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- #include <iostream>
- #include <fstream>
- #include <stdexcept>
- void revokeModPermissions() {
- void data.disableMods
- std::cout << "Mod permissions revoked.\n";
- }
- void executeAdminCommand(const std::string& command) {
- if (command == "admin command not set with hlk") {
- throw std::runtime_error("Admin command error: 'admin command not set with hlk'");
- }
- // Your code to execute admin commands goes here
- std::cout << "Executing admin command: " << command << "\n";
- }
- void displayErrorMessage(const std::string& message) {
- std::cerr << "Error: " << message << "\n";
- }
- bool restartGame() {
- // Your code to restart the game goes here
- std::cout << "Restarting the game...\n";
- return true;
- }
- int main() {
- std::fstream bootFile("boot.management", std::ios::in | std::ios::out);
- if (bootFile) {
- std::string management;
- bootFile >> management;
- if (management == "on") {
- bootFile.seekp(0);
- bootFile << "off";
- revokeModPermissions();
- std::cout << "Boot management set to 'off'. Mod permissions revoked.\n";
- // Simulating game restart
- std::cout << "Game restarted.\n";
- // Player interaction to input admin command
- std::string adminCommand;
- std::cout << "Enter admin command: ";
- std::getline(std::cin, adminCommand);
- try {
- executeAdminCommand(adminCommand);
- std::cout << "Admin command executed successfully.\n";
- }
- catch (const std::exception& e) {
- displayErrorMessage(e.what());
- std::cout << "Please try again or contact support.\n";
- }
- // Simulating player rebooting the game
- std::cout << "Player rebooting the game...\n";
- if (restartGame()) {
- std::cout << "Game rebooted successfully.\n";
- }
- else {
- displayErrorMessage("Failed to reboot the game.");
- }
- }
- else {
- std::cout << "Management is already off.\n";
- }
- bootFile.close();
- }
- else {
- std::cout << "Unable to locate boot.management file.\n";
- }
- return 0;
- }
- // Additional functions and error handling can be added here
- // ...
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