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L2CompiledShader.bin

Jan 15th, 2022
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  1. L2CompiledShader.bin - lineage 2 essence Revision: 338  LANG:EU
  2.  
  3. [ Build Date 2021-12-15 ] Battle Cronicle
  4.  
  5.  
  6. Microsoft (R) HLSL Shader Compiler
  7. KernelScale    
  8. vs_1_1     Vertex Shader Version  - 1.1
  9.  
  10.  
  11. Microsoft (R) HLSL Shader Compiler
  12. ScreenCoord    
  13. vs_2_0     Vertex Shader Version  - 2.x    
  14.  
  15.  
  16. Microsoft (R) HLSL Shader Compiler
  17. AmbientLight    
  18. BoneMatrixArray    
  19. PointLightAttenuation    
  20. PointLightDiffuse    
  21. PointLightPosition    
  22. ProjectionMatrix    
  23. SunLightDiffuse    
  24. SunLightDirection    
  25. TexCoordType    
  26. TexCoordTypeEx    
  27. TexMatrixArray    
  28. ViewMatrix    
  29. WorldMatrix    
  30. vs_2_0     Vertex Shader Version  - 2.x    
  31.  
  32.  
  33. Microsoft (R) HLSL Shader Compiler
  34. WVPMatrix    
  35. vs_1_1    
  36.  
  37.  
  38. Microsoft (R) HLSL Shader Compiler
  39. proj_mat    
  40. view_mat    
  41. world_mat    
  42. vs_3_0     Vertex Shader Version  - 3.x    
  43.  
  44.  
  45. Microsoft (R) HLSL Shader Compiler
  46. proj_mat    
  47. view_mat    
  48. world_mat    
  49. vs_3_0     Vertex Shader Version  - 3.x    
  50.  
  51.  
  52. Microsoft (R) HLSL Shader Compiler
  53. NormalBias    
  54. SunLightDirection    
  55. proj_mat    
  56. view_mat    
  57. world_mat    
  58. vs_3_0     Vertex Shader Version  - 3.x    
  59.  
  60.  
  61. Microsoft (R) HLSL Shader Compiler
  62. ViewportSize    
  63. vs_3_0     Vertex Shader Version  - 3.x    
  64.  
  65.  
  66. Microsoft (R) HLSL Shader Compiler
  67. height    
  68. width    
  69. vs_3_0     Vertex Shader Version  - 3.x
  70.  
  71.  
  72. Microsoft (R) HLSL Shader Compiler
  73. proj_mat    
  74. texTransform    
  75. view_mat    
  76. world_mat    
  77. vs_3_0     Vertex Shader Version  - 3.x    
  78.  
  79.  
  80. Microsoft (R) HLSL Shader Compiler
  81. proj_mat    
  82. view_mat    
  83. world_mat    
  84. vs_3_0     Vertex Shader Version  - 3.x    
  85.  
  86.  
  87. Microsoft (R) HLSL Shader Compiler
  88. proj_mat    
  89. view_mat    
  90. world_mat    
  91. vs_2_0     Vertex Shader Version  - 2.x    
  92.  
  93.  
  94. Microsoft (R) HLSL Shader Compiler
  95. SunLightEmit    
  96. SunScreenPos    
  97. proj_mat    
  98. view_mat    
  99. world_mat    
  100. vs_2_0     Vertex Shader Version  - 2.x    
  101.  
  102.  
  103. Microsoft (R) HLSL Shader Compiler
  104. extrude    
  105. proj_mat    
  106. view_mat    
  107. world_mat    
  108. vs_2_0     Vertex Shader Version  - 2.x    
  109.  
  110.  
  111. Microsoft (R) HLSL Shader Compiler
  112. WVPMatrix    
  113. vs_3_0     Vertex Shader Version  - 3.x    
  114.  
  115.  
  116. Microsoft (R) HLSL Shader Compiler
  117. Gamma    
  118. sceneSamp    
  119. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  120.  
  121.  
  122. Microsoft (R) HLSL Shader Compiler
  123. Sampler    
  124. ScreenSize    
  125. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )
  126.  
  127.  
  128. Microsoft (R) HLSL Shader Compiler
  129. KernelScale
  130. Sampler    
  131. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  132.  
  133.  
  134. Microsoft (R) HLSL Shader Compiler
  135. KernelScale    
  136. Sampler    
  137. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  138.  
  139.  
  140. Microsoft (R) HLSL Shader Compiler
  141. Sampler    
  142. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  143.  
  144.  
  145. Microsoft (R) HLSL Shader Compiler
  146. KernelScale    
  147. Sampler
  148. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  149.  
  150.  
  151. Microsoft (R) HLSL Shader Compiler
  152. CurLumSamp    
  153. PrevLumSamp    
  154. fElapsed    
  155. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  156.  
  157.  
  158. Microsoft (R) HLSL Shader Compiler
  159. ClampMax    
  160. ClampMin    
  161. CurLumSamp    
  162. GrayLum    
  163. HDRSceneSamp
  164. LumSamp    
  165. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  166.  
  167.  
  168. Microsoft (R) HLSL Shader Compiler
  169. Sampler    
  170. ScreenSize    
  171. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  172.  
