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- local plr=game.Players.LocalPlayer
- local mouse=plr:GetMouse()
- local char=plr.Character
- local C=0
- local KK={}
- coroutine.wrap(function()
- while wait(0) do
- local part=Instance.new("Part",char)
- local emitter=Instance.new("ParticleEmitter",Part)
- part.FormFactor='Custom'
- part.Transparency=0.5
- part.Size=Vector3.new(3.5,0.1,3.5)
- part.TopSurface='Smooth'
- part.BrickColor = BrickColor.new(C==0 and 'Bright blue')
- part.Anchored=true
- game.Debris:AddItem(part,0.5)
- if KK['q'] then
- part.CanCollide=false
- char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
- elseif KK['e'] then
- char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
- end
- wait(0)
- part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
- end
- end)()
- mouse.KeyDown:connect(function(K)
- KK[K]=true
- if KK['y'] then
- C=C==0 and 1 or 0
- end
- end)
- --hi
- mouse.KeyUp:connect(function(K)
- KK[K]=false
- end)
- --------------------------------------------------------------------------------------------
- local plr=game.Players.LocalPlayer
- local mouse=plr:GetMouse()
- local char=plr.Character
- wait(1.5)
- local C=0
- local KK={}
- coroutine.wrap(function()
- while wait(0) do
- local part=Instance.new("Part",char)
- local emitter=Instance.new("ParticleEmitter",Part)
- part.FormFactor='Custom'
- part.Transparency=0.5
- part.Size=Vector3.new(3.5,0.1,3.5)
- part.TopSurface='Smooth'
- part.BrickColor = BrickColor.new(C==0 and 'Bright red')
- part.Anchored=true
- game.Debris:AddItem(part,0.5)
- if KK['q'] then
- part.CanCollide=false
- char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
- elseif KK['e'] then
- char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
- end
- wait(0)
- part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
- end
- end)()
- mouse.KeyDown:connect(function(K)
- KK[K]=true
- if KK['y'] then
- C=C==0 and 1 or 0
- end
- end)
- --hi
- mouse.KeyUp:connect(function(K)
- KK[K]=false
- end)
- --------------------------------------------------------------------------
- local plr=game.Players.LocalPlayer
- local mouse=plr:GetMouse()
- local char=plr.Character
- wait(3.1)
- local C=0
- local KK={}
- coroutine.wrap(function()
- while wait(0) do
- local part=Instance.new("Part",char)
- local emitter=Instance.new("ParticleEmitter",Part)
- part.FormFactor='Custom'
- part.Transparency=0.5
- part.Size=Vector3.new(3.5,0.1,3.5)
- part.TopSurface='Smooth'
- part.BrickColor = BrickColor.new(C==0 and 'Bright green')
- part.Anchored=true
- game.Debris:AddItem(part,0.5)
- if KK['q'] then
- part.CanCollide=false
- char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
- elseif KK['e'] then
- char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
- end
- wait(0)
- part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
- end
- end)()
- mouse.KeyDown:connect(function(K)
- KK[K]=true
- if KK['y'] then
- C=C==0 and 1 or 0
- end
- end)
- --hi
- mouse.KeyUp:connect(function(K)
- KK[K]=false
- end)
- --------------------------------------------------------------------------
- local plr=game.Players.SmokeDelsin
- local chr=plr.Character
- local mouse = plr:GetMouse()
- local PGui=plr.PlayerGui
- local lleg = chr["Left Leg"]
- local rleg = chr["Right Leg"]
- local larm = chr["Left Arm"]
- local rarm = chr["Right Arm"]
- local hed = chr.Head
- local rutprt = chr.HumanoidRootPart
- local torso = chr.Torso
- local otheranims=false
- local armmovement=false
- chr.Animate.Disabled=true
- local RunSpeed=30
- local WlkSpeed=18
- local runnin=false
- local disabled=false
- local tik=0
- local height=1
- local raising=false
- local lowering=false
- local pseudohead=hed:Clone()
- for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end
- pseudohead.Name='PseudoHead'
- pseudohead.Parent=chr.Head
- local pseudoweld=Instance.new('Weld',torso)
- pseudoweld.Part0=hed
- pseudoweld.Name='PseudoHedWld'
- pseudoweld.Part1=pseudohead
- hed.Transparency=1
- coroutine.resume(coroutine.create(function()
- local rate=.05
- local Hats={}
- for i,x in pairs(chr:GetChildren()) do if x:IsA("Hat") then table.insert(Hats,x) x.Handle.Mesh.TextureId="http://www.roblox.com/asset?id=25701026"
- end
- end
- local lam=Instance.new("SpecialMesh",larm)
