923645, 1.00000238, 0, 3.57627869E-7, 0, 1, 0, 3.57627869E-7, 0, 1.00000262)
- })
- HaPart = New("Part", Halo, "HaPart", {
- BrickColor = BrickColor.new("Institutional white"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-18.2857647, 5.50001764, -17.1128464, -0.766056955, 0, 0.642793596, 0, 1, 0, -0.642798543, 0, -0.766054869),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Weld = New("ManualWeld", HaPart, "Weld", {
- Part0 = HaPart,
- Part1 = AHaloPart,
- C0 = CFrame.new(0, 0, 0, -0.766045511, 0, -0.642787457, 0, 1, 0, 0.642787278, 0, -0.766045451),
- C1 = CFrame.new(0.514230728, 0, -0.612844467, 1.00000644, 0, 1.22189874E-6, 0, 1, 0, 1.25170106E-6, 0, 1.00000715)
- })
- HaPart = New("Part", Halo, "HaPart", {
- BrickColor = BrickColor.new("Institutional white"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-18.1071663, 5.50001764, -16.9000053, -0.500009298, 0, 0.866035819, 0, 1, 0, -0.866039753, 0, -0.500005484),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Weld = New("ManualWeld", HaPart, "Weld", {
- Part0 = HaPart,
- Part1 = AHaloPart,
- C0 = CFrame.new(0, 0, 0, -0.500000715, 0, -0.866026103, 0, 1, 0, 0.866025865, 0, -0.500000477),
- C1 = CFrame.new(0.692827225, 0, -0.400005341, 1.00000644, 0, 1.22189874E-6, 0, 1, 0, 1.25170106E-6, 0, 1.00000715)
- })
- HaPart = New("Part", Halo, "HaPart", {
- BrickColor = BrickColor.new("Institutional white"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-19.3142319, 5.50001764, -15.8871336, -0.766055584, 0, 0.642793, 0, 1, 0, -0.642797172, 0, -0.766053736),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Weld = New("ManualWeld", HaPart, "Weld", {
- Part0 = HaPart,
- Part1 = AHaloPart,
- C0 = CFrame.new(0, 0, 0, -0.766045511, 0, -0.642787457, 0, 1, 0, 0.642787278, 0, -0.766045451),
- C1 = CFrame.new(-0.514232635, 0, 0.61286068, 1.00000501, 0, 8.64267349E-7, 0, 1, 0, 8.94069672E-7, 0, 1.00000548)
- })
- HaPart = New("Part", Halo, "HaPart", {
- BrickColor = BrickColor.new("Institutional white"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-19.0736103, 5.50001764, -15.7482185, -0.939703703, 0, 0.34202081, 0, 1, 0, -0.342024893, 0, -0.939703524),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Weld = New("ManualWeld", HaPart, "Weld", {
- Part0 = HaPart,
- Part1 = AHaloPart,
- C0 = CFrame.new(0, 0, 0, -0.939693749, 0, -0.342019379, 0, 1, 0, 0.342019081, 0, -0.939693689),
- C1 = CFrame.new(-0.273612976, 0, 0.751774788, 1.00000358, 0, 5.81145287E-7, 0, 1, 0, 5.96046448E-7, 0, 1.00000393)
- })
- HaPart = New("Part", Halo, "HaPart", {
- BrickColor = BrickColor.new("Institutional white"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-19.587862, 5.50001764, -16.3610744, -0.173652977, 0, 0.984820604, 0, 1, 0, -0.984823227, 0, -0.17364794),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Weld = New("ManualWeld", HaPart, "Weld", {
- Part0 = HaPart,
- Part1 = AHaloPart,
- C0 = CFrame.new(0, 0, 0, -0.173648298, 0, -0.984808683, 0, 1, 0, 0.984808445, 0, -0.17364791),
- C1 = CFrame.new(-0.787858963, 0, 0.138923645, 1.00000644, 0, 1.22189874E-6, 0, 1, 0, 1.25170106E-6, 0, 1.00000715)
- })
- HaPart = New("Part", Halo, "HaPart", {
- BrickColor = BrickColor.new("Institutional white"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),
- CFrame = CFrame.new(-18.7999992, 5.50001764, -17.3000011, 1.00001216, 0, 2.29479861E-6, 0, 1, 0, 2.29479883E-6, 0, 1.00001347),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Weld = New("ManualWeld", HaPart, "Weld", {
- Part0 = HaPart,
- Part1 = AHaloPart,
- C0 = CFrame.new(0, 0, 0, 1.00000072, 0, 1.78813934E-7, 0, 1, 0, 1.78813934E-7, 0, 1.00000083),
- C1 = CFrame.new(0, 0, -0.79999733, 1.00000501, 0, 8.64267349E-7, 0, 1, 0, 8.94069672E-7, 0, 1.00000548)
- })
- Horns = New("Part", Halo, "Horns", {
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.100000001, 0.100000001, 0.100000001),
- CFrame = CFrame.new(-18.7999992, 5.72899342, -16.4698296, -1, 0, 0, 0, 1, 0, 0, 0, -1),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("SpecialMesh", Horns, "Mesh", {
- Scale = Vector3.new(1.08000004, 1, 1),
- VertexColor = Vector3.new(-1, -1, -1),
- MeshId = "http://www.roblox.com/asset/?id=71494804",
- TextureId = "http://www.roblox.com/asset/?id=71494779",
- MeshType = Enum.MeshType.FileMesh
- })
- Weld = New("ManualWeld", Horns, "Weld", {
- Part0 = Horns,
- Part1 = Head,
- C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 1.22898483, -0.0301551819, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- })
- for i, v in pairs(Halo:children()) do
- if v:IsA("BasePart") then
- v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- coroutine.wrap(function()
- while true do
- swait()
- HaWeld.C0 = HaWeld.C0 * CFrame.Angles(0, math.rad(1), 0)
- end
- end)()
- if Player.UserId ~= Player.UserId then
- chara:BreakJoints()
- end
- function CreateTrailObj(parent, color1, color2, ofsx, ofsz)
- local Att1 = New("Attachment", parent, "Att1", {
- Position = Vector3.new(ofsx, parent.Size.Y / 2, ofsz)
- })
- local Att2 = New("Attachment", parent, "Att2", {
- Position = Vector3.new(ofsx, -(parent.Size.Y / 2), ofsz)
- })
- local TEff = New("Trail", parent, "TrailEff", {
- Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, BrickColor.new(color1).Color),
- ColorSequenceKeypoint.new(1, BrickColor.new(color2).Color)
- }),
- Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5),
- NumberSequenceKeypoint.new(1, 1)
- }),
- Attachment0 = Att1,
- Attachment1 = Att2,
- Enabled = false,
- Lifetime = 0.5,
- MinLength = 0.001,
- LightEmission = 1
- })
- return TEff
- end
- LLTr = CreateTrailObj(LeftLeg, "White", "White", 0, 0)
- RLTr = CreateTrailObj(RightLeg, "White", "White", 0, 0)
- LATr = CreateTrailObj(LeftArm, "White", "White", 0, 0)
- RATR = CreateTrailObj(RightArm, "White", "White", 0, 0)
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function killmortal(dude, faws)
- local hah = dude:FindFirstChildOfClass("Humanoid")
- if hah then
- if hah.RigType == Enum.HumanoidRigType.R6 then
- local raggy = script.RagdollScript:Clone()
- raggy.Parent = dude
- raggy.Disabled = false
- elseif hah.RigType == Enum.HumanoidRigType.R15 then
- local raggy = script.R15RagdollScript:Clone()
- raggy.Parent = dude
- raggy.Disabled = false
- end
- do
- local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
- if torsy then
- torsy.Velocity = RootPart.CFrame.lookVector * faws
- coroutine.wrap(function()
- for nn = 1, math.random(4, 6) do
- do
- local bl = Instance.new("Part", dude)
- bl.CFrame = torsy.CFrame + Vector3.new(math.random(-1, 1), 0, math.random(-1, 1))
- local randd = math.random(6, 20) / 10
- bl.Size = Vector3.new(randd, 0.2, randd)
- bl.BrickColor = BrickColor.new("Maroon")
- bl.Material = "Granite"
- local clm = Instance.new("CylinderMesh", bl)
- coroutine.wrap(function()
- swait(120)
- for i = 0, 1, 0.01 do
- clm.Scale = Vector3.new(1 - i, 1 - i, 1 - i)
- swait()
- end
- bl:Destroy()
- end)()
- end
- end
- end)()
- end
- dude:BreakJoints()
- end
- end
- end
- function mdmg(Part, Magnitude, HitType)
- for _, c in pairs(workspace:GetDescendants()) do
- do
- local hum = c:FindFirstChildOfClass("Humanoid")
- if hum ~= nil then
- do
- local head = c:FindFirstChild("UpperTorso") or c:FindFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if Magnitude >= mag and c.Name ~= Player.Name and c:FindFirstChild("MagDmgd") == nil and c.Name ~= chara and (c.Name ~= "CKbackup" or c.Name ~= "Nebula_Zorua" or c.Name ~= "Salvo_Starly") then
- local val = Instance.new("BoolValue", c)
- val.Name = "MagDmgd"
- if HitType == "Blunt" then
- so(386946017, head, 0.95, 3)
- elseif HitType == "Scream" then
- coroutine.wrap(function()
- local haed = c:FindFirstChild("Head")
- swait(3)
- so(206082327, haed, 1, 5)
- local passa = haed.Position
- haed:Destroy()
- createSplatter(passa)
- for i = 1, 15 do
- local bl = Instance.new("Part", head)
- bl.CFrame = CFrame.new(passa) + Vector3.new(math.random(-10, 10) / 10, 0, math.random(-10, 10) / 10)
- local rand = math.random(2, 7) / 10
- bl.Size = Vector3.new(rand, rand, rand)
- bl.BrickColor = BrickColor.new("Maroon")
- bl.Material = "Granite"
- end
- end)()
- elseif HitType == "Arm" then
- grabhand = false
- so(386946017, head, 0.95, 3)
- armo:BreakJoints()
- do
- local ar = armo
- coroutine.wrap(function()
- ar.Velocity = RootPart.CFrame.lookVector * -5 + RootPart.CFrame.rightVector * -5 + Vector3.new(0, 60, 0)
- swait(2)
- ar.CanCollide = true
- swait(60)
- for i = 0, 1, 0.05 do
- swait()
- ar.Transparency = i
- end
- ar.Parent:Destroy()
- end)()
- armo = nil
- end
- elseif HitType == "Shot" then
- so(144884872, head, 0.9, 3)
- game:service("Debris"):AddItem(val, 0.05)
- end
- killmortal(c, 10)
- else
- end
- end
- end
- end
- end
- end
- end
- if Player.UserId ~= Player.UserId then
- chara:BreakJoints()
- end
- function FindNearestTorso(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return Distance > (SinglePlayer.Head.CFrame.p - Position).magnitude
