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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("Converted To FE Script By PlanetTheo.")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- ----------------------------------------------------------------------------
- Memes = {
- 47594659,
- 342697845,
- 74142203,
- 60298055,
- 48989071,
- 63175216,
- 63186465,
- 45120559,
- 62079221,
- 48258623,
- 62677682,
- 63174888,
- 47595647,
- 62830600,
- 53646377,
- 62677045,
- 48260066,
- 47596170,
- 48293007,
- 53645378,
- 48290678,
- 53646388,
- 45031979,
- 74885351,
- 278201073,
- }
- Player = owner
- repeat wait() until Player.Character
- Character = Player.Character
- MEME = 47594659
- MAX = #Memes
- AT = 1
- Billboard = Instance.new("BillboardGui", Character.Head)
- Image = Instance.new("ImageLabel", Billboard)
- Billboard.AlwaysOnTop = true
- Billboard.Adornee = Character.Head
- Billboard.Size = UDim2.new(1, 0, 1,0)
- Image.BackgroundTransparency = 1
- Image.Position = UDim2.new(-2, 0,-2, 0)
- Image.Size = UDim2.new(5, 0, 4, 0)
- s = Instance.new("ScreenGui", Player.PlayerGui)
- f = Instance.new("Frame", s)
- b = Instance.new("TextButton", f)
- il = Instance.new("ImageLabel", f)
- f.Position = UDim2.new(0.8, 0, 0.6, 0)
- f.Size = UDim2.new(0.2, 0, 0.3, 0)
- b.Position = UDim2.new(0, 0, 0.9, 0)
- b.Size = UDim2.new(1, 0, 0.1, 0)
- b.Style = "RobloxRoundDropdownButton"
- b.Font = "Legacy"
- b.Text = "Next > "
- il.Size = UDim2.new(1, 0, 0.9, 0)
- il.Image = "rbxassetid://"..MEME
- b.MouseButton1Down:connect(function()
- MEME = Memes[AT]
- if AT >= MAX then
- AT = 1
- else
- AT = AT+1
- end
- end)
- coroutine.wrap(function()
- repeat
- il.Image = "rbxassetid://"..MEME
- Image.Image = "rbxassetid://"..MEME
- wait()
- until Player.Character.Humanoid.Health == 0
- end)()
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