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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- local function Create(ty)
- return function(data)
- local obj = Instance.new(ty)
- for k, v in pairs(data) do
- if type(k) == 'number' then
- v.Parent = obj
- else
- obj[k] = v
- end
- end
- return obj
- end
- end
- slidem=Create'Model'{
- Name = "Slide";
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.899025, 1.09616446, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.432766825, 0.0721278116, 1);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0504913, 1.00961018, -13.1190128, 5.43902274e-008, -2.38418579e-007, 0.999999642, -1.73907708e-007, -0.999999642, -2.38418579e-007, 1, -1.73907836e-007, -5.43902203e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255385, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9711456, 0.995186329, -13.1190109, 1.75943331e-008, 1.00000012, 7.03225425e-008, 1.1920929e-007, -8.68539232e-008, 1.00000024, 0.999999821, -4.23913527e-008, -2.98023224e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255444, 0.144255593, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9350891, 1.03124976, -13.1190128, -2.55395719e-007, 1.00000477, 2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, 1.00000453, 2.30598317e-007, -8.94069672e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0649109, 1.0889523, -13.1190109, 5.00532016e-009, -1.00000477, 1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, 1.00000477, 2.9802468e-008, -5.96053482e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255355, 0.0721278116, 0.144255593);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0649109, 1.03124714, -13.1190128, 5.43902274e-008, -2.38418579e-007, 0.999999642, -1.73907708e-007, -0.999999642, -2.38418579e-007, 1, -1.73907836e-007, -5.43902203e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255444, 0.144255593, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9350891, 1.0889523, -13.1190128, -5.00532016e-009, 1.00000477, -1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, -1.00000477, -2.9802468e-008, 5.96053482e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9350891, 1.06010008, -13.1190128, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 0.144255593, 0.14425613);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0649109, 1.06010079, -13.1190128, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 0.144255593, 0.14425613);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9062347, 1.11058998, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.504894555, 0.0721278116, 1);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.100975, 1.09616446, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.432766825, 0.0721278116, 1);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0937653, 1.11058998, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.504894555, 0.0721278116, 1);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9495087, 1.0889349, -13.1190128, 2.55395719e-007, -1.00000477, -2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, -1.00000453, -2.30598317e-007, 8.94069672e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0504913, 1.0889523, -13.1190128, -2.55395719e-007, 1.00000477, 2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, 1.00000453, 2.30598317e-007, -8.94069672e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255385, 0.0721278116, 0.144255593);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0504913, 1.03124976, -13.1190128, -5.00532016e-009, 1.00000477, -1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, -1.00000477, -2.9802468e-008, 5.96053482e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0288544, 1.00961208, -13.1190128, -5.00529351e-009, 1.00000012, -1.32709648e-008, -2.98023259e-008, -2.98023295e-008, -1.00000036, -1.00000012, -2.98023259e-008, 5.96046448e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255444, 0.144255593, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9711456, 1.00954151, -13.1190128, 5.00529351e-009, -1.00000012, 1.32709648e-008, -2.98023259e-008, -2.98023295e-008, -1.00000036, 1.00000012, 2.98023259e-008, -5.96046448e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255608, 0.144255593, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9495087, 1.03117585, -13.1190109, 5.00532016e-009, -1.00000477, 1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, 1.00000477, 2.9802468e-008, -5.96053482e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.995186329, -13.1190128, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.144255638, 0.0721279457, 0.144255772);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9495087, 1.00961208, -13.1190128, 3.17287174e-008, 1.00000048, -5.96046448e-008, -3.03543857e-008, -7.76869926e-016, 1.00000048, 1.00000012, -7.38756327e-008, -3.64816728e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255444, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0288544, 0.995186329, -13.1190109, 6.21630534e-008, -1.00000012, 8.94069672e-008, 9.2254119e-008, 5.96046448e-008, 1.00000024, -0.999999821, -3.73660072e-008, 2.84716606e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255608, 0.144255593, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(1.37042797, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1370392, 1.3702507, -12.4482155, 0, -2.08616257e-007, 0.999996185, 0, 0.999996424, 2.08616257e-007, -0.999992907, 0, 0);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.274085671, 0.245234534);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1226196, 1.2259903, -12.1452847, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.216383412, 1, 1);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(1.91859937, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1154022, 1.38467622, -12.1741333, -3.39477594e-007, 0, 1, -7.81597009e-014, 1, 0, -0.999999881, 2.84217094e-014, -3.39477594e-007);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.0721278116, 0.144255593);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.245234475, 0.274085671, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.978363, 1.2259903, -12.5131359, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 1, 0.144255772);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9711456, 1.11057329, -13.1190128, -1.75943331e-008, -1.00000012, -7.03225425e-008, 1.1920929e-007, -8.68539232e-008, 1.00000024, -0.999999821, 4.23913527e-008, 2.98023224e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255608, 0.144255593, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8701706, 