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- plr = game.Players.LocalPlayer
- Player=game:GetService("Players").LocalPlayer
- plr.Character.Humanoid.WalkSpeed = 35
- p = game:GetService('Players').LocalPlayer if p.Character then if p.Character:FindFirstChild('Humanoid') then p.Character.Humanoid.MaxHealth = math.huge
- wait()
- p.Character.Humanoid.MaxHealth = 5000 end end
- p.Character.Humanoid.Health = 4999
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- m.Name = 'oofed'
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- cam = workspace.CurrentCamera
- ZTarget = nil
- RocketTarget = nil
- plr = game.Players.LocalPlayer
- local soof = Instance.new("Sound",plr.Character.Head)
- soof.Name = "Sound"
- soof.SoundId = "http://www.roblox.com/asset/?id=168978723"
- soof.Volume = 10
- soof.Looped = true
- soof.archivable = false
- wait(1)
- soof:play()
- local lol4 = Instance.new("PointLight",lol2)
- lol4.Color = Color3.new(255, 0, 255)
- lol4.Range = 225
- lol4.Brightness = 100
- CV="Pink"
- p = game.Players.LocalPlayer
- char = p.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 11.5, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Cartoon"
- text.TextStrokeColor3 = Color3.new(1,1,1)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(1,0,.76)
- v.Shape="Block"
- text.Text = "Colorful Swordsman"
- plr = game.Players.LocalPlayer
- base = Instance.new("ScreenGui",plr.PlayerGui)
- bbg = Instance.new("BillboardGui",plr.Character.Head)
- bbg.Size = UDim2.new(0,200,0,50)
- bbg.StudsOffset = Vector3.new(0,3,0)
- bbgTl = Instance.new("TextLabel",bbg)
- bbgTl.BackgroundTransparency = 1
- bbgTl.Size = UDim2.new(10,0,1,0)
- bbgTl.Position = UDim2.new(-4.5,0,0,0)
- bbgTl.Font = "Cartoon"
- bbgTl.Text = " "
- bbgTl.TextSize = 31
- bbgTl.TextStrokeColor3 = Color3.new(1,1,1)
- bbgTl.TextColor3 = Color3.new(1,0,.76)
- bbgTl.TextStrokeTransparency = 0
- bbgTl.TextWrapped = true
- plr.Chatted:connect(function(msg)
- bbgTl.Text = msg
- wait(9)
- if bbgTl.Text == msg then
- bbgTl.Text = " "
- end
- end)
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- local TrailColor = ("Institutional white")
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "Neon"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new(TrailColor)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "Neon"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new(TrailColor)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "Neon"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- local h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- local c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- local Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- local blocked=false
- local block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health=h.Health-(Damage/2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright red").Color)
- end
- if Type=="Knockdown" then
- local hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- local rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- local vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- local rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- local bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- local Targetting = false
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- local targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- local targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- local debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 0))
- local EffectPart = part("Custom",workspace,"Neon",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
- EffectPart.Anchored = true
- local BillboardGui = Instance.new("BillboardGui")
- BillboardGui.Size = UDim2.new(3, 0, 3, 0)
- BillboardGui.Adornee = EffectPart
- local TextLabel = Instance.new("TextLabel")
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(1, 0, 1, 0)
- TextLabel.Text = Text
- TextLabel.TextColor3 = Color
- TextLabel.TextScaled = true
- TextLabel.Font = Enum.Font.ArialBold
- TextLabel.Parent = BillboardGui
- BillboardGui.Parent = EffectPart
- game.Debris:AddItem(EffectPart, (Time + 0.1))
- EffectPart.Parent = game:GetService("Workspace")
- Delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- --example: local con = HitboxB.Touched:connect(function(hit) Damagefunc(Hitbox,hit,Dmg,Dmg,math.random(Knockback,Knockback),"Normal",RootPart,.2,1) end)
- HandleA=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Institutional white","HandleA",Vector3.new(1, 0.400000036, 1))
- HandleAweld=weld(m,Character["Right Arm"],HandleA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000177383423, 0.000635385513, 7.62939453e-006, 0.999995708, -5.82661198e-013, 0, 5.82665426e-013, 0.999988437, 0, 0, 0, 1))
- BladeHandleConnectorA=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","BladeHandleConnectorA",Vector3.new(1.4000001, 0.220000014, 1))
- BladeHandleConnectorAweld=weld(m,HandleA,BladeHandleConnectorA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.89938426, -2.86102295e-005, 1.19999695, -5.82656156e-013, 0.999988437, 0, 0.999995708, 5.82660385e-013, 0, 0, 0, -1))
- mesh("CylinderMesh",BladeHandleConnectorA,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000186920166, 0.692876816, -0.409996033, 0.999995708, 5.82660385e-013, 0, -5.82656156e-013, 0.999988437, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 2, 0.200000003))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.200004578, 0.000294685364, -0.799995422, 0.999994278, 1.95156391e-017, 0, -1.10588622e-017, 0.999987006, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409797668, 0.693174839, 0, 0.999995708, 5.82660385e-013, 0, -5.82656156e-013, 0.999988437, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part1",Vector3.new(0.600000083, 0.240000024, 0.200000003))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.09938335, -2.86102295e-005, 1.20000458, -5.82656156e-013, 0.999988437, 0, 0.999995708, 5.82660385e-013, 0, 0, 0, -1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410173416, 0.693437576, 0, 0.999995708, 5.82660385e-013, 0, -5.82656156e-013, 0.999988437, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.200004578, -1.10005522, -0.699996948, -0.999998927, -5.96037353e-008, 0, 5.96046021e-008, -0.999984384, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.199983597, -1.1000526, -0.699996948, -0.999999642, -5.96029111e-008, 0, 5.96037779e-008, -0.999985099, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.600000024, 2, 0.200000003))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14440918e-005, -4.72068787e-005, -0.599998474, 1, -1.73368871e-012, 0, 1.73371408e-012, 0.999985456, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000186920166, -0.707019329, 0.410003662, 0.999995708, 5.82660385e-013, 0, -5.82656156e-013, 0.999988437, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000183105469, -0.706961393, -0.409988403, 1, 5.82662878e-013, 0, -5.82654422e-013, 0.999985456, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.20000267, -1.09964895, -0.400001526, 1, 2.79724161e-017, 0, -1.10588622e-017, 0.999985456, 0, 0, 0, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000186920166, 0.692876816, 0.410003662, 0.999995708, 5.82660385e-013, 0, -5.82656156e-013, 0.999988437, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.199975967, -1.09949017, -0.699996948, 0.999990344, -1.73369435e-012, 0, 1.73371972e-012, 0.999975801, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409814835, -0.706642628, 7.62939453e-006, 1, 5.82662878e-013, 0, -5.82654422e-013, 0.999985456, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.199972153, -1.09945822, -0.400001526, 1, -1.73367744e-012, 0, 1.7337195e-012, 0.999985456, 0, 0, 0, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 2, 0.200000003))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.199972153, 0.000449895859, -0.799995422, 1, -1.73367744e-012, 0, 1.7337195e-012, 0.999985456, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.41018486, -0.706405401, 7.62939453e-006, 1, 5.82662878e-013, 0, -5.82654422e-013, 0.999985456, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.200000763, -1.09963894, -0.699996948, 1, 2.79724161e-017, 0, -1.10588622e-017, 0.999985456, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.199943542, -1.09989512, -0.400009155, -0.999995708, -5.96046945e-008, 0, 5.96051279e-008, -0.999988437, 0, 0, 0, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.200027466, -1.09989035, -0.400009155, -0.999995708, -5.96046945e-008, 0, 5.96051279e-008, -0.999988437, 0, 0, 0, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part2",Vector3.new(0.600000083, 0.240000024, 0.200000003))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.899385691, -2.86102295e-005, 1.40000153, -5.82656156e-013, 0.999988437, 0, 0.999995708, 5.82660385e-013, 0, 0, 0, -1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part3",Vector3.new(0.600000083, 0.240000024, 0.200000003))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.699409246, -2.86102295e-005, 1.20000458, -5.82656156e-013, 0.999988437, 0, 0.999995708, 5.82660385e-013, 0, 0, 0, -1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part4",Vector3.new(0.600000083, 0.240000024, 0.200000003))
