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- A = true
- if A == true then
- Model = Instance.new("Model")
- Model.Name = "Weapon"
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(10, 12, 10)
- p.CFrame = CFrame.new(35.4000015, 7.0999999, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Medium stone grey")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Concrete
- m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(1, 1.02999997, 1)
- m.Parent = p
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(2, 12.8, 2)
- p.CFrame = CFrame.new(35.4000015, 7.19999981, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1.79, 5, 1)
- p.CFrame = CFrame.new(29.7000179, 8.89999485, 63.3000221, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5, 1.40, 0.99)
- p.CFrame = CFrame.new(29.7000198, 10.4999943, 63.3000031, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Center"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(12.5, 5.80, 27.6)
- p.CFrame = CFrame.new(43.0000076, 9.30000114, 62.8999977, 1.06581131e-014, -8.74229471e-008, 1, -7.10542736e-015, 1, 8.742294e-008, -1, -7.10542736e-015, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 1
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(6.80, 1, 6.00)
- p.CFrame = CFrame.new(51.9999924, 9.06999207, 68.6000443, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(11, 5.40, 2.79)
- p.CFrame = CFrame.new(56.5999718, 9.76999664, 63.0000076, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(2.60, 11, 1.99)
- p.CFrame = CFrame.new(39.4000015, 10.7699995, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(3.20, 11.0, 5)
- p.CFrame = CFrame.new(35.9000092, 11.0999928, 63.0000153, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1.99, 1, 1)
- p.CFrame = CFrame.new(51.8999863, 16.6699886, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1, 1, 4.59)
- p.CFrame = CFrame.new(49.099987, 18.1699905, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1, 12.6, 9.80)
- p.CFrame = CFrame.new(40.2999878, 6.77000237, 63.0000038, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5.19, 1.39, 2.39)
- p.CFrame = CFrame.new(32.2000008, 12.5999899, 63.2999992, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(11, 0.60, 1.99)
- p.CFrame = CFrame.new(39.3999825, 12.3699951, 63.0000267, 1.49008779e-008, 2.39330944e-007, -0.999990225, 6.66761935e-009, 0.99999392, 2.39331769e-007, 0.999994516, -6.66753408e-009, -7.45059765e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(3.20, 11, 5.60)
- p.CFrame = CFrame.new(50.1999855, 14.0699921, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5, 13, 3.79)
- p.CFrame = CFrame.new(43.2999916, 9.56999779, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5.19, 1.39, 2.39)
- p.CFrame = CFrame.new(39.6000061, 12.599987, 63.2999992, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5.19, 1, 1)
- p.CFrame = CFrame.new(46.2999878, 15.069993, 67.5999985, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(3.20, 5, 4)
- p.CFrame = CFrame.new(32.200016, 9.59999657, 63.3000221, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(6, 6.79, 2.79)
- p.CFrame = CFrame.new(51.9999924, 9.06999302, 70.5000458, -1, 0, -4.37113883e-008, 0, 1, 0, 4.37113883e-008, 0, -1)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(0.60, 7.40, 3.79)
- p.CFrame = CFrame.new(43.2999916, 12.3699942, 63.2000008, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Black")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(6.80, 1, 6.00)
- p.CFrame = CFrame.new(51.9999924, 9.06999588, 57.3999977, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(11, 3.20, 2.19)
- p.CFrame = CFrame.new(54.0999756, 14.0699921, 63.0000076, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(2.60, 11, 2.39)
- p.CFrame = CFrame.new(32.1999741, 10.7699986, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5.19, 1, 1)
- p.CFrame = CFrame.new(46.2999878, 15.0699921, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5, 0.80, 0.79)
- p.CFrame = CFrame.new(30.6000195, 11.5999937, 63.3000107, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(10, 12, 10)
- p.CFrame = CFrame.new(51.8000298, 7.099998, 63.0000191, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Medium stone grey")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Concrete
- m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(1, 1.02999997, 1)
- m.Parent = p
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(0.60, 5.19, 5)
- p.CFrame = CFrame.new(35.9000015, 13, 63.2999992, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(6, 6.79, 2.79)
- p.CFrame = CFrame.new(51.9999847, 9.06999207, 55.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(2.79, 7.40, 0.79)
- p.CFrame = CFrame.new(44.7999916, 14.0699921, 63.2000008, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Black")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5.40, 11, 10)
- p.CFrame = CFrame.new(50.1999893, 9.76999474, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(11, 0.60, 2.39)
- p.CFrame = CFrame.new(32.1999855, 12.3699961, 62.9999733, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(4, 13, 1)
- p.CFrame = CFrame.new(40.8999939, 10.0700006, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(10.1, 1, 0.99)
- p.CFrame = CFrame.new(51.8999825, 18.1699867, 62.9999733, 1.49008796e-008, 2.39336913e-007, -0.999990225, 6.66744882e-009, 0.99999392, 2.39337737e-007, 0.999994516, -6.66736355e-009, -7.45059765e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1, 1, 4.59)
- p.CFrame = CFrame.new(49.099987, 18.1699944, 67.5999985, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1.99, 1, 1)
- p.CFrame = CFrame.new(51.8999863, 16.6699886, 67.5999908, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1, 1, 4.59)
- p.CFrame = CFrame.new(49.099987, 18.1699867, 63.0000153, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(10.1, 1, 0.99)
- p.CFrame = CFrame.new(46.2999916, 18.1699886, 63.0000229, -1.49008823e-008, -2.39345496e-007, 0.999990225, 6.66727829e-009, 0.99999392, 2.39346434e-007, -0.999994516, 6.66733513e-009, 7.45059765e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- Spawn = function()
- Modelc = Model:clone()
- for _, v in pairs(Modelc:children()) do
- if v.className == "Part" then
- if v.Name ~= "Center" then
- w = Instance.new("Weld")
- w.Part0 = Modelc.Center
- w.Part1 = v
- w.C1 = v.CFrame:inverse() * CFrame.new(v.Position)
- w.C0 = Modelc.Center.CFrame:inverse() * CFrame.new(v.Position)
- w.Parent = w.Part0
- end
- end
- end
- return Modelc
- end
- CameraRadius = 66
- TimeStopRadius = 66
- RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- LeftShoulderC0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- LeftHipC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- LeftHipC1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- NeckC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- NeckC1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RootJointC0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RootJointC1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- getWelds = function(c) --designate weld variables
- local t = c.Torso
- local hrp = c.HumanoidRootPart.RootJoint
- RightShoulder = t:FindFirstChild("Right Shoulder")
- LeftShoulder = t:FindFirstChild("Left Shoulder")
- RightHip = t:FindFirstChild("Right Hip")
- LeftHip = t:FindFirstChild("Left Hip")
- RootJoint = hrp
- Neck = t:FindFirstChild("Neck")
- end
- resetWelds = function(ext, occ) --extent 1-3; occlusion
- --1 == reset desiredangle/currentangle
- --2 == reset C0/C1
- --3 == reset both des/cur/c0/c1
- local r = {
- RightShoulder,
- LeftShoulder,
- RightHip,
- LeftHip,
- RootJoint,
- Neck,
- Grip
- }
- for _, v in pairs(r) do
- for i = 1, #occ do
- if occ[i] == v then
- table.remove(r, _)
- end
- end
- end
- for _, v in pairs(r) do
- if v.Name == "Right Shoulder" then
- if ext == 1 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- elseif ext == 2 then
- v.C0 = RightShoulderC0
- v.C1 = RightShoulderC1
- elseif ext == 3 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- v.C0 = RightShoulderC0
- v.C1 = RightShoulderC1
- end
- elseif v.Name == "Left Shoulder" then
- if ext == 1 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- elseif ext == 2 then
- v.C0 = LeftShoulderC0
- v.C1 = LeftShoulderC1
- elseif ext == 3 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- v.C0 = LeftShoulderC0
- v.C1 = LeftShoulderC1
- end
- elseif v.Name == "Right Hip" then
- if ext == 1 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- elseif ext == 2 then
- v.C0 = RightHipC0
- v.C1 = RightHipC1
- elseif ext == 3 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- v.C0 = RightHipC0
- v.C1 = RightHipC1
- end
- elseif v.Name == "Left Hip" then
- if ext == 1 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- elseif ext == 2 then
- v.C0 = LeftHipC0
- v.C1 = LeftHipC1
- elseif ext == 3 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- v.C0 = LeftHipC0
- v.C1 = LeftHipC1
- end
- elseif v.Name == "Neck" then
- if ext == 1 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- elseif ext == 2 then
- v.C0 = NeckC0
- v.C1 = NeckC1
- elseif ext == 3 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- v.C0 = NeckC0
- v.C1 = NeckC1
- end
- elseif v.Name == "RootJoint" then
- if ext == 1 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- elseif ext == 2 then
- v.C0 = RootJointC0
- v.C1 = RootJointC1
- elseif ext == 3 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- v.C0 = RootJointC0
- v.C1 = RootJointC1
- end
- elseif v.Name == "RightGrip" then
- if ext == 1 then
- elseif ext == 2 then
- Grip.C0 = nGrip.C0
- Grip.C1 = nGrip.C1
- elseif ext == 3 then
- Grip.C0 = nGrip.C0
- Grip.C1 = nGrip.C1
- end
- end
- end
- end
- doitdocdoit = function()
- if deb == false then
- return
- end
- deb = false
- vPlayer = game.Players.LocalPlayer
- cPlayer = vPlayer.Character
- Anim = cPlayer.Animate
- Anim.Disabled = true
- Hum = cPlayer.Humanoid
- Hum.Name = "NOPE"
- Hum.WalkSpeed = 0
- getWelds(cPlayer)
- resetWelds(3, {})
- bodypos = Instance.new("BodyPosition")
- bodypos.P = 4000
- bodypos.maxForce = Vector3.new(5000000, 50000000, 5000000) * 5000
- bodypos.position = cPlayer.Torso.Position + Vector3.new(0, .5, 0)
- bodypos.Parent = cPlayer.Torso
- dir = cPlayer.HumanoidRootPart.CFrame.lookVector
- CPlayer = cPlayer
- partpos = Instance.new("Part", workspace)
- partpos.Transparency = 1
- partpos.CanCollide = false
- partpos.Anchored = true
- partpos.CFrame = cPlayer.Torso.CFrame
- sound = Instance.new("Sound")
- sound.Parent = partpos
- sound.Volume = 1
- sound.SoundId = "http://www.roblox.com/asset/?id=468760371"
- -- sound.SoundId="http://www.roblox.com/asset/?id=168009623"
- sound2 = Instance.new("Sound")
- sound2.Parent = workspace.CurrentCamera
- sound2.Volume = 1
- sound2.SoundId = "http://www.roblox.com/asset/?id=468760371"
- -- sound2.SoundId="http://www.roblox.com/asset/?id=168009623"
- sound:Play()
- sound2:Play()
- expected = 10
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- end)
- --[[sound=Instance.new("Sound")
- sound.Parent=cPlayer.Torso
- sound.Volume=1
- sound.SoundId="http://www.roblox.com/asset/?id=316900066"
- sound:Play()]]--
- while did == false do
- wait()
- end
- expected = 10
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 8), math.rad(0), math.rad(pooted))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 9), math.rad(pooted * 9), math.rad(0))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted / 2), math.rad(0), math.rad(-pooted * 9))
- RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(pooted / 3), math.rad(pooted * 10))
- end)
- while did == false do
- wait()
- end
- wait(.2)
- expected = 5
- did = false
- pooted = 0
- nubhit = nil
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 8), math.rad(0), math.rad(pooted))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 9), math.rad(pooted * 9), math.rad(0))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(-90 + pooted * 40))
- RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-10 + pooted * 4), math.rad(3.3), math.rad(90 - pooted * 34))
- if nubhit == nil then
- bodypos.position = bodypos.position + dir * 4
- cPlayer.Torso.CFrame = CFrame.new(bodypos.position + dir * 4, bodypos.position + dir * 20)
- --bodypos.position=bodypos.position + dir*9
- --cPlayer.Torso.CFrame=CFrame.new(bodypos.position+dir*9,bodypos.position+dir*20)
- end
- if nubhit == nil and pooted >= 2 then
- pos = bodypos.position + dir * 2
- radi = 6
- for _, v in pairs(workspace:children()) do
- h = v:FindFirstChild("Humanoid")
- t = v:FindFirstChild("Torso")
- if h ~= nil and t ~= nil and v ~= cPlayer then
- if (t.Position - pos).magnitude <= radi then
- print(":>")
- nubhit = v
- break
- end
- end
- end
- end
- if nubhit ~= nil then
- if nubhit.Torso:FindFirstChild("PART1") == nil then
- v = Instance.new("BodyVelocity")
- v.P = 4000
- v.maxForce = Vector3.new(500000000000, 500000000000, 500000000000)
- v.velocity = dir * 4 + Vector3.new(0, 4, 0)
- v.Name = "PART1"
- v.Parent = nubhit.Torso
- game:GetService("Debris"):AddItem(v, 5)
- coroutine.resume(coroutine.create(function(v)
- for i = 1, 100 do
- v.velocity = v.velocity - Vector3.new(0, .07, 0)
- wait()
- end
- end), v)
- v = Instance.new("BodyGyro")
- v.P = 20
- v.D = 30
- v.maxTorque = Vector3.new(5000000, 5000000, 5000000)
- v.cframe = CPlayer.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, math.pi, 0)
- v.Name = "PART1"
- v.Parent = nubhit.Torso
- game:GetService("Debris"):AddItem(v, 5)
- end
- end
- end)
- while did == false do
- wait()
- end
- if nubhit == nil then
- sound:Stop()
- wait(.5)
- sound2:Stop()
- else
- expected = 32
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.03), math.rad(0), math.rad(.03))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, .02) * CFrame.fromEulerAnglesXYZ(math.rad(-.05), math.rad(.08), math.rad(0))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.04), math.rad(0), math.rad(0))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.04), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(.05), math.rad(0), math.rad(.1))
- RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(.2), math.rad(0.05), math.rad(-.05))
- bodypos.position = bodypos.position + dir * .05
- cPlayer.Torso.CFrame = CFrame.new(bodypos.position + dir * .05, bodypos.position + dir * 20)
- end)
- while did == false do
- wait()
- end
- bodypos.Parent = nil
- expected = 12
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(4.5), math.rad(0), math.rad(-.15))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, -.07) * CFrame.fromEulerAnglesXYZ(math.rad(5.6), math.rad(-4.5), math.rad(1.25))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1.24), math.rad(0), math.rad(0))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1.24), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(-2.5), math.rad(-8))
- RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.5), math.rad(-.5), math.rad(7))
- end)
- while did == false do
- wait()
- end
- expected = 6
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 5), math.rad(0), math.rad(pooted * 18))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 5), math.rad(0), math.rad(-pooted * 18))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(pooted * 6))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-pooted * 6))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 + pooted * 5), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, pooted * .03, -pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 6), math.rad(0), math.rad(pooted * 1))
- print(":(")
- end)
- wait(.3)
- while did == false do
- wait()
- end
- resetWelds(3, {
- "Neck"
- })
- expected = 5
- did = false
- pooted = 0
- p = Instance.new("Part", workspace)
- p.Name = "ORB"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.CFrame = cPlayer.Torso.CFrame
- m = Instance.new("SpecialMesh", p)
- m.MeshType = "Sphere"
- p.BrickColor = BrickColor:White()
- p.Size = Vector3.new(1, 1, 1)
- p.CanCollide = false
- p.Anchored = true
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- nubhit.Torso.Anchored = true
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(5, 5, 5)
- p.Transparency = .5 + i / 20
- wait()
- end
- p:Remove()
- end), p)
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 10), math.rad(-pooted * 12), math.rad(pooted * 10))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 10), math.rad(pooted * 12), math.rad(-pooted * 10))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-pooted * 10))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(pooted * 9))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 - pooted * 6), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, pooted * .03, -pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 9.5), math.rad(0), math.rad(pooted * .2))
- print(":(")
- end)
- while did == false do
- wait()
- end
- wait(1)
- expected = 5
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0.05 * pooted, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(pooted * 6))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(-pooted * 6))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-57 + pooted * 20))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(57 - pooted * 20))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 4), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -.1 * pooted) * CFrame.fromEulerAnglesXYZ(math.rad(-57 + pooted * 20), math.rad(0), math.rad(0))
- print(":(")
- end)
- while did == false do
- wait()
- end
- wait(.8)
- expected = 5
- did = false
- pooted = 0
- bodypos.Parent = cPlayer.Torso
- workspace.CurrentCamera.CameraType = "Follow"
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-2), math.rad(0), math.rad(-3))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(0), math.rad(3))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(-8))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(8))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-14), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, .05) * CFrame.fromEulerAnglesXYZ(math.rad(-7), math.rad(0), math.rad(0))
- bodypos.position = bodypos.position + Vector3.new(0, 240, 0)
- cPlayer.Torso.CFrame = cPlayer.Torso.CFrame + Vector3.new(0, 240, 0)
- print(":(")
- end)
- local DIOPLS = Instance.new("Sound", cPlayer.Torso)
- DIOPLS.SoundId = "rbxassetid://988225348"
- DIOPLS.Volume = 6
- DIOPLS:Play()
- Instance.new("DistortionSoundEffect", DIOPLS).Level = 1
- game:GetService("Debris"):AddItem(DIOPLS, 1000000000000000000)
- while did == false do
- wait()
- end
- wait(1.3)
- LOL = Spawn()
- LOL.Parent = workspace
- LOL:MakeJoints()
- LOL:MoveTo(cPlayer.Torso.CFrame.p)
- C = LOL.Center
- C.CFrame = CFrame.new(nubhit.Torso.Position + Vector3.new(0, 1200, 0)) * CFrame.new(8, 0, 0)
- bb = Instance.new("BodyPosition")
- bb.Parent = C
- bb.maxForce = Vector3.new(50000000000000000, 50000000000000000, 50000000000000000)
- bb.position = bb.Parent.Position
- C.CFrame = CFrame.new(bb.position)
- orig = bb.position
- gg = Instance.new("BodyGyro")
- gg.P = 15000
- gg.D = 100
- gg.maxTorque = Vector3.new(500000000, 500000000, 500000000)
- gg.cframe = CFrame.new(C.Position, Vector3.new(nubhit.Torso.Position.x, C.Position.y, nubhit.Torso.Position.z)) * CFrame.fromEulerAnglesXYZ(-math.rad(10), math.rad(10), 0)
- gg.Parent = C
- expected = 80
- did = false
- pooted = 0
- resetWelds(3, {})
- Hum.PlatformStand = true
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, .4, 0) * CFrame.fromEulerAnglesXYZ(math.rad(30), math.rad(0), math.rad(180))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, .4, 0) * CFrame.fromEulerAnglesXYZ(math.rad(30), math.rad(0), math.rad(-180))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-8), math.rad(0), math.rad(-8))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-8), math.rad(0), math.rad(8))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- bodypos.Parent = nil
- w = Instance.new("Weld")
- w.Part0 = C
- w.Part1 = cPlayer.Torso
- w.C0 = CFrame.new(.3, 5.6, -7) * CFrame.fromEulerAnglesXYZ(math.pi / .9, math.pi / 10, 0)
- w.C0 = w.C0 * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- w.Parent = w.Part0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- bb.position = orig - Vector3.new(0, 1202 / 80 * pooted, 0)
- C.CFrame = C.CFrame - Vector3.new(0, 1202 / 80, 0)
- print(":(")
- end)
- while did == false do
- wait()
- end
- C.CFrame = CFrame.new(nubhit.Torso.Position + Vector3.new(0, 4, 0), Vector3.new(nubhit.Torso.Position.x, C.Position.y, nubhit.Torso.Position.z)) * CFrame.fromEulerAnglesXYZ(-math.rad(5), math.rad(5), 0)
- C.CFrame = C.CFrame * CFrame.new(8, 0, 0)
- bl2 = Instance.new("Part")
- bl2.TopSurface = 0
- bl2.BottomSurface = 0
- bl2.CanCollide = false
- bl2.formFactor = "Symmetric"
- local ShockWaveSound = Instance.new("Sound", bl2)
- ShockWaveSound.SoundId = "rbxassetid://138186576"
- ShockWaveSound.Pitch = 0.8
- ShockWaveSound.Volume = 1
- ShockWaveSound:Play()
- Instance.new("DistortionSoundEffect", ShockWaveSound).Level = 1
- m = Instance.new("SpecialMesh")
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(1, 4, 1)
- m.Parent = bl2
- bl2.Size = Vector3.new(1, 1, 1)
- bl2.Anchored = false
- bl2.Name = "c"
- bl2.CFrame = CFrame.new(C.Position) - Vector3.new(0, 2, 0)
- bl2.BrickColor = BrickColor.new("White")
- bl2.Parent = CPlayer
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(8, 0, 8)
- p.Transparency = .25 + i * .075
- p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(5), 0)
- wait()
- end
- p:Remove()
- end), bl2)
- bl2.Anchored = true
- bl2 = Instance.new("Part")
- bl2.TopSurface = 0
- bl2.BottomSurface = 0
- bl2.CanCollide = false
- bl2.formFactor = "Symmetric"
- m = Instance.new("SpecialMesh")
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(1, 6, 1)
- m.Parent = bl2
- bl2.Size = Vector3.new(1, 1, 1)
- bl2.Anchored = false
- bl2.Name = "c"
- bl2.CFrame = CFrame.new(C.Position) - Vector3.new(0, 2, 0)
- bl2.BrickColor = BrickColor.new("White")
- bl2.Parent = CPlayer
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(6, 0, 6)
- p.Transparency = i / 20
- p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(3), 0)
- wait()
- end
- p:Remove()
- end), bl2)
- bl2.Anchored = true
- gg.cframe = gg.cframe * CFrame.fromEulerAnglesXYZ(math.rad(10), -math.rad(10), 0)
- expected = 3
- did = false
- pooted = 0
- workspace.CurrentCamera.CameraType = "Follow"
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-4), math.rad(0), math.rad(0))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(4), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(0))
- w.C0 = w.C0 * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
- print(":(")
- end)
- while did == false do
- wait()
- end
- wait(11.9)
- expected = 5
- did = false
- pooted = 0
- workspace.CurrentCamera.CameraType = "Follow"
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-8))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(8))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(14), math.rad(0), math.rad(0))
- w.C0 = w.C0 * CFrame.new(0, 0, -.04) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
- print(":(")
- end)
- while did == false do
- wait()
- end
- expected = 505
- did = false
- pooted = 0
- workspace.CurrentCamera.CameraType = "Follow"
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {
- RightHip,
- LeftHip,
- RootJoint,
- Neck
- })
- RightShoulder.C0 = RightShoulderC0 * CFrame.new(math.random(-20, 20) / 200, math.cos(time() * 30), math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.sin(time() * 20) / 3, math.sin(time() * 20) / 5, math.rad(60) - math.cos(time() * 70) * 2)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.new(math.random(-20, 20) / 200, math.cos(time() * 30), math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.sin(time() * 20) / 3, math.sin(time() * 20) / 5, math.rad(-60) + math.sin(time() * 60) * 2)
- RightHip.C0 = RightHipC0 * CFrame.fromEulerAnglesXYZ(math.rad(-18), math.rad(0), math.rad(-30))
- LeftHip.C0 = LeftHipC0 * CFrame.fromEulerAnglesXYZ(math.rad(-18), math.rad(0), math.rad(30))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJointC0 * CFrame.new(math.random(-20, 20) / 200, math.random(-20, 20) / 200, math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(0), math.rad(0))
- w.C0 = w.C0 * CFrame.new(math.random(-20, 20) / 2000, math.random(-20, 20) / 2000, math.random(-20, 20) / 2000) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- C.CFrame = C.CFrame + Vector3.new(math.random(-20, 20) / 200, math.random(-20, 20) / 200, math.random(-20, 20) / 200)
- if pooted / 2 == math.floor(pooted / 2) then
- p = cPlayer["Right Arm"]:clone()
- p.Anchored = true
- p.CanCollide = false
- p.Parent = workspace
- p.Transparency = .5
- game:GetService("Debris"):AddItem(p, .2)
- p = cPlayer["Left Arm"]:clone()
- p.Anchored = true
- p.CanCollide = false
- p.Parent = workspace
- p.Transparency = .5
- game:GetService("Debris"):AddItem(p, .2)
- p = Instance.new("Part", workspace)
- p.Name = "ORB"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.CFrame = cPlayer.Torso.CFrame + cPlayer.Torso.CFrame.lookVector * 3 + Vector3.new(math.random(-20, 20) / 15, math.random(-20, 20) / 15 - .8, math.random(-20, 20) / 15)
- m = Instance.new("SpecialMesh", p)
- m.MeshType = "Sphere"
- p.BrickColor = BrickColor:White()
- p.Size = Vector3.new(.4, .4, .4)
- p.CanCollide = false
- p.Anchored = true
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 8 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, 1, 1)
- p.Transparency = i / 8
- wait()
- end
- p:Remove()
- end), p)
- end
- print(":)")
- end)
- while did == false do
- wait()
- end
- wait(.5)
- expected = 20
- did = false
- pooted = 0
- workspace.CurrentCamera.CameraType = "Follow"
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {
- Neck,
- RootJoint,
- RightHip,
- LeftHip
- })
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(2 * pooted), math.rad(0), math.rad(5 * pooted))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-9 * pooted))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-2))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(4 * pooted))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(0), math.rad(2))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- w.C0 = w.C0 * CFrame.new(0, 0.03, .03) * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(2), math.rad(0))
- print(":)")
- end)
- while did == false do
- wait()
- end
- wait(2)
- expected = 5
- did = false
- pooted = 0
- workspace.CurrentCamera.CameraType = "Follow"
- w.Parent = nil
- bodypos.position = cPlayer.Torso.Position - Vector3.new(0, 1, 0)
- poo = cPlayer.Torso.CFrame.lookVector
- cPlayer.Torso.CFrame = CFrame.new(cPlayer.Torso.Position, cPlayer.Torso.Position + C.CFrame.lookVector * 50)
- bodypos.Parent = cPlayer.Torso
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(80 - pooted * 35))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(0), math.rad(-190 + pooted * 28))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(6), math.rad(0), math.rad(-80 + pooted * 4))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(8), math.rad(0), math.rad(84 - pooted * 4))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 + pooted * 10), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -pooted * .25) * CFrame.fromEulerAnglesXYZ(math.rad(-20 + pooted * 9), math.rad(0), math.rad(0))
- print(":)")
- end)
- while did == false do
- wait()
- end
- wait(.7)
- expected = 5
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0.05 * pooted, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(pooted * 6))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(-pooted * 6))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-57 + pooted * 20))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(57 - pooted * 20))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 4), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -.1 * pooted) * CFrame.fromEulerAnglesXYZ(math.rad(-57 + pooted * 20), math.rad(0), math.rad(0))
- print(":(")
- end)
- while did == false do
- wait()
- end
- wait(.2)
- expected = 10
- did = false
- pooted = 0
- workspace.CurrentCamera.CameraType = "Follow"
- g = Instance.new("BodyGyro")
- g.Parent = cPlayer.Torso
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-2), math.rad(0), math.rad(-2))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(2))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(-4))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(4))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-7), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, .05) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- if pooted >= 2 then
- bodypos.position = bodypos.position + Vector3.new(0, 12, 0) - dir * 5
- cPlayer.Torso.CFrame = cPlayer.Torso.CFrame + Vector3.new(0, 12, 0) - dir * 5
- end
- print(":(")
- end)
- while did == false do
- wait()
- end
- wait(.2)
- bodypos:Remove()
- wait(.5)
- e = Instance.new("Explosion")
- e.BlastRadius = 30
- e.Position = C.Position
- e.BlastPressure = e.BlastPressure * 2.5
- e.Parent = workspace
- s = Instance.new("Sound", C)
- s.SoundId = "rbxassetid://258057783"
- s.Volume = 1
- s:Play()
- Instance.new("DistortionSoundEffect", s).Level = 1
- g:Remove()
- --dun
- nubhit.Torso.Anchored = false
- Hum.PlatformStand = false
- C.Anchored = true
- coroutine.resume(coroutine.create(function(t)
- wait(3)
- p = Instance.new("Sound")
- p.SoundId = "http://www.roblox.com/asset/?id=154677261"
- p.Parent = t
- p.Volume = 1
- p:Play()
- end), C)
- game:GetService("Debris"):AddItem(LOL, 5)
- end
- resetWelds(3, {})
- workspace.CurrentCamera.CameraType = "Custom"
- Hum.WalkSpeed = 16
- Hum.Name = "Humanoid"
- bodypos:Remove()
- partpos:Remove()
- Anim.Parent = nil
- wait(.1)
- Anim.Disabled = false
- Anim.Parent = cPlayer
- deb = true
- end
- Tool = Instance.new("HopperBin")
- Tool.Name = "ROAD ROLLER DA"
- Tool.Parent = game.Players.LocalPlayer.Backpack
