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DaOMEGAa32

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Jul 5th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. -- Quick scan:
  154. -- This will just give you a brick-count and print it to your output
  155. -- Go in Solo or Online mode to get a dynamic GUI counter
  156.  
  157. local lighting = game:GetService("Lighting")
  158. lighting.Brightness = 0
  159. lighting.OutdoorAmbient = Color3.new(0,0,0)
  160. local sky = Instance.new("Sky", lighting)
  161. sky.SkyboxBk = "http://www.roblox.com/asset/?id=48020371"
  162. sky.SkyboxDn = "http://www.roblox.com/asset/?id=48020144"
  163. sky.SkyboxFt = "http://www.roblox.com/asset/?id=48020234"
  164. sky.SkyboxLf = "http://www.roblox.com/asset/?id=48020211"
  165. sky.SkyboxRt = "http://www.roblox.com/asset/?id=48020254"
  166. sky.SkyboxUp = "http://www.roblox.com/asset/?id=48020383"
  167. local music = Instance.new("Sound", game.Workspace)
  168. music.SoundId = "rbxassetid://150402649"
  169. music.Volume = 1
  170. music.Looped = true
  171. music.PlayOnRemove = true
  172. music:Play()
  173.  
  174. local parts = {}
  175. function scan(p)
  176. for _,target in pairs(p:GetChildren()) do
  177. if target:IsA("BasePart") then
  178. table.insert(parts,target) -- target is the actual parts!
  179. target.Anchored = false
  180. target.BrickColor = BrickColor.new("Really black")
  181. local sb = Instance.new("SelectionBox", target)
  182. sb.Color3 = Color3.new(255, 0, 0)
  183. sb.SurfaceColor3 = Color3.new(170, 0, 0)
  184. sb.Adornee = target
  185. local pe = Instance.new("ParticleEmitter", target)
  186. pe.Name = "10101110010011"
  187. pe.Texture = "rbxassetid://45524735"
  188. pe.Rate = 10
  189. pe.SpreadAngle = Vector2.new(-90, 90)
  190. local pe2 = Instance.new("ParticleEmitter", target)
  191. pe2.Name = "ERROR_._ER-__ORO_...."
  192. pe2.Texture = "rbxassetid://158293315"
  193. pe2.Rate = 10
  194. pe2.SpreadAngle = Vector2.new(-90, 90)
  195. local bb = Instance.new("BillboardGui", target)
  196. bb.Size = UDim2.new(50,0 , 25,0)
  197. bb.AlwaysOnTop = true
  198. local randomtext = {
  199. "1x1x1x1 !S B4CK",
  200. "101010110100101011101111010101",
  201. "_-ERROR-_"
  202. }
  203. local label = Instance.new("TextLabel", bb)
  204. label.Size = UDim2.new(1,0 , 1,0)
  205. label.TextScaled = true
  206. label.TextWrapped = true
  207. label.BackgroundTransparency = 1
  208. local brickcolor = BrickColor.new("Really red")
  209. label.TextColor3 = brickcolor.Color
  210. label.Font = "ArialBold"
  211. label.TextSize = 100
  212. local chosentext = randomtext[math.random(1, #randomtext)]
  213. label.Text = chosentext
  214. local fire = Instance.new("Fire", target)
  215. fire.Size = 30
  216. fire.Heat = 25
  217. end
  218. scan(target)
  219. end
  220. end
  221. scan(game.Workspace)
  222. --print(#parts .. (#parts == 1 and " brick " or " bricks ") .. "counted")
  223. parts = {}
  224. wait(1)
  225.  
  226.  
  227. local m = Instance.new("Message", game.Workspace)
  228. m.Text = "1x1x1x1 HAS RETURNED TO DESTROY ROBLOX!"
  229. wait(3)
  230. m.Text = "STARTING COUNTDOWN..."
  231. wait(2)
  232. m.Text = "ONCE THE TIMER REACH 0, THIS SERVER WILL NO LONGER EXIST!"
  233. wait(5)
  234.  
  235. local unit = 10
  236. wait(1)
  237. for i = 1, 10 do
  238. unit = unit - 1
  239. m.Text = "COUNTDOWN: " ..unit.. " SECONDS LEFT!"
  240. wait(1)
  241. end
  242.  
  243. m.Text = "FAREWELL, IDIOTS! MUAHAHAHAHAHAHAHA!!!"
  244.  
  245. local prey = nil
  246. local parts = script.Parent:GetChildren()
  247.  
  248. for i = 1,#parts do
  249. if (parts[i].className == "Part") then
  250. if (prey ~= nil)then
  251. prey:Destroy()
  252. end
  253. prey = parts[i]
  254. end
  255. end
  256.  
  257. for i, players in pairs(game.Players:GetChildren()) do
  258. players:Kick("010111010101000101011101010100010111101010010100010111101011010100101010101010101010101010101001010101011011010110100101010101010101011101")
  259. end
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