- Partweld=weld(m,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.899385691, -2.86102295e-005, 1, -5.82656156e-013, 0.999988437, 0, 0.999995708, 5.82660385e-013, 0, 0, 0, -1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- HandleB=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Institutional white","HandleB",Vector3.new(1, 0.400000036, 1))
- HandleBweld=weld(m,Character["Left Arm"],HandleB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000177383423, 0.000635385513, 7.62939453e-006, 0.999995708, -5.82661198e-013, 0, 5.82665426e-013, 0.999988437, 0, 0, 0, 1))
- BladeHandleConnectorB=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","BladeHandleConnectorB",Vector3.new(1.4000001, 0.220000014, 1))
- BladeHandleConnectorBweld=weld(m,HandleB,BladeHandleConnectorB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.89938426, -2.86102295e-005, 1.19999695, -5.82656156e-013, 0.999988437, 0, 0.999995708, 5.82660385e-013, 0, 0, 0, -1))
- mesh("CylinderMesh",BladeHandleConnectorB,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000186920166, 0.692876816, -0.409996033, 0.999995708, 5.82660385e-013, 0, -5.82656156e-013, 0.999988437, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 2, 0.200000003))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.200004578, 0.000294685364, -0.799995422, 0.999994278, 1.95156391e-017, 0, -1.10588622e-017, 0.999987006, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409797668, 0.693174839, 0, 0.999995708, 5.82660385e-013, 0, -5.82656156e-013, 0.999988437, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part5",Vector3.new(0.600000083, 0.240000024, 0.200000003))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.09938335, -2.86102295e-005, 1.20000458, -5.82656156e-013, 0.999988437, 0, 0.999995708, 5.82660385e-013, 0, 0, 0, -1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410173416, 0.693437576, 0, 0.999995708, 5.82660385e-013, 0, -5.82656156e-013, 0.999988437, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.200004578, -1.10005498, -0.699996948, -0.999998927, -5.96037353e-008, 0, 5.96046021e-008, -0.999984384, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.199983597, -1.10005188, -0.699996948, -0.999999642, -5.96029111e-008, 0, 5.96037779e-008, -0.999985099, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.600000024, 2, 0.200000003))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14440918e-005, -4.79221344e-005, -0.599998474, 1, -1.73368871e-012, 0, 1.73371408e-012, 0.999985456, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000186920166, -0.707019329, 0.410003662, 0.999995708, 5.82660385e-013, 0, -5.82656156e-013, 0.999988437, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000183105469, -0.706961393, -0.409988403, 1, 5.82662878e-013, 0, -5.82654422e-013, 0.999985456, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.20000267, -1.09964895, -0.400001526, 1, 2.79724161e-017, 0, -1.10588622e-017, 0.999985456, 0, 0, 0, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000186920166, 0.692876816, 0.410003662, 0.999995708, 5.82660385e-013, 0, -5.82656156e-013, 0.999988437, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.199975967, -1.09949064, -0.699996948, 0.999990344, -1.73369435e-012, 0, 1.73371972e-012, 0.999975801, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409814835, -0.706642628, 7.62939453e-006, 1, 5.82662878e-013, 0, -5.82654422e-013, 0.999985456, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.199972153, -1.09945869, -0.400001526, 1, -1.73367744e-012, 0, 1.7337195e-012, 0.999985456, 0, 0, 0, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 2, 0.200000003))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.199972153, 0.000449419022, -0.799995422, 1, -1.73367744e-012, 0, 1.7337195e-012, 0.999985456, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.41018486, -0.706405401, 7.62939453e-006, 1, 5.82662878e-013, 0, -5.82654422e-013, 0.999985456, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.200000763, -1.09963894, -0.699996948, 1, 2.79724161e-017, 0, -1.10588622e-017, 0.999985456, 0, 0, 0, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.19994545, -1.09989488, -0.400009155, -0.999995708, -5.96046945e-008, 0, 5.96051279e-008, -0.999988437, 0, 0, 0, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.200025558, -1.09989011, -0.400009155, -0.999995708, -5.96046945e-008, 0, 5.96051279e-008, -0.999988437, 0, 0, 0, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part6",Vector3.new(0.600000083, 0.240000024, 0.200000003))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.899385691, -2.86102295e-005, 1.40000153, -5.82656156e-013, 0.999988437, 0, 0.999995708, 5.82660385e-013, 0, 0, 0, -1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part7",Vector3.new(0.600000083, 0.240000024, 0.200000003))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.699409246, -2.86102295e-005, 1.20000458, -5.82656156e-013, 0.999988437, 0, 0.999995708, 5.82660385e-013, 0, 0, 0, -1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part8",Vector3.new(0.600000083, 0.240000024, 0.200000003))
- Partweld=weld(m,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.899385691, -2.86102295e-005, 1, -5.82656156e-013, 0.999988437, 0, 0.999995708, 5.82660385e-013, 0, 0, 0, -1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- BladeHandleA=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Institutional white","BladeHandleA",Vector3.new(1.4000001, 0.220000014, 1))
- BladeHandleAweld=weld(m,BladeHandleConnectorA,BladeHandleA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, 5.7220459e-006, 5.34057617e-005, 0.999991417, 0, 0, 0, 0.999991417, 0, 0, 0, 1))
- mesh("CylinderMesh",BladeHandleA,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- HitboxA=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Pink","HitboxA",Vector3.new(0.200000003, 4.46999931, 1.20000005))
- HitboxAweld=weld(m,BladeHandleA,HitboxA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, -2.33488393, -0.0999603271, -5.07829956e-009, 0.999991417, 2.48707389e-014, 0.999991417, 5.07829956e-009, -1.34119915e-007, -1.34118736e-007, 2.4189428e-014, -1))
- mesh("BlockMesh",HitboxA,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000036, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"Pink","PPart1",Vector3.new(0.200000003, 0.400000036, 0.400000006))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-005, -4.28574753, -0.731384277, -8.52119482e-013, 0.999991417, -1.12192414e-013, 0.965912759, 8.52119536e-013, 0.258836478, 0.258834273, 1.12191493e-013, -0.965921223))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000036, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"Pink","PPart2",Vector3.new(0.200000003, 0.200000003, 0.389999986))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-005, -4.9856987, 0.336387634, 8.52119482e-013, -0.999991417, 1.12192414e-013, 0.965912759, 8.52119536e-013, 0.258836478, -0.258834273, -1.12191493e-013, 0.965921223))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.419999957, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Institutional white","Part",Vector3.new(0.200000003, 0.400000036, 0.200000003))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.67028809e-005, -4.28572464, 0.831382751, 8.66855741e-013, -0.999991417, 7.10592626e-015, 0.96591264, 8.39153616e-013, 0.258836836, -0.25883466, -2.17510512e-013, 0.965921164))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part9",Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, 1.57149315, 0.617614746, 2.90723055e-008, -0.999991417, -3.90545196e-008, -0.9659127, -3.81902048e-008, 0.258836657, -0.258834481, 3.01982901e-008, -0.965921164))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"Pink","PPart3",Vector3.new(0.200000003, 0.400000036, 0.400000006))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-005, -4.68569565, 0.731384277, 8.52119482e-013, -0.999991417, 1.12192414e-013, 0.965912759, 8.52119536e-013, 0.258836478, -0.258834273, -1.12191493e-013, 