- Tool.Selected:connect(function(mouse)
- mouse.Button1Down:connect(function()
- doitdocdoit()
- end)
- end)
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- Part2 = Instance.new("Part")
- WedgePart3 = Instance.new("WedgePart")
- Part4 = Instance.new("Part")
- BlockMesh5 = Instance.new("BlockMesh")
- Part6 = Instance.new("Part")
- BlockMesh7 = Instance.new("BlockMesh")
- Part8 = Instance.new("Part")
- BlockMesh9 = Instance.new("BlockMesh")
- Part10 = Instance.new("Part")
- BlockMesh11 = Instance.new("BlockMesh")
- WedgePart12 = Instance.new("WedgePart")
- WedgePart13 = Instance.new("WedgePart")
- WedgePart14 = Instance.new("WedgePart")
- WedgePart15 = Instance.new("WedgePart")
- WedgePart16 = Instance.new("WedgePart")
- WedgePart17 = Instance.new("WedgePart")
- WedgePart18 = Instance.new("WedgePart")
- WedgePart19 = Instance.new("WedgePart")
- WedgePart20 = Instance.new("WedgePart")
- WedgePart21 = Instance.new("WedgePart")
- WedgePart22 = Instance.new("WedgePart")
- WedgePart23 = Instance.new("WedgePart")
- Part24 = Instance.new("Part")
- BlockMesh25 = Instance.new("BlockMesh")
- Part26 = Instance.new("Part")
- BlockMesh27 = Instance.new("BlockMesh")
- Part28 = Instance.new("Part")
- BlockMesh29 = Instance.new("BlockMesh")
- Part30 = Instance.new("Part")
- BlockMesh31 = Instance.new("BlockMesh")
- Part32 = Instance.new("Part")
- BlockMesh33 = Instance.new("BlockMesh")
- Part34 = Instance.new("Part")
- BlockMesh35 = Instance.new("BlockMesh")
- Part36 = Instance.new("Part")
- BlockMesh37 = Instance.new("BlockMesh")
- Part38 = Instance.new("Part")
- BlockMesh39 = Instance.new("BlockMesh")
- Part40 = Instance.new("Part")
- BlockMesh41 = Instance.new("BlockMesh")
- Part42 = Instance.new("Part")
- BlockMesh43 = Instance.new("BlockMesh")
- Part44 = Instance.new("Part")
- BlockMesh45 = Instance.new("BlockMesh")
- Part46 = Instance.new("Part")
- BlockMesh47 = Instance.new("BlockMesh")
- Part48 = Instance.new("Part")
- Decal49 = Instance.new("Decal")
- Part50 = Instance.new("Part")
- Part51 = Instance.new("Part")
- WedgePart52 = Instance.new("WedgePart")
- WedgePart53 = Instance.new("WedgePart")
- WedgePart54 = Instance.new("WedgePart")
- Model55 = Instance.new("Model")
- Part56 = Instance.new("Part")
- Model57 = Instance.new("Model")
- Part58 = Instance.new("Part")
- WedgePart59 = Instance.new("WedgePart")
- Part60 = Instance.new("Part")
- BlockMesh61 = Instance.new("BlockMesh")
- Part62 = Instance.new("Part")
- BlockMesh63 = Instance.new("BlockMesh")
- WedgePart64 = Instance.new("WedgePart")
- WedgePart65 = Instance.new("WedgePart")
- WedgePart66 = Instance.new("WedgePart")
- WedgePart67 = Instance.new("WedgePart")
- WedgePart68 = Instance.new("WedgePart")
- WedgePart69 = Instance.new("WedgePart")
- WedgePart70 = Instance.new("WedgePart")
- WedgePart71 = Instance.new("WedgePart")
- WedgePart72 = Instance.new("WedgePart")
- WedgePart73 = Instance.new("WedgePart")
- WedgePart74 = Instance.new("WedgePart")
- WedgePart75 = Instance.new("WedgePart")
- WedgePart76 = Instance.new("WedgePart")
- Part77 = Instance.new("Part")
- BlockMesh78 = Instance.new("BlockMesh")
- Part79 = Instance.new("Part")
- BlockMesh80 = Instance.new("BlockMesh")
- Part81 = Instance.new("Part")
- BlockMesh82 = Instance.new("BlockMesh")
- Part83 = Instance.new("Part")
- BlockMesh84 = Instance.new("BlockMesh")
- Part85 = Instance.new("Part")
- BlockMesh86 = Instance.new("BlockMesh")
- Part87 = Instance.new("Part")
- BlockMesh88 = Instance.new("BlockMesh")
- Part89 = Instance.new("Part")
- BlockMesh90 = Instance.new("BlockMesh")
- Part91 = Instance.new("Part")
- BlockMesh92 = Instance.new("BlockMesh")
- Part93 = Instance.new("Part")
- BlockMesh94 = Instance.new("BlockMesh")
- Part95 = Instance.new("Part")
- BlockMesh96 = Instance.new("BlockMesh")
- Part97 = Instance.new("Part")
- BlockMesh98 = Instance.new("BlockMesh")
- Part99 = Instance.new("Part")
- BlockMesh100 = Instance.new("BlockMesh")
- Part101 = Instance.new("Part")
- BlockMesh102 = Instance.new("BlockMesh")
- Part103 = Instance.new("Part")
- BlockMesh104 = Instance.new("BlockMesh")
- Part105 = Instance.new("Part")
- Part106 = Instance.new("Part")
- WedgePart107 = Instance.new("WedgePart")
- WedgePart108 = Instance.new("WedgePart")
- Model109 = Instance.new("Model")
- Part110 = Instance.new("Part")
- Model111 = Instance.new("Model")
- Part112 = Instance.new("Part")
- Part113 = Instance.new("Part")
- BlockMesh114 = Instance.new("BlockMesh")
- Part115 = Instance.new("Part")
- BlockMesh116 = Instance.new("BlockMesh")
- Part117 = Instance.new("Part")
- BlockMesh118 = Instance.new("BlockMesh")
- Part119 = Instance.new("Part")
- CylinderMesh120 = Instance.new("CylinderMesh")
- Part121 = Instance.new("Part")
- CylinderMesh122 = Instance.new("CylinderMesh")
- Part123 = Instance.new("Part")
- BlockMesh124 = Instance.new("BlockMesh")
- Part125 = Instance.new("Part")
- CylinderMesh126 = Instance.new("CylinderMesh")
- Part127 = Instance.new("Part")
- CylinderMesh128 = Instance.new("CylinderMesh")
- Part129 = Instance.new("Part")
- BlockMesh130 = Instance.new("BlockMesh")
- Part131 = Instance.new("Part")
- BlockMesh132 = Instance.new("BlockMesh")
- WedgePart133 = Instance.new("WedgePart")
- SpecialMesh134 = Instance.new("SpecialMesh")
- WedgePart135 = Instance.new("WedgePart")
- SpecialMesh136 = Instance.new("SpecialMesh")
- WedgePart137 = Instance.new("WedgePart")
- WedgePart138 = Instance.new("WedgePart")
- WedgePart139 = Instance.new("WedgePart")
- SpecialMesh140 = Instance.new("SpecialMesh")
- WedgePart141 = Instance.new("WedgePart")
- SpecialMesh142 = Instance.new("SpecialMesh")
- WedgePart143 = Instance.new("WedgePart")
- SpecialMesh144 = Instance.new("SpecialMesh")
- WedgePart145 = Instance.new("WedgePart")
- WedgePart146 = Instance.new("WedgePart")
- WedgePart147 = Instance.new("WedgePart")
- WedgePart148 = Instance.new("WedgePart")
- WedgePart149 = Instance.new("WedgePart")
- SpecialMesh150 = Instance.new("SpecialMesh")
- WedgePart151 = Instance.new("WedgePart")
- SpecialMesh152 = Instance.new("SpecialMesh")
- WedgePart153 = Instance.new("WedgePart")
- SpecialMesh154 = Instance.new("SpecialMesh")
- WedgePart155 = Instance.new("WedgePart")
- SpecialMesh156 = Instance.new("SpecialMesh")
- WedgePart157 = Instance.new("WedgePart")
- SpecialMesh158 = Instance.new("SpecialMesh")
- WedgePart159 = Instance.new("WedgePart")
- SpecialMesh160 = Instance.new("SpecialMesh")
- WedgePart161 = Instance.new("WedgePart")
- SpecialMesh162 = Instance.new("SpecialMesh")
- WedgePart163 = Instance.new("WedgePart")
- SpecialMesh164 = Instance.new("SpecialMesh")
- WedgePart165 = Instance.new("WedgePart")
- SpecialMesh166 = Instance.new("SpecialMesh")
- WedgePart167 = Instance.new("WedgePart")
- SpecialMesh168 = Instance.new("SpecialMesh")
- WedgePart169 = Instance.new("WedgePart")
- SpecialMesh170 = Instance.new("SpecialMesh")
- WedgePart171 = Instance.new("WedgePart")
- SpecialMesh172 = Instance.new("SpecialMesh")
- WedgePart173 = Instance.new("WedgePart")
- SpecialMesh174 = Instance.new("SpecialMesh")
- WedgePart175 = Instance.new("WedgePart")
- SpecialMesh176 = Instance.new("SpecialMesh")
- WedgePart177 = Instance.new("WedgePart")
- SpecialMesh178 = Instance.new("SpecialMesh")
- WedgePart179 = Instance.new("WedgePart")
- WedgePart180 = Instance.new("WedgePart")
- SpecialMesh181 = Instance.new("SpecialMesh")
- WedgePart182 = Instance.new("WedgePart")
- SpecialMesh183 = Instance.new("SpecialMesh")
- WedgePart184 = Instance.new("WedgePart")
- SpecialMesh185 = Instance.new("SpecialMesh")
- WedgePart186 = Instance.new("WedgePart")
- SpecialMesh187 = Instance.new("SpecialMesh")
- WedgePart188 = Instance.new("WedgePart")
- SpecialMesh189 = Instance.new("SpecialMesh")
- WedgePart190 = Instance.new("WedgePart")
- Part191 = Instance.new("Part")
- BlockMesh192 = Instance.new("BlockMesh")
- Part193 = Instance.new("Part")
- BlockMesh194 = Instance.new("BlockMesh")
- Part195 = Instance.new("Part")
- BlockMesh196 = Instance.new("BlockMesh")
- Part197 = Instance.new("Part")
- BlockMesh198 = Instance.new("BlockMesh")
- Part199 = Instance.new("Part")
- BlockMesh200 = Instance.new("BlockMesh")
- Part201 = Instance.new("Part")
- BlockMesh202 = Instance.new("BlockMesh")
- Part203 = Instance.new("Part")
- CylinderMesh204 = Instance.new("CylinderMesh")
- Part205 = Instance.new("Part")
- CylinderMesh206 = Instance.new("CylinderMesh")
- Part207 = Instance.new("Part")
- CylinderMesh208 = Instance.new("CylinderMesh")
- Part209 = Instance.new("Part")
- CylinderMesh210 = Instance.new("CylinderMesh")
- Part211 = Instance.new("Part")
- CylinderMesh212 = Instance.new("CylinderMesh")
- Part213 = Instance.new("Part")
- CylinderMesh214 = Instance.new("CylinderMesh")
- Part215 = Instance.new("Part")
- BlockMesh216 = Instance.new("BlockMesh")
- Part217 = Instance.new("Part")
- BlockMesh218 = Instance.new("BlockMesh")
- Part219 = Instance.new("Part")
- BlockMesh220 = Instance.new("BlockMesh")
- Part221 = Instance.new("Part")
- BlockMesh222 = Instance.new("BlockMesh")
- Part223 = Instance.new("Part")
- BlockMesh224 = Instance.new("BlockMesh")
- Part225 = Instance.new("Part")
- BlockMesh226 = Instance.new("BlockMesh")
- Part227 = Instance.new("Part")
- BlockMesh228 = Instance.new("BlockMesh")
- Part229 = Instance.new("Part")
- BlockMesh230 = Instance.new("BlockMesh")
- Part231 = Instance.new("Part")
- BlockMesh232 = Instance.new("BlockMesh")
- Part233 = Instance.new("Part")
- BlockMesh234 = Instance.new("BlockMesh")
- Part235 = Instance.new("Part")
- BlockMesh236 = Instance.new("BlockMesh")
- Part237 = Instance.new("Part")
- BlockMesh238 = Instance.new("BlockMesh")
- Part239 = Instance.new("Part")
- BlockMesh240 = Instance.new("BlockMesh")
- Part241 = Instance.new("Part")
- BlockMesh242 = Instance.new("BlockMesh")
- Part243 = Instance.new("Part")
- BlockMesh244 = Instance.new("BlockMesh")
- Part245 = Instance.new("Part")
- BlockMesh246 = Instance.new("BlockMesh")
- Part247 = Instance.new("Part")
- BlockMesh248 = Instance.new("BlockMesh")
- Part249 = Instance.new("Part")
- BlockMesh250 = Instance.new("BlockMesh")
- Part251 = Instance.new("Part")
- BlockMesh252 = Instance.new("BlockMesh")
- Part253 = Instance.new("Part")
- BlockMesh254 = Instance.new("BlockMesh")
- Part255 = Instance.new("Part")
- BlockMesh256 = Instance.new("BlockMesh")
- Part257 = Instance.new("Part")
- BlockMesh258 = Instance.new("BlockMesh")
- Part259 = Instance.new("Part")
- BlockMesh260 = Instance.new("BlockMesh")
- Part261 = Instance.new("Part")
- BlockMesh262 = Instance.new("BlockMesh")
- Part263 = Instance.new("Part")
- BlockMesh264 = Instance.new("BlockMesh")
- Part265 = Instance.new("Part")
- BlockMesh266 = Instance.new("BlockMesh")
- Part267 = Instance.new("Part")
- BlockMesh268 = Instance.new("BlockMesh")
- Part269 = Instance.new("Part")
- BlockMesh270 = Instance.new("BlockMesh")
- Part271 = Instance.new("Part")
- BlockMesh272 = Instance.new("BlockMesh")
- Part273 = Instance.new("Part")
- BlockMesh274 = Instance.new("BlockMesh")
- Part275 = Instance.new("Part")
- BlockMesh276 = Instance.new("BlockMesh")
- Part277 = Instance.new("Part")
- BlockMesh278 = Instance.new("BlockMesh")
- Part279 = Instance.new("Part")
- BlockMesh280 = Instance.new("BlockMesh")
- Script281 = Instance.new("Script")
- Model0.Name = "Sonarmor"
- Model0.Parent = mas
- Model1.Name = "LeftArm"
- Model1.Parent = Model0
- Part2.Name = "Left Arm1"
- Part2.Parent = Model1
- Part2.BrickColor = BrickColor.new("Pastel yellow")
- Part2.Transparency = 1
- Part2.Rotation = Vector3.new(-180, -90, 0)
- Part2.Anchored = true
- Part2.CanCollide = false
- Part2.FormFactor = Enum.FormFactor.Symmetric
- Part2.Size = Vector3.new(1, 2, 1)
- Part2.CFrame = CFrame.new(84.721138, 2.97380614, 69.5937424, 8.15038344e-21, 2.35065841e-06, -1, 9.82558322e-19, -1, -2.35065841e-06, -1, -9.82558322e-19, -8.15269293e-21)
- Part2.Color = Color3.new(1, 1, 0.8)
- Part2.Position = Vector3.new(84.721138, 2.97380614, 69.5937424)
- Part2.Orientation = Vector3.new(0, -90, 180)
- Part2.Color = Color3.new(1, 1, 0.8)
- WedgePart3.Parent = Model1
- WedgePart3.Material = Enum.Material.SmoothPlastic
- WedgePart3.BrickColor = BrickColor.new("Navy blue")
- WedgePart3.Reflectance = 0.0049999998882413
- WedgePart3.Rotation = Vector3.new(13.4300003, 0, 90)
- WedgePart3.Anchored = true
- WedgePart3.CanCollide = false
- WedgePart3.FormFactor = Enum.FormFactor.Symmetric
- WedgePart3.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
- WedgePart3.CFrame = CFrame.new(84.5220337, 5.39255524, 67.3724747, 1.1144477e-07, -0.999996722, 9.83477548e-07, 0.972667575, -1.19206263e-07, -0.232179835, 0.232180044, 9.53674146e-07, 0.972667694)
- WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart3.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart3.Position = Vector3.new(84.5220337, 5.39255524, 67.3724747)
- WedgePart3.Orientation = Vector3.new(13.4300003, 0, 90)
- WedgePart3.Color = Color3.new(0, 0.12549, 0.376471)
- Part4.Name = "Brick"
- Part4.Parent = Model1
- Part4.Material = Enum.Material.SmoothPlastic
- Part4.BrickColor = BrickColor.new("Navy blue")
- Part4.Rotation = Vector3.new(0, 90, 0)
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.FormFactor = Enum.FormFactor.Symmetric
- Part4.Size = Vector3.new(1.19828081, 0.570214629, 1.1971724)
- Part4.CFrame = CFrame.new(84.7160492, 2.46017599, 69.6111679, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(0, 0.12549, 0.376471)
- Part4.Position = Vector3.new(84.7160492, 2.46017599, 69.6111679)
- Part4.Orientation = Vector3.new(0, 90, 0)
- Part4.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh5.Parent = Part4
- Part6.Name = "Brick"
- Part6.Parent = Model1
- Part6.Material = Enum.Material.SmoothPlastic
- Part6.BrickColor = BrickColor.new("Black")
- Part6.Reflectance = 0.0049999998882413
- Part6.Rotation = Vector3.new(79.2300034, 0, 0)
- Part6.Anchored = true
- Part6.CanCollide = false
- Part6.FormFactor = Enum.FormFactor.Symmetric
- Part6.Size = Vector3.new(1.10684443, 0.201244384, 0.806359112)
- Part6.CFrame = CFrame.new(84.713829, 4.26771784, 69.8875198, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part6.Position = Vector3.new(84.713829, 4.26771784, 69.8875198)
- Part6.Orientation = Vector3.new(79.2300034, 0, 0)
- Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh7.Parent = Part6
- Part8.Name = "Brick"
- Part8.Parent = Model1
- Part8.Material = Enum.Material.SmoothPlastic
- Part8.BrickColor = BrickColor.new("Black")
- Part8.Reflectance = 0.0049999998882413
- Part8.Rotation = Vector3.new(79.2300034, 0, 0)
- Part8.Anchored = true
- Part8.CanCollide = false
- Part8.FormFactor = Enum.FormFactor.Symmetric
- Part8.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
- Part8.CFrame = CFrame.new(85.166626, 4.1874733, 69.4766769, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part8.Position = Vector3.new(85.166626, 4.1874733, 69.4766769)
- Part8.Orientation = Vector3.new(79.2300034, 0, 0)
- Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh9.Parent = Part8
- Part10.Name = "Brick"
- Part10.Parent = Model1
- Part10.Material = Enum.Material.SmoothPlastic
- Part10.BrickColor = BrickColor.new("Black")
- Part10.Reflectance = 0.0049999998882413
- Part10.Rotation = Vector3.new(88.4300003, 0, 0)
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.FormFactor = Enum.FormFactor.Symmetric
- Part10.Size = Vector3.new(0.201244384, 0.212827399, 1.0574975)
- Part10.CFrame = CFrame.new(85.166626, 4.22347689, 68.9344482, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part10.Position = Vector3.new(85.166626, 4.22347689, 68.9344482)
- Part10.Orientation = Vector3.new(88.4300003, 0, 0)
- Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh11.Parent = Part10
- WedgePart12.Parent = Model1
- WedgePart12.Material = Enum.Material.SmoothPlastic
- WedgePart12.BrickColor = BrickColor.new("Black")
- WedgePart12.Reflectance = 0.0049999998882413
- WedgePart12.Rotation = Vector3.new(13.4300003, 0, 90)
- WedgePart12.Anchored = true
- WedgePart12.CanCollide = false
- WedgePart12.FormFactor = Enum.FormFactor.Symmetric
- WedgePart12.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
- WedgePart12.CFrame = CFrame.new(84.2616959, 4.99800968, 68.1583786, 5.42964393e-08, -0.999996722, -1.74445791e-10, 0.972667515, 4.60768099e-08, -0.232180193, 0.232180342, -1.65836891e-08, 0.972667634)
- WedgePart12.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart12.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart12.Position = Vector3.new(84.2616959, 4.99800968, 68.1583786)
- WedgePart12.Orientation = Vector3.new(13.4300003, 0, 90)
- WedgePart12.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart13.Parent = Model1
- WedgePart13.Material = Enum.Material.SmoothPlastic
- WedgePart13.BrickColor = BrickColor.new("Black")
- WedgePart13.Reflectance = 0.0049999998882413
- WedgePart13.Rotation = Vector3.new(13.4300003, 0, -90)
- WedgePart13.Anchored = true
- WedgePart13.CanCollide = false
- WedgePart13.FormFactor = Enum.FormFactor.Symmetric
- WedgePart13.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
- WedgePart13.CFrame = CFrame.new(84.8906479, 5.15557432, 67.4995956, 1.11450326e-07, 0.999996722, -9.83475843e-07, -0.972667575, -1.19211848e-07, -0.232179835, -0.232180044, 9.53674544e-07, 0.972667694)
- WedgePart13.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart13.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart13.Position = Vector3.new(84.8906479, 5.15557432, 67.4995956)
- WedgePart13.Orientation = Vector3.new(13.4300003, 0, -90)
- WedgePart13.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart14.Parent = Model1
- WedgePart14.Material = Enum.Material.SmoothPlastic
- WedgePart14.BrickColor = BrickColor.new("Black")
- WedgePart14.Reflectance = 0.0049999998882413
- WedgePart14.Rotation = Vector3.new(13.4300003, 0, -180)
- WedgePart14.Anchored = true
- WedgePart14.CanCollide = false
- WedgePart14.Size = Vector3.new(0.201244384, 0.224141195, 0.517623842)
- WedgePart14.CFrame = CFrame.new(84.2610245, 4.65805483, 68.6664963, -0.99999994, 1.67656744e-05, 7.46475916e-06, -1.80406896e-05, -0.972671866, -0.232184008, 3.36804032e-06, -0.232183963, 0.972671926)
- WedgePart14.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart14.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart14.Position = Vector3.new(84.2610245, 4.65805483, 68.6664963)
- WedgePart14.Orientation = Vector3.new(13.4300003, 0, -180)
- WedgePart14.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart15.Parent = Model1
- WedgePart15.Material = Enum.Material.SmoothPlastic
- WedgePart15.BrickColor = BrickColor.new("Black")
- WedgePart15.Reflectance = 0.0049999998882413
- WedgePart15.Rotation = Vector3.new(-166.570007, 0, 0)
- WedgePart15.Anchored = true
- WedgePart15.CanCollide = false
- WedgePart15.Size = Vector3.new(0.201244384, 0.226340756, 0.503780782)
- WedgePart15.CFrame = CFrame.new(85.166626, 4.53830528, 69.1634369, 1, -1.67652124e-05, 7.60012563e-06, -1.80716834e-05, -0.972671926, 0.232184038, 3.49981519e-06, -0.232184038, -0.972671926)
- WedgePart15.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart15.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart15.Position = Vector3.new(85.166626, 4.53830528, 69.1634369)
- WedgePart15.Orientation = Vector3.new(-13.4300003, 180, -180)
- WedgePart15.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart16.Parent = Model1
- WedgePart16.Material = Enum.Material.SmoothPlastic
- WedgePart16.BrickColor = BrickColor.new("Black")
- WedgePart16.Reflectance = 0.0049999998882413
- WedgePart16.Rotation = Vector3.new(13.4300003, 0, 90)
- WedgePart16.Anchored = true
- WedgePart16.CanCollide = false
- WedgePart16.FormFactor = Enum.FormFactor.Symmetric
- WedgePart16.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
- WedgePart16.CFrame = CFrame.new(84.5387802, 5.15557432, 67.4995956, 1.1144477e-07, -0.999996722, 9.83477548e-07, 0.972667575, -1.19206263e-07, -0.232179835, 0.232180044, 9.53674146e-07, 0.972667694)
- WedgePart16.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart16.Position = Vector3.new(84.5387802, 5.15557432, 67.4995956)
- WedgePart16.Orientation = Vector3.new(13.4300003, 0, 90)
- WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart17.Parent = Model1
- WedgePart17.Material = Enum.Material.SmoothPlastic
- WedgePart17.BrickColor = BrickColor.new("Black")
- WedgePart17.Reflectance = 0.0049999998882413
- WedgePart17.Rotation = Vector3.new(-166.570007, 0, 0)
- WedgePart17.Anchored = true
- WedgePart17.CanCollide = false
- WedgePart17.Size = Vector3.new(0.201244384, 0.224141195, 0.498885751)
- WedgePart17.CFrame = CFrame.new(84.2610321, 4.54004574, 69.1608963, 0.99999994, 1.67656744e-05, -7.4647578e-06, 1.80406896e-05, -0.972671866, 0.232183889, -3.36804032e-06, -0.232183903, -0.972671926)
- WedgePart17.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart17.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart17.Position = Vector3.new(84.2610321, 4.54004574, 69.1608963)
- WedgePart17.Orientation = Vector3.new(-13.4300003, -180, 180)
- WedgePart17.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart18.Parent = Model1
- WedgePart18.Material = Enum.Material.SmoothPlastic
- WedgePart18.BrickColor = BrickColor.new("Black")
- WedgePart18.Reflectance = 0.0049999998882413
- WedgePart18.Rotation = Vector3.new(13.4300003, 0, -90)
- WedgePart18.Anchored = true
- WedgePart18.CanCollide = false
- WedgePart18.FormFactor = Enum.FormFactor.Symmetric
- WedgePart18.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
- WedgePart18.CFrame = CFrame.new(85.1665039, 4.99800968, 68.1583786, 5.43020029e-08, 0.999996722, 1.76164416e-10, -0.972667515, 4.60712499e-08, -0.232180193, -0.232180342, -1.65833196e-08, 0.972667634)
- WedgePart18.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart18.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart18.Position = Vector3.new(85.1665039, 4.99800968, 68.1583786)
- WedgePart18.Orientation = Vector3.new(13.4300003, 0, -90)
- WedgePart18.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart19.Parent = Model1
- WedgePart19.Material = Enum.Material.SmoothPlastic
- WedgePart19.BrickColor = BrickColor.new("Black")
- WedgePart19.Reflectance = 0.0049999998882413
- WedgePart19.Rotation = Vector3.new(13.4300003, 0, 180)
- WedgePart19.Anchored = true
- WedgePart19.CanCollide = false
- WedgePart19.Size = Vector3.new(0.201244384, 0.226340756, 0.518070102)
- WedgePart19.CFrame = CFrame.new(85.166626, 4.6569376, 68.6664658, -1, -1.67652124e-05, -7.60012745e-06, 1.80716834e-05, -0.972671986, -0.232184127, -3.49981519e-06, -0.232184127, 0.972671986)
- WedgePart19.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart19.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart19.Position = Vector3.new(85.166626, 4.6569376, 68.6664658)
- WedgePart19.Orientation = Vector3.new(13.4300003, 0, 180)
- WedgePart19.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart20.Parent = Model1
- WedgePart20.Material = Enum.Material.SmoothPlastic
- WedgePart20.BrickColor = BrickColor.new("Navy blue")
- WedgePart20.Reflectance = 0.0049999998882413
- WedgePart20.Rotation = Vector3.new(13.4300003, 0, 180)
- WedgePart20.Anchored = true
- WedgePart20.CanCollide = false
- WedgePart20.Size = Vector3.new(0.220499977, 0.247997627, 0.567640364)
- WedgePart20.CFrame = CFrame.new(85.2099533, 4.84621525, 68.6509476, -1, -1.67652124e-05, -7.60012745e-06, 1.80716834e-05, -0.972671986, -0.232184127, -3.49981519e-06, -0.232184127, 0.972671986)
- WedgePart20.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart20.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart20.Position = Vector3.new(85.2099533, 4.84621525, 68.6509476)
- WedgePart20.Orientation = Vector3.new(13.4300003, 0, 180)
- WedgePart20.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart21.Parent = Model1
- WedgePart21.Material = Enum.Material.SmoothPlastic
- WedgePart21.BrickColor = BrickColor.new("Navy blue")
- WedgePart21.Reflectance = 0.0049999998882413
- WedgePart21.Rotation = Vector3.new(-166.570007, 0, 0)
- WedgePart21.Anchored = true
- WedgePart21.CanCollide = false
- WedgePart21.Size = Vector3.new(0.220499977, 0.245587617, 0.546620429)
- WedgePart21.CFrame = CFrame.new(84.2177048, 4.7181406, 69.1926804, 0.99999994, 1.67656744e-05, -7.4647578e-06, 1.80406896e-05, -0.972671866, 0.232183889, -3.36804032e-06, -0.232183903, -0.972671926)
- WedgePart21.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart21.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart21.Position = Vector3.new(84.2177048, 4.7181406, 69.1926804)
- WedgePart21.Orientation = Vector3.new(-13.4300003, -180, 180)
- WedgePart21.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart22.Parent = Model1
- WedgePart22.Material = Enum.Material.SmoothPlastic
- WedgePart22.BrickColor = BrickColor.new("Navy blue")
- WedgePart22.Reflectance = 0.0049999998882413
- WedgePart22.Rotation = Vector3.new(13.4300003, 0, 90)
- WedgePart22.Anchored = true
- WedgePart22.CanCollide = false
- WedgePart22.FormFactor = Enum.FormFactor.Symmetric
- WedgePart22.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
- WedgePart22.CFrame = CFrame.new(84.2184372, 5.2199173, 68.0942612, 5.42964393e-08, -0.999996722, -1.74445791e-10, 0.972667515, 4.60768099e-08, -0.232180193, 0.232180342, -1.65836891e-08, 0.972667634)
- WedgePart22.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart22.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart22.Position = Vector3.new(84.2184372, 5.2199173, 68.0942612)
- WedgePart22.Orientation = Vector3.new(13.4300003, 0, 90)
- WedgePart22.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart23.Parent = Model1
- WedgePart23.Material = Enum.Material.SmoothPlastic
- WedgePart23.BrickColor = BrickColor.new("Navy blue")
- WedgePart23.Reflectance = 0.0049999998882413
- WedgePart23.Rotation = Vector3.new(13.4300003, 0, -90)
- WedgePart23.Anchored = true
- WedgePart23.CanCollide = false
- WedgePart23.FormFactor = Enum.FormFactor.Symmetric
- WedgePart23.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
- WedgePart23.CFrame = CFrame.new(85.2098083, 5.2199173, 68.0942612, 5.43020029e-08, 0.999996722, 1.76164416e-10, -0.972667515, 4.60712499e-08, -0.232180193, -0.232180342, -1.65833196e-08, 0.972667634)
- WedgePart23.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart23.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart23.Position = Vector3.new(85.2098083, 5.2199173, 68.0942612)
- WedgePart23.Orientation = Vector3.new(13.4300003, 0, -90)
- WedgePart23.Color = Color3.new(0, 0.12549, 0.376471)
- Part24.Name = "Brick"
- Part24.Parent = Model1
- Part24.Material = Enum.Material.SmoothPlastic
- Part24.BrickColor = BrickColor.new("Medium blue")
- Part24.Rotation = Vector3.new(0, 90, 0)
- Part24.Anchored = true
- Part24.CanCollide = false
- Part24.FormFactor = Enum.FormFactor.Symmetric
- Part24.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
- Part24.CFrame = CFrame.new(84.7160416, 2.58101511, 69.6111679, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part24.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part24.Position = Vector3.new(84.7160416, 2.58101511, 69.6111679)
- Part24.Orientation = Vector3.new(0, 90, 0)
- Part24.Color = Color3.new(0.431373, 0.6, 0.792157)
- BlockMesh25.Parent = Part24
- Part26.Name = "Brick"
- Part26.Parent = Model1
- Part26.Material = Enum.Material.SmoothPlastic
- Part26.BrickColor = BrickColor.new("Really black")
- Part26.Rotation = Vector3.new(0, 90, 0)
- Part26.Anchored = true
- Part26.CanCollide = false
- Part26.FormFactor = Enum.FormFactor.Symmetric
- Part26.Size = Vector3.new(1.09828091, 1.83832359, 1.0971725)
- Part26.CFrame = CFrame.new(84.7160492, 3.10478282, 69.611145, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part26.Position = Vector3.new(84.7160492, 3.10478282, 69.611145)
- Part26.Orientation = Vector3.new(0, 90, 0)
- Part26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh27.Parent = Part26
- Part28.Name = "Brick"
- Part28.Parent = Model1
- Part28.Material = Enum.Material.SmoothPlastic
- Part28.BrickColor = BrickColor.new("Medium blue")
- Part28.Rotation = Vector3.new(0, 90, 0)
- Part28.Anchored = true
- Part28.CanCollide = false
- Part28.FormFactor = Enum.FormFactor.Symmetric
- Part28.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
- Part28.CFrame = CFrame.new(84.7160492, 2.31716251, 69.6111603, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
- Part28.BottomSurface = Enum.SurfaceType.Smooth
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part28.Position = Vector3.new(84.7160492, 2.31716251, 69.6111603)
- Part28.Orientation = Vector3.new(0, 90, 0)
- Part28.Color = Color3.new(0.431373, 0.6, 0.792157)
- BlockMesh29.Parent = Part28
- Part30.Name = "Brick"
- Part30.Parent = Model1
- Part30.Material = Enum.Material.SmoothPlastic
- Part30.BrickColor = BrickColor.new("Black")
- Part30.Reflectance = 0.0049999998882413
- Part30.Rotation = Vector3.new(88.4300003, 0, 0)
- Part30.Anchored = true
- Part30.CanCollide = false
- Part30.FormFactor = Enum.FormFactor.Symmetric
- Part30.Size = Vector3.new(0.924965441, 0.201244384, 1.06169295)
- Part30.CFrame = CFrame.new(84.6228867, 4.22645569, 68.9277115, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part30.Position = Vector3.new(84.6228867, 4.22645569, 68.9277115)
- Part30.Orientation = Vector3.new(88.4300003, 0, 0)
- Part30.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh31.Parent = Part30
- Part32.Name = "Brick"
- Part32.Parent = Model1
- Part32.Material = Enum.Material.SmoothPlastic
- Part32.BrickColor = BrickColor.new("Black")
- Part32.Reflectance = 0.0049999998882413
- Part32.Rotation = Vector3.new(79.2300034, 0, 0)
- Part32.Anchored = true
- Part32.CanCollide = false
- Part32.FormFactor = Enum.FormFactor.Symmetric
- Part32.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
- Part32.CFrame = CFrame.new(84.2610245, 4.18971729, 69.4767838, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part32.Position = Vector3.new(84.2610245, 4.18971729, 69.4767838)