- end
- local List = {}
- for i, v in pairs(workspace:GetDescendants()) do
- if v:IsA("Model") and v:findFirstChild("Head") and v ~= chara and Distance >= (v.Head.Position - Position).magnitude then
- table.insert(List, v)
- end
- end
- return List
- end
- if Player.UserId ~= Player.UserId then
- chara:BreakJoints()
- end
- function chatfunc(text)
- coroutine.wrap(function()
- if chara:FindFirstChild("TalkingBillBoard") ~= nil then
- chara:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui", chara)
- naeeym2.Size = UDim2.new(0, 100, 0, 40)
- naeeym2.StudsOffset = Vector3.new(0, 3, 0)
- naeeym2.Adornee = chara.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel", naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = "/ / / / / / / / / / / / /"
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(0.6, 0, 0)
- tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
- tecks2.Size = UDim2.new(1, 0, 0.5, 0)
- local shk = coroutine.wrap(function()
- while tecks2 ~= nil do
- swait(0.05)
- tecks2.Position = UDim2.new(0, math.random(-3, 3), 0, math.random(-3, 3))
- end
- end)
- shk()
- for i = 1, string.len(text) do
- tecks2.Text = string.sub(text, 1, i)
- swait(0.01)
- end
- swait(30)
- for i = 1, 5 do
- swait()
- tecks2.Position = tecks2.Position - UDim2.new(0, 0, 0.05, 0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.2
- tecks2.TextTransparency = tecks2.TextTransparency + 0.2
- end
- naeeym2:Destroy()
- end)()
- end
- if Player.UserId ~= Player.UserId then
- chara:BreakJoints()
- end
- if Player.UserId ~= Player.UserId then
- chara:BreakJoints()
- end
- EffectModel = Create("Model")({Parent = chara, Name = "Effects"})
- if Player.UserId ~= Player.UserId then
- chara:BreakJoints()
- end
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Head = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Elect = {
- Create = function(cff, x, y, z)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
- prt.CFrame = CFrame.new(prt.Position)
- game:GetService("Debris"):AddItem(prt, 2)
- local xval = math.random() / 2
- local yval = math.random() / 2
- local zval = math.random() / 2
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
- table.insert(Effects, {
- prt,
- "Elec",
- 0.1,
- x,
- y,
- z,
- xval,
- yval,
- zval
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- },
- Fire = {
- Create = function(brickcolor, cframe, x1, y1, z1, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Fire",
- delay,
- 1,
- 1,
- 1,
- msh
- })
- end
- },
- FireWave = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local d = Create("Decal")({
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Top"
- })
- local d = Create("Decal")({
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Bottom"
- })
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "FireWave",
- 1,
- 30,
- math.random(400, 600) / 100,
- msh
- })
- end
- },
- Lightning = {
- Create = function(p0, p1, tym, ofs, col, th, tra, last)
- local magz = (p0 - p1).magnitude
- local curpos = p0
- local trz = {
- -ofs,
- ofs
- }
- for i = 1, tym do
- local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- li.Material = "Neon"
- if tym == i then
- local magz2 = (curpos - p1).magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- else
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, 10)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- end
- end
- end
- },
- EffectTemplate = {}
- }
- if Player.UserId ~= Player.UserId then
- chara:BreakJoints()
- end
- coroutine.wrap(function()
- while true do
- swait()
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = math.huge
- Humanoid.Name = "Angel Of Darkness"
- if chara:FindFirstChild("GodFF") == nil then
- local ff = Instance.new("ForceField", chara)
- ff.Name = "GodFF"
- ff.Visible = false
- end
- end
- end)()
- if chara:FindFirstChild("FakeHeadM") then
- local CorruptFace = New("Decal", chara.FakeHeadM.FakeHead, "Corrupt", {
- Texture = "rbxassetid://362505168"
- })
- chara.FakeHeadM.FakeHead.Normal:Destroy()
- chara.FakeHeadM.FakeHead.Lood:Destroy()
- chara.FakeHeadM.FakeHead.Rooped:Destroy()
- chara.FaysG:Destroy()
- chara.FakeHeadM.Ahoge:Destroy()
- chara.Shirt.ShirtTemplate = "rbxassetid://13343842"
- chara.Pants.PantsTemplate = "rbxassetid://129458425"
- for i, v in pairs(chara:GetDescendants()) do
- if v:IsA("BasePart") and (v.BrickColor == BrickColor.new("Alder") or v.BrickColor == BrickColor.new("Royal purple")) then
- v.BrickColor = BrickColor.new("Institutional White")
- elseif v:IsA("BasePart") and v.BrickColor == BrickColor.new("Institutional white") then
- v.BrickColor = BrickColor.new("Institutional white")
- elseif v.Name == "SpecPart" or v.Name == "Ears1Part" then
- v:Destroy()
- elseif v.Name == "Ears2Part" then
- v.Transparency = 0
- end
- end
- end
- local blpemit = Instance.new("ParticleEmitter")
- blpemit.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
- blpemit.Texture = "rbxassetid://148712227"
- blpemit.Transparency = NumberSequence.new(0, 1)
- blpemit.Lifetime = NumberRange.new(1, 3)
- blpemit.Acceleration = Vector3.new(0, -10, 0)
- blpemit.Enabled = true
- blpemit.EmissionDirection = "Front"
- blpemit.Speed = NumberRange.new(1, 3)
- blpemit.Size = NumberSequence.new(0.5)
- blpemit.Rate = 1000
- blpemit.RotSpeed = NumberRange.new(50)
- blpemit.Rotation = NumberRange.new(0, 360)
- function createSplatter(pos)
- local emit = Instance.new("Part", chara)
- emit.Anchored = true
- emit.CanCollide = false
- emit.Size = Vector3.new()
- emit.Transparency = 1
- emit.CFrame = CFrame.new(pos)
- local blp = blpemit:Clone()
- blp.Parent = emit
- blp.Enabled = false
- blp.EmissionDirection = "Top"
- blp.VelocitySpread = 60
- blp.Size = NumberSequence.new(2, 0)
- blp.Lifetime = NumberRange.new(3)
- blp.Speed = NumberRange.new(10)
- blp.Acceleration = Vector3.new(0, -10, 0)
- blp:Emit(math.random(35, 40))
- game:service("Debris"):AddItem(emit, 4)
- end
- function thenatsuki()
- attack = true
- Humanoid.WalkSpeed = 2
- local grab, torsy
- for i, v in pairs(FindNearestTorso(Torso.Position, 5)) do
- if v:FindFirstChild("Head") and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 1 then
- torsy = v:FindFirstChild("UpperTorso") or v:FindFirstChild("Torso")
- grab = v
- end
- end
- if grab ~= nil and torsy ~= nil then
- Instance.new("BoolValue", grab).Name = "NATSUKID"
- so(200632136, RootPart, 0.8, 1)
- for i = 0, 2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0.00182705373, -0.0581560358, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661),
- CFrame.new(0, 1.49941719, 0.0767186508, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661),
- CFrame.new(1.1733681, 1.00347483, -0.438556999, 0.834721148, 0.546610475, 0.0667646676, 0.395648003, -0.510977745, -0.763128042, -0.383018494, 0.663414538, -0.642789304),
- CFrame.new(-1.19234979, 1.02193367, -0.467352033, 0.879184604, -0.471780479, -0.0667649657, -0.349608243, -0.543515444, -0.763128519, 0.323741287, 0.694272459, -0.642788768),
- CFrame.new(0.499997675, -1.9992758, -0.116536342, 0.965925872, 0, -0.258818984, -0.02255762, 0.996194661, -0.0841862038, 0.257834077, 0.087155968, 0.962250173),
- CFrame.new(-0.50000006, -1.99927592, -0.116537228, 0.984807849, 0, 0.173647985, 0.0151344584, 0.996194661, -0.0858318806, -0.172987193, 0.087155968, 0.981060326)
- }, 0.3, false)
- torsy.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1.3)
- torsy.Velocity = Vector3.new()
- end
- local wel = Instance.new("Weld", grab.Head)
- wel.Part0 = torsy
- wel.Part1 = grab.Head
- wel.C0 = CFrame.new(0, 1.5, 0)
- local bledp = Instance.new("Part", grab)
- bledp.Size = Vector3.new(0, 0, 0)
- bledp.Transparency = 1
- bledp.CanCollide = false
- local blpe = blpemit:Clone()
- blpe.Parent = bledp
- blpe.EmissionDirection = "Top"
- blpe.VelocitySpread = 5
- wel.C0 = CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0)
- local bledw = Instance.new("Weld", bledp)
- bledw.Part0 = grab.Head
- bledw.Part1 = bledp
- bledw.C0 = CFrame.new(0, -0.7, 0) * CFrame.Angles(0, 0, math.rad(45))
- so(314390675, torsy, 0.7, 5)
- for i = 0, 1, 0.25 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.37728107, 0.00182711286, -0.228351086, 0.707106352, 0.0616285279, -0.704416513, 0, 0.99619478, 0.0871558264, 0.707107365, -0.0616284423, 0.7044155),
- CFrame.new(-9.90927219E-7, 1.49941754, 0.0767165273, 0.766044199, 0, 0.642788053, 0.0560227223, 0.99619478, -0.066765219, -0.640341938, 0.0871558264, 0.763129056),
- CFrame.new(1.14925241, 0.936202288, -0.560600817, 0.834721982, 0.490812272, 0.249685481, 0.39564395, -0.219157442, -0.891872227, -0.383021295, 0.843251646, -0.377122372),
- CFrame.new(-1.01654804, 1.22616923, -0.180458635, 0.525007069, -0.121539712, -0.8423751, -0.63483566, -0.715151966, -0.292475075, -0.566878796, 0.688320994, -0.452617407),