0.965921223))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.419999957, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.5,0,"Hot pink","Part10",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.67028809e-005, -4.58571625, 0.631385803, 8.66855741e-013, -0.999991417, 7.10592626e-015, 0.96591264, 8.39153616e-013, 0.258836836, -0.25883466, -2.17510512e-013, 0.965921164))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"Pink","PPart4",Vector3.new(0.200000003, 0.800000012, 0.390000015))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-005, -4.48573303, -0.336387634, -8.52119482e-013, 0.999991417, -1.12192414e-013, 0.965912759, 8.52119536e-013, 0.258836478, 0.258834273, 1.12191493e-013, -0.965921223))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000036, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.5,0,"Hot pink","Part11",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.67028809e-005, -4.78570175, 0.331382751, 8.66855741e-013, -0.999991417, 7.10592626e-015, 0.96591264, 8.39153616e-013, 0.258836836, -0.25883466, -2.17510512e-013, 0.965921164))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.5,0,"Hot pink","Part12",Vector3.new(0.200000003, 2.39999986, 0.400000006))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.67028809e-005, -3.48581314, -0.331382751, -8.52120132e-013, 0.999991417, -1.12192563e-013, 0.9659127, 8.52120186e-013, 0.258836657, 0.258834481, 1.12191696e-013, -0.965921164))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part13",Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-005, -1.9578495, -0.121131897, 0, -0.999991417, 0, 0.9659127, -1.34918379e-019, -0.258836657, 0.258834481, -7.18554996e-021, 0.965921164))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Institutional white","Part",Vector3.new(0.200000003, 1.79999971, 0.200000003))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.67028809e-005, -3.18583298, -0.831367493, -8.52120132e-013, 0.999991417, -1.12192563e-013, 0.9659127, 8.52120186e-013, 0.258836657, 0.258834481, 1.12191696e-013, -0.965921164))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part14",Vector3.new(0.220000014, 0.200000003, 0.400000006))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -1.57133484, 0.317611694, -2.90723055e-008, 0.999991417, 3.90545196e-008, 0.9659127, 3.81902048e-008, -0.258836657, -0.258834481, 3.01982901e-008, -0.965921164))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.5,0,"Hot pink","Part15",Vector3.new(0.200000003, 1.19999969, 0.200000003))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.67028809e-005, -2.88584137, -1.03137207, -8.52120132e-013, 0.999991417, -1.12192563e-013, 0.9659127, 8.52120186e-013, 0.258836657, 0.258834481, 1.12191696e-013, -0.965921164))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Institutional white","Part",Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-005, -3.78577423, 1.03136444, 8.66855741e-013, -0.999991417, 7.10592626e-015, 0.96591264, 8.39153616e-013, 0.258836836, -0.25883466, -2.17510512e-013, 0.965921164))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"Pink","PPart5",Vector3.new(0.200000003, 2.46999955, 0.200000003))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, -1.33489347, -0.599960327, -5.07829956e-009, 0.999991417, 2.48707389e-014, 0.999991417, 5.07829956e-009, -1.34119915e-007, -1.34118736e-007, 2.4189428e-014, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000036, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"Pink","PPart6",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-005, -4.28572083, 1.03136444, 8.52119482e-013, -0.999991417, 1.12192414e-013, 0.965912759, 8.52119536e-013, 0.258836478, -0.258834273, -1.12191493e-013, 0.965921223))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.419999957, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part16",Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-005, -1.5715065, -0.0176010132, 2.90723055e-008, -0.999991417, -3.90545196e-008, 0.9659127, 3.81902048e-008, -0.258836657, 0.258834481, -3.01982901e-008, 0.965921164))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Institutional white","Part",Vector3.new(0.200000003, 2.59999967, 1))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.67028809e-005, -1.20041084, 4.57763672e-005, -8.66888917e-013, 0.999991417, 0, 0.999991417, 8.66888917e-013, 0, 0, 0, -1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part17",Vector3.new(0.220000014, 0.200000003, 0.400000006))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.19616699e-005, -1.18499756, 0.214080811, 0, 0.999991417, 0, 0.9659127, -1.34918379e-019, -0.258836746, -0.258834541, 7.18560166e-021, -0.965921104))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Institutional white","Part",Vector3.new(0.200000003, 2.19999981, 0.200000003))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.67028809e-005, -3.38580704, -0.631378174, -8.52120132e-013, 0.999991417, -1.12192563e-013, 0.9659127, 8.52120186e-013, 0.258836657, 0.258834481, 1.12191696e-013, -0.965921164))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"Pink","PPart7",Vector3.new(0.200000003, 1.3999995, 0.200000003))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-005, -2.98582458, -1.23136902, -8.52643693e-013, 0.999991417, -1.12261525e-013, 0.9659127, 8.52643748e-013, 0.258836716, 0.258834511, 1.12260631e-013, -0.965921164))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000036, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"Pink","PPart8",Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-005, -3.78577423, -1.03137207, -8.52119482e-013, 0.999991417, -1.12192414e-013, 0.965912759, 8.52119536e-013, 0.258836478, 0.258834273, 1.12191493e-013, -0.965921223))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000036, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part18",Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-005, 1.95782471, 0.721138, 0, -0.999991417, 0, -0.96591264, 1.34918328e-019, 0.258836567, -0.258834392, 7.18547241e-021, -0.965921164))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"Pink","PPart9",Vector3.new(0.200000003, 0.200000003, 0.200000018))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000118255615, 0.0005671978, 0.599990845, -2.08617564e-007, 0.999991417, 0, -0.999991417, -2.08617564e-007, 0, 0, 0, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.419999957, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Institutional white","Part",Vector3.new(1.20000005, 0.200000003, 1))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100055456, 2.67028809e-005, -1.52587891e-005, 0.999990702, 5.82641737e-013, 0, -5.82641737e-013, 0.999990702, 0, 0, 0, 1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part19",Vector3.new(0.220000014, 0.200000003, 0.400000006))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.19616699e-005, -1.95767403, 0.421142578, 0, 0.999991417, 0, 0.9659127, -1.34918379e-019, -0.258836657, -0.258834481, 7.18554996e-021, -0.965921164))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"Pink","PPart11",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.71661377e-005, -3.88577271, 1.23136902, 1.47676383e-014, -0.999991417, -1.12192414e-013, 0.965912759, -1.47748211e-014, 0.258836478, -0.258834273, -1.12190537e-013, 0.965921223))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.419999957, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part20",Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-005, -1.18516731, 0.0859222412, 0, -0.999991417, 0, 0.9659127, -1.34918379e-019, -0.258836746, 0.258834541, -7.18560166e-021, 0.965921104))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part21",Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld=weld(m,BladeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-005, 1.18514824, 0.514091492, 0, -0.999991417, 0, -0.9659127, 1.34918379e-019, 0.258836687, -0.258834511, 7.18557581e-021, -0.965921223))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- BladeHandleB=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Institutional white","BladeHandleB",Vector3.new(1.4000001, 0.220000014, 1))
- BladeHandleBweld=weld(m,BladeHandleConnectorB,BladeHandleB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, 0, 5.34057617e-005, 0.999991417, 0, 0, 0, 0.999991417, 0, 0, 0, 1))
- mesh("CylinderMesh",BladeHandleB,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- HitboxB=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Pink","HitboxB",Vector3.new(0.200000003, 4.46999931, 1.20000005))
