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Silver_cole

Your mind is succ

Aug 21st, 2019
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  1.   if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3.     script.Parent = owner.Character
  4.     local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5.     local function NewFakeEvent()
  6.         local Bind = Instance.new("BindableEvent")
  7.         local Fake;Fake = {Connections = {},
  8.         fakeEvent=true;
  9.         Connect=function(self,Func)
  10.             Bind.Event:connect(Func)
  11.             self.Connections[Bind] = true
  12.             return setmetatable({Connected = true},{
  13.             __index = function (self,Index)
  14.                 if Index:lower() == "disconnect" then
  15.                     return function() Fake.Connections[Bind] = false;self.Connected = false end
  16.                 end
  17.                 return Fake[Index]
  18.             end;
  19.             __tostring = function() return "Connection" end;
  20.         })
  21.         end}
  22.         Fake.connect = Fake.Connect;return Fake;
  23.     end
  24.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29.     local function TriggerEvent(self,Event,...)
  30.         local Trigger = Mouse[Event]
  31.         if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32.             for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33.         end
  34.     end
  35.     Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  37.         if FiredBy.Name ~= owner.Name then return end
  38.         if Input.MouseEvent then
  39.             Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40.         else
  41.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43.             for _,Action in pairs(ContextActionService.Actions) do
  44.                 for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45.             end
  46.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48.         end
  49.     end)
  50.     InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51.     Event.Parent = NLS([[
  52.         local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53.         local Input = function(Input,gameProcessedEvent)
  54.             if gameProcessedEvent then return end
  55.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56.         end
  57.         UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58.         local Hit,Target
  59.         while wait(1/30) do
  60.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61.                 Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62.             end
  63.         end
  64.     ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67.     __index = function (self,Index)
  68.         local Sandbox = function (Thing)
  69.             if Thing:IsA("Player") then
  70.                 local RealPlayer = Thing
  71.                 return setmetatable({},{
  72.                     __index = function (self,Index)
  73.                         local Type = type(RealPlayer[Index])
  74.                         if Type == "function" then
  75.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76.                                 return function (self)return InternalData["Mouse"] end
  77.                             end
  78.                             return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79.                         end
  80.                         return RealPlayer[Index]
  81.                     end;
  82.                     __tostring = function(self) return RealPlayer.Name end
  83.                 })
  84.             end
  85.         end
  86.         if RealGame[Index] then
  87.             local Type = type(RealGame[Index])
  88.             if Type == "function" then
  89.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  90.                     return function (self,Service)
  91.                         local FakeServices = {
  92.                             ["players"] = function()
  93.                                 return setmetatable({},{
  94.                                     __index = function (self2,Index2)
  95.                                         local RealService = RealGame:GetService(Service)
  96.                                         local Type2 = type(Index2)
  97.                                         if Type2 == "function" then
  98.                                             return function (self,...) return RealService[Index2](RealService,...)end
  99.                                         else
  100.                                             if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101.                                             return RealService[Index2]
  102.                                         end
  103.                                     end;
  104.                                     __tostring = function(self) return RealGame:GetService(Service).Name end
  105.                                 })
  106.                             end;
  107.                             ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108.                             ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109.                             ["runservice"] = function()
  110.                                 return setmetatable({},{
  111.                                     __index = function(self2,Index2)
  112.                                         local RealService = RealGame:GetService(Service)
  113.                                         local Type2 = type(Index2)
  114.                                         if Type2 == "function" then
  115.                                             return function (self,...) return RealService[Index2](RealService,...) end
  116.                                         else
  117.                                             local RunServices = {
  118.                                                 ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119.                                                 ["renderstepped"] = function() return RealService["Stepped"] end
  120.                                             }
  121.                                             if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122.                                             return RealService[Index2]
  123.                                         end
  124.                                     end
  125.                                 })
  126.                             end
  127.                         }
  128.                         if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129.                         return RealGame:GetService(Service)
  130.                     end
  131.                 end
  132.                 return function (self,...) return RealGame[Index](RealGame,...) end
  133.             else
  134.                 if game:GetService(Index) then return game:GetService(Index) end
  135.                 return RealGame[Index]
  136.             end
  137.         end
  138.         return nil
  139.     end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. wait(1/100)
  143. --for studio testing
  144. --burbolizer/turbolizer idfk
  145. --sans made this spaghetti coding
  146. --salvo basically made the gui and wan reanimated some stuff along with adding effects to attacks kthx
  147. ----------------
  148. --Salvo is trying to tweak
  149. --also made gui
  150. ----------------------------
  151. --ae sans works on this again why the f-
  152. --bugetti spaghetti for some reason Godz is here
  153. local player = game:service'Players'.silver22352
  154. local char = player.Character
  155. Character = player.Character
  156. Humanoid = Character.Humanoid
  157. RootPart = Character.HumanoidRootPart
  158. Torso = Character.Torso
  159. Head = Character.Head
  160. RightArm = Character['Right Arm']
  161. LeftArm = Character['Left Arm']
  162. RightLeg = Character['Right Leg']
  163. LeftLeg = Character['Left Leg']
  164. RightS = Torso['Right Shoulder']
  165. RootJ = RootPart['RootJoint']
  166. RootJoint = RootJ
  167. LeftS = Torso['Left Shoulder']
  168. RightH = Torso['Right Hip']
  169. LeftH = Torso['Left Hip']
  170. it=Instance.new
  171. local attacking = false
  172. vt=Vector3.new
  173. cf=CFrame.new
  174. local sne = 0
  175. local chaeng = 1
  176. euler=CFrame.fromEulerAnglesXYZ
  177. angles=CFrame.Angles
  178. ---im good at shack's coding so stop blaming me you dumbfucks
  179.  rarm = RightArm
  180. larm = LeftArm
  181. IT = Instance.new
  182. CF = CFrame.new
  183. VT = Vector3.new
  184. RAD = math.rad
  185. C3 = Color3.new
  186. UD2 = UDim2.new
  187. BRICKC = BrickColor.new
  188. ANGLES = CFrame.Angles
  189. EULER = CFrame.fromEulerAnglesXYZ
  190. COS = math.cos
  191. ACOS = math.acos
  192. SIN = math.sin
  193. ASIN = math.asin
  194. ABS = math.abs
  195. MRANDOM = math.random
  196. FLOOR = math.floor
  197. local hum = char.Humanoid
  198. local ra = char["Right Arm"]
  199. local la= char["Left Arm"]
  200. local rl= char["Right Leg"]
  201. local ll = char["Left Leg"]
  202. local hed = char.Head
  203. local root = char.HumanoidRootPart
  204. local rootj = root.RootJoint
  205. local tors = char.Torso
  206. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  207. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  208. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  209. ------------------
  210. local Chill = false
  211. local sine = sne
  212. -------------------------------------------------------
  213. --Start Cret's variables stuff--
  214. -------------------------------------------------------
  215. cam = game.Workspace.CurrentCamera
  216. CF = CFrame.new
  217. angles = CFrame.Angles
  218. attack = false
  219. Euler = CFrame.fromEulerAnglesXYZ
  220. Rad = math.rad
  221. IT = Instance.new
  222. BrickC = BrickColor.new
  223. Cos = math.cos
  224. Acos = math.acos
  225. Sin = math.sin
  226. Asin = math.asin
  227. Abs = math.abs
  228. Mrandom = math.random
  229. Floor = math.floor
  230. -------------------------------------------------------
  231. --End Cret's variables stuff--
  232. -------------------------------------------------------
  233. local MoonEffect = script.Parent
  234. Player = player
  235. local MoonEffect2 = script.Parent
  236. local PyramidEffect = script.Parent
  237. local Triangle1 = script.Parent
  238. local Triangle2 = script.Parent
  239. local CrystalEff = script.Parent
  240. local MAINCOLOR = BrickColor.new("Deep orange")
  241. neckcf=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  242. neckcf2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  243. LeftHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  244. LeftHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  245. RightHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  246. RightHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  247. RootCF=euler(-1.57,0,3.14)
  248. necko=neckcf
  249. root = Character.HumanoidRootPart
  250. RH,LH = RightH,LeftH
  251.     local NewInstance = function(instance,parent,properties)
  252.         local inst = Instance.new(instance,parent)
  253.         if(properties)then
  254.             for i,v in next, properties do
  255.                 pcall(function() inst[i] = v end)
  256.             end
  257.         end
  258.         return inst;
  259.     end
  260.     local SONG = 570332815
  261. local gauntlet = script.Parent
  262. for i,v in pairs(gauntlet:GetChildren()) do
  263. v.Anchored = false
  264. end
  265. for i,v in pairs(gauntlet2:GetChildren()) do
  266. v.Anchored = false
  267. end
  268. local music = Instance.new("Sound",char.HumanoidRootPart)
  269. music.SoundId = "rbxassetid://570332815"
  270. music.Looped = true
  271. music.Pitch = 1
  272. music.Volume = 2
  273. music.TimePosition = 0
  274. music:Play()
  275.     local HW = NewInstance('Weld',char,{Part0 = char["Right Arm"], Part1 = gauntlet2.Handle, C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)})
  276.     local HWx = NewInstance('Weld',char,{Part0 = char["Left Arm"], Part1 = gauntlet.Handle, C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)})
  277. local TurboCore = script.Core.Core
  278. for i,v in pairs(script.Core.Core:GetChildren()) do
  279. v.Anchored = false
  280. end
  281. Weld = Instance.new("Weld",script.Core.Core)
  282. Weld.Part0 = script.Core.Core.Handle
  283. Weld.Part1 = Player.Character.Torso
  284. Weld.C0 = Weld.C0*CFrame.new(0,-0.25,0)
  285. script.Core.Parent = Player.Character
  286. local Speed = 18
  287. local storedspeed = 18
  288.  
  289. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  290. local p = Instance.new("Part")
  291. p.TopSurface = 0
  292. p.BottomSurface = 0
  293. p.Parent = parent
  294. p.Size = Vector3.new(0.1,0.1,0.1)
  295. p.Transparency = transparency
  296. p.Reflectance = reflectance
  297. p.CanCollide = false
  298. p.Locked = true
  299. p.BrickColor = brickcolor
  300. p.Material = material
  301. return p
  302. end
  303.  
  304. function CreateMesh(parent,meshtype,x1,y1,z1)
  305. local mesh = Instance.new("SpecialMesh",parent)
  306. mesh.MeshType = meshtype
  307. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  308. return mesh
  309. end
  310.  
  311. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  312. local mesh = Instance.new("SpecialMesh",parent)
  313. mesh.MeshType = "FileMesh"
  314. mesh.MeshId = meshid
  315. mesh.Scale = Vector3.new(x1,y1,z1)
  316. return mesh
  317. end
  318.  
  319.  
  320. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  321. local mesh = Instance.new("SpecialMesh",parent)
  322. mesh.MeshType = "FileMesh"
  323. mesh.MeshId = meshid
  324. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  325. mesh.Scale = Vector3.new(x1,y1,z1)
  326. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  327. return mesh
  328. end
  329.  
  330. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  331. local weld = Instance.new("Weld")
  332. weld.Parent = parent
  333. weld.Part0 = part0
  334. weld.Part1 = part1
  335. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  336. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  337. return weld
  338. end
  339.  
  340.  
  341. Debris = game:GetService("Debris")
  342.  
  343.  
  344. --------------
  345. local m = Instance.new("Model",char)
  346. m.Name = MRANDOM(10,403583950)
  347. --------------
  348. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  349. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  350. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  351. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  352.  
  353. local luna = MoonEffect2:Clone()
  354. luna.Anchored = true
  355. luna.Parent = nil
  356. luna.CanCollide = false
  357. luna.Name = "LunaticEffect"
  358.  
  359. local basketball = script.Helkern
  360. basketball.Parent = player.PlayerGui
  361.  
  362. function clerp(a,b,t)
  363. local qa = {QuaternionFromCFrame(a)}
  364. local qb = {QuaternionFromCFrame(b)}
  365. local ax, ay, az = a.x, a.y, a.z
  366. local bx, by, bz = b.x, b.y, b.z
  367. local _t = 1-t
  368. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  369. end
  370.  
  371. function QuaternionFromCFrame(cf)
  372. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  373. local trace = m00 + m11 + m22
  374. if trace > 0 then
  375. local s = math.sqrt(1 + trace)
  376. local recip = 0.5/s
  377. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  378. else
  379. local i = 0
  380. if m11 > m00 then
  381. i = 1
  382. end
  383. if m22 > (i == 0 and m00 or m11) then
  384. i = 2
  385. end
  386. if i == 0 then
  387. local s = math.sqrt(m00-m11-m22+1)
  388. local recip = 0.5/s
  389. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  390. elseif i == 1 then
  391. local s = math.sqrt(m11-m22-m00+1)
  392. local recip = 0.5/s
  393. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  394. elseif i == 2 then
  395. local s = math.sqrt(m22-m00-m11+1)
  396. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  397. end
  398. end
  399. end
  400.  
  401. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  402. local xs, ys, zs = x + x, y + y, z + z
  403. local wx, wy, wz = w*xs, w*ys, w*zs
  404. local xx = x*xs
  405. local xy = x*ys
  406. local xz = x*zs
  407. local yy = y*ys
  408. local yz = y*zs
  409. local zz = z*zs
  410. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  411. end
  412.  
  413. function QuaternionSlerp(a, b, t)
  414. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  415. local startInterp, finishInterp;
  416. if cosTheta >= 0.0001 then
  417. if (1 - cosTheta) > 0.0001 then
  418. local theta = math.acos(cosTheta)
  419. local invSinTheta = 1/math.sin(theta)
  420. startInterp = math.sin((1-t)*theta)*invSinTheta
  421. finishInterp = math.sin(t*theta)*invSinTheta  
  422. else
  423. startInterp = 1-t
  424. finishInterp = t
  425. end
  426. else
  427. if (1+cosTheta) > 0.0001 then
  428. local theta = math.acos(-cosTheta)
  429. local invSinTheta = 1/math.sin(theta)
  430. startInterp = math.sin((t-1)*theta)*invSinTheta
  431. finishInterp = math.sin(t*theta)*invSinTheta
  432. else
  433. startInterp = t-1
  434. finishInterp = t
  435. end
  436. end
  437. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  438. end
  439.  
  440. local function CFrameFromTopBack(at, top, back)
  441. local right = top:Cross(back)
  442. return CFrame.new(at.x, at.y, at.z,
  443. right.x, top.x, back.x,
  444. right.y, top.y, back.y,
  445. right.z, top.z, back.z)
  446. end
  447.  
  448.  
  449. function QuaternionFromCFrame2(cf)
  450.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  451.     local trace = m00 + m11 + m22
  452.     if trace > 0 then
  453.         local s = math.sqrt(1 + trace)
  454.         local recip = 0.5 / s
  455.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  456.     else
  457.         local i = 0
  458.         if m11 > m00 then
  459.             i = 1
  460.         end
  461.         if m22 > (i == 0 and m00 or m11) then
  462.             i = 2
  463.         end
  464.         if i == 0 then
  465.             local s = math.sqrt(m00 - m11 - m22 + 1)
  466.             local recip = 0.5 / s
  467.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  468.         elseif i == 1 then
  469.             local s = math.sqrt(m11 - m22 - m00 + 1)
  470.             local recip = 0.5 / s
  471.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  472.         elseif i == 2 then
  473.             local s = math.sqrt(m22 - m00 - m11 + 1)
  474.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  475.         end
  476.     end
  477. end
  478.  
  479. function QuaternionToCFrame2(px, py, pz, x, y, z, w)
  480.     local xs, ys, zs = x + x, y + y, z + z
  481.     local wx, wy, wz = w * xs, w * ys, w * zs
  482.     local xx = x * xs
  483.     local xy = x * ys
  484.     local xz = x * zs
  485.     local yy = y * ys
  486.     local yz = y * zs
  487.     local zz = z * zs
  488.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  489. end
  490.  
  491. function QuaternionSlerp2(a, b, t)
  492.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  493.     local startInterp, finishInterp;
  494.     if cosTheta >= 0.0001 then
  495.         if (1 - cosTheta) > 0.0001 then
  496.             local theta = ACOS(cosTheta)
  497.             local invSinTheta = 1 / SIN(theta)
  498.             startInterp = SIN((1 - t) * theta) * invSinTheta
  499.             finishInterp = SIN(t * theta) * invSinTheta
  500.         else
  501.             startInterp = 1 - t
  502.             finishInterp = t
  503.         end
  504.     else
  505.         if (1 + cosTheta) > 0.0001 then
  506.             local theta = ACOS(-cosTheta)
  507.             local invSinTheta = 1 / SIN(theta)
  508.             startInterp = SIN((t - 1) * theta) * invSinTheta
  509.             finishInterp = SIN(t * theta) * invSinTheta
  510.         else
  511.             startInterp = t - 1
  512.             finishInterp = t
  513.         end
  514.     end
  515.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  516. end
  517.  
  518. function clerp2(a, b, t)
  519.     local qa = {QuaternionFromCFrame2(a)}
  520.     local qb = {QuaternionFromCFrame2(b)}
  521.     local ax, ay, az = a.x, a.y, a.z
  522.     local bx, by, bz = b.x, b.y, b.z
  523.     local _t = 1 - t
  524.     return QuaternionToCFrame2(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp2(qa, qb, t))
  525. end
  526.  
  527.  
  528. local TextUI = script.TextUi
  529. TextUI.Enabled = true
  530. TextUI.Parent = char.Head
  531. TextUI.Text.Image = "rbxassetid://2863687732"
  532.  
  533. local MainGui = script.Main
  534. MainGui.Enabled = true
  535. MainGui.Parent = player.PlayerGui
  536. local SideFrame_0 = Instance.new("Frame",MainGui)
  537. SideFrame_0.Position = UDim2.new(0,0,0.671,0)
  538. SideFrame_0.Size = UDim2.new(0,457,0,216)
  539. SideFrame_0.BorderSizePixel = 4
  540. SideFrame_0.BorderColor3 = BrickColor.new"White".Color
  541. SideFrame_0.BackgroundColor3 = BrickColor.new"Really black".Color
  542. SideFrame_0.Rotation = 0
  543. --[[
  544. local SideFrame_1 = Instance.new("Frame",basgui)
  545. SideFrame_1.Position = UDim2.new(0.75,0,0.801,0)
  546. SideFrame_1.Size = UDim2.new(0,457,0,216)
  547. SideFrame_1.BorderSizePixel = 4
  548. SideFrame_1.BorderColor3 = BrickColor.new"White".Color
  549. SideFrame_1.BackgroundColor3 = BrickColor.new"Really black".Color
  550. SideFrame_1.Rotation = 0]]--
  551. local SideFrame0 = Instance.new("Frame",MainGui)
  552. SideFrame0.Position = UDim2.new(0,0,0.731,0)
  553. SideFrame0.Size = UDim2.new(0,457,0,216)
  554. SideFrame0.BorderSizePixel = 4
  555. SideFrame0.BorderColor3 = BrickColor.new"White".Color
  556. SideFrame0.BackgroundColor3 = BrickColor.new"Really black".Color
  557. SideFrame0.Rotation = 0
  558. local SideFrame1 = Instance.new("Frame",MainGui)
  559. SideFrame1.Position = UDim2.new(0,0,0.781,0)
  560. SideFrame1.Size = UDim2.new(0,457,0,216)
  561. SideFrame1.BorderSizePixel = 4
  562. SideFrame1.BorderColor3 = BrickColor.new"White".Color
  563. SideFrame1.BackgroundColor3 = BrickColor.new"Really black".Color
  564. SideFrame1.Rotation = 0
  565. local SideFrame2 = Instance.new("Frame",MainGui)
  566. SideFrame2.Position = UDim2.new(0,0,0.831,0)
  567. SideFrame2.Size = UDim2.new(0,457,0,216)
  568. SideFrame2.BorderSizePixel = 4
  569. SideFrame2.BorderColor3 = BrickColor.new"White".Color
  570. SideFrame2.BackgroundColor3 = BrickColor.new"Really black".Color
  571. SideFrame2.Rotation = 0
  572. local SideFrame3 = Instance.new("Frame",MainGui) --0.75
  573. SideFrame3.Position = UDim2.new(0,0,0.876,0)
  574. SideFrame3.Size = UDim2.new(0,457,0,216)
  575. SideFrame3.BorderSizePixel = 4
  576. SideFrame3.BorderColor3 = BrickColor.new"White".Color
  577. SideFrame3.BackgroundColor3 = BrickColor.new"Really black".Color
  578. SideFrame3.Rotation = -180
  579. local SideFrame4 = Instance.new("Frame",MainGui) --0.75
  580. SideFrame4.Position = UDim2.new(0,0,0.921,0)
  581. SideFrame4.Size = UDim2.new(0,457,0,216)
  582. SideFrame4.BorderSizePixel = 4
  583. SideFrame4.BorderColor3 = BrickColor.new"White".Color
  584. SideFrame4.BackgroundColor3 = BrickColor.new"Really black".Color
  585. SideFrame4.Rotation = -180
  586. local SideFrame5 = Instance.new("Frame",MainGui) --0.75
  587. SideFrame5.Position = UDim2.new(0,0,0.971,0)
  588. SideFrame5.Size = UDim2.new(0,457,0,216)
  589. SideFrame5.BorderSizePixel = 4
  590. SideFrame5.BorderColor3 = BrickColor.new"White".Color
  591. SideFrame5.BackgroundColor3 = BrickColor.new"Really black".Color
  592. SideFrame5.Rotation = -180
  593. local MainFrame = MainGui.MainFrame
  594. local MainFrame2 = MainFrame.AAaa
  595.  
  596. if char:findFirstChild("Animate")then
  597. char:findFirstChild("Animate"):Remove()
  598. end
  599.  
  600. if Humanoid:findFirstChild("Animator")then
  601. Humanoid:findFirstChild("Animator"):Remove()
  602. end
  603.  
  604. ArtificiaLeftHB = Instance.new("BindableEvent", script)
  605. ArtificiaLeftHB.Name = "Heartbeat"
  606. script:WaitForChild("Heartbeat")
  607.  
  608. frame = 1 / 60
  609. tf = 0
  610. allowframeloss = false
  611. tossremainder = false
  612.  
  613.  
  614. lastframe = tick()
  615. script.Heartbeat:Fire()
  616.  
  617.  
  618. game:GetService("RunService").Heartbeat:connect(function(s, p)
  619.     tf = tf + s
  620.     if tf >= frame then
  621.         if allowframeloss then
  622.             script.Heartbeat:Fire()
  623.             lastframe = tick()
  624.         else
  625.             for i = 1, math.floor(tf / frame) do
  626.                 script.Heartbeat:Fire()
  627.             end
  628.             lastframe = tick()
  629.         end
  630.         if tossremainder then
  631.             tf = 0
  632.         else
  633.             tf = tf - frame * math.floor(tf / frame)
  634.         end
  635.     end
  636. end)
  637. function swait(num)
  638.     if num == 0 or num == nil then
  639.         game:service("RunService").Stepped:wait(0)
  640.     else
  641.         for i = 0, num do
  642.             game:service("RunService").Stepped:wait(0)
  643.         end
  644.     end
  645. end
  646.  
  647. function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  648. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  649. end
  650. local Mode = "T"
  651. LW=Torso["Left Shoulder"]
  652. LH=Torso["Left Hip"]
  653. RW=Torso["Right Shoulder"]
  654. RH=Torso["Right Hip"]
  655. RW.Name="Right Shoulder"
  656. RW.Part0=char.Torso
  657. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  658. RW.C1=cf(0, 0.5, 0)
  659. RW.Part1=char["Right Arm"]
  660. RW.Parent=char.Torso
  661. --
  662. LW.Name="Left Shoulder"
  663. LW.Part0=char.Torso
  664. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  665. LW.C1=cf(0, 0.5, 0)
  666. LW.Part1=char["Left Arm"]
  667. LW.Parent=char.Torso
  668. function NoOutline(Part)
  669. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  670. end
  671. --
  672. local r = 255
  673. local g = 0
  674. local b = 0
  675. coroutine.resume(coroutine.create(function()
  676.     while wait() do
  677.         for i = 0, 254/5 do
  678.             swait()
  679.             g = g + 5
  680.         end
  681.         for i = 0, 254/5 do
  682.             swait()
  683.             r = r - 5
  684.         end
  685.         for i = 0, 254/5 do
  686.             swait()
  687.             b = b + 5
  688.         end
  689.         for i = 0, 254/5 do
  690.             swait()
  691.             g = g - 5
  692.         end
  693.         for i = 0, 254/5 do
  694.             swait()
  695.             r = r + 5
  696.         end
  697.         for i = 0, 254/5 do
  698.             swait()
  699.             b = b - 5
  700.         end
  701.     end
  702. end))
  703. TurboArrow = script.SpeedArrow1
  704. ToothpasteArrow = script.SpeedArrow2
  705. ToothpasteArrow.Parent = Player.PlayerGui
  706. TurboArrow.Parent = Player.PlayerGui
  707.  
  708.  
  709.  
  710. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  711. local fp=it("Part")
  712. fp.formFactor=formfactor
  713. fp.Parent=parent
  714. fp.Reflectance=reflectance
  715. fp.Transparency=transparency
  716. fp.CanCollide=false
  717. fp.Locked=true
  718. fp.BrickColor=brickcolor
  719. fp.Name=name
  720. fp.Size=size
  721. fp.Position=Torso.Position
  722. NoOutline(fp)
  723. fp.Material="SmoothPlastic"
  724. fp:BreakJoints()
  725. return fp
  726. end
  727.  
  728. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  729. local mesh=it(Mesh)
  730. mesh.Parent=part
  731. if Mesh=="SpecialMesh" then
  732. mesh.MeshType=meshtype
  733. if meshid~="nil" then
  734. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  735. end
  736. end
  737. mesh.Offset=offset
  738. mesh.Scale=scale
  739. return mesh
  740. end
  741. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  742. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  743. prt.Anchored=true
  744. prt.Material = "Neon"
  745. prt.CFrame=cframe
  746. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  747. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  748. game:GetService("Debris"):AddItem(prt,5)
  749. coroutine.resume(coroutine.create(function(Part,Mesh)
  750. for i=0,1,delay do
  751. swait()
  752. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  753. Part.Transparency=i
  754. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  755. end
  756. Part.Parent=nil
  757. end),prt,msh)
  758. end
  759. function wind(type,pos,scale,value,speed,ahy)
  760. local type = type
  761. local rng = Instance.new("Part", char)
  762.         rng.Anchored = true
  763.         rng.BrickColor = BrickColor.new("Institutional white")
  764.         rng.CanCollide = false
  765.         rng.FormFactor = 3
  766.         rng.Name = "Ring"
  767.         rng.Size = Vector3.new(1, 1, 1)
  768.         rng.Transparency = 0
  769.         rng.TopSurface = 0
  770.         rng.BottomSurface = 0
  771.         rng.CFrame = pos
  772.         local rngm = Instance.new("SpecialMesh", rng)
  773.         rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  774. rngm.Scale = scale
  775. local scaler2 = 1
  776. if type == "Add" then
  777. scaler2 = 1*value
  778. elseif type == "Divide" then
  779. scaler2 = 1/value
  780. end
  781. coroutine.resume(coroutine.create(function()
  782.     if ahy == false then
  783. for i = 0,8,0.1 do
  784. swait()
  785. if type == "Add" then
  786. scaler2 = scaler2 - 0.01*value
  787. elseif type == "Divide" then
  788. scaler2 = scaler2 - 0.01/value
  789. end
  790. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  791. rng.Transparency = rng.Transparency + 0.05
  792. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  793. end
  794.     else
  795.         for i = 0,10,0.1 do
  796. swait()
  797. if type == "Add" then
  798. scaler2 = scaler2 - 0.01*value
  799. elseif type == "Divide" then
  800. scaler2 = scaler2 - 0.01/value
  801. end
  802. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  803. rng.Transparency = rng.Transparency + 0.01
  804. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  805. end
  806.         end
  807. rng:Destroy()
  808. end))
  809. end
  810.  
