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ItzInfern

dominus messor

Jan 6th, 2019
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  1.  
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7.  
  8.  
  9.  
  10. -- Friend me in Discord! Bacon Hair!#6813
  11. -- Enjoy the Edit! :D
  12. --// \\--
  13. --}} ORIGINAL BY SHACKLUSTER {{--
  14. --}} FIXED AND EDIT BY NGUYENDUCLOI123 {{--
  15. --\\ //--
  16.  
  17. print'Edited by nguyenducloi123 (Bacon Hair!)'
  18. warn'PRESS 0 FOR CLEAR EVERYTHING EVEN YOURSELF'
  19. wait(0.2)
  20.  
  21. Player = game:GetService("Players").LocalPlayer
  22. PlayerGui = Player.PlayerGui
  23. Cam = workspace.CurrentCamera
  24. Backpack = Player.Backpack
  25. Character = Player.Character
  26. Humanoid = Character.Humanoid
  27. Mouse = Player:GetMouse()
  28. RootPart = Character.HumanoidRootPart
  29. Torso = Character.Torso
  30. Head = Character.Head
  31. RightArm = Character["Right Arm"]
  32. LeftArm = Character["Left Arm"]
  33. RightLeg = Character["Right Leg"]
  34. LeftLeg = Character["Left Leg"]
  35. RootJoint = RootPart.RootJoint
  36. Neck = Torso.Neck
  37. RightShoulder = Torso["Right Shoulder"]
  38. LeftShoulder = Torso["Left Shoulder"]
  39. RightHip = Torso["Right Hip"]
  40. LeftHip = Torso["Left Hip"]
  41. local sick = Instance.new("Sound",Character)
  42. sick.SoundId = "rbxassetid://249900512"
  43. sick.Parent = Character
  44. sick.Name = "BGM"
  45. sick.Looped = true
  46. sick.Pitch = 1
  47. sick.Volume = 5
  48. sick:Play()
  49. local theend = Instance.new("Sound",Torso)
  50. theend.SoundId = "rbxassetid://875445225"
  51. theend.Name = "???"
  52. theend.Looped = true
  53. theend.Pitch = 1
  54. theend.Volume = 999
  55. IT = Instance.new
  56. CF = CFrame.new
  57. VT = Vector3.new
  58. RAD = math.rad
  59. C3 = Color3.new
  60. UD2 = UDim2.new
  61. BRICKC = BrickColor.new
  62. ANGLES = CFrame.Angles
  63. EULER = CFrame.fromEulerAnglesXYZ
  64. COS = math.cos
  65. ACOS = math.acos
  66. SIN = math.sin
  67. ASIN = math.asin
  68. ABS = math.abs
  69. MRANDOM = math.random
  70. FLOOR = math.floor
  71. game:GetService("StarterGui"):SetCore("SendNotification", {
  72. Title = "Dominus Messor";
  73. Text = "Edited by nguyenducloi123 (Bacon Hair!), Made by Shackluster!";
  74. })
  75. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  76. local NEWMESH = IT(MESH)
  77. if MESH == "SpecialMesh" then
  78. NEWMESH.MeshType = MESHTYPE
  79. if MESHID ~= "nil" and MESHID ~= "" then
  80. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  81. end
  82. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  83. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  84. end
  85. end
  86. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  87. NEWMESH.Scale = SCALE
  88. NEWMESH.Parent = PARENT
  89. return NEWMESH
  90. end
  91. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  92. local NEWPART = IT("Part")
  93. NEWPART.formFactor = FORMFACTOR
  94. NEWPART.Reflectance = REFLECTANCE
  95. NEWPART.Transparency = TRANSPARENCY
  96. NEWPART.CanCollide = false
  97. NEWPART.Locked = true
  98. NEWPART.Anchored = true
  99. if ANCHOR == false then
  100. NEWPART.Anchored = false
  101. end
  102. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  103. NEWPART.Name = NAME
  104. NEWPART.Size = SIZE
  105. NEWPART.Position = Torso.Position
  106. NEWPART.Material = MATERIAL
  107. NEWPART:BreakJoints()
  108. NEWPART.Parent = PARENT
  109. return NEWPART
  110. end
  111. Player_Size = 1
  112. Animation_Speed = 3
  113. Frame_Speed = 0.016666666666666666
  114. local Speed = 16
  115. local Effects2 = {}
  116. local weldBetween = function(a, b)
  117. local weldd = Instance.new("ManualWeld")
  118. weldd.Part0 = a
  119. weldd.Part1 = b
  120. weldd.C0 = CFrame.new()
  121. weldd.C1 = b.CFrame:inverse() * a.CFrame
  122. weldd.Parent = a
  123. return weldd
  124. end
  125. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  126. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  127. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  128. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  129. local CHANGEDEFENSE = 0
  130. local CHANGEDAMAGE = 0
  131. local CHANGEMOVEMENT = 0
  132. local ANIM = "Idle"
  133. local ATTACK = false
  134. local EQUIPPED = false
  135. local HOLD = false
  136. local COMBO = 1
  137. local Rooted = false
  138. local SINE = 0
  139. local KEYHOLD = false
  140. local CHANGE = 2 / Animation_Speed
  141. local WALKINGANIM = false
  142. local WALK = 0
  143. local VALUE1 = false
  144. local VALUE2 = false
  145. local ROBLOXIDLEANIMATION = IT("Animation")
  146. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  147. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  148. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  149. WEAPONGUI.Name = "Weapon GUI"
  150. local Effects = IT("Folder", Character)
  151. Effects.Name = "Effects"
  152. local ANIMATOR = Humanoid.Animator
  153. local ANIMATE = Character.Animate
  154. local ATTACKEDTAUNTS = {
  155. "907332040",
  156. "907332525",
  157. "907330011"
  158. }
  159. local ATTACKTAUNTS = {
  160. "907329893",
  161. "907329532",
  162. "907333294",
  163. "907332856"
  164. }
  165. local ULTTAUNTS = {
  166. "907332997",
  167. "907332670",
  168. "907330103"
  169. }
  170. local UNANCHOR = true
  171. local SKILLTEXTCOLOR = C3(0,1,0)
  172. ArtificialHB = Instance.new("BindableEvent", script)
  173. ArtificialHB.Name = "ArtificialHB"
  174. script:WaitForChild("ArtificialHB")
  175. frame = Frame_Speed
  176. tf = 0
  177. allowframeloss = false
  178. tossremainder = false
  179. lastframe = tick()
  180. script.ArtificialHB:Fire()
  181. game:GetService("RunService").Heartbeat:connect(function(s, p)
  182. tf = tf + s
  183. if tf >= frame then
  184. if allowframeloss then
  185. script.ArtificialHB:Fire()
  186. lastframe = tick()
  187. else
  188. for i = 1, math.floor(tf / frame) do
  189. script.ArtificialHB:Fire()
  190. end
  191. lastframe = tick()
  192. end
  193. if tossremainder then
  194. tf = 0
  195. else
  196. tf = tf - frame * math.floor(tf / frame)
  197. end
  198. end
  199. end)
  200. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  201. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  202. end
  203. function PositiveAngle(NUMBER)
  204. if NUMBER >= 0 then
  205. NUMBER = 0
  206. end
  207. return NUMBER
  208. end
  209. function NegativeAngle(NUMBER)
  210. if NUMBER <= 0 then
  211. NUMBER = 0
  212. end
  213. return NUMBER
  214. end
  215. function Swait(NUMBER)
  216. if NUMBER == 0 or NUMBER == nil then
  217. ArtificialHB.Event:wait()
  218. else
  219. for i = 1, NUMBER do
  220. ArtificialHB.Event:wait()
  221. end
  222. end
  223. end
  224. function QuaternionFromCFrame(cf)
  225. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  226. local trace = m00 + m11 + m22
  227. if trace > 0 then
  228. local s = math.sqrt(1 + trace)
  229. local recip = 0.5 / s
  230. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  231. else
  232. local i = 0
  233. if m00 < m11 then
  234. i = 1
  235. end
  236. if m22 > (i == 0 and m00 or m11) then
  237. i = 2
  238. end
