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- guard1 A farm locations:
- - random encounter in acdc1 (code doesn't matter but requires getting an A code later)
- - note: protoman has guard1 D which is more useful than guard1 K in colonel (guard1 D can flow with the vulcan1 Ds in the folder)
- - quick folder edit: take out recov10 L, add guard1 and reg
- - inputs (when in folder): start, a x2, b, R, a, left, a, right, select, b (to exit)
- - if guard1 A count is 0, farm for one in kitchencomp:
- - 50% of getting a mettaur-only fight
- - 25% of getting a mettaur cangard cangard fight (which can be double deleted with 10 damage to cangard + guard on both mettaur and cangard)
- - possible chance of guard1 A during the nebula agent fight (mettaur1, mettaur1, bugtnk)
- - guard mettaur1s, then buster down/use chips on bugtank
- - guaranteed zenny, guard1 A or crakbom C/R (if 7+ rank)
- - farm in the following locations depending on guard1 A count:
- - 1: doghouse comp (regup2), tree comp (hpmem), sculpture comp (hpmem)
- - 2: doghouse comp, sculpture comp
- - 3: sculpture comp
- - virus chance stats:
- - doghouse comp:
- - 50% for easy double delete mettaur only fight
- - 25% for easy double delete cangard & mettaur fights
- - 12.5% for okay mettaur/double cangard
- - 12.5% for impossible to guard cangard + mettaur
- - tree comp:
- - 33.3% chance for easy double delete mettaur only fight
- - 50% chance for mettaur + powie fight
- - 16.7% chance for powie only fight
- - sculpture comp:
- - 33.3% for easy double delete mettaur only fight
- - 16.7% for easy double delete mettaur only fight, but 3 mettaurs (only can delete two with guard)
- - 33.3% for easy double delete mettaur + cangard fight
- - 16.7% for cangard only fight
- - can also set threshold to minimum 2 guard1 As, to allow early tree comp hpmem
- - possible strat: do late treecomp HPmem if guard1 D
- - note: terminal comp has no possible mettaur fights
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