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- --[[ Iris Soldier by Cit]]--
- --[[
- Q = Spin
- E = Jump slice
- F = Iris Shot
- R = Irish Rush
- ]]
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- cam=game.Workspace.CurrentCamera
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- local colorscheme = {"Gold","New yeller","Really black","Daisy orange","Black"}
- local hitsounds = {"199149137","199149186","199149221","199149235","199149269","199149297"}
- local render = game:GetService("RunService").RenderStepped
- local bltb = {}
- ---------------Cape Section--------------
- --[[ Modified by Sol/Citrus ]]--
- local verlet = {}
- verlet.step_time = 1 / 50
- verlet.gravity = Vector3.new(0, -150, 0) --//
- local char = game.Players.LocalPlayer.Character
- local torso = char:WaitForChild("Torso")
- local parts = {}
- local render = game:GetService("RunService").RenderStepped
- wait(2)
- local point = {}
- local link = {}
- local rope = {}
- local function ccw(A,B,C)
- return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x)
- end
- local function intersect(A,B,C,D)
- return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D)
- end
- local function vec2(v)
- return Vector2.new(v.x, v.z)
- end
- function point:step()
- if not self.fixed then
- local derivative = (self.position - self.last_position) * 0.95
- self.last_position = self.position
- self.position = self.position + derivative + ((verlet.gravity + (torso.CFrame.lookVector * -90)) * verlet.step_time ^ 2) --//
- --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5)
- local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5)
- local pointE = self.position + torso.CFrame.lookVector * 100
- local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE))
- if not doIntersect then
- self.postition = self.position - torso.CFrame.lookVector * 10
- end]]
- end
- end
- function link:step()
- for i = 1, 1 do
- local distance = self.point1.position - self.point2.position
- local magnitude = distance.magnitude
- local differance = (self.length - magnitude) / magnitude
- local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance
- if not self.point1.fixed then
- self.point1.position = self.point1.position + translation
- end
- if not self.point2.fixed then
- self.point2.position = self.point2.position - translation
- end
- end
- end
- function verlet.new(class, a, b, c)
- if class == "Point" then
- local new = {}
- setmetatable(new, {__index = point})
- new.class = class
- new.position = a or Vector3.new()
- new.last_position = new.position
- new.velocity = verlet.gravity
- new.fixed = false
- return new
- elseif class == "Link" then
- local new = {}
- setmetatable(new, {__index = link})
- new.class = class
- new.point1 = a
- new.point2 = b
- new.length = c or (a.position - b.position).magnitude
- return new
- elseif class == "Rope" then
- local new = {}
- setmetatable(new, {__index = link})
- new.class = class
- new.start_point = a
- new.finish_point = b
- new.points = {}
- new.links = {}
- local inc = (b - a) / 10
- for i = 0, 10 do
- table.insert(new.points, verlet.new("Point", a + (i * inc)))
- end
- for i = 2, #new.points do
- table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i]))
- end
- return new
- end
- end
- local tris = {}
- local triParts = {}
- local function GetDiscoColor(hue)
- local section = hue % 1 * 3
- local secondary = 0.5 * math.pi * (section % 1)
- if section < 1 then
- return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
- elseif section < 2 then
- return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
- else
- return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
- end
- end
- local function setupPart(part)
- part.Anchored = true
- part.FormFactor = 3
- part.CanCollide = false
- part.TopSurface = 10
- part.BottomSurface = 10
- part.LeftSurface = 10
- part.RightSurface = 10
- part.FrontSurface = 10
- part.BackSurface = 10
- part.Material = "Neon"
- local m = Instance.new("SpecialMesh", part)
- m.MeshType = "Wedge"
- m.Scale = Vector3.new(0.2, 1, 1)
- return part
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- local function drawTri(parent, a, b, c)
- local this = {}
- local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
- local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
- function this:Set(a, b, c)
- local ab, bc, ca = b-a, c-b, a-c
- local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude
- local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm))
- local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm))
- local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam))
- if edg1 < edg2 then
- if edg1 >= edg3 then
- a, b, c = c, a, b
- ab, bc, ca = ca, ab, bc
- abm = cam
- end
- else
- if edg2 < edg3 then
- a, b, c = b, c, a
- ab, bc, ca = bc, ca, ab
- abm = bcm
- else
- a, b, c = c, a, b
- ab, bc, ca = ca, ab, bc
- abm = cam
- end
- end
- local len1 = -ca:Dot(ab)/abm
- local len2 = abm - len1
- local width = (ca + ab.unit*len1).magnitude
- local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit)
- if len1 > 0.2 then
- mPart1.Parent = parent
- mPart1.Size = Vector3.new(0.2, width, len1)
- mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- else
- mPart1.Parent = nil
- end
- if len2 > 0.2 then
- mPart2.Parent = parent
- mPart2.Size = Vector3.new(0.2, width, len2)
- mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- else
- mPart2.Parent = nil
- end
- end
- function this:SetProperty(prop, value)
- mPart1[prop] = value
- mPart2[prop] = value
- end
- this:Set(a, b, c)
- function this:Destroy()
- mPart1:Destroy()
- mPart2:Destroy()
- end
- this.p1 = mPart1
- this.p2 = mPart2
- this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time())))
- this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time())))
- return this
- end
- function verlet.draw(object, id)
- if object.class == "Point" then
- local part = parts[id]
- part.BrickColor = BrickColor.new(1, 1, 1)
- part.Transparency = 0
- part.formFactor = 3
- part.Anchored = true
- part.CanCollide = false