1.26925945, -12.2606888, -1, 2.36299798e-008, -6.17494322e-009, 2.36299798e-008, 1, -8.0466657e-007, 6.17492368e-009, -8.0466657e-007, -1);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8701706, 1.25483274, -12.2606888, -1, 0, 0, 0, 1, 0, 0, 0, -1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.144255668, 0.0721278116, 0.0721277967);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8701706, 1.25483274, -12.2390499, -1, 2.36299798e-008, -6.17494322e-009, 2.36299798e-008, 1, -8.0466657e-007, 6.17492368e-009, -8.0466657e-007, -1);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255534, 0.0721278116, 0.144255593);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.274085671, 0.259660095);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1226196, 1.2259903, -12.3977318, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.216383353, 1, 1);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.245234534);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8701706, 1.16829109, -12.1452847, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.144255653, 0.79340601, 1);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.245234534);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1154022, 1.37025118, -12.1452847, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.144255608, 0.0721279606, 1);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.274085671, 0.230808973);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8701706, 1.2259903, -12.3833046, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.144255474, 1, 1);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.245234534, 0.605873466);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 1.24041557, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.259660095, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 1.3702507, -11.9577503, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.0721279606, 0.649150312);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8701706, 1.26205301, -12.0370922, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.144255653, 0.144255728, 0.144255772);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.201957837, 0.200000003, 0.865533531);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 1.38467717, -12.7006683, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.0721278116, 1);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8701706, 1.2548399, -12.0803699, 1, -2.36299798e-008, 6.17494322e-009, 2.36299798e-008, 1, -8.0466657e-007, -6.17492368e-009, 8.0466657e-007, 1);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255534, 0.0721278116, 0.144255593);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8701706, 1.26926661, -12.0587311, 1, -2.36299798e-008, 6.17494322e-009, 2.36299798e-008, 1, -8.0466657e-007, -6.17492368e-009, 8.0466657e-007, 1);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1298294, 1.2259903, -11.9577522, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.144255608, 1, 0.649150133);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8701706, 1.29811835, -12.0082397, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.144255608, 0.216383427, 0.144255593);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8701706, 1.2548399, -12.0587311, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.144255668, 0.0721278116, 0.0721277967);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.259660095, 0.200000003, 0.865533531);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 1.37025118, -12.7006683, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.0721278116, 1);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8629608, 1.37024999, -11.7053013, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8629608, 1.22598124, -11.7053013, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 1, 0.144255593);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1370392, 1.22598052, -11.633173, -1, 0, 0, 0, 1, 0, 0, 0, -1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 1, 0.144255593);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1370392, 1.22598052, -11.7053013, -1, 0, 0, 0, 1, 0, 0, 0, -1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 1, 0.144255593);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1370392, 1.22598052, -11.5610447, -1, 0, 0, 0, 1, 0, 0, 0, -1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 1, 0.144255593);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1370392, 1.37024999, -11.7053013, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1370392, 1.37024999, -11.633173, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1370392, 1.37024999, -11.5610447, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.259660035, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8629608, 1.3702507, -11.8928356, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8629608, 1.22598958, -11.8279209, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 1, 0.649150133);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1370392, 1.2259903, -11.8279228, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 1, 0.649150133);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.201957852, 0.200000003, 0.807831287);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 1.38467622, -11.6187477, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.0721278116, 1);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8773804, 1.29811978, -11.9000492, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 0.216383427, 0.0721277967);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.865533471, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8629608, 1.37024999, -12.7006664, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.865533471, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8845978, 1.38467622, -12.7006683, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.0721278116, 0.144255593);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8701706, 1.29811835, -11.9505386, -3.49111033e-008, 1, 6.63107585e-007, -1, -3.49110962e-008, -8.46824832e-009, -8.46824832e-009, -6.63107585e-007, 1);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.216383353, 0.144255593, 0.432766736);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8701706, 1.34139895, -11.9577503, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.144255608, 0.216383427, 0.649150133);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8701706, 1.18271542, -11.9577522, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.144255608, 0.937661588, 