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Upscalefanatic3

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May 18th, 2016
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  1. --[[
  2. Script shared by eletronix ]]
  3.  
  4. ModelName = "Gilgamesh"
  5. attack = false
  6. attacktype = 1
  7. Hitdeb = 0
  8. Hitdeb2 = 0
  9. name = "Upscalegaming"
  10. ----------------------------
  11. --Customize mediafire
  12. Rage = 0
  13. Rage = 200
  14. mindamage = 10
  15. maxdamage = 40
  16. crtmaxdamage = 60
  17. omindamage = mindamage
  18. omaxdamage = maxdamage
  19. ocrtmaxdamage = crtmaxdamage
  20. crtrate = 100/5
  21. HP = 2000
  22. WS = 16
  23. jump = 50
  24. --100%/critpercentage
  25.  
  26. oblkbrkr = 3
  27. blockbreaker = oblkbrkr
  28.  
  29.  
  30. handlecolor = BrickColor.new("Black")
  31. bcolor = BrickColor.new("White")
  32. gemcolor = BrickColor.new("Black")
  33.  
  34.  
  35.  
  36. -------------------------------------------------------------------------------------------------------------------------------------
  37.  
  38.  
  39.  
  40.  
  41.  
  42. if game.Workspace:findFirstChild(ModelName,true) ~= nil then
  43. game.Workspace:findFirstChild(ModelName,true).Parent = nil
  44. end
  45.  
  46.  
  47.  
  48.  
  49.  
  50.  
  51. local bodyholder = Instance.new("Model")
  52. bodyholder.Name = ModelName
  53. bodyholder.Parent = game.Workspace
  54. Character = bodyholder
  55.  
  56. ev = Instance.new("BoolValue",bodyholder)
  57. ev.Name = "EquippedVal"
  58. ev.Value = false
  59. blk = Instance.new("BoolValue",bodyholder)
  60. blk.Name = "Block"
  61. blk.Value = false
  62. blkc = Instance.new("IntValue",blk)
  63. blkc.Name = "BlockPower"
  64. blkc.Value = blockpower
  65. SpawnPos = Instance.new("Vector3Value",script)
  66. SpawnPos.Name = "SpawnPos"
  67. SpawnPos.Value = game.Workspace[name].Head.Position--Vector3.new(20,10,0)
  68.  
  69.  
  70. local Head = Instance.new("Part")
  71. Head.formFactor = 3
  72. Head.CanCollide = true
  73. Head.Name = "Head"
  74. Head.Locked = true
  75. Head.Size = Vector3.new(4,2,2)
  76. Head.Parent = bodyholder
  77. Head.BrickColor = BrickColor.new("White")
  78. local smh = Instance.new("SpecialMesh",Head)
  79. smh.Scale = Vector3.new(1.25,1.25,1.25)
  80. local Torso = Instance.new("Part")
  81. Torso.formFactor = 3
  82. Torso.CanCollide = true
  83. Torso.Name = "Torso"
  84. Torso.Locked = true
  85. Torso.Size = Vector3.new(4,4,2)
  86. Torso.Parent = bodyholder
  87. Torso.BrickColor = BrickColor.new("Black")
  88. Torso.Reflectance = 0.1
  89. Torso.CFrame = CFrame.new(SpawnPos.Value)
  90. local msht = Instance.new("BlockMesh",Torso)
  91. local RightArm = Instance.new("Part")
  92. RightArm.formFactor = 3
  93. RightArm.CanCollide = true
  94. RightArm.Name = "Right Arm"
  95. RightArm.Locked = true
  96. RightArm.Size = Vector3.new(2,4,2)
  97. RightArm.Parent = bodyholder
  98. RightArm.BrickColor = BrickColor.new("Bright red")
  99. local mshra = Instance.new("BlockMesh",RightArm)
  100. local LeftArm = Instance.new("Part")
  101. LeftArm.formFactor = 3
  102. LeftArm.CanCollide = true
  103. LeftArm.Name = "Left Arm"
  104. LeftArm.Locked = true
  105. LeftArm.Size = Vector3.new(2,4,2)
  106. LeftArm.Parent = bodyholder
  107. LeftArm.BrickColor = BrickColor.new("Bright red")
  108. local mshla = Instance.new("BlockMesh",LeftArm)
  109. local RightLeg = Instance.new("Part")
  110. RightLeg.formFactor = 3
  111. RightLeg.CanCollide = true
  112. RightLeg.Name = "Right Leg"
  113. RightLeg.Locked = true
  114. RightLeg.Size = Vector3.new(2,4,2)
  115. RightLeg.Parent = bodyholder
  116. RightLeg.BrickColor = BrickColor.new("Black")
  117. local mshrl = Instance.new("BlockMesh",RightLeg)
  118. local LeftLeg = Instance.new("Part")
  119. LeftLeg.formFactor = 3
  120. LeftLeg.CanCollide = true
  121. LeftLeg.Name = "Left Leg"
  122. LeftLeg.Locked = true
  123. LeftLeg.Size = Vector3.new(2,4,2)
  124. LeftLeg.Parent = bodyholder
  125. LeftLeg.BrickColor = BrickColor.new("Black")
  126. local mshll = Instance.new("BlockMesh",LeftLeg)
  127.  
  128. --player
  129. player = nil
  130. --welds
  131. RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
  132. --what anim
  133. anim = "none"
  134. --save shoulders
  135. AoETrue = {}
  136. Neck = Instance.new("Motor")
  137.  
  138.  
  139.  
  140.  
  141. --derp
  142. RW.Part0 = Character.Torso
  143. RW.Part1 = Character["Right Arm"]
  144. RW.C0 = CFrame.new(3, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  145. RW.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  146. RW.Parent = bodyholder
  147. --
  148. LW.Part0 = Character.Torso
  149. LW.Part1 = Character["Left Arm"]
  150. LW.C0 = CFrame.new(-3, 1, 0)
  151. LW.C1 = CFrame.new(0, 1, 0)
  152. LW.Parent = bodyholder
  153. --
  154. RWL.Part0 = Character.Torso
  155. RWL.Part1 = Character["Right Leg"]
  156. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, 0)
  157. RWL.C1 = CFrame.new(1, 2, 0)
  158. RWL.Parent = bodyholder
  159. --
  160. LWL.Part0 = Character.Torso
  161. LWL.Part1 = Character["Left Leg"]
  162. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, 0)
  163. LWL.C1 = CFrame.new(-1, 2, 0)
  164. LWL.Parent = bodyholder
  165. --
  166. Neck.Part0 = Character.Torso
  167. Neck.Part1 = Character.Head
  168. Neck.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0)
  169. Neck.C1 = CFrame.new(0, -1, 0)
  170. Neck.Parent = bodyholder
  171.  
  172. ----
  173.  
  174. --
  175.  
  176. armorholder = Instance.new("Model")
  177. armorholder.Name = "Armor"
  178. armorholder.Parent = bodyholder
  179.  
  180. ap1 = Instance.new("Part")
  181. ap1.formFactor = 3
  182. ap1.CanCollide = false
  183. ap1.Name = "HelmP1"
  184. ap1.Locked = true
  185. ap1.Size = Vector3.new(2.7,1.5,0.2)
  186. ap1.Parent = armorholder
  187. ap1.BrickColor = BrickColor.new("Bright red")
  188. am1 = Instance.new("BlockMesh",ap1)
  189. aw1 = Instance.new("Weld")
  190. aw1.Parent = ap1
  191. aw1.Part0 = ap1
  192. aw1.Part1 = Head
  193. aw1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  194. aw1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-20), 0, 0) * CFrame.new(0, -1, 1.1)
  195. ap1a = Instance.new("Part")
  196. ap1a.formFactor = 3
  197. ap1a.CanCollide = false
  198. ap1a.Name = "HelmP1a"
  199. ap1a.Locked = true
  200. ap1a.Size = Vector3.new(0.3,1.5,0.2)
  201. ap1a.Parent = armorholder
  202. ap1a.BrickColor = BrickColor.new("Bright red")
  203. am1a = Instance.new("BlockMesh",ap1a)
  204. aw1a = Instance.new("Weld")
  205. aw1a.Parent = ap1a
  206. aw1a.Part0 = ap1a
  207. aw1a.Part1 = Head
  208. aw1a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  209. aw1a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10), 0, 0) * CFrame.new(0, 0.4, 1.3)
  210. ap2 = Instance.new("Part")
  211. ap2.formFactor = 3
  212. ap2.CanCollide = false
  213. ap2.Name = "HelmP2"
  214. ap2.Locked = true
  215. ap2.Size = Vector3.new(0.2,0.75,1)
  216. ap2.Parent = armorholder
  217. ap2.BrickColor = BrickColor.new("Bright red")
  218. am2 = Instance.new("BlockMesh",ap2)
  219. aw2 = Instance.new("Weld")
  220. aw2.Parent = ap2
  221. aw2.Part0 = ap2
  222. aw2.Part1 = Head
  223. aw2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  224. aw2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, -1, 0.55)
  225. ap3 = Instance.new("Part")
  226. ap3.formFactor = 3
  227. ap3.CanCollide = false
  228. ap3.Name = "HelmP3"
  229. ap3.Locked = true
  230. ap3.Size = Vector3.new(0.2,0.75,1)
  231. ap3.Parent = armorholder
  232. ap3.BrickColor = BrickColor.new("Bright red")
  233. am3 = Instance.new("BlockMesh",ap3)
  234. aw3 = Instance.new("Weld")
  235. aw3.Parent = ap3
  236. aw3.Part0 = ap3
  237. aw3.Part1 = Head
  238. aw3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  239. aw3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, -1, 0.55)
  240. ap4 = Instance.new("Part")
  241. ap4.formFactor = 3
  242. ap4.CanCollide = false
  243. ap4.Name = "HelmP4"
  244. ap4.Locked = true
  245. ap4.Size = Vector3.new(4,2.2,2.2)
  246. ap4.Parent = armorholder
  247. ap4.BrickColor = BrickColor.new("Bright red")
  248. am4 = Instance.new("SpecialMesh",ap4)
  249. am4.Scale = Vector3.new(1.25,1.25,1.25)
  250. aw4 = Instance.new("Weld")
  251. aw4.Parent = ap4
  252. aw4.Part0 = ap4
  253. aw4.Part1 = Head
  254. aw4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  255. aw4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, -0.1)
  256. ap5 = Instance.new("Part")
  257. ap5.formFactor = 3
  258. ap5.CanCollide = false
  259. ap5.Name = "HelmP5"
  260. ap5.Locked = true
  261. ap5.Size = Vector3.new(2,0.5,0.2)
  262. ap5.Parent = armorholder
  263. ap5.BrickColor = BrickColor.new("Black")
  264. am5 = Instance.new("BlockMesh",ap5)
  265. aw5 = Instance.new("Weld")
  266. aw5.Parent = ap5
  267. aw5.Part0 = ap5
  268. aw5.Part1 = Head
  269. aw5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  270. aw5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, 1.15)
  271. ap6 = Instance.new("Part")
  272. ap6.formFactor = 3
  273. ap6.CanCollide = false
  274. ap6.Name = "HelmP6"
  275. ap6.Locked = true
  276. ap6.Size = Vector3.new(0.2,1.5,2.5)
  277. ap6.Parent = armorholder
  278. ap6.BrickColor = BrickColor.new("Bright red")
  279. am6 = Instance.new("BlockMesh",ap6)
  280. aw6 = Instance.new("Weld")
  281. aw6.Parent = ap6
  282. aw6.Part0 = ap6
  283. aw6.Part1 = Head
  284. aw6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  285. aw6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.25, 0)
  286. ap7 = Instance.new("Part")
  287. ap7.formFactor = 3
  288. ap7.CanCollide = false
  289. ap7.Name = "HelmP7"
  290. ap7.Locked = true
  291. ap7.Size = Vector3.new(0.2,1.5,2.5)
  292. ap7.Parent = armorholder
  293. ap7.BrickColor = BrickColor.new("Bright red")
  294. am7 = Instance.new("BlockMesh",ap7)
  295. aw7 = Instance.new("Weld")
  296. aw7.Parent = ap7
  297. aw7.Part0 = ap7
  298. aw7.Part1 = Head
  299. aw7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  300. aw7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.25, 0)
  301. ap8 = Instance.new("Part")
  302. ap8.formFactor = 3
  303. ap8.CanCollide = false
  304. ap8.Name = "HelmP8"
  305. ap8.Locked = true
  306. ap8.Size = Vector3.new(0.2,2,1)
  307. ap8.Parent = armorholder
  308. ap8.BrickColor = BrickColor.new("Bright red")
  309. am8 = Instance.new("BlockMesh",ap8)
  310. aw8 = Instance.new("Weld")
  311. aw8.Parent = ap8
  312. aw8.Part0 = ap8
  313. aw8.Part1 = Head
  314. aw8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  315. aw8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.25, -1)
  316. ap9 = Instance.new("Part")
  317. ap9.formFactor = 3
  318. ap9.CanCollide = false
  319. ap9.Name = "HelmP9"
  320. ap9.Locked = true
  321. ap9.Size = Vector3.new(0.2,2,1)
  322. ap9.Parent = armorholder
  323. ap9.BrickColor = BrickColor.new("Bright red")
  324. am9 = Instance.new("BlockMesh",ap9)
  325. aw9 = Instance.new("Weld")
  326. aw9.Parent = ap9
  327. aw9.Part0 = ap9
  328. aw9.Part1 = Head
  329. aw9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  330. aw9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.25, -1)
  331. ap9 = Instance.new("Part")
  332. ap9.formFactor = 3
  333. ap9.CanCollide = false
  334. ap9.Name = "HelmP9"
  335. ap9.Locked = true
  336. ap9.Size = Vector3.new(2.7,2,0.2)
  337. ap9.Parent = armorholder
  338. ap9.BrickColor = BrickColor.new("Bright red")
  339. am9 = Instance.new("BlockMesh",ap9)
  340. aw9 = Instance.new("Weld")
  341. aw9.Parent = ap9
  342. aw9.Part0 = ap9
  343. aw9.Part1 = Head
  344. aw9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  345. aw9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0.25, -1.5)
  346. ap10 = Instance.new("Part")
  347. ap10.formFactor = 3
  348. ap10.CanCollide = false
  349. ap10.Name = "HelmP10"
  350. ap10.Locked = true
  351. ap10.Size = Vector3.new(0.2,1,0.2)
  352. ap10.Parent = armorholder
  353. ap10.BrickColor = BrickColor.new("Bright blue")
  354. am10 = Instance.new("CylinderMesh",ap10)
  355. aw10 = Instance.new("Weld")