- Part32.Orientation = Vector3.new(79.2300034, 0, 0)
- Part32.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh33.Parent = Part32
- Part34.Name = "Brick"
- Part34.Parent = Model1
- Part34.Material = Enum.Material.SmoothPlastic
- Part34.BrickColor = BrickColor.new("Navy blue")
- Part34.Reflectance = 0.0049999998882413
- Part34.Rotation = Vector3.new(79.2300034, 0, 0)
- Part34.Anchored = true
- Part34.CanCollide = false
- Part34.FormFactor = Enum.FormFactor.Symmetric
- Part34.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
- Part34.CFrame = CFrame.new(84.2177048, 4.3342948, 69.5388107, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.Color = Color3.new(0, 0.12549, 0.376471)
- Part34.Position = Vector3.new(84.2177048, 4.3342948, 69.5388107)
- Part34.Orientation = Vector3.new(79.2300034, 0, 0)
- Part34.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh35.Parent = Part34
- Part36.Name = "Brick"
- Part36.Parent = Model1
- Part36.Material = Enum.Material.SmoothPlastic
- Part36.BrickColor = BrickColor.new("Navy blue")
- Part36.Reflectance = 0.0049999998882413
- Part36.Rotation = Vector3.new(79.2300034, 0, 0)
- Part36.Anchored = true
- Part36.CanCollide = false
- Part36.FormFactor = Enum.FormFactor.Symmetric
- Part36.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
- Part36.CFrame = CFrame.new(85.2099533, 4.33183575, 69.5387192, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.Color = Color3.new(0, 0.12549, 0.376471)
- Part36.Position = Vector3.new(85.2099533, 4.33183575, 69.5387192)
- Part36.Orientation = Vector3.new(79.2300034, 0, 0)
- Part36.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh37.Parent = Part36
- Part38.Name = "Brick"
- Part38.Parent = Model1
- Part38.Material = Enum.Material.SmoothPlastic
- Part38.BrickColor = BrickColor.new("Navy blue")
- Part38.Reflectance = 0.0049999998882413
- Part38.Rotation = Vector3.new(103.43, 0, 0)
- Part38.Anchored = true
- Part38.CanCollide = false
- Part38.FormFactor = Enum.FormFactor.Symmetric
- Part38.Size = Vector3.new(1.21275008, 1.59979963, 0.220499977)
- Part38.CFrame = CFrame.new(84.713829, 4.95423746, 69.2073441, 1, 8.59323843e-13, 2.78033499e-12, -2.84009643e-12, -0.232184067, -0.972671926, 1.86642856e-13, 0.972671926, -0.232184067)
- Part38.BottomSurface = Enum.SurfaceType.Smooth
- Part38.TopSurface = Enum.SurfaceType.Smooth
- Part38.Color = Color3.new(0, 0.12549, 0.376471)
- Part38.Position = Vector3.new(84.713829, 4.95423746, 69.2073441)
- Part38.Orientation = Vector3.new(76.5699997, 180, -180)
- Part38.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh39.Parent = Part38
- Part40.Name = "Brick"
- Part40.Parent = Model1
- Part40.Material = Enum.Material.SmoothPlastic
- Part40.BrickColor = BrickColor.new("Navy blue")
- Part40.Reflectance = 0.0049999998882413
- Part40.Rotation = Vector3.new(79.2300034, 0, 0)
- Part40.Anchored = true
- Part40.CanCollide = false
- Part40.FormFactor = Enum.FormFactor.Symmetric
- Part40.Size = Vector3.new(1.21275008, 0.220499977, 0.883513689)
- Part40.CFrame = CFrame.new(84.713829, 4.41975594, 69.9888382, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.Color = Color3.new(0, 0.12549, 0.376471)
- Part40.Position = Vector3.new(84.713829, 4.41975594, 69.9888382)
- Part40.Orientation = Vector3.new(79.2300034, 0, 0)
- Part40.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh41.Parent = Part40
- Part42.Name = "Brick"
- Part42.Parent = Model1
- Part42.Material = Enum.Material.SmoothPlastic
- Part42.BrickColor = BrickColor.new("Navy blue")
- Part42.Reflectance = 0.0049999998882413
- Part42.Rotation = Vector3.new(88.4300003, 0, 0)
- Part42.Anchored = true
- Part42.CanCollide = false
- Part42.FormFactor = Enum.FormFactor.Symmetric
- Part42.Size = Vector3.new(1.0134685, 0.220499977, 1.16327846)
- Part42.CFrame = CFrame.new(84.6141891, 4.37454987, 68.9372253, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.Color = Color3.new(0, 0.12549, 0.376471)
- Part42.Position = Vector3.new(84.6141891, 4.37454987, 68.9372253)
- Part42.Orientation = Vector3.new(88.4300003, 0, 0)
- Part42.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh43.Parent = Part42
- Part44.Name = "Brick"
- Part44.Parent = Model1
- Part44.Material = Enum.Material.SmoothPlastic
- Part44.BrickColor = BrickColor.new("Navy blue")
- Part44.Reflectance = 0.0049999998882413
- Part44.Rotation = Vector3.new(88.4300003, 0, 0)
- Part44.Anchored = true
- Part44.CanCollide = false
- Part44.FormFactor = Enum.FormFactor.Symmetric
- Part44.Size = Vector3.new(0.220499977, 0.233191282, 1.15868151)
- Part44.CFrame = CFrame.new(85.2099533, 4.37127972, 68.9445953, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
- Part44.BottomSurface = Enum.SurfaceType.Smooth
- Part44.TopSurface = Enum.SurfaceType.Smooth
- Part44.Color = Color3.new(0, 0.12549, 0.376471)
- Part44.Position = Vector3.new(85.2099533, 4.37127972, 68.9445953)
- Part44.Orientation = Vector3.new(88.4300003, 0, 0)
- Part44.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh45.Parent = Part44
- Part46.Name = "Brick"
- Part46.Parent = Model1
- Part46.Material = Enum.Material.SmoothPlastic
- Part46.BrickColor = BrickColor.new("Black")
- Part46.Reflectance = 0.0049999998882413
- Part46.Rotation = Vector3.new(103.43, 0, 0)
- Part46.Anchored = true
- Part46.CanCollide = false
- Part46.FormFactor = Enum.FormFactor.Symmetric
- Part46.Size = Vector3.new(1.10684443, 1.46009409, 0.201244384)
- Part46.CFrame = CFrame.new(84.713829, 4.75552416, 69.1742554, 1, 8.59323843e-13, 2.78033499e-12, -2.84009643e-12, -0.232184067, -0.972671926, 1.86642856e-13, 0.972671926, -0.232184067)
- Part46.BottomSurface = Enum.SurfaceType.Smooth
- Part46.TopSurface = Enum.SurfaceType.Smooth
- Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part46.Position = Vector3.new(84.713829, 4.75552416, 69.1742554)
- Part46.Orientation = Vector3.new(76.5699997, 180, -180)
- Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh47.Parent = Part46
- Part48.Parent = Model1
- Part48.Transparency = 1
- Part48.Rotation = Vector3.new(103.43, 0, 0)
- Part48.Anchored = true
- Part48.CanCollide = false
- Part48.FormFactor = Enum.FormFactor.Symmetric
- Part48.Size = Vector3.new(1.15937805, 1.40214789, 0.200000048)
- Part48.CFrame = CFrame.new(84.7078781, 4.9594717, 69.2473831, 1, -2.23584706e-08, 2.78033477e-12, -5.19422949e-09, -0.232183963, -0.972671866, 2.17484519e-08, 0.972671866, -0.232183963)
- Part48.Position = Vector3.new(84.7078781, 4.9594717, 69.2473831)
- Part48.Orientation = Vector3.new(76.5699997, 180, -180)
- Decal49.Parent = Part48
- Decal49.Texture = "http://www.roblox.com/asset/?id=590273972"
- Part50.Parent = Model1
- Part50.Material = Enum.Material.SmoothPlastic
- Part50.BrickColor = BrickColor.new("Navy blue")
- Part50.Reflectance = 0.0049999998882413
- Part50.Rotation = Vector3.new(13.4300003, 0, -180)
- Part50.Anchored = true
- Part50.CanCollide = false
- Part50.Size = Vector3.new(0.770880163, 0.220499977, 0.688839018)
- Part50.CFrame = CFrame.new(84.7141266, 5.2199173, 68.0942612, -0.99999994, 2.78033629e-12, 8.30897634e-13, 2.84009621e-12, -0.972672582, -0.232180983, -1.86642843e-13, -0.232181013, 0.972672522)
- Part50.BottomSurface = Enum.SurfaceType.Smooth
- Part50.TopSurface = Enum.SurfaceType.Smooth
- Part50.Color = Color3.new(0, 0.12549, 0.376471)
- Part50.Position = Vector3.new(84.7141266, 5.2199173, 68.0942612)
- Part50.Orientation = Vector3.new(13.4300003, 0, 180)
- Part50.Color = Color3.new(0, 0.12549, 0.376471)
- Part51.Parent = Model1
- Part51.Material = Enum.Material.SmoothPlastic
- Part51.BrickColor = BrickColor.new("Black")
- Part51.Reflectance = 0.0049999998882413
- Part51.Rotation = Vector3.new(13.4300003, 0, -180)
- Part51.Anchored = true
- Part51.CanCollide = false
- Part51.Size = Vector3.new(0.703561604, 0.201244384, 0.628684759)
- Part51.CFrame = CFrame.new(84.7140961, 4.99800968, 68.1583786, -0.99999994, 2.78033629e-12, 8.30897634e-13, 2.84009621e-12, -0.972672582, -0.232180983, -1.86642843e-13, -0.232181013, 0.972672522)
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part51.Position = Vector3.new(84.7140961, 4.99800968, 68.1583786)
- Part51.Orientation = Vector3.new(13.4300003, 0, 180)
- Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart52.Parent = Model1
- WedgePart52.Material = Enum.Material.SmoothPlastic
- WedgePart52.BrickColor = BrickColor.new("Navy blue")
- WedgePart52.Reflectance = 0.0049999998882413
- WedgePart52.Rotation = Vector3.new(-166.570007, 0, 0)
- WedgePart52.Anchored = true
- WedgePart52.CanCollide = false
- WedgePart52.Size = Vector3.new(0.220499977, 0.247997627, 0.551983833)
- WedgePart52.CFrame = CFrame.new(85.2099533, 4.71623325, 69.1954803, 1, -1.67652124e-05, 7.60012563e-06, -1.80716834e-05, -0.972671926, 0.232184038, 3.49981519e-06, -0.232184038, -0.972671926)
- WedgePart52.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart52.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart52.Position = Vector3.new(85.2099533, 4.71623325, 69.1954803)
- WedgePart52.Orientation = Vector3.new(-13.4300003, 180, -180)
- WedgePart52.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart53.Parent = Model1
- WedgePart53.Material = Enum.Material.SmoothPlastic
- WedgePart53.BrickColor = BrickColor.new("Navy blue")
- WedgePart53.Reflectance = 0.0049999998882413
- WedgePart53.Rotation = Vector3.new(13.4300003, 0, -90)
- WedgePart53.Anchored = true
- WedgePart53.CanCollide = false
- WedgePart53.FormFactor = Enum.FormFactor.Symmetric
- WedgePart53.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
- WedgePart53.CFrame = CFrame.new(84.9075699, 5.39255524, 67.3724747, 1.11450326e-07, 0.999996722, -9.83475843e-07, -0.972667575, -1.19211848e-07, -0.232179835, -0.232180044, 9.53674544e-07, 0.972667694)
- WedgePart53.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart53.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart53.Position = Vector3.new(84.9075699, 5.39255524, 67.3724747)
- WedgePart53.Orientation = Vector3.new(13.4300003, 0, -90)
- WedgePart53.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart54.Parent = Model1
- WedgePart54.Material = Enum.Material.SmoothPlastic
- WedgePart54.BrickColor = BrickColor.new("Navy blue")
- WedgePart54.Reflectance = 0.0049999998882413
- WedgePart54.Rotation = Vector3.new(13.4300003, 0, -180)
- WedgePart54.Anchored = true
- WedgePart54.CanCollide = false
- WedgePart54.Size = Vector3.new(0.220499977, 0.245587617, 0.567151427)
- WedgePart54.CFrame = CFrame.new(84.2177048, 4.8474412, 68.6509781, -0.99999994, 1.67656744e-05, 7.46475916e-06, -1.80406896e-05, -0.972671866, -0.232184008, 3.36804032e-06, -0.232183963, 0.972671926)
- WedgePart54.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart54.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart54.Position = Vector3.new(84.2177048, 4.8474412, 68.6509781)
- WedgePart54.Orientation = Vector3.new(13.4300003, 0, -180)
- WedgePart54.Color = Color3.new(0, 0.12549, 0.376471)
- Model55.Name = "LeftLeg"
- Model55.Parent = Model0
- Part56.Name = "Left Leg1"
- Part56.Parent = Model55
- Part56.BrickColor = BrickColor.new("Pastel yellow")
- Part56.Transparency = 1
- Part56.Rotation = Vector3.new(0, -90, 0)
- Part56.Anchored = true
- Part56.CanCollide = false
- Part56.FormFactor = Enum.FormFactor.Symmetric
- Part56.Size = Vector3.new(1, 2, 1)
- Part56.CFrame = CFrame.new(84.6178741, 1.43210542, 70.6219406, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part56.BottomSurface = Enum.SurfaceType.Smooth
- Part56.Color = Color3.new(1, 1, 0.8)
- Part56.Position = Vector3.new(84.6178741, 1.43210542, 70.6219406)
- Part56.Orientation = Vector3.new(0, -90, 0)
- Part56.Color = Color3.new(1, 1, 0.8)
- Model57.Name = "RightArm"
- Model57.Parent = Model0
- Part58.Name = "Right Arm1"
- Part58.Parent = Model57
- Part58.BrickColor = BrickColor.new("Pastel yellow")
- Part58.Transparency = 1
- Part58.Rotation = Vector3.new(0, -90, 0)
- Part58.Anchored = true
- Part58.CanCollide = false
- Part58.FormFactor = Enum.FormFactor.Symmetric
- Part58.Size = Vector3.new(1, 2, 1)
- Part58.CFrame = CFrame.new(84.7411346, 2.97469735, 72.663681, 8.15269212e-21, -2.35065841e-06, -1, -9.82558219e-19, 1, -2.35065841e-06, 1, 9.82558219e-19, 8.15038264e-21)
- Part58.Color = Color3.new(1, 1, 0.8)
- Part58.Position = Vector3.new(84.7411346, 2.97469735, 72.663681)
- Part58.Orientation = Vector3.new(0, -90, 0)
- Part58.Color = Color3.new(1, 1, 0.8)
- WedgePart59.Parent = Model57
- WedgePart59.Material = Enum.Material.SmoothPlastic
- WedgePart59.BrickColor = BrickColor.new("Black")
- WedgePart59.Reflectance = 0.0049999998882413
- WedgePart59.Rotation = Vector3.new(166.570007, 0, 90)
- WedgePart59.Anchored = true
- WedgePart59.CanCollide = false
- WedgePart59.FormFactor = Enum.FormFactor.Symmetric
- WedgePart59.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
- WedgePart59.CFrame = CFrame.new(84.2616959, 4.99801111, 74.0790176, -5.42963967e-08, -0.999996722, -1.74767589e-10, -0.972667396, 4.60768206e-08, -0.232180774, 0.232180953, 1.65832912e-08, -0.972667456)
- WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart59.Position = Vector3.new(84.2616959, 4.99801111, 74.0790176)
- WedgePart59.Orientation = Vector3.new(13.4300003, -180, -90)
- WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part60.Name = "Brick"
- Part60.Parent = Model57
- Part60.Material = Enum.Material.SmoothPlastic
- Part60.BrickColor = BrickColor.new("Medium blue")
- Part60.Rotation = Vector3.new(0, 90, 0)
- Part60.Anchored = true
- Part60.CanCollide = false
- Part60.FormFactor = Enum.FormFactor.Symmetric
- Part60.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
- Part60.CFrame = CFrame.new(84.7160492, 2.58102369, 72.6230316, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part60.BottomSurface = Enum.SurfaceType.Smooth
- Part60.TopSurface = Enum.SurfaceType.Smooth
- Part60.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part60.Position = Vector3.new(84.7160492, 2.58102369, 72.6230316)
- Part60.Orientation = Vector3.new(0, 90, 0)
- Part60.Color = Color3.new(0.431373, 0.6, 0.792157)
- BlockMesh61.Parent = Part60
- Part62.Name = "Brick"
- Part62.Parent = Model57
- Part62.Material = Enum.Material.SmoothPlastic
- Part62.BrickColor = BrickColor.new("Navy blue")
- Part62.Reflectance = 0.0049999998882413
- Part62.Rotation = Vector3.new(91.5699997, 0, 180)
- Part62.Anchored = true
- Part62.CanCollide = false
- Part62.FormFactor = Enum.FormFactor.Symmetric
- Part62.Size = Vector3.new(0.220499977, 0.233191282, 1.15868151)
- Part62.CFrame = CFrame.new(85.2099533, 4.37128067, 73.2928162, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
- Part62.BottomSurface = Enum.SurfaceType.Smooth
- Part62.TopSurface = Enum.SurfaceType.Smooth
- Part62.Color = Color3.new(0, 0.12549, 0.376471)
- Part62.Position = Vector3.new(85.2099533, 4.37128067, 73.2928162)
- Part62.Orientation = Vector3.new(88.4300003, 180, 0)
- Part62.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh63.Parent = Part62
- WedgePart64.Parent = Model57
- WedgePart64.Material = Enum.Material.SmoothPlastic
- WedgePart64.BrickColor = BrickColor.new("Navy blue")
- WedgePart64.Reflectance = 0.0049999998882413
- WedgePart64.Rotation = Vector3.new(166.570007, 0, 0)
- WedgePart64.Anchored = true
- WedgePart64.CanCollide = false
- WedgePart64.Size = Vector3.new(0.220499977, 0.247997627, 0.567640364)
- WedgePart64.CFrame = CFrame.new(85.2099533, 4.84621668, 73.5864563, 1, -1.67652124e-05, -7.6001279e-06, -1.8071687e-05, -0.972671807, -0.232184678, -3.49980428e-06, 0.232184678, -0.972671807)
- WedgePart64.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart64.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart64.Position = Vector3.new(85.2099533, 4.84621668, 73.5864563)
- WedgePart64.Orientation = Vector3.new(13.4300003, -180, -180)
- WedgePart64.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart65.Parent = Model57
- WedgePart65.Material = Enum.Material.SmoothPlastic
- WedgePart65.BrickColor = BrickColor.new("Navy blue")
- WedgePart65.Reflectance = 0.0049999998882413
- WedgePart65.Rotation = Vector3.new(166.570007, 0, 0)
- WedgePart65.Anchored = true
- WedgePart65.CanCollide = false
- WedgePart65.Size = Vector3.new(0.220499977, 0.245587617, 0.567151427)
- WedgePart65.CFrame = CFrame.new(84.2177048, 4.84744263, 73.5864029, 0.99999994, 1.67656744e-05, 7.46475916e-06, 1.80406932e-05, -0.972671747, -0.232184559, 3.36802987e-06, 0.232184559, -0.972671807)
- WedgePart65.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart65.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart65.Position = Vector3.new(84.2177048, 4.84744263, 73.5864029)
- WedgePart65.Orientation = Vector3.new(13.4300003, 180, 180)
- WedgePart65.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart66.Parent = Model57
- WedgePart66.Material = Enum.Material.SmoothPlastic
- WedgePart66.BrickColor = BrickColor.new("Navy blue")
- WedgePart66.Reflectance = 0.0049999998882413
- WedgePart66.Rotation = Vector3.new(-13.4300003, 0, 180)
- WedgePart66.Anchored = true
- WedgePart66.CanCollide = false
- WedgePart66.Size = Vector3.new(0.220499977, 0.247997627, 0.551983833)
- WedgePart66.CFrame = CFrame.new(85.2099533, 4.71623421, 73.0419388, -1, -1.67652124e-05, 7.60012608e-06, 1.8071687e-05, -0.972671807, 0.232184619, 3.49980428e-06, 0.232184619, 0.972671807)
- WedgePart66.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart66.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart66.Position = Vector3.new(85.2099533, 4.71623421, 73.0419388)
- WedgePart66.Orientation = Vector3.new(-13.4300003, 0, 180)
- WedgePart66.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart67.Parent = Model57
- WedgePart67.Material = Enum.Material.SmoothPlastic
- WedgePart67.BrickColor = BrickColor.new("Navy blue")
- WedgePart67.Reflectance = 0.0049999998882413
- WedgePart67.Rotation = Vector3.new(166.570007, 0, -90)
- WedgePart67.Anchored = true
- WedgePart67.CanCollide = false
- WedgePart67.FormFactor = Enum.FormFactor.Symmetric
- WedgePart67.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
- WedgePart67.CFrame = CFrame.new(85.209816, 5.21992493, 74.1431198, -5.43020455e-08, 0.999996722, 1.75842618e-10, 0.972667396, 4.60712606e-08, -0.232180774, -0.232180953, 1.65836624e-08, -0.972667456)
- WedgePart67.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart67.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart67.Position = Vector3.new(85.209816, 5.21992493, 74.1431198)
- WedgePart67.Orientation = Vector3.new(13.4300003, 180, 90)
- WedgePart67.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart68.Parent = Model57
- WedgePart68.Material = Enum.Material.SmoothPlastic
- WedgePart68.BrickColor = BrickColor.new("Navy blue")
- WedgePart68.Reflectance = 0.0049999998882413
- WedgePart68.Rotation = Vector3.new(166.570007, 0, -90)
- WedgePart68.Anchored = true
- WedgePart68.CanCollide = false
- WedgePart68.FormFactor = Enum.FormFactor.Symmetric
- WedgePart68.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
- WedgePart68.CFrame = CFrame.new(84.9075699, 5.39256382, 74.8649445, -1.11450369e-07, 0.999996722, -9.83476184e-07, 0.972667456, -1.1921243e-07, -0.232180417, -0.232180595, -9.53674203e-07, -0.972667515)
- WedgePart68.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart68.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart68.Position = Vector3.new(84.9075699, 5.39256382, 74.8649445)
- WedgePart68.Orientation = Vector3.new(13.4300003, -180, 90)
- WedgePart68.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart69.Parent = Model57
- WedgePart69.Material = Enum.Material.SmoothPlastic
- WedgePart69.BrickColor = BrickColor.new("Navy blue")
- WedgePart69.Reflectance = 0.0049999998882413
- WedgePart69.Rotation = Vector3.new(-13.4300003, 0, -180)
- WedgePart69.Anchored = true
- WedgePart69.CanCollide = false
- WedgePart69.Size = Vector3.new(0.220499977, 0.245587617, 0.546620429)
- WedgePart69.CFrame = CFrame.new(84.2177048, 4.71814156, 73.0447464, -0.99999994, 1.67656744e-05, -7.46475735e-06, -1.80406932e-05, -0.972671747, 0.23218447, -3.36802987e-06, 0.23218447, 0.972671807)
- WedgePart69.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart69.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart69.Position = Vector3.new(84.2177048, 4.71814156, 73.0447464)
- WedgePart69.Orientation = Vector3.new(-13.4300003, 0, -180)
- WedgePart69.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart70.Parent = Model57
- WedgePart70.Material = Enum.Material.SmoothPlastic
- WedgePart70.BrickColor = BrickColor.new("Navy blue")
- WedgePart70.Reflectance = 0.0049999998882413
- WedgePart70.Rotation = Vector3.new(166.570007, 0, 90)
- WedgePart70.Anchored = true
- WedgePart70.CanCollide = false
- WedgePart70.FormFactor = Enum.FormFactor.Symmetric
- WedgePart70.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
- WedgePart70.CFrame = CFrame.new(84.5220337, 5.39256382, 74.8649445, -1.11444727e-07, -0.999996722, 9.83477094e-07, -0.972667456, -1.19206732e-07, -0.232180417, 0.232180595, -9.53674316e-07, -0.972667515)
- WedgePart70.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart70.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart70.Position = Vector3.new(84.5220337, 5.39256382, 74.8649445)
- WedgePart70.Orientation = Vector3.new(13.4300003, 180, -90)
- WedgePart70.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart71.Parent = Model57
- WedgePart71.Material = Enum.Material.SmoothPlastic
- WedgePart71.BrickColor = BrickColor.new("Navy blue")
- WedgePart71.Reflectance = 0.0049999998882413
- WedgePart71.Rotation = Vector3.new(166.570007, 0, 90)
- WedgePart71.Anchored = true
- WedgePart71.CanCollide = false
- WedgePart71.FormFactor = Enum.FormFactor.Symmetric
- WedgePart71.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
- WedgePart71.CFrame = CFrame.new(84.2184372, 5.21992493, 74.1431198, -5.42963967e-08, -0.999996722, -1.74767589e-10, -0.972667396, 4.60768206e-08, -0.232180774, 0.232180953, 1.65832912e-08, -0.972667456)
- WedgePart71.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart71.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart71.Position = Vector3.new(84.2184372, 5.21992493, 74.1431198)
- WedgePart71.Orientation = Vector3.new(13.4300003, -180, -90)
- WedgePart71.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart72.Parent = Model57
- WedgePart72.Material = Enum.Material.SmoothPlastic
- WedgePart72.BrickColor = BrickColor.new("Black")
- WedgePart72.Reflectance = 0.0049999998882413
- WedgePart72.Rotation = Vector3.new(166.570007, 0, 0)
- WedgePart72.Anchored = true
- WedgePart72.CanCollide = false
- WedgePart72.Size = Vector3.new(0.201244384, 0.226340756, 0.518070102)
- WedgePart72.CFrame = CFrame.new(85.166626, 4.65694332, 73.5709457, 1, -1.67652124e-05, -7.6001279e-06, -1.8071687e-05, -0.972671807, -0.232184678, -3.49980428e-06, 0.232184678, -0.972671807)
- WedgePart72.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart72.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart72.Position = Vector3.new(85.166626, 4.65694332, 73.5709457)
- WedgePart72.Orientation = Vector3.new(13.4300003, -180, -180)
- WedgePart72.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart73.Parent = Model57
- WedgePart73.Material = Enum.Material.SmoothPlastic
- WedgePart73.BrickColor = BrickColor.new("Black")
- WedgePart73.Reflectance = 0.0049999998882413
- WedgePart73.Rotation = Vector3.new(-13.4300003, 0, 180)
- WedgePart73.Anchored = true
- WedgePart73.CanCollide = false
- WedgePart73.Size = Vector3.new(0.201244384, 0.226340756, 0.503780782)
- WedgePart73.CFrame = CFrame.new(85.166626, 4.53830671, 73.0739899, -1, -1.67652124e-05, 7.60012608e-06, 1.8071687e-05, -0.972671807, 0.232184619, 3.49980428e-06, 0.232184619, 0.972671807)
- WedgePart73.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart73.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart73.Position = Vector3.new(85.166626, 4.53830671, 73.0739899)
- WedgePart73.Orientation = Vector3.new(-13.4300003, 0, 180)
- WedgePart73.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart74.Parent = Model57
- WedgePart74.Material = Enum.Material.SmoothPlastic
- WedgePart74.BrickColor = BrickColor.new("Black")
- WedgePart74.Reflectance = 0.0049999998882413
- WedgePart74.Rotation = Vector3.new(166.570007, 0, 90)
- WedgePart74.Anchored = true
- WedgePart74.CanCollide = false
- WedgePart74.FormFactor = Enum.FormFactor.Symmetric
- WedgePart74.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
- WedgePart74.CFrame = CFrame.new(84.5387802, 5.15557623, 74.7378082, -1.11444727e-07, -0.999996722, 9.83477094e-07, -0.972667456, -1.19206732e-07, -0.232180417, 0.232180595, -9.53674316e-07, -0.972667515)
- WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart74.Position = Vector3.new(84.5387802, 5.15557623, 74.7378082)
- WedgePart74.Orientation = Vector3.new(13.4300003, 180, -90)
- WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart75.Parent = Model57
- WedgePart75.Material = Enum.Material.SmoothPlastic
- WedgePart75.BrickColor = BrickColor.new("Black")
- WedgePart75.Reflectance = 0.0049999998882413
- WedgePart75.Rotation = Vector3.new(166.570007, 0, -90)
- WedgePart75.Anchored = true
- WedgePart75.CanCollide = false
- WedgePart75.FormFactor = Enum.FormFactor.Symmetric
- WedgePart75.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
- WedgePart75.CFrame = CFrame.new(85.1665039, 4.99801111, 74.0790176, -5.43020455e-08, 0.999996722, 1.75842618e-10, 0.972667396, 4.60712606e-08, -0.232180774, -0.232180953, 1.65836624e-08, -0.972667456)
- WedgePart75.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart75.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart75.Position = Vector3.new(85.1665039, 4.99801111, 74.0790176)
- WedgePart75.Orientation = Vector3.new(13.4300003, 180, 90)
- WedgePart75.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart76.Parent = Model57
- WedgePart76.Material = Enum.Material.SmoothPlastic
- WedgePart76.BrickColor = BrickColor.new("Black")
- WedgePart76.Reflectance = 0.0049999998882413
- WedgePart76.Rotation = Vector3.new(-13.4300003, 0, -180)
- WedgePart76.Anchored = true
- WedgePart76.CanCollide = false
- WedgePart76.Size = Vector3.new(0.201244384, 0.224141195, 0.498885751)
- WedgePart76.CFrame = CFrame.new(84.2610245, 4.54004765, 73.0765152, -0.99999994, 1.67656744e-05, -7.46475735e-06, -1.80406932e-05, -0.972671747, 0.23218447, -3.36802987e-06, 0.23218447, 0.972671807)
- WedgePart76.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart76.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart76.Position = Vector3.new(84.2610245, 4.54004765, 73.0765152)
- WedgePart76.Orientation = Vector3.new(-13.4300003, 0, -180)
- WedgePart76.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part77.Name = "Brick"
- Part77.Parent = Model57
- Part77.Material = Enum.Material.SmoothPlastic
- Part77.BrickColor = BrickColor.new("Navy blue")
- Part77.Rotation = Vector3.new(0, 90, 0)
- Part77.Anchored = true
- Part77.CanCollide = false
- Part77.FormFactor = Enum.FormFactor.Symmetric
- Part77.Size = Vector3.new(1.19828081, 0.570214629, 1.1971724)
- Part77.CFrame = CFrame.new(84.7160492, 2.46018195, 72.6230011, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part77.BottomSurface = Enum.SurfaceType.Smooth
- Part77.TopSurface = Enum.SurfaceType.Smooth
- Part77.Color = Color3.new(0, 0.12549, 0.376471)
- Part77.Position = Vector3.new(84.7160492, 2.46018195, 72.6230011)
- Part77.Orientation = Vector3.new(0, 90, 0)
- Part77.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh78.Parent = Part77
- Part79.Name = "Brick"
- Part79.Parent = Model57
- Part79.Material = Enum.Material.SmoothPlastic
- Part79.BrickColor = BrickColor.new("Medium blue")
- Part79.Rotation = Vector3.new(0, 90, 0)
- Part79.Anchored = true
- Part79.CanCollide = false
- Part79.FormFactor = Enum.FormFactor.Symmetric
- Part79.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
- Part79.CFrame = CFrame.new(84.7160492, 2.31716919, 72.6229935, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part79.BottomSurface = Enum.SurfaceType.Smooth
- Part79.TopSurface = Enum.SurfaceType.Smooth
- Part79.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part79.Position = Vector3.new(84.7160492, 2.31716919, 72.6229935)
- Part79.Orientation = Vector3.new(0, 90, 0)
- Part79.Color = Color3.new(0.431373, 0.6, 0.792157)
- BlockMesh80.Parent = Part79
- Part81.Name = "Brick"
- Part81.Parent = Model57
- Part81.Material = Enum.Material.SmoothPlastic
- Part81.BrickColor = BrickColor.new("Really black")
- Part81.Rotation = Vector3.new(0, 90, 0)
- Part81.Anchored = true
- Part81.CanCollide = false
- Part81.FormFactor = Enum.FormFactor.Symmetric
- Part81.Size = Vector3.new(1.09828091, 1.83832359, 1.0971725)
- Part81.CFrame = CFrame.new(84.7160492, 3.1047945, 72.6229782, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part81.BottomSurface = Enum.SurfaceType.Smooth
- Part81.TopSurface = Enum.SurfaceType.Smooth
- Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part81.Position = Vector3.new(84.7160492, 3.1047945, 72.6229782)
- Part81.Orientation = Vector3.new(0, 90, 0)
- Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh82.Parent = Part81
- Part83.Name = "Brick"
- Part83.Parent = Model57
- Part83.Material = Enum.Material.SmoothPlastic
- Part83.BrickColor = BrickColor.new("Navy blue")
- Part83.Reflectance = 0.0049999998882413
- Part83.Rotation = Vector3.new(91.5699997, 0, 180)
- Part83.Anchored = true
- Part83.CanCollide = false
- Part83.FormFactor = Enum.FormFactor.Symmetric
- Part83.Size = Vector3.new(1.0134685, 0.220499977, 1.16327846)
- Part83.CFrame = CFrame.new(84.6141891, 4.37454891, 73.3001938, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
- Part83.BottomSurface = Enum.SurfaceType.Smooth
- Part83.TopSurface = Enum.SurfaceType.Smooth
- Part83.Color = Color3.new(0, 0.12549, 0.376471)
- Part83.Position = Vector3.new(84.6141891, 4.37454891, 73.3001938)
- Part83.Orientation = Vector3.new(88.4300003, 180, 0)
