Advertisement
Goo345

Untitled

Aug 5th, 2018
168
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 459.23 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Targer = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  166. print("Complete! Running...")
  167.  
  168.  
  169. --//Paste script below this line.
  170.  
  171.  
  172. Player = game:GetService("Players").LocalPlayer
  173. PlayerGui = Player.PlayerGui
  174. Cam = workspace.CurrentCamera
  175. Backpack = Player.Backpack
  176. Character = Player.Character
  177. Mouse = Player:GetMouse()
  178. RootPart = Character["HumanoidRootPart"]
  179. SIZE = 1
  180. local SINE = 0
  181. IT = Instance.new
  182. CF = CFrame.new
  183. VT = Vector3.new
  184. RAD = math.rad
  185. C3 = Color3.new
  186. UD2 = UDim2.new
  187. BRICKC = BrickColor.new
  188. ANGLES = CFrame.Angles
  189. EULER = CFrame.fromEulerAnglesXYZ
  190. COS = math.cos
  191. ACOS = math.acos
  192. SIN = math.sin
  193. ASIN = math.asin
  194. ABS = math.abs
  195. MRANDOM = math.random
  196. FLOOR = math.floor
  197.  
  198. --[[
  199. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  200. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  201. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  202. --]]
  203. --Credit To Rufus14
  204. --I just edit it a bit ^_^
  205. mouse = game.Players.LocalPlayer:GetMouse()
  206. function ragdoll()
  207. game.Players.LocalPlayer.Character.Archivable = true
  208. clone = game.Players.LocalPlayer.Character:Clone()
  209. clone.Parent = workspace
  210. for i,v in pairs(clone:GetChildren()) do
  211. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  212. v:destroy()
  213. end
  214. for i,p in pairs(v:GetChildren()) do
  215. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  216. p:destroy()
  217. end
  218. end
  219. end
  220. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  221. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  222. t:destroy()
  223. end
  224. end
  225. vel = Instance.new("BodyVelocity", clone.Torso)
  226. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  227. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  228. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  229. using = false
  230. hit = Instance.new("Sound", clone.Torso)
  231. hit.SoundId = "rbxassetid://260430060"
  232. hit.Volume = 5
  233. hit1 = Instance.new("Sound", clone.Torso)
  234. hit1.SoundId = "rbxassetid://138087186"
  235. hit1.Volume = 5
  236. hit2 = Instance.new("Sound", clone.Torso)
  237. hit2.SoundId = "rbxassetid://131237241"
  238. hit2.Volume = 5
  239. hit3 = Instance.new("Sound", clone.Torso)
  240. hit3.SoundId = "rbxassetid://278062209"
  241. hit3.Volume = 5
  242. hit3.TimePosition = 0.33
  243. ded = Instance.new("Sound", clone.Torso)
  244. ded.SoundId = "rbxassetid://163154423"
  245. ded.Volume = 5
  246. local leftarm = clone:findFirstChild("Left Arm")
  247. local rightrm = clone:findFirstChild("Right Arm")
  248. local leftleg = clone:findFirstChild("Left Leg")
  249. local rightleg = clone:findFirstChild("Right Leg")
  250. local head = clone:findFirstChild("Head")
  251. local welding = Instance.new("Weld", clone.Torso)
  252. welding.Part0 = clone.Torso
  253. welding.Part1 = head
  254. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  255. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  256. if g.ClassName == "Part" then
  257. g:destroy()
  258. end
  259. end
  260. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  261. if h.ClassName == "Accesory" then
  262. h:destroy()
  263. end
  264. end
  265. game.Workspace.CurrentCamera.CameraSubject = head
  266. if leftleg ~= nil then
  267. local glue = Instance.new("Glue", clone.Torso)
  268. glue.Part0 = clone.Torso
  269. glue.Part1 = leftleg
  270. glue.Name = "Left leg"
  271. local collider = Instance.new("Part", leftleg)
  272. collider.Position = Vector3.new(0,999,0)
  273. collider.Size = Vector3.new(1.7, 1, 1)
  274. collider.Shape = "Cylinder"
  275. local weld = Instance.new("Weld", collider)
  276. weld.Part0 = leftleg
  277. weld.Part1 = collider
  278. weld.C0 = CFrame.Angles(0, 0, 80)
  279. collider.TopSurface = "Smooth"
  280. collider.BottomSurface = "Smooth"
  281. collider.formFactor = "Symmetric"
  282. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  283. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  284. collider.Transparency = 1
  285. end
  286. ------------
  287. if rightleg ~= nil then
  288. local glue1 = Instance.new("Glue", clone.Torso)
  289. glue1.Part0 = clone.Torso
  290. glue1.Part1 = rightleg
  291. glue1.Name = "Right leg"
  292. local collider1 = Instance.new("Part", rightleg)
  293. collider1.Position = Vector3.new(0,999,0)
  294. collider1.Size = Vector3.new(1.7, 1, 1)
  295. collider1.Shape = "Cylinder"
  296. local weld1 = Instance.new("Weld", collider1)
  297. weld1.Part0 = rightleg
  298. weld1.Part1 = collider1
  299. weld1.C0 = CFrame.Angles(0, 0, 80)
  300. collider1.TopSurface = "Smooth"
  301. collider1.BottomSurface = "Smooth"
  302. collider1.formFactor = "Symmetric"
  303. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  304. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  305. collider1.Transparency = 1
  306. end
  307. ------------
  308. if rightrm ~= nil then
  309. local glue11 = Instance.new("Glue", clone.Torso)
  310. glue11.Part0 = clone.Torso
  311. glue11.Part1 = rightrm
  312. glue11.Name = "Right shoulder"
  313. local collider11 = Instance.new("Part", rightrm)
  314. collider11.Position = Vector3.new(0,9999,0)
  315. collider11.Size = Vector3.new(1.8,1,1)
  316. collider11.Shape = "Cylinder"
  317. local weld11 = Instance.new("Weld", collider11)
  318. weld11.Part0 = rightrm
  319. weld11.Part1 = collider11
  320. weld11.C0 = CFrame.Angles(0, 0, 80)
  321. collider11.TopSurface = "Smooth"
  322. collider11.BottomSurface = "Smooth"
  323. collider11.formFactor = "Symmetric"
  324. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  325. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  326. collider11.Transparency = 1
  327. end
  328. ------------
  329. if leftarm ~= nil then
  330. local glue111 = Instance.new("Glue", clone.Torso)
  331. glue111.Part0 = clone.Torso
  332. glue111.Part1 = leftarm
  333. glue111.Name = "Left shoulder"
  334. local collider111 = Instance.new("Part", leftarm)
  335. collider111.Position = Vector3.new(0,9999,0)
  336. collider111.Size = Vector3.new(1.8,1,1)
  337. collider111.Shape = "Cylinder"
  338. local weld111 = Instance.new("Weld", collider111)
  339. weld111.Part0 = leftarm
  340. weld111.Part1 = collider111
  341. weld111.C0 = CFrame.Angles(0, 0, 80)
  342. collider111.TopSurface = "Smooth"
  343. collider111.BottomSurface = "Smooth"
  344. collider111.formFactor = "Symmetric"
  345. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  346. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  347. collider111.Transparency = 1
  348. ----------------
  349. sensoring = Instance.new("Part", clone.Torso)
  350. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  351. sensoring.CanCollide = false
  352. sensoring.Position = clone.Torso.Position
  353. local welder = Instance.new("Weld", sensoring)
  354. welder.Part0 = clone.Torso
  355. welder.Part1 = sensoring
  356. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  357. sensoring.Transparency = 1
  358. -----------------
  359. sensoring1 = Instance.new("Part", clone.Torso)
  360. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  361. sensoring1.CanCollide = false
  362. sensoring1.Position = clone.Torso.Position
  363. local welder1 = Instance.new("Weld", sensoring)
  364. welder1.Part0 = clone.Torso
  365. welder1.Part1 = sensoring1
  366. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  367. sensoring1.Transparency = 1
  368. end
  369. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  370. ded:Play()
  371. vel:destroy()
  372. wait(0.5)
  373. local function touch()
  374. if not using then
  375. using = true
  376. local Math = math.random(1,4)
  377. if Math == 1 then
  378. hit:Play()
  379. end
  380. if Math == 2 then
  381. hit1:Play()
  382. end
  383. if Math == 3 then
  384. hit2:Play()
  385. end
  386. if Math == 4 then
  387. hit3:Play()
  388. end
  389. wait(0.1)
  390. using = false
  391. end
  392. end
  393. sensoring.Touched:connect(touch)
  394. sensoring1.Touched:connect(touch)
  395. wait(4.47)
  396. hit1.Volume = 0
  397. hit2.Volume = 0
  398. hit3.Volume = 0
  399. hit.Volume = 0
  400. end
  401.  
  402.  
  403. --di ent
  404. ---------------------------------------
  405. local insanityface={"1895698679"}
  406. local sine=0
  407. Animation_Speed = 1.5
  408. local CHANGE = 2 / Animation_Speed
  409. -----------------------
  410. --[[ Name : WAOV2.2 ]]--
  411. -------------------------------------------------------
  412. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  413.  
  414. --Discord Creterisk#2958 <- makhail07's discord
  415.  
  416. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  417. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  418. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  419. --YOU FUCKING SKIDS,
  420. --For Those who log/decompile this, If you sell or trade this,
  421. --and I find out who you are, i will take massive action.
  422. --:b:
  423. -------------------------------------------------------
  424.  
  425. local FavIDs = {
  426. 340106355, --Nefl Crystals
  427. 927529620, --Dimension
  428. 876981900, --Fantasy
  429. 398987889, --Ordinary Days
  430. 1117396305, --Oh wait, it's you.
  431. 885996042, --Action Winter Journey
  432. 919231299, --Sprawling Idiot Effigy
  433. 743466274, --Good Day Sunshine
  434. 727411183, --Knife Fight
  435. 1402748531, --The Earth Is Counting On You!
  436. 595230126 --Robot Language
  437. }
  438.  
  439.  
  440.  
  441. --The reality of my life isn't real but a Universe -Creterisk
  442. --All people can be nice, Even if you don't think so. -2003boobear
  443. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  444. wait()
  445. local plr = game:service'Players'.LocalPlayer
  446. local char = plr.Character
  447. local hed = char.Head
  448. local root = char.HumanoidRootPart
  449. local rootj = root.RootJoint
  450. local tors = char.Torso
  451. local ra = char["Right Arm"]
  452. local la = char["Left Arm"]
  453. local rl = char["Right Leg"]
  454. local ll = char["Left Leg"]
  455. local neck = tors["Neck"]
  456. local mouse = plr:GetMouse()
  457. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  458. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  459. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  460. local maincolor = BrickColor.new("Dark green")
  461. exploitable = true
  462. local Player = game.Players.localPlayer
  463. local Character = Player.Character
  464. local Mouse = Player:GetMouse()
  465. local LeftArm = Character["Left Arm"]
  466. local RightArm = Character["Right Arm"]
  467. local LeftLeg = Character["Left Leg"]
  468. local RightLeg = Character["Right Leg"]
  469. local Head = Character.Head
  470. local Torso = Character.Torso
  471.  
  472. local FE = Workspace.FilteringEnabled
  473.  
  474. IT = Instance.new
  475. CF = CFrame.new
  476. VT = Vector3.new
  477. RAD = math.rad
  478. C3 = Color3.new
  479. UD2 = UDim2.new
  480. BRICKC = BrickColor.new
  481. ANGLES = CFrame.Angles
  482. EULER = CFrame.fromEulerAnglesXYZ
  483. COS = math.cos
  484. ACOS = math.acos
  485. SIN = math.sin
  486. ASIN = math.asin
  487. ABS = math.abs
  488. MRANDOM = math.random
  489. FLOOR = math.floor
  490. -------------------------------------------------------
  491. --Start Whitelist and Invincibility--
  492. -------------------------------------------------------
  493. ff = Instance.new("ForceField",char)
  494. ff.Visible = false
  495. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  496. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  497. hum.MaxHealth = 1.0E298
  498. hum.Health = 1.0E298
  499. end
  500. end)
  501. -------------------------------------------------------
  502. --End Whitelist and Invincibility--
  503. -------------------------------------------------------
  504. local Hair = Instance.new("Part", char)
  505. Hair.Name = "Hair"
  506. Hair.CanCollide = false
  507. Hair.BrickColor = BrickColor.new("Institutional white")
  508. Hair.Transparency = 0
  509. Hair.Material = "Plastic"
  510. Hair.Size = Vector3.new(1, 1, 2)
  511. Hair.TopSurface = Enum.SurfaceType.Smooth
  512. Hair.BottomSurface = Enum.SurfaceType.Smooth
  513.  
  514. local Weld = Instance.new("Weld", Hair)
  515. Weld.Part0 = hed
  516. Weld.Part1 = Hair
  517. Weld.C1 = CFrame.new(0, -.6, 0)
  518. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  519.  
  520. local M2 = Instance.new("SpecialMesh")
  521. M2.Parent = Hair
  522. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  523. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  524. M2.Scale = Vector3.new(1, 1, 1)
  525. -------------------------------------------------------
  526. for i,v in pairs(char:children()) do
  527. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  528. v:Remove()
  529. end
  530. end
  531. shirt = Instance.new("Shirt", char)
  532. shirt.Name = "Shirt"
  533. pants = Instance.new("Pants", char)
  534. pants.Name = "Pants"
  535. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  536. char.Pants.PantsTemplate = "rbxassetid://676428351"
  537. -------------------------------------------------------
  538. --------------
  539.  
  540. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  541.  
  542. warn("I hope you enjoy.")
  543.  
  544. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  545.  
  546. warn("Edited by saba1520/kisslarge")
  547.  
  548. warn("you made it guys to i maked it to 3.0 thanks!")
  549.  
  550. -------------------------------------------------------
  551. --Start Good Stuff--
  552. -------------------------------------------------------
  553. cam = game.Workspace.CurrentCamera
  554. CF = CFrame.new
  555. VT = Vector3.new
  556. angles = CFrame.Angles
  557. attack = false
  558. Euler = CFrame.fromEulerAnglesXYZ
  559. Rad = math.rad
  560. IT = Instance.new
  561. BrickC = BrickColor.new
  562. Cos = math.cos
  563. COS = math.cos
  564. Acos = math.acos
  565. Sin = math.sin
  566. Asin = math.asin
  567. Abs = math.abs
  568. Mrandom = math.random
  569. Floor = math.floor
  570. -------------------------------------------------------
  571. --End Good Stuff--
  572. -------------------------------------------------------
  573. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  574. RSH, LSH = nil, nil
  575. RW = Instance.new("Weld")
  576. LW = Instance.new("Weld")
  577. RH = tors["Right Hip"]
  578. LH = tors["Left Hip"]
  579. RSH = tors["Right Shoulder"]
  580. LSH = tors["Left Shoulder"]
  581. RSH.Parent = nil
  582. LSH.Parent = nil
  583. RW.Name = "RW"
  584. RW.Part0 = tors
  585. RW.C0 = CF(1.5, 0.5, 0)
  586. RW.C1 = CF(0, 0.5, 0)
  587. RW.Part1 = ra
  588. RW.Parent = tors
  589. LW.Name = "LW"
  590. LW.Part0 = tors
  591. LW.C0 = CF(-1.5, 0.5, 0)
  592. LW.C1 = CF(0, 0.5, 0)
  593. LW.Part1 = la
  594. LW.Parent = tors
  595. Effects = {}
  596. -------------------------------------------------------
  597. --Start HeartBeat--
  598. -------------------------------------------------------
  599. script:WaitForChild("Heartbeat")
  600.  
  601. frame = 1 / 60
  602. tf = 0
  603. allowframeloss = false
  604. tossremainder = false
  605.  
  606.  
  607. lastframe = tick()
  608. script.Heartbeat:Fire()
  609.  
  610.  
  611. game:GetService("RunService").Heartbeat:connect(function(s, p)
  612. tf = tf + s
  613. if tf >= frame then
  614. if allowframeloss then
  615. script.Heartbeat:Fire()
  616. lastframe = tick()
  617. else
  618. for i = 1, math.floor(tf / frame) do
  619. script.Heartbeat:Fire()
  620. end
  621. lastframe = tick()
  622. end
  623. if tossremainder then
  624. tf = 0
  625. else
  626. tf = tf - frame * math.floor(tf / frame)
  627. end
  628. end
  629. end)
  630. -------------------------------------------------------
  631. --End HeartBeat--
  632. -------------------------------------------------------
  633. local bass = Instance.new("Sound") --why
  634. local ohno = Instance.new("Sound")
  635. ohno.Parent = hed
  636. ohno.Volume = 10
  637. ohno.Pitch = 1
  638. ohno.Looped = true
  639.  
  640. bass.Parent = hed
  641. bass.Volume = 7
  642. bass.Pitch = 1
  643. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  644. bass.Looped = true
  645.  
  646. local newnoob = Instance.new("Sound") --why
  647. newnoob.Parent = hed
  648. newnoob.Volume = 7
  649. newnoob.Pitch = 1
  650. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  651. newnoob.Looped = false
  652.  
  653. meme = Instance.new("Sound", hed)
  654. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  655. meme.Volume = 10
  656. meme.Pitch = 1
  657. meme.Looped = true
  658. meme.TimePosition = 1
  659.  
  660. TAUNT = Instance.new("Sound", tors)
  661. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  662. TAUNT.Volume = 10
  663. TAUNT.Pitch = 1
  664. TAUNT.Looped = false
  665. TAUNT.TimePosition = 0.12
  666.  
  667. TAUNT2 = Instance.new("Sound", tors)
  668. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  669. TAUNT2.Volume = 10
  670. TAUNT2.Pitch = 1
  671. TAUNT2.Looped = false
  672. TAUNT2.TimePosition = 0.12
  673.  
  674. chargeup = Instance.new("Sound", hed)
  675. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  676. chargeup.Volume = 10
  677. chargeup.Pitch = 1
  678. chargeup.Looped = true
  679. chargeup.TimePosition = 1
  680.  
  681. BTAUNT = Instance.new("Sound", tors)
  682. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  683. BTAUNT.Volume = 10
  684. BTAUNT.Pitch = 1
  685. BTAUNT.Looped = false
  686. BTAUNT.TimePosition = 0.2
  687.  
  688. NOTAUNT = Instance.new("Sound", tors)
  689. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  690. NOTAUNT.Volume = 10
  691. NOTAUNT.Pitch = 1
  692. NOTAUNT.Looped = false
  693. NOTAUNT.TimePosition = 0.2
  694.  
  695. NOSOUND = Instance.new("Sound", tors)
  696. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  697. NOSOUND.Volume = 10
  698. NOSOUND.Pitch = 1
  699. NOSOUND.Looped = false
  700. NOSOUND.TimePosition = 0.2
  701.  
  702. ITAUNT = Instance.new("Sound", tors)
  703. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  704. ITAUNT.Volume = 50
  705. ITAUNT.Pitch = 1
  706. ITAUNT.Looped = false
  707. ITAUNT.TimePosition = 0
  708.  
  709. BATAUNT = Instance.new("Sound", tors)
  710. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  711. BATAUNT.Volume = 10
  712. BATAUNT.Pitch = 1
  713. BATAUNT.Looped = false
  714. BATAUNT.TimePosition = 0
  715.  
  716. pop = Instance.new("Sound", tors)
  717. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  718. pop.Volume = 10
  719. pop.Pitch = 1
  720. pop.Looped = false
  721. pop.TimePosition = 0
  722.  
  723. STAUNT = Instance.new("Sound", tors)
  724. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  725. STAUNT.Volume = 10
  726. STAUNT.Pitch = 1
  727. STAUNT.Looped = false
  728. STAUNT.TimePosition = 0.05
  729.  
  730. DTAUNT = Instance.new("Sound", tors)
  731. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  732. DTAUNT.Volume = 10
  733. DTAUNT.Pitch = 1
  734. DTAUNT.Looped = false
  735. DTAUNT.TimePosition = 0
  736.  
  737. sex = Instance.new("Sound", tors)
  738. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  739. sex.Volume = 10
  740. sex.Pitch = 1
  741. sex.Looped = false
  742. sex.TimePosition = 0
  743.  
  744. so = Instance.new("Sound", tors)
  745. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  746. so.Volume = 10
  747. so.Pitch = 1
  748. so.Looped = false
  749. so.TimePosition = 0
  750.  
  751. LAZOR = Instance.new("Sound", ra)
  752. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  753. LAZOR.Volume = 10
  754. LAZOR.Pitch = 0.7
  755. LAZOR.Looped = false
  756. LAZOR.TimePosition = 0
  757.  
  758. WTF = Instance.new("Sound", tors)
  759. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  760. WTF.Volume = 10
  761. WTF.Pitch = 1
  762. WTF.Looped = false
  763. WTF.TimePosition = 0
  764.  
  765. MERKIO = Instance.new("Sound", tors) --why
  766. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  767. MERKIO.Volume = 5467543465
  768. MERKIO.Pitch = 1
  769. MERKIO.Looped = false
  770. MERKIO.TimePosition = 0
  771.  
  772. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  773. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  774. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  775. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  776. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  777. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  778.  
  779. -------------------------------------------------------
  780. --Start Important Functions--
  781. -------------------------------------------------------
  782. function MakeForm(PART,TYPE)
  783. if TYPE == "Cyl" then
  784. local MSH = IT("CylinderMesh",PART)
  785. elseif TYPE == "Ball" then
  786. local MSH = IT("SpecialMesh",PART)
  787. MSH.MeshType = "Sphere"
  788. elseif TYPE == "Wedge" then
  789. local MSH = IT("SpecialMesh",PART)
  790. MSH.MeshType = "Wedge"
  791. end
  792. end
  793.  
  794. function chatfunc(text, color)
  795. local chat = coroutine.wrap(function()
  796. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  797. char:FindFirstChild("TalkingBillBoard"):destroy()
  798. end
  799. local naeeym2 = Instance.new("BillboardGui", char)
  800. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  801. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  802. naeeym2.Adornee = hed
  803. naeeym2.Name = "TalkingBillBoard"
  804. local tecks2 = Instance.new("TextLabel", naeeym2)
  805. tecks2.BackgroundTransparency = 1
  806. tecks2.BorderSizePixel = 0
  807. tecks2.Text = ""
  808. tecks2.Font = "SciFi"
  809. tecks2.TextSize = 30
  810. tecks2.TextStrokeTransparency = 0
  811. tecks2.TextColor3 = color
  812. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  813. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  814. local tecks3 = Instance.new("TextLabel", naeeym2)
  815. tecks3.BackgroundTransparency = 1
  816. tecks3.BorderSizePixel = 0
  817. tecks3.Text = ""
  818. tecks3.Font = "SciFi"
  819. tecks3.TextSize = 30
  820. tecks3.TextStrokeTransparency = 0
  821. tecks3.TextColor3 = Color3.new(0, 0, 0)
  822. tecks3.TextStrokeColor3 = color
  823. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  824. coroutine.resume(coroutine.create(function()
  825. while true do
  826. swait(1)
  827. tecks2.TextColor3 = BrickColor.random().Color
  828. tecks3.TextStrokeColor3 = BrickColor.random().Color
  829. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  830. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  831. tecks2.Rotation = math.random(-5, 5)
  832. tecks3.Rotation = math.random(-5, 5)
  833. end
  834. end))
  835. for i = 1, string.len(text) do
  836. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  837. tecks2.Text = string.sub(text, 1, i)
  838. tecks3.Text = string.sub(text, 1, i)
  839. swait(1)
  840. end
  841. wait(1)
  842. local randomrot = math.random(1, 2)
  843. if randomrot == 1 then
  844. for i = 1, 50 do
  845. swait()
  846. tecks2.Rotation = tecks2.Rotation - 0.75
  847. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  848. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  849. tecks3.Rotation = tecks2.Rotation + 0.75
  850. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  851. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  852. end
  853. elseif randomrot == 2 then
  854. for i = 1, 50 do
  855. swait()
  856. tecks2.Rotation = tecks2.Rotation + 0.75
  857. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  858. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  859. tecks3.Rotation = tecks2.Rotation - 0.75
  860. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  861. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  862. end
  863. end
  864. naeeym2:Destroy()
  865. end)
  866. chat()
  867. end
  868.  
  869. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  870. local type = type
  871. local rng = Instance.new("Part", char)
  872. rng.Anchored = true
  873. rng.BrickColor = color
  874. rng.CanCollide = false
  875. rng.FormFactor = 3
  876. rng.Name = "Ring"
  877. rng.Material = "Neon"
  878. rng.Size = Vector3.new(1, 1, 1)
  879. rng.Transparency = 0
  880. rng.TopSurface = 0
  881. rng.BottomSurface = 0
  882. rng.CFrame = pos
  883. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  884. local rngm = Instance.new("SpecialMesh", rng)
  885. rngm.MeshType = "Sphere"
  886. rngm.Scale = Vector3.new(x1, y1, z1)
  887. local scaler2 = 1
  888. local speeder = FastSpeed
  889. if type == "Add" then
  890. scaler2 = 1 * value
  891. elseif type == "Divide" then
  892. scaler2 = 1 / value
  893. end
  894. coroutine.resume(coroutine.create(function()
  895. for i = 0, 10 / bonuspeed, 0.1 do
  896. swait()
  897. if type == "Add" then
  898. scaler2 = scaler2 - 0.01 * value / bonuspeed
  899. elseif type == "Divide" then
  900. scaler2 = scaler2 - 0.01 / value * bonuspeed
  901. end
  902. rng.BrickColor = BrickColor.random()
  903. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  904. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  905. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  906. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  907. end
  908. rng:Destroy()
  909. end))
  910. end
  911.  