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Size = Vector3.new(0.35, 0.35, 0.35)
- part.Material = "Neon"
- part.CFrame = CFrame.new(object.position)
- part.Parent = torso
- return part
- elseif object.class == "Link" then
- local part = parts[id]
- local dist = (object.point1.position - object.point2.position).magnitude
- part.Size = Vector3.new(0.2, 0.2, dist)
- part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5)
- part.Parent = torso
- return part
- end
- end
- function verlet.clear()
- for _, v in pairs(workspace:GetChildren()) do
- if v.Name == "Part" then
- v:Destroy()
- end
- end
- end
- local points = {}
- local links = {}
- for x = 0, 2 do
- points[x] = {}
- for y = 0, 3 do
- points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4))
- points[x][y].fixed = y == 0
- end
- end
- for x = 1, 2 do
- for y = 0, 3 do
- links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08)
- end
- end
- for x = 0, 2 do
- for y = 1, 3 do
- links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03)
- end
- end
- render:connect(function()
- for x = 0, 2 do
- for y = 0, 3 do
- if y == 0 then
- points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p
- else
- points[x][y]:step()
- end
- end
- end
- for i = 1, #links do
- links[i]:step()
- end
- for i = 1, #tris do
- triParts[#triParts + 1] = tris[i].p1
- triParts[#triParts + 1] = tris[i].p2
- end
- tris = {}
- for x = 1, 2 do
- for y = 1, 3 do
- tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position)
- tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position)
- end
- end
- end)
- --<<-------------End Cape Section------------>>--
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- local Stats=Instance.new("BoolValue")
- Stats.Name="Stats"
- Stats.Parent=Character
- local Atk=Instance.new("NumberValue")
- Atk.Name="Damage"
- Atk.Parent=Stats
- Atk.Value=1
- local Def=Instance.new("NumberValue")
- Def.Name="Defense"
- Def.Parent=Stats
- Def.Value=1
- local Speed=Instance.new("NumberValue")
- Speed.Name="Speed"
- Speed.Parent=Stats
- Speed.Value=1
- local Mvmt=Instance.new("NumberValue")
- Mvmt.Name="Movement"
- Mvmt.Parent=Stats
- Mvmt.Value=1
- local donum=0
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- function Rainbow(hue)
- local section = hue % 1 * 3
- local secondary = 0.5 * math.pi * (section % 1)
- if section < 1 then
- return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
- elseif section < 2 then
- return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
- else
- return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
- end
- end
- function UpdatePart(pt,clr)
- pt.BrickColor = BrickColor.new(clr)
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- ppart = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = EffectPart.Position
- NoOutline(fp)
- fp.Material = "Neon"
- fp:BreakJoints()
- return fp
- end
- nooutline = function(part)
- part.TopSurface = 10
- end
- part2 = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = BrickColor.new(tostring(brickcolor))
- fp.Name = name
- fp.Size = size
- fp.Position = Character.Torso.Position
- nooutline(fp)
- fp.Material = material
- fp:BreakJoints()
- return fp
- end
- local MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent)
- local prt = ppart(3, game.Workspace, 0, 1, brickcolor, "Effect", vt())
- if Type ~= 2 then
- prt.Anchored = true
- end
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh, dur)
- local wld = nil
- if dur == 2 then
- wld = weld(Part, Part, parent, euler(0, 0, 0) * cf(0, 0, 0))
- end
- for i = 0, 1, delay do
- swait()
- if dur == 1 then
- Part.CFrame = Part.CFrame
- else
- if dur == 2 then
- wld.C0 = cframe
- end
- end
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh, Type)
- end
- ChargeBall = function(parent, t)
- local counter = 0
- local size = 1
- for i = 0, t do
- swait()
- counter = counter + 1
- if (counter) % 10 == 0 then
- if size == 3 then
- MagicRing(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))), parent.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.1, 3, parent)
- else
- if size == 2 then
- MagicRing(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))), parent.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.1, 3, parent)
- end
- end
- end
- if (counter) % 5 == 0 then
- if size == 1 then
- MagicBlock(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))), parent.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.1, 3, parent)
- else
- if size == 2 then
- MagicBlock(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))), parent.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.1, 3, parent)
- else
- if size == 3 then
- MagicBlock(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))), parent.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.1, 3, parent)
- end
- end
- end
- end
- end
- end
- MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = ppart(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
- end
- MagicWaveThing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = ppart(3, game.Workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- swait()
- Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = ppart(3, game.Workspace, 0, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- wait()
- Part.CFrame = Part.CFrame * euler(math.rad(-50, 50), math.rad(-50, 50), math.rad(-50, 50))
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = ppart(3, game.Workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(0.1, 0.1, 0.1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 2, delay do
- wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = ppart(3, workspace, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- Blast = function(parent)
- MagicBlock(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))), parent.CFrame, 4, 4, 4, 0.2, 0.2, 0.2, 0.01)
- MagicWaveThing(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))), parent.CFrame, 4, 4, 4, 0.2, 0.2, 0.2, 0.01)
- end
- computeDirection = function(vec)
- local lenSquared = vec.magnitude * vec.magnitude
- local invSqrt = 1 / math.sqrt(lenSquared)
- return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
