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Bendy928443534

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Jul 22nd, 2019
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  1. local Player = game:GetService("Players").ChristainVsRoblocks
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60. end
  61.  
  62. script.Name = "Banisher Gun V3 / 1"
  63. --//====================================================\\--
  64. --|| EDIT BY CODEDTHEFORGOTTEN. CREATED BY SHACKLUSTER
  65. --\\====================================================//--
  66.  
  67. --[[
  68.  
  69.  
  70. Honestly, I can't thank shack enough.
  71. Shack is a ROBLOX void script builder scripter, who makes truly wonderful scripts.
  72. so MANY things in this script were used from Shackluster.
  73. Shackluster, we love you! (no homo tho :>)
  74. Almost every CFrame and RAD was reworked by CodedTheForgotten.
  75. Enjoy!
  76. Banisher V4.65!?
  77.  
  78. --]]
  79.  
  80. script:ClearAllChildren()
  81. wait(0.2)
  82.  
  83. print("Big edit by codedtheforgotten.")
  84. warn("Almost every CFrame and RAD was reworked by coded!")
  85. print("Shackluster is epic")
  86. warn("Shackluster: The hero we need but don't deserve. :D")
  87.  
  88. Player = game:GetService("Players").ChristainVsRoblocks
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. RootPart = Character["HumanoidRootPart"]
  95. Torso = Character["Torso"]
  96. Head = Character["Head"]
  97. RightArm = Character["Right Arm"]
  98. LeftArm = Character["Left Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LeftLeg = Character["Left Leg"]
  101. RootJoint = RootPart["RootJoint"]
  102. Neck = Torso["Neck"]
  103. RightShoulder = Torso["Right Shoulder"]
  104. LeftShoulder = Torso["Left Shoulder"]
  105. RightHip = Torso["Right Hip"]
  106. LeftHip = Torso["Left Hip"]
  107. local TIME = 0
  108. local sick = Instance.new("Sound",Torso)
  109. local LAUGHS = {834001699,834001752,834001797,834001828}
  110. local RightHole = Instance.new("Part") --lol script lifehack xd
  111. RightHole.Anchored = true
  112. RightHole.Transparency = 1
  113. RightHole.CanCollide = false
  114. local LeftHole = Instance.new("Part")
  115. LeftHole.Anchored = true
  116. LeftHole.Transparency = 1
  117. LeftHole.CanCollide = false
  118. IT = Instance.new
  119. CF = CFrame.new
  120. VT = Vector3.new
  121. RAD = math.rad
  122. C3 = Color3.new
  123. UD2 = UDim2.new
  124. BRICKC = BrickColor.new
  125. ANGLES = CFrame.Angles
  126. EULER = CFrame.fromEulerAnglesXYZ
  127. COS = math.cos
  128. ACOS = math.acos
  129. SIN = math.sin
  130. ASIN = math.asin
  131. ABS = math.abs
  132. MRANDOM = math.random
  133. FLOOR = math.floor
  134. SIZE = 1
  135.  
  136. --[[Stuff From Genocider and stuff
  137.  
  138.  
  139. New = function(Object, Parent, Name, Data)
  140. local Object = Instance.new(Object)
  141. for Index, Value in pairs(Data or {}) do
  142. Object[Index] = Value
  143. end
  144. Object.Parent = Parent
  145. Object.Name = Name
  146. return Object
  147. end
  148.  
  149. --]]
  150.  
  151.  
  152.  
  153. --[[Shadow Head uwu
  154. ShadowHead = New("Part",Character,"ShadowHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  155. Mesh = New("SpecialMesh",ShadowHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  156. Weld = New("Weld",ShadowHead,"mot",{Part0 = ShadowHead,Part1 = Character.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})--]]
  157.  
  158. --//=================================\\
  159. --|| USEFUL VALUES
  160. --\\=================================//
  161.  
  162. Animation_Speed = 3
  163. Player_Size = 1 --Size of the player.
  164. local FORCERESET = false
  165. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  166. local Speed = 16
  167. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  168. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  169. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  170. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  171. local DAMAGEMULTIPLIER = 1
  172. local ANIM = "Idle"
  173. local ATTACK = false
  174. local EQUIPPED = false
  175. local HOLD = false
  176. local COMBO = 1
  177. local Rooted = false
  178. local SINE = 0
  179. local KEYHOLD = false
  180. local CHANGE = 2 / Animation_Speed
  181. local WALKINGANIM = false
  182. local VALUE1 = false
  183. local VALUE2 = false
  184. local ROBLOXIDLEANIMATION = IT("Animation")
  185. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  186. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  187. --ROBLOXIDLEANIMATION.Parent = Humanoid
  188. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  189. WEAPONGUI.Name = "BanishV3Gui"
  190. local Weapon = IT("Model")
  191. Weapon.Name = "Adds"
  192. local Effects = IT("Folder", Weapon)
  193. Effects.Name = "Effects"
  194. local ANIMATOR = Humanoid.Animator
  195. local ANIMATE = Character:FindFirstChild("Animate")
  196. local UNANCHOR = true
  197. local TOBANISH = {}
  198. script.Parent = PlayerGui
  199.  
  200.  
  201. --//=================================\\
  202. --\\=================================//
  203. ff = Instance.new("ForceField",Character)
  204. ff.Visible = false
  205. Humanoid.Name = "God Mode"
  206. Humanoid.MaxHealth = 1.0E298
  207. Humanoid.Health = 1.0E298
  208. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  209. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  210. Humanoid.MaxHealth = 1.0E298
  211. Humanoid.Health = 1.0E298
  212. end
  213. end)
  214. local naeeym = IT("BillboardGui",Character)
  215. naeeym.AlwaysOnTop = true
  216. naeeym.Size = UDim2.new(5,35,2,15)
  217. naeeym.StudsOffset = Vector3.new(0,5,0)
  218. naeeym.MaxDistance = 75
  219. naeeym.Adornee = Character.Head
  220. naeeym.Name = "Name"
  221. local tecks = IT("TextLabel",naeeym)
  222. tecks.BackgroundTransparency = 1
  223. tecks.TextScaled = true
  224. tecks.BorderSizePixel = 0
  225. tecks.Text = ""
  226. tecks.Font = "Fantasy"
  227. tecks.TextSize = 30
  228. tecks.TextTransparency = 0.5
  229. tecks.TextStrokeTransparency = 0.5
  230. tecks.TextColor3 = C3(0,0,0)
  231. tecks.TextStrokeColor3 = C3(BRICKC"White".Color)
  232. tecks.Size = UDim2.new(1,0,0.5,0)
  233. tecks.Parent = naeeym
  234. local naeeym2 = IT("BillboardGui",Character)
  235. naeeym2.AlwaysOnTop = true
  236. naeeym2.Size = UDim2.new(7,35,3,15)
  237. naeeym2.StudsOffset = Vector3.new(0,5,0)
  238. naeeym2.MaxDistance = 75
  239. naeeym2.Adornee = Character.Head
  240. naeeym2.Name = "Name2"
  241. local tecks2 = IT("TextLabel",naeeym2)
  242. tecks2.BackgroundTransparency = 1
  243. tecks2.TextScaled = true
  244. tecks2.BorderSizePixel = 0
  245. tecks2.Text = "Coded Banisher"
  246. tecks2.Font = "Fantasy"
  247. tecks2.TextSize = 30
  248. tecks2.TextStrokeTransparency = 0
  249. tecks2.TextColor3 = C3(BRICKC"Dark indigo".Color)
  250. tecks2.TextStrokeColor3 = (BRICKC"Really red".Color)
  251. tecks2.Size = UDim2.new(1,0,0.5,0)
  252. tecks2.Parent = naeeym
  253.  
