Staggart

Staggart's Pastebin

2,976 21,634 0 4 years ago
Name / Title Added Expires Hits Comments Syntax  
Set Custom Time Oct 10th, 2024 Never 110 0 C# -
Unity Post Process Volume blend animation Oct 10th, 2022 Never 1,043 0 C# -
SCPE Built-in RP: Modifying effect parameters at runtime Feb 6th, 2022 Never 2,147 0 C# -
SCPE URP: Modifying effect parameters at runtime Feb 6th, 2022 Never 1,155 0 C# -
River Modeler DWP2 integration Dec 19th, 2024 Never 65 0 C# -
Scale Box Colliders to River Width Jul 26th, 2024 Never 249 0 C# -
RiverStencilCopy Jun 3rd, 2024 Never 557 0 C# -
Spline Looping Sep 30th, 2024 Never 121 0 C# -
Spline Caps Aug 1st, 2024 Never 335 0 C# -
Reproject Spline Jul 29th, 2024 Never 256 0 C# -
Create Lightmap UV May 9th, 2024 Never 879 0 C# -
Create Spline From Points Apr 24th, 2024 Never 884 0 C# -
Spline Junction Apr 5th, 2024 Never 868 0 C# -
Attach Transform To Spline Apr 4th, 2024 Never 845 0 C# -
Scale Child Colliders Apr 1st, 2024 Never 649 0 C# -
Sample Spline Mesher Scale Apr 1st, 2024 Never 711 0 C# -
Copy Spline Mesher Scale Apr 1st, 2024 Never 637 0 C# -
Vertex color baker for Stylized Water 2 Jan 3rd, 2022 Never 1,704 0 C# -
COZY 3 debug fog shader Sep 17th, 2024 Never 308 0 OpenGL Shading -
SCPE Fog integration shader example Jan 30th, 2023 Never 2,552 0 OpenGL Shading -
COZY 2 fog debug shader Mar 15th, 2022 Never 3,034 0 OpenGL Shading -
Stylized Grass v1.2.1 - Set perspective correction direction Feb 22nd, 2022 Never 1,453 0 C# -
Vertex color baker for Stylized Water 1 Nov 30th, 2021 Never 1,082 0 C# -