- end
- MagniDamage = function(Part, dis, mind, maxd, force, knock)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= dis and c.Name ~= Character.Name then
- Damagefunc2(Part, hum.Parent.Torso, mind, maxd, force, knock, RootPart, 0.2, 1)
- end
- end
- end
- end
- end
- function ShowDamage2(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 0))
- local EffectPart = part2("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
- EffectPart.Anchored = true
- local BillboardGui = Instance.new("BillboardGui")
- BillboardGui.Size = UDim2.new(3, 0, 3, 0)
- BillboardGui.Adornee = EffectPart
- local TextLabel = Instance.new("TextLabel")
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(1, 0, 1, 0)
- TextLabel.Text = Text
- TextLabel.TextColor3 = Color
- TextLabel.TextScaled = true
- TextLabel.Font = Enum.Font.ArialBold
- TextLabel.Parent = BillboardGui
- BillboardGui.Parent = EffectPart
- game.Debris:AddItem(EffectPart, (Time + 0.1))
- EffectPart.Parent = game:GetService("Workspace")
- Delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- Damagefunc2=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- local h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- local c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- local Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- local blocked=false
- local block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- ShowDamage2((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health=h.Health-(Damage/2)
- ShowDamage2((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
- end
- if Type=="Knockdown" then
- local hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- local rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- local vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- local rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- local bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- local Targetting = false
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- local targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- local targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- local debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- end
- end
- --<----------------------------------S w o r d C r e a t i o n---------------------------------->--
- user=game:service'Players'.localPlayer
- char=user.Character
- mouse=user:GetMouse()
- m=Instance.new('Model',char)
- iris = m
- game:service'Lighting'.Outlines=false
- local Handle = Instance.new("Part", m)
- Handle:BreakJoints()
- Handle.TopSurface = "Smooth"
- Handle.Transparency = 0 Handle.Material = "SmoothPlastic"
- Handle.Name = 'Handle'
- Handle.BottomSurface = "Smooth"
- Handle.FormFactor = "Custom" Handle.CanCollide = false
- Handle.BrickColor = BrickColor.new("Really black")
- Handle.Size = Vector3.new(0.337107092, 1.12369001, 0.337107033)
- local Handleweld = Instance.new("ManualWeld")
- Handleweld.Part0 = Character["Right Arm"]
- Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Handleweld.C1 = CFrame.new(-0.000732421875, -0.0344696045, -0.945665836, -0.999993205, 0, 0, 0, 0, -1, 0, -0.999993086, 0)
- Handleweld.Parent = Character["Right Arm"]
- local HandleMesh = Instance.new("CylinderMesh",Handle)
- HandleMesh.Name = "Mesh"
- HandleMesh.Offset = Vector3.new(0, 0, 0)
- HandleMesh.Scale = Vector3.new(1, 1, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.842823029, -0.393207669, 0.99998641, 0, 1.77634477e-015, -1.32347999e-023, 1, 0, -1.77634477e-015, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part1'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.337107092, 0.224738032, 0.337107033)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-4.00543213e-005, 0.674224854, -1.33514404e-005, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Sphere PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 1, 1)
- table.insert(bltb, Part)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.561845124, 0.200000003, 0.449476033)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.730434418, 7.62939453e-006, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.561845064, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.561845124, 0.200000003, 0.449476033)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.730434418, 7.62939453e-006, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.561845064, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part2'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.955184937, -0.179762959, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064)
- table.insert(bltb, Part)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.842823029, -0.393225789, 0.99998641, 0, 1.77634477e-015, -1.32347999e-023, 1, 0, -1.77634477e-015, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.597281575, -0.842823029, -0.00578403473, -0.258815438, 0, 0.965912819, 0, 1, 0, -0.965912819, 0, -0.258815438)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0.5 Part.Name = 'Part3'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.200000003, 4.62046242, 0.449476063)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(3.24249268e-005, -3.32155609, -4.76837158e-007, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.230356485, 1, 1)
- table.insert(bltb, Part)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.597218513, -0.842823029, 0.00602054596, 0.258815646, 0, 0.9659127, 0, 1, 0, -0.9659127, 0, 0.258815646)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part4'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.337107092, 1.12369001, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, 0, -0.123583317, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 1, 0.561845064)
- table.insert(bltb, Part)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.842823029, 0.393286943, 0.99998641, 1.07852229e-016, -0, -1.14204248e-016, 1, -2.3803019e-013, -0, 2.38031816e-013, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part5'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.842823029, -0.230328798, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064)