  254. --//=================================\\
  255. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  256. --\\=================================//
  257.  
  258. ArtificialHB = Instance.new("BindableEvent", script)
  259. ArtificialHB.Name = "ArtificialHB"
  260.  
  261. script:WaitForChild("ArtificialHB")
  262.  
  263. frame = Frame_Speed
  264. tf = 0
  265. allowframeloss = false
  266. tossremainder = false
  267. lastframe = tick()
  268. script.ArtificialHB:Fire()
  269.  
  270. game:GetService("RunService").Heartbeat:connect(function(s, p)
  271. tf = tf + s
  272. if tf >= frame then
  273. if allowframeloss then
  274. script.ArtificialHB:Fire()
  275. lastframe = tick()
  276. else
  277. for i = 1, math.floor(tf / frame) do
  278. script.ArtificialHB:Fire()
  279. end
  280. lastframe = tick()
  281. end
  282. if tossremainder then
  283. tf = 0
  284. else
  285. tf = tf - frame * math.floor(tf / frame)
  286. end
  287. end
  288. end)
  289.  
  290. --//=================================\\
  291. --\\=================================//
  292.  
  293. --//=================================\\
  294. --|| SOME FUNCTIONS
  295. --\\=================================//
  296.  
  297. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  298. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  299. end
  300.  
  301. function PositiveAngle(NUMBER)
  302. if NUMBER >= 0 then
  303. NUMBER = 0
  304. end
  305. return NUMBER
  306. end
  307.  
  308. function NegativeAngle(NUMBER)
  309. if NUMBER <= 0 then
  310. NUMBER = 0
  311. end
  312. return NUMBER
  313. end
  314.  
  315. function Swait(NUMBER)
  316. if NUMBER == 0 or NUMBER == nil then
  317. ArtificialHB.Event:wait()
  318. else
  319. for i = 1, NUMBER do
  320. ArtificialHB.Event:wait()
  321. end
  322. end
  323. end
  324.  
  325. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  326. local NEWMESH = IT(MESH)
  327. if MESH == "SpecialMesh" then
  328. NEWMESH.MeshType = MESHTYPE
  329. if MESHID ~= "nil" and MESHID ~= "" then
  330. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  331. end
  332. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  333. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  334. end
  335. end
  336. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  337. NEWMESH.Scale = SCALE
  338. NEWMESH.Parent = PARENT
  339. return NEWMESH
  340. end
  341.  
  342. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  343. local NEWPART = IT("Part")
  344. NEWPART.formFactor = FORMFACTOR
  345. NEWPART.Reflectance = REFLECTANCE
  346. NEWPART.Transparency = TRANSPARENCY
  347. NEWPART.CanCollide = false
  348. NEWPART.Locked = true
  349. NEWPART.Anchored = true
  350. if ANCHOR == false then
  351. NEWPART.Anchored = false
  352. end
  353. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  354. NEWPART.Name = NAME
  355. NEWPART.Size = SIZE
  356. NEWPART.Position = Torso.Position
  357. NEWPART.Material = MATERIAL
  358. NEWPART:BreakJoints()
  359. NEWPART.Parent = PARENT
  360. return NEWPART
  361. end
  362.  
  363. local function weldBetween(a, b)
  364. local weldd = Instance.new("ManualWeld")
  365. weldd.Part0 = a
  366. weldd.Part1 = b
  367. weldd.C0 = CFrame.new()
  368. weldd.C1 = b.CFrame:inverse() * a.CFrame
  369. weldd.Parent = a
  370. return weldd
  371. end
  372.  
  373.  
  374. function QuaternionFromCFrame(cf)
  375. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  376. local trace = m00 + m11 + m22
  377. if trace > 0 then
  378. local s = math.sqrt(1 + trace)
  379. local recip = 0.5 / s
  380. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  381. else
  382. local i = 0
  383. if m11 > m00 then
  384. i = 1
  385. end
  386. if m22 > (i == 0 and m00 or m11) then
  387. i = 2
  388. end
  389. if i == 0 then
  390. local s = math.sqrt(m00 - m11 - m22 + 1)
  391. local recip = 0.5 / s
  392. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  393. elseif i == 1 then
  394. local s = math.sqrt(m11 - m22 - m00 + 1)
  395. local recip = 0.5 / s
  396. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  397. elseif i == 2 then
  398. local s = math.sqrt(m22 - m00 - m11 + 1)
  399. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  400. end
  401. end
  402. end
  403.  
  404. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  405. local xs, ys, zs = x + x, y + y, z + z
  406. local wx, wy, wz = w * xs, w * ys, w * zs
  407. local xx = x * xs
  408. local xy = x * ys
  409. local xz = x * zs
  410. local yy = y * ys
  411. local yz = y * zs
  412. local zz = z * zs
  413. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  414. end
  415.  
  416. function QuaternionSlerp(a, b, t)
  417. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  418. local startInterp, finishInterp;
  419. if cosTheta >= 0.0001 then
  420. if (1 - cosTheta) > 0.0001 then
  421. local theta = ACOS(cosTheta)
  422. local invSinTheta = 1 / SIN(theta)
  423. startInterp = SIN((1 - t) * theta) * invSinTheta
  424. finishInterp = SIN(t * theta) * invSinTheta
  425. else
  426. startInterp = 1 - t
  427. finishInterp = t
  428. end
  429. else
  430. if (1 + cosTheta) > 0.0001 then
  431. local theta = ACOS(-cosTheta)
  432. local invSinTheta = 1 / SIN(theta)
  433. startInterp = SIN((t - 1) * theta) * invSinTheta
  434. finishInterp = SIN(t * theta) * invSinTheta
  435. else
  436. startInterp = t - 1
  437. finishInterp = t
  438. end
  439. end
  440. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  441. end
  442.  
  443. function Clerp(a, b, t)
  444. local qa = {QuaternionFromCFrame(a)}
  445. local qb = {QuaternionFromCFrame(b)}
  446. local ax, ay, az = a.x, a.y, a.z
  447. local bx, by, bz = b.x, b.y, b.z
  448. local _t = 1 - t
  449. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  450. end
  451.  