  811. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  812. local type = type
  813. local rng = Instance.new("Part", char)
  814.         rng.Anchored = true
  815.         rng.BrickColor = color
  816.         rng.CanCollide = false
  817.         rng.FormFactor = 3
  818.         rng.Name = "Ring"
  819.         rng.Material = "Neon"
  820.         rng.Size = Vector3.new(1, 1, 1)
  821.         rng.Transparency = 0
  822.         rng.TopSurface = 0
  823.         rng.BottomSurface = 0
  824.         rng.CFrame = pos
  825. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  826.         local rngm = Instance.new("SpecialMesh", rng)
  827.         rngm.MeshType = "Sphere"
  828. rngm.Scale = vt(x1,y1,z1)
  829. local glitchval = math.random(1,255)
  830. if Mode == "R" then
  831. rng.Color = Color3.new(r/255,g/255,b/255)
  832. end
  833. if Mode == "G" then
  834. rng.Color = Color3.new(glitchval,glitchval,glitchval)
  835. end
  836. local scaler2 = 1
  837. local speeder = FastSpeed
  838. if type == "Add" then
  839. scaler2 = 1*value
  840. elseif type == "Divide" then
  841. scaler2 = 1/value
  842. end
  843. coroutine.resume(coroutine.create(function()
  844. for i = 0,10/bonuspeed,0.1 do
  845. swait()
  846. if Mode == "R" then
  847. rng.Color = Color3.new(r/255,g/255,b/255)
  848. end
  849. if Mode == "G" then
  850. rng.Color = Color3.new(glitchval,glitchval,glitchval)
  851. end
  852. if type == "Add" then
  853. scaler2 = scaler2 - 0.01*value/bonuspeed
  854. elseif type == "Divide" then
  855. scaler2 = scaler2 - 0.01/value*bonuspeed
  856. end
  857. speeder = speeder - 0.01*FastSpeed*bonuspeed
  858. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  859. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  860. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  861. end
  862. rng:Destroy()
  863. end))
  864. end
  865.  
  866. --
  867. RW.Name="Right Shoulder"
  868. RW.Part0=char.Torso
  869. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  870. RW.C1=cf(0, 0.5, 0)
  871. RW.Part1=char["Right Arm"]
  872. RW.Parent=char.Torso
  873. --
  874. LW.Name="Left Shoulder"
  875. LW.Part0=char.Torso
  876. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  877. LW.C1=cf(0, 0.5, 0)
  878. LW.Part1=char["Left Arm"]
  879. LW.Parent=char.Torso
  880.  
  881. turboli = 0
  882. turboli2 = 0
  883. function sphere(bonuspeed, type, pos, scale, value, color)
  884. local type = type
  885. local rng = Instance.new("Part", char)
  886. rng.Anchored = true
  887. rng.BrickColor = color
  888. rng.CanCollide = false
  889. rng.FormFactor = 3
  890. rng.Name = "Ring"
  891. rng.Material = "Neon"
  892. rng.Size = Vector3.new(1, 1, 1)
  893. rng.Transparency = 0
  894. rng.TopSurface = 0
  895. rng.BottomSurface = 0
  896. rng.CFrame = pos
  897. local rngm = Instance.new("SpecialMesh", rng)
  898. rngm.MeshType = "Sphere"
  899. rngm.Scale = scale
  900. if rainbowmode == true then
  901. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  902. end
  903. local scaler2 = 1
  904. if type == "Add" then
  905. scaler2 = 1 * value
  906. elseif type == "Divide" then
  907. scaler2 = 1 / value
  908. end
  909. coroutine.resume(coroutine.create(function()
  910. for i = 0, 10 / bonuspeed, 0.1 do
  911. swait()
  912. if rainbowmode == true then
  913. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  914. end
  915. if type == "Add" then
  916. scaler2 = scaler2 - 0.01 * value / bonuspeed
  917. elseif type == "Divide" then
  918. scaler2 = scaler2 - 0.01 / value * bonuspeed
  919. end
  920. if chaosmode == true then
  921. rng.BrickColor = BrickColor.random()
  922. end
  923. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  924. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  925. end
  926. rng:Destroy()
  927. end))
  928. end
  929. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  930. local type = type
  931. local rng = Instance.new("Part", char)
  932. rng.Anchored = true
  933. if ModeOfGlitch ~= 9 then
  934. rng.BrickColor = color
  935. elseif ModeOfGlitch == 9 then
  936. rng.Color = Color3.new(GetClientProperty(kan,'PlaybackLoudness')/1000,GetClientProperty(kan,'PlaybackLoudness')/1000,GetClientProperty(kan,'PlaybackLoudness')/1000)
  937. end
  938. rng.CanCollide = false
  939. rng.FormFactor = 3
  940. rng.Name = "Ring"
  941. rng.Material = "Neon"
  942. rng.Size = Vector3.new(1, 1, 1)
  943. rng.Transparency = 0
  944. rng.TopSurface = 0
  945. rng.BottomSurface = 0
  946. rng.CFrame = pos
  947. local rngm = Instance.new("SpecialMesh", rng)
  948. rngm.MeshType = "Sphere"
  949. rngm.Scale = scale
  950. if rainbowmode == true then
  951. rng.Color = Color3.new(r/255,g/255,b/255)
  952. end
  953. local scaler2 = 1
  954. local scaler2b = 1
  955. local scaler2c = 1
  956. if type == "Add" then
  957. scaler2 = 1*value
  958. scaler2b = 1*value2
  959. scaler2c = 1*value3
  960. elseif type == "Divide" then
  961. scaler2 = 1/value
  962. scaler2b = 1/value2
  963. scaler2c = 1/value3
  964. end
  965. if ModeOfGlitch == 9 then
  966. coroutine.resume(coroutine.create(function()
  967. while true do
  968. swait()
  969. if rng.Parent ~= nil then
  970. rng.Color = Color3.new(GetClientProperty(kan,'PlaybackLoudness')/1000,GetClientProperty(kan,'PlaybackLoudness')/1000,GetClientProperty(kan,'PlaybackLoudness')/1000)
  971. else
  972. break
  973. end
  974. end
  975. end))
  976. end
  977. coroutine.resume(coroutine.create(function()
  978. for i = 0,10/bonuspeed,0.1 do
  979. swait()
  980. if type == "Add" then
  981. scaler2 = scaler2 - 0.01*value/bonuspeed
  982. scaler2b = scaler2b - 0.01*value/bonuspeed
  983. scaler2c = scaler2c - 0.01*value/bonuspeed
  984. elseif type == "Divide" then
  985. scaler2 = scaler2 - 0.01/value*bonuspeed
  986. scaler2b = scaler2b - 0.01/value*bonuspeed
  987. scaler2c = scaler2c - 0.01/value*bonuspeed
  988. end
  989. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  990. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  991. end
  992. rng:Destroy()
  993. end))
  994. end
  995.  
  996. function Wedge2(bonuspeed,type,pos,scale,value,value2,value3,color)
  997. local type = type
  998. local rng = Instance.new("Part", char)
  999. rng.Anchored = true
  1000. if ModeOfGlitch ~= 9 then
  1001. rng.BrickColor = color
  1002. elseif ModeOfGlitch == 9 then
  1003. rng.Color = Color3.new(GetClientProperty(kan,'PlaybackLoudness')/1000,GetClientProperty(kan,'PlaybackLoudness')/1000,GetClientProperty(kan,'PlaybackLoudness')/1000)
  1004. end
  1005. rng.CanCollide = false
  1006. rng.FormFactor = 3
  1007. rng.Name = "Ring"
  1008. rng.Material = "Neon"
  1009. rng.Size = Vector3.new(1, 1, 1)
  1010. rng.Transparency = 0
  1011. rng.TopSurface = 0
  1012. rng.BottomSurface = 0
  1013. rng.CFrame = pos
  1014. local rngm = Instance.new("SpecialMesh", rng)
  1015. rngm.MeshType = "Wedge"
  1016. rngm.Scale = scale
  1017. if rainbowmode == true then
  1018. rng.Color = Color3.new(r/255,g/255,b/255)
  1019. end
  1020. local scaler2 = 1
  1021. local scaler2b = 1
  1022. local scaler2c = 1
  1023. if type == "Add" then
  1024. scaler2 = 1*value
  1025. scaler2b = 1*value2
  1026. scaler2c = 1*value3
  1027. elseif type == "Divide" then
  1028. scaler2 = 1/value
  1029. scaler2b = 1/value2
  1030. scaler2c = 1/value3
  1031. end
  1032. if ModeOfGlitch == 9 then
  1033. coroutine.resume(coroutine.create(function()
  1034. while true do
  1035. swait()
  1036. if rng.Parent ~= nil then
  1037. rng.Color = Color3.new(GetClientProperty(kan,'PlaybackLoudness')/1000,GetClientProperty(kan,'PlaybackLoudness')/1000,GetClientProperty(kan,'PlaybackLoudness')/1000)
  1038. else
  1039. break
  1040. end
  1041. end
  1042. end))
  1043. end
  1044. coroutine.resume(coroutine.create(function()
  1045. for i = 0,10/bonuspeed,0.1 do
  1046. swait()
  1047. if type == "Add" then
  1048. scaler2 = scaler2 - 0.01*value/bonuspeed
  1049. scaler2b = scaler2b - 0.01*value/bonuspeed
  1050. scaler2c = scaler2c - 0.01*value/bonuspeed
  1051. elseif type == "Divide" then
  1052. scaler2 = scaler2 - 0.01/value*bonuspeed
  1053. scaler2b = scaler2b - 0.01/value*bonuspeed
  1054. scaler2c = scaler2c - 0.01/value*bonuspeed
  1055. end
  1056. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1057. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  1058. end
  1059. rng:Destroy()
  1060. end))
  1061. end
  1062.  
  1063. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  1064. local type = type
  1065. local rotenable = rotatingop
  1066. local rng = Instance.new("Part", char)
  1067. rng.Anchored = true
  1068. rng.BrickColor = color
  1069. rng.CanCollide = false
  1070. rng.FormFactor = 3
  1071. rng.Name = "Ring"
  1072. rng.Material = "Neon"
  1073. rng.Size = Vector3.new(1, 1, 1)
  1074. rng.Transparency = 0
  1075. if typeoftrans == "In" then
  1076. rng.Transparency = 1
  1077. end
  1078. rng.TopSurface = 0
  1079. rng.BottomSurface = 0
  1080. rng.CFrame = pos
  1081. local rngm = Instance.new("SpecialMesh", rng)
  1082. rngm.MeshType = "FileMesh"
  1083. if typeofshape == "Normal" then
  1084. rngm.MeshId = "rbxassetid://662586858"
  1085. elseif typeofshape == "Round" then
  1086. rngm.MeshId = "rbxassetid://662585058"
  1087. end
  1088. rngm.Scale = scale
  1089. local scaler2 = 1/10
  1090. if type == "Add" then
  1091. scaler2 = 1*value/10
  1092. elseif type == "Divide" then
  1093. scaler2 = 1/value/10
  1094. end
  1095. local randomrot = math.random(1,2)
  1096. coroutine.resume(coroutine.create(function()
  1097. for i = 0,10/bonuspeed,0.1 do
  1098. swait()
  1099. if type == "Add" then
  1100. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  1101. elseif type == "Divide" then
  1102. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  1103. end
  1104. if rotenable == true then
  1105. if randomrot == 1 then
  1106. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  1107. elseif randomrot == 2 then
  1108. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  1109. end
  1110. end
  1111. if typeoftrans == "Out" then
  1112. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1113. elseif typeoftrans == "In" then
  1114. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1115. end
  1116. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  1117. end
  1118. rng:Destroy()
  1119. end))
  1120. end
  1121.  
  1122. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1123. local type = type
  1124. local rng = Instance.new("Part", char)
  1125. rng.Anchored = true
  1126. rng.BrickColor = color
  1127. rng.CanCollide = false
  1128. rng.FormFactor = 3
  1129. rng.Name = "Ring"
  1130. rng.Material = "Neon"
  1131. rng.Size = Vector3.new(1, 1, 1)
  1132. rng.Transparency = 0
  1133. rng.TopSurface = 0
  1134. rng.BottomSurface = 0
  1135. rng.CFrame = pos
  1136. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1137. local rngm = Instance.new("SpecialMesh", rng)
  1138. rngm.MeshType = "Brick"
  1139. rngm.Scale = vt(x1,y1,z1)
  1140. if rainbowmode == true then
  1141. rng.Color = Color3.new(r/255,g/255,b/255)
  1142. end
  1143. local scaler2 = 1
  1144. local speeder = FastSpeed/10
  1145. if type == "Add" then
  1146. scaler2 = 1*value
  1147. elseif type == "Divide" then
  1148. scaler2 = 1/value
  1149. end
  1150. coroutine.resume(coroutine.create(function()
  1151. for i = 0,10/bonuspeed,0.1 do
  1152. swait()
  1153. if rainbowmode == true then
  1154. rng.Color = Color3.new(r/255,g/255,b/255)
  1155. end
  1156. if type == "Add" then
  1157. scaler2 = scaler2 - 0.01*value/bonuspeed
  1158. elseif type == "Divide" then
  1159. scaler2 = scaler2 - 0.01/value*bonuspeed
  1160. end
  1161. if chaosmode == true then
  1162. rng.BrickColor = BrickColor.random()
  1163. end
  1164. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1165. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1166. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1167. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1168. end
  1169. rng:Destroy()
  1170. end))
  1171. end
  1172.  
  1173. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1174. local type = type
  1175. local rng = Instance.new("Part", char)
  1176. rng.Anchored = true
  1177. rng.BrickColor = color
  1178. rng.CanCollide = false
  1179. rng.FormFactor = 3
  1180. rng.Name = "Ring"
  1181. rng.Material = "Neon"
  1182. rng.Size = Vector3.new(1, 1, 1)
  1183. rng.Transparency = 0
  1184. rng.TopSurface = 0
  1185. rng.BottomSurface = 0
  1186. rng.CFrame = pos
  1187. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1188. local rngm = Instance.new("SpecialMesh", rng)
  1189. rngm.MeshType = "Brick"
  1190. rngm.Scale = vt(x1,y1,z1)
  1191. if rainbowmode == true then
  1192. rng.Color = Color3.new(r/255,g/255,b/255)
  1193. end
  1194. local scaler2 = 1
  1195. local speeder = FastSpeed/10
  1196. if type == "Add" then
  1197. scaler2 = 1*value
  1198. elseif type == "Divide" then
  1199. scaler2 = 1/value
  1200. end
  1201. coroutine.resume(coroutine.create(function()
  1202. for i = 0,10/bonuspeed,0.1 do
  1203. swait()
  1204. if rainbowmode == true then
  1205. rng.Color = Color3.new(r/255,g/255,b/255)
  1206. end
  1207. if type == "Add" then
  1208. scaler2 = scaler2 - 0.01*value/bonuspeed
  1209. elseif type == "Divide" then
  1210. scaler2 = scaler2 - 0.01/value*bonuspeed
  1211. end
  1212. if chaosmode == true then
  1213. rng.BrickColor = BrickColor.random()
  1214. end
  1215. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1216. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1217. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1218. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1219. end
  1220. rng:Destroy()
  1221. end))
  1222. end
  1223.  
  1224. function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1225. local type = type
  1226. local rng = Instance.new("Part", char)
  1227. rng.Anchored = true
  1228. rng.BrickColor = color
  1229. rng.CanCollide = false
  1230. rng.FormFactor = 3
  1231. rng.Name = "Ring"
  1232. rng.Material = "Neon"
  1233. rng.Size = Vector3.new(1, 1, 1)
  1234. rng.Transparency = 0
  1235. rng.TopSurface = 0
  1236. rng.BottomSurface = 0
  1237. rng.CFrame = pos
  1238. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1239. local rngm = Instance.new("SpecialMesh", rng)
  1240. rngm.MeshType = "Brick"
  1241. rngm.Scale = vt(x1,y1,z1)
  1242. if Mode == "G" then
  1243. rng.Color = Color3.new(glitchval,glitchval,glitchval)
  1244. end
  1245. --[[
  1246. coroutine.resume(coroutine.create(function()
  1247.     while true do
  1248.         swait()
  1249.         glitchval = math.random(1,255)
  1250.     end
  1251. end))]]--
  1252. local scaler2 = 0
  1253. local speeder = FastSpeed/10
  1254. if type == "Add" then
  1255. scaler2 = 1*value
  1256. elseif type == "Divide" then
  1257. scaler2 = 1/value
  1258. end
  1259. coroutine.resume(coroutine.create(function()
  1260. for i = 0,10/bonuspeed,0.1 do
  1261. swait()
  1262. if Mode == "G" then
  1263. rng.Color = Color3.new(glitchval,glitchval,glitchval)
  1264. end
  1265. if type == "Add" then
  1266. scaler2 = scaler2 - 0.01*value/bonuspeed
  1267. elseif type == "Divide" then
  1268. scaler2 = scaler2 - 0.01/value*bonuspeed
  1269. end
  1270. speeder = speeder + 0.01*FastSpeed*bonuspeed/10
  1271. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1272. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1273. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1274. end
  1275. rng:Destroy()
  1276. end))
  1277. end
  1278.  
  1279. function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
  1280. local type = type
  1281. local rng = Instance.new("Part", char)
  1282. rng.Anchored = true
  1283. rng.BrickColor = color
  1284. rng.Color = color3
  1285. rng.CanCollide = false
  1286. rng.FormFactor = 3
  1287. rng.Name = "Ring"
  1288. rng.Material = "Neon"
  1289. rng.Size = Vector3.new(1, 1, 1)
  1290. rng.Transparency = 0
  1291. rng.TopSurface = 0
  1292. rng.BottomSurface = 0
  1293. rng.CFrame = pos
  1294. local rngm = Instance.new("SpecialMesh", rng)
  1295. rngm.MeshType = "Brick"
  1296. rngm.Scale = scale
  1297. local scaler2 = 1
  1298. local scaler2b = 1
  1299. local scaler2c = 1
  1300. if type == "Add" then
  1301. scaler2 = 1*value
  1302. scaler2b = 1*value2
  1303. scaler2c = 1*value3
  1304. elseif type == "Divide" then
  1305. scaler2 = 1/value
  1306. scaler2b = 1/value2
  1307. scaler2c = 1/value3
  1308. end
  1309. coroutine.resume(coroutine.create(function()
  1310. for i = 0,10/bonuspeed,0.1 do
  1311. swait()
  1312. if type == "Add" then
  1313. scaler2 = scaler2 - 0.01*value/bonuspeed
  1314. scaler2b = scaler2b - 0.01*value/bonuspeed
  1315. scaler2c = scaler2c - 0.01*value/bonuspeed
  1316. elseif type == "Divide" then
  1317. scaler2 = scaler2 - 0.01/value*bonuspeed
  1318. scaler2b = scaler2b - 0.01/value*bonuspeed
  1319. scaler2c = scaler2c - 0.01/value*bonuspeed
  1320. end
  1321. rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1322. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1323. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  1324. end
  1325. rng:Destroy()
  1326. end))
  1327. end
  1328. local Create = LoadLibrary("RbxUtility").Create
  1329. CFuncs = {
  1330. Part = {
  1331. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1332. local Part = Create("Part")({
  1333. Parent = Parent,
  1334. Reflectance = Reflectance,
  1335. Transparency = Transparency,
  1336. CanCollide = false,
  1337. Locked = true,
  1338. BrickColor = BrickColor.new(tostring(BColor)),
  1339. Name = Name,
  1340. Size = Size,
  1341. Material = Material
  1342. })
  1343. RemoveOutlines(Part)
  1344. return Part
  1345. end
  1346. },
  1347. Mesh = {
  1348. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1349. local Msh = Create(Mesh)({
  1350. Parent = Part,
  1351. Offset = OffSet,
  1352. Scale = Scale
  1353. })
  1354. if Mesh == "SpecialMesh" then
  1355. Msh.MeshType = MeshType
  1356. Msh.MeshId = MeshId
  1357. end
  1358. return Msh
  1359. end
  1360. },
  1361. Mesh = {
  1362. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1363. local Msh = Create(Mesh)({
  1364. Parent = Part,
  1365. Offset = OffSet,
  1366. Scale = Scale
  1367. })
  1368. if Mesh == "SpecialMesh" then
  1369. Msh.MeshType = MeshType
  1370. Msh.MeshId = MeshId
  1371. end
  1372. return Msh
  1373. end
  1374. },
  1375. Weld = {
  1376. Create = function(Parent, Part0, Part1, C0, C1)
  1377. local Weld = Create("Weld")({
  1378. Parent = Parent,
  1379. Part0 = Part0,
  1380. Part1 = Part1,
  1381. C0 = C0,
  1382. C1 = C1
  1383. })
  1384. return Weld
  1385. end
  1386. },
  1387. Sound = {
  1388. Create = function(id, par, vol, pit)
  1389. coroutine.resume(coroutine.create(function()
  1390. local S = Create("Sound")({
  1391. Volume = vol,
  1392. Pitch = pit or 1,
  1393. SoundId = id,
  1394. Parent = par or workspace
  1395. })
  1396. wait()
  1397. S:play()
  1398. game:GetService("Debris"):AddItem(S, 10)
  1399. end))
  1400. end
  1401. },
  1402.  
  1403. ["TimeSound"] = {
  1404. Create = function(id, par, vol, pit, timepos)
  1405. coroutine.resume(coroutine.create(function()
  1406. local S = Create("Sound"){
  1407. Volume = vol,
  1408. Name = "EffectSoundo",
  1409. Pitch = pit or 1,
  1410. SoundId = id,
  1411. TimePosition = timepos,
  1412. Parent = par or workspace,
  1413. }
  1414. wait()
  1415. S:play()
  1416. game:GetService("Debris"):AddItem(S, 10)
  1417. end))
  1418. end;
  1419. };
  1420. ["EchoSound"] = {
  1421. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  1422. coroutine.resume(coroutine.create(function()
  1423. local Sas = Create("Sound"){
  1424. Volume = vol,
  1425. Name = "EffectSoundo",
  1426. Pitch = pit or 1,
  1427. SoundId = id,
  1428. TimePosition = timepos,
  1429. Parent = par or workspace,
  1430. }
  1431. local E = Create("EchoSoundEffect"){
  1432. Delay = echodelay,
  1433. Name = "Echo",
  1434. Feedback = fedb,
  1435. DryLevel = dryl,
  1436. Parent = Sas,
  1437. }
  1438. wait()
  1439. Sas:play()
  1440. game:GetService("Debris"):AddItem(Sas, delays)
  1441. end))
  1442. end;
  1443. };
  1444. LongSound = {
  1445. Create = function(id, par, vol, pit)
  1446. coroutine.resume(coroutine.create(function()
  1447. local S = Create("Sound")({
  1448. Volume = vol,
  1449. Pitch = pit or 1,
  1450. SoundId = id,
  1451. Parent = par or workspace
  1452. })
  1453. wait()
  1454. S:play()
  1455. game:GetService("Debris"):AddItem(S, 30)
  1456. end))
  1457. end
  1458. },
  1459. ParticleEmitter = {
  1460. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1461. local fp = Create("ParticleEmitter")({
  1462. Parent = Parent,
  1463. Color = ColorSequence.new(Color1, Color2),
  1464. LightEmission = LightEmission,
  1465. Size = Size,
  1466. Texture = Texture,
  1467. Transparency = Transparency,
  1468. ZOffset = ZOffset,
  1469. Acceleration = Accel,
  1470. Drag = Drag,
  1471. LockedToPart = LockedToPart,
  1472. VelocityInheritance = VelocityInheritance,
  1473. EmissionDirection = EmissionDirection,
  1474. Enabled = Enabled,
  1475. Lifetime = LifeTime,
  1476. Rate = Rate,
  1477. Rotation = Rotation,
  1478. RotSpeed = RotSpeed,
  1479. Speed = Speed,
  1480. VelocitySpread = VelocitySpread
  1481. })
  1482. return fp
  1483. end
  1484. },
  1485. CreateTemplate = {}
  1486. }
  1487. function waveEff(bonuspeed,type,typeoftrans,pos,scale,value,value2,color)
  1488. local type = type
  1489. local rng = Instance.new("Part", char)
  1490.         rng.Anchored = true
  1491.         rng.BrickColor = color
  1492.         rng.CanCollide = false
  1493.         rng.FormFactor = 3
  1494.         rng.Name = "Ring"
  1495.         rng.Material = "Neon"
  1496.         rng.Size = Vector3.new(1, 1, 1)
  1497.         rng.Transparency = 0
  1498. if typeoftrans == "In" then
  1499. rng.Transparency = 1
  1500. end
  1501.         rng.TopSurface = 0
  1502.         rng.BottomSurface = 0
  1503.         rng.CFrame = pos
  1504.         local rngm = Instance.new("SpecialMesh", rng)
  1505.         rngm.MeshType = "FileMesh"
  1506. rngm.MeshId = "rbxassetid://20329976"
  1507. rngm.Scale = scale
  1508. local scaler2 = 1
  1509. local scaler2b = 1
  1510. if type == "Add" then
  1511. scaler2 = 1*value
  1512. scaler2b = 1*value2
  1513. elseif type == "Divide" then
  1514. scaler2 = 1/value
  1515. scaler2b = 1/value2
  1516. end
  1517. local randomrot = math.random(1,2)
  1518. coroutine.resume(coroutine.create(function()
  1519. for i = 0,10/bonuspeed,0.1 do
  1520. swait()
  1521. if type == "Add" then
  1522. scaler2 = scaler2 - 0.01*value/bonuspeed
  1523. scaler2b = scaler2b - 0.01*value/bonuspeed
  1524. elseif type == "Divide" then
  1525. scaler2 = scaler2 - 0.01/value*bonuspeed
  1526. scaler2b = scaler2b - 0.01/value*bonuspeed
  1527. end
  1528. if randomrot == 1 then
  1529. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(5*bonuspeed/2),0)
  1530. elseif randomrot == 2 then
  1531. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-5*bonuspeed/2),0)
  1532. end
  1533. if typeoftrans == "Out" then
  1534. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1535. elseif typeoftrans == "In" then
  1536. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1537. end
  1538. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2*bonuspeed)
  1539. end
  1540. rng:Destroy()
  1541. end))
  1542. end
  1543.  