  239. if i == 0 then
  240. local s = math.sqrt(m00 - m11 - m22 + 1)
  241. local recip = 0.5 / s
  242. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  243. elseif i == 1 then
  244. local s = math.sqrt(m11 - m22 - m00 + 1)
  245. local recip = 0.5 / s
  246. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  247. elseif i == 2 then
  248. local s = math.sqrt(m22 - m00 - m11 + 1)
  249. local recip = 0.5 / s
  250. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  251. end
  252. end
  253. end
  254. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  255. local xs, ys, zs = x + x, y + y, z + z
  256. local wx, wy, wz = w * xs, w * ys, w * zs
  257. local xx = x * xs
  258. local xy = x * ys
  259. local xz = x * zs
  260. local yy = y * ys
  261. local yz = y * zs
  262. local zz = z * zs
  263. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  264. end
  265. function QuaternionSlerp(a, b, t)
  266. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  267. local startInterp, finishInterp
  268. if cosTheta >= 1.0E-4 then
  269. if 1 - cosTheta > 1.0E-4 then
  270. local theta = ACOS(cosTheta)
  271. local invSinTheta = 1 / SIN(theta)
  272. startInterp = SIN((1 - t) * theta) * invSinTheta
  273. finishInterp = SIN(t * theta) * invSinTheta
  274. else
  275. startInterp = 1 - t
  276. finishInterp = t
  277. end
  278. elseif 1 + cosTheta > 1.0E-4 then
  279. local theta = ACOS(-cosTheta)
  280. local invSinTheta = 1 / SIN(theta)
  281. startInterp = SIN((t - 1) * theta) * invSinTheta
  282. finishInterp = SIN(t * theta) * invSinTheta
  283. else
  284. startInterp = t - 1
  285. finishInterp = t
  286. end
  287. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  288. end
  289. function Clerp(a, b, t)
  290. local qa = {
  291. QuaternionFromCFrame(a)
  292. }
  293. local qb = {
  294. QuaternionFromCFrame(b)
  295. }
  296. local ax, ay, az = a.x, a.y, a.z
  297. local bx, by, bz = b.x, b.y, b.z
  298. local _t = 1 - t
  299. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  300. end
  301. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  302. local frame = IT("Frame")
  303. frame.BackgroundTransparency = TRANSPARENCY
  304. frame.BorderSizePixel = BORDERSIZEPIXEL
  305. frame.Position = POSITION
  306. frame.Size = SIZE
  307. frame.BackgroundColor3 = COLOR
  308. frame.BorderColor3 = BORDERCOLOR
  309. frame.Name = NAME
  310. frame.Parent = PARENT
  311. return frame
  312. end
  313. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  314. local label = IT("TextLabel")
  315. label.BackgroundTransparency = 1
  316. label.Size = UD2(1, 0, 1, 0)
  317. label.Position = UD2(0, 0, 0, 0)
  318. label.TextColor3 = TEXTCOLOR
  319. label.TextStrokeTransparency = STROKETRANSPARENCY
  320. label.TextTransparency = TRANSPARENCY
  321. label.FontSize = TEXTFONTSIZE
  322. label.Font = TEXTFONT
  323. label.BorderSizePixel = BORDERSIZEPIXEL
  324. label.TextScaled = false
  325. label.Text = TEXT
  326. label.Name = NAME
  327. label.Parent = PARENT
  328. return label
  329. end
  330. function NoOutlines(PART)
  331. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  332. end
  333. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  334. local NEWWELD = IT(TYPE)
  335. NEWWELD.Part0 = PART0
  336. NEWWELD.Part1 = PART1
  337. NEWWELD.C0 = C0
  338. NEWWELD.C1 = C1
  339. NEWWELD.Parent = PARENT
  340. return NEWWELD
  341. end
  342. local S = IT("Sound")
  343. function CreateSound(ID, PARENT, VOLUME, PITCH)
  344. local NEWSOUND
  345. coroutine.resume(coroutine.create(function()
  346. NEWSOUND = S:Clone()
  347. NEWSOUND.Parent = PARENT
  348. NEWSOUND.Volume = VOLUME
  349. NEWSOUND.Pitch = PITCH
  350. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  351. Swait()
  352. NEWSOUND:play()
  353. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  354. end))
  355. return NEWSOUND
  356. end
  357. function CFrameFromTopBack(at, top, back)
  358. local right = top:Cross(back)
  359. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  360. end
  361. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  362. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  363. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  364. wave.CFrame = CFRAME
  365. coroutine.resume(coroutine.create(function(PART)
  366. for i = 1, WAIT do
  367. Swait()
  368. mesh.Scale = mesh.Scale + GROW
  369. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  370. if DOESROT == true then
  371. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  372. end
  373. wave.Transparency = wave.Transparency + 0.5 / WAIT
  374. if wave.Transparency > 0.99 then
  375. wave:remove()
  376. end
  377. end
  378. end))
  379. end
  380. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  381. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  382. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  383. wave.CFrame = CFRAME
  384. coroutine.resume(coroutine.create(function(PART)
  385. for i = 1, WAIT do
  386. Swait()
  387. mesh.Scale = mesh.Scale + GROW
  388. if DOESROT == true then
  389. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  390. end
  391. wave.Transparency = wave.Transparency + 0.5 / WAIT
  392. if wave.Transparency > 0.99 then
  393. wave:remove()
  394. end
  395. end
  396. end))
  397. end
  398. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  399. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  400. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  401. wave.CFrame = CFRAME
  402. coroutine.resume(coroutine.create(function(PART)
  403. for i = 1, WAIT do
  404. Swait()
  405. mesh.Scale = mesh.Scale + GROW
  406. wave.Transparency = wave.Transparency + 1 / WAIT
  407. if wave.Transparency > 0.99 then
  408. wave:remove()
  409. end
  410. end
  411. end))
  412. end
  413. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  414. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  415. local mesh
  416. if KIND == "Base" then
  417. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  418. elseif KIND == "Thin" then
  419. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  420. elseif KIND == "Round" then
  421. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  422. end
  423. wave.CFrame = CFRAME
  424. coroutine.resume(coroutine.create(function(PART)
  425. for i = 1, WAIT do
  426. Swait()
  427. mesh.Scale = mesh.Scale + GROW / 10
  428. wave.Transparency = wave.Transparency + 0.5 / WAIT
  429. if wave.Transparency > 0.99 then
  430. wave:remove()
  431. end
  432. end
  433. end))
  434. end
  435. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  436. local TORSO = Torso
  437. local HUM = Humanoid
  438. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  439. coroutine.wrap(function()
  440. VT = Vector3.new
  441. MRANDOM = math.random
  442. local A = TIME
  443. local B = INTENSITY
  444. local C = true
  445. local HUMANOID = Humanoid
  446. local TIMER = A or 35
  447. local SHAKE = B or 5
  448. local FADE = C or true
  449. if HUMANOID then
  450. local FADER = SHAKE / TIMER
  451. for i = 1, TIMER do
  452. wait()
  453. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  454. end
  455. HUMANOID.CameraOffset = VT(0, 0, 0)
  456. end
  457.  
