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- L2CompiledShader.bin - lineage 2 essence Revision: 338 LANG:EU
- [ Build Date 2021-12-15 ] Battle Cronicle
- Microsoft (R) HLSL Shader Compiler
- KernelScale
- vs_1_1 Vertex Shader Version - 1.1
- Microsoft (R) HLSL Shader Compiler
- ScreenCoord
- vs_2_0 Vertex Shader Version - 2.x
- Microsoft (R) HLSL Shader Compiler
- AmbientLight
- BoneMatrixArray
- PointLightAttenuation
- PointLightDiffuse
- PointLightPosition
- ProjectionMatrix
- SunLightDiffuse
- SunLightDirection
- TexCoordType
- TexCoordTypeEx
- TexMatrixArray
- ViewMatrix
- WorldMatrix
- vs_2_0 Vertex Shader Version - 2.x
- Microsoft (R) HLSL Shader Compiler
- WVPMatrix
- vs_1_1
- Microsoft (R) HLSL Shader Compiler
- proj_mat
- view_mat
- world_mat
- vs_3_0 Vertex Shader Version - 3.x
- Microsoft (R) HLSL Shader Compiler
- proj_mat
- view_mat
- world_mat
- vs_3_0 Vertex Shader Version - 3.x
- Microsoft (R) HLSL Shader Compiler
- NormalBias
- SunLightDirection
- proj_mat
- view_mat
- world_mat
- vs_3_0 Vertex Shader Version - 3.x
- Microsoft (R) HLSL Shader Compiler
- ViewportSize
- vs_3_0 Vertex Shader Version - 3.x
- Microsoft (R) HLSL Shader Compiler
- height
- width
- vs_3_0 Vertex Shader Version - 3.x
- Microsoft (R) HLSL Shader Compiler
- proj_mat
- texTransform
- view_mat
- world_mat
- vs_3_0 Vertex Shader Version - 3.x
- Microsoft (R) HLSL Shader Compiler
- proj_mat
- view_mat
- world_mat
- vs_3_0 Vertex Shader Version - 3.x
- Microsoft (R) HLSL Shader Compiler
- proj_mat
- view_mat
- world_mat
- vs_2_0 Vertex Shader Version - 2.x
- Microsoft (R) HLSL Shader Compiler
- SunLightEmit
- SunScreenPos
- proj_mat
- view_mat
- world_mat
- vs_2_0 Vertex Shader Version - 2.x
- Microsoft (R) HLSL Shader Compiler
- extrude
- proj_mat
- view_mat
- world_mat
- vs_2_0 Vertex Shader Version - 2.x
- Microsoft (R) HLSL Shader Compiler
- WVPMatrix
- vs_3_0 Vertex Shader Version - 3.x
- Microsoft (R) HLSL Shader Compiler
- Gamma
- sceneSamp
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- Sampler
- ScreenSize
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- KernelScale
- Sampler
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- KernelScale
- Sampler
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- Sampler
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- KernelScale
- Sampler
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- CurLumSamp
- PrevLumSamp
- fElapsed
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- ClampMax
- ClampMin
- CurLumSamp
- GrayLum
- HDRSceneSamp
- LumSamp
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- Sampler
- ScreenSize
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- ColorSampler
- RefractionSampler
- RefractionScale
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- ColorSampler
- RefractionSampler
- RegionSampler
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- ShadowMap
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- EdgeMap
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- Sampler
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- Color
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- tFactor
- ps_3_0 Pixel Shader Version - 3.x
- Microsoft (R) HLSL Shader Compiler
- bProjected
- ps_3_0 Pixel Shader Version - 3.x
- Microsoft (R) HLSL Shader Compiler
- BackTex
- DepthTex
- FogColor
- ReflTex
- ViewportSize
- WaterNormalTex
- WaterTex
- ps_3_0 Pixel Shader Version - 3.x
- Microsoft (R) HLSL Shader Compiler
- BlurIntensity
- DepthDifference
- NormalDifference
- PixelWidth
- ps_3_0 Pixel Shader Version - 3.x
- Microsoft (R) HLSL Shader Compiler
- DoFFocus
- ps_3_0 Pixel Shader Version - 3.x
- Microsoft (R) HLSL Shader Compiler
- SamplerNum
- bProjected
- ps_3_0 Pixel Shader Version - 3.x
- Microsoft (R) HLSL Shader Compiler
- cDepthDifference
- cFadeFront
- cIntensity
- cMaxIntensity
- cNoiseScale
- cSampleDistance
- ps_3_0 Pixel Shader Version - 3.x
- Microsoft (R) HLSL Shader Compiler
- tFactor
- ps_3_0 Pixel Shader Version - 3.x
- Microsoft (R) HLSL Shader Compiler
- Color1
- Color2
- Option
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- ChangeOption
- FixOption
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- ChangeOption1
- ChangeOption2
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- Option
- sColorGrading1
- sColorGrading2
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- g_fCloudDensity
- g_samNoise
- g_vBlendFactor
- g_vNoiseTranslationO1
- g_vNoiseTranslationO2
- g_vNoiseTranslationO3
- g_vNoiseTranslationO4
- ps_3_0 Pixel Shader Version - 3.x
- Microsoft (R) HLSL Shader Compiler
- CombinedMaterialSwapped
- OpacityStage
- ScaleColor
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- SunLightBrightness
- SunLightSize
- SunScreenPos
- ViewportSize
- sRenderTargetTexture
- sSunRadialGlowMask
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- sRenderTargetTexture
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- FogColor
- HairDiffuseColorPickedByUser
- bUseDynamicColor
- m_ColorScaleFactor
- m_bUseColorScale
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- custom_edge
- default_sampler
- mask_sampler
- max_color
- min_color
- noise_param
- t_factor
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- OutlineParam
- PixelSize
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
- Microsoft (R) HLSL Shader Compiler
- ChangeOption1
- ChangeOption2
- ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
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