Advertisement
ArcDesLHK

Infinite Worlds Magician

Jul 6th, 2023
28
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.28 KB | None | 0 0
  1. Infinite Worlds Magician
  2. Level 7 DARK Illusion/Effect
  3. 2500/2000
  4. If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Infinite Worlds Magician" once per turn. If this card is in your hand or GY (Quick Effect): You can Tribute 2 Illusion monsters; Special Summon this card. If you control a card in your Field Zone: You can target 1 face-up monster your opponent controls; take control of it, but banish it face-down when it leaves the field, also while you control it, it is treated as an Illusion monster.
  5.  
  6. Infinite World's Keeper
  7. Level 3 DARK Illusion/Effect
  8. 1600/1200
  9. If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Infinite World's Keeper" once per turn. If this card is Normal or Special Summoned: You can add 1 monster that mentions "Infinite Worlds Magician", from your Deck to your hand, except "Infinite World's Keeper". If this card is sent from the field to the GY: You can add 1 Field Spell that mentions "Infinite Worlds Magician", from your Deck to your hand.
  10.  
  11. Infinite World's Wizard
  12. Level 4 DARK Illusion/Effect
  13. 1800/1600
  14. If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Infinite World's Wizard" once per turn. If this card is Normal or Special Summoned: You can add 1 Trap that mentions "Infinite Worlds Magician", from your Deck to your hand. When your opponent activates a card or effect that targets an "Infinite Worlds Magician"(s) you control (Quick Effect): You can banish this card from your GY; negate that effect.
  15.  
  16. Infinite World's Witch
  17. Level 2 DARK Illusion/Effect
  18. 800/1900
  19. If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Infinite World's Witch" once per turn. If you control a monster that mentions "Infinite Worlds Magician": You can Special Summon this card from your hand. If you control "Infinite Worlds Magician": You can banish this card from your GY; add 1 Field Spell from your Deck to your hand.
  20.  
  21. Infinite World's Mage
  22. Level 3 DARK Illusion/Effect
  23. 1500/1100
  24. If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Infinite World's Mage" once per turn. If you control a monster that mentions "Infinite Worlds Magician": You can Special Summon this card from your hand. If you control "Infinite Worlds Magician": You can banish this card from your GY; add 1 Trap that mentions "Infinite Worlds Magician" from your Deck to your hand.
  25.  
  26. Infinite World's Sorcerer
  27. Level 5 DARK Illusion/Effect
  28. 2300/1600
  29. If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Infinite World's Sorcerer" once per turn. If you control a Field Spell that mentions "Infinite Worlds Magician": You can Special Summon this card from your hand. If you control "Infinite Worlds Magician": You can banish this card from your GY; send 1 monster that mentions "Infinite Worlds Magician" from your Deck to the GY, except "Infinite World's Sorcerer".
  30.  
  31. Paradigm Shift Planet - Paradigmia
  32. Field Spell
  33. When this card is activated: You can add 1 "Infinite Worlds Magician", or 1 monster that mentions it, from your Deck to your hand. Negate your opponent's first monster effect that resolves each turn while you control "Infinite Worlds Magician", and if you do, you can apply this effect.
  34. ● Destroy this card, and if you do, activate 1 "Infinite Potential Planet - Dynamis" from your Deck or GY.
  35.  
  36. Infinite Potential Planet - Dynamis
  37. Field Spell
  38. When this card is activated: You can add 1 "Infinite Worlds Magician", or 1 Spell that mentions it, from your Deck to your hand, except "Infinite Potential Planet - Dynamis". Negate your opponent's first Spell Card or effect that resolves each turn while you control "Infinite Worlds Magician", and if you do, you can apply this effect.
  39. ● Destroy this card, and if you do, activate 1 "Quantum Paradox Planet - Schroden" from your Deck or GY.
  40.  
  41. Quantum Paradox Planet - Schroden
  42. Field Spell
  43. When this card is activated: You can add 1 "Infinite Worlds Magician", or 1 Trap that mentions it, from your Deck to your hand. Negate your opponent's first Trap Card or effect that resolves each turn while you control "Infinite Worlds Magician", and if you do, you can apply this effect.
  44. ● Destroy this card, and if you do, activate 1 "Paradigm Shift Planet - Paradigmia" from your Deck or GY.
  45.  
  46. Song of Illusions
  47. Normal Trap
  48. Tribute 1 Illusion monster, then target 2 cards your opponent controls; destroy them, and if you do, if you control "Infinite Worlds Magician", banish those destroyed cards instead of sending them to the GY. You can only activate 1 "Song of Illusions" per turn.
  49.  
  50. Schrödinger's Shift
  51. Normal Trap
  52. At the end of the Battle Phase, if your "Infinite Worlds Magician" battled, but it was not destroyed by that battle: Target 1 card your opponent controls; banish it. You can only activate 1 "Schrödinger's Shift" per turn.
  53.  
  54. Paradigm Soul
  55. Counter Trap
  56. When a Spell/Trap Card, or monster effect, is activated while you control "Infinite Worlds Magician": Negate the activation, and if you do, destroy that card. You can only activate 1 "Paradigm Soul" per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement