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- var ships = [];
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- ships.push(Pulse_Fighter_301);
- ships.push(Delta_Fighter_103);
- ships.push(Soft_Little_Ship_101);
- ships.push(X_104);
- ships.push(Heavy_Sniper_201);
- ships.push(UXCS_02_202);
- ships.push(Side_Fighter_3K_302);
- ships.push(Shadow_X_1_303);
- ships.push(Fly_V2_102);
- this.tick = function(game) {
- };
- this.options = {
- // see documentation for options reference
- ships:ships,
- reset_tree: false,
- projectile_speed:10,
- choose_ship:[101, 102,103,104],
- map_name:"BATTLE FOR DIMENSION X",
- map_size: 30,
- asteroids_strength: 0,
- weapon_drop:1,
- root_mode:"team"
- };
- this.event = function(event,game) {
- switch (event.name)
- {
- case "ship_spawned":
- if (event.ship !== null)
- {
- }
- break ;
- }
- } ;
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