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Bendy script

Nov 30th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent then
  32. for _,f in pairs(t.Functions) do
  33. f(...)
  34. end
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=rp then return end
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. if not io.isMouse then
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local Mouse = Player:GetMouse()
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83.  
  84. ----Sandboxed game object that allows the usage of client-side methods and services
  85. --Real game object
  86. local _rg = game
  87.  
  88. --Metatable for fake service
  89. local fsmt = {
  90. __index = function(self,k)
  91. local s = rawget(self,"_RealService")
  92. if s then return s[k] end
  93. end,
  94. __newindex = function(self,k,v)
  95. local s = rawget(self,"_RealService")
  96. if s then s[k]=v end
  97. end,
  98. __call = function(self,...)
  99. local s = rawget(self,"_RealService")
  100. if s then return s(...) end
  101. end
  102. }
  103. local function FakeService(t,RealService)
  104. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105. return setmetatable(t,fsmt)
  106. end
  107.  
  108. --Fake game object
  109. local g = {
  110. GetService = function(self,s)
  111. return self[s]
  112. end,
  113. Players = FakeService({
  114. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115. },"Players"),
  116. UserInputService = FakeService(UIS,"UserInputService"),
  117. ContextActionService = FakeService(CAS,"ContextActionService"),
  118. }
  119. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120. g.service = g.GetService
  121.  
  122. g.RunService = FakeService({
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125.  
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131.  
  132. setmetatable(g,{
  133. __index=function(self,s)
  134. return _rg:GetService(s) or typeof(_rg[s])=="function"
  135. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136. end,
  137. __newindex = fsmt.__newindex,
  138. __call = fsmt.__call
  139. })
  140. --Changing owner to fake player object to support owner:GetMouse()
  141. game,owner = g,g.Players.LocalPlayer
  142. end
  143.  
  144. -----------------------
  145. --[[ Name : Inked Monster ]]--
  146. -------------------------------------------------------
  147. --A script By makhail07
  148.  
  149. --Discord Creterisk#2958
  150.  
  151. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  152. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  153. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  154. --YOU FUCKING SKIDS,
  155. --For Those who log/decompile this, If you sell or trade this,
  156. --and I find out who you are, i will take massive action.
  157.  
  158. -------------------------------------------------------
  159.  
  160. local FavIDs = {
  161. 340106355, --Nefl Crystals
  162. 927529620, --Dimension
  163. 876981900, --Fantasy
  164. 398987889, --Ordinary Days
  165. 1117396305, --Oh wait, it's you.
  166. 885996042, --Action Winter Journey
  167. 919231299, --Sprawling Idiot Effigy
  168. 743466274, --Good Day Sunshine
  169. 727411183, --Knife Fight
  170. 1402748531, --The Earth Is Counting On You!
  171. 595230126 --Robot Language
  172. }
  173.  
  174.  
  175.  
  176. --The reality of my life isn't real but a Universe -makhail07
  177. wait(0.2)
  178. local plr = owner
  179. print('Local User is '..plr.Name)
  180. print('Inked Monster Loaded')
  181. print('Wat')
  182. local char = plr.Character
  183. local hum = char.Humanoid
  184. local hed = char.Head
  185. local root = char.HumanoidRootPart
  186. local rootj = root.RootJoint
  187. local tors = char.Torso
  188. local ra = char["Right Arm"]
  189. local la = char["Left Arm"]
  190. local rl = char["Right Leg"]
  191. local ll = char["Left Leg"]
  192. local neck = tors["Neck"]
  193. local mouse = plr:GetMouse()
  194. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  195. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  196. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  197. local maincolor = BrickColor.new("Institutional white")
  198. -------------------------------------------------------
  199. --Start Whitelist and Invincibility--
  200. -------------------------------------------------------
  201. ff = Instance.new("ForceField",char)
  202. ff.Visible = false
  203. hum.Name = "Base"
  204. hum.MaxHealth = 1.0E298
  205. hum.Health = 1.0E298
  206. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  207. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  208. hum.MaxHealth = 1.0E298
  209. hum.Health = 1.0E298
  210. end
  211. end)
  212. -------------------------------------------------------
  213. --End Whitelist and Invincibility--
  214. -------------------------------------------------------
  215.  
  216. -------------------------------------------------------
  217. --Start Good Stuff--
  218. -------------------------------------------------------
  219. cam = game.Workspace.CurrentCamera
  220. CF = CFrame.new
  221. angles = CFrame.Angles
  222. attack = false
  223. Euler = CFrame.fromEulerAnglesXYZ
  224. Rad = math.rad
  225. IT = Instance.new
  226. BrickC = BrickColor.new
  227. Cos = math.cos
  228. Acos = math.acos
  229. Sin = math.sin
  230. Asin = math.asin
  231. Abs = math.abs
  232. Mrandom = math.random
  233. Floor = math.floor
  234. -------------------------------------------------------
  235. --End Good Stuff--
  236. -------------------------------------------------------
  237. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  238. RSH, LSH = nil, nil
  239. RW = Instance.new("Weld")
  240. LW = Instance.new("Weld")
  241. RH = tors["Right Hip"]
  242. LH = tors["Left Hip"]
  243. RSH = tors["Right Shoulder"]
  244. LSH = tors["Left Shoulder"]
  245. RSH.Parent = nil
  246. LSH.Parent = nil
  247. RW.Name = "RW"
  248. RW.Part0 = tors
  249. RW.C0 = CF(1.5, 0.5, 0)
  250. RW.C1 = CF(0, 0.5, 0)
  251. RW.Part1 = ra
  252. RW.Parent = tors
  253. LW.Name = "LW"
  254. LW.Part0 = tors
  255. LW.C0 = CF(-1.5, 0.5, 0)
  256. LW.C1 = CF(0, 0.5, 0)
  257. LW.Part1 = la
  258. LW.Parent = tors
  259. Effects = {}
  260. -------------------------------------------------------
  261. --Start HeartBeat--
  262. -------------------------------------------------------
  263. ArtificialHB = Instance.new("BindableEvent", script)
  264. ArtificialHB.Name = "Heartbeat"
  265. script:WaitForChild("Heartbeat")
  266.  
  267. frame = 1 / 60
  268. tf = 0
  269. allowframeloss = false
  270. tossremainder = false
  271.  
  272.  
  273. lastframe = tick()
  274. script.Heartbeat:Fire()
  275.  
  276.  
  277. game:GetService("RunService").Heartbeat:connect(function(s, p)
  278. tf = tf + s
  279. if tf >= frame then
  280. if allowframeloss then
  281. script.Heartbeat:Fire()
  282. lastframe = tick()
  283. else
  284. for i = 1, math.floor(tf / frame) do
  285. script.Heartbeat:Fire()
  286. end
  287. lastframe = tick()
  288. end
  289. if tossremainder then
  290. tf = 0
  291. else
  292. tf = tf - frame * math.floor(tf / frame)
  293. end
  294. end
  295. end)
  296. -------------------------------------------------------
  297. --End HeartBeat--
  298. -------------------------------------------------------
  299.  
