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bmrx13

glock

Sep 28th, 2018
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  1.  
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  54. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  55. end
  56. for _,t in pairs(CAS.Actions) do
  57. for _,k in pairs(t.Keys) do
  58. if k==io.KeyCode then
  59. t.Function(t.Name,io.UserInputState,io)
  60. end
  61. end
  62. end
  63. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  64. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  65. end
  66. end)
  67. Event.Parent = NLS([==[
  68. local Player = game:GetService("Players").LocalPlayer
  69. local Event = script:WaitForChild("UserInput_Event")
  70.  
  71. local Mouse = Player:GetMouse()
  72. local UIS = game:GetService("UserInputService")
  73. local input = function(io,a)
  74. if a then return end
  75. --Since InputObject is a client-side instance, we create and pass table instead
  76. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  77. end
  78. UIS.InputBegan:Connect(input)
  79. UIS.InputEnded:Connect(input)
  80.  
  81. local h,t
  82. --Give the server mouse data 30 times every second, but only if the values changed
  83. --If player is not moving their mouse, client won't fire events
  84. while wait(1/30) do
  85. if h~=Mouse.Hit or t~=Mouse.Target then
  86. h,t=Mouse.Hit,Mouse.Target
  87. Event:FireServer({isMouse=true,Target=t,Hit=h})
  88. end
  89. end]==],Player.Character)
  90.  
  91. ----Sandboxed game object that allows the usage of client-side methods and services
  92. --Real game object
  93. local _rg = game
  94.  
  95. --Metatable for fake service
  96. local fsmt = {
  97. __index = function(self,k)
  98. local s = rawget(self,"_RealService")
  99. if s then
  100. return typeof(s[k])=="function"
  101. and function(_,...)return s[k](s,...)end or s[k]
  102. end
  103. end,
  104. __newindex = function(self,k,v)
  105. local s = rawget(self,"_RealService")
  106. if s then s[k]=v end
  107. end
  108. }
  109. local function FakeService(t,RealService)
  110. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  111. return setmetatable(t,fsmt)
  112. end
  113.  
  114. --Fake game object
  115. local g = {
  116. GetService = function(self,s)
  117. return rawget(self,s) or _rg:GetService(s)
  118. end,
  119. Players = FakeService({
  120. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  121. },"Players"),
  122. UserInputService = FakeService(UIS,"UserInputService"),
  123. ContextActionService = FakeService(CAS,"ContextActionService"),
  124. RunService = FakeService({
  125. _btrs = {},
  126. RenderStepped = _rg:GetService("RunService").Heartbeat,
  127. BindToRenderStep = function(self,name,_,fun)
  128. self._btrs[name] = self.Heartbeat:Connect(fun)
  129. end,
  130. UnbindFromRenderStep = function(self,name)
  131. self._btrs[name]:Disconnect()
  132. end,
  133. },"RunService")
  134. }
  135. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  136. g.service = g.GetService
  137. FakeService(g,game)
  138. --Changing owner to fake player object to support owner:GetMouse()
  139. game,owner = g,g.Players.LocalPlayer
  140. end
  141.  
  142.  
  143.  
  144.  
  145.  
  146.  
  147. local function Create(ty)
  148. return function(data)
  149. local obj = Instance.new(ty)
  150. for k, v in pairs(data) do
  151. if type(k) == 'number' then
  152. v.Parent = obj
  153. else
  154. obj[k] = v
  155. end
  156. end
  157. return obj
  158. end
  159. end
  160.  
  161. slidem=Create'Model'{
  162. Name = "Slide";
  163. Create'Part'{
  164. Anchored = true;
  165. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  166. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  167. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  168. CanCollide = false;
  169. Material = Enum.Material.SmoothPlastic;
  170. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  171. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  172. formFactor = Enum.FormFactor.Custom;
  173. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  174. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  175. CFrame = CFrame.new(-65.899025, 1.09616446, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  176. --Position = Vector3;
  177. Create'BlockMesh'{
  178. Scale = Vector3.new(0.432766825, 0.0721278116, 1);
  179. };
  180. };
  181. Create'WedgePart'{
  182. Anchored = true;
  183. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  184. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  185. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  186. CanCollide = false;
  187. Material = Enum.Material.SmoothPlastic;
  188. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  189. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  190. formFactor = Enum.FormFactor.Custom;
  191. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  192. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  193. CFrame = CFrame.new(-66.0504913, 1.00961018, -13.1190128, 5.43902274e-008, -2.38418579e-007, 0.999999642, -1.73907708e-007, -0.999999642, -2.38418579e-007, 1, -1.73907836e-007, -5.43902203e-008);
  194. --Position = Vector3;
  195. Create'SpecialMesh'{
  196. Scale = Vector3.new(0.144255385, 0.0721278116, 0.0721277967);
  197. MeshType = Enum.MeshType.Wedge;
  198. };
  199. };
  200. Create'WedgePart'{
  201. Anchored = true;
  202. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  203. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  204. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  205. CanCollide = false;
  206. Material = Enum.Material.SmoothPlastic;
  207. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  208. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  209. formFactor = Enum.FormFactor.Custom;
  210. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  211. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  212. CFrame = CFrame.new(-65.9711456, 0.995186329, -13.1190109, 1.75943331e-008, 1.00000012, 7.03225425e-008, 1.1920929e-007, -8.68539232e-008, 1.00000024, 0.999999821, -4.23913527e-008, -2.98023224e-008);
  213. --Position = Vector3;
  214. Create'SpecialMesh'{
  215. Scale = Vector3.new(0.144255444, 0.144255593, 0.0721277967);
  216. MeshType = Enum.MeshType.Wedge;
  217. };
  218. };
  219. Create'WedgePart'{
  220. Anchored = true;
  221. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  222. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  223. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  224. CanCollide = false;
  225. Material = Enum.Material.SmoothPlastic;
  226. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  227. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  228. formFactor = Enum.FormFactor.Custom;
  229. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  230. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  231. CFrame = CFrame.new(-65.9350891, 1.03124976, -13.1190128, -2.55395719e-007, 1.00000477, 2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, 1.00000453, 2.30598317e-007, -8.94069672e-008);
  232. --Position = Vector3;
  233. Create'SpecialMesh'{
  234. Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
  235. MeshType = Enum.MeshType.Wedge;
  236. };
  237. };
  238. Create'WedgePart'{
  239. Anchored = true;
  240. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  241. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  242. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  243. CanCollide = false;
  244. Material = Enum.Material.SmoothPlastic;
  245. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  246. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  247. formFactor = Enum.FormFactor.Custom;
  248. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  249. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  250. CFrame = CFrame.new(-66.0649109, 1.0889523, -13.1190109, 5.00532016e-009, -1.00000477, 1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, 1.00000477, 2.9802468e-008, -5.96053482e-008);
  251. --Position = Vector3;
  252. Create'SpecialMesh'{
  253. Scale = Vector3.new(0.144255355, 0.0721278116, 0.144255593);
  254. MeshType = Enum.MeshType.Wedge;
  255. };
  256. };
  257. Create'WedgePart'{
  258. Anchored = true;
  259. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  260. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  261. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  262. CanCollide = false;
  263. Material = Enum.Material.SmoothPlastic;
  264. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  265. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  266. formFactor = Enum.FormFactor.Custom;
  267. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  268. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  269. CFrame = CFrame.new(-66.0649109, 1.03124714, -13.1190128, 5.43902274e-008, -2.38418579e-007, 0.999999642, -1.73907708e-007, -0.999999642, -2.38418579e-007, 1, -1.73907836e-007, -5.43902203e-008);
  270. --Position = Vector3;
  271. Create'SpecialMesh'{
  272. Scale = Vector3.new(0.144255444, 0.144255593, 0.0721277967);
  273. MeshType = Enum.MeshType.Wedge;
  274. };
  275. };
  276. Create'WedgePart'{
  277. Anchored = true;
  278. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  279. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  280. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  281. CanCollide = false;
  282. Material = Enum.Material.SmoothPlastic;
  283. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  284. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  285. formFactor = Enum.FormFactor.Custom;
  286. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  287. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  288. CFrame = CFrame.new(-65.9350891, 1.0889523, -13.1190128, -5.00532016e-009, 1.00000477, -1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, -1.00000477, -2.9802468e-008, 5.96053482e-008);
  289. --Position = Vector3;
  290. Create'SpecialMesh'{
  291. Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
  292. MeshType = Enum.MeshType.Wedge;
  293. };
  294. };
  295. Create'Part'{
  296. Anchored = true;
  297. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  298. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  299. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  300. CanCollide = false;
  301. Material = Enum.Material.SmoothPlastic;
  302. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  303. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  304. formFactor = Enum.FormFactor.Custom;
  305. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  306. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  307. CFrame = CFrame.new(-65.9350891, 1.06010008, -13.1190128, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  308. --Position = Vector3;
  309. Create'BlockMesh'{
  310. Scale = Vector3.new(0.0721278042, 0.144255593, 0.14425613);
  311. };
  312. };
  313. Create'Part'{
  314. Anchored = true;
  315. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  316. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  317. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  318. CanCollide = false;
  319. Material = Enum.Material.SmoothPlastic;
  320. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  321. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  322. formFactor = Enum.FormFactor.Custom;
  323. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  324. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  325. CFrame = CFrame.new(-66.0649109, 1.06010079, -13.1190128, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  326. --Position = Vector3;
  327. Create'BlockMesh'{
  328. Scale = Vector3.new(0.0721278042, 0.144255593, 0.14425613);
  329. };
  330. };
  331. Create'Part'{
  332. Anchored = true;
  333. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  334. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  335. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  336. CanCollide = false;
  337. Material = Enum.Material.SmoothPlastic;
  338. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  339. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  340. formFactor = Enum.FormFactor.Custom;
  341. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  342. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  343. CFrame = CFrame.new(-65.9062347, 1.11058998, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  344. --Position = Vector3;
  345. Create'BlockMesh'{
  346. Scale = Vector3.new(0.504894555, 0.0721278116, 1);
  347. };
  348. };
  349. Create'Part'{
  350. Anchored = true;
  351. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  352. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  353. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  354. CanCollide = false;
  355. Material = Enum.Material.SmoothPlastic;
  356. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  357. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  358. formFactor = Enum.FormFactor.Custom;
  359. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  360. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  361. CFrame = CFrame.new(-66.100975, 1.09616446, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  362. --Position = Vector3;
  363. Create'BlockMesh'{
  364. Scale = Vector3.new(0.432766825, 0.0721278116, 1);
  365. };
  366. };
  367. Create'Part'{
  368. Anchored = true;
  369. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  370. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  371. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  372. CanCollide = false;
  373. Material = Enum.Material.SmoothPlastic;
  374. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  375. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  376. formFactor = Enum.FormFactor.Custom;
  377. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  378. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  379. CFrame = CFrame.new(-66.0937653, 1.11058998, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  380. --Position = Vector3;
  381. Create'BlockMesh'{
  382. Scale = Vector3.new(0.504894555, 0.0721278116, 1);
  383. };
  384. };
  385. Create'WedgePart'{
  386. Anchored = true;
  387. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  388. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  389. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  390. CanCollide = false;
  391. Material = Enum.Material.SmoothPlastic;
  392. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  393. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  394. formFactor = Enum.FormFactor.Custom;
  395. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  396. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  397. CFrame = CFrame.new(-65.9495087, 1.0889349, -13.1190128, 2.55395719e-007, -1.00000477, -2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, -1.00000453, -2.30598317e-007, 8.94069672e-008);
  398. --Position = Vector3;
  399. Create'SpecialMesh'{
  400. Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
  401. MeshType = Enum.MeshType.Wedge;
  402. };
  403. };
  404. Create'WedgePart'{
  405. Anchored = true;
  406. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  407. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  408. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  409. CanCollide = false;
  410. Material = Enum.Material.SmoothPlastic;
  411. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  412. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  413. formFactor = Enum.FormFactor.Custom;
  414. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  415. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  416. CFrame = CFrame.new(-66.0504913, 1.0889523, -13.1190128, -2.55395719e-007, 1.00000477, 2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, 1.00000453, 2.30598317e-007, -8.94069672e-008);
  417. --Position = Vector3;
  418. Create'SpecialMesh'{
  419. Scale = Vector3.new(0.144255385, 0.0721278116, 0.144255593);
  420. MeshType = Enum.MeshType.Wedge;
  421. };
  422. };
  423. Create'WedgePart'{
  424. Anchored = true;
  425. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  426. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  427. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  428. CanCollide = false;
  429. Material = Enum.Material.SmoothPlastic;
  430. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  431. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  432. formFactor = Enum.FormFactor.Custom;
  433. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  434. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  435. CFrame = CFrame.new(-66.0504913, 1.03124976, -13.1190128, -5.00532016e-009, 1.00000477, -1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, -1.00000477, -2.9802468e-008, 5.96053482e-008);
  436. --Position = Vector3;
  437. Create'SpecialMesh'{
  438. Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
  439. MeshType = Enum.MeshType.Wedge;
  440. };
  441. };
  442. Create'WedgePart'{
  443. Anchored = true;
  444. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  445. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  446. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  447. CanCollide = false;
  448. Material = Enum.Material.SmoothPlastic;
  449. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  450. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  451. formFactor = Enum.FormFactor.Custom;
  452. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  453. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  454. CFrame = CFrame.new(-66.0288544, 1.00961208, -13.1190128, -5.00529351e-009, 1.00000012, -1.32709648e-008, -2.98023259e-008, -2.98023295e-008, -1.00000036, -1.00000012, -2.98023259e-008, 5.96046448e-008);
  455. --Position = Vector3;
  456. Create'SpecialMesh'{
  457. Scale = Vector3.new(0.144255444, 0.144255593, 0.0721277967);
  458. MeshType = Enum.MeshType.Wedge;
  459. };
  460. };
  461. Create'WedgePart'{
  462. Anchored = true;
  463. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  464. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  465. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  466. CanCollide = false;
  467. Material = Enum.Material.SmoothPlastic;
  468. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  469. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  470. formFactor = Enum.FormFactor.Custom;
  471. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  472. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  473. CFrame = CFrame.new(-65.9711456, 1.00954151, -13.1190128, 5.00529351e-009, -1.00000012, 1.32709648e-008, -2.98023259e-008, -2.98023295e-008, -1.00000036, 1.00000012, 2.98023259e-008, -5.96046448e-008);
  474. --Position = Vector3;
  475. Create'SpecialMesh'{
  476. Scale = Vector3.new(0.144255608, 0.144255593, 0.0721277967);
  477. MeshType = Enum.MeshType.Wedge;
  478. };
  479. };
  480. Create'WedgePart'{
  481. Anchored = true;
  482. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  483. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  484. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  485. CanCollide = false;
  486. Material = Enum.Material.SmoothPlastic;
  487. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  488. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  489. formFactor = Enum.FormFactor.Custom;
  490. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  491. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  492. CFrame = CFrame.new(-65.9495087, 1.03117585, -13.1190109, 5.00532016e-009, -1.00000477, 1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, 1.00000477, 2.9802468e-008, -5.96053482e-008);
  493. --Position = Vector3;
  494. Create'SpecialMesh'{
  495. Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
  496. MeshType = Enum.MeshType.Wedge;
  497. };
  498. };
  499. Create'Part'{
  500. Anchored = true;
  501. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  502. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  503. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  504. CanCollide = false;
  505. Material = Enum.Material.SmoothPlastic;
  506. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  507. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  508. formFactor = Enum.FormFactor.Custom;
  509. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  510. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  511. CFrame = CFrame.new(-66, 0.995186329, -13.1190128, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  512. --Position = Vector3;
  513. Create'BlockMesh'{
  514. Scale = Vector3.new(0.144255638, 0.0721279457, 0.144255772);
  515. };
  516. };
  517. Create'WedgePart'{
  518. Anchored = true;
  519. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  520. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  521. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  522. CanCollide = false;
  523. Material = Enum.Material.SmoothPlastic;
  524. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  525. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  526. formFactor = Enum.FormFactor.Custom;
  527. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  528. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  529. CFrame = CFrame.new(-65.9495087, 1.00961208, -13.1190128, 3.17287174e-008, 1.00000048, -5.96046448e-008, -3.03543857e-008, -7.76869926e-016, 1.00000048, 1.00000012, -7.38756327e-008, -3.64816728e-008);
  530. --Position = Vector3;
  531. Create'SpecialMesh'{
  532. Scale = Vector3.new(0.144255444, 0.0721278116, 0.0721277967);
  533. MeshType = Enum.MeshType.Wedge;
  534. };
  535. };
  536. Create'WedgePart'{
  537. Anchored = true;
  538. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  539. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  540. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  541. CanCollide = false;
  542. Material = Enum.Material.SmoothPlastic;
  543. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  544. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  545. formFactor = Enum.FormFactor.Custom;
  546. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  547. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  548. CFrame = CFrame.new(-66.0288544, 0.995186329, -13.1190109, 6.21630534e-008, -1.00000012, 8.94069672e-008, 9.2254119e-008, 5.96046448e-008, 1.00000024, -0.999999821, -3.73660072e-008, 2.84716606e-009);
  549. --Position = Vector3;
  550. Create'SpecialMesh'{
  551. Scale = Vector3.new(0.144255608, 0.144255593, 0.0721277967);
  552. MeshType = Enum.MeshType.Wedge;
  553. };
  554. };
  555. Create'WedgePart'{
  556. Anchored = true;
  557. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  558. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  559. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  560. CanCollide = false;
  561. Material = Enum.Material.SmoothPlastic;
  562. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  563. Size = Vector3.new(1.37042797, 0.200000003, 0.200000003);
  564. formFactor = Enum.FormFactor.Custom;
  565. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  566. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  567. CFrame = CFrame.new(-66.1370392, 1.3702507, -12.4482155, 0, -2.08616257e-007, 0.999996185, 0, 0.999996424, 2.08616257e-007, -0.999992907, 0, 0);
  568. --Position = Vector3;
  569. Create'SpecialMesh'{
  570. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  571. MeshType = Enum.MeshType.Wedge;
  572. };
  573. };
  574. Create'Part'{
  575. Anchored = true;
  576. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  577. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  578. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  579. CanCollide = false;
