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- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local BodyColor = BrickColor.new("Red")
- local Head = Character.Head
- local Torso = Character.Torso
- local Camera = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- Head.BrickColor = BrickColor.new("Red")
- Head.face.Texture = "rbxassetid://683106091"
- Character.Shirt.ShirtTemplate = "rbxassetid://60043868"
- Character.Pants.PantsTemplate = "rbxassetid://60043897"
- local MAXSP = 0.5
- local hitted = false
- local Damage = 900000000000
- local Pause = false
- local Spaz = false
- local attack = false
- local LOL = false
- local Anim = 'Idle'
- local attacktype = 1
- local delays = false
- local play = true
- local targetted = nil
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local doe = 0
- local Create = LoadLibrary("RbxUtility").Create
- Humanoid.WalkSpeed = 25
- Humanoid.MaxHealth = 1000
- wait(0.01)
- Humanoid.Health = 1000
- Humanoid.Animator.Parent = nil
- Character.Animate.Parent = nil
- local He = Instance.new("Part",Character)
- He.Size = Vector3.new(1,1,1)
- He.BrickColor = BrickColor.new("Bright violet")
- He.CanCollide = false
- He.Material = "SmoothPlastic"
- local He2 = Instance.new("SpecialMesh",He)
- He2.MeshType = "Sphere"
- He2.Scale = Vector3.new(1.1,1,1.2)
- local He3 = Instance.new("Weld",He)
- He3.Part0 = Head
- He3.Part1 = He
- He3.C0 = CFrame.new(0,0.3,0.001)
- Eh = Instance.new("Part",Head)
- Eh.Size = Vector3.new(1,1,1)
- Eh.BrickColor = BrickColor.new("White")
- Eh.Material = "SmoothPlastic"
- local Eh2 = Instance.new("SpecialMesh",Eh)
- Eh2.MeshType = "Cylinder"
- Eh2.Scale = Vector3.new(0.08,1,0.4)
- local Eh3 = Instance.new("Weld",Eh)
- Eh3.Part0 = Head
- Eh3.Part1 = Eh
- Eh3.C0 = CFrame.new(-0.6,0.1,0)
- local InnerEh = Instance.new("Part",Eh)
- InnerEh.Size = Vector3.new(1,1,1)
- InnerEh.BrickColor = BrickColor.new("Really black")
- InnerEh.TopSurface = 0
- InnerEh.BottomSurface = 0
- local InnerEh2 = Instance.new("SpecialMesh",InnerEh)
- InnerEh2.MeshType = "Cylinder"
- InnerEh2.Scale = Vector3.new(0.005,1,0.33)
- local InnerEh3 = Instance.new("Weld",InnerEh)
- InnerEh3.Part0 = Head
- InnerEh3.Part1 = InnerEh
- InnerEh3.C0 = CFrame.new(-0.64,0.1,0)
- LEh = Instance.new("Part",Head)
- LEh.Size = Vector3.new(1,1,1)
- LEh.BrickColor = BrickColor.new("White")
- LEh.Material = "SmoothPlastic"
- local LEh2 = Instance.new("SpecialMesh",LEh)
- LEh2.MeshType = "Cylinder"
- LEh2.Scale = Vector3.new(0.08,1,0.4)
- local LEh3 = Instance.new("Weld",Eh)
- LEh3.Part0 = Head
- LEh3.Part1 = LEh
- LEh3.C0 = CFrame.new(0.6,0.1,0)
- local LInnerEh = Instance.new("Part",LEh)
- LInnerEh.Size = Vector3.new(1,1,1)
- LInnerEh.BrickColor = BrickColor.new("Really black")
- LInnerEh.TopSurface = 0
- LInnerEh.BottomSurface = 0
- local LInnerEh2 = Instance.new("SpecialMesh",LInnerEh)
- LInnerEh2.MeshType = "Cylinder"
- LInnerEh2.Scale = Vector3.new(0.005,1,0.33)
- local LInnerEh3 = Instance.new("Weld",LInnerEh)
- LInnerEh3.Part0 = Head
- LInnerEh3.Part1 = LInnerEh
- LInnerEh3.C0 = CFrame.new(0.64,0.1,0)
- for i,v in pairs(Character.Head:children()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- local newMotor = function(part0, part1, c0, c1)
- local w = Create('Motor'){
- Parent = part0,
- Part0 = part0,
- Part1 = part1,
- C0 = c0,
- C1 = c1,
- }
- return w
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
- local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)