- table.insert(bltb, Part)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part6'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.337107092, 0.200000003, 0.337107033)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.618034363, 9.53674316e-006, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.561845064, 1)
- table.insert(bltb, Part)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.200000003, 4.60922527, 0.224738017)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -3.3159256, -1.14440918e-005, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 1, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part7'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.337107092, 0.200000003, 0.337107033)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, 0.618049622, 9.53674316e-006, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.561845064, 1)
- table.insert(bltb, Part)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part8'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.337107092, 1.12369001, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, 0, 0.117978811, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 1, 0.561845064)
- table.insert(bltb, Part)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.561845124, 0.200000003, 0.561845005)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.842823029, 9.53674316e-006, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.561845064, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part9'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.348343939)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.53044498, -0.842823029, 0.0229825974, 0.258815438, -1.97460321e-017, -0.965912819, 3.30120669e-017, 1, -1.15873321e-017, 0.965912819, -2.88872116e-017, 0.258815438)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 0.922500014)
- table.insert(bltb, Part)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.529430389, -0.842823029, 0.0128250122, 0.258815438, 1.35525272e-020, -0.965912819, -3.50722156e-021, 1, 1.35524351e-020, 0.965912819, 0, 0.258815438)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.529132843, -0.842823029, -0.0117540359, -0.258815706, -3.25260652e-018, -0.965912759, 3.89845789e-017, 1, -1.38099317e-017, 0.965912759, -4.1236952e-017, -0.258815706)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.842823029, -0.393235803, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part10'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.348343939)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.525370121, -0.842823029, 0.0256881714, 0.258815676, -6.64073831e-019, 0.9659127, 1.05359266e-018, 1, 4.06573049e-019, -0.9659127, 9.14795583e-019, 0.258815676)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 0.922500014)
- table.insert(bltb, Part)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part11'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.730434418, 0.174170732, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064)
- table.insert(bltb, Part)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part12'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.348343939)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.59340477, -0.842823029, 0.00790405273, -0.258815557, 0, -0.9659127, 0, 1, 0, 0.9659127, 0, -0.258815557)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 0.922500014)
- table.insert(bltb, Part)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part13'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.382054657)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.00023651123, -0.842823029, -0.364931583, 0.99998641, -2.62516024e-017, -1.67287184e-026, 2.62512451e-017, 1, 3.6862117e-018, 1.67287184e-026, -3.68626216e-018, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 1)
- table.insert(bltb, Part)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part14'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.348343939)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.598263144, -0.842823029, 0.00432395935, -0.258815438, 0, 0.965912819, 0, 1, 0, -0.965912819, 0, -0.258815438)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 0.922500014)
- table.insert(bltb, Part)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part15'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.449476063)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.842823029, 0.398794174, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 1)
- table.insert(bltb, Part)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part16'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.955184937, 0.174145699, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064)
- table.insert(bltb, Part)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0.5 Part.Name = 'Part17'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.200000003, 1.01132107, 0.449476063)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-8.39233398e-005, -6.13697433, 0.00012421608, -0.99998641, 0, 5.96042398e-008, 0, 1, 0, -5.96042398e-008, 0, -0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Wedge PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.221366972, 1, 1)
- table.insert(bltb, Part)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.561845124, 0.200000003, 0.449476033)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.955184937, -2.38418579e-007, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.561845064, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part18'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.842823029, 0.230348349, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064)
- table.insert(bltb, Part)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part19'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.730434418, -0.179762959, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064)
- table.insert(bltb, Part)
- local hitbox = Instance.new("Part", m)
- hitbox:BreakJoints()
- hitbox.TopSurface = "Smooth"
- hitbox.Material = "SmoothPlastic"
- hitbox.Transparency = 1 hitbox.Name = 'hitbox'
- hitbox.BottomSurface = "Smooth"