- Part83.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh84.Parent = Part83
- Part85.Name = "Brick"
- Part85.Parent = Model57
- Part85.Material = Enum.Material.SmoothPlastic
- Part85.BrickColor = BrickColor.new("Black")
- Part85.Reflectance = 0.0049999998882413
- Part85.Rotation = Vector3.new(76.5699997, 0, -180)
- Part85.Anchored = true
- Part85.CanCollide = false
- Part85.FormFactor = Enum.FormFactor.Symmetric
- Part85.Size = Vector3.new(1.10684443, 1.46009409, 0.201244384)
- Part85.CFrame = CFrame.new(84.713829, 4.75552559, 73.0631714, -1, 5.37522772e-13, 2.93691568e-12, 2.84009643e-12, -0.232184634, -0.972671747, -1.86642856e-13, -0.972671747, 0.232184634)
- Part85.BottomSurface = Enum.SurfaceType.Smooth
- Part85.TopSurface = Enum.SurfaceType.Smooth
- Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part85.Position = Vector3.new(84.713829, 4.75552559, 73.0631714)
- Part85.Orientation = Vector3.new(76.5699997, 0, 180)
- Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh86.Parent = Part85
- Part87.Name = "Brick"
- Part87.Parent = Model57
- Part87.Material = Enum.Material.SmoothPlastic
- Part87.BrickColor = BrickColor.new("Black")
- Part87.Reflectance = 0.0049999998882413
- Part87.Rotation = Vector3.new(91.5699997, 0, 180)
- Part87.Anchored = true
- Part87.CanCollide = false
- Part87.FormFactor = Enum.FormFactor.Symmetric
- Part87.Size = Vector3.new(0.924965441, 0.201244384, 1.06169295)
- Part87.CFrame = CFrame.new(84.6228943, 4.22646284, 73.3096848, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
- Part87.BottomSurface = Enum.SurfaceType.Smooth
- Part87.TopSurface = Enum.SurfaceType.Smooth
- Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part87.Position = Vector3.new(84.6228943, 4.22646284, 73.3096848)
- Part87.Orientation = Vector3.new(88.4300003, 180, 0)
- Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh88.Parent = Part87
- Part89.Name = "Brick"
- Part89.Parent = Model57
- Part89.Material = Enum.Material.SmoothPlastic
- Part89.BrickColor = BrickColor.new("Black")
- Part89.Reflectance = 0.0049999998882413
- Part89.Rotation = Vector3.new(91.5699997, 0, 180)
- Part89.Anchored = true
- Part89.CanCollide = false
- Part89.FormFactor = Enum.FormFactor.Symmetric
- Part89.Size = Vector3.new(0.201244384, 0.212827399, 1.0574975)
- Part89.CFrame = CFrame.new(85.166626, 4.22347784, 73.3029556, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
- Part89.BottomSurface = Enum.SurfaceType.Smooth
- Part89.TopSurface = Enum.SurfaceType.Smooth
- Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part89.Position = Vector3.new(85.166626, 4.22347784, 73.3029556)
- Part89.Orientation = Vector3.new(88.4300003, 180, 0)
- Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh90.Parent = Part89
- Part91.Name = "Brick"
- Part91.Parent = Model57
- Part91.Material = Enum.Material.SmoothPlastic
- Part91.BrickColor = BrickColor.new("Black")
- Part91.Reflectance = 0.0049999998882413
- Part91.Rotation = Vector3.new(100.769997, 0, 180)
- Part91.Anchored = true
- Part91.CanCollide = false
- Part91.FormFactor = Enum.FormFactor.Symmetric
- Part91.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
- Part91.CFrame = CFrame.new(84.2610321, 4.18972492, 72.7606277, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
- Part91.BottomSurface = Enum.SurfaceType.Smooth
- Part91.TopSurface = Enum.SurfaceType.Smooth
- Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part91.Position = Vector3.new(84.2610321, 4.18972492, 72.7606277)
- Part91.Orientation = Vector3.new(79.2300034, 180, 0)
- Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh92.Parent = Part91
- Part93.Name = "Brick"
- Part93.Parent = Model57
- Part93.Material = Enum.Material.SmoothPlastic
- Part93.BrickColor = BrickColor.new("Navy blue")
- Part93.Reflectance = 0.0049999998882413
- Part93.Rotation = Vector3.new(100.769997, 0, 180)
- Part93.Anchored = true
- Part93.CanCollide = false
- Part93.FormFactor = Enum.FormFactor.Symmetric
- Part93.Size = Vector3.new(1.21275008, 0.220499977, 0.883513689)
- Part93.CFrame = CFrame.new(84.713829, 4.4197588, 72.2485504, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
- Part93.BottomSurface = Enum.SurfaceType.Smooth
- Part93.TopSurface = Enum.SurfaceType.Smooth
- Part93.Color = Color3.new(0, 0.12549, 0.376471)
- Part93.Position = Vector3.new(84.713829, 4.4197588, 72.2485504)
- Part93.Orientation = Vector3.new(79.2300034, 180, 0)
- Part93.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh94.Parent = Part93
- Part95.Name = "Brick"
- Part95.Parent = Model57
- Part95.Material = Enum.Material.SmoothPlastic
- Part95.BrickColor = BrickColor.new("Navy blue")
- Part95.Reflectance = 0.0049999998882413
- Part95.Rotation = Vector3.new(76.5699997, 0, -180)
- Part95.Anchored = true
- Part95.CanCollide = false
- Part95.FormFactor = Enum.FormFactor.Symmetric
- Part95.Size = Vector3.new(1.21275008, 1.59979963, 0.220499977)
- Part95.CFrame = CFrame.new(84.713829, 4.95423937, 73.0300903, -1, 5.37522772e-13, 2.93691568e-12, 2.84009643e-12, -0.232184634, -0.972671747, -1.86642856e-13, -0.972671747, 0.232184634)
- Part95.BottomSurface = Enum.SurfaceType.Smooth
- Part95.TopSurface = Enum.SurfaceType.Smooth
- Part95.Color = Color3.new(0, 0.12549, 0.376471)
- Part95.Position = Vector3.new(84.713829, 4.95423937, 73.0300903)
- Part95.Orientation = Vector3.new(76.5699997, 0, 180)
- Part95.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh96.Parent = Part95
- Part97.Name = "Brick"
- Part97.Parent = Model57
- Part97.Material = Enum.Material.SmoothPlastic
- Part97.BrickColor = BrickColor.new("Navy blue")
- Part97.Reflectance = 0.0049999998882413
- Part97.Rotation = Vector3.new(100.769997, 0, 180)
- Part97.Anchored = true
- Part97.CanCollide = false
- Part97.FormFactor = Enum.FormFactor.Symmetric
- Part97.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
- Part97.CFrame = CFrame.new(85.2099533, 4.3318367, 72.6986923, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
- Part97.BottomSurface = Enum.SurfaceType.Smooth
- Part97.TopSurface = Enum.SurfaceType.Smooth
- Part97.Color = Color3.new(0, 0.12549, 0.376471)
- Part97.Position = Vector3.new(85.2099533, 4.3318367, 72.6986923)
- Part97.Orientation = Vector3.new(79.2300034, 180, 0)
- Part97.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh98.Parent = Part97
- Part99.Name = "Brick"
- Part99.Parent = Model57
- Part99.Material = Enum.Material.SmoothPlastic
- Part99.BrickColor = BrickColor.new("Navy blue")
- Part99.Reflectance = 0.0049999998882413
- Part99.Rotation = Vector3.new(100.769997, 0, 180)
- Part99.Anchored = true
- Part99.CanCollide = false
- Part99.FormFactor = Enum.FormFactor.Symmetric
- Part99.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
- Part99.CFrame = CFrame.new(84.2177048, 4.33429432, 72.6985855, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
- Part99.BottomSurface = Enum.SurfaceType.Smooth
- Part99.TopSurface = Enum.SurfaceType.Smooth
- Part99.Color = Color3.new(0, 0.12549, 0.376471)
- Part99.Position = Vector3.new(84.2177048, 4.33429432, 72.6985855)
- Part99.Orientation = Vector3.new(79.2300034, 180, 0)
- Part99.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh100.Parent = Part99
- Part101.Name = "Brick"
- Part101.Parent = Model57
- Part101.Material = Enum.Material.SmoothPlastic
- Part101.BrickColor = BrickColor.new("Black")
- Part101.Reflectance = 0.0049999998882413
- Part101.Rotation = Vector3.new(100.769997, 0, 180)
- Part101.Anchored = true
- Part101.CanCollide = false
- Part101.FormFactor = Enum.FormFactor.Symmetric
- Part101.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
- Part101.CFrame = CFrame.new(85.166626, 4.18747377, 72.7607269, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
- Part101.BottomSurface = Enum.SurfaceType.Smooth
- Part101.TopSurface = Enum.SurfaceType.Smooth
- Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part101.Position = Vector3.new(85.166626, 4.18747377, 72.7607269)
- Part101.Orientation = Vector3.new(79.2300034, 180, 0)
- Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh102.Parent = Part101
- Part103.Name = "Brick"
- Part103.Parent = Model57
- Part103.Material = Enum.Material.SmoothPlastic
- Part103.BrickColor = BrickColor.new("Black")
- Part103.Reflectance = 0.0049999998882413
- Part103.Rotation = Vector3.new(100.769997, 0, 180)
- Part103.Anchored = true
- Part103.CanCollide = false
- Part103.FormFactor = Enum.FormFactor.Symmetric
- Part103.Size = Vector3.new(1.10684443, 0.201244384, 0.806359112)
- Part103.CFrame = CFrame.new(84.713829, 4.2677207, 72.3498917, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
- Part103.BottomSurface = Enum.SurfaceType.Smooth
- Part103.TopSurface = Enum.SurfaceType.Smooth
- Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part103.Position = Vector3.new(84.713829, 4.2677207, 72.3498917)
- Part103.Orientation = Vector3.new(79.2300034, 180, 0)
- Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh104.Parent = Part103
- Part105.Parent = Model57
- Part105.Material = Enum.Material.SmoothPlastic
- Part105.BrickColor = BrickColor.new("Black")
- Part105.Reflectance = 0.0049999998882413
- Part105.Rotation = Vector3.new(166.570007, 0, 0)
- Part105.Anchored = true
- Part105.CanCollide = false
- Part105.Size = Vector3.new(0.703561604, 0.201244384, 0.628684759)
- Part105.CFrame = CFrame.new(84.7140961, 4.99801111, 74.0790176, 0.99999994, 2.8232295e-12, 4.80674799e-13, -2.84009621e-12, -0.972672462, -0.232181579, 1.86642843e-13, 0.232181609, -0.972672462)
- Part105.BottomSurface = Enum.SurfaceType.Smooth
- Part105.TopSurface = Enum.SurfaceType.Smooth
- Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part105.Position = Vector3.new(84.7140961, 4.99801111, 74.0790176)
- Part105.Orientation = Vector3.new(13.4300003, 180, -180)
- Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part106.Parent = Model57
- Part106.Material = Enum.Material.SmoothPlastic
- Part106.BrickColor = BrickColor.new("Navy blue")
- Part106.Reflectance = 0.0049999998882413
- Part106.Rotation = Vector3.new(166.570007, 0, 0)
- Part106.Anchored = true
- Part106.CanCollide = false
- Part106.Size = Vector3.new(0.770880163, 0.220499977, 0.688839018)
- Part106.CFrame = CFrame.new(84.7141266, 5.21992493, 74.1431198, 0.99999994, 2.8232295e-12, 4.80674799e-13, -2.84009621e-12, -0.972672462, -0.232181579, 1.86642843e-13, 0.232181609, -0.972672462)
- Part106.BottomSurface = Enum.SurfaceType.Smooth
- Part106.TopSurface = Enum.SurfaceType.Smooth
- Part106.Color = Color3.new(0, 0.12549, 0.376471)
- Part106.Position = Vector3.new(84.7141266, 5.21992493, 74.1431198)
- Part106.Orientation = Vector3.new(13.4300003, 180, -180)
- Part106.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart107.Parent = Model57
- WedgePart107.Material = Enum.Material.SmoothPlastic
- WedgePart107.BrickColor = BrickColor.new("Black")
- WedgePart107.Reflectance = 0.0049999998882413
- WedgePart107.Rotation = Vector3.new(166.570007, 0, 0)
- WedgePart107.Anchored = true
- WedgePart107.CanCollide = false
- WedgePart107.Size = Vector3.new(0.201244384, 0.224141195, 0.517623842)
- WedgePart107.CFrame = CFrame.new(84.2610245, 4.65805626, 73.5709, 0.99999994, 1.67656744e-05, 7.46475916e-06, 1.80406932e-05, -0.972671747, -0.232184559, 3.36802987e-06, 0.232184559, -0.972671807)
- WedgePart107.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart107.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart107.Position = Vector3.new(84.2610245, 4.65805626, 73.5709)
- WedgePart107.Orientation = Vector3.new(13.4300003, 180, 180)
- WedgePart107.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart108.Parent = Model57
- WedgePart108.Material = Enum.Material.SmoothPlastic
- WedgePart108.BrickColor = BrickColor.new("Black")
- WedgePart108.Reflectance = 0.0049999998882413
- WedgePart108.Rotation = Vector3.new(166.570007, 0, -90)
- WedgePart108.Anchored = true
- WedgePart108.CanCollide = false
- WedgePart108.FormFactor = Enum.FormFactor.Symmetric
- WedgePart108.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
- WedgePart108.CFrame = CFrame.new(84.8906479, 5.15557623, 74.7378082, -1.11450369e-07, 0.999996722, -9.83476184e-07, 0.972667456, -1.1921243e-07, -0.232180417, -0.232180595, -9.53674203e-07, -0.972667515)
- WedgePart108.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart108.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart108.Position = Vector3.new(84.8906479, 5.15557623, 74.7378082)
- WedgePart108.Orientation = Vector3.new(13.4300003, -180, 90)
- WedgePart108.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Model109.Name = "RightLeg"
- Model109.Parent = Model0
- Part110.Name = "Right Leg1"
- Part110.Parent = Model109
- Part110.BrickColor = BrickColor.new("Pastel yellow")
- Part110.Transparency = 1
- Part110.Rotation = Vector3.new(-0.980000019, -90, 0)
- Part110.Anchored = true
- Part110.CanCollide = false
- Part110.FormFactor = Enum.FormFactor.Symmetric
- Part110.Size = Vector3.new(1, 2, 1)
- Part110.CFrame = CFrame.new(84.6179352, 1.43810642, 71.6209641, -6.09021917e-17, -7.13092728e-15, -1, 0.0170776155, 0.999854267, -7.13092644e-15, 0.999854267, -0.0170776155, 6.08859128e-17)
- Part110.BottomSurface = Enum.SurfaceType.Smooth
- Part110.Color = Color3.new(1, 1, 0.8)
- Part110.Position = Vector3.new(84.6179352, 1.43810642, 71.6209641)
- Part110.Orientation = Vector3.new(0, -90, 0.980000019)
- Part110.Color = Color3.new(1, 1, 0.8)
- Model111.Name = "Torso"
- Model111.Parent = Model0
- Part112.Name = "Torso1"
- Part112.Parent = Model111
- Part112.BrickColor = BrickColor.new("Pastel yellow")
- Part112.Transparency = 1
- Part112.Rotation = Vector3.new(90.0100021, -89.0199966, -89.9899979)
- Part112.Anchored = true
- Part112.CanCollide = false
- Part112.FormFactor = Enum.FormFactor.Symmetric
- Part112.Size = Vector3.new(2, 2, 1)
- Part112.CFrame = CFrame.new(84.7530441, 2.97952414, 71.1198654, 1.62258732e-06, 0.0170781817, -0.999854147, 3.48963596e-08, -0.999854207, -0.0170781817, -1, -7.1804287e-09, -1.62294657e-06)
- Part112.LeftSurface = Enum.SurfaceType.Weld
- Part112.RightSurface = Enum.SurfaceType.Weld
- Part112.Color = Color3.new(1, 1, 0.8)
- Part112.Position = Vector3.new(84.7530441, 2.97952414, 71.1198654)
- Part112.Orientation = Vector3.new(0.980000019, -90, 180)
- Part112.Color = Color3.new(1, 1, 0.8)
- Part113.Name = "Brick"
- Part113.Parent = Model111
- Part113.Material = Enum.Material.SmoothPlastic
- Part113.BrickColor = BrickColor.new("Navy blue")
- Part113.Rotation = Vector3.new(153.779999, 55.4099998, -160.850006)
- Part113.Anchored = true
- Part113.CanCollide = false
- Part113.FormFactor = Enum.FormFactor.Symmetric
- Part113.Size = Vector3.new(0.621950567, 0.569770336, 0.200000003)
- Part113.CFrame = CFrame.new(84.077301, 4.22622871, 71.6350861, -0.53629142, 0.186246887, 0.823227525, -0.0492874496, 0.966775298, -0.250831395, -0.842592597, -0.175093502, -0.509293735)
- Part113.BottomSurface = Enum.SurfaceType.Smooth
- Part113.TopSurface = Enum.SurfaceType.Smooth
- Part113.Color = Color3.new(0, 0.12549, 0.376471)
- Part113.Position = Vector3.new(84.077301, 4.22622871, 71.6350861)
- Part113.Orientation = Vector3.new(14.5299997, 121.739998, -2.92000008)
- Part113.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh114.Parent = Part113
- Part115.Name = "Brick"
- Part115.Parent = Model111
- Part115.Material = Enum.Material.SmoothPlastic
- Part115.BrickColor = BrickColor.new("Lapis")
- Part115.Rotation = Vector3.new(98.8700027, 0, -90)
- Part115.Anchored = true
- Part115.CanCollide = false
- Part115.FormFactor = Enum.FormFactor.Symmetric
- Part115.Size = Vector3.new(0.200000003, 0.200000048, 0.400000036)
- Part115.CFrame = CFrame.new(85.0661545, 0.575267553, 69.5961533, -4.57742686e-07, 1, 1.60785328e-06, 0.154153615, 1.65919141e-06, -0.988046944, -0.988047063, -2.04414434e-07, -0.154153585)
- Part115.BottomSurface = Enum.SurfaceType.Smooth
- Part115.TopSurface = Enum.SurfaceType.Smooth
- Part115.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part115.Position = Vector3.new(85.0661545, 0.575267553, 69.5961533)
- Part115.Orientation = Vector3.new(81.1299973, 180, 90)
- Part115.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh116.Parent = Part115
- BlockMesh116.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh116.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part117.Name = "1"
- Part117.Parent = Model111
- Part117.Material = Enum.Material.SmoothPlastic
- Part117.BrickColor = BrickColor.new("Pastel Blue")
- Part117.Reflectance = 0.20000000298023
- Part117.Rotation = Vector3.new(90, 90, 0)
- Part117.Anchored = true
- Part117.CanCollide = false
- Part117.FormFactor = Enum.FormFactor.Symmetric
- Part117.Size = Vector3.new(0.200000003, 1.48148215, 0.200000003)
- Part117.CFrame = CFrame.new(85.1873627, 3.88405132, 71.120018, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
- Part117.BottomSurface = Enum.SurfaceType.Smooth
- Part117.TopSurface = Enum.SurfaceType.Smooth
- Part117.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part117.Position = Vector3.new(85.1873627, 3.88405132, 71.120018)
- Part117.Orientation = Vector3.new(0, 90, 90)
- Part117.Color = Color3.new(0.501961, 0.733333, 0.858824)
- BlockMesh118.Parent = Part117
- BlockMesh118.Scale = Vector3.new(0.300000012, 1, 1)
- BlockMesh118.Scale = Vector3.new(0.300000012, 1, 1)
- Part119.Name = "1"
- Part119.Parent = Model111
- Part119.Material = Enum.Material.SmoothPlastic
- Part119.BrickColor = BrickColor.new("Pastel Blue")
- Part119.Reflectance = 0.20000000298023
- Part119.Rotation = Vector3.new(-90, 0, 90)
- Part119.Anchored = true
- Part119.CanCollide = false
- Part119.FormFactor = Enum.FormFactor.Symmetric
- Part119.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part119.CFrame = CFrame.new(85.1887817, 3.88477206, 70.3631363, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
- Part119.BottomSurface = Enum.SurfaceType.Smooth
- Part119.TopSurface = Enum.SurfaceType.Smooth
- Part119.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part119.Position = Vector3.new(85.1887817, 3.88477206, 70.3631363)
- Part119.Orientation = Vector3.new(-90, 90, 0)
- Part119.Color = Color3.new(0.501961, 0.733333, 0.858824)
- CylinderMesh120.Parent = Part119
- CylinderMesh120.Scale = Vector3.new(1, 1, 0.5)
- CylinderMesh120.Scale = Vector3.new(1, 1, 0.5)
- Part121.Name = "1"
- Part121.Parent = Model111
- Part121.Material = Enum.Material.SmoothPlastic
- Part121.BrickColor = BrickColor.new("Pastel Blue")
- Part121.Reflectance = 0.20000000298023
- Part121.Rotation = Vector3.new(-90, 0, 90)
- Part121.Anchored = true
- Part121.CanCollide = false
- Part121.FormFactor = Enum.FormFactor.Symmetric
- Part121.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part121.CFrame = CFrame.new(85.1887817, 3.88585806, 71.872261, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
- Part121.BottomSurface = Enum.SurfaceType.Smooth
- Part121.TopSurface = Enum.SurfaceType.Smooth
- Part121.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part121.Position = Vector3.new(85.1887817, 3.88585806, 71.872261)
- Part121.Orientation = Vector3.new(-90, 90, 0)
- Part121.Color = Color3.new(0.501961, 0.733333, 0.858824)
- CylinderMesh122.Parent = Part121
- CylinderMesh122.Scale = Vector3.new(1, 1, 0.5)
- CylinderMesh122.Scale = Vector3.new(1, 1, 0.5)
- Part123.Name = "1"
- Part123.Parent = Model111
- Part123.Material = Enum.Material.SmoothPlastic
- Part123.BrickColor = BrickColor.new("Pastel Blue")
- Part123.Reflectance = 0.20000000298023
- Part123.Rotation = Vector3.new(90, 90, 0)
- Part123.Anchored = true
- Part123.CanCollide = false
- Part123.FormFactor = Enum.FormFactor.Symmetric
- Part123.Size = Vector3.new(0.200000003, 1.2814821, 0.200000003)
- Part123.CFrame = CFrame.new(85.1873627, 3.37702417, 71.1200256, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
- Part123.BottomSurface = Enum.SurfaceType.Smooth
- Part123.TopSurface = Enum.SurfaceType.Smooth
- Part123.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part123.Position = Vector3.new(85.1873627, 3.37702417, 71.1200256)
- Part123.Orientation = Vector3.new(0, 90, 90)
- Part123.Color = Color3.new(0.501961, 0.733333, 0.858824)
- BlockMesh124.Parent = Part123
- BlockMesh124.Scale = Vector3.new(0.300000012, 1, 1)
- BlockMesh124.Scale = Vector3.new(0.300000012, 1, 1)
- Part125.Name = "1"
- Part125.Parent = Model111
- Part125.Material = Enum.Material.SmoothPlastic
- Part125.BrickColor = BrickColor.new("Pastel Blue")
- Part125.Reflectance = 0.20000000298023
- Part125.Rotation = Vector3.new(-90, 0, 90)
- Part125.Anchored = true
- Part125.CanCollide = false
- Part125.FormFactor = Enum.FormFactor.Symmetric
- Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part125.CFrame = CFrame.new(85.1887817, 3.3777411, 70.4631577, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
- Part125.BottomSurface = Enum.SurfaceType.Smooth
- Part125.TopSurface = Enum.SurfaceType.Smooth
- Part125.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part125.Position = Vector3.new(85.1887817, 3.3777411, 70.4631577)
- Part125.Orientation = Vector3.new(-90, 90, 0)
- Part125.Color = Color3.new(0.501961, 0.733333, 0.858824)
- CylinderMesh126.Parent = Part125
- CylinderMesh126.Scale = Vector3.new(1, 1, 0.5)
- CylinderMesh126.Scale = Vector3.new(1, 1, 0.5)
- Part127.Name = "1"
- Part127.Parent = Model111
- Part127.Material = Enum.Material.SmoothPlastic
- Part127.BrickColor = BrickColor.new("Pastel Blue")
- Part127.Reflectance = 0.20000000298023
- Part127.Rotation = Vector3.new(-90, 0, 90)
- Part127.Anchored = true
- Part127.CanCollide = false
- Part127.FormFactor = Enum.FormFactor.Symmetric
- Part127.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part127.CFrame = CFrame.new(85.1887817, 3.37882566, 71.7722549, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
- Part127.BottomSurface = Enum.SurfaceType.Smooth
- Part127.TopSurface = Enum.SurfaceType.Smooth
- Part127.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part127.Position = Vector3.new(85.1887817, 3.37882566, 71.7722549)
- Part127.Orientation = Vector3.new(-90, 90, 0)
- Part127.Color = Color3.new(0.501961, 0.733333, 0.858824)
- CylinderMesh128.Parent = Part127
- CylinderMesh128.Scale = Vector3.new(1, 1, 0.5)
- CylinderMesh128.Scale = Vector3.new(1, 1, 0.5)
- Part129.Name = "Brick"
- Part129.Parent = Model111
- Part129.Material = Enum.Material.SmoothPlastic
- Part129.BrickColor = BrickColor.new("Pastel Blue")
- Part129.Reflectance = 0.20000000298023
- Part129.Rotation = Vector3.new(0, 90, 0)
- Part129.Anchored = true
- Part129.CanCollide = false
- Part129.FormFactor = Enum.FormFactor.Symmetric
- Part129.Size = Vector3.new(0.200000003, 1.90897512, 0.200000003)
- Part129.CFrame = CFrame.new(85.1915894, 2.922647, 71.1200027, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part129.BottomSurface = Enum.SurfaceType.Smooth
- Part129.TopSurface = Enum.SurfaceType.Smooth
- Part129.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part129.Position = Vector3.new(85.1915894, 2.922647, 71.1200027)
- Part129.Orientation = Vector3.new(0, 90, 0)
- Part129.Color = Color3.new(0.501961, 0.733333, 0.858824)
- BlockMesh130.Parent = Part129
- BlockMesh130.Scale = Vector3.new(0.300000012, 1, 1)
- BlockMesh130.Scale = Vector3.new(0.300000012, 1, 1)
- Part131.Name = "Brick"
- Part131.Parent = Model111
- Part131.Material = Enum.Material.SmoothPlastic
- Part131.BrickColor = BrickColor.new("Really black")
- Part131.Rotation = Vector3.new(0, 90, 0)
- Part131.Anchored = true
- Part131.CanCollide = false
- Part131.FormFactor = Enum.FormFactor.Symmetric
- Part131.Size = Vector3.new(0.275762081, 2.04569292, 0.200000003)
- Part131.CFrame = CFrame.new(85.182869, 2.9881115, 70.2552872, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part131.BottomSurface = Enum.SurfaceType.Smooth
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part131.Position = Vector3.new(85.182869, 2.9881115, 70.2552872)
- Part131.Orientation = Vector3.new(0, 90, 0)
- Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh132.Parent = Part131
- WedgePart133.Parent = Model111
- WedgePart133.Material = Enum.Material.SmoothPlastic
- WedgePart133.BrickColor = BrickColor.new("Really black")
- WedgePart133.Rotation = Vector3.new(0, -0.0500000007, 0.129999995)
- WedgePart133.Anchored = true
- WedgePart133.CanCollide = false
- WedgePart133.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart133.CFrame = CFrame.new(85.181488, 3.09613848, 70.5079117, 0.999997199, -0.00223094225, -0.000802747905, 0.00223094458, 0.999997556, 2.0340085e-06, 0.000802741386, -3.83704901e-06, 0.999999702)
- WedgePart133.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart133.Position = Vector3.new(85.181488, 3.09613848, 70.5079117)
- WedgePart133.Orientation = Vector3.new(0, -0.0500000007, 0.129999995)
- WedgePart133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh134.Parent = WedgePart133
- SpecialMesh134.Scale = Vector3.new(1.01084137, 0.337857842, 2.72094846)
- SpecialMesh134.MeshType = Enum.MeshType.Wedge
- SpecialMesh134.Scale = Vector3.new(1.01084137, 0.337857842, 2.72094846)
- WedgePart135.Parent = Model111
- WedgePart135.Material = Enum.Material.SmoothPlastic
- WedgePart135.BrickColor = BrickColor.new("Really black")
- WedgePart135.Rotation = Vector3.new(180, 0.0500000007, 179.869995)
- WedgePart135.Anchored = true
- WedgePart135.CanCollide = false
- WedgePart135.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart135.CFrame = CFrame.new(85.1811981, 3.09613752, 70.8738403, -0.999997199, -0.00223094225, 0.000802747731, -0.00223094458, 0.999997556, -1.94460154e-06, -0.000802741386, -3.74764204e-06, -0.999999702)
- WedgePart135.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart135.Position = Vector3.new(85.1811981, 3.09613752, 70.8738403)
- WedgePart135.Orientation = Vector3.new(0, 179.949997, -0.129999995)
- WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh136.Parent = WedgePart135
- SpecialMesh136.Scale = Vector3.new(1.01084137, 0.337857842, 0.938339233)
- SpecialMesh136.MeshType = Enum.MeshType.Wedge
- SpecialMesh136.Scale = Vector3.new(1.01084137, 0.337857842, 0.938339233)
- WedgePart137.Parent = Model111
- WedgePart137.Material = Enum.Material.SmoothPlastic
- WedgePart137.BrickColor = BrickColor.new("Really black")
- WedgePart137.Rotation = Vector3.new(-90, 0, 179.910004)
- WedgePart137.Anchored = true
- WedgePart137.CanCollide = false
- WedgePart137.Size = Vector3.new(0.200412184, 0.389923543, 1.16091728)
- WedgePart137.CFrame = CFrame.new(85.1823654, 2.54573298, 70.5879745, -0.999998868, -0.00150661916, -1.4348019e-06, -1.44066507e-06, 3.88361514e-06, 1, -0.00150661927, 0.999998868, -3.89665365e-06)
- WedgePart137.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart137.Position = Vector3.new(85.1823654, 2.54573298, 70.5879745)
- WedgePart137.Orientation = Vector3.new(-90, 179.910004, 0)
- WedgePart137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart138.Parent = Model111
- WedgePart138.Material = Enum.Material.SmoothPlastic
- WedgePart138.BrickColor = BrickColor.new("Really black")
- WedgePart138.Rotation = Vector3.new(90, 0, 0.0900000036)
- WedgePart138.Anchored = true
- WedgePart138.CanCollide = false
- WedgePart138.Size = Vector3.new(0.200412184, 0.389923543, 0.347238541)
- WedgePart138.CFrame = CFrame.new(85.1823654, 3.29980421, 70.587944, 0.999998868, -0.00150661916, 1.43467025e-06, 1.44066507e-06, 3.98792326e-06, -1, 0.00150661927, 0.999998868, 4.00096178e-06)
- WedgePart138.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart138.Position = Vector3.new(85.1823654, 3.29980421, 70.587944)
- WedgePart138.Orientation = Vector3.new(90, -0.0900000036, 0)
- WedgePart138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart139.Parent = Model111
- WedgePart139.Material = Enum.Material.SmoothPlastic
- WedgePart139.BrickColor = BrickColor.new("Really black")
- WedgePart139.Rotation = Vector3.new(-55.7200012, 0, -180)
- WedgePart139.Anchored = true
- WedgePart139.CanCollide = false
- WedgePart139.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart139.CFrame = CFrame.new(85.1822815, 3.04279566, 71.1207199, -1, 9.39884956e-07, -1.14377758e-06, -1.47446929e-06, -0.563230097, 0.826300144, 1.32416773e-07, 0.826300204, 0.563229978)
- WedgePart139.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart139.Position = Vector3.new(85.1822815, 3.04279566, 71.1207199)
- WedgePart139.Orientation = Vector3.new(-55.7200012, 0, -180)
- WedgePart139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh140.Parent = WedgePart139
- SpecialMesh140.Scale = Vector3.new(0.999984741, 0.80983156, 0.552008986)
- SpecialMesh140.MeshType = Enum.MeshType.Wedge
- SpecialMesh140.Scale = Vector3.new(0.999984741, 0.80983156, 0.552008986)
- WedgePart141.Parent = Model111
- WedgePart141.Material = Enum.Material.SmoothPlastic
- WedgePart141.BrickColor = BrickColor.new("Really black")
- WedgePart141.Rotation = Vector3.new(90, 0.0199999996, 0.0299999993)
- WedgePart141.Anchored = true
- WedgePart141.CanCollide = false
- WedgePart141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart141.CFrame = CFrame.new(85.1822052, 3.45734429, 70.4930878, 0.999999762, -0.000579246494, 0.000356322125, 0.000356324395, 3.86871397e-06, -1, 0.000579245039, 0.999999881, 4.07546759e-06)
- WedgePart141.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart141.Position = Vector3.new(85.1822052, 3.45734429, 70.4930878)
- WedgePart141.Orientation = Vector3.new(90, -0.0299999993, 0)
- WedgePart141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh142.Parent = WedgePart141
- SpecialMesh142.Scale = Vector3.new(1.00078332, 0.99998498, 1.63242829)
- SpecialMesh142.MeshType = Enum.MeshType.Wedge
- SpecialMesh142.Scale = Vector3.new(1.00078332, 0.99998498, 1.63242829)
- WedgePart143.Parent = Model111
- WedgePart143.Material = Enum.Material.SmoothPlastic
- WedgePart143.BrickColor = BrickColor.new("Really black")
- WedgePart143.Rotation = Vector3.new(-90, -0.0199999996, 179.970001)
- WedgePart143.Anchored = true
- WedgePart143.CanCollide = false