  452. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  453. local particle = nil
  454. coroutine.resume(coroutine.create(function(PART)
  455. particle = PE:Clone()
  456. Swait()
  457. particle.Rate = 999
  458. particle.Parent = art
  459. particle.Acceleration = accel
  460. if type == "Fire" then
  461. local EyeSizes={
  462. NumberSequenceKeypoint.new(0,size,size/2),
  463. NumberSequenceKeypoint.new(1,size/4,size/8)
  464. }
  465. particle.Size = NumberSequence.new(EyeSizes)
  466. elseif type == "Smoke" then
  467. local EyeSizes={
  468. NumberSequenceKeypoint.new(0,size/5,0),
  469. NumberSequenceKeypoint.new(1,size*2,0.5)
  470. }
  471. particle.Size = NumberSequence.new(EyeSizes)
  472. elseif type == "Solid" then
  473. local EyeSizes={
  474. NumberSequenceKeypoint.new(0,size,0),
  475. NumberSequenceKeypoint.new(1,size,0)
  476. }
  477. particle.Size = NumberSequence.new(EyeSizes)
  478. end
  479. particle.Lifetime=NumberRange.new(lifetime)
  480. particle.Drag = drag
  481. if locked == true then
  482. particle.LockedToPart = true
  483. end
  484. particle.Speed = NumberRange.new(speed*0.8,speed)
  485. particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
  486. particle.Enabled = isenabledbydefault
  487. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  488. end))
  489. return particle
  490. end
  491.  
  492. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  493. local frame = IT("Frame")
  494. frame.BackgroundTransparency = TRANSPARENCY
  495. frame.BorderSizePixel = BORDERSIZEPIXEL
  496. frame.Position = POSITION
  497. frame.Size = SIZE
  498. frame.BackgroundColor3 = COLOR
  499. frame.BorderColor3 = BORDERCOLOR
  500. frame.Name = NAME
  501. frame.Parent = PARENT
  502. return frame
  503. end
  504.  
  505. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  506. local label = IT("TextLabel")
  507. label.BackgroundTransparency = 1
  508. label.Size = UD2(1, 0, 1, 0)
  509. label.Position = UD2(0, 0, 0, 0)
  510. label.TextColor3 = TEXTCOLOR
  511. label.TextStrokeTransparency = STROKETRANSPARENCY
  512. label.TextTransparency = TRANSPARENCY
  513. label.FontSize = TEXTFONTSIZE
  514. label.Font = TEXTFONT
  515. label.BorderSizePixel = BORDERSIZEPIXEL
  516. label.TextScaled = false
  517. label.Text = TEXT
  518. label.Name = NAME
  519. label.Parent = PARENT
  520. return label
  521. end
  522.  
  523. function NoOutlines(PART)
  524. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  525. end
  526.  
  527. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  528. local NEWWELD = IT(TYPE)
  529. NEWWELD.Part0 = PART0
  530. NEWWELD.Part1 = PART1
  531. NEWWELD.C0 = C0
  532. NEWWELD.C1 = C1
  533. NEWWELD.Parent = PARENT
  534. return NEWWELD
  535. end
  536.  
  537. local S = IT("Sound")
  538. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  539. local NEWSOUND = nil
  540. coroutine.resume(coroutine.create(function()
  541. NEWSOUND = S:Clone()
  542. NEWSOUND.Parent = PARENT
  543. NEWSOUND.Volume = VOLUME
  544. NEWSOUND.Pitch = PITCH
  545. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  546. NEWSOUND:play()
  547. if DOESLOOP == true then
  548. NEWSOUND.Looped = true
  549. else
  550. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  551. NEWSOUND:remove()
  552. end
  553. end))
  554. return NEWSOUND
  555. end
  556.  
  557. function CFrameFromTopBack(at, top, back)
  558. local right = top:Cross(back)
  559. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  560. end
  561.  
  562. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  563. function WACKYEFFECT(Table)
  564. local TYPE = (Table.EffectType or "Sphere")
  565. local SIZE = (Table.Size or VT(1,1,1))
  566. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  567. local TRANSPARENCY = (Table.Transparency or 0)
  568. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  569. local CFRAME = (Table.CFrame or Torso.CFrame)
  570. local MOVEDIRECTION = (Table.MoveToPos or nil)
  571. local ROTATION1 = (Table.RotationX or 0)
  572. local ROTATION2 = (Table.RotationY or 0)
  573. local ROTATION3 = (Table.RotationZ or 0)
  574. local MATERIAL = (Table.Material or "Neon")
  575. local COLOR = (Table.Color or C3(1,1,1))
  576. local TIME = (Table.Time or 45)
  577. local SOUNDID = (Table.SoundID or nil)
  578. local SOUNDPITCH = (Table.SoundPitch or nil)
  579. local SOUNDVOLUME = (Table.SoundVolume or nil)
  580. coroutine.resume(coroutine.create(function()
  581. local PLAYSSOUND = false
  582. local SOUND = nil
  583. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  584. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  585. PLAYSSOUND = true
  586. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  587. end
  588. EFFECT.Color = COLOR
  589. local MSH = nil
  590. if TYPE == "Sphere" then
  591. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  592. elseif TYPE == "Block" then
  593. MSH = IT("BlockMesh",EFFECT)
  594. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  595. elseif TYPE == "Wave" then
  596. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  597. elseif TYPE == "Ring" then
  598. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  599. elseif TYPE == "Slash" then
  600. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  601. elseif TYPE == "Round Slash" then
  602. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  603. elseif TYPE == "Swirl" then
  604. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  605. elseif TYPE == "Skull" then
  606. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  607. elseif TYPE == "Crystal" then
  608. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  609. end
  610. if MSH ~= nil then
  611. local MOVESPEED = nil
  612. if MOVEDIRECTION ~= nil then
  613. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  614. end
  615. local GROWTH = SIZE - ENDSIZE
  616. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  617. if TYPE == "Block" then
  618. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  619. else
  620. EFFECT.CFrame = CFRAME
  621. end
  622. for LOOP = 1, TIME+1 do
  623. Swait()
  624. MSH.Scale = MSH.Scale - GROWTH/TIME
  625. if TYPE == "Wave" then
  626. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  627. end
  628. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  629. if TYPE == "Block" then
  630. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  631. else
  632. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  633. end
  634. if MOVEDIRECTION ~= nil then
  635. local ORI = EFFECT.Orientation
  636. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  637. EFFECT.Orientation = ORI
  638. end
  639. end
  640. if PLAYSSOUND == false then
  641. EFFECT:remove()
  642. else
  643. SOUND.Stopped:Connect(function()
  644. EFFECT:remove()
  645. end)
  646. end
  647. else
  648. if PLAYSSOUND == false then
  649. EFFECT:remove()
  650. else
  651. repeat Swait() until SOUND.Playing == false
  652. EFFECT:remove()
  653. end
  654. end
  655. end))
  656. end
  657.  