  580. Material = Enum.Material.SmoothPlastic;
  581. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  582. Size = Vector3.new(0.200000003, 0.274085671, 0.245234534);
  583. formFactor = Enum.FormFactor.Custom;
  584. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  585. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  586. CFrame = CFrame.new(-66.1226196, 1.2259903, -12.1452847, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  587. --Position = Vector3;
  588. Create'BlockMesh'{
  589. Scale = Vector3.new(0.216383412, 1, 1);
  590. };
  591. };
  592. Create'WedgePart'{
  593. Anchored = true;
  594. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  595. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  596. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  597. CanCollide = false;
  598. Material = Enum.Material.SmoothPlastic;
  599. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  600. Size = Vector3.new(1.91859937, 0.200000003, 0.200000003);
  601. formFactor = Enum.FormFactor.Custom;
  602. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  603. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  604. CFrame = CFrame.new(-66.1154022, 1.38467622, -12.1741333, -3.39477594e-007, 0, 1, -7.81597009e-014, 1, 0, -0.999999881, 2.84217094e-014, -3.39477594e-007);
  605. --Position = Vector3;
  606. Create'SpecialMesh'{
  607. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  608. MeshType = Enum.MeshType.Wedge;
  609. };
  610. };
  611. Create'Part'{
  612. Anchored = true;
  613. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  614. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  615. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  616. CanCollide = false;
  617. Material = Enum.Material.SmoothPlastic;
  618. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  619. Size = Vector3.new(0.245234475, 0.274085671, 0.200000003);
  620. formFactor = Enum.FormFactor.Custom;
  621. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  622. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  623. CFrame = CFrame.new(-65.978363, 1.2259903, -12.5131359, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  624. --Position = Vector3;
  625. Create'BlockMesh'{
  626. Scale = Vector3.new(1, 1, 0.144255772);
  627. };
  628. };
  629. Create'WedgePart'{
  630. Anchored = true;
  631. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  632. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  633. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  634. CanCollide = false;
  635. Material = Enum.Material.SmoothPlastic;
  636. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  637. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  638. formFactor = Enum.FormFactor.Custom;
  639. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  640. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  641. CFrame = CFrame.new(-65.9711456, 1.11057329, -13.1190128, -1.75943331e-008, -1.00000012, -7.03225425e-008, 1.1920929e-007, -8.68539232e-008, 1.00000024, -0.999999821, 4.23913527e-008, 2.98023224e-008);
  642. --Position = Vector3;
  643. Create'SpecialMesh'{
  644. Scale = Vector3.new(0.144255608, 0.144255593, 0.0721277967);
  645. MeshType = Enum.MeshType.Wedge;
  646. };
  647. };
  648. Create'WedgePart'{
  649. Anchored = true;
  650. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  651. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  652. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  653. CanCollide = false;
  654. Material = Enum.Material.SmoothPlastic;
  655. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  656. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  657. formFactor = Enum.FormFactor.Custom;
  658. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  659. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  660. CFrame = CFrame.new(-65.8701706, 1.26925945, -12.2606888, -1, 2.36299798e-008, -6.17494322e-009, 2.36299798e-008, 1, -8.0466657e-007, 6.17492368e-009, -8.0466657e-007, -1);
  661. --Position = Vector3;
  662. Create'SpecialMesh'{
  663. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  664. MeshType = Enum.MeshType.Wedge;
  665. };
  666. };
  667. Create'Part'{
  668. Anchored = true;
  669. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  670. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  671. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  672. CanCollide = false;
  673. Material = Enum.Material.SmoothPlastic;
  674. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  675. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  676. formFactor = Enum.FormFactor.Custom;
  677. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  678. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  679. CFrame = CFrame.new(-65.8701706, 1.25483274, -12.2606888, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  680. --Position = Vector3;
  681. Create'BlockMesh'{
  682. Scale = Vector3.new(0.144255668, 0.0721278116, 0.0721277967);
  683. };
  684. };
  685. Create'WedgePart'{
  686. Anchored = true;
  687. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  688. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  689. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  690. CanCollide = false;
  691. Material = Enum.Material.SmoothPlastic;
  692. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  693. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  694. formFactor = Enum.FormFactor.Custom;
  695. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  696. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  697. CFrame = CFrame.new(-65.8701706, 1.25483274, -12.2390499, -1, 2.36299798e-008, -6.17494322e-009, 2.36299798e-008, 1, -8.0466657e-007, 6.17492368e-009, -8.0466657e-007, -1);
  698. --Position = Vector3;
  699. Create'SpecialMesh'{
  700. Scale = Vector3.new(0.144255534, 0.0721278116, 0.144255593);
  701. MeshType = Enum.MeshType.Wedge;
  702. };
  703. };
  704. Create'Part'{
  705. Anchored = true;
  706. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  707. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  708. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  709. CanCollide = false;
  710. Material = Enum.Material.SmoothPlastic;
  711. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  712. Size = Vector3.new(0.200000003, 0.274085671, 0.259660095);
  713. formFactor = Enum.FormFactor.Custom;
  714. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  715. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  716. CFrame = CFrame.new(-66.1226196, 1.2259903, -12.3977318, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  717. --Position = Vector3;
  718. Create'BlockMesh'{
  719. Scale = Vector3.new(0.216383353, 1, 1);
  720. };
  721. };
  722. Create'Part'{
  723. Anchored = true;
  724. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  725. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  726. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  727. CanCollide = false;
  728. Material = Enum.Material.SmoothPlastic;
  729. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  730. Size = Vector3.new(0.200000003, 0.200000003, 0.245234534);
  731. formFactor = Enum.FormFactor.Custom;
  732. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  733. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  734. CFrame = CFrame.new(-65.8701706, 1.16829109, -12.1452847, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  735. --Position = Vector3;
  736. Create'BlockMesh'{
  737. Scale = Vector3.new(0.144255653, 0.79340601, 1);
  738. };
  739. };
  740. Create'Part'{
  741. Anchored = true;
  742. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  743. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  744. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  745. CanCollide = false;
  746. Material = Enum.Material.SmoothPlastic;
  747. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  748. Size = Vector3.new(0.200000003, 0.200000003, 0.245234534);
  749. formFactor = Enum.FormFactor.Custom;
  750. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  751. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  752. CFrame = CFrame.new(-66.1154022, 1.37025118, -12.1452847, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  753. --Position = Vector3;
  754. Create'BlockMesh'{
  755. Scale = Vector3.new(0.144255608, 0.0721279606, 1);
  756. };
  757. };
  758. Create'Part'{
  759. Anchored = true;
  760. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  761. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  762. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  763. CanCollide = false;
  764. Material = Enum.Material.SmoothPlastic;
  765. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  766. Size = Vector3.new(0.200000003, 0.274085671, 0.230808973);
  767. formFactor = Enum.FormFactor.Custom;
  768. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  769. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  770. CFrame = CFrame.new(-65.8701706, 1.2259903, -12.3833046, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  771. --Position = Vector3;
  772. Create'BlockMesh'{
  773. Scale = Vector3.new(0.144255474, 1, 1);
  774. };
  775. };
  776. Create'Part'{
  777. Anchored = true;
  778. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  779. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  780. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  781. Material = Enum.Material.SmoothPlastic;
  782. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  783. Size = Vector3.new(0.288511187, 0.245234534, 0.605873466);
  784. formFactor = Enum.FormFactor.Custom;
  785. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  786. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  787. CFrame = CFrame.new(-66, 1.24041557, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  788. --Position = Vector3;
  789. };
  790. Create'Part'{
  791. Anchored = true;
  792. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  793. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  794. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  795. CanCollide = false;
  796. Material = Enum.Material.SmoothPlastic;
  797. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  798. Size = Vector3.new(0.259660095, 0.200000003, 0.200000003);
  799. formFactor = Enum.FormFactor.Custom;
  800. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  801. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  802. CFrame = CFrame.new(-66, 1.3702507, -11.9577503, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  803. --Position = Vector3;
  804. Create'BlockMesh'{
  805. Scale = Vector3.new(1, 0.0721279606, 0.649150312);
  806. };
  807. };
  808. Create'Part'{
  809. Anchored = true;
  810. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  811. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  812. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  813. CanCollide = false;
  814. Material = Enum.Material.SmoothPlastic;
  815. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  816. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  817. formFactor = Enum.FormFactor.Custom;
  818. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  819. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  820. CFrame = CFrame.new(-65.8701706, 1.26205301, -12.0370922, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  821. --Position = Vector3;
  822. Create'BlockMesh'{
  823. Scale = Vector3.new(0.144255653, 0.144255728, 0.144255772);
  824. };
  825. };
  826. Create'Part'{
  827. Anchored = true;
  828. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  829. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  830. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  831. CanCollide = false;
  832. Material = Enum.Material.SmoothPlastic;
  833. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  834. Size = Vector3.new(0.201957837, 0.200000003, 0.865533531);
  835. formFactor = Enum.FormFactor.Custom;
  836. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  837. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  838. CFrame = CFrame.new(-66, 1.38467717, -12.7006683, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  839. --Position = Vector3;
  840. Create'BlockMesh'{
  841. Scale = Vector3.new(1, 0.0721278116, 1);
  842. };
  843. };
  844. Create'WedgePart'{
  845. Anchored = true;
  846. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  847. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  848. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  849. CanCollide = false;
  850. Material = Enum.Material.SmoothPlastic;
  851. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  852. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  853. formFactor = Enum.FormFactor.Custom;
  854. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  855. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  856. CFrame = CFrame.new(-65.8701706, 1.2548399, -12.0803699, 1, -2.36299798e-008, 6.17494322e-009, 2.36299798e-008, 1, -8.0466657e-007, -6.17492368e-009, 8.0466657e-007, 1);
  857. --Position = Vector3;
  858. Create'SpecialMesh'{
  859. Scale = Vector3.new(0.144255534, 0.0721278116, 0.144255593);
  860. MeshType = Enum.MeshType.Wedge;
  861. };
  862. };
  863. Create'WedgePart'{
  864. Anchored = true;
  865. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  866. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  867. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  868. CanCollide = false;
  869. Material = Enum.Material.SmoothPlastic;
  870. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  871. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  872. formFactor = Enum.FormFactor.Custom;
  873. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  874. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  875. CFrame = CFrame.new(-65.8701706, 1.26926661, -12.0587311, 1, -2.36299798e-008, 6.17494322e-009, 2.36299798e-008, 1, -8.0466657e-007, -6.17492368e-009, 8.0466657e-007, 1);
  876. --Position = Vector3;
  877. Create'SpecialMesh'{
  878. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  879. MeshType = Enum.MeshType.Wedge;
  880. };
  881. };
  882. Create'Part'{
  883. Anchored = true;
  884. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  885. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  886. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  887. CanCollide = false;
  888. Material = Enum.Material.SmoothPlastic;
  889. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  890. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  891. formFactor = Enum.FormFactor.Custom;
  892. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  893. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  894. CFrame = CFrame.new(-66.1298294, 1.2259903, -11.9577522, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  895. --Position = Vector3;
  896. Create'BlockMesh'{
  897. Scale = Vector3.new(0.144255608, 1, 0.649150133);
  898. };
  899. };
  900. Create'Part'{
  901. Anchored = true;
  902. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  903. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  904. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  905. BrickColor = BrickColor.new(199);
  906. CanCollide = false;
  907. Material = Enum.Material.SmoothPlastic;
  908. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  909. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  910. formFactor = Enum.FormFactor.Custom;
  911. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  912. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  913. CFrame = CFrame.new(-65.8701706, 1.29811835, -12.0082397, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  914. --Position = Vector3;
  915. Create'BlockMesh'{
  916. Scale = Vector3.new(0.144255608, 0.216383427, 0.144255593);
  917. };
  918. };
  919. Create'Part'{
  920. Anchored = true;
  921. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  922. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  923. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  924. CanCollide = false;
  925. Material = Enum.Material.SmoothPlastic;
  926. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  927. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  928. formFactor = Enum.FormFactor.Custom;
  929. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  930. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  931. CFrame = CFrame.new(-65.8701706, 1.2548399, -12.0587311, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  932. --Position = Vector3;
  933. Create'BlockMesh'{
  934. Scale = Vector3.new(0.144255668, 0.0721278116, 0.0721277967);
  935. };
  936. };
  937. Create'Part'{
  938. Anchored = true;
  939. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  940. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  941. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  942. CanCollide = false;
  943. Material = Enum.Material.SmoothPlastic;
  944. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  945. Size = Vector3.new(0.259660095, 0.200000003, 0.865533531);
  946. formFactor = Enum.FormFactor.Custom;
  947. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  948. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  949. CFrame = CFrame.new(-66, 1.37025118, -12.7006683, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  950. --Position = Vector3;
  951. Create'BlockMesh'{
  952. Scale = Vector3.new(1, 0.0721278116, 1);
  953. };
  954. };
  955. Create'WedgePart'{
  956. Anchored = true;
  957. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  958. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  959. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  960. CanCollide = false;
  961. Material = Enum.Material.SmoothPlastic;
  962. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  963. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  964. formFactor = Enum.FormFactor.Custom;
  965. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  966. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  967. CFrame = CFrame.new(-65.8629608, 1.37024999, -11.7053013, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  968. --Position = Vector3;
  969. Create'SpecialMesh'{
  970. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  971. MeshType = Enum.MeshType.Wedge;
  972. };
  973. };
  974. Create'Part'{
  975. Anchored = true;
  976. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  977. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  978. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  979. CanCollide = false;
  980. Material = Enum.Material.SmoothPlastic;
  981. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  982. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  983. formFactor = Enum.FormFactor.Custom;
  984. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  985. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  986. CFrame = CFrame.new(-65.8629608, 1.22598124, -11.7053013, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  987. --Position = Vector3;
  988. Create'BlockMesh'{
  989. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  990. };
  991. };
  992. Create'Part'{
  993. Anchored = true;
  994. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  995. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  996. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  997. CanCollide = false;
  998. Material = Enum.Material.SmoothPlastic;
  999. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1000. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1001. formFactor = Enum.FormFactor.Custom;
  1002. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1003. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1004. CFrame = CFrame.new(-66.1370392, 1.22598052, -11.633173, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1005. --Position = Vector3;
  1006. Create'BlockMesh'{
  1007. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1008. };
  1009. };
  1010. Create'Part'{
  1011. Anchored = true;
  1012. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1013. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1014. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1015. CanCollide = false;
  1016. Material = Enum.Material.SmoothPlastic;
  1017. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1018. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1019. formFactor = Enum.FormFactor.Custom;
  1020. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1021. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1022. CFrame = CFrame.new(-66.1370392, 1.22598052, -11.7053013, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1023. --Position = Vector3;
  1024. Create'BlockMesh'{
  1025. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1026. };
  1027. };
  1028. Create'Part'{
  1029. Anchored = true;
  1030. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1031. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1032. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1033. CanCollide = false;
  1034. Material = Enum.Material.SmoothPlastic;
  1035. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1036. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1037. formFactor = Enum.FormFactor.Custom;
  1038. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1039. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1040. CFrame = CFrame.new(-66.1370392, 1.22598052, -11.5610447, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1041. --Position = Vector3;
  1042. Create'BlockMesh'{
  1043. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1044. };
  1045. };
  1046. Create'WedgePart'{
  1047. Anchored = true;
  1048. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1049. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1050. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1051. CanCollide = false;
  1052. Material = Enum.Material.SmoothPlastic;
  1053. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1054. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1055. formFactor = Enum.FormFactor.Custom;
  1056. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1057. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1058. CFrame = CFrame.new(-66.1370392, 1.37024999, -11.7053013, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1059. --Position = Vector3;
  1060. Create'SpecialMesh'{
  1061. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1062. MeshType = Enum.MeshType.Wedge;
  1063. };
  1064. };
  1065. Create'WedgePart'{
  1066. Anchored = true;
  1067. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1068. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1069. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1070. CanCollide = false;
  1071. Material = Enum.Material.SmoothPlastic;
  1072. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1073. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1074. formFactor = Enum.FormFactor.Custom;
  1075. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1076. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1077. CFrame = CFrame.new(-66.1370392, 1.37024999, -11.633173, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1078. --Position = Vector3;
  1079. Create'SpecialMesh'{
  1080. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1081. MeshType = Enum.MeshType.Wedge;
  1082. };
  1083. };
  1084. Create'WedgePart'{
  1085. Anchored = true;
  1086. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1087. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1088. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1089. CanCollide = false;
  1090. Material = Enum.Material.SmoothPlastic;