  1544. function dmg(dude)
  1545.     local keptcolor = MAINCOLOR
  1546. if dude.Name ~= Character then
  1547. local bgf = Instance.new("BodyGyro",dude.Head)
  1548. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  1549. --[[local val = Instance.new("BoolValue",dude)
  1550. val.Name = "IsHit"]]--
  1551. local ds = coroutine.wrap(function()
  1552. dude:WaitForChild("Head"):BreakJoints()
  1553. for i, v in pairs(dude:GetChildren()) do
  1554. if v:IsA("BasePart") or v:IsA("MeshPart") then
  1555. v.Name = "DEMINISHED"
  1556. CFuncs["Sound"].Create("rbxassetid://763718160", v, 0.75, 1.1)
  1557. CFuncs["Sound"].Create("rbxassetid://782353443", v, 1, 1)
  1558. --[[for i = 0, 1 do
  1559. sphere2(1,"Add",v.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,10,-0.01,BrickColor.new("Bright blue"),BrickColor.new("Bright blue").Color)
  1560. end]]--
  1561. end
  1562. end
  1563. wait(0.5)
  1564. targetted = nil
  1565. CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.25, 0.285)
  1566. coroutine.resume(coroutine.create(function()
  1567. for i, v in pairs(dude:GetChildren()) do
  1568. if v:IsA("Accessory") then
  1569. v:Destroy()
  1570. end
  1571. if v:IsA("Humanoid") then
  1572. v:Destroy()
  1573. end
  1574. if v:IsA("CharacterMesh") then
  1575. v:Destroy()
  1576. end
  1577. if v:IsA("Model") then
  1578. v:Destroy()
  1579. end
  1580. if v:IsA("BasePart") or v:IsA("MeshPart") then
  1581. for x, o in pairs(v:GetChildren()) do
  1582. if o:IsA("Decal") then
  1583. o:Destroy()
  1584. end
  1585. end
  1586. coroutine.resume(coroutine.create(function()
  1587. v.Material = "Neon"
  1588. v.CanCollide = false
  1589. v.Anchored = false
  1590. local bld = Instance.new("ParticleEmitter",v)
  1591. bld.LightEmission = 0.75
  1592. bld.Texture = "rbxassetid://2273224484" ---284205403
  1593. bld.Color = ColorSequence.new(keptcolor.Color)
  1594. bld.Rate = 15
  1595. bld.Lifetime = NumberRange.new(1)
  1596. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0,0)})
  1597. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
  1598. bld.Speed = NumberRange.new(2,5)
  1599. bld.VelocitySpread = 50000
  1600. bld.Rotation = NumberRange.new(-500,500)
  1601. bld.RotSpeed = NumberRange.new(-500,500)
  1602.         local sbs = Instance.new("BodyPosition", v)
  1603.         sbs.P = 3000
  1604.         sbs.D = 1000
  1605.         sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1606.         sbs.position = v.Position + Vector3.new(math.random(-2,2),10 + math.random(-2,2),math.random(-2,2))
  1607. v.Color = keptcolor.Color
  1608. coroutine.resume(coroutine.create(function()
  1609. for i = 0, 49 do
  1610. swait(1)
  1611. v:BreakJoints()
  1612. v.Transparency = v.Transparency + 0.02
  1613. end
  1614. v:BreakJoints()
  1615. for i = 0, 4 do
  1616. slash(math.random(10,50)/10,3,true,"Round","Add","Out",v.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.0025,0.01),math.random(10,100)/2500,BrickColor.new("White"))
  1617. end
  1618. block(1,"Add",v.CFrame,vt(0,0,0),0.1,0.1,0.1,keptcolor,keptcolor.Color)
  1619. CFuncs["Sound"].Create("rbxassetid://782353117", v, 0.25, 1.2)
  1620. CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.5, 0.75)
  1621. bld.Speed = NumberRange.new(10,25)
  1622. bld.Drag = 5
  1623. bld.Acceleration = vt(0,2,0)
  1624. wait(0.5)
  1625. bld.Enabled = false
  1626. wait(4)
  1627. coroutine.resume(coroutine.create(function()
  1628. for i = 0, 99 do
  1629. swait()
  1630. v:Destroy()
  1631. dude:Destroy()
  1632. end
  1633. end))
  1634. end))
  1635. end))
  1636. end
  1637. end
  1638. end))
  1639. end)
  1640. ds()
  1641. end
  1642. end
  1643.  
  1644. function FindNearestHead(Position, Distance, SinglePlayer)
  1645.     if SinglePlayer then
  1646.         return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  1647.     end
  1648.     local List = {}
  1649.     for i, v in pairs(workspace:GetChildren()) do
  1650.         if v:IsA("Model") then
  1651.             if v:findFirstChild("Head") then
  1652.                 if v ~= Character then
  1653.                     if (v.Head.Position - Position).magnitude <= Distance then
  1654.                         table.insert(List, v)
  1655.                     end
  1656.                 end
  1657.             end
  1658.         end
  1659.     end
  1660.     return List
  1661. end
  1662.  
  1663.  
  1664.  
  1665. --        RAGDOLL STUFF
  1666.  
  1667.  
  1668. function recurse(root,callback,i)
  1669.     i= i or 0
  1670.     for _,v in pairs(root:GetChildren()) do
  1671.         i = i + 1
  1672.         callback(i,v)
  1673.        
  1674.         if #v:GetChildren() > 0 then
  1675.             i = recurse(v,callback,i)
  1676.         end
  1677.     end
  1678.    
  1679.     return i
  1680. end
  1681.  
  1682. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  1683.     attachmentName = attachmentName.."RigAttachment"
  1684.     local constraint = Instance.new(className.."Constraint")
  1685.     constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  1686.     constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  1687.     constraint.Name = "RagdollConstraint"..part1.Name
  1688.    
  1689.     for _,propertyData in next,properties or {} do
  1690.         constraint[propertyData[1]] = propertyData[2]
  1691.     end
  1692.    
  1693.     constraint.Parent = character
  1694. end
  1695.  
  1696. function getAttachment0(character, attachmentName)
  1697.     for _,child in next,character:GetChildren() do
  1698.         local attachment = child:FindFirstChild(attachmentName)
  1699.         if attachment then
  1700.             return attachment
  1701.         end
  1702.     end
  1703. end
  1704.  
  1705. function ArtificialHitbox(Part)
  1706.     local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  1707.     HITBOX.CanCollide = true
  1708.     HITBOX.CFrame = Part.CFrame
  1709.     weldBetween(Part,HITBOX)
  1710. end
  1711.  
  1712. function R15Ragdoll(character,KeepArms)
  1713.     character:BreakJoints()
  1714.     coroutine.resume(coroutine.create(function()
  1715.         recurse(character, function(_,v)
  1716.             if v:IsA("Attachment") then
  1717.                 v.Axis = Vector3.new(0, 1, 0)
  1718.                 v.SecondaryAxis = Vector3.new(0, 0, 1)
  1719.                 v.Rotation = Vector3.new(0, 0, 0)
  1720.             end
  1721.         end)
  1722.         for _,child in next,character:GetChildren() do
  1723.             if child:IsA("Accoutrement") then
  1724.                 for _,part in next,child:GetChildren() do
  1725.                     if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1726.                         local attachment1 = part:FindFirstChildOfClass("Attachment")
  1727.                         local attachment0 = getAttachment0(character,attachment1.Name)
  1728.                         if attachment0 and attachment1 then
  1729.                             local constraint = Instance.new("HingeConstraint")
  1730.                             constraint.Attachment0 = attachment0
  1731.                             constraint.Attachment1 = attachment1
  1732.                             constraint.LimitsEnabled = true
  1733.                             constraint.UpperAngle = 0
  1734.                             constraint.LowerAngle = 0
  1735.                             constraint.Parent = character
  1736.                         end
  1737.                         ArtificialHitbox(part)
  1738.                     elseif part.Name == "HumanoidRootPart" then
  1739.                         part:remove()
  1740.                     end
  1741.                 end
  1742.             end
  1743.         end
  1744.        
  1745.         ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1746.             {"LimitsEnabled",true};
  1747.             {"UpperAngle",5};
  1748.         })
  1749.         if character:FindFirstChild("Head") then
  1750.             ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1751.                 {"LimitsEnabled",true};
  1752.                 {"UpperAngle",15};
  1753.             })
  1754.         end
  1755.        
  1756.         local handProperties = {
  1757.             {"LimitsEnabled", true};
  1758.             {"UpperAngle",0};
  1759.             {"LowerAngle",0};
  1760.         }
  1761.         ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1762.         ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1763.        
  1764.         local shinProperties = {
  1765.             {"LimitsEnabled", true};
  1766.             {"UpperAngle", 0};
  1767.             {"LowerAngle", -75};
  1768.         }
  1769.         ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1770.         ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1771.        
  1772.         local footProperties = {
  1773.             {"LimitsEnabled", true};
  1774.             {"UpperAngle", 15};
  1775.             {"LowerAngle", -45};
  1776.         }
  1777.         ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1778.         ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1779.         if KeepArms == true then
  1780.             ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1781.             ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1782.             ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1783.             ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1784.         end
  1785.         ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1786.         ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1787.         Debris:AddItem(character,50)
  1788.     end))
  1789. end
  1790.  
  1791. function Ragdoll(Character2,CharTorso,KeepArms)
  1792.     coroutine.resume(coroutine.create(function()
  1793.         Character2:BreakJoints()
  1794.         local hum = Character2:findFirstChild("Humanoid")
  1795.         hum:remove()
  1796.         local function Scan(ch)
  1797.             local e
  1798.             for e = 1,#ch do
  1799.                 Scan(ch[e]:GetChildren())
  1800.                 if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1801.                     ch[e]:remove()
  1802.                 end
  1803.             end
  1804.         end
  1805.         local NEWHUM = IT("Humanoid")
  1806.         NEWHUM.Name = "Corpse"
  1807.         NEWHUM.Health = 0
  1808.         NEWHUM.MaxHealth = 0
  1809.         NEWHUM.PlatformStand = true
  1810.         NEWHUM.Parent = Character2
  1811.         NEWHUM.DisplayDistanceType = "None"
  1812.    
  1813.         local ch = Character2:GetChildren()
  1814.         local i
  1815.         for i = 1,#ch do
  1816.             if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1817.                 ch[i]:remove()
  1818.             end
  1819.         end
  1820.    
  1821.         local Torso2 = Character2.Torso
  1822.         local movevector = Vector3.new()
  1823.    
  1824.         if Torso2 then
  1825.             movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1826.             local Head = Character2:FindFirstChild("Head")
  1827.             if Head then
  1828.                 local Neck = Instance.new("Weld")
  1829.                 Neck.Name = "Neck"
  1830.                 Neck.Part0 = Torso2
  1831.                 Neck.Part1 = Head
  1832.                 Neck.C0 = CFrame.new(0, 1.5, 0)
  1833.                 Neck.C1 = CFrame.new()
  1834.                 Neck.Parent = Torso2
  1835.    
  1836.             end
  1837.             local Limb = Character2:FindFirstChild("Right Arm")
  1838.             if Limb and KeepArms == true then
  1839.    
  1840.                 Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1841.                 local Joint = Instance.new("Glue")
  1842.                 Joint.Name = "RightShoulder"
  1843.                 Joint.Part0 = Torso2
  1844.                 Joint.Part1 = Limb
  1845.                 Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1846.                 Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1847.                 Joint.Parent = Torso2
  1848.    
  1849.                 local B = Instance.new("Part")
  1850.                 B.TopSurface = 0
  1851.                 B.BottomSurface = 0
  1852.                 B.formFactor = "Symmetric"
  1853.                 B.Size = Vector3.new(1, 1, 1)
  1854.                 B.Transparency = 1
  1855.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1856.                 B.Parent = Character2
  1857.                 local W = Instance.new("Weld")
  1858.                 W.Part0 = Limb
  1859.                 W.Part1 = B
  1860.                 W.C0 = CFrame.new(0, -0.5, 0)
  1861.                 W.Parent = Limb
  1862.    
  1863.             end
  1864.             local Limb = Character2:FindFirstChild("Left Arm")
  1865.             if Limb and KeepArms == true then
  1866.    
  1867.                 Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1868.                 local Joint = Instance.new("Glue")
  1869.                 Joint.Name = "LeftShoulder"
  1870.                 Joint.Part0 = Torso2
  1871.                 Joint.Part1 = Limb
  1872.                 Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1873.                 Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1874.                 Joint.Parent = Torso2
  1875.    
  1876.                 local B = Instance.new("Part")
  1877.                 B.TopSurface = 0
  1878.                 B.BottomSurface = 0
  1879.                 B.formFactor = "Symmetric"
  1880.                 B.Size = Vector3.new(1, 1, 1)
  1881.                 B.Transparency = 1
  1882.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1883.                 B.Parent = Character2
  1884.                 local W = Instance.new("Weld")
  1885.                 W.Part0 = Limb
  1886.                 W.Part1 = B
  1887.                 W.C0 = CFrame.new(0, -0.5, 0)
  1888.                 W.Parent = Limb
  1889.    
  1890.             end
  1891.             local Limb = Character2:FindFirstChild("Right Leg")
  1892.             if Limb then
  1893.    
  1894.                 Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1895.                 local Joint = Instance.new("Glue")
  1896.                 Joint.Name = "RightHip"
  1897.                 Joint.Part0 = Torso2
  1898.                 Joint.Part1 = Limb
  1899.                 Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1900.                 Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1901.                 Joint.Parent = Torso2
  1902.    
  1903.                 local B = Instance.new("Part")
  1904.                 B.TopSurface = 0
  1905.                 B.BottomSurface = 0
  1906.                 B.formFactor = "Symmetric"
  1907.                 B.Size = Vector3.new(1, 1, 1)
  1908.                 B.Transparency = 1
  1909.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1910.                 B.Parent = Character2
  1911.                 local W = Instance.new("Weld")
  1912.                 W.Part0 = Limb
  1913.                 W.Part1 = B
  1914.                 W.C0 = CFrame.new(0, -0.5, 0)
  1915.                 W.Parent = Limb
  1916.    
  1917.             end
  1918.             local Limb = Character2:FindFirstChild("Left Leg")
  1919.             if Limb then
  1920.    
  1921.                 Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1922.                 local Joint = Instance.new("Glue")
  1923.                 Joint.Name = "LeftHip"
  1924.                 Joint.Part0 = Torso2
  1925.                 Joint.Part1 = Limb
  1926.                 Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1927.                 Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1928.                 Joint.Parent = Torso2
  1929.    
  1930.                 local B = Instance.new("Part")
  1931.                 B.TopSurface = 0
  1932.                 B.BottomSurface = 0
  1933.                 B.formFactor = "Symmetric"
  1934.                 B.Size = Vector3.new(1, 1, 1)
  1935.                 B.Transparency = 1
  1936.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1937.                 B.Parent = Character2
  1938.                 local W = Instance.new("Weld")
  1939.                 W.Part0 = Limb
  1940.                 W.Part1 = B
  1941.                 W.C0 = CFrame.new(0, -0.5, 0)
  1942.                 W.Parent = Limb
  1943.    
  1944.             end
  1945.             --[
  1946.             local Bar = Instance.new("Part")
  1947.             Bar.TopSurface = 0
  1948.             Bar.BottomSurface = 0
  1949.             Bar.formFactor = "Symmetric"
  1950.             Bar.Size = Vector3.new(1, 1, 1)
  1951.             Bar.Transparency = 1
  1952.             Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1953.             Bar.Parent = Character2
  1954.             local Weld = Instance.new("Weld")
  1955.             Weld.Part0 = Torso2
  1956.             Weld.Part1 = Bar
  1957.             Weld.C0 = CFrame.new(0, 0.5, 0)
  1958.             Weld.Parent = Torso2
  1959.             --]]
  1960.         end
  1961.         Character2.Parent = workspace
  1962.         Debris:AddItem(Character2,50)
  1963.    
  1964.         return Character2,Torso2
  1965.     end))
  1966. end
  1967.  
  1968.  
  1969. function Freeze(CHARACTER,LAST)
  1970.         local q = CHARACTER:GetChildren()
  1971.         for i = 1, #q do
  1972.             local bob = q[i]
  1973.             if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  1974.                 if bob.Transparency < 1 then
  1975.                     bob.Anchored = true
  1976.                     if bob:FindFirstChild("Ice") == nil then
  1977.                     local icelayer = bob:Clone()
  1978.                     icelayer.Parent = bob
  1979.                     icelayer.Material = "Ice"
  1980.                     icelayer.CanCollide = false
  1981.                     icelayer.BrickColor = BRICKC"Steel blue"
  1982.                     icelayer.Transparency = 0.5
  1983.                     icelayer.CFrame = bob.CFrame
  1984.                     icelayer.Name = "Ice"
  1985.                     icelayer.Size = icelayer.Size + VT(0.1,0.1,0.1)
  1986.                     if icelayer:FindFirstChildOfClass("Decal") then
  1987.                         icelayer:FindFirstChildOfClass("Decal"):remove()
  1988.                     end
  1989.                     end
  1990.                 end
  1991.             end
  1992.         end
  1993.         coroutine.resume(coroutine.create(function()
  1994.             swait(LAST*100)
  1995.             local q = CHARACTER:GetChildren()
  1996.             for i = 1, #q do
  1997.                 local bob = q[i]
  1998.                 if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  1999.                     if bob.Transparency < 1 then
  2000.                         bob.Anchored = false
  2001.                         bob.Ice:remove()
  2002.                     end
  2003.                 end
  2004.             end
  2005.         end))
  2006. end
  2007.  
  2008.  
  2009. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2010.   if hit.Parent == nil then
  2011.     return
  2012.   end
  2013.   local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2014.   for _, v in pairs(hit.Parent:children()) do
  2015.     if v:IsA("Humanoid") then
  2016.       h = v
  2017.     end
  2018.   end
  2019.   if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  2020.     if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2021.       return
  2022.     end
  2023.     local c = Create("ObjectValue")({
  2024.       Name = "creator",
  2025.       Value = Player,
  2026.       Parent = h
  2027.     })
  2028.     game:GetService("Debris"):AddItem(c, 0.5)
  2029.     if HitSound ~= nil and HitPitch ~= nil then
  2030.       CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2031.     end
  2032.     local Damage = math.random(minim, maxim)
  2033.     local blocked = false
  2034.     local block = hit.Parent:findFirstChild("Block")
  2035.     if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  2036.       blocked = true
  2037.       block.Value = block.Value - 1
  2038.       print(block.Value)
  2039.     end
  2040.     if blocked == false then
  2041.       HitHealth = h.Health
  2042.       h.MaxHealth = 100
  2043.       h.Health = h.Health - Damage
  2044.       if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  2045.         print("gained kill")
  2046.                             if h.Parent:FindFirstChild("Torso") then
  2047.                       --  h.Parent:FindFirstChild("Torso").CFrame = h.Parent:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
  2048.                         Ragdoll(h.Parent,Torso,true)
  2049.                     elseif h.Parent:FindFirstChild("UpperTorso") then
  2050.                         R15Ragdoll(h.Parent,true)
  2051.                     end
  2052.       end
  2053.       ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  2054.     else
  2055.       h.Health = h.Health - Damage / 2
  2056.       ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  2057.     end
  2058.     if Type == "Knockdown" then
  2059.       local hum = hit.Parent.Humanoid
  2060.       hum.PlatformStand = true
  2061.       coroutine.resume(coroutine.create(function(HHumanoid)
  2062.         swait(1)
  2063.         HHumanoid.PlatformStand = false
  2064.       end), hum)
  2065.       local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2066.       local bodvol = Create("BodyVelocity")({
  2067.         velocity = angle * knockback,
  2068.         P = 5000,
  2069.         maxForce = Vector3.new(8000, 8000, 8000),
  2070.         Parent = hit
  2071.       })
  2072.       local rl = Create("BodyAngularVelocity")({
  2073.         P = 3000,
  2074.         maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2075.         angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2076.         Parent = hit
  2077.       })
  2078.       game:GetService("Debris"):AddItem(bodvol, 0.5)
  2079.       game:GetService("Debris"):AddItem(rl, 0.5)
  2080. elseif Type == "Freeze" then
  2081.           local vp = Create("BodyVelocity")({
  2082.         P = 500,
  2083.         maxForce = Vector3.new(math.huge, 0, math.huge),
  2084.         velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2085.       })
  2086.       if knockback > 0 then
  2087.         vp.Parent = hit.Parent.Head
  2088.       end
  2089.       game:GetService("Debris"):AddItem(vp, 0.5)
  2090.     if h.Parent then
  2091.     Freeze(h.Parent,3)
  2092.     end
  2093.     elseif Type == "Normal" then
  2094.       local vp = Create("BodyVelocity")({
  2095.         P = 500,
  2096.         maxForce = Vector3.new(math.huge, 0, math.huge),
  2097.         velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2098.       })
  2099.       if knockback > 0 then
  2100.         vp.Parent = hit.Parent.Head
  2101.       end
  2102.       game:GetService("Debris"):AddItem(vp, 0.5)
  2103.     elseif Type == "Up" then
  2104.       local bodyVelocity = Create("BodyVelocity")({
  2105.         velocity = Vector3.new(0, 20, 0),
  2106.         P = 5000,
  2107.         maxForce = Vector3.new(8000, 8000, 8000),
  2108.         Parent = hit
  2109.       })
  2110.       game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  2111.       local bodyVelocity = Create("BodyVelocity")({
  2112.         velocity = Vector3.new(0, 20, 0),
  2113.         P = 5000,
  2114.         maxForce = Vector3.new(8000, 8000, 8000),
  2115.         Parent = hit
  2116.       })
  2117.       game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2118.     elseif Type == "Leech" then
  2119.       local hum = hit.Parent.Humanoid
  2120.       if hum ~= nil then
  2121.         for i = 0, 2 do
  2122.         --  Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  2123.         end
  2124.         Humanoid.Health = Humanoid.Health + 10
  2125.       end
  2126.     elseif Type == "UpKnock" then
  2127.       local hum = hit.Parent.Humanoid
  2128.       hum.PlatformStand = true
  2129.       if hum ~= nil then
  2130.         hitr = true
  2131.       end
  2132.       coroutine.resume(coroutine.create(function(HHumanoid)
  2133.         swait(5)
  2134.         HHumanoid.PlatformStand = false
  2135.         hitr = false
  2136.       end), hum)
  2137.       local bodyVelocity = Create("BodyVelocity")({
  2138.         velocity = Vector3.new(0, 20, 0),
  2139.         P = 5000,
  2140.         maxForce = Vector3.new(8000, 8000, 8000),
  2141.         Parent = hit
  2142.       })
  2143.       game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  2144.       local bodyVelocity = Create("BodyVelocity")({
  2145.         velocity = Vector3.new(0, 20, 0),
  2146.         P = 5000,
  2147.         maxForce = Vector3.new(8000, 8000, 8000),
  2148.         Parent = hit
  2149.       })
  2150.       game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2151.     elseif Type == "Snare" then
  2152.       local bp = Create("BodyPosition")({
  2153.         P = 2000,
  2154.         D = 100,
  2155.         maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2156.         position = hit.Parent.Torso.Position,
  2157.         Parent = hit.Parent.Torso
  2158.       })
  2159.       game:GetService("Debris"):AddItem(bp, 1)
  2160.     elseif Type == "Slashnare" then
  2161.     --  Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  2162.       for i = 1, math.random(4, 5) do
  2163.      -- Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  2164.       end
  2165.       local bp = Create("BodyPosition")({
  2166.         P = 2000,
  2167.         D = 100,
  2168.         maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2169.         position = hit.Parent.Torso.Position,
  2170.         Parent = hit.Parent.Torso
  2171.       })
  2172.       game:GetService("Debris"):AddItem(bp, 1)
  2173.     elseif Type == "Spike" then
  2174.      -- CreateBigIceSword(hit.Parent.Torso.CFrame)
  2175.       local bp = Create("BodyPosition")({
  2176.         P = 2000,
  2177.         D = 100,
  2178.         maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2179.         position = hit.Parent.Torso.Position,
  2180.         Parent = hit.Parent.Torso
  2181.       })
  2182.       game:GetService("Debris"):AddItem(bp, 1)
  2183.     elseif Type == "Freeze" then
  2184.       local BodPos = Create("BodyPosition")({
  2185.         P = 50000,
  2186.         D = 1000,
  2187.         maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2188.         position = hit.Parent.Torso.Position,
  2189.         Parent = hit.Parent.Torso
  2190.       })
  2191.       local BodGy = Create("BodyGyro")({
  2192.         maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  2193.         P = 20000,
  2194.         Parent = hit.Parent.Torso,
  2195.         cframe = hit.Parent.Torso.CFrame
  2196.       })
  2197.       hit.Parent.Torso.Anchored = true
  2198.       coroutine.resume(coroutine.create(function(Part)
  2199.         swait(1.5)
  2200.         Part.Anchored = false
  2201.       end), hit.Parent.Torso)
  2202.       game:GetService("Debris"):AddItem(BodPos, 3)
  2203.       game:GetService("Debris"):AddItem(BodGy, 3)
  2204.     end
  2205.     local debounce = Create("BoolValue")({
  2206.       Name = "DebounceHit",
  2207.       Parent = hit.Parent,
  2208.       Value = true
  2209.     })
  2210.     game:GetService("Debris"):AddItem(debounce, Delay)
  2211.     c = Instance.new("ObjectValue")
  2212.     c.Name = "creator"
  2213.     c.Value = Player
  2214.     c.Parent = h
  2215.     game:GetService("Debris"):AddItem(c, 0.5)
  2216.   end
  2217. end
  2218. function RemoveOutlines(part)
  2219.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2220. end
  2221.  
  2222. function CrystalEffect(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,outerpos)
  2223. local type = type
  2224. local rng = CrystalEff:Clone()
  2225.         rng.Parent = char
  2226.         rng.Anchored = true
  2227.         rng.CanCollide = false
  2228.         rng.Name = "Ring"
  2229.         rng.Material = "Neon"
  2230.         rng.Size = Vector3.new(x1, y1, z1)
  2231.         rng.Transparency = 0.25
  2232.         rng.TopSurface = 0
  2233.         rng.BottomSurface = 0
  2234.         rng.CFrame = pos
  2235. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2236. local scaler2 = 1
  2237. local speeder = FastSpeed
  2238. if type == "Add" then
  2239. scaler2 = 1*value
  2240. elseif type == "Divide" then
  2241. scaler2 = 1/value
  2242. end
  2243. coroutine.resume(coroutine.create(function()
  2244. for i = 0,10/bonuspeed,0.1 do
  2245. swait()
  2246. if type == "Add" then
  2247. scaler2 = scaler2 - 0.01*value/bonuspeed
  2248. elseif type == "Divide" then
  2249. scaler2 = scaler2 - 0.01/value*bonuspeed
  2250. end
  2251. speeder = speeder - 0.01*FastSpeed*bonuspeed
  2252. rng.CFrame = rng.CFrame + Vector3.new(0,0.05,0)
  2253. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2254. end
  2255. rng:Destroy()
  2256. end))
  2257. end
  2258.  