  356. aw10.Parent = ap10
  357. aw10.Part0 = ap10
  358. aw10.Part1 = Head
  359. aw10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  360. aw10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-45), 0, 0) * CFrame.new(0, -1.5, -1.5)
  361. ap11 = Instance.new("Part")
  362. ap11.formFactor = 3
  363. ap11.CanCollide = false
  364. ap11.Name = "HelmP11"
  365. ap11.Locked = true
  366. ap11.Size = Vector3.new(1.5,1.5,1.5)
  367. ap11.Parent = armorholder
  368. ap11.BrickColor = BrickColor.new("White")
  369. am11 = Instance.new("SpecialMesh",ap11)
  370. am11.MeshType = "Sphere"
  371. aw11 = Instance.new("Weld")
  372. aw11.Parent = ap11
  373. aw11.Part0 = ap11
  374. aw11.Part1 = ap10
  375. aw11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  376. aw11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, -1, 0)
  377. ap12 = Instance.new("Part")
  378. ap12.formFactor = 3
  379. ap12.CanCollide = false
  380. ap12.Name = "HelmP12"
  381. ap12.Locked = true
  382. ap12.Size = Vector3.new(1,1,1)
  383. ap12.Parent = armorholder
  384. ap12.BrickColor = BrickColor.new("White")
  385. am12 = Instance.new("SpecialMesh",ap12)
  386. am12.MeshId = "http://www.roblox.com/asset/?id=1778999"
  387. am12.Scale = Vector3.new(1.1,1,1.1)
  388. aw12 = Instance.new("Weld")
  389. aw12.Parent = ap12
  390. aw12.Part0 = ap12
  391. aw12.Part1 = ap10
  392. aw12.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  393. aw12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, -2, 0)
  394. ap13 = Instance.new("Part")
  395. ap13.formFactor = 3
  396. ap13.CanCollide = false
  397. ap13.Name = "HelmP13"
  398. ap13.Locked = true
  399. ap13.Size = Vector3.new(1,1,1)
  400. ap13.Parent = armorholder
  401. ap13.BrickColor = BrickColor.new("Bright blue")
  402. ap13.Reflectance = 0.1
  403. am13 = Instance.new("SpecialMesh",ap13)
  404. am13.MeshType = "Sphere"
  405. am13.Scale = Vector3.new(1,1,1)
  406. aw13 = Instance.new("Weld")
  407. aw13.Parent = ap13
  408. aw13.Part0 = ap13
  409. aw13.Part1 = Head
  410. aw13.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  411. aw13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.5, 0.25)
  412. ap14 = Instance.new("Part")
  413. ap14.formFactor = 3
  414. ap14.CanCollide = false
  415. ap14.Name = "HelmP14"
  416. ap14.Locked = true
  417. ap14.Size = Vector3.new(1,1,1)
  418. ap14.Parent = armorholder
  419. ap14.BrickColor = BrickColor.new("Bright blue")
  420. ap14.Reflectance = 0.1
  421. am14 = Instance.new("SpecialMesh",ap14)
  422. am14.MeshType = "Sphere"
  423. am14.Scale = Vector3.new(1,1,1)
  424. aw14 = Instance.new("Weld")
  425. aw14.Parent = ap14
  426. aw14.Part0 = ap14
  427. aw14.Part1 = Head
  428. aw14.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  429. aw14.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.5, 0.25)
  430. ap15 = Instance.new("Part")
  431. ap15.formFactor = 3
  432. ap15.CanCollide = false
  433. ap15.Name = "HelmP15"
  434. ap15.Locked = true
  435. ap15.Size = Vector3.new(2.5,1.5,0.2)
  436. ap15.Parent = armorholder
  437. ap15.BrickColor = BrickColor.new("Bright yellow")
  438. ap15.Reflectance = 0.1
  439. am15 = Instance.new("BlockMesh",ap15)
  440. aw15 = Instance.new("Weld")
  441. aw15.Parent = ap15
  442. aw15.Part0 = ap15
  443. aw15.Part1 = Head
  444. aw15.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  445. aw15.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-10), 0, 0) * CFrame.new(0, 1, 1.75)
  446. ap16 = Instance.new("Part")
  447. ap16.formFactor = 3
  448. ap16.CanCollide = false
  449. ap16.Name = "HelmP16"
  450. ap16.Locked = true
  451. ap16.Size = Vector3.new(0.2,1,2.5)
  452. ap16.Parent = armorholder
  453. ap16.BrickColor = BrickColor.new("Bright yellow")
  454. ap16.Reflectance = 0.1
  455. am16 = Instance.new("BlockMesh",ap16)
  456. aw16 = Instance.new("Weld")
  457. aw16.Parent = ap16
  458. aw16.Part0 = ap16
  459. aw16.Part1 = Head
  460. aw16.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  461. aw16.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(-20), 0) * CFrame.new(-1.6, 1.25, 0.6)
  462. ap17 = Instance.new("Part")
  463. ap17.formFactor = 3
  464. ap17.CanCollide = false
  465. ap17.Name = "HelmP17"
  466. ap17.Locked = true
  467. ap17.Size = Vector3.new(0.2,1,2.5)
  468. ap17.Parent = armorholder
  469. ap17.BrickColor = BrickColor.new("Bright yellow")
  470. ap17.Reflectance = 0.1
  471. am17 = Instance.new("BlockMesh",ap17)
  472. aw17 = Instance.new("Weld")
  473. aw17.Parent = ap17
  474. aw17.Part0 = ap17
  475. aw17.Part1 = Head
  476. aw17.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  477. aw17.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(20), 0) * CFrame.new(1.6, 1.25, 0.6)
  478. ap18 = Instance.new("Part")
  479. ap18.formFactor = 3
  480. ap18.CanCollide = false
  481. ap18.Name = "HelmP18"
  482. ap18.Locked = true
  483. ap18.Size = Vector3.new(0.2,1.5,1.5)
  484. ap18.Parent = armorholder
  485. ap18.BrickColor = BrickColor.new("Bright red")
  486. ap18.Reflectance = 0.1
  487. am18 = Instance.new("BlockMesh",ap18)
  488. aw18 = Instance.new("Weld")
  489. aw18.Parent = ap18
  490. aw18.Part0 = ap18
  491. aw18.Part1 = Head
  492. aw18.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  493. aw18.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(30), 0) * CFrame.new(-1.7, 1, -1.1)
  494. ap19 = Instance.new("Part")
  495. ap19.formFactor = 3
  496. ap19.CanCollide = false
  497. ap19.Name = "HelmP19"
  498. ap19.Locked = true
  499. ap19.Size = Vector3.new(0.2,1.5,1.5)
  500. ap19.Parent = armorholder
  501. ap19.BrickColor = BrickColor.new("Bright red")
  502. ap19.Reflectance = 0.1
  503. am19 = Instance.new("BlockMesh",ap19)
  504. aw19 = Instance.new("Weld")
  505. aw19.Parent = ap19
  506. aw19.Part0 = ap19
  507. aw19.Part1 = Head
  508. aw19.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  509. aw19.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(-30), 0) * CFrame.new(1.7, 1, -1.1)
  510. ap20 = Instance.new("Part")
  511. ap20.formFactor = 3
  512. ap20.CanCollide = false
  513. ap20.Name = "HelmP20"
  514. ap20.Locked = true
  515. ap20.Size = Vector3.new(2.7,1.5,0.2)
  516. ap20.Parent = armorholder
  517. ap20.BrickColor = BrickColor.new("Bright red")
  518. ap20.Reflectance = 0.1
  519. am20 = Instance.new("BlockMesh",ap20)
  520. aw20 = Instance.new("Weld")
  521. aw20.Parent = ap20
  522. aw20.Part0 = ap20
  523. aw20.Part1 = Head
  524. aw20.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  525. aw20.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 1, -1.7)
  526. ap21 = Instance.new("Part")
  527. ap21.formFactor = 3
  528. ap21.CanCollide = false
  529. ap21.Name = "HelmP21"
  530. ap21.Locked = true
  531. ap21.Size = Vector3.new(0.2,0.2,0.2)
  532. ap21.Parent = armorholder
  533. ap21.Transparency = 0.9
  534. ap21.BrickColor = BrickColor.new("Bright yellow")
  535. am21 = Instance.new("BlockMesh",ap21)
  536. aw21 = Instance.new("Weld")
  537. aw21.Parent = ap21
  538. aw21.Part0 = ap21
  539. aw21.Part1 = Head
  540. aw21.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  541. aw21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.55, 0.15, 1.2)
  542. ap22 = Instance.new("Part")
  543. ap22.formFactor = 3
  544. ap22.CanCollide = false
  545. ap22.Name = "HelmP22"
  546. ap22.Locked = true
  547. ap22.Size = Vector3.new(0.2,0.2,0.2)
  548. ap22.Parent = armorholder
  549. ap22.BrickColor = BrickColor.new("Bright yellow")
  550. ap22.Transparency = 0.9
  551. am22 = Instance.new("BlockMesh",ap22)
  552. aw22 = Instance.new("Weld")
  553. aw22.Parent = ap22
  554. aw22.Part0 = ap22
  555. aw22.Part1 = Head
  556. aw22.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  557. aw22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-0.55, 0.15, 1.2)
  558. ap23 = Instance.new("Part")
  559. ap23.formFactor = 3
  560. ap23.CanCollide = false
  561. ap23.Name = "HelmP23"
  562. ap23.Locked = true
  563. ap23.Size = Vector3.new(1,1,1)
  564. ap23.Parent = armorholder
  565. ap23.BrickColor = BrickColor.new("Dark stone grey")
  566. ap23.Reflectance = 0.1
  567. am23 = Instance.new("BlockMesh",ap23)
  568. am23.Scale = Vector3.new(4,2,1.5)
  569. aw23 = Instance.new("Weld")
  570. aw23.Parent = ap23
  571. aw23.Part0 = ap23
  572. aw23.Part1 = Torso
  573. aw23.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  574. aw23.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, -1, 1)
  575. ap24 = Instance.new("Part")
  576. ap24.formFactor = 3
  577. ap24.CanCollide = false
  578. ap24.Name = "HelmP24"
  579. ap24.Locked = true
  580. ap24.Size = Vector3.new(1,1,1)
  581. ap24.Parent = armorholder
  582. ap24.BrickColor = BrickColor.new("Dark stone grey")
  583. ap24.Reflectance = 0.1
  584. am24 = Instance.new("BlockMesh",ap24)
  585. am24.Scale = Vector3.new(2,1,1.5)
  586. aw24 = Instance.new("Weld")
  587. aw24.Parent = ap24
  588. aw24.Part0 = ap24
  589. aw24.Part1 = Torso
  590. aw24.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  591. aw24.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-1.2, -0.5, 1.2)
  592. ap25 = Instance.new("Part")
  593. ap25.formFactor = 3
  594. ap25.CanCollide = false
  595. ap25.Name = "HelmP25"
  596. ap25.Locked = true
  597. ap25.Size = Vector3.new(1,1,1)
  598. ap25.Parent = armorholder
  599. ap25.BrickColor = BrickColor.new("Dark stone grey")
  600. ap25.Reflectance = 0.1
  601. am25 = Instance.new("BlockMesh",ap25)
  602. am25.Scale = Vector3.new(2,1,1.5)
  603. aw25 = Instance.new("Weld")
  604. aw25.Parent = ap25
  605. aw25.Part0 = ap25
  606. aw25.Part1 = Torso
  607. aw25.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  608. aw25.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(1.2, -0.5, 1.2)
  609. ap26 = Instance.new("Part")
  610. ap26.formFactor = 3
  611. ap26.CanCollide = false
  612. ap26.Name = "HelmP26"
  613. ap26.Locked = true
  614. ap26.Size = Vector3.new(1,1,1)
  615. ap26.Parent = armorholder
  616. ap26.BrickColor = BrickColor.new("Dark stone grey")
  617. ap26.Reflectance = 0.1
  618. am26 = Instance.new("SpecialMesh",ap26)
  619. am26.Scale = Vector3.new(1.2,2,1.5)
  620. am26.MeshType = "Wedge"
  621. aw26 = Instance.new("Weld")
  622. aw26.Parent = ap26
  623. aw26.Part0 = ap26
  624. aw26.Part1 = Torso
  625. aw26.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  626. aw26.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(-90), 0) * CFrame.new(1, 0.5, 1.2)
  627. ap27 = Instance.new("Part")
  628. ap27.formFactor = 3
  629. ap27.CanCollide = false
  630. ap27.Name = "HelmP27"
  631. ap27.Locked = true
  632. ap27.Size = Vector3.new(1,1,1)
  633. ap27.Parent = armorholder
  634. ap27.BrickColor = BrickColor.new("Dark stone grey")
  635. ap27.Reflectance = 0.1
  636. am27 = Instance.new("SpecialMesh",ap27)
  637. am27.Scale = Vector3.new(1.2,2,1.5)
  638. am27.MeshType = "Wedge"
  639. aw27 = Instance.new("Weld")
  640. aw27.Parent = ap27
  641. aw27.Part0 = ap27
  642. aw27.Part1 = Torso
  643. aw27.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  644. aw27.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(90), 0) * CFrame.new(-1, 0.5, 1.2)
  645. ap28 = Instance.new("Part")
  646. ap28.formFactor = 3
  647. ap28.CanCollide = false
  648. ap28.Name = "HelmP28"
  649. ap28.Locked = true
  650. ap28.Size = Vector3.new(1,1,1)
  651. ap28.Parent = armorholder
  652. ap28.BrickColor = BrickColor.new("Mid grey")
  653. ap28.Reflectance = 0.1
  654. am28 = Instance.new("SpecialMesh",ap28)
  655. am28.Scale = Vector3.new(3.5,3.5,1)
  656. am28.MeshType = "Sphere"
  657. aw28 = Instance.new("Weld")
  658. aw28.Parent = ap28
  659. aw28.Part0 = ap28
  660. aw28.Part1 = Torso
  661. aw28.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  662. aw28.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 0, 1)
  663. ap29 = Instance.new("Part")
  664. ap29.formFactor = 3
  665. ap29.CanCollide = false
  666. ap29.Name = "HelmP29"
  667. ap29.Locked = true
  668. ap29.Size = Vector3.new(1,1,1)
  669. ap29.Parent = armorholder
  670. ap29.BrickColor = BrickColor.new("Really black")
  671. ap29.Reflectance = 0.1
