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- return model =
- name: 'Vine'
- level: 7
- model: 2
- size: 11
- specs:
- shield:
- capacity: [1400,1400]
- reload: [3,3]
- generator:
- capacity: [900,900]
- reload: [220,220]
- ship:
- mass: 1100
- speed: [60,60]
- rotation: [50,50]
- acceleration: [50,50]
- bodies:
- main:
- section_segments: 12
- offset:
- x: 10
- y: 0
- z: 0
- position:
- x: [7,5,3,1,0,0,-1,-3,-5,-7]
- y: [-5,-2,1,4,7,11,15,20,26,32]
- z: [0,5,9,13,16,19,22,24,24,25]
- width: [7,7,7,7,7,7,6,4,2,0]
- height: [0,2,2,2,2,2,2,2,2,0]
- angle: -10
- propeller: false
- texture: [8,63,63,63,63,6,63,2,3]
- s2:
- section_segments: 12
- offset:
- x: 16
- y: -0.2
- z: 0
- position:
- x: [11.5,8,7,4,2,-1,-3,-6,-10,-10]
- y: [-5,-2,1,4,7,11,15,20,27,32]
- z: [0,5,9,13,16,19,22,24,24,25]
- width: [4,4,7,7,7,6,4,2,0,0]
- height: [0,2,2,2,2,2,2,2,0,0]
- angle: -20
- propeller: false
- texture: [3,3,3,2,2,2,6,2,3]
- s3:
- section_segments: 12
- offset:
- x: 22
- y: -0
- z: 0
- position:
- x: [13,10,8,5,-1,-3,-5,-6,-12,-15]
- y: [-5,-2,1,4,7,11,15,20,28,32]
- z: [0,5,9,14,16,18,20,20,22,25]
- width: [4,4,7,7,4,4,4,2,0,0]
- height: [0,2,2,2,2,2,2,2,0,0]
- angle: -30
- propeller: false
- texture: [4,4,4,4,4,4,3,2,3]
- s4:
- section_segments: 12
- offset:
- x: 28
- y: 0.6
- z: 0
- position:
- x: [16,12,8,5,1,-2,-5,-8,-12,-15]
- y: [-5,-2,1,4,7,11,15,20,28,32]
- z: [0,5,9,13,16,18,20,22,24,19]
- width: [7,7,7,7,7,6,4,2,0,0]
- height: [0,2,2,2,2,2,2,2,0,0]
- angle: -40
- propeller: false
- texture: [2,11,2,11,2,11,3,2,3]
- sc:
- section_segments: 12
- offset:
- x: 0
- y: 0
- z: 0
- position:
- x: [0,0,0,0]
- y: [-5,4,20,32]
- z: [0,13,24,25]
- width: [11,5,4,3]
- height: [0,2,2,0]
- angle: 0
- propeller: false
- texture: [8,8,3,8]
- cc1:
- section_segments: 6
- offset:
- x: 0
- y: 24
- z: 24
- position:
- x: [0,0,0,0,0,0]
- y: [-25,-15,-5,5,15,18]
- z: [8,7,5,4,2,0]
- width: [0,6,8,8,4,0]
- height: [0,1,2,2,1,0]
- angle: 180
- texture: [10,1,11,10,17]
- cc2:
- section_segments: 4
- offset:
- x: 6
- y: 4
- z: 26
- position:
- x: [-4,1.5,0,2,4,7]
- y: [-10,5,5,20,23,24]
- z: [0,-1,0,0,0,0]
- width: [0,4.5,2.5,3,2,0]
- height: [0,4.5,2.5,3,2,0]
- angle: 0
- ptopeller: false
- texture: [2,17,2,10,1]
- ce:
- section_segments: 4
- offset:
- x: 14
- y: 22
- z: 25
- position:
- x: [-6,-6,0,0]
- y: [-17,-15,15,17]
- z: [12,12,0,0]
- width: [0,1,1,0]
- height: [0,2,2,0]
- angle: 200
- texture: 17
- np1:
- section_segments: 16
- offset:
- x: 11
- y: 26
- z: 8
- position:
- x: [-10,-10,0,0,0,0,0,0]
- y: [-24,-23,-18,-15,15,18,23,24]
- z: [0,0,0,0,10,10,12,12]
- width: [0,5,6,6,6,6,5,0]
- height: [0,5,6,6,6,6,5,0]
- angle: 16
- texture: [10,15,15,11,12,1,10]
- np2:
- section_segments: 16
- offset:
- x: 30
- y: 20
- z: 6
- position:
- x: [-10,-5,0,0,0,0,0,0]
- y: [-24,-23,-18,-15,15,18,23,24]
- z: [0,0,0,0,10,10,12,12]
- width: [0,5,6,6,6,6,5,0]
- height: [0,5,6,6,6,6,5,0]
- angle: 50
- texture: [10,15,15,11,12,1,10]
- sg1:
- section_segments: 6
- offset:
- x: 0
- y: 16
- z: 23
- position:
- x: [0,0,0,0,0,0]
- y: [-4,-5,-2,0,2,3]
- z: [0,0,0,0,0,0]
- width: [0,0,0,0,0,0]
- height: [0,0,0,0,0,0]
- angle: 0
- laser:
- damage: [10,10]
- rate: 2
- type: 1
- speed: [160,160]
- number: 4
- error: 10
- propeller: true
- texture: [3,3,10,3]
- sg2:
- section_segments: 6
- offset:
- x: 0
- y: 16
- z: 23
- position:
- x: [0,0,0,0,0,0]
- y: [-4,-5,-2,0,2,3]
- z: [0,0,0,0,0,0]
- width: [0,0,0,0,0,0]
- height: [0,0,0,0,0,0]
- angle: 10
- laser:
- damage: [10,10]
- rate: 2
- type: 1
- speed: [160,160]
- number: 4
- error: 10
- propeller: true
- texture: [3,3,10,3]
- sg3:
- section_segments: 6
- offset:
- x: 0
- y: 16
- z: 23
- position:
- x: [0,0,0,0,0,0]
- y: [-4,-5,-2,0,2,3]
- z: [0,0,0,0,0,0]
- width: [0,0,0,0,0,0]
- height: [0,0,0,0,0,0]
- angle: -6
- laser:
- damage: [10,10]
- rate: 2
- type: 1
- speed: [160,160]
- number: 4
- error: 10
- propeller: true
- texture: [3,3,10,3]
- sg4:
- section_segments: 6
- offset:
- x: 0
- y: 16
- z: 23
- position:
- x: [0,0,0,0,0,0]
- y: [-4,-5,-2,0,2,3]
- width: [0,0,0,0,0,0]
- height: [0,0,0,0,0,0]
- angle: 6
- laser:
- damage: [10,10]
- rate: 2
- type: 1
- speed: [160,160]
- number: 4
- error: 10
- propeller: true
- texture: [3,3,10,3]
- sg5:
- section_segments: 6
- offset:
- x: 0
- y: 16
- z: 23
- position:
- x: [0,0,0,0,0,0]
- y: [-4,-5,-2,0,2,3]
- z: [0,0,0,0,0,0]
- width: [0,0,0,0,0,0]
- height: [0,0,0,0,0,0]
- angle: -8
- laser:
- damage: [10,10]
- rate: 2
- type: 1
- speed: [160,160]
- number: 4
- error: 10
- propeller: true
- texture: [3,3,10,3]
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