  300. -------------------------------------------------------
  301. --Start Important Functions--
  302. -------------------------------------------------------
  303. function swait(num)
  304. if num == 0 or num == nil then
  305. game:service("RunService").Stepped:wait(0)
  306. else
  307. for i = 0, num do
  308. game:service("RunService").Stepped:wait(0)
  309. end
  310. end
  311. end
  312. function thread(f)
  313. coroutine.resume(coroutine.create(f))
  314. end
  315. function clerp(a, b, t)
  316. local qa = {
  317. QuaternionFromCFrame(a)
  318. }
  319. local qb = {
  320. QuaternionFromCFrame(b)
  321. }
  322. local ax, ay, az = a.x, a.y, a.z
  323. local bx, by, bz = b.x, b.y, b.z
  324. local _t = 1 - t
  325. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  326. end
  327. function QuaternionFromCFrame(cf)
  328. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  329. local trace = m00 + m11 + m22
  330. if trace > 0 then
  331. local s = math.sqrt(1 + trace)
  332. local recip = 0.5 / s
  333. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  334. else
  335. local i = 0
  336. if m00 < m11 then
  337. i = 1
  338. end
  339. if m22 > (i == 0 and m00 or m11) then
  340. i = 2
  341. end
  342. if i == 0 then
  343. local s = math.sqrt(m00 - m11 - m22 + 1)
  344. local recip = 0.5 / s
  345. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  346. elseif i == 1 then
  347. local s = math.sqrt(m11 - m22 - m00 + 1)
  348. local recip = 0.5 / s
  349. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  350. elseif i == 2 then
  351. local s = math.sqrt(m22 - m00 - m11 + 1)
  352. local recip = 0.5 / s
  353. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  354. end
  355. end
  356. end
  357. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  358. local xs, ys, zs = x + x, y + y, z + z
  359. local wx, wy, wz = w * xs, w * ys, w * zs
  360. local xx = x * xs
  361. local xy = x * ys
  362. local xz = x * zs
  363. local yy = y * ys
  364. local yz = y * zs
  365. local zz = z * zs
  366. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  367. end
  368. function QuaternionSlerp(a, b, t)
  369. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  370. local startInterp, finishInterp
  371. if cosTheta >= 1.0E-4 then
  372. if 1 - cosTheta > 1.0E-4 then
  373. local theta = math.acos(cosTheta)
  374. local invSinTheta = 1 / Sin(theta)
  375. startInterp = Sin((1 - t) * theta) * invSinTheta
  376. finishInterp = Sin(t * theta) * invSinTheta
  377. else
  378. startInterp = 1 - t
  379. finishInterp = t
  380. end
  381. elseif 1 + cosTheta > 1.0E-4 then
  382. local theta = math.acos(-cosTheta)
  383. local invSinTheta = 1 / Sin(theta)
  384. startInterp = Sin((t - 1) * theta) * invSinTheta
  385. finishInterp = Sin(t * theta) * invSinTheta
  386. else
  387. startInterp = t - 1
  388. finishInterp = t
  389. end
  390. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  391. end
  392. function rayCast(Position, Direction, Range, Ignore)
  393. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  394. end
  395. local RbxUtility = LoadLibrary("RbxUtility")
  396. local Create = RbxUtility.Create
  397.  
  398. -------------------------------------------------------
  399. --Start Damage Function--
  400. -------------------------------------------------------
  401. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  402. if hit.Parent == nil then
  403. return
  404. end
  405. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  406. for _, v in pairs(hit.Parent:children()) do
  407. if v:IsA("Humanoid") then
  408. h = v
  409. end
  410. end
  411. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  412.  
  413. hit.Parent:FindFirstChild("Head"):BreakJoints()
  414. end
  415.  
  416. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  417. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  418. if hit.Parent.DebounceHit.Value == true then
  419. return
  420. end
  421. end
  422. if insta == true then
  423. hit.Parent:FindFirstChild("Head"):BreakJoints()
  424. end
  425. local c = Create("ObjectValue"){
  426. Name = "creator",
  427. Value = game:service("Players").LocalPlayer,
  428. Parent = h,
  429. }
  430. game:GetService("Debris"):AddItem(c, .5)
  431. if HitSound ~= nil and HitPitch ~= nil then
  432. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  433. end
  434. local Damage = math.random(minim, maxim)
  435. local blocked = false
  436. local block = hit.Parent:findFirstChild("Block")
  437. if block ~= nil then
  438. if block.className == "IntValue" then
  439. if block.Value > 0 then
  440. blocked = true
  441. block.Value = block.Value - 1
  442. print(block.Value)
  443. end
  444. end
  445. end
  446. if blocked == false then
  447. h.Health = h.Health - Damage
  448. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  449. else
  450. h.Health = h.Health - (Damage / 2)
  451. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  452. end
  453. if Type == "Knockdown" then
  454. local hum = hit.Parent.Humanoid
  455. hum.PlatformStand = true
  456. coroutine.resume(coroutine.create(function(HHumanoid)
  457. swait(1)
  458. HHumanoid.PlatformStand = false
  459. end), hum)
  460. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  461. local bodvol = Create("BodyVelocity"){
  462. velocity = angle * knockback,
  463. P = 5000,
  464. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  465. Parent = hit,
  466. }
  467. local rl = Create("BodyAngularVelocity"){
  468. P = 3000,
  469. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  470. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  471. Parent = hit,
  472. }
  473. game:GetService("Debris"):AddItem(bodvol, .5)
  474. game:GetService("Debris"):AddItem(rl, .5)
  475. elseif Type == "Normal" then
  476. local vp = Create("BodyVelocity"){
  477. P = 500,
  478. maxForce = Vector3.new(math.huge, 0, math.huge),
  479. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  480. }
  481. if knockback > 0 then
  482. vp.Parent = hit.Parent.Torso
  483. end
  484. game:GetService("Debris"):AddItem(vp, .5)
  485. elseif Type == "Up" then
  486. local bodyVelocity = Create("BodyVelocity"){
  487. velocity = Vector3.new(0, 20, 0),
  488. P = 5000,
  489. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  490. Parent = hit,
  491. }
  492. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  493. elseif Type == "DarkUp" then
  494. coroutine.resume(coroutine.create(function()
  495. for i = 0, 1, 0.1 do
  496. swait()
  497. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  498. end
  499. end))
  500. local bodyVelocity = Create("BodyVelocity"){
  501. velocity = Vector3.new(0, 20, 0),
  502. P = 5000,
  503. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  504. Parent = hit,
  505. }
  506. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  507. elseif Type == "Snare" then
  508. local bp = Create("BodyPosition"){
  509. P = 2000,
  510. D = 100,
  511. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  512. position = hit.Parent.Torso.Position,
  513. Parent = hit.Parent.Torso,
  514. }
  515. game:GetService("Debris"):AddItem(bp, 1)
  516. elseif Type == "Freeze" then
  517. local BodPos = Create("BodyPosition"){
  518. P = 50000,
  519. D = 1000,
  520. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  521. position = hit.Parent.Torso.Position,
  522. Parent = hit.Parent.Torso,
  523. }
  524. local BodGy = Create("BodyGyro") {
  525. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  526. P = 20e+003,
  527. Parent = hit.Parent.Torso,
  528. cframe = hit.Parent.Torso.CFrame,
  529. }
  530. hit.Parent.Torso.Anchored = true
  531. coroutine.resume(coroutine.create(function(Part)
  532. swait(1.5)
  533. Part.Anchored = false
  534. end), hit.Parent.Torso)
  535. game:GetService("Debris"):AddItem(BodPos, 3)
  536. game:GetService("Debris"):AddItem(BodGy, 3)
  537. end
  538. local debounce = Create("BoolValue"){
  539. Name = "DebounceHit",
  540. Parent = hit.Parent,
  541. Value = true,
  542. }
  543. game:GetService("Debris"):AddItem(debounce, Delay)
  544. c = Create("ObjectValue"){
  545. Name = "creator",
  546. Value = Player,
  547. Parent = h,
  548. }
  549. game:GetService("Debris"):AddItem(c, .5)
  550. end
  551. end
  552. -------------------------------------------------------
  553. --End Damage Function--
  554. -------------------------------------------------------
  555.  
