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encoree1996

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Feb 11th, 2014
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  1. [Anti_Cheat_Protection]
  2.  
  3. Anti_Cheat_Protection.Process.0 = NULL
  4.  
  5. [Aimbot]
  6.  
  7. Aimbot.Active = 1
  8. Aimbot.Mode = 1
  9. Aimbot.InAttack = 0
  10. Aimbot.Key = MOUSE1
  11. Aimbot.DeathMatch = 0
  12. Aimbot.Mouse.Disable = 1
  13.  
  14. Aimbot.InJump = 1
  15. Aimbot.InDuck = 1
  16. Aimbot.InStand = 1
  17.  
  18. Aimbot.AimingDuckTargets = 1
  19. Aimbot.AimingJumpTargets = 1
  20.  
  21. Aimbot.Kill.Delay = 0
  22. Aimbot.Kill.CalcDrop = 0
  23.  
  24. Aimbot.PanicKey = DEL
  25.  
  26. [Visuals]
  27.  
  28. Visuals.Draw.Dot = 1
  29. Visuals.Draw.Box = 1
  30. Visuals.Draw.Fov = 0
  31. Visuals.Draw.Lock = 0
  32. Visuals.Draw.Teammates = 0
  33. Visuals.Draw.Weapon = 1
  34. Visuals.Fullbright = 1
  35. Visuals.Check.Visible = 1
  36.  
  37. [BunnyHop]
  38.  
  39. BunnyHop.Active = 1
  40. BunnyHop.Key = SPACE
  41.  
  42. [Removals]
  43.  
  44. Removals.NoSmoke.Active = 0
  45. Removals.NoFlash.Active = 0
  46. Removals.NoFlash.Percentage = 160
  47.  
  48. [SpeedHack]
  49.  
  50. SpeedHack.Value = 11000
  51. SpeedHack.Active.Mode = 2
  52. SpeedHack.Active.Key = ALT
  53.  
  54. [Ingame_Radar]
  55.  
  56. Ingame_Radar.Active = 0
  57. Ingame_Radar.Color = 0
  58. Ingame_Radar.HideRadar = 0
  59. Ingame_Radar.Teammates = 0
  60. Ingame_Radar.DeathZone = 0
  61.  
  62. [Weapon_Settings]
  63.  
  64. weapon.usp.active = 1,1,1
  65. weapon.usp.autowall = 1
  66. weapon.usp.detection = 0.2,0.2,0.2
  67. weapon.usp.bullet.control = 0,0,0
  68. weapon.usp.humanize.trigger = 1
  69. weapon.usp.smooth = 1,1,1
  70. weapon.usp.fov.x = 40,30,30
  71. weapon.usp.fov.y = 40,30,30
  72. weapon.usp.hitbox.duck = 11,11,11
  73. weapon.usp.hitbox.stand = 11,11,11
  74. weapon.usp.hitbox.duck.height.correction = -1
  75. weapon.usp.hitbox.stand.height.correction = -1
  76. weapon.usp.norecoil.mode = 1
  77. weapon.usp.norecoil.inaimbot = 1,1,1
  78. weapon.usp.norecoil.value = 10,10,10
  79.  
  80. weapon.glock.active = 1,1,1
  81. weapon.glock.autowall = 0
  82. weapon.glock.detection = 0.2,0.2,0.2
  83. weapon.glock.bullet.control = 1,1,1
  84. weapon.glock.humanize.trigger = 1
  85. weapon.glock.smooth = 3,3,3
  86. weapon.glock.fov.x = 40,30,30
  87. weapon.glock.fov.y = 40,30,30
  88. weapon.glock.hitbox.duck = 11,11,11
  89. weapon.glock.hitbox.stand = 11,11,11
  90. weapon.glock.hitbox.duck.height.correction = 1
  91. weapon.glock.hitbox.stand.height.correction = 1
  92. weapon.glock.norecoil.mode = 1
  93. weapon.glock.norecoil.inaimbot = 1
  94. weapon.glock.norecoil.value = 10,10,10
  95.  
  96. weapon.deagle.active = 1,1,1
  97. weapon.deagle.autowall = 1
  98. weapon.deagle.detection = 0.5,0.5,0.5
  99. weapon.deagle.bullet.control = 0,0,0
  100. weapon.deagle.humanize.trigger = 1
  101. weapon.deagle.smooth = 1,1,1
  102. weapon.deagle.fov.x = 50,50,50
  103. weapon.deagle.fov.y = 50,50,60
  104. weapon.deagle.hitbox.duck = 11,11,11
  105. weapon.deagle.hitbox.stand = 11,11,11
  106. weapon.deagle.hitbox.duck.height.correction = 1
  107. weapon.deagle.hitbox.stand.height.correction = 0
  108. weapon.deagle.norecoil.mode = 1
  109. weapon.deagle.norecoil.inaimbot = 1
  110. weapon.deagle.norecoil.value = 11,9.8,9.5
  111.  
  112. weapon.galil.active = 1,1,1
  113. weapon.galil.autowall = 1
  114. weapon.galil.detection = 0.01,0.04,0.02
  115. weapon.galil.bullet.control = 0,0,0
  116. weapon.galil.humanize.trigger = 1
  117. weapon.galil.smooth = 2,3,1
  118. weapon.galil.fov.x = 35,25,11
  119. weapon.galil.fov.y = 35,25,11
  120. weapon.galil.hitbox.duck = 11,11,11
  121. weapon.galil.hitbox.stand = 11,11,11
  122. weapon.galil.hitbox.duck.height.correction = -2
  123. weapon.galil.hitbox.stand.height.correction = 0
  124. weapon.galil.norecoil.mode = 0
  125. weapon.galil.norecoil.inaimbot = 0
  126. weapon.galil.norecoil.value = 11,11,11
  127.  
  128. weapon.famas.active = 1,1,1
  129. weapon.famas.autowall = 1
  130. weapon.famas.detection = 0.1,0.1,0.1
  131. weapon.famas.bullet.control = 0,0,0
  132. weapon.famas.humanize.trigger = 1
  133. weapon.famas.smooth = 1,1.6,1.3
  134. weapon.famas.fov.x = 40,50,41
  135. weapon.famas.fov.y = 50,40,51
  136. weapon.famas.hitbox.duck = 11,11,11
  137. weapon.famas.hitbox.stand = 11,11,11
  138. weapon.famas.hitbox.duck.height.correction = 0
  139. weapon.famas.hitbox.stand.height.correction = 0
  140. weapon.famas.norecoil.mode = 1
  141. weapon.famas.norecoil.inaimbot = 1
  142. weapon.famas.norecoil.value = 11,11,11
  143.  
  144. weapon.ak47.active = 1,1,1
  145. weapon.ak47.autowall = 1
  146. weapon.ak47.detection = 0.3,0.2,0.3
  147. weapon.ak47.bullet.control = 0,0,0
  148. weapon.ak47.humanize.trigger = 1
  149. weapon.ak47.smooth = 1,1,1
  150. weapon.ak47.fov.x = 49,40,60
  151. weapon.ak47.fov.y = 49,40,60
  152. weapon.ak47.hitbox.duck = 11,11,11
  153. weapon.ak47.hitbox.stand = 11,11,11
  154. weapon.ak47.hitbox.duck.height.correction = -1
  155. weapon.ak47.hitbox.stand.height.correction = 0
  156. weapon.ak47.norecoil.mode = 0
  157. weapon.ak47.norecoil.inaimbot = 0
  158. weapon.ak47.norecoil.value = 8.3,8.1,7.9
  159.  
  160. weapon.m4a1.active = 1,1,1
  161. weapon.m4a1.autowall = 1
  162. weapon.m4a1.detection = 0.06,0.07,0.05
  163. weapon.m4a1.bullet.control = 2,2,2
  164. weapon.m4a1.humanize.trigger = 1
  165. weapon.m4a1.smooth = 2,2,2
  166. weapon.m4a1.fov.x = 49,49,69
  167. weapon.m4a1.fov.y = 61,51,51
  168. weapon.m4a1.hitbox.duck = 11,11,11
  169. weapon.m4a1.hitbox.stand = 11,11,11
  170. weapon.m4a1.hitbox.duck.height.correction = 0
  171. weapon.m4a1.hitbox.stand.height.correction = -3
  172. weapon.m4a1.norecoil.mode = 0
  173. weapon.m4a1.norecoil.inaimbot = 0
  174. weapon.m4a1.norecoil.value = 7.8,7.8,7.8
  175.  
  176. weapon.awp.active = 1,1,1
  177. weapon.awp.autowall = 1
  178. weapon.awp.detection = 0.6,0.6,0.6
  179. weapon.awp.bullet.control = 0,0,0
  180. weapon.awp.humanize.trigger = 1
  181. weapon.awp.smooth = 0,0,0
  182. weapon.awp.fov.x = 115,115,115
  183. weapon.awp.fov.y = 115,115,115
  184. weapon.awp.hitbox.duck = 10,9,10
  185. weapon.awp.hitbox.stand = 10,10,10
  186. weapon.awp.hitbox.duck.height.correction = 0
  187. weapon.awp.hitbox.stand.height.correction = 0
  188. weapon.awp.norecoil.mode = 1
  189. weapon.awp.norecoil.inaimbot = 1
  190. weapon.awp.norecoil.value = 11,11,11
  191.  
  192. weapon.scout.active = 1,1,1
  193. weapon.scout.autowall = 1
  194. weapon.scout.detection = 0.5,0.5,0.5
  195. weapon.scout.bullet.control = 0,0,0
  196. weapon.scout.humanize.trigger = 1
  197. weapon.scout.smooth = 0,0,0
  198. weapon.scout.fov.x = 110,50,25
  199. weapon.scout.fov.y = 110,50,25
  200. weapon.scout.hitbox.duck = 11,11,11
  201. weapon.scout.hitbox.stand = 11,11,11
  202. weapon.scout.hitbox.duck.height.correction = 0
  203. weapon.scout.hitbox.stand.height.correction = 0
  204. weapon.scout.norecoil.mode = 1
  205. weapon.scout.norecoil.inaimbot = 1
  206. weapon.scout.norecoil.value = 11,11,11
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