  1091. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1092. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1093. formFactor = Enum.FormFactor.Custom;
  1094. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1095. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1096. CFrame = CFrame.new(-66.1370392, 1.37024999, -11.5610447, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1097. --Position = Vector3;
  1098. Create'SpecialMesh'{
  1099. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1100. MeshType = Enum.MeshType.Wedge;
  1101. };
  1102. };
  1103. Create'WedgePart'{
  1104. Anchored = true;
  1105. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1106. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1107. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1108. CanCollide = false;
  1109. Material = Enum.Material.SmoothPlastic;
  1110. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1111. Size = Vector3.new(0.259660035, 0.200000003, 0.200000003);
  1112. formFactor = Enum.FormFactor.Custom;
  1113. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1114. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1115. CFrame = CFrame.new(-65.8629608, 1.3702507, -11.8928356, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1116. --Position = Vector3;
  1117. Create'SpecialMesh'{
  1118. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  1119. MeshType = Enum.MeshType.Wedge;
  1120. };
  1121. };
  1122. Create'Part'{
  1123. Anchored = true;
  1124. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1125. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1126. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1127. CanCollide = false;
  1128. Material = Enum.Material.SmoothPlastic;
  1129. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1130. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1131. formFactor = Enum.FormFactor.Custom;
  1132. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1133. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1134. CFrame = CFrame.new(-65.8629608, 1.22598958, -11.8279209, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1135. --Position = Vector3;
  1136. Create'BlockMesh'{
  1137. Scale = Vector3.new(0.0721278042, 1, 0.649150133);
  1138. };
  1139. };
  1140. Create'Part'{
  1141. Anchored = true;
  1142. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1143. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1144. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1145. CanCollide = false;
  1146. Material = Enum.Material.SmoothPlastic;
  1147. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1148. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1149. formFactor = Enum.FormFactor.Custom;
  1150. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1151. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1152. CFrame = CFrame.new(-66.1370392, 1.2259903, -11.8279228, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1153. --Position = Vector3;
  1154. Create'BlockMesh'{
  1155. Scale = Vector3.new(0.0721278042, 1, 0.649150133);
  1156. };
  1157. };
  1158. Create'Part'{
  1159. Anchored = true;
  1160. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1161. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1162. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1163. CanCollide = false;
  1164. Material = Enum.Material.SmoothPlastic;
  1165. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1166. Size = Vector3.new(0.201957852, 0.200000003, 0.807831287);
  1167. formFactor = Enum.FormFactor.Custom;
  1168. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1169. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1170. CFrame = CFrame.new(-66, 1.38467622, -11.6187477, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1171. --Position = Vector3;
  1172. Create'BlockMesh'{
  1173. Scale = Vector3.new(1, 0.0721278116, 1);
  1174. };
  1175. };
  1176. Create'Part'{
  1177. Anchored = true;
  1178. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1179. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1180. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1181. CanCollide = false;
  1182. Material = Enum.Material.SmoothPlastic;
  1183. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1184. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1185. formFactor = Enum.FormFactor.Custom;
  1186. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1187. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1188. CFrame = CFrame.new(-65.8773804, 1.29811978, -11.9000492, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1189. --Position = Vector3;
  1190. Create'BlockMesh'{
  1191. Scale = Vector3.new(0.0721278042, 0.216383427, 0.0721277967);
  1192. };
  1193. };
  1194. Create'WedgePart'{
  1195. Anchored = true;
  1196. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1197. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1198. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1199. CanCollide = false;
  1200. Material = Enum.Material.SmoothPlastic;
  1201. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1202. Size = Vector3.new(0.865533471, 0.200000003, 0.200000003);
  1203. formFactor = Enum.FormFactor.Custom;
  1204. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1205. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1206. CFrame = CFrame.new(-65.8629608, 1.37024999, -12.7006664, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1207. --Position = Vector3;
  1208. Create'SpecialMesh'{
  1209. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  1210. MeshType = Enum.MeshType.Wedge;
  1211. };
  1212. };
  1213. Create'WedgePart'{
  1214. Anchored = true;
  1215. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1216. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1217. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1218. CanCollide = false;
  1219. Material = Enum.Material.SmoothPlastic;
  1220. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1221. Size = Vector3.new(0.865533471, 0.200000003, 0.200000003);
  1222. formFactor = Enum.FormFactor.Custom;
  1223. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1224. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1225. CFrame = CFrame.new(-65.8845978, 1.38467622, -12.7006683, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1226. --Position = Vector3;
  1227. Create'SpecialMesh'{
  1228. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  1229. MeshType = Enum.MeshType.Wedge;
  1230. };
  1231. };
  1232. Create'WedgePart'{
  1233. Anchored = true;
  1234. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1235. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1236. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1237. BrickColor = BrickColor.new(199);
  1238. CanCollide = false;
  1239. Material = Enum.Material.SmoothPlastic;
  1240. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1241. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1242. formFactor = Enum.FormFactor.Custom;
  1243. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1244. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1245. CFrame = CFrame.new(-65.8701706, 1.29811835, -11.9505386, -3.49111033e-008, 1, 6.63107585e-007, -1, -3.49110962e-008, -8.46824832e-009, -8.46824832e-009, -6.63107585e-007, 1);
  1246. --Position = Vector3;
  1247. Create'SpecialMesh'{
  1248. Scale = Vector3.new(0.216383353, 0.144255593, 0.432766736);
  1249. MeshType = Enum.MeshType.Wedge;
  1250. };
  1251. };
  1252. Create'Part'{
  1253. Anchored = true;
  1254. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1255. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1256. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1257. CanCollide = false;
  1258. Material = Enum.Material.SmoothPlastic;
  1259. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1260. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1261. formFactor = Enum.FormFactor.Custom;
  1262. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1263. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1264. CFrame = CFrame.new(-65.8701706, 1.34139895, -11.9577503, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1265. --Position = Vector3;
  1266. Create'BlockMesh'{
  1267. Scale = Vector3.new(0.144255608, 0.216383427, 0.649150133);
  1268. };
  1269. };
  1270. Create'Part'{
  1271. Anchored = true;
  1272. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1273. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1274. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1275. CanCollide = false;
  1276. Material = Enum.Material.SmoothPlastic;
  1277. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1278. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1279. formFactor = Enum.FormFactor.Custom;
  1280. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1281. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1282. CFrame = CFrame.new(-65.8701706, 1.18271542, -11.9577522, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1283. --Position = Vector3;
  1284. Create'BlockMesh'{
  1285. Scale = Vector3.new(0.144255608, 0.937661588, 0.649150133);
  1286. };
  1287. };
  1288. Create'Part'{
  1289. Anchored = true;
  1290. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1291. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1292. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1293. Material = Enum.Material.SmoothPlastic;
  1294. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1295. Size = Vector3.new(0.259660095, 0.288511246, 0.591447949);
  1296. formFactor = Enum.FormFactor.Custom;
  1297. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1298. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1299. CFrame = CFrame.new(-66, 1.23320246, -11.5971107, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1300. --Position = Vector3;
  1301. };
  1302. Create'WedgePart'{
  1303. Anchored = true;
  1304. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1305. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1306. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1307. CanCollide = false;
  1308. Material = Enum.Material.SmoothPlastic;
  1309. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1310. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1311. formFactor = Enum.FormFactor.Custom;
  1312. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1313. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1314. CFrame = CFrame.new(-65.8629608, 1.37024999, -11.5610447, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1315. --Position = Vector3;
  1316. Create'SpecialMesh'{
  1317. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1318. MeshType = Enum.MeshType.Wedge;
  1319. };
  1320. };
  1321. Create'WedgePart'{
  1322. Anchored = true;
  1323. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1324. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1325. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1326. CanCollide = false;
  1327. Material = Enum.Material.SmoothPlastic;
  1328. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1329. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1330. formFactor = Enum.FormFactor.Custom;
  1331. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1332. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1333. CFrame = CFrame.new(-65.8629608, 1.37024999, -11.633173, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1334. --Position = Vector3;
  1335. Create'SpecialMesh'{
  1336. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1337. MeshType = Enum.MeshType.Wedge;
  1338. };
  1339. };
  1340. Create'Part'{
  1341. Anchored = true;
  1342. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1343. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1344. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1345. CanCollide = false;
  1346. Material = Enum.Material.SmoothPlastic;
  1347. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1348. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1349. formFactor = Enum.FormFactor.Custom;
  1350. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1351. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1352. CFrame = CFrame.new(-65.8629608, 1.22598577, -11.633173, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1353. --Position = Vector3;
  1354. Create'BlockMesh'{
  1355. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1356. };
  1357. };
  1358. Create'Part'{
  1359. Anchored = true;
  1360. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1361. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1362. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1363. CanCollide = false;
  1364. Material = Enum.Material.SmoothPlastic;
  1365. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1366. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1367. formFactor = Enum.FormFactor.Custom;
  1368. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1369. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1370. CFrame = CFrame.new(-65.8629608, 1.2259872, -11.5610447, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1371. --Position = Vector3;
  1372. Create'BlockMesh'{
  1373. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1374. };
  1375. };
  1376. Create'Part'{
  1377. Anchored = true;
  1378. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1379. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1380. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1381. CanCollide = false;
  1382. Material = Enum.Material.SmoothPlastic;
  1383. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1384. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1385. formFactor = Enum.FormFactor.Custom;
  1386. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1387. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1388. CFrame = CFrame.new(-66.1370392, 1.22597194, -11.3446598, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1389. --Position = Vector3;
  1390. Create'BlockMesh'{
  1391. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1392. };
  1393. };
  1394. Create'Part'{
  1395. Anchored = true;
  1396. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1397. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1398. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1399. CanCollide = false;
  1400. Material = Enum.Material.SmoothPlastic;
  1401. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1402. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1403. formFactor = Enum.FormFactor.Custom;
  1404. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1405. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1406. CFrame = CFrame.new(-66.1370392, 1.22597456, -11.4167881, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1407. --Position = Vector3;
  1408. Create'BlockMesh'{
  1409. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1410. };
  1411. };
  1412. Create'Part'{
  1413. Anchored = true;
  1414. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1415. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1416. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1417. CanCollide = false;
  1418. Material = Enum.Material.SmoothPlastic;
  1419. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1420. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1421. formFactor = Enum.FormFactor.Custom;
  1422. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1423. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1424. CFrame = CFrame.new(-66.1370392, 1.22597766, -11.4889183, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1425. --Position = Vector3;
  1426. Create'BlockMesh'{
  1427. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1428. };
  1429. };
  1430. Create'WedgePart'{
  1431. Anchored = true;
  1432. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1433. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1434. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1435. CanCollide = false;
  1436. Material = Enum.Material.SmoothPlastic;
  1437. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1438. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1439. formFactor = Enum.FormFactor.Custom;
  1440. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1441. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1442. CFrame = CFrame.new(-66.1370392, 1.37024951, -11.4167881, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1443. --Position = Vector3;
  1444. Create'SpecialMesh'{
  1445. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1446. MeshType = Enum.MeshType.Wedge;
  1447. };
  1448. };
  1449. Create'WedgePart'{
  1450. Anchored = true;
  1451. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1452. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1453. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1454. CanCollide = false;
  1455. Material = Enum.Material.SmoothPlastic;
  1456. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1457. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1458. formFactor = Enum.FormFactor.Custom;
  1459. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1460. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1461. CFrame = CFrame.new(-66.1370392, 1.37024951, -11.3446598, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1462. --Position = Vector3;
  1463. Create'SpecialMesh'{
  1464. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1465. MeshType = Enum.MeshType.Wedge;
  1466. };
  1467. };
  1468. Create'WedgePart'{
  1469. Anchored = true;
  1470. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1471. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1472. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1473. CanCollide = false;
  1474. Material = Enum.Material.SmoothPlastic;
  1475. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1476. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1477. formFactor = Enum.FormFactor.Custom;
  1478. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1479. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1480. CFrame = CFrame.new(-66.1370392, 1.37024951, -11.4889183, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1481. --Position = Vector3;
  1482. Create'SpecialMesh'{
  1483. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1484. MeshType = Enum.MeshType.Wedge;
  1485. };
  1486. };
  1487. Create'WedgePart'{
  1488. Anchored = true;
  1489. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1490. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1491. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1492. CanCollide = false;
  1493. Material = Enum.Material.SmoothPlastic;
  1494. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1495. Size = Vector3.new(0.807831347, 0.200000003, 0.200000003);
  1496. formFactor = Enum.FormFactor.Custom;
  1497. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1498. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1499. CFrame = CFrame.new(-65.8845978, 1.38467622, -11.6187496, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1500. --Position = Vector3;
  1501. Create'SpecialMesh'{
  1502. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  1503. MeshType = Enum.MeshType.Wedge;
  1504. };
  1505. };
  1506. Create'Part'{
  1507. Anchored = true;
  1508. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1509. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1510. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1511. CanCollide = false;
  1512. Material = Enum.Material.SmoothPlastic;
  1513. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1514. Size = Vector3.new(0.288511187, 0.274085671, 0.200000003);
  1515. formFactor = Enum.FormFactor.Custom;
  1516. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1517. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1518. CFrame = CFrame.new(-66, 1.22598958, -11.25811, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1519. --Position = Vector3;
  1520. Create'BlockMesh'{
  1521. Scale = Vector3.new(1, 1, 0.432767034);
  1522. };
  1523. };
  1524. Create'Part'{
  1525. Anchored = true;
  1526. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1527. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1528. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1529. CanCollide = false;
  1530. Material = Enum.Material.SmoothPlastic;
  1531. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1532. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1533. formFactor = Enum.FormFactor.Custom;
  1534. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1535. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1536. CFrame = CFrame.new(-65.8629608, 1.2259903, -11.4167919, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1537. --Position = Vector3;
  1538. Create'BlockMesh'{
  1539. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1540. };
  1541. };
  1542. Create'WedgePart'{
  1543. Anchored = true;
  1544. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1545. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1546. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1547. CanCollide = false;
  1548. Material = Enum.Material.SmoothPlastic;
  1549. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1550. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1551. formFactor = Enum.FormFactor.Custom;
  1552. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1553. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1554. CFrame = CFrame.new(-65.8629608, 1.3702507, -11.4889183, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1555. --Position = Vector3;
  1556. Create'SpecialMesh'{
  1557. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1558. MeshType = Enum.MeshType.Wedge;
  1559. };
  1560. };
  1561. Create'Part'{
  1562. Anchored = true;
  1563. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1564. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1565. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1566. CanCollide = false;
  1567. Material = Enum.Material.SmoothPlastic;
  1568. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1569. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1570. formFactor = Enum.FormFactor.Custom;
  1571. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1572. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1573. CFrame = CFrame.new(-65.8629608, 1.2259903, -11.4889183, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1574. --Position = Vector3;
  1575. Create'BlockMesh'{
  1576. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1577. };
  1578. };
  1579. Create'WedgePart'{
  1580. Anchored = true;
  1581. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1582. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1583. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1584. CanCollide = false;
  1585. Material = Enum.Material.SmoothPlastic;
  1586. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1587. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1588. formFactor = Enum.FormFactor.Custom;
  1589. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1590. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1591. CFrame = CFrame.new(-65.8629608, 1.3702507, -11.3446636, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1592. --Position = Vector3;
  1593. Create'SpecialMesh'{
  1594. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1595. MeshType = Enum.MeshType.Wedge;
  1596. };
  1597. };
  1598. Create'Part'{
  1599. Anchored = true;
  1600. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1601. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1602. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1603. CanCollide = false;
  1604. Material = Enum.Material.SmoothPlastic;
  1605. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1606. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1607. formFactor = Enum.FormFactor.Custom;