  2259.  
  2260.  
  2261. function TriangleEffect(bonuspeed,FastSpeed,type,pos,value,outerpos)
  2262. local type = type
  2263. local rng = Triangle2:Clone()
  2264.         rng.Parent = char
  2265.         rng.Anchored = true
  2266.         rng.CanCollide = false
  2267.         rng.Name = "Ring"
  2268.         rng.Material = "Neon"
  2269.         rng.Transparency = 0.32
  2270.         rng.TopSurface = 0
  2271.         rng.BottomSurface = 0
  2272.         rng.CFrame = pos
  2273. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2274. local scaler2 = 1
  2275. local speeder = FastSpeed
  2276. if type == "Add" then
  2277. scaler2 = 1*value
  2278. elseif type == "Divide" then
  2279. scaler2 = 1/value
  2280. end
  2281. coroutine.resume(coroutine.create(function()
  2282. for i = 0,10/bonuspeed,0.1 do
  2283. swait()
  2284. if type == "Add" then
  2285. scaler2 = scaler2 - 0.01*value/bonuspeed
  2286. elseif type == "Divide" then
  2287. scaler2 = scaler2 - 0.01/value*bonuspeed
  2288. end
  2289. speeder = speeder - 0.01*FastSpeed*bonuspeed
  2290. rng.CFrame = rng.CFrame + Vector3.new(0,0.05,0)
  2291. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2292. end
  2293. rng:Destroy()
  2294. end))
  2295. end
  2296.  
  2297. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2298.   local Part = Create("Part")({
  2299.     Parent = Parent,
  2300.     Reflectance = Reflectance,
  2301.     Transparency = Transparency,
  2302.     CanCollide = false,
  2303.     Locked = true,
  2304.     BrickColor = BrickColor.new(tostring(BColor)),
  2305.     Name = Name,
  2306.     Size = Size,
  2307.     Material = Material
  2308.   })
  2309.   Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  2310.   RemoveOutlines(Part)
  2311.   return Part
  2312. end
  2313. function ShowDamage(Pos, Text, Time, Color)
  2314. coroutine.resume(coroutine.create(function()
  2315.   local Rate = 0.03333333333333333
  2316.   local Pos = Pos or Vector3.new(0, 0, 0)
  2317.   local Text = Text or ""
  2318.   local Color = Color or Color3.new(1, 0, 1)
  2319.   local EffectPart = CreatePart(Character, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  2320.   EffectPart.Anchored = true
  2321.   EffectPart.CFrame = CFrame.new(Pos)
  2322.   local BillboardGui = Create("BillboardGui")({
  2323.     Size = UDim2.new(6, 0, 6, 0),
  2324.     Adornee = EffectPart,
  2325.     Parent = EffectPart,
  2326.     AlwaysOnTop=true,
  2327.     Active=true
  2328.   })
  2329.   local TextLabel = Create("TextLabel")({
  2330.     BackgroundTransparency = 1,
  2331.     AnchorPoint=Vector2.new(.5,.5),
  2332.     Position = UDim2.new(.5, 0, .5, 0),
  2333.     Size = UDim2.new(1, 0, 1, 0),
  2334.     Text = Text,
  2335.     TextColor3 = MAINCOLOR.Color,
  2336.     TextStrokeColor3 = Color3.new(0,0,0),
  2337.     TextStrokeTransparency=0,
  2338.     TextScaled = true,
  2339.     Font = "Arcade",
  2340.     Parent = BillboardGui,
  2341.     ZIndex=4,
  2342.   })
  2343. local raise=.2
  2344. local rot=math.random(-10,10)/15
  2345. local aaa=math.random(-360,360)
  2346. local bbb=math.random(-360,360)
  2347. for aaa=0,2,.01 do
  2348. swait()
  2349. raise=raise-.008
  2350. if Mode == "R" then
  2351.     TextLabel.TextColor3 = C3(r/255,g/255,b/255)
  2352. end
  2353. TextLabel.Rotation = TextLabel.Rotation+rot
  2354. TextLabel.TextTransparency=aaa
  2355. TextLabel.TextStrokeTransparency=aaa
  2356. EffectPart.Position=EffectPart.Position+Vector3.new(0,raise,0)
  2357. end
  2358. wait(3)
  2359. BillboardGui:Remove()
  2360. EffectPart:Remove()
  2361. end))
  2362. end
  2363. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  2364.   for _, c in pairs(workspace:children()) do
  2365.     local hum = c:findFirstChildOfClass("Humanoid")
  2366.     if hum ~= nil then
  2367.       local head = c:findFirstChild("Head")
  2368.       if head ~= nil then
  2369.         local targ = head.Position - Part.Position
  2370.         local mag = targ.magnitude
  2371.         if magni >= mag and c.Name ~= Player.Name then
  2372.           Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  2373.         end
  2374.       end
  2375.     end
  2376.   end
  2377. end
  2378.  
  2379. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  2380.   for _, c in pairs(workspace:children()) do
  2381.     local hum = c:findFirstChild("Humanoid")
  2382.     if hum ~= nil then
  2383.       local head = c:findFirstChild("Torso")
  2384.       if head ~= nil then
  2385.         local targ = head.Position - Part.Position
  2386.         local mag = targ.magnitude
  2387.         if magni >= mag and c.Name ~= Player.Name then
  2388.     --MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
  2389.           Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  2390.         end
  2391.       end
  2392.     end
  2393.   end
  2394. end
  2395. function FindNearestTorso(pos,distance)
  2396. local list=(workspace:children())
  2397. local torso=nil
  2398. local dist=distance
  2399. local temp,human,temp2=nil,nil,nil
  2400. for x=1,#list do
  2401. temp2=list[x]
  2402. if temp2.className=="Model"and temp2.Name~=char.Name then
  2403. temp=temp2:findFirstChild("Torso")
  2404. human=temp2:findFirstChildOfClass("Humanoid")
  2405. if temp~=nil and human~=nil and human.Health>=0 and (temp.Position-pos).magnitude<dist then
  2406. local dohit=true
  2407. if dohit==true then
  2408. torso=temp
  2409. dist=(temp.Position-pos).magnitude
  2410. end
  2411. end
  2412. end
  2413. end
  2414. return torso,dist
  2415. end
  2416.  
  2417. function LunarAttack()
  2418. attacking = true
  2419. Speed = 0
  2420. CFuncs["Sound"].Create("rbxassetid://1368583274", larm, 4.5, 1.625)
  2421. local OverCut = false
  2422. for i = 0, 4, 0.1 do
  2423. swait()
  2424. MagniDamage(Torso, 13, 2,6, 0, "Normal",153092213)
  2425. --slash(math.random(10,30)/10,5,true,"Round","Add","Out",x.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.001,0.1),math.random(50,400)/420,BrickColor.new("White"))
  2426. slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
  2427. slash(math.random(20,40)/10,5,true,"Round","Add","Out",rarm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.025,0.001,0.025),-0.025,BrickColor.new("White"))
  2428. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3)
  2429. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(3)),.3)
  2430. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(50)),.3)
  2431. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-15),math.rad(5),math.rad(-50)),.3)
  2432. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-170),math.rad(-10),math.rad(0)),.3)
  2433. LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(20),math.rad(40),math.rad(-20)),.3)
  2434. end
  2435. local orb = basketball:Clone()
  2436. orb.Parent = Character
  2437. orb.Name = "basketball"
  2438. orb.Torso.CFrame = root.CFrame*CFrame.new(0,7,0)--50,0)
  2439. local x = orb.Torso
  2440. local keptcolor = MAINCOLOR
  2441. local poste = 0
  2442. local rotation = 0
  2443. local upperpos = 0
  2444. local rate = 0
  2445. for i,v in pairs(orb:GetChildren()) do
  2446.     if v:IsA("BasePart") then
  2447. v.Anchored = true
  2448. v.CanCollide = false
  2449. v.Transparency = 0
  2450. end
  2451. end
  2452. OverCut = true
  2453. for i = 0, 6 do
  2454. --slash(math.random(10,30)/10,5,true,"Round","Add","Out",x.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.001,0.1),math.random(50,400)/420,BrickColor.new("White"))
  2455. end
  2456. --sphere2(2,"Add",x.CFrame,vt(10,10,10),0.5,0.5,0.5,BrickColor.new("Bright yellow"),BrickColor.new("Bright yellow").Color)
  2457. --sphere2(3,"Add",x.CFrame,vt(10,10,10),0.75,0.75,0.75,BrickColor.new("Bright yellow"),BrickColor.new("Bright yellow").Color)
  2458. --sphere2(4,"Add",x.CFrame,vt(10,10,10),1,1,1,BrickColor.new("Bright yellow"),BrickColor.new("Bright yellow").Color)
  2459. CFuncs["Sound"].Create("rbxassetid://1368637781", orb, 7.5, 1)
  2460. local a = Instance.new("Part",workspace)
  2461. a.Name = "Direction"   
  2462. a.Anchored = true
  2463. a.Transparency = 1
  2464. a.CanCollide = false
  2465. local ray = Ray.new(
  2466. x.CFrame.p,                           -- origin
  2467. (mouse.Hit.p - x.CFrame.p).unit * 500 -- direction
  2468. )
  2469. local ignore = x
  2470. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2471. a.BottomSurface = 10
  2472. a.TopSurface = 10
  2473. local distance = (x.CFrame.p - position).magnitude
  2474. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2475. a.CFrame = CFrame.new(x.CFrame.p, position) * CFrame.new(0, 0, 0)
  2476. x.CFrame = a.CFrame
  2477. for i = 0, 2, 0.1 do
  2478. swait()
  2479. --sphere2(5,"Add",x.CFrame*CFrame.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)),vt(1,1,1),0.01,0.01,0.01,BrickColor.new("Bright blue"),BrickColor.new("Bright blue").Color)
  2480. ray = Ray.new(
  2481. x.CFrame.p,                           -- origin
  2482. (mouse.Hit.p - x.CFrame.p).unit * 500 -- direction
  2483. )
  2484. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2485. distance = (x.CFrame.p - position).magnitude
  2486. a.CFrame = CFrame.new(x.CFrame.p, position) * CFrame.new(0, 0, 0)
  2487. x.CFrame = a.CFrame
  2488. --slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
  2489. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3)
  2490. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(3)),.3)
  2491. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  2492. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(-60)),.3)
  2493. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-100),math.rad(-0),math.rad(110)),.3)
  2494. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(1),math.rad(11),math.rad(12)),.3)
  2495. end
  2496. swait(30)
  2497. x.CFrame = a.CFrame
  2498. for i,v in pairs(orb:GetChildren()) do
  2499.     if v:IsA("BasePart") then
  2500. v.Anchored = false
  2501. end
  2502. end
  2503. a:Destroy()
  2504. local bv = Instance.new("BodyVelocity")
  2505. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2506. bv.velocity = x.CFrame.lookVector*100
  2507. bv.Parent = x
  2508. local hitted = false
  2509. CFuncs["Sound"].Create("rbxassetid://466493476", orb, 7.5, 0.7)
  2510. x.CFrame = x.CFrame * CFrame.Angles(0,math.rad(360*math.cos(sne/6)),0)
  2511. --waveEff(2,"Add","Out",x.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(5,1,5),0.5,0.1,BrickColor.new("Bright yellow"))
  2512. --waveEff(4,"Add","Out",x.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(5,1,5),0.5,0.05,BrickColor.new("Bright blue"))
  2513. coroutine.resume(coroutine.create(function()
  2514. while true do
  2515. swait(2)
  2516. if hitted == false and x.Parent ~= nil then
  2517.     MagniDamage(x, 5, 3,6, 0, "Normal",153092213)
  2518.     --orb.CFrame = orb.CFrame * CFrame.Angles(math.rad(360*math.cos(sne/6)),0,0)
  2519. --slash(3,5,true,"Round","Add","Out",x.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(0.075,0.005,0.075),-0.05,BrickColor.new("White"))
  2520. elseif hitted == true and x.Parent == nil then
  2521. break
  2522. end
  2523. end
  2524. end))
  2525. --[[x.Touched:connect(function(hit)
  2526. if hitted == false and hit.Parent ~= char then
  2527. hitted = true
  2528. MagniDamage(x, 67, 23,32, 0, "Normal",153092213)
  2529. CFuncs["Sound"].Create("rbxassetid://763717897", x, 10, 1)
  2530. CFuncs["Sound"].Create("rbxassetid://1295446488", x, 9, 0.75)
  2531. for i = 0, 24 do
  2532. slash(math.random(15,30)/10,5,true,"Round","Add","Out",x.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.001,0.01),math.random(125,250)/350,BrickColor.new("White"))
  2533. end
  2534. slash(1,5,true,"Round","Add","Out",x.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(0.01,0.015,0.01),2.5,BrickColor.new("White"))
  2535. slash(1,5,true,"Round","Add","Out",x.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(0.01,0.01,0.01),3,BrickColor.new("White"))
  2536. sphere2(1,"Add",x.CFrame,vt(15,15,15),2,2,2,BrickColor.new("New Yeller"),BrickColor.new("New Yeller").Color)
  2537. sphere2(1.5,"Add",x.CFrame,vt(15,10,15),2.1,2.1,2.1,BrickColor.new("Bright blue"),BrickColor.new("Bright blue").Color)
  2538. sphere2(2,"Add",x.CFrame,vt(15,15,15),2.2,2.2,2.2,BrickColor.new("Bright blue"),BrickColor.new("Bright blue").Color)
  2539. for i,v in pairs(orb:GetChildren()) do
  2540.     if v:IsA("BasePart") then
  2541. v.Anchored = true
  2542. v.Transparency = 1
  2543. end
  2544. end
  2545. coroutine.resume(coroutine.create(function()
  2546. for i = 0, 4, 0.1 do
  2547. swait()
  2548. --slash(math.random(10,50)/10,5,true,"Round","Add","Out",x.CFrame*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.015,0.01),1.5,BrickColor.new("Bright blue"))
  2549. end
  2550. end))
  2551. wait(10)
  2552. orb:Remove()()
  2553. end
  2554. end)]]--
  2555. game:GetService("Debris"):AddItem(orb, 20)
  2556. for i = 0, 1, 0.1 do
  2557. swait()
  2558. slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
  2559. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3)
  2560. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(3)),.3)
  2561. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.4,0)*angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
  2562. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(70)),.3)
  2563. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-13),math.rad(-40),math.rad(20)),.3)
  2564. LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-80)),.3)
  2565. end
  2566. attacking = false
  2567. Speed = 43
  2568. end
  2569.  
  2570. function LunarAttackA()
  2571. attacking = true
  2572. Speed = 0
  2573. CFuncs["Sound"].Create("rbxassetid://1368583274", larm, 4.5, 1.2)
  2574. local OverCut = false
  2575. for i = 0, 10, 0.1 do
  2576. swait()
  2577. MagniDamage(Torso, 12, 2,5, 0, "Normal",153092213)
  2578. slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
  2579. slash(math.random(20,40)/10,5,true,"Round","Add","Out",rarm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.025,0.001,0.025),-0.025,BrickColor.new("White"))
  2580. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3)
  2581. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(3)),.3)
  2582. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(50)),.3)
  2583. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-15),math.rad(5),math.rad(-50)),.3)
  2584. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-170),math.rad(-10),math.rad(0)),.3)
  2585. LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(20),math.rad(40),math.rad(-20)),.3)
  2586. end
  2587. OverCut = true
  2588. local orb = MoonEffect:Clone()
  2589. orb.Anchored = true
  2590. orb.Parent = Character
  2591. orb.CanCollide = false
  2592. orb.Name = "Orbieee"
  2593. orb.CFrame = root.CFrame*CFrame.new(0,50,0)
  2594. for i = 0, 24 do
  2595. slash(math.random(10,30)/10,5,true,"Round","Add","Out",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.001,0.1),math.random(50,400)/420,BrickColor.new("White"))
  2596. end
  2597. sphere2(2,"Add",orb.CFrame,vt(10,10,10),0.5,0.5,0.5,BrickColor.new("Bright yellow"),BrickColor.new("Bright yellow").Color)
  2598. sphere2(3,"Add",orb.CFrame,vt(10,10,10),0.75,0.75,0.75,BrickColor.new("Bright yellow"),BrickColor.new("Bright yellow").Color)
  2599. sphere2(4,"Add",orb.CFrame,vt(10,10,10),1,1,1,BrickColor.new("Bright yellow"),BrickColor.new("Bright yellow").Color)
  2600. CFuncs["Sound"].Create("rbxassetid://1368637781", orb, 7.5, 1)
  2601. local a = Instance.new("Part",workspace)
  2602. a.Name = "Direction"   
  2603. a.Anchored = true
  2604. a.Transparency = 1
  2605. a.CanCollide = false
  2606. local ray = Ray.new(
  2607. orb.CFrame.p,                           -- origin
  2608. (mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction
  2609. )
  2610. local ignore = orb
  2611. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2612. a.BottomSurface = 10
  2613. a.TopSurface = 10
  2614. local distance = (orb.CFrame.p - position).magnitude
  2615. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2616. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2617. orb.CFrame = a.CFrame
  2618. for i = 0, 8, 0.1 do
  2619. swait()
  2620. sphere2(5,"Add",orb.CFrame*CFrame.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)),vt(1,1,1),0.01,0.01,0.01,BrickColor.new("Bright blue"),BrickColor.new("Bright blue").Color)
  2621. ray = Ray.new(
  2622. orb.CFrame.p,                           -- origin
  2623. (mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction
  2624. )
  2625. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2626. distance = (orb.CFrame.p - position).magnitude
  2627. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2628. orb.CFrame = a.CFrame
  2629. slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
  2630. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3)
  2631. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(3)),.3)
  2632. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  2633. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(-60)),.3)
  2634. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-100),math.rad(-0),math.rad(110)),.3)
  2635. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(1),math.rad(11),math.rad(12)),.3)
  2636. end
  2637. orb.Anchored = false
  2638. a:Destroy()
  2639. local bv = Instance.new("BodyVelocity")
  2640. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2641. bv.velocity = orb.CFrame.lookVector*150
  2642. bv.Parent = orb
  2643. local hitted = false
  2644. CFuncs["Sound"].Create("rbxassetid://466493476", orb, 7.5, 0.7)
  2645. orb.CFrame = orb.CFrame * CFrame.Angles(0,math.rad(360*math.cos(sne/6)),0)
  2646. waveEff(2,"Add","Out",orb.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(5,1,5),0.5,0.1,BrickColor.new("Bright yellow"))
  2647. waveEff(4,"Add","Out",orb.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(5,1,5),0.5,0.05,BrickColor.new("Bright blue"))
  2648. coroutine.resume(coroutine.create(function()
  2649. while true do
  2650. swait(2)
  2651. if hitted == false and orb.Parent ~= nil then
  2652.     --orb.CFrame = orb.CFrame * CFrame.Angles(math.rad(360*math.cos(sne/6)),0,0)
  2653. slash(3,5,true,"Round","Add","Out",orb.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(0.075,0.005,0.075),-0.05,BrickColor.new("White"))
  2654. elseif hitted == true and orb.Parent == nil then
  2655. break
  2656. end
  2657. end
  2658. end))
  2659. orb.Touched:connect(function(hit)
  2660. if hitted == false and hit.Parent ~= char then
  2661. hitted = true
  2662. MagniDamage(orb, 67, 72,115, 0, "Normal",153092213)
  2663. CFuncs["Sound"].Create("rbxassetid://763717897", orb, 10, 1)
  2664. CFuncs["Sound"].Create("rbxassetid://1295446488", orb, 9, 0.75)
  2665. for i = 0, 24 do
  2666. slash(math.random(15,30)/10,5,true,"Round","Add","Out",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.001,0.01),math.random(125,250)/350,BrickColor.new("White"))
  2667. end
  2668. slash(1,5,true,"Round","Add","Out",orb.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(0.01,0.015,0.01),2.5,BrickColor.new("White"))
  2669. slash(1,5,true,"Round","Add","Out",orb.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(0.01,0.01,0.01),3,BrickColor.new("White"))
  2670. sphere2(1,"Add",orb.CFrame,vt(15,15,15),2,2,2,BrickColor.new("New Yeller"),BrickColor.new("New Yeller").Color)
  2671. sphere2(1.5,"Add",orb.CFrame,vt(15,10,15),2.1,2.1,2.1,BrickColor.new("Bright blue"),BrickColor.new("Bright blue").Color)
  2672. sphere2(2,"Add",orb.CFrame,vt(15,15,15),2.2,2.2,2.2,BrickColor.new("Bright blue"),BrickColor.new("Bright blue").Color)
  2673. orb.Anchored = true
  2674. orb.Transparency = 1
  2675. coroutine.resume(coroutine.create(function()
  2676. for i = 0, 4, 0.1 do
  2677. swait()
  2678. --slash(math.random(10,50)/10,5,true,"Round","Add","Out",orb.CFrame*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.015,0.01),1.5,BrickColor.new("Bright blue"))
  2679. end
  2680. end))
  2681. wait(10)
  2682. orb:Destroy()
  2683. end
  2684. end)
  2685. game:GetService("Debris"):AddItem(orb, 10)
  2686. for i = 0, 2, 0.1 do
  2687. swait()
  2688. slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
  2689. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3)
  2690. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(3)),.3)
  2691. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.4,0)*angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
  2692. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(70)),.3)
  2693. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-13),math.rad(-40),math.rad(20)),.3)
  2694. LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-80)),.3)
  2695. end
  2696. attacking = false
  2697. Speed = 43
  2698. end
  2699.  
  2700. function glitchattack()
  2701.     attacking = true
  2702.     local brickglitch = {BrickColor.new("Institutional white"),BrickColor.new("Really black")}
  2703. local keptcolor = brickglitch[MRANDOM(1,2)]
  2704. local glitchvalA = math.random(0,255)
  2705. CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10, 1)
  2706. for i = 0, 8, 0.1 do
  2707.         swait()
  2708.         sphereMK(3.5,-1,"Add",sorb.CFrame* CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))),0.5,0.5,10,-0.005,BrickColor.new("Institutional white"),0)  
  2709.                 RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.05 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(0 - 2 * math.cos(sne / 32))),.1)
  2710. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.05 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(0 + 2 * math.cos(sne / 32))),.1)
  2711. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,0 + 0.02 * math.cos(sne / 32),-0.1 + 0.05 * math.cos(sne / 32))*angles(math.rad(0 - 2 * math.cos(sne / 32)),math.rad(0),math.rad(-11)),.1)
  2712. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(15 - 15 * math.cos(sne / 0.5265)),math.rad(-2 - 15 * math.cos(sne / 0.25)),math.rad(0 - 15 * math.cos(sne / 0.465)))*angles(math.rad(10 - 2.5 * math.cos(sne / 28)),math.rad(0),math.rad(-31 + 6.5 * math.cos(sne / 32.5))),.1)
  2713. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(15 - 15 * math.cos(sne / 0.5265)),math.rad(0 - 15 * math.cos(sne / 0.25)),math.rad(0 - 15 * math.cos(sne / 0.465)))*angles(math.rad(math.random(161,176)),math.rad(-5),math.rad(15 + 7.5 * math.cos(sne / 32.5))),.1)
  2714. LW.C0=clerp(LW.C0,cf(-1.5+0.05*math.cos(sne/32),0.65-.05*math.cos(sne/32),0)*angles(math.rad(15 - 15 * math.cos(sne / 0.5265)),math.rad(0 - 15 * math.cos(sne / 0.25)),math.rad(0 - 15 * math.cos(sne / 0.465)))*angles(math.rad(math.random(136,159)),math.rad(5),math.rad(29 - 8.5 * math.cos(sne / 32.5))),.1)
  2715. end
  2716. for i = 0, 3.1, 0.1 do
  2717.         swait()
  2718.         sphereMK(3.5,-1,"Add",sorb.CFrame* CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))),0.5,0.5,10,-0.005,BrickColor.new("Institutional white"),0)  
  2719. RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.05 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(0 - 2 * math.cos(sne / 32))),.1)
  2720. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.05 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(0 + 2 * math.cos(sne / 32))),.1)
  2721. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,0 + 0.02 * math.cos(sne / 32),-0.1 + 0.05 * math.cos(sne / 32))*angles(math.rad(0 - 2 * math.cos(sne / 32)),math.rad(0),math.rad(-51)),.1)
  2722. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(15 - 15 * math.cos(sne / 0.5265)),math.rad(-2 - 15 * math.cos(sne / 0.25)),math.rad(0 - 15 * math.cos(sne / 0.465)))*angles(math.rad(10 - 2.5 * math.cos(sne / 28)),math.rad(0),math.rad(-71 + 6.5 * math.cos(sne / 32.5))),.1)
  2723. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(15 - 15 * math.cos(sne / 0.5265)),math.rad(0 - 15 * math.cos(sne / 0.25)),math.rad(0 - 15 * math.cos(sne / 0.465)))*angles(math.rad(math.random(81,108)),math.rad(-5),math.rad(89 + 7.5 * math.cos(sne / 32.5))),.1)
  2724. LW.C0=clerp(LW.C0,cf(-1.5+0.05*math.cos(sne/32),0.65-.05*math.cos(sne/32),0)*angles(math.rad(15 - 15 * math.cos(sne / 0.5265)),math.rad(0 - 15 * math.cos(sne / 0.25)),math.rad(0 - 15 * math.cos(sne / 0.465)))*angles(math.rad(math.random(136,159)),math.rad(5),math.rad(29 - 8.5 * math.cos(sne / 32.5))),.1)
  2725. end
  2726. for i = 0, MRANDOM(18,23) do
  2727.         PixelBlockNeg(1,math.random(1,3),"Add",mouse.Hit*CFrame.new(math.random(-26,26),0,math.random(-26,26))*CFrame.Angles(math.rad(90 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),5,5,5,0.1,keptcolor,-10)
  2728. end
  2729. for i, v in pairs(FindNearestHead(mouse.Hit.p, 36)) do
  2730. if v:FindFirstChild('Head') then
  2731. coroutine.resume(coroutine.create(function()
  2732. CFuncs["Sound"].Create("rbxassetid://1042716828", v.Head, 5, 0.5)
  2733. local vel = Instance.new("BodyPosition", v.Head)
  2734. vel.P = 12500
  2735. vel.D = 1000
  2736. vel.maxForce = Vector3.new(50000000000, 10e10, 50000000000)
  2737. vel.position = v.Head.CFrame.p + vt(0,10,0)
  2738. for i,v in pairs(v:GetChildren()) do
  2739. if v:IsA("BasePart") or v:IsA("MeshPart") then
  2740. coroutine.resume(coroutine.create(function()
  2741. local bld = Instance.new("ParticleEmitter",v)
  2742. bld.LightEmission = 0.75
  2743. bld.Texture = "rbxassetid://363275192" ---284205403
  2744. bld.Color = ColorSequence.new(Color3.new(glitchvalA,glitchvalA,glitchvalA))
  2745. bld.Rate = 1
  2746. bld.Lifetime = NumberRange.new(1)
  2747. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0,0)})
  2748. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
  2749. bld.Speed = NumberRange.new(2,5)
  2750. bld.VelocitySpread = 50000
  2751. bld.Rotation = NumberRange.new(-500,500)
  2752. bld.RotSpeed = NumberRange.new(-500,500)
  2753. end))
  2754. end
  2755. end
  2756. local BasePlate = game.Workspace:FindFirstChild("Baseplate") or game.Workspace:FindFirstChild("Base")
  2757. local A1 = Instance.new("Attachment",BasePlate)
  2758. local A2 = Instance.new("Attachment",v.Head)
  2759. local Beem = Instance.new("Beam",v.Head)
  2760. Beem.Attachment0 = A1
  2761. Beem.Attachment1 = A2
  2762. Beem.LightEmission = 1
  2763. Beem.FaceCamera = true
  2764. Beem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 0)})
  2765. Beem.Width0 = 1
  2766. Beem.Width1 = 1
  2767. Beem.Texture = "rbxassetid://1134824633"
  2768. Beem.TextureMode = "Wrap"
  2769. Beem.TextureLength = 2
  2770. Beem.TextureSpeed = 5
  2771. Beem.Color = ColorSequence.new(keptcolor.Color)
  2772. wait(5)
  2773. coroutine.resume(coroutine.create(function()
  2774. local ref = Instance.new("Part", char)
  2775. ref.Anchored = true
  2776. ref.CanCollide = false
  2777. ref.Transparency = 1
  2778. ref.CFrame = v.Head.CFrame
  2779. for i = 0, 9 do
  2780. slash(math.random(10,25)/10,5,true,"Round","Add","Out",v.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.001,0.5),-1,BrickColor.new("Really black"))
  2781. end
  2782. v.Head.Parent:Destroy()
  2783. CFuncs["Sound"].Create("rbxassetid://763718160", ref, 2, 1.1)
  2784. CFuncs["Sound"].Create("rbxassetid://782353443", ref, 2, 1)
  2785. CFuncs["Sound"].Create("rbxassetid://335657174", ref, 2, 1)
  2786. swait(120)
  2787. Beem:Remove()
  2788. ref:Destroy()
  2789. ref:Remove()
  2790. end))
  2791. end))
  2792. end
  2793. end
  2794. CFuncs["Sound"].Create("rbxassetid://1664711478", char, 2, 1)
  2795. CFuncs["Sound"].Create("rbxassetid://1177785010", char, 1, 1)
  2796. CFuncs["Sound"].Create("rbxassetid://167115397", char, 1, 0.6)
  2797. CFuncs["Sound"].Create("rbxassetid://782353443", char, 1, 0.9)
  2798. CFuncs["Sound"].Create("rbxassetid://782353443", char, 2, 0.8)
  2799. CFuncs["Sound"].Create("rbxassetid://782353443", char, 2, 0.7)
  2800.     attacking = false
  2801. end
  2802.  