  658. function MakeForm(PART,TYPE)
  659. if TYPE == "Cyl" then
  660. local MSH = IT("CylinderMesh",PART)
  661. elseif TYPE == "Ball" then
  662. local MSH = IT("SpecialMesh",PART)
  663. MSH.MeshType = "Sphere"
  664. elseif TYPE == "Wedge" then
  665. local MSH = IT("SpecialMesh",PART)
  666. MSH.MeshType = "Wedge"
  667. end
  668. end
  669.  
  670. function SpawnTrail(FROM,TO,BIG)
  671. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  672. MakeForm(TRAIL,"Cyl")
  673. local DIST = (FROM - TO).Magnitude
  674. if BIG == true then
  675. TRAIL.Size = VT(0.5,DIST,0.5)
  676. else
  677. TRAIL.Size = VT(0.25,DIST,0.25)
  678. end
  679. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  680. coroutine.resume(coroutine.create(function()
  681. for i = 1, 5 do
  682. Swait()
  683. TRAIL.Transparency = TRAIL.Transparency + 0.1
  684. end
  685. TRAIL:remove()
  686. end))
  687. end
  688.  
  689. Debris = game:GetService("Debris")
  690.  
  691. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  692. local DIRECTION = CF(StartPos,EndPos).lookVector
  693. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  694. end
  695.  
  696. function turnto(position)
  697. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  698. end
  699.  
  700. --//=================================\\
  701. --|| WEAPON CREATION
  702. --\\=================================//
  703.  
  704. for i = 1, 15 do
  705. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  706. FACE.Color = C3(0,0,0)
  707. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  708. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  709. end
  710.  
  711. --Glove--
  712.  
  713. --local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0)
  714. --DUST.ZOffset = 1
  715. RightArm.Transparency = 1
  716. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  717. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  718. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  719. MakeForm(Sphere,"Ball")
  720. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  721. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
  722. MakeForm(LaserPart,"Ball")
  723. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  724. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  725. MakeForm(Bump,"Ball")
  726. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  727. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
  728. MakeForm(BottomLaser,"Cyl")
  729. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  730. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  731. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  732. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  733. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  734. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  735. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  736. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  737. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  738. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  739. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  740. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  741. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  742. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
  743. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  744. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  745. MakeForm(Part,"Cyl")
  746. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  747. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  748. MakeForm(Part,"Cyl")
  749. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  750. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  751. MakeForm(Sphere,"Ball")
  752. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  753.  
  754. for _, c in pairs(Weapon:GetChildren()) do
  755. if c.ClassName == "Part" then
  756. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  757. end
  758. end
  759.  
  760. --<3--
  761.  
  762. local Particle = IT("ParticleEmitter",nil)
  763. Particle.Enabled = false
  764. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  765. Particle.LightEmission = 0.5
  766. Particle.Rate = 150
  767. Particle.ZOffset = 0.2
  768. Particle.Rotation = NumberRange.new(-180, 180)
  769. Particle.RotSpeed = NumberRange.new(-180, 180)
  770. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  771. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  772.  
  773. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  774. function ParticleEmitter(Table)
  775. local PRTCL = Particle:Clone()
  776. local Speed = Table.Speed or 5
  777. local Drag = Table.Drag or 0
  778. local Size1 = Table.Size1 or 1
  779. local Size2 = Table.Size2 or 5
  780. local Lifetime1 = Table.Lifetime1 or 1
  781. local Lifetime2 = Table.Lifetime2 or 1.5
  782. local Parent = Table.Parent or Torso
  783. local Emit = Table.Emit or 100
  784. local Offset = Table.Offset or 360
  785. local Acel = Table.Acel or VT(0,0,0)
  786. local Enabled = Table.Enabled or false
  787. PRTCL.Parent = Parent
  788. PRTCL.Size = NumberSequence.new(Size1,Size2)
  789. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  790. PRTCL.Speed = NumberRange.new(Speed)
  791. PRTCL.VelocitySpread = Offset
  792. PRTCL.Drag = Drag
  793. PRTCL.Acceleration = Acel
  794. if Enabled == false then
  795. PRTCL:Emit(Emit)
  796. Debris:AddItem(PRTCL,Lifetime2)
  797. else
  798. PRTCL.Enabled = true
  799. end
  800. return PRTCL
  801. end
  802.  
  803. --Eyes Uwu--
  804.  
  805. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  806. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  807. MakeForm(Eye,"Ball")
  808. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  809. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  810. MakeForm(Eye,"Ball")
  811. --CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  812. --local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  813. --MakeForm(Eye,"Ball")
  814. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  815.  
  816. --uwu--
  817.  
  818. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  819. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  820. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  821. MakeForm(Part,"Wedge")
  822. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  823. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  824. MakeForm(Part,"Wedge")
  825. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  826. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  827. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  828. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  829. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  830. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  831. MakeForm(Part,"Cyl")
  832. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  833. for i = 1, 8 do
  834. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  835. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  836. end
  837. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  838. MakeForm(Part,"Cyl")
  839. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  840. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  841. MakeForm(Part,"Ball")
  842. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  843. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  844. MakeForm(Part,"Wedge")
  845. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  846. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  847. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  848. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  849. MakeForm(Part,"Cyl")
  850. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  851. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  852. MakeForm(Part,"Cyl")
  853. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  854. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  855. MakeForm(Part,"Cyl")
  856. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  857. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  858. MakeForm(Part,"Wedge")
  859. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  860. local LASTPART = Handle
  861. for i = 1, 10 do
  862. if LASTPART == Handle then
  863. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  864. LASTPART = Part
  865. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  866. else
  867. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  868. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  869. LASTPART = Part
  870. end
  871. end
  872.  
  873. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  874. MakeForm(Barrel,"Cyl")
  875. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  876. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  877. MakeForm(Part,"Cyl")
  878. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  879. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  880. MakeForm(Part,"Wedge")
  881. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  882. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  883. MakeForm(Hole,"Cyl")
  884. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  885. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  886. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  887. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  888. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  889. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  890. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  891. local BODY = {}
  892. for _, c in pairs(Character:GetDescendants()) do
  893. if c:IsA("BasePart") and c.Name ~= "Handle" then
  894. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  895. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  896. end
  897. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  898. elseif c:IsA("JointInstance") then
  899. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  900. end
  901. end
  902.  
  903. function refit()
  904. Character.Parent = workspace
  905. for e = 1, #BODY do
  906. if BODY[e] ~= nil then
  907. local STUFF = BODY[e]
  908. local PART = STUFF[1]
  909. local PARENT = STUFF[2]
  910. local MATERIAL = STUFF[3]
  911. local COLOR = STUFF[4]
  912. local TRANSPARENCY = STUFF[5]
  913. --local SIZE = STUFF[6]
  914. local NAME = STUFF[7]
  915. if PART.ClassName == "Part" and PART ~= RootPart then
  916. PART.Material = MATERIAL
  917. PART.Transparency = TRANSPARENCY
  918. PART.Name = NAME
  919. end
  920. if PART.Parent ~= PARENT then
  921. Humanoid:remove()
  922. PART.Parent = PARENT
  923. Humanoid = IT("Humanoid",Character)
  924. end
  925. end
  926. end
  927. end
  928.  
