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- local player=game.Players:WaitForChild([[epiclightining]])
- script.Parent = workspace
- player.Chatted:connect(function(msg)
- if msg:sub(1,14)==[[#DiamondHazard]] then
- for i=0,20 do
- wait(.8)
- local part=Instance.new([[Part]],workspace)
- part.BrickColor=BrickColor:random()
- part.CanCollide=false
- part.Name = [[user_]]..player.userId
- part.Reflectance=.4
- local sm=Instance.new([[SpecialMesh]],part)
- sm.MeshId=[[http://www.roblox.com/Asset/?id=9756362]]
- sm.Scale=Vector3.new(5, 10, 5)
- part.Size=Vector3.new(7,14,7)
- part.Touched:connect(function(object)
- if debounce then return end
- debounce=true
- local humanoid=object.Parent:findFirstChild([[Humanoid]])
- if object.Parent.Name~=[[epiclightining]] and humanoid then
- humanoid.Sit=true
- humanoid.Health=humanoid.Health-5
- end
- debounce=false
- end)
- local bv=Instance.new([[BodyVelocity]],part)
- bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bv.velocity=workspace.epiclightining.Torso.CFrame.lookVector*100
- part.CFrame=workspace.epiclightining.Torso.CFrame*CFrame.new(0,0,-15)
- part.CFrame=part.CFrame*CFrame.fromEulerAnglesXYZ(30,0,0)
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 14) == [[#RemoveScripts]] then
- local players = game.Players:GetChildren()
- local vis = game.Workspace:GetChildren()
- for i = 1, #vis do
- wait()
- if vis[i]:IsA([[Script]]) or vis[i]:IsA([[LocalScript]]) then
- vis[i]:remove()
- elseif vis[i]:IsA([[Model]]) then
- local children = vis[i]:GetChildren()
- for q = 1, #children do
- wait()
- if children[q]:IsA([[Script]]) or children[q]:IsA([[LocalScript]]) then
- children[q]:remove()
- end
- end
- end
- end
- for i = 1, #players do
- wait()
- if players[i]:IsA([[Script]]) or players[i]:IsA([[LocalScript]]) then
- players[i]:remove()
- end
- local pchild = players[i]:GetChildren()
- for i = 1, #pchild do
- if pchild[i]:IsA([[LocalScript]]) or pchild[i]:IsA([[Script]]) then
- pchild[i]:remove()
- end
- end
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1,4) == [[#Fix]] then
- local lighting = game.Lighting
- lighting.TimeOfDay = [[14:00:00]]
- lighting.FogEnd = 10000000000000000
- lighting.FogStart = 0
- lighting.FogColor = Color3.new(.75,.75,.75)
- lighting.Ambient = Color3.new(0,0,0)
- lighting.Brightness = 1
- lighting.ColorShift_Bottom = Color3.new(0,0,0)
- lighting.ColorShift_Top = Color3.new(0,0,0)
- lighting.GlobalShadows = true
- lighting.OutdoorAmbient = Color3.new(.5,.5,.5)
- lighting.Outlines = true
- lighting.ShadowColor = Color3.new(.7,.7,.7)
- lighting.GeographicLatitude = 41.733
- lighting.Archivable = true
- local players = game.Players:GetChildren()
- local vis = game.Workspace:GetChildren()
- for i = 1, #vis do
- wait()
- if vis[i]:IsA([[Script]]) or vis[i]:IsA([[LocalScript]]) then
- vis[i]:remove()
- elseif vis[i]:IsA([[Model]]) then
- local children = vis[i]:GetChildren()
- for q = 1, #children do
- wait()
- if children[q]:IsA([[Script]]) or children[q]:IsA([[LocalScript]]) then
- children[q]:remove()
- end
- end
- end
- end
- for i = 1, #players do
- wait()
- if players[i]:IsA([[Script]]) or players[i]:IsA([[LocalScript]]) then
- players[i]:remove()
- end
- local pchild = players[i]:GetChildren()
- for i = 1, #pchild do
- if pchild[i]:IsA([[LocalScript]]) or pchild[i]:IsA([[Script]]) then
- pchild[i]:remove()
- end
- end
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 12) == [[#RemoveParts]] then
- local children = workspace:GetChildren()
- for i = 1, #children do
- wait()
- if children[i]:IsA([[Part]]) then
- if children[i].Material ~= [[Grass]] then
- local w = 0
- for q = 0,1, .05 do
- wait()