  912. function SoulSteal(dude)
  913. if dude.Name ~= char then
  914. local bgf = IT("BodyGyro", dude.Head)
  915. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  916. local val = IT("BoolValue", dude)
  917. val.Name = "IsHit"
  918. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  919. local soulst = coroutine.wrap(function()
  920. local soul = Instance.new("Part",dude)
  921. soul.Size = Vector3.new(1,1,1)
  922. soul.CanCollide = false
  923. soul.Anchored = false
  924. soul.Position = torso.Position
  925. soul.Transparency = 1
  926. local PartEmmit1 = IT("ParticleEmitter", soul)
  927. PartEmmit1.LightEmission = 1
  928. PartEmmit1.Texture = "rbxassetid://569507414"
  929. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  930. PartEmmit1.Rate = 250
  931. PartEmmit1.Lifetime = NumberRange.new(1.6)
  932. PartEmmit1.Size = NumberSequence.new({
  933. NumberSequenceKeypoint.new(0, 1, 0),
  934. NumberSequenceKeypoint.new(1, 0, 0)
  935. })
  936. PartEmmit1.Transparency = NumberSequence.new({
  937. NumberSequenceKeypoint.new(0, 0, 0),
  938. NumberSequenceKeypoint.new(1, 1, 0)
  939. })
  940. PartEmmit1.Speed = NumberRange.new(0, 0)
  941. PartEmmit1.VelocitySpread = 30000
  942. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  943. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  944. local BodPoss = IT("BodyPosition", soul)
  945. BodPoss.P = 3000
  946. BodPoss.D = 1000
  947. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  948. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  949. wait(1.6)
  950. soul.Touched:connect(function(hit)
  951. if hit.Parent == char then
  952. soul:Destroy()
  953. end
  954. end)
  955. wait(1.2)
  956. while soul do
  957. swait()
  958. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  959. BodPoss.Position = tors.Position
  960. end
  961. end)
  962. soulst()
  963. end
  964. end
  965. function FaceMouse()
  966. local Cam = workspace.CurrentCamera
  967. return {
  968. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  969. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  970. }
  971. end
  972.  
  973. function Clerp(a, b, t)
  974. local qa = {QuaternionFromCFrame(a)}
  975. local qb = {QuaternionFromCFrame(b)}
  976. local ax, ay, az = a.x, a.y, a.z
  977. local bx, by, bz = b.x, b.y, b.z
  978. local _t = 1 - t
  979. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  980. end
  981.  
  982. function Eviscerate(dude)
  983. if dude.Name ~= char then
  984. local bgf = IT("BodyGyro", dude.Head)
  985. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  986. local val = IT("BoolValue", dude)
  987. val.Name = "IsHit"
  988. local ds = coroutine.wrap(function()
  989. dude:WaitForChild("Head"):BreakJoints()
  990. wait(0.5)
  991. target = nil
  992. coroutine.resume(coroutine.create(function()
  993. for i, v in pairs(dude:GetChildren()) do
  994. if v:IsA("Accessory") then
  995. v:Destroy()
  996. end
  997. if v:IsA("Humanoid") then
  998. v:Destroy()
  999. end
  1000. if v:IsA("CharacterMesh") then
  1001. v:Destroy()
  1002. end
  1003. if v:IsA("Model") then
  1004. v:Destroy()
  1005. end
  1006. if v:IsA("Part") or v:IsA("MeshPart") then
  1007. for x, o in pairs(v:GetChildren()) do
  1008. if o:IsA("Decal") then
  1009. o:Destroy()
  1010. end
  1011. end
  1012. coroutine.resume(coroutine.create(function()
  1013. v.Material = "Neon"
  1014. v.CanCollide = false
  1015. local PartEmmit1 = IT("ParticleEmitter", v)
  1016. PartEmmit1.LightEmission = 1
  1017. PartEmmit1.Texture = "rbxassetid://284205403"
  1018. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1019. PartEmmit1.Rate = 150
  1020. PartEmmit1.Lifetime = NumberRange.new(1)
  1021. PartEmmit1.Size = NumberSequence.new({
  1022. NumberSequenceKeypoint.new(0, 0.75, 0),
  1023. NumberSequenceKeypoint.new(1, 0, 0)
  1024. })
  1025. PartEmmit1.Transparency = NumberSequence.new({
  1026. NumberSequenceKeypoint.new(0, 0, 0),
  1027. NumberSequenceKeypoint.new(1, 1, 0)
  1028. })
  1029. PartEmmit1.Speed = NumberRange.new(0, 0)
  1030. PartEmmit1.VelocitySpread = 30000
  1031. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1032. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1033. local BodPoss = IT("BodyPosition", v)
  1034. BodPoss.P = 3000
  1035. BodPoss.D = 1000
  1036. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1037. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1038. v.Color = maincolor.Color
  1039. coroutine.resume(coroutine.create(function()
  1040. for i = 0, 49 do
  1041. swait(1)
  1042. v.Transparency = v.Transparency + 0.08
  1043. end
  1044. wait(0.5)
  1045. PartEmmit1.Enabled = false
  1046. wait(3)
  1047. v:Destroy()
  1048. dude:Destroy()
  1049. end))
  1050. end))
  1051. end
  1052. end
  1053. end))
  1054. end)
  1055. ds()
  1056. end
  1057. end
  1058.  
  1059. function killnearest(position,range,maxstrength)
  1060. for i,v in ipairs(workspace:GetChildren()) do
  1061. local body = v:GetChildren()
  1062. for part = 1, #body do
  1063. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1064. if(body[part].Position - position).Magnitude < range then
  1065. if v.ClassName == "Model" then
  1066. v:BreakJoints()
  1067. end
  1068. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1069. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1070. end
  1071. end
  1072. end
  1073. if v.ClassName == "Part" then
  1074. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1075. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1076. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1077. end
  1078. end
  1079. end
  1080. end
  1081.  
  1082.  
  1083. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1084. local NEWPART = IT("Part")
  1085. NEWPART.formFactor = FORMFACTOR
  1086. NEWPART.Reflectance = REFLECTANCE
  1087. NEWPART.Transparency = TRANSPARENCY
  1088. NEWPART.CanCollide = false
  1089. NEWPART.Locked = true
  1090. NEWPART.Anchored = true
  1091. if ANCHOR == false then
  1092. NEWPART.Anchored = false
  1093. end
  1094. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1095. NEWPART.Name = NAME
  1096. NEWPART.Size = SIZE
  1097. NEWPART.Position = Torso.Position
  1098. NEWPART.Material = MATERIAL
  1099. NEWPART:BreakJoints()
  1100. NEWPART.Parent = PARENT
  1101. return NEWPART
  1102. end
  1103.  
  1104. local joyemoji = Instance.new('ParticleEmitter', tors)
  1105. joyemoji.VelocitySpread = 2000
  1106. joyemoji.Lifetime = NumberRange.new(1)
  1107. joyemoji.Speed = NumberRange.new(40)
  1108. joy= {}
  1109. for i=0, 19 do
  1110. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1111. end
  1112. joyemoji.Size = NumberSequence.new(joy)
  1113. joyemoji.Rate = 0
  1114. joyemoji.LockedToPart = false
  1115. joyemoji.LightEmission = 0
  1116. joyemoji.Texture = "rbxassetid://1176402123"
  1117. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1118.  
  1119. local LIT = Instance.new('ParticleEmitter', tors)
  1120. LIT.VelocitySpread = 2000
  1121. LIT.Lifetime = NumberRange.new(1)
  1122. LIT.Speed = NumberRange.new(45)
  1123. nani= {}
  1124. for i=0, 19 do
  1125. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1126. end
  1127. LIT.Size = NumberSequence.new(nani)
  1128. LIT.Rate = 0
  1129. LIT.LockedToPart = false
  1130. LIT.LightEmission = 0
  1131. LIT.Texture = "rbxassetid://1492670151"
  1132. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1133.  
  1134. local ok = Instance.new('ParticleEmitter', tors)
  1135. ok.VelocitySpread = 2000
  1136. ok.Lifetime = NumberRange.new(1)
  1137. ok.Speed = NumberRange.new(50)
  1138. cool= {}
  1139. for i=0, 19 do
  1140. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1141. end
  1142. ok.Size = NumberSequence.new(cool)
  1143. ok.Rate = 0
  1144. ok.LockedToPart = false
  1145. ok.LightEmission = 0
  1146. ok.Texture = "rbxassetid://636768448"
  1147. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1148.  
  1149. local toast = Instance.new('ParticleEmitter', tors)
  1150. toast.VelocitySpread = 2000
  1151. toast.Lifetime = NumberRange.new(1)
  1152. toast.Speed = NumberRange.new(60)
  1153. toasterstoasttoast= {}
  1154. for i=0, 19 do
  1155. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1156. end
  1157. toast.Size = NumberSequence.new(toasterstoasttoast)
  1158. toast.Rate = 0
  1159. toast.LockedToPart = false
  1160. toast.LightEmission = 0
  1161. toast.Texture = "rbxassetid://436096230"
  1162. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1163.  
  1164. function WhatHuh()
  1165. attack = true
  1166. hum.WalkSpeed = 1.01
  1167. CreateSound("130766865", hed, 10, 1)
  1168. Character.Head.face.Texture = "rbxassetid://276732672"
  1169. for i = 0,4,0.1 do
  1170. swait()
  1171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1172. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1173. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1174. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1175. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1176. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1177. end
  1178. for i = 0,6.7,0.1 do
  1179. swait()
  1180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1182. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1183. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1184. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1185. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1186. end
  1187. for i = 0,8.1,0.1 do
  1188. swait()
  1189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1190. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1191. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1192. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1193. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1194. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1195. end
  1196. for i = 0,1,0.1 do
  1197. swait()
  1198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1199. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1200. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1201. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1202. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1203. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1204. end
  1205. for i = 0,1,0.1 do
  1206. swait()
  1207. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1208. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1209. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1210. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1211. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1212. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1213. end
  1214. for i = 0,4,0.1 do
  1215. swait()
  1216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1217. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1218. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1219. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1220. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1221. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1222. end
  1223. attack = false
  1224. Character.Head.face.Texture = "rbxassetid://620619801"
  1225. hum.WalkSpeed = 16
  1226. end
  1227.  
  1228. function EndMySufferingV3() --why
  1229. attack = true
  1230. hum.WalkSpeed = 1.01
  1231. Character.Head.face.Texture = "rbxassetid://202210455"
  1232. local A = math.random(1,5)
  1233. if A == 1 then
  1234. meme.SoundId = "rbxassetid://295810519"
  1235. end
  1236. if A == 2 then
  1237. meme.SoundId = "rbxassetid://1124778077"
  1238. end
  1239. if A == 3 then
  1240. meme.SoundId = "rbxassetid://464157070"
  1241. end
  1242. if A == 4 then
  1243. meme.SoundId = "rbxassetid://146334595"
  1244. end
  1245. if A == 5 then
  1246. meme.SoundId = "rbxassetid://145536915"
  1247. end
  1248. meme:Play()
  1249. bass:Play()
  1250. joyemoji.Rate = 70
  1251. LIT.Rate = 70
  1252. ok.Rate = 70
  1253. toast.Rate = 70
  1254.  
  1255. for i = 0,50,0.1 do
  1256. swait()
  1257. CameraEnshaking(1, 10)
  1258. bass.Parent = hed
  1259. meme.Parent = hed
  1260. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1261. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1262. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1263. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1264. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1265. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1266. end
  1267. bass:Stop()
  1268. meme:Stop()
  1269. joyemoji.Rate = 0
  1270. LIT.Rate = 0
  1271. ok.Rate = 0
  1272. toast.Rate = 0
  1273. Character.Head.face.Texture = "rbxassetid://620619801"
  1274. attack = false
  1275. hum.WalkSpeed = 16
  1276. end
  1277.  
  1278. function slap()
  1279. attack = true
  1280. hum.WalkSpeed = 1.01
  1281. local icri = CreateSound("1205111204", hed, 10, 1)
  1282. swait(165)
  1283. local FRAME = tors.CFrame
  1284. repeat
  1285. swait()
  1286. Character.Head.face.Texture = "rbxassetid://582931093"
  1287. CameraEnshaking(1, 10)
  1288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1289. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1290. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1291. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1292. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1293. tors.CFrame = FRAME * CF(0,1,0)
  1294. swait()
  1295. tors.CFrame = FRAME
  1296. until icri.Playing == false
  1297. Character.Head.face.Texture = "rbxassetid://620619801"
  1298. attack = false
  1299. hum.WalkSpeed = 16
  1300. end
  1301.  
  1302. function EndMySufferingV2()
  1303. attack = true
  1304. for i = 0,6,0.1 do
  1305. swait()
  1306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1308. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1310. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1311. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1312. end
  1313. CreateSound("1093102664", hed, 10, 1)
  1314. CameraEnshaking(3, 8)
  1315. for i = 0,2,0.1 do
  1316. swait()
  1317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1318. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1319. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1320. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1321. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1322. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1323. end
  1324. hum.MaxHealth = 0
  1325. ragdoll(char)
  1326. CreateSound("135488453", hed, 5, 1)
  1327. error("Seems like you just died.")
  1328. end
  1329.  
  1330. function Clerp(a, b, t)
  1331. local qa = {
  1332. QuaternionFromCFrame(a)
  1333. }
  1334. local qb = {
  1335. QuaternionFromCFrame(b)
  1336. }
  1337. local ax, ay, az = a.x, a.y, a.z
  1338. local bx, by, bz = b.x, b.y, b.z
  1339. local _t = 1 - t
  1340. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1341. end
  1342.  
  1343. function Swait(NUMBER)
  1344. if NUMBER == 0 or NUMBER == nil then
  1345. ArtificialHB.Event:wait()
  1346. else
  1347. for i = 1, NUMBER do
  1348. ArtificialHB.Event:wait()
  1349. end
  1350. end
  1351. end
  1352.  
  1353. function swait(num)
  1354. if num == 0 or num == nil then
  1355. game:service("RunService").Stepped:wait(0)
  1356. else
  1357. for i = 0, num do
  1358. game:service("RunService").Stepped:wait(0)
  1359. end
  1360. end
  1361. end
  1362. function thread(f)
  1363. coroutine.resume(coroutine.create(f))
  1364. end
  1365. function clerp(a, b, t)
  1366. local qa = {
  1367. QuaternionFromCFrame(a)
  1368. }
  1369. local qb = {
  1370. QuaternionFromCFrame(b)
  1371. }
  1372. local ax, ay, az = a.x, a.y, a.z
  1373. local bx, by, bz = b.x, b.y, b.z
  1374. local _t = 1 - t
  1375. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1376. end
  1377. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1378. coroutine.resume(coroutine.create(function()
  1379. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1380. wave.Anchored = true
  1381. wave.CFrame = Part.CFrame * cframe1
  1382. local Msh = Create("SpecialMesh"){
  1383. Parent = wave,
  1384. MeshType = "Sphere"
  1385. }
  1386. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1387. for i = 0, 1, 0.2 do
  1388. wait()
  1389. local dir = wave.CFrame.lookVector * -1
  1390. local pos = rayCast(wave.Position, dir, 5, Character)
  1391. wave.CFrame = wave.CFrame * cframe2
  1392. table.insert(Effects, {
  1393. wave,
  1394. "Sphere",
  1395. 0.01,
  1396. .03,
  1397. .03,
  1398. .03,
  1399. })
  1400. end
  1401. end))
  1402. end
  1403.  
  1404. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1405. MakeForm(RightHole,"Cyl")
  1406. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1407. MakeForm(LeftHole,"Cyl")
  1408.  
  1409. function getbloody(victim,amount)
  1410. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1411. PART.CFrame = victim.CFrame
  1412. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1413. Debris:AddItem(PART,5)
  1414. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1415. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1416. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1417. local prtcl = asd:Clone()
  1418. prtcl.Parent = PART
  1419. prtcl:Emit(amount*10)
  1420. end
  1421.  
  1422. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1423. local type = type
  1424. local rng = Instance.new("Part", char)
  1425. rng.Anchored = true
  1426. rng.BrickColor = color
  1427. rng.CanCollide = false
  1428. rng.FormFactor = 3
  1429. rng.Name = "Ring"
  1430. rng.Material = "Neon"
  1431. rng.Size = Vector3.new(1, 1, 1)
  1432. rng.Transparency = 0
  1433. rng.TopSurface = 0
  1434. rng.BottomSurface = 0
  1435. rng.CFrame = pos
  1436. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1437. local rngm = Instance.new("SpecialMesh", rng)
  1438. rngm.MeshType = "Brick"
  1439. rngm.Scale = VT(x1,y1,z1)
  1440. if rainbowmode == true then
  1441. rng.Color = Color3.new(r/255,g/255,b/255)
  1442. end
  1443. local scaler2 = 1
  1444. local speeder = FastSpeed/10
  1445. if type == "Add" then
  1446. scaler2 = 1*value
  1447. elseif type == "Divide" then
  1448. scaler2 = 1/value
  1449. end
  1450. coroutine.resume(coroutine.create(function()
  1451. for i = 0,10/bonuspeed,0.1 do
  1452. swait()
  1453. if type == "Add" then
  1454. scaler2 = scaler2 - 0.01*value/bonuspeed
  1455. elseif type == "Divide" then
  1456. scaler2 = scaler2 - 0.01/value*bonuspeed
  1457. end
  1458. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1459. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1460. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1461. end
  1462. rng:Destroy()
  1463. end))
  1464. end
  1465. New = function(Object, Parent, Name, Data)
  1466. local Object = Instance.new(Object)
  1467. for Index, Value in pairs(Data or {}) do
  1468. Object[Index] = Value
  1469. end
  1470. Object.Parent = Parent
  1471. Object.Name = Name
  1472. return Object
  1473. end
  1474. function QuaternionFromCFrame(cf)
  1475. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1476. local trace = m00 + m11 + m22
  1477. if trace > 0 then
  1478. local s = math.sqrt(1 + trace)
  1479. local recip = 0.5 / s
  1480. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1481. else
  1482. local i = 0
  1483. if m00 < m11 then
  1484. i = 1
  1485. end
  1486. if m22 > (i == 0 and m00 or m11) then
  1487. i = 2
  1488. end
  1489. if i == 0 then
  1490. local s = math.sqrt(m00 - m11 - m22 + 1)
  1491. local recip = 0.5 / s
  1492. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1493. elseif i == 1 then
  1494. local s = math.sqrt(m11 - m22 - m00 + 1)
  1495. local recip = 0.5 / s
  1496. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1497. elseif i == 2 then
  1498. local s = math.sqrt(m22 - m00 - m11 + 1)
  1499. local recip = 0.5 / s
  1500. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1501. end
  1502. end
  1503. end
  1504. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1505. local xs, ys, zs = x + x, y + y, z + z
  1506. local wx, wy, wz = w * xs, w * ys, w * zs
  1507. local xx = x * xs
  1508. local xy = x * ys
  1509. local xz = x * zs
  1510. local yy = y * ys
  1511. local yz = y * zs
  1512. local zz = z * zs
  1513. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1514. end
  1515.  
  1516. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1517. function WACKYEFFECT(Table)
  1518. local TYPE = (Table.EffectType or "Sphere")
  1519. local SIZE = (Table.Size or VT(1,1,1))
  1520. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1521. local TRANSPARENCY = (Table.Transparency or 0)
  1522. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1523. local CFRAME = (Table.CFrame or Torso.CFrame)
  1524. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1525. local ROTATION1 = (Table.RotationX or 0)
  1526. local ROTATION2 = (Table.RotationY or 0)
  1527. local ROTATION3 = (Table.RotationZ or 0)
  1528. local MATERIAL = (Table.Material or "Neon")
  1529. local COLOR = (Table.Color or C3(1,1,1))
  1530. local TIME = (Table.Time or 45)
  1531. local SOUNDID = (Table.SoundID or nil)
  1532. local SOUNDPITCH = (Table.SoundPitch or nil)
  1533. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1534. coroutine.resume(coroutine.create(function()
  1535. local PLAYSSOUND = false
  1536. local SOUND = nil
  1537. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1538. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1539. PLAYSSOUND = true
  1540. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1541. end
  1542. EFFECT.Color = COLOR
  1543. local MSH = nil
  1544. if TYPE == "Sphere" then
  1545. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1546. elseif TYPE == "Block" then
  1547. MSH = IT("BlockMesh",EFFECT)
  1548. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1549. elseif TYPE == "Wave" then
  1550. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1551. elseif TYPE == "Ring" then
  1552. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1553. elseif TYPE == "Slash" then
  1554. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1555. elseif TYPE == "Round Slash" then
  1556. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1557. elseif TYPE == "Swirl" then
  1558. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1559. elseif TYPE == "Skull" then
  1560. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1561. elseif TYPE == "Crystal" then
  1562. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1563. end
  1564. if MSH ~= nil then
  1565. local MOVESPEED = nil
  1566. if MOVEDIRECTION ~= nil then
  1567. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1568. end
  1569. local GROWTH = SIZE - ENDSIZE
  1570. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1571. if TYPE == "Block" then
  1572. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1573. else
  1574. EFFECT.CFrame = CFRAME
  1575. end
  1576. for LOOP = 1, TIME+1 do
  1577. Swait()
  1578. MSH.Scale = MSH.Scale - GROWTH/TIME
  1579. if TYPE == "Wave" then
  1580. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1581. end
  1582. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1583. if TYPE == "Block" then
  1584. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1585. else
  1586. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1587. end
  1588. if MOVEDIRECTION ~= nil then
  1589. local ORI = EFFECT.Orientation
  1590. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1591. EFFECT.Orientation = ORI
  1592. end
  1593. end
  1594. if PLAYSSOUND == false then
  1595. EFFECT:remove()
  1596. else
  1597. repeat Swait() until SOUND.Playing == false
  1598. EFFECT:remove()
  1599. end
  1600. else
  1601. if PLAYSSOUND == false then
  1602. EFFECT:remove()
  1603. else
  1604. repeat Swait() until SOUND.Playing == false
  1605. EFFECT:remove()
  1606. end
  1607. end
  1608. end))
  1609. end
  1610.  
  1611.  
  1612. function QuaternionSlerp(a, b, t)
  1613. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1614. local startInterp, finishInterp
  1615. if cosTheta >= 1.0E-4 then
  1616. if 1 - cosTheta > 1.0E-4 then
  1617. local theta = math.acos(cosTheta)
  1618. local invSinTheta = 1 / Sin(theta)
  1619. startInterp = Sin((1 - t) * theta) * invSinTheta
  1620. finishInterp = Sin(t * theta) * invSinTheta
  1621. else
  1622. startInterp = 1 - t
  1623. finishInterp = t
  1624. end
  1625. elseif 1 + cosTheta > 1.0E-4 then
  1626. local theta = math.acos(-cosTheta)
  1627. local invSinTheta = 1 / Sin(theta)
  1628. startInterp = Sin((t - 1) * theta) * invSinTheta
  1629. finishInterp = Sin(t * theta) * invSinTheta
  1630. else
  1631. startInterp = t - 1
  1632. finishInterp = t
  1633. end
  1634. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1635. end
  1636. function rayCast(Position, Direction, Range, Ignore)
  1637. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1638. end
  1639. local RbxUtility = LoadLibrary("RbxUtility")
  1640. local Create = RbxUtility.Create
  1641.  
  1642. -------------------------------------------------------
  1643. --Start Damage Function--
  1644. -------------------------------------------------------
  1645. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1646. local type = type
  1647. local rng = Instance.new("Part", char)
  1648. rng.Anchored = true
  1649. rng.BrickColor = color
  1650. rng.CanCollide = false
  1651. rng.FormFactor = 3
  1652. rng.Name = "Ring"
  1653. rng.Material = "Neon"
  1654. rng.Size = Vector3.new(1, 1, 1)
  1655. rng.Transparency = 0
  1656. rng.TopSurface = 0
  1657. rng.BottomSurface = 0
  1658. rng.CFrame = pos
  1659. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1660. local rngm = Instance.new("SpecialMesh", rng)
  1661. rngm.MeshType = "Sphere"
  1662. rngm.Scale = Vector3.new(x1, y1, z1)
  1663. local scaler2 = 1
  1664. local speeder = FastSpeed
  1665. if type == "Add" then
  1666. scaler2 = 1 * value
  1667. elseif type == "Divide" then
  1668. scaler2 = 1 / value
  1669. end
  1670. coroutine.resume(coroutine.create(function()
  1671. for i = 0, 10 / bonuspeed, 0.1 do
  1672. swait()
  1673. if type == "Add" then
  1674. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1675. elseif type == "Divide" then
  1676. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1677. end
  1678. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1679. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1680. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1681. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1682. end
  1683. rng:Destroy()
  1684. end))
  1685. end
  1686. -----------------------------
  1687. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1688. if hit.Parent == nil then
  1689. return
  1690. end
  1691. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1692. for _, v in pairs(hit.Parent:children()) do
  1693. if v:IsA("Humanoid") then
  1694. h = v
  1695. end
  1696. end
  1697. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1698.  
  1699. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1700. end
  1701.  