- HitboxBweld=weld(m,BladeHandleB,HitboxB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, -2.33488393, -0.0999603271, -5.07829956e-009, 0.999991417, 2.48707389e-014, 0.999991417, 5.07829956e-009, -1.34119915e-007, -1.34118736e-007, 2.4189428e-014, -1))
- mesh("BlockMesh",HitboxB,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000036, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"Pink","PPart12",Vector3.new(0.200000003, 0.400000036, 0.400000006))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-005, -4.28574753, -0.731384277, -8.52119482e-013, 0.999991417, -1.12192414e-013, 0.965912759, 8.52119536e-013, 0.258836478, 0.258834273, 1.12191493e-013, -0.965921223))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000036, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"Pink","PPart13",Vector3.new(0.200000003, 0.200000003, 0.389999986))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-005, -4.9856987, 0.336387634, 8.52119482e-013, -0.999991417, 1.12192414e-013, 0.965912759, 8.52119536e-013, 0.258836478, -0.258834273, -1.12191493e-013, 0.965921223))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.419999957, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Institutional white","Part",Vector3.new(0.200000003, 0.400000036, 0.200000003))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.67028809e-005, -4.28572464, 0.831382751, 8.66855741e-013, -0.999991417, 7.10592626e-015, 0.96591264, 8.39153616e-013, 0.258836836, -0.25883466, -2.17510512e-013, 0.965921164))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part22",Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, 1.57149315, 0.617614746, 2.90723055e-008, -0.999991417, -3.90545196e-008, -0.9659127, -3.81902048e-008, 0.258836657, -0.258834481, 3.01982901e-008, -0.965921164))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"Pink","PPart14",Vector3.new(0.200000003, 0.400000036, 0.400000006))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-005, -4.68569565, 0.731384277, 8.52119482e-013, -0.999991417, 1.12192414e-013, 0.965912759, 8.52119536e-013, 0.258836478, -0.258834273, -1.12191493e-013, 0.965921223))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.419999957, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.67028809e-005, -4.58571625, 0.631385803, 8.66855741e-013, -0.999991417, 7.10592626e-015, 0.96591264, 8.39153616e-013, 0.258836836, -0.25883466, -2.17510512e-013, 0.965921164))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"Pink","PPart15",Vector3.new(0.200000003, 0.800000012, 0.390000015))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-005, -4.48573303, -0.336387634, -8.52119482e-013, 0.999991417, -1.12192414e-013, 0.965912759, 8.52119536e-013, 0.258836478, 0.258834273, 1.12191493e-013, -0.965921223))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000036, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.5,0,"Hot pink","Part23",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.67028809e-005, -4.78570175, 0.331382751, 8.66855741e-013, -0.999991417, 7.10592626e-015, 0.96591264, 8.39153616e-013, 0.258836836, -0.25883466, -2.17510512e-013, 0.965921164))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.5,0,"Hot pink","Part24",Vector3.new(0.200000003, 2.39999986, 0.400000006))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.67028809e-005, -3.48581314, -0.331382751, -8.52120132e-013, 0.999991417, -1.12192563e-013, 0.9659127, 8.52120186e-013, 0.258836657, 0.258834481, 1.12191696e-013, -0.965921164))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part25",Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-005, -1.9578495, -0.121131897, 0, -0.999991417, 0, 0.9659127, -1.34918379e-019, -0.258836657, 0.258834481, -7.18554996e-021, 0.965921164))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Institutional white","Part",Vector3.new(0.200000003, 1.79999971, 0.200000003))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.67028809e-005, -3.18583298, -0.831367493, -8.52120132e-013, 0.999991417, -1.12192563e-013, 0.9659127, 8.52120186e-013, 0.258836657, 0.258834481, 1.12191696e-013, -0.965921164))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part26",Vector3.new(0.220000014, 0.200000003, 0.400000006))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -1.57133484, 0.317611694, -2.90723055e-008, 0.999991417, 3.90545196e-008, 0.9659127, 3.81902048e-008, -0.258836657, -0.258834481, 3.01982901e-008, -0.965921164))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.5,0,"Hot pink","Part27",Vector3.new(0.200000003, 1.19999969, 0.200000003))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.67028809e-005, -2.88584137, -1.03137207, -8.52120132e-013, 0.999991417, -1.12192563e-013, 0.9659127, 8.52120186e-013, 0.258836657, 0.258834481, 1.12191696e-013, -0.965921164))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Institutional white","Part",Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-005, -3.78577423, 1.03136444, 8.66855741e-013, -0.999991417, 7.10592626e-015, 0.96591264, 8.39153616e-013, 0.258836836, -0.25883466, -2.17510512e-013, 0.965921164))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"Pink","PPart16",Vector3.new(0.200000003, 2.46999955, 0.200000003))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, -1.33489347, -0.599960327, -5.07829956e-009, 0.999991417, 2.48707389e-014, 0.999991417, 5.07829956e-009, -1.34119915e-007, -1.34118736e-007, 2.4189428e-014, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000036, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"Pink","PPart17",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-005, -4.28572083, 1.03136444, 8.52119482e-013, -0.999991417, 1.12192414e-013, 0.965912759, 8.52119536e-013, 0.258836478, -0.258834273, -1.12191493e-013, 0.965921223))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.419999957, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part28",Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-005, -1.5715065, -0.0176010132, 2.90723055e-008, -0.999991417, -3.90545196e-008, 0.9659127, 3.81902048e-008, -0.258836657, 0.258834481, -3.01982901e-008, 0.965921164))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Institutional white","Part",Vector3.new(0.200000003, 2.59999967, 1))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.67028809e-005, -1.20041084, 4.57763672e-005, -8.66888917e-013, 0.999991417, 0, 0.999991417, 8.66888917e-013, 0, 0, 0, -1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part29",Vector3.new(0.220000014, 0.200000003, 0.400000006))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.19616699e-005, -1.18499756, 0.214080811, 0, 0.999991417, 0, 0.9659127, -1.34918379e-019, -0.258836746, -0.258834541, 7.18560166e-021, -0.965921104))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Institutional white","Part",Vector3.new(0.200000003, 2.19999981, 0.200000003))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.67028809e-005, -3.38580704, -0.631378174, -8.52120132e-013, 0.999991417, -1.12192563e-013, 0.9659127, 8.52120186e-013, 0.258836657, 0.258834481, 1.12191696e-013, -0.965921164))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"Pink","PPart18",Vector3.new(0.200000003, 1.3999995, 0.200000003))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-005, -2.98582458, -1.23136902, -8.52643693e-013, 0.999991417, -1.12261525e-013, 0.9659127, 8.52643748e-013, 0.258836716, 0.258834511, 1.12260631e-013, -0.965921164))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000036, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"Pink","PPart19",Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-005, -3.78577423, -1.03137207, -8.52119482e-013, 0.999991417, -1.12192414e-013, 0.965912759, 8.52119536e-013, 0.258836478, 0.258834273, 1.12191493e-013, -0.965921223))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000036, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part30",Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-005, 1.95782471, 0.721138, 0, -0.999991417, 0, -0.96591264, 1.34918328e-019, 0.258836567, -0.258834392, 7.18547241e-021, -0.965921164))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"Pink","PPart20",Vector3.new(0.200000003, 0.200000003, 0.200000018))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000118255615, 0.0005671978, 0.599990845, -2.08617564e-007, 0.999991417, 0, -0.999991417, -2.08617564e-007, 0, 0, 0, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.419999957, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Institutional white","Part",Vector3.new(1.20000005, 0.200000003, 1))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100055456, 2.67028809e-005, -1.52587891e-005, 0.999990702, 5.82641737e-013, 0, -5.82641737e-013, 0.999990702, 0, 0, 0, 