0.649150133);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.259660095, 0.288511246, 0.591447949);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 1.23320246, -11.5971107, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8629608, 1.37024999, -11.5610447, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8629608, 1.37024999, -11.633173, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8629608, 1.22598577, -11.633173, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 1, 0.144255593);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8629608, 1.2259872, -11.5610447, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 1, 0.144255593);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1370392, 1.22597194, -11.3446598, -1, 0, 0, 0, 1, 0, 0, 0, -1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 1, 0.144255593);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1370392, 1.22597456, -11.4167881, -1, 0, 0, 0, 1, 0, 0, 0, -1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 1, 0.144255593);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1370392, 1.22597766, -11.4889183, -1, 0, 0, 0, 1, 0, 0, 0, -1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 1, 0.144255593);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1370392, 1.37024951, -11.4167881, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1370392, 1.37024951, -11.3446598, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1370392, 1.37024951, -11.4889183, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.807831347, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8845978, 1.38467622, -11.6187496, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.0721278116, 0.144255593);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.274085671, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 1.22598958, -11.25811, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 1, 0.432767034);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8629608, 1.2259903, -11.4167919, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 1, 0.144255593);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8629608, 1.3702507, -11.4889183, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8629608, 1.2259903, -11.4889183, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 1, 0.144255593);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8629608, 1.3702507, -11.3446636, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8629608, 1.22598958, -11.3446636, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 1, 0.144255593);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.259660035, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 1.3702507, -11.25811, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.0721278116, 0.432767034);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8629608, 1.3702507, -11.4167919, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1370392, 1.37024999, -11.25811, -3.4141457e-012, -1.84774319e-006, 0.999994755, 0, 0.999994993, 1.84774717e-006, -0.999996364, 0, 0);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.432766676, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8629608, 1.37024999, -11.25811, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.432766676, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0288544, 1.11058998, -13.1190128, 1.75943331e-008, 1.00000012, 7.03225425e-008, 1.1920929e-007, -8.68539232e-008, 1.00000024, 0.999999821, -4.23913527e-008, -2.98023224e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255444, 0.144255593, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- };
- basem=Create'Model'{
- Name = "Base";
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.216383412, 0.836682379);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.540778399, -11.7702198, 1, 0, -0, 0, 0, 1, 0, -1, 0);
- --Position = Vector3;
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511217, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.713889599, -11.8423462, 0.999999404, -1.77635684e-015, -4.47034836e-008, -3.55271368e-015, -0.999999642, -1.49011612e-008, -7.4505806e-008, 2.98023135e-008, -0.999999404);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.144255742, 0.360639155);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.713889599, -11.9144745, -0.999999404, -4.47034836e-008, -1.77635684e-015, 3.55271368e-015, -1.49011612e-008, -0.999999642, 7.4505806e-008, -0.999999404, 2.98023135e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.360638946, 0.144255593);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.200000003, 0.490469038);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.677825451, -12.0370922, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.216383427, 1);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.706677914, -12.2606888, 0.999991, -1.39119479e-007, 2.84650241e-008, 2.84560429e-008, 1.10267433e-006, -0.999994814, 7.55060015e-008, 0.999993384, 1.13247347e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.216383427, 0.0721278116);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.706677914, -12.2895393, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.663399696, -12.3039646, -0.999998212, -4.47034303e-008, 0, 4.47034729e-008, -0.999999046, 1.49011523e-008, 2.98022886e-008, 2.98022993e-008, 0.999998808);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.0721278191, 0.216383398);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.685038805, -12.3039646, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.144255593, 0.216383427);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.685038805, -12.3328152, -0.99999094, -5.59716824e-008, -4.4984116e-008, 5.59810722e-008, -0.999994755, 1.51991844e-006, 1.86294571e-008, 1.51991844e-006, 0.999993324);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.144255593, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.764380217, -11.8423462, -0.999999285, 2.98023224e-008, -3.55271368e-015, 4.4408921e-016, -1.49011612e-008, -0.999999404, 1.49011612e-008, -0.999999404, 1.49011559e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.360639006, 0.360638946);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.77159214, -12.2895393, 0.999991, -1.39119479e-007, 2.84650241e-008, 2.84560429e-008, 1.10267433e-006, -0.999994814, 7.55060015e-008, 0.999993384, 1.13247347e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.0721278116, 0.577022374);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.836682558, 0.302936733);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.540778399, -11.5105591, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.259660095, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.82929492, -12.3183899, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 1, 0.216383427);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.879785299, -12.2823277, -0.999990582, 2.23517418e-007, -4.47034552e-008, 0, -1.10268581e-006, 0.999994576, 1.1920929e-007, 0.999993324, 1.07288338e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.144255593, 0.504894555);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0937653, 0.966336966, -13.0973701, 1, 0, 0, 0, -1, 0, 0, 0, -1);