  1702. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1703. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1704. if hit.Parent.DebounceHit.Value == true then
  1705. return
  1706. end
  1707. end
  1708. if insta == true then
  1709. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1710. end
  1711. local c = Create("ObjectValue"){
  1712. Name = "creator",
  1713. Value = game:service("Players").LocalPlayer,
  1714. Parent = h,
  1715. }
  1716. game:GetService("Debris"):AddItem(c, .5)
  1717. if HitSound ~= nil and HitPitch ~= nil then
  1718. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1719. end
  1720. local Damage = math.random(minim, maxim)
  1721. local blocked = false
  1722. local block = hit.Parent:findFirstChild("Block")
  1723. if block ~= nil then
  1724. if block.className == "IntValue" then
  1725. if block.Value > 0 then
  1726. blocked = true
  1727. block.Value = block.Value - 1
  1728. print(block.Value)
  1729. end
  1730. end
  1731. end
  1732. if blocked == false then
  1733. h.Health = h.Health - Damage
  1734. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1735. else
  1736. h.Health = h.Health - (Damage / 2)
  1737. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1738. end
  1739. if Type == "Knockdown" then
  1740. local hum = hit.Parent.Humanoid
  1741. hum.PlatformStand = true
  1742. coroutine.resume(coroutine.create(function(HHumanoid)
  1743. swait(1)
  1744. HHumanoid.PlatformStand = false
  1745. end), hum)
  1746. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1747. local bodvol = Create("BodyVelocity"){
  1748. velocity = angle * knockback,
  1749. P = 5000,
  1750. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1751. Parent = hit,
  1752. }
  1753. local rl = Create("BodyAngularVelocity"){
  1754. P = 3000,
  1755. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1756. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1757. Parent = hit,
  1758. }
  1759. game:GetService("Debris"):AddItem(bodvol, .5)
  1760. game:GetService("Debris"):AddItem(rl, .5)
  1761. elseif Type == "Random Guy" then
  1762. local vp = Create("BodyVelocity"){
  1763. P = 500,
  1764. maxForce = Vector3.new(math.huge, 0, math.huge),
  1765. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1766. }
  1767. if knockback > 0 then
  1768. vp.Parent = hit.Parent.Torso
  1769. end
  1770. game:GetService("Debris"):AddItem(vp, .5)
  1771. elseif Type == "Up" then
  1772. local bodyVelocity = Create("BodyVelocity"){
  1773. velocity = Vector3.new(0, 20, 0),
  1774. P = 5000,
  1775. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1776. Parent = hit,
  1777. }
  1778. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1779. elseif Type == "DarkUp" then
  1780. coroutine.resume(coroutine.create(function()
  1781. for i = 0, 1, 0.1 do
  1782. swait()
  1783. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1784. end
  1785. end))
  1786. local bodyVelocity = Create("BodyVelocity"){
  1787. velocity = Vector3.new(0, 20, 0),
  1788. P = 5000,
  1789. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1790. Parent = hit,
  1791. }
  1792. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1793. elseif Type == "Snare" then
  1794. local bp = Create("BodyPosition"){
  1795. P = 2000,
  1796. D = 100,
  1797. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1798. position = hit.Parent.Torso.Position,
  1799. Parent = hit.Parent.Torso,
  1800. }
  1801. game:GetService("Debris"):AddItem(bp, 1)
  1802. elseif Type == "Freeze" then
  1803. local BodPos = Create("BodyPosition"){
  1804. P = 50000,
  1805. D = 1000,
  1806. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1807. position = hit.Parent.Torso.Position,
  1808. Parent = hit.Parent.Torso,
  1809. }
  1810. local BodGy = Create("BodyGyro") {
  1811. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1812. P = 20e+003,
  1813. Parent = hit.Parent.Torso,
  1814. cframe = hit.Parent.Torso.CFrame,
  1815. }
  1816. hit.Parent.Torso.Anchored = true
  1817. coroutine.resume(coroutine.create(function(Part)
  1818. swait(1.5)
  1819. Part.Anchored = false
  1820. end), hit.Parent.Torso)
  1821. game:GetService("Debris"):AddItem(BodPos, 3)
  1822. game:GetService("Debris"):AddItem(BodGy, 3)
  1823. end
  1824. local debounce = Create("BoolValue"){
  1825. Name = "DebounceHit",
  1826. Parent = hit.Parent,
  1827. Value = true,
  1828. }
  1829. game:GetService("Debris"):AddItem(debounce, Delay)
  1830. c = Create("ObjectValue"){
  1831. Name = "creator",
  1832. Value = Player,
  1833. Parent = h,
  1834. }
  1835. game:GetService("Debris"):AddItem(c, .5)
  1836. end
  1837. end
  1838. -------------------------------------------------------
  1839. --End Damage Function--
  1840. -------------------------------------------------------
  1841.  
  1842. -------------------------------------------------------
  1843. --Start Damage Function Customization--
  1844. -------------------------------------------------------
  1845. function ShowDamage(Pos, Text, Time, Color)
  1846. local Rate = (1 / 30)
  1847. local Pos = (Pos or Vector3.new(0, 0, 0))
  1848. local Text = (Text or "")
  1849. local Time = (Time or 2)
  1850. local Color = (Color or Color3.new(1, 0, 1))
  1851. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1852. EffectPart.Anchored = true
  1853. local BillboardGui = Create("BillboardGui"){
  1854. Size = UDim2.new(3, 0, 3, 0),
  1855. Adornee = EffectPart,
  1856. Parent = EffectPart,
  1857. }
  1858. local TextLabel = Create("TextLabel"){
  1859. BackgroundTransparency = 1,
  1860. Size = UDim2.new(1, 0, 1, 0),
  1861. Text = Text,
  1862. Font = "Bodoni",
  1863. TextColor3 = Color,
  1864. TextScaled = true,
  1865. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1866. Parent = BillboardGui,
  1867. }
  1868. game.Debris:AddItem(EffectPart, (Time))
  1869. EffectPart.Parent = game:GetService("Workspace")
  1870. delay(0, function()
  1871. local Frames = (Time / Rate)
  1872. for Frame = 1, Frames do
  1873. wait(Rate)
  1874. local Percent = (Frame / Frames)
  1875. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1876. TextLabel.TextTransparency = Percent
  1877. end
  1878. if EffectPart and EffectPart.Parent then
  1879. EffectPart:Destroy()
  1880. end
  1881. end)
  1882. end
  1883.  
  1884. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1885. local type = type
  1886. local rng = Instance.new("Part", char)
  1887. rng.Anchored = true
  1888. rng.BrickColor = color
  1889. rng.CanCollide = false
  1890. rng.FormFactor = 3
  1891. rng.Name = "Ring"
  1892. rng.Material = "Neon"
  1893. rng.Size = Vector3.new(1, 1, 1)
  1894. rng.Transparency = 0
  1895. rng.TopSurface = 0
  1896. rng.BottomSurface = 0
  1897. rng.CFrame = pos
  1898. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1899. local rngm = Instance.new("SpecialMesh", rng)
  1900. rngm.MeshType = "Brick"
  1901. rngm.Scale = Vector3.new(x1,y1,z1)
  1902. local scaler2 = 1
  1903. local speeder = FastSpeed/10
  1904. if type == "Add" then
  1905. scaler2 = 1*value
  1906. elseif type == "Divide" then
  1907. scaler2 = 1/value
  1908. end
  1909. coroutine.resume(coroutine.create(function()
  1910. for i = 0,10/bonuspeed,0.1 do
  1911. swait()
  1912. if type == "Add" then
  1913. scaler2 = scaler2 - 0.01*value/bonuspeed
  1914. elseif type == "Divide" then
  1915. scaler2 = scaler2 - 0.01/value*bonuspeed
  1916. end
  1917. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1918. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1919. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1920. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1921. end
  1922. rng:Destroy()
  1923. end))
  1924. end
  1925.  
  1926. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1927. local p = Instance.new("Part",EffectModel)
  1928. p.BrickColor = BrickColor.new(colour)
  1929. p.Size = Vector3.new()
  1930. p.Anchored = true
  1931. p.CanCollide = false
  1932. p.CFrame = cf
  1933. if inverse == true then
  1934. p.Transparency = 1
  1935. else
  1936. p.Transparency = 0
  1937. end
  1938. local m = Instance.new("SpecialMesh",p)
  1939. m.MeshId = meshid
  1940. m.TextureId = textid
  1941. m.Scale = meshstart
  1942. coroutine.wrap(function()
  1943. for i=0,1,factor do
  1944. swait()
  1945. if inverse == true then
  1946. p.Transparency = 1-i
  1947. else
  1948. p.Transparency = i
  1949. end
  1950. m.Scale = m.Scale + meshadd
  1951. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1952. end
  1953. p:Destroy()
  1954. end)()
  1955. return p
  1956. end
  1957. -------------------------------------------------------
  1958. --End Damage Function Customization--
  1959. -------------------------------------------------------
  1960.  
  1961. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1962. for _, c in pairs(workspace:children()) do
  1963. local hum = c:findFirstChild("Humanoid")
  1964. if hum ~= nil then
  1965. local head = c:findFirstChild("Head")
  1966. if head ~= nil then
  1967. local targ = head.Position - Part.Position
  1968. local mag = targ.magnitude
  1969. if magni >= mag and c.Name ~= plr.Name then
  1970. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1971. end
  1972. end
  1973. end
  1974. end
  1975. end
  1976.  
  1977.  
  1978. CFuncs = {
  1979. Part = {
  1980. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1981. local Part = Create("Part")({
  1982. Parent = Parent,
  1983. Reflectance = Reflectance,
  1984. Transparency = Transparency,
  1985. CanCollide = false,
  1986. Locked = true,
  1987. BrickColor = BrickColor.new(tostring(BColor)),
  1988. Name = Name,
  1989. Size = Size,
  1990. Material = Material
  1991. })
  1992. RemoveOutlines(Part)
  1993. return Part
  1994. end
  1995. },
  1996. Mesh = {
  1997. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1998. local Msh = Create(Mesh)({
  1999. Parent = Part,
  2000. Offset = OffSet,
  2001. Scale = Scale
  2002. })
  2003. if Mesh == "SpecialMesh" then
  2004. Msh.MeshType = MeshType
  2005. Msh.MeshId = MeshId
  2006. end
  2007. return Msh
  2008. end
  2009. },
  2010. Mesh = {
  2011. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2012. local Msh = Create(Mesh)({
  2013. Parent = Part,
  2014. Offset = OffSet,
  2015. Scale = Scale
  2016. })
  2017. if Mesh == "SpecialMesh" then
  2018. Msh.MeshType = MeshType
  2019. Msh.MeshId = MeshId
  2020. end
  2021. return Msh
  2022. end
  2023. },
  2024. Weld = {
  2025. Create = function(Parent, Part0, Part1, C0, C1)
  2026. local Weld = Create("Weld")({
  2027. Parent = Parent,
  2028. Part0 = Part0,
  2029. Part1 = Part1,
  2030. C0 = C0,
  2031. C1 = C1
  2032. })
  2033. return Weld
  2034. end
  2035. },
  2036. Sound = {
  2037. Create = function(id, par, vol, pit)
  2038. coroutine.resume(coroutine.create(function()
  2039. local S = Create("Sound")({
  2040. Volume = vol,
  2041. Pitch = pit or 1,
  2042. SoundId = id,
  2043. Parent = par or workspace
  2044. })
  2045. wait()
  2046. S:play()
  2047. game:GetService("Debris"):AddItem(S, 6)
  2048. end))
  2049. end
  2050. },
  2051. ParticleEmitter = {
  2052. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2053. local fp = Create("ParticleEmitter")({
  2054. Parent = Parent,
  2055. Color = ColorSequence.new(Color1, Color2),
  2056. LightEmission = LightEmission,
  2057. Size = Size,
  2058. Texture = Texture,
  2059. Transparency = Transparency,
  2060. ZOffset = ZOffset,
  2061. Acceleration = Accel,
  2062. Drag = Drag,
  2063. LockedToPart = LockedToPart,
  2064. VelocityInheritance = VelocityInheritance,
  2065. EmissionDirection = EmissionDirection,
  2066. Enabled = Enabled,
  2067. Lifetime = LifeTime,
  2068. Rate = Rate,
  2069. Rotation = Rotation,
  2070. RotSpeed = RotSpeed,
  2071. Speed = Speed,
  2072. VelocitySpread = VelocitySpread
  2073. })
  2074. return fp
  2075. end
  2076. }
  2077. }
  2078. function RemoveOutlines(part)
  2079. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2080. end
  2081. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2082. local Part = Create("Part")({
  2083. formFactor = FormFactor,
  2084. Parent = Parent,
  2085. Reflectance = Reflectance,
  2086. Transparency = Transparency,
  2087. CanCollide = false,
  2088. Locked = true,
  2089. BrickColor = BrickColor.new(tostring(BColor)),
  2090. Name = Name,
  2091. Size = Size,
  2092. Material = Material
  2093. })
  2094. RemoveOutlines(Part)
  2095. return Part
  2096. end
  2097. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2098. local Msh = Create(Mesh)({
  2099. Parent = Part,
  2100. Offset = OffSet,
  2101. Scale = Scale
  2102. })
  2103. if Mesh == "SpecialMesh" then
  2104. Msh.MeshType = MeshType
  2105. Msh.MeshId = MeshId
  2106. end
  2107. return Msh
  2108. end
  2109. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2110. local Weld = Create("Weld")({
  2111. Parent = Parent,
  2112. Part0 = Part0,
  2113. Part1 = Part1,
  2114. C0 = C0,
  2115. C1 = C1
  2116. })
  2117. return Weld
  2118. end
  2119.  
  2120. abss = Instance.new("BillboardGui",char)
  2121. abss.Size = UDim2.new(10,0,10,0)
  2122. abss.Enabled = false
  2123. imgl = Instance.new("ImageLabel",abss)
  2124. imgl.Position = UDim2.new(0,0,0,0)
  2125. imgl.Size = UDim2.new(1,0,1,0)
  2126. imgl.Image = "rbxassetid://153485522"
  2127. imgl.BackgroundTransparency = 1
  2128. imgl.ImageColor3 = Color3.new(.9,0,0)
  2129. img2 = Instance.new("ImageLabel",abss)
  2130. img2.Position = UDim2.new(0,0,0,0)
  2131. img2.Size = UDim2.new(1,0,1,0)
  2132. img2.Image = "rbxassetid://153485522"
  2133. img2.BackgroundTransparency = 1
  2134. img2.ImageColor3 = Color3.new(.9,0,0)
  2135.  
  2136. function TargetSelect(person)
  2137. local dd=coroutine.wrap(function()
  2138. if targetted ~= person then
  2139. targetted = person
  2140. img2.Size = UDim2.new(1,0,1,0)
  2141. img2.ImageTransparency = 0
  2142. img2.Position = UDim2.new(0,0,0,0)
  2143. for i = 0, 2, 0.1 do
  2144. swait()
  2145. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2146. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2147. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2148. end
  2149. end
  2150. end)
  2151. dd()
  2152. end
  2153.  
  2154. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2155. local NEWWELD = IT(TYPE)
  2156. NEWWELD.Part0 = PART0
  2157. NEWWELD.Part1 = PART1
  2158. NEWWELD.C0 = C0
  2159. NEWWELD.C1 = C1
  2160. NEWWELD.Parent = PARENT
  2161. return NEWWELD
  2162. end
  2163.  
  2164. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2165.  
  2166. local Blood1 = Create("ParticleEmitter")({
  2167. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2168. Transparency = NumberSequence.new(0.1, 1),
  2169. Size = NumberSequence.new(0.5, 0),
  2170. Texture = "rbxassetid://602578593",
  2171. Lifetime = NumberRange.new(0.8),
  2172. Rate = 255,
  2173. VelocitySpread = 40,
  2174. Rotation = NumberRange.new(100),
  2175. Speed = NumberRange.new(5),
  2176. LightEmission = 0,
  2177. LockedToPart = false,
  2178. Acceleration = Vector3.new(0, -10, 0),
  2179. EmissionDirection = "Bottom"
  2180. })
  2181. function Sayonara()
  2182. local target = nil
  2183. local targettorso = nil
  2184. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2185. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2186. target = mouse.Target.Parent.Humanoid
  2187. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2188. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2189. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2190. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2191. end
  2192. end
  2193. if target ~= nil then
  2194. targettorso.Anchored = true
  2195. attack = true
  2196. hum.WalkSpeed = 0
  2197. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2198. for i = 0,6.2,0.1 do
  2199. swait()
  2200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2201. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2202. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2203. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2204. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2205. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2206. end
  2207. do
  2208. CreateSound("429400881", targettorso, 5, 1)
  2209. local ModelArm02 = New("Model", char, "Arm", {})
  2210. local ModelArm03 = New("Model", char, "Arm", {})
  2211. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2212. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2213. local Arm02 = targetleftarm:Clone()
  2214. local Arm03 = targetrightarm:Clone()
  2215. targetleftarm.Transparency = 1
  2216. targetrightarm.Transparency = 1
  2217. Arm02.Parent = ModelArm02
  2218. Arm03.Parent = ModelArm03
  2219. for i, v in pairs(Arm02:GetChildren()) do
  2220. v:Destroy()
  2221. end
  2222. for i, v in pairs(Arm03:GetChildren()) do
  2223. v:Destroy()
  2224. end
  2225. local weldArm02 = Instance.new("Weld")
  2226. weldArm02.Parent = Arm02
  2227. weldArm02.Part0 = targetleftarm
  2228. weldArm02.Part1 = Arm02
  2229. weldArm02.C1 = CFrame.new(0, 0, 0)
  2230. local weldArm03 = Instance.new("Weld")
  2231. weldArm03.Parent = Arm03
  2232. weldArm03.Part0 = targetrightarm
  2233. weldArm03.Part1 = Arm03
  2234. weldArm03.C1 = CFrame.new(0, 0, 0)
  2235. for i, v in pairs(target:GetChildren()) do
  2236. if v:IsA("Shirt") then
  2237. v:clone().Parent = ModelArm02
  2238. end
  2239. end
  2240. for i, v in pairs(target:GetChildren()) do
  2241. if v:IsA("Shirt") then
  2242. v:clone().Parent = ModelArm03
  2243. end
  2244. end
  2245. weldArm02.Part0 = la
  2246. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2247. weldArm03.Part0 = ra
  2248. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2249. local BE1 = Blood1:Clone()
  2250. BE1.Parent = targetleftarm
  2251. game:GetService("Debris"):AddItem(BE1, 3)
  2252. BE1.Rate = 255
  2253. local BE2 = Blood1:Clone()
  2254. BE2.Parent = targetrightarm
  2255. game:GetService("Debris"):AddItem(BE2, 3)
  2256. BE2.Rate = 255
  2257. for i = 0,6.2,0.1 do
  2258. swait()
  2259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2261. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2262. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2263. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2264. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2265. end
  2266. for i = 0,6.2,0.1 do
  2267. swait()
  2268. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2269. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2270. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2271. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2272. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2273. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2274. end
  2275. CreateSound("541909763", targettorso, 5, .8)
  2276. weldArm02:Destroy()
  2277. Arm02.CanCollide = true
  2278. weldArm03:Destroy()
  2279. Arm03.CanCollide = true
  2280. local bodyVelocity2 = Create("BodyVelocity")({
  2281. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2282. P = 5000,
  2283. maxForce = Vector3.new(8000, 8000, 8000),
  2284. Parent = Arm02
  2285. })
  2286. local bodyVelocity3 = Create("BodyVelocity")({
  2287. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2288. P = 5000,
  2289. maxForce = Vector3.new(8000, 8000, 8000),
  2290. Parent = Arm03
  2291. })
  2292. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2293. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2294. for i = 0,6.2,0.1 do
  2295. swait()
  2296. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2297. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2298. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2299. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2300. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2301. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2302. end
  2303. for i = 0,6.2,0.1 do
  2304. swait()
  2305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2307. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2308. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2309. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2310. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2311. end
  2312. targettorso:Remove()
  2313. for i = 0,6.2,0.1 do
  2314. swait()
  2315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2317. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2319. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2320. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2321. end
  2322. end
  2323. targettorso.Anchored = false
  2324. attack = false
  2325. hum.WalkSpeed = 16
  2326. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2327. end
  2328. end
  2329.  
  2330. -------------------------------------------------------
  2331. --Start Effect Function--
  2332. -------------------------------------------------------
  2333. EffectModel = Instance.new("Model", char)
  2334. Effects = {
  2335. Block = {
  2336. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2337. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2338. prt.Anchored = true
  2339. prt.CFrame = cframe
  2340. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2341. game:GetService("Debris"):AddItem(prt, 10)
  2342. if Type == 1 or Type == nil then
  2343. table.insert(Effects, {
  2344. prt,
  2345. "Block1",
  2346. delay,
  2347. x3,
  2348. y3,
  2349. z3,
  2350. msh
  2351. })
  2352. elseif Type == 2 then
  2353. table.insert(Effects, {
  2354. prt,
  2355. "Block2",
  2356. delay,
  2357. x3,
  2358. y3,
  2359. z3,
  2360. msh
  2361. })
  2362. else
  2363. table.insert(Effects, {
  2364. prt,
  2365. "Block3",
  2366. delay,
  2367. x3,
  2368. y3,
  2369. z3,
  2370. msh
  2371. })
  2372. end
  2373. end
  2374. },
  2375. Sphere = {
  2376. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2377. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2378. prt.Anchored = true
  2379. prt.CFrame = cframe
  2380. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2381. game:GetService("Debris"):AddItem(prt, 10)
  2382. table.insert(Effects, {
  2383. prt,
  2384. "Cylinder",
  2385. delay,
  2386. x3,
  2387. y3,
  2388. z3,
  2389. msh
  2390. })
  2391. end
  2392. },
  2393. Cylinder = {
  2394. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2395. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2396. prt.Anchored = true
  2397. prt.CFrame = cframe
  2398. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2399. game:GetService("Debris"):AddItem(prt, 10)
  2400. table.insert(Effects, {
  2401. prt,
  2402. "Cylinder",
  2403. delay,
  2404. x3,
  2405. y3,
  2406. z3,
  2407. msh
  2408. })
  2409. end
  2410. },
  2411. Wave = {
  2412. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2413. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2414. prt.Anchored = true
  2415. prt.CFrame = cframe
  2416. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2417. game:GetService("Debris"):AddItem(prt, 10)
  2418. table.insert(Effects, {
  2419. prt,
  2420. "Cylinder",
  2421. delay,
  2422. x3 / 60,
  2423. y3 / 60,
  2424. z3 / 60,
  2425. msh
  2426. })
  2427. end
  2428. },
  2429. Ring = {
  2430. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2431. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2432. prt.Anchored = true
  2433. prt.CFrame = cframe
  2434. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2435. game:GetService("Debris"):AddItem(prt, 10)
  2436. table.insert(Effects, {
  2437. prt,
  2438. "Cylinder",
  2439. delay,
  2440. x3,
  2441. y3,
  2442. z3,
  2443. msh
  2444. })
  2445. end
  2446. },
  2447. Break = {
  2448. Create = function(brickcolor, cframe, x1, y1, z1)
  2449. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2450. prt.Anchored = true
  2451. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2452. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2453. local num = math.random(10, 50) / 1000
  2454. game:GetService("Debris"):AddItem(prt, 10)
  2455. table.insert(Effects, {
  2456. prt,
  2457. "Shatter",
  2458. num,
  2459. prt.CFrame,
  2460. math.random() - math.random(),
  2461. 0,
  2462. math.random(50, 100) / 100
  2463. })
  2464. end
  2465. },
  2466. Spiral = {
  2467. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2468. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2469. prt.Anchored = true
  2470. prt.CFrame = cframe
  2471. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2472. game:GetService("Debris"):AddItem(prt, 10)
  2473. table.insert(Effects, {
  2474. prt,
  2475. "Cylinder",
  2476. delay,
  2477. x3,
  2478. y3,
  2479. z3,
  2480. msh
  2481. })
  2482. end
  2483. },
  2484. Push = {
  2485. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2486. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2487. prt.Anchored = true
  2488. prt.CFrame = cframe
  2489. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2490. game:GetService("Debris"):AddItem(prt, 10)
  2491. table.insert(Effects, {
  2492. prt,
  2493. "Cylinder",
  2494. delay,
  2495. x3,
  2496. y3,
  2497. z3,
  2498. msh
  2499. })
  2500. end
  2501. }
  2502. }
  2503. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2504. local fp = IT("Part")
  2505. fp.formFactor = formfactor
  2506. fp.Parent = parent
  2507. fp.Reflectance = reflectance
  2508. fp.Transparency = transparency
  2509. fp.CanCollide = false
  2510. fp.Locked = true
  2511. fp.BrickColor = brickcolor
  2512. fp.Name = name
  2513. fp.Size = size
  2514. fp.Position = tors.Position
  2515. RemoveOutlines(fp)
  2516. fp.Material = "Neon"
  2517. fp:BreakJoints()
  2518. return fp
  2519. end
  2520.  
  2521. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2522. local mesh = IT(Mesh)
  2523. mesh.Parent = part
  2524. if Mesh == "SpecialMesh" then
  2525. mesh.MeshType = meshtype
  2526. if meshid ~= "nil" then
  2527. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2528. end
  2529. end
  2530. mesh.Offset = offset
  2531. mesh.Scale = scale
  2532. return mesh
  2533. end
  2534.  
  2535. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2536. local type = type
  2537. local rng = Instance.new("Part", char)
  2538. rng.Anchored = true
  2539. rng.BrickColor = color
  2540. rng.CanCollide = false
  2541. rng.FormFactor = 3
  2542. rng.Name = "Ring"
  2543. rng.Material = "Neon"
  2544. rng.Size = Vector3.new(1, 1, 1)
  2545. rng.Transparency = 1
  2546. rng.TopSurface = 0
  2547. rng.BottomSurface = 0
  2548. rng.CFrame = pos
  2549. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2550. local rngm = Instance.new("SpecialMesh", rng)
  2551. rngm.MeshType = MType
  2552. rngm.Scale = Vector3.new(x1, y1, z1)
  2553. local scaler2 = 1
  2554. local speeder = FastSpeed
  2555. if type == "Add" then
  2556. scaler2 = 1 * value
  2557. elseif type == "Divide" then
  2558. scaler2 = 1 / value
  2559. end
  2560. coroutine.resume(coroutine.create(function()
  2561. for i = 0, 10 / bonuspeed, 0.1 do
  2562. swait()
  2563. if type == "Add" then
  2564. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2565. elseif type == "Divide" then
  2566. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2567. end
  2568. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2569. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2570. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2571. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2572. end
  2573. rng:Destroy()
  2574. end))
  2575. end
  2576.  