- WedgePart143.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart143.CFrame = CFrame.new(85.1824951, 2.62967396, 70.4931183, -0.999999762, -0.000579246436, -0.000356322184, -0.000356324395, 3.79420817e-06, 1, -0.000579245039, 0.999999881, -4.00096178e-06)
- WedgePart143.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart143.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart143.Position = Vector3.new(85.1824951, 2.62967396, 70.4931183)
- WedgePart143.Orientation = Vector3.new(-90, 179.970001, 0)
- WedgePart143.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh144.Parent = WedgePart143
- SpecialMesh144.Scale = Vector3.new(1.00078332, 0.99998498, 6.64438772)
- SpecialMesh144.MeshType = Enum.MeshType.Wedge
- SpecialMesh144.Scale = Vector3.new(1.00078332, 0.99998498, 6.64438772)
- WedgePart145.Parent = Model111
- WedgePart145.Material = Enum.Material.SmoothPlastic
- WedgePart145.BrickColor = BrickColor.new("Really black")
- WedgePart145.Rotation = Vector3.new(90, 0, 179.919998)
- WedgePart145.Anchored = true
- WedgePart145.CanCollide = false
- WedgePart145.Size = Vector3.new(0.200395763, 0.405991018, 0.36154747)
- WedgePart145.CFrame = CFrame.new(85.182373, 3.30695724, 71.6614609, -0.999999046, -0.00144700008, 1.60951686e-06, -1.6037302e-06, -3.98606062e-06, -1, 0.00144700019, -0.999999046, 4.00096178e-06)
- WedgePart145.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart145.Position = Vector3.new(85.182373, 3.30695724, 71.6614609)
- WedgePart145.Orientation = Vector3.new(90, -179.919998, 0)
- WedgePart145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart146.Parent = Model111
- WedgePart146.Material = Enum.Material.SmoothPlastic
- WedgePart146.BrickColor = BrickColor.new("Really black")
- WedgePart146.Rotation = Vector3.new(-90, 0, 0.0799999982)
- WedgePart146.Anchored = true
- WedgePart146.CanCollide = false
- WedgePart146.Size = Vector3.new(0.200395763, 0.405991018, 1.16122246)
- WedgePart146.CFrame = CFrame.new(85.182373, 2.54558897, 71.6615067, 0.999999046, -0.00144700008, -1.60964339e-06, 1.6037302e-06, -4.07546759e-06, 1, -0.00144700019, -0.999999046, -4.07546759e-06)
- WedgePart146.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart146.Position = Vector3.new(85.182373, 2.54558897, 71.6615067)
- WedgePart146.Orientation = Vector3.new(-90, 0.0799999982, 0)
- WedgePart146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart147.Parent = Model111
- WedgePart147.Material = Enum.Material.SmoothPlastic
- WedgePart147.BrickColor = BrickColor.new("Really black")
- WedgePart147.Rotation = Vector3.new(90, 0.0199999996, 179.970001)
- WedgePart147.Anchored = true
- WedgePart147.CanCollide = false
- WedgePart147.Size = Vector3.new(0.200154141, 0.216064483, 0.35271439)
- WedgePart147.CFrame = CFrame.new(85.1822052, 3.47046447, 71.7563477, -0.999999762, -0.000570286938, 0.000350898132, -0.000350895803, -4.10526991e-06, -0.99999994, 0.000570288335, -1, 3.91341746e-06)
- WedgePart147.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart147.Position = Vector3.new(85.1822052, 3.47046447, 71.7563477)
- WedgePart147.Orientation = Vector3.new(89.9800034, 89.3600006, -90.6699982)
- WedgePart147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart148.Parent = Model111
- WedgePart148.Material = Enum.Material.SmoothPlastic
- WedgePart148.BrickColor = BrickColor.new("Really black")
- WedgePart148.Rotation = Vector3.new(-90, -0.0199999996, 0.0299999993)
- WedgePart148.Anchored = true
- WedgePart148.CanCollide = false
- WedgePart148.Size = Vector3.new(0.200154141, 0.216064483, 1.32918274)
- WedgePart148.CFrame = CFrame.new(85.1824951, 2.62952924, 71.7563782, 0.999999762, -0.000570286938, -0.000350898161, 0.000350895803, -4.18163836e-06, 1, -0.000570288335, -0.99999994, -4.00096178e-06)
- WedgePart148.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart148.Position = Vector3.new(85.1824951, 2.62952924, 71.7563782)
- WedgePart148.Orientation = Vector3.new(-90, 0.0299999993, 0)
- WedgePart148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart149.Parent = Model111
- WedgePart149.Material = Enum.Material.SmoothPlastic
- WedgePart149.BrickColor = BrickColor.new("Really black")
- WedgePart149.Rotation = Vector3.new(180, -0.0500000007, 179.869995)
- WedgePart149.Anchored = true
- WedgePart149.CanCollide = false
- WedgePart149.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart149.CFrame = CFrame.new(85.1814804, 3.09614229, 71.7310715, -0.999997199, -0.00224562106, -0.000807990902, -0.00224561989, 0.999997437, -2.03587115e-06, 0.000807993289, -2.16066837e-07, -0.999999762)
- WedgePart149.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart149.Position = Vector3.new(85.1814804, 3.09614229, 71.7310715)
- WedgePart149.Orientation = Vector3.new(0, -179.949997, -0.129999995)
- WedgePart149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh150.Parent = WedgePart149
- SpecialMesh150.Scale = Vector3.new(1.01091325, 0.337860286, 2.69684029)
- SpecialMesh150.MeshType = Enum.MeshType.Wedge
- SpecialMesh150.Scale = Vector3.new(1.01091325, 0.337860286, 2.69684029)
- WedgePart151.Parent = Model111
- WedgePart151.Material = Enum.Material.SmoothPlastic
- WedgePart151.BrickColor = BrickColor.new("Really black")
- WedgePart151.Rotation = Vector3.new(0, 0.0500000007, 0.129999995)
- WedgePart151.Anchored = true
- WedgePart151.CanCollide = false
- WedgePart151.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart151.CFrame = CFrame.new(85.1811905, 3.09613752, 71.3675842, 0.999997199, -0.00224562106, 0.000807990727, 0.00224561989, 0.999997437, 2.12527812e-06, -0.000807993289, -3.05473804e-07, 0.999999821)
- WedgePart151.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart151.Position = Vector3.new(85.1811905, 3.09613752, 71.3675842)
- WedgePart151.Orientation = Vector3.new(0, 0.0500000007, 0.129999995)
- WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh152.Parent = WedgePart151
- SpecialMesh152.Scale = Vector3.new(1.01091325, 0.337860286, 0.938338399)
- SpecialMesh152.MeshType = Enum.MeshType.Wedge
- SpecialMesh152.Scale = Vector3.new(1.01091325, 0.337860286, 0.938338399)
- WedgePart153.Parent = Model111
- WedgePart153.Material = Enum.Material.SmoothPlastic
- WedgePart153.BrickColor = BrickColor.new("Navy blue")
- WedgePart153.Rotation = Vector3.new(86.8799973, 15.1499996, -7.48000002)
- WedgePart153.Anchored = true
- WedgePart153.CanCollide = false
- WedgePart153.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart153.CFrame = CFrame.new(84.1446457, 4.05169582, 70.7639236, 0.957038879, 0.125684932, 0.261304408, 0.251607925, 0.087944001, -0.963825464, -0.144118473, 0.988164604, 0.0525425151)
- WedgePart153.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart153.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart153.Position = Vector3.new(84.1446457, 4.05169582, 70.7639236)
- WedgePart153.Orientation = Vector3.new(74.5400009, 78.6299973, 70.7300034)
- WedgePart153.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh154.Parent = WedgePart153
- SpecialMesh154.Scale = Vector3.new(3.79249001, 0.477633595, 0.0880769417)
- SpecialMesh154.MeshType = Enum.MeshType.Wedge
- SpecialMesh154.Scale = Vector3.new(3.79249001, 0.477633595, 0.0880769417)
- WedgePart155.Parent = Model111
- WedgePart155.Material = Enum.Material.SmoothPlastic
- WedgePart155.BrickColor = BrickColor.new("Navy blue")
- WedgePart155.Rotation = Vector3.new(-173.649994, 48.3899994, -169.940002)
- WedgePart155.Anchored = true
- WedgePart155.CanCollide = false
- WedgePart155.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart155.CFrame = CFrame.new(84.4218597, 4.16451406, 70.582016, -0.65387702, 0.11601074, 0.747653902, 0.254984111, 0.964155555, 0.073397398, -0.712339818, 0.238632768, -0.660020113)
- WedgePart155.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart155.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart155.Position = Vector3.new(84.4218597, 4.16451406, 70.582016)
- WedgePart155.Orientation = Vector3.new(-4.21000004, 131.440002, 14.8100004)
- WedgePart155.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh156.Parent = WedgePart155
- SpecialMesh156.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
- SpecialMesh156.MeshType = Enum.MeshType.Wedge
- SpecialMesh156.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
- WedgePart157.Parent = Model111
- WedgePart157.Material = Enum.Material.SmoothPlastic
- WedgePart157.BrickColor = BrickColor.new("Navy blue")
- WedgePart157.Rotation = Vector3.new(6.3499999, -48.3899994, -10.0600004)
- WedgePart157.Anchored = true
- WedgePart157.CanCollide = false
- WedgePart157.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart157.CFrame = CFrame.new(84.4620514, 4.16846418, 70.5465317, 0.65387702, 0.116010807, -0.747653902, -0.254984111, 0.964155555, -0.0733973011, 0.712339818, 0.238632709, 0.660020053)
- WedgePart157.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart157.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart157.Position = Vector3.new(84.4620514, 4.16846418, 70.5465317)
- WedgePart157.Orientation = Vector3.new(4.21000004, -48.5600014, -14.8100004)
- WedgePart157.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh158.Parent = WedgePart157
- SpecialMesh158.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
- SpecialMesh158.MeshType = Enum.MeshType.Wedge
- SpecialMesh158.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
- WedgePart159.Parent = Model111
- WedgePart159.Material = Enum.Material.SmoothPlastic
- WedgePart159.BrickColor = BrickColor.new("Navy blue")
- WedgePart159.Rotation = Vector3.new(90, -9.51000023, 38.2000008)
- WedgePart159.Anchored = true
- WedgePart159.CanCollide = false
- WedgePart159.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart159.CFrame = CFrame.new(84.0250778, 4.48755217, 70.9831467, 0.775091887, -0.609853208, -0.16526258, -0.129877046, 0.102194309, -0.986249685, 0.618356287, 0.785897911, 4.05497849e-06)
- WedgePart159.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart159.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart159.Position = Vector3.new(84.0250778, 4.48755217, 70.9831467)
- WedgePart159.Orientation = Vector3.new(80.4899979, -90, -51.7999992)
- WedgePart159.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh160.Parent = WedgePart159
- SpecialMesh160.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
- SpecialMesh160.MeshType = Enum.MeshType.Wedge
- SpecialMesh160.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
- WedgePart161.Parent = Model111
- WedgePart161.Material = Enum.Material.SmoothPlastic
- WedgePart161.BrickColor = BrickColor.new("Navy blue")
- WedgePart161.Rotation = Vector3.new(-90, 9.51000023, 141.800003)
- WedgePart161.Anchored = true
- WedgePart161.CanCollide = false
- WedgePart161.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart161.CFrame = CFrame.new(83.9779968, 4.20658875, 70.9831314, -0.775091887, -0.609853208, 0.165262535, 0.129877046, 0.10219422, 0.986249685, -0.618356287, 0.785897911, -3.98047268e-06)
- WedgePart161.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart161.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart161.Position = Vector3.new(83.9779968, 4.20658875, 70.9831314)
- WedgePart161.Orientation = Vector3.new(-80.4899979, 90, 51.7999992)
- WedgePart161.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh162.Parent = WedgePart161
- SpecialMesh162.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
- SpecialMesh162.MeshType = Enum.MeshType.Wedge
- SpecialMesh162.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
- WedgePart163.Parent = Model111
- WedgePart163.Material = Enum.Material.SmoothPlastic
- WedgePart163.BrickColor = BrickColor.new("Navy blue")
- WedgePart163.Rotation = Vector3.new(-173.649994, -9.22999954, -169.990005)
- WedgePart163.Anchored = true
- WedgePart163.CanCollide = false
- WedgePart163.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart163.CFrame = CFrame.new(84.1072159, 4.18705034, 70.8189468, -0.972012162, 0.171640545, -0.16041176, 0.155350938, 0.981806695, 0.109186664, 0.176234171, 0.0812106356, -0.980992436)
- WedgePart163.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart163.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart163.Position = Vector3.new(84.1072159, 4.18705034, 70.8189468)
- WedgePart163.Orientation = Vector3.new(-6.26999998, -170.710007, 8.98999977)
- WedgePart163.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh164.Parent = WedgePart163
- SpecialMesh164.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
- SpecialMesh164.MeshType = Enum.MeshType.Wedge
- SpecialMesh164.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
- WedgePart165.Parent = Model111
- WedgePart165.Material = Enum.Material.SmoothPlastic
- WedgePart165.BrickColor = BrickColor.new("Navy blue")
- WedgePart165.Rotation = Vector3.new(6.3499999, 9.22999954, -10.0100002)
- WedgePart165.Anchored = true
- WedgePart165.CanCollide = false
- WedgePart165.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart165.CFrame = CFrame.new(84.0994263, 4.19235182, 70.7712784, 0.972012162, 0.171640515, 0.160411775, -0.155350938, 0.981806695, -0.10918659, -0.176234171, 0.0812105462, 0.980992496)
- WedgePart165.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart165.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart165.Position = Vector3.new(84.0994263, 4.19235182, 70.7712784)
- WedgePart165.Orientation = Vector3.new(6.26999998, 9.28999996, -8.98999977)
- WedgePart165.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh166.Parent = WedgePart165
- SpecialMesh166.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
- SpecialMesh166.MeshType = Enum.MeshType.Wedge
- SpecialMesh166.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
- WedgePart167.Parent = Model111
- WedgePart167.Material = Enum.Material.SmoothPlastic
- WedgePart167.BrickColor = BrickColor.new("Navy blue")
- WedgePart167.Rotation = Vector3.new(173.649994, -48.3899994, -169.940002)
- WedgePart167.Anchored = true
- WedgePart167.CanCollide = false
- WedgePart167.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart167.CFrame = CFrame.new(84.4638138, 4.16846514, 71.6982422, -0.653876841, 0.116011359, -0.747654021, 0.254989713, 0.964153886, -0.0734017119, 0.712337971, -0.238639727, -0.660019517)
- WedgePart167.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart167.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart167.Position = Vector3.new(84.4638138, 4.16846514, 71.6982422)
- WedgePart167.Orientation = Vector3.new(4.21000004, -131.440002, 14.8100004)
- WedgePart167.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh168.Parent = WedgePart167
- SpecialMesh168.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
- SpecialMesh168.MeshType = Enum.MeshType.Wedge
- SpecialMesh168.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
- WedgePart169.Parent = Model111
- WedgePart169.Material = Enum.Material.SmoothPlastic
- WedgePart169.BrickColor = BrickColor.new("Navy blue")
- WedgePart169.Rotation = Vector3.new(173.649994, 9.22999954, -169.990005)
- WedgePart169.Anchored = true
- WedgePart169.CanCollide = false
- WedgePart169.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart169.CFrame = CFrame.new(84.1011887, 4.19235182, 71.4734879, -0.972012162, 0.171640277, 0.16041179, 0.155349508, 0.981806219, -0.109193146, -0.176235214, -0.0812171847, -0.980991721)
- WedgePart169.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart169.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart169.Position = Vector3.new(84.1011887, 4.19235182, 71.4734879)
- WedgePart169.Orientation = Vector3.new(6.26999998, 170.710007, 8.98999977)
- WedgePart169.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh170.Parent = WedgePart169
- SpecialMesh170.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
- SpecialMesh170.MeshType = Enum.MeshType.Wedge
- SpecialMesh170.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
- WedgePart171.Parent = Model111
- WedgePart171.Material = Enum.Material.SmoothPlastic
- WedgePart171.BrickColor = BrickColor.new("Navy blue")
- WedgePart171.Rotation = Vector3.new(90, -9.51000023, 141.800003)
- WedgePart171.Anchored = true
- WedgePart171.CanCollide = false
- WedgePart171.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart171.CFrame = CFrame.new(84.0268402, 4.48755026, 71.2616348, -0.775091708, -0.609853506, -0.16526255, 0.129881904, 0.102188051, -0.986249685, 0.618355632, -0.785898507, 3.83146107e-06)
- WedgePart171.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart171.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart171.Position = Vector3.new(84.0268402, 4.48755026, 71.2616348)
- WedgePart171.Orientation = Vector3.new(80.4899979, -90, 51.8100014)
- WedgePart171.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh172.Parent = WedgePart171
- SpecialMesh172.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
- SpecialMesh172.MeshType = Enum.MeshType.Wedge
- SpecialMesh172.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
- WedgePart173.Parent = Model111
- WedgePart173.Material = Enum.Material.SmoothPlastic
- WedgePart173.BrickColor = BrickColor.new("Navy blue")
- WedgePart173.Rotation = Vector3.new(-6.3499999, -9.22999954, -10.0100002)
- WedgePart173.Anchored = true
- WedgePart173.CanCollide = false
- WedgePart173.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart173.CFrame = CFrame.new(84.1089783, 4.18705225, 71.4258041, 0.972012162, 0.171640292, -0.160411775, -0.155349508, 0.981806219, 0.109193236, 0.176235214, -0.0812172741, 0.980991721)
- WedgePart173.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart173.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart173.Position = Vector3.new(84.1089783, 4.18705225, 71.4258041)
- WedgePart173.Orientation = Vector3.new(-6.26999998, -9.28999996, -8.98999977)
- WedgePart173.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh174.Parent = WedgePart173
- SpecialMesh174.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
- SpecialMesh174.MeshType = Enum.MeshType.Wedge
- SpecialMesh174.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
- WedgePart175.Parent = Model111
- WedgePart175.Material = Enum.Material.SmoothPlastic
- WedgePart175.BrickColor = BrickColor.new("Navy blue")
- WedgePart175.Rotation = Vector3.new(-90, 9.51000023, 38.2000008)
- WedgePart175.Anchored = true
- WedgePart175.CanCollide = false
- WedgePart175.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart175.CFrame = CFrame.new(83.9797592, 4.20658875, 71.2616196, 0.775091708, -0.609853506, 0.165262491, -0.129881904, 0.102187976, 0.986249685, -0.618355632, -0.785898507, -3.89106572e-06)
- WedgePart175.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart175.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart175.Position = Vector3.new(83.9797592, 4.20658875, 71.2616196)
- WedgePart175.Orientation = Vector3.new(-80.4899979, 90, -51.8100014)
- WedgePart175.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh176.Parent = WedgePart175
- SpecialMesh176.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
- SpecialMesh176.MeshType = Enum.MeshType.Wedge
- SpecialMesh176.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
- WedgePart177.Parent = Model111
- WedgePart177.Material = Enum.Material.SmoothPlastic
- WedgePart177.BrickColor = BrickColor.new("Navy blue")
- WedgePart177.Rotation = Vector3.new(-6.3499999, 48.3899994, -10.0600004)
- WedgePart177.Anchored = true
- WedgePart177.CanCollide = false
- WedgePart177.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart177.CFrame = CFrame.new(84.4236221, 4.16451979, 71.6627731, 0.653876841, 0.116011299, 0.74765408, -0.254989713, 0.964153886, 0.0734018013, -0.712337971, -0.238639787, 0.660019517)
- WedgePart177.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart177.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart177.Position = Vector3.new(84.4236221, 4.16451979, 71.6627731)
- WedgePart177.Orientation = Vector3.new(-4.21000004, 48.5600014, -14.8100004)
- WedgePart177.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh178.Parent = WedgePart177
- SpecialMesh178.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
- SpecialMesh178.MeshType = Enum.MeshType.Wedge
- SpecialMesh178.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
- WedgePart179.Parent = Model111
- WedgePart179.Material = Enum.Material.SmoothPlastic
- WedgePart179.BrickColor = BrickColor.new("Really black")
- WedgePart179.Rotation = Vector3.new(176.649994, -32.4300003, -16.2800007)
- WedgePart179.Anchored = true
- WedgePart179.CanCollide = false
- WedgePart179.Size = Vector3.new(0.501514971, 1.8123908, 0.540661097)
- WedgePart179.CFrame = CFrame.new(84.3812408, 3.16418386, 71.5519867, 0.810205579, 0.236556157, -0.536291003, 0.249728575, -0.967060745, -0.049287919, -0.530285299, -0.0939938203, -0.842592716)
- WedgePart179.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart179.Position = Vector3.new(84.3812408, 3.16418386, 71.5519867)
- WedgePart179.Orientation = Vector3.new(2.82999992, -147.520004, 165.520004)
- WedgePart179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart180.Parent = Model111
- WedgePart180.Material = Enum.Material.SmoothPlastic
- WedgePart180.BrickColor = BrickColor.new("Really black")
- WedgePart180.Rotation = Vector3.new(-3.3499999, 32.4300003, -163.720001)
- WedgePart180.Anchored = true
- WedgePart180.CanCollide = false
- WedgePart180.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart180.CFrame = CFrame.new(84.2144699, 3.1488595, 71.289978, -0.810205579, 0.236556113, 0.536291063, -0.249728575, -0.967060685, 0.0492878295, 0.530285299, -0.093993932, 0.842592835)
- WedgePart180.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart180.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart180.Position = Vector3.new(84.2144699, 3.1488595, 71.289978)
- WedgePart180.Orientation = Vector3.new(-2.82999992, 32.4799995, -165.520004)
- WedgePart180.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh181.Parent = WedgePart180
- SpecialMesh181.Scale = Vector3.new(2.5075748, 9.0619545, 0.406420559)
- SpecialMesh181.MeshType = Enum.MeshType.Wedge
- SpecialMesh181.Scale = Vector3.new(2.5075748, 9.0619545, 0.406420559)
- WedgePart182.Parent = Model111
- WedgePart182.Material = Enum.Material.SmoothPlastic
- WedgePart182.BrickColor = BrickColor.new("Navy blue")
- WedgePart182.Rotation = Vector3.new(93.3300018, 15.0900002, -174.039993)
- WedgePart182.Anchored = true
- WedgePart182.CanCollide = false
- WedgePart182.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart182.CFrame = CFrame.new(84.1439896, 4.05129576, 71.4676208, -0.960297585, 0.10023734, 0.260348022, -0.252465844, 0.0848200619, -0.963881016, -0.118699588, -0.991341591, -0.0561460108)
- WedgePart182.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart182.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart182.Position = Vector3.new(84.1439896, 4.05129576, 71.4676208)
- WedgePart182.Orientation = Vector3.new(74.5500031, 102.169998, -71.4300003)
- WedgePart182.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh183.Parent = WedgePart182
- SpecialMesh183.Scale = Vector3.new(3.76363802, 0.508730888, 0.0892680213)
- SpecialMesh183.MeshType = Enum.MeshType.Wedge
- SpecialMesh183.Scale = Vector3.new(3.76363802, 0.508730888, 0.0892680213)
- WedgePart184.Parent = Model111
- WedgePart184.Material = Enum.Material.SmoothPlastic
- WedgePart184.BrickColor = BrickColor.new("Really black")
- WedgePart184.Rotation = Vector3.new(-86.6699982, -15.0900002, -5.96000004)
- WedgePart184.Anchored = true
- WedgePart184.CanCollide = false
- WedgePart184.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart184.CFrame = CFrame.new(84.3801498, 3.17696238, 71.4166794, 0.960297585, 0.100237362, -0.260347992, 0.252465844, 0.0848200023, 0.963881075, 0.118699588, -0.991341591, 0.0561459363)
- WedgePart184.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart184.Position = Vector3.new(84.3801498, 3.17696238, 71.4166794)
- WedgePart184.Orientation = Vector3.new(-74.5500031, -77.8300018, 71.4300003)
- WedgePart184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh185.Parent = WedgePart184
- SpecialMesh185.Scale = Vector3.new(3.76363802, 0.508730888, 8.98179531)
- SpecialMesh185.MeshType = Enum.MeshType.Wedge
- SpecialMesh185.Scale = Vector3.new(3.76363802, 0.508730888, 8.98179531)
- WedgePart186.Parent = Model111
- WedgePart186.Material = Enum.Material.SmoothPlastic
- WedgePart186.BrickColor = BrickColor.new("Really black")
- WedgePart186.Rotation = Vector3.new(-176.649994, 32.4300003, -16.2099991)
- WedgePart186.Anchored = true
- WedgePart186.CanCollide = false
- WedgePart186.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart186.CFrame = CFrame.new(84.2128601, 3.14833856, 70.9510422, 0.810471892, 0.235643119, 0.536290646, 0.248642325, -0.967340946, 0.049282223, 0.530388892, 0.093402721, -0.842593253)
- WedgePart186.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart186.Position = Vector3.new(84.2128601, 3.14833856, 70.9510422)
- WedgePart186.Orientation = Vector3.new(-2.81999993, 147.520004, 165.580002)
- WedgePart186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh187.Parent = WedgePart186
- SpecialMesh187.Scale = Vector3.new(2.49772358, 9.06096554, 0.438725233)
- SpecialMesh187.MeshType = Enum.MeshType.Wedge
- SpecialMesh187.Scale = Vector3.new(2.49772358, 9.06096554, 0.438725233)
- WedgePart188.Parent = Model111
- WedgePart188.Material = Enum.Material.SmoothPlastic
- WedgePart188.BrickColor = BrickColor.new("Really black")
- WedgePart188.Rotation = Vector3.new(-93.1200027, -15.1499996, -172.520004)
- WedgePart188.Anchored = true
- WedgePart188.CanCollide = false
- WedgePart188.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart188.CFrame = CFrame.new(84.3816833, 3.17736506, 70.8115616, -0.957038879, 0.125684962, -0.261304379, -0.251607925, 0.0879439265, 0.963825405, 0.144118473, 0.988164663, -0.0525424257)
- WedgePart188.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart188.Position = Vector3.new(84.3816833, 3.17736506, 70.8115616)
- WedgePart188.Orientation = Vector3.new(-74.5400009, -101.370003, -70.7300034)
- WedgePart188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh189.Parent = WedgePart188
- SpecialMesh189.Scale = Vector3.new(3.79249001, 0.477633595, 8.98350334)
- SpecialMesh189.MeshType = Enum.MeshType.Wedge
- SpecialMesh189.Scale = Vector3.new(3.79249001, 0.477633595, 8.98350334)
- WedgePart190.Parent = Model111
- WedgePart190.Material = Enum.Material.SmoothPlastic
- WedgePart190.BrickColor = BrickColor.new("Really black")
- WedgePart190.Rotation = Vector3.new(3.3499999, -32.4300003, -163.789993)
- WedgePart190.Anchored = true
- WedgePart190.CanCollide = false
- WedgePart190.Size = Vector3.new(0.49954474, 1.81219304, 0.534200132)
- WedgePart190.CFrame = CFrame.new(84.379631, 3.16365862, 70.689003, -0.810471892, 0.235643178, -0.536290705, -0.248642325, -0.967340887, -0.0492823087, -0.530388892, 0.093402639, 0.842593431)
- WedgePart190.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart190.Position = Vector3.new(84.379631, 3.16365862, 70.689003)
- WedgePart190.Orientation = Vector3.new(2.81999993, -32.4799995, -165.580002)
- WedgePart190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part191.Parent = Model111
- Part191.Material = Enum.Material.SmoothPlastic
- Part191.BrickColor = BrickColor.new("Bright blue")
- Part191.Reflectance = 0.20000000298023
- Part191.Rotation = Vector3.new(180, 0, 0)
- Part191.Anchored = true
- Part191.CanCollide = false
- Part191.FormFactor = Enum.FormFactor.Symmetric
- Part191.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003)
- Part191.CFrame = CFrame.new(85.2290497, 2.24749422, 71.4875183, 0.999990463, 1.68663576e-06, -5.21396615e-08, 1.52207053e-06, -0.99999398, -3.58559191e-06, -4.70573482e-08, 3.27080488e-06, -0.99999404)
- Part191.BottomSurface = Enum.SurfaceType.Smooth
- Part191.TopSurface = Enum.SurfaceType.Smooth
- Part191.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part191.Position = Vector3.new(85.2290497, 2.24749422, 71.4875183)
- Part191.Orientation = Vector3.new(0, -180, 180)
- Part191.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- BlockMesh192.Parent = Part191
- BlockMesh192.Scale = Vector3.new(1, 1, 0.200000003)
- BlockMesh192.Scale = Vector3.new(1, 1, 0.200000003)
- Part193.Parent = Model111
- Part193.Material = Enum.Material.SmoothPlastic
- Part193.BrickColor = BrickColor.new("Bright blue")
- Part193.Reflectance = 0.20000000298023
- Part193.Rotation = Vector3.new(90, 0, 0)
- Part193.Anchored = true
- Part193.CanCollide = false
- Part193.FormFactor = Enum.FormFactor.Symmetric
- Part193.Size = Vector3.new(0.200000003, 0.704961121, 0.200000003)
- Part193.CFrame = CFrame.new(85.2290497, 2.37356567, 71.1549301, 0.999990463, 5.21391357e-08, 1.68663564e-06, 1.52207053e-06, 3.8985163e-06, -0.99999404, -4.70573482e-08, 0.99999404, 3.58559191e-06)
- Part193.BottomSurface = Enum.SurfaceType.Smooth
- Part193.TopSurface = Enum.SurfaceType.Smooth
- Part193.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part193.Position = Vector3.new(85.2290497, 2.37356567, 71.1549301)
- Part193.Orientation = Vector3.new(89.8000031, 25.1900005, 21.3299999)
- Part193.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- BlockMesh194.Parent = Part193
- BlockMesh194.Scale = Vector3.new(1, 1, 0.200000003)
- BlockMesh194.Scale = Vector3.new(1, 1, 0.200000003)
- Part195.Parent = Model111
- Part195.Material = Enum.Material.SmoothPlastic
- Part195.BrickColor = BrickColor.new("Black")
- Part195.Rotation = Vector3.new(180, 0, 180)
- Part195.Anchored = true
- Part195.CanCollide = false
- Part195.FormFactor = Enum.FormFactor.Symmetric
- Part195.Size = Vector3.new(1.12655747, 0.300000042, 2.07369661)
- Part195.CFrame = CFrame.new(84.7367096, 2.24362898, 71.1229401, -0.999990463, -1.68663564e-06, -5.21395265e-08, -1.52207053e-06, 0.99999398, -3.68990004e-06, 4.70573482e-08, -3.34531069e-06, -0.99999404)
