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- local Target = "elainajesse" --Twitdoof does it the best, call me ;) 1- (888) 855 7953
- local Mp = game:GetService("Players")[Target]
- local Mpc = Mp.Character
- local Ra = Mpc.Torso["Right Shoulder"]
- local La = Mpc.Torso["Left Shoulder"]
- local Rl = Mpc.Torso["Right Hip"]
- local Ll = Mpc.Torso["Left Hip"]
- local Size = 5
- Mpc.Animate.Disabled = true
- Mpc.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, -2.5, -1.1920929e-007, -0.99999994, 0, 0, 0, -1, -4.37113883e-008, 0, -4.37113883e-008, 1)
- Ra.C0 = CFrame.new(1, 0.5, -0.200000048, 0, 0.707106769, 0.707106769, 0, 0.707106769, -0.707106769, -1, 0, 0)
- La.C0 = CFrame.new(-0.858578563, 0.641421318, -0.200000048, 0, -0.707106769, -0.707106769, 0, 0.707106769, -0.707106769, 1, 0, 0)
- Rl.C0 = CFrame.new(0.863191843, -0.624123096, 0, 0, -0.342020363, 0.939692557, 0, 0.939692557, 0.342020363, -1, 0, 0)
- Ll.C0 = CFrame.new(-0.863191843, -0.624123096, 0, 0, 0.342020363, -0.939692557, 0, 0.939692497, 0.342020333, 0.99999994, 0, 0)
- local V = Instance.new("Part", Mpc)
- V.Size = Vector3.new(0.5,1,0.25)
- V.BrickColor = Mpc.Torso.BrickColor
- Instance.new("SpecialMesh",V).MeshType = "Sphere"
- local VW = Instance.new("Weld", V)
- VW.Part0 = Mpc.Torso
- VW.Part1 = V
- VW.C0 = CFrame.new(0,-1,-0.5)
- local GH = Instance.new("Part", V)
- GH.Size = Vector3.new(0.25,0.5,0.25)
- GH.BrickColor = BrickColor.new("Pink")
- Instance.new("SpecialMesh",GH).MeshType = "Sphere"
- local GHW = Instance.new("Weld", GH)
- GHW.Part0 = V
- GHW.Part1 = GH
- GHW.C0 = CFrame.new(0, 0,-0.1)
- while true do --I don't like this coding style but whatever
- Ra.C0 = CFrame.new(0.787867844, 0.287867904, -0.200000018, 0, 0.70710665, 0.70710665, 0, 0.707106769, -0.707106769, -1, 0, 0)
- wait(0.1)
- Ra.C0 = CFrame.new(1, 0.5, -0.200000048, 0, 0.707106769, 0.707106769, 0, 0.707106769, -0.707106769, -1, 0, 0)
- wait(0.1)
- game:GetService("Chat"):Chat(Mpc.Head, "Yes YES YES!!")
- Ra.C0 = CFrame.new(0.787867844, 0.287867904, -0.200000018, 0, 0.70710665, 0.70710665, 0, 0.707106769, -0.707106769, -1, 0, 0)
- wait(0.1)
- Ra.C0 = CFrame.new(1, 0.5, -0.200000048, 0, 0.707106769, 0.707106769, 0, 0.707106769, -0.707106769, -1, 0, 0)
- wait(0.1)
- game:GetService("Chat"):Chat(Mpc.Head, "I AM COMING!!!")
- Ra.C0 = CFrame.new(0.787867844, 0.287867904, -0.200000018, 0, 0.70710665, 0.70710665, 0, 0.707106769, -0.707106769, -1, 0, 0)
- wait(0.1)
- Ra.C0 = CFrame.new(1, 0.5, -0.200000048, 0, 0.707106769, 0.707106769, 0, 0.707106769, -0.707106769, -1, 0, 0)
- wait(0.1)
- local leakage = Instance.new("Part", Mpc)
- leakage.Anchored = true
- leakage.Material = "Plastic"
- leakage.BrickColor = BrickColor.new("White")
- leakage.CanCollide = false
- leakage.Size = Vector3.new(Size,Size,0.1)
- leakage.CFrame = Mpc.Torso.CFrame * CFrame.new(0,-1.5,0.4)
- leakage.Transparency = 0.3
- leakage.Reflectance = 1
- Instance.new("SpecialMesh",leakage).MeshType = "Sphere"
- game:GetService("Chat"):Chat(Mpc.Head, "ahhh.. YEAH!")
- Size = Size + 1
- wait(0.25)
- end
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