- Name = "CornerWedge";
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.0288511179, 0.0288511235, 0.144255579);
- MeshId = "http://www.roblox.com/asset/?id=11294911";
- TextureId = "rbxassetid://0";
- VertexColor = Vector3.new(0.639215708, 0.635294139, 0.647058845);
- MeshType = Enum.MeshType.FileMesh;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.562596858);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9495087, 0.995187759, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- Name = "Outer";
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278265, 0.0721279457, 1);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.966336966, -12.8232841, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.144255608, 0.0721279457, 0.216384232);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.605873525, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1298294, 1.06731415, -12.8304958, 0, 0, 1, 0, -1, 0, 1, 0, -0);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.216383427, 0.144255593);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.966336966, -12.5780506, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.144255608, 0.0721279457, 0.0721277967);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9062347, 0.966336966, -12.981966, 5.20890753e-009, -8.14456257e-007, -1, -2.36262725e-008, -1, 8.144562e-007, -1, 2.36262832e-008, -5.20836352e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.79340589, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.27408576);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0504913, 0.966336966, -12.70788, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.360639006, 0.0721279457, 1);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1298294, 1.02403831, -12.5491982, 7.68454242e-008, -1, -4.70734562e-014, 1, 7.68453177e-008, 2.98023224e-008, -2.98023224e-008, 5.29354338e-013, 1);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.649150074, 0.144255593, 0.216383398);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.995187759, -11.3374519, -0.999999285, 0, 0, 0, 2.98023153e-008, 0.999999583, 0, 0.999999583, -2.98023153e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.216383427, 0.360638946);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.605873525);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.899025, 1.04567671, -12.8304958, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.144255608, 0.432767004, 1);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8701706, 1.02403831, -12.5491982, 2.36268534e-008, 1, -8.04669014e-007, -1, 2.36269102e-008, -6.17750384e-009, -6.17682172e-009, 8.04668446e-007, 1);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.649150074, 0.144255593, 0.216383398);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.200000003, 1.16847026);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 1.01682639, -11.943325, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.577022552, 1);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.201957852, 0.200000003, 0.562596977);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.980762482, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.0721279457, 1);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511217, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 1.05289006, -11.3374519, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.216383547, 0.216383576);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.966336966, -13.0973701, -0.999998748, 8.66465207e-017, -5.20471399e-009, -2.10734132e-008, -0.999999225, 1.49011555e-007, 1.22552981e-008, 8.94069316e-008, 0.999999285);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.865533352, 0.0721278116, 0.360638946);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0937653, 0.966336966, -12.981966, 4.47035902e-008, 3.90638462e-007, 0.999999642, -8.68500365e-008, -0.999999404, 4.20440813e-007, 0.999999583, -1.50070321e-007, -4.47035333e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.79340589, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.230808973, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.980762482, -12.5491982, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.216383547, 0.216384321);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.274085641, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9062347, 0.966336966, -12.70788, 6.1780332e-009, -8.04669014e-007, -1, -2.36262725e-008, -1, 8.04668957e-007, -1, 2.36262832e-008, -6.17748874e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 1.05289006, -11.2653236, -1, 0, 0, 0, 0, 1, 0, 1, -0);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.504894614, 0.216383398);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.27408576);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9495087, 0.966336966, -12.70788, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.360639006, 0.0721279457, 1);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.966336966, -12.981966, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.86553365, 0.0721279457, 0.793406665);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.274085641, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0937653, 0.966336966, -12.70788, -3.94351218e-013, -8.94069672e-008, 0.999997377, -9.09029509e-008, -0.999997377, -1.75833702e-006, 0.999998212, -9.09029367e-008, -2.58015831e-013);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9062347, 0.966336966, -13.0973701, 0, 0, 1, 0, -1, 0, 1, 0, -0);
- Name = "CornerWedge";
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.144255593, 0.0288511235, 0.0288511198);
- MeshId = "http://www.roblox.com/asset/?id=11294911";
- TextureId = "rbxassetid://0";
- VertexColor = Vector3.new(0.639215708, 0.635294139, 0.647058845);
- MeshType = Enum.MeshType.FileMesh;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.562596858);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0649109, 1.00240111, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- Name = "Outer";