  672. am29 = Instance.new("BlockMesh",ap29)
  673. am29.Scale = Vector3.new(4.1,1,2.1)
  674. aw29 = Instance.new("Weld")
  675. aw29.Parent = ap29
  676. aw29.Part0 = ap29
  677. aw29.Part1 = Torso
  678. aw29.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  679. aw29.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 2-0.5, 0)
  680. ap30 = Instance.new("Part")
  681. ap30.formFactor = 3
  682. ap30.CanCollide = false
  683. ap30.Name = "HelmP30"
  684. ap30.Locked = true
  685. ap30.Size = Vector3.new(1,1,1)
  686. ap30.Parent = armorholder
  687. ap30.BrickColor = BrickColor.new("Bright yellow")
  688. ap30.Reflectance = 0.1
  689. am30 = Instance.new("CylinderMesh",ap30)
  690. am30.Scale = Vector3.new(1.5,1,1.5)
  691. aw30 = Instance.new("Weld")
  692. aw30.Parent = ap30
  693. aw30.Part0 = ap30
  694. aw30.Part1 = Torso
  695. aw30.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  696. aw30.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), 0) * CFrame.new(0, 2-0.5, 1)
  697. ap30a = Instance.new("Part")
  698. ap30a.formFactor = 3
  699. ap30a.CanCollide = false
  700. ap30a.Name = "HelmP30a"
  701. ap30a.Locked = true
  702. ap30a.Size = Vector3.new(1,1,1)
  703. ap30a.Parent = armorholder
  704. ap30a.BrickColor = BrickColor.new("Bright yellow")
  705. ap30a.Reflectance = 0.1
  706. am30a = Instance.new("CylinderMesh",ap30a)
  707. am30a.Scale = Vector3.new(0.75,1,0.75)
  708. aw30a = Instance.new("Weld")
  709. aw30a.Parent = ap30a
  710. aw30a.Part0 = ap30a
  711. aw30a.Part1 = Torso
  712. aw30a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  713. aw30a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(20)) * CFrame.new(0.5, 2.2, 1)
  714. ap31a = Instance.new("Part")
  715. ap31a.formFactor = 3
  716. ap31a.CanCollide = false
  717. ap31a.Name = "HelmP31a"
  718. ap31a.Locked = true
  719. ap31a.Size = Vector3.new(1,1,1)
  720. ap31a.Parent = armorholder
  721. ap31a.BrickColor = BrickColor.new("Bright yellow")
  722. ap31a.Reflectance = 0.1
  723. am31a = Instance.new("CylinderMesh",ap31a)
  724. am31a.Scale = Vector3.new(0.75,1,0.75)
  725. aw31a = Instance.new("Weld")
  726. aw31a.Parent = ap31a
  727. aw31a.Part0 = ap31a
  728. aw31a.Part1 = Torso
  729. aw31a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  730. aw31a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(-0.5, 2.2, 1)
  731. ap32a = Instance.new("Part")
  732. ap32a.formFactor = 3
  733. ap32a.CanCollide = false
  734. ap32a.Name = "HelmP32a"
  735. ap32a.Locked = true
  736. ap32a.Size = Vector3.new(1,3,1)
  737. ap32a.Parent = armorholder
  738. ap32a.BrickColor = BrickColor.new("Bright yellow")
  739. ap32a.Reflectance = 0.1
  740. am32a = Instance.new("CylinderMesh",ap32a)
  741. am32a.Scale = Vector3.new(0.75,1,0.75)
  742. aw32a = Instance.new("Weld")
  743. aw32a.Parent = ap32a
  744. aw32a.Part0 = ap32a
  745. aw32a.Part1 = Torso
  746. aw32a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  747. aw32a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.75, 4, 1)
  748. ap33a = Instance.new("Part")
  749. ap33a.formFactor = 3
  750. ap33a.CanCollide = false
  751. ap33a.Name = "HelmP33a"
  752. ap33a.Locked = true
  753. ap33a.Size = Vector3.new(1,3,1)
  754. ap33a.Parent = armorholder
  755. ap33a.BrickColor = BrickColor.new("Bright yellow")
  756. ap33a.Reflectance = 0.1
  757. am33a = Instance.new("CylinderMesh",ap33a)
  758. am33a.Scale = Vector3.new(0.75,1,0.75)
  759. aw33a = Instance.new("Weld")
  760. aw33a.Parent = ap33a
  761. aw33a.Part0 = ap33a
  762. aw33a.Part1 = Torso
  763. aw33a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  764. aw33a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.75, 4, 1)
  765.  
  766. ap31 = Instance.new("Part")
  767. ap31.formFactor = 3
  768. ap31.CanCollide = false
  769. ap31.Name = "HelmP31"
  770. ap31.Locked = true
  771. ap31.Size = Vector3.new(1,1,1)
  772. ap31.Parent = armorholder
  773. ap31.BrickColor = BrickColor.new("Dark stone grey")
  774. ap31.Reflectance = 0.1
  775. am31 = Instance.new("BlockMesh",ap31)
  776. am31.Scale = Vector3.new(1.7,1,1.1)
  777. aw31 = Instance.new("Weld")
  778. aw31.Parent = ap31
  779. aw31.Part0 = ap31
  780. aw31.Part1 = Torso
  781. aw31.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  782. aw31.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-1.25, -0.8, -1.2)
  783. ap32 = Instance.new("Part")
  784. ap32.formFactor = 3
  785. ap32.CanCollide = false
  786. ap32.Name = "HelmP32"
  787. ap32.Locked = true
  788. ap32.Size = Vector3.new(1,1,1)
  789. ap32.Parent = armorholder
  790. ap32.BrickColor = BrickColor.new("Dark stone grey")
  791. ap32.Reflectance = 0.1
  792. am32 = Instance.new("BlockMesh",ap32)
  793. am32.Scale = Vector3.new(1.7,1,1.1)
  794. aw32 = Instance.new("Weld")
  795. aw32.Parent = ap32
  796. aw32.Part0 = ap32
  797. aw32.Part1 = Torso
  798. aw32.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  799. aw32.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(1.25, -0.8, -1.2)
  800. ap33 = Instance.new("Part")
  801. ap33.formFactor = 3
  802. ap33.CanCollide = false
  803. ap33.Name = "HelmP33"
  804. ap33.Locked = true
  805. ap33.Size = Vector3.new(1,1,1)
  806. ap33.Parent = armorholder
  807. ap33.BrickColor = BrickColor.new("Mid grey")
  808. ap33.Reflectance = 0.1
  809. am33 = Instance.new("SpecialMesh",ap33)
  810. am33.Scale = Vector3.new(1.1,1.5,1.5)
  811. am33.MeshType = "Wedge"
  812. aw33 = Instance.new("Weld")
  813. aw33.Parent = ap33
  814. aw33.Part0 = ap33
  815. aw33.Part1 = Torso
  816. aw33.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  817. aw33.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(90), 0) * CFrame.new(-1.25, 0.45, -1.2)
  818. ap34 = Instance.new("Part")
  819. ap34.formFactor = 3
  820. ap34.CanCollide = false
  821. ap34.Name = "HelmP34"
  822. ap34.Locked = true
  823. ap34.Size = Vector3.new(1,1,1)
  824. ap34.Parent = armorholder
  825. ap34.BrickColor = BrickColor.new("Mid grey")
  826. ap34.Reflectance = 0.1
  827. am34 = Instance.new("SpecialMesh",ap34)
  828. am34.Scale = Vector3.new(1.1,1.5,1.5)
  829. am34.MeshType = "Wedge"
  830. aw34 = Instance.new("Weld")
  831. aw34.Parent = ap34
  832. aw34.Part0 = ap34
  833. aw34.Part1 = Torso
  834. aw34.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  835. aw34.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(-90), 0) * CFrame.new(1.25, 0.45, -1.2)
  836. ap35 = Instance.new("Part")
  837. ap35.formFactor = 3
  838. ap35.CanCollide = false
  839. ap35.Name = "HelmP35"
  840. ap35.Locked = true
  841. ap35.Size = Vector3.new(3,0.5,2)
  842. ap35.Parent = armorholder
  843. ap35.BrickColor = BrickColor.new("Black")
  844. ap35.Reflectance = 0.1
  845. am35 = Instance.new("BlockMesh",ap35)
  846. aw35 = Instance.new("Weld")
  847. aw35.Parent = ap35
  848. aw35.Part0 = ap35
  849. aw35.Part1 = LeftArm
  850. aw35.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  851. aw35.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.5, -2, 0)
  852. ap36 = Instance.new("Part")
  853. ap36.formFactor = 3
  854. ap36.CanCollide = false
  855. ap36.Name = "HelmP36"
  856. ap36.Locked = true
  857. ap36.Size = Vector3.new(3.1,0.5,2.1)
  858. ap36.Parent = armorholder
  859. ap36.BrickColor = BrickColor.new("Bright yellow")
  860. ap36.Reflectance = 0.1
  861. am36 = Instance.new("BlockMesh",ap36)
  862. am36.Scale = Vector3.new(1,0.9,1)
  863. aw36 = Instance.new("Weld")
  864. aw36.Parent = ap36
  865. aw36.Part0 = ap36
  866. aw36.Part1 = LeftArm
  867. aw36.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  868. aw36.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.5, -2, 0)
  869. ap37 = Instance.new("Part")
  870. ap37.formFactor = 3
  871. ap37.CanCollide = false
  872. ap37.Name = "HelmP37"
  873. ap37.Locked = true
  874. ap37.Size = Vector3.new(3,0.3,2)
  875. ap37.Parent = armorholder
  876. ap37.BrickColor = BrickColor.new("Black")
  877. ap37.Reflectance = 0.1
  878. am37 = Instance.new("BlockMesh",ap37)
  879. aw37 = Instance.new("Weld")
  880. aw37.Parent = ap37
  881. aw37.Part0 = ap37
  882. aw37.Part1 = LeftArm
  883. aw37.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  884. aw37.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(0.5+1, -2+0.5, 0)
  885. ap38 = Instance.new("Part")
  886. ap38.formFactor = 3
  887. ap38.CanCollide = false
  888. ap38.Name = "HelmP38"
  889. ap38.Locked = true
  890. ap38.Size = Vector3.new(3.1,0.3,2.1)
  891. ap38.Parent = armorholder
  892. ap38.BrickColor = BrickColor.new("Bright yellow")
  893. ap38.Reflectance = 0.1
  894. am38 = Instance.new("BlockMesh",ap38)
  895. am38.Scale = Vector3.new(1,0.9,1)
  896. aw38 = Instance.new("Weld")
  897. aw38.Parent = ap38
  898. aw38.Part0 = ap38
  899. aw38.Part1 = LeftArm
  900. aw38.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  901. aw38.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(0.5+1, -2+0.5, 0)
  902. ap39 = Instance.new("Part")
  903. ap39.formFactor = 3
  904. ap39.CanCollide = false
  905. ap39.Name = "HelmP39"
  906. ap39.Locked = true
  907. ap39.Size = Vector3.new(4.1,0.75,2.1)
  908. ap39.Parent = armorholder
  909. ap39.BrickColor = BrickColor.new("Pastel yellow")
  910. am39 = Instance.new("SpecialMesh",ap39)
  911. am39.Scale = Vector3.new(1,1,1)
  912. am39.MeshType = "Sphere"
  913. aw39 = Instance.new("Weld")
  914. aw39.Parent = ap39
  915. aw39.Part0 = ap39
  916. aw39.Part1 = ap38
  917. aw39.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  918. aw39.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1, 0.25, 0)
  919. ap40 = Instance.new("Part")
  920. ap40.formFactor = 3
  921. ap40.CanCollide = false
  922. ap40.Name = "HelmP40"
  923. ap40.Locked = true
  924. ap40.Size = Vector3.new(2.15,2.5,2.15)
  925. ap40.Parent = armorholder
  926. ap40.BrickColor = BrickColor.new("Black")
  927. ap40.Reflectance = 0.1
  928. am40 = Instance.new("BlockMesh",ap40)
  929. am40.Scale = Vector3.new(1,1,1)
  930. aw40 = Instance.new("Weld")
  931. aw40.Parent = ap40
  932. aw40.Part0 = ap40
  933. aw40.Part1 = LeftArm
  934. aw40.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  935. aw40.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5, 0)
  936. ap41 = Instance.new("Part")
  937. ap41.formFactor = 3
  938. ap41.CanCollide = false
  939. ap41.Name = "HelmP41"
  940. ap41.Locked = true
  941. ap41.Size = Vector3.new(2,0.4,2)
  942. ap41.Parent = armorholder
  943. ap41.BrickColor = BrickColor.new("White")
  944. ap41.Reflectance = 0.1
  945. am41 = Instance.new("BlockMesh",ap41)
  946. am41.Scale = Vector3.new(1.01,1.01,1.01)
  947. aw41 = Instance.new("Weld")
  948. aw41.Parent = ap41
  949. aw41.Part0 = ap41
  950. aw41.Part1 = LeftArm
  951. aw41.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  952. aw41.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 2-0.2, 0)
  953. ap42 = Instance.new("Part")
  954. ap42.formFactor = 3
  955. ap42.CanCollide = false
  956. ap42.Name = "HelmP42"
  957. ap42.Locked = true
  958. ap42.Size = Vector3.new(2,1.5,2.1)
  959. ap42.Parent = armorholder
  960. ap42.BrickColor = BrickColor.new("Bright blue")
  961. ap42.Reflectance = 0.1
  962. am42 = Instance.new("SpecialMesh",ap42)
  963. am42.MeshType = "Sphere"
  964. aw42 = Instance.new("Weld")
  965. aw42.Parent = ap42
  966. aw42.Part0 = ap42
  967. aw42.Part1 = LeftArm
  968. aw42.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  969. aw42.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, 0.5, 0)
  970. ap43 = Instance.new("Part")
  971. ap43.formFactor = 3
  972. ap43.CanCollide = false
  973. ap43.Name = "HelmP43"
  974. ap43.Locked = true
  975. ap43.Size = Vector3.new(2,1.5,2.1)
  976. ap43.Parent = armorholder
  977. ap43.BrickColor = BrickColor.new("Bright yellow")
  978. ap43.Reflectance = 0.1
  979. am43 = Instance.new("SpecialMesh",ap43)
  980. am43.MeshType = "Sphere"
  981. am43.Scale = Vector3.new(0.9,1.3,1.01)
  982. aw43 = Instance.new("Weld")
  983. aw43.Parent = ap43
  984. aw43.Part0 = ap43
  985. aw43.Part1 = LeftArm
  986. aw43.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  987. aw43.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, 0.5, 0)
  988.  