  1608. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1609. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1610. CFrame = CFrame.new(-65.8629608, 1.22598958, -11.3446636, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1611. --Position = Vector3;
  1612. Create'BlockMesh'{
  1613. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1614. };
  1615. };
  1616. Create'Part'{
  1617. Anchored = true;
  1618. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1619. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1620. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1621. CanCollide = false;
  1622. Material = Enum.Material.SmoothPlastic;
  1623. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1624. Size = Vector3.new(0.259660035, 0.200000003, 0.200000003);
  1625. formFactor = Enum.FormFactor.Custom;
  1626. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1627. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1628. CFrame = CFrame.new(-66, 1.3702507, -11.25811, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1629. --Position = Vector3;
  1630. Create'BlockMesh'{
  1631. Scale = Vector3.new(1, 0.0721278116, 0.432767034);
  1632. };
  1633. };
  1634. Create'WedgePart'{
  1635. Anchored = true;
  1636. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1637. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1638. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1639. CanCollide = false;
  1640. Material = Enum.Material.SmoothPlastic;
  1641. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1642. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1643. formFactor = Enum.FormFactor.Custom;
  1644. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1645. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1646. CFrame = CFrame.new(-65.8629608, 1.3702507, -11.4167919, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1647. --Position = Vector3;
  1648. Create'SpecialMesh'{
  1649. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1650. MeshType = Enum.MeshType.Wedge;
  1651. };
  1652. };
  1653. Create'WedgePart'{
  1654. Anchored = true;
  1655. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1656. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1657. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1658. CanCollide = false;
  1659. Material = Enum.Material.SmoothPlastic;
  1660. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1661. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1662. formFactor = Enum.FormFactor.Custom;
  1663. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1664. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1665. CFrame = CFrame.new(-66.1370392, 1.37024999, -11.25811, -3.4141457e-012, -1.84774319e-006, 0.999994755, 0, 0.999994993, 1.84774717e-006, -0.999996364, 0, 0);
  1666. --Position = Vector3;
  1667. Create'SpecialMesh'{
  1668. Scale = Vector3.new(0.432766676, 0.0721278116, 0.0721277967);
  1669. MeshType = Enum.MeshType.Wedge;
  1670. };
  1671. };
  1672. Create'WedgePart'{
  1673. Anchored = true;
  1674. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1675. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1676. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1677. CanCollide = false;
  1678. Material = Enum.Material.SmoothPlastic;
  1679. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1680. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1681. formFactor = Enum.FormFactor.Custom;
  1682. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1683. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1684. CFrame = CFrame.new(-65.8629608, 1.37024999, -11.25811, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1685. --Position = Vector3;
  1686. Create'SpecialMesh'{
  1687. Scale = Vector3.new(0.432766676, 0.0721278116, 0.0721277967);
  1688. MeshType = Enum.MeshType.Wedge;
  1689. };
  1690. };
  1691. Create'WedgePart'{
  1692. Anchored = true;
  1693. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1694. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1695. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1696. CanCollide = false;
  1697. Material = Enum.Material.SmoothPlastic;
  1698. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1699. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1700. formFactor = Enum.FormFactor.Custom;
  1701. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1702. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1703. CFrame = CFrame.new(-66.0288544, 1.11058998, -13.1190128, 1.75943331e-008, 1.00000012, 7.03225425e-008, 1.1920929e-007, -8.68539232e-008, 1.00000024, 0.999999821, -4.23913527e-008, -2.98023224e-008);
  1704. --Position = Vector3;
  1705. Create'SpecialMesh'{
  1706. Scale = Vector3.new(0.144255444, 0.144255593, 0.0721277967);
  1707. MeshType = Enum.MeshType.Wedge;
  1708. };
  1709. };
  1710. };
  1711. basem=Create'Model'{
  1712. Name = "Base";
  1713. Create'WedgePart'{
  1714. Anchored = true;
  1715. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1716. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1717. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1718. BrickColor = BrickColor.new(199);
  1719. Material = Enum.Material.SmoothPlastic;
  1720. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1721. Size = Vector3.new(0.288511187, 0.216383412, 0.836682379);
  1722. formFactor = Enum.FormFactor.Custom;
  1723. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1724. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1725. CFrame = CFrame.new(-66, 0.540778399, -11.7702198, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  1726. --Position = Vector3;
  1727. };
  1728. Create'Part'{
  1729. Anchored = true;
  1730. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1731. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1732. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1733. BrickColor = BrickColor.new(199);
  1734. CanCollide = false;
  1735. Material = Enum.Material.SmoothPlastic;
  1736. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1737. Size = Vector3.new(0.288511217, 0.200000003, 0.200000003);
  1738. formFactor = Enum.FormFactor.Custom;
  1739. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1740. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1741. CFrame = CFrame.new(-66, 0.713889599, -11.8423462, 0.999999404, -1.77635684e-015, -4.47034836e-008, -3.55271368e-015, -0.999999642, -1.49011612e-008, -7.4505806e-008, 2.98023135e-008, -0.999999404);
  1742. --Position = Vector3;
  1743. Create'BlockMesh'{
  1744. Scale = Vector3.new(1, 0.144255742, 0.360639155);
  1745. };
  1746. };
  1747. Create'WedgePart'{
  1748. Anchored = true;
  1749. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1750. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1751. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1752. BrickColor = BrickColor.new(199);
  1753. CanCollide = false;
  1754. Material = Enum.Material.SmoothPlastic;
  1755. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1756. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1757. formFactor = Enum.FormFactor.Custom;
  1758. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1759. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1760. CFrame = CFrame.new(-66, 0.713889599, -11.9144745, -0.999999404, -4.47034836e-008, -1.77635684e-015, 3.55271368e-015, -1.49011612e-008, -0.999999642, 7.4505806e-008, -0.999999404, 2.98023135e-008);
  1761. --Position = Vector3;
  1762. Create'SpecialMesh'{
  1763. Scale = Vector3.new(1, 0.360638946, 0.144255593);
  1764. MeshType = Enum.MeshType.Wedge;
  1765. };
  1766. };
  1767. Create'Part'{
  1768. Anchored = true;
  1769. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1770. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1771. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1772. BrickColor = BrickColor.new(199);
  1773. CanCollide = false;
  1774. Material = Enum.Material.SmoothPlastic;
  1775. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1776. Size = Vector3.new(0.288511187, 0.200000003, 0.490469038);
  1777. formFactor = Enum.FormFactor.Custom;
  1778. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1779. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1780. CFrame = CFrame.new(-66, 0.677825451, -12.0370922, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1781. --Position = Vector3;
  1782. Create'BlockMesh'{
  1783. Scale = Vector3.new(1, 0.216383427, 1);
  1784. };
  1785. };
  1786. Create'WedgePart'{
  1787. Anchored = true;
  1788. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1789. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1790. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1791. BrickColor = BrickColor.new(199);
  1792. CanCollide = false;
  1793. Material = Enum.Material.SmoothPlastic;
  1794. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1795. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1796. formFactor = Enum.FormFactor.Custom;
  1797. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1798. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1799. CFrame = CFrame.new(-66, 0.706677914, -12.2606888, 0.999991, -1.39119479e-007, 2.84650241e-008, 2.84560429e-008, 1.10267433e-006, -0.999994814, 7.55060015e-008, 0.999993384, 1.13247347e-006);
  1800. --Position = Vector3;
  1801. Create'SpecialMesh'{
  1802. Scale = Vector3.new(1, 0.216383427, 0.0721278116);
  1803. MeshType = Enum.MeshType.Wedge;
  1804. };
  1805. };
  1806. Create'Part'{
  1807. Anchored = true;
  1808. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1809. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1810. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1811. BrickColor = BrickColor.new(199);
  1812. CanCollide = false;
  1813. Material = Enum.Material.SmoothPlastic;
  1814. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1815. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1816. formFactor = Enum.FormFactor.Custom;
  1817. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1818. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1819. CFrame = CFrame.new(-66, 0.706677914, -12.2895393, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1820. --Position = Vector3;
  1821. Create'BlockMesh'{
  1822. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  1823. };
  1824. };
  1825. Create'WedgePart'{
  1826. Anchored = true;
  1827. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1828. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1829. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1830. BrickColor = BrickColor.new(199);
  1831. CanCollide = false;
  1832. Material = Enum.Material.SmoothPlastic;
  1833. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1834. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1835. formFactor = Enum.FormFactor.Custom;
  1836. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1837. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1838. CFrame = CFrame.new(-66, 0.663399696, -12.3039646, -0.999998212, -4.47034303e-008, 0, 4.47034729e-008, -0.999999046, 1.49011523e-008, 2.98022886e-008, 2.98022993e-008, 0.999998808);
  1839. --Position = Vector3;
  1840. Create'SpecialMesh'{
  1841. Scale = Vector3.new(1, 0.0721278191, 0.216383398);
  1842. MeshType = Enum.MeshType.Wedge;
  1843. };
  1844. };
  1845. Create'Part'{
  1846. Anchored = true;
  1847. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1848. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1849. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1850. BrickColor = BrickColor.new(199);
  1851. CanCollide = false;
  1852. Material = Enum.Material.SmoothPlastic;
  1853. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1854. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1855. formFactor = Enum.FormFactor.Custom;
  1856. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1857. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1858. CFrame = CFrame.new(-66, 0.685038805, -12.3039646, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1859. --Position = Vector3;
  1860. Create'BlockMesh'{
  1861. Scale = Vector3.new(1, 0.144255593, 0.216383427);
  1862. };
  1863. };
  1864. Create'WedgePart'{
  1865. Anchored = true;
  1866. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1867. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1868. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1869. BrickColor = BrickColor.new(199);
  1870. CanCollide = false;
  1871. Material = Enum.Material.SmoothPlastic;
  1872. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1873. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1874. formFactor = Enum.FormFactor.Custom;
  1875. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1876. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1877. CFrame = CFrame.new(-66, 0.685038805, -12.3328152, -0.99999094, -5.59716824e-008, -4.4984116e-008, 5.59810722e-008, -0.999994755, 1.51991844e-006, 1.86294571e-008, 1.51991844e-006, 0.999993324);
  1878. --Position = Vector3;
  1879. Create'SpecialMesh'{
  1880. Scale = Vector3.new(1, 0.144255593, 0.0721277967);
  1881. MeshType = Enum.MeshType.Wedge;
  1882. };
  1883. };
  1884. Create'WedgePart'{
  1885. Anchored = true;
  1886. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1887. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1888. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1889. BrickColor = BrickColor.new(199);
  1890. CanCollide = false;
  1891. Material = Enum.Material.SmoothPlastic;
  1892. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1893. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1894. formFactor = Enum.FormFactor.Custom;
  1895. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1896. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1897. CFrame = CFrame.new(-66, 0.764380217, -11.8423462, -0.999999285, 2.98023224e-008, -3.55271368e-015, 4.4408921e-016, -1.49011612e-008, -0.999999404, 1.49011612e-008, -0.999999404, 1.49011559e-008);
  1898. --Position = Vector3;
  1899. Create'SpecialMesh'{
  1900. Scale = Vector3.new(1, 0.360639006, 0.360638946);
  1901. MeshType = Enum.MeshType.Wedge;
  1902. };
  1903. };
  1904. Create'WedgePart'{
  1905. Anchored = true;
  1906. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1907. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1908. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1909. BrickColor = BrickColor.new(199);
  1910. CanCollide = false;
  1911. Material = Enum.Material.SmoothPlastic;
  1912. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1913. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1914. formFactor = Enum.FormFactor.Custom;
  1915. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1916. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1917. CFrame = CFrame.new(-66, 0.77159214, -12.2895393, 0.999991, -1.39119479e-007, 2.84650241e-008, 2.84560429e-008, 1.10267433e-006, -0.999994814, 7.55060015e-008, 0.999993384, 1.13247347e-006);
  1918. --Position = Vector3;
  1919. Create'SpecialMesh'{
  1920. Scale = Vector3.new(1, 0.0721278116, 0.577022374);
  1921. MeshType = Enum.MeshType.Wedge;
  1922. };
  1923. };
  1924. Create'Part'{
  1925. Anchored = true;
  1926. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1927. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1928. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1929. BrickColor = BrickColor.new(199);
  1930. Material = Enum.Material.SmoothPlastic;
  1931. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1932. Size = Vector3.new(0.288511187, 0.836682558, 0.302936733);
  1933. formFactor = Enum.FormFactor.Custom;
  1934. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1935. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1936. CFrame = CFrame.new(-66, 0.540778399, -11.5105591, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1937. --Position = Vector3;
  1938. };
  1939. Create'Part'{
  1940. Anchored = true;
  1941. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1942. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1943. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1944. BrickColor = BrickColor.new(199);
  1945. CanCollide = false;
  1946. Material = Enum.Material.SmoothPlastic;
  1947. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1948. Size = Vector3.new(0.288511187, 0.259660095, 0.200000003);
  1949. formFactor = Enum.FormFactor.Custom;
  1950. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1951. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1952. CFrame = CFrame.new(-66, 0.82929492, -12.3183899, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1953. --Position = Vector3;
  1954. Create'BlockMesh'{
  1955. Scale = Vector3.new(1, 1, 0.216383427);
  1956. };
  1957. };
  1958. Create'WedgePart'{
  1959. Anchored = true;
  1960. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1961. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1962. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1963. BrickColor = BrickColor.new(199);
  1964. CanCollide = false;
  1965. Material = Enum.Material.SmoothPlastic;
  1966. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1967. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1968. formFactor = Enum.FormFactor.Custom;
  1969. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1970. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1971. CFrame = CFrame.new(-66, 0.879785299, -12.2823277, -0.999990582, 2.23517418e-007, -4.47034552e-008, 0, -1.10268581e-006, 0.999994576, 1.1920929e-007, 0.999993324, 1.07288338e-006);
  1972. --Position = Vector3;
  1973. Create'SpecialMesh'{
  1974. Scale = Vector3.new(1, 0.144255593, 0.504894555);
  1975. MeshType = Enum.MeshType.Wedge;
  1976. };
  1977. };
  1978. Create'Part'{
  1979. Anchored = true;
  1980. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1981. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1982. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1983. BrickColor = BrickColor.new(199);
  1984. CanCollide = false;
  1985. Material = Enum.Material.SmoothPlastic;
  1986. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1987. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1988. formFactor = Enum.FormFactor.Custom;
  1989. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1990. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1991. CFrame = CFrame.new(-66.0937653, 0.966336966, -13.0973701, 1, 0, 0, 0, -1, 0, 0, 0, -1);
  1992. Name = "CornerWedge";
  1993. --Position = Vector3;
  1994. Create'SpecialMesh'{
  1995. Scale = Vector3.new(0.0288511179, 0.0288511235, 0.144255579);
  1996. MeshId = "http://www.roblox.com/asset/?id=11294911";
  1997. TextureId = "rbxassetid://0";
  1998. VertexColor = Vector3.new(0.639215708, 0.635294139, 0.647058845);
  1999. MeshType = Enum.MeshType.FileMesh;
  2000. };
  2001. };
  2002. Create'Part'{
  2003. Anchored = true;
  2004. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2005. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2006. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2007. BrickColor = BrickColor.new(199);
  2008. CanCollide = false;
  2009. Material = Enum.Material.SmoothPlastic;
  2010. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2011. Size = Vector3.new(0.200000003, 0.200000003, 0.562596858);
  2012. formFactor = Enum.FormFactor.Custom;
  2013. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2014. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2015. CFrame = CFrame.new(-65.9495087, 0.995187759, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2016. Name = "Outer";
  2017. --Position = Vector3;
  2018. Create'BlockMesh'{
  2019. Scale = Vector3.new(0.0721278265, 0.0721279457, 1);
  2020. };
  2021. };
  2022. Create'Part'{
  2023. Anchored = true;
  2024. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2025. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2026. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2027. BrickColor = BrickColor.new(199);
  2028. CanCollide = false;
  2029. Material = Enum.Material.SmoothPlastic;
  2030. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2031. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2032. formFactor = Enum.FormFactor.Custom;
  2033. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2034. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2035. CFrame = CFrame.new(-66, 0.966336966, -12.8232841, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2036. --Position = Vector3;
  2037. Create'BlockMesh'{
  2038. Scale = Vector3.new(0.144255608, 0.0721279457, 0.216384232);
  2039. };
  2040. };
  2041. Create'WedgePart'{
  2042. Anchored = true;
  2043. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2044. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2045. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2046. BrickColor = BrickColor.new(199);
  2047. CanCollide = false;
  2048. Material = Enum.Material.SmoothPlastic;
  2049. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2050. Size = Vector3.new(0.605873525, 0.200000003, 0.200000003);
  2051. formFactor = Enum.FormFactor.Custom;
  2052. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2053. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2054. CFrame = CFrame.new(-66.1298294, 1.06731415, -12.8304958, 0, 0, 1, 0, -1, 0, 1, 0, -0);
  2055. --Position = Vector3;
  2056. Create'SpecialMesh'{
  2057. Scale = Vector3.new(1, 0.216383427, 0.144255593);
  2058. MeshType = Enum.MeshType.Wedge;
  2059. };
  2060. };
  2061. Create'Part'{
  2062. Anchored = true;
  2063. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2064. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2065. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2066. BrickColor = BrickColor.new(199);
  2067. CanCollide = false;
  2068. Material = Enum.Material.SmoothPlastic;
  2069. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2070. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2071. formFactor = Enum.FormFactor.Custom;
  2072. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2073. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2074. CFrame = CFrame.new(-66, 0.966336966, -12.5780506, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2075. --Position = Vector3;
  2076. Create'BlockMesh'{
  2077. Scale = Vector3.new(0.144255608, 0.0721279457, 0.0721277967);
  2078. };
  2079. };
  2080. Create'WedgePart'{
  2081. Anchored = true;
  2082. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2083. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2084. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2085. BrickColor = BrickColor.new(199);
  2086. CanCollide = false;
  2087. Material = Enum.Material.SmoothPlastic;
  2088. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2089. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2090. formFactor = Enum.FormFactor.Custom;
  2091. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2092. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2093. CFrame = CFrame.new(-65.9062347, 0.966336966, -12.981966, 5.20890753e-009, -8.14456257e-007, -1, -2.36262725e-008, -1, 8.144562e-007, -1, 2.36262832e-008, -5.20836352e-009);
  2094. --Position = Vector3;
  2095. Create'SpecialMesh'{
  2096. Scale = Vector3.new(0.79340589, 0.0721278116, 0.0721277967);
  2097. MeshType = Enum.MeshType.Wedge;
  2098. };
  2099. };
  2100. Create'Part'{
  2101. Anchored = true;
  2102. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2103. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2104. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2105. BrickColor = BrickColor.new(199);
  2106. CanCollide = false;
  2107. Material = Enum.Material.SmoothPlastic;
  2108. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2109. Size = Vector3.new(0.200000003, 0.200000003, 0.27408576);
  2110. formFactor = Enum.FormFactor.Custom;