- LW.C0 = clerp(LW.C0, table[4], speed)
- RH.C0 = clerp(RH.C0, table[5], speed)
- LH.C0 = clerp(LH.C0, table[6], speed)
- if bool == true then
- if resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- end
- ArtificialHB = Create("BindableEvent", script){
- Parent = script,
- Name = "Heartbeat",
- }
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function Spam()
- if not D then D = true
- Pause = true
- Spaz = true
- while Spaz do
- local SFXZ = Instance.new("Sound",Torso)
- SFXZ.SoundId = "rbxassetid://294188882"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- SFXZ:Play()
- local Grab = Instance.new("Part",RightArm)
- Grab.Size = Vector3.new(1,1,1)
- Grab.CanCollide = false
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = RightArm
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:remove()
- hit.Parent.Humanoid:TakeDamage(20)
- local SFXZ = Instance.new("Sound",Torso)
- SFXZ.SoundId = "rbxassetid://743886825"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- end
- end)
- local GrabAF = Instance.new("Part",RightArm)
- GrabAF.Size = Vector3.new(1,1,1)
- GrabAF.CanCollide = false
- GrabAF.Transparency = math.huge
- local GraboAF = Instance.new("Weld",GrabAF)
- GraboAF.Part0 = LeftArm
- GraboAF.Part1 = GrabAF
- GraboAF.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",Torso)
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- GrabAF:remove()
- hit.Parent.Humanoid:TakeDamage(Damage)
- local SFXZ = Instance.new("Sound",Torso)
- SFXZ.SoundId = "rbxassetid://743886825"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- end
- end)
- for i = 0,MAXSP,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.5, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.2, 0),
- CFrame.new(1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
- CFrame.new(-1.5,0,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.7, 0, 0),
- CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
- }, .5, false)
- end
- for i = 0,MAXSP,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.5, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.2, 0),
- CFrame.new(1.5,0,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.7,0,0),
- CFrame.new(-1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
- CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
- }, .5, false)
- end
- GrabAF:remove()
- Grab:remove()
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.5)
- D = false
- end
- end
- function Woosh()
- if not Z then Z = true
- Pause = true
- for i = 0,1,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, 0),
- CFrame.new(0.8,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.6,0,-1),
- CFrame.new(-0.8,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.6, 0, 1),
- CFrame.new(0.6,-2,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0.1),
- CFrame.new(-0.6,-2,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, -0.1),
- }, .5, false)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
- CFrame.new(1.8,0.5,-0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,1),
- CFrame.new(-1.8,0.5,-0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1),
- CFrame.new(0.6,-2,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0.1),
- CFrame.new(-0.6,-2,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, -0.1),
- }, .5, false)
- end
- end))
- local S = Instance.new("Sound",Torso)
- S.SoundId = "rbxassetid://492208959"
- S.Volume = math.huge
- S.Pitch = 1
- S.Looped = false