  173.  
  174. Microsoft (R) HLSL Shader Compiler
  175. ColorSampler    
  176. RefractionSampler    
  177. RefractionScale    
  178. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  179.  
  180.  
  181. Microsoft (R) HLSL Shader Compiler
  182. ColorSampler    
  183. RefractionSampler    
  184. RegionSampler    
  185. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  186.  
  187.  
  188. Microsoft (R) HLSL Shader Compiler
  189. ShadowMap    
  190. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  191.  
  192.  
  193. Microsoft (R) HLSL Shader Compiler
  194. EdgeMap
  195. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  196.  
  197.  
  198. Microsoft (R) HLSL Shader Compiler
  199. Sampler    
  200. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  201.  
  202.  
  203. Microsoft (R) HLSL Shader Compiler
  204. Color    
  205. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  206.  
  207.  
  208. Microsoft (R) HLSL Shader Compiler
  209. tFactor    
  210. ps_3_0     Pixel Shader Version  - 3.x    
  211.  
  212.  
  213. Microsoft (R) HLSL Shader Compiler
  214. bProjected    
  215. ps_3_0     Pixel Shader Version  - 3.x    
  216.  
  217.  
  218. Microsoft (R) HLSL Shader Compiler
  219. BackTex    
  220. DepthTex    
  221. FogColor    
  222. ReflTex    
  223. ViewportSize    
  224. WaterNormalTex    
  225. WaterTex    
  226. ps_3_0     Pixel Shader Version  - 3.x    
  227.  
  228.  
  229. Microsoft (R) HLSL Shader Compiler
  230. BlurIntensity    
  231. DepthDifference    
  232. NormalDifference    
  233. PixelWidth    
  234. ps_3_0     Pixel Shader Version  - 3.x    
  235.  
  236.  
  237. Microsoft (R) HLSL Shader Compiler
  238. DoFFocus    
  239. ps_3_0     Pixel Shader Version  - 3.x    
  240.  
  241.  
  242. Microsoft (R) HLSL Shader Compiler
  243. SamplerNum    
  244. bProjected    
  245. ps_3_0     Pixel Shader Version  - 3.x    
  246.  
  247.  
  248. Microsoft (R) HLSL Shader Compiler
  249. cDepthDifference    
  250. cFadeFront    
  251. cIntensity    
  252. cMaxIntensity    
  253. cNoiseScale
  254. cSampleDistance    
  255. ps_3_0     Pixel Shader Version  - 3.x    
  256.  
  257.  
  258. Microsoft (R) HLSL Shader Compiler
  259. tFactor    
  260. ps_3_0     Pixel Shader Version  - 3.x    
  261.  
  262.  
  263. Microsoft (R) HLSL Shader Compiler
  264. Color1    
  265. Color2    
  266. Option    
  267. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  268.  
  269.  
  270. Microsoft (R) HLSL Shader Compiler
  271. ChangeOption    
  272. FixOption    
  273. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  274.  
  275.  
  276. Microsoft (R) HLSL Shader Compiler
  277. ChangeOption1    
  278. ChangeOption2    
  279. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  280.  
  281.  
  282. Microsoft (R) HLSL Shader Compiler
  283. Option    
  284. sColorGrading1    
  285. sColorGrading2    
  286. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  287.  
  288.  
  289. Microsoft (R) HLSL Shader Compiler
  290. g_fCloudDensity    
  291. g_samNoise    
  292. g_vBlendFactor    
  293. g_vNoiseTranslationO1    
  294. g_vNoiseTranslationO2    
  295. g_vNoiseTranslationO3    
  296. g_vNoiseTranslationO4    
  297. ps_3_0     Pixel Shader Version  - 3.x    
  298.  
  299.  
  300. Microsoft (R) HLSL Shader Compiler
  301. CombinedMaterialSwapped    
  302. OpacityStage
  303. ScaleColor    
  304. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  305.  
  306.  
  307. Microsoft (R) HLSL Shader Compiler
  308. SunLightBrightness    
  309. SunLightSize    
  310. SunScreenPos    
  311. ViewportSize    
  312. sRenderTargetTexture    
  313. sSunRadialGlowMask    
  314. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  315.  
  316.  
  317. Microsoft (R) HLSL Shader Compiler
  318. sRenderTargetTexture    
  319. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  320.  
  321.  
  322. Microsoft (R) HLSL Shader Compiler
  323. FogColor    
  324. HairDiffuseColorPickedByUser    
  325. bUseDynamicColor    
  326. m_ColorScaleFactor    
  327. m_bUseColorScale    
  328. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  329.  
  330.  
  331. Microsoft (R) HLSL Shader Compiler
  332. custom_edge
  333. default_sampler    
  334. mask_sampler    
  335. max_color    
  336. min_color    
  337. noise_param    
  338. t_factor    
  339. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  340.  
  341.  
  342. Microsoft (R) HLSL Shader Compiler
  343. OutlineParam    
  344. PixelSize    
  345. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
  346.  
  347.    
  348. Microsoft (R) HLSL Shader Compiler
  349. ChangeOption1    
  350. ChangeOption2    
  351. ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    
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