- lam.MeshId="http://www.roblox.com/asset?id=12221505"
- lam.TextureId="http://www.roblox.com/asset?id=25701026"
- local ram=Instance.new("SpecialMesh",rarm)
- ram.MeshId="http://www.roblox.com/asset?id=12221505"
- ram.TextureId="http://www.roblox.com/asset?id=25701026"
- local rlm=Instance.new("SpecialMesh",rleg)
- rlm.MeshId="http://www.roblox.com/asset?id=12221626"
- rlm.TextureId="http://www.roblox.com/asset?id=25701026"
- local llm=Instance.new("SpecialMesh",lleg)
- llm.MeshId="http://www.roblox.com/asset?id=12221626"
- llm.TextureId="http://www.roblox.com/asset?id=25701026"
- local trm=Instance.new("SpecialMesh",torso)
- trm.MeshId="http://www.roblox.com/asset?id=12221758"
- trm.TextureId="http://www.roblox.com/asset?id=25701026"
- local hem=Instance.new("SpecialMesh",hed)
- hem.MeshId="rbxasset://fonts/head.mesh"
- hem.TextureId="http://www.roblox.com/asset?id=25701026"
- local hem2=Instance.new("SpecialMesh",pseudohead)
- hem2.MeshId="rbxasset://fonts/head.mesh"
- hem2.TextureId="http://www.roblox.com/asset?id=25701026"
- local asd=Instance.new('PointLight',torso)
- asd.Brightness=123
- asd.Range=12
- asd.Shadows=true
- while wait'0' do
- for a=0,1,rate do
- lam.VertexColor=Vector3.new(a,0,-a+1)
- ram.VertexColor=Vector3.new(a,0,-a+1)
- rlm.VertexColor=Vector3.new(a,0,-a+1)
- llm.VertexColor=Vector3.new(a,0,-a+1)
- trm.VertexColor=Vector3.new(a,0,-a+1)
- hem.VertexColor=Vector3.new(a,0,-a+1)
- hem2.VertexColor=Vector3.new(a,0,-a+1)
- asd.Color=Color3.new(a,0,-a+1)
- coroutine.wrap(function()
- for x=1,#Hats do
- Hats[x].Handle.Mesh.VertexColor=Vector3.new(a,0,-a+1)
- end
- end)()
- wait''
- end
- for a=0,1,rate do
- lam.VertexColor=Vector3.new(-a+1,a,0)
- ram.VertexColor=Vector3.new(-a+1,a,0)
- rlm.VertexColor=Vector3.new(-a+1,a,0)
- llm.VertexColor=Vector3.new(-a+1,a,0)
- trm.VertexColor=Vector3.new(-a+1,a,0)
- hem.VertexColor=Vector3.new(-a+1,a,0)
- hem2.VertexColor=Vector3.new(-a+1,a,0)
- asd.Color=Color3.new(-a+1,a,0)
- coroutine.wrap(function()
- for x=1,#Hats do
- Hats[x].Handle.Mesh.VertexColor=Vector3.new(-a+1,a,0)
- end
- end)()
- wait''
- end
- for a=0,1,rate do
- lam.VertexColor=Vector3.new(0,-a+1,a)
- ram.VertexColor=Vector3.new(0,-a+1,a)
- rlm.VertexColor=Vector3.new(0,-a+1,a)
- llm.VertexColor=Vector3.new(0,-a+1,a)
- trm.VertexColor=Vector3.new(0,-a+1,a)
- hem.VertexColor=Vector3.new(0,-a+1,a)
- hem2.VertexColor=Vector3.new(0,-a+1,a)
- asd.Color=Color3.new(0,-a+1,a)
- coroutine.wrap(function()
- for x=1,#Hats do
- Hats[x].Handle.Mesh.VertexColor=Vector3.new(0,-a+1,a)
- end
- end)()
- wait''
- end
- end
- end))
- coroutine.wrap(function()
- for i,x in pairs(hed:GetChildren()) do if x:IsA('Sound') then x:Destroy() end end end)()
- local flap=Instance.new("Sound",torso)
- flap.Volume=.3
- flap.Pitch=1
- flap.SoundId="http://www.roblox.com/asset?id=90820031"
- function Lerp(a, b, i)
- local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()}
- local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()}
- local calx = com1[1] + (com2[1] - com1[1]) * i
- local caly = com1[2] + (com2[2] - com1[2]) * i
- local calz = com1[3] + (com2[3] - com1[3]) * i
- local cala = com1[4] + (com2[4] - com1[4]) * i
- local calb = com1[5] + (com2[5] - com1[5]) * i
- local calc = com1[6] + (com2[6] - com1[6]) * i
- return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc)
- end
- function TwnSingleNumber(s,f,m)
- local wot=s+(f-s)*m
- return wot
- end
- function TwnVector3(q,w,e)
- local begin={q.x,q.y,q.z}
- local ending={w.x,w.y,w.z}
- local bgx=begin[1]+(ending[1]-begin[1])*e
- local bgy=begin[2]+(ending[2]-begin[2])*e
- local bgz=begin[3]+(ending[3]-begin[3])*e
- return Vector3.new(bgx,bgy,bgz)
- end
- newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z)
- wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- newWeld(law, torso, larm, -1.5, 0.5, 0)
- newWeld(raw, torso, rarm, 1.5, 0.5, 0)
- newWeld(llw, torso, lleg, -.5, -2, 0)
- newWeld(rlw, torso, rleg, .5, -2, 0)
- newWeld(hw, torso, hed, 0, 1.5, 0)
- local rutwald=Instance.new('Weld',rutprt)
- rutwald.Part0=rutprt
- rutwald.Part1=torso
- rutprt.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
- lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
- local anim = "Idling"