- S:play()
- local Rin = Instance.new("Part",Character)
- Rin.Size = Vector3.new(1,1,1)
- Rin.Anchored = true
- Rin.CanCollide = false
- Rin.CFrame = Torso.CFrame*CFrame.new(0,-2.1,0)*CFrame.Angles(1.35,0,0)
- local Rin2 = Instance.new("SpecialMesh",Rin)
- Rin2.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- Rin2.Scale = Rin2.Scale + Vector3.new(1,1,1)
- Rin.Transparency = Rin.Transparency + 0.01
- game:GetService("RunService").RenderStepped:wait()
- end
- Rin:remove()
- end))
- AS = Instance.new("Part",Torso)
- AS.Transparency = math.huge
- AS.CanCollide = false
- local AS2 = Instance.new("Weld",AS)
- AS2.Part0 = Torso
- AS2.Part1 = AS
- AS2.C0 = CFrame.new(0,1.9,0)*CFrame.Angles(0,0,0)
- Fl = Instance.new("ParticleEmitter",AS)
- Fl.Texture = "rbxassetid://347730682"
- Fl.Transparency = NumberSequence.new(0.8)
- Fl.Size = NumberSequence.new(7)
- Fl.Color = ColorSequence.new(Color3.fromRGB(157, 31, 188))
- Fl.EmissionDirection = "Top"
- Fl.Lifetime = NumberRange.new(0.3,0.3)
- Fl.Rate = 80
- Fl.LightEmission = 0.5
- Fl.Speed = NumberRange.new(10)
- Fl.LockedToPart = true
- MAXSP = 0.35
- Damage = 120
- Humanoid.MaxHealth = 5000
- wait()
- Humanoid.Health = 5000
- wait(2.4)
- S:remove()
- Pause = false
- wait(3)
- Z = false
- end
- end
- function Woosh2()
- if not Z then Z = true
- Pause = true
- for i = 0,1,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, 0),
- CFrame.new(0.8,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.6,0,-1),
- CFrame.new(-0.8,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.6, 0, 1),
- CFrame.new(0.6,-2,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0.1),
- CFrame.new(-0.6,-2,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, -0.1),
- }, .5, false)
- end
- coroutine.resume(coroutine.create(function()
- for i = 1,30 do
- local Char = Instance.new("Part",Torso)
- Char.Size = Vector3.new(1,1,1)
- Char.Material = "Neon"
- Char.CanCollide = false
- Char.BrickColor = BrickColor.new("New Yeller")
- Char.CFrame = Torso.CFrame*CFrame.new(0,0,0)
- Char.Anchored = true
- local Char2 = Instance.new("SpecialMesh",Char)
- Char2.MeshType = "Sphere"
- Char2.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- Char2.Scale = Char2.Scale + Vector3.new(1,1,1)
- Char.Transparency = Char.Transparency + 0.05
- wait(0.0000000001)
- end
- Char:remove()
- end))
- wait(0.5)
- end
- wait(0.001)
- end))
- wait(10)
- for i = 0,1,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
- CFrame.new(1.8,0.5,-0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,1),
- CFrame.new(-1.8,0.5,-0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1),
- CFrame.new(0.6,-2,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0.1),
- CFrame.new(-0.6,-2,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, -0.1),
- }, .5, false)
- end
- local Chaq = Instance.new("Part",Torso)
- Chaq.Size = Vector3.new(1,1,1)
- Chaq.Material = "Neon"
- Chaq.BrickColor = BrickColor.new("New Yeller")
- Chaq.CFrame = Torso.CFrame*CFrame.new(0,0,0)
- Chaq.Anchored = true
- Chaq.CanCollide = false
- local Chaq2 = Instance.new("SpecialMesh",Chaq)
- Chaq2.MeshType = "Sphere"
- Chaq2.Scale = Vector3.new(1,1,1)
- for i = 1,300 do
- Chaq2.Scale = Chaq2.Scale + Vector3.new(4,4,4)
- Chaq.Transparency = Chaq.Transparency + 0.005
- game:GetService("RunService").RenderStepped:wait()
- end
- local Char = Instance.new("Part",Torso)
- Char.Size = Vector3.new(1,1,1)
- Char.Material = "Neon"
- Char.CanCollide = false