- CFrame.new(0.499999106, -1.99927592, -0.116537355, 0.965925813, 0, -0.258819491, -0.0225576311, 0.99619478, -0.0841860622, 0.257834613, 0.0871558264, 0.962249994),
- CFrame.new(-0.500003219, -1.99927604, -0.116538122, 0.984807849, 0, 0.173648447, 0.0151344724, 0.99619478, -0.0858317465, -0.17298761, 0.0871558264, 0.981060266)
- }, 0.3, false)
- wel.C0 = CFrame.new(0.7 * i, 1.5, 0) * CFrame.Angles(0, 0, math.rad(-90 * i))
- torsy.CFrame = RootPart.CFrame * CFrame.new(0, 0, -2)
- torsy.Velocity = Vector3.new()
- end
- for i = 1, 30 do
- swait()
- torsy.CFrame = RootPart.CFrame * CFrame.new(0, 0, -2)
- torsy.Velocity = Vector3.new()
- end
- killmortal(grab, 20)
- end
- attack = false
- Humanoid.WalkSpeed = 8
- end
- xhold = false
- function thesurou()
- attack = true
- Humanoid.WalkSpeed = 2
- local grab, torsy, hum
- for i, v in pairs(FindNearestTorso(Torso.Position, 5)) do
- if v:FindFirstChild("Head") and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 1 then
- hum = v:FindFirstChildOfClass("Humanoid")
- torsy = v:FindFirstChild("UpperTorso") or v:FindFirstChild("Torso")
- grab = v
- end
- end
- if grab ~= nil and torsy ~= nil then
- so(200632136, RootPart, 0.8, 1)
- for i = 0, 1.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388),
- CFrame.new(0, 1.49999118, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388),
- CFrame.new(1.50000226, 0.492404312, 0.086825721, 0.642795563, -0.766037941, -8.04662704E-7, -0.133022025, -0.111620016, -0.98480767, 0.754399955, 0.633030057, -0.17364876),
- CFrame.new(-1.49999845, 0, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024),
- CFrame.new(0.500000119, -2, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024),
- CFrame.new(-0.499997556, -2, 1.63912773E-7, 0.766044557, 0, 0.642787695, 0, 1, 0, -0.642787695, 0, 0.766044557)
- }, 0.3, false)
- torsy.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1.3)
- torsy.Velocity = Vector3.new()
- end
- so(240429615, torsy, 1, 1)
- for i = 0, 1.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388),
- CFrame.new(0.0219391882, 1.50780332, -0.243838966, 0.852868617, 0.0296956748, -0.521280766, 0.173647985, 0.925416708, 0.336823881, 0.492404163, -0.377785802, 0.784102201),
- CFrame.new(1.50000226, 0.469847411, -0.171007544, 0.939692974, -0.342019379, -5.81145287E-7, 0.116976947, 0.321393847, -0.939692736, 0.321393311, 0.883022606, 0.342019975),
- CFrame.new(-1.50000036, 0, -3.81469818E-6, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024),
- CFrame.new(0.500001073, -1.99999905, 7.15255737E-7, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388),
- CFrame.new(-0.500000119, -1.99999905, -3.81469818E-6, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- }, 0.3, false)
- torsy.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1.3)
- torsy.Velocity = Vector3.new()
- end
- repeat
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.00874902681, -4.76837158E-7, -0.101877891, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992),
- CFrame.new(0.0987267792, 1.49999189, 0.0266250018, 0.342019022, 0, 0.939693093, 0, 1, 0, -0.939693093, 0, 0.342018992),
- CFrame.new(1.49999821, 0.499999046, -0.399993986, 1.00000012, -2.98023224E-8, 0, 0, 0, -1, -2.98023224E-8, 1.00000012, 0),
- CFrame.new(-1.54019761, 0.669612885, -6.12696294E-6, 0.499998331, 0.866026461, 1.87754631E-6, -0.866026402, 0.499998331, 2.13891599E-6, 8.94069672E-7, -2.71201134E-6, 1.00000012),
- CFrame.new(0.500005782, -1.99999893, -3.82959888E-6, 1.00000012, 0, -2.98023224E-8, 0, 1, 0, -2.98023224E-8, 0, 1.00000012),
- CFrame.new(-0.499995083, -1.99999893, -1.18389726E-5, 0.17364721, 0, 0.984808028, 0, 1, 0, -0.984808028, 0, 0.17364718)
- }, 0.3, false)
- torsy.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-90), 0, 0)
- hum.PlatformStand = true
- torsy.Velocity = Vector3.new()
- until xhold == false
- so(200632136, RootPart, 0.9, 1)
- do
- local pato = Instance.new("Part", torsy)
- pato.CFrame = torsy.CFrame
- pato.Size = Vector3.new(4.1, 6.1, 1.1)
- pato.Transparency = 1
- pato.CanCollide = false
- pato.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- local werudo = Instance.new("Weld", pato)
- werudo.Part0 = pato
- werudo.Part1 = torsy
- torsy.Velocity = (Mouse.Hit.p - torsy.Position).unit * 100 + Vector3.new(0, 30, 0)
- torsy.RotVelocity = Vector3.new(10, 10, 10)
- coroutine.wrap(function()
- while true do
- swait()
- hum.PlatformStand = true
- end
- end)
- pato.Touched:connect(function(hit)
- if hit:IsDescendantOf(chara) == false then
- pato:Destroy()
- killmortal(grab, 5)
- so(260430079, torsy, 1, 5)
- createSplatter(torsy.Position)
- mdmg(torsy, 3, "Blunt")
- Effects.Wave.Create(BrickColor.new("White"), CFrame.new(torsy.Position), 0, 0, 0, 1, 0.2, 1, 0.1)
- end
- end)
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0371780396, -4.76837158E-7, -0.0659790039, 0, 0, 1, 0, 1, 0, -1, 0, 0),
- CFrame.new(0.0118849091, 1.43262982, -0.187934548, 0.716230929, -0.163175121, -0.678518414, 0.349525958, 0.92541784, 0.146401539, 0.604023933, -0.342017084, 0.719846845),
- CFrame.new(1.05005264, 0.0782932937, -0.664391041, 0.766043901, 0.642788291, -5.71537271E-7, -0.321393967, 0.383021057, -0.866025865, -0.556670964, 0.663414121, 0.499999195),
- CFrame.new(-1.59158015, 0.575855374, -7.62939453E-6, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698, 0, 0, 0, 1),
- CFrame.new(0.500011563, -1.99999893, -2.07126141E-6, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388),
- CFrame.new(-0.946406364, -1.97320735, -7.62939453E-6, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)
- }, 0.3, false)
- end
- attack = false
- Humanoid.WalkSpeed = 8
- end
- function thehead()
- attack = true
- Humanoid.WalkSpeed = 2
- local grab, torsy
- for i, v in pairs(FindNearestTorso(Torso.Position, 5)) do
- if v:FindFirstChild("Head") and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 1 then
- torsy = v:FindFirstChild("UpperTorso") or v:FindFirstChild("Torso")
- grab = v
- end
- end
- if grab ~= nil and torsy ~= nil then
- so(200632136, RootPart, 0.8, 1)
- for i = 0, 2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0.00182705373, -0.0581560358, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661),
- CFrame.new(0, 1.49941719, 0.0767186508, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661),
- CFrame.new(1.1733681, 1.00347483, -0.438556999, 0.834721148, 0.546610475, 0.0667646676, 0.395648003, -0.510977745, -0.763128042, -0.383018494, 0.663414538, -0.642789304),
- CFrame.new(-1.19234979, 1.02193367, -0.467352033, 0.879184604, -0.471780479, -0.0667649657, -0.349608243, -0.543515444, -0.763128519, 0.323741287, 0.694272459, -0.642788768),
- CFrame.new(0.499997675, -1.9992758, -0.116536342, 0.965925872, 0, -0.258818984, -0.02255762, 0.996194661, -0.0841862038, 0.257834077, 0.087155968, 0.962250173),
- CFrame.new(-0.50000006, -1.99927592, -0.116537228, 0.984807849, 0, 0.173647985, 0.0151344584, 0.996194661, -0.0858318806, -0.172987193, 0.087155968, 0.981060326)
- }, 0.3, false)
- torsy.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1.3)
- torsy.Velocity = Vector3.new()
- end
- local armmod = Instance.new("Model", chara)
- armmod.Name = grab.Name
- Instance.new("Humanoid", armmod).Health = 0
- for i, v in pairs(grab:GetChildren()) do
- if v:IsA("Accoutrement") and v:FindFirstChild("Handle"):FindFirstChild("AccessoryWeld") then
- v.Handle.AccessoryWeld.Part1 = nil
- end
- end
- local armp = grab:FindFirstChild("Head")
- createSplatter(armp.Position)
- killmortal(grab, 5)
- armp.Parent = armmod
- for i, v in pairs(grab:GetChildren()) do
- if v:IsA("Accoutrement") and v:FindFirstChild("Handle"):FindFirstChild("AccessoryWeld") then
- v.Handle.AccessoryWeld.Part1 = armp
- v.Parent = armmod
- end
- end
- so(206082327, armp, 1, 5)
- local bledp = Instance.new("Part", grab)
- bledp.Size = Vector3.new(0, 0, 0)
- bledp.Transparency = 1
- bledp.CanCollide = false
- local blpe = blpemit:Clone()
- blpe.Parent = bledp
- blpe.EmissionDirection = "Top"
- blpe.VelocitySpread = 20
- local wel = Instance.new("Weld", armp)
- wel.Part0 = RightArm
- wel.Part1 = armp
- wel.C0 = CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-90), 0, 0)
- local blape = bledp:Clone()
- blape.Parent = armmod
- blape.ParticleEmitter.EmissionDirection = "Bottom"
- local bledw = Instance.new("Weld", bledp)
- bledw.Part0 = torsy
- bledw.Part1 = bledp
- bledw.C0 = CFrame.new(0, 1, 0)
- local bledw2 = Instance.new("Weld", blape)
- bledw2.Part0 = armp
- bledw2.Part1 = blape
- bledw2.C0 = CFrame.new(0, -0.5, 0)
- grabhead = true
- heddo = armp
- for i = 0, 1, 0.25 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.37728107, 0.00182711286, -0.228351086, 0.707106352, 0.0616285279, -0.704416513, 0, 0.99619478, 0.0871558264, 0.707107365, -0.0616284423, 0.7044155),
- CFrame.new(-9.90927219E-7, 1.49941754, 0.0767165273, 0.766044199, 0, 0.642788053, 0.0560227223, 0.99619478, -0.066765219, -0.640341938, 0.0871558264, 0.763129056),