  929.  
  930.  
  931.  
  932. coroutine.resume(coroutine.create(function()
  933. while wait() do
  934. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  935. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  936. end
  937. end))
  938.  
  939. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  940. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  941.  
  942. for _, c in pairs(Weapon:GetDescendants()) do
  943. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  944. c.Material = "Glass"
  945. c.Color = C3(0,0,0)
  946. elseif c.ClassName == "Part" and c.Name == "Eye" then
  947. c.Color = C3(1,0,0)
  948. c.Material = "Neon"
  949. end
  950. end
  951.  
  952. Weapon.Parent = Character
  953. for _, c in pairs(Weapon:GetChildren()) do
  954. if c.ClassName == "Part" then
  955. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  956. end
  957. end
  958.  
  959. local SKILLTEXTCOLOR = C3(1,0,0)
  960. local SKILLFONT = "Antique"
  961. local SKILLTEXTSIZE = 7
  962.  
  963.  
  964. Weapon.Parent = Character
  965. Humanoid.Parent = Character
  966.  
  967.  
  968. Humanoid.Died:connect(function()
  969. refit()
  970. end)
  971.  
  972. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  973. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  974. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  975. --[[local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  976. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  977. ]]
  978. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  979. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Submit Now", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  980. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] The Pain of Knowing", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  981. --[[local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  982. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  983. ]]
  984. function printbye(Name)
  985. end
  986.  
  987. workspace.ChildAdded:connect(function(instance)
  988. for BANISH = 1, #TOBANISH do
  989. if TOBANISH[BANISH] ~= nil then
  990. if instance.Name == TOBANISH[BANISH] then
  991. coroutine.resume(coroutine.create(function()
  992. printbye(instance.Name)
  993. instance:ClearAllChildren()
  994. Debris:AddItem(instance,0.0005)
  995. end))
  996. end
  997. end
  998. end
  999. end)
  1000.  
  1001. --Shack papa
  1002.  
  1003. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1004. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1005. wave.Color = COLOR
  1006. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  1007. wave.CFrame = CFRAME
  1008. coroutine.resume(coroutine.create(function(PART)
  1009. for i = 1, WAIT do
  1010. Swait()
  1011. mesh.Scale = mesh.Scale + GROW
  1012. wave.Transparency = wave.Transparency + (1/WAIT)
  1013. if wave.Transparency > 0.99 then
  1014. wave:remove()
  1015. end
  1016. end
  1017. end))
  1018. end
  1019.  
  1020. --Shack <3--
  1021.  
  1022. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  1023. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1024. local mesh = nil
  1025. if KIND == "Base" then
  1026. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1027. elseif KIND == "Thin" then
  1028. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1029. elseif KIND == "Round" then
  1030. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1031. end
  1032. wave.CFrame = CFRAME
  1033. coroutine.resume(coroutine.create(function(PART)
  1034. for i = 1, WAIT do
  1035. Swait()
  1036. mesh.Scale = mesh.Scale + GROW/10
  1037. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1038. if wave.Transparency > 0.99 then
  1039. wave:remove()
  1040. end
  1041. end
  1042. end))
  1043. end
  1044.  
  1045. --We all love you, shack!--
  1046.  
  1047. local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1048.  
  1049. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1050. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1051. local mesh = IT("SpecialMesh",wave)
  1052. mesh.MeshType = "FileMesh"
  1053. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1054. mesh.Scale = SIZE
  1055. mesh.Offset = VT(0,0,-SIZE.X/8)
  1056. wave.CFrame = CFRAME
  1057. coroutine.resume(coroutine.create(function(PART)
  1058. for i = 1, WAIT do
  1059. Swait()
  1060. mesh.Scale = mesh.Scale + GROW
  1061. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1062. if DOESROT == true then
  1063. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1064. end
  1065. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1066. if wave.Transparency > 0.99 then
  1067. wave:remove()
  1068. end
  1069. end
  1070. end))
  1071. end
  1072.  
  1073. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1074. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1075. local mesh = IT("SpecialMesh",wave)
  1076. mesh.MeshType = "FileMesh"
  1077. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1078. mesh.Scale = SIZE
  1079. --mesh.Offset = VT(0,0,-SIZE.X/8)
  1080. wave.CFrame = CFRAME
  1081. coroutine.resume(coroutine.create(function(PART)
  1082. for i = 1, WAIT do
  1083. Swait()
  1084. mesh.Scale = mesh.Scale + GROW
  1085. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1086. if DOESROT == true then
  1087. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1088. end
  1089. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1090. if wave.Transparency > 0.99 then
  1091. wave:remove()
  1092. end
  1093. end
  1094. end))
  1095. end
  1096.  
  1097. function killnearest(position,range,maxstrength)
  1098. for i,v in ipairs(workspace:GetChildren()) do
  1099. local body = v:GetChildren()
  1100. for part = 1, #body do
  1101. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1102. if(body[part].Position - position).Magnitude < range then
  1103. if v.ClassName == "Model" then
  1104. v:BreakJoints()
  1105. end
  1106. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1107. local bv = Instance.new("BodyVelocity")
  1108. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1109. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1110. bv.Parent = body[part]
  1111. Debris:AddItem(bv,0.2)
  1112. end
  1113. end
  1114. end
  1115. if v.ClassName == "Part" then
  1116. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1117. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1118. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1119. end
  1120. end
  1121. end
  1122. end
  1123.  
  1124. --Shack! <3--
  1125.  
  1126. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1127. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1128. wave.Color = COLOR
  1129. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1130. wave.CFrame = CFRAME
  1131. coroutine.resume(coroutine.create(function(PART)
  1132. for i = 1, WAIT do
  1133. Swait()
  1134. mesh.Scale = mesh.Scale + GROW
  1135. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1136. if DOESROT == true then
  1137. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1138. end
  1139. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1140. if wave.Transparency > 0.99 then
  1141. wave:remove()
  1142. end
  1143. end
  1144. end))
  1145. end
  1146.  
  1147. --yo on a real note shack is a cool guy, no homo.--
  1148.  
  1149. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  1150. if DoesCourontine == false then
  1151. local Direction = CF(Part.Position,ToLocation)
  1152. local Distance = (Part.Position - ToLocation).magnitude
  1153. for i = 1, AmountOfTime do
  1154. Swait()
  1155. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  1156. Direction = Part.CFrame
  1157. end
  1158. Part:remove()
  1159. elseif DoesCourontine == true then
  1160. coroutine.resume(coroutine.create(function()
  1161. local Direction = CF(Part.Position,ToLocation)
  1162. local Distance = (Part.Position - ToLocation).magnitude
  1163. for i = 1, AmountOfTime do
  1164. Swait()
  1165. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  1166. Direction = Part.CFrame
  1167. end
  1168. Part:remove()
  1169. end))
  1170. end
  1171. end
  1172.  