- Char.BrickColor = BrickColor.new("New Yeller")
- Char.CFrame = Torso.CFrame*CFrame.new(0,0,0)
- Char.Anchored = true
- local Char2 = Instance.new("SpecialMesh",Char)
- Char2.MeshType = "Sphere"
- Char2.Scale = Vector3.new(1,1,1)
- for i = 1,10 do
- Char2.Scale = Char2.Scale + Vector3.new(1,1,1)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(1)
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local BodyColor = BrickColor.new("Bright violet")
- local Head = Character.Head
- local Torso = Character.Torso
- local RARM = Instance.new("Part",Character)
- RARM.Size = Vector3.new(1,1,1)
- RARM.BrickColor = BrickColor.new("Fawn brown")
- RARM.Material = "SmoothPlastic"
- local RARM2 = Instance.new("SpecialMesh",RARM)
- RARM2.MeshType = "Brick"
- RARM2.Scale = Vector3.new(1.05,1.85,1.05)
- local RARM3 = Instance.new("Weld",RARM)
- RARM3.Part0 = RightArm
- RARM3.Part1 = RARM
- RARM3.C0 = CFrame.new(0,0.1,0)
- local MAT = Instance.new("Part",RARM)
- MAT.Size = Vector3.new(1,1,1)
- MAT.BrickColor = BrickColor.new("Bright yellow")
- MAT.Material = "SmoothPlastic"
- MAT.Reflectance = 0.5
- local MAT2 = Instance.new("SpecialMesh",MAT)
- MAT2.MeshType = "Brick"
- MAT2.Scale = Vector3.new(1.08,0.6,1.08)
- local MAT3 = Instance.new("Weld",MAT)
- MAT3.Part0 = RARM
- MAT3.Part1 = MAT
- MAT3.C0 = CFrame.new(0,-0.62,0)
- local Rin = Instance.new("Part",RARM)
- Rin.Size = Vector3.new(1,1,1)
- Rin.BrickColor = BrickColor.new("Bright yellow")
- Rin.Material = "SmoothPlastic"
- Rin.Reflectance = 0.5
- local Rin2 = Instance.new("SpecialMesh",Rin)
- Rin2.MeshType = "Cylinder"
- Rin2.Scale = Vector3.new(0.005,1,0.43)
- local Rin3 = Instance.new("Weld",Rin)
- Rin3.Part0 = RARM
- Rin3.Part1 = Rin
- Rin3.C0 = CFrame.new(0.55,-0.35,0)
- local Orb = Instance.new("Part",RARM)
- Orb.Size = Vector3.new(1,1,1)
- Orb.BrickColor = BrickColor.new("Bright violet")
- Orb.Material = "SmoothPlastic"
- Orb.CanCollide = false
- local Orb2 = Instance.new("SpecialMesh",Orb)
- Orb2.MeshType = "Sphere"
- Orb2.Scale = Vector3.new(0.3,0.35,0.3)
- local Orb3 = Instance.new("Weld",Orb)
- Orb3.Part0 = RARM
- Orb3.Part1 = Orb
- Orb3.C0 = CFrame.new(0.5,-0.4,0)
- local LARM = Instance.new("Part",Character)
- LARM.Size = Vector3.new(1,1,1)
- LARM.BrickColor = BrickColor.new("Fawn brown")
- LARM.Material = "SmoothPlastic"
- local LARM2 = Instance.new("SpecialMesh",LARM)
- LARM2.MeshType = "Brick"
- LARM2.Scale = Vector3.new(1.05,1.85,1.05)
- local LARM3 = Instance.new("Weld",LARM)
- LARM3.Part0 = LeftArm
- LARM3.Part1 = LARM
- LARM3.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,3.1,0)
- local MATAS = Instance.new("Part",LARM)
- MATAS.Size = Vector3.new(1,1,1)
- MATAS.BrickColor = BrickColor.new("Bright yellow")
- MATAS.Material = "SmoothPlastic"
- MATAS.Reflectance = 0.5
- local MAT2AS = Instance.new("SpecialMesh",MATAS)
- MAT2AS.MeshType = "Brick"
- MAT2AS.Scale = Vector3.new(1.08,0.6,1.08)
- local MAT3AS = Instance.new("Weld",MATAS)
- MAT3AS.Part0 = LARM
- MAT3AS.Part1 = MATAS
- MAT3AS.C0 = CFrame.new(0,-0.62,0)
- local RinAS = Instance.new("Part",LARM)
- RinAS.Size = Vector3.new(1,1,1)
- RinAS.BrickColor = BrickColor.new("Bright yellow")
- RinAS.Material = "SmoothPlastic"
- RinAS.Reflectance = 0.5
- local Rin2AS = Instance.new("SpecialMesh",RinAS)
- Rin2AS.MeshType = "Cylinder"
- Rin2AS.Scale = Vector3.new(0.005,1,0.43)
- local Rin3AS = Instance.new("Weld",RinAS)
- Rin3AS.Part0 = LARM
- Rin3AS.Part1 = RinAS
- Rin3AS.C0 = CFrame.new(0.55,-0.35,0)