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 0.144255742, 1);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0504913, 1.0096128, -12.8304977, -6.3089729e-008, -5.96046448e-008, -1.00000048, -1.70092719e-007, 1.00000036, -2.98023224e-008, 1.00000012, 1.03256617e-007, -2.09428084e-008);
- Name = "Outer";
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.605873525);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.1009827, 1.04567671, -12.8304958, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.144255638, 0.432766855, 1);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0793381, 1.03846359, -12.8304958, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- Name = "Outer";
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 0.504894793, 1);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0649109, 1.03125024, -12.8304958, -5.00532016e-009, 1.00000477, -1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, -1.00000477, -2.9802468e-008, 5.96053482e-008);
- Name = "Outer";
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.0721278116, 0.144255593);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0288544, 0.995187759, -12.8304958, -5.00529351e-009, 1.00000012, -1.32709648e-008, -2.98023259e-008, -2.98023295e-008, -1.00000036, -1.00000012, -2.98023259e-008, 5.96046448e-008);
- Name = "Outer";
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.144255593, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9495087, 1.0096128, -12.8304958, 5.98490857e-008, -1.00000048, -1.78813934e-007, -5.54701174e-008, 2.38418579e-007, -1.00000048, 1.00000012, 1.0199598e-007, 1.13659802e-008);
- Name = "Outer";
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9711456, 0.995117903, -12.8304958, 5.00529351e-009, -1.00000012, 1.32709648e-008, -2.98023259e-008, -2.98023295e-008, -1.00000036, 1.00000012, 2.98023259e-008, -5.96046448e-008);
- Name = "Outer";
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.144255593, 0.0721277967);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9206619, 1.03846335, -12.8304958, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- Name = "Outer";
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 0.504894793, 1);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9350815, 1.031178, -12.8304958, 5.00532016e-009, -1.00000477, 1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, 1.00000477, 2.9802468e-008, -5.96053482e-008);
- Name = "Outer";
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.0721278116, 0.144255593);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.562596858);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9350891, 1.00239992, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- Name = "Outer";
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 0.144255742, 1);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.562596858);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0504913, 0.995187759, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- Name = "Outer";
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.0721278042, 0.0721279457, 1);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.944699764, -12.2823257, -0.999999821, 0, -8.94069672e-008, 0, 1, 0, 8.94069672e-008, 0, -0.999999821);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.144255593, 0.144255593);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.94470048, -12.2318382, -0.999990582, 2.23517418e-007, 5.68434189e-014, 0, 2.37209406e-006, 0.999994516, 1.1920929e-007, 0.999993324, -2.40794884e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.360639066, 0.144255593);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.230808973, 0.605873644, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 1.28369379, -12.8449211, 1, 0, -0, 0, 0, 1, 0, -1, 0);
- Name = "BarrelPart";
- --Position = Vector3;
- Create'CylinderMesh'{
- Scale = Vector3.new(1, 1, 0.793405831);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 1.06010294, -12.6213264, 1, 0, -0, 0, 0, 1, 0, -1, 0);
- --Position = Vector3;
- Create'CylinderMesh'{
- Scale = Vector3.new(0.432766825, 0.937661946, 0.432766855);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.216383412, 0.836682379);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.540778399, -11.2508984, 1, 0, 0, 0, -2.98023224e-008, -1, 0, 1, -2.98023224e-008);
- --Position = Vector3;
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.200000003, 1.31272602);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 1.08174086, -11.8711987, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.0721279457, 1);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.605873525, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.8701706, 1.06731415, -12.8304958, 6.1780332e-009, -8.04669014e-007, -1, -2.36262725e-008, -1, 8.04668957e-007, -1, 2.36262832e-008, -6.17748874e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.216383427, 0.144255593);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0721283, 1.0745275, -12.8304958, -2.55395719e-007, 1.00000477, 2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, 1.00000453, 2.30598317e-007, -8.94069672e-008);
- Name = "Outer";
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.0721278116, 0.144255593);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9278717, 1.07450962, -12.8304958, 2.55395719e-007, -1.00000477, -2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, -1.00000453, -2.30598317e-007, 8.94069672e-008);
- Name = "Outer";
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.0721278116, 0.144255593);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(1002);
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.216383383, 0.274085671, 0.245234534);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-65.9927902, 1.22599244, -12.1452827, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- Name = "Metal";
- --Position = Vector3;
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(26);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.754731655, -12.0189285, -0.999991775, -1.78195239e-006, 8.08243101e-007, 4.58985767e-007, 0.146083787, 0.989263356, -1.94771019e-006, 0.989266396, -0.146084398);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.721277952, 0.19113867, 0.115404464);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(1003);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.230808973, 0.61968234, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 1.28369355, -12.8499718, 1, 0, -0, 0, 0, 1, 0, -1, 0);
- Name = "Hole";
- --Position = Vector3;