  1173. --thanks shack lol--
  1174.  
  1175.  
  1176. function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
  1177. SIZE = SIZE / 2
  1178. local WELD = nil
  1179. local KNIFEMODEL = IT("Model",Effects)
  1180. KNIFEMODEL.Name = "Knife"
  1181. local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
  1182. MakeForm(HandlePart,"Cyl")
  1183. if ISGRABBED == true then
  1184. WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
  1185. end
  1186. local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
  1187. BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
  1188. weldBetween(HandlePart,BladePart)
  1189. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false)
  1190. MakeForm(Part,"Wedge")
  1191. Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  1192. weldBetween(BladePart,Part)
  1193. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
  1194. MakeForm(Part,"Wedge")
  1195. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  1196. weldBetween(BladePart,Part)
  1197. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
  1198. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  1199. weldBetween(BladePart,Part)
  1200. local A = IT("Attachment",BladePart)
  1201. A.Position = VT(0,BladePart.Size.Y/2,0)
  1202. local B = IT("Attachment",BladePart)
  1203. B.Position = VT(0,-BladePart.Size.Y/2,0)
  1204. local Trail = IT("Trail",BladePart)
  1205. Trail.Attachment0 = A
  1206. Trail.Attachment1 = B
  1207. Trail.Lifetime = 0.2
  1208. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  1209. Trail.Transparency = NumberSequence.new(0, 1)
  1210. for _, c in pairs(KNIFEMODEL:GetChildren()) do
  1211. if c.ClassName == "Part" then
  1212. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1213. end
  1214. end
  1215. if DOESDODAMAGE == true then
  1216. local HIT = false
  1217. BladePart.CanCollide = true
  1218. local TOUCHED = BladePart.Touched:Connect(function(hit)
  1219. if HIT == false then
  1220. if hit ~= nil then
  1221. if hit.Parent ~= nil then
  1222. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1223. HIT = true
  1224. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
  1225. wait(0.1)
  1226. HIT = false
  1227. end
  1228. end
  1229. end
  1230. end
  1231. end)
  1232. end
  1233. return KNIFEMODEL,WELD,BladePart
  1234. end
  1235.  
  1236. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  1237. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  1238. if HITFLOOR ~= nil then
  1239. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  1240. if HITFLOOR.Name == "BloodPuddle" then
  1241. local DIST = (Position - HITFLOOR.Position).Magnitude
  1242. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  1243. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  1244. end
  1245. else
  1246. if HITFLOOR.Anchored == true then
  1247. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  1248. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  1249. MakeForm(BLOOD,"Cyl")
  1250. coroutine.resume(coroutine.create(function()
  1251. Swait(75)
  1252. while true do
  1253. Swait()
  1254. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  1255. if BLOOD.Size.Z < 0.051 then
  1256. BLOOD:remove()
  1257. break
  1258. end
  1259. end
  1260. end))
  1261. end
  1262. end
  1263. end
  1264. end
  1265. end
  1266.  
  1267. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  1268. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  1269. BLOOD.CFrame = CF(POSITION)
  1270. MakeForm(BLOOD,"Ball")
  1271. local bv = Instance.new("BodyVelocity",BLOOD)
  1272. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1273. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  1274. bv.Name = "MOVE"
  1275. Debris:AddItem(bv,0.05)
  1276. coroutine.resume(coroutine.create(function()
  1277. local HASTOUCHEDGROUND = false
  1278. local HIT = BLOOD.Touched:Connect(function(hit)
  1279. if hit.Anchored == true then
  1280. HASTOUCHEDGROUND = true
  1281. if DoesTable == true then
  1282. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  1283. end
  1284. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  1285. end
  1286. end)
  1287. for i = 1, 75 do
  1288. Swait()
  1289. if i > 5 then
  1290. BLOOD.CanCollide = true
  1291. end
  1292. if HASTOUCHEDGROUND == true then
  1293. break
  1294. end
  1295. end
  1296. BLOOD:remove()
  1297. end))
  1298. end
  1299.  
  1300.  
  1301. --//=================================\\
  1302. --|| DAMAGING
  1303. --\\=================================//
  1304. function StatLabel(CFRAME, TEXT, COLOR)
  1305. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1306. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1307. local BODYGYRO = IT("BodyGyro", STATPART)
  1308. game:GetService("Debris"):AddItem(STATPART ,5)
  1309. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1310. BILLBOARDGUI.Adornee = STATPART
  1311. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1312. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1313. BILLBOARDGUI.AlwaysOnTop = false
  1314. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1315. TEXTLABEL.BackgroundTransparency = 1
  1316. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1317. TEXTLABEL.Text = TEXT
  1318. TEXTLABEL.Font = SKILLFONT
  1319. TEXTLABEL.FontSize="Size42"
  1320. TEXTLABEL.TextColor3 = COLOR
  1321. TEXTLABEL.TextStrokeTransparency = 0
  1322. TEXTLABEL.TextScaled = true
  1323. TEXTLABEL.TextWrapped = true
  1324. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1325. for i = 1, 10 do
  1326. Swait()
  1327. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1328. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  1329. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1330. end
  1331. THEPART.Parent = nil
  1332. end),STATPART, TEXTLABEL)
  1333. end
  1334.  
  1335.  
  1336.  
  1337. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1338. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1339. defence.Name = ("HitBy"..Player.Name)
  1340. game:GetService("Debris"):AddItem(defence, 0.001)
  1341. Damage = Damage * DAMAGEMULTIPLIER
  1342. if Humanoid.Health ~= 0 then
  1343. local CritChance = MRANDOM(1,100)
  1344. if Damage > Humanoid.Health then
  1345. Damage = math.ceil(Humanoid.Health)
  1346. if Damage == 0 then
  1347. Damage = 0.1
  1348. end
  1349. end
  1350. Humanoid.Health = Humanoid.Health - Damage
  1351. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1352. end
  1353. end
  1354.  
