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- local ContentProvider = game:GetService("ContentProvider")
- local function LoadAssets(AssetList)
- -- Takes an asset list and preloads it. Will not wait for them to load.
- for _, AssetId in pairs(AssetList) do
- ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
- end
- end
- LoadAssets({11442510,30956707})
- local Gibs = game.Workspace
- function Kill(Character)
- Character.Humanoid.Health = 0
- local poo = Instance.new("IntValue",Character)
- poo.Name = "haha nope"
- local svch = Character
- local hum = Character:findFirstChild("Humanoid")
- Character.Archivable = true
- local chrclone = Character:clone()
- Character.Archivable = false
- local ch = chrclone:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
- ch[i]:remove()
- end
- end
- local function Scan(ch)
- local e
- for e = 1,#ch do
- Scan(ch[e]:GetChildren())
- if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
- ch[e]:remove()
- end
- end
- end
- Scan(chrclone:GetChildren())
- local hum2 = chrclone:findFirstChild("Humanoid")
- if hum2 ~= nil then
- hum2.Name = "Humanoid2"
- hum2.PlatformStand = true
- hum2.Sit = true
- hum2.MaxHealth = 0
- hum2.Health = 0
- end
- local ch = Character:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- wait(0.2)
- local ch = Character:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- Character = chrclone
- local Torso = Character.Torso
- local movevector = Vector3.new()
- if Torso then
- local Head = Character:FindFirstChild("Head")
- local Limb = Character:FindFirstChild("Right Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Left Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- --[
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = Character
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torso
- --]]
- end
- Character.Parent = Gibs
- game.Debris:AddItem(Character, 12)
- if movevector ~= Vector3.new() then
- for i = 1,10 do
- wait()
- Torso.Velocity = Vector3.new(0,0,-100)
- Head.Velocity = movevector * 200
- end
- end
- local duh = Torso
- ee = Instance.new("Part")
- ee.Anchored = false
- ee.CanCollide = false
- ee.Parent = duh
- ee.Transparency =1
- ee.Size = Vector3.new(0.15, 0.15, 0.15)
- wee = Instance.new("Weld")
- wee.Parent = duh
- wee.Part0 = duh
- wee.Part1 = ee
- wee.C0 = CFrame.new(0, 1, 0)
- ge = Instance.new('ParticleEmitter')
- ge.Parent = ee
- ge.Texture = "rbxassetid://29712167"
- ge.Size = NumberSequence.new(0.2,0.05)
- ge.Acceleration = Vector3.new(0, -20, 0)
- ge.Rate = 100000
- ge.Speed = NumberRange.new(7,8)
- ge.Lifetime = NumberRange.new(3,4)
- ge.VelocitySpread = 10
- ge.VelocityInheritance = 0.3
- ea = Instance.new("Part")
- ea.Anchored = false
- ea.CanCollide = false
- ea.Parent = Character.Head
- ea.Transparency =1
- ea.Size = Vector3.new(0.15, 0.15, 0.15)
- wea = Instance.new("Weld")
- wea.Parent = Character.Head
- wea.Part0 = Character.Head
- wea.Part1 = ea
- wea.C0 = CFrame.new(0, -0.7, 0)
- ga = Instance.new('ParticleEmitter')
- ga.Parent = ea
- ga.Texture = "rbxassetid://29712167"
- ga.Size = NumberSequence.new(0.2,0.05)
- ga.Acceleration = Vector3.new(0, -20, 0)
- ga.Rate = 100000
- ga.Speed = NumberRange.new(7,8)
- ga.Lifetime = NumberRange.new(3,4)
- ga.VelocitySpread = 10
- ga.VelocityInheritance = 0.3
- ga.EmissionDirection = Enum.NormalId.Bottom
- end
- local plr = game.Players.LocalPlayer
- local chr = plr.Character
- local mouse = plr:GetMouse()
- local intro = coroutine.wrap(function()
- wait(.2)
- end)
- wait(.2)
- local tors = chr.Torso
- chr.Head.Transparency = 1