- children[i].Transparency = w
- w = w + .05
- end
- children[i]:remove()
- end
- end
- end
- local players = game.Players:GetChildren()
- for i = 1, #players do
- wait()
- local children = players[i].Character:GetChildren()
- for q = 1, #children do
- wait()
- if children[q]:IsA([[Part]]) then
- if children[q].Material ~= [[Grass]] then
- local w = 0
- for e = 0,1,.05 do
- wait()
- children[q].Transparency = w
- w = w + .05
- end
- children[q]:remove()
- end
- end
- end
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 14) == [[#Diamond Party]] then
- game.Lighting.TimeOfDay = [[4:00:00]]
- game.Lighting.OutdoorAmbient = Color3.new(127, 50, 40)
- game.Lighting.Ambient = Color3.new(.1, .2, .4)
- game.Lighting.Brightness = 0
- game.Lighting.FogColor = Color3.new(5,1,2)
- game.Lighting.FogEnd = 3000
- while true do
- part = Instance.new([[Part]], game.Workspace)
- part.Name = [[user_]]..player.userId
- part.CanCollide = false
- local sm = Instance.new([[SpecialMesh]], part)
- sm.MeshId = [[http://www.roblox.com/Asset/?id=9756362]]
- sm.Scale = Vector3.new(math.random(10, 40), math.random(10, 40), math.random(10, 40))
- part.BrickColor = BrickColor:random()
- part.Size = Vector3.new(math.random(10, 40), math.random(10, 40), math.random(10, 40))
- part.TopSurface = [[Smooth]]
- part.Material = [[Neon]]
- part.BottomSurface = [[Smooth]]
- part.Transparency = .5
- part.Reflectance = .5
- part.Position = Vector3.new(math.random(0, 516)-216, 300, math.random(0, 516)-216)
- wait()
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 6) == [[#Kick ]] then
- local args = msg:sub(7)
- local player1 = game.Players[args]
- if player1 then
- player1:kick()
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 15) == [[#RemoveMessages]] then
- p = game.Workspace:GetChildren()
- for i, v in pairs(p) do
- if v.ClassName == [[Message]] then
- v:remove()
- end
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 6) == [[#Kill ]] then
- local args = msg:sub(7)
- local player = game.Players[args]
- if player then
- game.Workspace[args]:findFirstChild([[Humanoid]]).Health = 0
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 10) == [[#Tp me to ]] then
- local args = msg:sub(11)
- local player1 = game.Players[args]
- if player1 then
- player.Character.Torso.CFrame = game.Workspace[args].Torso.CFrame * CFrame.new(0, 0, -1)
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 10) == [[#Fix Heads]] then
- for i, v in pairs(game.Players:GetChildren()) do
- for _, s in pairs(v.Character:GetChildren()) do
- if s:IsA([[BasePart]]) and s.Name == [[Head]] then
- s.Size = Vector3.new(2, 1, 1)
- s.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- s.BrickColor = BrickColor.new([[Pastel brown]])
- end
- end
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 9) == [[#Kick all]] then
- for i, v in pairs(game.Players:GetChildren()) do
- v:kick()
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 11) == [[#FixAmbient]] then
- game.Lighting.Ambient = Color3.new(0, 0, 0)
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 6) == [[#Fire ]] then
- local args = msg:sub(7)
- local player1 = game.Players[args]
- if player1 then
- for i, v in pairs(game.Workspace[args]:GetChildren()) do
- if v:IsA([[BasePart]]) then
- local particles = Instance.new([[Fire]])
- particles.Color = Color3.new(255, 132, 157)
- particles.Heat = 25
- particles.SecondaryColor = Color3.new(9, 58, 213)
- particles.Size = 15
- particles.Parent = v
- end
- end
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 16) == [[#RemoveParticles]] then
- for _, s in pairs(game.Players:GetChildren()) do
- for i, v in pairs(s.Character:GetChildren()) do
- if v:IsA([[BasePart]]) then