  458. end)()
  459. end
  460. end
  461. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  462. for _, c in pairs(PARENT:GetChildren()) do
  463. if c.ClassName == "Model" then
  464. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  465. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  466. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  467. if DIST > (TORSO.Position - FROM).Magnitude then
  468. table.insert(TABLE, c)
  469. end
  470. AddChildrenToTable(FROM, c, DIST, TABLE)
  471. elseif c.ClassName == "Folder" then
  472. AddChildrenToTable(FROM, c, DIST, TABLE)
  473. end
  474. end
  475. end
  476. end
  477. function MakeForm(PART, TYPE)
  478. if TYPE == "Cyl" then
  479. local MSH = IT("CylinderMesh", PART)
  480. elseif TYPE == "Ball" then
  481. local MSH = IT("SpecialMesh", PART)
  482. MSH.MeshType = "Sphere"
  483. elseif TYPE == "Wedge" then
  484. local MSH = IT("SpecialMesh", PART)
  485. MSH.MeshType = "Wedge"
  486. end
  487. end
  488. function sandbox(var,func)
  489. local env = getfenv(func)
  490. local newenv = setmetatable({},{
  491. __index = function(self,k)
  492. if k=="script" then
  493. return var
  494. else
  495. return env[k]
  496. end
  497. end,
  498. })
  499. setfenv(func,newenv)
  500. return func
  501. end
  502. function NS(...)
  503. local tab = {...}
  504. local fat = {}
  505. for i = 1, #tab do
  506. local v = tab[i]
  507. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  508. end
  509. return NumberSequence.new(fat);
  510. end
  511. cors = {}
  512. mas = Instance.new("Model",game:GetService("Lighting"))
  513. ParticleEmitter0 = Instance.new("ParticleEmitter")
  514. ParticleEmitter1 = Instance.new("ParticleEmitter")
  515. ParticleEmitter2 = Instance.new("ParticleEmitter")
  516. ParticleEmitter0.Name = "Flames"
  517. ParticleEmitter0.Parent = mas
  518. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  519. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  520. ParticleEmitter0.Enabled = false
  521. ParticleEmitter0.LightEmission = 1
  522. ParticleEmitter0.LightInfluence = 1
  523. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  524. ParticleEmitter0.ZOffset = 1
  525. ParticleEmitter0.Size = NumberSequence.new(10,0)
  526. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  527. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  528. ParticleEmitter0.Rate = 9999
  529. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  530. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  531. ParticleEmitter0.VelocitySpread = 25
  532. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  533. ParticleEmitter1.Name = "Death"
  534. ParticleEmitter1.Parent = mas
  535. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  536. ParticleEmitter1.Enabled = false
  537. ParticleEmitter1.LightEmission = 0.75
  538. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  539. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  540. ParticleEmitter1.ZOffset = 0.5
  541. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  542. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  543. ParticleEmitter1.Drag = 5
  544. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  545. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  546. ParticleEmitter1.Rate = 999
  547. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  548. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  549. ParticleEmitter1.VelocitySpread = 360
  550. ParticleEmitter2.Name = "Wing"
  551. ParticleEmitter2.Parent = mas
  552. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  553. ParticleEmitter2.Enabled = false
  554. ParticleEmitter2.LightEmission = 1
  555. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  556. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  557. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  558. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  559. ParticleEmitter2.LockedToPart = true
  560. ParticleEmitter2.Rate = 300
  561. for i,v in pairs(mas:GetChildren()) do
  562. v.Parent = script
  563. pcall(function() v:MakeJoints() end)
  564. end
  565. mas:Destroy()
  566. for i,v in pairs(cors) do
  567. spawn(function()
  568. pcall(v)
  569. end)
  570. end
  571. local DParticles = script.Death
  572. DParticles:remove()
  573. DParticles.Name = ""
  574. New = function(Object, Parent, Name, Data)
  575. local Object = Instance.new(Object)
  576. for Index, Value in pairs(Data or {}) do
  577. Object[Index] = Value
  578. end
  579. Object.Parent = Parent
  580. Object.Name = Name
  581. return Object
  582. end
  583. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  584. if DoesCourontine == false then
  585. local Direction = CF(Part.Position, ToLocation)
  586. local Distance = (Part.Position - ToLocation).magnitude
  587. for i = 1, AmountOfTime do
  588. Swait()
  589. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  590. Direction = Part.CFrame
  591. end
  592. Part:remove()
  593. elseif DoesCourontine == true then
  594. coroutine.resume(coroutine.create(function()
  595. local Direction = CF(Part.Position, ToLocation)
  596. local Distance = (Part.Position - ToLocation).magnitude
  597. for i = 1, AmountOfTime do
  598. Swait()
  599. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  600. Direction = Part.CFrame
  601. end
  602. Part:remove()
  603. end))
  604. end
  605. end
  606. function CheckTableForString(Table, String)
  607. for i, v in pairs(Table) do
  608. if string.find(string.lower(String), string.lower(v)) then
  609. return true
  610. end
  611. end
  612. return false
  613. end
  614. function CheckIntangible(Hit)
  615. local ProjectileNames = {
  616. "Water",
  617. "Arrow",
  618. "Projectile",
  619. "Effect",
  620. "Rail",
  621. "Lightning",
  622. "Bullet"
  623. }
  624. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  625. return true
  626. end
  627. return false
  628. end
  629. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  630. function WACKYEFFECT(Table)
  631. local TYPE = (Table.EffectType or "Sphere")
  632. local SIZE = (Table.Size or VT(1,1,1))
  633. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  634. local TRANSPARENCY = (Table.Transparency or 0)
  635. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  636. local CFRAME = (Table.CFrame or Torso.CFrame)
  637. local MOVEDIRECTION = (Table.MoveToPos or nil)
  638. local ROTATION1 = (Table.RotationX or 0)
  639. local ROTATION2 = (Table.RotationY or 0)
  640. local ROTATION3 = (Table.RotationZ or 0)
  641. local MATERIAL = (Table.Material or "Neon")
  642. local COLOR = (Table.Color or C3(1,1,1))
  643. local TIME = (Table.Time or 45)
  644. local SOUNDID = (Table.SoundID or nil)
  645. local SOUNDPITCH = (Table.SoundPitch or nil)
  646. local SOUNDVOLUME = (Table.SoundVolume or nil)
  647. coroutine.resume(coroutine.create(function()
  648. local PLAYSSOUND = false
  649. local SOUND = nil
  650. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  651. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  652. PLAYSSOUND = true
  653. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  654. end
  655. EFFECT.Color = COLOR
  656. local MSH = nil
  657. if TYPE == "Sphere" then
  658. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  659. elseif TYPE == "Block" then
  660. MSH = IT("BlockMesh",EFFECT)
  661. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  662. elseif TYPE == "Wave" then
  663. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  664. elseif TYPE == "Ring" then
  665. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  666. elseif TYPE == "Slash" then
  667. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  668. elseif TYPE == "Round Slash" then
  669. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  670. elseif TYPE == "Swirl" then