- for i,v in pairs(chr:GetChildren()) do
- if v.ClassName == "CharacterMesh" then
- v:Destroy()
- end
- end
- local humroot = chr.HumanoidRootPart:Clone()
- local torsclone = tors:Clone()
- local anim = chr.Animate:Clone()
- local hum = chr.Humanoid:Clone()
- local head = chr.Head:Clone()
- local neck = chr.Torso.Neck:Clone()
- local rightarm = chr["Right Arm"]:Clone()
- local leftarm = chr["Left Arm"]:Clone()
- local leftleg = chr["Left Leg"]:Clone()
- local rightleg = chr["Right Leg"]:Clone()
- local rightshoulder = tors["Right Shoulder"]:Clone()
- local leftshoulder = tors["Left Shoulder"]:Clone()
- local righthip = tors["Right Hip"]:Clone()
- local lefthip = tors["Left Hip"]:Clone()
- local shirt = nil
- local pants = nil
- local hats = {}
- local lastpos = CFrame.new(0,0,0)
- local on = true
- if chr:FindFirstChildOfClass('Shirt') then
- shirt = chr:FindFirstChildOfClass('Shirt'):Clone()
- end
- if chr:FindFirstChildOfClass('Pants') then
- pants = chr:FindFirstChildOfClass('Pants'):Clone()
- end
- for i,v in pairs(chr:GetChildren()) do
- if v.ClassName == "Accessory" then
- table.insert(hats,v:Clone())
- end
- end
- local rootjoint = chr.HumanoidRootPart.RootJoint:Clone()
- chr.Humanoid:Destroy()
- game:GetService('RunService').Stepped:connect(function()
- if chr.Parent == nil then
- chr.RobloxLocked = false
- chr.Parent = game.Workspace
- end
- if chr:FindFirstChildOfClass('Humanoid') == nil then
- hum:Clone().Parent = chr
- chr.Animate:Destroy()
- anim:Clone().Parent = chr
- end
- if chr:FindFirstChild('HumanoidRootPart') == nil then
- humroot:Clone().Parent = chr
- humroot.CFrame = lastpos
- chr.Humanoid:Destroy()
- hum:Clone().Parent = chr
- chr.Animate:Destroy()
- anim:Clone().Parent = chr
- chr.HumanoidRootPart.RootJoint:Destroy()
- end
- if chr:FindFirstChild('Torso') == nil then
- chr.Humanoid:Destroy()
- local tor = tors:Clone()
- tor.Parent = chr
- hum:Clone().Parent = chr
- chr.Animate:Destroy()
- anim:Clone().Parent = chr
- end
- if chr.HumanoidRootPart:FindFirstChild('RootJoint') == nil then
- local rtj = rootjoint:Clone()
- rtj.Parent = chr.HumanoidRootPart
- rtj.Part0 = chr.HumanoidRootPart
- rtj.Part1 = chr.Torso
- end
- if chr:FindFirstChild('Head') == nil then
- chr.Humanoid:Destroy()
- head:Clone().Parent = chr
- hum:Clone().Parent = chr
- chr.Animate:Destroy()
- anim:Clone().Parent = chr
- end
- if chr.Torso:FindFirstChild('Neck') == nil then
- chr.Humanoid:Destroy()
- local hec = neck:Clone()
- hec.Parent = chr.Torso
- hec.Part0 = chr.Torso
- hec.Part1 = chr.Head
- hum:Clone().Parent = chr
- chr.Animate:Destroy()
- anim:Clone().Parent = chr
- end
- if chr:FindFirstChild('Right Leg') == nil then
- rightleg:Clone().Parent = chr
- local fi = righthip:Clone()
- fi.Parent = chr.Torso
- fi.Part0 = chr.Torso
- fi.Part1 = chr["Right Leg"]
- end
- if chr:FindFirstChild('Right Arm') == nil then
- rightarm:Clone().Parent = chr
- local fi = rightshoulder:Clone()
- fi.Parent = chr.Torso
- fi.Part0 = chr.Torso
- fi.Part1 = chr["Right Arm"]
- end
- if chr:FindFirstChild('Left Leg') == nil then
- leftleg:Clone().Parent = chr
- local fi = lefthip:Clone()
- fi.Parent = chr.Torso
- fi.Part0 = chr.Torso
- fi.Part1 = chr["Left Leg"]
- end
- if chr:FindFirstChild('Left Arm') == nil then
- leftarm:Clone().Parent = chr
- local fi = leftshoulder:Clone()
- fi.Parent = chr.Torso
- fi.Part0 = chr.Torso
- fi.Part1 = chr["Left Arm"]
- end
- chr.Humanoid.Health = chr.Humanoid.MaxHealth
- chr.Head.Transparency = 0
- end)
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