- for a, f in pairs(v:GetChildren()) do
- if f.ClassName == [[Sparkles]] or f:IsA([[Fire]]) or f:IsA([[Explosion]]) or f:IsA([[ForceField]]) or f:IsA([[Smoke]]) or f:IsA([[ParticleEmitter]]) then
- f:remove()
- end
- end
- end
- end
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 10) == [[#LampHead ]] then
- local args = msg:sub(11)
- local player1 = game.Players[args]
- if player1 then
- for i, v in pairs(workspace[args]:GetChildren()) do
- if v:IsA([[Hat]]) then
- v:remove()
- elseif v.Name == [[Head]] then
- v.Mesh:remove()
- v.Material = [[Neon]]
- v.Size = Vector3.new(2, 2, 2)
- v.BrickColor = BrickColor:random()
- v.Shape = [[Ball]]
- end
- end
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 11) == [[#SuperBody ]]then
- local args = msg:sub(12)
- local player1 = game.Players[args]
- if player1 then
- player1.Character.Humanoid.WalkSpeed = 100
- player1:ClearCharacterAppearance()
- for i, v in pairs(workspace[args]:GetChildren()) do
- if v:IsA([[BasePart]]) then
- if v.Name == [[Head]] then
- if v.Mesh then
- v.Mesh:Destroy()
- v.Size = Vector3.new(2.5, 2.5, 2.5)
- v.Shape = [[Ball]]
- v.Material = [[Neon]]
- end
- else
- v.BrickColor = BrickColor:random()
- v.Material = [[Neon]]
- end
- end
- end
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 9) == [[#Refresh ]] then
- local args = msg:sub(10)
- local player1 = game.Players[args]
- if player1 then
- local position = workspace[args].Torso.CFrame
- game.Players[args]:LoadCharacter()
- workspace[args].Torso.CFrame = position
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 12) == [[#SpikeField ]] then
- local args = msg:sub(13)
- local player1 = game.Players[args]
- if player1 then
- for i = 1, 300 do
- wait(.01)
- local part = Instance.new([[Part]], game.Workspace)
- part.Material = [[Neon]]
- part.Name = [[user_]]..player.userId
- part.Transparency = .6
- part.Reflectance = .6
- local sm = Instance.new([[SpecialMesh]], part)
- sm.MeshId = [[http://www.roblox.com/Asset/?id=9756362]]
- sm.Scale = Vector3.new(0, math.random(0, 3), 0)
- part.BrickColor = BrickColor:random()
- part.Transparency = .5
- part.Anchored = true
- part.CanCollide = false
- part.Size = Vector3.new(1, 1, 1)
- part.CFrame = workspace[args].Torso.CFrame + Vector3.new(math.random(-20, 20), -3, math.random(-20,20))
- for i = 0, 3, .1 do
- sm.Scale = Vector3.new(i, -3, i)
- wait()
- end
- end
- for i, v in pairs(game.Workspace:GetChildren()) do
- if v.ClassName == [[Part]] then
- v:remove()
- end
- end
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 11) == [[#Follow Me ]] then
- local args = msg:sub(12)
- local player1 = game.Players[args]
- if player1 then
- while true do
- workspace[args]:findFirstChild([[Humanoid]]).WalkSpeed = 16
- workspace[args]:findFirstChild([[Humanoid]]).WalkToPoint = game.Workspace.epiclightining.Torso.Position
- wait()
- end
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 7) == [[#Naked ]] then
- args = msg:sub(8)
- local player = game.Players[args]
- if player then
- for _,c in pairs(workspace[args]:GetChildren()) do
- if c:IsA([[Shirt]]) or c:IsA([[Pants]]) or c:IsA([[Hat]]) then
- c:Destroy()
- end
- end
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 4) == [[#FF ]] then
- local args = msg:sub(5)
- local player1 = game.Players[args]
- if player1 then
- Instance.new([[ForceField]], game.Workspace[args])
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 9) == [[#Explode ]] then
- local args = msg:sub(10)
- local player1 = game.Players[args]
- if player1 then
- local explosion = Instance.new([[Explosion]], game.Workspace)
- explosion.Position = game.Workspace[args].Torso.Position