  556. -------------------------------------------------------
  557. --Start Damage Function Customization--
  558. -------------------------------------------------------
  559. function ShowDamage(Pos, Text, Time, Color)
  560. local Rate = (1 / 30)
  561. local Pos = (Pos or Vector3.new(0, 0, 0))
  562. local Text = (Text or "")
  563. local Time = (Time or 2)
  564. local Color = (Color or Color3.new(1, 0, 1))
  565. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  566. EffectPart.Anchored = true
  567. local BillboardGui = Create("BillboardGui"){
  568. Size = UDim2.new(3, 0, 3, 0),
  569. Adornee = EffectPart,
  570. Parent = EffectPart,
  571. }
  572. local TextLabel = Create("TextLabel"){
  573. BackgroundTransparency = 1,
  574. Size = UDim2.new(1, 0, 1, 0),
  575. Text = Text,
  576. Font = "Bodoni",
  577. TextColor3 = Color,
  578. TextScaled = true,
  579. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  580. Parent = BillboardGui,
  581. }
  582. game.Debris:AddItem(EffectPart, (Time))
  583. EffectPart.Parent = game:GetService("Workspace")
  584. delay(0, function()
  585. local Frames = (Time / Rate)
  586. for Frame = 1, Frames do
  587. wait(Rate)
  588. local Percent = (Frame / Frames)
  589. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  590. TextLabel.TextTransparency = Percent
  591. end
  592. if EffectPart and EffectPart.Parent then
  593. EffectPart:Destroy()
  594. end
  595. end)
  596. end
  597. -------------------------------------------------------
  598. --End Damage Function Customization--
  599. -------------------------------------------------------
  600.  
  601. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  602. for _, c in pairs(workspace:children()) do
  603. local hum = c:findFirstChild("Humanoid")
  604. if hum ~= nil then
  605. local head = c:findFirstChild("Head")
  606. if head ~= nil then
  607. local targ = head.Position - Part.Position
  608. local mag = targ.magnitude
  609. if magni >= mag and c.Name ~= plr.Name then
  610. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  611. end
  612. end
  613. end
  614. end
  615. end
  616.  
  617.  
  618. CFuncs = {
  619. Part = {
  620. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  621. local Part = Create("Part")({
  622. Parent = Parent,
  623. Reflectance = Reflectance,
  624. Transparency = Transparency,
  625. CanCollide = false,
  626. Locked = true,
  627. BrickColor = BrickColor.new(tostring(BColor)),
  628. Name = Name,
  629. Size = Size,
  630. Material = Material
  631. })
  632. RemoveOutlines(Part)
  633. return Part
  634. end
  635. },
  636. Mesh = {
  637. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  638. local Msh = Create(Mesh)({
  639. Parent = Part,
  640. Offset = OffSet,
  641. Scale = Scale
  642. })
  643. if Mesh == "SpecialMesh" then
  644. Msh.MeshType = MeshType
  645. Msh.MeshId = MeshId
  646. end
  647. return Msh
  648. end
  649. },
  650. Mesh = {
  651. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  652. local Msh = Create(Mesh)({
  653. Parent = Part,
  654. Offset = OffSet,
  655. Scale = Scale
  656. })
  657. if Mesh == "SpecialMesh" then
  658. Msh.MeshType = MeshType
  659. Msh.MeshId = MeshId
  660. end
  661. return Msh
  662. end
  663. },
  664. Weld = {
  665. Create = function(Parent, Part0, Part1, C0, C1)
  666. local Weld = Create("Weld")({
  667. Parent = Parent,
  668. Part0 = Part0,
  669. Part1 = Part1,
  670. C0 = C0,
  671. C1 = C1
  672. })
  673. return Weld
  674. end
  675. },
  676. Sound = {
  677. Create = function(id, par, vol, pit)
  678. coroutine.resume(coroutine.create(function()
  679. local S = Create("Sound")({
  680. Volume = vol,
  681. Pitch = pit or 1,
  682. SoundId = id,
  683. Parent = par or workspace
  684. })
  685. wait()
  686. S:play()
  687. game:GetService("Debris"):AddItem(S, 6)
  688. end))
  689. end
  690. },
  691. ParticleEmitter = {
  692. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  693. local fp = Create("ParticleEmitter")({
  694. Parent = Parent,
  695. Color = ColorSequence.new(Color1, Color2),
  696. LightEmission = LightEmission,
  697. Size = Size,
  698. Texture = Texture,
  699. Transparency = Transparency,
  700. ZOffset = ZOffset,
  701. Acceleration = Accel,
  702. Drag = Drag,
  703. LockedToPart = LockedToPart,
  704. VelocityInheritance = VelocityInheritance,
  705. EmissionDirection = EmissionDirection,
  706. Enabled = Enabled,
  707. Lifetime = LifeTime,
  708. Rate = Rate,
  709. Rotation = Rotation,
  710. RotSpeed = RotSpeed,
  711. Speed = Speed,
  712. VelocitySpread = VelocitySpread
  713. })
  714. return fp
  715. end
  716. }
  717. }
  718. function RemoveOutlines(part)
  719. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  720. end
  721. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  722. local Part = Create("Part")({
  723. formFactor = FormFactor,
  724. Parent = Parent,
  725. Reflectance = Reflectance,
  726. Transparency = Transparency,
  727. CanCollide = false,
  728. Locked = true,
  729. BrickColor = BrickColor.new(tostring(BColor)),
  730. Name = Name,
  731. Size = Size,
  732. Material = Material
  733. })
  734. RemoveOutlines(Part)
  735. return Part
  736. end
  737. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  738. local NEWPART = IT("Part")
  739. NEWPART.formFactor = FORMFACTOR
  740. NEWPART.Reflectance = REFLECTANCE
  741. NEWPART.Transparency = TRANSPARENCY
  742. NEWPART.CanCollide = false
  743. NEWPART.Locked = true
  744. NEWPART.Anchored = true
  745. if ANCHOR == false then
  746. NEWPART.Anchored = false
  747. end
  748. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  749. NEWPART.Name = NAME
  750. NEWPART.Size = SIZE
  751. NEWPART.Position = tors.Position
  752. NEWPART.Material = MATERIAL
  753. NEWPART:BreakJoints()
  754. NEWPART.Parent = PARENT
  755. return NEWPART
  756. end
  757. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  758. local Msh = Create(Mesh)({
  759. Parent = Part,
  760. Offset = OffSet,
  761. Scale = Scale
  762. })
  763. if Mesh == "SpecialMesh" then
  764. Msh.MeshType = MeshType
  765. Msh.MeshId = MeshId
  766. end
  767. return Msh
  768. end
  769. function CreateWeld(Parent, Part0, Part1, C0, C1)
  770. local Weld = Create("Weld")({
  771. Parent = Parent,
  772. Part0 = Part0,
  773. Part1 = Part1,
  774. C0 = C0,
  775. C1 = C1
  776. })
  777. return Weld
  778. end
  779.  