  671. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  672. elseif TYPE == "Skull" then
  673. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  674. elseif TYPE == "Crystal" then
  675. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  676. end
  677. if MSH ~= nil then
  678. local MOVESPEED = nil
  679. if MOVEDIRECTION ~= nil then
  680. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  681. end
  682. local GROWTH = SIZE - ENDSIZE
  683. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  684. if TYPE == "Block" then
  685. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  686. else
  687. EFFECT.CFrame = CFRAME
  688. end
  689. for LOOP = 1, TIME+1 do
  690. Swait()
  691. MSH.Scale = MSH.Scale - GROWTH/TIME
  692. if TYPE == "Wave" then
  693. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  694. end
  695. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  696. if TYPE == "Block" then
  697. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  698. else
  699. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  700. end
  701. if MOVEDIRECTION ~= nil then
  702. local ORI = EFFECT.Orientation
  703. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  704. EFFECT.Orientation = ORI
  705. end
  706. end
  707. if PLAYSSOUND == false then
  708. EFFECT:remove()
  709. else
  710. repeat Swait() until SOUND.Playing == false
  711. EFFECT:remove()
  712. end
  713. else
  714. if PLAYSSOUND == false then
  715. EFFECT:remove()
  716. else
  717. repeat Swait() until SOUND.Playing == false
  718. EFFECT:remove()
  719. end
  720. end
  721. end))
  722. end
  723. Debris = game:GetService("Debris")
  724. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  725. local Direction = CFrame.new(StartPos, Vec).lookVector
  726. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  727. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  728. if RayHit and CheckIntangible(RayHit) then
  729. if DelayIfHit then
  730. wait()
  731. end
  732. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  733. end
  734. return RayHit, RayPos, RayNormal
  735. end
  736. function turnto(position)
  737. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  738. end
  739. local naeeym2 = Instance.new("BillboardGui", Character)
  740. naeeym2.AlwaysOnTop = true
  741. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  742. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  743. naeeym2.Adornee = Character.Head
  744. naeeym2.Name = ""
  745. local tecks2 = Instance.new("TextLabel", naeeym2)
  746. tecks2.BackgroundTransparency = 1
  747. tecks2.TextScaled = true
  748. tecks2.BorderSizePixel = 0
  749. tecks2.Text = "Heavy Nub"
  750. tecks2.Font = "Antique"
  751. tecks2.TextSize = 30
  752. tecks2.TextStrokeTransparency = 0
  753. tecks2.TextColor3 = Color3.new(0,1,0)
  754. tecks2.TextStrokeColor3 = Color3.new(0,255,0)
  755. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  756. tecks2.Parent = naeeym2
  757. Humanoid.Died:connect(function()
  758. Humanoid.Parent = nil
  759. Humanoid.MaxHealth = "inf"
  760. Humanoid.Health = "inf"
  761. refit()
  762. Humanoid.Parent = Character
  763. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  764. for i = 1, 5 do
  765. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(0.1, 0, 0.1))
  766. end
  767. killnearest(Torso.Position, 25, 180)
  768. end)
  769. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  770. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  771. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  772. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  773. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  774. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.03, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame")
  775. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  776. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Glitch Execute", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  777. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Infected Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  778. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Error Fired", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  779. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Coding In-Burst", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  780. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] ?????", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  781. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] !?!?!?!?", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 6")
  782. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] The End", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 7")
  783. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  784. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Virus Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  785. function killnearest(position, range, maxstrength)
  786. for i, v in ipairs(workspace:GetChildren()) do
  787. local body = v:GetChildren()
  788. for part = 1, #body do
  789. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  790. if v.ClassName == "Model" then
  791. v:BreakJoints()
  792. end
  793. local bv = Instance.new("BodyVelocity")
  794. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  795. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  796. bv.Parent = body[part]
  797. Debris:AddItem(bv, 0.2)
  798. end
  799. end
  800. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  801. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  802. end
  803. end
  804. end
  805. function ApplyAoE(POSITION, RANGE)
  806. local PARTS = {}
  807. for index, CHILD in pairs(workspace:GetDescendants()) do
  808. if CHILD.ClassName == "Model" and CHILD ~= Character then
  809. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  810. if HUM then
  811. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  812. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  813. CHILD:BreakJoints()
  814. for index, PART in pairs(CHILD:GetChildren()) do
  815. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  816. local P = DParticles:Clone()
  817. P.Parent = PART
  818. P.Enabled = true
  819. P.Color = ColorSequence.new(PART.Color, C3(0, 1, 0))
  820. PART.Anchored = true
  821. table.insert(PARTS, {PART, P})
  822. end
  823. end
  824. end
  825. end
  826. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  827. local FOLDER = IT("Folder", CHILD)
  828. FOLDER.Name = "ewdfrfgrwefd"
  829. local P = DParticles:Clone()
  830. P.Parent = CHILD
  831. P.Enabled = true
  832. CHILD:BreakJoints()
  833. CHILD.CanCollide = false
  834. CHILD.Anchored = true
  835. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  836. P.Color = ColorSequence.new(CHILD.Color, C3(0, 1, 0))
  837. table.insert(PARTS, {CHILD, P})
  838. end
  839. end
  840. coroutine.resume(coroutine.create(function()
  841. if #PARTS > 0 then
  842. for i = 1, 85 do
  843. Swait()
  844. for E = 1, #PARTS do
  845. local F = PARTS[E]
  846. local A = F[1]
  847. local B = F[2]
  848. A.Transparency = A.Transparency + 0.011764705882352941
  849. B.Rate = math.ceil(B.Rate * 1.2)
  850. for index, E in pairs(A:GetChildren()) do
  851. if E:IsA("Decal") or E:IsA("Texture") then
  852. E.Transparency = E.Transparency + 0.011764705882352941
  853. elseif E:IsA("JointInstance") then
  854. E:remove()
  855. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  856. E.Enabled = false
  857. end
  858. end
  859. end
  860. end
  861. for E = 1, #PARTS do
  862. local F = PARTS[E]
  863. local A = F[1]
  864. local B = F[2]
  865. B.Enabled = false
  866. Debris:AddItem(A, 3)
  867. end
  868. end
  869. end))
  870. end
  871. function Transparency(TRANS)