  2577. function Cryo_Freeze()
  2578. attack = true
  2579. for i = 0,5.2,0.03 do
  2580. swait()
  2581. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2582. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2583. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2584. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2585. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2586. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2587. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2588. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2589. end
  2590. CreateSound("331666100", tors, 10, 1)
  2591. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2592. for i = 1,3,0.1 do
  2593. hum.WalkSpeed = 0.10
  2594. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2595. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2596. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2597. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2598. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2599. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2600. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2601. end
  2602. for i = 1,10,0.1 do
  2603. swait(10)
  2604. hum.WalkSpeed = 0.10
  2605. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2606. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2607. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2608. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2609. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2610. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2611. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2612. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2613. end
  2614. wait(.6)
  2615. attack = false
  2616. end
  2617.  
  2618. function HAAAAA() --HTGJHYG
  2619. attack = true
  2620. hum.WalkSpeed = 0.30
  2621. CreateSound("794081034", hed, 10, 1)
  2622. Character.Head.face.Texture = "rbxassetid://396389196"
  2623. for i = 0,2,0.1 do
  2624. swait()
  2625. CameraEnshaking(1, 2)
  2626. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2627. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2628. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2629. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2630. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2631. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2632. end
  2633. for i = 0,14.7,0.1 do
  2634. swait()
  2635. CameraEnshaking(1, 3)
  2636. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2637. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2638. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2639. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2640. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2641. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2642. end
  2643. attack = false
  2644. Character.Head.face.Texture = "rbxassetid://620619801"
  2645. hum.WalkSpeed = 16
  2646. end
  2647.  
  2648. function Hell_From_Above()
  2649. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2650. attack = true
  2651. hum.WalkSpeed = 3.01
  2652. for i = 0,6.3,0.1 do
  2653. swait()
  2654. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2656. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2657. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2658. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2659. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2660. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2661. end
  2662. CreateSound("142070127", tors, 10, 1)
  2663. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2664. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2665. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2666. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2667. for i = 0,3.8,0.1 do
  2668. swait()
  2669. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2670. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2671. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2672. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2673. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2674. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2675. end
  2676. CreateSound("224339201", tors, 10, 0.5)
  2677. for i = 1, 3 do
  2678. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2679. UhhhhThing.CFrame = mouse.Hit
  2680. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2681. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2682. end
  2683. UhhhhThing:Destroy()
  2684. attack = false
  2685. hum.WalkSpeed = 16
  2686. end
  2687.  
  2688. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2689. local type = type
  2690. local rng = Instance.new("Part", char)
  2691. rng.Anchored = true
  2692. rng.BrickColor = color
  2693. rng.CanCollide = false
  2694. rng.FormFactor = 3
  2695. rng.Name = "Ring"
  2696. rng.Material = "Neon"
  2697. rng.Size = Vector3.new(1, 1, 1)
  2698. rng.Transparency = 0
  2699. rng.TopSurface = 0
  2700. rng.BottomSurface = 0
  2701. rng.CFrame = pos
  2702. local rngm = Instance.new("SpecialMesh", rng)
  2703. rngm.MeshType = MType
  2704. rngm.Scale = scale
  2705. local scaler2 = 1
  2706. if type == "Add" then
  2707. scaler2 = 1 * value
  2708. elseif type == "Divide" then
  2709. scaler2 = 1 / value
  2710. end
  2711. coroutine.resume(coroutine.create(function()
  2712. for i = 0, 10 / bonuspeed, 0.1 do
  2713. swait()
  2714. if type == "Add" then
  2715. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2716. elseif type == "Divide" then
  2717. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2718. end
  2719. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2720. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2721. end
  2722. rng:Destroy()
  2723. end))
  2724. end
  2725.  
  2726. function Eviscerate(dude)
  2727. if dude.Name ~= char then
  2728. local bgf = IT("BodyGyro", dude.Head)
  2729. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2730. local val = IT("BoolValue", dude)
  2731. val.Name = "IsHit"
  2732. local ds = coroutine.wrap(function()
  2733. dude:WaitForChild("Head"):BreakJoints()
  2734. wait(0.5)
  2735. target = nil
  2736. coroutine.resume(coroutine.create(function()
  2737. for i, v in pairs(dude:GetChildren()) do
  2738. if v:IsA("Accessory") then
  2739. v:Destroy()
  2740. end
  2741. if v:IsA("Humanoid") then
  2742. v:Destroy()
  2743. end
  2744. if v:IsA("CharacterMesh") then
  2745. v:Destroy()
  2746. end
  2747. if v:IsA("Model") then
  2748. v:Destroy()
  2749. end
  2750. if v:IsA("Part") or v:IsA("MeshPart") then
  2751. for x, o in pairs(v:GetChildren()) do
  2752. if o:IsA("Decal") then
  2753. o:Destroy()
  2754. end
  2755. end
  2756. coroutine.resume(coroutine.create(function()
  2757. v.Material = "Neon"
  2758. v.CanCollide = false
  2759. local PartEmmit1 = IT("ParticleEmitter", v)
  2760. PartEmmit1.LightEmission = 1
  2761. PartEmmit1.Texture = "rbxassetid://284205403"
  2762. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2763. PartEmmit1.Rate = 150
  2764. PartEmmit1.Lifetime = NumberRange.new(1)
  2765. PartEmmit1.Size = NumberSequence.new({
  2766. NumberSequenceKeypoint.new(0, 0.75, 0),
  2767. NumberSequenceKeypoint.new(1, 0, 0)
  2768. })
  2769. PartEmmit1.Transparency = NumberSequence.new({
  2770. NumberSequenceKeypoint.new(0, 0, 0),
  2771. NumberSequenceKeypoint.new(1, 1, 0)
  2772. })
  2773. PartEmmit1.Speed = NumberRange.new(0, 0)
  2774. PartEmmit1.VelocitySpread = 30000
  2775. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2776. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2777. local BodPoss = IT("BodyPosition", v)
  2778. BodPoss.P = 3000
  2779. BodPoss.D = 1000
  2780. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2781. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2782. v.Color = maincolor.Color
  2783. coroutine.resume(coroutine.create(function()
  2784. for i = 0, 49 do
  2785. swait(1)
  2786. v.Transparency = v.Transparency + 0.08
  2787. end
  2788. wait(0.5)
  2789. PartEmmit1.Enabled = false
  2790. wait(3)
  2791. v:Destroy()
  2792. dude:Destroy()
  2793. end))
  2794. end))
  2795. end
  2796. end
  2797. end))
  2798. end)
  2799. ds()
  2800. end
  2801. end
  2802.  
  2803. function FindNearestHead(Position, Distance, SinglePlayer)
  2804. if SinglePlayer then
  2805. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2806. end
  2807. local List = {}
  2808. for i, v in pairs(workspace:GetChildren()) do
  2809. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2810. table.insert(List, v)
  2811. end
  2812. end
  2813. return List
  2814. end
  2815.  
  2816. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2817. local type = type
  2818. local rng = Instance.new("Part", char)
  2819. rng.Anchored = true
  2820. rng.BrickColor = color
  2821. rng.CanCollide = false
  2822. rng.FormFactor = 3
  2823. rng.Name = "Ring"
  2824. rng.Material = "Neon"
  2825. rng.Size = Vector3.new(1, 1, 1)
  2826. rng.Transparency = 0
  2827. rng.TopSurface = 0
  2828. rng.BottomSurface = 0
  2829. rng.CFrame = pos
  2830. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2831. local rngm = Instance.new("SpecialMesh", rng)
  2832. rngm.MeshType = MType
  2833. rngm.Scale = Vector3.new(x1, y1, z1)
  2834. local scaler2 = 1
  2835. local speeder = FastSpeed
  2836. if type == "Add" then
  2837. scaler2 = 1 * value
  2838. elseif type == "Divide" then
  2839. scaler2 = 1 / value
  2840. end
  2841. coroutine.resume(coroutine.create(function()
  2842. for i = 0, 10 / bonuspeed, 0.1 do
  2843. swait()
  2844. if type == "Add" then
  2845. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2846. elseif type == "Divide" then
  2847. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2848. end
  2849. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2850. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2851. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2852. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2853. end
  2854. rng:Destroy()
  2855. end))
  2856. end
  2857.  
  2858. function SoulSteal(dude)
  2859. if dude.Name ~= char then
  2860. local bgf = IT("BodyGyro", dude.Head)
  2861. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2862. local val = IT("BoolValue", dude)
  2863. val.Name = "IsHit"
  2864. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2865. local soulst = coroutine.wrap(function()
  2866. local soul = Instance.new("Part",dude)
  2867. soul.Size = Vector3.new(1,1,1)
  2868. soul.CanCollide = false
  2869. soul.Anchored = false
  2870. soul.Position = torso.Position
  2871. soul.Transparency = 1
  2872. local PartEmmit1 = IT("ParticleEmitter", soul)
  2873. PartEmmit1.LightEmission = 1
  2874. PartEmmit1.Texture = "rbxassetid://569507414"
  2875. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2876. PartEmmit1.Rate = 250
  2877. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2878. PartEmmit1.Size = NumberSequence.new({
  2879. NumberSequenceKeypoint.new(0, 1, 0),
  2880. NumberSequenceKeypoint.new(1, 0, 0)
  2881. })
  2882. PartEmmit1.Transparency = NumberSequence.new({
  2883. NumberSequenceKeypoint.new(0, 0, 0),
  2884. NumberSequenceKeypoint.new(1, 1, 0)
  2885. })
  2886. PartEmmit1.Speed = NumberRange.new(0, 0)
  2887. PartEmmit1.VelocitySpread = 30000
  2888. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2889. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2890. local BodPoss = IT("BodyPosition", soul)
  2891. BodPoss.P = 3000
  2892. BodPoss.D = 1000
  2893. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2894. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2895. wait(1.6)
  2896. soul.Touched:connect(function(hit)
  2897. if hit.Parent == char then
  2898. soul:Destroy()
  2899. end
  2900. end)
  2901. wait(1.2)
  2902. while soul do
  2903. swait()
  2904. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2905. BodPoss.Position = tors.Position
  2906. end
  2907. end)
  2908. soulst()
  2909. end
  2910. end
  2911. function FaceMouse()
  2912. local Cam = workspace.CurrentCamera
  2913. return {
  2914. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2915. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2916. }
  2917. end
  2918. -------------------------------------------------------
  2919. --End Effect Function--
  2920. -------------------------------------------------------
  2921. function Cso(ID, PARENT, VOLUME, PITCH)
  2922. local NSound = nil
  2923. coroutine.resume(coroutine.create(function()
  2924. NSound = IT("Sound", PARENT)
  2925. NSound.Volume = VOLUME
  2926. NSound.Pitch = PITCH
  2927. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2928. swait()
  2929. NSound:play()
  2930. game:GetService("Debris"):AddItem(NSound, 10)
  2931. end))
  2932. return NSound
  2933. end
  2934. function CameraEnshaking(Length, Intensity)
  2935. coroutine.resume(coroutine.create(function()
  2936. local intensity = 1 * Intensity
  2937. local rotM = 0.01 * Intensity
  2938. for i = 0, Length, 0.1 do
  2939. swait()
  2940. intensity = intensity - 0.05 * Intensity / Length
  2941. rotM = rotM - 5.0E-4 * Intensity / Length
  2942. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2943. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2944. end
  2945. hum.CameraOffset = Vector3.new(0, 0, 0)
  2946. end))
  2947. end
  2948. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2949. local Hitboxpart = Instance.new("Part", EffectModel)
  2950. RemoveOutlines(Hitboxpart)
  2951. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2952. Hitboxpart.CanCollide = false
  2953. Hitboxpart.Transparency = 1
  2954. Hitboxpart.Anchored = true
  2955. Hitboxpart.CFrame = Pose
  2956. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2957. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2958. end
  2959. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2960. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2961. prt.Anchored = true
  2962. prt.CFrame = cframe
  2963. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2964. game:GetService("Debris"):AddItem(prt, 10)
  2965. if Type == 1 or Type == nil then
  2966. table.insert(Effects, {
  2967. prt,
  2968. "Block1",
  2969. delay,
  2970. x3,
  2971. y3,
  2972. z3,
  2973. msh
  2974. })
  2975. elseif Type == 2 then
  2976. table.insert(Effects, {
  2977. prt,
  2978. "Block2",
  2979. delay,
  2980. x3,
  2981. y3,
  2982. z3,
  2983. msh
  2984. })
  2985. elseif Type == 3 then
  2986. table.insert(Effects, {
  2987. prt,
  2988. "Block3",
  2989. delay,
  2990. x3,
  2991. y3,
  2992. z3,
  2993. msh
  2994. })
  2995. end
  2996. end
  2997.  
  2998. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2999. local Part = Create("Part"){
  3000. Parent = Parent,
  3001. Reflectance = Reflectance,
  3002. Transparency = Transparency,
  3003. CanCollide = false,
  3004. Locked = true,
  3005. BrickColor = BrickColor.new(tostring(BColor)),
  3006. Name = Name,
  3007. Size = Size,
  3008. Material = Material,
  3009. }
  3010. RemoveOutlines(Part)
  3011. return Part
  3012. end
  3013.  
  3014. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3015. local Msh = Create(Mesh){
  3016. Parent = Part,
  3017. Offset = OffSet,
  3018. Scale = Scale,
  3019. }
  3020. if Mesh == "SpecialMesh" then
  3021. Msh.MeshType = MeshType
  3022. Msh.MeshId = MeshId
  3023. end
  3024. return Msh
  3025. end
  3026.  
  3027. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3028. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  3029. prt.Anchored = true
  3030. prt.CFrame = cframe
  3031. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  3032. game:GetService("Debris"):AddItem(prt,2)
  3033. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  3034. for i=0,1,delay do
  3035. swait()
  3036. Part.Transparency=i
  3037. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  3038. end
  3039. Part.Parent=nil
  3040. end),prt,msh,(math.random(0,1)+math.random())/5)
  3041. end
  3042. -------------------------------------------------------
  3043. --End Important Functions--
  3044. -------------------------------------------------------
  3045. -------------------------------------------------------
  3046.  
  3047.  
  3048. --[[
  3049. Thanks for using Build-To-Lua by jarredbcv.
  3050. ]]--
  3051.  
  3052. New = function(Object, Parent, Name, Data)
  3053. local Object = Instance.new(Object)
  3054. for Index, Value in pairs(Data or {}) do
  3055. Object[Index] = Value
  3056. end
  3057. Object.Parent = Parent
  3058. Object.Name = Name
  3059. return Object
  3060. end
  3061.  
  3062. Gaunty = New("Model",char,"Gaunty",{})
  3063. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3064. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3065. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3066. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3067. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3068. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3070. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3071. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3072. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3074. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3076. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3078. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3079. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3080. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3081. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3082. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3083. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3084. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3085. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3086. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3088. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3089. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3090. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3091. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3092. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3094. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3095. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3096. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3097. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3098. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3099. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3100. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3101. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3102. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3103. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3104. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3105. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3106. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3107. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3108. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3109. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3110. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3111. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3112. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3113. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3114. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3115. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3116. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3117. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3118. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3119. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3120. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3121. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3122. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3123. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3124. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3125. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3126. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3127. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3128. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3129. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3130. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3131. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3132. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3133. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3134. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3135. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3136. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3137. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3138. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3139. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3140. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3141. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3142. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3143. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3144. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3145. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3146. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3147. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3148. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3149. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3150. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3151. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3152. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3153. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3154. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3155. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3156. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3157.  
  3158. Gaunty2 = New("Model",char,"Gaunty2",{})
  3159. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3160. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3161. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3162. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3163. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3164. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3165. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3166. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3167. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3168. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3169. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3170. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3171. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3172. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3173. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3174. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3175. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3176. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3177. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3178. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3179. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3180. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3181. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3182. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3183. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3184. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3185. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3186. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3187. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3188. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3189. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3190. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3191. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3192. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3193. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3194. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3195. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3196. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3197. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3198. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3199. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3200. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3201. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3202. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3203. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3204. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3205. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3206. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3207. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3208. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3209. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3210. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3211. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3212. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3213. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3214. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3215. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3216. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3217. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3218. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3219. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3220. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3221. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3222. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3223. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3224. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3225. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3226. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3227. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3228. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3229. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3230. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3231. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3232. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3233. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3234. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3235. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3236. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3237. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3238. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3239. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3240. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3241. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3242. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3243. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3244. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3245. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3246. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3247. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3248. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3249. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3250. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3251. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3252. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3253.  
  3254.  
  3255. NewInstance = function(instance,parent,properties)
  3256. local inst = Instance.new(instance,parent)
  3257. if(properties)then
  3258. for i,v in next, properties do
  3259. pcall(function() inst[i] = v end)
  3260. end
  3261. end
  3262. return inst;
  3263. end
  3264.  
  3265. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3266. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3267.  
  3268. for _,v in next, Gaunty:children() do
  3269. v.CanCollide = false
  3270. end
  3271. for _,v in next, Gaunty2:children() do
  3272. v.CanCollide = false
  3273. end
  3274. local all, last = {}, nil
  3275. ArmourParts = {}
  3276. NeonParts = {}
  3277. function scan(p)
  3278. for _, v in pairs(p:GetChildren()) do
  3279. if v:IsA("BasePart") then
  3280. if v.BrickColor == BrickColor.new("Black") then
  3281. table.insert(ArmourParts, v)
  3282. end
  3283. if v.BrickColor == BrickColor.new("Institutional white") then
  3284. table.insert(NeonParts, v)
  3285. end
  3286. if last then
  3287. local w = Instance.new("Weld")
  3288. w.Part0, w.Part1 = last, v
  3289. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3290. w.Parent = last
  3291. end
  3292. table.insert(all, v)
  3293. last = v
  3294. end
  3295. scan(v)
  3296. end
  3297. end
  3298. scan(Gaunty)
  3299. local all2, last2 = {}, nil
  3300. ArmourParts2 = {}
  3301. NeonParts2 = {}
  3302. function scan2(p)
  3303. for _, v in pairs(p:GetChildren()) do
  3304. if v:IsA("BasePart") then
  3305. if v.BrickColor == BrickColor.new("Black") then
  3306. table.insert(ArmourParts2, v)
  3307. end
  3308. if v.BrickColor == BrickColor.new("Institutional white") then
  3309. table.insert(NeonParts2, v)
  3310. end
  3311. if last2 then
  3312. local w = Instance.new("Weld")
  3313. w.Part0, w.Part1 = last2, v
  3314. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3315. w.Parent = last2
  3316. end
  3317. table.insert(all2, v)
  3318. last2 = v
  3319. end
  3320. scan2(v)
  3321. end
  3322. end
  3323. scan2(Gaunty2)
  3324. for i, v in pairs(ArmourParts) do
  3325. v.BrickColor = BrickC("Black")
  3326. end
  3327. for i, v in pairs(NeonParts) do
  3328. v.BrickColor = BrickC("Dark stone grey")
  3329. end
  3330. for i, v in pairs(ArmourParts2) do
  3331. v.BrickColor = BrickC("Black")
  3332. end
  3333. for i, v in pairs(NeonParts2) do
  3334. v.BrickColor = BrickC("Dark stone grey")
  3335. end
  3336. -------------------------------------------------------
  3337. --Start Customization--
  3338. -------------------------------------------------------
  3339.  
  3340. ---------------------------------------------
  3341. local Player_Size = 1
  3342. if Player_Size ~= 1 then
  3343. root.Size = root.Size * Player_Size
  3344. tors.Size = tors.Size * Player_Size
  3345. hed.Size = hed.Size * Player_Size
  3346. ra.Size = ra.Size * Player_Size
  3347. la.Size = la.Size * Player_Size
  3348. rl.Size = rl.Size * Player_Size
  3349. ll.Size = ll.Size * Player_Size
  3350. ----------------------------------------------------------------------------------
  3351. rootj.Parent = root
  3352. neck.Parent = tors
  3353. RW.Parent = tors
  3354. LW.Parent = tors
  3355. RH.Parent = tors
  3356. LH.Parent = tors
  3357. ----------------------------------------------------------------------------------
  3358. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3359. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3360. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3361. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3362. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3363. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3364. ----------------------------------------------------------------------------------
  3365. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3366. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3367. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3368. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3369. --hat.Parent = Character
  3370. end
  3371. ----------------------------------------------------------------------------------
  3372. local SONG = 1117396305
  3373. local SONG2 = 0
  3374. local Music = Instance.new("Sound",tors)
  3375. Music.Volume = 2.5
  3376. Music.Looped = true
  3377. Music.Pitch = 1 --Pitcher
  3378. ----------------------------------------------------------------------------------
  3379. local equipped = false
  3380. local idle = 0
  3381. local change = 1
  3382. local val = 0
  3383. local toim = 0
  3384. local idleanim = 0.4
  3385. local sine = 0
  3386. local Mode = 1
  3387. ----------------------------------------------------------------------------------
  3388. hum.WalkSpeed = 16
  3389. hum.JumpPower = 57
  3390. hum.Animator.Parent = nil
  3391. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3392. local naeeym2 = IT("BillboardGui",char)
  3393. naeeym2.AlwaysOnTop = true
  3394. naeeym2.Size = UDim2.new(5,35,2,15)
  3395. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3396. naeeym2.MaxDistance = 75
  3397. naeeym2.Adornee = hed
  3398. naeeym2.Name = "Name"
  3399. --naeeym2.PlayerToHideFrom = Player
  3400. local tecks2 = IT("TextLabel",naeeym2)
  3401. tecks2.BackgroundTransparency = 1
  3402. tecks2.TextScaled = true
  3403. tecks2.BorderSizePixel = 0
  3404. tecks2.Text = "Random Guy"
  3405. tecks2.Font = "Fantasy"
  3406. tecks2.TextSize = 30
  3407. tecks2.TextStrokeTransparency = 0
  3408. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3409. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3410. tecks2.Size = UDim2.new(1,0,0.5,0)
  3411. tecks2.Parent = naeeym2
  3412. -------------------------------------------------------
  3413. --End Customization--
  3414. -------------------------------------------------------
  3415.  
  3416. -----------------------------------------------------
  3417. --Start Attacks N Stuff--
  3418. -------------------------------------------------------
  3419. function resetmode()
  3420. tecks2.Text = "Random Guy"
  3421. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3422. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3423. for i, v in pairs(ArmourParts) do
  3424. v.BrickColor = BrickColor.new("Black")
  3425. v.Material = "Neon"
  3426. v.Transparency = 0
  3427. end
  3428. for i, v in pairs(NeonParts) do
  3429. maincolor = BrickColor.new("Dark stone grey")
  3430. v.BrickColor = maincolor
  3431. v.Material = "Neon"
  3432. v.Transparency = 0
  3433. end
  3434. for i, v in pairs(ArmourParts2) do
  3435. v.BrickColor = BrickColor.new("Black")
  3436. v.Material = "Neon"
  3437. v.Transparency = 0
  3438. end
  3439. for i, v in pairs(NeonParts2) do
  3440. maincolor = BrickColor.new("Dark stone grey")
  3441. v.BrickColor = maincolor
  3442. v.Material = "Neon"
  3443. v.Transparency = 0
  3444. end
  3445. Mode = 1
  3446. SONG = 1117396305
  3447. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3448. end
  3449.  
  3450. function Taunt10000()
  3451. attack = true
  3452. Cso("649634100", hed, 10, 0.5)
  3453. for i = 0, 6, 0.1 do
  3454. swait()
  3455. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3456. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3457. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3458. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3459. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3460. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3461. end
  3462. attack = false
  3463. end
  3464.  
  3465. function Taunt2()
  3466. attack = true
  3467. hum.WalkSpeed = 0
  3468. TAUNT2:Play()
  3469. repeat
  3470. swait()
  3471. TAUNT.Parent = tors
  3472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3473. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3474. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3475. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3476. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3477. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3478. until TAUNT2.Playing == false
  3479. attack = false
  3480. hum.WalkSpeed = 16
  3481. end
  3482.  
  3483. function AnnoyingSink()
  3484. coroutine.resume(coroutine.create(function()
  3485. attack = true
  3486. for i = 0, 6, 0.1 do
  3487. swait()
  3488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3489. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3490. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3491. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3492. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3493. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3494. end
  3495. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3496. Hole2.Color = Color3.new(0,0,0)
  3497. local MESH = MakeForm(Hole2,"Cyl")
  3498. MESH.Scale = Vector3.new(0,1,0)
  3499. Hole2.CFrame = CF(mouse.Hit.p)
  3500. Cso("154955269", Hole2, 10, .7)
  3501. for i = 0, 3, 0.1 do
  3502. swait()
  3503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3504. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3505. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3506. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3507. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3508. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3509. end
  3510. attack = false
  3511. for i = 1, 50 do
  3512. swait()
  3513. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3514. end
  3515. for i = 1, 200 do
  3516. swait()
  3517. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3518. end
  3519. swait(100)
  3520. for i = 1, 50 do
  3521. swait()
  3522. Trail(Hole2)
  3523. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3524. end
  3525. Hole2:remove()
  3526. end))
  3527. end
  3528.  
  3529. function Taunt()
  3530. attack = true
  3531. hum.WalkSpeed = 0
  3532. TAUNT:Play()
  3533. repeat
  3534. swait()
  3535. TAUNT.Parent = tors
  3536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3537. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3538. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3539. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3540. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3541. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3542. until TAUNT.Playing == false
  3543. attack = false
  3544. hum.WalkSpeed = 16
  3545. end
  3546. function attackone()
  3547. attack = true
  3548. hum.WalkSpeed = 3.01
  3549. for i = 0, 1.7, 0.1 do
  3550. swait()
  3551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3553. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3554. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3555. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3556. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3557. end
  3558. Cso("203426541", ra, 10, 1)
  3559. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3560. CameraEnshaking(2, 5)
  3561. for i = 0, 1.4, 0.1 do
  3562. swait()
  3563. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3566. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3567. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3568. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3569. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3570. end
  3571. hum.WalkSpeed = 16
  3572. attack = false
  3573. end
  3574.  