  780.  
  781. -------------------------------------------------------
  782. --Start Effect Function--
  783. -------------------------------------------------------
  784. EffectModel = Instance.new("Model", char)
  785. Effects = {
  786. Block = {
  787. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  788. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  789. prt.Anchored = true
  790. prt.CFrame = cframe
  791. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  792. game:GetService("Debris"):AddItem(prt, 10)
  793. if Type == 1 or Type == nil then
  794. table.insert(Effects, {
  795. prt,
  796. "Block1",
  797. delay,
  798. x3,
  799. y3,
  800. z3,
  801. msh
  802. })
  803. elseif Type == 2 then
  804. table.insert(Effects, {
  805. prt,
  806. "Block2",
  807. delay,
  808. x3,
  809. y3,
  810. z3,
  811. msh
  812. })
  813. else
  814. table.insert(Effects, {
  815. prt,
  816. "Block3",
  817. delay,
  818. x3,
  819. y3,
  820. z3,
  821. msh
  822. })
  823. end
  824. end
  825. },
  826. Sphere = {
  827. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  828. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  829. prt.Anchored = true
  830. prt.CFrame = cframe
  831. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  832. game:GetService("Debris"):AddItem(prt, 10)
  833. table.insert(Effects, {
  834. prt,
  835. "Cylinder",
  836. delay,
  837. x3,
  838. y3,
  839. z3,
  840. msh
  841. })
  842. end
  843. },
  844. Cylinder = {
  845. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  846. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  847. prt.Anchored = true
  848. prt.CFrame = cframe
  849. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  850. game:GetService("Debris"):AddItem(prt, 10)
  851. table.insert(Effects, {
  852. prt,
  853. "Cylinder",
  854. delay,
  855. x3,
  856. y3,
  857. z3,
  858. msh
  859. })
  860. end
  861. },
  862. Wave = {
  863. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  864. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  865. prt.Anchored = true
  866. prt.CFrame = cframe
  867. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  868. game:GetService("Debris"):AddItem(prt, 10)
  869. table.insert(Effects, {
  870. prt,
  871. "Cylinder",
  872. delay,
  873. x3 / 60,
  874. y3 / 60,
  875. z3 / 60,
  876. msh
  877. })
  878. end
  879. },
  880. Ring = {
  881. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  882. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  883. prt.Anchored = true
  884. prt.CFrame = cframe
  885. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  886. game:GetService("Debris"):AddItem(prt, 10)
  887. table.insert(Effects, {
  888. prt,
  889. "Cylinder",
  890. delay,
  891. x3,
  892. y3,
  893. z3,
  894. msh
  895. })
  896. end
  897. },
  898. Break = {
  899. Create = function(brickcolor, cframe, x1, y1, z1)
  900. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  901. prt.Anchored = true
  902. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  903. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  904. local num = math.random(10, 50) / 1000
  905. game:GetService("Debris"):AddItem(prt, 10)
  906. table.insert(Effects, {
  907. prt,
  908. "Shatter",
  909. num,
  910. prt.CFrame,
  911. math.random() - math.random(),
  912. 0,
  913. math.random(50, 100) / 100
  914. })
  915. end
  916. },
  917. Spiral = {
  918. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  919. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  920. prt.Anchored = true
  921. prt.CFrame = cframe
  922. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  923. game:GetService("Debris"):AddItem(prt, 10)
  924. table.insert(Effects, {
  925. prt,
  926. "Cylinder",
  927. delay,
  928. x3,
  929. y3,
  930. z3,
  931. msh
  932. })
  933. end
  934. },
  935. Push = {
  936. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  937. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  938. prt.Anchored = true
  939. prt.CFrame = cframe
  940. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  941. game:GetService("Debris"):AddItem(prt, 10)
  942. table.insert(Effects, {
  943. prt,
  944. "Cylinder",
  945. delay,
  946. x3,
  947. y3,
  948. z3,
  949. msh
  950. })
  951. end
  952. }
  953. }
  954. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  955. local fp = IT("Part")
  956. fp.formFactor = formfactor
  957. fp.Parent = parent
  958. fp.Reflectance = reflectance
  959. fp.Transparency = transparency
  960. fp.CanCollide = false
  961. fp.Locked = true
  962. fp.BrickColor = brickcolor
  963. fp.Name = name
  964. fp.Size = size
  965. fp.Position = tors.Position
  966. RemoveOutlines(fp)
  967. fp.Material = "SmoothPlastic"
  968. fp:BreakJoints()
  969. return fp
  970. end
  971.  
  972. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  973. local mesh = IT(Mesh)
  974. mesh.Parent = part
  975. if Mesh == "SpecialMesh" then
  976. mesh.MeshType = meshtype
  977. if meshid ~= "nil" then
  978. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  979. end
  980. end
  981. mesh.Offset = offset
  982. mesh.Scale = scale
  983. return mesh
  984. end
  985.  
  986. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  987. local type = type
  988. local rng = Instance.new("Part", char)
  989. rng.Anchored = true
  990. rng.BrickColor = color
  991. rng.CanCollide = false
  992. rng.FormFactor = 3
  993. rng.Name = "Ring"
  994. rng.Material = "Neon"
  995. rng.Size = Vector3.new(1, 1, 1)
  996. rng.Transparency = 0
  997. rng.TopSurface = 0
  998. rng.BottomSurface = 0
  999. rng.CFrame = pos
  1000. local rngm = Instance.new("SpecialMesh", rng)
  1001. rngm.MeshType = MType
  1002. rngm.Scale = scale
  1003. local scaler2 = 1
  1004. if type == "Add" then
  1005. scaler2 = 1 * value
  1006. elseif type == "Divide" then
  1007. scaler2 = 1 / value
  1008. end
  1009. coroutine.resume(coroutine.create(function()
  1010. for i = 0, 10 / bonuspeed, 0.1 do
  1011. swait()
  1012. if type == "Add" then
  1013. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1014. elseif type == "Divide" then
  1015. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1016. end
  1017. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1018. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1019. end
  1020. rng:Destroy()
  1021. end))
  1022. end
  1023.  
  1024. function Eviscerate(dude)
  1025. if dude.Name ~= char then
  1026. local bgf = IT("BodyGyro", dude.Head)
  1027. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1028. local val = IT("BoolValue", dude)
  1029. val.Name = "IsHit"
  1030. local ds = coroutine.wrap(function()
  1031. dude:WaitForChild("Head"):BreakJoints()
  1032. wait(0.5)
  1033. target = nil
  1034. coroutine.resume(coroutine.create(function()
  1035. for i, v in pairs(dude:GetChildren()) do
  1036. if v:IsA("Accessory") then
  1037. v:Destroy()
  1038. end
  1039. if v:IsA("Humanoid") then
  1040. v:Destroy()
  1041. end
  1042. if v:IsA("CharacterMesh") then
  1043. v:Destroy()
  1044. end
  1045. if v:IsA("Model") then
  1046. v:Destroy()
  1047. end
  1048. if v:IsA("Part") or v:IsA("MeshPart") then
  1049. for x, o in pairs(v:GetChildren()) do
  1050. if o:IsA("Decal") then
  1051. o:Destroy()
  1052. end
  1053. end
  1054. coroutine.resume(coroutine.create(function()
  1055. v.Material = "Neon"
  1056. v.CanCollide = false
  1057. local PartEmmit1 = IT("ParticleEmitter", v)
  1058. PartEmmit1.LightEmission = 1
  1059. PartEmmit1.Texture = "rbxassetid://284205403"
  1060. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1061. PartEmmit1.Rate = 150
  1062. PartEmmit1.Lifetime = NumberRange.new(1)
  1063. PartEmmit1.Size = NumberSequence.new({
  1064. NumberSequenceKeypoint.new(0, 0.75, 0),
  1065. NumberSequenceKeypoint.new(1, 0, 0)
  1066. })
  1067. PartEmmit1.Transparency = NumberSequence.new({
  1068. NumberSequenceKeypoint.new(0, 0, 0),
  1069. NumberSequenceKeypoint.new(1, 1, 0)
  1070. })
  1071. PartEmmit1.Speed = NumberRange.new(0, 0)
  1072. PartEmmit1.VelocitySpread = 30000
  1073. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1074. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1075. local BodPoss = IT("BodyPosition", v)
  1076. BodPoss.P = 3000
  1077. BodPoss.D = 1000
  1078. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1079. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1080. v.Color = maincolor.Color
  1081. coroutine.resume(coroutine.create(function()
  1082. for i = 0, 49 do
  1083. swait(1)
  1084. v.Transparency = v.Transparency + 0.08
  1085. end
  1086. wait(0.5)
  1087. PartEmmit1.Enabled = false
  1088. wait(3)
  1089. v:Destroy()
  1090. dude:Destroy()
  1091. end))
  1092. end))
  1093. end
  1094. end
  1095. end))
  1096. end)
  1097. ds()
  1098. end
  1099. end
  1100.  
  1101. function FindNearestHead(Position, Distance, SinglePlayer)
  1102. if SinglePlayer then
  1103. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1104. end
  1105. local List = {}
  1106. for i, v in pairs(workspace:GetChildren()) do
  1107. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1108. table.insert(List, v)
  1109. end
  1110. end
  1111. return List
  1112. end
  1113.  
  1114. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1115. local type = type
  1116. local rng = Instance.new("Part", char)
  1117. rng.Anchored = true
  1118. rng.BrickColor = color
  1119. rng.CanCollide = false
  1120. rng.FormFactor = 3
  1121. rng.Name = "Ring"
  1122. rng.Material = "Neon"
  1123. rng.Size = Vector3.new(1, 1, 1)
  1124. rng.Transparency = 0
  1125. rng.TopSurface = 0
  1126. rng.BottomSurface = 0
  1127. rng.CFrame = pos
  1128. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1129. local rngm = Instance.new("SpecialMesh", rng)
  1130. rngm.MeshType = MType
  1131. rngm.Scale = Vector3.new(x1, y1, z1)
  1132. local scaler2 = 1
  1133. local speeder = FastSpeed
  1134. if type == "Add" then
  1135. scaler2 = 1 * value
  1136. elseif type == "Divide" then
  1137. scaler2 = 1 / value
  1138. end
  1139. coroutine.resume(coroutine.create(function()
  1140. for i = 0, 10 / bonuspeed, 0.1 do
  1141. swait()
  1142. if type == "Add" then
  1143. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1144. elseif type == "Divide" then
  1145. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1146. end
  1147. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1148. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1149. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1150. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1151. end
  1152. rng:Destroy()
  1153. end))
  1154. end
  1155.  
  1156. function SoulSteal(dude)
  1157. if dude.Name ~= char then
  1158. local bgf = IT("BodyGyro", dude.Head)
  1159. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1160. local val = IT("BoolValue", dude)
  1161. val.Name = "IsHit"
  1162. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1163. local soulst = coroutine.wrap(function()
  1164. local soul = Instance.new("Part",dude)
  1165. soul.Size = Vector3.new(1,1,1)
  1166. soul.CanCollide = false
  1167. soul.Anchored = false
  1168. soul.Position = torso.Position
  1169. soul.Transparency = 1
  1170. local PartEmmit1 = IT("ParticleEmitter", soul)
  1171. PartEmmit1.LightEmission = 1
  1172. PartEmmit1.Texture = "rbxassetid://569507414"
  1173. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1174. PartEmmit1.Rate = 250
  1175. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1176. PartEmmit1.Size = NumberSequence.new({
  1177. NumberSequenceKeypoint.new(0, 1, 0),
  1178. NumberSequenceKeypoint.new(1, 0, 0)
  1179. })
  1180. PartEmmit1.Transparency = NumberSequence.new({
  1181. NumberSequenceKeypoint.new(0, 0, 0),
  1182. NumberSequenceKeypoint.new(1, 1, 0)
  1183. })
  1184. PartEmmit1.Speed = NumberRange.new(0, 0)
  1185. PartEmmit1.VelocitySpread = 30000
  1186. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1187. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1188. local BodPoss = IT("BodyPosition", soul)
  1189. BodPoss.P = 3000
  1190. BodPoss.D = 1000
  1191. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1192. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1193. wait(1.6)
  1194. soul.Touched:connect(function(hit)
  1195. if hit.Parent == char then
  1196. soul:Destroy()
  1197. end
  1198. end)
  1199. wait(1.2)
  1200. while soul do
  1201. swait()
  1202. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1203. BodPoss.Position = tors.Position
  1204. end
  1205. end)
  1206. soulst()
  1207. end
  1208. end
  1209. function FaceMouse()
  1210. local Cam = workspace.CurrentCamera
  1211. return {
  1212. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1213. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1214. }
  1215. end
  1216. -------------------------------------------------------
  1217. --End Effect Function--
  1218. -------------------------------------------------------
  1219. function Cso(ID, PARENT, VOLUME, PITCH)
  1220. local NSound = nil
  1221. coroutine.resume(coroutine.create(function()
  1222. NSound = IT("Sound", PARENT)
  1223. NSound.Volume = VOLUME
  1224. NSound.Pitch = PITCH
  1225. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1226. swait()
  1227. NSound:play()
  1228. game:GetService("Debris"):AddItem(NSound, 10)
  1229. end))
  1230. return NSound
  1231. end
  1232. function CameraEnshaking(Length, Intensity)
  1233. coroutine.resume(coroutine.create(function()
  1234. local intensity = 1 * Intensity
  1235. local rotM = 0.01 * Intensity
  1236. for i = 0, Length, 0.1 do
  1237. swait()
  1238. intensity = intensity - 0.05 * Intensity / Length
  1239. rotM = rotM - 5.0E-4 * Intensity / Length
  1240. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1241. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1242. end
  1243. hum.CameraOffset = Vector3.new(0, 0, 0)
  1244. end))
  1245. end
  1246.  