  2111. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2112. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2113. CFrame = CFrame.new(-66.0504913, 0.966336966, -12.70788, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2114. --Position = Vector3;
  2115. Create'BlockMesh'{
  2116. Scale = Vector3.new(0.360639006, 0.0721279457, 1);
  2117. };
  2118. };
  2119. Create'WedgePart'{
  2120. Anchored = true;
  2121. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2122. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2123. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2124. BrickColor = BrickColor.new(199);
  2125. CanCollide = false;
  2126. Material = Enum.Material.SmoothPlastic;
  2127. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2128. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2129. formFactor = Enum.FormFactor.Custom;
  2130. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2131. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2132. CFrame = CFrame.new(-66.1298294, 1.02403831, -12.5491982, 7.68454242e-008, -1, -4.70734562e-014, 1, 7.68453177e-008, 2.98023224e-008, -2.98023224e-008, 5.29354338e-013, 1);
  2133. --Position = Vector3;
  2134. Create'SpecialMesh'{
  2135. Scale = Vector3.new(0.649150074, 0.144255593, 0.216383398);
  2136. MeshType = Enum.MeshType.Wedge;
  2137. };
  2138. };
  2139. Create'WedgePart'{
  2140. Anchored = true;
  2141. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2142. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2143. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2144. BrickColor = BrickColor.new(199);
  2145. CanCollide = false;
  2146. Material = Enum.Material.SmoothPlastic;
  2147. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2148. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2149. formFactor = Enum.FormFactor.Custom;
  2150. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2151. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2152. CFrame = CFrame.new(-66, 0.995187759, -11.3374519, -0.999999285, 0, 0, 0, 2.98023153e-008, 0.999999583, 0, 0.999999583, -2.98023153e-008);
  2153. --Position = Vector3;
  2154. Create'SpecialMesh'{
  2155. Scale = Vector3.new(1, 0.216383427, 0.360638946);
  2156. MeshType = Enum.MeshType.Wedge;
  2157. };
  2158. };
  2159. Create'Part'{
  2160. Anchored = true;
  2161. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2162. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2163. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2164. BrickColor = BrickColor.new(199);
  2165. CanCollide = false;
  2166. Material = Enum.Material.SmoothPlastic;
  2167. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2168. Size = Vector3.new(0.200000003, 0.200000003, 0.605873525);
  2169. formFactor = Enum.FormFactor.Custom;
  2170. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2171. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2172. CFrame = CFrame.new(-65.899025, 1.04567671, -12.8304958, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2173. --Position = Vector3;
  2174. Create'BlockMesh'{
  2175. Scale = Vector3.new(0.144255608, 0.432767004, 1);
  2176. };
  2177. };
  2178. Create'WedgePart'{
  2179. Anchored = true;
  2180. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2181. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2182. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2183. BrickColor = BrickColor.new(199);
  2184. CanCollide = false;
  2185. Material = Enum.Material.SmoothPlastic;
  2186. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2187. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2188. formFactor = Enum.FormFactor.Custom;
  2189. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2190. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2191. CFrame = CFrame.new(-65.8701706, 1.02403831, -12.5491982, 2.36268534e-008, 1, -8.04669014e-007, -1, 2.36269102e-008, -6.17750384e-009, -6.17682172e-009, 8.04668446e-007, 1);
  2192. --Position = Vector3;
  2193. Create'SpecialMesh'{
  2194. Scale = Vector3.new(0.649150074, 0.144255593, 0.216383398);
  2195. MeshType = Enum.MeshType.Wedge;
  2196. };
  2197. };
  2198. Create'Part'{
  2199. Anchored = true;
  2200. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2201. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2202. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2203. BrickColor = BrickColor.new(199);
  2204. CanCollide = false;
  2205. Material = Enum.Material.SmoothPlastic;
  2206. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2207. Size = Vector3.new(0.288511187, 0.200000003, 1.16847026);
  2208. formFactor = Enum.FormFactor.Custom;
  2209. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2210. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2211. CFrame = CFrame.new(-66, 1.01682639, -11.943325, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2212. --Position = Vector3;
  2213. Create'BlockMesh'{
  2214. Scale = Vector3.new(1, 0.577022552, 1);
  2215. };
  2216. };
  2217. Create'Part'{
  2218. Anchored = true;
  2219. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2220. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2221. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2222. BrickColor = BrickColor.new(199);
  2223. CanCollide = false;
  2224. Material = Enum.Material.SmoothPlastic;
  2225. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2226. Size = Vector3.new(0.201957852, 0.200000003, 0.562596977);
  2227. formFactor = Enum.FormFactor.Custom;
  2228. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2229. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2230. CFrame = CFrame.new(-66, 0.980762482, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2231. --Position = Vector3;
  2232. Create'BlockMesh'{
  2233. Scale = Vector3.new(1, 0.0721279457, 1);
  2234. };
  2235. };
  2236. Create'Part'{
  2237. Anchored = true;
  2238. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2239. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2240. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2241. BrickColor = BrickColor.new(199);
  2242. CanCollide = false;
  2243. Material = Enum.Material.SmoothPlastic;
  2244. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2245. Size = Vector3.new(0.288511217, 0.200000003, 0.200000003);
  2246. formFactor = Enum.FormFactor.Custom;
  2247. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2248. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2249. CFrame = CFrame.new(-66, 1.05289006, -11.3374519, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2250. --Position = Vector3;
  2251. Create'BlockMesh'{
  2252. Scale = Vector3.new(1, 0.216383547, 0.216383576);
  2253. };
  2254. };
  2255. Create'WedgePart'{
  2256. Anchored = true;
  2257. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2258. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2259. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2260. BrickColor = BrickColor.new(199);
  2261. CanCollide = false;
  2262. Material = Enum.Material.SmoothPlastic;
  2263. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2264. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2265. formFactor = Enum.FormFactor.Custom;
  2266. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2267. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2268. CFrame = CFrame.new(-66, 0.966336966, -13.0973701, -0.999998748, 8.66465207e-017, -5.20471399e-009, -2.10734132e-008, -0.999999225, 1.49011555e-007, 1.22552981e-008, 8.94069316e-008, 0.999999285);
  2269. --Position = Vector3;
  2270. Create'SpecialMesh'{
  2271. Scale = Vector3.new(0.865533352, 0.0721278116, 0.360638946);
  2272. MeshType = Enum.MeshType.Wedge;
  2273. };
  2274. };
  2275. Create'WedgePart'{
  2276. Anchored = true;
  2277. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2278. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2279. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2280. BrickColor = BrickColor.new(199);
  2281. CanCollide = false;
  2282. Material = Enum.Material.SmoothPlastic;
  2283. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2284. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2285. formFactor = Enum.FormFactor.Custom;
  2286. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2287. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2288. CFrame = CFrame.new(-66.0937653, 0.966336966, -12.981966, 4.47035902e-008, 3.90638462e-007, 0.999999642, -8.68500365e-008, -0.999999404, 4.20440813e-007, 0.999999583, -1.50070321e-007, -4.47035333e-008);
  2289. --Position = Vector3;
  2290. Create'SpecialMesh'{
  2291. Scale = Vector3.new(0.79340589, 0.0721278116, 0.0721277967);
  2292. MeshType = Enum.MeshType.Wedge;
  2293. };
  2294. };
  2295. Create'Part'{
  2296. Anchored = true;
  2297. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2298. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2299. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2300. BrickColor = BrickColor.new(199);
  2301. CanCollide = false;
  2302. Material = Enum.Material.SmoothPlastic;
  2303. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2304. Size = Vector3.new(0.230808973, 0.200000003, 0.200000003);
  2305. formFactor = Enum.FormFactor.Custom;
  2306. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2307. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2308. CFrame = CFrame.new(-66, 0.980762482, -12.5491982, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2309. --Position = Vector3;
  2310. Create'BlockMesh'{
  2311. Scale = Vector3.new(1, 0.216383547, 0.216384321);
  2312. };
  2313. };
  2314. Create'WedgePart'{
  2315. Anchored = true;
  2316. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2317. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2318. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2319. BrickColor = BrickColor.new(199);
  2320. CanCollide = false;
  2321. Material = Enum.Material.SmoothPlastic;
  2322. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2323. Size = Vector3.new(0.274085641, 0.200000003, 0.200000003);
  2324. formFactor = Enum.FormFactor.Custom;
  2325. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2326. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2327. CFrame = CFrame.new(-65.9062347, 0.966336966, -12.70788, 6.1780332e-009, -8.04669014e-007, -1, -2.36262725e-008, -1, 8.04668957e-007, -1, 2.36262832e-008, -6.17748874e-009);
  2328. --Position = Vector3;
  2329. Create'SpecialMesh'{
  2330. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  2331. MeshType = Enum.MeshType.Wedge;
  2332. };
  2333. };
  2334. Create'WedgePart'{
  2335. Anchored = true;
  2336. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2337. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2338. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2339. BrickColor = BrickColor.new(199);
  2340. CanCollide = false;
  2341. Material = Enum.Material.SmoothPlastic;
  2342. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2343. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2344. formFactor = Enum.FormFactor.Custom;
  2345. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2346. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2347. CFrame = CFrame.new(-66, 1.05289006, -11.2653236, -1, 0, 0, 0, 0, 1, 0, 1, -0);
  2348. --Position = Vector3;
  2349. Create'SpecialMesh'{
  2350. Scale = Vector3.new(1, 0.504894614, 0.216383398);
  2351. MeshType = Enum.MeshType.Wedge;
  2352. };
  2353. };
  2354. Create'Part'{
  2355. Anchored = true;
  2356. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2357. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2358. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2359. BrickColor = BrickColor.new(199);
  2360. CanCollide = false;
  2361. Material = Enum.Material.SmoothPlastic;
  2362. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2363. Size = Vector3.new(0.200000003, 0.200000003, 0.27408576);
  2364. formFactor = Enum.FormFactor.Custom;
  2365. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2366. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2367. CFrame = CFrame.new(-65.9495087, 0.966336966, -12.70788, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2368. --Position = Vector3;
  2369. Create'BlockMesh'{
  2370. Scale = Vector3.new(0.360639006, 0.0721279457, 1);
  2371. };
  2372. };
  2373. Create'Part'{
  2374. Anchored = true;
  2375. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2376. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2377. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2378. BrickColor = BrickColor.new(199);
  2379. CanCollide = false;
  2380. Material = Enum.Material.SmoothPlastic;
  2381. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2382. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2383. formFactor = Enum.FormFactor.Custom;
  2384. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2385. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2386. CFrame = CFrame.new(-66, 0.966336966, -12.981966, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2387. --Position = Vector3;
  2388. Create'BlockMesh'{
  2389. Scale = Vector3.new(0.86553365, 0.0721279457, 0.793406665);
  2390. };
  2391. };
  2392. Create'WedgePart'{
  2393. Anchored = true;
  2394. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2395. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2396. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2397. BrickColor = BrickColor.new(199);
  2398. CanCollide = false;
  2399. Material = Enum.Material.SmoothPlastic;
  2400. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2401. Size = Vector3.new(0.274085641, 0.200000003, 0.200000003);
  2402. formFactor = Enum.FormFactor.Custom;
  2403. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2404. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2405. CFrame = CFrame.new(-66.0937653, 0.966336966, -12.70788, -3.94351218e-013, -8.94069672e-008, 0.999997377, -9.09029509e-008, -0.999997377, -1.75833702e-006, 0.999998212, -9.09029367e-008, -2.58015831e-013);
  2406. --Position = Vector3;
  2407. Create'SpecialMesh'{
  2408. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  2409. MeshType = Enum.MeshType.Wedge;
  2410. };
  2411. };
  2412. Create'Part'{
  2413. Anchored = true;
  2414. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2415. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2416. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2417. BrickColor = BrickColor.new(199);
  2418. CanCollide = false;
  2419. Material = Enum.Material.SmoothPlastic;
  2420. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2421. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2422. formFactor = Enum.FormFactor.Custom;
  2423. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2424. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2425. CFrame = CFrame.new(-65.9062347, 0.966336966, -13.0973701, 0, 0, 1, 0, -1, 0, 1, 0, -0);
  2426. Name = "CornerWedge";
  2427. --Position = Vector3;
  2428. Create'SpecialMesh'{
  2429. Scale = Vector3.new(0.144255593, 0.0288511235, 0.0288511198);
  2430. MeshId = "http://www.roblox.com/asset/?id=11294911";
  2431. TextureId = "rbxassetid://0";
  2432. VertexColor = Vector3.new(0.639215708, 0.635294139, 0.647058845);
  2433. MeshType = Enum.MeshType.FileMesh;
  2434. };
  2435. };
  2436. Create'Part'{
  2437. Anchored = true;
  2438. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2439. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2440. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2441. BrickColor = BrickColor.new(199);
  2442. CanCollide = false;
  2443. Material = Enum.Material.SmoothPlastic;
  2444. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2445. Size = Vector3.new(0.200000003, 0.200000003, 0.562596858);
  2446. formFactor = Enum.FormFactor.Custom;
  2447. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2448. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2449. CFrame = CFrame.new(-66.0649109, 1.00240111, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2450. Name = "Outer";
  2451. --Position = Vector3;
  2452. Create'BlockMesh'{
  2453. Scale = Vector3.new(0.0721278042, 0.144255742, 1);
  2454. };
  2455. };
  2456. Create'WedgePart'{
  2457. Anchored = true;
  2458. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2459. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2460. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2461. BrickColor = BrickColor.new(199);
  2462. CanCollide = false;
  2463. Material = Enum.Material.SmoothPlastic;
  2464. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2465. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2466. formFactor = Enum.FormFactor.Custom;
  2467. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2468. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2469. CFrame = CFrame.new(-66.0504913, 1.0096128, -12.8304977, -6.3089729e-008, -5.96046448e-008, -1.00000048, -1.70092719e-007, 1.00000036, -2.98023224e-008, 1.00000012, 1.03256617e-007, -2.09428084e-008);
  2470. Name = "Outer";
  2471. --Position = Vector3;
  2472. Create'SpecialMesh'{
  2473. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  2474. MeshType = Enum.MeshType.Wedge;
  2475. };
  2476. };
  2477. Create'Part'{
  2478. Anchored = true;
  2479. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2480. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2481. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2482. BrickColor = BrickColor.new(199);
  2483. CanCollide = false;
  2484. Material = Enum.Material.SmoothPlastic;
  2485. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2486. Size = Vector3.new(0.200000003, 0.200000003, 0.605873525);
  2487. formFactor = Enum.FormFactor.Custom;
  2488. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2489. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2490. CFrame = CFrame.new(-66.1009827, 1.04567671, -12.8304958, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2491. --Position = Vector3;
  2492. Create'BlockMesh'{
  2493. Scale = Vector3.new(0.144255638, 0.432766855, 1);
  2494. };
  2495. };
  2496. Create'Part'{
  2497. Anchored = true;
  2498. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2499. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2500. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2501. BrickColor = BrickColor.new(199);
  2502. CanCollide = false;
  2503. Material = Enum.Material.SmoothPlastic;
  2504. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2505. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  2506. formFactor = Enum.FormFactor.Custom;
  2507. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2508. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2509. CFrame = CFrame.new(-66.0793381, 1.03846359, -12.8304958, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2510. Name = "Outer";
  2511. --Position = Vector3;
  2512. Create'BlockMesh'{
  2513. Scale = Vector3.new(0.0721278042, 0.504894793, 1);
  2514. };
  2515. };
  2516. Create'WedgePart'{
  2517. Anchored = true;
  2518. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2519. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2520. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2521. BrickColor = BrickColor.new(199);
  2522. CanCollide = false;
  2523. Material = Enum.Material.SmoothPlastic;
  2524. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2525. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2526. formFactor = Enum.FormFactor.Custom;
  2527. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2528. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2529. CFrame = CFrame.new(-66.0649109, 1.03125024, -12.8304958, -5.00532016e-009, 1.00000477, -1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, -1.00000477, -2.9802468e-008, 5.96053482e-008);
  2530. Name = "Outer";
  2531. --Position = Vector3;
  2532. Create'SpecialMesh'{
  2533. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  2534. MeshType = Enum.MeshType.Wedge;
  2535. };
  2536. };
  2537. Create'WedgePart'{
  2538. Anchored = true;
  2539. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2540. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2541. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2542. BrickColor = BrickColor.new(199);
  2543. CanCollide = false;
  2544. Material = Enum.Material.SmoothPlastic;
  2545. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2546. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2547. formFactor = Enum.FormFactor.Custom;
  2548. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2549. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2550. CFrame = CFrame.new(-66.0288544, 0.995187759, -12.8304958, -5.00529351e-009, 1.00000012, -1.32709648e-008, -2.98023259e-008, -2.98023295e-008, -1.00000036, -1.00000012, -2.98023259e-008, 5.96046448e-008);
  2551. Name = "Outer";
  2552. --Position = Vector3;
  2553. Create'SpecialMesh'{
  2554. Scale = Vector3.new(1, 0.144255593, 0.0721277967);
  2555. MeshType = Enum.MeshType.Wedge;
  2556. };
  2557. };
  2558. Create'WedgePart'{
  2559. Anchored = true;
  2560. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2561. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2562. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2563. BrickColor = BrickColor.new(199);
  2564. CanCollide = false;
  2565. Material = Enum.Material.SmoothPlastic;
  2566. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2567. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2568. formFactor = Enum.FormFactor.Custom;
  2569. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2570. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2571. CFrame = CFrame.new(-65.9495087, 1.0096128, -12.8304958, 5.98490857e-008, -1.00000048, -1.78813934e-007, -5.54701174e-008, 2.38418579e-007, -1.00000048, 1.00000012, 1.0199598e-007, 1.13659802e-008);
  2572. Name = "Outer";
  2573. --Position = Vector3;
  2574. Create'SpecialMesh'{
  2575. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  2576. MeshType = Enum.MeshType.Wedge;
  2577. };
  2578. };
  2579. Create'WedgePart'{
  2580. Anchored = true;
  2581. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2582. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2583. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2584. BrickColor = BrickColor.new(199);
  2585. CanCollide = false;
  2586. Material = Enum.Material.SmoothPlastic;
  2587. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2588. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2589. formFactor = Enum.FormFactor.Custom;
  2590. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2591. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2592. CFrame = CFrame.new(-65.9711456, 0.995117903, -12.8304958, 5.00529351e-009, -1.00000012, 1.32709648e-008, -2.98023259e-008, -2.98023295e-008, -1.00000036, 1.00000012, 2.98023259e-008, -5.96046448e-008);
  2593. Name = "Outer";
  2594. --Position = Vector3;
  2595. Create'SpecialMesh'{
  2596. Scale = Vector3.new(1, 0.144255593, 0.0721277967);
  2597. MeshType = Enum.MeshType.Wedge;
  2598. };
  2599. };
  2600. Create'Part'{
  2601. Anchored = true;
  2602. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2603. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2604. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2605. BrickColor = BrickColor.new(199);
  2606. CanCollide = false;
  2607. Material = Enum.Material.SmoothPlastic;
  2608. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2609. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  2610. formFactor = Enum.FormFactor.Custom;
  2611. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2612. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2613. CFrame = CFrame.new(-65.9206619, 1.03846335, -12.8304958, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2614. Name = "Outer";
  2615. --Position = Vector3;
  2616. Create'BlockMesh'{