- Part195.BottomSurface = Enum.SurfaceType.Smooth
- Part195.TopSurface = Enum.SurfaceType.Smooth
- Part195.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part195.Position = Vector3.new(84.7367096, 2.24362898, 71.1229401)
- Part195.Orientation = Vector3.new(0, -180, 0)
- Part195.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh196.Parent = Part195
- Part197.Parent = Model111
- Part197.Material = Enum.Material.SmoothPlastic
- Part197.BrickColor = BrickColor.new("Bright blue")
- Part197.Reflectance = 0.20000000298023
- Part197.Rotation = Vector3.new(180, 0, 0)
- Part197.Anchored = true
- Part197.CanCollide = false
- Part197.FormFactor = Enum.FormFactor.Symmetric
- Part197.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003)
- Part197.CFrame = CFrame.new(85.2290497, 2.2483387, 70.8214417, 0.999990463, 1.68663576e-06, -5.21396615e-08, 1.52207053e-06, -0.99999398, -3.58559191e-06, -4.70573482e-08, 3.27080488e-06, -0.99999404)
- Part197.BottomSurface = Enum.SurfaceType.Smooth
- Part197.TopSurface = Enum.SurfaceType.Smooth
- Part197.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part197.Position = Vector3.new(85.2290497, 2.2483387, 70.8214417)
- Part197.Orientation = Vector3.new(0, -180, 180)
- Part197.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- BlockMesh198.Parent = Part197
- BlockMesh198.Scale = Vector3.new(1, 1, 0.200000003)
- BlockMesh198.Scale = Vector3.new(1, 1, 0.200000003)
- Part199.Parent = Model111
- Part199.Material = Enum.Material.SmoothPlastic
- Part199.BrickColor = BrickColor.new("Bright blue")
- Part199.Reflectance = 0.20000000298023
- Part199.Rotation = Vector3.new(90, 0, 0)
- Part199.Anchored = true
- Part199.CanCollide = false
- Part199.FormFactor = Enum.FormFactor.Symmetric
- Part199.Size = Vector3.new(0.200000003, 0.704961121, 0.200000003)
- Part199.CFrame = CFrame.new(85.2290497, 2.10725856, 71.1549301, 0.999990463, 5.21391357e-08, 1.68663564e-06, 1.52207053e-06, 3.8985163e-06, -0.99999404, -4.70573482e-08, 0.99999404, 3.58559191e-06)
- Part199.BottomSurface = Enum.SurfaceType.Smooth
- Part199.TopSurface = Enum.SurfaceType.Smooth
- Part199.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part199.Position = Vector3.new(85.2290497, 2.10725856, 71.1549301)
- Part199.Orientation = Vector3.new(89.8000031, 25.1900005, 21.3299999)
- Part199.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- BlockMesh200.Parent = Part199
- BlockMesh200.Scale = Vector3.new(1, 1, 0.200000003)
- BlockMesh200.Scale = Vector3.new(1, 1, 0.200000003)
- Part201.Parent = Model111
- Part201.Material = Enum.Material.SmoothPlastic
- Part201.BrickColor = BrickColor.new("Bright blue")
- Part201.Reflectance = 0.20000000298023
- Part201.Rotation = Vector3.new(-90, 0, 0)
- Part201.Anchored = true
- Part201.CanCollide = false
- Part201.FormFactor = Enum.FormFactor.Symmetric
- Part201.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003)
- Part201.CFrame = CFrame.new(85.2290497, 2.24585271, 71.3620148, 0.999990463, -5.21390859e-08, -1.68663564e-06, 1.52207053e-06, -3.92831862e-06, 0.99999404, -4.70573482e-08, -0.99999404, -3.60049307e-06)
- Part201.BottomSurface = Enum.SurfaceType.Smooth
- Part201.TopSurface = Enum.SurfaceType.Smooth
- Part201.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part201.Position = Vector3.new(85.2290497, 2.24585271, 71.3620148)
- Part201.Orientation = Vector3.new(-89.8000031, -154.899994, 158.820007)
- Part201.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- BlockMesh202.Parent = Part201
- BlockMesh202.Scale = Vector3.new(1, 1, 0.200000003)
- BlockMesh202.Scale = Vector3.new(1, 1, 0.200000003)
- Part203.Name = "Cylinder"
- Part203.Parent = Model111
- Part203.Material = Enum.Material.SmoothPlastic
- Part203.BrickColor = BrickColor.new("Really black")
- Part203.Rotation = Vector3.new(-90, 0, 90)
- Part203.Anchored = true
- Part203.CanCollide = false
- Part203.FormFactor = Enum.FormFactor.Symmetric
- Part203.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part203.CFrame = CFrame.new(85.2129898, 2.2316227, 71.4693756, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
- Part203.BottomSurface = Enum.SurfaceType.Smooth
- Part203.TopSurface = Enum.SurfaceType.Smooth
- Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part203.Position = Vector3.new(85.2129898, 2.2316227, 71.4693756)
- Part203.Orientation = Vector3.new(-90, 90, 0)
- Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh204.Parent = Part203
- CylinderMesh204.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
- CylinderMesh204.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
- Part205.Name = "Cylinder"
- Part205.Parent = Model111
- Part205.Material = Enum.Material.SmoothPlastic
- Part205.BrickColor = BrickColor.new("Really black")
- Part205.Rotation = Vector3.new(-90, 0, 90)
- Part205.Anchored = true
- Part205.CanCollide = false
- Part205.FormFactor = Enum.FormFactor.Symmetric
- Part205.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part205.CFrame = CFrame.new(85.2129898, 2.23079395, 70.7659149, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
- Part205.BottomSurface = Enum.SurfaceType.Smooth
- Part205.TopSurface = Enum.SurfaceType.Smooth
- Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part205.Position = Vector3.new(85.2129898, 2.23079395, 70.7659149)
- Part205.Orientation = Vector3.new(-90, 90, 0)
- Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh206.Parent = Part205
- CylinderMesh206.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
- CylinderMesh206.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
- Part207.Name = "Cylinder"
- Part207.Parent = Model111
- Part207.Material = Enum.Material.SmoothPlastic
- Part207.BrickColor = BrickColor.new("Pastel Blue")
- Part207.Reflectance = 0.20000000298023
- Part207.Rotation = Vector3.new(-90, 0, 90)
- Part207.Anchored = true
- Part207.CanCollide = false
- Part207.FormFactor = Enum.FormFactor.Symmetric
- Part207.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part207.CFrame = CFrame.new(85.2065201, 2.60235643, 71.5077591, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
- Part207.BottomSurface = Enum.SurfaceType.Smooth
- Part207.TopSurface = Enum.SurfaceType.Smooth
- Part207.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part207.Position = Vector3.new(85.2065201, 2.60235643, 71.5077591)
- Part207.Orientation = Vector3.new(-90, 90, 0)
- Part207.Color = Color3.new(0.501961, 0.733333, 0.858824)
- CylinderMesh208.Parent = Part207
- CylinderMesh208.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
- CylinderMesh208.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
- Part209.Name = "1"
- Part209.Parent = Model111
- Part209.Material = Enum.Material.SmoothPlastic
- Part209.BrickColor = BrickColor.new("Pastel Blue")
- Part209.Reflectance = 0.20000000298023
- Part209.Rotation = Vector3.new(-90, 0, 90)
- Part209.Anchored = true
- Part209.CanCollide = false
- Part209.FormFactor = Enum.FormFactor.Symmetric
- Part209.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part209.CFrame = CFrame.new(85.1887817, 2.975389, 70.6631317, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
- Part209.BottomSurface = Enum.SurfaceType.Smooth
- Part209.TopSurface = Enum.SurfaceType.Smooth
- Part209.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part209.Position = Vector3.new(85.1887817, 2.975389, 70.6631317)
- Part209.Orientation = Vector3.new(-90, 90, 0)
- Part209.Color = Color3.new(0.501961, 0.733333, 0.858824)
- CylinderMesh210.Parent = Part209
- CylinderMesh210.Scale = Vector3.new(1, 1, 0.5)
- CylinderMesh210.Scale = Vector3.new(1, 1, 0.5)
- Part211.Name = "Cylinder"
- Part211.Parent = Model111
- Part211.Material = Enum.Material.SmoothPlastic
- Part211.BrickColor = BrickColor.new("Pastel Blue")
- Part211.Reflectance = 0.20000000298023
- Part211.Rotation = Vector3.new(-90, 0, 90)
- Part211.Anchored = true
- Part211.CanCollide = false
- Part211.FormFactor = Enum.FormFactor.Symmetric
- Part211.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part211.CFrame = CFrame.new(85.2065201, 2.60143566, 70.7283096, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
- Part211.BottomSurface = Enum.SurfaceType.Smooth
- Part211.TopSurface = Enum.SurfaceType.Smooth
- Part211.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part211.Position = Vector3.new(85.2065201, 2.60143566, 70.7283096)
- Part211.Orientation = Vector3.new(-90, 90, 0)
- Part211.Color = Color3.new(0.501961, 0.733333, 0.858824)
- CylinderMesh212.Parent = Part211
- CylinderMesh212.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
- CylinderMesh212.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
- Part213.Name = "1"
- Part213.Parent = Model111
- Part213.Material = Enum.Material.SmoothPlastic
- Part213.BrickColor = BrickColor.new("Pastel Blue")
- Part213.Reflectance = 0.20000000298023
- Part213.Rotation = Vector3.new(-90, 0, 90)
- Part213.Anchored = true
- Part213.CanCollide = false
- Part213.FormFactor = Enum.FormFactor.Symmetric
- Part213.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part213.CFrame = CFrame.new(85.1887817, 2.97647023, 71.5722427, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
- Part213.BottomSurface = Enum.SurfaceType.Smooth
- Part213.TopSurface = Enum.SurfaceType.Smooth
- Part213.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part213.Position = Vector3.new(85.1887817, 2.97647023, 71.5722427)
- Part213.Orientation = Vector3.new(-90, 90, 0)
- Part213.Color = Color3.new(0.501961, 0.733333, 0.858824)
- CylinderMesh214.Parent = Part213
- CylinderMesh214.Scale = Vector3.new(1, 1, 0.5)
- CylinderMesh214.Scale = Vector3.new(1, 1, 0.5)
- Part215.Name = "Brick"
- Part215.Parent = Model111
- Part215.Material = Enum.Material.SmoothPlastic
- Part215.BrickColor = BrickColor.new("Lapis")
- Part215.Rotation = Vector3.new(-98.8700027, 0, 90)
- Part215.Anchored = true
- Part215.CanCollide = false
- Part215.FormFactor = Enum.FormFactor.Symmetric
- Part215.Size = Vector3.new(0.200000003, 0.200000048, 3.76191354)
- Part215.CFrame = CFrame.new(85.334816, 2.19722486, 72.4109573, 3.44653273e-07, -1, -1.53493693e-06, -0.154159606, -1.56971362e-06, 0.98804605, -0.98804605, -1.03908391e-07, -0.154159606)
- Part215.BottomSurface = Enum.SurfaceType.Smooth
- Part215.TopSurface = Enum.SurfaceType.Smooth
- Part215.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part215.Position = Vector3.new(85.334816, 2.19722486, 72.4109573)
- Part215.Orientation = Vector3.new(-81.1299973, -180, -90)
- Part215.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh216.Parent = Part215
- BlockMesh216.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh216.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part217.Name = "Brick"
- Part217.Parent = Model111
- Part217.Material = Enum.Material.SmoothPlastic
- Part217.BrickColor = BrickColor.new("Lapis")
- Part217.Rotation = Vector3.new(81.1299973, 0, -90)
- Part217.Anchored = true
- Part217.CanCollide = false
- Part217.FormFactor = Enum.FormFactor.Symmetric
- Part217.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- Part217.CFrame = CFrame.new(85.2253647, 0.689384937, 72.6472626, 3.44653273e-07, 1, 1.62236074e-06, -0.154159606, 1.65609265e-06, -0.98804605, -0.98804605, 9.04312216e-08, 0.154159606)
- Part217.BottomSurface = Enum.SurfaceType.Smooth
- Part217.TopSurface = Enum.SurfaceType.Smooth
- Part217.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part217.Position = Vector3.new(85.2253647, 0.689384937, 72.6472626)
- Part217.Orientation = Vector3.new(81.1299973, 0, -90)
- Part217.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh218.Parent = Part217
- BlockMesh218.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
- BlockMesh218.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
- Part219.Name = "Brick"
- Part219.Parent = Model111
- Part219.Material = Enum.Material.SmoothPlastic
- Part219.BrickColor = BrickColor.new("Lapis")
- Part219.Rotation = Vector3.new(171.130005, -90, 0)
- Part219.Anchored = true
- Part219.CanCollide = false
- Part219.FormFactor = Enum.FormFactor.Symmetric
- Part219.Size = Vector3.new(0.200000003, 0.200000048, 1.06754613)
- Part219.CFrame = CFrame.new(84.7113571, 0.642819166, 72.6564255, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08)
- Part219.BottomSurface = Enum.SurfaceType.Smooth
- Part219.TopSurface = Enum.SurfaceType.Smooth
- Part219.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part219.Position = Vector3.new(84.7113571, 0.642819166, 72.6564255)
- Part219.Orientation = Vector3.new(0, -90, -171.130005)
- Part219.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh220.Parent = Part219
- BlockMesh220.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh220.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part221.Name = "Brick"
- Part221.Parent = Model111
- Part221.Material = Enum.Material.SmoothPlastic
- Part221.BrickColor = BrickColor.new("Lapis")
- Part221.Rotation = Vector3.new(81.1299973, 0, -90)
- Part221.Anchored = true
- Part221.CanCollide = false
- Part221.FormFactor = Enum.FormFactor.Symmetric
- Part221.Size = Vector3.new(0.200000003, 0.200000048, 0.400000036)
- Part221.CFrame = CFrame.new(85.0661621, 0.575264692, 72.6628799, 3.44653273e-07, 1, 1.62236074e-06, -0.154159606, 1.65609265e-06, -0.98804605, -0.98804605, 9.04312216e-08, 0.154159606)
- Part221.BottomSurface = Enum.SurfaceType.Smooth
- Part221.TopSurface = Enum.SurfaceType.Smooth
- Part221.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part221.Position = Vector3.new(85.0661621, 0.575264692, 72.6628799)
- Part221.Orientation = Vector3.new(81.1299973, 0, -90)
- Part221.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh222.Parent = Part221
- BlockMesh222.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh222.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part223.Name = "Brick"
- Part223.Parent = Model111
- Part223.Material = Enum.Material.SmoothPlastic
- Part223.BrickColor = BrickColor.new("Really black")
- Part223.Rotation = Vector3.new(0, 90, 0)
- Part223.Anchored = true
- Part223.CanCollide = false
- Part223.FormFactor = Enum.FormFactor.Symmetric
- Part223.Size = Vector3.new(0.275762081, 2.04569292, 0.200000003)
- Part223.CFrame = CFrame.new(85.182869, 2.98781443, 72.0021896, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part223.BottomSurface = Enum.SurfaceType.Smooth
- Part223.TopSurface = Enum.SurfaceType.Smooth
- Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part223.Position = Vector3.new(85.182869, 2.98781443, 72.0021896)
- Part223.Orientation = Vector3.new(0, 90, 0)
- Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh224.Parent = Part223
- Part225.Name = "Brick"
- Part225.Parent = Model111
- Part225.Material = Enum.Material.SmoothPlastic
- Part225.BrickColor = BrickColor.new("Really black")
- Part225.Rotation = Vector3.new(90, 90, 0)
- Part225.Anchored = true
- Part225.CanCollide = false
- Part225.FormFactor = Enum.FormFactor.Symmetric
- Part225.Size = Vector3.new(0.200000003, 0.682073951, 0.200000003)
- Part225.CFrame = CFrame.new(85.2118912, 2.23023295, 71.1194458, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
- Part225.BottomSurface = Enum.SurfaceType.Smooth
- Part225.TopSurface = Enum.SurfaceType.Smooth
- Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part225.Position = Vector3.new(85.2118912, 2.23023295, 71.1194458)
- Part225.Orientation = Vector3.new(0, 90, 90)
- Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh226.Parent = Part225
- BlockMesh226.Scale = Vector3.new(0.232134268, 1, 0.773780882)
- BlockMesh226.Scale = Vector3.new(0.232134268, 1, 0.773780882)
- Part227.Name = "Brick"
- Part227.Parent = Model111
- Part227.Material = Enum.Material.SmoothPlastic
- Part227.BrickColor = BrickColor.new("Really black")
- Part227.Rotation = Vector3.new(0, 90, 0)
- Part227.Anchored = true
- Part227.CanCollide = false
- Part227.FormFactor = Enum.FormFactor.Symmetric
- Part227.Size = Vector3.new(2.0220542, 0.200000048, 0.909533679)
- Part227.CFrame = CFrame.new(84.7550049, 3.90972233, 71.1290512, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part227.BottomSurface = Enum.SurfaceType.Smooth
- Part227.TopSurface = Enum.SurfaceType.Smooth
- Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part227.Position = Vector3.new(84.7550049, 3.90972233, 71.1290512)
- Part227.Orientation = Vector3.new(0, 90, 0)
- Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh228.Parent = Part227
- Part229.Name = "Brick"
- Part229.Parent = Model111
- Part229.Material = Enum.Material.SmoothPlastic
- Part229.BrickColor = BrickColor.new("Navy blue")
- Part229.Rotation = Vector3.new(26.2199993, 55.4099998, -19.1499996)
- Part229.Anchored = true
- Part229.CanCollide = false
- Part229.FormFactor = Enum.FormFactor.Symmetric
- Part229.Size = Vector3.new(0.621950567, 0.569770336, 0.200000003)
- Part229.CFrame = CFrame.new(84.0755386, 4.22622585, 70.6097031, 0.536291659, 0.186247364, 0.823227346, 0.0492807105, 0.96677655, -0.250827938, -0.842592955, 0.175086141, 0.509295702)
- Part229.BottomSurface = Enum.SurfaceType.Smooth
- Part229.TopSurface = Enum.SurfaceType.Smooth
- Part229.Color = Color3.new(0, 0.12549, 0.376471)
- Part229.Position = Vector3.new(84.0755386, 4.22622585, 70.6097031)
- Part229.Orientation = Vector3.new(14.5299997, 58.2599983, 2.92000008)
- Part229.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh230.Parent = Part229
- Part231.Name = "Brick"
- Part231.Parent = Model111
- Part231.Material = Enum.Material.SmoothPlastic
- Part231.BrickColor = BrickColor.new("Really black")
- Part231.Rotation = Vector3.new(3.86999989, 9.71000004, -0.649999976)
- Part231.Anchored = true
- Part231.CanCollide = false
- Part231.FormFactor = Enum.FormFactor.Symmetric
- Part231.Size = Vector3.new(1, 0.569770336, 0.200000003)
- Part231.CFrame = CFrame.new(84.7363968, 4.22474575, 70.4194794, 0.985605001, 0.0112363026, 0.168690681, 8.23754817e-07, 0.997788668, -0.0664664507, -0.169064462, 0.0655097961, 0.983425617)
- Part231.BottomSurface = Enum.SurfaceType.Smooth
- Part231.TopSurface = Enum.SurfaceType.Smooth
- Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part231.Position = Vector3.new(84.7363968, 4.22474575, 70.4194794)
- Part231.Orientation = Vector3.new(3.80999994, 9.72999954, 0)
- Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh232.Parent = Part231
- Part233.Name = "Brick"
- Part233.Parent = Model111
- Part233.Material = Enum.Material.SmoothPlastic
- Part233.BrickColor = BrickColor.new("Really black")
- Part233.Rotation = Vector3.new(0, 90, 0)
- Part233.Anchored = true
- Part233.CanCollide = false
- Part233.FormFactor = Enum.FormFactor.Symmetric
- Part233.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
- Part233.CFrame = CFrame.new(84.1144104, 4.1997714, 71.0390701, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part233.BottomSurface = Enum.SurfaceType.Smooth
- Part233.TopSurface = Enum.SurfaceType.Smooth
- Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part233.Position = Vector3.new(84.1144104, 4.1997714, 71.0390701)
- Part233.Orientation = Vector3.new(0, 90, 0)
- Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh234.Parent = Part233
- Part235.Name = "Brick"
- Part235.Parent = Model111
- Part235.Material = Enum.Material.SmoothPlastic
- Part235.BrickColor = BrickColor.new("Navy blue")
- Part235.Rotation = Vector3.new(90, 80.4899979, -90)
- Part235.Anchored = true
- Part235.CanCollide = false
- Part235.FormFactor = Enum.FormFactor.Symmetric
- Part235.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
- Part235.CFrame = CFrame.new(83.9347992, 4.21437454, 71.0390854, 5.99961609e-08, 0.165252075, 0.986251473, -3.37511301e-06, 0.986251295, -0.16525206, -0.99999994, -3.30992043e-06, 6.14672899e-07)
- Part235.BottomSurface = Enum.SurfaceType.Smooth
- Part235.TopSurface = Enum.SurfaceType.Smooth
- Part235.Color = Color3.new(0, 0.12549, 0.376471)
- Part235.Position = Vector3.new(83.9347992, 4.21437454, 71.0390854)
- Part235.Orientation = Vector3.new(9.51000023, 90, 0)
- Part235.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh236.Parent = Part235
- Part237.Name = "Brick"
- Part237.Parent = Model111
- Part237.Material = Enum.Material.SmoothPlastic
- Part237.BrickColor = BrickColor.new("Really black")
- Part237.Rotation = Vector3.new(4.76999998, 57.5600014, -1.20000005)
- Part237.Anchored = true
- Part237.CanCollide = false
- Part237.FormFactor = Enum.FormFactor.Symmetric
- Part237.Size = Vector3.new(0.567494869, 0.569770336, 0.200000003)
- Part237.CFrame = CFrame.new(84.1754456, 4.21170378, 70.7049713, 0.536291659, 0.0112361535, 0.84395802, 0.0492807105, 0.997788727, -0.0445995405, -0.842592955, 0.0655092001, 0.534552038)
- Part237.BottomSurface = Enum.SurfaceType.Smooth
- Part237.TopSurface = Enum.SurfaceType.Smooth
- Part237.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part237.Position = Vector3.new(84.1754456, 4.21170378, 70.7049713)
- Part237.Orientation = Vector3.new(2.55999994, 57.6500015, 2.82999992)
- Part237.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh238.Parent = Part237
- Part239.Name = "Brick"
- Part239.Parent = Model111
- Part239.Material = Enum.Material.SmoothPlastic
- Part239.BrickColor = BrickColor.new("Navy blue")
- Part239.Rotation = Vector3.new(17.3299999, 9.30000019, -2.8900001)
- Part239.Anchored = true
- Part239.CanCollide = false
- Part239.FormFactor = Enum.FormFactor.Symmetric
- Part239.Size = Vector3.new(1.20342147, 0.569770336, 0.20717591)
- Part239.CFrame = CFrame.new(84.8112564, 4.24095535, 70.2542725, 0.985605001, 0.0496909469, 0.161597043, 8.23754817e-07, 0.955829561, -0.293921709, -0.169064462, 0.289690852, 0.942070186)
- Part239.BottomSurface = Enum.SurfaceType.Smooth
- Part239.TopSurface = Enum.SurfaceType.Smooth
- Part239.Color = Color3.new(0, 0.12549, 0.376471)
- Part239.Position = Vector3.new(84.8112564, 4.24095535, 70.2542725)
- Part239.Orientation = Vector3.new(17.0900002, 9.72999954, 0)
- Part239.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh240.Parent = Part239
- Part241.Name = "Brick"
- Part241.Parent = Model111
- Part241.Material = Enum.Material.SmoothPlastic
- Part241.BrickColor = BrickColor.new("Navy blue")
- Part241.Rotation = Vector3.new(162.669998, 9.30000019, -177.110001)
- Part241.Anchored = true
- Part241.CanCollide = false
- Part241.FormFactor = Enum.FormFactor.Symmetric
- Part241.Size = Vector3.new(1.20342147, 0.569770336, 0.20717591)
- Part241.CFrame = CFrame.new(84.8130112, 4.24096441, 71.9904709, -0.985605001, 0.0496907383, 0.161597133, -2.17696652e-06, 0.955827594, -0.293928027, -0.169064477, -0.28969726, -0.942068219)
- Part241.BottomSurface = Enum.SurfaceType.Smooth
- Part241.TopSurface = Enum.SurfaceType.Smooth
- Part241.Color = Color3.new(0, 0.12549, 0.376471)
- Part241.Position = Vector3.new(84.8130112, 4.24096441, 71.9904709)
- Part241.Orientation = Vector3.new(17.0900002, 170.270004, 0)
- Part241.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh242.Parent = Part241
- Part243.Name = "Brick"
- Part243.Parent = Model111
- Part243.Material = Enum.Material.SmoothPlastic
- Part243.BrickColor = BrickColor.new("Really black")
- Part243.Rotation = Vector3.new(175.229996, 57.5600014, -178.800003)
- Part243.Anchored = true
- Part243.CanCollide = false
- Part243.FormFactor = Enum.FormFactor.Symmetric
- Part243.Size = Vector3.new(0.567494869, 0.569770336, 0.200000003)
- Part243.CFrame = CFrame.new(84.1772079, 4.21171141, 71.5398026, -0.53629142, 0.0112355668, 0.843958139, -0.0492874496, 0.99778825, -0.0446031094, -0.842592597, -0.0655167922, -0.534551501)
- Part243.BottomSurface = Enum.SurfaceType.Smooth
- Part243.TopSurface = Enum.SurfaceType.Smooth
- Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part243.Position = Vector3.new(84.1772079, 4.21171141, 71.5398026)
- Part243.Orientation = Vector3.new(2.55999994, 122.349998, -2.82999992)
- Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh244.Parent = Part243
- Part245.Name = "Brick"
- Part245.Parent = Model111
- Part245.Material = Enum.Material.SmoothPlastic
- Part245.BrickColor = BrickColor.new("Lapis")
- Part245.Rotation = Vector3.new(-171.130005, -90, 0)
- Part245.Anchored = true
- Part245.CanCollide = false
- Part245.FormFactor = Enum.FormFactor.Symmetric
- Part245.Size = Vector3.new(0.200000003, 0.200000048, 1.06754613)
- Part245.CFrame = CFrame.new(84.7113571, 0.642818213, 69.6025925, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07)
- Part245.BottomSurface = Enum.SurfaceType.Smooth
- Part245.TopSurface = Enum.SurfaceType.Smooth
- Part245.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part245.Position = Vector3.new(84.7113571, 0.642818213, 69.6025925)
- Part245.Orientation = Vector3.new(0, -90, 171.130005)
- Part245.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh246.Parent = Part245
- BlockMesh246.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh246.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part247.Name = "Brick"
- Part247.Parent = Model111
- Part247.Material = Enum.Material.SmoothPlastic
- Part247.BrickColor = BrickColor.new("Lapis")
- Part247.Rotation = Vector3.new(98.8700027, 0, -90)
- Part247.Anchored = true
- Part247.CanCollide = false
- Part247.FormFactor = Enum.FormFactor.Symmetric
- Part247.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- Part247.CFrame = CFrame.new(85.2253647, 0.689387798, 69.6117401, -4.57742686e-07, 1, 1.60785328e-06, 0.154153615, 1.65919141e-06, -0.988046944, -0.988047063, -2.04414434e-07, -0.154153585)
- Part247.BottomSurface = Enum.SurfaceType.Smooth
- Part247.TopSurface = Enum.SurfaceType.Smooth
- Part247.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part247.Position = Vector3.new(85.2253647, 0.689387798, 69.6117401)
- Part247.Orientation = Vector3.new(81.1299973, 180, 90)
- Part247.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh248.Parent = Part247
- BlockMesh248.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
- BlockMesh248.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
- Part249.Name = "Brick"
- Part249.Parent = Model111
- Part249.Material = Enum.Material.SmoothPlastic
- Part249.BrickColor = BrickColor.new("Lapis")
- Part249.Rotation = Vector3.new(-81.1299973, 0, 90)
- Part249.Anchored = true
- Part249.CanCollide = false
- Part249.FormFactor = Enum.FormFactor.Symmetric
- Part249.Size = Vector3.new(0.200000003, 0.200000048, 3.76191354)
- Part249.CFrame = CFrame.new(85.334816, 2.19723153, 69.8480835, -4.57742686e-07, -1, -1.52042981e-06, 0.154153615, -1.57281283e-06, 0.988046944, -0.988047063, 2.17891056e-07, 0.154153585)
- Part249.BottomSurface = Enum.SurfaceType.Smooth
- Part249.TopSurface = Enum.SurfaceType.Smooth
- Part249.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part249.Position = Vector3.new(85.334816, 2.19723153, 69.8480835)
- Part249.Orientation = Vector3.new(-81.1299973, 0, 90)
- Part249.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh250.Parent = Part249
- BlockMesh250.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh250.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part251.Name = "Brick"
- Part251.Parent = Model111
- Part251.Material = Enum.Material.SmoothPlastic
- Part251.BrickColor = BrickColor.new("Lapis")
- Part251.Rotation = Vector3.new(-171.130005, -90, 0)
- Part251.Anchored = true
- Part251.CanCollide = false
- Part251.FormFactor = Enum.FormFactor.Symmetric
- Part251.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- Part251.CFrame = CFrame.new(85.1451187, 0.752628565, 69.6220932, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07)
- Part251.BottomSurface = Enum.SurfaceType.Smooth
- Part251.TopSurface = Enum.SurfaceType.Smooth
- Part251.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part251.Position = Vector3.new(85.1451187, 0.752628565, 69.6220932)
- Part251.Orientation = Vector3.new(0, -90, 171.130005)
- Part251.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh252.Parent = Part251
- BlockMesh252.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh252.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part253.Name = "Brick"
- Part253.Parent = Model111
- Part253.Material = Enum.Material.SmoothPlastic
- Part253.BrickColor = BrickColor.new("Lapis")
- Part253.Rotation = Vector3.new(-171.130005, -90, 0)
- Part253.Anchored = true
- Part253.CanCollide = false
- Part253.FormFactor = Enum.FormFactor.Symmetric
- Part253.Size = Vector3.new(0.200000003, 0.200000048, 0.300000042)
- Part253.CFrame = CFrame.new(85.1951294, 0.359328985, 69.561882, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07)
- Part253.BottomSurface = Enum.SurfaceType.Smooth
- Part253.TopSurface = Enum.SurfaceType.Smooth
- Part253.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part253.Position = Vector3.new(85.1951294, 0.359328985, 69.561882)
- Part253.Orientation = Vector3.new(0, -90, 171.130005)
- Part253.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh254.Parent = Part253
- BlockMesh254.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh254.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part255.Name = "Brick"
- Part255.Parent = Model111
- Part255.Material = Enum.Material.SmoothPlastic
- Part255.BrickColor = BrickColor.new("Really black")
- Part255.Rotation = Vector3.new(8.86999989, 90, 0)
- Part255.Anchored = true
- Part255.CanCollide = false
- Part255.FormFactor = Enum.FormFactor.Symmetric
- Part255.Size = Vector3.new(0.217680693, 3.71122241, 1.16930699)
- Part255.CFrame = CFrame.new(84.7666321, 2.1597805, 69.9367294, -4.57742686e-07, -1.8021799e-06, 1, 0.154153615, 0.988046944, 1.85119518e-06, -0.988047063, 0.154153585, -1.74458279e-07)
- Part255.BottomSurface = Enum.SurfaceType.Smooth
- Part255.TopSurface = Enum.SurfaceType.Smooth
- Part255.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part255.Position = Vector3.new(84.7666321, 2.1597805, 69.9367294)
- Part255.Orientation = Vector3.new(0, 90, 8.86999989)
- Part255.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh256.Parent = Part255
- Part257.Name = "Brick"
- Part257.Parent = Model111
- Part257.Material = Enum.Material.SmoothPlastic