  989. ap44 = Instance.new("Part")
  990. ap44.formFactor = 3
  991. ap44.CanCollide = false
  992. ap44.Name = "HelmP44"
  993. ap44.Locked = true
  994. ap44.Size = Vector3.new(2,1.5,2.1)
  995. ap44.Parent = armorholder
  996. ap44.BrickColor = BrickColor.new("Bright blue")
  997. ap44.Reflectance = 0.1
  998. am44 = Instance.new("SpecialMesh",ap44)
  999. am44.MeshType = "Sphere"
  1000. aw44 = Instance.new("Weld")
  1001. aw44.Parent = ap44
  1002. aw44.Part0 = ap44
  1003. aw44.Part1 = RightArm
  1004. aw44.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1005. aw44.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.5, 0.5, 0)
  1006. ap45 = Instance.new("Part")
  1007. ap45.formFactor = 3
  1008. ap45.CanCollide = false
  1009. ap45.Name = "HelmP45"
  1010. ap45.Locked = true
  1011. ap45.Size = Vector3.new(2,1.5,2.1)
  1012. ap45.Parent = armorholder
  1013. ap45.BrickColor = BrickColor.new("Bright yellow")
  1014. ap45.Reflectance = 0.1
  1015. am45 = Instance.new("SpecialMesh",ap45)
  1016. am45.MeshType = "Sphere"
  1017. am45.Scale = Vector3.new(0.9,1.3,1.01)
  1018. aw45 = Instance.new("Weld")
  1019. aw45.Parent = ap45
  1020. aw45.Part0 = ap45
  1021. aw45.Part1 = RightArm
  1022. aw45.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1023. aw45.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.5, 0.5, 0)
  1024. ap46 = Instance.new("Part")
  1025. ap46.formFactor = 3
  1026. ap46.CanCollide = false
  1027. ap46.Name = "HelmP46"
  1028. ap46.Locked = true
  1029. ap46.Size = Vector3.new(2.15,2.5,2.15)
  1030. ap46.Parent = armorholder
  1031. ap46.BrickColor = BrickColor.new("Black")
  1032. ap46.Reflectance = 0.1
  1033. am46 = Instance.new("BlockMesh",ap46)
  1034. am46.Scale = Vector3.new(1,1,1)
  1035. aw46 = Instance.new("Weld")
  1036. aw46.Parent = ap46
  1037. aw46.Part0 = ap46
  1038. aw46.Part1 = RightArm
  1039. aw46.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1040. aw46.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5, 0)
  1041. ap47 = Instance.new("Part")
  1042. ap47.formFactor = 3
  1043. ap47.CanCollide = false
  1044. ap47.Name = "HelmP47"
  1045. ap47.Locked = true
  1046. ap47.Size = Vector3.new(2,0.4,2)
  1047. ap47.Parent = armorholder
  1048. ap47.BrickColor = BrickColor.new("White")
  1049. ap47.Reflectance = 0.1
  1050. am47 = Instance.new("BlockMesh",ap47)
  1051. am47.Scale = Vector3.new(1.01,1.01,1.01)
  1052. aw47 = Instance.new("Weld")
  1053. aw47.Parent = ap47
  1054. aw47.Part0 = ap47
  1055. aw47.Part1 = RightArm
  1056. aw47.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1057. aw47.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 2-0.2, 0)
  1058. ap48 = Instance.new("Part")
  1059. ap48.formFactor = 3
  1060. ap48.CanCollide = false
  1061. ap48.Name = "HelmP48"
  1062. ap48.Locked = true
  1063. ap48.Size = Vector3.new(2.15,1.15,2.15)
  1064. ap48.Parent = armorholder
  1065. ap48.BrickColor = BrickColor.new("Black")
  1066. ap48.Reflectance = 0.1
  1067. am48 = Instance.new("BlockMesh",ap48)
  1068. am48.Scale = Vector3.new(1,1,1)
  1069. aw48 = Instance.new("Weld")
  1070. aw48.Parent = ap48
  1071. aw48.Part0 = ap48
  1072. aw48.Part1 = RightArm
  1073. aw48.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1074. aw48.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, -1.5, 0)
  1075. ap49 = Instance.new("Part")
  1076. ap49.formFactor = 3
  1077. ap49.CanCollide = false
  1078. ap49.Name = "HelmP49"
  1079. ap49.Locked = true
  1080. ap49.Size = Vector3.new(3,1.1,2.25)
  1081. ap49.Parent = armorholder
  1082. ap49.BrickColor = BrickColor.new("Bright yellow")
  1083. ap49.Reflectance = 0.1
  1084. am49 = Instance.new("BlockMesh",ap49)
  1085. am49.Scale = Vector3.new(1,1,1)
  1086. aw49 = Instance.new("Weld")
  1087. aw49.Parent = ap49
  1088. aw49.Part0 = ap49
  1089. aw49.Part1 = RightArm
  1090. aw49.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1091. aw49.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, -1.5, 0)
  1092. ap50 = Instance.new("Part")
  1093. ap50.formFactor = 3
  1094. ap50.CanCollide = false
  1095. ap50.Name = "HelmP50"
  1096. ap50.Locked = true
  1097. ap50.Size = Vector3.new(1.5,1.5,2.5)
  1098. ap50.Parent = armorholder
  1099. ap50.BrickColor = BrickColor.new("Bright blue")
  1100. ap50.Reflectance = 0.1
  1101. am50 = Instance.new("SpecialMesh",ap50)
  1102. am50.MeshType = "Sphere"
  1103. aw50 = Instance.new("Weld")
  1104. aw50.Parent = ap50
  1105. aw50.Part0 = ap50
  1106. aw50.Part1 = RightArm
  1107. aw50.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1108. aw50.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, -1.25, 0)
  1109. ap51 = Instance.new("Part")
  1110. ap51.formFactor = 3
  1111. ap51.CanCollide = false
  1112. ap51.Name = "HelmP51"
  1113. ap51.Locked = true
  1114. ap51.Size = Vector3.new(1,1,2.2)
  1115. ap51.Parent = armorholder
  1116. ap51.BrickColor = BrickColor.new("Bright blue")
  1117. ap51.Reflectance = 0.1
  1118. am51 = Instance.new("SpecialMesh",ap51)
  1119. am51.MeshType = "Sphere"
  1120. aw51 = Instance.new("Weld")
  1121. aw51.Parent = ap51
  1122. aw51.Part0 = ap51
  1123. aw51.Part1 = RightArm
  1124. aw51.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1125. aw51.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1, -0.75, 0)
  1126.  
  1127. ap52 = Instance.new("Part")
  1128. ap52.formFactor = 3
  1129. ap52.CanCollide = false
  1130. ap52.Name = "HelmP52"
  1131. ap52.Locked = true
  1132. ap52.Size = Vector3.new(2.1,2,2.1)
  1133. ap52.Parent = armorholder
  1134. ap52.BrickColor = BrickColor.new("Mid grey")
  1135. ap52.Reflectance = 0.1
  1136. am52 = Instance.new("BlockMesh",ap52)
  1137. aw52 = Instance.new("Weld")
  1138. aw52.Parent = ap52
  1139. aw52.Part0 = ap52
  1140. aw52.Part1 = RightLeg
  1141. aw52.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1142. aw52.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.1)
  1143. ap53 = Instance.new("Part")
  1144. ap53.formFactor = 3
  1145. ap53.CanCollide = false
  1146. ap53.Name = "HelmP53"
  1147. ap53.Locked = true
  1148. ap53.Size = Vector3.new(1.5,2.5,2.1)
  1149. ap53.Parent = armorholder
  1150. ap53.BrickColor = BrickColor.new("Bright yellow")
  1151. ap53.Reflectance = 0.1
  1152. am53 = Instance.new("BlockMesh",ap53)
  1153. aw53 = Instance.new("Weld")
  1154. aw53.Parent = ap53
  1155. aw53.Part0 = ap53
  1156. aw53.Part1 = RightLeg
  1157. aw53.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1158. aw53.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.5, 0.15)
  1159. ap54 = Instance.new("Part")
  1160. ap54.formFactor = 3
  1161. ap54.CanCollide = false
  1162. ap54.Name = "HelmP54"
  1163. ap54.Locked = true
  1164. ap54.Size = Vector3.new(1.8,2.5,2.1)
  1165. ap54.Parent = armorholder
  1166. ap54.BrickColor = BrickColor.new("Mid grey")
  1167. ap54.Reflectance = 0.1
  1168. am54 = Instance.new("BlockMesh",ap54)
  1169. aw54 = Instance.new("Weld")
  1170. aw54.Parent = ap54
  1171. aw54.Part0 = ap54
  1172. aw54.Part1 = RightLeg
  1173. aw54.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1174. aw54.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.75, 0.1)
  1175. ap55 = Instance.new("Part")
  1176. ap55.formFactor = 3
  1177. ap55.CanCollide = false
  1178. ap55.Name = "HelmP55"
  1179. ap55.Locked = true
  1180. ap55.Size = Vector3.new(2.2,1.5,2.1)
  1181. ap55.Parent = armorholder
  1182. ap55.BrickColor = BrickColor.new("Bright yellow")
  1183. ap55.Reflectance = 0.1
  1184. am55 = Instance.new("BlockMesh",ap55)
  1185. aw55 = Instance.new("Weld")
  1186. aw55.Parent = ap55
  1187. aw55.Part0 = ap55
  1188. aw55.Part1 = RightLeg
  1189. aw55.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1190. aw55.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.101)
  1191.  