  2617. Scale = Vector3.new(0.0721278042, 0.504894793, 1);
  2618. };
  2619. };
  2620. Create'WedgePart'{
  2621. Anchored = true;
  2622. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2623. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2624. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2625. BrickColor = BrickColor.new(199);
  2626. CanCollide = false;
  2627. Material = Enum.Material.SmoothPlastic;
  2628. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2629. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2630. formFactor = Enum.FormFactor.Custom;
  2631. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2632. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2633. CFrame = CFrame.new(-65.9350815, 1.031178, -12.8304958, 5.00532016e-009, -1.00000477, 1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, 1.00000477, 2.9802468e-008, -5.96053482e-008);
  2634. Name = "Outer";
  2635. --Position = Vector3;
  2636. Create'SpecialMesh'{
  2637. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  2638. MeshType = Enum.MeshType.Wedge;
  2639. };
  2640. };
  2641. Create'Part'{
  2642. Anchored = true;
  2643. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2644. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2645. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2646. BrickColor = BrickColor.new(199);
  2647. CanCollide = false;
  2648. Material = Enum.Material.SmoothPlastic;
  2649. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2650. Size = Vector3.new(0.200000003, 0.200000003, 0.562596858);
  2651. formFactor = Enum.FormFactor.Custom;
  2652. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2653. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2654. CFrame = CFrame.new(-65.9350891, 1.00239992, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2655. Name = "Outer";
  2656. --Position = Vector3;
  2657. Create'BlockMesh'{
  2658. Scale = Vector3.new(0.0721278042, 0.144255742, 1);
  2659. };
  2660. };
  2661. Create'Part'{
  2662. Anchored = true;
  2663. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2664. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2665. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2666. BrickColor = BrickColor.new(199);
  2667. CanCollide = false;
  2668. Material = Enum.Material.SmoothPlastic;
  2669. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2670. Size = Vector3.new(0.200000003, 0.200000003, 0.562596858);
  2671. formFactor = Enum.FormFactor.Custom;
  2672. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2673. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2674. CFrame = CFrame.new(-66.0504913, 0.995187759, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2675. Name = "Outer";
  2676. --Position = Vector3;
  2677. Create'BlockMesh'{
  2678. Scale = Vector3.new(0.0721278042, 0.0721279457, 1);
  2679. };
  2680. };
  2681. Create'Part'{
  2682. Anchored = true;
  2683. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2684. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2685. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2686. BrickColor = BrickColor.new(199);
  2687. CanCollide = false;
  2688. Material = Enum.Material.SmoothPlastic;
  2689. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2690. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2691. formFactor = Enum.FormFactor.Custom;
  2692. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2693. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2694. CFrame = CFrame.new(-66, 0.944699764, -12.2823257, -0.999999821, 0, -8.94069672e-008, 0, 1, 0, 8.94069672e-008, 0, -0.999999821);
  2695. --Position = Vector3;
  2696. Create'BlockMesh'{
  2697. Scale = Vector3.new(1, 0.144255593, 0.144255593);
  2698. };
  2699. };
  2700. Create'WedgePart'{
  2701. Anchored = true;
  2702. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2703. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2704. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2705. BrickColor = BrickColor.new(199);
  2706. CanCollide = false;
  2707. Material = Enum.Material.SmoothPlastic;
  2708. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2709. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2710. formFactor = Enum.FormFactor.Custom;
  2711. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2712. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2713. CFrame = CFrame.new(-66, 0.94470048, -12.2318382, -0.999990582, 2.23517418e-007, 5.68434189e-014, 0, 2.37209406e-006, 0.999994516, 1.1920929e-007, 0.999993324, -2.40794884e-006);
  2714. --Position = Vector3;
  2715. Create'SpecialMesh'{
  2716. Scale = Vector3.new(1, 0.360639066, 0.144255593);
  2717. MeshType = Enum.MeshType.Wedge;
  2718. };
  2719. };
  2720. Create'Part'{
  2721. Anchored = true;
  2722. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2723. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2724. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2725. BrickColor = BrickColor.new(199);
  2726. CanCollide = false;
  2727. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2728. Size = Vector3.new(0.230808973, 0.605873644, 0.200000003);
  2729. formFactor = Enum.FormFactor.Custom;
  2730. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2731. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2732. CFrame = CFrame.new(-66, 1.28369379, -12.8449211, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  2733. Name = "BarrelPart";
  2734. --Position = Vector3;
  2735. Create'CylinderMesh'{
  2736. Scale = Vector3.new(1, 1, 0.793405831);
  2737. };
  2738. };
  2739. Create'Part'{
  2740. Anchored = true;
  2741. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2742. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2743. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2744. BrickColor = BrickColor.new(199);
  2745. CanCollide = false;
  2746. Material = Enum.Material.SmoothPlastic;
  2747. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2748. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2749. formFactor = Enum.FormFactor.Custom;
  2750. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2751. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2752. CFrame = CFrame.new(-66, 1.06010294, -12.6213264, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  2753. --Position = Vector3;
  2754. Create'CylinderMesh'{
  2755. Scale = Vector3.new(0.432766825, 0.937661946, 0.432766855);
  2756. };
  2757. };
  2758. Create'WedgePart'{
  2759. Anchored = true;
  2760. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2761. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2762. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2763. BrickColor = BrickColor.new(199);
  2764. Material = Enum.Material.SmoothPlastic;
  2765. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2766. Size = Vector3.new(0.288511187, 0.216383412, 0.836682379);
  2767. formFactor = Enum.FormFactor.Custom;
  2768. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2769. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2770. CFrame = CFrame.new(-66, 0.540778399, -11.2508984, 1, 0, 0, 0, -2.98023224e-008, -1, 0, 1, -2.98023224e-008);
  2771. --Position = Vector3;
  2772. };
  2773. Create'Part'{
  2774. Anchored = true;
  2775. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2776. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2777. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2778. BrickColor = BrickColor.new(199);
  2779. CanCollide = false;
  2780. Material = Enum.Material.SmoothPlastic;
  2781. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2782. Size = Vector3.new(0.288511187, 0.200000003, 1.31272602);
  2783. formFactor = Enum.FormFactor.Custom;
  2784. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2785. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2786. CFrame = CFrame.new(-66, 1.08174086, -11.8711987, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2787. --Position = Vector3;
  2788. Create'BlockMesh'{
  2789. Scale = Vector3.new(1, 0.0721279457, 1);
  2790. };
  2791. };
  2792. Create'WedgePart'{
  2793. Anchored = true;
  2794. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2795. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2796. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2797. BrickColor = BrickColor.new(199);
  2798. CanCollide = false;
  2799. Material = Enum.Material.SmoothPlastic;
  2800. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2801. Size = Vector3.new(0.605873525, 0.200000003, 0.200000003);
  2802. formFactor = Enum.FormFactor.Custom;
  2803. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2804. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2805. CFrame = CFrame.new(-65.8701706, 1.06731415, -12.8304958, 6.1780332e-009, -8.04669014e-007, -1, -2.36262725e-008, -1, 8.04668957e-007, -1, 2.36262832e-008, -6.17748874e-009);
  2806. --Position = Vector3;
  2807. Create'SpecialMesh'{
  2808. Scale = Vector3.new(1, 0.216383427, 0.144255593);
  2809. MeshType = Enum.MeshType.Wedge;
  2810. };
  2811. };
  2812. Create'WedgePart'{
  2813. Anchored = true;
  2814. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2815. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2816. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2817. BrickColor = BrickColor.new(199);
  2818. CanCollide = false;
  2819. Material = Enum.Material.SmoothPlastic;
  2820. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2821. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2822. formFactor = Enum.FormFactor.Custom;
  2823. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2824. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2825. CFrame = CFrame.new(-66.0721283, 1.0745275, -12.8304958, -2.55395719e-007, 1.00000477, 2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, 1.00000453, 2.30598317e-007, -8.94069672e-008);
  2826. Name = "Outer";
  2827. --Position = Vector3;
  2828. Create'SpecialMesh'{
  2829. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  2830. MeshType = Enum.MeshType.Wedge;
  2831. };
  2832. };
  2833. Create'WedgePart'{
  2834. Anchored = true;
  2835. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2836. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2837. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2838. BrickColor = BrickColor.new(199);
  2839. CanCollide = false;
  2840. Material = Enum.Material.SmoothPlastic;
  2841. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2842. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2843. formFactor = Enum.FormFactor.Custom;
  2844. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2845. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2846. CFrame = CFrame.new(-65.9278717, 1.07450962, -12.8304958, 2.55395719e-007, -1.00000477, -2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, -1.00000453, -2.30598317e-007, 8.94069672e-008);
  2847. Name = "Outer";
  2848. --Position = Vector3;
  2849. Create'SpecialMesh'{
  2850. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  2851. MeshType = Enum.MeshType.Wedge;
  2852. };
  2853. };
  2854. Create'Part'{
  2855. Anchored = true;
  2856. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2857. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2858. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2859. BrickColor = BrickColor.new(1002);
  2860. Material = Enum.Material.SmoothPlastic;
  2861. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2862. Size = Vector3.new(0.216383383, 0.274085671, 0.245234534);
  2863. formFactor = Enum.FormFactor.Custom;
  2864. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2865. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2866. CFrame = CFrame.new(-65.9927902, 1.22599244, -12.1452827, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2867. Name = "Metal";
  2868. --Position = Vector3;
  2869. };
  2870. Create'WedgePart'{
  2871. Anchored = true;
  2872. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2873. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2874. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2875. BrickColor = BrickColor.new(26);
  2876. CanCollide = false;
  2877. Material = Enum.Material.SmoothPlastic;
  2878. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2879. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2880. formFactor = Enum.FormFactor.Custom;
  2881. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2882. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2883. CFrame = CFrame.new(-66, 0.754731655, -12.0189285, -0.999991775, -1.78195239e-006, 8.08243101e-007, 4.58985767e-007, 0.146083787, 0.989263356, -1.94771019e-006, 0.989266396, -0.146084398);
  2884. --Position = Vector3;
  2885. Create'SpecialMesh'{
  2886. Scale = Vector3.new(0.721277952, 0.19113867, 0.115404464);
  2887. MeshType = Enum.MeshType.Wedge;
  2888. };
  2889. };
  2890. Create'Part'{
  2891. Anchored = true;
  2892. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2893. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2894. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2895. BrickColor = BrickColor.new(1003);
  2896. CanCollide = false;
  2897. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2898. Size = Vector3.new(0.230808973, 0.61968234, 0.200000003);
  2899. formFactor = Enum.FormFactor.Custom;
  2900. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2901. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2902. CFrame = CFrame.new(-66, 1.28369355, -12.8499718, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  2903. Name = "Hole";
  2904. --Position = Vector3;
  2905. Create'CylinderMesh'{
  2906. Scale = Vector3.new(1, 1, 0.649150133);
  2907. };
  2908. };
  2909. Create'WedgePart'{
  2910. Anchored = true;
  2911. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2912. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2913. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2914. BrickColor = BrickColor.new(26);
  2915. CanCollide = false;
  2916. Material = Enum.Material.SmoothPlastic;
  2917. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2918. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2919. formFactor = Enum.FormFactor.Custom;
  2920. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2921. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2922. CFrame = CFrame.new(-66, 0.964531898, -12.0011349, -0.999991834, 8.03110396e-008, 1.95573193e-007, -1.67532761e-007, 0.813725054, -0.581235468, -3.27164713e-007, -0.581237257, -0.813727438);
  2923. --Position = Vector3;
  2924. Create'SpecialMesh'{
  2925. Scale = Vector3.new(0.721277952, 0.501288116, 0.613086164);
  2926. MeshType = Enum.MeshType.Wedge;
  2927. };
  2928. };
  2929. Create'WedgePart'{
  2930. Anchored = true;
  2931. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2932. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2933. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2934. BrickColor = BrickColor.new(26);
  2935. CanCollide = false;
  2936. Material = Enum.Material.SmoothPlastic;
  2937. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2938. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2939. formFactor = Enum.FormFactor.Custom;
  2940. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2941. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2942. CFrame = CFrame.new(-66, 0.93129611, -11.9761524, -0.999991834, 7.64302257e-008, 1.28373301e-007, -2.15856005e-007, 0.324316472, -0.94593966, -2.35273234e-007, -0.945942521, -0.324317336);
  2943. --Position = Vector3;
  2944. Create'SpecialMesh'{
  2945. Scale = Vector3.new(0.721277952, 0.288511187, 0.328181446);
  2946. MeshType = Enum.MeshType.Wedge;
  2947. };
  2948. };
  2949. Create'WedgePart'{
  2950. Anchored = true;
  2951. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2952. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2953. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2954. BrickColor = BrickColor.new(26);
  2955. CanCollide = false;
  2956. Material = Enum.Material.SmoothPlastic;
  2957. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2958. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2959. formFactor = Enum.FormFactor.Custom;
  2960. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2961. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2962. CFrame = CFrame.new(-66, 0.830366135, -12.030098, -0.999991775, 1.6574761e-006, -9.1193499e-007, 5.79753191e-007, -0.146081612, -0.989263713, -1.83971554e-006, -0.989266634, 0.146082193);
  2963. --Position = Vector3;
  2964. Create'SpecialMesh'{
  2965. Scale = Vector3.new(0.721277952, 0.19113867, 0.649150074);
  2966. MeshType = Enum.MeshType.Wedge;
  2967. };
  2968. };
  2969. Create'WedgePart'{
  2970. Anchored = true;
  2971. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2972. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2973. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2974. BrickColor = BrickColor.new(26);
  2975. CanCollide = false;
  2976. Material = Enum.Material.SmoothPlastic;
  2977. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2978. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2979. formFactor = Enum.FormFactor.Custom;
  2980. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2981. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2982. CFrame = CFrame.new(-66, 0.84122324, -12.0123806, 0.999991894, 1.8087452e-006, -1.34110451e-007, -3.87430191e-007, 0.324308068, 0.945942283, 1.85519457e-006, -0.945945323, 0.324308902);
  2983. --Position = Vector3;
  2984. Create'SpecialMesh'{
  2985. Scale = Vector3.new(0.721277952, 0.335394263, 0.649150074);
  2986. MeshType = Enum.MeshType.Wedge;
  2987. };
  2988. };
  2989. Create'Part'{
  2990. Anchored = true;
  2991. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2992. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2993. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2994. BrickColor = BrickColor.new(199);
  2995. CanCollide = false;
  2996. Material = Enum.Material.SmoothPlastic;
  2997. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2998. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2999. formFactor = Enum.FormFactor.Custom;
  3000. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3001. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3002. CFrame = CFrame.new(-66, 1.06010294, -13.1334343, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  3003. --Position = Vector3;
  3004. Create'CylinderMesh'{
  3005. Scale = Vector3.new(0.577022433, 0.144255966, 0.577022433);
  3006. };
  3007. };
  3008. Create'Part'{
  3009. Anchored = true;
  3010. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3011. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3012. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3013. BrickColor = BrickColor.new(199);
  3014. CanCollide = false;
  3015. Material = Enum.Material.SmoothPlastic;
  3016. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3017. Size = Vector3.new(0.200000003, 0.403915763, 0.200000003);
  3018. formFactor = Enum.FormFactor.Custom;
  3019. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3020. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3021. CFrame = CFrame.new(-66, 1.06010294, -12.9170513, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  3022. --Position = Vector3;
  3023. Create'CylinderMesh'{
  3024. Scale = Vector3.new(0.288511246, 1, 0.288511217);
  3025. };
  3026. };
  3027. };
  3028. magm=Create'Model'{
  3029. Name = "Mag";
  3030. Create'WedgePart'{
  3031. Anchored = true;
  3032. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3033. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3034. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3035. BrickColor = BrickColor.new(199);
  3036. CanCollide = false;
  3037. Material = Enum.Material.SmoothPlastic;
  3038. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3039. Size = Vector3.new(0.230808929, 0.200000003, 0.836682379);
  3040. formFactor = Enum.FormFactor.Custom;
  3041. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3042. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3043. CFrame = CFrame.new(-66, 0.540777445, -11.6476002, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  3044. --Position = Vector3;
  3045. Create'SpecialMesh'{
  3046. Scale = Vector3.new(1, 0.577022433, 1);
  3047. MeshType = Enum.MeshType.Wedge;
  3048. };
  3049. };
  3050. Create'Part'{
  3051. Anchored = true;
  3052. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3053. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3054. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3055. BrickColor = BrickColor.new(199);
  3056. Material = Enum.Material.SmoothPlastic;
  3057. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3058. Size = Vector3.new(0.230808944, 0.836682558, 0.230808944);
  3059. formFactor = Enum.FormFactor.Custom;
  3060. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3061. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3062. CFrame = CFrame.new(-66, 0.540777445, -11.474493, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  3063. --Position = Vector3;
  3064. };
  3065. Create'WedgePart'{
  3066. Anchored = true;
  3067. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3068. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3069. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3070. BrickColor = BrickColor.new(199);
  3071. CanCollide = false;
  3072. Material = Enum.Material.SmoothPlastic;
  3073. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3074. Size = Vector3.new(0.230808944, 0.200000003, 0.836682379);
  3075. formFactor = Enum.FormFactor.Custom;
  3076. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3077. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3078. CFrame = CFrame.new(-66, 0.540777445, -11.3013878, 1, 0, 0, 0, -2.98023224e-008, -1, 0, 1, -2.98023224e-008);
  3079. --Position = Vector3;
  3080. Create'SpecialMesh'{
  3081. Scale = Vector3.new(1, 0.577022433, 1);
  3082. MeshType = Enum.MeshType.Wedge;
  3083. };
  3084. };
  3085. Create'Part'{
  3086. Anchored = true;
  3087. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3088. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3089. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3090. BrickColor = BrickColor.new(199);
  3091. CanCollide = false;
  3092. Material = Enum.Material.SmoothPlastic;
  3093. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3094. Size = Vector3.new(0.200000003, 0.259660125, 0.735703468);
  3095. formFactor = Enum.FormFactor.Custom;
  3096. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3097. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3098. CFrame = CFrame.new(-66.0288544, 0.515873194, -11.4581356, -0.999995112, 0, 1.42107734e-014, -1.59872116e-014, -0.136636451, -0.990617037, 0, -0.990613759, 0.136636898);
  3099. Name = "DirectionPart";
  3100. --Position = Vector3;
  3101. Create'BlockMesh'{
  3102. Scale = Vector3.new(0.721277952, 1, 1);
  3103. };
  3104. };
  3105. Create'Part'{
  3106. Anchored = true;
  3107. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3108. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3109. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3110. BrickColor = BrickColor.new(199);
  3111. CanCollide = false;
  3112. Material = Enum.Material.SmoothPlastic;
  3113. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3114. Size = Vector3.new(0.288511187, 0.200000003, 0.447192281);
  3115. formFactor = Enum.FormFactor.Custom;
  3116. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3117. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3118. CFrame = CFrame.new(-66, 0.100801349, -11.4384308, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  3119. --Position = Vector3;
  3120. Create'BlockMesh'{
  3121. Scale = Vector3.new(1, 0.216383547, 1);
  3122. };
  3123. };
  3124. };
  3125.  