- hitbox.FormFactor = "Custom" hitbox.CanCollide = false
- hitbox.BrickColor = BrickColor.new("Really black")
- hitbox.Size = Vector3.new(0.200000003, 5.60922527, 0.624738038)
- local hitboxweld = Instance.new("ManualWeld")
- hitboxweld.Part0 = Handle hitboxweld.Part1 = hitbox hitboxweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- hitboxweld.C1 = CFrame.new(0, -3.8159256, -1.12056732e-005, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- hitboxweld.Parent = hitbox
- local hitboxMesh = Instance.new("BlockMesh",hitbox)
- hitboxMesh.Name = "Mesh"
- hitboxMesh.Offset = Vector3.new(0, 0, 0)
- hitboxMesh.Scale = Vector3.new(0.561845124, 1, 1)
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Transparency = 0 Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really black")
- Wedge.Size = Vector3.new(0.200000003, 0.561845124, 0.224738076)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(7.62939453e-006, -5.9009819, -4.0769577e-005, -0.999992788, 1.60944605e-010, -8.94063589e-007, 1.60504526e-010, 0.999993563, -4.18958729e-010, 7.897562e-007, -4.18840851e-010, -0.999986649)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.561845124, 1, 1)
- EffectPart2 = part2(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Institutional white", "EffectPart2", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- EffectPart2weld = weld(m, Character["Left Arm"], EffectPart2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
- EffectPart = part2(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Institutional white", "EffectPart", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- EffectPartweld = weld(m, Handle, EffectPart, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
- mesh("BlockMesh", EffectPart, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i,v in pairs(bltb) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- UpdatePart(v,Rainbow(math.noise(0.5, 0.5, 0.5 + (time()/0.5))))
- end
- end
- end
- end)) --work
- local function weldBetween(a, b, name)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = CFrame.new()
- weld.C1 = b.CFrame:inverse() * a.CFrame
- weld.Parent = a
- weld.Name=name or 'weldb1'
- weld.Parent=m
- return weld;
- end
- Mesh2 = function(par,num,x,y,z)
- local msh = _
- if num == 1 then
- msh = Instance.new("CylinderMesh",par)
- elseif num == 2 then
- msh = Instance.new("SpecialMesh",par)
- msh.MeshType = 3
- elseif num == 3 then
- msh = Instance.new("BlockMesh",par)
- elseif num == 4 then
- msh = Instance.new("SpecialMesh",par)
- msh.MeshType = "Torso"
- elseif type(num) == 'string' then
- msh = Instance.new("SpecialMesh",par)
- msh.MeshId = num
- end
- msh.Scale = Vector3.new(x,y,z)
- return msh
- end
- Weld2 = function(p0,p1,x,y,z,rx,ry,rz,par)
- local w = Instance.new('Motor',par or p0)
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
- return w
- end
- --------------------[[ Outfit Begin ]]--------------------
- for _,v in pairs(Character:GetChildren()) do if v.ClassName=="Hat" then v:remove() end end
- local hat = part(3,Character,0,0,BrickColor.new("Really black"),"Hood",vt(0.5,1,1.02))
- Mesh2(hat,'http://www.roblox.com/asset/?id=16952952',1.05,1.05,1.05) --hood
- Weld2(Character.Head,hat,0,-.25,0,0,0,0,hat)
- Coat = Instance.new("Part",Character)
- Coat.TopSurface = "Smooth"
- Coat.BottomSurface = "Smooth"
- Coat.Material = "Neon"
- Coat.Size = Vector3.new(1.05, 1.05, 1.05)
- Coat.CanCollide = false
- Coat.Transparency = 0
- Coat.BrickColor = BrickColor.new("Institutional white")
- CoatMesh = Instance.new("SpecialMesh", Coat)
- CoatMesh.MeshType = "Brick"
- CoatMesh.Scale = Vector3.new(2,1.8,1.1)
- CoatWeld = Instance.new("Weld",Character)
- CoatWeld.Part0 = Character.Torso
- CoatWeld.Part1 = Coat
- CoatWeld.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- CoatRA = Instance.new("Part",Character)
- CoatRA.TopSurface = "Smooth"
- CoatRA.BottomSurface = "Smooth"
- CoatRA.Size = Vector3.new(1, 1, 1)
- CoatRA.CanCollide = false
- CoatRA.Transparency = 0
- CoatRA.Material = "Neon"
- CoatRA.BrickColor = BrickColor.new("Institutional white")
- CoatRAMesh = Instance.new("SpecialMesh", CoatRA)
- CoatRAMesh.MeshType = "Brick"
- CoatRAMesh.Scale = Vector3.new(1.1,1.8,1.1)
- CoatRAWeld = Instance.new("Weld",Character)
- CoatRAWeld.Part0 = Character["Right Arm"]
- CoatRAWeld.Part1 = CoatRA
- CoatRAWeld.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- CoatLA = Instance.new("Part",Character)
- CoatLA.TopSurface = "Smooth"
- CoatLA.BottomSurface = "Smooth"
- CoatLA.Size = Vector3.new(1, 1, 1)
- CoatLA.CanCollide = false
- CoatLA.Transparency = 0
- CoatLA.Material = "Neon"
- CoatLA.BrickColor = BrickColor.new("Institutional white")
- CoatLAMesh = Instance.new("SpecialMesh", CoatLA)
- CoatLAMesh.MeshType = "Brick"
- CoatLAMesh.Scale = Vector3.new(1.1,1.8,1.1)
- CoatLAWeld = Instance.new("Weld",Character)
- CoatLAWeld.Part0 = Character["Left Arm"]
- CoatLAWeld.Part1 = CoatLA
- CoatLAWeld.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- CoatRL = Instance.new("Part",Character)
- CoatRL.TopSurface = "Smooth"
- CoatRL.BottomSurface = "Smooth"
- CoatRL.Size = Vector3.new(1, 1, 1)
- CoatRL.CanCollide = false
- CoatRL.Transparency = 0
- CoatRL.Material = "Neon"
- CoatRL.BrickColor = BrickColor.new("Institutional white")
- CoatRLMesh = Instance.new("SpecialMesh", CoatRL)
- CoatRLMesh.MeshType = "Brick"
- CoatRLMesh.Scale = Vector3.new(1.1,0.5,1.1)
- CoatRLWeld = Instance.new("Weld",Character)
- CoatRLWeld.Part0 = Character["Right Leg"]
- CoatRLWeld.Part1 = CoatRL
- CoatRLWeld.C1 = CFrame.new(0, -0.7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- CoatLL = Instance.new("Part",Character)
- CoatLL.TopSurface = "Smooth"
- CoatLL.BottomSurface = "Smooth"
- CoatLL.Size = Vector3.new(1, 1, 1)
- CoatLL.CanCollide = false
- CoatLL.Transparency = 0
- CoatLL.Material = "Neon"
- CoatLL.BrickColor = BrickColor.new("Institutional white")
- CoatLLMesh = Instance.new("SpecialMesh", CoatLL)
- CoatLLMesh.MeshType = "Brick"
- CoatLLMesh.Scale = Vector3.new(1.1,0.5,1.1)
- CoatLLWeld = Instance.new("Weld",Character)