  1192. ap56 = Instance.new("Part")
  1193. ap56.formFactor = 3
  1194. ap56.CanCollide = false
  1195. ap56.Name = "HelmP52"
  1196. ap56.Locked = true
  1197. ap56.Size = Vector3.new(2.1,2,2.1)
  1198. ap56.Parent = armorholder
  1199. ap56.BrickColor = BrickColor.new("Mid grey")
  1200. ap56.Reflectance = 0.1
  1201. am56 = Instance.new("BlockMesh",ap56)
  1202. aw56 = Instance.new("Weld")
  1203. aw56.Parent = ap56
  1204. aw56.Part0 = ap56
  1205. aw56.Part1 = LeftLeg
  1206. aw56.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1207. aw56.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.1)
  1208. ap57 = Instance.new("Part")
  1209. ap57.formFactor = 3
  1210. ap57.CanCollide = false
  1211. ap57.Name = "HelmP53"
  1212. ap57.Locked = true
  1213. ap57.Size = Vector3.new(1.5,2.5,2.1)
  1214. ap57.Parent = armorholder
  1215. ap57.BrickColor = BrickColor.new("Bright yellow")
  1216. ap57.Reflectance = 0.1
  1217. am57 = Instance.new("BlockMesh",ap57)
  1218. aw57 = Instance.new("Weld")
  1219. aw57.Parent = ap57
  1220. aw57.Part0 = ap57
  1221. aw57.Part1 = LeftLeg
  1222. aw57.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1223. aw57.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.5, 0.15)
  1224. ap58 = Instance.new("Part")
  1225. ap58.formFactor = 3
  1226. ap58.CanCollide = false
  1227. ap58.Name = "HelmP54"
  1228. ap58.Locked = true
  1229. ap58.Size = Vector3.new(1.8,2.5,2.1)
  1230. ap58.Parent = armorholder
  1231. ap58.BrickColor = BrickColor.new("Mid grey")
  1232. ap58.Reflectance = 0.1
  1233. am58 = Instance.new("BlockMesh",ap58)
  1234. aw58 = Instance.new("Weld")
  1235. aw58.Parent = ap58
  1236. aw58.Part0 = ap58
  1237. aw58.Part1 = LeftLeg
  1238. aw58.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1239. aw58.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.75, 0.1)
  1240. ap59 = Instance.new("Part")
  1241. ap59.formFactor = 3
  1242. ap59.CanCollide = false
  1243. ap59.Name = "HelmP55"
  1244. ap59.Locked = true
  1245. ap59.Size = Vector3.new(2.2,1.5,2.1)
  1246. ap59.Parent = armorholder
  1247. ap59.BrickColor = BrickColor.new("Bright yellow")
  1248. ap59.Reflectance = 0.1
  1249. am59 = Instance.new("BlockMesh",ap59)
  1250. aw59 = Instance.new("Weld")
  1251. aw59.Parent = ap59
  1252. aw59.Part0 = ap59
  1253. aw59.Part1 = LeftLeg
  1254. aw59.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1255. aw59.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.101)
  1256. ap60 = Instance.new("Part")
  1257. ap60.formFactor = 3
  1258. ap60.CanCollide = false
  1259. ap60.Name = "HelmP60"
  1260. ap60.Locked = true
  1261. ap60.Size = Vector3.new(4,3,0.2)
  1262. ap60.Parent = armorholder
  1263. ap60.BrickColor = BrickColor.new("Bright red")
  1264. am60 = Instance.new("BlockMesh",ap60)
  1265. aw60 = Instance.new("Weld")
  1266. aw60.Parent = ap60
  1267. aw60.Part0 = ap60
  1268. aw60.Part1 = Torso
  1269. aw60.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1270. aw60.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 4.5-1.5, -1.1)
  1271. ap61 = Instance.new("Part")
  1272. ap61.formFactor = 3
  1273. ap61.CanCollide = false
  1274. ap61.Name = "HelmP61"
  1275. ap61.Locked = true
  1276. ap61.Size = Vector3.new(0.2,3,2)
  1277. ap61.Parent = armorholder
  1278. ap61.BrickColor = BrickColor.new("Bright red")
  1279. am61 = Instance.new("BlockMesh",ap61)
  1280. aw61 = Instance.new("Weld")
  1281. aw61.Parent = ap61
  1282. aw61.Part0 = ap61
  1283. aw61.Part1 = Torso
  1284. aw61.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1285. aw61.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(2.1, 4.5-1.5,0)
  1286. ap62 = Instance.new("Part")
  1287. ap62.formFactor = 3
  1288. ap62.CanCollide = false
  1289. ap62.Name = "HelmP62"
  1290. ap62.Locked = true
  1291. ap62.Size = Vector3.new(0.2,3,2)
  1292. ap62.Parent = armorholder
  1293. ap62.BrickColor = BrickColor.new("Bright red")
  1294. am62 = Instance.new("BlockMesh",ap62)
  1295. aw62 = Instance.new("Weld")
  1296. aw62.Parent = ap62
  1297. aw62.Part0 = ap62
  1298. aw62.Part1 = Torso
  1299. aw62.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1300. aw62.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-2.1, 4.5-1.5,0)
  1301.  
  1302.  
  1303.  
  1304.  
  1305.  
  1306. RAP = Instance.new("Part")
  1307. RAP.formFactor = 0
  1308. RAP.CanCollide = false
  1309. RAP.Name = "RAPart"
  1310. RAP.Locked = true
  1311. RAP.Size = Vector3.new(1,1,1)
  1312. RAP.Parent = bodyholder
  1313. RAP.Transparency = 1
  1314. w = Instance.new("Weld")
  1315. w.Parent = RAP
  1316. w.Part0 = RAP
  1317. w.Part1 = RightArm
  1318. w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1319. w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
  1320. LAP = Instance.new("Part")
  1321. LAP.formFactor = 0
  1322. LAP.CanCollide = false
  1323. LAP.Name = "LAPart"
  1324. LAP.Locked = true
  1325. LAP.Size = Vector3.new(1,1,1)
  1326. LAP.Parent = bodyholder
  1327. LAP.Transparency = 1
  1328. wl = Instance.new("Weld")
  1329. wl.Parent = LAP
  1330. wl.Part0 = LAP
  1331. wl.Part1 = LeftArm
  1332. wl.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1333. wl.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
  1334.  
  1335. swordholder = Instance.new("Model")
  1336. swordholder.Name = "Weapon"
  1337. swordholder.Parent = bodyholder
  1338.  
  1339. prt1 = Instance.new("Part")
  1340. prt1.formFactor = 3
  1341. prt1.CanCollide = false
  1342. prt1.Name = "NaginataHandle"
  1343. prt1.Locked = true
  1344. prt1.Size = Vector3.new(0.5,15,0.5)
  1345. prt1.Parent = swordholder
  1346. prt1.BrickColor = BrickColor.new("Bright red")
  1347. m1 = Instance.new("CylinderMesh",prt1)
  1348. w1 = Instance.new("Weld")
  1349. w1.Parent = prt1
  1350. w1.Part0 = prt1
  1351. w1.Part1 = LAP
  1352. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1353. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+10), math.rad(0), math.rad(0)) * CFrame.new(0,0,0)
  1354. prt2 = Instance.new("Part")
  1355. prt2.formFactor = 3
  1356. prt2.CanCollide = false
  1357. prt2.Name = "NaginataBlade"
  1358. prt2.Locked = true
  1359. prt2.Size = Vector3.new(0.5,3,0.5)
  1360. prt2.Parent = swordholder
  1361. prt2.BrickColor = BrickColor.new("Mid grey")
  1362. prt2.Reflectance = 0.2
  1363. m2 = Instance.new("BlockMesh",prt2)
  1364. w2 = Instance.new("Weld")
  1365. w2.Parent = prt2
  1366. w2.Part0 = prt2
  1367. w2.Part1 = prt1
  1368. w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1369. w2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5,0)
  1370. prt3 = Instance.new("Part")
  1371. prt3.formFactor = 3
  1372. prt3.CanCollide = false
  1373. prt3.Name = "NaginataBlade"
  1374. prt3.Locked = true
  1375. prt3.Size = Vector3.new(0.5,0.5,3)
  1376. prt3.Parent = swordholder
  1377. prt3.BrickColor = BrickColor.new("Mid grey")
  1378. prt3.Reflectance = 0.2
  1379. m3 = Instance.new("BlockMesh",prt3)
  1380. w3 = Instance.new("Weld")
  1381. w3.Parent = prt3
  1382. w3.Part0 = prt3
  1383. w3.Part1 = prt1
  1384. w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1385. w3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5,0)
  1386. prt4 = Instance.new("Part")
  1387. prt4.formFactor = 3
  1388. prt4.CanCollide = false
  1389. prt4.Name = "NaginataBlade"
  1390. prt4.Locked = true
  1391. prt4.Size = Vector3.new(0.5,0.5,3)
  1392. prt4.Parent = swordholder
  1393. prt4.BrickColor = BrickColor.new("Mid grey")
  1394. prt4.Reflectance = 0.2
  1395. m4 = Instance.new("SpecialMesh",prt4)
  1396. m4.MeshType = "Wedge"
  1397. w4 = Instance.new("Weld")
  1398. w4.Parent = prt4
  1399. w4.Part0 = prt4
  1400. w4.Part1 = prt1
  1401. w4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1402. w4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5+1.25,1.5)
  1403. prt5 = Instance.new("Part")
  1404. prt5.formFactor = 3
  1405. prt5.CanCollide = false
  1406. prt5.Name = "NaginataBlade"
  1407. prt5.Locked = true
  1408. prt5.Size = Vector3.new(0.5,0.5,3)
  1409. prt5.Parent = swordholder
  1410. prt5.BrickColor = BrickColor.new("Mid grey")
  1411. prt5.Reflectance = 0.2
  1412. m5 = Instance.new("SpecialMesh",prt5)
  1413. m5.MeshType = "Wedge"
  1414. w5 = Instance.new("Weld")
  1415. w5.Parent = prt5
  1416. w5.Part0 = prt5
  1417. w5.Part1 = prt1
  1418. w5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1419. w5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(0)) * CFrame.new(0,-7.5+1.25,-1.5)
  1420. prt6 = Instance.new("Part")
  1421. prt6.formFactor = 3
  1422. prt6.CanCollide = false
  1423. prt6.Name = "NaginataBlade"
  1424. prt6.Locked = true
  1425. prt6.Size = Vector3.new(0.5,2,3)
  1426. prt6.Parent = swordholder
  1427. prt6.BrickColor = BrickColor.new("Mid grey")
  1428. prt6.Reflectance = 0.2
  1429. m6 = Instance.new("SpecialMesh",prt6)
  1430. m6.MeshType = "Wedge"
  1431. w6 = Instance.new("Weld")
  1432. w6.Parent = prt6
  1433. w6.Part0 = prt6
  1434. w6.Part1 = prt1
  1435. w6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1436. w6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-10.75,1)
  1437. prt7 = Instance.new("Part")
  1438. prt7.formFactor = 3
  1439. prt7.CanCollide = false
  1440. prt7.Name = "NaginataBlade"
  1441. prt7.Locked = true
  1442. prt7.Size = Vector3.new(0.5,0.5,4)
  1443. prt7.Parent = swordholder
  1444. prt7.BrickColor = BrickColor.new("Mid grey")
  1445. prt7.Reflectance = 0.2
  1446. m7 = Instance.new("BlockMesh",prt7)
  1447. w7 = Instance.new("Weld")
  1448. w7.Parent = prt7
  1449. w7.Part0 = prt7
  1450. w7.Part1 = prt1
  1451. w7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1452. w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-9,0)
  1453. prt8 = Instance.new("Part")
  1454. prt8.formFactor = 3
  1455. prt8.CanCollide = false
  1456. prt8.Name = "NaginataBlade"
  1457. prt8.Locked = true
  1458. prt8.Size = Vector3.new(0.5,0.5,1)
  1459. prt8.Parent = swordholder
  1460. prt8.BrickColor = BrickColor.new("Mid grey")
  1461. prt8.Reflectance = 0.2
  1462. m8 = Instance.new("SpecialMesh",prt8)
  1463. m8.MeshType = "Wedge"
  1464. w8 = Instance.new("Weld")
  1465. w8.Parent = prt8
  1466. w8.Part0 = prt8
  1467. w8.Part1 = prt1
  1468. w8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1469. w8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-8.25,1.75)
  1470. prt9 = Instance.new("Part")
  1471. prt9.formFactor = 3
  1472. prt9.CanCollide = false
  1473. prt9.Name = "NaginataBlade"
  1474. prt9.Locked = true
  1475. prt9.Size = Vector3.new(0.5,0.5,1)
  1476. prt9.Parent = swordholder
  1477. prt9.BrickColor = BrickColor.new("Mid grey")
  1478. prt9.Reflectance = 0.2
  1479. m9 = Instance.new("SpecialMesh",prt9)
  1480. m9.MeshType = "Wedge"
  1481. w9 = Instance.new("Weld")
  1482. w9.Parent = prt9
  1483. w9.Part0 = prt9
  1484. w9.Part1 = prt1
  1485. w9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1486. w9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(0)) * CFrame.new(0,-8.25,-1.75)
  1487. prt10 = Instance.new("Part")
  1488. prt10.formFactor = 3
  1489. prt10.CanCollide = false
  1490. prt10.Name = "NaginataBlade"
  1491. prt10.Locked = true
  1492. prt10.Size = Vector3.new(0.5,0.5,1)
  1493. prt10.Parent = swordholder
  1494. prt10.BrickColor = BrickColor.new("Mid grey")
  1495. prt10.Reflectance = 0.2
  1496. m10 = Instance.new("SpecialMesh",prt10)
  1497. m10.MeshType = "Wedge"
  1498. w10 = Instance.new("Weld")
  1499. w10.Parent = prt10
  1500. w10.Part0 = prt10
  1501. w10.Part1 = prt1
  1502. w10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1503. w10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-9-0.7,-1.75)
  1504. prt11 = Instance.new("Part")
  1505. prt11.formFactor = 3
  1506. prt11.CanCollide = false
  1507. prt11.Name = "NaginataBottom"
  1508. prt11.Locked = true
  1509. prt11.Size = Vector3.new(1,1,1)
  1510. prt11.Parent = swordholder
  1511. prt11.BrickColor = BrickColor.new("Mid grey")
  1512. prt11.Reflectance = 0.2
  1513. m11 = Instance.new("SpecialMesh",prt11)
  1514. m11.MeshType = "Sphere"
  1515. w11 = Instance.new("Weld")
  1516. w11.Parent = prt11
  1517. w11.Part0 = prt11
  1518. w11.Part1 = prt1
  1519. w11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1520. w11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,7.5,0)
  1521.  