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 9) == [[#Skydive ]] then
- local args = msg:sub(10)
- local player1 = game.Players[args]
- if player1 then
- workspace[args].Torso.CFrame = workspace[args].Torso.CFrame + Vector3.new(0, 1000, 0)
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1,10) == [[#CoolPart ]] then
- local args = msg:sub(11)
- local player1 = game.Players[args]
- if player1 then
- local part = Instance.new([[Part]], game.Workspace)
- part.TopSurface = [[Smooth]]
- part.BottomSurface = [[Smooth]]
- part.CanCollide = false
- part.Name = [[user_]]..player.userId
- part.Reflectance = .5
- local sm = Instance.new([[SpecialMesh]],part)
- sm.MeshType = [[Sphere]]
- part.CFrame = workspace[args].Torso.CFrame
- local weld = Instance.new([[Weld]],part)
- weld.Part0 = part
- weld.Part1 = workspace[args].Torso
- weld.C0 = CFrame.new(0,-10,0)
- while true do
- wait()
- for i = 2,10,.1 do
- sm.Scale = Vector3.new(i, .5, i)
- part.Transparency = part.Transparency +.02
- weld.C0 = weld.C0 * CFrame.fromEulerAnglesXYZ(0,.1,0)
- wait()
- end
- part.Transparency = .16
- for i = 10,2,-.1 do
- sm.Scale = Vector3.new(i, .5, i)
- part.Transparency = part.Transparency -.02
- weld.C0 = weld.C0 * CFrame.fromEulerAnglesXYZ(0,.1,0)
- wait()
- end
- part.BrickColor = BrickColor:random()
- end
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 10) == [[#Speed me ]] then
- local args = msg:sub(11)
- game.Workspace.epiclightining:findFirstChild([[Humanoid]]).WalkSpeed = args
- end
- end)
- player.Chatted:connect(function(msg)
- if debounce then return end
- debounce = true
- if msg:sub(1, 9) == [[#Gear me ]] then
- local args = msg:sub(10)
- local gear = game:GetService([[InsertService]]):LoadAsset(args)
- for i = 1, #gear:GetChildren() do
- gear:GetChildren()[i].Parent = workspace:FindFirstChild([[epiclightining]])
- wait(2)
- end
- end
- debounce = false
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 8) == [[#The Sea]] then
- local part = Instance.new([[Part]], workspace.epiclightining)
- part.Size = Vector3.new(3000, 5, 3000)
- part.CFrame = part.CFrame * CFrame.new(0,-9.6,0)
- part.Anchored = true
- part.Name = [[user_]]..player.userId
- part.CanCollide = false
- part.Material = [[Neon]]
- part.TopSurface= [[Smooth]]
- part.BottomSurface = [[Smooth]]
- part.Transparency = .1
- while true do
- part.BrickColor = BrickColor:random()
- for i = 0, 360 do
- part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(0, .01, 0)
- wait()
- end
- wait(20)
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1,9)==[[#Fireball]] then
- local part=Instance.new([[Part]],workspace)
- part.Size=Vector3.new(10,10,10)
- part.Shape=[[Ball]]
- part.Name = [[user_]]..player.userId
- part.CanCollide=false
- part.BrickColor=BrickColor.new([[Bright red]])
- local fire=Instance.new([[Fire]], part)
- fire.Size=25
- fire.Color=Color3.new(200, 400, 0)
- fire.Heat=25
- fire.SecondaryColor=Color3.new(52, 304, 0)
- part.Transparency=.25
- part.Touched:connect(function(object)
- if debounce then return end
- debounce=true
- local humanoid=object.Parent:findFirstChild([[Humanoid]])
- if object.Parent.Name~=[[KingLoneCat]] and humanoid then
- humanoid.Health=humanoid.Health -10
- wait(5)
- end
- debounce=false
- end)
- local bv=Instance.new([[BodyVelocity]],part)
- bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bv.velocity=workspace.epiclightining.Torso.CFrame.lookVector*250
- part.CFrame=workspace.epiclightining.Torso.CFrame*CFrame.new(0,0,-10)
- wait(5)
- part:remove()
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 7) == [[#Trick ]] then
- local args = msg:sub(8)
- local player1 = game.Players[args]
- if player1 then