- CoatLLWeld.Part0 = Character["Left Leg"]
- CoatLLWeld.Part1 = CoatLL
- CoatLLWeld.C1 = CFrame.new(0, -0.7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- CoatRightDesign = Instance.new("Part",Character)
- CoatRightDesign.TopSurface = "Smooth"
- CoatRightDesign.BottomSurface = "Smooth"
- CoatRightDesign.Size = Vector3.new(1, 1, 1)
- CoatRightDesign.CanCollide = false
- CoatRightDesign.Material = "Neon"
- CoatRightDesign.Transparency = 0
- CoatRightDesign.BrickColor = BrickColor.new("Institutional white")
- CoatRightDesignMesh = Instance.new("SpecialMesh", CoatRightDesign)
- CoatRightDesignMesh.MeshType = "Wedge"
- CoatRightDesignMesh.Scale = Vector3.new(1.1,0.8,1.1)
- CoatRightDesignWeld = Instance.new("Weld",Character)
- CoatRightDesignWeld.Part0 = Character["Right Leg"]
- CoatRightDesignWeld.Part1 = CoatRightDesign
- CoatRightDesignWeld.C1 = CFrame.new(0, 0.1, 0)*CFrame.fromEulerAnglesXYZ(1.6, -1.6, 0)
- CoatLeftDesign = Instance.new("Part",Character)
- CoatLeftDesign.TopSurface = "Smooth"
- CoatLeftDesign.BottomSurface = "Smooth"
- CoatLeftDesign.Size = Vector3.new(1, 1, 1)
- CoatLeftDesign.CanCollide = false
- CoatLeftDesign.Material = "Neon"
- CoatLeftDesign.Transparency = 0
- CoatLeftDesign.BrickColor = BrickColor.new("Institutional white")
- CoatLeftDesignMesh = Instance.new("SpecialMesh", CoatLeftDesign)
- CoatLeftDesignMesh.MeshType = "Wedge"
- CoatLeftDesignMesh.Scale = Vector3.new(1.1,0.8,1.1)
- CoatLeftDesignWeld = Instance.new("Weld",Character)
- CoatLeftDesignWeld.Part0 = Character["Left Leg"]
- CoatLeftDesignWeld.Part1 = CoatLeftDesign
- CoatLeftDesignWeld.C1 = CFrame.new(0, 0.1, 0)*CFrame.fromEulerAnglesXYZ(1.6, 1.6, 0)
- nooutline(CoatLeftDesign)
- coroutine.resume(coroutine.create(function()
- while wait() do
- UpdatePart(hat,Rainbow(math.noise(0.5, 0.5, 0.5 + (time()/0.5))))
- UpdatePart(Coat,Rainbow(math.noise(0.5, 0.5, 0.5 + (time()/0.5))))
- UpdatePart(CoatRA,Rainbow(math.noise(0.5, 0.5, 0.5 + (time()/0.5))))
- UpdatePart(CoatLA,Rainbow(math.noise(0.5, 0.5, 0.5 + (time()/0.5))))
- UpdatePart(CoatLL,Rainbow(math.noise(0.5, 0.5, 0.5 + (time()/0.5))))
- UpdatePart(CoatRL,Rainbow(math.noise(0.5, 0.5, 0.5 + (time()/0.5))))
- UpdatePart(CoatRightDesign,Rainbow(math.noise(0.5, 0.5, 0.5 + (time()/0.5))))
- UpdatePart(CoatLeftDesign,Rainbow(math.noise(0.5, 0.5, 0.5 + (time()/0.5))))
- end
- end))
- --------------------[[ Outfit End ]]--------------------
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- --showDamage(hit.Parent,Damage,.5,BrickColor.new("Navy blue"))
- ShowDamage2((hit.Parent:FindFirstChild("Head").CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Institutional white").Color)
- else
- h.Health=h.Health-(Damage/2)
- ShowDamage2((hit.Parent:FindFirstChild("Head").CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Institutional white").Color)
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
- local rndm=math.random(1,#hitsounds)
- local r=rndm
- so("http://www.roblox.com/asset/?id="..hitsounds[r],Part,1,1)
- swait(5)
- so("http://www.roblox.com/asset/?id="..hitsounds[r],Part,1,1)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- local S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function SummonSword(Part,cframe1,cframe2)
- coroutine.resume(coroutine.create(function()
- local sword=part(1,workspace,0,0.5,BrickColor.new("Cyan"),"Sword",vt(2,2,2))
- sword.Anchored=true
- --con1=sword.Touched:connect(function(hit) Damagefunc2(hit,5,1) end)
- local smesh=mesh("SpecialMesh",sword,"FileMesh","http://www.roblox.com/asset/?id=50798664",vt(0,0,0),vt(3,3,3))
- --smesh.Parent=nil
- smesh.VertexColor=Vector3.new(0, 0, 0)
- sword.CFrame=Part.CFrame*cframe1
- con1=sword.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=231917788",sword,0.5,1)
- hitconasdf = sword.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so('http://roblox.com/asset/?id=220025675',sword,1,3)
- hitconasdf:disconnect()
- end
- end)
- EVENMOARMAGIX(sword,4,4,4,0,0,0,0,0,0,BrickColor.new("Cyan"))
- for i=0,1,0.2 do
- wait()
- local dir = sword.CFrame.lookVector*-1
- hit2,pos = rayCast(sword.Position,dir,5,Character)
- if hit2~=nil then
- if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Humanoid
- --Damagefunc2(hit2,5,1)
- elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Parent.Humanoid
- --Damagefunc2(hit2,5,1)
- end
- end
- sword.CFrame=sword.CFrame*cframe2
- end
- EVENMOARMAGIX(sword,4,4,4,0,0,0,0,0,0,BrickColor.new("Cyan"))
- sword.Parent=nil
- pcall(function()
- hitconasdf:disconnect()
- end)
- con1:disconnect()
- end))
- end
- rings=Instance.new('Model',Character)
- ring=function(way,way2,where,vector,rv1,rv2,rv3,c1,c2)
- local rng = Instance.new("Part", rings)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Bright blue")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = .5
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = where.CFrame * CFrame.Angles(math.rad(way), math.rad(way2), 0)
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = vector--10,10,1
- for i = 1, 20, 1 do
- rngm.Scale = Vector3.new(rv1 + i*c1, rv2 + i*c2, rv3)--(10 + i*2, 10 + i*2, 1)
- rng.Transparency = i/20
- swait()
- end
- wait()
- rng:destroy''
- end
- player=game.Players.localPlayer
- char=player.Character
- Effects={}
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- m=Instance.new("Model",char)
- char.Humanoid.WalkSpeed = 25
- mouse.Button1Down:connect(function()
- if equipped==true and hand==false then
- if attacktype==1 then
- attackone()
- elseif attacktype==2 then
- attacktwo()
- elseif attacktype==3 then
- attackthree()
- end
- end
- end)
- mouse.KeyDown:connect(function(k)
- k=k:lower()
- if k=='q' then
- if attack==false then
- spin()
- end
- elseif k=='f' then
- if attack==false then
- IrisShot()
- ChargeBall(efprt, 100)
- end
- elseif k=='e' then
- if attack==false then
- JumpSwing()
- end
- elseif k=='r' then
- if attack==false then
- IrisRush()
- end
- end
- end)
- function JumpSwing()
- attack=true
- for i=0,0.5,0.1 do
- swait()
- --[[local blcf = hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end]] --NOU!!