  3126. local Plr = game:service'Players'.LocalPlayer
  3127. local nottorso = Plr.Character.HumanoidRootPart
  3128.  
  3129. blindedbois = {}
  3130. local blindedsound = Instance.new("Sound", nottorso)
  3131. blindedsound.SoundId = "rbxassetid://152736435"
  3132. blindedsound.Volume = 10
  3133. blindedsound.MaxDistance = 1
  3134. local blindedsound1 = Instance.new("Sound", nottorso)
  3135. blindedsound1.SoundId = "rbxassetid://152736435"
  3136. blindedsound1.Volume = 10
  3137. blindedsound1.MaxDistance = 1
  3138. local blindedsound11 = Instance.new("Sound", nottorso)
  3139. blindedsound11.SoundId = "rbxassetid://152736435"
  3140. blindedsound11.Volume = 10
  3141. blindedsound11.MaxDistance = 1
  3142. local blindedsound111 = Instance.new("Sound", nottorso)
  3143. blindedsound111.SoundId = "rbxassetid://152736435"
  3144. blindedsound111.Volume = 10
  3145. blindedsound111.MaxDistance = 1
  3146. local blindedsound1111 = Instance.new("Sound", nottorso)
  3147. blindedsound1111.SoundId = "rbxassetid://152736435"
  3148. blindedsound1111.Volume = 10
  3149. blindedsound1111.MaxDistance = 1
  3150. canuse = true
  3151.  
  3152. IT = Instance.new
  3153. CF = CFrame.new
  3154. VT = Vector3.new
  3155. RAD = math.rad
  3156. C3 = Color3.new
  3157. UD2 = UDim2.new
  3158. BRICKC = BrickColor.new
  3159. ANGLES = CFrame.Angles
  3160. EULER = CFrame.fromEulerAnglesXYZ
  3161. COS = math.cos
  3162. ACOS = math.acos
  3163. SIN = math.sin
  3164. ASIN = math.asin
  3165. ABS = math.abs
  3166. MRANDOM = math.random
  3167. FLOOR = math.floor
  3168.  
  3169. local Debris = game:service'Debris'
  3170. local Character = game:service'Players'.LocalPlayer.Character
  3171. local Torso = Character.HumanoidRootPart
  3172. local Effects = Instance.new('Folder',Character)
  3173. local Frame_Speed = 1/60
  3174.  
  3175. ArtificialHB = Instance.new("BindableEvent", script)
  3176. ArtificialHB.Name = "ArtificialHB"
  3177.  
  3178. script:WaitForChild("ArtificialHB")
  3179.  
  3180. frame = Frame_Speed
  3181. tf = 0
  3182. allowframeloss = false
  3183. tossremainder = false
  3184. lastframe = tick()
  3185. script.ArtificialHB:Fire()
  3186.  
  3187. game:GetService("RunService").Heartbeat:connect(function(s, p)
  3188. tf = tf + s
  3189. if tf >= frame then
  3190. if allowframeloss then
  3191. script.ArtificialHB:Fire()
  3192. lastframe = tick()
  3193. else
  3194. for i = 1, math.floor(tf / frame) do
  3195. script.ArtificialHB:Fire()
  3196. end
  3197. lastframe = tick()
  3198. end
  3199. if tossremainder then
  3200. tf = 0
  3201. else
  3202. tf = tf - frame * math.floor(tf / frame)
  3203. end
  3204. end
  3205. end)
  3206.  
  3207. local S = Instance.new("Sound")
  3208. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  3209. local NEWSOUND = nil
  3210. coroutine.resume(coroutine.create(function()
  3211. NEWSOUND = S:Clone()
  3212. NEWSOUND.Parent = PARENT
  3213. NEWSOUND.Volume = VOLUME
  3214. NEWSOUND.Pitch = PITCH
  3215. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  3216. NEWSOUND:play()
  3217. if DOESLOOP == true then
  3218. NEWSOUND.Looped = true
  3219. else
  3220. repeat wait(1) until NEWSOUND.Playing == false
  3221. NEWSOUND:remove()
  3222. end
  3223. end))
  3224. return NEWSOUND
  3225. end
  3226.  
  3227. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  3228. local NEWMESH = IT(MESH)
  3229. if MESH == "SpecialMesh" then
  3230. NEWMESH.MeshType = MESHTYPE
  3231. if MESHID ~= "nil" and MESHID ~= "" then
  3232. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  3233. end
  3234. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  3235. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  3236. end
  3237. end
  3238. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  3239. NEWMESH.Scale = SCALE
  3240. NEWMESH.Parent = PARENT
  3241. return NEWMESH
  3242. end
  3243.  
  3244. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  3245. local NEWPART = IT("Part")
  3246. NEWPART.formFactor = FORMFACTOR
  3247. NEWPART.Reflectance = REFLECTANCE
  3248. NEWPART.Transparency = TRANSPARENCY
  3249. NEWPART.CanCollide = false
  3250. NEWPART.Locked = true
  3251. NEWPART.Anchored = true
  3252. if ANCHOR == false then
  3253. NEWPART.Anchored = false
  3254. end
  3255. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  3256. NEWPART.Name = NAME
  3257. NEWPART.Size = SIZE
  3258. NEWPART.Position = Torso.Position
  3259. NEWPART.Material = MATERIAL
  3260. NEWPART:BreakJoints()
  3261. NEWPART.Parent = PARENT
  3262. return NEWPART
  3263. end
  3264.  
  3265. function Swait(NUMBER)
  3266. if NUMBER == 0 or NUMBER == nil then
  3267. ArtificialHB.Event:wait()
  3268. else
  3269. for i = 1, NUMBER do
  3270. ArtificialHB.Event:wait()
  3271. end
  3272. end
  3273. end
  3274.  
  3275. function WACKYEFFECT(Table)
  3276. local TYPE = (Table.EffectType or "Sphere")
  3277. local SIZE = (Table.Size or VT(1,1,1))
  3278. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  3279. local TRANSPARENCY = (Table.Transparency or 0)
  3280. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  3281. local CFRAME = (Table.CFrame or Torso.CFrame)
  3282. local MOVEDIRECTION = (Table.MoveToPos or nil)
  3283. local ROTATION1 = (Table.RotationX or 0)
  3284. local ROTATION2 = (Table.RotationY or 0)
  3285. local ROTATION3 = (Table.RotationZ or 0)
  3286. local MATERIAL = (Table.Material or "Neon")
  3287. local COLOR = (Table.Color or C3(1,1,1))
  3288. local TIME = (Table.Time or 45)
  3289. local SOUNDID = (Table.SoundID or nil)
  3290. local SOUNDPITCH = (Table.SoundPitch or nil)
  3291. local SOUNDVOLUME = (Table.SoundVolume or nil)
  3292. coroutine.resume(coroutine.create(function()
  3293. local PLAYSSOUND = false
  3294. local SOUND = nil
  3295. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  3296. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  3297. PLAYSSOUND = true
  3298. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  3299. end
  3300. EFFECT.Color = COLOR
  3301. local MSH = nil
  3302. if TYPE == "Sphere" then
  3303. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  3304. elseif TYPE == "Block" then
  3305. MSH = IT("BlockMesh",EFFECT)
  3306. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  3307. elseif TYPE == "Wave" then
  3308. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  3309. elseif TYPE == "Ring" then
  3310. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  3311. elseif TYPE == "Slash" then
  3312. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  3313. elseif TYPE == "Round Slash" then
  3314. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  3315. elseif TYPE == "Swirl" then
  3316. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  3317. elseif TYPE == "Skull" then
  3318. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  3319. elseif TYPE == "Crystal" then
  3320. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  3321. end
  3322. if MSH ~= nil then
  3323. local MOVESPEED = nil
  3324. if MOVEDIRECTION ~= nil then
  3325. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  3326. end
  3327. local GROWTH = SIZE - ENDSIZE
  3328. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  3329. if TYPE == "Block" then
  3330. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3331. else
  3332. EFFECT.CFrame = CFRAME
  3333. end
  3334. for LOOP = 1, TIME+1 do
  3335. Swait()
  3336. MSH.Scale = MSH.Scale - GROWTH/TIME
  3337. if TYPE == "Wave" then
  3338. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  3339. end
  3340. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  3341. if TYPE == "Block" then
  3342. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3343. else
  3344. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  3345. end
  3346. if MOVEDIRECTION ~= nil then
  3347. local ORI = EFFECT.Orientation
  3348. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  3349. EFFECT.Orientation = ORI
  3350. end
  3351. end
  3352. if PLAYSSOUND == false then
  3353. EFFECT:remove()
  3354. else
  3355. SOUND.Stopped:Connect(function()
  3356. EFFECT:remove()
  3357. end)
  3358. end
  3359. else
  3360. if PLAYSSOUND == false then
  3361. EFFECT:remove()
  3362. else
  3363. repeat Swait() until SOUND.Playing == false
  3364. EFFECT:remove()
  3365. end
  3366. end
  3367. end))
  3368. end
  3369.  
  3370. local asd = Instance.new("ParticleEmitter")
  3371. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  3372. asd.LightEmission = .1
  3373. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  3374. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  3375. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  3376. asd.Transparency = bbb
  3377. asd.Size = aaa
  3378. asd.ZOffset = .9
  3379. asd.Acceleration = Vector3.new(0, -15, 0)
  3380. asd.LockedToPart = false
  3381. asd.EmissionDirection = "Back"
  3382. asd.Lifetime = NumberRange.new(1, 2)
  3383. asd.Rotation = NumberRange.new(-100, 100)
  3384. asd.RotSpeed = NumberRange.new(-100, 100)
  3385. asd.Speed = NumberRange.new(10)
  3386. asd.Enabled = false
  3387. asd.VelocitySpread = 999
  3388.  
  3389. function getbloody(victim,amount)
  3390. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  3391. PART.CFrame = victim.CFrame
  3392. local HITPLAYERSOUNDS = {"356551938","264486467"}
  3393. Debris:AddItem(PART,5)
  3394. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3395. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3396. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3397. local prtcl = asd:Clone()
  3398. prtcl.Parent = PART
  3399. prtcl:Emit(amount*10)
  3400. end
  3401.  
  3402. function Kill(Char)
  3403. local NewCharacter = Instance.new("Model",Effects)
  3404. NewCharacter.Name = "Ow im ded ;-;"
  3405. for _, c in pairs(Char:GetDescendants()) do
  3406. if c:IsA("BasePart") and c.Transparency == 0 then
  3407. if c.Parent == Char then
  3408. getbloody(c,5)
  3409. end
  3410. c:BreakJoints()
  3411. c.Material = "Glass"
  3412. c.Color = C3(0.5,0,0)
  3413. c.CanCollide = true
  3414. c.Transparency = 0.3
  3415. if c:FindFirstChildOfClass("SpecialMesh") then
  3416. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3417. end
  3418. if c.Name == "Head" then
  3419. c:ClearAllChildren()
  3420. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  3421. end
  3422. if c.ClassName == "MeshPart" then
  3423. c.TextureID = ""
  3424. end
  3425. if c:FindFirstChildOfClass("BodyPosition") then
  3426. c:FindFirstChildOfClass("BodyPosition"):remove()
  3427. end
  3428. if c:FindFirstChildOfClass("ParticleEmitter") then
  3429. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3430. end
  3431. c.Parent = NewCharacter
  3432. c.Name = "DeadPart"
  3433. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  3434. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  3435. end
  3436. end
  3437. Char:remove()
  3438. Debris:AddItem(NewCharacter,5)
  3439. end
  3440.  
  3441. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  3442. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  3443. end
  3444.  
  3445. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  3446. local DIRECTION = CF(StartPos,EndPos).lookVector
  3447. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  3448. end
  3449.  
  3450. function MakeForm(PART,TYPE)
  3451. if TYPE == "Cyl" then
  3452. local MSH = IT("CylinderMesh",PART)
  3453. elseif TYPE == "Ball" then
  3454. local MSH = IT("SpecialMesh",PART)
  3455. MSH.MeshType = "Sphere"
  3456. elseif TYPE == "Wedge" then
  3457. local MSH = IT("SpecialMesh",PART)
  3458. MSH.MeshType = "Wedge"
  3459. end
  3460. end
  3461.  
  3462. function SpawnTrail(FROM,TO,BIG)
  3463. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  3464. MakeForm(TRAIL,"Cyl")
  3465. local DIST = (FROM - TO).Magnitude
  3466. if BIG == true then
  3467. TRAIL.Size = VT(0.5,DIST,0.5)
  3468. else
  3469. TRAIL.Size = VT(0.25,DIST,0.25)
  3470. end
  3471. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  3472. coroutine.resume(coroutine.create(function()
  3473. for i = 1, 5 do
  3474. Swait()
  3475. TRAIL.Transparency = TRAIL.Transparency + 0.1
  3476. end
  3477. TRAIL:remove()
  3478. end))
  3479. end
  3480.  
  3481. function BulletDetection(FROM,TO,BRUTAL)
  3482. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  3483. coroutine.resume(coroutine.create(function()
  3484. if AIMHIT ~= nil then
  3485. if AIMHIT.Parent ~= Character then
  3486. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3487. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  3488. if BRUTAL == true then
  3489. Kill(AIMHIT.Parent)
  3490. else
  3491. getbloody(AIMHIT,15)
  3492. AIMHIT.Parent:BreakJoints()
  3493. if AIMHIT.Name == "Head" then
  3494. AIMHIT.Name = "HEADSHOT"
  3495. AIMHIT:remove()
  3496. end
  3497. end
  3498. else
  3499. if BRUTAL == true then
  3500. Kill(AIMHIT.Parent.Parent)
  3501. else
  3502. AIMHIT.Parent.Parent:BreakJoints()
  3503. end
  3504. end
  3505. end
  3506. end
  3507. end
  3508. end))
  3509. SpawnTrail(FROM,AIMPOS)
  3510. return AIMHIT,AIMPOS,NORMAL
  3511. end
  3512.  