  1355. function Banish(Foe)
  1356. if Foe then
  1357. coroutine.resume(coroutine.create(function()
  1358. --if game.Players:FindFirstChild(Foe.Name) then
  1359. table.insert(TOBANISH,Foe.Name)
  1360. printbye(Foe.Name)
  1361. --end
  1362. Foe.Archivable = true
  1363. local CLONE = Foe:Clone()
  1364. Foe:Destroy()
  1365. CLONE.Parent = Effects
  1366. CLONE:BreakJoints()
  1367. local MATERIALS = {"Glass","Neon"}
  1368. for _, c in pairs(CLONE:GetDescendants()) do
  1369. if c:IsA("BasePart") then
  1370. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1371. CreateSound(340722848, c, 10, 1, false)
  1372. end
  1373. c.Anchored = true
  1374. c.Transparency = c.Transparency + 0.2
  1375. c.Material = MATERIALS[MRANDOM(1,2)]
  1376. c.Color = C3(1,0,0)
  1377. if c.ClassName == "MeshPart" then
  1378. c.TextureID = ""
  1379. end
  1380. if c:FindFirstChildOfClass("SpecialMesh") then
  1381. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1382. end
  1383. if c:FindFirstChildOfClass("Decal") then
  1384. c:FindFirstChildOfClass("Decal"):remove()
  1385. end
  1386. c.Name = "Banished"
  1387. c.CanCollide = false
  1388. else
  1389. c:remove()
  1390. end
  1391. end
  1392. local A = false
  1393. for i = 1, 35 do
  1394. if A == false then
  1395. A = true
  1396. elseif A == true then
  1397. A = false
  1398. end
  1399. for _, c in pairs(CLONE:GetDescendants()) do
  1400. if c:IsA("BasePart") then
  1401. c.Anchored = true
  1402. c.Material = MATERIALS[MRANDOM(1,2)]
  1403. c.Transparency = c.Transparency + 0.8/35
  1404. if A == false then
  1405. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1406. elseif A == true then
  1407. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1408. end
  1409. end
  1410. end
  1411. Swait()
  1412. end
  1413. CLONE:remove()
  1414. end))
  1415. end
  1416. end
  1417.  
  1418.  
  1419.  
  1420. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1421. local CHILDREN = workspace:GetDescendants()
  1422. for index, CHILD in pairs(CHILDREN) do
  1423. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1424. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1425. if HUM then
  1426. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1427. if TORSO then
  1428. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1429. if ISBANISH == true then
  1430. Banish(CHILD)
  1431. else
  1432. if ISBANISH == "Gravity" then
  1433. HUM.PlatformStand = true
  1434. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1435. local grav = Instance.new("BodyPosition",TORSO)
  1436. grav.D = 15
  1437. grav.P = 20000
  1438. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1439. grav.position = TORSO.Position
  1440. grav.Name = "V3BanishForce"..Player.Name
  1441. else
  1442. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1443. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1444. end
  1445. else
  1446. HUM.PlatformStand = false
  1447. end
  1448. end
  1449. elseif ISBANISH == "Gravity" then
  1450. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1451. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1452. HUM.PlatformStand = false
  1453. end
  1454. end
  1455. end
  1456. end
  1457. end
  1458. end
  1459. end
  1460.  
  1461.  
  1462. --//=================================\\
  1463. --|| ATTACK FUNCTIONS AND STUFF
  1464. --\\=================================//
  1465.  
  1466.  
  1467.  
  1468. function Banisher_Bullet()
  1469. ATTACK = true
  1470. Rooted = false
  1471. for i=0, 0.4, 0.1 / Animation_Speed do
  1472. Swait()
  1473. turnto(Mouse.Hit.p)
  1474. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1478. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1480. end
  1481. repeat
  1482. for i=0, 0.2, 0.1 / Animation_Speed do
  1483. Swait()
  1484. turnto(Mouse.Hit.p)
  1485. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1489. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1491. end
  1492. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1493. SpawnTrail(Hole.Position,POS)
  1494. if HIT ~= nil then
  1495. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1496. Banish(HIT.Parent)
  1497. end
  1498. end
  1499. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1500. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1501. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1502. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1503. for i=0, 0.3, 0.1 / Animation_Speed do
  1504. Swait()
  1505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1509. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1511. end
  1512. until KEYHOLD == false
  1513. ATTACK = false
  1514. Rooted = false
  1515. end
  1516.  
  1517.  
  1518.  
  1519. function Deathbound()
  1520. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1521. ATTACK = true
  1522. Rooted = true
  1523. for i=0, 1, 0.1 / Animation_Speed do
  1524. Swait()
  1525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -2.9, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-50 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(150)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-150)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1531. end
  1532. wait(0.6)
  1533. tecks2.Text = "cOdde3d bannnnish3rR"
  1534. wait(0.1)
  1535. tecks2.Text = "CODEEEED BANishErrrrrr"
  1536. wait(0.1)
  1537. tecks2.Text = "c0d3d b4n1sh3r"
  1538. wait(0.1)
  1539. tecks2.Text = "cODED BANISHeR"
  1540. wait(0.1)
  1541. tecks2.Text = "coded banishER"
  1542. wait(0.1)
  1543. tecks2.Text = "COdeD BanISheR"
  1544. wait(0.1)
  1545. tecks2.Text = "cOdEd bAnIsHeR"
  1546. wait(0.1)
  1547. tecks2.Text = "Coded Banisher"
  1548. local DONE = false
  1549. local GATE = nil
  1550. local GATESPIN = true
  1551. coroutine.resume(coroutine.create(function()
  1552. repeat
  1553. Swait()
  1554. if GATE ~= nil then
  1555. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1556. end
  1557. until GATESPIN == false
  1558. end))
  1559. coroutine.resume(coroutine.create(function()
  1560. repeat
  1561. Swait()
  1562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -2.9, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. until DONE == true
  1569. Swait(50)
  1570. for i = 1, 35 do
  1571. Swait(4)
  1572. local FIRED = false
  1573. local CHILDREN = workspace:GetDescendants()
  1574. for index, CHILD in pairs(CHILDREN) do
  1575. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1576. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1577. if HUM then
  1578. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1579. if TORSO then
  1580. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1581. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1582. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1583. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1584. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1585. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1586. Kill(CHILD)
  1587. FIRED = true
  1588. break
  1589. end
  1590. end
  1591. end
  1592. end
  1593. end
  1594. if FIRED == false then
  1595. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1596. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1597. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1598. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1599. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1600. if HITBOD ~= nil then
  1601. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1602. Kill(HITBOD.Parent)
  1603. end
  1604. end
  1605. end
  1606. end
  1607. for i = 1, 45 do
  1608. Swait()
  1609. GATE.Size = GATE.Size - VT(3,0,3)
  1610. end
  1611. GATESPIN = false
  1612. GATE:remove()
  1613. end))
  1614. Swait(15)
  1615. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1616. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  1617. local DECAL = IT("Decal",GATE)
  1618. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1619. DECAL.Face = "Top"
  1620. GATE.CFrame = CF(HITPOS)
  1621. CreateSound(160772554, GATE, 7, 1.3, false)
  1622. for i = 1, 45 do
  1623. Swait()
  1624. GATE.Size = GATE.Size + VT(3,0,3)
  1625. end
  1626. CreateSound(145080998, RightHole, 7, 1, false)
  1627. CreateSound(145080998, LeftHole, 7, 1, false)
  1628. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1629. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1630. ATTACK = false
  1631. Rooted = false
  1632. DONE = true
  1633. end
  1634.  
  1635.  
  1636.  
  1637.  