- local OrbAS = Instance.new("Part",LARM)
- OrbAS.Size = Vector3.new(1,1,1)
- OrbAS.BrickColor = BrickColor.new("Bright violet")
- OrbAS.Material = "SmoothPlastic"
- OrbAS.CanCollide = false
- local Orb2AS = Instance.new("SpecialMesh",OrbAS)
- Orb2AS.MeshType = "Sphere"
- Orb2AS.Scale = Vector3.new(0.3,0.35,0.3)
- local Orb3AS = Instance.new("Weld",OrbAS)
- Orb3AS.Part0 = LARM
- Orb3AS.Part1 = OrbAS
- Orb3AS.C0 = CFrame.new(0.5,-0.4,0)
- local LLEG = Instance.new("Part",Character)
- LLEG.Size = Vector3.new(1,1,1)
- LLEG.CanCollide = false
- LLEG.BrickColor = BrickColor.new("Fawn brown")
- LLEG.Material = "SmoothPlastic"
- local LLEG2 = Instance.new("SpecialMesh",LLEG)
- LLEG2.MeshType = "Brick"
- LLEG2.Scale = Vector3.new(1.05,1.85,1.05)
- local LLEG3 = Instance.new("Weld",LLEG)
- LLEG3.Part0 = LeftLeg
- LLEG3.Part1 = LLEG
- LLEG3.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,1.55,0)
- local MATLL = Instance.new("Part",LLEG)
- MATLL.Size = Vector3.new(1,1,1)
- MATLL.BrickColor = BrickColor.new("Bright yellow")
- MATLL.Material = "SmoothPlastic"
- MATLL.Reflectance = 0.5
- MATLL.CanCollide = false
- local MAT2LL = Instance.new("SpecialMesh",MATLL)
- MAT2LL.MeshType = "Brick"
- MAT2LL.Scale = Vector3.new(1.08,0.6,1.08)
- local MAT3LL = Instance.new("Weld",MATLL)
- MAT3LL.Part0 = LLEG
- MAT3LL.Part1 = MATLL
- MAT3LL.C0 = CFrame.new(0,-0.62,0)
- local RinLL = Instance.new("Part",LLEG)
- RinLL.Size = Vector3.new(1,1,1)
- RinLL.BrickColor = BrickColor.new("Bright yellow")
- RinLL.Material = "SmoothPlastic"
- RinLL.Reflectance = 0.5
- RinLL.CanCollide = false
- local Rin2LL = Instance.new("SpecialMesh",RinLL)
- Rin2LL.MeshType = "Cylinder"
- Rin2LL.Scale = Vector3.new(0.005,1,0.43)
- local Rin3LL = Instance.new("Weld",RinLL)
- Rin3LL.Part0 = LLEG
- Rin3LL.Part1 = RinLL
- Rin3LL.C0 = CFrame.new(0.55,-0.35,0)
- local OrbLL = Instance.new("Part",LLEG)
- OrbLL.Size = Vector3.new(1,1,1)
- OrbLL.BrickColor = BrickColor.new("Bright violet")
- OrbLL.Material = "SmoothPlastic"
- OrbLL.CanCollide = false
- local Orb2LL = Instance.new("SpecialMesh",OrbLL)
- Orb2LL.MeshType = "Sphere"
- Orb2LL.Scale = Vector3.new(0.3,0.35,0.3)
- local Orb3LL = Instance.new("Weld",OrbLL)
- Orb3LL.Part0 = LLEG
- Orb3LL.Part1 = OrbLL
- Orb3LL.C0 = CFrame.new(0.5,-0.4,0)
- local RLEG = Instance.new("Part",Character)
- RLEG.Size = Vector3.new(1,1,1)
- RLEG.BrickColor = BrickColor.new("Fawn brown")
- RLEG.Material = "SmoothPlastic"
- local RLEG2 = Instance.new("SpecialMesh",RLEG)
- RLEG2.MeshType = "Brick"
- RLEG2.Scale = Vector3.new(1.05,1.85,1.05)
- local RLEG3 = Instance.new("Weld",RLEG)
- RLEG3.Part0 = RightLeg
- RLEG3.Part1 = RLEG
- RLEG3.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,1.55,0)
- local MATZZ = Instance.new("Part",RLEG)
- MATZZ.Size = Vector3.new(1,1,1)
- MATZZ.BrickColor = BrickColor.new("Bright yellow")
- MATZZ.Material = "SmoothPlastic"
- MATZZ.Reflectance = 0.5
- MATZZ.CanCollide = false
- local MAT2ZZ = Instance.new("SpecialMesh",MATZZ)
- MAT2ZZ.MeshType = "Brick"
- MAT2ZZ.Scale = Vector3.new(1.08,0.6,1.08)
- local MAT3ZZ = Instance.new("Weld",MATZZ)
- MAT3ZZ.Part0 = RLEG
- MAT3ZZ.Part1 = MATZZ
- MAT3ZZ.C0 = CFrame.new(0,-0.62,0)
- local RinZZ = Instance.new("Part",RLEG)
- RinZZ.Size = Vector3.new(1,1,1)
- RinZZ.BrickColor = BrickColor.new("Bright yellow")
- RinZZ.Material = "SmoothPlastic"
- RinZZ.Reflectance = 0.5
- RinZZ.CanCollide = false
- local Rin2ZZ = Instance.new("SpecialMesh",RinZZ)