- CFrame.new(1.50000226, 0.492404312, 0.086825721, 0.642795563, -0.766037941, -8.04662704E-7, -0.133022025, -0.111620016, -0.98480767, 0.754399955, 0.633030057, -0.17364876),
- CFrame.new(-1.01654804, 1.22616923, -0.180458635, 0.525007069, -0.121539712, -0.8423751, -0.63483566, -0.715151966, -0.292475075, -0.566878796, 0.688320994, -0.452617407),
- CFrame.new(0.499999106, -1.99927592, -0.116537355, 0.965925813, 0, -0.258819491, -0.0225576311, 0.99619478, -0.0841860622, 0.257834613, 0.0871558264, 0.962249994),
- CFrame.new(-0.500003219, -1.99927604, -0.116538122, 0.984807849, 0, 0.173648447, 0.0151344724, 0.99619478, -0.0858317465, -0.17298761, 0.0871558264, 0.981060266)
- }, 0.3, false)
- end
- swait(30)
- end
- attack = false
- Humanoid.WalkSpeed = 8
- end
- function headthrow()
- attack = true
- Humanoid.WalkSpeed = 2
- for i = 0, 2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.00874902681, -4.76837158E-7, -0.101877891, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992),
- CFrame.new(0.0987267792, 1.49999189, 0.0266250018, 0.342019022, 0, 0.939693093, 0, 1, 0, -0.939693093, 0, 0.342018992),
- CFrame.new(1.49999821, 0.499999046, -0.399993986, 1.00000012, -2.98023224E-8, 0, 0, 0, -1, -2.98023224E-8, 1.00000012, 0),
- CFrame.new(-1.54019761, 0.669612885, -6.12696294E-6, 0.499998331, 0.866026461, 1.87754631E-6, -0.866026402, 0.499998331, 2.13891599E-6, 8.94069672E-7, -2.71201134E-6, 1.00000012),
- CFrame.new(0.500005782, -1.99999893, -3.82959888E-6, 1.00000012, 0, -2.98023224E-8, 0, 1, 0, -2.98023224E-8, 0, 1.00000012),
- CFrame.new(-0.499995083, -1.99999893, -1.18389726E-5, 0.17364721, 0, 0.984808028, 0, 1, 0, -0.984808028, 0, 0.17364718)
- }, 0.3, false)
- end
- so(200632136, RootPart, 0.8, 1)
- local haea = heddo
- haea.Weld:Destroy()
- haea.Velocity = (Mouse.Hit.p - haea.Position).unit * 200 + Vector3.new(0, 30, 0)
- haea.RotVelocity = Vector3.new(10, 10, 10)
- haea.Touched:connect(function(hit)
- if hit:IsDescendantOf(chara) == false and hit.Parent:FindFirstChildOfClass("Humanoid") and haea:FindFirstChild("HITA") == nil then
- print("DIE")
- Instance.new("BoolValue", haea).Name = "HITA"
- Effects.Wave.Create(BrickColor.new("White"), CFrame.new(haea.Position), 0, 0, 0, 1, 0.2, 1, 0.1)
- killmortal(hit.Parent, 50)
- so(386946017, haea, 0.95, 5)
- swait(120)
- for i = 0, 1, 0.05 do
- haea.Transparency = i
- swait()
- end
- haea.Parent:Destroy()
- end
- end)
- heddo = nil
- grabhead = false
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0371780396, -4.76837158E-7, -0.0659790039, 0, 0, 1, 0, 1, 0, -1, 0, 0),
- CFrame.new(0.0118849091, 1.43262982, -0.187934548, 0.716230929, -0.163175121, -0.678518414, 0.349525958, 0.92541784, 0.146401539, 0.604023933, -0.342017084, 0.719846845),
- CFrame.new(1.05005264, 0.0782932937, -0.664391041, 0.766043901, 0.642788291, -5.71537271E-7, -0.321393967, 0.383021057, -0.866025865, -0.556670964, 0.663414121, 0.499999195),
- CFrame.new(-1.59158015, 0.575855374, -7.62939453E-6, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698, 0, 0, 0, 1),
- CFrame.new(0.500011563, -1.99999893, -2.07126141E-6, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388),
- CFrame.new(-0.946406364, -1.97320735, -7.62939453E-6, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)
- }, 0.3, false)
- end
- attack = false
- Humanoid.WalkSpeed = 8
- end
- function therip()
- attack = true
- Humanoid.WalkSpeed = 2
- local grab, torsy, hum
- for i, v in pairs(FindNearestTorso(Torso.Position, 5)) do
- if v:FindFirstChild("Head") and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 1 then
- hum = v:FindFirstChildOfClass("Humanoid")
- torsy = v:FindFirstChild("UpperTorso") or v:FindFirstChild("Torso")
- grab = v
- end
- end
- if grab ~= nil and torsy ~= nil then
- so(200632136, RootPart, 0.8, 1)
- for i = 0, 1.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388),
- CFrame.new(0, 1.49999118, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388),
- CFrame.new(1.50000226, 0.492404312, 0.086825721, 0.642795563, -0.766037941, -8.04662704E-7, -0.133022025, -0.111620016, -0.98480767, 0.754399955, 0.633030057, -0.17364876),
- CFrame.new(-1.49999845, 0, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024),
- CFrame.new(0.500000119, -2, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024),
- CFrame.new(-0.499997556, -2, 1.63912773E-7, 0.766044557, 0, 0.642787695, 0, 1, 0, -0.642787695, 0, 0.766044557)
- }, 0.3, false)
- torsy.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1.3)
- torsy.Velocity = Vector3.new()
- end
- so(240429615, torsy, 1, 1)
- for i = 0, 1.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388),
- CFrame.new(0.0219391882, 1.50780332, -0.243838966, 0.852868617, 0.0296956748, -0.521280766, 0.173647985, 0.925416708, 0.336823881, 0.492404163, -0.377785802, 0.784102201),
- CFrame.new(1.50000226, 0.469847411, -0.171007544, 0.939692974, -0.342019379, -5.81145287E-7, 0.116976947, 0.321393847, -0.939692736, 0.321393311, 0.883022606, 0.342019975),
- CFrame.new(-1.50000036, 0, -3.81469818E-6, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024),
- CFrame.new(0.500001073, -1.99999905, 7.15255737E-7, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388),
- CFrame.new(-0.500000119, -1.99999905, -3.81469818E-6, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
- }, 0.3, false)
- torsy.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1.3)
- torsy.Velocity = Vector3.new()
- end
- for i = 0, 3, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(0, 1.4261663, 0.264408052, 1, 0, 0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414),
- CFrame.new(1.45148087, 1.32618856, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),
- CFrame.new(-1.48567963, 1.22015762, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),
- CFrame.new(0.500001848, -1.99999988, 1.62422657E-6, 0.939692736, 0, -0.342019886, 0, 1, 0, 0.342019916, 0, 0.939692736),
- CFrame.new(-0.500001848, -1.99999988, 1.62422657E-6, 0.939692736, 0, 0.342019886, 0, 1, 0, -0.342019916, 0, 0.939692736)
- }, 0.3, false)
- torsy.CFrame = clerp(torsy.CFrame, RootPart.CFrame * CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(90), 0, math.rad(90)), 0.3)
- hum.PlatformStand = true
- torsy.Velocity = Vector3.new()
- end
- so(206082327, torsy, 1, 5)
- createSplatter(torsy.Position)
- if hum.RigType == Enum.HumanoidRigType.R6 then
- do
- local lleg = grab:FindFirstChild("Left Leg")
- local rleg = grab:FindFirstChild("Right Leg")
- local mad = Instance.new("Model", workspace)
- Instance.new("Humanoid", mad).Health = 0
- mad.Humanoid.MaxHealth = 0
- if grab:FindFirstChildOfClass("Pants") then
- grab:FindFirstChildOfClass("Pants"):Clone().Parent = mad
- end
- killmortal(grab, 0)
- coroutine.wrap(function()
- swait(2)
- torsy.Velocity = RootPart.CFrame.rightVector * -30
- lleg.Parent = mad
- rleg.Parent = mad
- lleg.CanCollide = true
- rleg.CanCollide = true
- lleg:BreakJoints()
- rleg:BreakJoints()
- lleg.Velocity = RootPart.CFrame.rightVector * 30
- rleg.Velocity = RootPart.CFrame.rightVector * 30
- local bledp = Instance.new("Part", mad)
- bledp.Size = Vector3.new(0, 0, 0)
- bledp.Transparency = 1
- bledp.CanCollide = false
- local blpe = blpemit:Clone()
- blpe.Parent = bledp
- blpe.EmissionDirection = "Top"
- blpe.VelocitySpread = 20
- local bledp2 = bledp:Clone()
- bledp2.Parent = mad
- local blape = bledp:Clone()
- blape.Parent = mad
- blape.ParticleEmitter.EmissionDirection = "Bottom"
- blape.Size = Vector3.new(1.5, 0, 0)
- local bledw = Instance.new("Weld", bledp)
- bledw.Part0 = lleg
- bledw.Part1 = bledp
- bledw.C0 = CFrame.new(0, 1, 0)
- local bledw2 = Instance.new("Weld", blape)
- bledw2.Part0 = torsy
- bledw2.Part1 = blape
- bledw2.C0 = CFrame.new(0, -0.5, 0)
- local bledw3 = Instance.new("Weld", bledp2)
- bledw.Part0 = rleg
- bledw.Part1 = bledp2
- bledw.C0 = CFrame.new(0, 1, 0)
- game:service("Debris"):AddItem(mad, 15)
- end)()
- end
- elseif hum.RigType == Enum.HumanoidRigType.R15 then
- do
- local hip = grab:FindFirstChild("LowerTorso")
- local lleg = grab:FindFirstChild("LeftUpperLeg")
- local rleg = grab:FindFirstChild("RightUpperLeg")
- killmortal(grab, 0)
- coroutine.wrap(function()
- swait(2)
- hip:Destroy()
- torsy.Velocity = RootPart.CFrame.rightVector * -60
- lleg.Velocity = RootPart.CFrame.rightVector * 60
- rleg.Velocity = RootPart.CFrame.rightVector * 60
- local bledp = Instance.new("Part", torsy.Parent)
- bledp.Size = Vector3.new(0, 0, 0)
- bledp.Transparency = 1
- bledp.CanCollide = false
- local blpe = blpemit:Clone()
- blpe.Parent = bledp
- blpe.EmissionDirection = "Top"
- blpe.VelocitySpread = 20
- local bledp2 = bledp:Clone()
- bledp2.Parent = torsy.Parent
- local blape = bledp:Clone()
- blape.Parent = torsy.Parent
- blape.ParticleEmitter.EmissionDirection = "Bottom"
- blape.Size = Vector3.new(1.5, 0, 0)