1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part31",Vector3.new(0.220000014, 0.200000003, 0.400000006))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.19616699e-005, -1.95767403, 0.421142578, 0, 0.999991417, 0, 0.9659127, -1.34918379e-019, -0.258836657, -0.258834481, 7.18554996e-021, -0.965921164))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"Pink","PPart21",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.71661377e-005, -3.88577271, 1.23136902, 1.47676383e-014, -0.999991417, -1.12192414e-013, 0.965912759, -1.47748211e-014, 0.258836478, -0.258834273, -1.12190537e-013, 0.965921223))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.419999957, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part32",Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-005, -1.18516731, 0.0859222412, 0, -0.999991417, 0, 0.9659127, -1.34918379e-019, -0.258836746, 0.258834541, -7.18560166e-021, 0.965921104))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","Part33",Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld=weld(m,BladeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-005, 1.18514824, 0.514091492, 0, -0.999991417, 0, -0.9659127, 1.34918379e-019, 0.258836687, -0.258834511, 7.18557581e-021, -0.965921223))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- function attackone()
- attack = true
- local con = HitboxA.Touched:connect(function(hit) Damagefunc(HitboxA,hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.3 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.3)* angles(math.rad(5),math.rad(0),math.rad(-30)),.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(0), math.rad(-120), math.rad(-70)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-.7,-.5)*angles(math.rad(0),math.rad(-60),math.rad(-10)),.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-40)),.5)
- end
- so("http://www.roblox.com/asset/?id=243711349",HitboxA,1,1.2)
- for i = 0,1,0.2 do
- swait()
- local blcf = HitboxA.CFrame*CFrame.new(0,.5,0)
- if scfr and (HitboxA.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.3)* angles(math.rad(5),math.rad(0),math.rad(140)),.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(0), math.rad(160), math.rad(90)),.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(0), math.rad(-50), math.rad(-70)),.5)
- RH.C0=clerp(RH.C0,cf(1,-.7,0)*angles(math.rad(0),math.rad(60),math.rad(10)),.5)
- LH.C0=clerp(LH.C0,cf(-1.1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(40)),.5)
- BladeHandleAweld.C0=clerp(BladeHandleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.3)
- BladeHandleBweld.C0=clerp(BladeHandleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- attack = false
- con:disconnect()
- scfr = nil
- end
- function attacktwo()
- attack = true
- local con = HitboxB.Touched:connect(function(hit) Damagefunc(HitboxB,hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.3 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.3)* angles(math.rad(5),math.rad(0),math.rad(30)),.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-40)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)),.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(0), math.rad(-120), math.rad(-70)),.5)
- RH.C0=clerp(RH.C0,cf(1,-.7,0)*angles(math.rad(0),math.rad(60),math.rad(10)),.5)
- LH.C0=clerp(LH.C0,cf(-1.1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(40)),.5)
- end
- so("http://www.roblox.com/asset/?id=243711349",HitboxA,1,1.3)
- for i = 0,1,0.2 do
- swait()
- local blcf = HitboxB.CFrame*CFrame.new(0,.5,0)
- if scfr and (HitboxB.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.3)* angles(math.rad(5),math.rad(0),math.rad(-140)),.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(90)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(0), math.rad(160), math.rad(90)),.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-90)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-.7,-.5)*angles(math.rad(0),math.rad(-60),math.rad(-10)),.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-40)),.5)
- BladeHandleAweld.C0=clerp(BladeHandleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- BladeHandleBweld.C0=clerp(BladeHandleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.3)
- end
- attack = false
- con:disconnect()
- scfr = nil
- end
- function JumpSpin()
- attack = true
- Humanoid.Jump = true
- local con = HitboxA.Touched:connect(function(hit) Damagefunc(HitboxB,hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end)
- local con2 = HitboxB.Touched:connect(function(hit) Damagefunc(HitboxB,hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- BladeHandleAweld.C0=clerp(BladeHandleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- BladeHandleBweld.C0=clerp(BladeHandleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- for i = 0,1,1 do
- swait()
- so("http://www.roblox.com/asset/?id=243711322",Torso,1,1)
- for i = 0,1,0.1 do
- swait()
- local blcf = HitboxA.CFrame*CFrame.new(0,.5,0)
- if scfr and (HitboxA.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- local blcf2 = HitboxB.CFrame*CFrame.new(0,.5,0)
- if scfr2 and (HitboxB.Position-scfr2.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr2*CFrame.new(0,h/2,0)).p,(scfr2*CFrame.new(0,-h/2,0)).p,(blcf2*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf2*CFrame.new(0,h/2,0)).p,(blcf2*CFrame.new(0,-h/2,0)).p,(scfr2*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr2 = blcf2
- elseif not scfr2 then
- scfr2 = blcf2
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,3)* angles(6*i,math.rad(0),math.rad(0)),.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(-0)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-50))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-30))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- BladeHandleAweld.C0=clerp(BladeHandleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(180),math.rad(0)),.3)
- BladeHandleBweld.C0=clerp(BladeHandleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(180),math.rad(0)),.3)
- end
- end
- attack = false
- con:disconnect()
- con2:disconnect()
- scfr = nil
- scfr2 = nil
- end
- function OmegaSlash()
- attack = true
- so("http://www.roblox.com/asset/?id=152052659",HitboxA,1,1)
- so("http://www.roblox.com/asset/?id=152052659",HitboxB,1,1)
- local con = HitboxA.Touched:connect(function(hit) Damagefunc(HitboxB,hit,20,30,math.random(5,10),"Normal",RootPart,.2,1) end)
- local con2 = HitboxB.Touched:connect(function(hit) Damagefunc(HitboxB,hit,20,30,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(0), math.rad(120), math.rad(120)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(110)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20)),.5)
- BladeHandleAweld.C0=clerp(BladeHandleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(180),math.rad(0)),.3)
- BladeHandleBweld.C0=clerp(BladeHandleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(180),math.rad(0)),.3)
- end
- so("http://www.roblox.com/asset/?id=241816017",HitboxA,1,1)
- so("http://www.roblox.com/asset/?id=241816017",HitboxB,1,1)
- for i = 0,1,0.2 do
- swait()
- local blcf = HitboxA.CFrame*CFrame.new(0,.5,0)
- if scfr and (HitboxA.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- local blcf2 = HitboxB.CFrame*CFrame.new(0,.5,0)
- if scfr2 and (HitboxB.Position-scfr2.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr2*CFrame.new(0,h/2,0)).p,(scfr2*CFrame.new(0,-h/2,0)).p,(blcf2*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf2*CFrame.new(0,h/2,0)).p,(blcf2*CFrame.new(0,-h/2,0)).p,(scfr2*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr2 = blcf2
- elseif not scfr2 then
- scfr2 = blcf2
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(-80)),.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(70)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(80)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(0), math.rad(50), math.rad(80)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-50)),.5)
- BladeHandleAweld.C0=clerp(BladeHandleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(180),math.rad(0)),.3)
- BladeHandleBweld.C0=clerp(BladeHandleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(180),math.rad(0)),.3)
- Torso.Velocity=Head.CFrame.lookVector*100
- end
- attack = false
- con:disconnect()
- con2:disconnect()
- scfr = nil
- scfr2 = nil
- end
- function MultiSlash()
- attack = true
- local con = HitboxA.Touched:connect(function(hit) Damagefunc(HitboxB,hit,20,30,math.random(5,10),"Normal",RootPart,.2,1) end)
- local con2 = HitboxB.Touched:connect(function(hit) Damagefunc(HitboxB,hit,20,30,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i = 0,1,1 do
- swait()