  2803.  
  2804. function Daash()
  2805.     attacking = true
  2806.     Speed = 0
  2807.     for i = 0,1,0.1 do
  2808. swait()
  2809. RH.C0=clerp(RH.C0,cf(1,-0.35,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-20),math.rad(30)),.5)
  2810. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.5)
  2811. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.75)*angles(math.rad(30),math.rad(0),math.rad(20)),.5)
  2812. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(-20)),.5)
  2813. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(40),math.rad(-8),math.rad(-10)),.5)
  2814. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.5)
  2815. end
  2816. CFuncs["Sound"].Create("rbxassetid://763716870", root, 8,1)
  2817. CFuncs["Sound"].Create("rbxassetid://782353443", root, 10,0.5)
  2818. CFuncs["Sound"].Create("rbxassetid://782225570", root, 9,0.8)
  2819. CFuncs["Sound"].Create("rbxassetid://763717569", root, 8,0.9)
  2820. for i = 0,6,0.1 do
  2821. swait()
  2822. root.CFrame = root.CFrame + root.CFrame.lookVector*6
  2823. coroutine.resume(coroutine.create(function()
  2824. local turbo4 = ToothpasteArrow:Clone()
  2825. turbo4.Material = Enum.Material.Glass
  2826. turbo4.Parent = char
  2827. turbo4.Anchored = true
  2828. turbo4.CanCollide = false
  2829. turbo4.CFrame = RootPart.CFrame*cf(0,1.5,2.65)*angles(math.rad(146),math.rad(-180),math.rad(90))
  2830. turbo4.Transparency = 0
  2831. swait(120)
  2832. repeat
  2833. turbo4.Transparency = turbo4.Transparency + 0.01
  2834. swait()
  2835. until turbo4.Transparency == 0 or turbo4.Transparency > 0.99
  2836. game:GetService("Debris"):AddItem(turbo4, 4)
  2837. end))
  2838.     local dis2 = CreateParta(char,0.25,1,"Neon",BrickColor.new("Toothpaste"))
  2839. CreateMesh(dis2,"Sphere",1,1,1)
  2840. dis2.Anchored = true
  2841. dis2.CFrame = RightArm.CFrame*CFrame.new(0,-3,0)
  2842. sphere2(5,"Add",dis2.CFrame,vt(1,1,1),0.1,0.1,0.1,dis2.BrickColor,dis2.Color)
  2843. coroutine.resume(coroutine.create(function()
  2844.         dis2.Transparency = 1
  2845.     swait(5)
  2846.     dis2.Transparency = 1
  2847. coroutine.resume(coroutine.create(function()
  2848. local eff = Instance.new("ParticleEmitter",dis2)
  2849. eff.Texture = "rbxassetid://2273224484"
  2850. eff.LightEmission = 1
  2851. eff.Color = ColorSequence.new(dis2.Color)
  2852. eff.Rate = 4
  2853. eff.Lifetime = NumberRange.new(0.5,2)
  2854. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2855. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2856. eff.Speed = NumberRange.new(50,450)
  2857. eff.Drag = 2
  2858. eff.Rotation = NumberRange.new(-500,500)
  2859. eff.VelocitySpread = 9000
  2860. eff.RotSpeed = NumberRange.new(-50,50)
  2861. local eff2 = eff:Clone()
  2862. eff2.Parent = dis2
  2863. eff2.LightEmission = 0
  2864. eff2.Color = ColorSequence.new(dis2.Color)
  2865. wait(0.25)
  2866. eff.Enabled = false
  2867. eff2.Enabled = false
  2868. end))
  2869. --  CFuncs["Sound"].Create("rbxassetid://782353117", dis2, 1,0.75)
  2870. --  CFuncs["Sound"].Create("rbxassetid://1666361078", dis2, 1,1.25)
  2871. --  CFuncs["Sound"].Create("rbxassetid://782353443", dis2, 2,1.15)
  2872. end))
  2873. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 5)) do
  2874. if v:FindFirstChild('Head') then
  2875. dmg(v)
  2876. end
  2877. end
  2878. game:GetService("Debris"):AddItem(dis2, 4.5)
  2879. waveEff(5,"Add","In",RightLeg.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,1),-0.075,0.05,BrickColor.new("White"))
  2880. waveEff(5,"Add","In",LeftLeg.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,1),-0.075,0.05,BrickColor.new("White"))
  2881. RH.C0=clerp(RH.C0,cf(1,-0.28,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(-20),math.rad(40)),.5)
  2882. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(10)),.5)
  2883. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*angles(math.rad(40),math.rad(0),math.rad(70)),.5)
  2884. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(-70)),.5)
  2885. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(20),math.rad(-1),math.rad(30)),.5)
  2886. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-60)),.5)
  2887. end
  2888.     Speed = 67
  2889.     attacking = false
  2890. end
  2891.  
  2892. function SolarAttack()
  2893.     attacking = true
  2894.     Speed = 0
  2895.     local keptcolor = MAINCOLOR
  2896.     CFuncs["Sound"].Create("rbxassetid://289315275", char, 2.5,0.8)
  2897. CFuncs["Sound"].Create("rbxassetid://136007472", char, 2,0.76)
  2898.     for i = 0,10.6,0.1 do
  2899. swait()
  2900. PixelBlockX(5,0.5,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.01,MAINCOLOR,0)
  2901. sphere2(5,"Add",larm.CFrame*CFrame.new(math.random(-0.5,0.5),-0.9 + math.random(-0.5,0.5),math.random(-0.5,0.5)),vt(0.45,0.45,0.45),0.01,0.01,0.01,BrickColor.new("Deep orange"),BrickColor.new("Deep orange").Color)
  2902.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),0.2)
  2903. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.2)
  2904. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.01 * math.cos(sne / 28),0)*angles(math.rad(15),math.rad(15),math.rad(-10)),.2)
  2905. LW.C0=clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-40)), 0.2)
  2906. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(0)),.2)
  2907. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(20),math.rad(5)),.2)
  2908.     end
  2909.     for i = 0, 4 do
  2910. slash(math.random(10,50)/10,3,true,"Round","Add","Out",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.0025,0.01),math.random(15,50)/3000,BrickColor.new("White"))
  2911. end
  2912. block(1,"Add",larm.CFrame*CFrame.new(0,-1,0),vt(0,0,0),0.05,0.05,0.05,keptcolor,keptcolor.Color)
  2913.     CFuncs["EchoSound"].Create("rbxassetid://675172759", root, 10, 0.8,0,10,0.15,0.5,1)
  2914. CFuncs["EchoSound"].Create("rbxassetid://763717897", root, 7.5, 1.1,0,10,0.15,0.5,1)
  2915. CFuncs["EchoSound"].Create("rbxassetid://675172759", root, 5, 0.7,0,10,0.15,0.5,1)
  2916.     sphere(1,"Add",mouse.Hit*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(3,100000,3),0.6,BrickColor.new("Deep orange"))
  2917. sphere(1,"Add",mouse.Hit,vt(2,2,2),1.6,BrickColor.new("Deep orange"))
  2918. for i = 0, 49 do
  2919. --PixelBlockX(1,math.random(1,20),"Add",mouse.Hit*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),8,8,8,0.16,BrickColor.new("Deep orange"),0)
  2920. sphereMK(2.5,-1,"Add",mouse.Hit*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,BrickColor.new("Deep orange"),0)
  2921. --slash(math.random(10,20)/10,5,true,"Round","Add","Out",mouse.Hit*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-30, 30)), math.rad(math.random(-30, 30)), math.rad(math.random(-40, 40))),vt(0.05,0.01,0.05),math.random(50,60)/250,BrickColor.new("Deep orange"))
  2922. end
  2923. for i, v in pairs(FindNearestHead(mouse.Hit.p, 25)) do
  2924. if v:FindFirstChild('Head') then
  2925. dmg(v)
  2926. end
  2927. end
  2928.     Speed = 36
  2929.     attacking = false
  2930. end
  2931. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2932.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2933. end
  2934.  
  2935.  
  2936.  
  2937.  
  2938. function NuclearExtended()
  2939. attacking = true
  2940. Speed = 0
  2941. CFuncs["Sound"].Create("rbxassetid://838392947", root, 10, 1)
  2942. CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 1)
  2943. local keptcolor = MAINCOLOR
  2944. for i = 0,4.3,0.1 do
  2945. swait()
  2946. sphere2(6,"Add",RightLeg.CFrame*CFrame.new(math.random(-0.5,0.5),-1.3 + math.random(-0.5,0.5),math.random(-0.5,0.5)),vt(0.45,0.45,0.45),0.01,0.01,0.01,MAINCOLOR,MAINCOLOR.Color)
  2947. RH.C0=clerp(RH.C0,cf(1,-0.15,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5),math.rad(-20)),.1)
  2948. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.1)
  2949. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,-0.05)*angles(math.rad(-20),math.rad(0),math.rad(10)),.1)
  2950. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-10)),.1)
  2951. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-5),math.rad(-10),math.rad(20)),.1)
  2952. LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-5),math.rad(10),math.rad(-20)),.1)
  2953. end
  2954. CFuncs["Sound"].Create("rbxassetid://763717897", char, 2, 1)
  2955. CFuncs["Sound"].Create("rbxassetid://763717897", char, 2, 0.75)
  2956. CFuncs["Sound"].Create("rbxassetid://763717897", char, 2, 0.5)
  2957. CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1,0.5)
  2958. CFuncs["Sound"].Create("rbxassetid://1664711478", char, 1.5,1)
  2959. CFuncs["Sound"].Create("rbxassetid://763718160", char, 2, 0.75)
  2960. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 7)) do
  2961. if v:FindFirstChild('Head') then
  2962. dmg(v)
  2963. end
  2964. end
  2965.  
  2966. for i = 0,5.5,0.1 do
  2967. swait()
  2968. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 56)) do
  2969. if v:FindFirstChild('Head') then
  2970. dmg(v)
  2971. end
  2972. end
  2973. sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(32,0.061111111,32),0.8,-0.000000000000002,0.8,BrickColor.new("Lime green"),Color3.new(0,1,0))
  2974. RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(10)),.8)
  2975. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(10)),.8)
  2976. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.05)*angles(math.rad(10),math.rad(0),math.rad(0)),.8)
  2977. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(40),math.rad(0),math.rad(0)),.8)
  2978. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-35),math.rad(-10),math.rad(60)),.8)
  2979. LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-35),math.rad(10),math.rad(-50)),.8)
  2980. end
  2981. attacking = false
  2982. Speed = 32
  2983. end
  2984.  
  2985.  
  2986. function negromancingnigrafyer9000(bitchasslilnigga)  
  2987.         bitchasslilnigga:BreakJoints()
  2988.     for _, c in pairs(bitchasslilnigga:GetDescendants()) do
  2989.         if c:IsA("BasePart") and c.Transparency == 0 then
  2990.             c:BreakJoints()
  2991.             c.Material = "Neon"
  2992.             c.Color = BRICKC("Lime green").Color
  2993.             c.CanCollide = true
  2994.             c.Transparency = 0
  2995.             if c:FindFirstChildOfClass("SpecialMesh") then
  2996.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2997.             end
  2998.             if c.Name == "Head" then
  2999.                 c:ClearAllChildren()
  3000.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  3001.             end
  3002.             if c.ClassName == "MeshPart" then
  3003.                 c.TextureID = ""
  3004.             end
  3005.             if c:FindFirstChildOfClass("BodyPosition") then
  3006.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  3007.             end
  3008.             if c:FindFirstChildOfClass("ParticleEmitter") then
  3009.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3010.             end
  3011.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  3012.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  3013.         end
  3014.     end
  3015. end
  3016.  
  3017. function NuclearGrab()
  3018. attacking = true
  3019. Speed = 16
  3020. local yourdeadnoob=nil
  3021. for i = 0,1.15,0.1 do
  3022. swait()
  3023.         if math.random(1,3) == 1 then
  3024.         PixelBlockX(7,0.5,"Add",rarm.CFrame*CFrame.new(0,-1.35,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.01,MAINCOLOR,0)
  3025. end
  3026. sphere2(6,"Add",rarm.CFrame*CFrame.new(math.random(-0.5,0.5),-1.35 + math.random(-0.5,0.5),math.random(-0.5,0.5)),vt(0.45,0.45,0.45),0.01,0.01,0.01,MAINCOLOR,MAINCOLOR.Color)
  3027. RH.C0=clerp(RH.C0,cf(1,-1,-0.15)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(1)),.8)
  3028. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(1)),.8)
  3029. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.05)*angles(math.rad(10),math.rad(0),math.rad(-52)),.8)
  3030. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(52)),.8)
  3031. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(87),math.rad(-2),math.rad(12)),.8)
  3032. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-5),math.rad(2),math.rad(-8)),.8)
  3033. end
  3034. for i = 0,1.35,0.1 do
  3035. swait()
  3036. local BOI = FindNearestTorso(RightArm.Position,6)
  3037. if BOI ~= nil and yourdeadnoob == nil then
  3038. yourdeadnoob = BOI
  3039. CFuncs["Sound"].Create("rbxassetid://200632875", BOI, 3, 1)
  3040. end
  3041. if yourdeadnoob ~=nil then
  3042. yourdeadnoob.CFrame=RightArm.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(-math.rad(90),math.rad(0),math.rad(0))
  3043. end
  3044.         if math.random(1,3) == 1 then
  3045.         PixelBlockX(7,0.5,"Add",rarm.CFrame*CFrame.new(0,-1.35,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.01,MAINCOLOR,0)
  3046. end
  3047. sphere2(6,"Add",rarm.CFrame*CFrame.new(math.random(-0.5,0.5),-1.35 + math.random(-0.5,0.5),math.random(-0.5,0.5)),vt(0.45,0.45,0.45),0.01,0.01,0.01,MAINCOLOR,MAINCOLOR.Color)
  3048. RH.C0=clerp(RH.C0,cf(1,-1,-0.15)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(1)),.8)
  3049. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(1)),.8)
  3050. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.05)*angles(math.rad(10),math.rad(0),math.rad(32)),.8)
  3051. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-32)),.8)
  3052. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(87),math.rad(-2),math.rad(-2)),.8)
  3053. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-5),math.rad(2),math.rad(-8)),.8)
  3054. end
  3055. if yourdeadnoob~=nil and yourdeadnoob.Parent~=nil then
  3056.     CFuncs["Sound"].Create("rbxassetid://199145534", yourdeadnoob, 8.21, 1.3)
  3057.         CFuncs["Sound"].Create("rbxassetid://206082327", yourdeadnoob, 7.12, .9)
  3058.             for i = 0, math.random(18,32) do
  3059.         sphereMK(2.5,-1,"Add",yourdeadnoob.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1.9,1.9,25,-0.025,BrickColor.new("Lime green"),0)
  3060.         end
  3061. negromancingnigrafyer9000(yourdeadnoob.Parent)
  3062. end
  3063. attacking = false
  3064. Speed = 32
  3065. end
  3066.  
  3067. function NuclearTeleport()
  3068. attacking = true
  3069. Speed = 0
  3070. local yourdeadnoob=nil
  3071. for i = 0,5,0.1 do
  3072. swait()
  3073. sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,0.5,1),0.1,0.01,0.1,BrickColor.new("Lime green"),Color3.new(0,1,0))
  3074. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
  3075. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
  3076. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.15 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
  3077. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(35 - 2 * math.cos(sine / 37)),math.rad(0),math.rad(0)),.3)
  3078. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(90 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-80 + 2 * math.cos(sine / 45))),.3)
  3079. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(80 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(71 - 4 * math.cos(sine / 45))),.3)
  3080. end
  3081.     RootPart.Anchored = true
  3082.             for i = 0, 32 do
  3083. sphere2(1.5,"Add",mouse.Hit*CFrame.new(0,-3,0),vt(1,0.5,1),0.1,0.01,0.1,BrickColor.new("Lime green"),Color3.new(0,1,0))
  3084. end
  3085. for i = 0,3,0.1 do
  3086. swait()
  3087. sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,0.5,1),0.1,0.01,0.1,BrickColor.new("Lime green"),Color3.new(0,1,0))
  3088. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
  3089. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
  3090. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.15 + 0.02 * math.cos(sine / 32),-30 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
  3091. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(35 - 2 * math.cos(sine / 37)),math.rad(0),math.rad(0)),.3)
  3092. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(90 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-80 + 2 * math.cos(sine / 45))),.3)
  3093. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(80 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(71 - 4 * math.cos(sine / 45))),.3)
  3094. end
  3095.             for i = 0, 32 do
  3096. sphere2(1.5,"Add",mouse.Hit*CFrame.new(0,-3,0),vt(1,0.5,1),0.1,0.01,0.1,BrickColor.new("Lime green"),Color3.new(0,1,0))
  3097. end
  3098. local AEEEEEEEEE = RootPart.Position
  3099.  RootPart.CFrame = CF(CF(mouse.Hit.p) * CF(0, 2.8, 0).p, AEEEEEEEEE)
  3100. for i = 0,5,0.1 do
  3101. swait()
  3102. sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,0.5,1),0.1,0.01,0.1,BrickColor.new("Lime green"),Color3.new(0,1,0))
  3103. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
  3104. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
  3105. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.15 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
  3106. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(35 - 2 * math.cos(sine / 37)),math.rad(0),math.rad(0)),.3)
  3107. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(90 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-80 + 2 * math.cos(sine / 45))),.3)
  3108. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(80 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(71 - 4 * math.cos(sine / 45))),.3)
  3109. end
  3110. RootPart.Anchored = false
  3111. attacking = false
  3112. Speed = 32
  3113. end
  3114.  
  3115.  
  3116.  
  3117.  
  3118. function kaboom()
  3119. attacking = true
  3120. --gale's typhoon move bootleg lol
  3121. for i = 0,2,0.1 do
  3122. MagicBlock(BrickColor.new("Institutional white"),sorb2.CFrame,1,1,1,0.1,0.1,0.1,0.25)
  3123.         swait()
  3124.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.2)
  3125.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.2)
  3126.              RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  3127.              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3128.     end
  3129.  
  3130. local a = Instance.new("Part",Character)
  3131.     a.Name = "Direction"   
  3132.     a.Anchored = true
  3133.     a.BrickColor = BRICKC("Bright red")
  3134. a.Material = "Neon"
  3135. a.Transparency = 1
  3136.     a.CanCollide = false
  3137.     local ray = Ray.new(
  3138.         sorb2.CFrame.p,                           -- origin
  3139.         (mouse.Hit.p - sorb2.CFrame.p).unit * 500 -- direction
  3140.     )
  3141.     local ignore = Character
  3142.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3143.     a.BottomSurface = 10
  3144.     a.TopSurface = 10
  3145.     local distance = (root.CFrame.p - position).magnitude
  3146.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  3147.     a.CFrame = CFrame.new(sorb2.CFrame.p, position) * CFrame.new(0, 0, 0)
  3148.                  local lb = Instance.new("Part")
  3149.                 CFuncs["Sound"].Create("rbxassetid://260433721", lb, 1, 1)
  3150.   lb.Parent = char
  3151.     lb.BrickColor = BrickColor.new("Pastel green")
  3152.      lb.CanCollide = false
  3153. lb.Material = "Neon"
  3154.      lb.Anchored = true
  3155. lb.TopSurface = 0
  3156.         lb.BottomSurface = 0
  3157.      lb.Transparency = 1
  3158.      lb.Size = vt(8,8,8)
  3159.      lb.CFrame = a.CFrame
  3160. lb.Anchored = false
  3161. --game:GetService("Debris"):AddItem(lb, 6)
  3162.   local bv = Instance.new("BodyVelocity")
  3163.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3164.   bv.velocity = a.CFrame.lookVector*46
  3165.   bv.Parent = lb
  3166. local hitted = false
  3167. game:GetService("Debris"):AddItem(a, 0.1)
  3168. coroutine.resume(coroutine.create(function()
  3169. while wait(0.025) do
  3170. if hitted == false or lb.Parent ~= nil then
  3171.     MagicBlock(BrickColor.new("Institutional white"),lb.CFrame,4,4,4,1.9,1.9,1.9,0.25)
  3172.     MagicBlock(BrickColor.new("White"),lb.CFrame,2,2,2,1.45,1.45,1.45,0.25)
  3173.     wind("Divide",lb.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0),Vector3.new(1,1,1),math.random(1,2),5,true)
  3174. if hitted == true or lb.Parent == nil then
  3175. break
  3176. end
  3177. end
  3178. end
  3179. end))
  3180. wait(0.01)
  3181. --game:GetService("Debris"):AddItem(lb, 7)
  3182. lb.Touched:connect(function(hit)
  3183. MagniDamage(lb, 31, 12,32, 0, "Normal")
  3184. end)
  3185.  
  3186. attacking = false
  3187. wait(7)
  3188. lb:Remove()
  3189. end
  3190.  
  3191.  
  3192. function spinnyboi()
  3193.     attacking = true
  3194.     for i = 0,1,0.1 do
  3195.         swait()
  3196.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
  3197.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  3198.              RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(90)), 0.1)
  3199.              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-90)), 0.1)
  3200.     end
  3201. CFuncs["Sound"].Create("rbxassetid://138079095", root, 0.5, 0.4)
  3202. CFuncs["Sound"].Create("rbxassetid://154723542", root, 1.5, 1.15)
  3203. coroutine.resume(coroutine.create(function()
  3204.     CFuncs["Sound"].Create("rbxassetid://588698460", root, 4.4, 1.5)
  3205. CFuncs["Sound"].Create("rbxassetid://588694531", root,4.4, 1.3)
  3206. sphere2(18.5,"Add",LeftArm.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(2,2,2),1,1,1,BrickColor.new("Pastel green"),BrickColor.new("Pastel green").Color)
  3207. sphere2(18.5,"Add",RightArm.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(2,2,2),1,1,1,BrickColor.new("Pastel green"),BrickColor.new("Pastel green").Color)
  3208. for i = 0, 2 do
  3209. wait(0.05)
  3210. MagniDamage(root, 32, 12,42, 0, "Normal")
  3211. wind("Divide",root.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0),Vector3.new(2,2,2),0.8,26,false)
  3212. end
  3213. MagniDamage(root, 32, 12,42, 0, "Normal")
  3214. end))
  3215.     for i = 0,1.9,0.5 do
  3216.         swait()
  3217.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5)
  3218.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  3219.              RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3220.              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3221.     end
  3222.     for i = 0,1.9,0.5 do
  3223.         swait()
  3224.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(180)),0.5)
  3225.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  3226.              RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3227.              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3228.     end
  3229.     for i = 0,1.9,0.5 do
  3230.         swait()
  3231.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(270)),0.5)
  3232.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  3233.              RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3234.              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3235.     end
  3236.     for i = 0,1.9,0.5 do
  3237.         swait()
  3238.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(360)),0.5)
  3239.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  3240.              RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3241.              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3242.     end
  3243.     attacking = false
  3244. end
  3245.  
  3246. function AAAA()
  3247.     attacking=true
  3248.     for i = 0,3,0.1 do
  3249.         swait()
  3250.         RH.C0=clerp(RH.C0,cf(1,-.5,-.5)*angles(math.rad(-35),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),.2)
  3251.         LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),.2)
  3252.         RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(-15),0,math.rad(0)),.2)
  3253.         Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-12),0,math.rad(-0)),.2)
  3254.         RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(115),0,math.rad(-25)),.2)
  3255.         LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(115),0,math.rad(25)),.2)
  3256.     end
  3257.     CFuncs["Sound"].Create("rbxassetid://438666141", root, 7.5,1)
  3258.     CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1)
  3259.     for i = 0,.5,0.1 do
  3260.         swait()
  3261.         RH.C0=clerp(RH.C0,cf(1,-1,-.5)*angles(math.rad(25),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),.6)
  3262.         LH.C0=clerp(LH.C0,cf(-1,-1.1,0)*angles(math.rad(-5),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),.4)
  3263.         RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-.2,0)*angles(math.rad(25),0,0),.6)
  3264.         Torso.Neck.C0=clerp(Torso.Neck.C0,necko,.4)
  3265.         RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-45),0,math.rad(25)),.4)
  3266.         LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-45),0,math.rad(-25)),.4)
  3267.     end
  3268.     local out=5
  3269.     local start=root.CFrame
  3270.     coroutine.wrap(function()
  3271.         for rad = 0, 180,5 do
  3272.             out = out + 5
  3273.             local A = PyramidEffect:Clone()
  3274.             A.Parent = char
  3275.             A.CanCollide = true
  3276.             A.Anchored = true
  3277.             A.CFrame=start*cf(0,-15,-out)
  3278.             MagniDamage(A, 20, 65,187, 0, "Normal")
  3279.             coroutine.wrap(function()
  3280.                 for i = -15, 0 do
  3281.                     A.CFrame=A.CFrame*cf(0,1,0)
  3282.                     swait()
  3283.                 end
  3284.                 delay(0.8,function()
  3285.                     for i = -8, 0 do
  3286.                         swait()
  3287.                         A.CFrame=A.CFrame*cf(0,-1,0)
  3288.                     end
  3289.                     A:destroy()
  3290.                 end)
  3291.             end)()
  3292.             swait()
  3293.         end
  3294.     end)()
  3295.    