- local bledw = Instance.new("Weld", bledp)
- bledw.Part0 = lleg
- bledw.Part1 = bledp
- bledw.C0 = CFrame.new(0, 1, 0)
- local bledw2 = Instance.new("Weld", blape)
- bledw2.Part0 = torsy
- bledw2.Part1 = blape
- bledw2.C0 = CFrame.new(0, -0.5, 0)
- local bledw3 = Instance.new("Weld", bledp2)
- bledw.Part0 = rleg
- bledw.Part1 = bledp2
- bledw.C0 = CFrame.new(0, 1, 0)
- end)()
- end
- end
- for i = 0, 2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(0, 1.4261663, 0.264408052, 1, 0, 0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414),
- CFrame.new(1.45148087, 0.22618866, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1),
- CFrame.new(-1.48567963, 0.220157385, 0, 0, 1, 0, 1, 0, 0, 0, 0, -1),
- CFrame.new(0.500001848, -1.99999988, 1.62422657E-6, 0.939692736, 0, -0.342019886, 0, 1, 0, 0.342019916, 0, 0.939692736),
- CFrame.new(-0.499995321, -1.99999988, -2.78651714E-6, 0.939692736, 0, 0.342019886, 0, 1, 0, -0.342019916, 0, 0.939692736)
- }, 0.3, false)
- end
- end
- attack = false
- Humanoid.WalkSpeed = 8
- end
- function thecrush()
- attack = true
- Humanoid.WalkSpeed = 0
- local grab, torsy, heddo, hum
- for i, v in pairs(FindNearestTorso(Torso.Position, 5)) do
- if v:FindFirstChild("Head") and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 1 then
- hum = v:FindFirstChildOfClass("Humanoid")
- torsy = v:FindFirstChild("UpperTorso") or v:FindFirstChild("Torso")
- heddo = v:FindFirstChild("Head")
- grab = v
- end
- end
- if grab ~= nil and torsy ~= nil then
- so(200632136, RootPart, 0.8, 1)
- for i = 0, 1.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388),
- CFrame.new(0, 1.49999118, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388),
- CFrame.new(1.50000226, 0.492404312, 0.086825721, 0.642795563, -0.766037941, -8.04662704E-7, -0.133022025, -0.111620016, -0.98480767, 0.754399955, 0.633030057, -0.17364876),
- CFrame.new(-1.49999845, 0, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024),
- CFrame.new(0.500000119, -2, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024),
- CFrame.new(-0.499997556, -2, 1.63912773E-7, 0.766044557, 0, 0.642787695, 0, 1, 0, -0.642787695, 0, 0.766044557)
- }, 0.3, false)
- torsy.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1.3)
- torsy.Velocity = Vector3.new()
- end
- so(240429615, torsy, 1, 1)
- if torsy.Name == "UpperTorso" then
- heddo.CFrame = RootPart.CFrame * CFrame.new(-2, -3, -1) * CFrame.Angles(math.rad(90), 0, math.rad(-90))
- else
- heddo.CFrame = RootPart.CFrame * CFrame.new(-1, -3, -1) * CFrame.Angles(math.rad(90), 0, math.rad(-90))
- end
- heddo.Anchored = true
- for i = 0, 1.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 0.866025567, 3.5521316E-7, 0.500010252, 4.93042535E-6, 1.00000048, -7.94596781E-6, -0.50000006, -9.23901825E-6, 0.866042376),
- CFrame.new(0.021950826, 1.50780511, -0.243860856, 0.852867603, 0.029702425, -0.521282434, 0.173647955, 0.925416946, 0.336825043, 0.492411494, -0.377797663, 0.784104764),
- CFrame.new(0.956388712, -0.0409758762, -0.674532533, 0.766045928, 0.604021251, 0.219847187, -0.219834015, 0.567593455, -0.793417811, -0.604028642, 0.559465349, 0.567598879),
- CFrame.new(-1.50000024, -1.14488239E-5, 8.18094031E-6, 1.00000012, 4.93042535E-6, 2.68220901E-7, 4.93042535E-6, 1.00000048, -7.94596781E-6, 2.68220901E-7, -7.94596781E-6, 1.00001991),
- CFrame.new(0.499976635, -1.99998999, 3.24696302E-5, 0.866025567, 4.93042535E-6, -0.50000006, 3.5521316E-7, 1.00000048, -9.23901825E-6, 0.500010252, -7.94596781E-6, 0.866042376),
- CFrame.new(-0.500013709, -2.00000167, 3.48316753E-5, 1.00000012, 4.93042535E-6, 2.68220901E-7, 4.93042535E-6, 1.00000048, -7.94596781E-6, 2.68220901E-7, -7.94596781E-6, 1.00001991)
- }, 0.3, false)
- end
- for i = 0, 3, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(0, 1.46578956, -0.0939694047, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(1.52320564, 0.359808445, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1),
- CFrame.new(-1.52320766, 0.359808564, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1),
- CFrame.new(0.5, -1.19999838, -0.600002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(-0.5, -1.9999994, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- }, 0.3, false)
- end
- so(206082327, torsy, 1, 5)
- killmortal(grab, 0)
- createSplatter(heddo.Position)
- coroutine.wrap(function()
- swait(3)
- local passa = heddo.Position
- heddo:Destroy()
- for i = 1, 15 do
- local bl = Instance.new("Part", torsy)
- bl.CFrame = CFrame.new(passa) + Vector3.new(math.random(-10, 10) / 10, 0, math.random(-10, 10) / 10)
- local rand = math.random(2, 7) / 10
- bl.Size = Vector3.new(rand, rand, rand)
- bl.BrickColor = BrickColor.new("Maroon")
- bl.Material = "Granite"
- end
- end)()
- for i = 0, 3, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.115425974, -0.607762575, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(0, 1.46579063, -0.0939693749, 1, 0, 0, 0, 0.939692438, 0.342020929, 0, -0.342020959, 0.939692438),
- CFrame.new(1.52320361, 0.359808356, 2.34974073E-6, 0.86602509, -0.500000656, -3.33671437E-7, 0.500000715, 0.86602509, 2.08616257E-7, 1.78813934E-7, -3.87430191E-7, 1),
- CFrame.new(-1.5232048, 0.359810114, 2.34974073E-6, 0.86602509, 0.500000656, 3.33671437E-7, -0.500000715, 0.86602509, 2.08616257E-7, -1.78813934E-7, -3.87430191E-7, 1),
- CFrame.new(0.5, -1.6025629, -1.10711849, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(-0.5, -1.99999857, 3.87430191E-6, 1, 0, 0, 0, 1, -2.98023224E-8, 0, -2.98023224E-8, 1)
- }, 0.4, false)
- end
- end
- attack = false
- Humanoid.WalkSpeed = 8
- end
- function thehand()
- attack = true
- Humanoid.WalkSpeed = 2
- local grab, torsy, totear, hum
- for i, v in pairs(FindNearestTorso(Torso.Position, 5)) do
- if v:FindFirstChild("Head") and (v:FindFirstChild("Right Arm") or v:FindFirstChild("RightUpperArm")) and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 1 then
- torsy = v:FindFirstChild("UpperTorso") or v:FindFirstChild("Torso")
- grab = v
- totear = v:FindFirstChild("Right Arm") or v:FindFirstChild("RightUpperArm")
- hum = v:FindFirstChildOfClass("Humanoid")
- end
- end
- if grab ~= nil and torsy ~= nil and totear ~= nil and hum ~= nil then
- so(200632136, RootPart, 0.8, 1)
- for i = 0, 2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(0, 1.49999475, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(1.0939827, 0.850001335, -0.515790701, 0, -0.342019916, 0.939692736, 1, 0, 0, 0, 0.939692736, 0.342019886),
- CFrame.new(-0.900009155, 0.849995136, -0.549995422, 0, 0, -1, -1, 0, 0, 0, 1, 0),
- CFrame.new(0.5, -1.99999952, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(-0.5, -1.99999952, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- }, 0.3, false)
- torsy.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1.3)
- torsy.Velocity = Vector3.new()
- end
- so(206082327, totear, 1, 5)
- local bledp = Instance.new("Part", grab)
- bledp.Size = Vector3.new(0, 0, 0)
- bledp.Transparency = 1
- bledp.CanCollide = false
- local blpe = blpemit:Clone()
- blpe.Parent = bledp
- blpe.EmissionDirection = "Left"
- local armmod = Instance.new("Model", chara)
- armmod.Name = "TornArmdd"
- Instance.new("Humanoid", armmod).MaxHealth = 0
- for _, v in pairs(grab:GetChildren()) do
- if v:IsA("Shirt") or v:IsA("CharacterMesh") then
- v:Clone().Parent = armmod
- end
- end
- local armp = totear
- createSplatter(totear.Position)
- armp:BreakJoints()
- armp.Parent = armmod
- so("206082327", armp, 1, 1)
- local wel = Instance.new("Weld", armp)
- wel.Part0 = RightArm
- wel.Part1 = armp
- wel.C0 = CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0)
- local blape = bledp:Clone()
- blape.Parent = armmod
- local bledw = Instance.new("Weld", bledp)
- bledw.Part0 = torsy
- bledw.Part1 = bledp
- local bledw2 = Instance.new("Weld", blape)
- bledw2.Part0 = armp
- bledw2.Part1 = blape
- bledw.C0 = CFrame.new(1, 0.5, 0)
- bledw2.C0 = CFrame.new(-0.5, 0.5, 0)
- blpe.EmissionDirection = "Right"
- grabhand = true
- armo = armp
- coroutine.wrap(function()
- local currhp = hum.Health
- for i = 1, currhp do
- if hum.Health > 0 then
- hum.Health = currhp - (i - 1)
- swait(3)
- end
- end
- if hum.Health > 0 then
- killmortal(grab, 0)
- end
- end)()
- for i = 0, 1, 0.25 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 0.866021276, 0, -0.499997795, 0, 1, 0, 0.499997914, 0, 0.866021156),
- CFrame.new(0, 1.49999189, 0, 0.866021276, 0, 0.499997914, 0, 1, 0, -0.499997795, 0, 0.866021156),
- CFrame.new(1.50001729, 0.492406696, 0.0868175104, 0.642792583, -0.766034186, -7.97212124E-7, -0.133019835, -0.111618251, -0.984808207, 0.754396439, 0.633027494, -0.173645109),
- CFrame.new(-1.38039482, 0.919607162, -0.300003946, 0, 0.500000179, -0.866022646, -1, 0, 0, 0, 0.866022587, 0.500000119),
- CFrame.new(0.500005305, -1.99999964, -7.61445699E-6, 0.99999541, 0, 2.98023224E-8, 0, 1, 0, 2.98023224E-8, 0, 0.999995232),