- while true do
- wait(1)
- for i, v in pairs(workspace[args]:GetChildren()) do
- if v:IsA([[BasePart]]) then
- v.BrickColor = BrickColor:random()
- for i = 0, 100 do
- wait()
- v.Transparency = v.Transparency +.01
- end
- for i = 0, 100 do
- wait()
- v.Transparency = v.Transparency -.01
- end
- end
- end
- end
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 9) == [[#Delight ]] then
- local args = msg:sub(10)
- local player1 = game.Players[args]
- if player1 then
- for i = 1, 300 do
- wait(.8)
- local part = Instance.new([[Part]], game.Workspace)
- part.Material = [[Neon]]
- part.BrickColor = BrickColor:random()
- part.Transparency = .5
- part.Name = [[user_]]..player.userId
- part.TopSurface = [[Smooth]]
- part.BottomSurface = [[Smooth]]
- part.Size = Vector3.new(1, 1, 1)
- part.Anchored = true
- part.CanCollide = false
- local sm = Instance.new([[CylinderMesh]], part)
- sm.Scale = Vector3.new(2, .01, 2)
- part.Transparency = 1
- part.CFrame = workspace[args].Torso.CFrame + Vector3.new(math.random(-20, 20), -2.5, math.random(-20,20))
- for q = 1, 0 , -.05 do
- wait()
- part.Transparency = q
- end
- end
- for i, v in pairs(game.Workspace:GetChildren()) do
- if v.ClassName == [[Part]] then
- v:remove()
- end
- end
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1,5)==[[#Wow ]] then
- local args = msg:sub(6)
- local player1=game.Players[args]
- if player1 then
- local part=Instance.new([[Part]],workspace)
- part.TopSurface=[[Smooth]]
- part.BottomSurface=[[Smooth]]
- part.Shape=[[Ball]]
- part.Name = [[user_]]..player.userId
- part.BrickColor=BrickColor:random()
- part.CanCollide=false
- part.Transparency=.3
- part.Size=Vector3.new(1,1,1)
- local sm=Instance.new([[SpecialMesh]],part)
- sm.MeshType=[[Sphere]]
- part.CFrame=workspace[args].Torso.CFrame
- local bv=Instance.new([[BodyVelocity]],part)
- bv.maxForce=Vector3.new(math.huge, math.huge, math.huge)
- bv.velocity=Vector3.new(0, 10, 0)
- wait(1)
- bv:remove()
- part.Anchored = true
- for i=0,5,.1 do
- wait()
- sm.Scale = Vector3.new(i,i,.0000001)
- end
- part.Anchored=false
- local weld=Instance.new([[Weld]], part)
- weld.Part0=part
- weld.Part1=workspace[args].Torso
- weld.C0=CFrame.new(0,-10,0)
- while true do
- wait()
- weld.C0=weld.C0*CFrame.fromEulerAnglesXYZ(0,.3,0)
- end
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 5) == [[#God ]] then
- local args = msg:sub(6)
- local player1 = game.Players[args]
- if player1 then
- local part=Instance.new([[Part]],workspace)
- part.Size=Vector3.new(1,1,1)
- part.Transparency=.3
- part.Reflectance=.5
- part.Name = [[user_]]..player.userId
- part.TopSurface=[[Smooth]]
- part.Material=[[Neon]]
- part.BrickColor=BrickColor.new([[New Yeller]])
- part.CanCollide = false
- part.BottomSurface=[[Smooth]]
- local sm=Instance.new([[SpecialMesh]],part)
- sm.MeshType=[[FileMesh]]
- sm.MeshId=[[http://www.roblox.com/asset/?id=1078075]]
- sm.Scale=Vector3.new(3,0,3)
- part.CFrame= workspace[args].Torso.CFrame
- local weld=Instance.new([[Weld]], part)
- weld.Part0=part
- weld.Part1=workspace[args].Torso
- weld.C0=CFrame.new(0,-5,0)
- local humanoid = workspace[args]:findFirstChild([[Humanoid]])
- humanoid.MaxHealth = 999999999999999999999
- humanoid.Health = 999999999999999999999
- while true do
- weld.C0=weld.C0*CFrame.fromEulerAnglesXYZ(0,360,0)
- wait()
- end
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1,9) == [[#Visible ]] then
- local args = msg:sub(10)
- local player1 = game.Players[args]
- if player1 then
- local children = player1.Character:GetChildren()
- for i = 1, #children do
- wait()
- for i,v in pairs(children) do
- if v:IsA("Hat") then
- v.Handle.Transparency = 0