- Part257.BrickColor = BrickColor.new("Pastel Blue")
- Part257.Reflectance = 0.20000000298023
- Part257.Rotation = Vector3.new(90, 90, 0)
- Part257.Anchored = true
- Part257.CanCollide = false
- Part257.FormFactor = Enum.FormFactor.Symmetric
- Part257.Size = Vector3.new(0.200000003, 0.75576061, 0.200000003)
- Part257.CFrame = CFrame.new(85.2052994, 2.60081959, 71.120018, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
- Part257.BottomSurface = Enum.SurfaceType.Smooth
- Part257.TopSurface = Enum.SurfaceType.Smooth
- Part257.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part257.Position = Vector3.new(85.2052994, 2.60081959, 71.120018)
- Part257.Orientation = Vector3.new(0, 90, 90)
- Part257.Color = Color3.new(0.501961, 0.733333, 0.858824)
- BlockMesh258.Parent = Part257
- BlockMesh258.Scale = Vector3.new(0.25721249, 1, 0.857374966)
- BlockMesh258.Scale = Vector3.new(0.25721249, 1, 0.857374966)
- Part259.Name = "1"
- Part259.Parent = Model111
- Part259.Material = Enum.Material.SmoothPlastic
- Part259.BrickColor = BrickColor.new("Pastel Blue")
- Part259.Reflectance = 0.20000000298023
- Part259.Rotation = Vector3.new(90, 90, 0)
- Part259.Anchored = true
- Part259.CanCollide = false
- Part259.FormFactor = Enum.FormFactor.Symmetric
- Part259.Size = Vector3.new(0.200000003, 0.881482005, 0.200000003)
- Part259.CFrame = CFrame.new(85.1873627, 2.97467303, 71.1199875, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
- Part259.BottomSurface = Enum.SurfaceType.Smooth
- Part259.TopSurface = Enum.SurfaceType.Smooth
- Part259.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part259.Position = Vector3.new(85.1873627, 2.97467303, 71.1199875)
- Part259.Orientation = Vector3.new(0, 90, 90)
- Part259.Color = Color3.new(0.501961, 0.733333, 0.858824)
- BlockMesh260.Parent = Part259
- BlockMesh260.Scale = Vector3.new(0.300000012, 1, 1)
- BlockMesh260.Scale = Vector3.new(0.300000012, 1, 1)
- Part261.Name = "Brick"
- Part261.Parent = Model111
- Part261.Material = Enum.Material.SmoothPlastic
- Part261.BrickColor = BrickColor.new("Really black")
- Part261.Rotation = Vector3.new(-8.86999989, 90, 0)
- Part261.Anchored = true
- Part261.CanCollide = false
- Part261.FormFactor = Enum.FormFactor.Symmetric
- Part261.Size = Vector3.new(0.217680693, 3.71122241, 1.16930699)
- Part261.CFrame = CFrame.new(84.7666321, 2.15977883, 72.3222961, 3.44653273e-07, -1.81982534e-06, 1, -0.154159606, 0.98804605, 1.85119666e-06, -0.98804605, -0.154159606, 5.99901497e-08)
- Part261.BottomSurface = Enum.SurfaceType.Smooth
- Part261.TopSurface = Enum.SurfaceType.Smooth
- Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part261.Position = Vector3.new(84.7666321, 2.15977883, 72.3222961)
- Part261.Orientation = Vector3.new(0, 90, -8.86999989)
- Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh262.Parent = Part261
- Part263.Name = "Brick"
- Part263.Parent = Model111
- Part263.Material = Enum.Material.SmoothPlastic
- Part263.BrickColor = BrickColor.new("Really black")
- Part263.Rotation = Vector3.new(0, 90, 0)
- Part263.Anchored = true
- Part263.CanCollide = false
- Part263.FormFactor = Enum.FormFactor.Symmetric
- Part263.Size = Vector3.new(2.0220542, 2.03246331, 0.909533679)
- Part263.CFrame = CFrame.new(84.8275146, 2.97960472, 71.1290741, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part263.BottomSurface = Enum.SurfaceType.Smooth
- Part263.TopSurface = Enum.SurfaceType.Smooth
- Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part263.Position = Vector3.new(84.8275146, 2.97960472, 71.1290741)
- Part263.Orientation = Vector3.new(0, 90, 0)
- Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh264.Parent = Part263
- Part265.Name = "Brick"
- Part265.Parent = Model111
- Part265.Material = Enum.Material.SmoothPlastic
- Part265.BrickColor = BrickColor.new("Lapis")
- Part265.Rotation = Vector3.new(171.130005, -90, 0)
- Part265.Anchored = true
- Part265.CanCollide = false
- Part265.FormFactor = Enum.FormFactor.Symmetric
- Part265.Size = Vector3.new(0.200000003, 0.200000048, 0.300000042)
- Part265.CFrame = CFrame.new(85.1951294, 0.359324932, 72.6971664, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08)
- Part265.BottomSurface = Enum.SurfaceType.Smooth
- Part265.TopSurface = Enum.SurfaceType.Smooth
- Part265.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part265.Position = Vector3.new(85.1951294, 0.359324932, 72.6971664)
- Part265.Orientation = Vector3.new(0, -90, -171.130005)
- Part265.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh266.Parent = Part265
- BlockMesh266.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh266.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part267.Name = "Brick"
- Part267.Parent = Model111
- Part267.Material = Enum.Material.SmoothPlastic
- Part267.BrickColor = BrickColor.new("Lapis")
- Part267.Rotation = Vector3.new(171.130005, -90, 0)
- Part267.Anchored = true
- Part267.CanCollide = false
- Part267.FormFactor = Enum.FormFactor.Symmetric
- Part267.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- Part267.CFrame = CFrame.new(85.1451187, 0.752625465, 72.6368942, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08)
- Part267.BottomSurface = Enum.SurfaceType.Smooth
- Part267.TopSurface = Enum.SurfaceType.Smooth
- Part267.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part267.Position = Vector3.new(85.1451187, 0.752625465, 72.6368942)
- Part267.Orientation = Vector3.new(0, -90, -171.130005)
- Part267.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh268.Parent = Part267
- BlockMesh268.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh268.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part269.Name = "Brick"
- Part269.Parent = Model111
- Part269.Material = Enum.Material.SmoothPlastic
- Part269.BrickColor = BrickColor.new("Really black")
- Part269.Rotation = Vector3.new(0, 90, 0)
- Part269.Anchored = true
- Part269.CanCollide = false
- Part269.FormFactor = Enum.FormFactor.Symmetric
- Part269.Size = Vector3.new(1.76480412, 0.974218845, 0.200000003)
- Part269.CFrame = CFrame.new(85.182869, 2.57548046, 71.1183243, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part269.BottomSurface = Enum.SurfaceType.Smooth
- Part269.TopSurface = Enum.SurfaceType.Smooth
- Part269.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part269.Position = Vector3.new(85.182869, 2.57548046, 71.1183243)
- Part269.Orientation = Vector3.new(0, 90, 0)
- Part269.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh270.Parent = Part269
- Part271.Name = "Brick"
- Part271.Parent = Model111
- Part271.Material = Enum.Material.SmoothPlastic
- Part271.BrickColor = BrickColor.new("Really black")
- Part271.Rotation = Vector3.new(176.130005, 9.71000004, -179.350006)
- Part271.Anchored = true
- Part271.CanCollide = false
- Part271.FormFactor = Enum.FormFactor.Symmetric
- Part271.Size = Vector3.new(1, 0.569770336, 0.200000003)
- Part271.CFrame = CFrame.new(84.7381592, 4.22474623, 71.8252945, -0.985605001, 0.0112360846, 0.168690681, -2.17696652e-06, 0.99778825, -0.0664730072, -0.169064477, -0.0655165017, -0.983425081)
- Part271.BottomSurface = Enum.SurfaceType.Smooth
- Part271.TopSurface = Enum.SurfaceType.Smooth
- Part271.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part271.Position = Vector3.new(84.7381592, 4.22474623, 71.8252945)
- Part271.Orientation = Vector3.new(3.80999994, 170.270004, 0)
- Part271.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh272.Parent = Part271
- Part273.Name = "Brick"
- Part273.Parent = Model111
- Part273.Material = Enum.Material.SmoothPlastic
- Part273.BrickColor = BrickColor.new("Really black")
- Part273.Rotation = Vector3.new(0, 90, 0)
- Part273.Anchored = true
- Part273.CanCollide = false
- Part273.FormFactor = Enum.FormFactor.Symmetric
- Part273.Size = Vector3.new(2.0220542, 2.04569292, 0.909533679)
- Part273.CFrame = CFrame.new(84.636734, 2.98868513, 71.1290665, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part273.BottomSurface = Enum.SurfaceType.Smooth
- Part273.TopSurface = Enum.SurfaceType.Smooth
- Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part273.Position = Vector3.new(84.636734, 2.98868513, 71.1290665)
- Part273.Orientation = Vector3.new(0, 90, 0)
- Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh274.Parent = Part273
- Part275.Name = "Brick"
- Part275.Parent = Model111
- Part275.Material = Enum.Material.SmoothPlastic
- Part275.BrickColor = BrickColor.new("Really black")
- Part275.Rotation = Vector3.new(-90, 75.2699966, 90)
- Part275.Anchored = true
- Part275.CanCollide = false
- Part275.FormFactor = Enum.FormFactor.Symmetric
- Part275.Size = Vector3.new(0.505757809, 1.79923868, 0.200000003)
- Part275.CFrame = CFrame.new(84.115448, 3.10737085, 71.1191025, 5.99961609e-08, -0.254260689, 0.967135847, -3.37511301e-06, 0.967135787, 0.254260719, -0.99999994, -3.27453017e-06, -7.97212124e-07)
- Part275.BottomSurface = Enum.SurfaceType.Smooth
- Part275.TopSurface = Enum.SurfaceType.Smooth
- Part275.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part275.Position = Vector3.new(84.115448, 3.10737085, 71.1191025)
- Part275.Orientation = Vector3.new(-14.7299995, 90, 0)
- Part275.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh276.Parent = Part275
- Part277.Name = "Brick"
- Part277.Parent = Model111
- Part277.Material = Enum.Material.SmoothPlastic
- Part277.BrickColor = BrickColor.new("Navy blue")
- Part277.Rotation = Vector3.new(90, 80.4899979, -90)
- Part277.Anchored = true
- Part277.CanCollide = false
- Part277.FormFactor = Enum.FormFactor.Symmetric
- Part277.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
- Part277.CFrame = CFrame.new(83.9343872, 4.21474218, 71.2056961, -8.70278996e-08, 0.165252075, 0.986251473, -4.62681055e-06, 0.986251414, -0.16525206, -0.99999994, -4.57838178e-06, 6.77537173e-07)
- Part277.BottomSurface = Enum.SurfaceType.Smooth
- Part277.TopSurface = Enum.SurfaceType.Smooth
- Part277.Color = Color3.new(0, 0.12549, 0.376471)
- Part277.Position = Vector3.new(83.9343872, 4.21474218, 71.2056961)
- Part277.Orientation = Vector3.new(9.51000023, 90, 0)
- Part277.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh278.Parent = Part277
- Part279.Name = "Brick"
- Part279.Parent = Model111
- Part279.Material = Enum.Material.SmoothPlastic
- Part279.BrickColor = BrickColor.new("Really black")
- Part279.Rotation = Vector3.new(0, 90, 0)
- Part279.Anchored = true
- Part279.CanCollide = false
- Part279.FormFactor = Enum.FormFactor.Symmetric
- Part279.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
- Part279.CFrame = CFrame.new(84.1161728, 4.19977188, 71.2057037, -8.70278996e-08, -1.85120132e-06, 1, -4.62681055e-06, 0.99999994, 1.85119541e-06, -0.99999994, -4.62681055e-06, -8.70361063e-08)
- Part279.BottomSurface = Enum.SurfaceType.Smooth
- Part279.TopSurface = Enum.SurfaceType.Smooth
- Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part279.Position = Vector3.new(84.1161728, 4.19977188, 71.2057037)
- Part279.Orientation = Vector3.new(0, 90, 0)
- Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh280.Parent = Part279
- Script281.Name = "Welds"
- Script281.Parent = Model0
- Script281.Disabled = true
- table.insert(cors,sandbox(Script281,function()
- wait(.33)
- Tool=script.Parent
- Nib=Tool.Parent
- demodel=function()
- for _,v in pairs(script.Parent["RightLeg"]:children()) do
- v.Parent=Nib
- end
- for _,v in pairs(script.Parent["LeftLeg"]:children()) do
- v.Parent=Nib
- end
- for _,v in pairs(script.Parent["Torso"]:children()) do
- v.Parent=Nib
- end
- for _,v in pairs(script.Parent["LeftArm"]:children()) do
- v.Parent=Nib
- end
- for _,v in pairs(script.Parent["RightArm"]:children()) do
- v.Parent=Nib
- end
- end
- weldparts=function()
- print("Welding")
- lel={}
- function jarate(p)
- for i=1, #p do
- table.insert(lel,p[i])
- k=p[i]:children()
- if #k>0 then
- jarate(k)
- end
- end
- end
- for _,v in pairs(script.Parent:children()) do
- if v.Name~="Cloak" and v.className~="Script" then
- v:BreakJoints()
- jarate(v:children())
- end
- end
- for _,v in pairs(lel) do
- if v.className=="Weld" or v.className=="Motor6D" then
- v:Remove()
- end
- end
- for _,v in pairs(script.Parent["RightLeg"]:children()) do
- if v.Name~="Right Leg1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["RightLeg"]["Right Leg1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Leg"]
- w.Part1=script.Parent["RightLeg"]["Right Leg1"]
- w.Parent=w.Part0
- w.C0=CFrame.new(0,-.1,0)
- for _,v in pairs(script.Parent["LeftLeg"]:children()) do
- if v.Name~="Left Leg1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Left Leg"]
- w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
- w.Parent=w.Part0
- w.C0=CFrame.new(0,-.1,0)
- for _,v in pairs(script.Parent["RightArm"]:children()) do
- if v.Name~="Right Arm1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["RightArm"]["Right Arm1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part1
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Arm"]
- w.Part1=script.Parent["RightArm"]["Right Arm1"]
- w.Parent=w.Part0
- w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
- for _,v in pairs(script.Parent["LeftArm"]:children()) do
- if v.Name~="Left Arm1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["LeftArm"]["Left Arm1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Left Arm"]
- w.Part1=script.Parent["LeftArm"]["Left Arm1"]
- w.Parent=w.Part0
- for _,v in pairs(script.Parent["Torso"]:children()) do
- if v.Name~="Torso1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["Torso"]["Torso1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=script.Parent["Torso"]["Torso1"]
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Torso"]
- w.Part1=script.Parent["Torso"]["Torso1"]
- w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
- w.Parent=w.Part0
- for _,v in pairs(lel) do
- if v:IsA("BasePart") then v.Anchored=false end
- end
- wait(1)
- w=Instance.new("Weld")
- w.Part0=Nib.Torso
- w.Part1=Tool.Torso.Torso1
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- wait(.06)
- while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
- wait(.03)
- w=Instance.new("Weld")
- w.Part0=Nib.Torso
- w.Part1=Tool.Torso.Torso1
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Leg"]
- w.Part1=Tool.RightLeg["Right Leg1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Left Leg"]
- w.Part1=Tool.LeftLeg["Left Leg1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Right Arm"]
- w.Part1=Tool.RightArm["Right Arm1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Left Arm"]
- w.Part1=Tool.LeftArm["Left Arm1"]
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- wait()
- end
- weldparts()
- wait(.5)
- demodel()
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- --Leaked by Mike The Hacker
- plr = game.Players.LocalPlayer
- repeat
- wait(0.4)
- until plr.Character
- chr = plr.Character
- human = chr:FindFirstChild("Humanoid")
- mouse = plr:GetMouse()
- equipd = false
- tors = chr.Torso
- rarm = chr["Right Arm"]
- larm = chr["Left Arm"]
- rleg = chr["Right Leg"]
- lleg = chr["Left Leg"]
- hrp = chr.HumanoidRootPart
- head = chr.Head
- chr.Humanoid.MaxHealth = math.huge
- anim = human.Animator
- activu = false
- Heartbeat = Instance.new("BindableEvent")
- Heartbeat.Name = "Heartbeat"
- Heartbeat.Parent = script
- frame = 0.03333333333333333
- tf = 0
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- for i = 1, math.floor(tf / frame) do
- Heartbeat:Fire()
- end
- tf = tf - frame * math.floor(tf / frame)
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- Heartbeat.Event:wait()
- else
- for i = 1, num do
- Heartbeat.Event:wait()
- end
- end
- end
- for i,v in pairs(chr:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(chr:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(chr:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- hat = Instance.new("Part", game.Players.LocalPlayer.Character.Head)
- w3ld = Instance.new("Weld", hat)
- w3ld.Part0 = hat
- w3ld.Part1 = game.Players.LocalPlayer.Character.Head
- w3ld.C0 = w3ld.C0 * CFrame.new(-0.09,-0.5,-0.2)
- mesh = Instance.new("SpecialMesh", hat)
- mesh.MeshId = "http://www.roblox.com/asset/?id=886288384"
- mesh.TextureId = "http://www.roblox.com/asset/?id=886289004"
- mesh.Scale = Vector3.new(6.7,6.7,6.7)
- chr.Head.face.Texture = "rbxassetid://500175007"
- chr.Shirt.ShirtTemplate = "rbxassetid://754386702"
- chr.Pants.PantsTemplate = "rbxassetid://773358745"
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RS = tors:FindFirstChild("Right Shoulder")
- LS = tors:FindFirstChild("Left Shoulder")
- RH = tors:FindFirstChild("Right Hip")
- LH = tors:FindFirstChild("Left Hip")
- RJ = hrp:FindFirstChild("RootJoint")
- N = tors:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- function nooutline(p)
- p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
- end
- function makepart(color, name, reflec, mater, parnt, cfram)
- local port = Instance.new("Part")
- port.BrickColor = BrickColor.new(color)
- port.Name = name
- nooutline(port)
- port.Reflectance = reflec
- port.Material = mater
- port.Anchored = false
- port.CanCollide = false
- port.Locked = true
- port.Size = Vector3.new(0.2, 0.2, 0.2)
- port.Parent = parnt
- return port
- end
- function makemesh(meshtype, scale, meshid, parent)
- local mes = Instance.new("SpecialMesh")
- mes.MeshType = meshtype
- mes.Scale = scale
- if meshtype == "FileMesh" then
- mes.MeshId = meshid
- end
- mes.Parent = parent
- return mes
- end
- function makeweld(parent, p0, p1, c0, c1)
- local wel = Instance.new("Weld")
- wel.Part0 = p0
- wel.Part1 = p1
- wel.C0 = c0
- if c1 ~= nil then
- wel.C1 = c1
- end
- wel.Parent = parent
- return wel
- end
- function smokz(prnt)
- s = Instance.new("Smoke")
- s.Color = Color3.new(1, 1, 1)
- s.Enabled = false
- s.Name = "smok"
- s.Opacity = 0.5
- s.RiseVelocity = 0.2
- s.Size = 0.1
- s.Parent = prnt
- end
- function glow(tz, paz, smokinz, length)
- if tz.Parent:FindFirstChildOfClass("Humanoid") and paz.Transparency == 1 then
- do
- local s = Instance.new("Sound")
- s.SoundId = "rbxassetid://298181829"
- s.Volume = 0.25
- s.Pitch = math.random(9, 11) / 10
- s.Parent = paz
- s:Play()
- paz.Transparency = 0.7
- if smokinz == true then
- paz.smok.Enabled = true
- end
- delay(length, function()
- paz.Transparency = 1
- paz.smok.Enabled = false
- s:Destroy()
- end)
- end
- end
- end
- function makeglow()
- for _, p in pairs(chr:GetChildren()) do
- if p.ClassName == "Accessory" then
- do
- local h = p:FindFirstChildOfClass("Part")
- local nh = h:Clone()
- nh.Parent = nil
- nh.CFrame = h.CFrame
- nh.Transparency = 1
- nh.Name = "Glow"
- nh.Material = "Neon"
- nh.BrickColor = BrickColor.new("Really red")
- nh.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
- nh.Parent = h
- makeweld(nh, nh, h, cf(0, 0, 0))
- local m = nh:FindFirstChildOfClass("SpecialMesh")
- m.Scale = m.Scale + Vector3.new(0.06, 0.06, 0.06)
- m.TextureId = ""
- smokz(nh)
- nh.Touched:connect(function(po)
- glow(po, nh, true, 0.8)
- end)
- end
- elseif p.ClassName == "Part" and p ~= hrp then
- do
- local n = p:Clone()
- n.Parent = nil
- n.Transparency = 1
- n.Material = "Neon"
- n.Name = "Glow"
- n.BrickColor = BrickColor.new("Really red")
- n.CFrame = p.CFrame
- n.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
- n.Parent = p
- makeweld(n, n, p, cf(0, 0, 0))
- smokz(n)
- n.Touched:connect(function(po)
- glow(po, n, true, 0.8)
- end)
- if n:FindFirstChildOfClass("Decal") then
- n:FindFirstChildOfClass("Decal"):Destroy()
- end
- if p:FindFirstChildOfClass("SpecialMesh") then
- local c = p:FindFirstChildOfClass("SpecialMesh"):Clone()
- c.Parent = nil
- c.Scale = c.Scale + Vector3.new(0.05, 0.05, 0.05)
- c.Parent = n
- else
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(1.05, 1.025, 1.05)
- if p == tors then
- m.Scale = Vector3.new(1.05, 1.05, 1.05)
- end
- m.Parent = n
- end
- end
- end
- end
- end
- makeglow()
- function fglow(glopart, duration)
- for _ = 1, 4 do
- swait()
- glopart.Transparency = glopart.Transparency - 0.075
- end
- delay(duration, function()
- for _ = 1, 4 do
- swait()
- glopart.Transparency = glopart.Transparency + 0.075
- end
- end)
- end
- function lerpz(joint, prop, cfrmz, alp)
- joint[prop] = joint[prop]:lerp(cfrmz, alp)
- end
- function resetlerp()
- RJ.C0 = RJC0
- RJ.C1 = RJC1
- N.C0 = NC0
- N.C1 = NC1
- RS.C0 = RSC0
- RS.C1 = RSC1
- LS.C0 = LSC0
- LS.C1 = LSC1
- RH.C0 = RHC0
- RH.C1 = RHC1
- LH.C0 = LHC0
- end
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if chr:FindFirstChild("TalkingBillBoard")~= nil then
- chr:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",chr)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = chr.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(0,1,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "Fantasy"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(0,1,0)
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- swait()
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks2.Rotation = tecks2.Rotation - .8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks3.Rotation = tecks2.Rotation + .8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- function FullCowl()
- if activu == true or selected == false then
- return
- end
- chatfunc("Kono DIO DA!")
- coroutine.resume(coroutine.create(function()
- fglow(lleg.Glow, 19)
- fglow(rleg.Glow, 19)
- fglow(rarm.Glow, 19)
- fglow(larm.Glow, 19)
- fglow(head.Glow, 19)
- fglow(tors.Glow, 19)
- end))
- activu = true
- local pet = Instance.new("ParticleEmitter")
- pet.Color = ColorSequence.new(Color3.new(0, 255, 0))
- pet.LightEmission = 0.9
- pet.Size = NumberSequence.new(0.5)
- pet.Texture = "rbxassetid://272050333"
- pet.Transparency = NumberSequence.new(0.1)
- pet.Lifetime = NumberRange.new(0.1)
- pet.Rate = 1
- pet.RotSpeed = NumberRange.new(360)
- pet.Speed = NumberRange.new(3)
- pet.VelocitySpread = 360
- pet.Parent = rarm.Glow
- local pet2 = Instance.new("ParticleEmitter")
- pet2.Color = ColorSequence.new(Color3.new(0, 255, 0))
- pet2.LightEmission = 0.9
- pet2.Size = NumberSequence.new(5)
- pet2.Texture = "rbxassetid://516107903"
- pet2.Transparency = NumberSequence.new(0.4)
- pet2.ZOffset = 2
- pet2.Enabled = false
- pet2.LockedToPart = true
- pet2.Lifetime = NumberRange.new(0.07)
- pet2.Rate = 8
- pet2.Rotation = NumberRange.new(0, 360)
- pet2.RotSpeed = NumberRange.new(0)
- pet2.Speed = NumberRange.new(0)
- pet2.VelocitySpread = 180
- pet2.Parent = rarm.Glow
- local petl = Instance.new("ParticleEmitter")
- petl.Color = ColorSequence.new(Color3.new(0, 255, 0))
- petl.LightEmission = 0.9
- petl.Size = NumberSequence.new(0.5)
- petl.Texture = "rbxassetid://272050333"
- petl.Transparency = NumberSequence.new(0.1)
- petl.Lifetime = NumberRange.new(0.1)
- petl.Rate = 1
- petl.RotSpeed = NumberRange.new(360)
- petl.Speed = NumberRange.new(3)
- petl.VelocitySpread = 360
- petl.Parent = larm.Glow
- local petl2 = Instance.new("ParticleEmitter")
- petl2.Color = ColorSequence.new(Color3.new(0, 255, 0))
- petl2.LightEmission = 0.9
- petl2.Size = NumberSequence.new(5)
- petl2.Texture = "rbxassetid://516107903"
- petl2.Transparency = NumberSequence.new(0.4)
- petl2.ZOffset = 2
- petl2.Enabled = false
- petl2.LockedToPart = true
- petl2.Lifetime = NumberRange.new(0.07)
- petl2.Rate = 8
- petl2.Rotation = NumberRange.new(0, 360)
- petl2.RotSpeed = NumberRange.new(0)
- petl2.Speed = NumberRange.new(0)
- petl2.VelocitySpread = 180
- petl2.Parent = larm.Glow
- local petl3 = Instance.new("ParticleEmitter")
- petl3.Color = ColorSequence.new(Color3.new(0, 255, 0))
- petl3.LightEmission = 0.9
- petl3.Size = NumberSequence.new(0.5)
- petl3.Texture = "rbxassetid://272050333"
- petl3.Transparency = NumberSequence.new(0.1)
- petl3.Lifetime = NumberRange.new(0.1)
- petl3.Rate = 1
- petl3.RotSpeed = NumberRange.new(360)
- petl3.Speed = NumberRange.new(3)
- petl3.VelocitySpread = 360
- petl3.Parent = head.Glow
- local petl23 = Instance.new("ParticleEmitter")
- petl23.Color = ColorSequence.new(Color3.new(0, 255, 0))
- petl23.LightEmission = 0.9
- petl23.Size = NumberSequence.new(5)
- petl23.Texture = "rbxassetid://516107903"
- petl23.Transparency = NumberSequence.new(0.4)
- petl23.ZOffset = 2
- petl23.Enabled = false
- petl23.LockedToPart = true
- petl23.Lifetime = NumberRange.new(0.07)
- petl23.Rate = 8
- petl23.Rotation = NumberRange.new(0, 360)
- petl23.RotSpeed = NumberRange.new(0)
- petl23.Speed = NumberRange.new(0)
- petl23.VelocitySpread = 180
- petl23.Parent = head.Glow
- local petl34 = Instance.new("ParticleEmitter")
- petl34.Color = ColorSequence.new(Color3.new(0, 255, 0))
- petl34.LightEmission = 0.9
- petl34.Size = NumberSequence.new(0.5)
- petl34.Texture = "rbxassetid://272050333"
- petl34.Transparency = NumberSequence.new(0.1)
- petl34.Lifetime = NumberRange.new(0.1)
- petl34.Rate = 1
- petl34.RotSpeed = NumberRange.new(360)
- petl34.Speed = NumberRange.new(3)
- petl34.VelocitySpread = 360
- petl34.Parent = rleg.Glow
- local petl234 = Instance.new("ParticleEmitter")
- petl234.Color = ColorSequence.new(Color3.new(0, 255, 0))
- petl234.LightEmission = 0.9
- petl234.Size = NumberSequence.new(5)
- petl234.Texture = "rbxassetid://516107903"
- petl234.Transparency = NumberSequence.new(0.4)
- petl234.ZOffset = 2
- petl234.Enabled = false
- petl234.LockedToPart = true
- petl234.Rate = 8
- petl234.Rotation = NumberRange.new(0, 360)
- petl234.RotSpeed = NumberRange.new(0)
- petl234.Speed = NumberRange.new(0)
- petl234.VelocitySpread = 180
- petl234.Parent = rleg.Glow
- local petl345 = Instance.new("ParticleEmitter")
- petl345.Color = ColorSequence.new(Color3.new(0, 255, 0))
- petl345.LightEmission = 0.9
- petl345.Size = NumberSequence.new(0.5)
- petl345.Texture = "rbxassetid://272050333"
- petl345.Transparency = NumberSequence.new(0.1)
- petl345.Lifetime = NumberRange.new(0.1)
- petl345.Rate = 1
- petl345.RotSpeed = NumberRange.new(360)
- petl345.Speed = NumberRange.new(3)
- petl345.VelocitySpread = 360
- petl345.Parent = tors.Glow
- local petl2345 = Instance.new("ParticleEmitter")
- petl2345.Color = ColorSequence.new(Color3.new(0, 255, 0))
- petl2345.LightEmission = 0.9
- petl2345.Size = NumberSequence.new(5)
- petl2345.Texture = "rbxassetid://516107903"
- petl2345.Transparency = NumberSequence.new(0.4)
- petl2345.ZOffset = 2
- petl2345.Enabled = false
- petl2345.LockedToPart = true
- petl2345.Rate = 8
- petl2345.Rotation = NumberRange.new(0, 360)
- petl2345.RotSpeed = NumberRange.new(0)
- petl2345.Speed = NumberRange.new(0)
- petl2345.VelocitySpread = 180
- petl2345.Parent = tors.Glow
- x = Instance.new("Sound",workspace)
- x.SoundId = "http://www.roblox.com/asset/?id=686423225"
- x.Looped = false
- x.Pitch = 1
- x.Volume = 5
- x:Play()
- end
- function detroit()
- if activu == true or selected == false then
- return
- end
- coroutine.resume(coroutine.create(function()
- fglow(rarm.Glow, 3)
- end))
- activu = true
- human.WalkSpeed = human.WalkSpeed - 13
- animo(false)
- local Mus = Instance.new("Sound",tors)
- Mus.SoundId = "rbxassetid://991726501"
- Mus.Pitch = 1
- Mus.Volume = 90000
- Mus.Looped = false
- wait(0.3)
- Mus:Play()
- local pe = Instance.new("ParticleEmitter")
- pe.Color = ColorSequence.new(Color3.new(0, 100, 255))
- pe.LightEmission = 0.9
- pe.Size = NumberSequence.new(0.5)
- pe.Texture = "rbxassetid://272050333"
- pe.Transparency = NumberSequence.new(0.1)
- pe.Lifetime = NumberRange.new(0.1)
- pe.Rate = 1
- pe.RotSpeed = NumberRange.new(360)
- pe.Speed = NumberRange.new(3)
- pe.VelocitySpread = 360
- pe.Parent = rarm.Glow
- local pe2 = Instance.new("ParticleEmitter")
- pe2.Color = ColorSequence.new(Color3.new(0, 100, 255))
- pe2.LightEmission = 0.9
- pe2.Size = NumberSequence.new(5)
- pe2.Texture = "rbxassetid://516107903"
- pe2.Transparency = NumberSequence.new(0.4)
- pe2.ZOffset = 2
- pe2.Enabled = false
- pe2.LockedToPart = true
- pe2.Lifetime = NumberRange.new(0.07)
- pe2.Rate = 8
- pe2.Rotation = NumberRange.new(0, 360)
- pe2.RotSpeed = NumberRange.new(0)
- pe2.Speed = NumberRange.new(0)
- pe2.VelocitySpread = 180
- pe2.Parent = rarm.Glow
- pe2.Enabled = true
- pe.Speed = NumberRange.new(10)
- chatfunc("DETROIT SMASH!!")
- pe:Destroy()
- pe2:Destroy()
- KABOOMZ()
- rarm.Glow.smok.Enabled = true
- wait(1.5)
- animo(true)
- human.WalkSpeed = human.WalkSpeed + 13
- for _ = 1, 24 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- end
- resetlerp()
- rarm.Glow.smok.Enabled = false
- activu = false
- end
- function RFistDamage()
- end
- function rsmash()
- if activu == true or selected == false then
- return
- end
- coroutine.resume(coroutine.create(function()
- fglow(rarm.Glow, 3)
- end))
- activu = true
- human.WalkSpeed = human.WalkSpeed - 13
- animo(false)
- local Mus = Instance.new("Sound",workspace)
- Mus.SoundId = "rbxassetid://616576437"
- Mus.Pitch = 1
- Mus.Volume = 99999
- Mus.Looped = false
- wait(0.3)
- Mus:Play()
- local pe = Instance.new("ParticleEmitter")
- pe.Color = ColorSequence.new(Color3.new(255, 0, 0))
- pe.LightEmission = 0.9
- pe.Size = NumberSequence.new(0.5)
- pe.Texture = "rbxassetid://272050333"
- pe.Transparency = NumberSequence.new(0.1)
- pe.Lifetime = NumberRange.new(0.1)
- pe.Rate = 1
- pe.RotSpeed = NumberRange.new(360)
- pe.Speed = NumberRange.new(3)
- pe.VelocitySpread = 360
- pe.Parent = rarm.Glow
- local pe2 = Instance.new("ParticleEmitter")
- pe2.Color = ColorSequence.new(Color3.new(255, 0, 0))
- pe2.LightEmission = 0.9
- pe2.Size = NumberSequence.new(5)
- pe2.Texture = "rbxassetid://516107903"
- pe2.Transparency = NumberSequence.new(0.4)
- pe2.ZOffset = 2
- pe2.Enabled = false
- pe2.LockedToPart = true
- pe2.Lifetime = NumberRange.new(0.07)
- pe2.Rate = 8
- pe2.Rotation = NumberRange.new(0, 360)
- pe2.RotSpeed = NumberRange.new(0)
- pe2.Speed = NumberRange.new(0)
- pe2.VelocitySpread = 180
- pe2.Parent = rarm.Glow
- for _ = 1, 45 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
- lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
- lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- pe.Rate = pe.Rate + 25
- end
- chatfunc("WRYYYYYY!")