  872. tecks2.TextTransparency = TRANS
  873. tecks2.TextStrokeTransparency = TRANS
  874. for _, c in pairs(Character:GetChildren()) do
  875. if c.ClassName == "Part" and c ~= RootPart then
  876. c.Transparency = TRANS
  877. if c:FindFirstChildOfClass("Decal") then
  878. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  879. end
  880. elseif c.ClassName == "Accessory" then
  881. c.Handle.Transparency = TRANS
  882. elseif c.ClassName == "Model" then
  883. for _, q in pairs(c:GetChildren()) do
  884. if q.ClassName == "Part" then
  885. q.Transparency = TRANS
  886. if q:FindFirstChildOfClass("Decal") then
  887. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  888. end
  889. end
  890. end
  891. end
  892. end
  893. end
  894. function Glitch_Execute()
  895. local HITBODIES = {}
  896. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  897. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  898. CENTER.CFrame = CF(ECH)
  899. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Forest green", "Laser01", VT(25, 99999, 25))
  900. MakeForm(RAY, "Cyl")
  901. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Laser01", VT(28, 99999, 28))
  902. MakeForm(RAY2, "Cyl")
  903. RAY.CFrame = CF(ECH)
  904. RAY2.CFrame = CF(ECH)
  905. CreateSound("1368573150", CENTER, 10, 0.8)
  906. for i = 1, 100 do
  907. Swait()
  908. RAY.Transparency = RAY.Transparency - 0.01
  909. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  910. RAY2.Transparency = RAY2.Transparency - 0.012
  911. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  912. end
  913. RAY:remove()
  914. RAY2:remove()
  915. CreateSound("1368637781", CENTER, 10, 0.8)
  916. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Forest green", VT(16, 16 , 16))
  917. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Lime green", VT(16, 16 ,16))
  918. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  919. Debris:AddItem(CENTER, 5)
  920. CreateSound("814168787", CENTER, 27, 0.88)
  921. for i = 1, 5 do
  922. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(0.5, 0, 0.5))
  923. end
  924. local POS = RootPart.Position
  925. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  926. SHAKECAM(HITPOS, 100, 8, 15)
  927. ApplyAoE(HITPOS, 50)
  928. end
  929. function Infected_Pain()
  930. ATTACK = true
  931. Rooted = true
  932. VALUE1 = true
  933. local HITBODIES = {}
  934. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Lime green", "Vibrations", VT(4, 4, 4))
  935. MakeForm(VISUAL, "Ball")
  936. VISUAL.CFrame = RootPart.CFrame
  937. for i = 0, 1.2, 0.2 / Animation_Speed do
  938. Swait()
  939. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  940. VISUAL.Transparency = VISUAL.Transparency - 0.005
  941. if MRANDOM(1, 2) == 1 then
  942. do
  943. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  944. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  945. MakeForm(SPHERE, "Ball")
  946. coroutine.resume(coroutine.create(function()
  947. for i = 1, 100 do
  948. Swait()
  949. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  950. SPHERE.Transparency = i / 100
  951. end
  952. SPHERE:remove()
  953. end))
  954. end
  955. end
  956. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  962. end
  963. Character.Archivable = true
  964. local CLONE = Character:Clone()
  965. CLONE.BGM:remove()
  966. CLONE.Effects:remove()
  967. CLONE.Parent = Effects
  968. local X = 1 - VISUAL.Transparency
  969. local ORIGINPOS = RootPart.Position
  970. Transparency(1)
  971. VALUE2 = true
  972. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  973. for i = 1, 50 do
  974. Swait()
  975. VISUAL.Transparency = VISUAL.Transparency + X / 50
  976. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  977. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  983. end
  984. VISUAL:remove()
  985. coroutine.resume(coroutine.create(function()
  986. local PITS = {}
  987. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  988. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Forest green", VT(4, 4, 4))
  989. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Lime green", VT(4, 4, 4))
  990. if HITFLOOR ~= nil then
  991. local POS = CLONE.Torso.Position
  992. CLONE:remove()
  993. for i = 1, 150 do
  994. Swait()
  995. local PEWSOUND = {
  996. "907527750",
  997. "907527912",
  998. "907528019",
  999. "907530553"
  1000. }
  1001. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  1002. if MRANDOM(1, 2) == 1 then
  1003. local ICICLE = IT("CornerWedgePart", Effects)
  1004. ICICLE.Locked = true
  1005. ICICLE.CanCollide = false
  1006. ICICLE.Anchored = true
  1007. ICICLE.BrickColor = BRICKC("Lime green")
  1008. ICICLE.Material = "Neon"
  1009. ICICLE.Size = VT(i / 8, i / 2, i / 8)
  1010. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  1011. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1012. table.insert(PITS, ICICLE)
  1013. for e = 1, #HITBODIES do
  1014. if HITBODIES[e] ~= nil then
  1015. local BOD = HITBODIES[e]
  1016. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1017. if TORS then
  1018. BOD:BreakJoints()
  1019. for _, c in pairs(BOD:GetChildren()) do
  1020. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1021. local bv = Instance.new("BodyVelocity")
  1022. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1023. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  1024. bv.Parent = TORS
  1025. Debris:AddItem(bv, 0.2)
  1026. end
  1027. end
  1028. end
  1029. end
  1030. end
  1031. HITBODIES = {}
  1032. end
  1033. end
  1034. coroutine.resume(coroutine.create(function()
  1035. for i = 1, 10 do
  1036. Swait()
  1037. for e = 1, #PITS do
  1038. if PITS[e] ~= nil then
  1039. local E = PITS[e]
  1040. E.Transparency = E.Transparency + 0.1
  1041. end
  1042. end
  1043. end
  1044. for e = 1, #PITS do
  1045. if PITS[e] ~= nil then
  1046. local E = PITS[e]
  1047. E:remove()
  1048. end
  1049. end
  1050. end))
  1051. end
  1052. end))
  1053. VALUE2 = false
  1054. VALUE1 = false
  1055. ATTACK = false
  1056. Rooted = false
  1057. for i = 1, 10 do
  1058. Swait()
  1059. Transparency(1 - i / 10)
  1060. end
  1061. end
  1062. function Error_Fired()
  1063. local HITBODIES = {}
  1064. local PEWSOUND = {
  1065. "907527750",
  1066. "907527912",
  1067. "907528019",
  1068. "907530553"
  1069. }
  1070. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1071. if HITFLOOR ~= nil then
  1072. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  1073. ATTACK = true
  1074. Rooted = false
  1075. local GYRO = IT("BodyGyro", RootPart)
  1076. GYRO.D = 100
  1077. GYRO.P = 2000
  1078. GYRO.MaxTorque = VT(0, 4000000, 0)
  1079. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1080. for i = 0, 3.5, 0.22 / Animation_Speed do
  1081. Swait()
  1082. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1083. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1084. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. end
  1091. for i = 0, 0.15, 0.22 / Animation_Speed do
  1092. Swait()
  1093. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1094. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1095. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. end
  1102. Rooted = true
  1103. GYRO:remove()
  1104. coroutine.resume(coroutine.create(function()
  1105. local PITS = {}
  1106. local FRAME = RootPart.CFrame
  1107. for i = 1, 200 do
  1108. Swait()
  1109. for e = 1, #HITBODIES do
  1110. if HITBODIES[e] ~= nil then
  1111. local BOD = HITBODIES[e]
  1112. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1113. if TORS then
  1114. BOD:BreakJoints()
  1115. ApplyAoE(HITPOS, 10)
  1116. table.remove(HITBODIES, e)
  1117. end
  1118. end
  1119. end