- Rin2ZZ.MeshType = "Cylinder"
- Rin2ZZ.Scale = Vector3.new(0.005,1,0.43)
- local Rin3ZZ = Instance.new("Weld",RinZZ)
- Rin3ZZ.Part0 = RLEG
- Rin3ZZ.Part1 = RinZZ
- Rin3ZZ.C0 = CFrame.new(0.55,-0.35,0)
- local OrbZZ = Instance.new("Part",RLEG)
- OrbZZ.Size = Vector3.new(1,1,1)
- OrbZZ.BrickColor = BrickColor.new("Bright violet")
- OrbZZ.Material = "SmoothPlastic"
- OrbZZ.CanCollide = false
- local Orb2ZZ = Instance.new("SpecialMesh",OrbZZ)
- Orb2ZZ.MeshType = "Sphere"
- Orb2ZZ.Scale = Vector3.new(0.3,0.35,0.3)
- local Orb3ZZ = Instance.new("Weld",OrbZZ)
- Orb3ZZ.Part0 = RLEG
- Orb3ZZ.Part1 = OrbZZ
- Orb3ZZ.C0 = CFrame.new(0.5,-0.4,0)
- local Tor = Instance.new("Part",Character)
- Tor.Size = Vector3.new(1,1,1)
- Tor.BrickColor = BrickColor.new("Bright yellow")
- Tor.CanCollide = false
- Tor.Material = "SmoothPlastic"
- Tor.Reflectance = 0.5
- local Tor2 = Instance.new("SpecialMesh",Tor)
- Tor2.MeshType = "Brick"
- Tor2.Scale = Vector3.new(2.08,2.08,1.08)
- local Tor3 = Instance.new("Weld",Tor)
- Tor3.Part0 = Torso
- Tor3.Part1 = Tor
- Tor3.C0 = CFrame.new(0,0,0)
- local HEDD = Instance.new("Part",Character)
- HEDD.Size = Vector3.new(1,1,1)
- HEDD.BrickColor = BrickColor.new("Bright yellow")
- HEDD.Material = "SmoothPlastic"
- HEDD.Reflectance = 0.5
- local HEDD2 = Instance.new("SpecialMesh",HEDD)
- HEDD2.MeshType = "Head"
- HEDD2.Scale = Vector3.new(2.28,1.28,1.28)
- local HEDD3 = Instance.new("Weld",HEDD)
- HEDD3.Part0 = Head
- HEDD3.Part1 = HEDD
- HEDD3.C0 = CFrame.new(0,0,0)
- Character.Shirt:remove()
- Character.Pants:remove()
- Eh.BrickColor = BrickColor.new("Bright yellow")
- Eh.Material = "SmoothPlastic"
- Eh.Reflectance = 0.5
- LEh.Reflectance = 0.5
- Eh.Material = "SmoothPlastic"
- LEh.Material = "SmoothPlastic"
- LEh.BrickColor = BrickColor.new("Bright yellow")
- Head.BrickColor = BrickColor.new("Bright violet")
- MAXSP = 0.1
- Damage = 600
- local AQ = Instance.new("Part",Character)
- AQ.Transparency = 12121
- AQ.CanCollide = false
- local AQ2 = Instance.new("Weld",AQ)
- AQ2.Part0 = Torso
- AQ2.Part1 = AQ
- AQ2.C0 = CFrame.new(0,0,0)
- local FlA = Instance.new("ParticleEmitter",AQ)
- FlA.Texture = "rbxassetid://569507414"
- FlA.Size = NumberSequence.new(0.8,0.2)
- FlA.Color = ColorSequence.new(Color3.fromRGB(255,153,28), Color3.fromRGB(255,153,28))
- FlA.EmissionDirection = "Top"
- FlA.Lifetime = NumberRange.new(1,2)
- FlA.Rate = 70
- FlA.Transparency = NumberSequence.new(0.5,0.6)
- FlA.LightEmission = 0.75
- FlA.Speed = NumberRange.new(3)
- FlA.Acceleration = Vector3.new(0, 0, 0)
- FlA.VelocitySpread = 50
- Fl.Color = ColorSequence.new(Color3.fromRGB(255,153,28),Color3.fromRGB(255,33,36))
- Fl.Transparency = NumberSequence.new(0.6)
- for i = 1,80 do
- Char2.Scale = Char2.Scale + Vector3.new(1,1,1)
- Char.Transparency = Char.Transparency + 0.05
- game:GetService("RunService").RenderStepped:wait()
- end
- Char:remove()
- Humanoid.MaxHealth = 10000
- wait()
- Humanoid.Health = 10000
- Pause = false
- wait(1241241142)
- Z = false
- end
- end
- function DeathBall()
- if not D then D = true
- Pause = true
- for i = 0,1,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.8, 0, 0),
- CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .5, false)
- end
- local sbs = Instance.new("BodyPosition", RootPart)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(500000, 500000000, 500000)
- sbs.position = RootPart.CFrame.p + Vector3.new(0, 200, 0)
- wait(3)