- so("http://www.roblox.com/asset/?id=152052659",HitboxB,1,1)
- for i = 0,1,0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(20)),.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-20)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(30)),.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-20)),.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(0)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20)),.5)
- BladeHandleAweld.C0=clerp(BladeHandleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- BladeHandleBweld.C0=clerp(BladeHandleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(180),math.rad(0)),.3)
- end
- so("http://www.roblox.com/asset/?id=241816017",HitboxB,1,1.5)
- for i = 0,1,0.2 do
- swait()
- local blcf = HitboxB.CFrame*CFrame.new(0,.5,0)
- if scfr and (HitboxB.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(30),math.rad(0),math.rad(-20)),.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-10),math.rad(20)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(-10), math.rad(0), math.rad(30)),.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(40)),.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(20)),.5)
- BladeHandleAweld.C0=clerp(BladeHandleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- BladeHandleBweld.C0=clerp(BladeHandleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(180),math.rad(0)),.3)
- Torso.Velocity=Head.CFrame.lookVector*50
- end
- scfr = nil
- so("http://www.roblox.com/asset/?id=152052659",HitboxA,1,1)
- for i = 0,1,0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-20)),.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(20)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)),.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(-20)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.5)
- BladeHandleAweld.C0=clerp(BladeHandleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(180),math.rad(0)),.3)
- BladeHandleBweld.C0=clerp(BladeHandleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- so("http://www.roblox.com/asset/?id=241816017",HitboxA,1,1.5)
- for i = 0,1,0.2 do
- swait()
- local blcf = HitboxA.CFrame*CFrame.new(0,.5,0)
- if scfr and (HitboxA.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(30),math.rad(0),math.rad(20)),.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(10),math.rad(-20)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(50), math.rad(0), math.rad(-40)),.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)),.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-20)),.5)
- BladeHandleAweld.C0=clerp(BladeHandleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(180),math.rad(0)),.3)
- BladeHandleBweld.C0=clerp(BladeHandleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Velocity=Head.CFrame.lookVector*50
- end
- end
- attack = false
- scfr = nil
- con:disconnect()
- con2:disconnect()
- end
- banna = 1
- function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- local S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.Material = "SmoothPlastic"
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MagniDamage(HitPart,Part,magni,mindam,maxdam,knock,Type)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- Damagefunc(HitPart,head,mindam,maxdam,knock,Type,RootPart,.2,1,3)
- end
- end
- end
- end
- end
- function SummonSword(Part,cframe1,cframe2)
- coroutine.resume(coroutine.create(function()
- local sword=part(1,workspace,"Neon",0,1,BrickColor.new("Hot pink"),"Sword",vt(2,2,2))
- sword.Anchored=true
- sword.CFrame=Part.CFrame*cframe1
- local PE1 = Instance.new("ParticleEmitter",sword)
- PE1.Color = ColorSequence.new(Color3.new (225, 0, 195), Color3.new (255, 0, 195))
- PE1.LightEmission = NumberSequence.new(0.5)
- PE1.Size = NumberSequence.new(2)
- PE1.Texture = "rbxassetid://200653024"
- PE1.Lifetime = NumberRange.new(10)
- PE1.Rate = 30
- PE1.Transparency = NumberSequence.new(0)
- PE1.Rotation = NumberRange.new(360)
- PE1.Speed = NumberRange.new(5)
- PE1.RotSpeed = NumberRange.new(360)
- PE1.VelocitySpread = NumberRange.new(180)
- --EVENMOARMAGIX(sword,4,4,4,0,0,0,0,0,0,BrickColor.new("Hot pink"))
- so("http://roblox.com/asset/?id=243711414",sword,1,1)
- MagniDamage(sword,sword,15,10,20,0,"Normal")
- for i=0,1,0.2 do
- wait()
- local dir = sword.CFrame.lookVector*-1
- local hit2,pos = rayCast(sword.Position,dir,999,Character)
- if hit2~=nil then
- if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
- local hum = hit2.Parent.Humanoid
- --Damagefunc2(hit2,5,1)
- elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- local hum = hit2.Parent.Parent.Humanoid
- --Damagefunc2(hit2,5,1)
- end
- end
- sword.CFrame=sword.CFrame*cframe2
- end
- --EVENMOARMAGIX(sword,4,4,4,0,0,0,0,0,0,BrickColor.new("Hot pink"))
- table.insert(Effects,{sword,"Disappear",.01})
- end))
- end
- function ProjectileSpin()
- attack = true
- local inc=1
- for i = 0,1,0.2 do
- swait()
- --SummonSword(BladeHandleConnectorA,CFrame.fromEulerAnglesXYZ(0,0,1)*CFrame.new(0,inc,-6),CFrame.new(0,0,-3))
- --SummonSword(BladeHandleConnectorB,CFrame.fromEulerAnglesXYZ(0,0,1)*CFrame.new(0,inc,-6),CFrame.new(0,0,-3))
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.3)* angles(math.rad(5),math.rad(0),math.rad(50)),.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-.7,0)*angles(math.rad(0),math.rad(60),math.rad(10)),.5)
- LH.C0=clerp(LH.C0,cf(-1.1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(40)),.5)
- BladeHandleAweld.C0=clerp(BladeHandleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- BladeHandleBweld.C0=clerp(BladeHandleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- for i = 0,1,0.2 do
- swait()
- --SummonSword(BladeHandleConnectorA,CFrame.fromEulerAnglesXYZ(0,0,1)*CFrame.new(0,inc,-6),CFrame.new(0,0,-3))
- SummonSword(BladeHandleConnectorB,CFrame.fromEulerAnglesXYZ(0,0,1)*CFrame.new(0,inc,-6),CFrame.new(0,0,-3))
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.3)* angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(90)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(50)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-90)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1,-.5)*angles(math.rad(0),math.rad(90),math.rad(-40)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-.7,0)*angles(math.rad(0),math.rad(-60),math.rad(-10)),.5)
- BladeHandleAweld.C0=clerp(BladeHandleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- BladeHandleBweld.C0=clerp(BladeHandleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(50),math.rad(0)),.3)
- end
- for i = 0,1,0.2 do
- swait()
- SummonSword(BladeHandleConnectorA,CFrame.fromEulerAnglesXYZ(0,0,1)*CFrame.new(0,inc,-6),CFrame.new(0,0,-3))
- SummonSword(BladeHandleConnectorB,CFrame.fromEulerAnglesXYZ(0,0,1)*CFrame.new(0,inc,-6),CFrame.new(0,0,-3))
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.3)* angles(math.rad(0),math.rad(0),5*i),.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(90)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(-90)), 0.5)
- RH.C0=clerp(RH.C0,cf(1,-1,-.5)*angles(math.rad(0),math.rad(90),math.rad(-40)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-.7,0)*angles(math.rad(0),math.rad(-60),math.rad(-10)),.5)
- BladeHandleAweld.C0=clerp(BladeHandleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(180),math.rad(0)),.3)
- BladeHandleBweld.C0=clerp(BladeHandleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(-180),math.rad(0)),.3)
- end
- attack = false
- end
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 then
- attacktype = 1
- attacktwo()
- end
- end)
- mouse.KeyDown:connect(function(k)
- k=k:lower()
- if attack == false and k == 'q' then
- JumpSpin()
- elseif attack == false and k == 'e' then
- OmegaSlash()
- elseif attack == false and k == 'r' then
- MultiSlash()
- elseif attack == false and k == 'f' then
- ProjectileSpin()
- end
- end)
- local sine = 0
- local change = 1
- local val = 0
- function anims()
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- wait()
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-.5,-.5)*angles(math.rad(0),math.rad(90),math.rad(-10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3)
- BladeHandleAweld.C0=clerp(BladeHandleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- BladeHandleBweld.C0=clerp(BladeHandleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- wait()
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-.5,-.5)*angles(math.rad(0),math.rad(90),math.rad(20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(10)),.3)
- BladeHandleAweld.C0=clerp(BladeHandleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- BladeHandleBweld.C0=clerp(BladeHandleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- wait()