  1120. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Forest green", "Puddle", VT(4 + i / 4, 0, 4 + i / 4))
  1121. MakeForm(GLITCH, "Cyl")
  1122. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  1123. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  1124. if HITFLOOR ~= nil then
  1125. table.insert(PITS, GLITCH)
  1126. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1127. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  1128. if MRANDOM(1, 2) == 1 then
  1129. local ICICLE = IT("CornerWedgePart", Effects)
  1130. ICICLE.Locked = true
  1131. ICICLE.CanCollide = false
  1132. ICICLE.Anchored = true
  1133. ICICLE.BrickColor = BRICKC("Lime green")
  1134. ICICLE.Material = "Neon"
  1135. ICICLE.Size = VT(i / 7, i / 2, i / 7)
  1136. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  1137. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1138. table.insert(PITS, ICICLE)
  1139. end
  1140. else
  1141. GLITCH:remove()
  1142. break
  1143. end
  1144. end
  1145. coroutine.resume(coroutine.create(function()
  1146. for i = 1, 10 do
  1147. Swait()
  1148. for e = 1, #PITS do
  1149. if PITS[e] ~= nil then
  1150. local E = PITS[e]
  1151. E.Transparency = E.Transparency + 0.1
  1152. end
  1153. end
  1154. end
  1155. for e = 1, #PITS do
  1156. if PITS[e] ~= nil then
  1157. local E = PITS[e]
  1158. E:remove()
  1159. end
  1160. end
  1161. end))
  1162. end))
  1163. for i = 0, 1, 0.1 / Animation_Speed do
  1164. Swait()
  1165. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. end
  1172. ATTACK = false
  1173. Rooted = false
  1174. end
  1175. end
  1176. function Coding_Inburst()
  1177. local HITBODIES = {}
  1178. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1179. if HITFLOOR ~= nil then
  1180. CreateSound("463598785", RootPart, 10, 0.8)
  1181. ATTACK = true
  1182. Rooted = true
  1183. VALUE1 = true
  1184. for i = 1, 500 do
  1185. Swait()
  1186. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  1187. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Forest green", VT(0.01, 0, 0.01))
  1188. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Lime green", VT(0, 0, 0))
  1189. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195. for e = 1, #HITBODIES do
  1196. if HITBODIES[e] ~= nil then
  1197. local BOD = HITBODIES[e]
  1198. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1199. if TORS and TORS:FindFirstChild("BV") == nil then
  1200. local bv = Instance.new("BodyVelocity")
  1201. bv.Name = "BV"
  1202. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1203. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  1204. bv.Parent = TORS
  1205. Debris:AddItem(bv, 0.1)
  1206. end
  1207. end
  1208. end
  1209. end
  1210. coroutine.resume(coroutine.create(function()
  1211. for e = 1, #HITBODIES do
  1212. Swait()
  1213. if HITBODIES[e] ~= nil then
  1214. local BOD = HITBODIES[e]
  1215. for i = 1, #HITBODIES do
  1216. if HITBODIES[i] == BOD and i ~= e then
  1217. table.remove(HITBODIES, i)
  1218. end
  1219. end
  1220. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1221. if TORS then
  1222. TORS.Anchored = false
  1223. CreateSound("92597369", TORS, 10, 0.8)
  1224. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Lime green", VT(0.1, 0, 0.1))
  1225. BOD:BreakJoints()
  1226. for _, c in pairs(BOD:GetChildren()) do
  1227. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1228. local bv = Instance.new("BodyVelocity")
  1229. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1230. bv.velocity =CF(HITPOS, c.Position).lookVector * 250
  1231. bv.Parent = c
  1232. Debris:AddItem(bv, 0.2)
  1233. end
  1234. end
  1235. end
  1236. end
  1237. end
  1238. end))
  1239. ApplyAoE(HITPOS, 650)
  1240. VALUE1 = false
  1241. ATTACK = false
  1242. Rooted = false
  1243. end
  1244. end
  1245. function GLITCH()
  1246. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1247. if HITFLOOR ~= nil then
  1248. do
  1249. local HITBODIES = {}
  1250. ATTACK = true
  1251. Rooted = true
  1252. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "ABSOLUTEUM", VT(0, 0, 0))
  1253. MakeForm(ABSOLUTE, "Ball")
  1254. CreateSound("814168787", ABSOLUTE, 10, 0.28)
  1255. for i = 0, 8, 0.1 / Animation_Speed do
  1256. Swait()
  1257. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.82, 0.92, 0.92)
  1258. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1259. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1260. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Forest green", "ABSOLUTEUM", VT(2, 2, 2))
  1261. MakeForm(CHARGE, "Ball")
  1262. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1263. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1264. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1265. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1268. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. end
  1271. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1272. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1273. for i = 1, 45 do
  1274. Swait()
  1275. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1279. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. end
  1282. coroutine.resume(coroutine.create(function()
  1283. local IMPACT = false
  1284. local BULLET = ABSOLUTE
  1285. MakeForm(BULLET, "Ball")
  1286. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1287. for i = 1, 500 do
  1288. Swait()
  1289. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1290. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1291. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Lime green", VT(-10, -10, -10) / 55)
  1292. if HIT ~= nil then
  1293. IMPACT = true
  1294. break
  1295. end
  1296. end
  1297. if IMPACT == false then
  1298. for i = 1, 40 do
  1299. Swait()
  1300. BULLET.Size = BULLET.Size * 0.99
  1301. end
  1302. BULLET:remove()
  1303. else
  1304. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1305. for i = 1, 175 do
  1306. Swait()
  1307. BULLET.Size = BULLET.Size * 0.99
  1308. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(i, 0, i) / 85)
  1309. end
  1310. CreateSound("438666001", BULLET, 10, 3)
  1311. Swait(35)
  1312. BULLET.Transparency = 1
  1313. for i = 1, 20 do
  1314. for e = 1, 5 do
  1315. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Lime green", VT(1, 1, i * 4), 0)
  1316. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(i, 0, i) / 3)
  1317. end
  1318. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1319. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1320. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1321. MagicSphere(BULLET.Size, 45, BULLET.CFrame, C3(MRANDOM(0, 100) / 100, 0, 0), VT(i, i, i) * 2)
  1322. Swait(5)
  1323. for e = 1, #HITBODIES do
  1324. if HITBODIES[e] ~= nil then
  1325. local BOD = HITBODIES[e]
  1326. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1327. if TORS then
  1328. BOD:BreakJoints()
  1329. for _, c in pairs(BOD:GetChildren()) do
  1330. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1331. local bv = Instance.new("BodyVelocity")
  1332. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1333. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1334. bv.Parent = c
  1335. Debris:AddItem(bv, 0.2)
  1336. end
  1337. end
  1338. end
  1339. end
  1340. end
  1341. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Lime green", VT(i, 0, i) * 2)
  1342. end
  1343. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 1, 0), VT(120, 120, 120))
  1344. Debris:AddItem(BULLET, 10)
  1345. end
  1346. end))
  1347. ATTACK = false
  1348. Rooted = false
  1349. end
  1350. end
  1351. end
  1352. local Decal = IT("Decal")
  1353. function Virus_Hop()
  1354. ATTACK = true
  1355. Rooted = false
  1356. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0))