  1247. local Particle = IT("ParticleEmitter",nil)
  1248. Particle.Enabled = false
  1249. --Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  1250. Particle.LightEmission = 0.5
  1251. Particle.Rate = 150
  1252. Particle.ZOffset = 1
  1253. Particle.Rotation = NumberRange.new(-180, 180)
  1254. Particle.RotSpeed = NumberRange.new(-180, 180)
  1255. Particle.Texture = "http://www.roblox.com/asset/?id=284205403"
  1256. Particle.Color = ColorSequence.new(Color3.new(0,0,0),Color3.new(0,0,0))
  1257.  
  1258. function ParticleEmitter(Table)
  1259. local PRTCL = Particle:Clone()
  1260. local Speed = Table.Speed or 5
  1261. local Drag = Table.Drag or 0
  1262. local Size1 = Table.Size1 or 1
  1263. local Size2 = Table.Size2 or 5
  1264. local Lifetime1 = Table.Lifetime1 or 1
  1265. local Lifetime2 = Table.Lifetime2 or 1.5
  1266. local Parent = Table.Parent or tors
  1267. local Emit = Table.Emit or 100
  1268. local Offset = Table.Offset or 360
  1269. local Acel = Table.Acel or Vector3.new(0,-50,0)
  1270. local Enabled = Table.Enabled or false
  1271. PRTCL.Parent = Parent
  1272. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1273. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1274. PRTCL.Speed = NumberRange.new(Speed)
  1275. PRTCL.VelocitySpread = Offset
  1276. PRTCL.Drag = Drag
  1277. PRTCL.Acceleration = Acel
  1278. if Enabled == false then
  1279. PRTCL:Emit(Emit)
  1280. game:GetService("Debris"):AddItem(PRTCL,Lifetime2)
  1281. else
  1282. PRTCL.Enabled = true
  1283. end
  1284. return PRTCL
  1285. end
  1286. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1287. local NEWWELD = IT(TYPE)
  1288. NEWWELD.Part0 = PART0
  1289. NEWWELD.Part1 = PART1
  1290. NEWWELD.C0 = C0
  1291. NEWWELD.C1 = C1
  1292. NEWWELD.Parent = PARENT
  1293. return NEWWELD
  1294. end
  1295.  
  1296. function MakeForm(PART,TYPE)
  1297. local MSH = nil
  1298. if TYPE == "Cyl" then
  1299. MSH = IT("CylinderMesh",PART)
  1300. elseif TYPE == "Ball" then
  1301. MSH = IT("SpecialMesh",PART)
  1302. MSH.MeshType = "Sphere"
  1303. elseif TYPE == "Wedge" then
  1304. MSH = IT("SpecialMesh",PART)
  1305. MSH.MeshType = "Wedge"
  1306. elseif TYPE == "Block" then
  1307. MSH = IT("SpecialMesh",PART)
  1308. MSH.MeshType = "Brick"
  1309. end
  1310. return MSH
  1311. end
  1312.  
  1313. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1314. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1315. end
  1316.  
  1317. function Sink(position,radius)
  1318. for i,v in ipairs(workspace:GetChildren()) do
  1319. if v:FindFirstChild("Hit2By"..plr.Name) == nil then
  1320. local body = v:GetChildren()
  1321. for part = 1, #body do
  1322. if(v:FindFirstChild("Hit2By"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then
  1323. if(body[part].Position - position).Magnitude < radius then
  1324. if v.ClassName == "Model" then
  1325. v:FindFirstChildOfClass("Humanoid").Name = "Humanoid"
  1326. if v:FindFirstChild("Humanoid") then
  1327. local defence = Instance.new("BoolValue",v)
  1328. defence.Name = ("Hit2By"..plr.Name)
  1329. if v.Humanoid.Health ~= 0 then
  1330. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1331. if TORS ~= nil then
  1332. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + Vector3.new(0, -1, 0))).lookVector, 25 * TORS.Size.Y/2, v)
  1333. coroutine.resume(coroutine.create(function()
  1334. if HITFLOOR2 ~= nil then
  1335. TORS.Anchored = true
  1336. local Hole2 = CreatePart(3, EffectModel, "Glass", 0, 0, "Really black", "Hole", Vector3.new(TORS.Size.X*4,0,TORS.Size.X*4))
  1337. Hole2.Color = Color3.new(0,0,0)
  1338. local MESH = MakeForm(Hole2,"Cyl")
  1339. MESH.Scale = Vector3.new(0,1,0)
  1340. Hole2.CFrame = CF(HITPOS2)
  1341. for i = 1, 10 do
  1342. swait()
  1343. MESH.Scale = MESH.Scale + Vector3.new(0.1,0,0.1)
  1344. end
  1345. Cso("160440683", v:FindFirstChild("Head"), 10, .8)
  1346. Cso("154955269", v:FindFirstChild("Head"), 10, 1)
  1347. repeat
  1348. swait()
  1349. TORS.CFrame = TORS.CFrame * CF(0,-0.1,0)
  1350. --MESH.Scale = MESH.Scale + Vector3.new(0,1.6,0)
  1351. until TORS.Position.Y<position.Y-4
  1352. v:remove()
  1353. for i = 1, 10 do
  1354. swait()
  1355. MESH.Scale = MESH.Scale - Vector3.new(0.1,0,0.1)
  1356. end
  1357. Hole2:remove()
  1358. end
  1359. end))
  1360. end
  1361. end
  1362. end
  1363. end
  1364. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1365. end
  1366. end
  1367. end
  1368. end
  1369. end
  1370. end
  1371. function Trail(Part)
  1372. local TRAIL = Part:Clone()
  1373. TRAIL.CanCollide = false
  1374. TRAIL.Anchored = true
  1375. TRAIL.Parent = EffectModel
  1376. TRAIL.Name = "Trail"
  1377. local TRANS = Part.Transparency
  1378. coroutine.resume(coroutine.create(function()
  1379. for i = 1, 20 do
  1380. swait()
  1381. TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
  1382. end
  1383. TRAIL:remove()
  1384. end))
  1385. end
  1386. function getRegion(point,range,ignore)
  1387. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  1388. end
  1389.  