- elseif v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
- v.Transparency = 0
- for _, s in pairs(v:GetChildren()) do
- if s:IsA("Decal") then
- s.Transparency = 0
- end
- end
- elseif v:IsA("Tool") then
- for a,w in pairs(v:GetChildren()) do
- if w:IsA("Part") then
- w.Transparency = 0
- end
- end
- end
- end
- end
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1,11) == [[#Invisible ]] then
- local args = msg:sub(12)
- local player1 = game.Players[args]
- if player1 then
- local children = player1.Character:GetChildren()
- for i = 1, #children do
- wait()
- for i,v in pairs(children) do
- if v:IsA("Hat") then
- v.Handle.Transparency = 1
- elseif v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
- v.Transparency = 1
- for _, s in pairs(v:GetChildren()) do
- if s:IsA("Decal") then
- s.Transparency = 1
- end
- end
- elseif v:IsA("Tool") then
- for a,w in pairs(v:GetChildren()) do
- if w:IsA("Part") then
- w.Transparency = 1
- end
- end
- end
- end
- end
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 9) == [[#Swagify ]] then
- local args = msg:sub(10)
- local player1 = game.Players[args]
- if player1 then
- while true do
- game.Workspace[args].Torso:findFirstChild([[Left Hip]]).C0 = game.Workspace[args].Torso:findFirstChild([[Left Hip]]).C0 *CFrame.Angles(0, 0, -.1)
- game.Workspace[args].Torso:findFirstChild([[Right Hip]]).C0 = game.Workspace[args].Torso:findFirstChild([[Right Hip]]).C0 *CFrame.Angles(0, 0, .1)
- game.Workspace[args].Torso:findFirstChild([[Right Shoulder]]).C0 = game.Workspace[args].Torso:findFirstChild([[Right Shoulder]]).C0 *CFrame.Angles(0, 0, .1)
- game.Workspace[args].Torso.Neck.C0 = game.Workspace[args].Torso.Neck.C0 *CFrame.Angles(0, 0, .1)
- game.Workspace[args].Torso:findFirstChild([[Left Shoulder]]).C0 = game.Workspace[args].Torso:findFirstChild([[Left Shoulder]]).C0 *CFrame.Angles(0, 0, -.1)
- wait()
- end
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1,5)==[[#Beam]] then
- local part=Instance.new([[Part]], workspace)
- part.Transparency=.3
- part.Size=Vector3.new(5,5,5)
- part.CanCollide=false
- part.Reflectance =.5
- part.Anchored=true
- part.Name = [[user_]]..player.userId
- part.BrickColor=BrickColor.new([[Deep blue]])
- part.Touched:connect(function(object)
- local humanoid=object.Parent:findFirstChild([[Humanoid]])
- if object.Parent.Name~=[[epiclightining]] and humanoid then
- local bp=Instance.new([[BodyPosition]], object.Parent.Torso)
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=Vector3.new(50,50,50)
- wait(1)
- bp:remove()
- end
- end)
- part.CFrame=workspace.epiclightining.Torso.CFrame * CFrame.new(0,0,-.05)
- local bm=Instance.new([[BlockMesh]], part)
- for i=0,20,.5 do
- bm.Scale=Vector3.new(1,1,i)
- part.CFrame=part.CFrame*CFrame.new(0,0,-1.25)
- part.CFrame=part.CFrame*CFrame.fromEulerAnglesXYZ(0,0,.5)
- wait()
- end
- part:remove()
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1,7)==[[#Crown ]] then
- local args=msg:sub(8)
- local player1=game.Players[args]
- if player1 then
- local part = Instance.new([[Part]],workspace)
- part.Size=Vector3.new(1,1.2,1)
- part.CanCollide = false
- part.Name = [[user_]]..player.userId
- local sm=Instance.new([[SpecialMesh]],part)
- sm.MeshType=[[FileMesh]]
- sm.MeshId=[[http://www.roblox.com/asset/?id=11419761]]
- sm.TextureId=[[http://www.roblox.com/asset/?id=11419765]]
- part.CFrame=workspace[args].Torso.CFrame
- local weld=Instance.new([[Weld]],part)
- weld.Part0=part
- weld.Part1=workspace[args].Torso
- weld.C0=CFrame.new(0,-2.5,0)
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1,8)==[[#Gatling]] then
- game:GetService([[Chat]]) :Chat(workspace.epiclightining.Head, [[Gum Gum GATTLING!]])