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.8),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,-0.8),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-2,0)*euler(.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-.2,-.1,-0.5)*euler(1,-1.8,0)*euler(.9,0,0),.3)
- RH.C0=clerp(RH.C0,RHC0*cf(.2,1,.1)*euler(0,-.5,-.2),.3)
- LH.C0=clerp(LH.C0,LHC0*cf(-.2,1,.1)*euler(0,.5,.2),.3)
- end
- Humanoid.Jump=true
- bodvol=Instance.new("BodyVelocity")
- bodvol.Parent=RootPart
- bodvol.velocity=vt(0,1,0)*100
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- --Torso.Velocity=vt(0,1,0)*100
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=231917987",hitbox,1,1)
- hitconasdf = hitbox.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so("http://www.roblox.com/asset/?id="..hitsounds[math.random(1,#hitsounds)],hitbox,1,1)
- hitconasdf:disconnect()
- end
- end)
- for i=0,1,0.1 do
- swait()
- --[[local blcf = hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end]]
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-2.4,0)*euler(.1,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-.2,.8,-0.5)*euler(3.1,-1.8,0)*euler(.9,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,1.3),.3)
- RH.C0=clerp(RH.C0,RHC0,.3)
- LH.C0=clerp(LH.C0,LHC0,.3)
- end
- con1:disconnect()
- hitconasdf:disconnect()
- bodvol.Parent=nil
- attack=false
- end
- function spin()
- attack=true
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) so("http://www.roblox.com/asset/?id="..hitsounds[math.random(1,#hitsounds)],hitbox,1,1) end)
- for i=0,1,0.2 do
- swait()
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.45)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45)
- LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
- end
- for i=0,1,0.15 do
- so("http://roblox.com/asset/?id=231917987",hitbox,1,1)
- swait()
- --[[local blcf = hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end]]
- for i=0,1,0.1 do
- swait()
- --[[local blcf = hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end]]
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3)
- RootJoint.C0=RootCF*euler(0,0,6.6*i)
- end
- end
- con1:disconnect()
- attack=false
- end
- function IrisRush()
- attack = true
- n=2
- so("http://www.roblox.com/asset/?id=199145433",hitbox,1,1.1)
- so("http://roblox.com/asset/?id=199145659", Head, 1, 2)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
- RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
- LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
- end
- local v=it("BodyVelocity",Torso)
- v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
- v.velocity=RootPart.CFrame.lookVector*100
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- end
- v.Parent=nil
- scfr=nil
- end))
- for i=1,3 do
- local orb=part(3,Character,0,1,BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))),"Orb",vt())
- local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(10,10,10))
- local owld=weld(orb,orb,Torso,cf(0,10,0))
- MagicCircle(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))),orb.CFrame,10,10,10,1,1,1,0.1)
- --[[formerso]]
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- local ceef1=math.random(-50,50)
- local ceef2=math.random(-2,8)
- local ceef3=math.random(100,200)/100
- local n=2
- for i=0,1,0.1 do
- wait()
- Part.Transparency=Part.Transparency-0.07
- owld.C0=cf(ceef2*i*n,-5,0)*euler(ceef3*i*n,ceef1,0)
- n=n-0.1
- end
- wait(0)
- Part.Parent=nil
- local spread=vt((math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16)*(Part.Position-(Part.Position+vt(0,-1,0))).magnitude/100
- local TheHit=Part.Position+vt(0,-1,0)
- local MouseLook=cf((Part.Position+TheHit)/2,TheHit+spread)
- local hit,pos = rayCast(Part.Position,MouseLook.lookVector,999,Character)
- local mag=(Part.Position-pos).magnitude
- MagicCylinder(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))),CFrame.new((Part.Position+pos)/2,pos)*angles(1.57,0,0) ,1,mag*5,1,0.5,0,0.5,0.05)
- MagicBlock(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))),Part.CFrame,8,8,8,0.5,0.5,0.5,0.1)
- MagicBlock(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))),cf(pos),15,15,15,6,6,6,0.1)
- MagicRing(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))),cf(pos)*euler(1.57,math.random(-100,100)/100,math.random(-100,100)/100),1,1,1,2,2,2,0.05)
- local ref=part(3,workspace,0,1,BrickColor.new("Pastel light blue"),"Effect",vt())
- ref.CFrame=cf(pos)
- so("http://roblox.com/asset/?id=166221646",ref,1,1)
- so("http://roblox.com/asset/?id=200632875", ref, 1, 1)
- so("http://roblox.com/asset/?id=263610131", ref, 1, 1)
- so("http://roblox.com/asset/?id=263610111", Torso, 1, 1)
- coroutine.resume(coroutine.create(function(Part)
- wait(0.2)
- Part.Parent=nil
- end),ref)
- MagniDamage(ref,20,10,30,10,"Knockdown",ref)
- if hit~=nil then
- Damagefunc(hit,20,40,1,"Knockdown",RootPart,0)
- end
- end),orb,omsh,owld)
- wait(0.2)
- end
- n=2
- for i=0,1,0.1 do
- wait()
- n=n-0.1
- end
- attack=false
- end
- function attackone()
- if attack==false and attacktype==1 then
- attacktype=2
- attack=true
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i=0,1,0.2 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,.5),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.3)*euler(.4,0,.2)*euler(0,-.2,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4)
- end
- so("http://roblox.com/asset/?id=199145841",hitbox,1,1)
- hitconasdf = hitbox.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so("http://www.roblox.com/asset/?id="..hitsounds[math.random(1,#hitsounds)],hitbox,1,1)
- hitconasdf:disconnect()
- end
- end)
- for i=0,1,0.3 do
- swait()
- --[[ local blcf = hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end]]--NOU!!