  1522. pprt1 = Instance.new("Part")
  1523. pprt1.formFactor = 3
  1524. pprt1.CanCollide = false
  1525. pprt1.Name = "ExcaliburHandle"
  1526. pprt1.Locked = true
  1527. pprt1.Size = Vector3.new(1,3,1)
  1528. pprt1.Parent = swordholder
  1529. pprt1.BrickColor = BrickColor.new("Black")
  1530. mm1 = Instance.new("CylinderMesh",pprt1)
  1531. ww1 = Instance.new("Weld")
  1532. ww1.Parent = pprt1
  1533. ww1.Part0 = pprt1
  1534. ww1.Part1 = RAP
  1535. ww1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1536. ww1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,0,0)
  1537. pprt2 = Instance.new("Part")
  1538. pprt2.formFactor = 3
  1539. pprt2.CanCollide = false
  1540. pprt2.Name = "ExcaliburCrest"
  1541. pprt2.Locked = true
  1542. pprt2.Size = Vector3.new(1,2,2)
  1543. pprt2.Parent = swordholder
  1544. pprt2.BrickColor = BrickColor.new("Bright yellow")
  1545. mm2 = Instance.new("SpecialMesh",pprt2)
  1546. mm2.MeshType = "Sphere"
  1547. ww2 = Instance.new("Weld")
  1548. ww2.Parent = pprt2
  1549. ww2.Part0 = pprt2
  1550. ww2.Part1 = pprt1
  1551. ww2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1552. ww2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2,0)
  1553. pprt3 = Instance.new("Part")
  1554. pprt3.formFactor = 3
  1555. pprt3.CanCollide = false
  1556. pprt3.Name = "ExcaliburCrest"
  1557. pprt3.Locked = true
  1558. pprt3.Size = Vector3.new(1,2,1)
  1559. pprt3.Parent = swordholder
  1560. pprt3.BrickColor = BrickColor.new("Bright yellow")
  1561. mm3 = Instance.new("SpecialMesh",pprt3)
  1562. mm3.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1563. mm3.Scale = Vector3.new(0.5,1,1)
  1564. ww3 = Instance.new("Weld")
  1565. ww3.Parent = pprt3
  1566. ww3.Part0 = pprt3
  1567. ww3.Part1 = pprt1
  1568. ww3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1569. ww3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-2,1)
  1570. pprt4 = Instance.new("Part")
  1571. pprt4.formFactor = 3
  1572. pprt4.CanCollide = false
  1573. pprt4.Name = "ExcaliburCrest"
  1574. pprt4.Locked = true
  1575. pprt4.Size = Vector3.new(1,2,1)
  1576. pprt4.Parent = swordholder
  1577. pprt4.BrickColor = BrickColor.new("Bright yellow")
  1578. mm4 = Instance.new("SpecialMesh",pprt4)
  1579. mm4.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1580. mm4.Scale = Vector3.new(0.5,1,1)
  1581. ww4 = Instance.new("Weld")
  1582. ww4.Parent = pprt4
  1583. ww4.Part0 = pprt4
  1584. ww4.Part1 = pprt1
  1585. ww4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1586. ww4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-2,-1)
  1587. for i = -1 , 1 do
  1588. pprt5 = Instance.new("Part")
  1589. pprt5.formFactor = 3
  1590. pprt5.CanCollide = false
  1591. pprt5.Name = "ExcaliburCrest"
  1592. pprt5.Locked = true
  1593. pprt5.Size = Vector3.new(1,2,1)
  1594. pprt5.Parent = swordholder
  1595. pprt5.BrickColor = BrickColor.new("Bright red")
  1596. mm5 = Instance.new("SpecialMesh",pprt5)
  1597. mm5.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1598. mm5.Scale = Vector3.new(0.1,1.3,1.2)
  1599. ww5 = Instance.new("Weld")
  1600. ww5.Parent = pprt5
  1601. ww5.Part0 = pprt5
  1602. ww5.Part1 = pprt2
  1603. ww5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1604. ww5.C0 = CFrame.new(0,-1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90+30*i), math.rad(0), math.rad(0))
  1605. end
  1606. for i = -1 , 1 do
  1607. pprt6 = Instance.new("Part")
  1608. pprt6.formFactor = 3
  1609. pprt6.CanCollide = false
  1610. pprt6.Name = "ExcaliburCrest"
  1611. pprt6.Locked = true
  1612. pprt6.Size = Vector3.new(1,2,1)
  1613. pprt6.Parent = swordholder
  1614. pprt6.BrickColor = BrickColor.new("Bright red")
  1615. mm6 = Instance.new("SpecialMesh",pprt6)
  1616. mm6.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1617. mm6.Scale = Vector3.new(0.1,1.3,1.2)
  1618. ww6 = Instance.new("Weld")
  1619. ww6.Parent = pprt6
  1620. ww6.Part0 = pprt6
  1621. ww6.Part1 = pprt2
  1622. ww6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1623. ww6.C0 = CFrame.new(0,-1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+30*i), math.rad(0), math.rad(0))
  1624. end
  1625. pprt7 = Instance.new("Part")
  1626. pprt7.formFactor = 3
  1627. pprt7.CanCollide = false
  1628. pprt7.Name = "ExcaliburCrest"
  1629. pprt7.Locked = true
  1630. pprt7.Size = Vector3.new(1,0.5,1)
  1631. pprt7.Parent = swordholder
  1632. pprt7.BrickColor = BrickColor.new("Bright red")
  1633. mm7 = Instance.new("CylinderMesh",pprt7)
  1634. mm7.Scale = Vector3.new(1.2,1,1.2)
  1635. ww7 = Instance.new("Weld")
  1636. ww7.Parent = pprt7
  1637. ww7.Part0 = pprt7
  1638. ww7.Part1 = pprt1
  1639. ww7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1640. ww7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,1.5,0)
  1641. pprt8 = Instance.new("Part")
  1642. pprt8.formFactor = 3
  1643. pprt8.CanCollide = false
  1644. pprt8.Name = "ExcaliburBlade"
  1645. pprt8.Locked = true
  1646. pprt8.Size = Vector3.new(0.2,10,1)
  1647. pprt8.Parent = swordholder
  1648. pprt8.BrickColor = BrickColor.new("Bright red")
  1649. mm8 = Instance.new("BlockMesh",pprt8)
  1650. mm8.Scale = Vector3.new(1,1,1)
  1651. ww8 = Instance.new("Weld")
  1652. ww8.Parent = pprt8
  1653. ww8.Part0 = pprt8
  1654. ww8.Part1 = pprt1
  1655. ww8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1656. ww8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2.5-5,0)
  1657. pprt9 = Instance.new("Part")
  1658. pprt9.formFactor = 3
  1659. pprt9.CanCollide = false
  1660. pprt9.Name = "ExcaliburBlade"
  1661. pprt9.Locked = true
  1662. pprt9.Size = Vector3.new(0.2,10,1.5)
  1663. pprt9.Parent = swordholder
  1664. pprt9.BrickColor = BrickColor.new("Bright orange")
  1665. mm9 = Instance.new("BlockMesh",pprt9)
  1666. mm9.Scale = Vector3.new(0.9,1,1)
  1667. ww9 = Instance.new("Weld")
  1668. ww9.Parent = pprt9
  1669. ww9.Part0 = pprt9
  1670. ww9.Part1 = pprt1
  1671. ww9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1672. ww9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2.5-5,0)
  1673. pprt10 = Instance.new("Part")
  1674. pprt10.formFactor = 3
  1675. pprt10.CanCollide = false
  1676. pprt10.Name = "ExcaliburTip"
  1677. pprt10.Locked = true
  1678. pprt10.Size = Vector3.new(0.2,0.75,2)
  1679. pprt10.Parent = swordholder
  1680. pprt10.BrickColor = BrickColor.new("Bright orange")
  1681. mm10 = Instance.new("SpecialMesh",pprt10)
  1682. mm10.Scale = Vector3.new(0.9,1,1)
  1683. mm10.MeshType = "Wedge"
  1684. ww10 = Instance.new("Weld")
  1685. ww10.Parent = pprt10
  1686. ww10.Part0 = pprt10
  1687. ww10.Part1 = pprt1
  1688. ww10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1689. ww10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-12.5-1,-0.375)
  1690. pprt11 = Instance.new("Part")
  1691. pprt11.formFactor = 3
  1692. pprt11.CanCollide = false
  1693. pprt11.Name = "ExcaliburTip"
  1694. pprt11.Locked = true
  1695. pprt11.Size = Vector3.new(0.2,0.75,2)
  1696. pprt11.Parent = swordholder
  1697. pprt11.BrickColor = BrickColor.new("Bright orange")
  1698. mm11 = Instance.new("SpecialMesh",pprt11)
  1699. mm11.Scale = Vector3.new(0.9,1,1)
  1700. mm11.MeshType = "Wedge"
  1701. ww11 = Instance.new("Weld")
  1702. ww11.Parent = pprt11
  1703. ww11.Part0 = pprt11
  1704. ww11.Part1 = pprt1
  1705. ww11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1706. ww11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-12.5-1,0.375)
  1707. pprt12 = Instance.new("Part")
  1708. pprt12.formFactor = 3
  1709. pprt12.CanCollide = false
  1710. pprt12.Name = "ExcaliburTip"
  1711. pprt12.Locked = true
  1712. pprt12.Size = Vector3.new(0.2,0.5,2)
  1713. pprt12.Parent = swordholder
  1714. pprt12.BrickColor = BrickColor.new("Bright red")
  1715. mm12 = Instance.new("SpecialMesh",pprt12)
  1716. mm12.Scale = Vector3.new(1,1,1)
  1717. mm12.MeshType = "Wedge"
  1718. ww12 = Instance.new("Weld")
  1719. ww12.Parent = pprt12
  1720. ww12.Part0 = pprt12
  1721. ww12.Part1 = pprt1
  1722. ww12.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1723. ww12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-12.5-1,-0.25)
  1724. pprt13 = Instance.new("Part")
  1725. pprt13.formFactor = 3
  1726. pprt13.CanCollide = false
  1727. pprt13.Name = "ExcaliburTip"
  1728. pprt13.Locked = true
  1729. pprt13.Size = Vector3.new(0.2,0.5,2)
  1730. pprt13.Parent = swordholder
  1731. pprt13.BrickColor = BrickColor.new("Bright red")
  1732. mm13 = Instance.new("SpecialMesh",pprt13)
  1733. mm13.Scale = Vector3.new(1,1,1)
  1734. mm13.MeshType = "Wedge"
  1735. ww13 = Instance.new("Weld")
  1736. ww13.Parent = pprt13
  1737. ww13.Part0 = pprt13
  1738. ww13.Part1 = pprt1
  1739. ww13.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1740. ww13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-12.5-1,0.25)
  1741. pprt14 = Instance.new("Part")
  1742. pprt14.formFactor = 3
  1743. pprt14.CanCollide = false
  1744. pprt14.Name = "ExcaliburBladeHitbox"
  1745. pprt14.Locked = true
  1746. pprt14.Size = Vector3.new(0.2,12,1.5)
  1747. pprt14.Parent = swordholder
  1748. pprt14.Transparency = 1
  1749. ww14 = Instance.new("Weld")
  1750. ww14.Parent = pprt14
  1751. ww14.Part0 = pprt14
  1752. ww14.Part1 = pprt1
  1753. ww14.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1754. ww14.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-8.5,0)
  1755.  
  1756.  
  1757.  
  1758.  
  1759. function unequipweld()
  1760.  
  1761. end
  1762.  
  1763. unequipweld()
  1764.  
  1765.  
  1766.  
  1767. function equipweld()
  1768.  
  1769.  
  1770. end
  1771.  
  1772.  
  1773.  
