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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- -- Quick scan:
- -- This will just give you a brick-count and print it to your output
- -- Go in Solo or Online mode to get a dynamic GUI counter
- local lighting = game:GetService("Lighting")
- lighting.Brightness = 0
- lighting.OutdoorAmbient = Color3.new(0,0,0)
- local sky = Instance.new("Sky", lighting)
- sky.SkyboxBk = "http://www.roblox.com/asset/?id=48020371"
- sky.SkyboxDn = "http://www.roblox.com/asset/?id=48020144"
- sky.SkyboxFt = "http://www.roblox.com/asset/?id=48020234"
- sky.SkyboxLf = "http://www.roblox.com/asset/?id=48020211"
- sky.SkyboxRt = "http://www.roblox.com/asset/?id=48020254"
- sky.SkyboxUp = "http://www.roblox.com/asset/?id=48020383"
- local music = Instance.new("Sound", game.Workspace)
- music.SoundId = "rbxassetid://150402649"
- music.Volume = 1
- music.Looped = true
- music.PlayOnRemove = true
- music:Play()
- local parts = {}
- function scan(p)
- for _,target in pairs(p:GetChildren()) do
- if target:IsA("BasePart") then
- table.insert(parts,target) -- target is the actual parts!
- target.Anchored = false
- target.BrickColor = BrickColor.new("Really black")
- local sb = Instance.new("SelectionBox", target)
- sb.Color3 = Color3.new(255, 0, 0)
- sb.SurfaceColor3 = Color3.new(170, 0, 0)
- sb.Adornee = target
- local pe = Instance.new("ParticleEmitter", target)
- pe.Name = "10101110010011"
- pe.Texture = "rbxassetid://45524735"
- pe.Rate = 10
- pe.SpreadAngle = Vector2.new(-90, 90)
- local pe2 = Instance.new("ParticleEmitter", target)
- pe2.Name = "ERROR_._ER-__ORO_...."
- pe2.Texture = "rbxassetid://158293315"
- pe2.Rate = 10
- pe2.SpreadAngle = Vector2.new(-90, 90)
- local bb = Instance.new("BillboardGui", target)
- bb.Size = UDim2.new(50,0 , 25,0)
- bb.AlwaysOnTop = true
- local randomtext = {
- "1x1x1x1 !S B4CK",
- "101010110100101011101111010101",
- "_-ERROR-_"
- }
- local label = Instance.new("TextLabel", bb)
- label.Size = UDim2.new(1,0 , 1,0)
- label.TextScaled = true
- label.TextWrapped = true
- label.BackgroundTransparency = 1
- local brickcolor = BrickColor.new("Really red")
- label.TextColor3 = brickcolor.Color
- label.Font = "ArialBold"
- label.TextSize = 100
- local chosentext = randomtext[math.random(1, #randomtext)]
- label.Text = chosentext
- local fire = Instance.new("Fire", target)
- fire.Size = 30
- fire.Heat = 25
- end
- scan(target)
- end
- end
- scan(game.Workspace)
- --print(#parts .. (#parts == 1 and " brick " or " bricks ") .. "counted")
- parts = {}
- wait(1)
- local m = Instance.new("Message", game.Workspace)
- m.Text = "1x1x1x1 HAS RETURNED TO DESTROY ROBLOX!"
- wait(3)
- m.Text = "STARTING COUNTDOWN..."
- wait(2)
- m.Text = "ONCE THE TIMER REACH 0, THIS SERVER WILL NO LONGER EXIST!"
- wait(5)
- local unit = 10
- wait(1)
- for i = 1, 10 do
- unit = unit - 1
- m.Text = "COUNTDOWN: " ..unit.. " SECONDS LEFT!"
- wait(1)
- end
- m.Text = "FAREWELL, IDIOTS! MUAHAHAHAHAHAHAHA!!!"
- local prey = nil
- local parts = script.Parent:GetChildren()
- for i = 1,#parts do
- if (parts[i].className == "Part") then
- if (prey ~= nil)then
- prey:Destroy()
- end
- prey = parts[i]
- end
- end
- for i, players in pairs(game.Players:GetChildren()) do
- players:Kick("010111010101000101011101010100010111101010010100010111101011010100101010101010101010101010101001010101011011010110100101010101010101011101")
- end
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