  3575.  
  3576.  
  3577. function attacktwo()
  3578. attack = true
  3579. hum.WalkSpeed = 3.01
  3580. for i = 0, 1.7, 0.1 do
  3581. swait()
  3582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3583. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3584. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3585. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3586. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3587. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3588. end
  3589. Cso("203426541", rl, 10, 1)
  3590. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3591. CameraEnshaking(2, 3)
  3592. for i = 0, 1.4, 0.1 do
  3593. swait()
  3594. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3595. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3596. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3597. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3598. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3599. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3600. end
  3601. hum.WalkSpeed = 16
  3602. attack = false
  3603. end
  3604. function attackthree()
  3605. attack = true
  3606. hum.WalkSpeed = 3.01
  3607. for i = 0, 1.4, 0.1 do
  3608. swait()
  3609. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3611. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3612. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3613. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3614. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3615. end
  3616. Cso("203426541", hed, 10, 1)
  3617. for i = 0, 1.7, 0.1 do
  3618. swait()
  3619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3620. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3621. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3622. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3623. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3624. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3625. end
  3626. CameraEnshaking(2, 8)
  3627. Cso("260435136", hed, 10, .9)
  3628. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3629. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3630. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3631. for i = 0, 1.8, 0.1 do
  3632. swait()
  3633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3634. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3635. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3636. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3637. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3638. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3639. end
  3640. hum.WalkSpeed = 16
  3641. attack = false
  3642. end
  3643.  
  3644. function somuchcancerwhy() --o no
  3645. attack = true
  3646. hum.WalkSpeed = 0.10
  3647. Character.Head.face.Texture = "rbxassetid://315074049"
  3648. local A = math.random(1,13)
  3649. if A == 1 then
  3650. ohno.SoundId = "rbxassetid://295810519"
  3651. ohno.TimePosition = 1
  3652. end
  3653. if A == 2 then
  3654. ohno.SoundId = "rbxassetid://488472970"
  3655. ohno.TimePosition = 2
  3656. end
  3657. if A == 3 then
  3658. ohno.SoundId = "rbxassetid://917045199"
  3659. ohno.TimePosition = 3
  3660. end
  3661. if A == 4 then
  3662. ohno.SoundId = "rbxassetid://324205173"
  3663. ohno.TimePosition = 1
  3664. end
  3665. if A == 5 then
  3666. ohno.SoundId = "rbxassetid://376134741"
  3667. ohno.TimePosition = 8
  3668. end
  3669. if A == 6 then
  3670. ohno.SoundId = "rbxassetid://164147183"
  3671. ohno.TimePosition = 0
  3672. end
  3673. if A == 7 then
  3674. ohno.SoundId = "rbxassetid://825526716"
  3675. ohno.TimePosition = 1
  3676. end
  3677. if A == 8 then
  3678. ohno.SoundId = "rbxassetid://185460366"
  3679. ohno.TimePosition = 0
  3680. end
  3681. if A == 9 then
  3682. ohno.SoundId = "rbxassetid://273319633"
  3683. ohno.TimePosition = 1
  3684. end
  3685. if A == 10 then
  3686. ohno.SoundId = "rbxassetid://506212392"
  3687. ohno.TimePosition = 2
  3688. end
  3689. if A == 11 then
  3690. ohno.SoundId = "rbxassetid://708297448"
  3691. ohno.TimePosition = 4
  3692. end
  3693. if A == 12 then
  3694. ohno.SoundId = "rbxassetid://497199103"
  3695. ohno.TimePosition = 9
  3696. end
  3697. if A == 13 then
  3698. ohno.SoundId = "rbxassetid://152833989"
  3699. ohno.TimePosition = 1
  3700. end
  3701. ohno:Play()
  3702. for i = 0,100,0.1 do
  3703. swait()
  3704. CameraEnshaking(2, 3)
  3705. ohno.Parent = hed
  3706. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3707. end
  3708. attack = false
  3709. ohno:Stop()
  3710. Character.Head.face.Texture = "rbxassetid://620619801"
  3711. hum.WalkSpeed = 16
  3712. end
  3713.  
  3714. function Power_Burst()
  3715. hum.WalkSpeed = 4
  3716. attack = true
  3717. Cso("163619849", Handle, 10, 1.35)
  3718. for i = 0,4.3,0.1 do
  3719. swait()
  3720. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3721. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3722. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3723. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3724. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3725. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3726. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3727. end
  3728. CameraEnshaking(2.5, 20)
  3729. Cso("539294959", Handle, 10, .9)
  3730. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3731. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3732. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3733. for i = 0,3,0.1 do
  3734. swait()
  3735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3736. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3737. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3738. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3739. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3740. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3741. end
  3742. hum.WalkSpeed = 16
  3743. attack = false
  3744. end
  3745.  
  3746. function Eruption2()
  3747. attack = true
  3748. hum.WalkSpeed = 2
  3749. hum.JumpPower = 0
  3750. for i = 0,7,0.1 do
  3751. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3752. swait()
  3753. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3754. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3755. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3756. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3757. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3758. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3759. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3760. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3761. end
  3762. CreateSound("144699494", tors, 10, 1)
  3763. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3764. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3765. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3766. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3767. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3768. coroutine.resume(coroutine.create(function()
  3769. for i = 0,1.8,0.1 do
  3770. swait()
  3771. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3772. end
  3773. for i = 0,1.8,0.1 do
  3774. swait()
  3775. hum.CameraOffset = Vector3.new(0,0,0)
  3776. end
  3777. end))
  3778. local vel2 = Instance.new("BodyVelocity",tors)
  3779. vel2.Velocity = Vector3.new(0,55,0)
  3780. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3781. for i = 0,4,0.1 do
  3782. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3783. swait()
  3784. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3785. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3787. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3788. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3789. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3790. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3791. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3792. end
  3793. hum.WalkSpeed = 16
  3794. vel2:Destroy()
  3795. hum.JumpPower = 50
  3796. attack = false
  3797. end
  3798.  
  3799. function Magic_Bombs()
  3800. attack = true
  3801. hum.WalkSpeed = 0
  3802. local GYRO = IT("BodyGyro",root)
  3803. GYRO.D = 100
  3804. GYRO.P = 2000
  3805. GYRO.MaxTorque = VT(0,4000000,0)
  3806. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3807. for i = 0,3.6,0.1 do
  3808. swait()
  3809. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3810. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3811. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3812. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3813. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3814. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3815. end
  3816. CameraEnshaking(1, 6)
  3817. GYRO:Destroy()
  3818. Cso("588734356", Handle, 10, 1.05)
  3819. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3820. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3821. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3822. for i = 0,2,0.1 do
  3823. swait()
  3824. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3825. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3826. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3827. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3828. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3829. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3830. end
  3831. local GYRO = IT("BodyGyro",root)
  3832. GYRO.D = 100
  3833. GYRO.P = 2000
  3834. GYRO.MaxTorque = VT(0,4000000,0)
  3835. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3836. for i = 0,2.4,0.1 do
  3837. swait()
  3838. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3839. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3840. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3841. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3842. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3843. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3844. end
  3845. GYRO:Destroy()
  3846. CameraEnshaking(1, 6)
  3847. Cso("588734356", Handle, 10, 1.05)
  3848. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3849. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3850. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3851. for i = 0,2,0.1 do
  3852. swait()
  3853. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3854. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3855. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3856. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3857. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3858. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3859. end
  3860. local GYRO = IT("BodyGyro",root)
  3861. GYRO.D = 100
  3862. GYRO.P = 2000
  3863. GYRO.MaxTorque = VT(0,4000000,0)
  3864. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3865. for i = 0,2.4,0.1 do
  3866. swait()
  3867. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3868. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3869. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3870. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3871. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3872. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3873. end
  3874. GYRO:Destroy()
  3875. CameraEnshaking(1, 6)
  3876. Cso("588734356", Handle, 10, 1.05)
  3877. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3878. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3879. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3880. for i = 0,2,0.1 do
  3881. swait()
  3882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3884. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3885. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3886. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3887. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3888. end
  3889. attack = false
  3890. hum.WalkSpeed = 16
  3891. end
  3892.  
  3893. function Dangerous_Field()
  3894. attack = true
  3895. hum.WalkSpeed = 0
  3896. for i = 0,10,0.1 do
  3897. swait()
  3898. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3899. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3900. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3901. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3902. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3903. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3904. CameraEnshaking(1, 7)
  3905. Cso("588734356", Handle, 10, 1.2)
  3906. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3907. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3908. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3909. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3910. end
  3911. attack = false
  3912. hum.WalkSpeed = 16
  3913. end
  3914. function Field()
  3915. attack = true
  3916. hum.WalkSpeed = 0
  3917. for i = 0,10,0.1 do
  3918. swait()
  3919. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3920. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3921. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3922. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3923. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3924. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3925. CameraEnshaking(1, 7)
  3926. Cso("588734356", Handle, 10, 1.2)
  3927. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3928. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3929. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3930. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3931. end
  3932. attack = false
  3933. hum.WalkSpeed = 16
  3934. end
  3935. function Shockwave()
  3936. attack = true
  3937. hum.WalkSpeed = 0
  3938. for i = 0,4,0.1 do
  3939. swait()
  3940. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3941. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3942. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3943. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3944. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3945. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3946. end
  3947. coroutine.resume(coroutine.create(function()
  3948. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3949. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3950. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3951. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3952. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3953. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3954. CameraEnshaking(1, 7)
  3955. wait(0.05)
  3956. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3957. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3958. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3959. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3960. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3961. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3962. CameraEnshaking(1, 7)
  3963. wait(0.05)
  3964. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3965. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3966. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3967. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3968. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3969. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3970. CameraEnshaking(1, 7)
  3971. wait(0.05)
  3972. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3973. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3974. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3975. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3976. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3977. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3978. CameraEnshaking(1, 7)
  3979. wait(0.05)
  3980. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3981. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3982. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3983. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3984. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3985. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3986. CameraEnshaking(1, 7)
  3987. wait(0.05)
  3988. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3989. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3990. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3991. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3992. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3993. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3994. CameraEnshaking(1, 7)
  3995. end))
  3996. Cso("440145223", Handle, 10, 1.05)
  3997. for i = 1,7,0.1 do
  3998. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3999. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4000. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4001. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4002. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4003. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4004. end
  4005. wait(.6)
  4006. hum.WalkSpeed = 16
  4007. attack = false
  4008. end
  4009. function Pulse()
  4010. attack = true
  4011. hum.WalkSpeed = 0
  4012. local GYRO = IT("BodyGyro",root)
  4013. GYRO.D = 100
  4014. GYRO.P = 2000
  4015. GYRO.MaxTorque = VT(0,4000000,0)
  4016. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4017. for i = 0,4,0.1 do
  4018. swait()
  4019. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4020. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4021. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4022. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4023. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4024. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4025. end
  4026. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4027. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  4028. CameraEnshaking(1, 25)
  4029. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4030. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4031. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4032. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4033. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4034. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4035. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4036. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4037. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4038. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4039. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4040. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4041. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4042. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4043. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4044. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4045. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4046. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4047. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4048. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4049. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4050. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4051. Cso("440145223", Handle, 10, 1.05)
  4052. GYRO:Destroy()
  4053. for i = 1,2,0.1 do
  4054. swait()
  4055. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  4056. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4057. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4058. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4059. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4060. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4061. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4062. end
  4063. hum.WalkSpeed = 16
  4064. attack = false
  4065. end
  4066.  
  4067. function Technobeam()
  4068. attack = true
  4069. hum.WalkSpeed = 3.01
  4070. for i = 0, 4, 0.1 do
  4071. swait()
  4072. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4074. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4075. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4076. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4077. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4078. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4079. end
  4080. for i = 0, 2, 0.1 do
  4081. swait()
  4082. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4083. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4084. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4085. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4086. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4087. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4088. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4089. end
  4090. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4091. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4092. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4093. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4094. CameraEnshaking(4, 5)
  4095. Cso("206049428", char, 10, 1)
  4096. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4097. if v:FindFirstChild("Head") then
  4098. Eviscerate(v)
  4099. end
  4100. end
  4101. for i = 0, 2, 0.1 do
  4102. swait()
  4103. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4105. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4106. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4107. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4108. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4109. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4110. end
  4111. hum.WalkSpeed = 16
  4112. attack = false
  4113. end
  4114.  
  4115. function Painful_Stomp2()
  4116. attack = true
  4117. for i = 0,5.2,0.1 do
  4118. swait()
  4119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4120. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4121. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4122. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4123. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4124. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4125. end
  4126. CreateSound("331666100", char, 10, 1)
  4127. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4128. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4129. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4130. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4131. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4132. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4133. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4134. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4135. if v:FindFirstChild("Head") then
  4136. Eviscerate(v)
  4137. end
  4138. end
  4139. coroutine.resume(coroutine.create(function()
  4140. for i = 0,2.8,0.1 do
  4141. swait()
  4142. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4143. end
  4144. for i = 0,1.8,0.1 do
  4145. swait()
  4146. hum.CameraOffset = Vector3.new(0,0,0)
  4147. end
  4148. end))
  4149. for i = 0,3.7,0.1 do
  4150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4151. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4152. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4153. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4154. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4155. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4156. end
  4157. wait(.6)
  4158. attack = false
  4159. end
  4160.  
  4161. function Painful_Stomp()
  4162. attack = true
  4163. for i = 0,5.2,0.1 do
  4164. swait()
  4165. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4166. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4167. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4168. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4169. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4170. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4171. end
  4172. CreateSound("331666100", char, 10, 1)
  4173. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4174. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4175. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4176. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4177. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4178. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4179. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4180. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4181. if v:FindFirstChild("Head") then
  4182. Eviscerate(v)
  4183. end
  4184. end
  4185. coroutine.resume(coroutine.create(function()
  4186. for i = 0,2.8,0.1 do
  4187. swait()
  4188. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4189. end
  4190. for i = 0,1.8,0.1 do
  4191. swait()
  4192. hum.CameraOffset = Vector3.new(0,0,0)
  4193. end
  4194. end))
  4195. for i = 0,3.7,0.1 do
  4196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4198. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4199. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4200. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4201. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4202. end
  4203. wait(.6)
  4204. attack = false
  4205. end
  4206.  
  4207.  
  4208. function LAZER()
  4209. attack = true
  4210. hum.WalkSpeed = 0.03
  4211. for i = 0,4,0.1 do
  4212. swait()
  4213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4214. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4215. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4216. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4217. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4218. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4219. end
  4220. LAZOR:Play()
  4221. local GYRO = IT("BodyGyro",root)
  4222. GYRO.D = 100
  4223. GYRO.P = 2000
  4224. GYRO.MaxTorque = VT(0,4000000,0)
  4225. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4226. repeat
  4227. swait(2)
  4228. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4229. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4230. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4231. LAZOR.Parent = ra
  4232. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4233. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4234. CameraEnshaking(1, 7)
  4235. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4236. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4237. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4238. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4239. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4240. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4241. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4242. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4243. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4244. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4245. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4246. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4247. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4248. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4249. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4250. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4251. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4252. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4253. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4254. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4255. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4256. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4257. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4258. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4259. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4260. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4261. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4262. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4263. until LAZOR.Playing == false
  4264. GYRO:Destroy()
  4265. hum.WalkSpeed = 16
  4266. attack = false
  4267. end
  4268. function new()
  4269. attack = true
  4270. hum.WalkSpeed = 0.03
  4271. for i = 0,4,0.1 do
  4272. swait()
  4273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4275. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4276. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4277. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4278. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4279. end
  4280. LAZOR:Play()
  4281. local GYRO = IT("BodyGyro",root)
  4282. GYRO.D = 100
  4283. GYRO.P = 2000
  4284. GYRO.MaxTorque = VT(0,4000000,0)
  4285. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4286. repeat
  4287. swait(2)
  4288. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4289. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4290. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4291. LAZOR.Parent = ra
  4292. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4293. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4294. CameraEnshaking(1, 7)
  4295. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4296. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4297. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4298. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4299. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4300. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4301. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4302. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4303. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4304. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4305. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4306. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4307. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4308. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4309. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4310. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4311. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4312. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4313. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4314. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4315. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4316. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4317. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4318. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4319. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4320. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4321. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4322. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4323. until LAZOR.Playing == false
  4324. GYRO:Destroy()
  4325. hum.WalkSpeed = 16
  4326. attack = false
  4327. end
  4328. function Spirit_Beam()
  4329. attack = true
  4330. hum.WalkSpeed = 0
  4331. local GYRO = IT("BodyGyro",root)
  4332. GYRO.D = 100
  4333. GYRO.P = 2000
  4334. GYRO.MaxTorque = VT(0,4000000,0)
  4335. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4336. for i = 0,5,0.1 do
  4337. swait()
  4338. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4341. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4343. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4344. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4345. end
  4346. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4347. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4348. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4349. local beam = Instance.new("Part", workspace)
  4350. beam.BrickColor = BrickColor.new("Fog")
  4351. beam.FormFactor = "Custom"
  4352. beam.Material = "Neon"
  4353. beam.Transparency = 0.5
  4354. beam.Anchored = true
  4355. beam.Locked = true
  4356. beam.CanCollide = false
  4357. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4358. beam.Size = Vector3.new(1.05, 1.05, distance)
  4359. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4360. game:GetService("Debris"):AddItem(beam, 0.14)
  4361. local sound = Instance.new('Sound',Handle)
  4362. sound.SoundId = 'rbxassetid://588697948'
  4363. sound.Volume = 7
  4364. sound.EmitterSize = 40
  4365. sound.MaxDistance = 450
  4366. sound:Play()
  4367. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4368. GYRO:Destroy()
  4369. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4370. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4371. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4372. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4373. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4374. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4375. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4376. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4377. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4378. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4379. wait(0.3)
  4380. attack = false
  4381. hum.WalkSpeed = 16
  4382. ref:Destroy()
  4383. end
  4384. function Distort()
  4385. attack = true
  4386. hum.WalkSpeed = 0
  4387. local pos = root.Position
  4388. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4389. Cso("261227592", tors, 10, 0.85)
  4390. for i = 1,2.5,0.1 do
  4391. swait()
  4392. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4393. end
  4394. attack = false
  4395. hum.WalkSpeed = 8
  4396. end
  4397. function Ancient_Rage()
  4398. attack = true
  4399. hum.WalkSpeed = 4
  4400. Cso("135017578", tors, 10, 1.05)
  4401. for i = 1,14,0.1 do
  4402. swait()
  4403. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4405. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4406. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4407. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4408. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4409. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4410. if v:FindFirstChild("Head") then
  4411. Eviscerate(v)
  4412. end
  4413. end
  4414. end
  4415. attack = false
  4416. hum.WalkSpeed = 16
  4417. end
  4418. function Ancient_Ragu()
  4419. attack = true
  4420. hum.WalkSpeed = 4
  4421. Cso("1028044973", tors, 10, 1.05)
  4422. for i = 1,14,0.1 do
  4423. swait()
  4424. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4425. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4426. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4427. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4428. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4429. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4430. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4431. if v:FindFirstChild("Head") then
  4432. Eviscerate(v)
  4433. end
  4434. end
  4435. end
  4436. attack = false
  4437. hum.WalkSpeed = 16
  4438. end
  4439. function TTTTTTTTTTGaunt()
  4440. attack = true
  4441. hum.WalkSpeed = 0
  4442. sex:Play()
  4443. repeat
  4444. swait()
  4445. sex.Parent = tors
  4446. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4447. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4448. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4449. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4450. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4451. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4452. until sex.Playing == false
  4453. attack = false
  4454. hum.WalkSpeed = 16
  4455. end
  4456. function TTTTTTTTTTTaunt()
  4457. attack = true
  4458. hum.WalkSpeed = 0
  4459. DTAUNT:Play()
  4460. repeat
  4461. swait()
  4462. DTAUNT.Parent = tors
  4463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4465. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4466. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4467. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4468. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4469. until DTAUNT.Playing == false
  4470. attack = false
  4471. hum.WalkSpeed = 16
  4472. end
  4473.  
  4474. function Taunt3()
  4475. attack = true
  4476. hum.WalkSpeed = 0
  4477. newnoob:Play()
  4478. repeat
  4479. swait()
  4480. newnoob.Parent = tors
  4481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4485. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4486. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4487. until newnoob.Playing == false
  4488. attack = false
  4489. hum.WalkSpeed = 16
  4490. end
  4491.  
  4492.  
  4493. function Multi_Bombs()
  4494. attack = true
  4495. hum.WalkSpeed = 3.01
  4496. for i = 0,3,0.1 do
  4497. swait()
  4498. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4499. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4501. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4502. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4503. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4504. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4505. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4506. end
  4507. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4508. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4509. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4510. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4511. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4512. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4513. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4514. CreateSound("142070127", tors, 10, 1)
  4515. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4516. for i = 0,1,0.1 do
  4517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4519. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4520. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4521. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4522. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4523. end
  4524. for i = 0,2,0.1 do
  4525. swait()
  4526. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4527. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4528. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4529. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4530. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4531. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4532. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4533. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4534. end
  4535. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4536. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4537. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4538. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4539. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4540. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4541. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4542. CreateSound("142070127", tors, 10, 1)
  4543. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4544. for i = 0,1,0.1 do
  4545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4546. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4547. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4548. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4549. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4550. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4551. end
  4552. for i = 0,2,0.1 do
  4553. swait()
  4554. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4555. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4556. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4557. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4558. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4559. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4560. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4561. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4562. end
  4563. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4564. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4565. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4566. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4567. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4568. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4569. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4570. CreateSound("142070127", tors, 10, 1)
  4571. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4572. for i = 0,1,0.1 do
  4573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4575. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4576. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4577. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4578. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4579. end
  4580. wait(.6)
  4581. attack = false
  4582. hum.WalkSpeed = 16
  4583. end
  4584.  
  4585. function Universal_Crush()
  4586. attack = true
  4587. for i = 0,5.2,0.05 do
  4588. swait()
  4589. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4590. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4593. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4594. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4595. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4596. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4597. end
  4598. CreateSound("331666100", tors, 10, 1)
  4599. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4600. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4601. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4602. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4603. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4604. coroutine.resume(coroutine.create(function()
  4605. for i = 0,1.8,0.1 do
  4606. swait()
  4607. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4608. end
  4609. for i = 0,1.8,0.1 do
  4610. swait()
  4611. hum.CameraOffset = Vector3.new(0,0,0)
  4612. end
  4613. end))
  4614. for i = 1,4.7,0.1 do
  4615. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4616. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4617. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4618. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4619. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4620. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4621. end
  4622. wait(.6)
  4623. attack = false
  4624. end
  4625.  
  4626. function HAAH()
  4627. attack = true
  4628. hum.WalkSpeed = 0
  4629. Cso("300208779", hed, 10, 1)
  4630. for i = 0,9,0.1 do
  4631. swait()
  4632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4633. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4634. if Mrandom(1,15) == 1 then
  4635. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4636. end
  4637. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4638. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4639. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4640. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4641. end
  4642. attack = false
  4643. hum.WalkSpeed = 16
  4644. end
  4645. function again()
  4646. attack = true
  4647. hum.WalkSpeed = 0
  4648. ITAUNT:Play()
  4649. repeat
  4650. swait()
  4651. ITAUNT.Parent = tors
  4652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4653. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4654. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4655. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4656. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4657. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4658. until ITAUNT.Playing == false
  4659. attack = false
  4660. hum.WalkSpeed = 16
  4661. end
  4662. function LunarSpin()
  4663. attack = true
  4664. hum.WalkSpeed = 0
  4665. for i = 0,17,0.05 do
  4666. CameraEnshaking(1, 5)
  4667. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4668. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4669. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4670. swait()
  4671. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4672. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4673. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4674. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4675. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4676. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4677. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4678. end
  4679. hum.WalkSpeed = 16
  4680. attack = false
  4681. end
  4682. function Decapitate()
  4683. local target = nil
  4684. local targettorso = nil
  4685. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4686. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4687. target = mouse.Target.Parent.Humanoid
  4688. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4689. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4690. end
  4691. end
  4692. if target ~= nil then
  4693. targettorso.Anchored = true
  4694. attack = true
  4695. hum.WalkSpeed = 0
  4696. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4697. for i = 0,4.2,0.1 do
  4698. swait()
  4699. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4700. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4701. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4702. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4703. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4704. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4705. end
  4706. local ModelHead01 = New("Model", char, "", {})
  4707. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4708. local Head01 = targethead:Clone()
  4709. targethead.Transparency = 1
  4710. Head01.Parent = ModelHead01
  4711. local weldHead01 = Instance.new("Weld")
  4712. weldHead01.Parent = Head01
  4713. weldHead01.Part0 = targethead
  4714. weldHead01.Part1 = Head01
  4715. weldHead01.C1 = CFrame.new(0, 0, 0)
  4716. targethead.face:Remove()
  4717. weldHead01.Part0 = ra
  4718. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4719. targettorso:BreakJoints()
  4720. CreateSound("314390675", targettorso, 5, .7)
  4721. for i = 0,3.2,0.1 do
  4722. swait()
  4723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4725. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4726. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4727. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4728. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4729. end
  4730. for i = 0,4.2,0.1 do
  4731. swait()
  4732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4734. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4735. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4736. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4737. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4738. end
  4739. CreateSound("541909763", targettorso, 5, .8)
  4740. weldHead01:Destroy()
  4741. Head01.CanCollide = true
  4742. local bodyVelocity2 = Create("BodyVelocity")({
  4743. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4744. P = 5000,
  4745. maxForce = Vector3.new(8000, 8000, 8000),
  4746. Parent = Head01
  4747. })
  4748. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4749. for i = 0,6.2,0.1 do
  4750. swait()
  4751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4753. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4754. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4755. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4756. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4757. end
  4758. targettorso.Anchored = false
  4759. attack = false
  4760. hum.WalkSpeed = 16
  4761. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4762. end
  4763. end
  4764. function BalanceSpin()
  4765. attack = true
  4766. hum.WalkSpeed = 2
  4767. for i = 0,17,0.07 do
  4768. CameraEnshaking(1, 5)
  4769. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4770. swait()
  4771. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4772. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4773. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4775. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4776. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4777. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4778. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4779. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4780. end
  4781. hum.WalkSpeed = 16
  4782. attack = false
  4783. end
  4784.  