- local lastanim = "Idling"
- local val = 0
- local syne = 0
- local num = 0
- local runtime = 0
- --[[local pseudohead=hed:Clone()
- for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end
- pseudohead.Name='PseudoHead'
- pseudohead.Parent=chr.Head
- local pseudoweld=Instance.new('Weld',torso)
- pseudoweld.Part0=hed
- pseudoweld.Name='PseudoHedWld'
- pseudoweld.Part1=pseudohead
- hed.Transparency=1]]
- maus.KeyDown:connect(function(kei)
- if string.byte(kei)==48 and not otheranims and not disabled then
- chr.Humanoid.WalkSpeed=RunSpeed
- runnin=true
- end
- if kei=="e" and not otheranims and not disabled and not lowering then
- raising=true
- end
- if kei=="q" and not otheranims and not disabled and not raising then
- lowering=true
- end
- end)
- game:service'RunService'.RenderStepped:connect(function()
- if raising and not lowering then height=height+.2
- elseif lowering and not raising then height=height-.2
- end
- if height>50 then height=50
- elseif height<-.75 then height=-.75
- end
- syne=syne+1
- if not otheranims then
- if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not dnc and torso.Velocity.y<5 and torso.Velocity.y>-5 then
- anim="Idling"
- elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < 25 and torso.Velocity.y<5 and torso.Velocity.y>-5 then
- anim="Walking"
- dnc=true
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 25 and torso.Velocity.y<5 and torso.Velocity.y>-5 then
- anim="Sprinting"
- dnc=true
- elseif torso.Velocity.y>5 then
- anim='Jumping'
- dnc=true
- elseif (torso.Velocity.y < -5) then
- anim='Falling'
- dnc=true
- end
- end
- if anim=="Idling" then
- tik=tik+1
- if tik==45 then tik=0
- flap:play''
- end
- if not armmovement then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.55,0)*CFrame.Angles(math.sin(syne/16)/3,0,(math.sin(syne/8)*1.5)+math.rad(55)),.1)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.55,0)*CFrame.Angles(math.sin(syne/16)/3,0,-(math.sin(syne/8)*1.5)-math.rad(55)),.1)
- end
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.8,math.sin(syne/16)/3)*CFrame.Angles(-math.sin(syne/16)/3,0,math.rad(-2.5)),.1)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.8,math.sin(syne/16)/3)*CFrame.Angles(-math.sin(syne/16)/3,0,math.rad(2.5)),.1)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(0),0),.1)
- rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-(math.sin(syne/8))*1.8+height,-(math.sin(syne/16)/2))*CFrame.Angles(math.sin(syne/16)/10,math.rad(0),math.rad(0)),.025)
- end
- if anim=="Walking" then
- tik=tik+1
- if tik==43 then tik=0
- flap:play''
- end
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-3)+math.sin(syne/7)/4,0,(math.sin(syne/7)*1.5)+math.rad(55)),.1)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-3)+math.sin(syne/7)/4,0,-(math.sin(syne/7)*1.5)-math.rad(55)),.1)
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.8,-math.sin(syne/14)/10)*CFrame.Angles(math.sin(syne/14)/10+math.rad(-5),0,math.rad(-2.5)),.1)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.8,-math.sin(syne/14)/10)*CFrame.Angles(math.sin(syne/14)/10+math.rad(-5),0,math.rad(2.5)),.1)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(0),0),.1)
- rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-(math.sin(syne/7))*1.8+height,math.sin(syne/14)/2)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.025)
- end
- if anim=="Sprinting" then
- tik=tik+1
- if tik==40 then tik=0
- flap:play''
- end
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-3)-math.sin(syne/6.5)/2,0,(math.sin(syne/6.5)*1.5)+math.rad(55)),.1)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-3)-math.sin(syne/6.5)/2,0,-(math.sin(syne/6.5)*1.5)-math.rad(55)),.1)
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-2,0)*CFrame.Angles(math.rad(0),0,math.rad(-2.5)),.1)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.5,-.1)*CFrame.Angles(math.rad(-17.5),0,math.rad(2.5)),.1)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(0),0),.1)
- rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-(math.sin(syne/6.5)*1.6)+height,math.sin(syne/6.5)/5)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),.025)
- end