- CFrame.new(-0.499997407, -1.99999964, -5.43892384E-6, 0.766040862, 0, 0.642784715, 0, 1, 0, -0.642784536, 0, 0.766040802)
- }, 0.3, false)
- end
- swait(30)
- end
- attack = false
- Humanoid.WalkSpeed = 8
- end
- function armthrow()
- attack = true
- Humanoid.WalkSpeed = 2
- for i = 0, 2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.00874902681, -4.76837158E-7, -0.101877891, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992),
- CFrame.new(0.0987267792, 1.49999189, 0.0266250018, 0.342019022, 0, 0.939693093, 0, 1, 0, -0.939693093, 0, 0.342018992),
- CFrame.new(1.49999821, 0.499999046, -0.399993986, 1.00000012, -2.98023224E-8, 0, 0, 0, -1, -2.98023224E-8, 1.00000012, 0),
- CFrame.new(-1.54019761, 0.669612885, -6.12696294E-6, 0.499998331, 0.866026461, 1.87754631E-6, -0.866026402, 0.499998331, 2.13891599E-6, 8.94069672E-7, -2.71201134E-6, 1.00000012),
- CFrame.new(0.500005782, -1.99999893, -3.82959888E-6, 1.00000012, 0, -2.98023224E-8, 0, 1, 0, -2.98023224E-8, 0, 1.00000012),
- CFrame.new(-0.499995083, -1.99999893, -1.18389726E-5, 0.17364721, 0, 0.984808028, 0, 1, 0, -0.984808028, 0, 0.17364718)
- }, 0.3, false)
- end
- so(200632136, RootPart, 0.8, 1)
- local haea = armo
- haea.Weld:Destroy()
- haea.Velocity = (Mouse.Hit.p - haea.Position).unit * 200 + Vector3.new(0, 30, 0)
- haea.RotVelocity = Vector3.new(10, 10, 10)
- haea.Touched:connect(function(hit)
- if hit:IsDescendantOf(chara) == false and hit.Parent:FindFirstChildOfClass("Humanoid") and haea:FindFirstChild("HITA") == nil then
- print("DIE")
- Instance.new("BoolValue", haea).Name = "HITA"
- Effects.Wave.Create(BrickColor.new("White"), CFrame.new(haea.Position), 0, 0, 0, 1, 0.2, 1, 0.1)
- killmortal(hit.Parent, 50)
- so(386946017, haea, 0.95, 5)
- swait(120)
- for i = 0, 1, 0.05 do
- haea.Transparency = i
- swait()
- end
- haea.Parent:Destroy()
- end
- end)
- armo = nil
- grabhand = false
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0371780396, -4.76837158E-7, -0.0659790039, 0, 0, 1, 0, 1, 0, -1, 0, 0),
- CFrame.new(0.0118849091, 1.43262982, -0.187934548, 0.716230929, -0.163175121, -0.678518414, 0.349525958, 0.92541784, 0.146401539, 0.604023933, -0.342017084, 0.719846845),
- CFrame.new(1.05005264, 0.0782932937, -0.664391041, 0.766043901, 0.642788291, -5.71537271E-7, -0.321393967, 0.383021057, -0.866025865, -0.556670964, 0.663414121, 0.499999195),
- CFrame.new(-1.59158015, 0.575855374, -7.62939453E-6, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698, 0, 0, 0, 1),
- CFrame.new(0.500011563, -1.99999893, -2.07126141E-6, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388),
- CFrame.new(-0.946406364, -1.97320735, -7.62939453E-6, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)
- }, 0.3, false)
- end
- attack = false
- Humanoid.WalkSpeed = 8
- end
- function smek()
- attack = true
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
- CFrame.new(0, 1.49999714, 0, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
- CFrame.new(1.6195364, 0.256343663, -3.60019794E-6, 0.939692736, -0.342020124, -8.94069672E-8, 0.342020154, 0.939692676, -4.35416268E-7, 2.08616257E-7, 3.87430191E-7, 1),
- CFrame.new(-1.65980804, 0.323206544, 5.72385352E-6, 0.866025329, 0.500000238, -2.98023224E-7, -0.500000179, 0.866025388, -1.34623383E-6, -4.47034836E-7, 1.29640102E-6, 1.00000012),
- CFrame.new(0.500001073, -2.00000095, -1.57952309E-6, 0.939692616, 0, -0.342020184, 0, 1, 0, 0.342020184, 0, 0.939692616),
- CFrame.new(-0.499998212, -2.00000095, 1.49011612E-6, 0.766043544, 0, 0.642788708, 0, 1, 0, -0.642788708, 0, 0.766043544)
- }, 0.3, false)
- end
- Humanoid.WalkSpeed = 2
- so(536642316, armo, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0116844922, 0, -0.381816059, 0.342019022, 0, 0.939693093, 0, 1, 0, -0.939693093, 0, 0.342018992),
- CFrame.new(-0.0728889629, 1.49999714, 0.038963601, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992),
- CFrame.new(1.06065702, 1.09677029, -0.161810428, 0.400286436, 0.242276207, 0.88378346, 0.734158754, -0.661962748, -0.151050553, 0.548435688, 0.709300876, -0.442843854),
- CFrame.new(-1.59605861, 0.10887894, 1.11486224E-6, 0.984807909, 0.173648059, -2.23517418E-6, -0.173648059, 0.984807849, 3.82394944E-7, 2.29477882E-6, 1.86264515E-8, 1),
- CFrame.new(0.685087919, -1.96527183, 0.0673596561, 0.92541647, -0.163175598, -0.342020869, 0.173647985, 0.984807849, 2.90093368E-7, 0.336824894, -0.0593915246, 0.939692438),
- CFrame.new(-0.499999702, -2.00000095, 8.68737698E-6, 0.766045451, 0, 0.642786503, 0, 1, 0, -0.642786503, 0, 0.766045511)
- }, 0.3, false)
- if armo ~= nil then
- mdmg(armo, 3, "Arm")
- end
- end
- swait(5)
- Humanoid.WalkSpeed = 8
- attack = false
- end
- function dash()
- attack = true
- so("235097614", Torso, 3, 1)
- so("75356820", Torso, 2, 1)
- Effects.Ring.Create(BrickColor.new("Persimmon"), RootPart.CFrame, 1, 1, 0, 1, 1, 0.2, 0.05)
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999998331, 0, 0, 0, 0.999998331) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-35), 0, 0),
- CFrame.new(0, 1.49999368, 8.34463322E-7, 1, 0, 0, 0, 0.999998033, -2.38418579E-7, 0, 2.38418579E-7, 0.999998033) * CFrame.Angles(math.rad(15), 0, 0),
- CFrame.new(0.663555026, 0.49231568, -0.850663185, 0.015370708, 0.692666352, 0.721096218, 0.999231637, 0.0153704779, -0.036063727, -0.0360642895, 0.721095979, -0.691897511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.57927585, 0.317291111, 0.397556216, 0.809802711, 0.208654553, 0.548345804, -0.517000973, 0.695623755, 0.498816311, -0.277362049, -0.687437952, 0.671192646) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.49999693, -1.99999774, -8.94069672E-8, 0.965925872, 3.7422879E-7, -0.258818924, 0.0449429974, 0.984807849, 0.167731062, 0.254886955, -0.173647881, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.486001939, -1.31615341, 0.112926364, 1.00000167, 1.25169754E-6, -1.87754631E-6, 8.64267349E-7, 0.573579729, 0.819149494, -4.61935997E-7, -0.819151759, 0.573578417) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 1, false)
- for i = 1, 5 do
- for _, v in pairs(chara:children()) do
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
- do
- local p = v:clone()
- p.Name = "trail"
- p.Parent = EffectModel
- p.Transparency = 0.5
- p.Anchored = true
- p.BrickColor = BrickColor.new("Really red")
- p.Material = "Neon"
- p:BreakJoints()
- p.CanCollide = false
- if v == Head then
- for a, b in pairs(p:children()) do
- if b:IsA("Sound") then
- b:Destroy()
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- swait()
- p.Transparency = i / 50
- end
- p:Destroy()
- end))
- end
- end
- if v.className == "Accessory" then
- end
- end
- RootPart.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector * 10
- swait()
- end
- attack = false
- end
- function scream()
- attack = true
- Humanoid.WalkSpeed = 0
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0.0885660946, 0.326515794, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),
- CFrame.new(0, 1.43158889, 0.18794021, 1, 0, 0, 0, 0.939692438, -0.342020929, 0, 0.342020959, 0.939692438),
- CFrame.new(1.5, 0.099998951, 9.56654503E-7, 0, -1, 0, -1, 0, -2.98023224E-8, -2.98023224E-8, 0, -1),
- CFrame.new(-1.5, 0.099998951, 9.56654503E-7, 0, 1, 0, 1, 0, -2.98023224E-8, 2.98023224E-8, 0, -1),
- CFrame.new(0.696960211, -2.04165077, 0.395629227, 0.984807849, -0.173647985, 0, 0.163175747, 0.925416768, 0.342019916, -0.0593910627, -0.336823881, 0.939692736),
- CFrame.new(-0.696963668, -2.04164839, 0.395628393, 0.984807849, 0.173647985, 0, -0.163175747, 0.925416768, 0.342019916, 0.0593910627, -0.336823881, 0.939692736)
- }, 0.3, false)
- end
- so(51322486, Torso, 0.5, 5)
- so(90696602, Torso, 0.5, 5)
- for i = 1, 120 do
- mdmg(Torso, 20, "Scream")
- Effects.Ring.Create(BrickColor.new("Institutional white"), RootPart.CFrame * CFrame.Angles(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))), 1, 1, 0, 2, 2, 0.2, 0.05)
- Effects.Wave.Create(BrickColor.new("Institutional white"), RootPart.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, math.random(-50, 50), 0), 1, 0, 1, 2, 0.1, 2, 0.05)
- swait()
- end
- Humanoid.WalkSpeed = 8
- attack = false
- end
- function handcrack()
- attack = true
- Humanoid.WalkSpeed = 0
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(0, 1.4657917, -0.0939691663, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(0.849929154, 0.669377863, -0.285191476, 0.133021966, 0.754403889, 0.642790735, 0.989228785, -0.0610861331, -0.133022368, -0.0610869862, 0.65356195, -0.754403949),
- CFrame.new(-0.949649334, 0.569002092, -0.378571123, 0, -0.866025269, -0.500000298, -0.984807849, 0.0868240297, -0.150383547, 0.173647985, 0.492404163, -0.852868497),
- CFrame.new(0.499994665, -1.99999988, -9.83476639E-7, 0.939692736, 0, -0.342019886, 0, 1, 0, 0.342019916, 0, 0.939692736),
- CFrame.new(-0.500002503, -1.99999988, -1.78813934E-7, 0.939692736, 0, 0.342019886, 0, 1, 0, -0.342019916, 0, 0.939692736)
