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- --[[
- Controls
- Q = Mini Ball Blasts
- E = Yellow Shield
- R = SuperBall Blast
- F = Teleport
- --]]
- player = game.Players.LocalPlayer
- char = player.Character
- torso = char.Torso
- neckp = char.Torso.Neck.C0
- neck = char.Torso.Neck
- m=player:GetMouse()
- human = char.Humanoid
- local ChatService = game:GetService("Chat")
- ChatService:Chat(char.Head, "The Yellow Man Coming For Ya!!")
- local clothes = {}
- for _, clothes in pairs (char:GetChildren()) do
- if clothes:IsA("Accessory") then
- clothes:Remove()
- end
- if clothes:IsA("Shirt") then
- clothes:Remove()
- end
- if clothes:IsA("Pants") then
- clothes:Remove()
- end
- if clothes:IsA("ShirtGraphic") then
- clothes.Graphic = 0
- clothes:Remove()
- end
- end
- wait(1)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Deep orange")
- rng.CanCollide = false
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = char["Head"].CFrame * CFrame.new(0,0,0)
- --rng.Rotation = Vector3.new(math.pi/2,0,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1, 1)
- wait(0.1)
- coroutine.wrap(function()
- for i = 1, 10, .4 do
- rngm.Scale = Vector3.new(1 + i*1, 1 + i*1, 1 + i*1)
- wait()
- end
- wait()
- rng:Destroy()
- wait()
- end)()
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Deep orange")
- rng.CanCollide = false
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = char["Head"].CFrame * CFrame.new(0,-2,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1, 1)
- wait(0.1)
- coroutine.wrap(function()
- for i = 1, 10, .4 do
- rngm.Scale = Vector3.new(1 + i*1, 1 + i*1, 1 + i*1)
- wait()
- end
- wait()
- rng:Destroy()
- wait()
- end)()
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Deep orange")
- rng.CanCollide = false
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = char["Head"].CFrame * CFrame.new(0,-4,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1, 1)
- wait(0.1)
- coroutine.wrap(function()
- for i = 1, 10, .4 do
- rngm.Scale = Vector3.new(1 + i*1, 1 + i*1, 1 + i*1)
- wait()
- end
- wait()
- rng:Destroy()
- wait()
- end)()
- wait(0.7)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Deep orange")
- rng.CanCollide = false
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = char["Head"].CFrame * CFrame.new(-1,-2.5,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm.Scale = Vector3.new(1, 1, 1)
- wait(0.1)
- coroutine.wrap(function()
- for i = 1, 10, .4 do
- rngm.Scale = Vector3.new(1 + i*1, 1 + i*1, 1 + i*1)
- wait()
- end
- wait()
- rng:Destroy()
- wait()
- end)()
- char.Head.BrickColor = BrickColor.new("New Yeller")
- torso.BrickColor = BrickColor.new("New Yeller")
- char["Left Leg"].BrickColor = BrickColor.new("New Yeller")
- char["Left Arm"].BrickColor = BrickColor.new("New Yeller")
- char["Right Leg"].BrickColor = BrickColor.new("New Yeller")
- char["Right Arm"].BrickColor = BrickColor.new("New Yeller")
- char.Head.Material = "Neon"
- torso.Material = "Neon"
- char["Left Leg"].Material = "Neon"
- char["Left Arm"].Material = "Neon"
- char["Right Leg"].Material = "Neon"
- char["Right Arm"].Material = "Neon"
- human.MaxHealth = 2100000000
- wait(0.5)
- human.Health = human.MaxHealth
- wait(0.1)
- human.WalkSpeed = 50
- ---------------------------------------------------------------------------------------------------
- m.KeyDown:connect(function(key)
- if key == "q" then
- for i = 1,15 do
- local pos = m.Hit.p
- local pos1 = torso.Position