  4785. function lolik()
  4786. attack = true
  4787. hum.WalkSpeed = 0
  4788. pop:Play()
  4789. repeat
  4790. pop.Parent = tors
  4791. swait()
  4792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4794. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4795. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4796. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4797. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4798. until pop.Playing == false
  4799. attack = false
  4800. hum.WalkSpeed = 16
  4801. end
  4802.  
  4803. function BARK()
  4804. attack = true
  4805. hum.WalkSpeed = 0
  4806. BATAUNT:Play()
  4807. repeat
  4808. BATAUNT.Parent = tors
  4809. swait()
  4810. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4811. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4812. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4813. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4814. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4815. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4816. until BATAUNT.Playing == false
  4817. attack = false
  4818. hum.WalkSpeed = 16
  4819. end
  4820.  
  4821. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4822. local NSound = nil
  4823. coroutine.resume(coroutine.create(function()
  4824. NSound = Instance.new("Sound", PARENT)
  4825. NSound.Volume = VOLUME
  4826. NSound.Pitch = PITCH
  4827. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4828. swait()
  4829. NSound:play()
  4830. game:GetService("Debris"):AddItem(NSound, 10)
  4831. end))
  4832. return NSound
  4833. end
  4834. function nope()
  4835. attack = true
  4836. hum.WalkSpeed = 0
  4837. NOTAUNT:Play()
  4838. repeat
  4839. NOTAUNT.Parent = tors
  4840. swait()
  4841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4842. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4843. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4844. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4845. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4846. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4847. until NOTAUNT.Playing == false
  4848. attack = false
  4849. hum.WalkSpeed = 16
  4850. end
  4851. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4852. local NSound = nil
  4853. coroutine.resume(coroutine.create(function()
  4854. NSound = Instance.new("Sound", PARENT)
  4855. NSound.Volume = VOLUME
  4856. NSound.Pitch = PITCH
  4857. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4858. swait()
  4859. NSound:play()
  4860. game:GetService("Debris"):AddItem(NSound, 10)
  4861. end))
  4862. return NSound
  4863. end
  4864. function Anime_Splosion()
  4865. attack = true
  4866. for i = 0,2,0.05 do
  4867. swait()
  4868. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4869. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4870. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4871. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4872. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4873. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4874. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4875. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4876. end
  4877. CreateSound("331666100", tors, 10, 1)
  4878. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4879. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4880. CameraEnshaking(1.5, 10)
  4881. for i = 1,2,0.1 do
  4882. swait()
  4883. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4884. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4885. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4886. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4887. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4888. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4889. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4890. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4891. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4892. end
  4893. wait(.6)
  4894. attack = false
  4895. end
  4896. corrupted = false
  4897. function Bark_Splosion()
  4898. attack = true
  4899. for i = 0,2,0.05 do
  4900. swait()
  4901. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4902. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4903. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4905. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4906. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4907. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4908. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4909. end
  4910. CreateSound("331666100", tors, 10, 1)
  4911. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4912. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4913. CameraEnshaking(1.5, 10)
  4914. for i = 1,2,0.1 do
  4915. swait()
  4916. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4917. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4918. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4919. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4920. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4921. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4922. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4923. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4924. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4925. end
  4926. wait(.6)
  4927. attack = false
  4928. end
  4929. corrupted = false
  4930.  
  4931. function Taunt1000()
  4932. attack = true
  4933. hum.WalkSpeed = 0
  4934. for i = 0, 9, 0.1 do
  4935. swait()
  4936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4937. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4938. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4939. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4940. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4941. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4942. end
  4943. attack = false
  4944. hum.WalkSpeed = 16
  4945. end
  4946.  
  4947. function Pixel_Corrupt()
  4948. attack = true
  4949. corrupted = true
  4950. for i = 0,3,0.05 do
  4951. swait()
  4952. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4953. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4954. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4955. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4956. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4957. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4958. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4959. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4960. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4961. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4962. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4963. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4964. end
  4965. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4966. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4967. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4968. CreateSound("331666100", refa, 10, 1)
  4969. CameraEnshaking(1.5, 10)
  4970. coroutine.resume(coroutine.create(function()
  4971. for i = 1,20,0.1 do
  4972. swait(5)
  4973. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4974. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4975. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4976. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4977. CreateSound("331666100", refa, 10, 1)
  4978. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4979. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4980. end
  4981. refa:Destroy()
  4982. corrupted = false
  4983. end))
  4984. for i = 1,2.5,0.1 do
  4985. swait()
  4986. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4987. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4988. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4989. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4990. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4991. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4992. end
  4993. wait(.3)
  4994. attack = false
  4995. end
  4996.  
  4997. function FearMe()
  4998. attack = true
  4999. hum.WalkSpeed = 0
  5000. so:Play()
  5001. repeat
  5002. swait()
  5003. so.Parent = tors
  5004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5005. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  5006. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5007. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5008. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5009. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5010. until so.Playing == false
  5011. attack = false
  5012. hum.WalkSpeed = 16
  5013. end
  5014.  
  5015. function heregoes()
  5016. attack = true
  5017. hum.WalkSpeed = 0
  5018. Cso("134978657", hed, 10, 1)
  5019. for i = 0,9,0.1 do
  5020. swait()
  5021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5022. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5023. if Mrandom(1,15) == 1 then
  5024. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5025. end
  5026. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5027. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5028. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5029. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5030. end
  5031. attack = false
  5032. hum.WalkSpeed = 16
  5033. end
  5034. function again()
  5035. attack = true
  5036. hum.WalkSpeed = 0
  5037. ITAUNT:Play()
  5038. repeat
  5039. swait()
  5040. ITAUNT.Parent = tors
  5041. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5042. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5043. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5044. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5045. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  5046. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  5047. until ITAUNT.Playing == false
  5048. attack = false
  5049. hum.WalkSpeed = 16
  5050. end
  5051.  
  5052. function thing()
  5053. attack = true
  5054. timetofly = false
  5055. hum.WalkSpeed = 0.05
  5056. Character.Head.face.Texture = "rbxassetid://705269463"
  5057. Cause_Im_having_a_good_time_having_a_good_time:Play()
  5058. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5059. Humanoid.JumpPower = 0
  5060. for i = 0,300,0.1 do --thatsalongtime
  5061. swait()
  5062. CameraEnshaking(1, 7)
  5063. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5064. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5065. root.Velocity = root.CFrame.lookVector * 225
  5066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5067. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5068. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5069. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5070. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5071. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5072. end
  5073. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5074. attack = false
  5075. Humanoid.JumpPower = 50
  5076. Character.Head.face.Texture = "rbxassetid://620619801"
  5077. hum.WalkSpeed = 16
  5078. wait(45)
  5079. timetofly = true
  5080. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5081. end
  5082.  
  5083. function DANCEFORME()
  5084. attack = true
  5085. Character.Head.face.Texture = "rbxassetid://183225545"
  5086. MERKIO:Play()
  5087. repeat
  5088. for i = 0,0.7,0.2 do
  5089. swait()
  5090. MERKIO.Parent = tors
  5091. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5092. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5093. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5094. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5095. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5096. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5097. end
  5098. for i = 0,0.7,0.2 do
  5099. swait()
  5100. MERKIO.Parent = tors
  5101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5102. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5103. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5104. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5105. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5106. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5107. end
  5108. until MERKIO.Playing == false
  5109. MERKIO:Stop()
  5110. Character.Head.face.Texture = "rbxassetid://620619801"
  5111. attack = false
  5112. hum.WalkSpeed = 16
  5113. end
  5114.  
  5115. function HAA55() --ik
  5116. attack = true
  5117. hum.WalkSpeed = 1.01
  5118. Character.Head.face.Texture = "rbxassetid://111523405"
  5119. CreateSound("1395854043", hed, 10, 1)
  5120. for i = 0,14,0.1 do
  5121. swait()
  5122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5123. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5124. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5125. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5126. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5127. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5128. end
  5129. attack = false
  5130. Character.Head.face.Texture = "rbxassetid://620619801"
  5131. hum.WalkSpeed = 16
  5132. end
  5133.  
  5134. function DistortThem()
  5135. CanUse = false
  5136. local HIT = tors.Touched:Connect(function(hit)
  5137. Kill(hit.Parent)
  5138. end)
  5139. for i = 1, 350 do
  5140. swait()
  5141. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5142. CreateSound("333430981", hed, 1.5, 1)
  5143. RA.Parent = ra
  5144. LA.Parent = la
  5145. FT.Parent = tors
  5146. RL.Parent = rl
  5147. LL.Parent = ll
  5148. for _,v in next, char:GetDescendants() do
  5149. if(v:IsA'DataModelMesh')then
  5150. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5151. end
  5152. end
  5153. end
  5154. FT.Parent = nil
  5155. RA.Parent = nil
  5156. LA.Parent = nil
  5157. RL.Parent = nil
  5158. LL.Parent = nil
  5159. for _,v in next, char:GetDescendants() do
  5160. if(v:IsA'DataModelMesh')then
  5161. v.Offset = Vector3.new(0,0,0)
  5162. end
  5163. end
  5164. HIT:Disconnect()
  5165. wait(3.5)
  5166. CanUse = true
  5167. end
  5168.  
  5169. function targett()
  5170. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5171. TargetSelect(mouse.Target.Parent)
  5172. CreateSound("743521450", char, 1, .8)
  5173. end
  5174. end
  5175.  
  5176. function un_fun()
  5177. attack = true
  5178. hum.WalkSpeed = 0
  5179. BTAUNT:Play()
  5180. repeat
  5181. swait()
  5182. BTAUNT.Parent = tors
  5183. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5184. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5185. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5186. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5187. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5188. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5189. until BTAUNT.Playing == false
  5190. attack = false
  5191. hum.WalkSpeed = 16
  5192. end
  5193. function thisisit()
  5194. attack = true
  5195. hum.WalkSpeed = 0
  5196. STAUNT:Play()
  5197. repeat
  5198. swait()
  5199. STAUNT.Parent = tors
  5200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5201. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5202. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5203. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5204. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5205. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5206. until STAUNT.Playing == false
  5207. attack = false
  5208. hum.WalkSpeed = 16
  5209. end
  5210. function PENIS()
  5211. attack = true
  5212. hum.WalkSpeed = 0
  5213. NOSOUND:Play()
  5214. repeat
  5215. swait()
  5216. NOSOUND.Parent = tors
  5217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5218. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5219. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5220. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5221. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5222. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5223. until NOSOUND.Playing == false
  5224. attack = false
  5225. hum.WalkSpeed = 16
  5226. end
  5227. function Exploit()
  5228. exploitable = false
  5229. Cso("907332670", tors, 10, 1.05)
  5230. coroutine.resume(coroutine.create(function()
  5231. for i = 1,20,0.1 do
  5232. swait()
  5233. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5234. end
  5235. Cso("12222030", tors, 10, 1.05)
  5236. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5237. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5238. if v:FindFirstChild("Head") then
  5239. Eviscerate(v)
  5240. SoulSteal(v)
  5241. end
  5242. end
  5243. wait(15)
  5244. exploitable = true
  5245. end))
  5246. end
  5247. function wutdefaq()
  5248. attack = true
  5249. hum.WalkSpeed = 0
  5250. WTF:Play()
  5251. repeat
  5252. swait()
  5253. WTF.Parent = tors
  5254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5255. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5256. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5257. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5258. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5259. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5260. until STAUNT.Playing == false
  5261. attack = false
  5262. hum.WalkSpeed = 16
  5263. end
  5264. function Exploit()
  5265. exploitable = false
  5266. Cso("135017578", tors, 10, 1.05)
  5267. coroutine.resume(coroutine.create(function()
  5268. for i = 1,20,0.1 do
  5269. swait()
  5270. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5271. end
  5272. Cso("160718677", tors, 10, 1.05)
  5273. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5274. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5275. if v:FindFirstChild("Head") then
  5276. Eviscerate(v)
  5277. SoulSteal(v)
  5278. end
  5279. end
  5280. wait(15)
  5281. exploitable = true
  5282. end))
  5283. end
  5284. function ASCENTION()
  5285. attack = true
  5286. hum.WalkSpeed = 0
  5287. Cso("987502413", tors, 10, 1.05)
  5288. local vel2 = Instance.new("BodyVelocity",tors)
  5289. vel2.Velocity = Vector3.new(0,30,0)
  5290. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5291. for i = 0,20,0.1 do
  5292. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5293. swait()
  5294. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5295. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5296. CameraEnshaking(1, 4)
  5297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5299. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5300. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5301. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5302. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5303. end
  5304. hum.WalkSpeed = 16
  5305. vel2:Destroy()
  5306. attack = false
  5307. end
  5308.  
  5309. function Taunt1()
  5310. attack = true
  5311. hum.WalkSpeed = 3.01
  5312. Cso("1535994137", hed, 10, 1)
  5313. for i = 0, 9, 0.1 do
  5314. swait()
  5315. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5318. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5319. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5320. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5321. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5322. end
  5323. hum.WalkSpeed = 16
  5324. attack = false
  5325. end
  5326.  
  5327. function Destruction()
  5328. attack = true
  5329. local Ring1 = Instance.new("Part", char)
  5330. Ring1.Anchored = true
  5331. Ring1.BrickColor = maincolor
  5332. Ring1.CanCollide = false
  5333. Ring1.FormFactor = 3
  5334. Ring1.Name = "Ring"
  5335. Ring1.Material = "Neon"
  5336. Ring1.Size = Vector3.new(1, 0.05, 1)
  5337. Ring1.Transparency = 1
  5338. Ring1.TopSurface = 0
  5339. Ring1.BottomSurface = 0
  5340. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5341. Ring1Mesh.MeshType = "Brick"
  5342. Ring1Mesh.Name = "SizeMesh"
  5343. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5344. local InnerRing1 = Ring1:Clone()
  5345. InnerRing1.Parent = char
  5346. InnerRing1.Transparency = 0
  5347. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5348. InnerRing1.Size = Vector3.new(1, 1, 1)
  5349. local InnerRing1Mesh = InnerRing1.SizeMesh
  5350. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5351. InnerRing1Mesh.MeshType = "Sphere"
  5352. Ring1:Destroy()
  5353. for i = 0, 5, 0.1 do
  5354. swait()
  5355. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5356. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5361. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5362. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5363. root.CFrame = FaceMouse()[1]
  5364. end
  5365. InnerRing1.Transparency = 1
  5366. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5367. CreateSound("294188875", char, 2.3, 1)
  5368. local a = IT("Part", char)
  5369. a.Name = "Direction"
  5370. a.Anchored = true
  5371. a.BrickColor = maincolor
  5372. a.Material = "Neon"
  5373. a.Transparency = 0
  5374. a.Shape = "Cylinder"
  5375. a.CanCollide = false
  5376. local a2 = IT("Part", char)
  5377. a2.Name = "Direction"
  5378. a2.Anchored = true
  5379. a2.BrickColor = maincolor
  5380. a2.Color = maincolor.Color
  5381. a2.Material = "Neon"
  5382. a2.Transparency = 0.5
  5383. a2.Shape = "Cylinder"
  5384. a2.CanCollide = false
  5385. local ba = IT("Part", char)
  5386. ba.Name = "HitDirect"
  5387. ba.Anchored = true
  5388. ba.BrickColor = maincolor
  5389. ba.Material = "Neon"
  5390. ba.Transparency = 1
  5391. ba.CanCollide = false
  5392. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5393. local ignore = char
  5394. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5395. a.BottomSurface = 10
  5396. a.TopSurface = 10
  5397. a2.BottomSurface = 10
  5398. a2.TopSurface = 10
  5399. local distance = (InnerRing1.CFrame.p - position).magnitude
  5400. a.Size = Vector3.new(distance, 1, 1)
  5401. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5402. a2.Size = Vector3.new(distance, 1, 1)
  5403. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5404. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5405. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5406. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5407. game:GetService("Debris"):AddItem(a, 20)
  5408. game:GetService("Debris"):AddItem(a2, 20)
  5409. game:GetService("Debris"):AddItem(ba, 20)
  5410. local msh = Instance.new("SpecialMesh", a)
  5411. msh.MeshType = "Sphere"
  5412. msh.Scale = Vector3.new(1, 25, 25)
  5413. local msh2 = Instance.new("SpecialMesh", a2)
  5414. msh2.MeshType = "Sphere"
  5415. msh2.Scale = Vector3.new(1, 30, 30)
  5416. for i = 0, 10, 0.1 do
  5417. swait()
  5418. root.CFrame = FaceMouse()[1]
  5419. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5420. a2.Color = maincolor.Color
  5421. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5422. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5423. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5424. distance = (InnerRing1.CFrame.p - position).magnitude
  5425. a.Size = Vector3.new(distance, 1, 1)
  5426. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5427. a2.Size = Vector3.new(distance, 1, 1)
  5428. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5429. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5430. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5431. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5432. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5433. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5434. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5435. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5436. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5437. if v:FindFirstChild("Head") then
  5438. Eviscerate(v)
  5439. SoulSteal(v)
  5440. end
  5441. end
  5442. end
  5443. a:Destroy()
  5444. a2:Destroy()
  5445. ba:Destroy()
  5446. InnerRing1:Destroy()
  5447. attack = false
  5448. hum.CameraOffset = Vector3.new(0,0,0)
  5449. end
  5450.  
  5451. function Flame_Burst()
  5452. local target = nil
  5453. local targettorso = nil
  5454. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5455. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5456. target = mouse.Target.Parent.Humanoid
  5457. target2 = mouse.Target.Parent
  5458. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5459. end
  5460. end
  5461. if target ~= nil then
  5462. attack = true
  5463. hum.WalkSpeed = 0
  5464. for i = 0, 3.4, 0.1 do
  5465. swait()
  5466. hum.WalkSpeed = 0
  5467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5468. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5469. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5470. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5471. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5472. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5473. end
  5474. --targettorso:BreakJoints()
  5475. for i = 0, 3.4, 0.1 do
  5476. swait()
  5477. hum.WalkSpeed = 0
  5478. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5479. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5480. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5481. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5482. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5483. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5484. end
  5485. for i, v in pairs(target2:GetChildren()) do
  5486. if(not char:IsAncestorOf(v))then
  5487. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5488. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5489. if(hum and hedder and hum.Health > 0)then
  5490. Eviscerate(v.Parent)
  5491. end
  5492. end
  5493. end
  5494. attack = false
  5495. hum.WalkSpeed = 16
  5496. end
  5497. end
  5498.  
  5499. function GIMME_THOSE()
  5500. attack = true
  5501. chatfunc("BURN....", BrickColor.random().Color)
  5502. for i = 0,5.2,0.1 do
  5503. swait()
  5504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5505. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5506. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5507. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5508. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5509. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5510. end
  5511. chatfunc("IN....", BrickColor.random().Color)
  5512. wait(2)
  5513. CreateSound("331666100", char, 10, 1)
  5514. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5515. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5516. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5517. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5518. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5519. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5520. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5521. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5522. if v:FindFirstChild("Head") then
  5523. Eviscerate(v)
  5524. SoulSteal(v)
  5525. end
  5526. end
  5527. coroutine.resume(coroutine.create(function()
  5528. for i = 0,2.8,0.1 do
  5529. swait()
  5530. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5531. end
  5532. for i = 0,1.8,0.1 do
  5533. swait()
  5534. hum.CameraOffset = Vector3.new(0,0,0)
  5535. end
  5536. end))
  5537. for i = 0,3.7,0.1 do
  5538. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5539. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5540. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5541. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5542. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5543. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5544. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5545. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5546. end
  5547. wait(.6)
  5548. CreateSound("907332997", hed, 10, 1)
  5549. attack = false
  5550. end
  5551.  
  5552. function Eruption()
  5553. attack = true
  5554. hum.WalkSpeed = 2
  5555. hum.JumpPower = 0
  5556. for i = 0,7,0.1 do
  5557. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5558. swait()
  5559. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5560. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5563. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5564. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5565. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5566. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5567. end
  5568. CreateSound("144699494", tors, 10, 1)
  5569. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5570. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5571. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5572. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5573. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5574. coroutine.resume(coroutine.create(function()
  5575. for i = 0,1.8,0.1 do
  5576. swait()
  5577. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5578. end
  5579. for i = 0,1.8,0.1 do
  5580. swait()
  5581. hum.CameraOffset = Vector3.new(0,0,0)
  5582. end
  5583. end))
  5584. local vel2 = Instance.new("BodyVelocity",tors)
  5585. vel2.Velocity = Vector3.new(0,55,0)
  5586. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5587. for i = 0,4,0.1 do
  5588. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5589. swait()
  5590. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5591. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5593. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5594. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5595. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5596. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5597. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5598. end
  5599. hum.WalkSpeed = 16
  5600. vel2:Destroy()
  5601. hum.JumpPower = 50
  5602. attack = false
  5603. end
  5604.  
  5605. function Solar_Flare2()
  5606. attack = true
  5607. hum.WalkSpeed = 2
  5608. hum.JumpPower = 75
  5609. hum.Jump = true
  5610. wait(0.4)
  5611. CreateSound("144699494", tors, 10, 1)
  5612. hum.JumpPower = 0
  5613. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5614. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5615. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5616. for i = 0,20,0.1 do
  5617. root.Velocity = root.CFrame.lookVector * 60
  5618. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5619. swait()
  5620. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5621. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5622. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5623. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5624. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5625. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5626. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5627. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5628. end
  5629. hum.WalkSpeed = 16
  5630. hum.JumpPower = 50
  5631. attack = false
  5632. end
  5633.  
  5634. function Solar_Flare()
  5635. attack = true
  5636. hum.WalkSpeed = 2
  5637. hum.JumpPower = 75
  5638. hum.Jump = true
  5639. wait(0.4)
  5640. CreateSound("144699494", tors, 10, 1)
  5641. hum.JumpPower = 0
  5642. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5643. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5644. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5645. for i = 0,20,0.1 do
  5646. root.Velocity = root.CFrame.lookVector * 60
  5647. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5648. swait()
  5649. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5650. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5653. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5655. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5656. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5657. end
  5658. hum.WalkSpeed = 16
  5659. hum.JumpPower = 50
  5660. attack = false
  5661. end
  5662. function dmg(dude)
  5663. if dude.Name ~= char then
  5664. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5665. local bgf = Instance.new("BodyGyro",dude.Head)
  5666. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5667. local val = Instance.new("BoolValue",dude)
  5668. val.Name = "IsHit"
  5669. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5670. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5671. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5672. partasdeff.LightEmission = .1
  5673. partasdeff.Size = NumberSequence.new(0.2)
  5674. partasdeff.Texture = "rbxassetid://771221224"
  5675. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5676. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5677. partasdeff.Transparency = bbb
  5678. partasdeff.Size = aaa
  5679. partasdeff.ZOffset = .9
  5680. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5681. partasdeff.LockedToPart = false
  5682. partasdeff.EmissionDirection = "Back"
  5683. partasdeff.Lifetime = NumberRange.new(1, 2)
  5684. partasdeff.Rate = 1000
  5685. partasdeff.Rotation = NumberRange.new(-100, 100)
  5686. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5687. partasdeff.Speed = NumberRange.new(6)
  5688. partasdeff.VelocitySpread = 10000
  5689. partasdeff.Enabled=false
  5690. partasdeff:Emit(30)
  5691. coroutine.wrap(function()
  5692. targetted = nil
  5693. swait(30)
  5694. dude:BreakJoints()
  5695. swait(5)
  5696. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5697. for i=0,1,.05 do
  5698. for a,v in pairs(dude:GetChildren()) do
  5699. if v:IsA("BasePart") then
  5700. v.Transparency = i
  5701. end
  5702. end
  5703. swait()
  5704. end
  5705. for a,v in pairs(dude:GetChildren()) do
  5706. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5707. v.ParticleEmitter.Enabled = false
  5708. end
  5709. game:service'Debris':AddItem(v,2)
  5710. end
  5711. end)()
  5712. end
  5713. end
  5714. function kdown(dd)
  5715. if dd.Name ~= char then
  5716. dd.Humanoid.PlatformStand = true
  5717. local bgf = Instance.new("BodyGyro",dd.Head)
  5718. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5719. local val = Instance.new("BoolValue",dd)
  5720. val.Name = "IsHit"
  5721. end
  5722. end
  5723. function TargetSelect(person)
  5724. local dd=coroutine.wrap(function()
  5725. if targetted ~= person then
  5726. targetted = person
  5727. img2.Size = UDim2.new(1,0,1,0)
  5728. img2.ImageTransparency = 0
  5729. img2.Position = UDim2.new(0,0,0,0)
  5730. for i = 0, 2, 0.1 do
  5731. swait()
  5732. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5733. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5734. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5735. end
  5736. end
  5737. end)
  5738. dd()
  5739. end
  5740. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5741. attack = true
  5742. hum.WalkSpeed = 0
  5743. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5744. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5745. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5746. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5747. partasdeff.LightEmission = .1
  5748. partasdeff.Size = NumberSequence.new(0.2)
  5749. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5750. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5751. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5752. partasdeff.Transparency = bbb
  5753. partasdeff.Size = aaa
  5754. partasdeff.ZOffset = .9
  5755. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5756. partasdeff.LockedToPart = false
  5757. partasdeff.EmissionDirection = "Back"
  5758. partasdeff.Lifetime = NumberRange.new(1, 2)
  5759. partasdeff.Rate = 1000
  5760. partasdeff.Rotation = NumberRange.new(-100, 100)
  5761. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5762. partasdeff.Speed = NumberRange.new(6)
  5763. partasdeff.VelocitySpread = 10000
  5764. partasdeff.Enabled=false
  5765. for i = 0, 1.4, 0.1 do
  5766. swait()
  5767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5769. if Mrandom(1,15) == 1 then
  5770. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5771. end
  5772. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5773. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5774. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5775. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5776. end
  5777. dmg(targetted)
  5778. partasdeff.Enabled=true
  5779. CreateSound("429400881", torsy, 10, .8)
  5780. for i = 0, 1.4, 0.1 do
  5781. swait()
  5782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5784. if Mrandom(1,15) == 1 then
  5785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5786. end
  5787. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5788. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5789. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5790. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5791. end
  5792. partasdeff.Enabled=false
  5793. for i = 0, 1.4, 0.1 do
  5794. swait()
  5795. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5796. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5797. if Mrandom(1,15) == 1 then
  5798. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5799. end
  5800. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5801. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5802. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5803. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5804. end
  5805. attack = false
  5806. hum.WalkSpeed = 16
  5807. elseif targetted.Name == "makhail07" then
  5808. for i = 0, 2.4, 0.1 do
  5809. swait()
  5810. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5811. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5812. if Mrandom(1,15) == 1 then
  5813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5814. end
  5815. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5816. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5817. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5818. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5819. end
  5820. for i = 0, 2.4, 0.1 do
  5821. swait()
  5822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5824. if Mrandom(1,15) == 1 then
  5825. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5826. end
  5827. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5828. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5829. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5830. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5831. end
  5832. coroutine.wrap(function()
  5833. wait(2)
  5834. --partasdeff:Remove()
  5835. end)()
  5836. local sel = Mrandom(1,3)
  5837. if sel == 1 then
  5838. chatfunc("Hmhmhm, Why try?")