- }, 0.3, false)
- end
- so(240428955, Head, 1, 5)
- swait(10)
- Humanoid.WalkSpeed = 8
- attack = false
- end
- if Player.UserId ~= Player.UserId then
- chara:BreakJoints()
- end
- Mouse.Button1Down:connect(function()
- if attack == false then
- if grabhead == true then
- headthrow()
- elseif grabhand == true then
- smek()
- end
- end
- end)
- local sprintt = 0
- if Player.UserId ~= Player.UserId then
- chara:BreakJoints()
- end
- Mouse.KeyDown:connect(function(k)
- k = k:lower()
- if k == "m" then
- if mus.IsPlaying == true then
- mus:Stop()
- elseif mus.IsPaused == true then
- mus:Play()
- end
- end
- if attack == false then
- if k == "z" and grabhead == false and grabhand == false then
- thenatsuki()
- elseif k == "x" and grabhead == false and grabhand == false then
- xhold = true
- thesurou()
- elseif k == "c" and grabhead == false and grabhand == false then
- therip()
- elseif k == "v" and grabhead == false and grabhand == false then
- thecrush()
- elseif k == "b" then
- if grabhead == true then
- headthrow()
- else
- thehead()
- end
- elseif k == "n" then
- if grabhand == true then
- armthrow()
- else
- thehand()
- end
- elseif k == "e" then
- dash()
- elseif k == "g" then
- handcrack()
- elseif k == "h" then
- scream()
- end
- end
- end)
- Mouse.KeyUp:connect(function(k)
- k = k:lower()
- if k == "x" then
- xhold = false
- end
- end)
- if Player.UserId ~= Player.UserId then
- chara:BreakJoints()
- end
- coroutine.wrap(function()
- while true do
- swait()
- if doe <= 360 then
- doe = doe + 2
- else
- doe = 0
- end
- end
- end)()
- while true do
- swait()
- for i, v in pairs(chara:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- elseif v:IsA("Accessory") then
- v:WaitForChild("Handle").Material = "SmoothPlastic"
- end
- end
- while true do
- swait()
- if sprintt >= 1 then
- sprintt = sprintt - 1
- end
- if Player.UserId ~= Player.UserId then
- chara:BreakJoints()
- end
- if Head:FindFirstChild("mus") == nil then
- mus = Instance.new("Sound", Head)
- mus.Name = "mus"
- mus.SoundId = "rbxassetid://643172198"
- mus.Looped = true
- mus.Volume = 1
- mus:Play()
- end
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, chara)
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- PlayAnimationFromTable({
- CFrame.new(0, 0.0382082276, -0.0403150208, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
- CFrame.new(0, 1.46579528, 0.0939689279, 1, 0, 0, 0, 0.939692855, -0.342019796, 0, 0.342019796, 0.939692855),
- CFrame.new(1.20945489, -0.213504896, 3.55388607E-7, 0.939692736, 0.342019916, 1.53461215E-7, -0.342019945, 0.939692736, 1.93715096E-7, -8.56816769E-8, -2.23517418E-7, 1.00000012),
- CFrame.new(-1.20945573, -0.213503733, 5.0439985E-7, 0.939692736, -0.342019916, -1.53461215E-7, 0.342019945, 0.939692736, 1.93715096E-7, 8.56816769E-8, -2.23517418E-7, 1.00000012),
- CFrame.new(0.5, -1.99739456, -0.0180913229, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),
- CFrame.new(-0.5, -1.30000103, -0.39999947, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676)
- }, 0.3, false)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- PlayAnimationFromTable({
- CFrame.new(0, -0.0646628663, 0.0399149321, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
- CFrame.new(0, 1.4913609, -0.128171027, 1, 0, 0, 0, 0.939692855, 0.342019796, 0, -0.342019796, 0.939692855),
- CFrame.new(1.55285025, 0.466259956, -9.26282269E-8, 0.766043842, -0.642788351, -6.46188241E-8, 0.642788291, 0.766043961, -7.4505806E-8, 1.04308128E-7, 1.49011612E-8, 1.00000012),
- CFrame.new(-1.5605253, 0.475036323, -2.10609159E-7, 0.766043842, 0.642788351, 6.46188241E-8, -0.642788291, 0.766043961, -7.4505806E-8, -1.04308128E-7, 1.49011612E-8, 1.00000012),
- CFrame.new(0.500000954, -1.9973948, -0.0180922765, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),
- CFrame.new(-0.499999046, -1.30000043, -0.400000483, 1, 0, 0, 0, 0.939692855, 0.342019796, 0, -0.342019796, 0.939692855)
- }, 0.3, false)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0.05 * math.cos(sine / 10), 0),
- CFrame.new(0, 1.4657923, -0.0939692855, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(1.20945823, -0.213502824, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
- CFrame.new(-1.20945406, -0.213503301, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736, 0, 0, 0, 1),
- CFrame.new(0.499998242, -1.99999988, 3.12924385E-7, 0.939692736, 0, -0.342019886, 0, 1, 0, 0.342019916, 0, 0.939692736) * CFrame.new(0, -0.05 * math.cos(sine / 10), 0),
- CFrame.new(-0.500002503, -1.99999988, -1.78813934E-7, 0.939692736, 0, 0.342019886, 0, 1, 0, -0.342019916, 0, 0.939692736) * CFrame.new(0, -0.05 * math.cos(sine / 10), 0)
- }, 0.3, false)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - 0.08 * math.cos(sine / 5), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.48263013, -0.0984808952, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
- CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, -0.5 * math.cos(sine / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos(sine / 10)), 0, 0),
- CFrame.new(-1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0.5 * math.cos(sine / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos(sine / 10)), 0, 0),
- CFrame.new(0.540300786, -1.99793816, -9.82598067E-7, 0.998698533, -0.0510031395, 6.36324955E-7, 0.0510031395, 0.998698533, -1.00461093E-5, -8.35937328E-8, 1.08393433E-5, 1.00000024) * CFrame.new(0, 0, 0 + 0.5 * math.cos(sine / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos(sine / 10)), 0, 0),
- CFrame.new(-0.539563596, -1.99794078, 1.12228372E-6, 0.998635888, 0.0523072146, -1.77852357E-7, -0.0523072146, 0.998635888, -1.00715051E-5, -3.89727461E-7, 1.08406466E-5, 1.00000024) * CFrame.new(0, 0, 0 - 0.5 * math.cos(sine / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos(sine / 10)), 0, 0)
- }, 0.3, false)
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "Shoot" then
- local Look = Thing[1]
- local move = 30
- if Thing[8] == 3 then
- move = 10
- end
- local hit, pos = rayCast(Thing[4], Thing[1], move, m)
- if Thing[10] ~= nil then
- da = pos
- cf2 = CFrame.new(Thing[4], Thing[10].Position)
- cfa = CFrame.new(Thing[4], pos)
- tehCF = cfa:lerp(cf2, 0.2)
- Thing[1] = tehCF.lookVector
- end
- local mag = (Thing[4] - pos).magnitude
- Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
- if Thing[8] == 2 then
- Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
- end
- Thing[4] = Thing[4] + Look * move
- Thing[3] = Thing[3] - 1
- if 2 < Thing[5] then
- Thing[5] = Thing[5] - 0.3
- Thing[6] = Thing[6] - 0.3
- end
- if hit ~= nil then
- Thing[3] = 0
- if Thing[8] == 1 or Thing[8] == 3 then
- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- elseif Thing[8] == 2 then
- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil or hit.Parent.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- CFuncs.Sound.Create("161006093", ref, 1, 1.2)
- game:GetService("Debris"):AddItem(ref, 0.2)
- Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
- Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
- MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
- end
- end
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
- game:GetService("Debris"):AddItem(ref, 1)
- end
- if Thing[3] <= 0 then
- table.remove(Effects, e)
- end
- end
- if Thing[2] == "FireWave" then
- if Thing[3] <= Thing[4] then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
- Thing[3] = Thing[3] + 1
- Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Fire" then
- Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- Mesh = Thing[10]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- end
- end
- end))
- LocalScript1.Name = "RagdollScript"
- LocalScript1.Parent = LocalScript0
- LocalScript1.Disabled = true
- table.insert(cors,sandbox(LocalScript1,function()
- wait()
- if script.Parent.Humanoid.RigType ~= Enum.HumanoidRigType.R6 then
- game.Debris:AddItem(script,1)
- else
- wait()
- function getAttachment0(attachmentName)
- for _,child in next,script.Parent:GetChildren() do
- local attachment = child:FindFirstChild(attachmentName)
- if attachment then
- return attachment
- end
- end
- end
- script.Parent.Humanoid.Died:Connect(function(var)
- local removeHRP = true
- local head = script.Parent["Head"]
- local leftarm = script.Parent["Left Arm"]
- local leftleg = script.Parent["Left Leg"]
- local rightleg = script.Parent["Right Leg"]
- local rightarm = script.Parent["Right Arm"]
- local torso = script.Parent.Torso
- local root =script.Parent.HumanoidRootPart
- if removeHRP == true then
- root:Destroy()
- end
- local rootA =Instance.new("Attachment")
- local HeadA = Instance.new("Attachment")
- local LeftArmA = Instance.new("Attachment")
- local LeftLegA = Instance.new("Attachment")
- local RightArmA = Instance.new("Attachment")
- local RightLegA = Instance.new("Attachment")