- Create'CylinderMesh'{
- Scale = Vector3.new(1, 1, 0.649150133);
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(26);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.964531898, -12.0011349, -0.999991834, 8.03110396e-008, 1.95573193e-007, -1.67532761e-007, 0.813725054, -0.581235468, -3.27164713e-007, -0.581237257, -0.813727438);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.721277952, 0.501288116, 0.613086164);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(26);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.93129611, -11.9761524, -0.999991834, 7.64302257e-008, 1.28373301e-007, -2.15856005e-007, 0.324316472, -0.94593966, -2.35273234e-007, -0.945942521, -0.324317336);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.721277952, 0.288511187, 0.328181446);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(26);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.830366135, -12.030098, -0.999991775, 1.6574761e-006, -9.1193499e-007, 5.79753191e-007, -0.146081612, -0.989263713, -1.83971554e-006, -0.989266634, 0.146082193);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.721277952, 0.19113867, 0.649150074);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(26);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.84122324, -12.0123806, 0.999991894, 1.8087452e-006, -1.34110451e-007, -3.87430191e-007, 0.324308068, 0.945942283, 1.85519457e-006, -0.945945323, 0.324308902);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.721277952, 0.335394263, 0.649150074);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 1.06010294, -13.1334343, 1, 0, -0, 0, 0, 1, 0, -1, 0);
- --Position = Vector3;
- Create'CylinderMesh'{
- Scale = Vector3.new(0.577022433, 0.144255966, 0.577022433);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.403915763, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 1.06010294, -12.9170513, 1, 0, -0, 0, 0, 1, 0, -1, 0);
- --Position = Vector3;
- Create'CylinderMesh'{
- Scale = Vector3.new(0.288511246, 1, 0.288511217);
- };
- };
- };
- magm=Create'Model'{
- Name = "Mag";
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.230808929, 0.200000003, 0.836682379);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.540777445, -11.6476002, 1, 0, -0, 0, 0, 1, 0, -1, 0);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.577022433, 1);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.230808944, 0.836682558, 0.230808944);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.540777445, -11.474493, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- };
- Create'WedgePart'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.230808944, 0.200000003, 0.836682379);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.540777445, -11.3013878, 1, 0, 0, 0, -2.98023224e-008, -1, 0, 1, -2.98023224e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.577022433, 1);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.259660125, 0.735703468);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66.0288544, 0.515873194, -11.4581356, -0.999995112, 0, 1.42107734e-014, -1.59872116e-014, -0.136636451, -0.990617037, 0, -0.990613759, 0.136636898);
- Name = "DirectionPart";
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.721277952, 1, 1);
- };
- };
- Create'Part'{
- Anchored = true;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- Material = Enum.Material.SmoothPlastic;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.288511187, 0.200000003, 0.447192281);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
- CFrame = CFrame.new(-66, 0.100801349, -11.4384308, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.216383547, 1);
- };
- };
- };
- local Plr = game:service'Players'.LocalPlayer
- local nottorso = Plr.Character.HumanoidRootPart
- blindedbois = {}
- local blindedsound = Instance.new("Sound", nottorso)
- blindedsound.SoundId = "rbxassetid://152736435"
- blindedsound.Volume = 10
- blindedsound.MaxDistance = 1
- local blindedsound1 = Instance.new("Sound", nottorso)
- blindedsound1.SoundId = "rbxassetid://152736435"
- blindedsound1.Volume = 10
- blindedsound1.MaxDistance = 1
- local blindedsound11 = Instance.new("Sound", nottorso)
- blindedsound11.SoundId = "rbxassetid://152736435"
- blindedsound11.Volume = 10
- blindedsound11.MaxDistance = 1
- local blindedsound111 = Instance.new("Sound", nottorso)
- blindedsound111.SoundId = "rbxassetid://152736435"
- blindedsound111.Volume = 10
- blindedsound111.MaxDistance = 1
- local blindedsound1111 = Instance.new("Sound", nottorso)
- blindedsound1111.SoundId = "rbxassetid://152736435"
- blindedsound1111.Volume = 10
- blindedsound1111.MaxDistance = 1
- canuse = true
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- local Debris = game:service'Debris'
- local Character = game:service'Players'.LocalPlayer.Character
- local Torso = Character.HumanoidRootPart
- local Effects = Instance.new('Folder',Character)
- local Frame_Speed = 1/60
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- local S = Instance.new("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- SOUND.Stopped:Connect(function()
- EFFECT:remove()
- end)
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- local asd = Instance.new("ParticleEmitter")
- asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
- asd.LightEmission = .1
- asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- asd.Transparency = bbb
- asd.Size = aaa
- asd.ZOffset = .9
- asd.Acceleration = Vector3.new(0, -15, 0)
- asd.LockedToPart = false
- asd.EmissionDirection = "Back"
- asd.Lifetime = NumberRange.new(1, 2)
- asd.Rotation = NumberRange.new(-100, 100)
- asd.RotSpeed = NumberRange.new(-100, 100)
- asd.Speed = NumberRange.new(10)
- asd.Enabled = false
- asd.VelocitySpread = 999
- function getbloody(victim,amount)
- local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
- PART.CFrame = victim.CFrame
- local HITPLAYERSOUNDS = {"356551938","264486467"}
- Debris:AddItem(PART,5)
- CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
- CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
- CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
- local prtcl = asd:Clone()
- prtcl.Parent = PART
- prtcl:Emit(amount*10)
- end
- function Kill(Char)
- local NewCharacter = Instance.new("Model",Effects)
- NewCharacter.Name = "Ow im ded ;-;"
- for _, c in pairs(Char:GetDescendants()) do
- if c:IsA("BasePart") and c.Transparency == 0 then
- if c.Parent == Char then
- getbloody(c,5)
- end
- c:BreakJoints()
- c.Material = "Glass"
- c.Color = C3(0.5,0,0)
- c.CanCollide = true
- c.Transparency = 0.3