  1774. function ss(parent,p) --Slash
  1775.  
  1776. local SlashSound = Instance.new("Sound")
  1777. SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1778. SlashSound.Parent = parent
  1779. SlashSound.Volume = .7
  1780. SlashSound.Pitch = p
  1781. SlashSound.PlayOnRemove = true
  1782. coroutine.resume(coroutine.create(function()
  1783. wait()
  1784. SlashSound.Parent = nil
  1785. end))
  1786. end
  1787. function uss(parent,p) --unsheath
  1788.  
  1789. local SlashSound = Instance.new("Sound")
  1790. SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1791. SlashSound.Parent = parent
  1792. SlashSound.Volume = .7
  1793. SlashSound.Pitch = p
  1794. SlashSound.PlayOnRemove = true
  1795. coroutine.resume(coroutine.create(function()
  1796. wait()
  1797. SlashSound.Parent = nil
  1798. end))
  1799. end
  1800. function ms(parent,p) --Metal Cling Sound
  1801.  
  1802. local SlashSound = Instance.new("Sound")
  1803. SlashSound.SoundId = "rbxasset://sounds\\metal.ogg"
  1804. SlashSound.Parent = parent
  1805. SlashSound.Volume = 1
  1806. SlashSound.Pitch = p
  1807. SlashSound.PlayOnRemove = true
  1808. coroutine.resume(coroutine.create(function()
  1809. wait()
  1810. SlashSound.Parent = nil
  1811. end))
  1812. end
  1813.  
  1814. --
  1815. --
  1816.  
  1817. function returndmg()
  1818. mindamage = omindamage
  1819. maxdamage = omaxdamage
  1820. crtmaxdamage = ocrtmaxdamage
  1821. end
  1822.  
  1823. function subdmg(sub)
  1824. mindamage = omindamage - sub
  1825. maxdamage = omaxdamage - sub
  1826. crtmaxdamage = ocrtmaxdamage - sub
  1827. end
  1828.  
  1829. function prcntdmg(sub)
  1830. mindamage = math.floor(omindamage - (omindamage*(sub/100)))
  1831. maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100)))
  1832. crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100)))
  1833. end
  1834.  
  1835. function tagHumanoid(humanoid, player)
  1836. local creator_tag = Instance.new("ObjectValue")
  1837. creator_tag.Value = player
  1838. creator_tag.Name = "creator"
  1839. creator_tag.Parent = humanoid
  1840. end
  1841.  
  1842. function untagHumanoid(humanoid)
  1843. if humanoid ~= nil then
  1844. local tag = humanoid:findFirstChild("creator")
  1845. if tag ~= nil then
  1846. tag.Parent = nil
  1847. end
  1848. end
  1849. end
  1850.  
  1851. local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1852. return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1853. end
  1854.  
  1855.  
  1856.  
  1857. function equipanim()
  1858. attack = true
  1859. for i = 0.1 , 1 , 0.1 do
  1860. wait()
  1861. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20*i), 0, math.rad(45*i))
  1862. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  1863. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20*i), 0, math.rad(-45*i))
  1864. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  1865. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, math.rad(20*i))
  1866. RWL.C1 = CFrame.new(1, 2, 0)
  1867. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, math.rad(-20*i))
  1868. LWL.C1 = CFrame.new(-1, 2, 0)
  1869. end
  1870. attack = false
  1871. end
  1872.  
  1873.  
  1874. function damagesplat(dmg,hit,crit,blocked)
  1875. local mo = Instance.new("Model")
  1876. mo.Name = dmg
  1877. local pa = Instance.new("Part",mo)
  1878. pa.formFactor = 3
  1879. pa.Size = Vector3.new(0.8,0.3,0.8)
  1880. if crit then
  1881. pa.BrickColor = BrickColor.new("Bright yellow")
  1882. elseif not crit then
  1883. pa.BrickColor = BrickColor.new("Bright red")
  1884. end
  1885. if blocked then pa.BrickColor = BrickColor.new("Bright blue") end
  1886. pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0)
  1887. pa.Name = "Head"
  1888. local hah = Instance.new("Humanoid")
  1889. hah.Parent = mo
  1890. hah.MaxHealth = 0
  1891. hah.Health = 0
  1892. local bp = Instance.new("BodyPosition")
  1893. bp.P = 14000
  1894. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1895. bp.position = hit.Position + Vector3.new(0, 5, 0)
  1896. coroutine.resume(coroutine.create(function()
  1897. wait()
  1898. mo.Parent = Character
  1899. bp.Parent = pa
  1900. wait(1.4)
  1901. mo:remove()
  1902. end))
  1903. return pa
  1904. end
  1905.  
  1906. function damage(hum,dmg,critornot)
  1907. local pa = damagesplat(dmg,hum.Torso,critornot)
  1908. hum:TakeDamage(dmg)
  1909. coroutine.resume(coroutine.create(function()
  1910. tagHumanoid(hum,Player)
  1911. wait(1)
  1912. untagHumanoid(hum)
  1913. end))
  1914. return pa
  1915.  
  1916. end
  1917.  
  1918. function AddRage(add)
  1919. Rage = Rage + add
  1920. if Rage > MaxRage then
  1921. Rage = MaxRage
  1922. end
  1923. end
  1924.  
  1925. function OT(hit) --Normal Damage
  1926. if Hitdeb == 1 then return end
  1927. if hit.Parent == nil then return end
  1928. local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
  1929. if hum.Health <= 0 then return end
  1930. if hit.Parent:findFirstChild("Block") ~= nil then
  1931. if hit.Parent.Block.Value then
  1932. damagesplat(0,hum.Torso,false,true)
  1933. Hitdeb = 1
  1934. if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
  1935. if hit.Parent.Block.BlockPower.Value <= 1 then
  1936. hit.Parent.Block.Value = false
  1937. elseif hit.Parent.Block.BlockPower.Value > 1 then
  1938. local critrandomizer = math.random(crtrate)
  1939. if critrandomizer ~= 1 then
  1940. hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker
  1941. elseif critrandomizer == 1 then
  1942. hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2
  1943. end
  1944. end
  1945. end
  1946. return end end
  1947. local critrandomizer = math.random(crtrate)
  1948. if critrandomizer ~= 1 then
  1949. local rndmdamage = math.random(mindamage,maxdamage)
  1950. damage(hum,rndmdamage,false)
  1951. elseif critrandomizer == 1 then
  1952. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  1953. damage(hum,rndmdamage,true)
  1954. end
  1955. Hitdeb = 1
  1956. end
  1957. end
  1958.  
  1959. function OT2(hit) --Normal Damage
  1960. if Hitdeb2 == 1 then return end
  1961. if hit.Parent == nil then return end
  1962. local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
  1963. if hum.Health <= 0 then return end
  1964. if hit.Parent:findFirstChild("Block") ~= nil then
  1965. if hit.Parent.Block.Value then
  1966. damagesplat(0,hum.Torso,false,true)
  1967. Hitdeb2 = 1
  1968. if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
  1969. if hit.Parent.Block.BlockPower.Value <= 1 then
  1970. hit.Parent.Block.Value = false
  1971. elseif hit.Parent.Block.BlockPower.Value > 1 then
  1972. local critrandomizer = math.random(crtrate)
  1973. if critrandomizer ~= 1 then
  1974. hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker
  1975. elseif critrandomizer == 1 then
  1976. hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2
  1977. end
  1978. end
  1979. end
  1980. return end end
  1981. local critrandomizer = math.random(crtrate)
  1982. if critrandomizer ~= 1 then
  1983. local rndmdamage = math.random(mindamage,maxdamage)*2
  1984. damage(hum,rndmdamage,false)
  1985. elseif critrandomizer == 1 then
  1986. local rndmdamage = math.random(maxdamage,crtmaxdamage)*2
  1987. damage(hum,rndmdamage,true)
  1988. end
  1989. Hitdeb2 = 1
  1990. end
  1991. end
  1992.  
  1993.  
  1994. function AoE(p,magnitude)
  1995. local c = game.Workspace:GetChildren();
  1996. for i = 1, #c do
  1997. local hum = c[i]:findFirstChild("Humanoid")
  1998. if hum ~= nil and hum.Health ~= 0 then
  1999. local head = c[i]:findFirstChild("Head");
  2000. if head ~= nil then
  2001. local mag = (head.Position - p).magnitude;
  2002. if mag <= magnitude and c[i].Name ~= Character.Name then
  2003. local foundd = false
  2004. for ii = 1 , #AoETrue do
  2005. if AoETrue[ii] == c[i].Name then
  2006.  
  2007. foundd = true
  2008. end
  2009. end
  2010. if foundd then
  2011.  
  2012. end
  2013. --
  2014. if not foundd then
  2015. local critrandomizer = math.random(crtrate)
  2016. if critrandomizer ~= 1 then
  2017. local rndmdamage = math.random(mindamage,maxdamage)
  2018. damage(hum,rndmdamage,false)
  2019. elseif critrandomizer == 1 then
  2020. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  2021. damage(hum,rndmdamage,true)
  2022. end
  2023. table.insert(AoETrue,c[i].Name)
  2024. end
  2025. end
  2026. end
  2027. end
  2028. end
  2029. for ii = 1 , #AoETrue do
  2030. table.remove(AoETrue,#AoETrue)
  2031. end
  2032. end
  2033.  
  2034. --
  2035.  
  2036.  
  2037. --
  2038.  
  2039. function effect(Color,Ref,LP,P1)
  2040. local effectsmsh = Instance.new("BlockMesh")
  2041. effectsmsh.Scale = Vector3.new(1,1,1)
  2042. effectsmsh.Name = "Mesh"
  2043. local effectsg = Instance.new("Part")
  2044. effectsg.formFactor = 3
  2045. effectsg.CanCollide = false
  2046. effectsg.Name = "Eff"
  2047. effectsg.Locked = true
  2048. effectsg.Anchored = true
  2049. effectsg.Size = Vector3.new(0.2,1,0.2)
  2050. effectsg.Parent = bodyholder
  2051. effectsmsh.Parent = effectsg
  2052. effectsg.BrickColor = BrickColor.new(Color)
  2053. effectsg.Reflectance = Ref
  2054. local point1 = P1
  2055. local mg = (LP.p - point1.p).magnitude
  2056. effectsg.Size = Vector3.new(0.2,mg,0.2)
  2057. effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
  2058. coroutine.resume(coroutine.create(function()
  2059. for i = 0 , 1 , 0.1 do
  2060. wait()
  2061. effectsg.Transparency = 1*i
  2062. effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i)
  2063. end
  2064. wait()
  2065. effectsg.Parent = nil
  2066. end))
  2067. end
  2068. --
  2069.  
  2070.  
  2071. con,con2,con3 = nil,nil,nil
  2072. conn,conn2,conn3 = nil,nil,nil
  2073.  
  2074. function dmg1cnnct()
  2075. if con ~= nil then
  2076. con:disconnect()
  2077. Hitdeb = 0
  2078. end
  2079. con = prt1.Touched:connect(OT)
  2080. con2 = prt7.Touched:connect(OT)
  2081. con3 = prt2.Touched:connect(OT)
  2082. end
  2083.  
  2084. function dmg1dc()
  2085. if con ~= nil then
  2086. con:disconnect()
  2087. Hitdeb = 0
  2088. end
  2089. if con2 ~= nil then
  2090. con2:disconnect()
  2091. Hitdeb = 0
  2092. end
  2093. if con3 ~= nil then
  2094. con3:disconnect()
  2095. Hitdeb = 0
  2096. end
  2097. end
  2098.  
  2099. function dmg2cnnct()
  2100. if con ~= nil then
  2101. con:disconnect()
  2102. Hitdeb = 0
  2103. end
  2104. conn = pprt14.Touched:connect(OT2)
  2105. conn2 = pprt1.Touched:connect(OT2)
  2106. end
  2107.  
  2108. function dmg2dc()
  2109. if conn ~= nil then
  2110. conn:disconnect()
  2111. Hitdeb2 = 0
  2112. end
  2113. if conn2 ~= nil then
  2114. conn2:disconnect()
  2115. Hitdeb2 = 0
  2116. end
  2117. if conn3 ~= nil then
  2118. conn3:disconnect()
  2119. Hitdeb2 = 0
  2120. end
  2121. end
  2122.  
  2123. function rptddmg(value,des,inc)
  2124. coroutine.resume(coroutine.create(function()
  2125. repeat
  2126. wait(inc)
  2127. Hitdeb = 0
  2128. until value == des
  2129. end))
  2130. end
  2131.  
  2132. function atktype(s,e)
  2133. coroutine.resume(coroutine.create(function ()
  2134. attacktype = e
  2135. wait(0.25)
  2136. attacktype = s
  2137. end))
  2138. end
  2139.  
  2140. walking = false
  2141. jumping = false
  2142. Target = nil
  2143.  
