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- me = game.Players.timetodie23232223
- gui = Instance.new("ScreenGui")
- gui.Parent = me.PlayerGui
- gui.Name = "Kick"
- pos = 135
- pos2 = 10
- pos3 = 0
- enabled = false
- button = Instance.new("TextButton")
- button.Parent = gui
- button.Size = UDim2.new(0, 100, 0, 30)
- button.Position = UDim2.new(0, 8, 0, pos)
- button.Text = "Kick"
- button.MouseButton1Click:connect(function()
- if enabled == false then
- enabled = true
- local a = game.Workspace:GetChildren()
- red = 0
- green = 0.5
- blue = 0
- for i=1, #a do
- wait()
- pos2 = pos2 + 23
- if pos2 >= 450 then
- pos3 = pos3 + 103
- pos2 = 33
- end
- if green <= 0.9 then
- green = green + 0.46
- elseif green >= 0.9 then
- green = green - 0.46
- end
- local bu = Instance.new("TextButton")
- bu.Parent = button
- bu.Size = UDim2.new(0, 100, 0, 20)
- bu.Position = UDim2.new(0, pos3, 0, pos2)
- bu.Text = a[i].Name
- bu.BackgroundTransparency = 1
- bu.TextTransparency = 1
- bu.BackgroundColor3 = Color3.new(red,green,blue)
- coroutine.resume(coroutine.create(function()
- for i=1, 3 do
- wait()
- bu.BackgroundTransparency = bu.BackgroundTransparency - 0.34
- bu.TextTransparency = bu.BackgroundTransparency
- end
- end))
- bu.MouseButton2Down:connect(function()
- local play = game.Workspace:findFirstChild(bu.Text)
- if play ~= nil then
- play:remove()
- bu:remove()
- end
- end)
- end
- elseif enabled == true then
- enabled = false
- pos2 = 10
- pos3 = 0
- local o = button:GetChildren()
- for i=1, #o do
- wait()
- o[i]:remove()
- end
- end
- end)
- --lego
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