- for i = 0,1,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
- CFrame.new(1.5,1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(3.15,0,0),
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
- }, .5, false)
- end
- local AZ = Instance.new("Part",Character)
- AZ.Size = Vector3.new(1,1,1)
- AZ.Shape = "Ball"
- AZ.BrickColor = BrickColor.new("Deep orange")
- AZ.Anchored = true
- AZ.CanCollide = false
- AZ.CFrame = RightArm.CFrame*CFrame.new(0,-100,0)
- AZ.Material = "Neon"
- AZ.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- wait(1)
- AZ.Anchored = true
- coroutine.resume(coroutine.create(function()
- for i = 1,50 do
- local Cha = Instance.new("Part",AZ)
- Cha.Size = Vector3.new(1,1,1)
- Cha.Transparency = 1
- Cha.BrickColor = AZ.BrickColor
- Cha.Material = "Neon"
- Cha.Anchored = true
- Cha.CanCollide = false
- Cha.CFrame = AZ.CFrame*CFrame.new(0,0,0)
- local Cha2 = Instance.new("SpecialMesh",Cha)
- Cha2.MeshType = "Sphere"
- Cha2.Scale = Vector3.new(1000,1000,1000)
- coroutine.resume(coroutine.create(function()
- for i = 1,100 do
- Cha2.Scale = Cha2.Scale - Vector3.new(6,6,6)
- Cha.Transparency = Cha.Transparency - 0.005
- wait(0.0000000000000000000000001)
- end
- Cha:remove()
- end))
- wait(0.5)
- end
- wait(0.5)
- end))
- local HitBox = Instance.new("Part",AZ)
- HitBox.Size = Vector3.new(800,800,800)
- HitBox.CanCollide = false
- HitBox.Anchored = true
- HitBox.Transparency = 1211
- HitBox.CFrame = AZ.CFrame*CFrame.new(0,0,0)
- HitBox.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
- hit:remove()
- end
- end)
- wait(30)
- HitBox:remove()
- AZ:remove()
- end
- end)
- local AZZ = Instance.new("ParticleEmitter",AZ)
- AZZ.Texture = "rbxassetid://569507523"
- AZZ.Color = ColorSequence.new(Color3.fromRGB(255, 3, 3), Color3.fromRGB(113, 1, 1))
- AZZ.EmissionDirection = "Top"
- AZZ.Rotation = NumberRange.new(-20, 20)
- AZZ.Size = NumberSequence.new(20)
- AZZ.Lifetime = NumberRange.new(0.4,0.5)
- AZZ.Rate = 1111
- AZZ.LightEmission = 0.75
- AZZ.Speed = NumberRange.new(3)
- AZZ.VelocitySpread = 100
- local FZA = Instance.new("ParticleEmitter",AZ)
- FZA.Texture = "rbxassetid://258128463"
- FZA.Size = NumberSequence.new(20)
- FZA.LightEmission = 0.75
- FZA.Color = ColorSequence.new(Color3.fromRGB(232, 171, 45), Color3.fromRGB(216, 104, 11))
- FZA.Lifetime = NumberRange.new(1,2)
- FZA.Rate = 11123
- for i = 1,300 do
- AZ.Size = AZ.Size + Vector3.new(0.5,0.5,0.5)
- game:GetService("RunService").RenderStepped:wait()
- end
- AZ.Anchored = false
- local Fly = Instance.new("BodyVelocity",AZ)
- Fly.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fly.velocity = Mouse.hit.lookVector*120
- for i = 0,2,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,0),
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(-0.5,-1.5,-0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0),
- }, .5, false)
- end
- wait(2)
- sbs:remove()
- Pause = false
- wait(1)
- D = false
- end
- end
- function DeathBeam()
- if not D then D = true
- Pause = true
- for i = 0,2,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.6, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
- CFrame.new(1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
- CFrame.new(-1.8,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),
- CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
- }, .5, false)
- end
- local Dea = Instance.new("Part",RightArm)
- Dea.Size = Vector3.new(1,1,1)
- Dea.Material = "Neon"
- Dea.Transparency = 1
- Dea.BrickColor = BrickColor.new("Plum")