  3296.     for i = 0,2.5,0.1 do
  3297.         swait()
  3298.         RH.C0=clerp(RH.C0,cf(1,-1,-.5)*angles(math.rad(25),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),.6)
  3299.         LH.C0=clerp(LH.C0,cf(-1,-1.1,0)*angles(math.rad(-5),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),.4)
  3300.         RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-.2,0)*angles(math.rad(25),0,0),.6)
  3301.         Torso.Neck.C0=clerp(Torso.Neck.C0,necko,.4)
  3302.         RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-45),0,math.rad(25)),.4)
  3303.         LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-45),0,math.rad(-25)),.4)
  3304.     end
  3305.     attacking=false
  3306. end
  3307.  
  3308.  
  3309. function CrystalizedFields()
  3310. attacking = true
  3311. Speed = 2
  3312. local keptcolor = MAINCOLOR
  3313. local obj1 = Instance.new("Part")
  3314. obj1.Parent = char
  3315. obj1.Transparency = 1
  3316. obj1.CanCollide = false
  3317. local rval = 0
  3318. local eval = 1
  3319. local tval = 0
  3320. CFuncs["Sound"].Create("rbxassetid://199145761", obj1, 3,1)
  3321. local eff = Instance.new("ParticleEmitter",obj1)
  3322. eff.Texture = "rbxassetid://2344870656"
  3323. eff.LightEmission = 1
  3324. eff.Color = ColorSequence.new(obj1.Color)
  3325. eff.Rate = 10000000
  3326. eff.Enabled = true
  3327. eff.EmissionDirection = "Left"
  3328. eff.Lifetime = NumberRange.new(0.5)
  3329. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,10,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
  3330. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3331. eff.Speed = NumberRange.new(5,50)
  3332. eff.Drag = 5
  3333. eff.Rotation = NumberRange.new(-500,500)
  3334. eff.RotSpeed = NumberRange.new(-500,500)
  3335. sphere2(5,"Add",root.CFrame*CFrame.new(0,5,0),vt(1,1,1),0.5,0.005,0.5,MAINCOLOR,MAINCOLOR.Color)
  3336. local eff2 = Instance.new("ParticleEmitter",obj1)
  3337. eff2.Texture = "rbxassetid://695499847"
  3338. eff2.LightEmission = 1
  3339. eff2.Color = ColorSequence.new(obj1.Color)
  3340. eff2.Rate = 12500
  3341. eff2.Lifetime = NumberRange.new(0.5,2)
  3342. eff2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
  3343. eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3344. eff2.Speed = NumberRange.new(20,150)
  3345. eff2.Drag = 5
  3346. eff2.Rotation = NumberRange.new(-500,500)
  3347. eff2.VelocitySpread = 9000
  3348. eff2.RotSpeed = NumberRange.new(-150,150)
  3349. for i = 0,11,0.1 do
  3350. swait()
  3351. rval = rval + 10
  3352. eval = eval + 1.5
  3353. obj1.Transparency = 1
  3354. tval = tval + 1
  3355. if tval == 24 then
  3356.     tval = 0
  3357.     MagniDamage(Torso, 38, 12,21, 0, "Freeze",153092213)
  3358. end
  3359. obj1.Size = obj1.Size + vt(0,0.2,0.2)
  3360. obj1.CFrame = root.CFrame*CFrame.new(0,5,0)*CFrame.Angles(math.rad(0),math.rad(rval),math.rad(-90))
  3361. RH.C0=clerp(RH.C0,cf(1,-1 + 0.15 * math.cos(sine / 32),-0.15)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 32))),.3)
  3362. LH.C0=clerp(LH.C0,cf(-1,-1 + 0.15* math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 2 * math.cos(sine / 32))),.3)
  3363. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),-0.1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(2)),.3)
  3364. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(-2 + 1 * math.cos(sine / 58)),math.rad(-2 + 2 * math.cos(sine / 53))),.3)
  3365. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(1760 + 6 * math.cos(sine / 72)),math.rad(1 - 1 * math.cos(sine / 58)),math.rad(90 + 2 * math.cos(sine / 45))),.3)
  3366. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(176 - 7 * math.cos(sine / 66)),math.rad(1 - 1 * math.cos(sine / 59)),math.rad(-90 - 4 * math.cos(sine / 45))),.3)
  3367. end
  3368. eff.Enabled = false
  3369. coroutine.resume(coroutine.create(function()
  3370.     for i = 0,49 do
  3371.         swait()
  3372.         rval = rval + 100
  3373.         obj1.Transparency = obj1.Transparency + 0.02
  3374.         obj1.Size = obj1.Size + vt(0,-0.5,-0.5)
  3375.     end
  3376.     obj1:Destroy()
  3377. end))
  3378. attacking = false
  3379. Speed = 14
  3380. end
  3381.  
  3382. function modeswitchgui()
  3383. local oawkwodkwad=math.random(0,100)/100
  3384. local okaofwakf=math.random(60,100)/100
  3385. local framiee=Instance.new("Frame",MainFrame2.Cube1)
  3386. framiee.AnchorPoint=Vector2.new(.5,.5)
  3387. framiee.Position=UDim2.new(.5,0,.5,0)
  3388. framiee.BorderSizePixel=0
  3389. framiee.BackgroundColor3=MainFrame2.Cube1.BackgroundColor3
  3390. framiee.Size=UDim2.new(0,0,0,0)
  3391. framiee.ZIndex=13
  3392. CFuncs["Sound"].Create("rbxassetid://557322397", MainGui, 3, 2.6)
  3393. for zi=1,3 do
  3394. local imfhg=Instance.new("ImageLabel",MainFrame2)
  3395. imfhg.AnchorPoint=Vector2.new(.5,.5)
  3396. imfhg.Position=UDim2.new(.6,0,.6,0)
  3397. imfhg.BorderSizePixel=0
  3398. imfhg.ImageColor3=MainFrame2.Cube1.BackgroundColor3
  3399. imfhg.Size=UDim2.new(.4,0,.7,0)
  3400. imfhg.ZIndex=10
  3401. imfhg.BackgroundTransparency=1
  3402. imfhg.Image="rbxassetid://2809225827"
  3403. coroutine.resume(coroutine.create(function(imag)
  3404. if zi==1 then
  3405. imag:TweenPosition(UDim2.new(.6,0,-1.5,0),"Out","Quint",1.2,true)
  3406. elseif zi==2 then
  3407. imag.Rotation=-45
  3408. imag:TweenPosition(UDim2.new(-.5,0,-1.2,0),"Out","Quint",1.2,true)
  3409. else
  3410. imag.Rotation=-90
  3411. imag:TweenPosition(UDim2.new(-.8,0,.6,0),"Out","Quint",1.2,true)
  3412. end
  3413. game:GetService("Debris"):AddItem(imag,3)
  3414. for i=0,1.02,.02 do
  3415. swait()
  3416. imag.ImageTransparency=i
  3417. end
  3418. imag:Remove()
  3419. end),imfhg)
  3420.  
  3421. end
  3422.  
  3423.  
  3424. coroutine.resume(coroutine.create(function(ff)
  3425. ff:TweenSize(UDim2.new(12,0,12,0),"Out","Quint",.8,true)
  3426. game:GetService("Debris"):AddItem(ff,3)
  3427. for i=0,1.02,.04 do
  3428. swait()
  3429. ff.BackgroundTransparency=i
  3430. ff.Rotation=ff.Rotation+3.5
  3431. end
  3432. ff:Remove()
  3433. end),framiee)
  3434.  
  3435. end
  3436.  
  3437.  
  3438. mouse.KeyDown:connect(function(Button)
  3439. if Button == "m" and attacking == false and Mode == "FL" then
  3440. Mode = "DM"
  3441. if math.random(1,2) == 1 then
  3442. SONG = 705302406
  3443. else
  3444. SONG = 580367180
  3445. end
  3446. MAINCOLOR = BrickColor.new("Persimmon")
  3447. MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Pink").Color
  3448. MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Persimmon").Color
  3449. modeswitchgui()
  3450. for i,v in pairs(gauntlet:GetChildren()) do
  3451. if v:IsA("BasePart") then
  3452. if v.Name == "NeonArmor" then
  3453. v.Color = BrickColor.new("Persimmon").Color
  3454. end
  3455. end
  3456. end
  3457. for i,v in pairs(TurboCore:GetChildren()) do
  3458. if v:IsA("BasePart") then
  3459. if v.Name == "NeonArmor" then
  3460. v.Color = BrickColor.new("Persimmon").Color
  3461. end
  3462. end
  3463. end
  3464. for i,v in pairs(gauntlet2:GetChildren()) do
  3465. if v:IsA("BasePart") then
  3466. if v.Name == "NeonArmor" then
  3467. v.Color = BrickColor.new("Persimmon").Color
  3468. end
  3469. end
  3470. end
  3471. TextUI.Text.Image = "rbxassetid://2969037917"
  3472. Speed = 20
  3473.         elseif Mode == "DM" and Button == "m" and attacking == false then
  3474.             Mode = "FL"
  3475.             SONG = 1886156023
  3476.             MAINCOLOR = BrickColor.new("Dark blue")
  3477.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Dark blue").Color
  3478.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Dark blue").Color
  3479.         modeswitchgui()
  3480. for i,v in pairs(gauntlet:GetChildren()) do
  3481. if v:IsA("BasePart") then
  3482. if v.Name == "NeonArmor" then
  3483. v.Color = BrickColor.new("Dark blue").Color
  3484. end
  3485. end
  3486. end
  3487. for i,v in pairs(TurboCore:GetChildren()) do
  3488.                 if v:IsA("BasePart") then
  3489. if v.Name == "NeonArmor" then
  3490. v.Color = BrickColor.new("Dark blue").Color
  3491. end
  3492. end
  3493. end
  3494. for i,v in pairs(gauntlet2:GetChildren()) do
  3495. if v:IsA("BasePart") then
  3496. if v.Name == "NeonArmor" then
  3497. v.Color = BrickColor.new("Dark blue").Color
  3498. end
  3499. end
  3500. end
  3501. TextUI.Text.Image = "rbxassetid://2968625581"
  3502. Speed = 46
  3503. end
  3504.  
  3505.     if Button == "m" and attacking == false then
  3506.         if Mode == "T" then
  3507.             Mode = "LS"
  3508.             SONG = 2170417538
  3509.             MAINCOLOR = BrickColor.new("Toothpaste")
  3510.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Toothpaste").Color
  3511.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Toothpaste").Color
  3512.         modeswitchgui()
  3513. for i,v in pairs(gauntlet:GetChildren()) do
  3514. if v:IsA("BasePart") then
  3515. if v.Name == "NeonArmor" then
  3516. v.Color = BrickColor.new("Toothpaste").Color
  3517. end
  3518. end
  3519. end
  3520. for i,v in pairs(TurboCore:GetChildren()) do
  3521.                 if v:IsA("BasePart") then
  3522. if v.Name == "NeonArmor" then
  3523. v.Color = BrickColor.new("Toothpaste").Color
  3524. end
  3525. end
  3526. end
  3527. for i,v in pairs(gauntlet2:GetChildren()) do
  3528. if v:IsA("BasePart") then
  3529. if v.Name == "NeonArmor" then
  3530. v.Color = BrickColor.new("Toothpaste").Color
  3531. end
  3532. end
  3533. end
  3534. TextUI.Text.Image = "rbxassetid://2866248691"
  3535. Speed = 67
  3536.         elseif Mode == "LS" then
  3537.             SONG = 570332815
  3538.             Mode = "T"
  3539.             Speed = 18
  3540.             MAINCOLOR = BrickColor.new("Deep orange")
  3541.             TextUI.Text.Image = "rbxassetid://2863687732"
  3542.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Deep orange").Color
  3543.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Deep orange").Color
  3544.         modeswitchgui()
  3545. for i,v in pairs(TurboCore:GetChildren()) do
  3546. if v:IsA("BasePart") then
  3547. if v.Name == "NeonArmor" then
  3548. v.Color = BrickColor.new("Deep orange").Color
  3549. end
  3550. end
  3551. end
  3552.             for i,v in pairs(gauntlet:GetChildren()) do
  3553. if v:IsA("BasePart") then
  3554. if v.Name == "NeonArmor" then
  3555. v.Color = BrickColor.new("Deep orange").Color
  3556. end
  3557. end
  3558. end
  3559. for i,v in pairs(gauntlet2:GetChildren()) do
  3560. if v:IsA("BasePart") then
  3561. if v.Name == "NeonArmor" then
  3562. v.Color = BrickColor.new("Deep orange").Color
  3563. end
  3564. end
  3565. end
  3566. end
  3567.     end
  3568. -----------------------------------------------------------------
  3569.     if Button == "g" and attacking == false then
  3570.         if Mode == "T" then
  3571.             Mode = "ICE"
  3572.             SONG = 1843801674
  3573.             MAINCOLOR = BrickColor.new("Pastel light blue")
  3574.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Pastel light blue").Color
  3575.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Pastel light blue").Color
  3576.         modeswitchgui()
  3577. for i,v in pairs(gauntlet:GetChildren()) do
  3578. if v:IsA("BasePart") then
  3579. if v.Name == "NeonArmor" then
  3580. v.Color = BrickColor.new("Pastel light blue").Color
  3581. end
  3582. end
  3583. end
  3584. for i,v in pairs(TurboCore:GetChildren()) do
  3585.                 if v:IsA("BasePart") then
  3586. if v.Name == "NeonArmor" then
  3587. v.Color = BrickColor.new("Pastel light blue").Color
  3588. end
  3589. end
  3590. end
  3591. for i,v in pairs(gauntlet2:GetChildren()) do
  3592. if v:IsA("BasePart") then
  3593. if v.Name == "NeonArmor" then
  3594. v.Color = BrickColor.new("Pastel light blue").Color
  3595. end
  3596. end
  3597. end
  3598. TextUI.Text.Image = "rbxassetid://2967532910"
  3599. Speed = 14
  3600.         elseif Mode == "ICE" then
  3601.             SONG = 570332815
  3602.             Mode = "T"
  3603.             Speed = 18
  3604.             MAINCOLOR = BrickColor.new("Deep orange")
  3605.             TextUI.Text.Image = "rbxassetid://2863687732"
  3606.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Deep orange").Color
  3607.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Deep orange").Color
  3608.         modeswitchgui()
  3609. for i,v in pairs(TurboCore:GetChildren()) do
  3610. if v:IsA("BasePart") then
  3611. if v.Name == "NeonArmor" then
  3612. v.Color = BrickColor.new("Deep orange").Color
  3613. end
  3614. end
  3615. end
  3616.             for i,v in pairs(gauntlet:GetChildren()) do
  3617. if v:IsA("BasePart") then
  3618. if v.Name == "NeonArmor" then
  3619. v.Color = BrickColor.new("Deep orange").Color
  3620. end
  3621. end
  3622. end
  3623. for i,v in pairs(gauntlet2:GetChildren()) do
  3624. if v:IsA("BasePart") then
  3625. if v.Name == "NeonArmor" then
  3626. v.Color = BrickColor.new("Deep orange").Color
  3627. end
  3628. end
  3629. end
  3630.         end
  3631.     end
  3632. -----------------------------------------------------------------
  3633.     if Button == "f" and attacking == false then
  3634.         if Mode == "T" then
  3635.             Mode = "FL"
  3636.             SONG = 1886156023
  3637.             MAINCOLOR = BrickColor.new("Dark blue")
  3638.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Dark blue").Color
  3639.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Dark blue").Color
  3640.         modeswitchgui()
  3641. for i,v in pairs(gauntlet:GetChildren()) do
  3642. if v:IsA("BasePart") then
  3643. if v.Name == "NeonArmor" then
  3644. v.Color = BrickColor.new("Dark blue").Color
  3645. end
  3646. end
  3647. end
  3648. for i,v in pairs(TurboCore:GetChildren()) do
  3649.                 if v:IsA("BasePart") then
  3650. if v.Name == "NeonArmor" then
  3651. v.Color = BrickColor.new("Dark blue").Color
  3652. end
  3653. end
  3654. end
  3655. for i,v in pairs(gauntlet2:GetChildren()) do
  3656. if v:IsA("BasePart") then
  3657. if v.Name == "NeonArmor" then
  3658. v.Color = BrickColor.new("Dark blue").Color
  3659. end
  3660. end
  3661. end
  3662. TextUI.Text.Image = "rbxassetid://2968625581"
  3663. Speed = 46
  3664.         elseif Mode == "FL" then
  3665.             SONG = 570332815
  3666.             Mode = "T"
  3667.             Speed = 18
  3668.             MAINCOLOR = BrickColor.new("Deep orange")
  3669.             TextUI.Text.Image = "rbxassetid://2863687732"
  3670.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Deep orange").Color
  3671.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Deep orange").Color
  3672.         modeswitchgui()
  3673. for i,v in pairs(TurboCore:GetChildren()) do
  3674. if v:IsA("BasePart") then
  3675. if v.Name == "NeonArmor" then
  3676. v.Color = BrickColor.new("Deep orange").Color
  3677. end
  3678. end
  3679. end
  3680.             for i,v in pairs(gauntlet:GetChildren()) do
  3681. if v:IsA("BasePart") then
  3682. if v.Name == "NeonArmor" then
  3683. v.Color = BrickColor.new("Deep orange").Color
  3684. end
  3685. end
  3686. end
  3687. for i,v in pairs(gauntlet2:GetChildren()) do
  3688. if v:IsA("BasePart") then
  3689. if v.Name == "NeonArmor" then
  3690. v.Color = BrickColor.new("Deep orange").Color
  3691. end
  3692. end
  3693. end
  3694.         end
  3695.     end
  3696.    
  3697. -----------------------------------------------------------------
  3698.         if Button == "n" and attacking == false then
  3699.         if Mode == "T" then
  3700.             Mode = "G"
  3701.             SONG = 930541401
  3702.         swait(1)
  3703.         modeswitchgui()
  3704.         elseif Mode == "G" then
  3705.             SONG = 570332815
  3706.             Mode = "T"
  3707.         modeswitchgui()
  3708.         end
  3709.         end
  3710.         -----------------------------------------------------------------
  3711.         if Button == "b" and attacking == false then
  3712.            
  3713.         if Mode == "T" then
  3714.             Mode = "R"
  3715.             Speed = 47
  3716.             SONG = 1988896150
  3717.         swait(1)
  3718.         modeswitchgui()
  3719.         elseif Mode == "R" then
  3720.             SONG = 570332815
  3721.             Speed = 18
  3722.             Mode = "T"
  3723.         modeswitchgui()
  3724.         end
  3725.         end
  3726.         -----------------------------------------------------------------
  3727.         if Button == "j" and attacking == false then
  3728.         if Mode == "T" then
  3729.             Mode = "N"
  3730.             MAINCOLOR = BRICKC'Lime green'
  3731.             Speed = 32
  3732.             SONG = 566809627
  3733.         swait(1)
  3734.         modeswitchgui()
  3735.         elseif Mode == "N" then
  3736.             SONG = 570332815
  3737.             Speed = 18
  3738.             Mode = "T"
  3739.             MAINCOLOR = BRICKC'Lime green'
  3740.         modeswitchgui()
  3741.         end
  3742.         end
  3743.         -----------------------------------------------------------
  3744.             if Button == "h" and attacking == false then
  3745.         if Mode == "T" then
  3746.             Mode = "TP"
  3747.             SONG = 631314940
  3748.             MAINCOLOR = BrickColor.new("Institutional white")
  3749.         MainFrame2.Cube1.BackgroundColor3=C3(1,1,1)
  3750.         MainFrame2.Cube2.BackgroundColor3=C3(1,1,1)
  3751.         modeswitchgui()
  3752. for i,v in pairs(gauntlet:GetChildren()) do
  3753. if v:IsA("BasePart") then
  3754. if v.Name == "NeonArmor" then
  3755. v.Color = C3(1,1,1)
  3756. end
  3757. end
  3758. end
  3759. for i,v in pairs(TurboCore:GetChildren()) do
  3760.                 if v:IsA("BasePart") then
  3761. if v.Name == "NeonArmor" then
  3762. v.Color = C3(1,1,1)
  3763. end
  3764. end
  3765. end
  3766. for i,v in pairs(gauntlet2:GetChildren()) do
  3767. if v:IsA("BasePart") then
  3768. if v.Name == "NeonArmor" then
  3769. v.Color = C3(1,1,1)
  3770. end
  3771. end
  3772. end
  3773. TextUI.Text.Image = "rbxassetid://2878494513"
  3774. Speed = 89
  3775.         elseif Mode == "TP" then
  3776.             SONG = 570332815
  3777.             Mode = "T"
  3778.             Speed = 18
  3779.             MAINCOLOR = BrickColor.new("Deep orange")
  3780.             TextUI.Text.Image = "rbxassetid://2863687732"
  3781.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Deep orange").Color
  3782.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Deep orange").Color
  3783.         modeswitchgui()
  3784. for i,v in pairs(TurboCore:GetChildren()) do
  3785. if v:IsA("BasePart") then
  3786. if v.Name == "NeonArmor" then
  3787. v.Color = BrickColor.new("Deep orange").Color
  3788. end
  3789. end
  3790. end
  3791.             for i,v in pairs(gauntlet:GetChildren()) do
  3792. if v:IsA("BasePart") then
  3793. if v.Name == "NeonArmor" then
  3794. v.Color = BrickColor.new("Deep orange").Color
  3795. end
  3796. end
  3797. end
  3798. for i,v in pairs(gauntlet2:GetChildren()) do
  3799. if v:IsA("BasePart") then
  3800. if v.Name == "NeonArmor" then
  3801. v.Color = BrickColor.new("Deep orange").Color
  3802. end
  3803. end
  3804. end
  3805.         end
  3806.     end
  3807.         -----------------------------------------------------------
  3808.                     if Button == "q" and attacking == false then
  3809.         if Mode == "T" then
  3810.             Mode = "MH"
  3811.             SONG = 1356751414
  3812.             MAINCOLOR = BrickColor.new("Really red")
  3813.         MainFrame2.Cube1.BackgroundColor3=C3(1,0,0)
  3814.         MainFrame2.Cube2.BackgroundColor3=C3(1,0,0)
  3815.         modeswitchgui()
  3816. for i,v in pairs(gauntlet:GetChildren()) do
  3817. if v:IsA("BasePart") then
  3818. if v.Name == "NeonArmor" then
  3819. v.Color = C3(1,0,0)
  3820. end
  3821. end
  3822. end
  3823. for i,v in pairs(TurboCore:GetChildren()) do
  3824.                 if v:IsA("BasePart") then
  3825. if v.Name == "NeonArmor" then
  3826. v.Color = C3(1,0,0)
  3827. end
  3828. end
  3829. end
  3830. for i,v in pairs(gauntlet2:GetChildren()) do
  3831. if v:IsA("BasePart") then
  3832. if v.Name == "NeonArmor" then
  3833. v.Color = C3(1,0,0)
  3834. end
  3835. end
  3836. end
  3837. TextUI.Text.Image = "rbxassetid://2970613902"
  3838. Speed = 32
  3839.         elseif Mode == "MH" then
  3840.             SONG = 570332815
  3841.             Mode = "T"
  3842.             Speed = 18
  3843.             MAINCOLOR = BrickColor.new("Deep orange")
  3844.             TextUI.Text.Image = "rbxassetid://2863687732"
  3845.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Deep orange").Color
  3846.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Deep orange").Color
  3847.         modeswitchgui()
  3848. for i,v in pairs(TurboCore:GetChildren()) do
  3849. if v:IsA("BasePart") then
  3850. if v.Name == "NeonArmor" then
  3851. v.Color = BrickColor.new("Deep orange").Color
  3852. end
  3853. end
  3854. end
  3855.             for i,v in pairs(gauntlet:GetChildren()) do
  3856. if v:IsA("BasePart") then
  3857. if v.Name == "NeonArmor" then
  3858. v.Color = BrickColor.new("Deep orange").Color
  3859. end
  3860. end
  3861. end
  3862. for i,v in pairs(gauntlet2:GetChildren()) do
  3863. if v:IsA("BasePart") then
  3864. if v.Name == "NeonArmor" then
  3865. v.Color = BrickColor.new("Deep orange").Color
  3866. end
  3867. end
  3868. end
  3869.         end
  3870.     end
  3871.         -----------------------------------------------------------
  3872.             if Button == "v" and attacking == false then
  3873.         if Mode == "T" then
  3874.             Mode = "MN"
  3875.             SONG = 901719740
  3876.             MAINCOLOR = BrickColor.new("Really blue")
  3877.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Really blue").Color
  3878.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Really blue").Color
  3879.         modeswitchgui()
  3880. for i,v in pairs(gauntlet:GetChildren()) do
  3881. if v:IsA("BasePart") then
  3882. if v.Name == "NeonArmor" then
  3883. v.Color = BrickColor.new("Really blue").Color
  3884. end
  3885. end
  3886. end
  3887. for i,v in pairs(TurboCore:GetChildren()) do
  3888.                 if v:IsA("BasePart") then
  3889. if v.Name == "NeonArmor" then
  3890. v.Color = BrickColor.new("Really blue").Color
  3891. end
  3892. end
  3893. end
  3894. for i,v in pairs(gauntlet2:GetChildren()) do
  3895. if v:IsA("BasePart") then
  3896. if v.Name == "NeonArmor" then
  3897. v.Color = BrickColor.new("Really blue").Color
  3898. end
  3899. end
  3900. end
  3901. TextUI.Text.Image = "rbxassetid://2867768707"
  3902. Speed = 43
  3903.         elseif Mode == "MN" then
  3904.             SONG = 570332815
  3905.             Mode = "T"
  3906.             Speed = 18
  3907.             MAINCOLOR = BrickColor.new("Deep orange")
  3908.             TextUI.Text.Image = "rbxassetid://2863687732"
  3909.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Deep orange").Color
  3910.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Deep orange").Color
  3911.         modeswitchgui()
  3912. for i,v in pairs(TurboCore:GetChildren()) do
  3913. if v:IsA("BasePart") then
  3914. if v.Name == "NeonArmor" then
  3915. v.Color = BrickColor.new("Deep orange").Color
  3916. end
  3917. end
  3918. end
  3919.             for i,v in pairs(gauntlet:GetChildren()) do
  3920. if v:IsA("BasePart") then
  3921. if v.Name == "NeonArmor" then
  3922. v.Color = BrickColor.new("Deep orange").Color
  3923. end
  3924. end
  3925. end
  3926. for i,v in pairs(gauntlet2:GetChildren()) do
  3927. if v:IsA("BasePart") then
  3928. if v.Name == "NeonArmor" then
  3929. v.Color = BrickColor.new("Deep orange").Color
  3930. end
  3931. end
  3932. end
  3933.         end
  3934.             end
  3935.             ---------------------------------------------------------
  3936.                         if Button == "l" and attacking == false then
  3937.         if Mode == "T" then
  3938.             Mode = "H"
  3939.             SONG = 2781731664
  3940.             MAINCOLOR = BrickColor.new("Deep orange")
  3941.         MainFrame2.Cube1.BackgroundColor3=C3(225/255, 146/255, 0/255)
  3942.         MainFrame2.Cube2.BackgroundColor3=C3(225/255, 146/255, 0/255)
  3943.         modeswitchgui()
  3944. for i,v in pairs(gauntlet:GetChildren()) do
  3945. if v:IsA("BasePart") then
  3946. if v.Name == "NeonArmor" then
  3947. v.Color = C3(225/255, 146/255, 0/255)
  3948. end
  3949. end
  3950. end
  3951. for i,v in pairs(TurboCore:GetChildren()) do
  3952.                 if v:IsA("BasePart") then
  3953. if v.Name == "NeonArmor" then
  3954. v.Color = C3(225/255, 146/255, 0/255)
  3955. end
  3956. end
  3957. end
  3958. for i,v in pairs(gauntlet2:GetChildren()) do
  3959. if v:IsA("BasePart") then
  3960. if v.Name == "NeonArmor" then
  3961. v.Color = C3(225/255, 146/255, 0/255)
  3962. end
  3963. end
  3964. end
  3965. TextUI.Text.Image = "rbxassetid://2871051104"
  3966. Speed = 36
  3967.         elseif Mode == "H" then
  3968.             SONG = 570332815
  3969.             Mode = "T"
  3970.             Speed = 18
  3971.             MAINCOLOR = BrickColor.new("Deep orange")
  3972.             TextUI.Text.Image = "rbxassetid://2863687732"
  3973.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Deep orange").Color
  3974.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Deep orange").Color
  3975.         modeswitchgui()
  3976. for i,v in pairs(TurboCore:GetChildren()) do
  3977. if v:IsA("BasePart") then
  3978. if v.Name == "NeonArmor" then
  3979. v.Color = BrickColor.new("Deep orange").Color
  3980. end
  3981. end
  3982. end
  3983.             for i,v in pairs(gauntlet:GetChildren()) do
  3984. if v:IsA("BasePart") then
  3985. if v.Name == "NeonArmor" then
  3986. v.Color = BrickColor.new("Deep orange").Color
  3987. end
  3988. end
  3989. end
  3990. for i,v in pairs(gauntlet2:GetChildren()) do
  3991. if v:IsA("BasePart") then
  3992. if v.Name == "NeonArmor" then
  3993. v.Color = BrickColor.new("Deep orange").Color
  3994. end
  3995. end
  3996. end
  3997.         end
  3998.                         end
  3999.     ---------------------------------------------------------
  4000.     if Button == "k" and attacking == false then
  4001.         if Mode == "T" then
  4002.             Mode = "A"
  4003.             SONG = 2834885098
  4004.             MAINCOLOR = BrickColor.new("New Yeller")
  4005.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("New Yeller").Color
  4006.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("New Yeller").Color
  4007.         modeswitchgui()
  4008. for i,v in pairs(gauntlet:GetChildren()) do
  4009. if v:IsA("BasePart") then
  4010. if v.Name == "NeonArmor" then
  4011. v.Color = BrickColor.new("New Yeller").Color
  4012. end
  4013. end
  4014. end
  4015. for i,v in pairs(TurboCore:GetChildren()) do
  4016.                 if v:IsA("BasePart") then
  4017. if v.Name == "NeonArmor" then
  4018. v.Color = BrickColor.new("New Yeller").Color
  4019. end
  4020. end
  4021. end
  4022. for i,v in pairs(gauntlet2:GetChildren()) do
  4023. if v:IsA("BasePart") then
  4024. if v.Name == "NeonArmor" then
  4025. v.Color = BrickColor.new("New Yeller").Color
  4026. end
  4027. end
  4028. end
  4029. TextUI.Text.Image = "rbxassetid://2871442888"
  4030. Speed = 23
  4031.         elseif Mode == "A" then
  4032.             SONG = 570332815
  4033.             Mode = "T"
  4034.             Speed = 18
  4035.             MAINCOLOR = BrickColor.new("Deep orange")
  4036.             TextUI.Text.Image = "rbxassetid://2863687732"
  4037.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Deep orange").Color
  4038.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Deep orange").Color
  4039.         modeswitchgui()
  4040. for i,v in pairs(TurboCore:GetChildren()) do
  4041. if v:IsA("BasePart") then
  4042. if v.Name == "NeonArmor" then
  4043. v.Color = BrickColor.new("Deep orange").Color
  4044. end
  4045. end
  4046. end
  4047.             for i,v in pairs(gauntlet:GetChildren()) do
  4048. if v:IsA("BasePart") then
  4049. if v.Name == "NeonArmor" then
  4050. v.Color = BrickColor.new("Deep orange").Color
  4051. end
  4052. end
  4053. end
  4054. for i,v in pairs(gauntlet2:GetChildren()) do
  4055. if v:IsA("BasePart") then
  4056. if v.Name == "NeonArmor" then
  4057. v.Color = BrickColor.new("Deep orange").Color
  4058. end
  4059. end
  4060. end
  4061.         end
  4062.     end
  4063.         ---------------------ATTACKS--------------------------
  4064.                 if Button == "z" and attacking == false and Mode == "G" then
  4065.                     glitchattack()
  4066.                 end
  4067.                