  3513. function throw()
  3514. if canuse then
  3515. canuse = false
  3516. --Converted with ttyyuu12345's model to script plugin v4
  3517. local function sandbox(var,func)
  3518. local env = getfenv(func)
  3519. local newenv = setmetatable({},{
  3520. __index = function(self,k)
  3521. if k=="script" then
  3522. return var
  3523. else
  3524. return env[k]
  3525. end
  3526. end,
  3527. })
  3528. setfenv(func,newenv)
  3529. return func
  3530. end
  3531. local cors = {}
  3532. local mas = Instance.new("Model",game:GetService("Lighting"))
  3533. local Part0 = Instance.new("Part")
  3534. local SpecialMesh1 = Instance.new("SpecialMesh")
  3535. local Sound2 = Instance.new("Sound")
  3536. Part0.Name = "Handle"
  3537. Part0.Parent = mas
  3538. Part0.BrickColor = BrickColor.new("Earth green")
  3539. Part0.Rotation = Vector3.new(0, 90, 0)
  3540. Part0.FormFactor = Enum.FormFactor.Symmetric
  3541. Part0.Size = Vector3.new(1, 2, 1)
  3542. Part0.CFrame = CFrame.new(2.5, 6.00001717, -26, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  3543. Part0.BottomSurface = Enum.SurfaceType.Smooth
  3544. Part0.TopSurface = Enum.SurfaceType.Smooth
  3545. Part0.Color = Color3.new(0.152941, 0.27451, 0.176471)
  3546. Part0.Position = Vector3.new(2.5, 6.00001717, -26)
  3547. Part0.Orientation = Vector3.new(0, 90, 0)
  3548. Part0.Color = Color3.new(0.152941, 0.27451, 0.176471)
  3549. SpecialMesh1.Parent = Part0
  3550. SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=16975131"
  3551. SpecialMesh1.Scale = Vector3.new(0.600000024, 0.699999988, 0.600000024)
  3552. SpecialMesh1.TextureId = "http://www.roblox.com/asset/?id=16975111"
  3553. SpecialMesh1.MeshType = Enum.MeshType.FileMesh
  3554. SpecialMesh1.Scale = Vector3.new(0.600000024, 0.699999988, 0.600000024)
  3555. Sound2.Parent = Part0
  3556. Sound2.Pitch = 2
  3557. Sound2.Volume = 10
  3558. Sound2.SoundId = "rbxassetid://142070127"
  3559. for i,v in pairs(mas:GetChildren()) do
  3560. v.Parent = workspace
  3561. pcall(function() v:MakeJoints() end)
  3562. end
  3563. mas:Destroy()
  3564. for i,v in pairs(cors) do
  3565. spawn(function()
  3566. pcall(v)
  3567. end)
  3568. end
  3569. Part0.CFrame = game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,0.75)
  3570. for i = 1,15 do
  3571. Part0.Velocity = mouse.Hit.lookVector * 66
  3572. wait()
  3573. end
  3574. wait(2)
  3575. Sound2:Play()
  3576. local ow = Instance.new("Part", Character)
  3577. ow.CanCollide = false
  3578. ow.Anchored = true
  3579. ow.Shape = "Ball"
  3580. ow.Material = "Neon"
  3581. ow.Size = Vector3.new(1,1,1)
  3582. ow.CFrame = Part0.CFrame
  3583. for i = 1,7 do
  3584. ow.Size = ow.Size + Vector3.new(7,7,7)
  3585. ow.CFrame = Part0.CFrame
  3586. game:GetService("RunService").RenderStepped:wait()
  3587. end
  3588. for i,v in pairs(game:service'Players':GetChildren()) do
  3589. if v.ClassName ~= "Part" then
  3590. if v.Character and v ~= Plr then
  3591. local head = v.Character:findFirstChild("Head")
  3592. if head then
  3593. if ((head.Position - ow.Position).magnitude < math.random(50,64)) then
  3594. v.CameraMode = "LockFirstPerson"
  3595. local bs1 = blindedsound:Clone()
  3596. bs1.Parent = head
  3597. bs1:Play()
  3598. local bs11 = blindedsound1:Clone()
  3599. bs11.Parent = head
  3600. bs11:Play()
  3601. local bs111 = blindedsound11:Clone()
  3602. bs111.Parent = head
  3603. bs111:Play()
  3604. local bs11111 = blindedsound111:Clone()
  3605. bs11111.Parent = head
  3606. bs11111:Play()
  3607. local bs1111 = blindedsound1111:Clone()
  3608. bs1111.Parent = head
  3609. bs1111:Play()
  3610. --Converted with ttyyuu12345's model to script plugin v4
  3611. function sandbox(var,func)
  3612. local env = getfenv(func)
  3613. local newenv = setmetatable({},{
  3614. __index = function(self,k)
  3615. if k=="script" then
  3616. return var
  3617. else
  3618. return env[k]
  3619. end
  3620. end,
  3621. })
  3622. setfenv(func,newenv)
  3623. return func
  3624. end
  3625. cors = {}
  3626. mas = Instance.new("Model",game:GetService("Lighting"))
  3627. local Model0 = Instance.new("Model")
  3628. local Part1 = Instance.new("Part")
  3629. local Part2 = Instance.new("Part")
  3630. local Weld3 = Instance.new("Weld")
  3631. local Weld4 = Instance.new("Weld")
  3632. local Weld5 = Instance.new("Weld")
  3633. local Weld6 = Instance.new("Weld")
  3634. local Weld7 = Instance.new("Weld")
  3635. local Weld8 = Instance.new("Weld")
  3636. local Part9 = Instance.new("Part")
  3637. local Part10 = Instance.new("Part")
  3638. local Part11 = Instance.new("Part")
  3639. local Part12 = Instance.new("Part")
  3640. Model0.Parent = mas
  3641. Part1.Parent = Model0
  3642. Part1.Material = Enum.Material.Neon
  3643. Part1.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3644. Part1.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3645. Part1.Velocity = Vector3.new(0.00411429629, -0.0155075621, -0.00764747709)
  3646. Part1.CanCollide = false
  3647. Part1.Size = Vector3.new(0.78333354, 3.9166677, 3.9166677)
  3648. Part1.CFrame = CFrame.new(-1.42134643, 7.36401653, -0.278908014, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3649. Part1.BottomSurface = Enum.SurfaceType.Smooth
  3650. Part1.TopSurface = Enum.SurfaceType.Smooth
  3651. Part1.Position = Vector3.new(-1.42134643, 7.36401653, -0.278908014)
  3652. Part1.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3653. Part2.Parent = Model0
  3654. Part2.Material = Enum.Material.Neon
  3655. Part2.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3656. Part2.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3657. Part2.Velocity = Vector3.new(0.0390362106, -0.0155943036, -0.072574608)
  3658. Part2.CanCollide = false
  3659. Part2.Size = Vector3.new(3.9166677, 0.78333354, 3.9166677)
  3660. Part2.CFrame = CFrame.new(-0.0424690843, 5.79735136, 0.464832425, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3661. Part2.BottomSurface = Enum.SurfaceType.Smooth
  3662. Part2.TopSurface = Enum.SurfaceType.Smooth
  3663. Part2.Position = Vector3.new(-0.0424690843, 5.79735136, 0.464832425)
  3664. Part2.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3665. Weld3.Parent = Part2
  3666. Weld3.C0 = CFrame.new(0, 1.56666708, 1.56666708, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3667. Weld3.Part0 = Part2
  3668. Weld3.Part1 = Part12
  3669. Weld4.Parent = Part2
  3670. Weld4.C0 = CFrame.new(-1.56666708, 1.56666708, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3671. Weld4.Part0 = Part2
  3672. Weld4.Part1 = Part1
  3673. Weld5.Parent = Part2
  3674. Weld5.C0 = CFrame.new(1.56666708, 1.56666708, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3675. Weld5.Part0 = Part2
  3676. Weld5.Part1 = Part9
  3677. Weld6.Parent = Part2
  3678. Weld6.C0 = CFrame.new(0.39166677, 1.56666708, -1.56666708, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3679. Weld6.Part0 = Part2
  3680. Weld6.Part1 = Part10
  3681. Weld7.Parent = Part2
  3682. Weld7.C0 = CFrame.new(0, 3.9166677, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3683. Weld7.Part0 = Part2
  3684. Weld7.Part1 = Part11
  3685. Weld8.Parent = Part2
  3686. Weld8.C0 = CFrame.new(0, -1.56666696, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3687. Weld8.Part1 = Part2
  3688. Part9.Parent = Model0
  3689. Part9.Material = Enum.Material.Neon
  3690. Part9.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3691. Part9.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3692. Part9.Velocity = Vector3.new(0.00411525369, -0.0154845472, -0.00764926523)
  3693. Part9.CanCollide = false
  3694. Part9.Size = Vector3.new(0.78333354, 3.9166677, 3.9166677)
  3695. Part9.CFrame = CFrame.new(1.33838439, 7.36401749, 1.20489419, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3696. Part9.BottomSurface = Enum.SurfaceType.Smooth
  3697. Part9.TopSurface = Enum.SurfaceType.Smooth
  3698. Part9.Position = Vector3.new(1.33838439, 7.36401749, 1.20489419)
  3699. Part9.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3700. Part10.Parent = Model0
  3701. Part10.Material = Enum.Material.Neon
  3702. Part10.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3703. Part10.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3704. Part10.Velocity = Vector3.new(0.00416051969, 0.058228761, -0.00773560256)
  3705. Part10.CanCollide = false
  3706. Part10.Size = Vector3.new(3.13333416, 3.9166677, 0.78333354)
  3707. Part10.CFrame = CFrame.new(1.04538584, 7.36192942, -0.731395841, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3708. Part10.BottomSurface = Enum.SurfaceType.Smooth
  3709. Part10.TopSurface = Enum.SurfaceType.Smooth
  3710. Part10.Position = Vector3.new(1.04538584, 7.36192942, -0.731395841)
  3711. Part10.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3712. Part11.Parent = Model0
  3713. Part11.Material = Enum.Material.Neon
  3714. Part11.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3715. Part11.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3716. Part11.Velocity = Vector3.new(-0.0482673831, -0.0153486775, 0.0897410139)
  3717. Part11.CanCollide = false
  3718. Part11.Size = Vector3.new(3.9166677, 0.78333354, 3.9166677)
  3719. Part11.CFrame = CFrame.new(-0.0399989188, 9.71401596, 0.460234106, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3720. Part11.BottomSurface = Enum.SurfaceType.Smooth
  3721. Part11.TopSurface = Enum.SurfaceType.Smooth
  3722. Part11.Position = Vector3.new(-0.0399989188, 9.71401596, 0.460234106)
  3723. Part11.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3724. Part12.Parent = Model0
  3725. Part12.Material = Enum.Material.Neon
  3726. Part12.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3727. Part12.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3728. Part12.Velocity = Vector3.new(0.00406914484, -0.0892179906, -0.00756134093)
  3729. Part12.CanCollide = false
  3730. Part12.Size = Vector3.new(3.9166677, 3.9166677, 0.78333354)
  3731. Part12.CFrame = CFrame.new(-0.783381462, 7.36610508, 1.84285736, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3732. Part12.BottomSurface = Enum.SurfaceType.Smooth
  3733. Part12.TopSurface = Enum.SurfaceType.Smooth
  3734. Part12.Position = Vector3.new(-0.783381462, 7.36610508, 1.84285736)
  3735. Part12.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3736. for i,v in pairs(mas:GetChildren()) do
  3737. v.Parent = workspace
  3738. pcall(function() v:MakeJoints() end)
  3739. end
  3740. mas:Destroy()
  3741. for i,v in pairs(cors) do
  3742. spawn(function()
  3743. pcall(v)
  3744. end)
  3745. end
  3746. for q,w in pairs(Model0:GetChildren()) do
  3747. w.CanCollide = false
  3748. end
  3749. Part2.CFrame = head.CFrame
  3750. local weld = Instance.new("Weld", Part2)
  3751. weld.Part0 = head
  3752. weld.Part1 = Part2
  3753. weld.C0 = CFrame.new(0,-2,0)
  3754. local blindval = 0
  3755. local candooo = true
  3756. local function doblind()
  3757. if candooo then
  3758. blindval = blindval + 1
  3759. if blindval > 300 then
  3760. for q,w in pairs(Model0:GetChildren()) do
  3761. w.Transparency = w.Transparency + 0.005
  3762. end
  3763. if blindval > 500 then
  3764. candooo = false
  3765. blindval = 0
  3766. Model0:destroy()
  3767. bs1:destroy()
  3768. bs11:destroy()
  3769. bs111:destroy()
  3770. bs1111:destroy()
  3771. bs11111:destroy()
  3772. v.CameraMode = "Classic"
  3773. end
  3774. end
  3775. end
  3776. end
  3777. game:GetService("RunService").RenderStepped:connect(doblind)
  3778. end
  3779. end
  3780. end
  3781. end
  3782. end
  3783. ow:destroy()
  3784. Part0:destroy()
  3785. wait(0.5)
  3786. canuse = true
  3787. end
  3788. end
  3789.  
  3790. m=Instance.new("Model", workspace)
  3791. slidem.Parent=m
  3792. basem.Parent=m
  3793. magm.Parent=m
  3794.  
  3795. hsize=m:GetModelSize()
  3796. hcf=m:GetModelCFrame()
  3797.  
  3798. ssize=slidem:GetModelSize()
  3799. scf=slidem:GetModelCFrame()
  3800.  
  3801. msize=magm:GetModelSize()
  3802. mcf=magm:GetModelCFrame()
  3803.  
  3804. bsize=basem:GetModelSize()
  3805. bcf=basem:GetModelCFrame()
  3806.  
  3807.  
  3808. ProcessModel=function(model, hcf, hsize)
  3809. local handle=Instance.new("Part", model)
  3810. handle.Name="HandlePart"
  3811. handle.FormFactor="Custom"
  3812. handle.Size=hsize
  3813. handle.CFrame=hcf
  3814. handle.Transparency=1
  3815. for _, part in pairs(model:GetChildren()) do
  3816. if part~=handle and part:IsA("BasePart") then
  3817. local cf=part.CFrame
  3818. part.Anchored=false
  3819. part.CanCollide=false
  3820. local w=Instance.new("Weld", handle)
  3821. w.Part0=handle
  3822. w.Part1=part
  3823. w.C0=hcf:inverse()*cf
  3824. end
  3825. end
  3826. return model
  3827. end
  3828. function WeldModel(handle, model, cf)
  3829. local part=model.HandlePart
  3830. local w=Instance.new("Weld", handle)
  3831. w.Part0=handle
  3832. w.Part1=part
  3833. w.C0=hcf:inverse()*cf
  3834. return w
  3835. end
  3836. mouse=game:service'Players'.LocalPlayer:GetMouse()
  3837. m.Parent=nil
  3838. mag=ProcessModel(magm:Clone(), mcf, msize)
  3839. base=ProcessModel(basem:Clone(), bcf, bsize)
  3840. slide=ProcessModel(slidem:Clone(), scf, ssize)
  3841. t=Instance.new("Tool", game:service'Players'.LocalPlayer.Backpack)
  3842. t.Grip=CFrame.new(-.5, -0.2, 0)*CFrame.Angles(0, -math.pi/2, 0)
  3843. t.Name="Glock"
  3844. local handle=Instance.new("Part", t)
  3845. handle.Name="Handle"
  3846. handle.FormFactor="Custom"
  3847. handle.Size=hsize
  3848. handle.CFrame=hcf
  3849. handle.Transparency=1
  3850. magw=WeldModel(handle, mag, mcf)
  3851. slidew=WeldModel(handle, slide, scf)
  3852. basew=WeldModel(handle, base, bcf)
  3853. mag.Parent=t
  3854. slide.Parent=t
  3855. base.Parent=t
  3856. shoot=Instance.new("Sound", handle)
  3857. shoot.SoundId="rbxassetid://165946426"
  3858. shoot.Volume=1
  3859.  
  3860.  
  3861. local char, player, rarm, larm, rw, lw, torso, rs, ls, humanoid = nil, nil, nil, nil, Instance.new("Weld"), Instance.new("Weld"), nil, nil, nil, nil
  3862. t.Equipped:connect(function(m)
  3863. char=game:service'Players'.LocalPlayer.Character
  3864. player=game:service'Players'.LocalPlayer
  3865. torso=char.HumanoidRootPart
  3866. humanoid=char.Humanoid
  3867. m.Button1Down:connect(function()
  3868. shoot:Play()
  3869. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = t.Base.Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3870. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = t.Base.Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3871. BulletDetection(t.Base.Hole.Position,m.Hit.p,true)
  3872. coroutine.wrap(function()
  3873. slidew.C0=slidew.C0*CFrame.new(-.4, 0, 0)
  3874. wait()
  3875. slidew.C0=slidew.C0*CFrame.new(.2, 0, 0)
  3876. wait()
  3877. slidew.C0=slidew.C0*CFrame.new(.2, 0, 0)
  3878. end)()
  3879. end)
  3880. end)
  3881.  
  3882. mouse.KeyDown:connect(function(key)
  3883. if key == "g" then
  3884. throw()
  3885. end
  3886. end)
  3887.  
  3888. --[[
  3889.  
  3890. hl/https://code.stypi.com/raw/wxeKL3UgUCwAtsXleX3sk1R3
  3891.  
  3892. ]]
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