- local Dea2 = Instance.new("SpecialMesh",Dea)
- Dea2.MeshType = "Sphere"
- Dea2.Scale = Vector3.new(3.5,3.5,3.5)
- local Dea3 = Instance.new("Weld",Dea)
- Dea3.Part0 = RightArm
- Dea3.Part1 = Dea
- Dea3.C0 = CFrame.new(0,-1.1,0)
- for i = 1,100 do
- Dea.Transparency = Dea.Transparency - 0.01
- game:GetService("RunService").RenderStepped:wait()
- end
- local Cy = Instance.new("Part",Torso)
- Cy.Size = Vector3.new(2,2,2)
- Cy.Material = "Neon"
- Cy.BrickColor = Dea.BrickColor
- Cy.Anchored = true
- Cy.Shape = "Cylinder"
- Cy.CanCollide = false
- Cy.CFrame = RightArm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55)
- Cy.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
- hit:remove()
- end
- end)
- for i = 1,200 do
- Cy.Size = Cy.Size + Vector3.new(3,0,0)
- Cy.CFrame = RightArm.CFrame*CFrame.new(-0.03*i,-1.5*i,0)*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 1,10 do
- Cy.Transparency = Cy.Transparency + 0.1
- Dea.Transparency = Dea.Transparency + 0.1
- game:GetService("RunService").RenderStepped:wait()
- end
- Cy:remove()
- Dea:remove()
- Pause = false
- wait(2)
- D = false
- end
- end
- Mouse.Button1Down:connect(function()
- Spam()
- end)
- Mouse.Button1Up:connect(function()
- Pause = false
- Spaz = false
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "q" then
- DeathBeam()
- end
- if key == "e" then
- DeathBall()
- end
- if key == "m" and attack == false and attacktype == 1 then
- Woosh()
- attacktype = 2
- elseif key == "m" and attack == false and attacktype == 2 then
- Woosh2()
- end
- end)
- coroutine.wrap(function()
- while 1 do
- swait()
- if doe <= 360 then
- doe = doe + 2
- else
- doe = 0
- end
- end
- end)()
- while true do
- swait()
- RightArm.BrickColor = BodyColor
- LeftArm.BrickColor = BodyColor
- RightLeg.BrickColor = BodyColor
- LeftLeg.BrickColor = BodyColor
- Torso.BrickColor = BodyColor
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- elseif v:IsA("Accessory") then
- v:WaitForChild("Handle").Material = "SmoothPlastic"
- end
- end
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if Pause == false then
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if Pause == false then
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if Pause == false then
- change = 1
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0-.05*math.sin(tick()*1.5), 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.9,0.4,-0.5) * CFrame.new(0, 0-.1*math.sin(tick()*1.5), 0) * CFrame.Angles(1.2,0,1),
- CFrame.new(-1.9,0.4,-0.5) * CFrame.new(0, 0-.1*math.sin(tick()*1.5), 0) * CFrame.Angles(1.2,0,-1),
- CFrame.new(0.6,-2,-0.2) * CFrame.new(0, 0+.05*math.sin(tick()*1.5), 0) * CFrame.Angles(0.15, 0, 0.1),
- CFrame.new(-0.6,-2,-0.2) * CFrame.new(0, 0+.05*math.sin(tick()*1.5), 0) * CFrame.Angles(0.15, 0, -0.1),
- }, .3, false)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if Pause == false then
- PlayAnimationFromTable({
- CFrame.new(0,1,0) * CFrame.new(0,0-.2*math.sin(tick()*4),0)*CFrame.Angles(-0.5,0,0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
- CFrame.new(0.3,0.45,-1) * CFrame.new(0,0,0)*CFrame.Angles(0,0,-1.4),
- CFrame.new(-0.3,0.45,-1) * CFrame.new(0,0,0)*CFrame.Angles(0,0,1.4),
- CFrame.new(0.5,-2,0.3) * CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),
- CFrame.new(-0.5,-1.5,-0.5) * CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- }, .3, false)
- end
- end
- end
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