  4068.                 if Button == "z" and attacking == false and Mode == "LS" then
  4069.                     Daash()
  4070.                 end
  4071.                
  4072.                 if Button == "x" and attacking == false and Mode == "MN" then
  4073.                     LunarAttack()
  4074.                 end
  4075.                
  4076.                 if Button == "z" and attacking == false and Mode == "MN" then
  4077.                     LunarAttackA()
  4078.                 end
  4079.                
  4080.                 if Button == "z" and attacking == false and Mode == "H" then
  4081.                     SolarAttack()
  4082.                 end
  4083.                                
  4084.                 if Button == "z" and attacking == false and Mode == "N" then
  4085.                     NuclearExtended()
  4086.                 end
  4087.                 if Button == "x" and attacking == false and Mode == "N" then
  4088.                     NuclearGrab()
  4089.                 end
  4090.                 if Button == "c" and attacking == false and Mode == "N" then
  4091.                     NuclearTeleport()
  4092.                 end
  4093.                 if Button == "z" and attacking == false and Mode == "ICE" then
  4094.                     CrystalizedFields()
  4095.                 end
  4096.                 if Button == "z" and attacking == false and Mode == "TP" then
  4097.                     kaboom()
  4098.                 end
  4099.                 if Button == "x" and attacking == false and Mode == "TP" then
  4100.                     spinnyboi()
  4101.                 end
  4102.                 if Button == "z" and attacking == false and Mode == "A" then
  4103.                     AAAA()
  4104.                 end
  4105.                 if Button == "z" and attacking == false and Mode == "FL" then
  4106.                     --FL is meant to make lots of combos
  4107.                     --so yeah
  4108.                     --also make techno effects for the attacks
  4109.                     --its kinda related to slush invaders
  4110.     --x5
  4111.                 end
  4112.                     ----------------TAUNTS-----------------------------------------
  4113.     if Button == "p" and attacking == false then
  4114.         if Chill == false then
  4115. Chill = true
  4116.         elseif Chill == true then
  4117.             Chill = false
  4118.         end
  4119.     end
  4120. end)
  4121.  
  4122. local owakdoa=0
  4123. function gagok()
  4124. local oawkwodkwad=math.random(0,100)/100
  4125. local okaofwakf=math.random(60,100)/100
  4126. local framiee=Instance.new("Frame",MainFrame2)
  4127. framiee.AnchorPoint=Vector2.new(.5,.5)
  4128. framiee.Position=UDim2.new(oawkwodkwad,0,2,0)
  4129. framiee.BorderSizePixel=0
  4130. framiee.BackgroundColor3=MainFrame2.Cube1.BackgroundColor3
  4131. framiee.Size=UDim2.new(math.random(1,15)/100,0,okaofwakf,0)
  4132. coroutine.resume(coroutine.create(function(ff)
  4133. ff:TweenSize(UDim2.new(0,0,okaofwakf,0),"InOut","Quad",1,true)
  4134. ff:TweenPosition(UDim2.new(oawkwodkwad,0,-math.random(20,66)/100,0),"InOut","Quart",1.1,true)
  4135. game:GetService("Debris"):AddItem(ff,5)
  4136. end),framiee)
  4137.  
  4138. end
  4139.  
  4140. local BOIE = 0
  4141.  
  4142. while true do
  4143.     swait()
  4144.     if Mode ~= "ICE" then
  4145.     sne = sne + chaeng
  4146.     else
  4147.         sne = sne + 0.625
  4148.         end
  4149. timepoz = music.TimePosition
  4150. music.SoundId = "rbxassetid://"..SONG
  4151. if luna.Parent ~= nil then
  4152.     sphere2(5,"Add",luna.CFrame,vt(0.525,0.525,0.525),0.001,0.001,0.001,BrickColor.new("Bright blue"),BrickColor.new("Bright blue").Color)
  4153. --sphere2(5,"Add",luna.CFrame*CFrame.new(math.random(-0.555,0.555),math.random(-0.555,0.555),math.random(-0.555,0.555)),vt(0.125,0.125,0.125),0.001,0.001,0.001,BrickColor.new("Bright blue"),BrickColor.new("Bright blue").Color)
  4154. end
  4155. --sphere2(5,"Add",luna.CFrame*CFrame.new(math.random(-0.5,0.5),math.random(-0.5,0.5),math.random(-0.5,0.5)),vt(0.25,0.25,0.25),0.01,0.01,0.01,BrickColor.new("Bright blue"),BrickColor.new("Bright blue").Color)
  4156. luna.CFrame = sorb.CFrame*CF(0,-0.75,0)*ANGLES(RAD(360*math.cos(sne/168)),math.rad(360*math.cos(sne/168)),math.rad(360*math.cos(sne/168)))
  4157. if Mode ~= "MN" then
  4158.     luna.Parent = nil
  4159. elseif Mode == "MN" then
  4160.     luna.Parent = char
  4161. end
  4162. if Mode == "T" then
  4163. music.Volume = 2
  4164. elseif Mode == "LS" then
  4165.     music.Volume = 5
  4166. elseif Mode ~= "LS" and Mode ~= "T" then
  4167.     music.Volume = 3.5
  4168.     end
  4169. if music.Parent ~= char.HumanoidRootPart then
  4170. music = Instance.new("Sound",char.HumanoidRootPart)
  4171. music.SoundId = "rbxassetid://"..SONG
  4172. music.Looped = true
  4173. music.Pitch = 1
  4174. if Mode == "T" then
  4175. music.Volume = 2
  4176. elseif Mode == "LS" then
  4177.     music.Volume = 5
  4178.     elseif Mode ~= "LS" and Mode ~= "T" then
  4179.     music.Volume = 3.5
  4180.     end
  4181. music.TimePosition = timepoz
  4182. music:Resume() 
  4183. end
  4184. if Mode ~= "G" then
  4185. TextUI.Text.Rotation = 2 *math.cos(sne/32)
  4186. else
  4187.     TextUI.Text.Rotation = math.random(-2,2)
  4188.     end
  4189. if Mode == "G" then
  4190.     glitchval = math.random(1,255)/255
  4191.     if math.random(1,3) == 1 then
  4192.             for i,v in pairs(TurboCore:GetChildren()) do
  4193. if v:IsA("BasePart") then
  4194. if v.Name == "NeonArmor" then
  4195.     v.Material = "Slate"
  4196.             v.Transparency = math.random(0.1,1.0)
  4197. v.Color = Color3.new(glitchval,glitchval,glitchval)
  4198. end
  4199. end
  4200. end
  4201.             for i,v in pairs(gauntlet:GetChildren()) do
  4202. if v:IsA("BasePart") then
  4203. if v.Name == "NeonArmor" then
  4204.         v.Material = "Slate"
  4205.                 v.Transparency = math.random(0.1,1.0)
  4206. v.Color = Color3.new(glitchval,glitchval,glitchval)
  4207. end
  4208. end
  4209. end
  4210. for i,v in pairs(gauntlet2:GetChildren()) do
  4211. if v:IsA("BasePart") then
  4212. if v.Name == "NeonArmor" then
  4213.         v.Material = "Slate"
  4214.         v.Transparency = math.random(0.1,1.0)
  4215. v.Color = Color3.new(glitchval,glitchval,glitchval)
  4216. end
  4217. end
  4218. end
  4219.                     TextUI.Text.Image = "rbxassetid://2866315054"
  4220.     else
  4221.         if math.random(1,25) == 1 then
  4222.         PixelBlockNeg(1,math.random(1,2),"Add",RootPart.CFrame*CFrame.new(math.random(-15,15),0,math.random(-15,15))*CFrame.Angles(math.rad(90 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),5,5,5,0.1,BrickColor.new("Institutional white"),-10)
  4223.                 end
  4224.                     TextUI.Text.Image = "rbxassetid://2866314462"
  4225.         MainFrame2.Cube1.BackgroundColor3= Color3.new(glitchval,glitchval,glitchval)
  4226.         MainFrame2.Cube2.BackgroundColor3= Color3.new(glitchval,glitchval,glitchval)
  4227.             for i,v in pairs(TurboCore:GetChildren()) do
  4228. if v:IsA("BasePart") then
  4229. if v.Name == "NeonArmor" then
  4230.     v.Material = "Neon"
  4231.             v.Transparency = 0
  4232. v.Color = Color3.new(glitchval,glitchval,glitchval)
  4233. end
  4234. end
  4235. end
  4236.             for i,v in pairs(gauntlet:GetChildren()) do
  4237. if v:IsA("BasePart") then
  4238. if v.Name == "NeonArmor" then
  4239.         v.Material = "Neon"
  4240.                 v.Transparency = 0
  4241. v.Color = Color3.new(glitchval,glitchval,glitchval)
  4242. end
  4243. end
  4244. end
  4245. for i,v in pairs(gauntlet2:GetChildren()) do
  4246. if v:IsA("BasePart") then
  4247. if v.Name == "NeonArmor" then
  4248.         v.Material = "Neon"
  4249.                 v.Transparency = 0
  4250. v.Color = Color3.new(glitchval,glitchval,glitchval)
  4251. end
  4252. end
  4253. end
  4254.     end
  4255. elseif Mode ~= "G" then
  4256.                 for i,v in pairs(TurboCore:GetChildren()) do
  4257. if v:IsA("BasePart") then
  4258. if v.Name == "NeonArmor" then
  4259.     v.Material = "Neon"
  4260.             v.Transparency = 0
  4261. end
  4262. end
  4263. end
  4264.             for i,v in pairs(gauntlet:GetChildren()) do
  4265. if v:IsA("BasePart") then
  4266. if v.Name == "NeonArmor" then
  4267.     v.Material = "Neon"
  4268.             v.Transparency = 0
  4269. end
  4270. end
  4271. end
  4272. for i,v in pairs(gauntlet2:GetChildren()) do
  4273. if v:IsA("BasePart") then
  4274. if v.Name == "NeonArmor" then
  4275.     v.Material = "Neon"
  4276.             v.Transparency = 0
  4277. end
  4278. end
  4279. end
  4280. if Mode == "T" then
  4281.                 TextUI.Text.Image = "rbxassetid://2863687732"
  4282.     for i,v in pairs(TurboCore:GetChildren()) do
  4283. if v:IsA("BasePart") then
  4284. if v.Name == "NeonArmor" then
  4285. v.Color = BrickColor.new("Deep orange").Color
  4286. end
  4287. end
  4288. end
  4289.             for i,v in pairs(gauntlet:GetChildren()) do
  4290. if v:IsA("BasePart") then
  4291. if v.Name == "NeonArmor" then
  4292. v.Color = BrickColor.new("Deep orange").Color
  4293. end
  4294. end
  4295. end
  4296. for i,v in pairs(gauntlet2:GetChildren()) do
  4297. if v:IsA("BasePart") then
  4298. if v.Name == "NeonArmor" then
  4299. v.Color = BrickColor.new("Deep orange").Color
  4300. end
  4301. end
  4302. end
  4303. end
  4304.  
  4305. if Mode == "N" then
  4306.         if hitfloor ~= nil then
  4307.         sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,0.5,1),0.1,0.01,0.1,BrickColor.new("Lime green"),Color3.new(0,1,0))
  4308.     end
  4309.     if math.random(1,2) == 1 then
  4310.     TextUI.Text.Image = "rbxassetid://2874580999"
  4311.     else
  4312.     TextUI.Text.Image = "rbxassetid://2874633415"
  4313.         end
  4314.         MainFrame2.Cube1.BackgroundColor3=Color3.fromRGB(15 + math.random(-15,15), 158 + math.random(-30,30), 15 + math.random(-15,15))
  4315.         MainFrame2.Cube2.BackgroundColor3=Color3.fromRGB(15 + math.random(-15,15), 158 + math.random(-30,30), 15 + math.random(-15,15))
  4316.     for i,v in pairs(TurboCore:GetChildren()) do
  4317. if v:IsA("BasePart") then
  4318. if v.Name == "NeonArmor" then
  4319. v.Color = Color3.fromRGB(15 + math.random(-15,15), 158 + math.random(-30,30), 15 + math.random(-15,15))
  4320. end
  4321. end
  4322. end
  4323.             for i,v in pairs(gauntlet:GetChildren()) do
  4324. if v:IsA("BasePart") then
  4325. if v.Name == "NeonArmor" then
  4326. v.Color = Color3.fromRGB(15 + math.random(-15,15), 158 + math.random(-30,30), 15 + math.random(-15,15))
  4327. end
  4328. end
  4329. end
  4330. for i,v in pairs(gauntlet2:GetChildren()) do
  4331. if v:IsA("BasePart") then
  4332. if v.Name == "NeonArmor" then
  4333. v.Color = Color3.fromRGB(15 + math.random(-15,15), 158 + math.random(-30,30), 15 + math.random(-15,15))
  4334. end
  4335. end
  4336. end
  4337. end
  4338. end
  4339. if Mode == "R" then
  4340.                     TextUI.Text.Image = "rbxassetid://2866469300"
  4341.                         TextUI.Text.ImageColor3 = Color3.new(r/255,g/255,b/255)
  4342.         MainFrame2.Cube1.BackgroundColor3=Color3.new(r/255,g/255,b/255)
  4343.         MainFrame2.Cube2.BackgroundColor3=Color3.new(r/255,g/255,b/255)
  4344.     for i,v in pairs(TurboCore:GetChildren()) do
  4345. if v:IsA("BasePart") then
  4346. if v.Name == "NeonArmor" then
  4347. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4348. end
  4349. end
  4350. end
  4351.             for i,v in pairs(gauntlet:GetChildren()) do
  4352. if v:IsA("BasePart") then
  4353. if v.Name == "NeonArmor" then
  4354. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4355. end
  4356. end
  4357. end
  4358. for i,v in pairs(gauntlet2:GetChildren()) do
  4359. if v:IsA("BasePart") then
  4360. if v.Name == "NeonArmor" then
  4361. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4362. end
  4363. end
  4364. end
  4365. elseif Mode ~= "R" then
  4366.     TextUI.Text.ImageColor3 = Color3.new(255/255,255/255,255/255)
  4367.     if Mode == "T" then
  4368.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Deep orange").Color
  4369.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Deep orange").Color
  4370.                 TextUI.Text.Image = "rbxassetid://2863687732"
  4371.     for i,v in pairs(TurboCore:GetChildren()) do
  4372. if v:IsA("BasePart") then
  4373. if v.Name == "NeonArmor" then
  4374. v.Color = BrickColor.new("Deep orange").Color
  4375. end
  4376. end
  4377. end
  4378.             for i,v in pairs(gauntlet:GetChildren()) do
  4379. if v:IsA("BasePart") then
  4380. if v.Name == "NeonArmor" then
  4381. v.Color = BrickColor.new("Deep orange").Color
  4382. end
  4383. end
  4384. end
  4385. for i,v in pairs(gauntlet2:GetChildren()) do
  4386. if v:IsA("BasePart") then
  4387. if v.Name == "NeonArmor" then
  4388. v.Color = BrickColor.new("Deep orange").Color
  4389. end
  4390. end
  4391. end
  4392. end
  4393. end
  4394. sine = sne
  4395. if Mode == "ICE" then
  4396.     BOIE = BOIE + 1
  4397.     if BOIE == 32 then
  4398.         BOIE = 0
  4399. CrystalEffect(2.2,math.random(-6,6),"Add",root.CFrame*CFrame.new(math.random(-125,125),25,math.random(-125,125))*CFrame.Angles(math.rad(math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),50,50,50,-0.03,0)
  4400. if math.random(1,4) == 1 then
  4401.     CrystalEffect(2.2,math.random(-6,6),"Add",root.CFrame*CFrame.new(math.random(-125,125),25,math.random(-125,125))*CFrame.Angles(math.rad(math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),50,50,50,-0.03,0)
  4402. end
  4403. end
  4404. end
  4405.  
  4406.  
  4407.  
  4408. --TriangleEffect(7.5,0,"Add",root.CFrame*CFrame.Angles(math.rad(sne),math.rad(sne),math.rad(sne)),0.03,0)
  4409.  
  4410. ----------SALVO'S GUI---------
  4411. MainFrame2.ImageLabel.Image = TextUI.Text.Image
  4412. MainFrame2.ImageLabel.Rotation = 5 * math.cos(sine/31)
  4413. MainFrame2.ImageLabel.ImageColor3 = TextUI.Text.ImageColor3
  4414. MainFrame2.Cube1.Rotation = MainFrame2.Cube1.Rotation + (1+.9*math.sin(sine / 31) + music.PlaybackLoudness/123)
  4415. MainFrame2.Cube2.Rotation = MainFrame2.Cube2.Rotation + (2-.9*math.cos(sine / 31) + music.PlaybackLoudness/88)
  4416. MainFrame2.Cube1.Size = UDim2.new(0,200 + music.PlaybackLoudness/14,0,200 + music.PlaybackLoudness/14)
  4417. MainFrame2.Cube2.Size = UDim2.new(0,160 + music.PlaybackLoudness/21,0,160 + music.PlaybackLoudness/21)
  4418.  
  4419. local bruh1=MainFrame2.Cube1.BackgroundColor3.r
  4420. local bruh2=MainFrame2.Cube1.BackgroundColor3.g
  4421. local bruh3=MainFrame2.Cube1.BackgroundColor3.b
  4422.  
  4423. MainFrame2.Cube1.mg1.ImageColor3=Color3.new(bruh1-(.15+.2*math.sin(sine/19)),bruh2-(.15+.2*math.sin(sine/19)),bruh3-(.15+.2*math.sin(sine/19)))
  4424. MainFrame2.Cube1.mg2.ImageColor3=Color3.new(bruh1-(.15+.2*math.sin(sine/19)),bruh2-(.15+.2*math.sin(sine/19)),bruh3-(.15+.2*math.sin(sine/19)))
  4425. MainFrame2.Cube1.mg3.ImageColor3=Color3.new(bruh1-(.15+.2*math.sin(sine/19)),bruh2-(.15+.2*math.sin(sine/19)),bruh3-(.15+.2*math.sin(sine/19)))
  4426. MainFrame2.Cube1.mg4.ImageColor3=Color3.new(bruh1-(.15+.2*math.sin(sine/19)),bruh2-(.15+.2*math.sin(sine/19)),bruh3-(.15+.2*math.sin(sine/19)))
  4427. MainFrame2.Cube2.mg1.ImageColor3=Color3.new(bruh1-(.15+.22*math.cos(sine/18)),bruh2-(.15+.22*math.cos(sine/18)),bruh3-(.15+.22*math.cos(sine/18)))
  4428. MainFrame2.Cube2.mg2.ImageColor3=Color3.new(bruh1-(.15+.22*math.cos(sine/18)),bruh2-(.15+.22*math.cos(sine/18)),bruh3-(.15+.22*math.cos(sine/18)))
  4429. MainFrame2.Cube2.mg3.ImageColor3=Color3.new(bruh1-(.15+.22*math.cos(sine/18)),bruh2-(.15+.22*math.cos(sine/18)),bruh3-(.15+.22*math.cos(sine/18)))
  4430. MainFrame2.Cube2.mg4.ImageColor3=Color3.new(bruh1-(.15+.22*math.cos(sine/18)),bruh2-(.15+.22*math.cos(sine/18)),bruh3-(.15+.22*math.cos(sine/18)))
  4431.  
  4432.             SideFrame2.BorderColor3 = MainFrame2.Cube1.BackgroundColor3
  4433.                                     SideFrame2.BackgroundColor3 = MainFrame2.Cube1.BackgroundColor3
  4434.             SideFrame3.BorderColor3 = MainFrame2.Cube1.BackgroundColor3
  4435.                         SideFrame3.BackgroundColor3 = MainFrame2.Cube1.BackgroundColor3
  4436.                                     SideFrame4.BorderColor3 = MainFrame2.Cube1.BackgroundColor3
  4437.                         SideFrame4.BackgroundColor3 = MainFrame2.Cube1.BackgroundColor3
  4438.                         SideFrame5.BorderColor3 = MainFrame2.Cube1.BackgroundColor3
  4439.                         SideFrame5.BackgroundColor3 = MainFrame2.Cube1.BackgroundColor3
  4440.                                             SideFrame0.BorderColor3 = MainFrame2.Cube1.BackgroundColor3
  4441.                         SideFrame0.BackgroundColor3 = MainFrame2.Cube1.BackgroundColor3
  4442.                         SideFrame_0.BorderColor3 = MainFrame2.Cube1.BackgroundColor3
  4443.                         SideFrame_0.BackgroundColor3 = MainFrame2.Cube1.BackgroundColor3
  4444.                                             SideFrame1.BorderColor3 = MainFrame2.Cube1.BackgroundColor3
  4445.                         SideFrame1.BackgroundColor3 = MainFrame2.Cube1.BackgroundColor3
  4446.                     SideFrame_0.Size = UDim2.new(0,35+music.PlaybackLoudness/16,0,15)
  4447.                     SideFrame0.Size = UDim2.new(0,45+music.PlaybackLoudness/14,0,15)
  4448.                     SideFrame1.Size = UDim2.new(0,55+music.PlaybackLoudness/12,0,15)
  4449.             SideFrame2.Size = UDim2.new(0,65+music.PlaybackLoudness/10,0,15)
  4450.                         SideFrame3.Size = UDim2.new(0,75+music.PlaybackLoudness/8,0,15)
  4451.             SideFrame4.Size = UDim2.new(0,85+music.PlaybackLoudness/6,0,15)
  4452.                         SideFrame5.Size = UDim2.new(0,95+music.PlaybackLoudness/4,0,15)
  4453.  