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.3)* angles(math.rad(5),math.rad(0),math.rad(30)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-30)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(90), math.rad(50), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(90), math.rad(-50), math.rad(20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-.7,0)*angles(math.rad(0),math.rad(60),math.rad(10)),.3)
- LH.C0=clerp(LH.C0,cf(-1.1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(40)),.3)
- BladeHandleAweld.C0=clerp(BladeHandleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- BladeHandleBweld.C0=clerp(BladeHandleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel>2 and hitfloor~=nil then
- Anim="Walk"
- wait()
- if attack==false then
- change=3
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(30),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(20), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(-20), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- BladeHandleAweld.C0=clerp(BladeHandleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- BladeHandleBweld.C0=clerp(BladeHandleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- end
- end
- if #Effects>0 then
- for e=1,#Effects do
- if Effects[e]~=nil then
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- end
- end
- end
- end
- while wait() do
- anims()
- plr = game.Players.LocalPlayer
- model = plr.Character.oofed
- for i = 0,256,16 do
- model:WaitForChild('Part1', 5).Color = Color3.new(1,i/256,0)
- model.Part2.Color = Color3.new(1,i/256,0)
- model.Part3.Color = Color3.new(1,i/256,0)
- model.Part4.Color = Color3.new(1,i/256,0)
- model.Part5.Color = Color3.new(1,i/256,0)
- model.Part6.Color = Color3.new(1,i/256,0)
- model.Part7.Color = Color3.new(1,i/256,0)
- model.Part8.Color = Color3.new(1,i/256,0)
- model.Part9.Color = Color3.new(1,i/256,0)
- model.Part10.Color = Color3.new(1,i/256,0)
- model.Part11.Color = Color3.new(1,i/256,0)
- model.Part12.Color = Color3.new(1,i/256,0)
- model.Part13.Color = Color3.new(1,i/256,0)
- model.Part14.Color = Color3.new(1,i/256,0)
- model.Part15.Color = Color3.new(1,i/256,0)
- model.Part16.Color = Color3.new(1,i/256,0)
- model.Part17.Color = Color3.new(1,i/256,0)
- model.Part18.Color = Color3.new(1,i/256,0)
- model.Part19.Color = Color3.new(1,i/256,0)
- model.Part20.Color = Color3.new(1,i/256,0)
- model.Part21.Color = Color3.new(1,i/256,0)
- model.Part22.Color = Color3.new(1,i/256,0)
- model.Part23.Color = Color3.new(1,i/256,0)
- model.Part24.Color = Color3.new(1,i/256,0)
- model.Part25.Color = Color3.new(1,i/256,0)
- model.Part26.Color = Color3.new(1,i/256,0)
- model.Part27.Color = Color3.new(1,i/256,0)
- model.Part28.Color = Color3.new(1,i/256,0)
- model.Part29.Color = Color3.new(1,i/256,0)
- model.Part30.Color = Color3.new(1,i/256,0)
- model.Part31.Color = Color3.new(1,i/256,0)
- model.Part32.Color = Color3.new(1,i/256,0)
- model.Part33.Color = Color3.new(1,i/256,0)
- model.PPart1.Color = Color3.new(1,i/256,0)
- model.PPart2.Color = Color3.new(1,i/256,0)
- model.PPart3.Color = Color3.new(1,i/256,0)
- model.PPart4.Color = Color3.new(1,i/256,0)
- model.PPart5.Color = Color3.new(1,i/256,0)
- model.PPart6.Color = Color3.new(1,i/256,0)
- model.PPart7.Color = Color3.new(1,i/256,0)
- model.PPart8.Color = Color3.new(1,i/256,0)
- model.PPart9.Color = Color3.new(1,i/256,0)
- model.PPart11.Color = Color3.new(1,i/256,0)
- model.PPart12.Color = Color3.new(1,i/256,0)
- model.PPart13.Color = Color3.new(1,i/256,0)
- model.PPart14.Color = Color3.new(1,i/256,0)
- model.PPart15.Color = Color3.new(1,i/256,0)
- model.PPart16.Color = Color3.new(1,i/256,0)
- model.PPart17.Color = Color3.new(1,i/256,0)
- model.PPart18.Color = Color3.new(1,i/256,0)
- model.PPart19.Color = Color3.new(1,i/256,0)
- model.PPart20.Color = Color3.new(1,i/256,0)
- model.PPart21.Color = Color3.new(1,i/256,0)
- text.TextColor3 = Color3.new(1,i/256,0)
- bbgTl.TextColor3 = Color3.new(1,i/256,0)
- anims()
- wait()
- end
- for i = 0,256,16 do
- model.Part1.Color = Color3.new(1-i/256,1,0)
- model.Part2.Color = Color3.new(1-i/256,1,0)
- model.Part3.Color = Color3.new(1-i/256,1,0)
- model.Part4.Color = Color3.new(1-i/256,1,0)
- model.Part5.Color = Color3.new(1-i/256,1,0)
- model.Part6.Color = Color3.new(1-i/256,1,0)
- model.Part7.Color = Color3.new(1-i/256,1,0)
- model.Part8.Color = Color3.new(1-i/256,1,0)
- model.Part9.Color = Color3.new(1-i/256,1,0)
- model.Part10.Color = Color3.new(1-i/256,1,0)
- model.Part11.Color = Color3.new(1-i/256,1,0)
- model.Part12.Color = Color3.new(1-i/256,1,0)
- model.Part13.Color = Color3.new(1-i/256,1,0)
- model.Part14.Color = Color3.new(1-i/256,1,0)
- model.Part15.Color = Color3.new(1-i/256,1,0)
- model.Part16.Color = Color3.new(1-i/256,1,0)
- model.Part17.Color = Color3.new(1-i/256,1,0)
- model.Part18.Color = Color3.new(1-i/256,1,0)
- model.Part19.Color = Color3.new(1-i/256,1,0)
- model.Part20.Color = Color3.new(1-i/256,1,0)
- model.Part21.Color = Color3.new(1-i/256,1,0)
- model.Part22.Color = Color3.new(1-i/256,1,0)
- model.Part23.Color = Color3.new(1-i/256,1,0)
- model.Part24.Color = Color3.new(1-i/256,1,0)
- model.Part25.Color = Color3.new(1-i/256,1,0)
- model.Part26.Color = Color3.new(1-i/256,1,0)
- model.Part27.Color = Color3.new(1-i/256,1,0)
- model.Part28.Color = Color3.new(1-i/256,1,0)
- model.Part29.Color = Color3.new(1-i/256,1,0)
- model.Part30.Color = Color3.new(1-i/256,1,0)
- model.Part31.Color = Color3.new(1-i/256,1,0)
- model.Part32.Color = Color3.new(1-i/256,1,0)
- model.Part33.Color = Color3.new(1-i/256,1,0)
- model.PPart1.Color = Color3.new(1-i/256,1,0)
- model.PPart2.Color = Color3.new(1-i/256,1,0)
- model.PPart3.Color = Color3.new(1-i/256,1,0)
- model.PPart4.Color = Color3.new(1-i/256,1,0)
- model.PPart5.Color = Color3.new(1-i/256,1,0)
- model.PPart6.Color = Color3.new(1-i/256,1,0)
- model.PPart7.Color = Color3.new(1-i/256,1,0)
- model.PPart8.Color = Color3.new(1-i/256,1,0)
- model.PPart9.Color = Color3.new(1-i/256,1,0)
- model.PPart11.Color = Color3.new(1-i/256,1,0)
- model.PPart12.Color = Color3.new(1-i/256,1,0)
- model.PPart13.Color = Color3.new(1-i/256,1,0)
- model.PPart14.Color = Color3.new(1-i/256,1,0)
- model.PPart15.Color = Color3.new(1-i/256,1,0)
- model.PPart16.Color = Color3.new(1-i/256,1,0)
- model.PPart17.Color = Color3.new(1-i/256,1,0)
- model.PPart18.Color = Color3.new(1-i/256,1,0)
- model.PPart19.Color = Color3.new(1-i/256,1,0)
- model.PPart20.Color = Color3.new(1-i/256,1,0)
- model.PPart21.Color = Color3.new(1-i/256,1,0)
- text.TextColor3 = Color3.new(1-i/256,1,0)
- bbgTl.TextColor3 = Color3.new(1-i/256,1,0)
- anims()
- wait()
- end
- for i = 0,256,16 do
- model.Part1.Color = Color3.new(0,1,i/256)
- model.Part2.Color = Color3.new(0,1,i/256)
- model.Part3.Color = Color3.new(0,1,i/256)
- model.Part4.Color = Color3.new(0,1,i/256)
- model.Part5.Color = Color3.new(0,1,i/256)
- model.Part6.Color = Color3.new(0,1,i/256)
- model.Part7.Color = Color3.new(0,1,i/256)
- model.Part8.Color = Color3.new(0,1,i/256)
- model.Part9.Color = Color3.new(0,1,i/256)
- model.Part10.Color = Color3.new(0,1,i/256)
- model.Part11.Color = Color3.new(0,1,i/256)
- model.Part12.Color = Color3.new(0,1,i/256)
- model.Part13.Color = Color3.new(0,1,i/256)
- model.Part14.Color = Color3.new(0,1,i/256)
- model.Part15.Color = Color3.new(0,1,i/256)
- model.Part16.Color = Color3.new(0,1,i/256)
- model.Part17.Color = Color3.new(0,1,i/256)
- model.Part18.Color = Color3.new(0,1,i/256)
- model.Part19.Color = Color3.new(0,1,i/256)
- model.Part20.Color = Color3.new(0,1,i/256)
- model.Part21.Color = Color3.new(0,1,i/256)
- model.Part22.Color = Color3.new(0,1,i/256)
- model.Part23.Color = Color3.new(0,1,i/256)
- model.Part24.Color = Color3.new(0,1,i/256)
- model.Part25.Color = Color3.new(0,1,i/256)
- model.Part26.Color = Color3.new(0,1,i/256)
- model.Part27.Color = Color3.new(0,1,i/256)
- model.Part28.Color = Color3.new(0,1,i/256)
- model.Part29.Color = Color3.new(0,1,i/256)
- model.Part30.Color = Color3.new(0,1,i/256)
- model.Part31.Color = Color3.new(0,1,i/256)
- model.Part32.Color = Color3.new(0,1,i/256)
- model.Part33.Color = Color3.new(0,1,i/256)
- model.PPart1.Color = Color3.new(0,1,i/256)
- model.PPart2.Color = Color3.new(0,1,i/256)
- model.PPart3.Color = Color3.new(0,1,i/256)
- model.PPart4.Color = Color3.new(0,1,i/256)
- model.PPart5.Color = Color3.new(0,1,i/256)
- model.PPart6.Color = Color3.new(0,1,i/256)
- model.PPart7.Color = Color3.new(0,1,i/256)
- model.PPart8.Color = Color3.new(0,1,i/256)
- model.PPart9.Color = Color3.new(0,1,i/256)
- model.PPart11.Color = Color3.new(0,1,i/256)
- model.PPart12.Color = Color3.new(0,1,i/256)