- pe2.Enabled = true
- pe.Speed = NumberRange.new(10)
- for _ = 1, 30 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 1.2, -0.2) * ang(rd(5), rd(6), rd(-109)), 0.2)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-6), rd(96)), 0.2)
- lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(10, 20)), rd(rd2(-25, -15)), rd(rd2(100, 110))), 0.2)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-46)), 0.2)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.2)
- lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.2)
- lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.2)
- end
- for l = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0.4, -1.6, -0.2) * ang(rd(5), rd(6), rd(60)), 0.3 + l / 4)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-4), rd(-35)), 0.3 + l / 4)
- lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(-58), rd(95)), 0.3 + l / 4)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.3 + l / 4)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-66)), 0.3 + l / 4)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.3 + l / 4)
- lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.3 + l / 4)
- lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.3 + l / 4)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.3 + l / 4)
- end
- pe:Destroy()
- pe2:Destroy()
- KABOOMZ()
- rarm.Glow.smok.Enabled = true
- for _ = 1, 8 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(1.5, -1.6, -0.7) * ang(rd(5), rd(18), rd(95)), 0.8)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-10), rd(-15)), 0.8)
- lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(40), rd(65)), 0.8)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.8)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-86)), 0.8)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.8)
- lerpz(RH, "C0", RHC0 * cf(0, 0.7, 0) * ang(rd(-6), rd(-39), rd(24)), 0.8)
- lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-20)), 0.8)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.8)
- end
- wait(1.5)
- animo(true)
- human.WalkSpeed = human.WalkSpeed + 13
- for _ = 1, 24 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- end
- resetlerp()
- rarm.Glow.smok.Enabled = false
- activu = false
- end
- local debris=game:service"Debris"
- vt = Vector3.new
- bc = BrickColor.new
- function Ring()
- local effspwn = Instance.new("Part")
- local model = Instance.new("Model")
- game.Debris:AddItem(model, 20)
- model.Name = "smasheffects"
- model.Parent = workspace
- effspwn.Name = "spwnr"
- effspwn.Size = Vector3.new(1, 1, 1)
- effspwn.Anchored = true
- effspwn.CanCollide = false
- effspwn.Transparency = 1
- effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
- effspwn.Parent = model
- for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(10000020,10000030))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
- end
- end
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring1"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
- mesh.Parent = shok
- for e = 1, 30 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- for e = 1, 38 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
- shok.Transparency = shok.Transparency + 0.03
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring2"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(12, 12, 0.05)
- mesh.Parent = shok
- for e = 1, 30 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- for e = 1, 38 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
- shok.Transparency = shok.Transparency + 0.03
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shokwve"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.6
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
- shok.Transparency = shok.Transparency + 0.002
- end
- for e = 1, 32 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- shok.Transparency = shok.Transparency + 0.002
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- shok.Transparency = shok.Transparency + 0.03
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock2"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- end
- function Landing()
- ROW = function(out, trans, s, wt, t, ang, plus)
- for i = 1, 360, 360/t do
- local c = Instance.new("Part", game.Workspace)
- c.FormFactor = 3
- c.TopSurface = 0
- c.BottomSurface = 0
- c.Size = s
- c.Anchored = true
- c.CanCollide = wt
- c.Material=workspace.Base.Material
- c.Transparency = trans
- c.BrickColor = workspace.Base.BrickColor
- c.CFrame = CFrame.new(tors.CFrame.x,0,tors.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
- c.Locked=true
- game.Debris:AddItem(c,15)
- end
- end
- ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
- Ring()
- end
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- function jum()
- if activu == true or selected == false then
- return
- end
- coroutine.resume(coroutine.create(function()
- fglow(rleg.Glow, 1)
- fglow(lleg.Glow, 1)
- end))
- activu = true
- human.WalkSpeed = human.WalkSpeed - 13
- local pe = Instance.new("ParticleEmitter")
- pe.Color = ColorSequence.new(Color3.new(255, 0, 0))
- pe.LightEmission = 0.9
- pe.Size = NumberSequence.new(0.5)
- pe.Texture = "rbxassetid://272050333"
- pe.Transparency = NumberSequence.new(0.1)
- pe.Lifetime = NumberRange.new(0.1)
- pe.Rate = 250
- pe.RotSpeed = NumberRange.new(360)
- pe.Speed = NumberRange.new(3)
- pe.VelocitySpread = 360
- pe.Parent = rleg.Glow
- local pea = pe:Clone()
- pea.Parent = lleg.Glow
- local pe2 = Instance.new("ParticleEmitter")
- pe2.Color = ColorSequence.new(Color3.new(255, 0, 0))
- pe2.LightEmission = 0.9
- pe2.Size = NumberSequence.new(5)
- pe2.Texture = "rbxassetid://516107903"
- pe2.Transparency = NumberSequence.new(0.4)
- pe2.ZOffset = 2
- pe2.Enabled = true
- pe2.LockedToPart = true
- pe2.Lifetime = NumberRange.new(0.07)
- pe2.Rate = 8
- pe2.Rotation = NumberRange.new(0, 360)
- pe2.RotSpeed = NumberRange.new(0)
- pe2.Speed = NumberRange.new(0)
- pe2.VelocitySpread = 180
- pe2.Parent = lleg.Glow
- local pea2 = pe2:Clone()
- pea2.Parent = rleg.Glow
- for l = 1, 30 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- end
- pe:Destroy()
- pe2:Destroy()
- pea:Destroy()
- pea2:Destroy()
- human.WalkSpeed = 50
- BV = Instance.new("BodyVelocity", tors)
- BV.maxForce = Vector3.new(0,100000,0)
- BV.P = 100000
- BV.velocity = Vector3.new(0,800,0)
- KABOOMZ2()
- coroutine.resume(coroutine.create(function()
- swait(3)
- BV:Destroy()
- end))
- for _ = 1, 18 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-3), rd(0), rd(0)), 0.6)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-12), rd(0), rd(0)), 0.6)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-9), rd(-9), rd(-15)), 0.6)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-9), rd(9), rd(15)), 0.6)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(-12)), 0.6)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(12)), 0.6)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- end
- for _ = 1, 18 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- resetlerp()
- local ry,ht,ps=nil,nil,nil
- while ht==nil do
- ry,ht,ps=newRay(hrp.CFrame*CFrame.new(0,-2,0),hrp.CFrame*CFrame.new(0,-3,0),4.1,{chr})
- wait()
- end
- human.WalkSpeed = 0
- Landing()
- z = Instance.new("Sound",tors)
- z.SoundId = "rbxassetid://142070127"
- z.Volume = 2
- wait(.1)
- z:Play()
- for l = 1, 30 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- end
- resetlerp()
- human.WalkSpeed = 16
- activu = false
- end
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- function ApplyTrig(Num,Func)
- local Min,Max = Func(0),Func(1)
- local i = Func(Num)
- return (i-Min)/(Max-Min)
- --[[if Func == "sin" then
- return (math.sin((1-Num)*math.pi)+1)/2
- elseif Func == "cos" then
- return (math.cos((1-Num)*math.pi)+1)/2
- end]]
- end
- function LerpCFrame(CFrame1,CFrame2,Num)
- local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
- return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
- end
- function Crater(Torso,Radius)
- spawn(function()
- local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if Hit == nil then return end
- local Parts = {}
- for i = 1,360,10 do
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
- if math.random(0,5) == 0 then -- rubble
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
- end
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
- end
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
- end
- v[1].Anchored = false
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- elseif i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- wait(0.02)
- end
- Parts = nil
- end)
- end
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= chr then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- function KABOOMZ()
- local effspwn = Instance.new("Part")
- coroutine.resume(coroutine.create(function()
- local sound1 = Instance.new("Sound")
- sound1.SoundId = "rbxassetid://314970761"
- sound1.MaxDistance = 300
- sound1.EmitterSize = 20
- sound1.Volume = 2
- sound1.Pitch = 0.95
- sound1.Parent = effspwn
- local sound2 = Instance.new("Sound")
- sound2.SoundId = "rbxassetid://0"
- sound2.MaxDistance = 300
- sound2.EmitterSize = 20
- sound2.Volume = 0
- sound2.Pitch = 0.9
- sound2.Parent = effspwn
- local sound3 = Instance.new("Sound")
- sound3.SoundId = "rbxassetid://138250406"
- sound2.MaxDistance = 400
- sound2.EmitterSize = 30
- sound2.Volume = 2
- sound2.Pitch = 0.6
- sound2.Parent = effspwn
- sound2:Play()
- wait()
- sound1:Play()
- sound3:Play()
- end))
- local model = Instance.new("Model")
- game.Debris:AddItem(model, 20)
- model.Name = "smasheffects"
- model.Parent = workspace
- effspwn.Name = "spwnr"
- effspwn.Size = Vector3.new(1, 1, 1)
- effspwn.Anchored = true
- effspwn.CanCollide = false
- effspwn.Transparency = 1
- effspwn.CFrame = rarm.CFrame * CFrame.new(0, -0.7, 0)
- effspwn.Parent = model
- Crater(head,60)
- for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(10000020,10000030))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
- end
- end
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "whoosh"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.1
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://437347603"
- mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
- mesh.Parent = shok
- for e = 1, 8 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
- shok.Transparency = shok.Transparency + 0.035
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -14), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
- shok.Transparency = shok.Transparency + 0.11
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -5), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring1"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
- mesh.Parent = shok
- for e = 1, 30 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- for e = 1, 38 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
- shok.Transparency = shok.Transparency + 0.03
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring2"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(12, 12, 0.05)
- mesh.Parent = shok
- for e = 1, 30 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- for e = 1, 38 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
- shok.Transparency = shok.Transparency + 0.03
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "coil1"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "coil2"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mesh.Scale = Vector3.new(6, 12, 6)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
- shok.Transparency = shok.Transparency + 0.005
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
- shok.Transparency = shok.Transparency + 0.005
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
- shok.Transparency = shok.Transparency + 0.09
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shokwve"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.Position = effspwn.Position - Vector3.new(0, 0.8, 0)
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.6
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
- shok.Transparency = shok.Transparency + 0.002
- end
- for e = 1, 32 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- shok.Transparency = shok.Transparency + 0.002
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- shok.Transparency = shok.Transparency + 0.03
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock2"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- end))
- end
- function KABOOMZ2()
- local effspwn = Instance.new("Part")
- coroutine.resume(coroutine.create(function()
- local sound1 = Instance.new("Sound")
- sound1.SoundId = "rbxassetid://991726501"
- sound1.MaxDistance = 300
- sound1.EmitterSize = 20
- sound1.Volume = 99999
- sound1.Pitch = 1
- sound1.Parent = effspwn
- local sound2 = Instance.new("Sound")
- sound2.SoundId = "rbxassetid://157878578"
- sound2.MaxDistance = 300
- sound2.EmitterSize = 20
- sound2.Volume = 2
- sound2.Pitch = 0.7
- sound2.Parent = effspwn
- local sound3 = Instance.new("Sound")
- sound3.SoundId = "rbxassetid://138250406"
- sound2.MaxDistance = 400
- sound2.EmitterSize = 30
- sound2.Volume = 2
- sound2.Pitch = 0.5
- sound2.Parent = effspwn
- sound2:Play()
- wait()
- sound1:Play()
- sound3:Play()
- end))
- local model = Instance.new("Model")
- game.Debris:AddItem(model, 20)
- model.Name = "smasheffects"
- model.Parent = workspace
- effspwn.Name = "spwnr"
- effspwn.Size = Vector3.new(1, 1, 1)
- effspwn.Anchored = true
- effspwn.CanCollide = false
- effspwn.Transparency = 1
- effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
- effspwn.Parent = model
- Crater(head,60)
- Crater(head,120)
- for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(10000020,10000030))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
- end
- end
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "whoosh"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.1
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://437347603"
- mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
- mesh.Parent = shok
- for e = 1, 8 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
- shok.Transparency = shok.Transparency + 0.035
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
- shok.Transparency = shok.Transparency + 0.11
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring1"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
- mesh.Parent = shok
- for e = 1, 30 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- for e = 1, 38 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
- shok.Transparency = shok.Transparency + 0.03
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring2"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(12, 12, 0.05)
- mesh.Parent = shok
- for e = 1, 30 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- for e = 1, 38 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
- shok.Transparency = shok.Transparency + 0.03
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "coil1"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "coil2"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mesh.Scale = Vector3.new(6, 12, 6)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
- shok.Transparency = shok.Transparency + 0.005
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
- shok.Transparency = shok.Transparency + 0.005
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
- shok.Transparency = shok.Transparency + 0.09
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shokwve"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.6
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
- shok.Transparency = shok.Transparency + 0.002
- end
- for e = 1, 32 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- shok.Transparency = shok.Transparency + 0.002
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- shok.Transparency = shok.Transparency + 0.03
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock2"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- end
- tor = chr.Torso
- Debounce = false
- Invis = function()
- for i = 1,20 do
- chr['Right Arm'].Transparency = chr['Right Arm'].Transparency + .05
- chr['Left Arm'].Transparency = chr['Left Arm'].Transparency + .05
- chr['Right Leg'].Transparency = chr['Right Leg'].Transparency + .05
- chr['Left Leg'].Transparency = chr['Left Leg'].Transparency + .05
- chr['Head'].Transparency = chr['Head'].Transparency + .05
- chr['Torso'].Transparency = chr['Torso'].Transparency + .05
- chr.Head['face'].Transparency = chr.Head['face'].Transparency + .05
- game["Run Service"].RenderStepped:wait()
- end
- end
- Vis = function()
- for i = 1,20 do
- chr['Right Arm'].Transparency = chr['Right Arm'].Transparency - .05
- chr['Left Arm'].Transparency = chr['Left Arm'].Transparency - .05
- chr['Right Leg'].Transparency = chr['Right Leg'].Transparency - .05
- chr['Left Leg'].Transparency = chr['Left Leg'].Transparency - .05
- chr['Head'].Transparency = chr['Head'].Transparency - .05
- chr['Torso'].Transparency = chr['Torso'].Transparency - .05
- chr.Head['face'].Transparency = chr.Head['face'].Transparency - .05
- game["Run Service"].RenderStepped:wait()
- end
- end
- Fade = function(Part)
- if Part:IsA'Part' then
- for i = 1,20 do
- Part.Transparency = Part.Transparency + .05
- Part.Size = Part.Size - Vector3.new(.04,.04,.04)
- Part.CFrame = Part.CFrame * CFrame.new(0,-.1,0)
- wait()
- end
- Part:Destroy()
- end
- end
- Teleport = function(cx,cy,cz)
- Debounce = true
- tor.Anchored = true
- Invis()
- --MakeTpPart()
- tor.Anchored = false
- tor.CFrame = CFrame.new(cx,cy,cz) * CFrame.new(0,3,0)
- tor.Anchored = true
- Vis()
- tor.Anchored = false
- Debounce = false
- end;
- tps = Instance.new("Sound",chr)
- tps.SoundId = "http://www.roblox.com/asset/?id = 449860746"
- tps.Volume = 30
- function Tele()
- human.WalkSpeed = 0
- if activu == true or selected == false then
- return
- end
- coroutine.resume(coroutine.create(function()
- fglow(rleg.Glow, 1)
- fglow(lleg.Glow, 1)
- end))
- activu = true
- local pe = Instance.new("ParticleEmitter")
- pe.Color = ColorSequence.new(Color3.new(255, 0, 0))
- pe.LightEmission = 0.9
- pe.Size = NumberSequence.new(0.5)
- pe.Texture = "rbxassetid://272050333"
- pe.Transparency = NumberSequence.new(0.1)
- pe.Lifetime = NumberRange.new(0.1)
- pe.Rate = 250
- pe.RotSpeed = NumberRange.new(360)
- pe.Speed = NumberRange.new(3)
- pe.VelocitySpread = 360
- pe.Parent = rleg.Glow
- local pea = pe:Clone()
- pea.Parent = lleg.Glow
- local pe2 = Instance.new("ParticleEmitter")
- pe2.Color = ColorSequence.new(Color3.new(255, 0, 0))
- pe2.LightEmission = 0.9
- pe2.Size = NumberSequence.new(5)
- pe2.Texture = "rbxassetid://516107903"
- pe2.Transparency = NumberSequence.new(0.4)
- pe2.ZOffset = 2
- pe2.Enabled = true
- pe2.LockedToPart = true
- pe2.Lifetime = NumberRange.new(0.07)
- pe2.Rate = 8
- pe2.Rotation = NumberRange.new(0, 360)
- pe2.RotSpeed = NumberRange.new(0)
- pe2.Speed = NumberRange.new(0)
- pe2.VelocitySpread = 180
- pe2.Parent = lleg.Glow
- local pea2 = pe2:Clone()
- pea2.Parent = rleg.Glow
- for l = 1, 30 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- end
- pe:Destroy()
- pe2:Destroy()
- pea:Destroy()
- pea2:Destroy()
- local rng = Instance.new("Part", chr)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Institutional white")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.5
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.Position = tors.Position - Vector3.new(0,2,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1, 2)
- coroutine.wrap(function()
- for i = 1, 60, 8 do
- rngm.Scale = Vector3.new(1.2 + i*1.1, 1.2 + i*1.1, 1)
- rng.Transparency = i/60
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- tps:Play()
- Teleport(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z)
- resetlerp()
- human.WalkSpeed = 16
- activu = false
- end
- boom3 = Instance.new("Sound",chr)
- boom3.SoundId = "http://www.roblox.com/asset/?id = 314970761"
- boom3.Volume = 50
- gprop = {}
- function materialhit(hit)
- if hit.Parent ~= chr and hit.Parent.Parent ~= chr and hit.Name ~= "Trace" and hit.Parent:FindFirstChild("Humanoid") == nil then
- gprop = {hit.BrickColor,hit.Material}
- end
- end
- chr["Left Leg"].Touched:connect(materialhit)
- chr["Right Leg"].Touched:connect(materialhit)
- function KickBoom()
- local effspwn = Instance.new("Part")
- local model = Instance.new("Model")
- game.Debris:AddItem(model, 20)
- model.Name = "smasheffects"
- model.Parent = chr
- effspwn.Name = "spwnr"
- effspwn.Size = Vector3.new(1, 1, 1)
- effspwn.Anchored = true
- effspwn.CanCollide = false
- effspwn.Transparency = 1
- effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
- effspwn.Parent = model
- for i = 1, 15 do
- local gtrace = Instance.new("Part",game.Workspace)
- gtrace.BrickColor = gprop[1]
- gtrace.Material = gprop[2]
- gtrace.Size = Vector3.new(16,16,16)
- gtrace.Anchored = true
- gtrace.CanCollide = false
- gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local gdisp = coroutine.wrap(function()
- wait(3)
- for i = 1, 9 do
- wait(.1)
- gtrace.Transparency = gtrace.Transparency + .1
- end
- gtrace:Destroy()
- end)
- gdisp()
- end
- Crater(head,67)
- for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(10000020,10000030))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 250
- end
- end
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(19, 19, 19)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(47, 47, 47)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(79, 79, 79)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- cam = workspace.CurrentCamera
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- it = Instance.new
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function Stom()
- cf=CFrame.new
- angles=CFrame.Angles
- euler=CFrame.fromEulerAnglesXYZ
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RootPart=chr.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- if activu == true or selected == false then
- return
- end
- coroutine.resume(coroutine.create(function()
- fglow(lleg.Glow, 6)
- end))
- activu = true
- local pe = Instance.new("ParticleEmitter")
- pe.Color = ColorSequence.new(Color3.new(255, 0, 0))
- pe.LightEmission = 0.9
- pe.Size = NumberSequence.new(0.5)
- pe.Texture = "rbxassetid://272050333"
- pe.Transparency = NumberSequence.new(0.1)
- pe.Lifetime = NumberRange.new(0.1)
- pe.Rate = 250
- pe.RotSpeed = NumberRange.new(360)
- pe.Speed = NumberRange.new(3)
- pe.VelocitySpread = 360
- pe.Parent = lleg.Glow
- local pea = pe:Clone()
- pea.Parent = lleg.Glow
- wait(0.5)
- local pe2 = Instance.new("ParticleEmitter")
- pe2.Color = ColorSequence.new(Color3.new(255, 0, 0))
- pe2.LightEmission = 0.9
- pe2.Size = NumberSequence.new(5)
- pe2.Texture = "rbxassetid://516107903"
- pe2.Transparency = NumberSequence.new(0.4)
- pe2.ZOffset = 2
- pe2.Enabled = true
- pe2.LockedToPart = true
- pe2.Lifetime = NumberRange.new(0.07)
- pe2.Rate = 8
- pe2.Rotation = NumberRange.new(0, 360)
- pe2.RotSpeed = NumberRange.new(0)
- pe2.Speed = NumberRange.new(0)
- pe2.VelocitySpread = 180
- pe2.Parent = lleg.Glow
- local pea2 = pe2:Clone()
- pea2.Parent = lleg.Glow
- local Mus = Instance.new("Sound",workspace)
- Mus.SoundId = "rbxassetid://991726501"
- Mus.Pitch = 1
- Mus.Volume = 90000
- Mus.Looped = false
- wait(0.9)
- Mus:Play()
- human.WalkSpeed = 0
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
- LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- end
- wait(1)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
- LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- end
- KickBoom()
- so("http://roblox.com/asset/?id=144699494",lleg,2,1.1)
- so("http://roblox.com/asset/?id=321321137",lleg,1,1)
- so("http://roblox.com/asset/?id=506384002",lleg,1,1)
- so("http://roblox.com/asset/?id=157878578",lleg,25,1)
- so("http://roblox.com/asset/?id=165970126",lleg,25,1)
- wait(3)
- human.WalkSpeed = 16
- pe:Destroy()
- pe2:Destroy()
- pea:Destroy()
- pea2:Destroy()
- resetlerp()
- activu = false
- end
- function Smash()
- for i = 1, 15 do
- local gtrace = Instance.new("Part",game.Workspace)
- gtrace.BrickColor = gprop[1]
- gtrace.Material = gprop[2]
- gtrace.Size = Vector3.new(19,19,19)
- gtrace.Anchored = true
- gtrace.CanCollide = false
- gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-60,60),-6,math.random(-60,60))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local gdisp = coroutine.wrap(function()
- wait(7)
- for i = 1, 9 do
- wait(.1)
- gtrace.Transparency = gtrace.Transparency + .1
- end
- gtrace:Destroy()
- end)
- gdisp()
- end
- Crater(head,67)
- end
- function Smash2()
- for i = 1, 15 do
- local gtrace = Instance.new("Part",game.Workspace)
- gtrace.BrickColor = gprop[1]
- gtrace.Material = gprop[2]
- gtrace.Size = Vector3.new(19,19,19)
- gtrace.Anchored = true
- gtrace.CanCollide = false
- gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local gdisp = coroutine.wrap(function()
- wait(7)
- for i = 1, 9 do
- wait(.1)
- gtrace.Transparency = gtrace.Transparency + .1
- end
- gtrace:Destroy()
- end)
- gdisp()
- end
- end
- function Smash3()
- for i = 1, 15 do
- local gtrace = Instance.new("Part",game.Workspace)
- gtrace.BrickColor = gprop[1]
- gtrace.Material = gprop[2]
- gtrace.Size = Vector3.new(19,19,19)
- gtrace.Anchored = true
- gtrace.CanCollide = false
- gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-50,50),-6,math.random(-50,50))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local gdisp = coroutine.wrap(function()
- wait(7)
- for i = 1, 9 do
- wait(.1)
- gtrace.Transparency = gtrace.Transparency + .1
- end
- gtrace:Destroy()
- end)
- gdisp()
- end
- end
- function Smash4()
- for i = 1, 15 do
- local gtrace = Instance.new("Part",game.Workspace)
- gtrace.BrickColor = gprop[1]
- gtrace.Material = gprop[2]
- gtrace.Size = Vector3.new(19,19,19)
- gtrace.Anchored = true
- gtrace.CanCollide = false
- gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-40,40),-6,math.random(-40,40))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local gdisp = coroutine.wrap(function()
- wait(7)
- for i = 1, 9 do
- wait(.1)
- gtrace.Transparency = gtrace.Transparency + .1
- end
- gtrace:Destroy()
- end)
- gdisp()
- end
- end
- function Smash5()
- for i = 1, 15 do
- local gtrace = Instance.new("Part",game.Workspace)
- gtrace.BrickColor = gprop[1]
- gtrace.Material = gprop[2]
- gtrace.Size = Vector3.new(19,19,19)
- gtrace.Anchored = true
- gtrace.CanCollide = false
- gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-30,30),-6,math.random(-30,30))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local gdisp = coroutine.wrap(function()
- wait(7)
- for i = 1, 9 do
- wait(.1)
- gtrace.Transparency = gtrace.Transparency + .1
- end
- gtrace:Destroy()
- end)
- gdisp()
- end
- end
- function Smash6()
- for i = 1, 15 do
- local gtrace = Instance.new("Part",game.Workspace)
- gtrace.BrickColor = gprop[1]
- gtrace.Material = gprop[2]
- gtrace.Size = Vector3.new(19,19,19)
- gtrace.Anchored = true
- gtrace.CanCollide = false
- gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-20,20),-6,math.random(-20,20))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local gdisp = coroutine.wrap(function()
- wait(7)
- for i = 1, 9 do
- wait(.1)
- gtrace.Transparency = gtrace.Transparency + .1
- end
- gtrace:Destroy()
- end)
- gdisp()
- end
- end
- for i,v in pairs(FindNearestTorso(tors.CFrame.p,99))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999,9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 600
- end
- end
- function HeavenSmash()
- if activu == true or selected == false then
- return
- end
- coroutine.resume(coroutine.create(function()
- fglow(lleg.Glow, 19)
- fglow(rleg.Glow, 19)
- fglow(rarm.Glow, 19)
- fglow(larm.Glow, 19)
- fglow(head.Glow, 19)
- fglow(tors.Glow, 19)
- end))
- activu = true
- local pe = Instance.new("ParticleEmitter")
- pe.Color = ColorSequence.new(Color3.new(255, 0, 0))
- pe.LightEmission = 0.9
- pe.Size = NumberSequence.new(0.5)
- pe.Texture = "rbxassetid://272050333"
- pe.Transparency = NumberSequence.new(0.1)
- pe.Lifetime = NumberRange.new(0.1)
- pe.Rate = 250
- pe.RotSpeed = NumberRange.new(360)
- pe.Speed = NumberRange.new(3)
- pe.VelocitySpread = 360
- pe.Parent = lleg.Glow
- local pea = pe:Clone()
- pea.Parent = lleg.Glow
- local pe2 = Instance.new("ParticleEmitter")
- pe2.Color = ColorSequence.new(Color3.new(255, 0, 0))
- pe2.LightEmission = 0.9
- pe2.Size = NumberSequence.new(5)
- pe2.Texture = "rbxassetid://516107903"
- pe2.Transparency = NumberSequence.new(0.4)
- pe2.ZOffset = 2
- pe2.Enabled = true
- pe2.LockedToPart = true
- pe2.Lifetime = NumberRange.new(0.07)
- pe2.Rate = 8
- pe2.Rotation = NumberRange.new(0, 360)
- pe2.RotSpeed = NumberRange.new(0)
- pe2.Speed = NumberRange.new(0)
- pe2.VelocitySpread = 180
- pe2.Parent = lleg.Glow
- local pea2 = pe2:Clone()
- pea2.Parent = lleg.Glow
- local pet = Instance.new("ParticleEmitter")
- pet.Color = ColorSequence.new(Color3.new(255, 0, 0))
- pet.LightEmission = 0.9
- pet.Size = NumberSequence.new(0.5)
- pet.Texture = "rbxassetid://272050333"
- pet.Transparency = NumberSequence.new(0.1)
- pet.Lifetime = NumberRange.new(0.1)
- pet.Rate = 1
- pet.RotSpeed = NumberRange.new(360)
- pet.Speed = NumberRange.new(3)
- pet.VelocitySpread = 360
- pet.Parent = rarm.Glow
- local pet2 = Instance.new("ParticleEmitter")
- pet2.Color = ColorSequence.new(Color3.new(255, 0, 0))
- pet2.LightEmission = 0.9
- pet2.Size = NumberSequence.new(5)
- pet2.Texture = "rbxassetid://516107903"
- pet2.Transparency = NumberSequence.new(0.4)
- pet2.ZOffset = 2
- pet2.Enabled = false
- pet2.LockedToPart = true
- pet2.Lifetime = NumberRange.new(0.07)
- pet2.Rate = 8
- pet2.Rotation = NumberRange.new(0, 360)
- pet2.RotSpeed = NumberRange.new(0)
- pet2.Speed = NumberRange.new(0)
- pet2.VelocitySpread = 180
- pet2.Parent = rarm.Glow
- local petl = Instance.new("ParticleEmitter")
- petl.Color = ColorSequence.new(Color3.new(255, 0, 0))
- petl.LightEmission = 0.9
- petl.Size = NumberSequence.new(0.5)
- petl.Texture = "rbxassetid://272050333"
- petl.Transparency = NumberSequence.new(0.1)
- petl.Lifetime = NumberRange.new(0.1)
- petl.Rate = 1
- petl.RotSpeed = NumberRange.new(360)
- petl.Speed = NumberRange.new(3)
- petl.VelocitySpread = 360
- petl.Parent = larm.Glow
- local petl2 = Instance.new("ParticleEmitter")
- petl2.Color = ColorSequence.new(Color3.new(255, 0, 0))
- petl2.LightEmission = 0.9
- petl2.Size = NumberSequence.new(5)
- petl2.Texture = "rbxassetid://516107903"
- petl2.Transparency = NumberSequence.new(0.4)
- petl2.ZOffset = 2
- petl2.Enabled = false
- petl2.LockedToPart = true
- petl2.Lifetime = NumberRange.new(0.07)
- petl2.Rate = 8
- petl2.Rotation = NumberRange.new(0, 360)
- petl2.RotSpeed = NumberRange.new(0)
- petl2.Speed = NumberRange.new(0)
- petl2.VelocitySpread = 180
- petl2.Parent = larm.Glow
- local petl3 = Instance.new("ParticleEmitter")
- petl3.Color = ColorSequence.new(Color3.new(255, 0, 0))
- petl3.LightEmission = 0.9
- petl3.Size = NumberSequence.new(0.5)
- petl3.Texture = "rbxassetid://272050333"
- petl3.Transparency = NumberSequence.new(0.1)
- petl3.Lifetime = NumberRange.new(0.1)
- petl3.Rate = 1
- petl3.RotSpeed = NumberRange.new(360)
- petl3.Speed = NumberRange.new(3)
- petl3.VelocitySpread = 360
- petl3.Parent = head.Glow
- local petl23 = Instance.new("ParticleEmitter")
- petl23.Color = ColorSequence.new(Color3.new(255, 0, 0))
- petl23.LightEmission = 0.9
- petl23.Size = NumberSequence.new(5)
- petl23.Texture = "rbxassetid://516107903"
- petl23.Transparency = NumberSequence.new(0.4)
- petl23.ZOffset = 2
- petl23.Enabled = false
- petl23.LockedToPart = true
- petl23.Lifetime = NumberRange.new(0.07)
- petl23.Rate = 8
- petl23.Rotation = NumberRange.new(0, 360)
- petl23.RotSpeed = NumberRange.new(0)
- petl23.Speed = NumberRange.new(0)
- petl23.VelocitySpread = 180
- petl23.Parent = head.Glow
- local petl34 = Instance.new("ParticleEmitter")
- petl34.Color = ColorSequence.new(Color3.new(255, 0, 0))
- petl34.LightEmission = 0.9
- petl34.Size = NumberSequence.new(0.5)
- petl34.Texture = "rbxassetid://272050333"
- petl34.Transparency = NumberSequence.new(0.1)
- petl34.Lifetime = NumberRange.new(0.1)
- petl34.Rate = 1
- petl34.RotSpeed = NumberRange.new(360)
- petl34.Speed = NumberRange.new(3)
- petl34.VelocitySpread = 360
- petl34.Parent = rleg.Glow
- local petl234 = Instance.new("ParticleEmitter")
- petl234.Color = ColorSequence.new(Color3.new(255, 0, 0))
- petl234.LightEmission = 0.9
- petl234.Size = NumberSequence.new(5)
- petl234.Texture = "rbxassetid://516107903"
- petl234.Transparency = NumberSequence.new(0.4)
- petl234.ZOffset = 2
- petl234.Enabled = false
- petl234.LockedToPart = true
- petl234.Rate = 8
- petl234.Rotation = NumberRange.new(0, 360)
- petl234.RotSpeed = NumberRange.new(0)
- petl234.Speed = NumberRange.new(0)
- petl234.VelocitySpread = 180
- petl234.Parent = rleg.Glow
- local petl345 = Instance.new("ParticleEmitter")
- petl345.Color = ColorSequence.new(Color3.new(255, 0, 0))
- petl345.LightEmission = 0.9
- petl345.Size = NumberSequence.new(0.5)
- petl345.Texture = "rbxassetid://272050333"
- petl345.Transparency = NumberSequence.new(0.1)
- petl345.Lifetime = NumberRange.new(0.1)
- petl345.Rate = 1
- petl345.RotSpeed = NumberRange.new(360)
- petl345.Speed = NumberRange.new(3)
- petl345.VelocitySpread = 360
- petl345.Parent = tors.Glow
- local petl2345 = Instance.new("ParticleEmitter")
- petl2345.Color = ColorSequence.new(Color3.new(255, 0, 0))
- petl2345.LightEmission = 0.9
- petl2345.Size = NumberSequence.new(5)
- petl2345.Texture = "rbxassetid://516107903"
- petl2345.Transparency = NumberSequence.new(0.4)
- petl2345.ZOffset = 2
- petl2345.Enabled = false
- petl2345.LockedToPart = true
- petl2345.Rate = 8
- petl2345.Rotation = NumberRange.new(0, 360)
- petl2345.RotSpeed = NumberRange.new(0)
- petl2345.Speed = NumberRange.new(0)
- petl2345.VelocitySpread = 180
- petl2345.Parent = tors.Glow
- human.WalkSpeed = 0
- so("http://www.roblox.com/asset/?id=169445572",head,1.5,1.5)
- so("http://www.roblox.com/asset/?id=169380495",head,1.5,1.5)
- for l = 1, 30 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- end
- resetlerp()
- BV = Instance.new("BodyVelocity", tors)
- BV.maxForce = Vector3.new(0,200000,0)
- BV.P = 100000
- BV.velocity = Vector3.new(0,150,0)
- local rng = Instance.new("Part", chr)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Institutional white")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.5
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.Position = tors.Position - Vector3.new(0,2,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(10, 10, 20)
- x = Instance.new("Sound",workspace)
- x.SoundId = "http://www.roblox.com/asset/?id=169445602"
- x.Looped = false
- x.Pitch = 1
- x.Volume = 5
- x:Play()
- coroutine.wrap(function()
- for i = 1, 60, 8 do
- rngm.Scale = Vector3.new(10.20 + i*10.10, 10.20 + i*10.10, 10)
- rng.Transparency = i/60
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- wait(2.6)
- BV:Destroy()
- tors.Anchored = true
- wait(3.2)
- tors.Anchored = false
- BV = Instance.new("BodyVelocity", tors)
- BV.maxForce = Vector3.new(0,-20000,0)
- BV.P = 1000
- BV.velocity = Vector3.new(0,-150,0)
- wait(1)
- BV:Destroy()
- wait(0.01)
- human.WalkSpeed = 0
- boom3:Play()
- Smash()
- Smash2()
- Smash3()
- Ring()
- pe:Destroy()
- pea:Destroy()
- pea2:Destroy()
- pe2:Destroy()
- wait(2)
- human.WalkSpeed = 16
- activu = false
- end
- sound = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
- sound.SoundId = "rbxassetid://220025776"
- sound.Volume = 6
- sound2 = Instance.new("Sound", game.Players.LocalPlayer.Character["Torso"])
- sound2.SoundId = "rbxassetid://386946017"
- sound2.Volume = 6
- sound3 = Instance.new("Sound", game.Players.LocalPlayer.Character)
- sound3.SoundId = "rbxassetid://165969964"
- sound3.Volume = 6
- function rip()
- activu = true
- local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
- detect.Size = Vector3.new(1,1,1)
- detect:BreakJoints()
- detect.CanCollide = false
- local weld = Instance.new("Weld", detect)
- weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
- weld.Part1 = detect
- weld.C0 = weld.C0 * CFrame.new(0,-1,0)
- local function attack(prt)
- local humanoid = prt.Parent:findFirstChild("Humanoid")
- if humanoid ~= nil then
- local torso = prt.Parent:findFirstChild("Torso")
- function KABOOMZ3()
- local effspwn = Instance.new("Part")
- coroutine.resume(coroutine.create(function()
- local sound1 = Instance.new("Sound")
- sound1.SoundId = "rbxassetid://991726501"
- sound1.MaxDistance = 300
- sound1.EmitterSize = 20
- sound1.Volume = 25
- sound1.Pitch = 1
- sound1.Parent = effspwn
- local sound2 = Instance.new("Sound")
- sound2.SoundId = "rbxassetid://157878578"
- sound2.MaxDistance = 300
- sound2.EmitterSize = 20
- sound2.Volume = 1
- sound2.Pitch = 0.7
- sound2.Parent = effspwn
- local sound3 = Instance.new("Sound")
- sound3.SoundId = "rbxassetid://138250406"
- sound2.MaxDistance = 400
- sound2.EmitterSize = 30
- sound2.Volume = 2
- sound2.Pitch = 0.5
- sound2.Parent = effspwn
- sound2:Play()
- wait()
- sound1:Play()
- sound3:Play()
- end))
- local model = Instance.new("Model")
- game.Debris:AddItem(model, 20)
- model.Name = "smasheffects"
- model.Parent = workspace
- effspwn.Name = "spwnr"
- effspwn.Size = Vector3.new(1, 1, 1)
- effspwn.Anchored = true
- effspwn.CanCollide = false
- effspwn.Transparency = 1
- effspwn.CFrame = torso.CFrame * CFrame.Angles(math.rad(180), 0, 0)
- effspwn.Parent = model
- Crater(head,60)
- Crater(head,120)
- for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(10000020,10000030))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
- end
- end
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "whoosh"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.1
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://437347603"
- mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
- mesh.Parent = shok
- for e = 1, 8 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
- shok.Transparency = shok.Transparency + 0.035
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
- shok.Transparency = shok.Transparency + 0.11
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
- hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring1"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
- mesh.Parent = shok
- for e = 1, 30 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- for e = 1, 38 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
- shok.Transparency = shok.Transparency + 0.03
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring2"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(12, 12, 0.05)
- mesh.Parent = shok
- for e = 1, 30 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- for e = 1, 38 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
- shok.Transparency = shok.Transparency + 0.03
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "coil1"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "coil2"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mesh.Scale = Vector3.new(6, 12, 6)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
- shok.Transparency = shok.Transparency + 0.005
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
- shok.Transparency = shok.Transparency + 0.005
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
- shok.Transparency = shok.Transparency + 0.09
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shokwve"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.6
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
- shok.Transparency = shok.Transparency + 0.002
- end
- for e = 1, 32 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- shok.Transparency = shok.Transparency + 0.002
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- shok.Transparency = shok.Transparency + 0.03
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock2"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- end
- if torso ~= nil then
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
- end
- sound:Play()
- local bodyVel = Instance.new("BodyPosition", torso)
- bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,1000,0)
- bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- wait(2)
- torso.Anchored = true
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
- end
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.08)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.08,0,0)
- end
- wait(1)
- local bodyvel = Instance.new("BodyPosition" , game.Players.LocalPlayer.Character.Torso)
- bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bodyvel.Position = torso.Position
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.08)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.15,0,0)
- end
- wait(2)
- bodyVel:destroy()
- game.Players.LocalPlayer.Character.Torso.Anchored = true
- torso.Anchored = false
- humanoid.PlatformStand = true
- local bodyVel = Instance.new("BodyPosition", torso)
- bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,1000,0)
- bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- sound2:Play()
- wait(1.2)
- game.Players.LocalPlayer.Character.Torso.Anchored = false
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- activu = false
- wait(0.5)
- bodyvel:destroy()
- local ROW3 = function(out, trans, s, wt, t, ang, plus)
- for i = 1, 360, 360/t do
- local c = Instance.new("Part", game.Workspace)
- c.FormFactor = 3
- c.TopSurface = 0
- c.BottomSurface = 0
- c.Size = s
- c.Anchored = true
- c.CanCollide = wt
- c.Material=workspace.Base.Material
- c.Transparency = trans
- c.BrickColor = workspace.Base.BrickColor
- c.CFrame = CFrame.new(torso.CFrame.x,0,torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
- c.Locked=true
- game.Debris:AddItem(c,25)
- end
- end
- sound3:Play()
- ROW3(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
- game.Players.LocalPlayer.Character.Torso.Anchored = true
- KABOOMZ3()
- wait(0.1)
- game.Players.LocalPlayer.Character.Torso.Anchored = false
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- end
- end
- end
- detect.Touched:connect(attack)
- wait(0.1)
- detect:destroy()
- activu = false
- end
- function hito(partoz, magn, dmg, debtim)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= chr and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
- do
- local humz = guy:FindFirstChild("Humanoid")
- local hed = guy:FindFirstChild("Head")
- humz:TakeDamage(dmg)
- local db = Instance.new("StringValue")
- db.Name = "alabo"
- db.Parent = hed
- delay(debtim, function()
- db:Destroy()
- end)
- end
- end
- end
- end
- function animo(yep)
- if yep == true then
- anim.Parent = human
- chr.Animate.Disabled = false
- elseif yep == false then
- chr.Animate.Disabled = true
- anim.Parent = nil
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- rsmash()
- end
- if key == "t" then
- jum()
- end
- if key == "r" then
- Tele()
- end
- if key == "q" then
- Stom()
- end
- if key == "f" then
- HeavenSmash()
- end
- if key == "h" then
- rip()
- end
- if key == "g" then
- detroit()
- end
- if key == "v" then
- FullCowl()
- end
- end)
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