  4454. owakdoa=owakdoa+1
  4455. if owakdoa>=4 then
  4456.     owakdoa=0
  4457. gagok()
  4458. end
  4459. ---------------------------------------------------------------------
  4460. if char:FindFirstChild("CharacterMesh") then
  4461.     char.CharacterMesh:Remove()
  4462. end
  4463.     if char:FindFirstChild("Animate") then
  4464.         char.Animate:Remove()
  4465.     end
  4466.         if char:FindFirstChild("Animator") then
  4467.         char.Animate:Remove()
  4468.         end
  4469.                 if char:FindFirstChild("ForceField") then
  4470.         char.ForceField:Remove()
  4471.         end
  4472.             if char.Humanoid:FindFirstChild("Animate") then
  4473.         char.Humanoid.Animate:Remove()
  4474.             end
  4475.                 if char.Humanoid:FindFirstChild("Animator") then
  4476.         char.Humanoid.Animator:Remove()
  4477.     end
  4478. char.Humanoid.WalkSpeed = Speed
  4479. char.Humanoid.JumpPower = 90
  4480. local TorsoVelocity=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  4481. local velderp=RootPart.Velocity.y
  4482. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  4483. if RootPart.Velocity.y > 1 and hitfloor==nil then
  4484. ANIMATION="Jump"
  4485. if attacking==false then
  4486. RightH.C0=clerp(RightH.C0,cf(1,-0.35 - 0.05 * math.cos(sne / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  4487. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.05 * math.cos(sne / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  4488. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sne / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  4489. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  4490. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sne / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
  4491. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sne / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
  4492. end
  4493. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  4494. ANIMATION="Fall"
  4495. if attacking==false then
  4496. RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  4497. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  4498. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
  4499. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2.5),math.rad(0),math.rad(0)),.1)
  4500. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(55)),.1)
  4501. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(-55)),.1)
  4502. end
  4503. elseif TorsoVelocity<1 and hitfloor~=nil then
  4504. ANIMATION="Idle"
  4505. if attacking==false then
  4506.     if Chill == false then
  4507.     if Mode == "T" then
  4508. --RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.08 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  4509. --LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.08 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  4510. --RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,0,0 + 0.085 * math.cos(sne / 32))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4511. --Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4512.     RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.05 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(0 - 3 * math.cos(sne / 32))),.1)
  4513. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.05 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(0 + 3 * math.cos(sne / 32))),.1)
  4514. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sne / 32))*angles(math.rad(0 - 2 * math.cos(sne / 32)),math.rad(0),math.rad(-1)),.1)
  4515. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(5 - 2 * math.cos(sne / 37)),math.rad(0 + 1 * math.cos(sne / 58)),math.rad(1 + 2 * math.cos(sne / 53))),.1)
  4516. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sne / 45),0)*angles(math.rad(2 + 5 * math.cos(sne / 74)),math.rad(1 - 3 * math.cos(sne / 53)),math.rad(14 + 3 * math.cos(sne / 45))),.1)
  4517. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sne / 45),0)*angles(math.rad(5 - 3 * math.cos(sne / 73)),math.rad(2 - 1 * math.cos(sne / 55)),math.rad(-18 - 3 * math.cos(sne / 45))),.1)
  4518. --RightS.C0 = clerp2(RightS.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12+3*math.cos(sne/32))) * CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.15 / 3)
  4519.  --LeftS.C0 = clerp2(LeftS.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12-3*math.cos(sne/32))) * CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.15 / 3)
  4520.     elseif Mode == "LS" then
  4521.         RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.05 * math.cos(sne / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5 + 0.5 * math.cos(sne / 34)),math.rad(6 + 3 * math.cos(sne / 34)),math.rad(0 - 1 * math.cos(sne / 34))),.1)
  4522. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.05 * math.cos(sne / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5 + 0.25 * math.cos(sne / 34)),math.rad(8 - 2 * math.cos(sne / 34)),math.rad(0 + 1 * math.cos(sne / 34))),.1)
  4523. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,0 + 0.01 * math.cos(sne / 34),0 + 0.05 * math.cos(sne / 28))*angles(math.rad(0 - 1 * math.cos(sne / 34)),math.rad(0),math.rad(18 + 3 * math.cos(sne / 65))),.1)
  4524. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(12 - 3.5 * math.cos(sne / 28)),math.rad(3 * math.cos(sne / 32) + 0.5 * math.cos(sne / 28)),math.rad(-18 - 3 * math.cos(sne / 65))),.1)
  4525. RW.C0=clerp(RW.C0,cf(0.85,0.4 + 0.06 * math.cos(sne / 28),-0.65)*angles(math.rad(36 - 3 * math.cos(sne / 34)),math.rad(-2 + 2 * math.cos(sne / 45)),math.rad(-88 + 2 * math.cos(sne / 28))),.1)
  4526. LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.06 * math.cos(sne / 28),-0.65)*angles(math.rad(46 + 3 * math.cos(sne / 49)),math.rad(2 - 2 * math.cos(sne / 52)),math.rad(88 - 3 * math.cos(sne / 39))),.1)
  4527.     elseif Mode == "DM" then -- GodzPlaysRB's Floppy doppy animation
  4528. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0 + 15 * math.cos(sine / 28)),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4529. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0 + 15 * math.cos(sine / 28)),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4530. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 + 15 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
  4531. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 7 * math.cos(sine / 28)),math.rad(0 + 10 * math.cos(sine / 28)),math.rad(0)),.1)
  4532. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0 + 1 * math.cos(sine / 28)),math.rad(0 + 25 * math.cos(sine / 28)),math.rad(20 - 5 * math.sin(sine / 28))),.1)
  4533. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0 + 2 * math.cos(sine / 28)),math.rad(0 - 27 * math.cos(sine / 28)),math.rad(-20 + 5 * math.sin(sine / 28))),.1)
  4534.     elseif Mode == "G" then
  4535.         RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.05 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(0 - 2 * math.cos(sne / 32))),.1)
  4536. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.05 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(0 + 2 * math.cos(sne / 32))),.1)
  4537. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,0 + 0.02 * math.cos(sne / 32),-0.1 + 0.05 * math.cos(sne / 32))*angles(math.rad(0 - 2 * math.cos(sne / 32)),math.rad(0),math.rad(-11)),.1)
  4538. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(15 - 15 * math.cos(sne / 0.5265)),math.rad(11 - 15 * math.cos(sne / 0.25)),math.rad(0 - 15 * math.cos(sne / 0.465)))*angles(math.rad(10 - 2.5 * math.cos(sne / 28)),math.rad(0),math.rad(31 + 6.5 * math.cos(sne / 32.5))),.1)
  4539. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(15 - 15 * math.cos(sne / 0.5265)),math.rad(0 - 15 * math.cos(sne / 0.25)),math.rad(0 - 15 * math.cos(sne / 0.465)))*angles(math.rad(math.random(1,3)),math.rad(-5),math.rad(15 + 7.5 * math.cos(sne / 32.5))),.1)
  4540. LW.C0=clerp(LW.C0,cf(-1.5+0.05*math.cos(sne/32),0.65-.05*math.cos(sne/32),0)*angles(math.rad(15 - 15 * math.cos(sne / 0.5265)),math.rad(0 - 15 * math.cos(sne / 0.25)),math.rad(0 - 15 * math.cos(sne / 0.465)))*angles(math.rad(math.random(136,159)),math.rad(5),math.rad(29 - 8.5 * math.cos(sne / 32.5))),.1)
  4541.         elseif Mode == "MH" then
  4542.         RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.05 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(24 - 2 * math.cos(sne / 32))),.1)
  4543. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.05 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(-24 + 2 * math.cos(sne / 32))),.1)
  4544. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,0 + 0.02 * math.cos(sne / 32),-0.1 + 0.05 * math.cos(sne / 32))*angles(math.rad(24 - 2 * math.cos(sne / 32)),math.rad(0),math.rad(-6)),.1)
  4545. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(15 - 15 * math.cos(sne / 0.5265)),math.rad(11 - 15 * math.cos(sne / 0.25)),math.rad(0 - 15 * math.cos(sne / 0.465)))*angles(math.rad(21 - 2.5 * math.cos(sne / 28)),math.rad(0),math.rad(4 + 6.5 * math.cos(sne / 1.5))),.1)
  4546. RW.C0=clerp(RW.C0,cf(1,0.695,-0.5)*angles(math.rad(150 - 15 * math.cos(sne / 0.5265)),math.rad(0 - 15 * math.cos(sne / 0.5265)),math.rad(-42 - 1.5 * math.cos(sine / 25) + 15 * math.cos(sne / 0.5265))),.1)
  4547. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(23 - 15 * math.cos(sne / 0.5265)),math.rad(0 - 15 * math.cos(sne / 0.5265)),math.rad(-25 - 15 * math.cos(sne / 0.5265))),.1)
  4548.     elseif Mode == "MN" then
  4549.         RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),-0.15)*angles(math.rad(0),math.rad(82.5),math.rad(0))*angles(math.rad(-7),math.rad(-1 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.2)
  4550. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-82.5),math.rad(0))*angles(math.rad(-0.5),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(3 + 2 * math.cos(sine / 32))),.2)
  4551. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(11-3*math.cos(sne/32))),.2)
  4552. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(11 - 2 * math.cos(sine / 37)),math.rad(-2 + 2 * math.cos(sine / 58)),math.rad(-3+3*math.cos(sine/24))),.2)
  4553. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-6 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(15 + 6 * math.cos(sine / 45))),.2)
  4554. LW.C0=clerp(LW.C0,cf(-1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(67 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.2)
  4555.     elseif Mode == "H" then
  4556. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.07 * math.cos(sine / 22), 0) * angles(math.rad(0), math.rad(85), math.rad(0)) * angles(math.rad(-2.5 - 0.5 * math.sin(sine / 22)), math.rad(0), math.rad(-2)), 0.1)
  4557. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.07 * math.cos(sine / 22), 0) * angles(math.rad(0), math.rad(-78), math.rad(0)) * angles(math.rad(-2.5 - 0.5 * math.sin(sine / 22)), math.rad(0), math.rad(-5)), 0.1)
  4558. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.07 * math.cos(sine / 22))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-35)),.1)
  4559. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 3 * math.cos(sine / 31)),math.rad(0),math.rad(34)),.1)
  4560.     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.sin(sine / 28), 0) * angles(math.rad(0), math.rad(-8.5 + 8.5 * math.sin(sine / 28)), math.rad(25 + 8.5 * math.sin(sine / 28))), 0.1)
  4561. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.05 * math.cos(sine / 32),-0.5)*angles(math.rad(84 - 3 * math.cos(sine / 32)),math.rad(8 - 5 * math.cos(sine / 32)),math.rad(80 - 3 * math.cos(sine / 32))),.1)
  4562.     elseif Mode == "FL" then
  4563. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4564. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4565. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(20)),.1)
  4566. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(-20)),.1)
  4567. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.05 * math.cos(sine / 28),-0.2)*angles(math.rad(105),math.rad(0),math.rad(-56)),.1)
  4568. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.05 * math.cos(sine / 28),-0.2)*angles(math.rad(81),math.rad(0),math.rad(67)),.1)
  4569.     elseif Mode == "TP" then
  4570. RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.15 * math.cos(sne / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(0 + 1 * math.cos(sne / 32))),.1)
  4571. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.15 * math.cos(sne / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(0 - 1 * math.cos(sne / 32))),.1)
  4572. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sne / 25))*angles(math.rad(-3 + 1 * math.cos(sne / 32)),math.rad(0),math.rad(-1)),.1)
  4573. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(5 - 2 * math.cos(sne / 37)),math.rad(0 + 1 * math.cos(sne / 58)),math.rad(1 + 2 * math.cos(sne / 53))),.1)
  4574. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sne / 45),0)*angles(math.rad(2 + 5 * math.cos(sne / 74)),math.rad(1 - 3 * math.cos(sne / 53)),math.rad(14 - 9 * math.cos(sne / 25))),.1)
  4575. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sne / 45),0)*angles(math.rad(5 - 3 * math.cos(sne / 73)),math.rad(2 - 1 * math.cos(sne / 55)),math.rad(-18 + 9 * math.cos(sne / 25))),.1)
  4576.     elseif Mode == "ICE" then
  4577. RH.C0=clerp(RH.C0,cf(1,-1 - 0.074 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4578. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.074 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4579. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.074 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  4580. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(21 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
  4581. RW.C0=clerp(RW.C0,cf(1 + 0.085 * math.cos(sine/28),0.5 + 0.05 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(-30 - 4 * math.cos(sine/28))),.1)
  4582. LW.C0=clerp(LW.C0,cf(-1 - 0.085 * math.cos(sine/28),0.5 + 0.05 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(30 + 4 * math.cos(sine/28))),.1)
  4583.     elseif Mode == "N" then
  4584.         if math.random(1,3) == 1 then
  4585.         PixelBlockX(7,0.5,"Add",rarm.CFrame*CFrame.new(0,-1.35,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.01,MAINCOLOR,0)
  4586. end
  4587. sphere2(6,"Add",rarm.CFrame*CFrame.new(math.random(-0.5,0.5),-1.35 + math.random(-0.5,0.5),math.random(-0.5,0.5)),vt(0.45,0.45,0.45),0.01,0.01,0.01,MAINCOLOR,MAINCOLOR.Color)
  4588.         RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28) - 0.04 * math.cos(sine / 50),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1 + 1 * math.cos(sine / 50)),math.rad(0),math.rad(0 - 2 * math.cos(sine / 34))),.1)
  4589. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28) + 0.04 * math.cos(sine / 50),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1.5 - 1 * math.cos(sine / 50)),math.rad(7),math.rad(0 + 2 * math.cos(sine / 34))),.1)
  4590. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.04 * math.cos(sine / 50),0 + 0.03 * math.cos(sine / 34),0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 3 * math.cos(sine / 34)),math.rad(0 + 1 * math.cos(sine / 50)),math.rad(18-4*COS(sne/42))),.1)
  4591. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 3 * math.cos(sine / 28)),math.rad(-2 + 3.5 * math.cos(sine / 57)),math.rad(18-4*math.cos(sne/42))),.1)
  4592. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(2 + 11 * math.cos(sine / 73)),math.rad(18 - 6 * math.cos(sine / 57)),math.rad(17 + 5 * math.cos(sine / 28))),.1)
  4593. --RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0 - 1 * math.cos(sine / 43)),math.rad(-2 + 2 * math.cos(sine / 45)),math.rad(12 + 7 * math.cos(sine / 28))),.1)
  4594. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0 + 1 * math.cos(sine / 49)),math.rad(2 - 2 * math.cos(sine / 52)),math.rad(-12 - 7 * math.cos(sine / 39))),.1)
  4595.     elseif Mode == "A" then
  4596. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
  4597. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
  4598. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 1 * math.cos(sine / 42))),.1)
  4599. --Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(22 - 8.5 * math.cos(sine / 41)),math.rad(0 + 1 * math.cos(sine / 57)),math.rad(20 + 10 * math.cos(sine / 47))),.1)
  4600.         Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(8 - 3 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-2 + 2 * math.cos(sine / 53))),.1)
  4601.         ----RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 32), -0.6) * angles(Rad(0), Rad(75 + 8.5 * Sin(sine / 32)), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(0)), 0.1)
  4602.             ----    LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 32), 0) * angles(Rad(0), Rad(-75 - 8.5 * Sin(sine / 32)), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(0)), 0.1)
  4603.         ----        RootJoint.C0=clerp(RootJoint.C0,CF(0+.2*SIN(sne/32),1.3-.5*COS(sne/32),0+.2*COS(sne/24))*ANGLES(RAD(270+1.5*SIN(sne/32)),RAD(0+5*SIN(sne/36)),RAD(-180)),.1)
  4604.         --      RootJoint.C0=clerp(RootJoint.C0,CF(0+.2*SIN(sne/32),1.3-.5*COS(sne/32),0+.2*COS(sne/24))*ANGLES(RAD(90+1.5*SIN(sne/32)),RAD(0+5*SIN(sne/36)),RAD(180)),.1)
  4605. --Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-2 + 2 * math.cos(sine / 53))),.1)
  4606.             RW.C0=clerp(RW.C0,cf(1,0.45 + 0.1 * math.cos(sine / 56),-0.5)*angles(math.rad(25+5*math.cos(sine/56)),math.rad(-15),math.rad(-85-5*math.cos(sine/56))),.1)
  4607. LW.C0=clerp(LW.C0,cf(-0.75,0.45 + 0.1 * math.cos(sine /56),-0.5)*angles(math.rad(-25-5*math.cos(sine/56)),math.rad(15),math.rad(80+10*math.cos(sine/56))),.1)
  4608.     elseif Mode == "R" then
  4609.         RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.05 * math.cos(sne / 18),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(1 - 2 * math.cos(sne / 18))),.1)
  4610. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.05 * math.cos(sne / 18),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(10 - 1 * math.cos(sne / 56)),math.rad(-1 + 2 * math.cos(sne / 18))),.1)
  4611. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,-0.01 + 0.02 * math.cos(sne / 18),0 + 0.05 * math.cos(sne / 18))*angles(math.rad(1 - 2 * math.cos(sne / 18)),math.rad(0),math.rad(-3 + 3 * math.cos(sne / 42))),.1)
  4612. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(15 - 2 * math.cos(sne / 37)),math.rad(0 + 2 * math.cos(sne / 58)),math.rad(-1 + 1 * math.cos(sne / 53))),.1)
  4613. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sne / 45),0)*angles(math.rad(1 + 1 * math.cos(sne / 72)),math.rad(3 - 2 * math.cos(sne / 58)),math.rad(12 + 3 * math.cos(sne / 45))),.1)
  4614. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sne / 45),0)*angles(math.rad(1 - 2 * math.cos(sne / 66)),math.rad(2 - 1 * math.cos(sne / 56)),math.rad(-12 + 3 * math.cos(sne / 45))),.1)
  4615.     end
  4616.         elseif Chill == true then
  4617. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
  4618. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
  4619. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),0.123 + 0.15 * math.cos(sine / 32))*angles(math.rad(-87 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
  4620. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  4621. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(183 + 3 * math.cos(sine / 74)),math.rad(2 - 1 * math.cos(sine / 53)),math.rad(-33 + 3 * math.cos(sine / 45))),.1)
  4622. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(183 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1)
  4623.     end
  4624. end
  4625. elseif TorsoVelocity>2 and TorsoVelocity<22 and hitfloor~=nil then
  4626. ANIMATIONATION="Walk"
  4627. if attacking==false then
  4628.             if Chill ~= true then
  4629.     --[[
  4630. RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.08 * math.cos(sne / 23),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-4),math.rad(0),math.rad(0+35*math.cos(sne/16))),.3)
  4631. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.08 * math.cos(sne / 23),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-4),math.rad(0),math.rad(0+35*math.cos(sne/16))),.3)
  4632. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,0,0 + 0.085 * math.cos(sne / 23))*angles(math.rad(8),math.rad(0),math.rad(0)),.3)
  4633. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4634.     ]]--
  4635.     if turboli == 20 then
  4636.         turboli = 0
  4637.             if Mode ~= "LS" then
  4638. coroutine.resume(coroutine.create(function()
  4639. if Mode == "T" then
  4640. local turbo = TurboArrow:Clone()
  4641. turbo.Parent = Character
  4642. turbo.Anchored = true
  4643. turbo.CanCollide = false
  4644. turbo.CFrame = root.CFrame*cf(0,1.5,3)*angles(math.rad(131),math.rad(-180),math.rad(90))
  4645. turbo.Transparency = 0.3
  4646. swait(120)
  4647. repeat
  4648. turbo.Transparency = turbo.Transparency + 0.01
  4649. swait()
  4650. until turbo.Transparency == 0 or turbo.Transparency > 0.99
  4651. game:GetService("Debris"):AddItem(turbo, 4)
  4652. end
  4653. end))
  4654.     end
  4655.     end
  4656.     turboli = turboli + 1
  4657.             if Mode == "G" then
  4658.                 if math.random(1,5) == 1 then
  4659.                     sphereMK(0.5,-1,"Add",RootPart.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),-8)*CFrame.Angles(math.rad(math.random(-25,25)),math.rad(math.random(-25,25)),math.rad(math.random(-25,25))),0.5,0.5,10,-0.005,BrickColor.new("Institutional white"),0)   
  4660.         end
  4661.         --sphereMK(3.5,-1,"Add",LeftLeg.CFrame* CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))),0.5,0.5,10,-0.005,BrickColor.new("Institutional white"),0) 
  4662.         --sphereMK(3.5,-1,"Add",RightLeg.CFrame* CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))),0.5,0.5,10,-0.005,BrickColor.new("Institutional white"),0)
  4663.         end
  4664. RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.15 * math.cos(sne / 17),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 - 45 * math.cos(sne / 17))),.1)
  4665. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.15 * math.cos(sne / 17),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 - 45 * math.cos(sne / 17))),.1)
  4666. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.cos(sne / 8.5))*angles(math.rad(11 - 6 * math.sin(sne / 8.5)),math.rad(0 + RootPart.RotVelocity.Y*1.5),math.rad(0 - RootPart.RotVelocity.Y - 1 * math.cos(sne / 17))),.1)
  4667. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(-6 + 2 * math.cos(sne / 17)),math.rad(0 + RootPart.RotVelocity.Y*1.5),math.rad(0 - Head.RotVelocity.Y*1.5 + 1 * math.cos(sne / 17))),.1)
  4668. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(50 * math.cos(sne / 17)),math.rad(-1),math.rad(7 + 4 * math.cos(sne / 17))),.1)
  4669. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50 * math.cos(sne / 17)),math.rad(1),math.rad(-7 - 4 * math.cos(sne / 17))),.1)
  4670. -- RightS.C0 = clerp2(RightS.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 - 50 * math.cos(sne / 16)), RAD(0), RAD(12 + 3 *math.cos(sne /16))) * CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.15 / 3)
  4671. -- LeftS.C0 = clerp2(LeftS.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0 + 50 * math.cos(sne / 16)), RAD(0), RAD(-12 - 3 * math.cos(sne / 16))) * CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.15 / 3)
  4672.     elseif Chill == true then
  4673.             RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),-0.2)*angles(math.rad(-40),math.rad(90),math.rad(0)),.1)
  4674. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),-0.3)*angles(math.rad(-40),math.rad(-90),math.rad(0)),.1)
  4675. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 29),0 + 0.125 * math.cos(sine / 34),0.123 + 0.25 * math.cos(sine / 28))*angles(math.rad(60),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.05)
  4676. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-35 + 2.5 * math.cos(sine / 41)),math.rad(0 + 1 * math.cos(sine / 57)),math.rad(0)),.1)
  4677. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-50 - 0.3 * math.cos(sine / 43)),math.rad(-15 - 2 * math.cos(sine / 52)),math.rad(19 + 0.9 * math.cos(sine / 45))),.1)
  4678. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-50 - 0.2 * math.cos(sine / 51)),math.rad(15 - 4 * math.cos(sine / 64)),math.rad(-19 - 0.2 * math.cos(sine / 45))),.1)
  4679.         end
  4680. end
  4681. elseif TorsoVelocity>=22 and hitfloor~=nil then
  4682. ANIMATIONATION="Run"
  4683. if attacking==false then
  4684.         if Chill ~= true then
  4685.     if turboli2 == 12 then
  4686.         turboli2 = 0
  4687. coroutine.resume(coroutine.create(function()
  4688.         if Mode == "LS" then
  4689.     local turbo2 = ToothpasteArrow:Clone()
  4690.     turbo2.Parent = char
  4691.     turbo2.Anchored = true
  4692.     turbo2.CanCollide = false
  4693.     turbo2.CFrame = root.CFrame*cf(0,1.5,2.65)*angles(math.rad(146),math.rad(-180),math.rad(90))
  4694.     turbo2.Transparency = 0.3
  4695. swait(120)
  4696. repeat
  4697. turbo2.Transparency = turbo2.Transparency + 0.01
  4698. swait()
  4699. until turbo2.Transparency == 0 or turbo2.Transparency > 0.99
  4700. game:GetService("Debris"):AddItem(turbo2, 4)   
  4701. end
  4702. end))
  4703.     end
  4704.         if Mode == "R" then
  4705.         sphereMK(2.5,-1,"Add",RootPart.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),-8)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.5,0.5,10,-0.005,BrickColor.new("Institutional white"),0) 
  4706.         end
  4707.     turboli2 = turboli2 + 2
  4708. RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.15 * math.cos(sne / 6),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 - 76 * math.cos(sne / 6))),.1)
  4709. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.15 * math.cos(sne / 6),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 - 76 * math.cos(sne / 6))),.1)
  4710. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.sin(sne / 3))*angles(math.rad(26 - 6 * math.cos(sne / 3)),math.rad(0 + RootPart.RotVelocity.Y*1.5),math.rad(0 - RootPart.RotVelocity.Y - 1 * math.cos(sne / 23))),.1)
  4711. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(-6 + 2 * math.cos(sne / 6)),math.rad(0 + RootPart.RotVelocity.Y*1.5),math.rad(0 - Head.RotVelocity.Y*1.5 + 1 * math.cos(sne / 6))),.1)
  4712. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10+90 * math.cos(sne / 6)),math.rad(-1),math.rad(7 + 4 * math.cos(sne / 6))),.1)
  4713. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10-90 * math.cos(sne / 6)),math.rad(1),math.rad(-7 - 4 * math.cos(sne / 6))),.1)
  4714.     elseif Chill == true then--Mode == "A" then --originally was solar mode
  4715.             RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),-0.2)*angles(math.rad(-40),math.rad(90),math.rad(0)),.1)
  4716. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),-0.3)*angles(math.rad(-40),math.rad(-90),math.rad(0)),.1)
  4717. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 29),0 + 0.125 * math.cos(sine / 34),0.115 + 0.25 * math.cos(sine / 28))*angles(math.rad(60),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.05)
  4718. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-35 + 2.5 * math.cos(sine / 41)),math.rad(0 + 1 * math.cos(sine / 57)),math.rad(0)),.1)
  4719. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-50 - 0.3 * math.cos(sine / 43)),math.rad(-15 - 2 * math.cos(sine / 52)),math.rad(19 + 0.9 * math.cos(sine / 45))),.1)
  4720. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-50 - 0.2 * math.cos(sine / 51)),math.rad(15 - 4 * math.cos(sine / 64)),math.rad(-19 - 0.2 * math.cos(sine / 45))),.1)
  4721.         end
  4722. end
  4723. end
  4724. end
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