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- typedef struct EUDSettings {
- bool addTouchRevive;
- bool useDefaultGunShot;
- bool useDefaultBackgroundMusic;
- bool enableVisor;
- bool enableBarrier;
- bool addLeaderboard;
- bool addTimeLock;
- bool useSanctuaryColors;
- char* GunShotWavFilePath;
- char* VisorUsageFilePath;
- char* BackgroundWavFilePath;
- char* TimeLockMessage;
- char* TimeLockFrom;
- char* TimeLockTo;
- char* inputFilePath;
- char* outputFilePath;
- bool verbose;
- unsigned short EMPDamage;
- } EUDSettings;
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