  1638. function SubmitNow()
  1639. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1640. if HITFLOOR ~= nil then
  1641. local HITBODIES = {}
  1642. ATTACK = true
  1643. Rooted = true
  1644. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0))
  1645. MakeForm(ABSOLUTE,"Ball")
  1646. CreateSound("429459101", ABSOLUTE, 10, 1)
  1647. for i=0, 4, 0.1 / Animation_Speed do
  1648. Swait()
  1649. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  1650. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  1651. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1652. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
  1653. MakeForm(CHARGE,"Ball")
  1654. CHARGE.Color = C3(1,1,1)
  1655. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  1656. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  1657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.8 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(24 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, 0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. end
  1664. CreateSound("289315275", Head, 10, 1)
  1665. wait(3.4)
  1666. CreateSound("907330103", Head, 10, 1.2)
  1667. for i = 1, 75 do
  1668. Swait()
  1669. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 + 4.5 * SIN(SINE / 90)), RAD(10), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.9 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(10 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1673. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, 0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. end
  1676. coroutine.resume(coroutine.create(function()
  1677. for i = 1, 13 do
  1678. for e = 1, 8 do
  1679. Swait()
  1680. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1681. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
  1682. end
  1683. for i = 1, 5 do
  1684. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  1685. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  1686. end
  1687. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
  1688. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  1689. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  1690. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  1691. killnearest(ABSOLUTE.Position,i*18,i)
  1692. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  1693. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  1694. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  1695. end
  1696. ABSOLUTE.Transparency = 1
  1697. Debris:AddItem(ABSOLUTE,10)
  1698. end))
  1699. ATTACK = false
  1700. Rooted = false
  1701. end
  1702. end
  1703.  
  1704. local Decal = IT("Decal")
  1705.  
  1706. function Taunt()
  1707. ATTACK = true
  1708. local LAUGH = nil
  1709. coroutine.resume(coroutine.create(function()
  1710. repeat
  1711. Swait()
  1712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1716. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. until LAUGH ~= nil
  1719. repeat
  1720. Swait()
  1721. LAUGH.Parent = Head
  1722. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1726. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. until LAUGH.Playing == false
  1729. ATTACK = false
  1730. end))
  1731. wait(0.1)
  1732. --sick:Pause()
  1733. LAUGH = CreateSound(834001699, Head, 10, 0.8, false)
  1734. --sick:Resume()
  1735. end
  1736.  
  1737.  
  1738.  
  1739. --//=================================\\
  1740. --|| ASSIGN THINGS TO KEYS
  1741. --\\=================================//
  1742.  
  1743. function MouseDown(Mouse)
  1744. if ATTACK == false then
  1745. end
  1746. end
  1747.  
  1748. function MouseUp(Mouse)
  1749. HOLD = false
  1750. end
  1751.  
  1752. function KeyDown(Key)
  1753. KEYHOLD = true
  1754. if Key == "z" and ATTACK == false then
  1755. Banisher_Bullet()
  1756. end
  1757.  
  1758. if Key == "t" and ATTACK == false then
  1759. Taunt()
  1760. end
  1761.  
  1762. if Key == "c" and ATTACK == false then
  1763. Deathbound()
  1764. end
  1765.  
  1766. if Key == "v" and ATTACK == false then
  1767. end
  1768.  
  1769. if Key == "x" and ATTACK == false then
  1770. SubmitNow()
  1771. end
  1772. end
  1773.  
  1774. function KeyUp(Key)
  1775. KEYHOLD = false
  1776. end
  1777.  
  1778. Mouse.Button1Down:connect(function(NEWKEY)
  1779. MouseDown(NEWKEY)
  1780. end)
  1781. Mouse.Button1Up:connect(function(NEWKEY)
  1782. MouseUp(NEWKEY)
  1783. end)
  1784. Mouse.KeyDown:connect(function(NEWKEY)
  1785. KeyDown(NEWKEY)
  1786. end)
  1787. Mouse.KeyUp:connect(function(NEWKEY)
  1788. KeyUp(NEWKEY)
  1789. end)
  1790.  
  1791. --//=================================\\
  1792. --\\=================================//
  1793.  
  1794.  
  1795. function unanchor()
  1796. if UNANCHOR == true then
  1797. g = Character:GetChildren()
  1798. for i = 1, #g do
  1799. if g[i].ClassName == "Part" then
  1800. g[i].Anchored = false
  1801. end
  1802. end
  1803. end
  1804. end
  1805.  
  1806.  
  1807. --//=================================\\
  1808. --|| WRAP THE WHOLE SCRIPT UP
  1809. --\\=================================//
  1810.  
  1811. Humanoid.Changed:connect(function(Jump)
  1812. if Jump == "Jump" and (Disable_Jump == true) then
  1813. Humanoid.Jump = false
  1814. end
  1815. end)
  1816.  
  1817. local CONNECT = nil
  1818.  
  1819. while true do
  1820. Swait()
  1821. ANIMATE.Parent = nil
  1822. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1823. Humanoid = IT("Humanoid",Character)
  1824. end
  1825. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1826. v:Stop();
  1827. end
  1828. SINE = SINE + CHANGE
  1829. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1830. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1831. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1832. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1833. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1834. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1835. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1836. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1837. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1838. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1839. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1840. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1841. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1842. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1843. end
  1844. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1845. ANIM = "Jump"
  1846. if ATTACK == false then
  1847. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1848. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1849. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1850. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1851. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1852. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1853. end
  1854. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1855. ANIM = "Fall"
  1856. if ATTACK == false then
  1857. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1863. end
  1864. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1865. ANIM = "Idle"
  1866. if ATTACK == false then
  1867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 0.15 / Animation_Speed)
  1869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1873. end
  1874. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1875. ANIM = "Walk"
  1876. if ATTACK == false then
  1877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.9, 0.1) * ANGLES(RAD(180), RAD(30), RAD(20))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1881. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1883. end
  1884. end
  1885.  
  1886.  
  1887. unanchor()
  1888. Humanoid.MaxHealth = "inf"
  1889. Humanoid.Health = "inf"
  1890. if Rooted == false then
  1891. Disable_Jump = false
  1892. Humanoid.WalkSpeed = Speed
  1893. elseif Rooted == true then
  1894. Disable_Jump = true
  1895. Humanoid.WalkSpeed = 0
  1896. end
  1897. tecks2.Rotation = MRANDOM(-12,11)/8
  1898. SKILL1FRAME.Rotation = MRANDOM(-4,4)/2
  1899.  
  1900. sick.Parent = Head
  1901. sick:resume()
  1902. sick.Volume = 10
  1903. sick.Pitch = 1
  1904. sick.SoundId = "rbxassetid://2564640836"
  1905. sick.Name = "BanishV3Music"
  1906. refit()
  1907. end
  1908.  
  1909. --//=================================\\
  1910. --\\=================================//
  1911.  
  1912.  
  1913.  
  1914.  
  1915.  
  1916. --//====================================================\\--
  1917. --|| END OF SCRIPT
  1918. --\\====================================================//--
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