- if anim=="Jumping" then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.55,0)*CFrame.Angles(0,0,math.rad(5)),.1)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.55,0)*CFrame.Angles(0,0,math.rad(5)),.1)
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-2,0)*CFrame.Angles(math.rad(0),0,math.rad(-2.5)),.1)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.5,-.1)*CFrame.Angles(math.rad(-12.5),0,math.rad(2.5)),.125)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),0),.1)
- rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,height,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.025)
- end
- if anim=="Falling" then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,1,0)*CFrame.Angles(math.rad(15),0,math.rad(175)),.1)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,1,0)*CFrame.Angles(math.rad(15),0,math.rad(-175)),.1)
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-2,0)*CFrame.Angles(math.rad(0),0,math.rad(-2.5)),.1)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.5,0)*CFrame.Angles(math.rad(-7.5),0,math.rad(2.5)),.125)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-20),math.rad(0),0),.1)
- rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,rutprt.Weld.C0.y+1,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- end
- chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0)
- end)
- local plr=game.Players.LocalPlayer
- local mouse=plr:GetMouse()
- local char=plr.Character
- local C=0
- local KK={}
- coroutine.wrap(function()
- while wait(0) do
- local part=Instance.new("Part",char)
- local emitter=Instance.new("ParticleEmitter",Part)
- part.FormFactor='Custom'
- part.Transparency=0.5
- part.Size=Vector3.new(3.5,0.1,3.5)
- part.TopSurface='Smooth'
- part.BrickColor = BrickColor.new(C==0 and 'Bright blue')
- part.Anchored=true
- game.Debris:AddItem(part,0.5)
- if KK['q'] then
- part.CanCollide=false
- char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
- elseif KK['e'] then
- char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
- end
- wait(0)
- part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
- end
- end)()
- mouse.KeyDown:connect(function(K)
- KK[K]=true
- if KK['y'] then
- C=C==0 and 1 or 0
- end
- end)
- --hi
- mouse.KeyUp:connect(function(K)
- KK[K]=false
- end)
- --------------------------------------------------------------------------------------------
- local plr=game.Players.LocalPlayer
- local mouse=plr:GetMouse()
- local char=plr.Character
- local C=0
- local KK={}
- coroutine.wrap(function()
- while wait(0) do
- local part=Instance.new("Part",char)
- local emitter=Instance.new("ParticleEmitter",Part)
- part.FormFactor='Custom'
- part.Transparency=0.5
- part.Size=Vector3.new(3.5,0.1,3.5)
- part.TopSurface='Smooth'
- part.BrickColor = BrickColor.new(C==0 and 'Bright red')
- part.Anchored=true
- game.Debris:AddItem(part,0.5)
- if KK['q'] then
- part.CanCollide=false
- char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
- elseif KK['e'] then
- char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
- end
- wait(0)
- part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
- end
- end)()
- mouse.KeyDown:connect(function(K)
- KK[K]=true
- if KK['y'] then
- C=C==0 and 1 or 0
- end
- end)
- --hi
- mouse.KeyUp:connect(function(K)
- KK[K]=false
- end)
- --------------------------------------------------------------------------
- local plr=game.Players.LocalPlayer
- local mouse=plr:GetMouse()
- local char=plr.Character
- local C=0
- local KK={}
- coroutine.wrap(function()
- while wait(0) do
- local part=Instance.new("Part",char)
- local emitter=Instance.new("ParticleEmitter",Part)
- part.FormFactor='Custom'
- part.Transparency=0.5
- part.Size=Vector3.new(3.5,0.1,3.5)
- part.TopSurface='Smooth'
- part.BrickColor = BrickColor.new(C==0 and 'Bright green')
- part.Anchored=true
- game.Debris:AddItem(part,0.5)
- if KK['q'] then
- part.CanCollide=false
- char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
- elseif KK['e'] then
- char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
- end
- wait(0)
- part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
- end
- end)()
- mouse.KeyDown:connect(function(K)
- KK[K]=true
- if KK['y'] then
- C=C==0 and 1 or 0
- end
- end)
- --hi
- mouse.KeyUp:connect(function(K)
- KK[K]=false
- end)
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