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c.Name == "Head" then
- c:ClearAllChildren()
- c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
- end
- if c.ClassName == "MeshPart" then
- c.TextureID = ""
- end
- if c:FindFirstChildOfClass("BodyPosition") then
- c:FindFirstChildOfClass("BodyPosition"):remove()
- end
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Parent = NewCharacter
- c.Name = "DeadPart"
- c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
- c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
- end
- end
- Char:remove()
- Debris:AddItem(NewCharacter,5)
- end
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- function SpawnTrail(FROM,TO,BIG)
- local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
- MakeForm(TRAIL,"Cyl")
- local DIST = (FROM - TO).Magnitude
- if BIG == true then
- TRAIL.Size = VT(0.5,DIST,0.5)
- else
- TRAIL.Size = VT(0.25,DIST,0.25)
- end
- TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
- coroutine.resume(coroutine.create(function()
- for i = 1, 5 do
- Swait()
- TRAIL.Transparency = TRAIL.Transparency + 0.1
- end
- TRAIL:remove()
- end))
- end
- function BulletDetection(FROM,TO,BRUTAL)
- local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
- coroutine.resume(coroutine.create(function()
- if AIMHIT ~= nil then
- if AIMHIT.Parent ~= Character then
- if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
- if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
- if BRUTAL == true then
- Kill(AIMHIT.Parent)
- else
- getbloody(AIMHIT,15)
- AIMHIT.Parent:BreakJoints()
- if AIMHIT.Name == "Head" then
- AIMHIT.Name = "HEADSHOT"
- AIMHIT:remove()
- end
- end
- else
- if BRUTAL == true then
- Kill(AIMHIT.Parent.Parent)
- else
- AIMHIT.Parent.Parent:BreakJoints()
- end
- end
- end
- end
- end
- end))
- SpawnTrail(FROM,AIMPOS)
- return AIMHIT,AIMPOS,NORMAL
- end
- function throw()
- if canuse then
- canuse = false
- --Converted with ttyyuu12345's model to script plugin v4
- local function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- local cors = {}
- local mas = Instance.new("Model",game:GetService("Lighting"))
- local Part0 = Instance.new("Part")
- local SpecialMesh1 = Instance.new("SpecialMesh")
- local Sound2 = Instance.new("Sound")
- Part0.Name = "Handle"
- Part0.Parent = mas
- Part0.BrickColor = BrickColor.new("Earth green")
- Part0.Rotation = Vector3.new(0, 90, 0)
- Part0.FormFactor = Enum.FormFactor.Symmetric
- Part0.Size = Vector3.new(1, 2, 1)
- Part0.CFrame = CFrame.new(2.5, 6.00001717, -26, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part0.Position = Vector3.new(2.5, 6.00001717, -26)
- Part0.Orientation = Vector3.new(0, 90, 0)
- Part0.Color = Color3.new(0.152941, 0.27451, 0.176471)
- SpecialMesh1.Parent = Part0
- SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=16975131"
- SpecialMesh1.Scale = Vector3.new(0.600000024, 0.699999988, 0.600000024)
- SpecialMesh1.TextureId = "http://www.roblox.com/asset/?id=16975111"
- SpecialMesh1.MeshType = Enum.MeshType.FileMesh
- SpecialMesh1.Scale = Vector3.new(0.600000024, 0.699999988, 0.600000024)
- Sound2.Parent = Part0
- Sound2.Pitch = 2
- Sound2.Volume = 10
- Sound2.SoundId = "rbxassetid://142070127"
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- Part0.CFrame = game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,0.75)
- for i = 1,15 do
- Part0.Velocity = mouse.Hit.lookVector * 66
- wait()
- end
- wait(2)
- Sound2:Play()
- local ow = Instance.new("Part", Character)
- ow.CanCollide = false
- ow.Anchored = true
- ow.Shape = "Ball"
- ow.Material = "Neon"
- ow.Size = Vector3.new(1,1,1)
- ow.CFrame = Part0.CFrame
- for i = 1,7 do
- ow.Size = ow.Size + Vector3.new(7,7,7)
- ow.CFrame = Part0.CFrame
- game:GetService("RunService").RenderStepped:wait()
- end
- for i,v in pairs(game:service'Players':GetChildren()) do
- if v.ClassName ~= "Part" then
- if v.Character and v ~= Plr then
- local head = v.Character:findFirstChild("Head")
- if head then
- if ((head.Position - ow.Position).magnitude < math.random(50,64)) then
- v.CameraMode = "LockFirstPerson"
- local bs1 = blindedsound:Clone()
- bs1.Parent = head
- bs1:Play()
- local bs11 = blindedsound1:Clone()
- bs11.Parent = head
- bs11:Play()
- local bs111 = blindedsound11:Clone()
- bs111.Parent = head
- bs111:Play()
- local bs11111 = blindedsound111:Clone()
- bs11111.Parent = head
- bs11111:Play()
- local bs1111 = blindedsound1111:Clone()
- bs1111.Parent = head
- bs1111:Play()
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- local Model0 = Instance.new("Model")
- local Part1 = Instance.new("Part")
- local Part2 = Instance.new("Part")
- local Weld3 = Instance.new("Weld")
- local Weld4 = Instance.new("Weld")
- local Weld5 = Instance.new("Weld")
- local Weld6 = Instance.new("Weld")
- local Weld7 = Instance.new("Weld")
- local Weld8 = Instance.new("Weld")
- local Part9 = Instance.new("Part")
- local Part10 = Instance.new("Part")
- local Part11 = Instance.new("Part")
- local Part12 = Instance.new("Part")
- Model0.Parent = mas
- Part1.Parent = Model0
- Part1.Material = Enum.Material.Neon
- Part1.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
- Part1.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
- Part1.Velocity = Vector3.new(0.00411429629, -0.0155075621, -0.00764747709)
- Part1.CanCollide = false
- Part1.Size = Vector3.new(0.78333354, 3.9166677, 3.9166677)
- Part1.CFrame = CFrame.new(-1.42134643, 7.36401653, -0.278908014, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Position = Vector3.new(-1.42134643, 7.36401653, -0.278908014)
- Part1.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
- Part2.Parent = Model0
- Part2.Material = Enum.Material.Neon
- Part2.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
- Part2.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
- Part2.Velocity = Vector3.new(0.0390362106, -0.0155943036, -0.072574608)
- Part2.CanCollide = false
- Part2.Size = Vector3.new(3.9166677, 0.78333354, 3.9166677)
- Part2.CFrame = CFrame.new(-0.0424690843, 5.79735136, 0.464832425, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Position = Vector3.new(-0.0424690843, 5.79735136, 0.464832425)
- Part2.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
- Weld3.Parent = Part2
- Weld3.C0 = CFrame.new(0, 1.56666708, 1.56666708, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld3.Part0 = Part2
- Weld3.Part1 = Part12
- Weld4.Parent = Part2
- Weld4.C0 = CFrame.new(-1.56666708, 1.56666708, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld4.Part0 = Part2
- Weld4.Part1 = Part1
- Weld5.Parent = Part2