  2144. function Walk()
  2145. if walking then return end
  2146. for i = 0.1 , 1 , 0.1 do
  2147. if jumping then return end
  2148. wait()
  2149. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20-40*i), 0, math.rad(45+20*i))
  2150. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2151. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20-40*i), 0, math.rad(-45-20*i))
  2152. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2153. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45*i), 0, math.rad(20-10*i))
  2154. RWL.C1 = CFrame.new(1, 2, 0)
  2155. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45*i), 0, math.rad(-20+10*i))
  2156. LWL.C1 = CFrame.new(-1, 2, 0)
  2157. end
  2158. repeat
  2159. for i = 0.1 , 1 , 0.1 do
  2160. if jumping then return end
  2161. wait()
  2162. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-60-5*i), 0, math.rad(65))
  2163. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2164. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-60-5*i), 0, math.rad(-65))
  2165. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2166. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(10))
  2167. RWL.C1 = CFrame.new(1, 2, 0)
  2168. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(-10))
  2169. LWL.C1 = CFrame.new(-1, 2, 0)
  2170. end
  2171. for i = 0.1 , 1 , 0.1 do
  2172. if jumping then return end
  2173. wait()
  2174. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-65+5*i), 0, math.rad(65))
  2175. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2176. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-65+5*i), 0, math.rad(-65))
  2177. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2178. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(10))
  2179. RWL.C1 = CFrame.new(1, 2, 0)
  2180. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(-10))
  2181. LWL.C1 = CFrame.new(-1, 2, 0)
  2182. end
  2183. until not walking or jumping
  2184. for i = 0.1 , 1 , 0.1 do
  2185. wait()
  2186. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-60+40*i), 0, math.rad(65-20*i))
  2187. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2188. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-60+40*i), 0, math.rad(-65+20*i))
  2189. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2190. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45-45*i), 0, math.rad(10+10*i))
  2191. RWL.C1 = CFrame.new(1, 2, 0)
  2192. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45+45*i), 0, math.rad(-10-10*i))
  2193. LWL.C1 = CFrame.new(-1, 2, 0)
  2194. end
  2195. end
  2196.  
  2197. function Jump()
  2198. if jumping then return end
  2199. jumping = true
  2200. local vel = Instance.new("BodyVelocity",Torso)
  2201. vel.maxForce = Vector3.new(0,1,0) * math.huge
  2202. vel.P = vel.P * 5
  2203. vel.velocity = Vector3.new(0,jump,0)
  2204. coroutine.resume(coroutine.create(function()
  2205. wait() wait() wait() wait()
  2206. vel.Parent=nil
  2207. end))
  2208. for i = 0.1 , 1 , 0.1 do
  2209. wait()
  2210. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(45-20*i))
  2211. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2212. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(-45+20*i))
  2213. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2214. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(20-10*i))
  2215. RWL.C1 = CFrame.new(1, 2, 0)
  2216. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(-20+10*i))
  2217. LWL.C1 = CFrame.new(-1, 2, 0)
  2218. end
  2219. wait(1)
  2220. for i = 0.1 , 1 , 0.1 do
  2221. wait()
  2222. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(25+20*i))
  2223. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2224. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(-25-20*i))
  2225. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2226. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(10+10*i))
  2227. RWL.C1 = CFrame.new(1, 2, 0)
  2228. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(-10-10*i))
  2229. LWL.C1 = CFrame.new(-1, 2, 0)
  2230. end
  2231. jumping = false
  2232. end
  2233.  
  2234. function NaginataSpin()
  2235. attack = true
  2236. dmg1cnnct()
  2237. local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2238. ss(Head,1)
  2239. for i = 0.1 , 1 , 0.1 do
  2240. wait()
  2241. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2242. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2243. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+110*i), 0, math.rad(-45+35*i))
  2244. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2245. w1.C0 = CFrame.Angles(math.rad(100+20*i), math.rad(90*i), math.rad(0)) * CFrame.new(0, 0, 0)
  2246. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2247. effect("White",0.5,LastPoint,Point)
  2248. LastPoint = Point
  2249. end
  2250. Hitdeb2 = 0
  2251. for i = 0.1 , 1 , 0.1 do
  2252. wait()
  2253. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2254. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2255. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-10+20*i))
  2256. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2257. w1.C0 = CFrame.Angles(math.rad(120), math.rad(90+360*i), math.rad(0)) * CFrame.new(0, 0, 0)
  2258. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2259. effect("White",0.5,LastPoint,Point)
  2260. LastPoint = Point
  2261. end
  2262. Hitdeb2 = 0
  2263. for i = 0.15 , 1 , 0.15 do
  2264. wait()
  2265. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2266. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2267. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90), 0, math.rad(10-10*i))
  2268. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2269. w1.C0 = CFrame.Angles(math.rad(120), math.rad(90+270*i), math.rad(0)) * CFrame.new(0, 0, 0)
  2270. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2271. effect("White",0.5,LastPoint,Point)
  2272. LastPoint = Point
  2273. end
  2274. dmg1dc()
  2275. for i = 0.1 , 1 , 0.1 do
  2276. wait()
  2277. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2278. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2279. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90-110*i), 0, math.rad(-45*i))
  2280. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2281. w1.C0 = CFrame.Angles(math.rad(120-20*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2282. end
  2283. wait(0.2)
  2284. attack = false
  2285. end
  2286.  
  2287. function DualThrust()
  2288. attack = true
  2289. ss(Head,1)
  2290. dmg1cnnct()
  2291. dmg2cnnct()
  2292. for i = 0.1 , 1 , 0.1 do
  2293. wait()
  2294. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+80*i), 0, math.rad(45-65*i))
  2295. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2296. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+80*i), 0, math.rad(-45+65*i))
  2297. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2298. w1.C0 = CFrame.Angles(math.rad(100+80*i), math.rad(0), math.rad(0)) * CFrame.new(0, 5*i, 0)
  2299. ww1.C0 = CFrame.Angles(math.rad(90+90*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2300. end
  2301. local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2302. local LastPoint2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2303. for i = 0.2 , 1 , 0.2 do
  2304. wait()
  2305. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(60), 0, math.rad(-20+110*i))
  2306. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2307. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(60), 0, math.rad(20-110*i))
  2308. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2309. w1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 5, 0)
  2310. ww1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2311. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2312. effect("Bright violet",0.5,LastPoint,Point)
  2313. LastPoint = Point
  2314. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2315. effect("Bright red",0.5,LastPoint2,Point2)
  2316. LastPoint2 = Point2
  2317. end
  2318. for i = 0.2 , 1 , 0.2 do
  2319. wait()
  2320. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(60), 0, math.rad(90+10*i))
  2321. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2322. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(60), 0, math.rad(-90-10*i))
  2323. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2324. w1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 5, 0)
  2325. ww1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2326. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2327. effect("Bright violet",0.5,LastPoint,Point)
  2328. LastPoint = Point
  2329. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2330. effect("Bright red",0.5,LastPoint2,Point2)
  2331. LastPoint2 = Point2
  2332. end
  2333. dmg1dc()
  2334. dmg2dc()
  2335. for i = 0.1 , 1 , 0.1 do
  2336. wait()
  2337. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(60-80*i), 0, math.rad(100-55*i))
  2338. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2339. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(60-80*i), 0, math.rad(-100+55*i))
  2340. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2341. w1.C0 = CFrame.Angles(math.rad(180-80*i), math.rad(0), math.rad(0)) * CFrame.new(0, 5-5*i, 0)
  2342. ww1.C0 = CFrame.Angles(math.rad(180-90*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2343. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2344. effect("Bright violet",0.5,LastPoint,Point)
  2345. LastPoint = Point
  2346. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2347. effect("Bright red",0.5,LastPoint2,Point2)
  2348. LastPoint2 = Point2
  2349. end
  2350. wait(0.5)
  2351. attack = false
  2352. end
  2353.  
  2354. function Slash1()
  2355. attack = true
  2356. ss(Head,1)
  2357. dmg1cnnct()
  2358. dmg2cnnct()
  2359. for i = 0.2 , 1 , 0.2 do
  2360. wait()
  2361. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+220*i), 0, math.rad(45-65*i))
  2362. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2363. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+220*i), 0, math.rad(-45+65*i))
  2364. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2365. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2366. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2367. end
  2368. local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2369. local LastPoint2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2370. for i = 0.2 , 1 , 0.2 do
  2371. wait()
  2372. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(200+10*i), 0, math.rad(-20))
  2373. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2374. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(200+10*i), 0, math.rad(20))
  2375. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2376. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2377. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2378. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2379. effect("Bright violet",0.5,LastPoint,Point)
  2380. LastPoint = Point
  2381. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2382. effect("Bright red",0.5,LastPoint2,Point2)
  2383. LastPoint2 = Point2
  2384. end
  2385. Hitdeb = 0
  2386. Hitdeb2 = 0
  2387. for i = 0.1 , 1 , 0.1 do
  2388. wait()
  2389. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(210-220*i), 0, math.rad(-20-20*i))
  2390. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2391. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(210-220*i), 0, math.rad(20+20*i))
  2392. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2393. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2394. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2395. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2396. effect("Bright violet",0.5,LastPoint,Point)
  2397. LastPoint = Point
  2398. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2399. effect("Bright red",0.5,LastPoint2,Point2)
  2400. LastPoint2 = Point2
  2401. end
  2402. for i = 0.1 , 1 , 0.1 do
  2403. wait()
  2404. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-10-10*i), 0, math.rad(-40+85*i))
  2405. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2406. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-10-10*i), 0, math.rad(40-85*i))
  2407. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2408. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2409. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2410. end
  2411. dmg2dc()
  2412. dmg1dc()
  2413. attack = false
  2414. end
  2415.  
  2416.  
  2417.  
  2418.  
  2419. function returnwelds()
  2420. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2421. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2422. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-45))
  2423. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2424. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, math.rad(20))
  2425. RWL.C1 = CFrame.new(1, 2, 0)
  2426. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, math.rad(-20))
  2427. LWL.C1 = CFrame.new(-1, 2, 0)
  2428. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2429. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2430. Neck.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0)
  2431. end
  2432.  
  2433.  
  2434. function Attackk(mag)
  2435. if attack then return end
  2436. if mag <= 8 then
  2437. local rndm = math.random(1,2)
  2438. if rndm == 1 then
  2439. NaginataSpin()
  2440. elseif rndm == 2 then
  2441. Slash1()
  2442. end
  2443. elseif mag > 8 then
  2444. local rndm = math.random(1,1)
  2445. if rndm == 1 then
  2446. DualThrust()
  2447. end
  2448. end
  2449. end
  2450.  
  2451. local BG = Instance.new("BodyGyro",Torso)
  2452. BG.cframe = Torso.CFrame
  2453. BG.maxTorque = Vector3.new(0, math.huge,0)
  2454. BGSpin = 0
  2455.  
  2456. function FindTarget()
  2457. local c = game.Workspace:GetChildren();
  2458. local nearestmag = 1500
  2459. local nearestprsn = nil
  2460. for i = 1, #c do
  2461. local hum = c[i]:findFirstChild("Humanoid")
  2462. if hum ~= nil and hum.Health ~= 0 then
  2463. local head = c[i]:findFirstChild("Head");
  2464. if head ~= nil then
  2465. local mag = (head.Position - Torso.Position).magnitude;
  2466. if mag <= 1500 and c[i].Name ~= Character.Name then
  2467. if mag < nearestmag then
  2468. nearestmag = mag
  2469. nearestprsn = c[i]
  2470. end
  2471. end
  2472. end
  2473. end
  2474. end
  2475. Target = nearestprsn
  2476. end
  2477.  
  2478.  
  2479.  
  2480.  
  2481. local Humanoid = Instance.new("Humanoid",bodyholder)
  2482. Humanoid.MaxHealth = HP
  2483.  
  2484. equipanim()
  2485. wait(1)
  2486. bodyholder:MakeJoints()
  2487. Humanoid.Health = HP
  2488. Humanoid.WalkSpeed = WS
  2489. wait(1)
  2490. bodyholder.Torso.CFrame = CFrame.new(SpawnPos.Value)
  2491. Humanoid.Health = HP
  2492. script.Parent = Character
  2493.  
  2494.  
  2495.  
  2496. repeat
  2497. wait(0.1)
  2498. FindTarget()
  2499. if Target ~= nil then
  2500. BG.cframe = CFrame.new(Torso.Position,Target.Torso.Position) * CFrame.Angles(0,math.rad(BGSpin),0)
  2501. local mag = (Torso.Position-Target.Torso.Position).magnitude
  2502. if mag <= 20 then
  2503. Attackk(mag)
  2504. end
  2505. --
  2506. pcall(function()
  2507. Humanoid:MoveTo(Target.Torso.Position + CFrame.new(Torso.Position,Target.Torso.Position).lookVector * -6,Target.Torso)
  2508. end)
  2509. if Target.Torso.Position.y > Torso.Position.y+5 then
  2510. coroutine.resume(coroutine.create(Jump))
  2511. end
  2512. --
  2513. else
  2514. BG.cframe = Torso.cframe
  2515. Humanoid:MoveTo(Torso.Position,Torso)
  2516. end
  2517. if true then
  2518. if (Torso.Velocity * Vector3.new(1,0,1)).magnitude > 2 then
  2519. coroutine.resume(coroutine.create(Walk))
  2520. walking = true
  2521. elseif (Torso.Velocity * Vector3.new(1,0,1)).magnitude < 2 then
  2522. walking = false
  2523. end
  2524. else
  2525. walking = false
  2526. end
  2527. until Humanoid.Health <= 0
  2528.  
  2529. wait(5)
  2530. Character.Parent = nil
  2531.  
  2532. --mediafire
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