  1390. function GetTorso(char)
  1391. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1392. end
  1393.  
  1394. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  1395.  
  1396. NewInstance = function(instance,parent,properties)
  1397. local inst = Instance.new(instance)
  1398. inst.Parent = parent
  1399. if(properties)then
  1400. for i,v in next, properties do
  1401. pcall(function() inst[i] = v end)
  1402. end
  1403. end
  1404. return inst;
  1405. end
  1406.  
  1407. function Part(parent,color,material,size,cframe,anchored,cancollide)
  1408. local part = Instance.new("Part")
  1409. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  1410. part.Material = material or Enum.Material.SmoothPlastic
  1411. part.TopSurface,part.BottomSurface=10,10
  1412. part.Size = size or Vector3.new(1,1,1)
  1413. part.CFrame = cframe or CF(0,0,0)
  1414. part.Anchored = anchored or true
  1415. part.CanCollide = cancollide or false
  1416. part.Parent = parent or char
  1417. return part
  1418. end
  1419. -------------------------------------------------------
  1420. --End Important Functions--
  1421. -------------------------------------------------------
  1422.  
  1423.  
  1424. -------------------------------------------------------
  1425. --Start Customization--
  1426. -------------------------------------------------------
  1427. local Player_Size = 5
  1428. if Player_Size ~= 1 then
  1429. root.Size = root.Size * Player_Size
  1430. tors.Size = tors.Size * Player_Size
  1431. hed.Size = hed.Size * Player_Size
  1432. ra.Size = ra.Size * Player_Size
  1433. la.Size = la.Size * Player_Size
  1434. rl.Size = rl.Size * Player_Size
  1435. ll.Size = ll.Size * Player_Size
  1436. ----------------------------------------------------------------------------------
  1437. rootj.Parent = root
  1438. neck.Parent = tors
  1439. RW.Parent = tors
  1440. LW.Parent = tors
  1441. RH.Parent = tors
  1442. LH.Parent = tors
  1443. ----------------------------------------------------------------------------------
  1444. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1445. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1446. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1447. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1448. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1449. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1450. ----------------------------------------------------------------------------------
  1451. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1452. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1453. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1454. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1455. --hat.Parent = Character
  1456. end
  1457. ----------------------------------------------------------------------------------
  1458. local SONG = 660140936
  1459. local SONG2 = 0
  1460. local Music = Instance.new("Sound",tors)
  1461. Music.Volume = 2.5
  1462. Music.Looped = true
  1463. Music.Pitch = 1 --Pitcher
  1464. ----------------------------------------------------------------------------------
  1465. local equipped = false
  1466. local idle = 0
  1467. local change = 1
  1468. local val = 0
  1469. local toim = 0
  1470. local idleanim = 0.4
  1471. local sine = 0
  1472. local Sit = 1
  1473. local Mode = "Normal"
  1474. ----------------------------------------------------------------------------------
  1475. hum.WalkSpeed = 16
  1476. hum.JumpPower = 500
  1477. --hum.Animator.Parent = nil
  1478. ----------------------------------------------------------------------------------
  1479. local Hole = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(40,0,40))
  1480. local MESH = MakeForm(Hole,"Cyl")
  1481. local ROBLOXIDLEANIMATION = IT("Animation")
  1482. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1483. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1484. local ANIMATOR = hum.Animator
  1485. local ANIMATE = char.Animate
  1486. -------------------------------------------------------
  1487. --End Customization--
  1488. -------------------------------------------------------
  1489.  
  1490. local stomps = Instance.new("Sound", tors)
  1491. stomps.SoundId = "http://www.roblox.com/asset/?id=198360408"
  1492. stomps.Looped = true
  1493. stomps.Volume = 10
  1494.  
  1495. -------------------------------------------------------
  1496. --Start Attacks N Stuff--
  1497. -------------------------------------------------------
  1498. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 3.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = rl, Emit = 900, Offset = 360, Enabled = true})
  1499. --PRT.LockedToPart = true
  1500. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 3.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = ll, Emit = 900, Offset = 360, Enabled = true})
  1501. --PRT.LockedToPart = true
  1502. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 3.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = tors, Emit = 900, Offset = 360, Enabled = true})
  1503. --PRT.LockedToPart = true
  1504. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 3.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = ra, Emit = 900, Offset = 360, Enabled = true})
  1505. --PRT.LockedToPart = true
  1506. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 3.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = la, Emit = 900, Offset = 360, Enabled = true})
  1507. --PRT.LockedToPart = true
  1508. -------------------------------------------------------
  1509. --End Attacks N Stuff--
  1510. -------------------------------------------------------
  1511.  
  1512.  
  1513.  
