Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Exception encountered in operation UnityEngine.ResourceManagement.ResourceManager+CompletedOperation`1[UnityEngine.Object], result='', status='Failed': Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown., Key=null, Type=UnityEngine.Object
- 0 Unity 0x00000001072ae2ef _Z13GetStacktracei + 95
- 1 Unity 0x000000010984b223 _Z17DebugStringToFileRK21DebugStringToFileData + 355
- 2 Unity 0x0000000108b80b20 _ZN15DebugLogHandler12Internal_LogE7LogType9LogOptionN4core12basic_stringIcNS2_20StringStorageDefaultIcEEEEP6Object + 208
- 3 Unity 0x0000000108b80982 _Z35DebugLogHandler_CUSTOM_Internal_Log7LogType9LogOptionP37ScriptingBackendNativeStringPtrOpaqueP37ScriptingBackendNativeObjectPtrOpaque + 450
- 4 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 5 (Mono JIT Code) [ResourceManager.cs:430] UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1<TObject_REF>:Execute ()
- 6 (Mono JIT Code) [ResourceManager.cs:407] UnityEngine.ResourceManagement.ResourceManager:StartOperation<TObject_REF> (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<TObject_REF>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle)
- 7 (Mono JIT Code) [Addressables.cs:304] UnityEngine.AddressableAssets.Addressables:LoadAssetAsync<TObject_REF> (object)
- Couldn't load asset by name null
- 0 Unity 0x00000001072ae2ef _Z13GetStacktracei + 95
- 1 Unity 0x000000010984b223 _Z17DebugStringToFileRK21DebugStringToFileData + 355
- 2 Unity 0x0000000108b80b20 _ZN15DebugLogHandler12Internal_LogE7LogType9LogOptionN4core12basic_stringIcNS2_20StringStorageDefaultIcEEEEP6Object + 208
- 3 Unity 0x0000000108b80982 _Z35DebugLogHandler_CUSTOM_Internal_Log7LogType9LogOptionP37ScriptingBackendNativeStringPtrOpaqueP37ScriptingBackendNativeObjectPtrOpaque + 450
- 4 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 5 (Mono JIT Code) [DelegateList.cs:69] DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.Object>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.Object>)
- 6 (Mono JIT Code) [AsyncOperationBase.cs:330] UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<TObject_REF>:InvokeCompletionEvent ()
- 7 (Mono JIT Code) [MonoBehaviourCallbackHooks.cs:19] MonoBehaviourCallbackHooks:Update ()
- 8 libmonobdwgc-2.0.dylib 0x0000000141f4e634 mono_jit_runtime_invoke + 2519
- 9 libmonobdwgc-2.0.dylib 0x000000014210ff69 do_runtime_invoke + 80
- 10 libmonobdwgc-2.0.dylib 0x000000014210fec7 mono_runtime_invoke + 31
- 11 Unity 0x0000000108aefdc7 _Z23scripting_method_invoke18ScriptingMethodPtr18ScriptingObjectPtrR18ScriptingArgumentsP21ScriptingExceptionPtrb + 71
- 12 Unity 0x0000000108ae9c37 _ZN19ScriptingInvocation6InvokeEP21ScriptingExceptionPtrb + 615
- 13 Unity 0x0000000108a92250 _ZN13MonoBehaviour21CallMethodIfAvailableEi + 432
- 14 Unity 0x0000000108a92087 _ZN13MonoBehaviour16CallUpdateMethodEi + 295
- 15 Unity 0x000000010807a6d1 _ZN20BaseBehaviourManager12CommonUpdateI16BehaviourManagerEEvv + 577
- 16 Unity 0x000000010807a43d _ZN16BehaviourManager6UpdateEv + 29
- 17 Unity 0x00000001084e3b6b _ZZ23InitPlayerLoopCallbacksvEN41UpdateScriptRunBehaviourUpdateRegistrator7ForwardEv + 59
- 18 Unity 0x00000001084d585e _Z17ExecutePlayerLoopP22NativePlayerLoopSystem + 110
- 19 Unity 0x00000001084d58ca _Z17ExecutePlayerLoopP22NativePlayerLoopSystem + 218
- 20 Unity 0x00000001084d5b07 _Z10PlayerLoopv + 247
- 21 Unity 0x00000001067cbab5 _ZN20PlayerLoopController11UpdateSceneEb + 469
- 22 Unity 0x00000001067bfa97 _ZN20PlayerLoopController19UpdateSceneIfNeededEv + 87
- 23 Unity 0x00000001067bd32c _ZN11Application9TickTimerEv + 6156
- 24 Unity 0x0000000109ac80f5 -[EditorApplication TickTimer] + 165
- 25 Foundation 0x00007fff39c4ae6b __NSFireTimer + 80
- 26 CoreFoundation 0x00007fff379ace15 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
- 27 CoreFoundation 0x00007fff379ac9c1 __CFRunLoopDoTimer + 864
- 28 CoreFoundation 0x00007fff379ac4fa __CFRunLoopDoTimers + 330
- 29 CoreFoundation 0x00007fff3798db34 __CFRunLoopRun + 2141
- 30 CoreFoundation 0x00007fff3798d085 CFRunLoopRunSpecific + 459
- 31 HIToolbox 0x00007fff36c6b9db RunCurrentEventLoopInMode + 292
- 32 HIToolbox 0x00007fff36c6b715 ReceiveNextEventCommon + 603
- 33 HIToolbox 0x00007fff36c6b4a6 _BlockUntilNextEventMatchingListInModeWithFilter + 64
- 34 AppKit 0x00007fff35005ffb _DPSNextEvent + 965
- 35 AppKit 0x00007fff35004d93 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1361
- 36 AppKit 0x00007fff34ffeeb0 -[NSApplication run] + 699
- 37 AppKit 0x00007fff34fee3f0 NSApplicationMain + 777
- 38 Unity 0x0000000109b06329 _Z10EditorMainiPPKc + 665
- 39 Unity 0x0000000109b065f9 main + 9
- 40 libdyld.dylib 0x00007fff63ebe3d5 start + 1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement