Staggart

Staggart's Pastebin

3,242 23,951 0 4 years ago
Name / Title Added Expires Hits Comments Syntax  
Set Custom Time Oct 10th, 2024 Never 164 0 C# -
Unity Post Process Volume blend animation Oct 10th, 2022 Never 1,091 0 C# -
SCPE Built-in RP: Modifying effect parameters at runtime Feb 6th, 2022 Never 2,257 0 C# -
SCPE URP: Modifying effect parameters at runtime Feb 6th, 2022 Never 1,295 0 C# -
River Modeler DWP2 integration Dec 19th, 2024 Never 170 0 C# -
Scale Box Colliders to River Width Jul 26th, 2024 Never 305 0 C# -
RiverStencilCopy Jun 3rd, 2024 Never 661 0 C# -
Spline Looping Sep 30th, 2024 Never 181 0 C# -
Spline Caps Aug 1st, 2024 Never 403 0 C# -
Reproject Spline Jul 29th, 2024 Never 326 0 C# -
Create Lightmap UV May 9th, 2024 Never 944 0 C# -
Create Spline From Points Apr 24th, 2024 Never 970 0 C# -
Spline Junction Apr 5th, 2024 Never 953 0 C# -
Attach Transform To Spline Apr 4th, 2024 Never 946 0 C# -
Scale Child Colliders Apr 1st, 2024 Never 781 0 C# -
Sample Spline Mesher Scale Apr 1st, 2024 Never 800 0 C# -
Copy Spline Mesher Scale Apr 1st, 2024 Never 745 0 C# -
Stylized Water 2 - Set Water Offset Jan 6th, 2025 Never 122 0 C# -
Vertex color baker for Stylized Water 2 Jan 3rd, 2022 Never 1,776 0 C# -
COZY 3 debug fog shader Sep 17th, 2024 Never 533 0 OpenGL Shading -
SCPE Fog integration shader example Jan 30th, 2023 Never 2,841 0 OpenGL Shading -
COZY 2 fog debug shader Mar 15th, 2022 Never 3,105 0 OpenGL Shading -
Stylized Grass v1.2.1 - Set perspective correction direction Feb 22nd, 2022 Never 1,499 0 C# -
Vertex color baker for Stylized Water 1 Nov 30th, 2021 Never 1,146 0 C# -