  1357. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1358. local decal = Decal:Clone()
  1359. decal.Parent = O1
  1360. decal.Face = "Top"
  1361. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  1362. local decal2 = Decal:Clone()
  1363. decal2.Parent = O1
  1364. decal2.Face = "Bottom"
  1365. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  1366. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0))
  1367. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1368. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1369. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0))
  1370. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1371. local decal = Decal:Clone()
  1372. decal.Parent = O2
  1373. decal.Face = "Top"
  1374. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  1375. local decal2 = Decal:Clone()
  1376. decal2.Parent = O2
  1377. decal2.Face = "Bottom"
  1378. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  1379. CreateSound("1127492102", O1, 10, 0.62)
  1380. CreateSound("1127492102", O2, 10, 0.62)
  1381. for i = 1, 75 do
  1382. Swait()
  1383. O1.Size = O1.Size + VT(0.12, 0, 0.12)
  1384. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1385. O2.Size = O2.Size + VT(0.12, 0, 0.12)
  1386. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1387. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1391. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. end
  1394. Rooted = true
  1395. UNANCHOR = false
  1396. RootPart.Anchored = true
  1397. VALUE1 = true
  1398. for i = 1, 15 do
  1399. Transparency(i / 15)
  1400. Swait()
  1401. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1402. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408. end
  1409. RootPart.CFrame = ROOT.CFrame
  1410. ROOT:remove()
  1411. for i = 1, 15 do
  1412. Transparency(1 - i / 15)
  1413. Swait()
  1414. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1415. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421. end
  1422. VALUE1 = false
  1423. coroutine.resume(coroutine.create(function()
  1424. for i = 1, 75 do
  1425. Swait()
  1426. O1.Size = O1.Size - VT(0.12, 0, 0.12)
  1427. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1428. O2.Size = O2.Size - VT(0.12, 0, 0.12)
  1429. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1430. end
  1431. O1:remove()
  1432. O2:remove()
  1433. end))
  1434. UNANCHOR = true
  1435. RootPart.Anchored = false
  1436. ATTACK = false
  1437. Rooted = false
  1438. end
  1439. function THE_END()
  1440. ATTACK = true
  1441. Rooted = false
  1442. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  1443. for i=0, 0.6, 0.11 / Animation_Speed do
  1444. Swait()
  1445. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(5,5,5)/5, Size2 = VT(0,1,0)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1448. sick:Stop()
  1449. theend:Play()
  1450. game.Lighting.OutdoorAmbient = Color3.new(0,1,0)
  1451. game.Lighting.Ambient = Color3.new(0,1,0)
  1452. game.Lighting.FogColor = Color3.new(0,1,0)
  1453. game.Lighting.FogEnd = 50
  1454. local sky = Instance.new('Sky', game:GetService'Lighting')
  1455. sky.SkyboxBk = "rbxassetid://981468267"
  1456. sky.SkyboxDn = "rbxassetid://981468267"
  1457. sky.SkyboxFt = "rbxassetid://981468267"
  1458. sky.SkyboxLf = "rbxassetid://981468267"
  1459. sky.SkyboxRt = "rbxassetid://981468267"
  1460. sky.SkyboxUp = "rbxassetid://981468267"
  1461. sky.StarCount = 3000
  1462. sky.SunAngularSize = 0
  1463. sky.MoonAngularSize = 11
  1464. sky.MoonTextureId = "rbxasset://sky/moon.jpg"
  1465. sky.CelestialBodiesShown = false
  1466. end
  1467. ATTACK = false
  1468. Rooted = false
  1469. end
  1470. function CLEAREVERYTHING()
  1471. ATTACK = true
  1472. Rooted = false
  1473. game.Workspace:ClearAllChildren()
  1474. end
  1475. ATTACK = false
  1476. Rooted = false
  1477. function INGLITCH()
  1478. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1479. if HITFLOOR ~= nil then
  1480. do
  1481. local HITBODIES = {}
  1482. ATTACK = true
  1483. Rooted = true
  1484. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "SuperNova", VT(0, 0, 0))
  1485. ABSOLUTE.Color = SKILLTEXTCOLOR
  1486. MakeForm(ABSOLUTE, "Ball")
  1487. CreateSound("814168787", ABSOLUTE, 10, 0.65)
  1488. for i = 0, 4, 0.1 / Animation_Speed do
  1489. Swait()
  1490. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.65, 0.65, 0.65)
  1491. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1492. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1493. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Star", VT(1, 1, 1))
  1494. MakeForm(CHARGE, "Ball")
  1495. CHARGE.Color = C3(0, 1, 0)
  1496. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  1497. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1498. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. end
  1505. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1506. for i = 0, 2, 0.1 / Animation_Speed do
  1507. Swait()
  1508. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1512. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. end
  1515. coroutine.resume(coroutine.create(function()
  1516. local PITS = {}
  1517. CreateSound("178452217", ABSOLUTE, 10, 0.7)
  1518. CreateSound("215395388", ABSOLUTE, 10, 0.5)
  1519. CreateSound("215395388", ABSOLUTE, 10, 0.55)
  1520. CreateSound("215395388", ABSOLUTE, 10, 0.6)
  1521. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1522. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1523. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1524. coroutine.resume(coroutine.create(function()
  1525. local POS = RootPart.Position
  1526. for i = 1, 5 do
  1527. WACKYEFFECT({
  1528. Time = 65,
  1529. EffectType = "Sphere",
  1530. Size = VT(40, 40, 40),
  1531. Size2 = VT(0, 0, 5000),
  1532. Transparency = 1,
  1533. Transparency2 = 0,
  1534. CFrame = CF(POS),
  1535. MoveToPos = nil,
  1536. RotationX = MRANDOM(-2, 2),
  1537. RotationY = MRANDOM(-12, 12),
  1538. RotationZ = MRANDOM(-2, 2),
  1539. Material = "Neon",
  1540. Color = C3(0, 1, 0),
  1541. SoundID = nil,
  1542. SoundPitch = nil,
  1543. SoundVolume = nil
  1544. })
  1545. end
  1546. wait(1)
  1547. SHAKECAM(POS, 75, 35, 35)
  1548. ApplyAoE(HITPOS, 650)
  1549. WACKYEFFECT({
  1550. Time = 85,
  1551. EffectType = "Sphere",
  1552. Size = VT(1200, 1200, 1200),
  1553. Size2 = VT(3500, 3500, 3500),
  1554. Transparency = 0,
  1555. Transparency2 = 1,
  1556. CFrame = CF(POS),
  1557. MoveToPos = nil,
  1558. RotationX = 0,
  1559. RotationY = 0,
  1560. RotationZ = 0,
  1561. Material = "Neon",
  1562. Color = C3(0, 1, 0),
  1563. SoundID = nil,
  1564. SoundPitch = nil,
  1565. SoundVolume = nil
  1566. })
  1567. for i = 1, 20 do
  1568. WACKYEFFECT({
  1569. Time = 85,
  1570. EffectType = "Sphere",
  1571. Size = VT(1200, 1200, 1200),
  1572. Size2 = VT(1200, 1200, 1444) + VT(i * 3, i * 3, i * 3),
  1573. Transparency = 0.8,
  1574. Transparency2 = 1,
  1575. CFrame = CF(POS),
  1576. MoveToPos = nil,
  1577. RotationX = 0,
  1578. RotationY = 0,
  1579. RotationZ = 0,
  1580. Material = "Neon",
  1581. Color = C3(0, 1, 0),
  1582. SoundID = nil,
  1583. SoundPitch = nil,
  1584. SoundVolume = nil
  1585. })
  1586. WACKYEFFECT({
  1587. Time = 100,
  1588. EffectType = "Wave",
  1589. Size = VT(250, 20, 250),
  1590. Size2 = VT(4000, 0, 4000) * 1.2,
  1591. Transparency = 0,
  1592. Transparency2 = 1,
  1593. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1594. MoveToPos = nil,
  1595. RotationX = 0,
  1596. RotationY = 0,
  1597. RotationZ = 0,
  1598. Material = "Neon",
  1599. Color = C3(0, 1, 0),
  1600. SoundID = nil,
  1601. SoundPitch = nil,
  1602. SoundVolume = nil
  1603. })
  1604. end
  1605. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1606. for i = 1, 5 do
  1607. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1608. WACKYEFFECT({