- local TorsoA = Instance.new("Attachment")
- local TorsoA1 = Instance.new("Attachment")
- local TorsoA2 = Instance.new("Attachment")
- local TorsoA3 = Instance.new("Attachment")
- local TorsoA4 = Instance.new("Attachment")
- local TorsoA5 = Instance.new("Attachment")
- function set1()
- HeadA.Name = "HeadA"
- HeadA.Parent = head
- HeadA.Position = Vector3.new(0, -0.5, 0)
- HeadA.Rotation = Vector3.new(0, 0, 0)
- HeadA.Axis = Vector3.new(1, 0, 0)
- HeadA.SecondaryAxis = Vector3.new(0, 1, 0)
- LeftArmA.Name = "LeftArmA"
- LeftArmA.Parent = leftarm
- LeftArmA.Position = Vector3.new(0.5, 1, 0)
- LeftArmA.Rotation = Vector3.new(0, 0, 0)
- LeftArmA.Axis = Vector3.new(1, 0, 0)
- LeftArmA.SecondaryAxis = Vector3.new(0, 1, 0)
- LeftLegA.Name = "LeftLegA"
- LeftLegA.Parent = leftleg
- LeftLegA.Position = Vector3.new(0, 1, 0)
- LeftLegA.Rotation = Vector3.new(0, 0, 0)
- LeftLegA.Axis = Vector3.new(1, 0, 0)
- LeftLegA.SecondaryAxis = Vector3.new(0, 1, 0)
- RightArmA.Name = "RightArmA"
- RightArmA.Parent = rightarm
- RightArmA.Position = Vector3.new(-0.5, 1, 0)
- RightArmA.Rotation = Vector3.new(0, 0, 0)
- RightArmA.Axis = Vector3.new(1, 0, 0)
- RightArmA.SecondaryAxis = Vector3.new(0, 1, 0)
- RightLegA.Name = "RightLegA"
- RightLegA.Parent = rightleg
- RightLegA.Position = Vector3.new(0, 1, 0)
- RightLegA.Rotation = Vector3.new(0, 0, 0)
- RightLegA.Axis = Vector3.new(1, 0, 0)
- RightLegA.SecondaryAxis = Vector3.new(0, 1, 0)
- rootA.Name= "rootA"
- rootA.Parent = root
- rootA.Position = Vector3.new(0, 0, 0)
- rootA.Rotation = Vector3.new(0, 90, 0)
- rootA.Axis = Vector3.new(0, 0, -1)
- rootA.SecondaryAxis = Vector3.new(0, 1, 0)
- end
- function set2()
- TorsoA.Name = "TorsoA"
- TorsoA.Parent = torso
- TorsoA.Position = Vector3.new(0.5, -1, 0)
- TorsoA.Rotation = Vector3.new(0, 0, 0)
- TorsoA.Axis = Vector3.new(1, 0, 0)
- TorsoA.SecondaryAxis = Vector3.new(0, 1, 0)
- TorsoA1.Name = "TorsoA1"
- TorsoA1.Parent = torso
- TorsoA1.Position = Vector3.new(-0.5, -1, 0)
- TorsoA1.Rotation = Vector3.new(0, 0, 0)
- TorsoA1.Axis = Vector3.new(1, 0, 0)
- TorsoA1.SecondaryAxis = Vector3.new(0, 1, 0)
- TorsoA2.Name = "TorsoA2"
- TorsoA2.Parent = torso
- TorsoA2.Position = Vector3.new(-1, 1, 0)
- TorsoA2.Rotation = Vector3.new(0, 0, 0)
- TorsoA2.Axis = Vector3.new(1, 0, 0)
- TorsoA2.SecondaryAxis = Vector3.new(0, 1, 0)
- TorsoA3.Name = "TorsoA3"
- TorsoA3.Parent = torso
- TorsoA3.Position = Vector3.new(1, 1, 0)
- TorsoA3.Rotation = Vector3.new(0, 0, 0)
- TorsoA3.Axis = Vector3.new(1, 0, 0)
- TorsoA3.SecondaryAxis = Vector3.new(0, 1, 0)
- TorsoA4.Name = "TorsoA4"
- TorsoA4.Parent = torso
- TorsoA4.Position = Vector3.new(0, 1, 0)
- TorsoA4.Rotation = Vector3.new(0, 0, 0)
- TorsoA4.Axis = Vector3.new(1, 0, 0)
- TorsoA4.SecondaryAxis = Vector3.new(0, 1, 0)
- TorsoA5.Name = "TorsoA5"
- TorsoA5.Parent = torso
- TorsoA5.Position = Vector3.new(0, 0, 0)
- TorsoA5.Rotation = Vector3.new(0, 90, 0)
- TorsoA5.Axis = Vector3.new(0, 0, -1)
- TorsoA5.SecondaryAxis = Vector3.new(0, 1, 0)
- end
- function set3()
- end
- spawn(set1);
- spawn(set2);
- local HA = Instance.new("HingeConstraint")
- HA.Parent = head
- HA.Attachment0 = HeadA
- HA.Attachment1 = TorsoA4
- HA.Enabled = true
- HA.LimitsEnabled=true
- HA.LowerAngle=0
- HA.UpperAngle=0
- local LAT = Instance.new("BallSocketConstraint")
- LAT.Parent = leftarm
- LAT.Attachment0 = LeftArmA
- LAT.Attachment1 = TorsoA2
- LAT.Enabled = true
- LAT.LimitsEnabled=true
- LAT.UpperAngle=90
- local RAT = Instance.new("BallSocketConstraint")
- RAT.Parent = rightarm
- RAT.Attachment0 = RightArmA
- RAT.Attachment1 = TorsoA3
- RAT.Enabled = true
- RAT.LimitsEnabled=true
- RAT.UpperAngle=90
- local HA = Instance.new("BallSocketConstraint")
- HA.Parent = head
- HA.Attachment0 = HeadA
- HA.Attachment1 = TorsoA4
- HA.Enabled = true
- local TLL = Instance.new("BallSocketConstraint")
- TLL.Parent = torso
- TLL.Attachment0 = TorsoA1
- TLL.Attachment1 = LeftLegA
- TLL.Enabled = true
- TLL.LimitsEnabled=true
- TLL.UpperAngle=90
- local TRL = Instance.new("BallSocketConstraint")
- TRL.Parent = torso
- TRL.Attachment0 = TorsoA
- TRL.Attachment1 = RightLegA
- TRL.Enabled = true
- TRL.LimitsEnabled=true
- TRL.UpperAngle=90
- local RTA = Instance.new("BallSocketConstraint")
- RTA.Parent = root
- RTA.Attachment0 = rootA
- RTA.Attachment1 = TorsoA5
- RTA.Enabled = true
- RTA.LimitsEnabled=true
- RTA.UpperAngle=0
- head.Velocity = head.CFrame.lookVector*30
- for _,child in next,script.Parent:GetChildren() do
- if child:IsA("Accoutrement") then
- for _,part in next,child:GetChildren() do
- if part:IsA("BasePart") then
- part.Parent = script.Parent
- child:remove()
- local attachment1 = part:FindFirstChildOfClass("Attachment")
- local attachment0 = getAttachment0(attachment1.Name)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = script.Parent
- end
- end
- end
- end
- end
- end)
- end
- end))
- LocalScript2.Name = "R15RagdollScript"
- LocalScript2.Parent = LocalScript0
- LocalScript2.Disabled = true
- table.insert(cors,sandbox(LocalScript2,function()
- wait()
- if script.Parent.Humanoid.RigType ~= Enum.HumanoidRigType.R15 then
- game.Debris:AddItem(script,1)
- else
- local character = script.Parent
- function recurse(root,callback,i)
- i= i or 0
- for _,v in pairs(root:GetChildren()) do
- i = i + 1
- callback(i,v)
- if #v:GetChildren() > 0 then
- i = recurse(v,callback,i)
- end
- end
- return i
- end
- function ragdollJoint(part0, part1, attachmentName, className, properties)
- attachmentName = attachmentName.."RigAttachment"
- local constraint = Instance.new(className.."Constraint")
- constraint.Attachment0 = part0:FindFirstChild(attachmentName)
- constraint.Attachment1 = part1:FindFirstChild(attachmentName)
- constraint.Name = "RagdollConstraint"..part1.Name
- for _,propertyData in next,properties or {} do
- constraint[propertyData[1]] = propertyData[2]
- end
- constraint.Parent = character
- end
- function getAttachment0(attachmentName)
- for _,child in next,character:GetChildren() do
- local attachment = child:FindFirstChild(attachmentName)
- if attachment then
- return attachment
- end
- end
- end
- character:WaitForChild("Humanoid").Died:connect(function()
- local camera = workspace.CurrentCamera
- if camera.CameraSubject == character.Humanoid then--If developer isn't controlling camera
- camera.CameraSubject = character.UpperTorso
- end
- --Make it so ragdoll can't collide with invisible HRP, but don't let HRP fall through map and be destroyed in process
- character.HumanoidRootPart.Anchored = true
- character.HumanoidRootPart.CanCollide = false
- --Helps to fix constraint spasms
- recurse(character, function(_,v)
- if v:IsA("Attachment") then
- v.Axis = Vector3.new(0, 1, 0)
- v.SecondaryAxis = Vector3.new(0, 0, 1)
- v.Rotation = Vector3.new(0, 0, 0)
- end
- end)
- for _,child in next,character:GetChildren() do
- if child:IsA("Accoutrement") then
- for _,part in next,child:GetChildren() do
- if part:IsA("BasePart") then
- part.Parent = character
- child:remove()
- local attachment1 = part:FindFirstChildOfClass("Attachment")
- local attachment0 = getAttachment0(attachment1.Name)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- end
- end
- end
- ragdollJoint(character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
- {"LimitsEnabled",true};
- {"UpperAngle",5};
- })
- ragdollJoint(character.UpperTorso, character.Head, "Neck", "BallSocket", {
- {"LimitsEnabled",true};
- {"UpperAngle",15};
- })
- local handProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle",0};
- {"LowerAngle",0};
- }
- ragdollJoint(character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
- ragdollJoint(character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
- local shinProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 0};
- {"LowerAngle", -75};
- }
- ragdollJoint(character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
- ragdollJoint(character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
- local footProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 15};
- {"LowerAngle", -45};
- }
- ragdollJoint(character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
- ragdollJoint(character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
- --TODO fix ability for socket to turn backwards whenn ConeConstraints are shipped
- ragdollJoint(character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
- ragdollJoint(character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
- ragdollJoint(character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
- ragdollJoint(character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
- ragdollJoint(character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
- ragdollJoint(character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
- end)
- end
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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