  5839. elseif sel == 2 then
  5840. chatfunc("Stop it that's my creator.")
  5841. elseif sel == 3 then
  5842. chatfunc("I can't do that...")
  5843. end
  5844. wait(2)
  5845. hum.WalkSpeed = 16
  5846. attack = false
  5847. elseif targetted.Name == "Salvo_Starly" then
  5848. for i = 0, 2.4, 0.1 do
  5849. swait()
  5850. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5851. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5852. if Mrandom(1,15) == 1 then
  5853. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5854. end
  5855. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5856. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5857. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5858. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5859. end
  5860. for i = 0, 2.4, 0.1 do
  5861. swait()
  5862. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5863. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5864. if Mrandom(1,15) == 1 then
  5865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5866. end
  5867. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5868. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5869. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5870. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5871. end
  5872. coroutine.wrap(function()
  5873. wait(2)
  5874. --partasdeff:Remove()
  5875. end)()
  5876. local sel = Mrandom(1,3)
  5877. if sel == 1 then
  5878. chatfunc("Sorry about that.")
  5879. elseif sel == 2 then
  5880. chatfunc("H-Hello. I almost killed you.")
  5881. elseif sel == 3 then
  5882. chatfunc("OwO?")
  5883. end
  5884. wait(2)
  5885. hum.WalkSpeed = 16
  5886. attack = false
  5887. elseif targetted.Name == "Nebula_Zorua" then
  5888. for i = 0, 2.4, 0.1 do
  5889. swait()
  5890. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5891. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5892. if Mrandom(1,15) == 1 then
  5893. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5894. end
  5895. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5896. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5897. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5898. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5899. end
  5900. for i = 0, 2.4, 0.1 do
  5901. swait()
  5902. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5903. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5904. if Mrandom(1,15) == 1 then
  5905. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5906. end
  5907. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5908. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5909. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5910. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5911. end
  5912. coroutine.wrap(function()
  5913. wait(2)
  5914. --partasdeff:Remove()
  5915. end)()
  5916. local sel = Mrandom(1,3)
  5917. if sel == 1 then
  5918. chatfunc("Sorry, Nebula.")
  5919. elseif sel == 2 then
  5920. chatfunc("Theres no need to harm you. Yet...")
  5921. elseif sel == 3 then
  5922. chatfunc("My mistake.")
  5923. end
  5924. wait(2)
  5925. hum.WalkSpeed = 16
  5926. attack = false
  5927. elseif targetted.Name == "KillerDarkness0105" then
  5928. for i = 0, 2.4, 0.1 do
  5929. swait()
  5930. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5931. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5932. if Mrandom(1,15) == 1 then
  5933. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5934. end
  5935. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5936. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5937. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5938. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5939. end
  5940. for i = 0, 2.4, 0.1 do
  5941. swait()
  5942. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5943. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5944. if Mrandom(1,15) == 1 then
  5945. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5946. end
  5947. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5948. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5949. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5950. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5951. end
  5952. coroutine.wrap(function()
  5953. wait(2)
  5954. --partasdeff:Remove()
  5955. end)()
  5956. local sel = Mrandom(1,3)
  5957. if sel == 1 then
  5958. chatfunc("Hm, Killer it's been a while.")
  5959. elseif sel == 2 then
  5960. chatfunc("No need for this.")
  5961. elseif sel == 3 then
  5962. chatfunc("Hello, sorry.")
  5963. end
  5964. wait(2)
  5965. hum.WalkSpeed = 16
  5966. attack = false
  5967. end
  5968. end
  5969. function HAAHHHHHH()
  5970. attack = true
  5971. hum.WalkSpeed = 0
  5972. Cso("300208779", hed, 10, 1)
  5973. for i = 0,9,0.1 do
  5974. swait()
  5975. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5976. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5977. if Mrandom(1,15) == 1 then
  5978. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5979. end
  5980. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5981. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5982. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5983. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5984. end
  5985. attack = false
  5986. hum.WalkSpeed = 16
  5987. end
  5988. -------------------------------------------------------
  5989. --End Attacks N Stuff--
  5990. -------------------------------------------------------
  5991. Sprinting = false
  5992. mouse.KeyDown:connect(function(key)
  5993. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5994. Swing = 2
  5995. hum.WalkSpeed = 38.82
  5996. Sprinting = true
  5997. end
  5998. end)
  5999. mouse.KeyUp:connect(function(key)
  6000. if string.byte(key) == 48 and attack == false then
  6001. Swing = 1
  6002. Sprinting = false
  6003. hum.WalkSpeed = 16
  6004. end
  6005. end)
  6006. mouse.KeyDown:connect(function(key)
  6007. if attack == false then
  6008. if key == 'q' and Mode == 1 then
  6009. Power_Burst()
  6010. elseif key == '1' and Mode ~= 2 then
  6011. Mode = 2
  6012. SONG = 254826701
  6013. tecks2.Text = "Evil Gloves"
  6014. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  6015. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6016. for i, v in pairs(ArmourParts) do
  6017. v.BrickColor = BrickColor.new("Bright red")
  6018. v.Material = "Neon"
  6019. v.Transparency = 0
  6020. end
  6021. for i, v in pairs(NeonParts) do
  6022. maincolor = BrickColor.new("New Yeller")
  6023. v.BrickColor = maincolor
  6024. v.Material = "Neon"
  6025. v.Transparency = 0
  6026. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6027. end
  6028. for i, v in pairs(ArmourParts2) do
  6029. v.BrickColor = BrickColor.new("Bright red")
  6030. v.Material = "Neon"
  6031. v.Transparency = 0
  6032. end
  6033. for i, v in pairs(NeonParts2) do
  6034. maincolor = BrickColor.new("New Yeller")
  6035. v.BrickColor = maincolor
  6036. v.Material = "Neon"
  6037. v.Transparency = 0
  6038. end
  6039. elseif key == '1' and Mode == 2 then
  6040. resetmode()
  6041. elseif key == 't' and Mode == 1 then
  6042. Taunt()
  6043. elseif key == 'q' and Mode == 2 then
  6044. Magic_Bombs()
  6045. elseif key == 'e' and Mode == 2 then
  6046. Dangerous_Field()
  6047. elseif key == 't' and Mode == 2 then
  6048. HAAH()
  6049. end
  6050. ---------------------------------------------------------------------
  6051. if key == 'l' and Mode == 6 then
  6052. Mode = 98534
  6053. SONG = 486598641
  6054. tecks2.Text = "EDGY"
  6055. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6056. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  6057. for i, v in pairs(ArmourParts) do
  6058. v.BrickColor = BrickColor.new("Really black")
  6059. v.Material = "Neon"
  6060. v.Transparency = 0
  6061. end
  6062. for i, v in pairs(NeonParts) do
  6063. maincolor = BrickColor.new("Royal purple")
  6064. v.BrickColor = maincolor
  6065. v.Material = "Neon"
  6066. v.Transparency = 0
  6067. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  6068. end
  6069. for i, v in pairs(ArmourParts2) do
  6070. v.BrickColor = BrickColor.new("Really black")
  6071. v.Material = "Neon"
  6072. v.Transparency = 0
  6073. end
  6074. for i, v in pairs(NeonParts2) do
  6075. maincolor = BrickColor.new("Royal purple")
  6076. v.BrickColor = maincolor
  6077. v.Material = "Neon"
  6078. v.Transparency = 0
  6079. end
  6080. elseif key == 'q' and Mode == 98534 then
  6081. targett()
  6082. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6083. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6084. elseif key == 't' and Mode == 98534 then
  6085. HAAHHHHHH()
  6086. end
  6087. ---------------------------------------------------------------------
  6088. if key == 'm' and Mode == 1 then
  6089. Mode = pIXELATED
  6090. SONG = 853518668
  6091. tecks2.Text = "PiXeL"
  6092. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6093. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6094. for i, v in pairs(ArmourParts) do
  6095. v.BrickColor = BrickColor.new("Really black")
  6096. v.Material = "Neon"
  6097. v.Transparency = 0
  6098. end
  6099. for i, v in pairs(NeonParts) do
  6100. maincolor = BrickColor.new("Lapis")
  6101. v.BrickColor = maincolor
  6102. v.Material = "Neon"
  6103. v.Transparency = 0
  6104. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6105. end
  6106. for i, v in pairs(ArmourParts2) do
  6107. v.BrickColor = BrickColor.new("Really black")
  6108. v.Material = "Neon"
  6109. v.Transparency = 0
  6110. end
  6111. for i, v in pairs(NeonParts2) do
  6112. maincolor = BrickColor.new("Lapis")
  6113. v.BrickColor = maincolor
  6114. v.Material = "Neon"
  6115. v.Transparency = 0
  6116. end
  6117. elseif key == 'm' and Mode == pIXELATED then
  6118. resetmode()
  6119. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6120. Pixel_Corrupt()
  6121. end
  6122. ---------------------------------------------------------------------
  6123. if key == '2' and Mode ~= 3 then
  6124. Mode = 3
  6125. SONG = 235468324
  6126. tecks2.Text = "Chill"
  6127. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6128. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6129. for i, v in pairs(ArmourParts) do
  6130. v.BrickColor = BrickColor.new("Black")
  6131. v.Material = "Neon"
  6132. v.Transparency = 0
  6133. end
  6134. for i, v in pairs(NeonParts) do
  6135. maincolor = BrickColor.new("Toothpaste")
  6136. v.BrickColor = maincolor
  6137. v.Material = "Neon"
  6138. v.Transparency = 0
  6139. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6140. end
  6141. for i, v in pairs(ArmourParts2) do
  6142. v.BrickColor = BrickColor.new("Black")
  6143. v.Material = "Neon"
  6144. v.Transparency = 0
  6145. end
  6146. for i, v in pairs(NeonParts2) do
  6147. maincolor = BrickColor.new("Toothpaste")
  6148. v.BrickColor = maincolor
  6149. v.Material = "Neon"
  6150. v.Transparency = 0
  6151. end
  6152. elseif key == '2' and Mode == 3 then
  6153. resetmode()
  6154. elseif key == 't' and Mode == 3 then
  6155. un_fun()
  6156. elseif key == 'q' and Mode == 3 then
  6157. Shockwave()
  6158. end
  6159. ---------------------------------------------------------------------
  6160. if key == 'n' and Mode == 9 then
  6161. Mode = 1555
  6162. SONG = 1131624146
  6163. tecks2.Text = "Anime"
  6164. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6165. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6166. for i, v in pairs(ArmourParts) do
  6167. v.BrickColor = BrickColor.new("Black")
  6168. v.Material = "Neon"
  6169. v.Transparency = 0
  6170. end
  6171. for i, v in pairs(NeonParts) do
  6172. maincolor = BrickColor.new("Carnation pink")
  6173. v.BrickColor = maincolor
  6174. v.Material = "Neon"
  6175. v.Transparency = 0
  6176. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6177. end
  6178. for i, v in pairs(ArmourParts2) do
  6179. v.BrickColor = BrickColor.new("Black")
  6180. v.Material = "Neon"
  6181. v.Transparency = 0
  6182. end
  6183. for i, v in pairs(NeonParts2) do
  6184. maincolor = BrickColor.new("Carnation pink")
  6185. v.BrickColor = maincolor
  6186. v.Material = "Neon"
  6187. v.Transparency = 0
  6188. end
  6189. elseif key == 'k' and Mode == 1555 then
  6190. resetmode()
  6191. elseif key == 'y' and Mode == 1555 then
  6192. Field()
  6193. elseif key == 't' and Mode == 1555 then
  6194. lolik()
  6195. elseif key == 'q' and Mode == 1555 then
  6196. Pixel_Corrupt()
  6197. elseif key == 'f' and Mode == 1555 then
  6198. Anime_Splosion()
  6199. elseif key == 'z' and Mode == 1555 then
  6200. Cryo_Freeze()
  6201. elseif key == 'x' and Mode == 1555 then
  6202. Painful_Stomp2()
  6203. end
  6204. ---------------------------------------------------------------------
  6205. if key == 'm' and Mode == 2 then
  6206. Mode = 56565
  6207. SONG = 419346122
  6208. tecks2.Text = "Solar"
  6209. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6210. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6211. for i, v in pairs(ArmourParts) do
  6212. v.BrickColor = BrickColor.new("Really black")
  6213. v.Material = "Neon"
  6214. v.Transparency = 0
  6215. end
  6216. for i, v in pairs(NeonParts) do
  6217. maincolor = BrickColor.new("Deep orange")
  6218. v.BrickColor = maincolor
  6219. v.Material = "Neon"
  6220. v.Transparency = 0
  6221. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6222. end
  6223. for i, v in pairs(ArmourParts2) do
  6224. v.BrickColor = BrickColor.new("Really black")
  6225. v.Material = "Neon"
  6226. v.Transparency = 0
  6227. end
  6228. for i, v in pairs(NeonParts2) do
  6229. maincolor = BrickColor.new("Deep orange")
  6230. v.BrickColor = maincolor
  6231. v.Material = "Neon"
  6232. v.Transparency = 0
  6233. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6234. end
  6235. elseif key == 't' and Mode == 56565 then
  6236. Taunt2()
  6237. elseif key == 'c' and Mode == 56565 then
  6238. Eruption2()
  6239. elseif key == 'x' and Mode == 56565 then
  6240. Solar_Flare2()
  6241. elseif key == 'z' and Mode == 56565 then
  6242. Painful_Stomp()
  6243. end
  6244. ---------------------------------------------------------------------
  6245. if key == 'm' and Mode == 6 then
  6246. Mode = 1800
  6247. SONG = 1118967006
  6248. tecks2.Text = "Forbidden Soul"
  6249. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6250. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6251. for i, v in pairs(ArmourParts) do
  6252. v.BrickColor = BrickColor.new("Hot White")
  6253. v.Material = "Neon"
  6254. v.Transparency = 0
  6255. end
  6256. for i, v in pairs(NeonParts) do
  6257. maincolor = BrickColor.new("Really black")
  6258. v.BrickColor = maincolor
  6259. v.Material = "Neon"
  6260. v.Transparency = 0
  6261. end
  6262. for i, v in pairs(ArmourParts2) do
  6263. v.BrickColor = BrickColor.new("Hot White")
  6264. v.Material = "Neon"
  6265. v.Transparency = 0
  6266. end
  6267. for i, v in pairs(NeonParts2) do
  6268. maincolor = BrickColor.new("Really black")
  6269. v.BrickColor = maincolor
  6270. v.Material = "Neon"
  6271. v.Transparency = 0
  6272. end
  6273. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6274. elseif key == 't' and Mode == 1800 then
  6275. TTTTTTTTTTGaunt()
  6276. elseif key == 'l' and Mode == 1800 then
  6277. resetmode()
  6278. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6279. Exploit()
  6280. elseif key == 'y' and Mode == 1800 then
  6281. Ancient_Rage()
  6282. elseif key == 'r' and Mode == 1800 then
  6283. Distort()
  6284. elseif key == 'g' and Mode == 1800 then
  6285. Hell_From_Above()
  6286. elseif key == 'h' and Mode == 1800 then
  6287. Universal_Crush()
  6288. elseif key == 'j' and Mode == 1800 then
  6289. Multi_Bombs()
  6290. elseif key == 'z' and Mode == 1800 then
  6291. Eruption()
  6292. elseif key == 'x' and Mode == 1800 then
  6293. Solar_Flare()
  6294. end
  6295. ---------------------------------------------------------------------
  6296. if key == '3' and Mode ~= 4 then
  6297. Mode = 4
  6298. SONG = 595800581
  6299. tecks2.Text = "Divinity"
  6300. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6301. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6302. for i, v in pairs(ArmourParts) do
  6303. v.BrickColor = BrickColor.new("Black")
  6304. v.Material = "Neon"
  6305. v.Transparency = 0
  6306. end
  6307. for i, v in pairs(NeonParts) do
  6308. maincolor = BrickColor.new("Bright yellow")
  6309. v.BrickColor = maincolor
  6310. v.Material = "Neon"
  6311. v.Transparency = 0
  6312. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6313. end
  6314. for i, v in pairs(ArmourParts2) do
  6315. v.BrickColor = BrickColor.new("Black")
  6316. v.Material = "Neon"
  6317. v.Transparency = 0
  6318. end
  6319. for i, v in pairs(NeonParts2) do
  6320. maincolor = BrickColor.new("Bright yellow")
  6321. v.BrickColor = maincolor
  6322. v.Material = "Neon"
  6323. v.Transparency = 0
  6324. end
  6325. elseif key == '3' and Mode == 4 then
  6326. resetmode()
  6327. elseif key == 't' and Mode == 4 then
  6328. again()
  6329. elseif key == 'q' and Mode == 4 then
  6330. Pulse()
  6331. end
  6332. ---------------------------------------------------------------------
  6333. if key == 'm' and Mode == 4 then
  6334. attack = true
  6335. SONG = 1881895904
  6336. hum.WalkSpeed = 0
  6337. for i = 1,20,0.1 do
  6338. swait()
  6339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6340. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6341. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6342. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6343. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6344. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6345. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6346. end
  6347. hum.WalkSpeed = 16
  6348. attack = false
  6349. Mode = 100
  6350. tecks2.Text = "OverPowered-Divinity"
  6351. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6352. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6353. Cso("743499393", tors, 10, 1.05)
  6354. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6355. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6356. for i, v in pairs(ArmourParts) do
  6357. v.BrickColor = BrickColor.new("Really black")
  6358. v.Material = "Neon"
  6359. v.Transparency = 0.2
  6360. end
  6361. for i, v in pairs(NeonParts) do
  6362. maincolor = BrickColor.new("Deep orange")
  6363. v.BrickColor = maincolor
  6364. v.Material = "Neon"
  6365. v.Transparency = 0.5
  6366. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6367. end
  6368. for i, v in pairs(ArmourParts2) do
  6369. v.BrickColor = BrickColor.new("Really black")
  6370. v.Material = "Neon"
  6371. v.Transparency = 0.2
  6372. end
  6373. for i, v in pairs(NeonParts2) do
  6374. maincolor = BrickColor.new("Deep orange")
  6375. v.BrickColor = maincolor
  6376. v.Material = "Neon"
  6377. v.Transparency = 0.5
  6378. end
  6379. elseif key == 'm' and Mode == 100 then
  6380. resetmode()
  6381. elseif key == 'q' and Mode == 100 then
  6382. LAZER()
  6383. end
  6384. ---------------------------------------------------------------------
  6385. if key == '4' and Mode ~= 5 then
  6386. Mode = 5
  6387. SONG = 170282324
  6388. tecks2.Text = "Cyber Monarch"
  6389. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6390. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6391. for i, v in pairs(ArmourParts) do
  6392. v.BrickColor = BrickColor.new("Black")
  6393. v.Material = "Neon"
  6394. v.Transparency = 0
  6395. end
  6396. for i, v in pairs(NeonParts) do
  6397. maincolor = BrickColor.new("Really red")
  6398. v.BrickColor = maincolor
  6399. v.Material = "Neon"
  6400. v.Transparency = 0
  6401. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6402. end
  6403. for i, v in pairs(ArmourParts2) do
  6404. v.BrickColor = BrickColor.new("Black")
  6405. v.Material = "Neon"
  6406. v.Transparency = 0
  6407. end
  6408. for i, v in pairs(NeonParts2) do
  6409. maincolor = BrickColor.new("Really red")
  6410. v.BrickColor = maincolor
  6411. v.Material = "Neon"
  6412. v.Transparency = 0
  6413. end
  6414. elseif key == '4' and Mode == 5 then
  6415. resetmode()
  6416. elseif key == 'q' and Mode == 5 and exploitable == true then
  6417. Exploit()
  6418. elseif key == 't' and Mode == 5 then
  6419. PENIS()
  6420. end
  6421. ---------------------------------------------------------------------
  6422. if key == '5' and Mode ~= 6 then
  6423. Mode = 6
  6424. SONG = 1810750535
  6425. tecks2.Text = "The_Hell_Error_BR"
  6426. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6427. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6428. for i, v in pairs(ArmourParts) do
  6429. v.BrickColor = BrickColor.new("Black")
  6430. v.Material = "Metal"
  6431. v.Transparency = 0
  6432. end
  6433. for i, v in pairs(NeonParts) do
  6434. maincolor = BrickColor.new("Really red")
  6435. v.BrickColor = maincolor
  6436. v.Material = "Neon"
  6437. v.Transparency = 0
  6438. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6439. end
  6440. for i, v in pairs(ArmourParts2) do
  6441. v.BrickColor = BrickColor.new("Black")
  6442. v.Material = "Metal"
  6443. v.Transparency = 0
  6444. end
  6445. for i, v in pairs(NeonParts2) do
  6446. maincolor = BrickColor.new("Really red")
  6447. v.BrickColor = maincolor
  6448. v.Material = "Neon"
  6449. v.Transparency = 0
  6450. end
  6451. elseif key == '5' and Mode == 6 then
  6452. resetmode()
  6453. elseif key == 'q' and Mode == 6 then
  6454. Distort()
  6455. elseif key == 'e' and Mode == 6 then
  6456. Ancient_Rage()
  6457. elseif key == 't' and Mode == 6 then
  6458. TTTTTTTTTTTaunt()
  6459. end
  6460. ---------------------------------------------------------------------
  6461. if key == '6' and Mode ~= 7 then
  6462. Mode = 7
  6463. SONG = 150794704
  6464. tecks2.Text = "Doge"
  6465. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6466. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6467. for i, v in pairs(ArmourParts) do
  6468. v.BrickColor = BrickColor.new("Cool yellow")
  6469. v.Material = "Neon"
  6470. v.Transparency = 0
  6471. end
  6472. for i, v in pairs(NeonParts) do
  6473. maincolor = BrickColor.new("New Yeller")
  6474. v.BrickColor = maincolor
  6475. v.Material = "Neon"
  6476. v.Transparency = 0
  6477. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6478. end
  6479. for i, v in pairs(ArmourParts2) do
  6480. v.BrickColor = BrickColor.new("Cool yellow")
  6481. v.Material = "Neon"
  6482. v.Transparency = 0
  6483. end
  6484. for i, v in pairs(NeonParts2) do
  6485. maincolor = BrickColor.new("New Yeller")
  6486. v.BrickColor = maincolor
  6487. v.Material = "Neon"
  6488. v.Transparency = 0
  6489. end
  6490. elseif key == '6' and Mode == 7 then
  6491. resetmode()
  6492. elseif key == 't' and Mode == 7 then
  6493. BARK()
  6494. elseif key == 'q' and Mode == 7 then
  6495. Bark_Splosion()
  6496. end
  6497. if key == 'm' and Mode == 7 then
  6498. SONG = 1359036559
  6499. attack = true
  6500. hum.WalkSpeed = 0
  6501. for i = 0,10,0.08 do
  6502. swait()
  6503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6505. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6506. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6507. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6509. end
  6510. attack = false
  6511. hum.WalkSpeed = 16
  6512. Mode = 50
  6513. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6514. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6515. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6516. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6517. for i, v in pairs(ArmourParts) do
  6518. v.BrickColor = BrickColor.new("Magenta")
  6519. v.Material = "Neon"
  6520. v.Transparency = 0
  6521. end
  6522. for i, v in pairs(NeonParts) do
  6523. maincolor = BrickColor.new("White")
  6524. v.BrickColor = maincolor
  6525. v.Material = "Neon"
  6526. v.Transparency = 0
  6527. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6528. end
  6529. for i, v in pairs(ArmourParts2) do
  6530. v.BrickColor = BrickColor.new("Magenta")
  6531. v.Material = "Neon"
  6532. v.Transparency = 0
  6533. end
  6534. for i, v in pairs(NeonParts2) do
  6535. maincolor = BrickColor.new("White")
  6536. v.BrickColor = maincolor
  6537. v.Material = "Neon"
  6538. v.Transparency = 0
  6539. end
  6540. elseif key == 'm' and Mode == 50 then
  6541. resetmode()
  6542. elseif key == 'q' and Mode == 50 then
  6543. ASCENTION()
  6544. elseif key == 't' and Mode == 50 then
  6545. nope()
  6546. elseif key == 'y' and Mode == 50 then
  6547. EndMySufferingV2()
  6548. end
  6549. ---------------------------------------------------------------------
  6550. if key == 'n' and Mode == 7 then
  6551. Mode = 6666
  6552. SONG = 2039029608
  6553. tecks2.Text = "Meme Guy"
  6554. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6555. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6556. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6557. for i, v in pairs(ArmourParts) do
  6558. v.BrickColor = BrickColor.new("Black")
  6559. v.Material = "Neon"
  6560. v.Transparency = 0
  6561. end
  6562. for i, v in pairs(NeonParts) do
  6563. maincolor = BrickColor.new("Dark blue")
  6564. v.BrickColor = maincolor
  6565. v.Material = "Neon"
  6566. v.Transparency = 0
  6567. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6568. end
  6569. for i, v in pairs(ArmourParts2) do
  6570. v.BrickColor = BrickColor.new("Black")
  6571. v.Material = "Neon"
  6572. v.Transparency = 0
  6573. end
  6574. for i, v in pairs(NeonParts2) do
  6575. maincolor = BrickColor.new("Dark blue")
  6576. v.BrickColor = maincolor
  6577. v.Material = "Neon"
  6578. v.Transparency = 0
  6579. end
  6580. elseif key == 'y' and Mode == 6666 then
  6581. somuchcancerwhy()
  6582. elseif key == 'r' and Mode == 6666 then
  6583. HAA55()
  6584. elseif key == 't' and Mode == 6666 then
  6585. EndMySufferingV3()
  6586. elseif key == 'f' and Mode == 6666 then
  6587. WhatHuh()
  6588. elseif key == 'g' and Mode == 6666 then
  6589. slap()
  6590. elseif key == 'h' and Mode == 6666 then
  6591. HAAAAA()
  6592. elseif key == 'j' and Mode == 6666 then
  6593. DANCEFORME()
  6594. elseif key == 'm' and Mode == 6666 then
  6595. thing()
  6596. end
  6597. ---------------------------------------------------------------------
  6598. if key == 'm' and Mode == 3 then
  6599. Mode = 8888
  6600. SONG = 1752290765
  6601. tecks2.Text = "Cancerous"
  6602. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6603. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6604. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6605. for i, v in pairs(ArmourParts) do
  6606. v.BrickColor = BrickColor.new("Really black")
  6607. v.Material = "Neon"
  6608. v.Transparency = 0
  6609. end
  6610. for i, v in pairs(NeonParts) do
  6611. maincolor = BrickColor.new("Really red")
  6612. v.BrickColor = maincolor
  6613. v.Material = "Neon"
  6614. v.Transparency = 0
  6615. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6616. end
  6617. for i, v in pairs(ArmourParts2) do
  6618. v.BrickColor = BrickColor.new("Black")
  6619. v.Material = "Neon"
  6620. v.Transparency = 0
  6621. end
  6622. for i, v in pairs(NeonParts2) do
  6623. maincolor = BrickColor.new("Really red")
  6624. v.BrickColor = maincolor
  6625. v.Material = "Neon"
  6626. v.Transparency = 0
  6627. end
  6628. elseif key == 'r' and Mode == 8888 then
  6629. Technobeam()
  6630. elseif key == 't' and Mode == 8888 then
  6631. Taunt1()
  6632. elseif key == 'y' and Mode == 8888 then
  6633. Destruction()
  6634. end
  6635. ---------------------------------------------------------------------
  6636. if key == 'p' and Mode == 6 then
  6637. Mode = 111111112
  6638. SONG = 601069330
  6639. tecks2.Text = "Dark-God"
  6640. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6641. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6642. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6643. for i, v in pairs(ArmourParts) do
  6644. v.BrickColor = BrickColor.new("Really black")
  6645. v.Material = "Neon"
  6646. v.Transparency = 0
  6647. end
  6648. for i, v in pairs(NeonParts) do
  6649. maincolor = BrickColor.new("Really black")
  6650. v.BrickColor = maincolor
  6651. v.Material = "Neon"
  6652. v.Transparency = 0
  6653. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6654. end
  6655. for i, v in pairs(ArmourParts2) do
  6656. v.BrickColor = BrickColor.new("Really black")
  6657. v.Material = "Neon"
  6658. v.Transparency = 0
  6659. end
  6660. for i, v in pairs(NeonParts2) do
  6661. maincolor = BrickColor.new("Really black")
  6662. v.BrickColor = maincolor
  6663. v.Material = "Neon"
  6664. v.Transparency = 0
  6665. end
  6666. elseif key == 'q' and Mode == 111111112 then
  6667. Flame_Burst()
  6668. elseif key == 't' and Mode == 111111112 then
  6669. Taunt10000()
  6670. end
  6671. ---------------------------------------------------------------------
  6672. if key == 'l' and Mode == 5 then
  6673. Mode = 111111111
  6674. SONG = 1494452913
  6675. tecks2.Text = "Eyo-zen"
  6676. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6677. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6678. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6679. for i, v in pairs(ArmourParts) do
  6680. v.BrickColor = BrickColor.new("Really black")
  6681. v.Material = "Neon"
  6682. v.Transparency = 0
  6683. end
  6684. for i, v in pairs(NeonParts) do
  6685. maincolor = BrickColor.new("Hot white")
  6686. v.BrickColor = maincolor
  6687. v.Material = "Neon"
  6688. v.Transparency = 0
  6689. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6690. end
  6691. for i, v in pairs(ArmourParts2) do
  6692. v.BrickColor = BrickColor.new("Really black")
  6693. v.Material = "Neon"
  6694. v.Transparency = 0
  6695. end
  6696. for i, v in pairs(NeonParts2) do
  6697. maincolor = BrickColor.new("Hot white")
  6698. v.BrickColor = maincolor
  6699. v.Material = "Neon"
  6700. v.Transparency = 0
  6701. end
  6702. elseif key == 'q' and Mode == 111111111 then
  6703. Destruction()
  6704. elseif key == 't' and Mode == 111111111 then
  6705. Taunt1000()
  6706. end
  6707. ---------------------------------------------------------------------
  6708. if key == ']' and Mode == 4 then
  6709. Mode = 99900
  6710. SONG = 265241849
  6711. tecks2.Text = "Noob"
  6712. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6713. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6714. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6715. for i, v in pairs(ArmourParts) do
  6716. v.BrickColor = BrickColor.new("Really black")
  6717. v.Material = "Neon"
  6718. v.Transparency = 0
  6719. end
  6720. for i, v in pairs(NeonParts) do
  6721. maincolor = BrickColor.new("New Yeller")
  6722. v.BrickColor = maincolor
  6723. v.Material = "Neon"
  6724. v.Transparency = 0
  6725. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6726. end
  6727. for i, v in pairs(ArmourParts2) do
  6728. v.BrickColor = BrickColor.new("Really black")
  6729. v.Material = "Neon"
  6730. v.Transparency = 0
  6731. end
  6732. for i, v in pairs(NeonParts2) do
  6733. maincolor = BrickColor.new("New Yeller")
  6734. v.BrickColor = maincolor
  6735. v.Material = "Neon"
  6736. v.Transparency = 0
  6737. end
  6738. elseif key == 'q' and Mode == 99900 then
  6739. Sayonara()
  6740. elseif key == 't' and Mode == 99900 then
  6741. Taunt3()
  6742. end
  6743. --------------------------------------------------------
  6744. if key == 'm' and Mode == 5 then
  6745. Mode = 7777
  6746. SONG = 919231299