  1609. Time = 120,
  1610. EffectType = "Wave",
  1611. Size = VT(1500, 20, 1500),
  1612. Size2 = VT(3000 + i * 1700, 0, 3000 + i * 1700) * 1.2,
  1613. Transparency = 0,
  1614. Transparency2 = 1,
  1615. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1616. MoveToPos = nil,
  1617. RotationX = 0,
  1618. RotationY = 0,
  1619. RotationZ = 0,
  1620. Material = "Neon",
  1621. Color = C3(0, 1, 0),
  1622. SoundID = nil,
  1623. SoundPitch = nil,
  1624. SoundVolume = nil
  1625. })
  1626. end
  1627. end))
  1628. for i = 1, 75 do
  1629. Swait()
  1630. local ICICLE = IT("CornerWedgePart", Effects)
  1631. ICICLE.Locked = true
  1632. ICICLE.CanCollide = false
  1633. ICICLE.Anchored = true
  1634. ICICLE.Color = C3(0, 1, 0)
  1635. ICICLE.Material = "Neon"
  1636. ICICLE.Size = VT(i / 1.47, i * 2, i / 1.47)
  1637. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1638. table.insert(PITS, ICICLE)
  1639. killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
  1640. ABSOLUTE.Size = ABSOLUTE.Size * 1.03
  1641. killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
  1642. for i = 1, 3 do
  1643. Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Lime green", VT(-0.01, 0, -0.01))
  1644. end
  1645. CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 1, 0), VT(i / 3, 0, i / 3))
  1646. end
  1647. ABSOLUTE.Transparency = 0
  1648. for i = 1, 10 do
  1649. Swait()
  1650. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  1651. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  1652. end
  1653. Debris:AddItem(ABSOLUTE, 5)
  1654. Swait(50)
  1655. for i = 1, 10 do
  1656. Swait()
  1657. for e = 1, #PITS do
  1658. if PITS[e] ~= nil then
  1659. local E = PITS[e]
  1660. E.Transparency = E.Transparency + 0.1
  1661. end
  1662. end
  1663. end
  1664. for e = 1, #PITS do
  1665. if PITS[e] ~= nil then
  1666. local E = PITS[e]
  1667. E:remove()
  1668. end
  1669. end
  1670. end))
  1671. ATTACK = false
  1672. Rooted = false
  1673. end
  1674. end
  1675. end
  1676. function Taunt()
  1677. ATTACK = true
  1678. Rooted = true
  1679. local ROAR = CreateSound("907329293", Head, 10, 0.82)
  1680. Swait()
  1681. repeat
  1682. Swait()
  1683. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689. until ROAR.Playing == false
  1690. ATTACK = false
  1691. Rooted = false
  1692. end
  1693. function MouseDown(Mouse)
  1694. if ATTACK == false then
  1695. end
  1696. end
  1697. function MouseUp(Mouse)
  1698. HOLD = false
  1699. end
  1700. function KeyDown(Key)
  1701. KEYHOLD = true
  1702. if Key == "z" and ATTACK == false then
  1703. Glitch_Execute()
  1704. end
  1705. if Key == "f" and ATTACK == false then
  1706. Infected_Pain()
  1707. end
  1708. if Key == "c" and ATTACK == false then
  1709. Error_Fired()
  1710. end
  1711. if Key == "v" and ATTACK == false then
  1712. Coding_Inburst()
  1713. end
  1714. if Key == "x" and ATTACK == false then
  1715. GLITCH()
  1716. end
  1717. if Key == "q" and ATTACK == false then
  1718. Virus_Hop()
  1719. end
  1720. if Key == "g" and ATTACK == false then
  1721. INGLITCH()
  1722. end
  1723. if Key == "0" and ATTACK == false then
  1724. CLEAREVERYTHING()
  1725. end
  1726. if Key == "p" and ATTACK == false then
  1727. THE_END()
  1728. end
  1729. if Key == "t" and ATTACK == false then
  1730. Taunt()
  1731. end
  1732. end
  1733. function KeyUp(Key)
  1734. KEYHOLD = false
  1735. end
  1736. Mouse.Button1Down:connect(function(NEWKEY)
  1737. MouseDown(NEWKEY)
  1738. end)
  1739. Mouse.Button1Up:connect(function(NEWKEY)
  1740. MouseUp(NEWKEY)
  1741. end)
  1742. Mouse.KeyDown:connect(function(NEWKEY)
  1743. KeyDown(NEWKEY)
  1744. end)
  1745. Mouse.KeyUp:connect(function(NEWKEY)
  1746. KeyUp(NEWKEY)
  1747. end)
  1748. function unanchor()
  1749. if UNANCHOR == true then
  1750. g = Character:GetChildren()
  1751. for i = 1, #g do
  1752. if g[i].ClassName == "Part" then
  1753. g[i].Anchored = false
  1754. end
  1755. end
  1756. end
  1757. end
  1758. function refit()
  1759. RootJoint.Parent = RootPart
  1760. Neck.Parent = Torso
  1761. RightShoulder.Parent = Torso
  1762. LeftShoulder.Parent = Torso
  1763. RightHip.Parent = Torso
  1764. LeftHip.Parent = Torso
  1765. RootPart.Parent = Character
  1766. LeftArm.Parent = Character
  1767. RightArm.Parent = Character
  1768. RightLeg.Parent = Character
  1769. LeftLeg.Parent = Character
  1770. Torso.Parent = Character
  1771. Head.Parent = Character
  1772. end
  1773. Humanoid.Changed:connect(function(Jump)
  1774. if Jump == "Jump" and Disable_Jump == true then
  1775. Humanoid.Jump = false
  1776. end
  1777. end)
  1778. Humanoid.HipHeight = 2.2
  1779. Head:ClearAllChildren()
  1780. local FF = IT("ForceField", Character)
  1781. FF.Visible = false
  1782. Speed = 67
  1783. while true do
  1784. Swait()
  1785. ANIMATE.Parent = nil
  1786. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1787. IDLEANIMATION:Play()
  1788. SINE = SINE + CHANGE
  1789. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1790. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1791. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1792. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1793. if ATTACK == false then
  1794. if TORSOVELOCITY < 1 then
  1795. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801. elseif TORSOVELOCITY > 1 then
  1802. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. end
  1809. end
  1810. if VALUE2 == false then
  1811. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1812. Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1813. end
  1814. unanchor()
  1815. Humanoid.MaxHealth = "inf"
  1816. Humanoid.Health = "inf"
  1817. if Rooted == false then
  1818. Disable_Jump = false
  1819. Humanoid.WalkSpeed = Speed
  1820. elseif Rooted == true then
  1821. Disable_Jump = true
  1822. Humanoid.WalkSpeed = 0
  1823. end
  1824. SKILL1FRAME.Rotation = MRANDOM(-15,15)/2.5
  1825. SKILL2FRAME.Rotation = MRANDOM(-15,15)/2.5
  1826. SKILL3FRAME.Rotation = MRANDOM(-15,15)/2.5
  1827. SKILL4FRAME.Rotation = MRANDOM(-15,15)/2.5
  1828. SKILL5FRAME.Rotation = MRANDOM(-15,15)/2.5
  1829. SKILL6FRAME.Rotation = MRANDOM(-15,15)/2.5
  1830. SKILL7FRAME.Rotation = MRANDOM(-15,15)/2.5
  1831. SKILLEFRAME.Rotation = MRANDOM(-15,15)/2.5
  1832. for _, c in pairs(Character:GetChildren()) do
  1833. if c.ClassName == "Part" then
  1834. c.Material = "Neon"
  1835. if c:FindFirstChildOfClass("ParticleEmitter") then
  1836. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1837. end
  1838. if c == Torso then
  1839. c.Color = C3(0,255,0)
  1840. elseif c == RightArm then
  1841. c.Color = C3(0,1,0)
  1842. elseif c == LeftArm then
  1843. c.Color = C3(0,1,0)
  1844. elseif c == RightLeg then
  1845. c.Color = C3(0,1,0)
  1846. elseif c == LeftLeg then
  1847. c.Color = C3(0,1,0)
  1848. elseif c == Head then
  1849. if c:FindFirstChild("Dominus") == nil then
  1850. local M = CreateMesh("SpecialMesh", c, "FileMesh", "1484150894", "1484150902", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1851. M.Name = "Dominus"
  1852. end
  1853. if c:FindFirstChild("face") then
  1854. c.face:remove()
  1855. end
  1856. end
  1857. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1858. c:remove()
  1859. end
  1860. end
  1861. FF.Parent = Character
  1862. refit()
  1863. script.Parent = WEAPONGUI
  1864. Character.Parent = workspace
  1865. Humanoid.PlatformStand = false
  1866. Humanoid.Name = "Dominus Messor"
  1867. for _, c in pairs(game.Players:GetChildren()) do
  1868. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1869. c.Character:BreakJoints()
  1870. end
  1871. end
  1872. Humanoid.DisplayDistanceType = "None"
  1873. end
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