- for i=0,30 do
- wait()
- local part=Instance.new([[Part]],workspace)
- part.CanCollide=false
- part.Name = [[user_]]..player.userId
- part.BrickColor=BrickColor.new([[Light orange]])
- part.Size=Vector3.new(1,1,1)
- part.Anchored=true
- part.CFrame=workspace.KingLoneCat.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(0,5),-3)
- local bm=Instance.new([[BlockMesh]],part)
- for i=1.5,30,5 do
- wait()
- bm.Scale=Vector3.new(1.5,1.3,i)
- part.CFrame=part.CFrame*CFrame.new(0,0,-2)
- end
- for i=0,1.5,.08 do
- part.Transparency=i
- wait()
- end
- part:remove()
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1,6)==[[#Power]] then
- game:GetService([[Chat]]) :Chat(workspace.epiclightining.Head, [[I WANT POWER!!]])
- for i=0,50 do
- local part=Instance.new([[Part]],workspace)
- part.Size=Vector3.new(1,1,1)
- part.TopSurface=[[Smooth]]
- part.BottomSurface=[[Smooth]]
- part.CanCollide=false
- part.Name = [[user_]]..player.userId
- part.BrickColor=BrickColor.new([[Bright red]])
- local bm=Instance.new([[BlockMesh]],part)
- part.CFrame=workspace.epiclightining.Torso.CFrame*CFrame.new(0,-5,0)
- local weld=Instance.new([[Weld]],part)
- weld.Part0=part
- weld.Part1=workspace.epiclightining.Torso
- weld.C0=CFrame.new(0,5,0)
- for i=10,0,-.1 do
- wait()
- bm.Scale=Vector3.new(i,1,i)
- weld.C0=weld.C0*CFrame.new(0,-.1,0)
- weld.C0 = weld.C0 * CFrame.fromEulerAnglesXYZ(0,.1,0)
- part.Transparency=part.Transparency +.01
- part.Reflectance=part.Reflectance +.05
- end
- wait()
- part:remove()
- end
- end
- end)
- player.Chatted:connect(function(msg)
- if msg:sub(1, 7) == [[#Music ]]then
- local args = msg:sub(8)
- for i, v in pairs(game.Workspace:GetChildren()) do
- if v:IsA([[Sound]])then
- v:remove()
- end
- end
- for i,v in pairs(game.Players:GetChildren()) do
- for _,s in pairs(v:GetChildren()) do
- if s:IsA([[Sound]])then
- s:remove()
- for a, f in pairs(v.Character:GetChildren()) do
- if f:IsA([[Sound]])then
- f:remove()
- else
- if f:IsA([[BasePart]])then
- for o,p in pairs(f:GetChildren()) do
- if p:IsA([[Sound]])then
- p:remove()
- end
- end
- end
- end
- end
- end
- end
- end
- local sound=Instance.new([[Sound]], game.Workspace)
- sound.SoundId=[[rbxassetid://]]..args
- sound.Looped=true
- sound.Volume=1
- sound:Play()
- end
- end)
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