  1514. -------------------------------------------------------
  1515. --Start Animations--
  1516. -------------------------------------------------------
  1517. coroutine.resume(coroutine.create(function()
  1518. while wait() do
  1519. if hitfloor ~= nil then
  1520. Hole.CFrame = CF(posfloor)
  1521. end
  1522. Sink(Hole.Position, Hole.Size.X/2.2 * MESH.Scale.X)
  1523. Hole.Color = Color3.new(0,0,0)
  1524. Trail(Hole)
  1525. end
  1526. end))
  1527. while true do
  1528. swait()
  1529. sine = sine + change
  1530. ANIMATE.Parent = nil
  1531. local IDLEANIMATION = hum:LoadAnimation(ROBLOXIDLEANIMATION)
  1532. IDLEANIMATION:Play()
  1533. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1534. local velderp = root.Velocity.y
  1535. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4 * Player_Size, char)
  1536. if equipped == true or equipped == false then
  1537. if attack == false then
  1538. idle = idle + 1
  1539. else
  1540. idle = 0
  1541. end
  1542. if 1 < root.Velocity.y and hitfloor == nil then
  1543. Anim = "Jump"
  1544. if attack == false then
  1545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0 + Mrandom(-35,35)), Rad(0 + Mrandom(-35,35))), 0.15)
  1546. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 2.5 * Sin(sine / 30) + Mrandom(-35,35)), Rad(0), Rad(0)), 0.3)
  1547. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -3.5 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * RHCF * angles(Rad(-6.5), Rad(0 + Mrandom(-35,35)), Rad(0 + Mrandom(-35,35))), 0.15)
  1548. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -3.5 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-6.5), Rad(0 + Mrandom(-35,35)), Rad(0 + Mrandom(-35,35))), 0.15)
  1549. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-35,35)), Rad(-.6 + Mrandom(-35,35)), Rad(13 + 4.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  1550. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-35,35)), Rad(-.6 + Mrandom(-35,35)), Rad(-13 - 4.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  1551. end
  1552. elseif -1 > root.Velocity.y and hitfloor == nil then
  1553. Anim = "Fall"
  1554. if attack == false then
  1555. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(15), Rad(180 + Mrandom(-35,35)), Rad(0 + Mrandom(-35,35))), 0.15)
  1556. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-90 - 2.5 * Sin(sine / 30) + Mrandom(-35,35)), Rad(0), Rad(0)), 0.3)
  1557. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -3.5 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * RHCF * angles(Rad(-9.5), Rad(0 + Mrandom(-35,35)), Rad(20 + Mrandom(-35,35))), 0.15)
  1558. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -3.9 - 0.1 * Cos(sine / 20)* Player_Size, -.5* Player_Size) * LHCF * angles(Rad(-9.5), Rad(0 + Mrandom(-35,35)), Rad(20 + Mrandom(-35,35))), 0.15)
  1559. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 4.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(190 + Mrandom(-35,35)), Rad(-.6 + Mrandom(-35,35)), Rad(0 + Mrandom(-35,35))), 0.1)
  1560. LW.C0 = clerp(LW.C0, CF(-1.9* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55 + Mrandom(-35,35)), Rad(-.6 + Mrandom(-35,35)), Rad(-75 - 4.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  1561. end
  1562. elseif torvel < 1 and hitfloor ~= nil then
  1563. Anim = "Idle"
  1564. change = 1
  1565. if attack == false then
  1566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.5 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0 + Mrandom(-35,35)), Rad(0 + Mrandom(-35,35))), 0.08)
  1567. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 - 2.5 * Sin(sine / 12) + Mrandom(-35,35)), Rad(0), Rad(-40)), 0.08)
  1568. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -3.5 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0 + Mrandom(-35,35)), Rad(0 + Mrandom(-35,35))), 0.08)
  1569. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -3.5 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0 + Mrandom(-35,35)), Rad(0 + Mrandom(-35,35))), 0.08)
  1570. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.08)
  1571. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.08)
  1572. end
  1573. elseif (tors.Velocity).magnitude < 200 and hitfloor ~= nil then
  1574. Anim = "Walk"
  1575. change = 1.1
  1576. if attack == false then
  1577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 * Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0 + Mrandom(-15,15)) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 20) + Mrandom(-15,15))), 0.15)
  1578. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1579. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -3.5 - 0.5 * Cos(sine / 20) / 2* Player_Size, 0.6 * Cos(sine / 20) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 20)) - rl.RotVelocity.Y / 75 + -Sin(sine / 20) / 2.5, Rad(90 - 15 * Cos(sine / 20)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 20)), Rad(0 + Mrandom(-25,25)), Rad(0 + Mrandom(-25,25))), 0.3)
  1580. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -3.5 + 0.5 * Cos(sine / 20) / 2* Player_Size, -0.6 * Cos(sine / 20) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 20)) + ll.RotVelocity.Y / 75 + Sin(sine / 20) / 2.5, Rad(-90 - 15 * Cos(sine / 20)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 20)), Rad(0 + Mrandom(-25,25)), Rad(0 + Mrandom(-25,25))), 0.3)
  1581. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 20) , Rad(Mrandom(-35,35)), Rad(15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  1582. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 20), Rad(Mrandom(-35,35)) , Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  1583. end
  1584. end
  1585. end
  1586. Music.SoundId = "rbxassetid://"..SONG
  1587. Music.Looped = true
  1588. Music.Pitch = 1
  1589. Music.Volume = 5
  1590. Music:Resume()
  1591. if Music.Parent ~= tors then
  1592. Music = Instance.new("Sound",tors)
  1593. end
  1594. for _, c in pairs(char:GetDescendants()) do
  1595. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1596. c.Material = "Neon"
  1597. c.Color = Color3.new(0,0,0)
  1598. if c:FindFirstChildOfClass("SpecialMesh") then
  1599. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1600. end
  1601. if c == hed then
  1602. if c:FindFirstChild("face") then
  1603. c.face:remove()
  1604. end
  1605. end
  1606. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1607. c.Color = Color3.new(1,1,1)
  1608. c.Material = "Neon"
  1609. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1610. c:remove()
  1611. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1612. c:remove()
  1613. end
  1614. end
  1615. if 0 < #Effects then
  1616. for e = 1, #Effects do
  1617. if Effects[e] ~= nil then
  1618. local Thing = Effects[e]
  1619. if Thing ~= nil then
  1620. local Part = Thing[1]
  1621. local Mode = Thing[2]
  1622. local Delay = Thing[3]
  1623. local IncX = Thing[4]
  1624. local IncY = Thing[5]
  1625. local IncZ = Thing[6]
  1626. if 1 >= Thing[1].Transparency then
  1627. if Thing[2] == "Block1" then
  1628. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1629. local Mesh = Thing[1].Mesh
  1630. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1631. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1632. elseif Thing[2] == "Block2" then
  1633. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1634. local Mesh = Thing[7]
  1635. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1636. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1637. elseif Thing[2] == "Block3" then
  1638. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1639. local Mesh = Thing[7]
  1640. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1641. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1642. elseif Thing[2] == "Cylinder" then
  1643. local Mesh = Thing[1].Mesh
  1644. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1645. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1646. elseif Thing[2] == "Blood" then
  1647. local Mesh = Thing[7]
  1648. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1649. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1650. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1651. elseif Thing[2] == "Elec" then
  1652. local Mesh = Thing[1].Mesh
  1653. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1654. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1655. elseif Thing[2] == "Disappear" then
  1656. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1657. elseif Thing[2] == "Shatter" then
  1658. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1659. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1660. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1661. Thing[6] = Thing[6] + Thing[5]
  1662. end
  1663. else
  1664. Part.Parent = nil
  1665. table.remove(Effects, e)
  1666. end
  1667. end
  1668. end
  1669. end
  1670. end
  1671. if Anim == "Walk" then
  1672. stomps.Pitch = 1.1
  1673. if stomps.Playing == false then
  1674. stomps:Play()
  1675. end
  1676. elseif Anim == "Idle" then
  1677. stomps:Stop()
  1678. elseif Anim == "Fall" then
  1679. Effects.Wave.Create(maincolor, root.CFrame * CF(0, -20, 0), 200, 500, 200, 200.6, .8, 200.6, 0.05)
  1680. end
  1681. end
  1682. -------------------------------------------------------
  1683. --End Animations And Script--
  1684. -------------------------------------------------------
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