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ArcDesLHK

Cyglitch

Feb 15th, 2023 (edited)
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  1. Cyglitch Troll
  2. Level 4 DARK Cyberse/Effect
  3. 1600/1000
  4. When a non-Cyberse monster's effect is activated (Quick Effect): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 "Cyglitch" Spell from your face-up field to the GY; add this card to your hand. You can only use each effect of "Cyglitch Troll" once per turn.
  5.  
  6. Cyglitch Troy
  7. Level 3 DARK Cyberse/Effect
  8. 1300/1200
  9. When your opponent activates a Spell Card (Quick Effect): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 "Cyglitch" Spell from your face-up field to the GY; add this card to your hand. You can only use each effect of "Cyglitch Troy" once per turn.
  10.  
  11. Cyglitch Ransom
  12. Level 3 DARK Cyberse/Effect
  13. 800/2100
  14. When your opponent activates a Trap Card (Quick Effect): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 "Cyglitch" Spell from your face-up field to the GY; add this card to your hand. You can only use each effect of "Cyglitch Ransom" once per turn.
  15.  
  16. Cyglitch Spam
  17. Level 4 DARK Cyberse/Effect
  18. 1800/1800
  19. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY, except the turn it was sent there: You can banish this card; add 1 "Cyglitch" Spell from your Deck to your hand. You can only use each effect of "Cyglitch Spam" once per turn.
  20.  
  21. Cyglitch Worm
  22. Level 5 DARK Cyberse/Effect
  23. 2200/1800
  24. If a "Cyglitch" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY, except the turn it was sent there: You can banish this card; add 1 "Cyglitch" Spell from your GY to your hand. You can only use each effect of "Cyglitch Worm" once per turn.
  25.  
  26. Cyglitch Backdoor
  27. Level 4 DARK Cyberse/Effect
  28. 1800/0
  29. During your Main Phase: You can Special Summon this card from your hand to your zone a Cyberse Link Monster points to, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY, including this card. You can only use each effect of "Cyglitch Backdoor" once per turn.
  30.  
  31. Cyglitch Spy
  32. Level 2 DARK Cyberse/Effect
  33. 800/1200
  34. If a face-up Cyberse monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If this card is in your GY, except the turn it was sent there: You can banish this card; add 1 "Cyglitch" monster from your GY to your hand, except "Cyglitch Spy". You can only use each effect of "Cyglitch Spy" once per turn.
  35.  
  36. Cyglitch Adware
  37. Level 3 DARK Cyberse/Effect
  38. 1400/0
  39. When a monster declares an attack: You can Special Summon this card from your hand, and if you do, negate that attack, then, if you control another "Cyglitch" monster, you can destroy the monster that declared that attack. If this card is in your GY, except the turn it was sent there: You can banish this card; Special Summon 1 "Cyglitch" monster from your Deck, except "Cyglitch Adware". You can only use this effect of "Cyglitch Adware" once per turn.
  40.  
  41. Malicious Cyglitch
  42. Link-4 DARK Cyberse/Link/Effect
  43. 3000/T L R B
  44. 2+ "Cyglitch" monsters
  45. While this card is in the Extra Monster Zone, your opponent must pay 600 LP to activate cards or effects. When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your zone this card points to, and if you do, it becomes a DARK Cyberse monster.
  46.  
  47. Flawed Cyglitch
  48. Link-3 DARK Cyberse/Link/Effect
  49. 2500/L R T
  50. 2+ Cyberse monsters
  51. Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, the first opponent's Normal Spell Card effect to resolve becomes "Your opponent Special Summons 1 "Cyglitch" monster from their hand or GY to their field".
  52.  
  53. Broken Cyglitch
  54. Link-2 DARK Cyberse/Link/Effect
  55. 2000/T B
  56. 2 "Cyglitch" monsters
  57. Once per turn: You can target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn. Once per turn, the first opponent's monster effect to resolve becomes "Your opponent Special Summons 1 "Cyglitch" monster from their Deck or GY to their field in Defense Position".
  58.  
  59. Shattered Cyglitch
  60. Link-1 DARK Cyberse/Link/Effect
  61. 1500/B
  62. 1 Level 5 or lower "Cyglitch" monster
  63. If this card is Link Summoned: You can add 1 "Cyglitch" Spell from your Deck to your hand. You can only Link Summon "Shattered Cyglitch" once per turn.
  64.  
  65. Cyglitch Chimera
  66. Level 8 DARK Cyberse/Fusion/Effect
  67. 3000/3000
  68. 1 "Cyglitch" monster + 1+ Link Monsters
  69. When this card is Fusion Summoned: You can destroy cards your opponent controls, up to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, this card gains 500 ATK for each monster destroyed by this effect. You can only use this effect of "Cyglitch Chimera" once per turn. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation.
  70.  
  71. Infected Cyglitch
  72. Continuous Spell
  73. You can only control 1 "Infected Cyglitch". Your Level 5 or lower "Cyglitch" monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved. Once per turn: You can Special Summon 1 "Cyglitch" monster from your hand.
  74.  
  75. Corrupt Cyglitch
  76. Continuous Spell
  77. Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a "Cyglitch" monster, and if you do, destroy that card. If this card in its owner's Spell & Trap Zone is sent to the GY: You can draw 1 card.
  78.  
  79. Distorted Cyglitch
  80. Continuous Spell
  81. Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a "Cyglitch" monster, and if you do, or if it did not have an effect, destroy that card. If this card in its owner's Spell & Trap Zone is sent to the GY: You can target 1 "Cyglitch" monster in your GY; Special Summon that target.
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