- torso.CFrame = CFrame.new(pos1, pos)
- local x = Instance.new("Part")
- x.BrickColor = BrickColor.new("New Yeller")
- x.FormFactor = "Custom"
- x.Size = Vector3.new(2,2,2)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Shape = "Ball"
- x.Name = "Yellow Balls"
- x.CanCollide = false
- x.Anchored = false
- x.Transparency = 0.1
- local y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = char.Torso.CFrame.lookVector*180
- y.Parent = x
- x.CFrame = player.Character.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-10,-5))* CFrame.Angles(0, math.pi, 0)
- x.Parent = workspace
- x.Touched:connect(function(h)
- local a = h.Parent.Humanoid
- if a.Parent.Name == game.Players.LocalPlayer.Name then
- a:TakeDamage(0)
- elseif h.Parent.ClassName == "Model" then if h.Parent:FindFirstChild("Humanoid") then
- wait(0.2)
- a:TakeDamage(math.huge)
- end
- wait()
- end
- end)
- game.Debris:AddItem(x,5)
- end
- end
- end)
- ---------------------------------------------------------------------------------------------------------
- m.KeyDown:connect(function(key)
- if key == "f" then
- char.Torso.CFrame = m.hit
- end
- end)
- -------------------------------------------------------------------------------------------------------------
- m.KeyDown:connect(function(key)
- if key == "e" then
- org = char.Torso["Left Shoulder"].C0
- char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90))
- k = Instance.new("Part",char)
- k.Name = "Blue Shield"
- k.Size = Vector3.new(5,1,5)
- k.CanCollide = false
- k.BrickColor = BrickColor.new("New Yeller")
- k.TopSurface = 0
- k.BottomSurface = 0
- k.Material = "Neon"
- w = Instance.new("Weld", k)
- w.Part0 = k
- w.Part1 = char["Left Arm"]
- w.C0 = CFrame.new(0,1,0)
- k.Touched:connect(function(j)
- local s = j.Parent.Humanoid
- if s.Parent.Name == player.Name then
- s:TakeDamage(0)
- end
- if j.Parent.ClassName == "Model" then if j.Parent:FindFirstChild("Humanoid") then
- j.Parent.Torso.Velocity = CFrame.new(torso.Position,j.Parent.Torso.Position).lookVector * 900
- wait(0.2)
- s:TakeDamage(math.huge)
- wait()
- j.Parent.Torso.Velocity = stop
- end
- end
- end)
- wait(10)
- k:Destroy()
- torso["Left Shoulder"].C0 = org
- wait(0.1)
- end
- end)
- -----------------------------------------------------------------------------------------------------------
- m.KeyDown:connect(function(key)
- if key == "r" then
- local pos = m.Hit.p
- local pos1 = torso.Position
- torso.CFrame = CFrame.new(pos1, pos)
- q = Instance.new("Part", player.Character)
- q.Material = "Neon"
- q.Size = Vector3.new(1,1,1)
- q.Shape = "Ball"
- q.TopSurface = 0
- q.BottomSurface = 0
- q.Name = "Super Yellow Ball"
- q.BrickColor = BrickColor.new("New Yeller")
- q.CanCollide = false
- q.Anchored = true
- coroutine.wrap(function()
- for i = 1, 10, .1 do
- q.Size = Vector3.new(1 + i*10, 1 + i*10, 1 + i*10)
- local y = Instance.new("BodyVelocity", q)
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = char.Torso.CFrame.lookVector*180
- q.CFrame = torso.CFrame * CFrame.new(0,50,0)
- q.Touched:connect(function(e)
- local w = e.Parent.Humanoid
- if w.Parent.Name == game.Players.LocalPlayer.Name then
- w:TakeDamage(0)
- elseif e.Parent.ClassName == "Model" then if e.Parent:FindFirstChild("Humanoid") then
- wait(0.2)
- w:TakeDamage(math.huge)
- end
- wait()
- end
- end)
- game.Debris:AddItem(q,5)
- q.Anchored = false
- end
- end)()
- end
- end)
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