- Weld5.C0 = CFrame.new(1.56666708, 1.56666708, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld5.Part0 = Part2
- Weld5.Part1 = Part9
- Weld6.Parent = Part2
- Weld6.C0 = CFrame.new(0.39166677, 1.56666708, -1.56666708, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld6.Part0 = Part2
- Weld6.Part1 = Part10
- Weld7.Parent = Part2
- Weld7.C0 = CFrame.new(0, 3.9166677, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld7.Part0 = Part2
- Weld7.Part1 = Part11
- Weld8.Parent = Part2
- Weld8.C0 = CFrame.new(0, -1.56666696, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld8.Part1 = Part2
- Part9.Parent = Model0
- Part9.Material = Enum.Material.Neon
- Part9.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
- Part9.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
- Part9.Velocity = Vector3.new(0.00411525369, -0.0154845472, -0.00764926523)
- Part9.CanCollide = false
- Part9.Size = Vector3.new(0.78333354, 3.9166677, 3.9166677)
- Part9.CFrame = CFrame.new(1.33838439, 7.36401749, 1.20489419, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Position = Vector3.new(1.33838439, 7.36401749, 1.20489419)
- Part9.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
- Part10.Parent = Model0
- Part10.Material = Enum.Material.Neon
- Part10.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
- Part10.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
- Part10.Velocity = Vector3.new(0.00416051969, 0.058228761, -0.00773560256)
- Part10.CanCollide = false
- Part10.Size = Vector3.new(3.13333416, 3.9166677, 0.78333354)
- Part10.CFrame = CFrame.new(1.04538584, 7.36192942, -0.731395841, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Position = Vector3.new(1.04538584, 7.36192942, -0.731395841)
- Part10.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
- Part11.Parent = Model0
- Part11.Material = Enum.Material.Neon
- Part11.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
- Part11.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
- Part11.Velocity = Vector3.new(-0.0482673831, -0.0153486775, 0.0897410139)
- Part11.CanCollide = false
- Part11.Size = Vector3.new(3.9166677, 0.78333354, 3.9166677)
- Part11.CFrame = CFrame.new(-0.0399989188, 9.71401596, 0.460234106, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Position = Vector3.new(-0.0399989188, 9.71401596, 0.460234106)
- Part11.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
- Part12.Parent = Model0
- Part12.Material = Enum.Material.Neon
- Part12.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
- Part12.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
- Part12.Velocity = Vector3.new(0.00406914484, -0.0892179906, -0.00756134093)
- Part12.CanCollide = false
- Part12.Size = Vector3.new(3.9166677, 3.9166677, 0.78333354)
- Part12.CFrame = CFrame.new(-0.783381462, 7.36610508, 1.84285736, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Position = Vector3.new(-0.783381462, 7.36610508, 1.84285736)
- Part12.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- for q,w in pairs(Model0:GetChildren()) do
- w.CanCollide = false
- end
- Part2.CFrame = head.CFrame
- local weld = Instance.new("Weld", Part2)
- weld.Part0 = head
- weld.Part1 = Part2
- weld.C0 = CFrame.new(0,-2,0)
- local blindval = 0
- local candooo = true
- local function doblind()
- if candooo then
- blindval = blindval + 1
- if blindval > 300 then
- for q,w in pairs(Model0:GetChildren()) do
- w.Transparency = w.Transparency + 0.005
- end
- if blindval > 500 then
- candooo = false
- blindval = 0
- Model0:destroy()
- bs1:destroy()
- bs11:destroy()
- bs111:destroy()
- bs1111:destroy()
- bs11111:destroy()
- v.CameraMode = "Classic"
- end
- end
- end
- end
- game:GetService("RunService").RenderStepped:connect(doblind)
- end
- end
- end
- end
- end
- ow:destroy()
- Part0:destroy()
- wait(0.5)
- canuse = true
- end
- end
- m=Instance.new("Model", workspace)
- slidem.Parent=m
- basem.Parent=m
- magm.Parent=m
- hsize=m:GetModelSize()
- hcf=m:GetModelCFrame()
- ssize=slidem:GetModelSize()
- scf=slidem:GetModelCFrame()
- msize=magm:GetModelSize()
- mcf=magm:GetModelCFrame()
- bsize=basem:GetModelSize()
- bcf=basem:GetModelCFrame()
- ProcessModel=function(model, hcf, hsize)
- local handle=Instance.new("Part", model)
- handle.Name="HandlePart"
- handle.FormFactor="Custom"
- handle.Size=hsize
- handle.CFrame=hcf
- handle.Transparency=1
- for _, part in pairs(model:GetChildren()) do
- if part~=handle and part:IsA("BasePart") then
- local cf=part.CFrame
- part.Anchored=false
- part.CanCollide=false
- local w=Instance.new("Weld", handle)
- w.Part0=handle
- w.Part1=part
- w.C0=hcf:inverse()*cf
- end
- end
- return model
- end
- function WeldModel(handle, model, cf)
- local part=model.HandlePart
- local w=Instance.new("Weld", handle)
- w.Part0=handle
- w.Part1=part
- w.C0=hcf:inverse()*cf
- return w
- end
- mouse=game:service'Players'.LocalPlayer:GetMouse()
- m.Parent=nil
- mag=ProcessModel(magm:Clone(), mcf, msize)
- base=ProcessModel(basem:Clone(), bcf, bsize)
- slide=ProcessModel(slidem:Clone(), scf, ssize)
- t=Instance.new("Tool", game:service'Players'.LocalPlayer.Backpack)
- t.Grip=CFrame.new(-.5, -0.2, 0)*CFrame.Angles(0, -math.pi/2, 0)
- t.Name="Glock"
- local handle=Instance.new("Part", t)
- handle.Name="Handle"
- handle.FormFactor="Custom"
- handle.Size=hsize
- handle.CFrame=hcf
- handle.Transparency=1
- magw=WeldModel(handle, mag, mcf)
- slidew=WeldModel(handle, slide, scf)
- basew=WeldModel(handle, base, bcf)
- mag.Parent=t
- slide.Parent=t
- base.Parent=t
- shoot=Instance.new("Sound", handle)
- shoot.SoundId="rbxassetid://165946426"
- shoot.Volume=1
- local char, player, rarm, larm, rw, lw, torso, rs, ls, humanoid = nil, nil, nil, nil, Instance.new("Weld"), Instance.new("Weld"), nil, nil, nil, nil
- t.Equipped:connect(function(m)
- char=game:service'Players'.LocalPlayer.Character
- player=game:service'Players'.LocalPlayer
- torso=char.HumanoidRootPart
- humanoid=char.Humanoid
- m.Button1Down:connect(function()
- shoot:Play()
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = t.Base.Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = t.Base.Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- BulletDetection(t.Base.Hole.Position,m.Hit.p,true)
- coroutine.wrap(function()
- slidew.C0=slidew.C0*CFrame.new(-.4, 0, 0)
- wait()
- slidew.C0=slidew.C0*CFrame.new(.2, 0, 0)
- wait()
- slidew.C0=slidew.C0*CFrame.new(.2, 0, 0)
- end)()
- end)
- end)
- mouse.KeyDown:connect(function(key)
- if key == "g" then
- throw()
- end
- end)
- --[[
- hl/https://code.stypi.com/raw/wxeKL3UgUCwAtsXleX3sk1R3
- ]]
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