- model.PPart13.Color = Color3.new(0,1,i/256)
- model.PPart14.Color = Color3.new(0,1,i/256)
- model.PPart15.Color = Color3.new(0,1,i/256)
- model.PPart16.Color = Color3.new(0,1,i/256)
- model.PPart17.Color = Color3.new(0,1,i/256)
- model.PPart18.Color = Color3.new(0,1,i/256)
- model.PPart19.Color = Color3.new(0,1,i/256)
- model.PPart20.Color = Color3.new(0,1,i/256)
- model.PPart21.Color = Color3.new(0,1,i/256)
- text.TextColor3 = Color3.new(0,1,i/256)
- bbgTl.TextColor3 = Color3.new(0,1,i/256)
- anims()
- wait()
- end
- for i = 0,256,16 do
- model.Part1.Color = Color3.new(0,1-i/256,1)
- model.Part2.Color = Color3.new(0,1-i/256,1)
- model.Part3.Color = Color3.new(0,1-i/256,1)
- model.Part4.Color = Color3.new(0,1-i/256,1)
- model.Part5.Color = Color3.new(0,1-i/256,1)
- model.Part6.Color = Color3.new(0,1-i/256,1)
- model.Part7.Color = Color3.new(0,1-i/256,1)
- model.Part8.Color = Color3.new(0,1-i/256,1)
- model.Part9.Color = Color3.new(0,1-i/256,1)
- model.Part10.Color = Color3.new(0,1-i/256,1)
- model.Part11.Color = Color3.new(0,1-i/256,1)
- model.Part12.Color = Color3.new(0,1-i/256,1)
- model.Part13.Color = Color3.new(0,1-i/256,1)
- model.Part14.Color = Color3.new(0,1-i/256,1)
- model.Part15.Color = Color3.new(0,1-i/256,1)
- model.Part16.Color = Color3.new(0,1-i/256,1)
- model.Part17.Color = Color3.new(0,1-i/256,1)
- model.Part18.Color = Color3.new(0,1-i/256,1)
- model.Part19.Color = Color3.new(0,1-i/256,1)
- model.Part20.Color = Color3.new(0,1-i/256,1)
- model.Part21.Color = Color3.new(0,1-i/256,1)
- model.Part22.Color = Color3.new(0,1-i/256,1)
- model.Part23.Color = Color3.new(0,1-i/256,1)
- model.Part24.Color = Color3.new(0,1-i/256,1)
- model.Part25.Color = Color3.new(0,1-i/256,1)
- model.Part26.Color = Color3.new(0,1-i/256,1)
- model.Part27.Color = Color3.new(0,1-i/256,1)
- model.Part28.Color = Color3.new(0,1-i/256,1)
- model.Part29.Color = Color3.new(0,1-i/256,1)
- model.Part30.Color = Color3.new(0,1-i/256,1)
- model.Part31.Color = Color3.new(0,1-i/256,1)
- model.Part32.Color = Color3.new(0,1-i/256,1)
- model.Part33.Color = Color3.new(0,1-i/256,1)
- model.PPart1.Color = Color3.new(0,1-i/256,1)
- model.PPart2.Color = Color3.new(0,1-i/256,1)
- model.PPart3.Color = Color3.new(0,1-i/256,1)
- model.PPart4.Color = Color3.new(0,1-i/256,1)
- model.PPart5.Color = Color3.new(0,1-i/256,1)
- model.PPart6.Color = Color3.new(0,1-i/256,1)
- model.PPart7.Color = Color3.new(0,1-i/256,1)
- model.PPart8.Color = Color3.new(0,1-i/256,1)
- model.PPart9.Color = Color3.new(0,1-i/256,1)
- model.PPart11.Color = Color3.new(0,1-i/256,1)
- model.PPart12.Color = Color3.new(0,1-i/256,1)
- model.PPart13.Color = Color3.new(0,1-i/256,1)
- model.PPart14.Color = Color3.new(0,1-i/256,1)
- model.PPart15.Color = Color3.new(0,1-i/256,1)
- model.PPart16.Color = Color3.new(0,1-i/256,1)
- model.PPart17.Color = Color3.new(0,1-i/256,1)
- model.PPart18.Color = Color3.new(0,1-i/256,1)
- model.PPart19.Color = Color3.new(0,1-i/256,1)
- model.PPart20.Color = Color3.new(0,1-i/256,1)
- model.PPart21.Color = Color3.new(0,1-i/256,1)
- text.TextColor3 = Color3.new(0,1-i/256,1)
- bbgTl.TextColor3 = Color3.new(0,1-i/256,1)
- anims()
- wait()
- end
- for i = 0,256,16 do
- model.Part1.Color = Color3.new(i/256,0,1)
- model.Part2.Color = Color3.new(i/256,0,1)
- model.Part3.Color = Color3.new(i/256,0,1)
- model.Part4.Color = Color3.new(i/256,0,1)
- model.Part5.Color = Color3.new(i/256,0,1)
- model.Part6.Color = Color3.new(i/256,0,1)
- model.Part7.Color = Color3.new(i/256,0,1)
- model.Part8.Color = Color3.new(i/256,0,1)
- model.Part9.Color = Color3.new(i/256,0,1)
- model.Part10.Color = Color3.new(i/256,0,1)
- model.Part11.Color = Color3.new(i/256,0,1)
- model.Part12.Color = Color3.new(i/256,0,1)
- model.Part13.Color = Color3.new(i/256,0,1)
- model.Part14.Color = Color3.new(i/256,0,1)
- model.Part15.Color = Color3.new(i/256,0,1)
- model.Part16.Color = Color3.new(i/256,0,1)
- model.Part17.Color = Color3.new(i/256,0,1)
- model.Part18.Color = Color3.new(i/256,0,1)
- model.Part19.Color = Color3.new(i/256,0,1)
- model.Part20.Color = Color3.new(i/256,0,1)
- model.Part21.Color = Color3.new(i/256,0,1)
- model.Part22.Color = Color3.new(i/256,0,1)
- model.Part23.Color = Color3.new(i/256,0,1)
- model.Part24.Color = Color3.new(i/256,0,1)
- model.Part25.Color = Color3.new(i/256,0,1)
- model.Part26.Color = Color3.new(i/256,0,1)
- model.Part27.Color = Color3.new(i/256,0,1)
- model.Part28.Color = Color3.new(i/256,0,1)
- model.Part29.Color = Color3.new(i/256,0,1)
- model.Part30.Color = Color3.new(i/256,0,1)
- model.Part31.Color = Color3.new(i/256,0,1)
- model.Part32.Color = Color3.new(i/256,0,1)
- model.Part33.Color = Color3.new(i/256,0,1)
- model.PPart1.Color = Color3.new(i/256,0,1)
- model.PPart2.Color = Color3.new(i/256,0,1)
- model.PPart3.Color = Color3.new(i/256,0,1)
- model.PPart4.Color = Color3.new(i/256,0,1)
- model.PPart5.Color = Color3.new(i/256,0,1)
- model.PPart6.Color = Color3.new(i/256,0,1)
- model.PPart7.Color = Color3.new(i/256,0,1)
- model.PPart8.Color = Color3.new(i/256,0,1)
- model.PPart9.Color = Color3.new(i/256,0,1)
- model.PPart11.Color = Color3.new(i/256,0,1)
- model.PPart12.Color = Color3.new(i/256,0,1)
- model.PPart13.Color = Color3.new(i/256,0,1)
- model.PPart14.Color = Color3.new(i/256,0,1)
- model.PPart15.Color = Color3.new(i/256,0,1)
- model.PPart16.Color = Color3.new(i/256,0,1)
- model.PPart17.Color = Color3.new(i/256,0,1)
- model.PPart18.Color = Color3.new(i/256,0,1)
- model.PPart19.Color = Color3.new(i/256,0,1)
- model.PPart20.Color = Color3.new(i/256,0,1)
- model.PPart21.Color = Color3.new(i/256,0,1)
- text.TextColor3 = Color3.new(i/256,0,1)
- bbgTl.TextColor3 = Color3.new(i/256,0,1)
- anims()
- wait()
- end
- for i = 0,256,16 do
- model.Part1.Color = Color3.new(1,0,1-i/256)
- model.Part2.Color = Color3.new(1,0,1-i/256)
- model.Part3.Color = Color3.new(1,0,1-i/256)
- model.Part4.Color = Color3.new(1,0,1-i/256)
- model.Part5.Color = Color3.new(1,0,1-i/256)
- model.Part6.Color = Color3.new(1,0,1-i/256)
- model.Part7.Color = Color3.new(1,0,1-i/256)
- model.Part8.Color = Color3.new(1,0,1-i/256)
- model.Part9.Color = Color3.new(1,0,1-i/256)
- model.Part10.Color = Color3.new(1,0,1-i/256)
- model.Part11.Color = Color3.new(1,0,1-i/256)
- model.Part12.Color = Color3.new(1,0,1-i/256)
- model.Part13.Color = Color3.new(1,0,1-i/256)
- model.Part14.Color = Color3.new(1,0,1-i/256)
- model.Part15.Color = Color3.new(1,0,1-i/256)
- model.Part16.Color = Color3.new(1,0,1-i/256)
- model.Part17.Color = Color3.new(1,0,1-i/256)
- model.Part18.Color = Color3.new(1,0,1-i/256)
- model.Part19.Color = Color3.new(1,0,1-i/256)
- model.Part20.Color = Color3.new(1,0,1-i/256)
- model.Part21.Color = Color3.new(1,0,1-i/256)
- model.Part22.Color = Color3.new(1,0,1-i/256)
- model.Part23.Color = Color3.new(1,0,1-i/256)
- model.Part24.Color = Color3.new(1,0,1-i/256)
- model.Part25.Color = Color3.new(1,0,1-i/256)
- model.Part26.Color = Color3.new(1,0,1-i/256)
- model.Part27.Color = Color3.new(1,0,1-i/256)
- model.Part28.Color = Color3.new(1,0,1-i/256)
- model.Part29.Color = Color3.new(1,0,1-i/256)
- model.Part30.Color = Color3.new(1,0,1-i/256)
- model.Part31.Color = Color3.new(1,0,1-i/256)
- model.Part32.Color = Color3.new(1,0,1-i/256)
- model.Part33.Color = Color3.new(1,0,1-i/256)
- model.PPart1.Color = Color3.new(1,0,1-i/256)
- model.PPart2.Color = Color3.new(1,0,1-i/256)
- model.PPart3.Color = Color3.new(1,0,1-i/256)
- model.PPart4.Color = Color3.new(1,0,1-i/256)
- model.PPart5.Color = Color3.new(1,0,1-i/256)
- model.PPart6.Color = Color3.new(1,0,1-i/256)
- model.PPart7.Color = Color3.new(1,0,1-i/256)
- model.PPart8.Color = Color3.new(1,0,1-i/256)
- model.PPart9.Color = Color3.new(1,0,1-i/256)
- model.PPart11.Color = Color3.new(1,0,1-i/256)
- model.PPart12.Color = Color3.new(1,0,1-i/256)
- model.PPart13.Color = Color3.new(1,0,1-i/256)
- model.PPart14.Color = Color3.new(1,0,1-i/256)
- model.PPart15.Color = Color3.new(1,0,1-i/256)
- model.PPart16.Color = Color3.new(1,0,1-i/256)
- model.PPart17.Color = Color3.new(1,0,1-i/256)
- model.PPart18.Color = Color3.new(1,0,1-i/256)
- model.PPart19.Color = Color3.new(1,0,1-i/256)
- model.PPart20.Color = Color3.new(1,0,1-i/256)
- model.PPart21.Color = Color3.new(1,0,1-i/256)
- text.TextColor3 = Color3.new(1,0,1-i/256)
- bbgTl.TextColor3 = Color3.new(1,0,1-i/256)
- anims()
- wait()
- anims()
- if soof.Parent == nil then
- local soof = Instance.new("Sound",plr.Character.Head)
- soof.Name = "Sound"
- soof.SoundId = "http://www.roblox.com/asset/?id=168978723"
- soof.Volume = 10
- soof.Looped = true
- soof.archivable = false
- soof:play()
- wait(3)
- end
- end
- end
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