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4)
- RW.C0=clerp(RW.C0,cf(1.2,0.5,-.3)*euler(.2,0,-.2)*euler(0,-.5,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.4)
- end
- for i=0,1,0.2 do
- swait()
- --[[local blcf = hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end]] --NOU!!
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(.6,0,-1)*euler(0,-.7,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.4)
- end
- con1:disconnect()
- hitconasdf:disconnect()
- attack=false
- end
- end
- function attacktwo()
- if attack==false and attacktype==2 then
- attacktype=3
- attack=true
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i=0,1,0.2 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.7)*euler(.2,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.7),.4)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.57,0,-1)*euler(0,1.2,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.8,0,-.4),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(.8,-1,.2)*euler(0,1.57,0)*euler(0,-.7,0),.4)
- LH.C0=clerp(LH.C0,cf(-.8,-1,.2)*euler(0,-1.57,0)*euler(0,-.7,0),.4)
- end
- so("http://roblox.com/asset/?id=199145887",hitbox,1,1)
- hitconasdf = hitbox.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so("http://www.roblox.com/asset/?id="..hitsounds[math.random(1,#hitsounds)],hitbox,1,1)
- hitconasdf:disconnect()
- end
- end)
- for i=0,1,0.3 do
- swait()
- --[[ local blcf = hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end]]
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(0,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,1)*euler(0,1.6,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4)
- end
- for i=0,1,0.2 do
- swait()
- --[[ local blcf = hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end]]
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,.8)*euler(0,1.3,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4)
- end
- attack=false
- con1:disconnect()
- hitconasdf:disconnect()
- end
- end
- function attackthree()
- if attack==false and attacktype==3 then
- attacktype=1
- attack=true
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i=0,1,0.2 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.2),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.3),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,1.2)*euler(0,-2,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(.7,0,.1)*euler(0,-.4,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.3,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.3,0),.4)
- end
- so("http://roblox.com/asset/?id=199145913",hitbox,1,1)
- hitconasdf = hitbox.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so("http://www.roblox.com/asset/?id="..hitsounds[math.random(1,#hitsounds)],hitbox,1,1)
- hitconasdf:disconnect()
- end
- end)
- for i=0,1,0.1 do
- swait()
- --[[ local blcf = hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end]]
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,-.6),.35)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.35)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,0,-1.2)*euler(0,-1.2,0),.35)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(-.4,0,-.7)*euler(0,0,0),.35)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.6,0),.35)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.6,0),.35)
- end
- attack=false
- con1:disconnect()
- hitconasdf:disconnect()
- end
- end
- function IrisShot()
- attack=true
- for i=0,1,.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
- end
- so("http://www.roblox.com/asset/?id=401604539",EffectPart2,1.5,1.5)
- efprt=part2(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"White","BallEffect",Vector3.new(2, 2, 2))
- weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
- mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
- ChargeBall(EffectPart2,35)
- for i=0,1,.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
- end
- so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
- efprt:BreakJoints()
- local Target=mouse.Hit.p
- local direction = Target - Handle.Position
- direction = computeDirection(direction)
- local pos = Handle.Position + (direction * 10.0)
- efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
- local floatForce = Instance.new("BodyForce")
- floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
- floatForce.Parent = efprt
- efprt.Velocity = direction * 160
- efprt.Touched:connect(function(hit)
- if not hit:IsDescendantOf(Character) then
- if hit.Name~="Effect" then
- MagniDamage(efprt,15,15,25,math.random(5,10),"Knockdown",RootPart)
- floatForce.Parent=nil
- efprt.Anchored=true
- so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
- Blast(efprt)
- efprt:Destroy()
- end
- end
- end)
- game:GetService("Debris"):AddItem(efprt,6)
- attack=false
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "Neon"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Cyan")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "Neon"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Cyan")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- if #Effects>0 then
- --table.insert(Effects,{prt,"Block1",delay})
- for e=1,#Effects do
- if Effects[e]~=nil then
- --for j=1,#Effects[e] do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[1].Mesh
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- --end
- end
- end
- end
- idleanim=.4
- while true do
- swait()
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if Anim~='Fly' then
- pcall(function()
- RightLeg.Transparency=0
- LeftLeg.Transparency=0
- m.fakerleg:destroy()
- m.fakelleg:destroy()
- end)
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- --[[Neck.C0=clerp(Neck.C0,necko*angles(math.rad(-10),0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*angles(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(15),0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(0,0,0.1),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*angles(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),0,math.rad(45)),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*angles(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.5,-.5)*angles(math.rad(15),math.rad(90),0),.3)
- RH.C1=clerp(RH.C1,RHC1,.3)
- LH.C0=clerp(LH.C0,cf(1,-.5,0)*angles(math.rad(15),math.rad(-90),0),.3)
- LH.C1=clerp(LH.C1,LHC1,.3)]]
- idleanim=.4
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5-idleanim)*euler(0.4+(idleanim/2),0,-0.4),.3)
- --RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-idleanim/2,0,0.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-25),math.rad(-35),math.rad(45)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(45)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-idleanim)*euler(-0.2-(idleanim/2),1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.5+idleanim,0)*euler(0.5+(idleanim/2),-1.2,0)*euler(-.2,0,0),.3)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- idleanim=-1
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0.4,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(-35),math.rad(45)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(0),math.rad(35),math.rad(-45)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.2,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0.5,-1.57,0)*euler(0,0,0),.3)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-35),math.rad(-35),math.rad(45)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-35),math.rad(35),math.rad(-45)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.2,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0.5,-1.57,0)*euler(0,0,0),.3)
- end
- end
- end
- end
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