  6747. tecks2.Text = "The_Insanity_Error"
  6748. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6749. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6750. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6751. for i, v in pairs(ArmourParts) do
  6752. v.BrickColor = BrickColor.new("Dark blue")
  6753. v.Material = "Neon"
  6754. v.Transparency = 0
  6755. end
  6756. for i, v in pairs(NeonParts) do
  6757. maincolor = BrickColor.new("Really red")
  6758. v.BrickColor = maincolor
  6759. v.Material = "Neon"
  6760. v.Transparency = 0
  6761. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6762. end
  6763. for i, v in pairs(ArmourParts2) do
  6764. v.BrickColor = BrickColor.new("Dark blue")
  6765. v.Material = "Neon"
  6766. v.Transparency = 0
  6767. end
  6768. for i, v in pairs(NeonParts2) do
  6769. maincolor = BrickColor.new("Really red")
  6770. v.BrickColor = maincolor
  6771. v.Material = "Neon"
  6772. v.Transparency = 0
  6773. end
  6774. elseif key == 'y' and Mode == 7777 then
  6775. Painful_Stomp()
  6776. elseif key == 't' and Mode == 7777 then
  6777. FearMe()
  6778. elseif key == 'r' and Mode == 7777 then
  6779. GIMME_THOSE()
  6780. end
  6781. --------------------------------------------------------
  6782. if key == 'm' and Mode == 8 then
  6783. Mode = 25
  6784. SONG = 1564523997
  6785. tecks2.Text = "Ghost"
  6786. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6787. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6788. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6789. for i, v in pairs(ArmourParts) do
  6790. v.BrickColor = BrickColor.new("Ghost grey")
  6791. v.Material = "Neon"
  6792. v.Transparency = 0.7
  6793. end
  6794. for i, v in pairs(NeonParts) do
  6795. maincolor = BrickColor.new("Fog")
  6796. v.BrickColor = maincolor
  6797. v.Material = "Neon"
  6798. v.Transparency = 0.5
  6799. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6800. end
  6801. for i, v in pairs(ArmourParts2) do
  6802. v.BrickColor = BrickColor.new("Ghost grey")
  6803. v.Material = "Neon"
  6804. v.Transparency = 0.7
  6805. end
  6806. for i, v in pairs(NeonParts2) do
  6807. maincolor = BrickColor.new("Fog")
  6808. v.BrickColor = maincolor
  6809. v.Material = "Neon"
  6810. v.Transparency = 0.5
  6811. end
  6812. elseif key == 'm' and Mode == 25 then
  6813. resetmode()
  6814. elseif key == 't' and Mode == 25 then
  6815. thisisit()
  6816. elseif key == 'q' and Mode == 25 then
  6817. Spirit_Beam()
  6818. end
  6819. ---------------------------------------------------------------------
  6820. if key == '7' and Mode ~= 8 then
  6821. Mode = 8
  6822. SONG = 207375545
  6823. tecks2.Text = "Purity"
  6824. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6825. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6826. for i, v in pairs(ArmourParts) do
  6827. v.BrickColor = BrickColor.new("Cyan")
  6828. v.Material = "Neon"
  6829. v.Transparency = 0
  6830. end
  6831. for i, v in pairs(NeonParts) do
  6832. maincolor = BrickColor.new("Institutional white")
  6833. v.BrickColor = maincolor
  6834. v.Material = "Neon"
  6835. v.Transparency = 0
  6836. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6837. end
  6838. for i, v in pairs(ArmourParts2) do
  6839. v.BrickColor = BrickColor.new("Cyan")
  6840. v.Material = "Neon"
  6841. v.Transparency = 0
  6842. end
  6843. for i, v in pairs(NeonParts2) do
  6844. maincolor = BrickColor.new("Institutional white")
  6845. v.BrickColor = maincolor
  6846. v.Material = "Neon"
  6847. v.Transparency = 0
  6848. end
  6849. elseif key == '7' and Mode == 8 then
  6850. resetmode()
  6851. elseif key == 'q' and Mode == 8 then
  6852. LunarSpin()
  6853. end
  6854. ---------------------------------------------------------------------
  6855. if key == '8' and Mode ~= 9 then
  6856. Mode = 9
  6857. SONG = 563062677
  6858. tecks2.Text = "Grim"
  6859. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6860. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6861. for i, v in pairs(ArmourParts) do
  6862. v.BrickColor = BrickColor.new("Institutional white")
  6863. v.Material = "Neon"
  6864. v.Transparency = 0
  6865. end
  6866. for i, v in pairs(NeonParts) do
  6867. maincolor = BrickColor.new("Really black")
  6868. v.BrickColor = maincolor
  6869. v.Material = "Neon"
  6870. v.Transparency = 0
  6871. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6872. end
  6873. for i, v in pairs(ArmourParts2) do
  6874. v.BrickColor = BrickColor.new("Institutional white")
  6875. v.Material = "Neon"
  6876. v.Transparency = 0
  6877. end
  6878. for i, v in pairs(NeonParts2) do
  6879. maincolor = BrickColor.new("Really black")
  6880. v.BrickColor = maincolor
  6881. v.Material = "Neon"
  6882. v.Transparency = 0
  6883. end
  6884. elseif key == '8' and Mode == 9 then
  6885. resetmode()
  6886. elseif key == 't' and Mode == 9 then
  6887. heregoes()
  6888. elseif key == 'q' and Mode == 9 then
  6889. BalanceSpin()
  6890. elseif key == 'y' and Mode == 9 then
  6891. Ancient_Ragu()
  6892. end
  6893. ---------------------------------------------------------------------------
  6894. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6895. Mode = 10
  6896. SONG = 623662713
  6897. local A = math.random(1,4)
  6898. if A == 1 then
  6899. SONG = 623662713
  6900. elseif A == 2 then
  6901. SONG = 943961217
  6902. elseif A == 3 then
  6903. SONG = 623662713
  6904. elseif A == 4 then
  6905. SONG = 919231299
  6906. end
  6907. tecks2.Text = "ErRoR Of The InSaNiTy"
  6908. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6909. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6910. for i, v in pairs(ArmourParts) do
  6911. v.BrickColor = BrickColor.random()
  6912. v.Material = "Neon"
  6913. v.Transparency = 0
  6914. end
  6915. for i, v in pairs(NeonParts) do
  6916. maincolor = BrickColor.random()
  6917. v.BrickColor = maincolor
  6918. v.Material = "Neon"
  6919. v.Transparency = 0
  6920. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6921. end
  6922. for i, v in pairs(ArmourParts2) do
  6923. v.BrickColor = BrickColor.new("Hot white")
  6924. v.Material = "Neon"
  6925. v.Transparency = 0
  6926. end
  6927. for i, v in pairs(NeonParts2) do
  6928. maincolor = BrickColor.new("Hot white")
  6929. v.BrickColor = maincolor
  6930. v.Material = "Neon"
  6931. v.Transparency = 0
  6932. end
  6933. elseif key == 'm' and Mode == 10 then
  6934. resetmode()
  6935. elseif key == 'q' and Mode == 10 then
  6936. Decapitate()
  6937. elseif key == 't' and Mode == 10 then
  6938. wutdefaq()
  6939. elseif key == 'y' and Mode == 10 then
  6940. Painful_Stomp()
  6941. end
  6942. end
  6943. end)
  6944. local Combo = 1
  6945. mouse.Button1Down:connect(function(key)
  6946. if attack == false then
  6947. if Combo == 1 then
  6948. Combo = 2
  6949. attackone()
  6950. elseif Combo == 2 then
  6951. Combo = 3
  6952. attacktwo()
  6953. elseif Combo == 3 then
  6954. Combo = 1
  6955. attackthree()
  6956. end
  6957. end
  6958. end)
  6959.  
  6960.  
  6961.  
  6962.  
  6963.  
  6964.  
  6965. -------------------------------------------------------
  6966. --Start Animations--
  6967. -------------------------------------------------------
  6968. while true do
  6969. swait()
  6970. sine = sine + change
  6971. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6972. local velderp = root.Velocity.y
  6973. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6974. if equipped == true or equipped == false then
  6975. if attack == false then
  6976. idle = idle + 1
  6977. else
  6978. idle = 0
  6979. end
  6980. if Mode == 5 then
  6981. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6982. end
  6983.  
  6984. if Mode == 56565 then
  6985. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6986. end
  6987. if Mode == 25 then
  6988. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6989. end
  6990. if Mode == 100 then
  6991. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6992. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6993. end
  6994. if Mode == 7 then
  6995. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6996. end
  6997. if Mode == 7777 then
  6998. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6999. end
  7000. if Mode == 8888 then
  7001. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  7002. tecks2.TextColor3 = maincolor.Color
  7003. tecks2.TextStrokeColor3 = maincolor.Color
  7004. for i, v in pairs(ArmourParts) do
  7005. v.BrickColor = BrickColor.new("Black")
  7006. v.Material = "Neon"
  7007. v.Transparency = 0
  7008. end
  7009. for i, v in pairs(NeonParts) do
  7010. maincolor = BrickColor.new("Really red")
  7011. v.BrickColor = maincolor
  7012. v.Material = "Neon"
  7013. v.Transparency = 0
  7014. end
  7015. end
  7016. if Mode == 10 then
  7017. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  7018. tecks2.TextColor3 = maincolor.Color
  7019. tecks2.TextStrokeColor3 = maincolor.Color
  7020. for i, v in pairs(ArmourParts) do
  7021. v.BrickColor = BrickColor.random()
  7022. v.Material = "Glass"
  7023. v.Transparency = 0
  7024. end
  7025. for i, v in pairs(NeonParts) do
  7026. maincolor = BrickColor.random()
  7027. v.BrickColor = maincolor
  7028. v.Material = "Neon"
  7029. v.Transparency = 0
  7030. end
  7031. end
  7032. if Mode == 6 then
  7033. local A = math.random(1,15)
  7034. if A == 1 then
  7035. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  7036. if A == 2 then
  7037. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  7038. end
  7039. end
  7040. end
  7041. if 1 < root.Velocity.y and hitfloor == nil then
  7042. Anim = "Jump"
  7043. if attack == false then
  7044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  7045. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7046. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7047. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7048. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7049. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7050. end
  7051. elseif -1 > root.Velocity.y and hitfloor == nil then
  7052. Anim = "Fall"
  7053. if attack == false then
  7054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  7055. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7056. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7057. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7058. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7059. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7060. end
  7061. elseif torvel < 1 and hitfloor ~= nil then
  7062. Anim = "Idle"
  7063. change = 1
  7064. if attack == false then
  7065. if Mode == 1 then --Normal
  7066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7067. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7068. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7069. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7070. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7071. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7072. elseif Mode == 99900 then
  7073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7074. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7075. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7076. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7077. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7078. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7079. elseif Mode == 8888 then --idk
  7080. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7081. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7082. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7083. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7084. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7085. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7086. elseif Mode == 98534 then
  7087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7088. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7089. if Mrandom(1,15) == 1 then
  7090. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7091. end
  7092. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7093. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7094. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7095. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7096. elseif Mode == 56565 then --idk
  7097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7098. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7099. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7100. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7101. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7102. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7103. elseif Mode == pIXELATED then --PIXELATED
  7104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7105. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7106. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7107. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7108. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7109. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7110. elseif Mode == 50 then --ASCENDED
  7111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7112. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7113. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7114. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7115. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7116. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7117. elseif Mode == 7777 then --NOTHING SPECIAL
  7118. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7119. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7120. if Mrandom(1,15) == 1 then
  7121. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7122. end
  7123. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7124. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7125. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7126. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7127. elseif Mode == 6666 then --MEMER
  7128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7130. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7131. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7132. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7134. elseif Mode == 2 then --Machinery
  7135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7136. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7137. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7138. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7139. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7140. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7141. elseif Mode == 3 then --ICE
  7142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  7143. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  7144. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  7145. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  7146. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  7147. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  7148. elseif Mode == 4 then --Infused
  7149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7151. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7152. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7153. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7154. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7155. elseif Mode == 5 then --Cybernetic
  7156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7157. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7158. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7159. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7160. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7161. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7162. elseif Mode == 25 then --Spiritual
  7163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7164. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7165. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7166. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7167. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7168. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7169. elseif Mode == 6 then --Controlled Beyond Recognition
  7170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7172. if Mrandom(1,15) == 1 then
  7173. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7174. end
  7175. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7176. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7177. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7178. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7179. elseif Mode == 1800 then --demon
  7180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7181. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7182. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7183. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7184. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7185. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7186. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7188. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7189. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7190. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7191. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7192. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7193. elseif Mode == 1555 then --anime
  7194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7195. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7196. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7197. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7198. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7199. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7200. elseif Mode == 111111111 then
  7201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7202. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7203. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7204. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7205. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7206. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7207. elseif Mode == 100 then --Overclocked
  7208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7209. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7210. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7211. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7212. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7213. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7214. elseif Mode == 8 then --Lunarist
  7215. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7217. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7218. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7219. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7220. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7221. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7222. elseif Mode == 111111112 then
  7223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7224. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7225. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7226. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7227. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7228. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7229. elseif Mode == 10 then --INSANITY
  7230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7233. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7234. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7235. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7236. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7237. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7238. end
  7239. end
  7240. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7241. Anim = "Walk"
  7242. change = 1.1
  7243. if attack == false then
  7244. if Mode == 6 then
  7245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7247. if Mrandom(1,15) == 1 then
  7248. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7249. end
  7250. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7251. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7252. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7253. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7254. elseif Mode == 98534 then
  7255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7257. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7258. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7259. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7260. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7261. elseif Mode == 111111112 then
  7262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7263. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7264. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7265. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7266. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7267. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7268. elseif Mode == 111111111 then
  7269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7271. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7272. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7273. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7274. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7275. elseif Mode == 99900 then
  7276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7277. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7278. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7279. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7280. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7281. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7282. elseif Mode == 1 then --Normal
  7283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7285. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7286. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7287. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7288. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7289. elseif Mode == 7777 then --NORTHING SPECIAL
  7290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7291. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7292. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7293. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7294. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7295. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7296. elseif Mode == 4 then --Infused
  7297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7299. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7300. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7301. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7302. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7303. elseif Mode == 56565 then --idk
  7304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7305. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7306. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7307. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7308. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7309. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7310. elseif Mode == 8888 then --ik
  7311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7312. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7313. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7314. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7315. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7316. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7317. elseif Mode == 1555 then --anime
  7318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7319. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7320. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7321. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7322. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7323. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7324. elseif Mode == 6666 then
  7325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7326. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7327. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7328. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7329. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7330. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7331. elseif Mode == 1800 then
  7332. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7333. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7334. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7335. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7336. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7337. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7338. elseif Mode == 5 then
  7339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7340. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7341. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7342. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7343. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7344. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7345. elseif Mode == 25 then
  7346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7347. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7348. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7349. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7350. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7351. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7352. elseif Mode == 100 then
  7353. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7354. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7355. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7356. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7357. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7358. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7359. elseif Mode == 10 then
  7360. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7363. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7366. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7367. elseif Mode == 8 then
  7368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7369. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7370. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7371. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7372. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7373. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7374. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7376. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7377. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7378. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7379. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7380. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7381. end
  7382. end
  7383. elseif torvel >= 25 and hitfloor ~= nil then
  7384. Anim = "Sprint"
  7385. change = 1.35
  7386. if attack == false then
  7387. if Mode == 5 then
  7388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7389. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7390. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7391. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7392. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7393. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7394. elseif Mode == 56565 then
  7395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7396. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7397. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7398. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7399. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7400. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7401. elseif Mode == 111111111 then
  7402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7404. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7405. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7406. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7407. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7408. elseif Mode == 4 then
  7409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7411. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7412. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7413. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7414. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7415. elseif Mode == 1 then
  7416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7418. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7419. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7420. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7421. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7422. elseif Mode == 25 or Mode == 10 then
  7423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7424. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7425. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7426. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7427. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7428. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7429. elseif Mode ~= 5 then
  7430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7431. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7432. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7433. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7434. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7435. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7436. end
  7437. end
  7438. end
  7439. end
  7440. Music.SoundId = "rbxassetid://"..SONG
  7441. Music.Looped = true
  7442. Music.Pitch = 1
  7443. Music.Volume = 2.5
  7444. Music.Parent = tors
  7445. Music:Resume()
  7446. if 0 < #Effects then
  7447. for e = 1, #Effects do
  7448. if Effects[e] ~= nil then
  7449. local Thing = Effects[e]
  7450. if Thing ~= nil then
  7451. local Part = Thing[1]
  7452. local Mode = Thing[2]
  7453. local Delay = Thing[3]
  7454. local IncX = Thing[4]
  7455. local IncY = Thing[5]
  7456. local IncZ = Thing[6]
  7457. if 1 >= Thing[1].Transparency then
  7458. if Thing[2] == "Block1" then
  7459. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7460. local Mesh = Thing[1].Mesh
  7461. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7462. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7463. elseif Thing[2] == "Block2" then
  7464. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7465. local Mesh = Thing[7]
  7466. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7467. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7468. elseif Thing[2] == "Block3" then
  7469. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7470. local Mesh = Thing[7]
  7471. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7472. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7473. elseif Thing[2] == "Cylinder" then
  7474. local Mesh = Thing[1].Mesh
  7475. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7476. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7477. elseif Thing[2] == "Blood" then
  7478. local Mesh = Thing[7]
  7479. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7480. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7481. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7482. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7483. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7484. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7485. elseif Thing[2] == "Disappear" then
  7486. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7487. elseif Thing[2] == "Shatter" then
  7488. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7489. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7490. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7491. Thing[6] = Thing[6] + Thing[5]
  7492. end
  7493. else
  7494. Part.Parent = nil
  7495. table.remove(Effects, e)
  7496. end
  7497. end
  7498. end
  7499. end
  7500. end
  7501. end
  7502. -------------------------------------------------------
  7503. --End Animations And Script--
  7504. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement